#help-39

1 messages · Page 242 of 1

cedar scarab
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Did I have it right the first time then?

junior loom
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yeah

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just, you need to determine the degrees of freedom too

cedar scarab
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And I'm solving for the mu thing again?

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Uh. Is the dof 18?

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n-1?

junior loom
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n-1 yeah

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actually you're solving for x-bar because

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wait no

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what am I saying

cedar scarab
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Is x bar not 47.4?

junior loom
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you're solving for mu

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that was a brain fart

cedar scarab
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Yee

junior loom
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okay, gl, going to lseep

cedar scarab
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So $\mu=x\pm \frac{t\sqrt{n}}{s}$?

jolly parrotBOT
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MJames

cedar scarab
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.close

pearl pondBOT
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pearl pondBOT
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upper comet
pearl pondBOT
upper comet
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i dont know

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nope its not

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it was the first and last TT

tender sleet
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oh ya

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ofc

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i forgot

mental vine
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you use cosine law if:

upper comet
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i cant stand wiley

mental vine
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  1. given all 3 sides only
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OR

upper comet
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like actually gonna crashout

mental vine
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  1. given 2 sides and the angle between them
upper comet
mental vine
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alright do them one at a time

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the first one:
three sides of a triangle

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is that one of the things listed above?

upper comet
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HOW TF IS THIS A RIGHT ANGLE

mental vine
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not drawn to scale....

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you never look at the shape lol

upper comet
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schizo homework

mental vine
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look at the sides it gave you

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3,4,5

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classical right triangle trio

upper comet
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we have never had a problem not drawn to scale

full agate
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Now you have

mental vine
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read the question......

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omg like 60% of people I help does not read their problem correctly

upper comet
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sorry bruh idk whats goin on in this hw

full agate
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i mean you see you have a²+b²=c²

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Therefore right

tacit mulch
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alternatively, since it seems like you're studying the law of cosines, you can use that to solve for the angle and find that it's 90 degrees

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Yeah it can be tempting to trust the picture, but the number one rule of geometry is never assume the image is to scale

upper comet
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i dont really understand the law of sines and stuff

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we barely glossed over it in class a week ago

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.close

pearl pondBOT
#
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pearl pondBOT
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wind lagoon
#

I'm working an exercise on conic sections. For instance, find new coordinates $x',y'$ so that $x^2+4xy+y^2$ can be written as $\lambda_1(x')^2+\lambda_2(y')^2$. Now, in the text, the authors seem to make a point that this can always be achieved with an orthogonal matrix $P$ with $\det(P)=1$. We can write the equation as $$\begin{pmatrix}x&y\end{pmatrix}\begin{pmatrix}1&2\ 2&1\end{pmatrix}\begin{pmatrix}x\ y\end{pmatrix}=X^tAX.$$Diagonalizing the middleman, we find that $$P^tAP=\begin{pmatrix}-\frac1{\sqrt{2}}&\frac1{\sqrt{2}}\ \frac1{\sqrt{2}}& \frac1{\sqrt{2}}\end{pmatrix}\begin{pmatrix}1&2\ 2&1\end{pmatrix}\begin{pmatrix}-\frac1{\sqrt{2}}&\frac1{\sqrt{2}}\ \frac1{\sqrt{2}}& \frac1{\sqrt{2}}\end{pmatrix}=\begin{pmatrix}-1&0\ 0&3\end{pmatrix}$$ But $P$ is not a rotation, yet it seems that the new coordinates $X'$ are given by $P^tX$ nevertheless. I don't get the point they are making about $P$ being a rotation.

jolly parrotBOT
pearl pondBOT
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@wind lagoon Has your question been resolved?

sleek badge
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Aight wait

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Alright, imagine you're twisting a Rubik's Cube (A) to get all the colors on one side (D). The moves you make are P.

P has to be "orthogonal": This means it's like a solid set of moves – rotations or reflections, no squishing. Its columns are like perfectly perpendicular handles.

X' = P^T X: This is always how you find your new "view" (X') from the old one (X), using this P. P^T is like the "undo" for P's moves when P is orthogonal.

Rotation vs. Reflection:

P can be a pure spin (rotation, det(P)=1).

P can be a spin and a flip (reflection, det(P)=-1). Your P is this type.

The authors' point: They're saying, "Hey, even if your first P is a reflection, you can always tweak it (like flip one of its 'handles') to make it a pure rotation and it'll still solve the cube."

Bottom line: Your P works fine for finding X' because it's orthogonal and does the diagonalization. The authors are just saying you could have chosen a P that was a pure rotation, if you wanted to. The math X' = P^T X doesn't care if P is a spin or a spin-and-flip, as long as it's the right orthogonal P.

wind lagoon
pearl pondBOT
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swift spindle
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Hi how do you solve this

pearl pondBOT
toxic lichen
swift spindle
toxic lichen
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third line should have dy/dx and not y

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you shouldn't conflate a function with its derivative

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you want to find x such that y=0, and then evaluate dy/dx at that x

swift spindle
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The third line I didn’t derive though ?

toxic lichen
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or wait

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yeah you didn't take any derivatives yet mb

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guess im too used to seeing students make this notational mishap lmao

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anyway

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you overcomped it still

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(2x-4)/x^2=0

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solve from there

swift spindle
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yeah but

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like am i even allowed to just multiply both sides by x^2

toxic lichen
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why wouldn't you be

swift spindle
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Ok so x = 2?

toxic lichen
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indeed

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so you want to find dy/dx at x=2

swift spindle
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ohh

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when you write do u need to say

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"let f(x) = (2x-4)/x^2

toxic lichen
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the form y = 2x^-1 - 4x^-2 will be useful for finding dy/dx

toxic lichen
swift spindle
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How do you end up subbing 2 in then

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without saying f(2)

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i mean

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f'(2)

toxic lichen
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i mean if you wanna call it f(x) there's nothing wrong w that

pearl pondBOT
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@swift spindle Has your question been resolved?

swift spindle
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okok thanks

pearl pondBOT
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high elbow
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how should i go about solving this?

pearl pondBOT
inland ivy
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Ax=Bx if and only if (A-B)x=0

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So you need a basis for the kernel of A-B

high elbow
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Kernel?

inland ivy
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The nullspace

high elbow
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Sorry i'm a little lost should I be finding what A-B is as a start?

inland ivy
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yes

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then you need to solve (A-B)x=0

high elbow
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ahh i see

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what do you do with these values?

mighty pond
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hi

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can anyone help me

pearl pondBOT
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high elbow
#

I'm new to SVD, could someone walk me through this problem?

plush bramble
high elbow
#

Tyty

pearl pondBOT
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midnight haven
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hey can someone help me learn exponential equations

midnight haven
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I don't know where to learn them from

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YouTube only shows basic of the basics

young oak
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try textbooks!!

midnight haven
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I need online material

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astral charm
#

i have a triangle, its point are at 0,0 1,-2 x,y i need to find x and y i know these angles (from right to angle to x,y)

pearl pondBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

astral charm
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ok

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can i send video

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calculating player's position with 2 eyeballs

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eyeballs give angle to player from x axis

steep saddle
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uh what

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shouldnt it be the other way around where the eyeballs rotation is defined by the player position relative to the eyeballs

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why do u got it the other way around

astral charm
steep saddle
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nope the variables you said are the player position

astral charm
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i need to find the player's position

steep saddle
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is this a cell machine mod

astral charm
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remake

steep saddle
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ok how are you moving the player then?

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dont you have variable(s) to keep track of its position and such

astral charm
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wdym

steep saddle
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do you store state for the player

astral charm
steep saddle
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ok so when you press W, what happens in the code?

astral charm
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and look at them

steep saddle
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ok so what i dont understand is why you need to solve for the player position when you already have it

astral charm
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i dont

steep saddle
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what the fk

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can you just show me your code

astral charm
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i dont want to do it with code i want to do it in game

steep saddle
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???

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are you coding this or not

astral charm
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im not coding this im making a single purpose calculator ingame that will use the eyeball's outputs

steep saddle
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i suppose you can just find the intersection point of the two lines

astral charm
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i dont know the math for that

astral charm
steep saddle
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you have two points and two slopes from the angles

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thats two lines

astral charm
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yeah

steep saddle
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and two variables

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so that's perfect

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just solve the system

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use cramers rule if you want

pearl pondBOT
#

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stuck helm
#

So i am fully confused and stuck with it here it is my syllabus can anyone tell me how i start and how can i learn all this cuzz exam is near nd i am blank or can say at zero . Also i am telling in higher education i studied bilogy but i have to study maths for reason thatss whyy. If anyone can help me in this or guide me i will be highly appreciated.

plush bramble
#

!ss

pearl pondBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

desert birch
plush bramble
#

that's a question for modmail

stuck helm
#

ohk wait a secondd

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my problem idk

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eager jewel
#

y=(|x|-1)/(|x|+1)

pearl pondBOT
eager jewel
#

i need help in finding the range of this function

autumn fossil
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I'd split it up to 2 cases

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x > 0, x < 0

eager jewel
autumn fossil
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yeah, sure

eager jewel
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i did that

autumn fossil
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one thing you should notice is that they are practically the same

eager jewel
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so symmetric yes?

autumn fossil
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it's even function, yeah

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so you only really need to consider one of those cases

eager jewel
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yeah so for (x-1)/(x+1) i got range as R-{-1}

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so for the other it will be R-{1} ?

autumn fossil
eager jewel
autumn fossil
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Probably the easiest way would be to just sketch it

eager jewel
autumn fossil
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oh, yeah

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but you only consider the part of rectangular hyperbola with x >= 0

eager jewel
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yeah okay

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i have a bit of difficulty sketching rectangular hyperbolas could u help

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(y-1)(x+1) = -2

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is what im getting

autumn fossil
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oh

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y-1 = -2/(x+1)

eager jewel
autumn fossil
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yeah, thats cool

autumn fossil
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but translated

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do you know how it's translated?

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the sketch can be very, very rough btw

eager jewel
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1 unit down and 1 unit right?

autumn fossil
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not exactly

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it has the opposite effect

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1 unit up 1 unit left

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so that the asymptotes are x = -1, y = 1

eager jewel
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😭 how did i mess up so bad lmao

autumn fossil
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try making a sketch now and focus on the values for x >= 0

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it should look kinda like this, probably better since you are likely a better artist

eager jewel
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and it is that way because of the - sign right?

eager jewel
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and cuts the x axis at -1 and y axis as 1

autumn fossil
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but you got it reversed i think

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now the range of the values is just this (the y-values of this to be exact)

autumn fossil
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the blue part basically

eager jewel
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oh ok so the range would be
-1 to something

autumn fossil
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and the something...?

eager jewel
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for that something x---->infinity

autumn fossil
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yeah, it's the horizontal asymptote

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which can be computed e.g. by taking that limit

eager jewel
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so the range is [-1,1]

autumn fossil
eager jewel
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[-1,1)?

autumn fossil
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yes, because we will never get exactly to 1

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we will only approach it

eager jewel
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ohh ok right

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oh btw

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let me send the actual question

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so i didnt actually need to find the range right? i just needed to see that it wasnt R?

autumn fossil
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that function is syntactically wrong

eager jewel
#

okay well thanks a lot dude

#

.close

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karmic sonnet
#

for the difference between 6 and 15, does he not consider the signs and always puts +

karmic sonnet
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notice how he put 9f because thats the difference between 15f and 6f

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but does he not consider the sign

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according to sign it should be + 21f

desert timber
#

EF = -FE

pearl pondBOT
#

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primal brook
#

hi

pearl pondBOT
primal brook
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I need help with this y=5cos(1/4(x-3))+3

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is saying vertical compression of 5 and horizontal stretch of 1/4, right?

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<@&286206848099549185>

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what about this y=-1/5x-360 +20

cyan oracle
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-3 inside means 3 units to the right

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and + 3 outside means 3 units up

primal brook
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ok

cyan oracle
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everything that happens to the x is the reverse of what happens to y

primal brook
cyan oracle
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take a guess

primal brook
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ok

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horizontal stretch of 5

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yes?

primal brook
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yes

cyan oracle
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5f(x) would be a vertical stretch of 5

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f(5x) would be a horizontal compression of 5

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are you saying its 1/(5x) or 1/5 * x

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in your expression

primal brook
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that's a rational function

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i'm talking about the 5x

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horizontal stretch of 5?

cyan oracle
jolly parrotBOT
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I can't believe you've done this

primal brook
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yes

cyan oracle
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ok so this is f(5x-360) + 20 where f(x) is 1/x

primal brook
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i'm talking about the transformating

cyan oracle
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if the 5 was outside itd be a stretch because its inside its a compression of factor 5

primal brook
#

oh ok

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ok

#

also

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is it horizontal shift 360 to the right or 72?

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hi

cyan oracle
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itd be 72

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i think

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360/5

primal brook
#

ok

pearl pondBOT
#

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karmic sonnet
#

why is the sign in front of 9 MINUS instead of PLUS

rough forge
#

just how to complete the square

karmic sonnet
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Which is 9 I understand

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But should be +9

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Because x+3

edgy wren
rough forge
#

what

karmic sonnet
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You see the x+3 right

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I do 3 squared

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And write that number in front

edgy wren
karmic sonnet
edgy wren
#

I know but still it's random until the quantity is not changed that's why we subtract the 9

rough forge
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x²+6x = x²+6x+9-9 = (x²+6x+9)-9 = (x+3)²-9

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like

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if it was +9 you would screw up the equality

karmic sonnet
random ermine
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9 = 3²

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hope this helps

karmic sonnet
rough forge
#

always the positive

karmic sonnet
#

It's negative

jolly parrotBOT
rough forge
#

x²+6x = x²+6x+9-9 = (x²+6x+9)-9 = (x+3)²-9

here you use the +9 to complete the square

umbral osprey
#

because when you complete the square, you use a number that can help with factorizing that part, it becomes -9 because to obtain (x + 3)^2 - 9 from x^2 + 6x, you would need to factor x^2 + 6x and the easy way to do that is to add a "0", so in this case 9 - 9 would be a good "0" to add since you can factorize it and complete the square,

the -9 comes from the fact that they skipped showing (x^2 + 6x + 9 - 9) and went straight into the factored result

karmic sonnet
#

Ah. So if I'm not expanding the full thing and just doing square of 3, is there any trick to know the sign?

umbral osprey
#

It's basically just whatever is convenient to you to work with

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as long as both numbers add up to 0

karmic sonnet
umbral osprey
#

Well would it be easier to factor x^2 + 6x - 9

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or factor x^2 + 6x + 9

karmic sonnet
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That would take same amount of time

umbral osprey
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x^2 + 6x + 9 for me just ends up being more convenient

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so since that's (x + 3)^2, we go back to our original question which has x^2 + 6x which isn't exactly the form we want

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but because we already know (or can "guess") that (x+3)^2 has something to do with this, we find that the only thing missing is +9

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so we just add a "0", which is +9 - 9

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if that helps, sorry if it isn't exactly answering your question

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but choosing what number is all based off of what you find is convenient to find a square or factored form

karmic sonnet
#

Ohhh so if I imagine

(x + 8)²

And expand it so (x+8)(x+8)

Getting x²+8x+8x+64
Thus x²+16x+64

I will need to put -64 to get my unhalved stuff for:

(x+8)² -64

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Is this right

pearl pondBOT
#

@karmic sonnet Has your question been resolved?

pearl pondBOT
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wanton lagoon
#

does this count as the proof is done

pearl pondBOT
#

@wanton lagoon Has your question been resolved?

wanton lagoon
#

<@&286206848099549185>

wanton lagoon
#

.close

pearl pondBOT
#
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pearl pondBOT
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signal comet
#

Hullo hullo, how can I simplify this more?

eager jewel
#

multiply first row by x second row by y and third row by z

#

and take out xyz from 3rd column

signal comet
eager jewel
#

and ull need to group some terms

signal comet
#

okay

#

okay wait but how do I group the terms if my current grouping is flawd

eager jewel
#

show what u get after opening the brackets

signal comet
#

this is what I get when I open the brackets

#

okay I got a riddiculous idea

#

what if I take this, convert yz, xz and xy into xyz by dividing and multiplying x, y and z and then taking xyz common?

eager jewel
#

what does that do

signal comet
#

idfk, maybe get me closer to simplifying it?

#

no it won't

#

nvm

eager jewel
#

doesnt look like u are any closer

signal comet
#

so...what do I do

eager jewel
# signal comet

there are similar terms in this such as
x^2z and -y^2z
u can take z out
z(x^2-y^2)
z(x+y)(x-y)

#

try doing this for the other terms

signal comet
#

ok

#

uh..

#

doesn't get me any closer

eager jewel
#

wait one second

#

this factorization looks a bit tricky

#

i think u have to use cyclic properties

signal comet
#

what

#

is that

#

😭

eager jewel
signal comet
#

okay ty yoda

#

okay, I ended up pulling up the solution, wtf happened here

#

how are we taking y-z common?

hallow ice
signal comet
#

that's what I'm saying!

#

how do they just jump from this to that?

hallow ice
#

it's not even the jumping ... it's just not correct. (y-z) is not a factor of the second line

It is a factor of the first line though so definitely it can be factored the form (y-z)[something]

signal comet
#

i see

hallow ice
#

yz(z-y) let's not bother factorising that because we're planning to take out the (z-y) factor anyway

So let's focus on the last two terms

zx(x-z)+xy(y-x)

can you rearrange that so you write it in the form (y-z)(something)?

signal comet
#

okay uh let's seee

#

if I open the brackets, I get zx^2 - z^2x + xy^2 - x^2y

#

and if I rearrange that

#

xy^2-z^2x + zx^2 - x^2y

#

x(y+z)(y-z) - x^2(y-z)

#

oh hey

#

nice

hallow ice
#

hell yeah that looks reasonable

signal comet
#

thanks, I think I got it from here!!

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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desert cliff
#

could somoene help me out

pearl pondBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

desert cliff
#

how do we find b in this question

#

i dont undersant this part of the solution

hallow ice
# desert cliff

can you solve |x|=0? (this will help you understand the above two lines)

desert cliff
#

x is equal to 0

hallow ice
#

yes exactly

so if you see 0=|something| you know that "something" has to be 0

in this case "something" is?

desert cliff
#

oh

#

2

hallow ice
#

well b-2 is what's in the absolute value

#

so b-2=0 implies b=2

desert cliff
#

yes

#

b = 2

hallow ice
#

that's it!

desert cliff
#

thank u

#

I was a bit confused but now I get it, thank u sm

#

.close

pearl pondBOT
#
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desert cliff
#

@hallow ice wait also

#

.reopen

pearl pondBOT
#

desert cliff
#

which arm do we use

#

the left or right and why?

#

im talking about the arm of the absolute value line

hallow ice
#

it depends what point you care about. you can see the right arm is the relevant one for all points with x>=-2

#

so if you're doing a computation to do with (0,0) you see the x-coordinate is greater than -2 so the relevant branch is the one with positive slope

but basically, it just comes down to look at the graph: is the point on the arm with postive slope or negative slope?

mighty pond
#

is that 8th grade math?

pearl pondBOT
#

@desert cliff Has your question been resolved?

pearl pondBOT
#
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#
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pine steeple
#

need help

pearl pondBOT
signal patrol
#

,rotate 180

jolly parrotBOT
pine steeple
#

b

#

only b i need help

sage quartz
#

You've found g(x) right?

pine steeple
#

gx is just 6x + 1

sage quartz
#

That's not quite right

pine steeple
#

hiow is 6x + 1 even the image'

sage quartz
#

g(f(x)) maps x to 6x+1

pine steeple
#

shouldnt it be the relation

sage quartz
#

Not g(x)

signal patrol
sage quartz
sage quartz
#

6x+1 is just one element of the range of g

pine steeple
#

yea

#

so ur saying find gfx?

signal patrol
pine steeple
#

yes

signal patrol
#

find g(x) first

signal patrol
pine steeple
#

18x -11

signal patrol
pine steeple
#

i use composite

#

but this is an exam paper the question thats asking gx

#

the answer is 6x + 1

#

its correct

signal patrol
#

I'm getting confused here

sage quartz
#

g maps 3x-2 to 6x+1 rught?

pine steeple
#

yes

sage quartz
#

And g is a linear function?

#

So whats the general form g can have

pine steeple
#

wait nvm

#

i read wrong

#

the teacher mark wrong

#

its very weird the style

pearl pondBOT
#

@pine steeple Has your question been resolved?

pine steeple
#

<@&286206848099549185>

pine steeple
sage quartz
#

Whats the general form of a linear function

pine steeple
#

i dont understand how u find gx

compact ridge
pine steeple
#

yea

compact ridge
#

(3mx) + (3c + 2) = (6x) + (1)

pine steeple
compact ridge
pine steeple
#

ig

compact ridge
#

what this means is that the number in front of the x has to be the same, for both sides to be equal

#

same for the constant terms on both sides

pine steeple
#

huh

#

what are u looking for with this

compact ridge
pine steeple
#

?

#

wheres the m and c

compact ridge
#

here

#

mx + c is g(x)

pine steeple
#

yea but 3x - 2 is not equal to 6x + 1 tho

compact ridge
pine steeple
#

so ur finding the relation

#

m = 2?

#

c = -1 /3

compact ridge
#

so 3(x) will go to 3(mx + c)

#

3(x) + 2 will go to 3(mx + c) + 2

#

but we want 3(mx + c) + 2 to equal 6x + 1, cause of the q

compact ridge
pine steeple
#

hmm i see

#

but the question

compact ridge
#

nice work

pine steeple
#

b

#

i dont exactly understand

compact ridge
#

oh well, you know that fg(x) means f(g(x)) right

#

so that means you do g first not f first

#

so f(2x - 1/3) = 3(2x - 1/3) + 2 is fg(x)

pine steeple
#

yes

#

so u compare?

compact ridge
#

no you just expand

#

and then solve the linear equation

pine steeple
#

when its saying fgx

#

is it saying x as in gx

#

or x as in the x inside gx

compact ridge
pine steeple
compact ridge
pine steeple
#

ok wait lemme expand firs

#

tmaybe after i solve i can understand

#

so its 6x + 1 right

#

after expansion

compact ridge
#

yeah

pine steeple
#

ok ok now fgx is 6x + 2

#

its saying it wants the value of x so its 4x - 3

compact ridge
pine steeple
#

yea

compact ridge
#

so what you've done is replace fg(x) by 6x - 1

and the original question was fg(x) = 4x - 3....

pine steeple
#

yea

#

so do u compare

#

im so confused

compact ridge
#

you solve the equation

pine steeple
#

6x + 2 = 4x - 3?

compact ridge
pine steeple
#

yes

compact ridge
#

wait 6x + 1 sorry

pine steeple
#

i see now

#

tq

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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buoyant pasture
pearl pondBOT
#

@buoyant pasture Has your question been resolved?

buoyant pasture
#

Need some hints

safe siren
#

Do you know what gcd is? And knowing that say 1529 can be divided by n and leave a remainder, do you know how to write that as an equation? If you did that for each number you might be able to solve for the variables

buoyant pasture
#

Yeah

#

1529=r mod n

safe siren
#

Okay so what if you did that with all the numbers, you would have 3 equations with a common unknown. do you know what you could maybe do next?

buoyant pasture
#

No idea what I can do@safe siren

weary ledge
#

Did you write all the 3 equations for mod?

#

@buoyant pasture can you subtract any 2 of those equations to see what you get?

buoyant pasture
#

Yes this is what i was thinking

#

And then?

#

I got 3 new equations

safe siren
#

if you have 1529 = 0 (mod n), what does that actually mean. if you have that for all 3 equations, what does that mean for all the equations? how can you link gcd into this?

buoyant pasture
#

I can link that all equations will be same 0 remainder@safe siren

weary ledge
#

Yes

#

What does that make you realise

safe siren
#

Want another hint?

pearl pondBOT
#

@buoyant pasture Has your question been resolved?

pearl pondBOT
#
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sharp smelt
#

Let $\phi$ be a group homomorphism . I'm trying to prove $\phi (1_G)=1_G$

jolly parrotBOT
#

What a wonderful world !

sharp smelt
#

so we have $1_G = 1_G \cdot 1_G$, we then have $\phi(1_G \cdot 1_G) = \phi(1_G) \cdot\phi(1_G) $

jolly parrotBOT
#

What a wonderful world !

sharp smelt
#

we then have $\phi(1_G)=0_{G'}$ or $\phi(1_G) = 1_{G'}$ , right? where $\phi: G \to G'$

jolly parrotBOT
#

What a wonderful world !

tropic saddle
#

the fuck is 0_G'

#

we are in a multiplicatively written group

sharp smelt
#

oops

#

right

#

So that's why we can cancel 1_G' out

tropic saddle
#

from where

sharp smelt
#

we multiply both sides by $(\phi(1_G))^{-1}$

jolly parrotBOT
#

What a wonderful world !

inland ivy
#

wai what book are you using for group theory?

sharp smelt
#

Artin's Algebra

inland ivy
#

is it good?

#

the text seemed a little dry to me idk

sharp smelt
#

I mean judson is a free alternative

inland ivy
#

oh I have Artin already

sharp smelt
#

I have Judon and aluffi incase I want to switch books

inland ivy
#

I see, thanks

#

sorry for interrupting ur question

sharp smelt
#

no problem :D

lunar hare
tropic saddle
#

this is like the first thing proved after defining homomorphisms

sharp smelt
#

Okay, got it. That's it for now. Thanks a lot everyone!

#

Can I close this now, I think I got it

#

.close

pearl pondBOT
#
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flint wyvern
#

am i right with A here?

pearl pondBOT
flint wyvern
#

it was between that and D

sharp smelt
#

eh, not really, just checking x=0, we find A evaluvates to -1, when it should evaluvate to 1

flint wyvern
#

oh shoot okay

sharp smelt
#

is this a test?

flint wyvern
#

for a test

#

still have todo it tho

#

wait so it could be D then

sharp smelt
#

,w tan(x-π/4)

sharp smelt
#

hmm, one muute

plush bramble
#

if you're just calculating a value, ,calc is faster

#

,calc tan(1)

jolly parrotBOT
#

Result:

1.5574077246549
sharp smelt
#

I think you'd want to check other options

versed remnant
sharp smelt
versed remnant
#

Becomes (tan 45- tanx)/(1+tan45(tanx)) which is a known formula

flint wyvern
sharp smelt
#

should be B me thinks

#

I could be wrong

flint wyvern
#

why do you think that tho

sharp smelt
#

,w tan(x+y)

sharp smelt
#

@flint wyvern

flint wyvern
#

got it

#

thank you so mch

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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flint wyvern
#

am i right with D here/

pearl pondBOT
plush bramble
#

no

#

,calc 1 + 4 * (sin(pi/6 + pi))^2

jolly parrotBOT
#

Result:

2
plush bramble
#

$\sqrt{x^2} = 1 \Ra x = \pm 1$

jolly parrotBOT
#

riemann

flint wyvern
plush bramble
#

and?

#

does not include 7pi/6

flint wyvern
#

look at the solutions at the bottom

plush bramble
#

yea and D doesn't include the latter two

flint wyvern
#

oh i thought they just left those two out or something

plush bramble
flint wyvern
#

but now that i look at the question it does say "all"

flint wyvern
plush bramble
#

evaluate some of the others for a few n

flint wyvern
#

oh okay i think i go t the answer

#

tysm

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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cinder bane
#

Given A, B, C, and D such that "A mod B = C mod D" find the smallest integer X >= 1 such that (A + X) mod B = (C + X) mod D is true
How can I drive a formula or an algorithm to solve that?

cinder bane
#

I have tried using this method:
$$Y = (A + X) \mod (B) = KB + A + X$$
$$KB + A + X = (C + X) \mod (D)$$
$$KB = (C - A) \mod (D)$$
$$K = (C - A) (B_D^{-1}) \mod D = GD + (C - A)(B_D^{-1})$$
Substituting in the first Y equation:
$$Y = B[ GD + (C - A)(B_D^{-1}) ] + A + X$$
$$Y = GBD + B(C - A)(B_D^{-1}) + A + X$$
$$-Y = G(-BD) - B(C-A)(B_D^{-1}) - A - X$$
$$X = G(-BD) + Y - B(C-A)(B_D^{-1}) - A$$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (-BD) $$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (BD) $$

jolly parrotBOT
#

Sherif Player

cinder bane
#

Where K and G are some integers
and Y is just the either the remainder of A / B or C / D

#

The problem with this formula is that it just outputs 0 most of the time, and if did not output zero the result isn't the smallest value possible

#

So what should I do?

pearl pondBOT
#

@cinder bane Has your question been resolved?

pearl pondBOT
#
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slate tide
pearl pondBOT
#

@slate tide Has your question been resolved?

slate tide
#

.close

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#
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cinder bane
#

I am reopening this question, hoping that maybe someone would know how to do it:
Given A, B, C, and D such that "A mod B = C mod D" find the smallest integer X >= 1 such that (A + X) mod B = (C + X) mod D is true
How can I drive a formula or an algorithm to solve that?

cinder bane
#

I have tried this:
$$Y = (A + X) \mod (B) = KB + A + X$$
$$KB + A + X = (C + X) \mod (D)$$
$$KB = (C - A) \mod (D)$$
$$K = (C - A) (B_D^{-1}) \mod D = GD + (C - A)(B_D^{-1})$$
Substituting in the first Y equation:
$$Y = B[ GD + (C - A)(B_D^{-1}) ] + A + X$$
$$Y = GBD + B(C - A)(B_D^{-1}) + A + X$$
$$-Y = G(-BD) - B(C-A)(B_D^{-1}) - A - X$$
$$X = G(-BD) + Y - B(C-A)(B_D^{-1}) - A$$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (-BD) $$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (BD) $$

jolly parrotBOT
#

Sherif Player

cinder bane
#

Where K and G are some integers
and Y is just the either the remainder of A / B or C / D
The problem with this formula is that it just outputs 0 most of the time, and if did not output zero the result isn't the smallest value possible
So Is there another better way to do that?

feral sedge
#

I am confused

#

The answer is usually 1, right

#

And if it isn't, then it has to be lcm(B,D) - min(A,C)?

#

Is there a counterexample to this?

cinder bane
#

hmm
let me check that

#

A = 3, B = 2, C = 4, D = 3
lcm(B,D) = 2 * 3 = 6
min(A,C) = 3
6 - 3 = 3
5 is the answer
I think you meant A in its simplest form, right?
if so then
A = 1, B = 2, C= 1, D = 3
min(A, C) = 1
6 - 1 = 5
yeah

cinder bane
feral sedge
#

The only pairs of A,C values which solve the equation come all in a row

#

Starting with A=0,C=0 and continuing up to A=C= min(B,D)-1

#

And this pattern repeats every lcm(B,D) numbers

#

So if X=1 fails, we need to go around the loop to the start of the next pattern

#

Also whenever X=1 fails it's because either B=A+1 or D=C+1 so you can also answer lcm(B,D) - min(B,D) + 1

cinder bane
#

Then yeah, the pattern repeats, every lcm(B, D) numbers, I understand that now

cinder bane
#

Thanks for you help @feral sedge

#

.close

pearl pondBOT
#
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pearl pondBOT
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prisma vortex
pearl pondBOT
sonic hound
#

,rotate

jolly parrotBOT
sonic hound
#

What is purpose of the point F?

#

What is the difference between E and F (points)?

#

Just use trigonometry.

prisma vortex
#

f

prisma vortex
sonic hound
#

The point of intersection of BF and AD?

#

= E?

prisma vortex
#

yeah

prisma vortex
#

my teacher said those 2 lines can help but im still stuck

sonic hound
#

Can you prove that BE = EF?

prisma vortex
#

i think theyre congruent triangles

sonic hound
#

bye

prisma vortex
#

?

prisma vortex
sonic hound
#

I need to go
GTG
Someone else should help

prisma vortex
#

o

#

alr

#

thx

#

<@&286206848099549185>

blissful salmon
blissful salmon
prisma vortex
blissful salmon
# prisma vortex i think so

The reason why I am asking is because the angle is not an integer by my working out. But then you put 15 degrees in the picture you provided, which makes me think that my answer is wrong

prisma vortex
blissful salmon
prisma vortex
#

im not sure if we did it wrong tho i dont think it is but idrk as well

blissful salmon
blissful salmon
#

Maybe bring it up with your teacher to see what is happening. But the answer should be valid though

prisma vortex
prisma vortex
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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kind roost
pearl pondBOT
kind roost
#

Whadahel how do

bitter herald
jolly parrotBOT
kind roost
#

idk what to do after that

bitter herald
#

yes but what can you conclude from the fact that arg(z) = arg(w) - pi/2?

kind roost
bitter herald
#

z lags behind w by pi/2 units

kind roost
bitter herald
#

you can assume, WLOG, that z = -iw in that case

kind roost
#

Then what

tall bone
compact ridge
#

z and w do not necessarily have the same magnitude

kind roost
#

Help me south 🙌

bitter herald
bitter herald
compact ridge
bitter herald
#

yeah

compact ridge
#

question seems unsolvable honestly

#

let me see

verbal whale
compact ridge
#

for some reason I saw they weren't complex conjugates and went on a wild goose chase

#

but they are reflections of each other across the y-axis

verbal whale
kind roost
#

I swear this is so ceebs

verbal whale
compact ridge
#

that's what the two complex numbers look like graphically

kind roost
#

This what I got when I subbed in

compact ridge
#

from the origin:
k units down then 1 unit left
k units down then 1 unit right

kind roost
#

Should be a -k^2 mb

#

but is that righttt???

compact ridge
#

oh yeah that's still correct

kind roost
#

In terms of k?

compact ridge
#

yes then it's $\sqrt{\frac{(-k^2 + 1)^2 + (2k)^2}{(k^2 + 1)^2}}$

#

wait let me fix

kind roost
#

Answer is 1

#

according to answers

#

Ok thanks i got it

#

.close

pearl pondBOT
#
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compact ridge
# kind roost

ah this is very subtly wrong, should be -k^2 instead

jolly parrotBOT
verbal whale
# kind roost

Here, and in general, it might help use this property:
$$\abs{\frac{A}{B}} = \frac{\abs{A}}{\abs{B}}$$

jolly parrotBOT
#

Alberto Z.

verbal whale
#

Because it simplifies calculations a lot, for instance you don't need to multiply by the conjugate of the denominator as you did

pearl pondBOT
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lucid hazel
pearl pondBOT
lucid hazel
#

i want to find the rational equation from graph, i just have a question too

#

is the numerator (x-2)^3?

autumn fossil
#

i dont think so

#

have you found the denominator already?

#

the numerator must have smaller degree, because it approaches 0 at +-infinity

lucid hazel
#

shows multiplicity of 3?

#

right?

#

i remember taking this in class

autumn fossil
#

but not exactly

#

multiplicity 3 is perfectly flat at that point

#

this is just nearly flat

lucid hazel
#

my bad i guess lol

#

another question

#

when i look at this graph , i immediately think of 1/x^2 form

#

and it should be positive , right?

#

because the -1/x^2 looks down

#

ok then what is this

#

😭

#

i am rlly confused

#

i mean the HA does say something

#

but it kinda contradicts

#

what i know

autumn fossil
#

you'll eventually end up with what they have

#

translate it such that the asymptotes are right first

#

-1/x^2 has asymptotes at y = 0 and x = 0

autumn fossil
autumn fossil
lucid hazel
frank goblet
#

If you apply these transforms to get your f(x), you can simplify into one single fraction, then it will look like the answer

#

Your 1/x^2 is correct, now shift it to the right and down, then simplify the result into a fraction

lucid hazel
frank goblet
#

Almost

#

When we shift 1 down, we get a -1 at the end of the function. Achieving common denominators, we get -1=-(x-1)^2/(x-1)^2=-(x2-2x+1)/(x-1)^2

#

So the 1s cancel

lucid hazel
#

are you able to write that using the bot @jolly parrot

#

so i can see it

#

please

#

cuz that confuses me

frank goblet
#

$f(x)=\frac{1}{(x-1)^2}-1=\frac{1}{(x-1)^2}-\frac{(x-1)^2}{(x-1)^2}=\frac{1}{(x-1)^2}-\frac{x^2-2x+1}{(x-1)^2}$

jolly parrotBOT
#

Martin

frank goblet
#

And then we can subtract the numerators

#

The +1 and -1 cancel

lucid hazel
#

thanks

pearl pondBOT
#

@lucid hazel Has your question been resolved?

pearl pondBOT
#
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eager jewel
pearl pondBOT
eager jewel
#

i assumed it as a 2 degree polynomial

#

f(x)=ax^2+bx+c

#

but im getting everything = 0

pearl pondBOT
#

@eager jewel Has your question been resolved?

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heavy hill
pearl pondBOT
heavy hill
#

i know it says "In the following questions,
you will need to consider the amount of UV light let through."

#

but in similar question i have not seen this statement and you can only solve the questions if find equations using light let through

#

why does it not work when you use light blocked?

earnest finch
earnest finch
earnest finch
heavy hill
earnest finch
heavy hill
#

why do these questions only work when we use light let through and not blocked

earnest finch
heavy hill
#

because light let through:
50, 25, 12.5 (forms a gp)

light blocked:
50, 75, 87.5 (doesn't form a pattern)

heavy hill
#

geometric progression

earnest finch
heavy hill
earnest finch
#

If we put a second cloth below the first one, will the second cloth affect any light that doesn't reach it?

earnest finch
# heavy hill no

Exactly, so the second cloth will not reduce (or change at all) any already blocked light.

heavy hill
#

oh so your saying how the numbers in the amount of light blocked doesn't affect each number, so no series is formed

#

ohh ok yeah that makes sense

#

thank you so much!

#

.close

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#
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earnest finch
pearl pondBOT
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flint wyvern
#

am i right with D here?

pearl pondBOT
earnest finch
flint wyvern
#

thank you

#

.close

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#
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heavy hill
#

I dont get how its to the power of 15 for the first question, i though it would be to the power of 14

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#

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lucid wharf
#

I dont know how to shade this in🧍‍♀️

edgy wren
lucid wharf
#

Oh

#

1/3

#

Cube root

edgy wren
lucid wharf
#

I dont🧍‍♀️

edgy wren
lucid wharf
#

Heres fixed

edgy wren
#

yep 12 is correct

#

but now let's do the i and ii
ever took inverse function ?

lucid wharf
#

what do u mean

edgy wren
#

like inverse functions like
x^2 is +-sqrt(x) for example
and the inverse function is a function mirrored along the line y=x

lucid wharf
#

You want me to find the inverse function of x^1/3?

edgy wren
#

simple answer is x^3

lucid wharf
#

x^3?

#

not y^3?

edgy wren
#

Like this
The (x,y) for x^3 becomes
(y,x) in x^1/3

edgy wren
edgy wren
#

That’s how inverse function (mostly) work

lucid wharf
#

Im not understanding 🧍‍♀️

#

Ill go watch a video

#

Thanks for helping

edgy wren
#

then just plot the inputs using a calc or sum then

pearl pondBOT
#

@lucid wharf Has your question been resolved?

sour hull
edgy wren
sour hull
#

Ok

pearl pondBOT
#
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lucid wharf
# edgy wren So in f(x) here (2,8) In g(x) its (8,2)

im watching a video and what im getting is since y = x^1/3 and were in the range 0 to 8 do i do y=(0,1,2,3,4,5,6,7,8)^1/3 points = (0,0) ,(1,1),(2,1.2),(3,1.4),(4,1.5) and so on? im just plugging in to find where to shade under?

edgy wren
#

and do it for the negative part too

lucid wharf
#

alright i think i see

#

thanks

pearl pondBOT
#

@lucid wharf Has your question been resolved?

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#
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stoic imp
pearl pondBOT
stoic imp
#

need help c) and d) mates

toxic lichen
#

bruh did we not cover c) yesterday