#help-39

1 messages · Page 264 of 1

hot timber
#

wait

hollow sonnet
#

maybe draw a probability tree

hot timber
#

I think you have to make a progression of probabilities

hot timber
eager jewel
#

huh so we multiply by (1-1/2)?

golden bramble
#

yeah in addition to this

#

since if A gets it, there is no next turn

hot timber
#

a first try probability is 1/2. for B it’s 1/6,

eager jewel
hot timber
#

wait I think I blundered

golden bramble
#

yeah

hollow sonnet
hot timber
#

if they roll at same time

hollow sonnet
#

C is 1/6

eager jewel
#

ok so
1/2 + (1-1/3)(1-1/6)(1-1/2)(1/2) + ...

golden bramble
#

it is 1/6 for B first try, since (1-1/2)(1/3)

hollow sonnet
golden bramble
eager jewel
clear shore
#

You said the answer is 9?

hot timber
#

this gives me motivation to recap my sequence and series chapter

eager jewel
hot timber
clear shore
#

|| I found that P[A] = 1/2 and P[C]=1/2*4/6*1/6 give exactly 9||

hot timber
#

Aight so

clear shore
#

the fact that after each round the probablity reset

golden bramble
hot timber
#

for C a = 1/6*2/3

clear shore
#

So we might or might not need to consider doing sequence

eager jewel
#

ok that gives me
P(a) = 9/13

#

ok so now lets do P(c)

hot timber
#

Do the same for c

eager jewel
#

ye first term is (1-1/2)(1-1/3)(1/6)

hot timber
#

the question is actually very good

eager jewel
#

2nd term is (1-1/2)(1-1/3)(1-1/6)(1-1/2)(1-1/3)(1/6)

golden bramble
#

ok

#

you should be able to tell what the common ratio is

eager jewel
#

common ratio = (1-1/6)(1-1/2)(1-1/3) again??

golden bramble
#

yep

iron basin
eager jewel
#

OH OK YES

#

got it

hot timber
#

The r is equal for them both?

eager jewel
#

P(c) = 1/13

hot timber
#

Yessir!

golden bramble
#

yes

clear shore
#

xd

eager jewel
#

this shit only makes sense after the exam bro

golden bramble
hot timber
eager jewel
golden bramble
#

but I had them find the actual sum just in case the actual probability is asked

#

but for the ratio you could shortcut 😛

hot timber
#

it’s ez tho (binomial and PnC)

eager jewel
hot timber
#

ehh

eager jewel
#

well thank you everyone for helping

#

.close

pearl pondBOT
#
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clear shore
#

Yk I believe this argument also true, P( A roll a prime number | no one win)P(no one win)=P(A) and P( C roll a 1, A and B didn't win | no one win)P(no one win)=P(C) hmmcat

pearl pondBOT
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loud viper
#

I figured out p=2 so the question boils down to finding lambda such that lambdax²-4x+9 has two integral roots

eager jewel
#

find disciminant

hot timber
#

Discriminant?

loud viper
#

Wait

hot timber
#

Find the minima/maxima of the lambda such that discriminant >= 0

loud viper
#

Discriminant=16-36lambda

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What to do further?

hot timber
#

substitute discriminant = 0

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find lambda

loud viper
#

Lambda=4/9

hot timber
#

that’s the maximum value

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Wait

eager jewel
hot timber
#

wait the question asked for the sum

hot timber
eager jewel
tardy reef
#

you want the roots to be integers, discriminant = 0 doesnt help there

loud viper
#

If lambda was also integer then I would have done it

eager jewel
#

@loud viper ok now u have
x= 4+-sqrt(16-36lambda)/2lambda

#

now its given both roots are positive

loud viper
#

Yes

eager jewel
#

and also discriminant is an integer

loud viper
eager jewel
#

cause its given roots are integers

loud viper
#

It could be something like 4/9,16/25

hot timber
#

oh wait I overlooked that

eager jewel
loud viper
tardy reef
#

One thing I would suggest is, since you know that the roots are positive integers, look for the values of lambda that would allow the sum of roots of the quadratic to be integers and work from there

brazen hare
#

apply yhat?

eager jewel
hot timber
#

The answer is 4/lambda

#

eh

brazen hare
#

no see

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integral

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so 9/lambda should be an integar too

#

and its only possible if

hot timber
#

wait

loud viper
brazen hare
#

sum is 4/lamba

loud viper
#

p divides 9, p divides 4

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p=1

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Lambda=1/integer

#

Oh! I got something interesting from that

brazen hare
#

no

#

apply what he was saying

#

maximum

eager jewel
#

@loud viper do u have the answer to this q ?

brazen hare
brazen hare
loud viper
#

And lambda=1/3

brazen hare
#

roots

eager jewel
loud viper
#

But we have to prove that

brazen hare
#

we have 0 < lamba <= 4/9 right?

loud viper
loud viper
brazen hare
#

try factorization?

loud viper
eager jewel
brazen hare
#

lemme write it down

eager jewel
brazen hare
#

x1 + x2 = 4/lam and x1x2= 9/lam

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so this gives us

#

4x1x2 = 9x1 + 9x2

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yes?

loud viper
loud viper
brazen hare
#

my method is kinda hit and trial after this

#

lemme think of another

eager jewel
loud viper
#

Sorry guys I ve to go

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Some very important work

eager jewel
#

ok

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yes pls save the world

brazen hare
#

to find x1x2

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since it becomes x1 = 9x2/4x2 - 9

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and its integer

hot timber
brazen hare
hot timber
#

Didn’t quite understand that result

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I’m actually unwell rn so I’m not thinking straight

brazen hare
hot timber
#

And so is x2

brazen hare
#

so for it to divide fully

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it should first be multiple of 9

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and greater too

hot timber
#

Oh yeah

brazen hare
#

-9 confirms it for us

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in denominator

hot timber
#

mhm

pearl pondBOT
#

@loud viper Has your question been resolved?

pearl pondBOT
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pearl pondBOT
midnight haven
#

how should i approach this?

toxic lichen
#

what are $\wedge$ and $\vee$ supposed to mean here

jolly parrotBOT
hot timber
#

what is that

toxic lichen
#

!xy

pearl pondBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

midnight haven
brazen hare
#

and / or?

toxic lichen
#

if they are "and" and "or" then why do we have something that looks like a real-number algebraic expression on the right lol

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again, @midnight haven please just post the original question

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in full

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no matter what language it's in

midnight haven
#

V is the LCM
and upsidedown V is GCD

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The Least Common Multiple and The Greatest Common Divisor

hot timber
#

ok thanks

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aha

midnight haven
#

Thumbglass thxmods

hot timber
#

the hack gambit

brazen hare
#

huh what happened

pastel umbra
#

scam message; got deleted

#

But yes; the notation appears to be specifically French

midnight haven
pastel umbra
#

Soit g := gcd(x, y)
-# Let g := gcd(x,y)

#

On peut dire quoi avec x, y alors ?
-# What can we say about x, y then?

midnight haven
pastel umbra
#

ye

#

je continue en anglais ?
-# Shall I continue in English?

midnight haven
#

what ever you're comfortable in

#

i don't mind

pastel umbra
#

I'll stick with English then

pastel umbra
midnight haven
pastel umbra
#

ye

#

Can you rephrase this, and simplify?

midnight haven
jolly parrotBOT
pastel umbra
#

ye

#

Now this has just become a Diophantine equation

#

Solve however you like 🙃

midnight haven
#

okayyy we only did a general method for $Ax+By=C$

jolly parrotBOT
midnight haven
#

but i think this is doable

#

thanks a bunch !

#

.close

pearl pondBOT
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pearl pondBOT
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pearl pondBOT
torpid wolf
#

cant find the stationary points

pearl pondBOT
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torpid wolf
toxic lichen
#

!msgdel

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#

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torpid wolf
#

should be fixed now

steady vapor
#

I think you should try and differentiate the function again

torpid wolf
#

did i get the derivative wrong

steady vapor
#

Yes

torpid wolf
#

ah

#

ok i will try that

steady vapor
#

Do you always use the negative exponents instead of actually writing a numerator and denomenator?

torpid wolf
#

because this way i can use the product rule instead of the quotient rule

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and uh i cant memorise the quotient rule easily

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and the quotient rule generally feels more tedious

steady vapor
#

Okay well whatever feels easier for you

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But yeah try to differentiate it again and see if you get something else

torpid wolf
#

ok

#

.solved

hot timber
#

.close is the one

robust lynx
#

It’s closed.

robust lynx
pearl pondBOT
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kindred forge
pearl pondBOT
cobalt hinge
# kindred forge 5a

Ooh, did this one a while back
Hint: consider f(lambda), the characteristic polynomial, and that f(lambda)=det(A-lambda*I). How could you get the constant term from this form?

kindred forge
cobalt hinge
#

Uhh

#

Do you remember the structure of a polynomial?

kindred forge
cobalt hinge
#

f(0) is the char poly evaluated at lambda=0, it never says that f(lambda)=0

#

Does that make sense?

kindred forge
#

ok, so we can evaluate at 0 even if 0 is not necessarily an eigenvalue?

#

Let me put this into writing and then you can assess the logic to make sure I’m not tripping over anything

cobalt hinge
#

Because eigenvalue means det(A-lambda*I)=0. here lambda=0 is not necessarily an eigenvalue since f(lambda)=0 is not given

kindred forge
barren path
#

like with an example

#

thinking of an 2x2 matrix

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[a b
c d]

kindred forge
#

I can definitely show examples, I just need to show general proof here

nocturne plover
#

The reason it works is that the characteristic polynomial of $A$ is $\det(A - \lambda I)$

jolly parrotBOT
#

Katharine

nocturne plover
#

And if you set $\lambda = 0$ then you get $\det(A)$

jolly parrotBOT
#

Katharine

nocturne plover
#

but setting $\lambda = 0$ is exactl the same as looking at the constant term in the characteristic polynomial

jolly parrotBOT
#

Katharine

nocturne plover
#

meaning they are one and the same

kindred forge
#

Thank you

#

.close

pearl pondBOT
#
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pearl pondBOT
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shut bane
#

I think this problem is incorrect it never mentions F. In the triangle 𝑨𝑩𝑪,𝑫,𝑬 are on 𝑩𝑪̅̅,𝑨𝑪̅̅ respectively, such that 𝑩𝑫/𝑫𝑪=𝟐/𝟑; 𝑨𝑬/𝑬𝑪=𝟑/𝟒. Find the value of 𝑨𝑭/𝑭𝑫∙𝑩𝑭/𝑭𝑬.

toxic lichen
#

yeah that does look suspicious

#

does it come with a diagram or is it text-only?

shut bane
#

Text-only

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Without diagram

#

So is incorrect?

toxic lichen
#

yeah, i'd return it with a comment like "point F not mentioned until the goal; problem inherently unsolvable unless and until information is given about point F"

shut bane
#

Ok thanks

#

.solved

pearl pondBOT
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shut bane
#

.closed

pearl pondBOT
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hollow sonnet
#

how was $\frac {\mathrm{d}}{\mathrm{d}x}(\frac{u}{v})=\frac {u'v+v'u}{v^2}$ derived

jolly parrotBOT
#

victorian aristocrat

toxic lichen
#

that should be a minus up there not a plus

hollow sonnet
#

oh

#

mb

toxic lichen
#

aside from this

#

product and chain rules

#

also btw: $\dv{x} \left( \frac{u}{v} \right)$

jolly parrotBOT
hollow sonnet
#

never knew thats a possible format

#

thanks

toxic lichen
#

did i answer your question to your satisfaction

hollow sonnet
#

yes

#

will do the rest myself

#

.close

pearl pondBOT
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pearl pondBOT
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woven river
#

hi, I cant find the correct answer for this one

woven river
#

here is my work, anything wrong?

pearl pondBOT
#

@woven river Has your question been resolved?

woven river
#

help 🙏

#

<@&286206848099549185>

storm gull
#

Maybe deepseek

#

Sure humans are better

#

Still

woven river
#

they suck at solving these

storm gull
#

So u tried em?

woven river
#

yea

storm gull
#

Deepseek?

woven river
#

i dont even understand how they did it

storm gull
woven river
#

what is wrong with my work

#

please ping me when answering, thanks

pearl pondBOT
#

@woven river Has your question been resolved?

woven river
#

HOLY I SOLVED IT

#

BROOO my upper limit was wrong ALL ALONG

#

FFFFFFFFFFFFFFFFFFFFFFFF

#

ok thanks guys

#

😭

#

.solved ....

pearl pondBOT
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meager scroll
#

a)if all the elements of each row of a square matrix add to 0, solve Ax=0 to prove det(A)=0
b) if they add to 1 show that det(A-I)=0. Does this mean det(A)=1?

meager scroll
#

i solved the first 2 by finding that 0 and 1 are obvious solutions so since they have 2 solutions they have infinite so det=0

#

but idk how to answer the last part of if det(A)=1

meager scroll
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@meager scroll Has your question been resolved?

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pearl pondBOT
dusty jungle
#

1 != 2 2!= 1

cursive wraith
#

R6 o R6 is the relation {all (a,c) such that a != b and b != c for some b}

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well, every R^2 couple is in that relation

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because if a = c, then take idk b = a + 1

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a != b, and b != c

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so a (R6 o R6) c

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and if a != c

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take b = (a+c)/2

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so a (R6 o R6) c as well

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so R6 o R6 = R^2

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This is the definition of R6 o R6, but the objective is to find what it is

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if a= b and b = c, you get a = c

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so equality o equality = equality

#

and that's it

#

the point is to write it in the most simplified form

#

saying equality o equality = equality is already good

#

if you know equality = {(a,a), a in R}

#

then it's good to write it too

#

no unfortunately

#

which one is in simplest form? {all (a,c) such that a != b and b != c for some b} or R^2

#

you won't get many points if you just write out the definition of composition

#

you have to build up your intuition for that, if all you had to do to answer "Write ... in simplest form" is write the definition

#

then you probably didn't find the simplest form

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and?

#

are you confusing with b)?

#

tbh this might be enough

#

you could maybe express it mod 12

#

but it's a little far fetched

#

no like, find the residues mod 12 that a-b can be

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so we're dealing with a single mod

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the intersection case is gonna give you a single residue mod 12

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the union is gonna give you multiple

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because 0 mod 4 is the same as 0,4 or 8 mod 12

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and 0 mod 3 is the same as .... mod 12

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idk what you mean by that

#

but you could always reason mod 12

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if multiples of 3 are 0,3,6 or 9 mod 12

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and multiples of 4 are 0,4 or 8 mod 12

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multiples of 3 that aren't multiples of 4 are .... mod 12

#

if you want to write it differently than with just the definition

#

you need to go mod 12 I think

pearl pondBOT
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scarlet aurora
#

Jo ich bin 12 klasse und ich und ein homie schreiben morgen mathe Schulaufgabe, wenn jemand uns im Call helfen könnte werd ihr wirklich die Goats.

rough forge
#

Viel Glück ig

tropic saddle
#

also ihr müsst nochmal lernen wie man um hilfe fragt. das ist hier nen englischer server also in der falschen sprache anzukommen ist schonmal schlecht. und dann solltet ihr wenigstens noch sagen um welches thema es überhaupt geht

pearl pondBOT
#

@scarlet aurora Has your question been resolved?

scarlet aurora
#

und ich erwarte das hier auf dem server einfach leute sind die alles können

#

deswegen thema egal

tropic saddle
#

nicht jeder hat bock in nen verkackten call mit euch hirnis zu gehen ohne überhaupt zu wissen worum es geht. aber naja good luck

scarlet aurora
rough forge
scarlet aurora
#

außerdem nicht so deep es wäre einfach nochmal gut gewesen hätte jemand erklärt

rough forge
scarlet aurora
#

ihr seid nicht meine helden die mich noch retten können sorry wenn ihr dachtet dass ihr wenigstens in mathe besonders seid

rough forge
#

was macht man noch so für mathezeugs in der 12.

scarlet aurora
rough forge
#

ja

pearl pondBOT
#

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desert plaza
#

can someone check these plz?

pearl pondBOT
desert plaza
#

I posted on other channel but it keeps closing before someone gets to me

shrewd mist
#

(a) looks good

#

b looks good, at least the logic. There might be a math error but it doesn't look like it

#

Where did the 4 come from in (c)?

#

Area of a circle is pi*r^2

pearl pondBOT
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desert plaza
#

just as a general note

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for the ratio

#

do I just take the total height and radius

#

and make a ratio with it?

pearl pondBOT
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stoic imp
pearl pondBOT
viscid shale
# stoic imp

la / al costado de R^2 es diferencia de conjuntos of es un "tal que"?

viscid shale
#

bien

shrewd mist
# desert plaza do I just take the total height and radius

yeah making a ratio with the height and radius (via similar triangles) will let you eliminate one of h and r. For c you don't need to carry that info forward, you can just get r from h (similar triangles) and then forget about h for the rest of the problem. If you have any more follow ups open another channel since this one has expired.

pearl pondBOT
#

@stoic imp Has your question been resolved?

velvet ruin
jolly parrotBOT
viscid shale
#

well, thinking about it the intersection cap is probably not the correct symbol, anyways

velvet ruin
#

If it's the general way on how to solve it

  • find critical points inside the region
  • analyze the boundary then compare values
viscid shale
#

@stoic imp

velvet ruin
stoic imp
#

whats the logic behind what you are saying

#

care to elaborate?

velvet ruin
stoic imp
#

is not as simple as just finding the critical points of f and seeing if they fall inside the region if that's what you are saying

velvet ruin
#

Partially differentiate them first

#

Then set it to 0

stoic imp
#

we are missing the extreme values happening at the border

#

of the region

#

@velvet ruin

velvet ruin
#

wym?

stoic imp
#

you don't know what lagrange multipliers are correct?

stoic imp
#

how do you plan on solving this exercise from start to finish in words

#

@velvet ruin

velvet ruin
stoic imp
#

not necessarily

#

explain your idea first from start to end

#

in words

#

@velvet ruin

velvet ruin
#

I'm sorry for I reply in a sluggish manner, it's currently 5am here and I have not yet slept.

stoic imp
velvet ruin
#

That should be the whole idea of it

stoic imp
# velvet ruin The idea is basically - partial differentiation then equate to 0 - substitute ...

im pretty sure step 2 is handwavy as fuck and wrong to say the least? you equate the gradient to 0, that is you set fx = fy = 0, for this you get a couple solutions in (x,y) form and those are your critical points, you prolly meant this but without all the dyslexia just to start with, second of all, after you analyze the three part boundary that's basically finding the pairwise intersections between the constraints of the region which should give you a couple points. (x,y) values but we are still not done yet, because the extremas might still lie in the boundaries but not necessarily in those pairwise intersections this is where lagrange multipliers come in

#

we don't necessarily need lagrange multipliers for this, I am just saying how I would do it

#

@velvet ruin

stoic imp
velvet ruin
#

And this is clearly a closed and bounded region

#

I'm only stating what I think could be a possible solution

stoic imp
stoic imp
# velvet ruin Well, I only followed EVT for this

extreme value theorem says that if your region is compact and f is continous then the absolute minimum and maximum of f are guaranteed to be in the compact region, it never mentions critical points

stoic imp
velvet ruin
stoic imp
velvet ruin
#

The first step is verification of the conditions, making use of EVT. Then comes the analysis of the interior which makes use of Fermat's, searching for critical points inside the region where the gradient is zero. Then comes the third step, which is the analysis of the boundary, (single-variable EVT), breaking down the complex boundary into 3 more simpler ones (1D and used single-variable calc). So with those 3 segments, we find the max/min of each. This should be able to cover all the potential extrema on the boundary segments and at the possible/identified intersections.

With all that done, you should now be able to compare and create your conclusion. This should be guaranteed by evt

stoic imp
#

how do you plan on analyzing the boundary of the region?

velvet ruin
stoic imp
velvet ruin
# stoic imp

It can be split into three.
X = 0
Y = 0
Y = 5-x²

stoic imp
#

are we ignoring that one or what

velvet ruin
#

The point is basically intersection between the boundaries

#

So, you could say y=0 covers it

stoic imp
#

or maybe it does mention it at the end but I never understood what you mean by this

stoic imp
#

analyzing each boundary itself is different than analyzing the pairwise intersections

velvet ruin
stoic imp
#

again, evt guarantees the extreme values exist between or in the intersection of the boundaries but doesnt give us the critical points nor the maximum or minimum occurring at the pairwise intersections of the boundaries of the constraints

#

we can find the pairwise intersections of this boundaries and then label them as candidates for extremas, and the world is not falling apart I say

stoic imp
#

using the boundaries of the region

#

basically converting this multivariate problem into a single variable question

#

@velvet ruin

velvet ruin
#

This would allow for the use of standard single variable calculus techniques

#

Then the resulting values would be compared to find the overall max/min

stoic imp
#

I don't like it

velvet ruin
#

Well, it's on you if you want to go for it or not.

#

If you want to take a different approach, you can freely do so.

stoic imp
#

where you from?

stoic imp
velvet ruin
stoic imp
#

how to do it

#

@velvet ruin

#

f(x,y) = (x-1)(x-y)

#

f(0,y) = y-x

#

f(x,0) = x^2 - x

#

f(x, 5-x^2) = (x-1)(x -5 + x^2)

#

@velvet ruin

#

this is not looking so great

#

f(x, 5-x^2) = x^2 -5x + x^3 - x + 5 - x^2

#

f(x, 5-x^2) = -6x + x^3 + 5

stoic imp
naive marlin
#

tu pablo inglese ?

stoic imp
#

ye

stoic imp
#

@naive marlin

pearl pondBOT
#

@stoic imp Has your question been resolved?

#
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lyric karma
pearl pondBOT
lyric karma
#

Idk how to start

#

I made the diagram

#

Ping when someone comes ty

humble root
# lyric karma

Hi! Here's a hint: How would you find the base of the triangle?

spiral coyote
#

Make equations using tangents of x nd y

humble root
lyric karma
#

What next

lyric karma
humble root
lyric karma
#

B = P/tan(z) ?

humble root
#

That's what I mean :)

lyric karma
#

And then I try to substitute or eliminate and find values from the 2 equations?

humble root
#

That's exactly it.

spiral coyote
#

But yeah just eliminate B now and just some working and you've got ur answer

pearl pondBOT
#

@lyric karma Has your question been resolved?

pearl pondBOT
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exotic gale
#

George has a right rectangular prism with three distinct integer edge lengths, and its volume is 2026 cm^3. In square cm, what is the surface area of George's prism?

exotic gale
#

i just know xyz=2026

#

and 2(xy+yz+xz)=S

#

S being surface area and x,y,z being the edges

#

i don't know what to do next im stuck

plush bramble
#

Do you know how to factor 2026

exotic gale
#

yeah

chrome plank
#

2026 doesn't factor into three integers

exotic gale
#

1013 times 2 times 1?

chrome plank
#

oops, you're right

boreal raptor
#

i wouldve too 😔

exotic gale
#

.close

pearl pondBOT
#
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pearl pondBOT
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cloud shuttle
#

In the law of cosines, why do we need to square both sides if we can get the third side simply by a = b-c

shrewd mist
#

What do you mean? a = b - c is not a true statement

cloud shuttle
#

suppose two vectors b and c, how would you find the line joining their heads?

#

i'm a beginner!

west bluff
tulip ore
west bluff
#

Like, you can always take a vector to the origin and from there, the point with the coordinates of the vector will be "at the head of the arrow"

tulip ore
#

also as a reminder, ||a - b|| is not the same thing as ||a|| - ||b||
for example you can consider a = (1, 0) and b = (0, 1)

cloud shuttle
west bluff
#

A vector and a point determine a single line though

viscid shale
#

You probably already know pythagoras

#

Which is just a specific case of Cosine Rule

cloud shuttle
cloud shuttle
viscid shale
#

a^2 = b^2 + c^2

#

you cant just drop all the squares

#

We say that a^2 = b^2 + c^2 doesnt imply that a = b+c

#

More over, the only case in which that two equations satisfy at the same time is when b or c is equal to 0

#

which obviously doesnt constitute an actual triangle.

cloud shuttle
#

I was trying to derive this using vector method

viscid shale
#

I can see it, but the reason of not using a = b + c - 2bc cos(A)

#

is precisely the same as i just explained

cloud shuttle
#

And the image i sent is doing about same thing but then both sides got squared. Why?

viscid shale
#

We are trying to prove cosine rule

#

using vectors, that is.

cloud shuttle
#

I just want the reason of squaring, thats it!

viscid shale
#

squaring it makes it easier to work with it, basically

#

there is another option:

#

which is using the euclidian distance sqrt(x^2+y^2)

#

this is how it works by doing that:

$\sqrt{x_0^2+y_0^2}=-\left(\sqrt{x_1^2+y_1^2}+\sqrt{x_2^2+y_2^2}\right)$

viscid shale
#

but is so happens to be that when using cosine rule for triangles (not vectors)

#

you dont have access to the xy coordinates

#

only the lengths and angles

#

therefore, this whole thing is basically useless for actual triangles

jolly parrotBOT
cloud shuttle
viscid shale
#

in vector algebra you could access the xy of a, b and c, but for triangles you dont, so you have to work their modules*, and that requires doing a few more operations

cloud shuttle
viscid shale
#

nope, the module of a 2d vector is just pythagoras

cloud shuttle
#

okay, thanks!

viscid shale
#

anyways, hope that helps, is just vector algebra operations that you do to find the values you want only using modules

cloud shuttle
#

.close

pearl pondBOT
#
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pearl pondBOT
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empty rover
#

I need help with this

pearl pondBOT
velvet ruin
empty rover
velvet ruin
#

b is quotient

#

for c, it'll be straight forward since you'll know what tan x and sec x atp

empty rover
warped violet
#

That is the first thing you need

#

Finding in which quadrant is the angle x

warm current
warped violet
#

But it still doesn't harm

#

Useful to know if the solutions you get are what they should be

pearl pondBOT
#

@empty rover Has your question been resolved?

empty rover
velvet ruin
#

Use that to find cos x

pearl pondBOT
#

@empty rover Has your question been resolved?

dull totem
#

or just

#

the theorem

#

sine is opp/hyp

#

cosine is adj/hyp

#

find the adjacent side using the pythagorean theorem

#

just draw a triangle

cloud shuttle
pearl pondBOT
#

@empty rover Has your question been resolved?

pearl pondBOT
#
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hearty fiber
#

Isnt this solution incomplete as circles can also be in the 2nd and 4th quadrant, i think?

compact ridge
hearty fiber
compact ridge
#

I think the diagram is pretty clear already

#

if you think about the circles that are below the line, the circle can't cross the axes or else it wouldn't be tangent

#

same with the case above the line

#

there's one case for each (above and below the line)

hearty fiber
#

Like any sort of proof would really help, please

wild fable
#

south w the clutch

compact ridge
hearty fiber
compact ridge
#

the circle will intersect the line twice right?

hearty fiber
#

Cant something like this exist ?

compact ridge
#

I recommend you try drawing this out yourself

#

ah okay let me think

iron basin
compact ridge
#

I think it just follows from the algebra, no?

#

they missed a case yeah

#

2 solutions for the first equation and 2 solutions for the other

#

so 4 in total

hearty fiber
#

Thank youu very much

compact ridge
#

sorry about that I didn't realise also the book was wrong

#

wait it's not this but I bet there's another case

hearty fiber
hearty fiber
iron basin
hearty fiber
#

I just know the very basics of it

iron basin
#

^ for power is the one extra thing

#

you could type the other symbols using your normal intuition

hearty fiber
# iron basin uh... type?

How did you input the command to find all the possible circles which are tangent to the axis and the line too

iron basin
#

it cant do that

hearty fiber
pearl pondBOT
#

@hearty fiber Has your question been resolved?

#
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sharp smelt
pearl pondBOT
sharp smelt
#

so this just the pdf / the marginal at y=1/4?

naive marlin
#

bonjour

sharp smelt
#

which would be $\frac{24xy}{ \int_{0}^{y-1} 24xy dx}$

jolly parrotBOT
sharp smelt
#

I then plug in y=1/4 in the denom

sharp smelt
naive marlin
#

there is the formula right

sharp smelt
#

yea, just wanna make sure I'm not messing up

sonic patrol
sharp smelt
sonic patrol
#

it should be $\frac{\int_{- \infty}^{\frac 12} f(x, \frac 14) dx }{\int_{- \infty}^\infty f(x, \frac 14) dx}$

jolly parrotBOT
#

Pseudo (Cat theory #1 Fan)

sonic patrol
#

is that not the conditional probability approach...?

sharp smelt
#

that is but why is what I did wrong

sonic patrol
sharp smelt
#

okay, lemme re-write it

sharp smelt
sonic patrol
#

what i wrote

sharp smelt
#

sure, but the bounds are different

#

0 to 1-y, right

sonic patrol
#

i don't get where this y - 1 comes from

sharp smelt
sonic patrol
#

right..

sharp smelt
#

oh, I think I get it now

sonic patrol
#

but the answer you should get is a number

sharp smelt
#

so $\frac{\int_{0}^{\frac{1}{2}} 6xdx}{ \int_{0}^{y-1} 24xy dx}$

jolly parrotBOT
sharp smelt
sharp smelt
sonic patrol
#

what does that even mean

sharp smelt
sonic patrol
#

doesn't that give you a function of x

sharp smelt
#

the marginal is wrt Y

sonic patrol
#

and plug in

#

y = 1/4

#

your answer is not a number

#

your answer still depends on x

sharp smelt
sonic patrol
#

well you should've mentioned that, for one

#

for two i'm not convinced this gets you the correct answer

sharp smelt
#

you think I should fix y before integrating?

sonic patrol
#

to be honest i have no idea what you're trying to do or where you're getting your expressions from

sharp smelt
#

Thanks!

#

.close

pearl pondBOT
#
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proper nova
#

How do I solve this???
The question states as follows: $(a, b, c) \in \mathbb R^3$, $\sum ab = 1$. Find $\min P = 3a^2 + 3b^2 + c$

jolly parrotBOT
#

1 divided by 0 equals Infinity

pearl pondBOT
#

@proper nova Has your question been resolved?

proper nova
#

<@&286206848099549185>

blissful cloak
#

with (\sum ab=1) that is to say (ab+bc+ac=1)?

jolly parrotBOT
#

ΠαϳαμαΜαμαΛλαμα

proper nova
#

yes

#

i only learned AM-GM

blissful cloak
#

oh wait yeah it's right there in the question lmao

proper nova
#

and with $(a, b, c) \in \mathbb R^3$, i don't really know what to do

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

🙏

blissful cloak
#

I mean you have something you want to minimize and a constraint, just use lagrangian multipliers? Might not be the most efficient or elegant answer but it'll get you there

proper nova
#

wth

blissful cloak
#

(\mathcal{L}=3a^2+3b^2+c+\lambda(ab+bc+ac-1)) then just solve the system for each (\frac{d\mathcal{L}}{da}=0,\frac{d\mathcal{L}}{db}=0,\frac{d\mathcal{L}}{dc}=0,\frac{d\mathcal{L}}{d\lambda}=0)

dusty jungle
#

they said that they only know am gm

proper nova
#

I DIDN'T EVEN REACH CALCULUS YET 😭

blissful cloak
#

oh hmmcatfone

proper nova
#

i don't understand what is ts going on 💀

#

calculus guy cooking in algebra

blissful cloak
proper nova
#

oh nvm

#

WHAT THE 💀

proper nova
blissful cloak
#

idk how you could use AM-GM here... that's an inequality, here you're trying to minimize something...

proper nova
#

💀

#

why don't they let me ping helper twice

#

:(

warm dagger
#

I’ll ping the helpers for you

proper nova
dusty jungle
#

you need am gm to get ab bc and ca right

#

how would you do that using three seperate am gms

warm dagger
#

Uhm no 💀

#

I mean no to helping :))

#

Not to using am gm

dusty jungle
#

yeah i got that

proper nova
jolly parrotBOT
#

1 divided by 0 equals Infinity

dusty jungle
#

uct?

#

hm havent heard of it

#

but normally

proper nova
#

im not really used to terms in english so i basically translated or smth

dusty jungle
#

if i told you ab = 1 and i told you to find the minimum of a^2 +b^2 what would you do

dusty jungle
dusty jungle
#

plain am gm

proper nova
#

ah

#

$a^2 + b^2 \geq 2\sqrt{ab} = 2$

jolly parrotBOT
#

1 divided by 0 equals Infinity

dusty jungle
#

what if i told you to find the minimum of 2a^2 + b^2/2

proper nova
#

uhhhhhhh

dusty jungle
#

(ab=1 again)

proper nova
#

$\frac{2a^2 + b^2}{2}$?

jolly parrotBOT
#

1 divided by 0 equals Infinity

dusty jungle
#

mb its $2a^2 + \frac{b^2}{2}$

jolly parrotBOT
#

CherryMan

proper nova
#

in my draft

#

i'd do

#

let the landing point at $a = x$, $b = y$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

so i know that $xy = 1$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

using that, i can do $2a^2 + 2b^2x^2 \geq 4abx$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

similarly, $\frac{b^2}{2} + 8a^2y^2 \geq 4aby$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

so i need $4x = 4y$ or $x = y$ aka the landing point is at $x = y = 1$

jolly parrotBOT
#

1 divided by 0 equals Infinity

dusty jungle
#

yes

#

so it was really plain am gm again

proper nova
#

but in my work

#

i can do $2a^2 + 2b^2 \geq 4ab$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

$\frac{b^2}{2} + 8a^2 \geq 4ab$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

so $2a^2 + \frac{b^2}{2} + 2b^2 + 8a^2 \geq 8$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

i tried to do the same thing in the question

#

but the only thing left to handle is $2b^2 + 8a^2$

jolly parrotBOT
#

1 divided by 0 equals Infinity

dusty jungle
#

ok

proper nova
#

AM-GM again?

dusty jungle
#

$\frac{2a^2 + \frac{b^2}{2}}{2} \geq \sqrt{ab}$

proper nova
#

\geq

jolly parrotBOT
#

CherryMan

dusty jungle
#

ya

#

so i dont know about uct

#

but you can split the 3a^2 + 3b^2 + c^2 similarly

#

into three am gms

proper nova
#

what i did above is basically uct if i translated correctly

dusty jungle
#

which give ab + bc + ca with some coefficient

#

look, we need ac and bc

#

so we need two terms with c^2

#

the only way to split it is c^2/2

#

now we can either to (a^2 + c^2/2) + (b^2 + c^2/2) + (2a^2 + 2b^2)

#

or

#

(2a^2 + c^2/2) + (2b^2 + c^2/2) + (a^2+b^2)

#

which one makes the numerical coefficient of every term same after applying am gm

proper nova
#

so basically it's just how you distribute your terms

dusty jungle
#

yeah

#

i think uct can work i wish i knew the method better so that i could try it

proper nova
dusty jungle
#

oh i think i get it now

proper nova
#

i got smth like $3a^2 + b^2 \geq 2ab\sqrt{3}$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

$3b^2 + c^2 \geq 2bc\sqrt{3}$

jolly parrotBOT
#

1 divided by 0 equals Infinity

proper nova
#

$c^2 + 3a^2 \geq 2ca\sqrt{3}$

jolly parrotBOT
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1 divided by 0 equals Infinity

proper nova
#

so altogether

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$3a^2 + 3b^2 + c^2 + 3a^2 + b^2 + c^2 \geq 2\sqrt{3}$

jolly parrotBOT
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1 divided by 0 equals Infinity

dusty jungle
#

yeah but thatss a bound for 2a^2 + 2b^2 +c^2

proper nova
proper nova
dusty jungle
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ok wait

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that is one of two options

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that is the incorrect one

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but for the second option

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$2a^2 + \frac{c^2}{2} \geq 2ac\ 2b^2 + \frac{c^2}{2} \geq 2bc \ a^2 + b^2 \geq 2ab$

jolly parrotBOT
#

CherryMan

dusty jungle
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so $3a^2 + 3b^2 + c^2 \geq 2(ab+bc+ca) = 2$

jolly parrotBOT
#

CherryMan

proper nova
#

ooh

proper nova
#

.close

pearl pondBOT
#
Channel closed

Closed by @proper nova

Use .reopen if this was a mistake.

pearl pondBOT
#
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midnight haven
#

Not sure what to do, pls help

pearl pondBOT
compact ridge
midnight haven
compact ridge
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you should draw the lines OA, OB, OC, OD, OE on the diagram

midnight haven
#

kk

compact ridge
compact ridge
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each triangle has area 1/2 ab sin C

midnight haven
midnight haven
compact ridge
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we want to find the radius first though

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since we don't know that

midnight haven
#

kk

compact ridge
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it's right-angled trig

midnight haven
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how do yk its right angled

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oh wait nvm

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so i split it down the middle

compact ridge
midnight haven
#

so AOE

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kk

compact ridge
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half of 180 degrees is 90

midnight haven
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yea

compact ridge
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what's angle AOE?

midnight haven
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90?

midnight haven
compact ridge
midnight haven
#

oh

compact ridge
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okay, what's angle AOE first?

midnight haven
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AOE? uh 45?

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because isoceles

compact ridge
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okay you know that AOB + BOC + COD + DOE + AOE = 360 right?

midnight haven
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ye

compact ridge
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but then all of those angles are the same

midnight haven
#

o

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so 360/5

compact ridge
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yep!

midnight haven
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so 72 then

compact ridge
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okay so AOE = 360/5 = 72

midnight haven
#

kk

compact ridge
midnight haven
#

then i can use tan()

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on AOM

compact ridge
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what's the angle in one of the right triangles

compact ridge
midnight haven
#

we have opposite and we want the adjacent?

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oh wait is the radius not the straight line OM

midnight haven
compact ridge
#

yes so you use sin

midnight haven
#

oh shi

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oHHH CUS OM ISNT GOING TO THE CIRCLE

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kk so it would be 4/sin(72)

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so r = 4.20....

compact ridge
midnight haven
#

oh

midnight haven
compact ridge
midnight haven
#

ohhhh kk

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so 4/sin36

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r = 6.80...

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so then area of big circle = pi * (6.8...)^2

compact ridge
#

right, and then finally you can do area of triangle = 1/2 ab sin C

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5 of those triangles makes up the pentagon

midnight haven
#

so how does the area of the big circle relate to the triangle area

compact ridge
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so pentagon - pi (small radius)^2 = 1/2 * pi * (6.8...)^2

midnight haven
#

so i got area to be 25.88.. and i multiplied it by 5 it gave 129.44... not 145.489

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wait no thats the area of pentagon right?

compact ridge
midnight haven
#

o

compact ridge
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the angle in between OA and OB for example is still 72

midnight haven
#

yea

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i did Aoed = (6.8...)(8)(sin72)

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,w (4/sin(36 deg)) * 8 * sin(72 deg)

midnight haven
#

huh

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,w (1/2)(4/sin(36 deg)) * 8 * sin(72 deg)

midnight haven
#

ok thats what i got

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so A pent =

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,w 5 * ((1/2)(4/sin(36 deg)) * 8 * sin(72 deg))

midnight haven
#

ok so thats what i have

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now A pent - pi(r^2) = 1/2(pi * (6.8...)^2

compact ridge
#

one sec

midnight haven
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so ,w 5 * ((1/2)(4/sin(36 deg)) * 8 * sin(72 deg)) /(1/2)(pi * 4/sin(36 deg))

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,w 5 * ((1/2)(4/sin(36 deg)) * 8 * sin(72 deg)) /(1/2)(pi * 4/sin(36 deg))

midnight haven
#

so if we divide this by pi

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,w (5 * ((1/2)(4/sin(36 deg)) * 8 * sin(72 deg)) /(1/2)(pi * 4/sin(36 deg)))/pi

midnight haven
#

yeah this deffo aint the radius

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my logic was

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Apent/(1/2 pi * (6.8...)^2) = pi(smallr^2)

#

so then to do LHS and divide by

compact ridge
midnight haven
#

WAIT I DIDNT ROOT

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nvm thats still big

midnight haven
compact ridge
midnight haven
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wym by p = (5)(1/2)r^2(sin(72)

compact ridge
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p is the pentagon

midnight haven
#

ohh kk

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for area of pent i have129.44

compact ridge
midnight haven
#

i did 1/2(6.8...)(8)(sin72)

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,w 1/2(4/sin(32 deg)) * 8 * sin(72 deg)

compact ridge
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ah no, cause these triangles are all isoceles

compact ridge
#

for triangle AOB

midnight haven
midnight haven
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so IA abd IV are 6.8...

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OA and OB

compact ridge
compact ridge
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8 should not appear

midnight haven
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oohhhh

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oh yea i get 27.094..