#help-39
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Is x bar not 47.4?
Yee
okay, gl, going to lseep
So $\mu=x\pm \frac{t\sqrt{n}}{s}$?
MJames
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you use cosine law if:
i cant stand wiley
like actually gonna crashout
- given 2 sides and the angle between them
alright do them one at a time
the first one:
three sides of a triangle
is that one of the things listed above?
HOW TF IS THIS A RIGHT ANGLE
schizo homework
we have never had a problem not drawn to scale
Now you have
read the question......
omg like 60% of people I help does not read their problem correctly
sorry bruh idk whats goin on in this hw
alternatively, since it seems like you're studying the law of cosines, you can use that to solve for the angle and find that it's 90 degrees
Yeah it can be tempting to trust the picture, but the number one rule of geometry is never assume the image is to scale
i dont really understand the law of sines and stuff
we barely glossed over it in class a week ago
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I'm working an exercise on conic sections. For instance, find new coordinates $x',y'$ so that $x^2+4xy+y^2$ can be written as $\lambda_1(x')^2+\lambda_2(y')^2$. Now, in the text, the authors seem to make a point that this can always be achieved with an orthogonal matrix $P$ with $\det(P)=1$. We can write the equation as $$\begin{pmatrix}x&y\end{pmatrix}\begin{pmatrix}1&2\ 2&1\end{pmatrix}\begin{pmatrix}x\ y\end{pmatrix}=X^tAX.$$Diagonalizing the middleman, we find that $$P^tAP=\begin{pmatrix}-\frac1{\sqrt{2}}&\frac1{\sqrt{2}}\ \frac1{\sqrt{2}}& \frac1{\sqrt{2}}\end{pmatrix}\begin{pmatrix}1&2\ 2&1\end{pmatrix}\begin{pmatrix}-\frac1{\sqrt{2}}&\frac1{\sqrt{2}}\ \frac1{\sqrt{2}}& \frac1{\sqrt{2}}\end{pmatrix}=\begin{pmatrix}-1&0\ 0&3\end{pmatrix}$$ But $P$ is not a rotation, yet it seems that the new coordinates $X'$ are given by $P^tX$ nevertheless. I don't get the point they are making about $P$ being a rotation.
psie
@wind lagoon Has your question been resolved?
Aight wait
Alright, imagine you're twisting a Rubik's Cube (A) to get all the colors on one side (D). The moves you make are P.
P has to be "orthogonal": This means it's like a solid set of moves – rotations or reflections, no squishing. Its columns are like perfectly perpendicular handles.
X' = P^T X: This is always how you find your new "view" (X') from the old one (X), using this P. P^T is like the "undo" for P's moves when P is orthogonal.
Rotation vs. Reflection:
P can be a pure spin (rotation, det(P)=1).
P can be a spin and a flip (reflection, det(P)=-1). Your P is this type.
The authors' point: They're saying, "Hey, even if your first P is a reflection, you can always tweak it (like flip one of its 'handles') to make it a pure rotation and it'll still solve the cube."
Bottom line: Your P works fine for finding X' because it's orthogonal and does the diagonalization. The authors are just saying you could have chosen a P that was a pure rotation, if you wanted to. The math X' = P^T X doesn't care if P is a spin or a spin-and-flip, as long as it's the right orthogonal P.
thanks for this explanation, appreciate it 🙂
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Hi how do you solve this
third line should have dy/dx and not y
you shouldn't conflate a function with its derivative
you want to find x such that y=0, and then evaluate dy/dx at that x
The third line I didn’t derive though ?
or wait
yeah you didn't take any derivatives yet mb
guess im too used to seeing students make this notational mishap lmao
anyway
you overcomped it still
(2x-4)/x^2=0
solve from there
why wouldn't you be
Ok so x = 2?
the form y = 2x^-1 - 4x^-2 will be useful for finding dy/dx
no
x = 2: dy/dx = ...
i mean if you wanna call it f(x) there's nothing wrong w that
@swift spindle Has your question been resolved?
ohh
okok thanks
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how should i go about solving this?
Kernel?
The nullspace
Sorry i'm a little lost should I be finding what A-B is as a start?
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I'm new to SVD, could someone walk me through this problem?
Tyty
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hey can someone help me learn exponential equations
try textbooks!!
thank you
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i have a triangle, its point are at 0,0 1,-2 x,y i need to find x and y i know these angles (from right to angle to x,y)
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
ok
can i send video
here is the original problem
calculating player's position with 2 eyeballs
eyeballs give angle to player from x axis
uh what
shouldnt it be the other way around where the eyeballs rotation is defined by the player position relative to the eyeballs
why do u got it the other way around
isnt that what i said basically?
nope the variables you said are the player position
is this a cell machine mod
remake
ok how are you moving the player then?
dont you have variable(s) to keep track of its position and such
wdym
do you store state for the player
with arrow keys or wasd
ok so when you press W, what happens in the code?
eyeballs just find the nearest player cell
and look at them
ok so what i dont understand is why you need to solve for the player position when you already have it
i dont
i dont want to do it with code i want to do it in game
im not coding this im making a single purpose calculator ingame that will use the eyeball's outputs
i dont know the math for that
i guess i can google the math for that then
yeah
and two variables
so that's perfect
just solve the system
use cramers rule if you want
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So i am fully confused and stuck with it here it is my syllabus can anyone tell me how i start and how can i learn all this cuzz exam is near nd i am blank or can say at zero . Also i am telling in higher education i studied bilogy but i have to study maths for reason thatss whyy. If anyone can help me in this or guide me i will be highly appreciated.
!ss
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I mean , why not prevent it automatically
that's a question for modmail
yea this is not a math problem
you'll have to find resources one unit or even one topic at a time
start with khan academy for unit 1
Practice this lesson yourself on KhanAcademy.org right now: https://www.khanacademy.org/math/linear-algebra/vectors_and_spaces/vectors/e/scaling_vectors?utm_source=YT&utm_medium=Desc&utm_campaign=LinearAlgebra
Watch the next lesson: https://www.khanacademy.org/math/linear-algebra/vectors_and_spaces/vectors/v/real-coordinate-spaces?utm_source=YT...
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y=(|x|-1)/(|x|+1)
i need help in finding the range of this function
x>=0?
yeah, sure
i did that
one thing you should notice is that they are practically the same
yeah
so symmetric yes?
you need to be careful, your domain is restricted to x >= 0
oh..how do i find the range then with this restricted domain?
Probably the easiest way would be to just sketch it
oh ok so rectangular hyperbola for (x-1)/(x+1) and we take mirror image about y axis?
why mirror image?
oh, yeah
but you only consider the part of rectangular hyperbola with x >= 0
yeah okay
i have a bit of difficulty sketching rectangular hyperbolas could u help
(y-1)(x+1) = -2
is what im getting
this is probably not the most useful form
oh
y-1 = -2/(x+1)
oh what form do i get it to
yeah, thats cool
so this is just yx = -2
but translated
do you know how it's translated?
the sketch can be very, very rough btw
1 unit down and 1 unit right?
not exactly
it has the opposite effect
1 unit up 1 unit left
so that the asymptotes are x = -1, y = 1
😭 how did i mess up so bad lmao
try making a sketch now and focus on the values for x >= 0
it should look kinda like this, probably better since you are likely a better artist
oh ok yeah im getting something like that
and it is that way because of the - sign right?
yep
and cuts the x axis at -1 and y axis as 1
Yes, that's pretty important
but you got it reversed i think
now the range of the values is just this (the y-values of this to be exact)
now for the |x| we can do this?
Yep, not that you need that but the graph would look like that
the blue part basically
oh ok so the range would be
-1 to something
and the something...?
for that something x---->infinity
yeah, it's the horizontal asymptote
which can be computed e.g. by taking that limit
check the brackets
[-1,1)?
ohh ok right
oh btw
let me send the actual question
so i didnt actually need to find the range right? i just needed to see that it wasnt R?
that function is syntactically wrong
yeah
yeah the function is just what i sent
okay well thanks a lot dude
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for the difference between 6 and 15, does he not consider the signs and always puts +
notice how he put 9f because thats the difference between 15f and 6f
but does he not consider the sign
according to sign it should be + 21f
EF = -FE
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hi
I need help with this y=5cos(1/4(x-3))+3
is saying vertical compression of 5 and horizontal stretch of 1/4, right?
<@&286206848099549185>
what about this y=-1/5x-360 +20
other way around its a vertical stretch of 5 and a horizontal compression of 1/4 (which is a horizontal stretch of 4)
-3 inside means 3 units to the right
and + 3 outside means 3 units up
ok
everything that happens to the x is the reverse of what happens to y
?
take a guess
look at this again
yes
5f(x) would be a vertical stretch of 5
f(5x) would be a horizontal compression of 5
are you saying its 1/(5x) or 1/5 * x
in your expression
is this $$y = -\frac{1}{5x -360} + 20$$
I can't believe you've done this
yes
ok so this is f(5x-360) + 20 where f(x) is 1/x
i'm talking about the transformating
if the 5 was outside itd be a stretch because its inside its a compression of factor 5
ok
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why is the sign in front of 9 MINUS instead of PLUS
x²+6x = x²+6x+9-9
just how to complete the square
Yeah but I thought we get it from doing 3x3
Which is 9 I understand
But should be +9
Because x+3
+9-9 so we don't change the quantity
what
yep but you can't jsut add the 9 randomly
you need to keep balance to your quantity that's why we subtract the 9
I didn't add the 9 randomly though, it was x plus THREE squared and so I squared THREE to get 9
I know but still it's random until the quantity is not changed that's why we subtract the 9
x²+6x = x²+6x+9-9 = (x²+6x+9)-9 = (x+3)²-9
like
if it was +9 you would screw up the equality
Some guy on yt told me this trick as we won't have to do the full (x²+6x) thing to get 9
Even if I expand that, I'm gonna end up with two nines, one of +9 and one of - 9
How will I know which one to use?
always the positive
It's not even positive there
It's negative
but hä thats not where you at
x²+6x = x²+6x+9-9 = (x²+6x+9)-9 = (x+3)²-9
here you use the +9 to complete the square
because when you complete the square, you use a number that can help with factorizing that part, it becomes -9 because to obtain (x + 3)^2 - 9 from x^2 + 6x, you would need to factor x^2 + 6x and the easy way to do that is to add a "0", so in this case 9 - 9 would be a good "0" to add since you can factorize it and complete the square,
the -9 comes from the fact that they skipped showing (x^2 + 6x + 9 - 9) and went straight into the factored result
Ah. So if I'm not expanding the full thing and just doing square of 3, is there any trick to know the sign?
It's basically just whatever is convenient to you to work with
as long as both numbers add up to 0
Wait what, the answer would've been wrong if +9 was used
That would take same amount of time
x^2 + 6x + 9 for me just ends up being more convenient
so since that's (x + 3)^2, we go back to our original question which has x^2 + 6x which isn't exactly the form we want
but because we already know (or can "guess") that (x+3)^2 has something to do with this, we find that the only thing missing is +9
so we just add a "0", which is +9 - 9
if that helps, sorry if it isn't exactly answering your question
but choosing what number is all based off of what you find is convenient to find a square or factored form
Ohhh so if I imagine
(x + 8)²
And expand it so (x+8)(x+8)
Getting x²+8x+8x+64
Thus x²+16x+64
I will need to put -64 to get my unhalved stuff for:
(x+8)² -64
Is this right
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does this count as the proof is done
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Hullo hullo, how can I simplify this more?
huh dont expand it this way
multiply first row by x second row by y and third row by z
and take out xyz from 3rd column
see, I can't cus I've been specifically told to use the third column, sorry, I should've mentioned that
ok then open the brackets
and ull need to group some terms
show what u get after opening the brackets
this is what I get when I open the brackets
okay I got a riddiculous idea
what if I take this, convert yz, xz and xy into xyz by dividing and multiplying x, y and z and then taking xyz common?
what does that do
doesnt look like u are any closer
so...what do I do
there are similar terms in this such as
x^2z and -y^2z
u can take z out
z(x^2-y^2)
z(x+y)(x-y)
try doing this for the other terms
wait one second
this factorization looks a bit tricky
i think u have to use cyclic properties
im unable to help u proceed further with this but try doing this to get the fully factorized form and see how it looks like
okay ty yoda
okay, I ended up pulling up the solution, wtf happened here
how are we taking y-z common?
certainly the second line to the last line is not correct
it's not even the jumping ... it's just not correct. (y-z) is not a factor of the second line
It is a factor of the first line though so definitely it can be factored the form (y-z)[something]
i see
yz(z-y) let's not bother factorising that because we're planning to take out the (z-y) factor anyway
So let's focus on the last two terms
zx(x-z)+xy(y-x)
can you rearrange that so you write it in the form (y-z)(something)?
okay uh let's seee
if I open the brackets, I get zx^2 - z^2x + xy^2 - x^2y
and if I rearrange that
xy^2-z^2x + zx^2 - x^2y
x(y+z)(y-z) - x^2(y-z)
oh hey
nice
hell yeah that looks reasonable
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could somoene help me out
No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/
can you solve |x|=0? (this will help you understand the above two lines)
x is equal to 0
yes exactly
so if you see 0=|something| you know that "something" has to be 0
in this case "something" is?
that's it!
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✅
which arm do we use
the left or right and why?
im talking about the arm of the absolute value line
it depends what point you care about. you can see the right arm is the relevant one for all points with x>=-2
so if you're doing a computation to do with (0,0) you see the x-coordinate is greater than -2 so the relevant branch is the one with positive slope
but basically, it just comes down to look at the graph: is the point on the arm with postive slope or negative slope?
is that 8th grade math?
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need help
,rotate 180
You've found g(x) right?
gx is just 6x + 1
That's not quite right
hiow is 6x + 1 even the image'
g(f(x)) maps x to 6x+1
shouldnt it be the relation
Not g(x)
g maps 3x-2 to 6x+1
It's the image of the domain element 3x-2 under a certain function g
The relation here is g
6x+1 is just one element of the range of g
have you found g(x)
yes
find g(x) first
what is g(x)?
18x -11
How did you get that?
i use composite
but this is an exam paper the question thats asking gx
the answer is 6x + 1
its correct
I'm getting confused here
g maps 3x-2 to 6x+1 rught?
yes
@pine steeple Has your question been resolved?
<@&286206848099549185>
here
.
Whats the general form of a linear function
y = mx + c
i dont understand how u find gx
so 3(mx + c) + 2 = 6x + 1
yea
(3mx) + (3c + 2) = (6x) + (1)
yea
can you now compare coefficients?
ig
what this means is that the number in front of the x has to be the same, for both sides to be equal
same for the constant terms on both sides
you want to find m and c right
yea but 3x - 2 is not equal to 6x + 1 tho
so?
oh i see now
so ur finding the relation
m = 2?
c = -1 /3
yeah, well because you know that x will go to mx + c under the function g
so 3(x) will go to 3(mx + c)
3(x) + 2 will go to 3(mx + c) + 2
but we want 3(mx + c) + 2 to equal 6x + 1, cause of the q
yes and yes
nice work
oh well, you know that fg(x) means f(g(x)) right
so that means you do g first not f first
so f(2x - 1/3) = 3(2x - 1/3) + 2 is fg(x)
I don't understand
the value of x such that fgx = 4x - 3
what do you mean by these two things
ok wait lemme expand firs
tmaybe after i solve i can understand
so its 6x + 1 right
after expansion
yeah
6x + 1
yea
so what you've done is replace fg(x) by 6x - 1
and the original question was fg(x) = 4x - 3....
6x + 2 = 4x - 3?
6x + 1 = 4x - 3
yes
wait 6x + 1 sorry
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Need some hints
Do you know what gcd is? And knowing that say 1529 can be divided by n and leave a remainder, do you know how to write that as an equation? If you did that for each number you might be able to solve for the variables
Okay so what if you did that with all the numbers, you would have 3 equations with a common unknown. do you know what you could maybe do next?
No idea what I can do@safe siren
Did you write all the 3 equations for mod?
@buoyant pasture can you subtract any 2 of those equations to see what you get?
if you have 1529 = 0 (mod n), what does that actually mean. if you have that for all 3 equations, what does that mean for all the equations? how can you link gcd into this?
I can link that all equations will be same 0 remainder@safe siren
Want another hint?
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Let $\phi$ be a group homomorphism . I'm trying to prove $\phi (1_G)=1_G$
What a wonderful world !
so we have $1_G = 1_G \cdot 1_G$, we then have $\phi(1_G \cdot 1_G) = \phi(1_G) \cdot\phi(1_G) $
What a wonderful world !
we then have $\phi(1_G)=0_{G'}$ or $\phi(1_G) = 1_{G'}$ , right? where $\phi: G \to G'$
What a wonderful world !
from where
we multiply both sides by $(\phi(1_G))^{-1}$
What a wonderful world !
wai what book are you using for group theory?
Artin's Algebra
I mean judson is a free alternative
oh I have Artin already
It is a bit dry, yea
I have Judon and aluffi incase I want to switch books
no problem :D
I think this is a great question as we often assume identity goes to identity without proving it… I think I have a way to see that this is the case, let me know if it is helpful! :
this is like the first thing proved after defining homomorphisms
thanks
Okay, got it. That's it for now. Thanks a lot everyone!
Can I close this now, I think I got it
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am i right with A here?
it was between that and D
eh, not really, just checking x=0, we find A evaluvates to -1, when it should evaluvate to 1
oh shoot okay
is this a test?
some practice thing
for a test
still have todo it tho
wait so it could be D then
,w tan(x-π/4)
hmm, one muute
Result:
1.5574077246549
I think you'd want to check other options
Can't U rewrite the 1 as tan 45? Works easier
you could yea
Becomes (tan 45- tanx)/(1+tan45(tanx)) which is a known formula
wait would it be C
damn okayyy ill go with that
why do you think that tho
Well, I just recalled the formula for tan(A-B) and tan(A+B) and tried comparing that
,w tan(x+y)
@flint wyvern
ohh i understand it okay
got it
thank you so mch
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am i right with D here/
Result:
2
$\sqrt{x^2} = 1 \Ra x = \pm 1$
riemann
i just used a calculator for this one and it gave me this tho
look at the solutions at the bottom
oh i thought they just left those two out or something
this is correct. but your choice doesn't match it
but now that i look at the question it does say "all"
but no other choices have the same
evaluate some of the others for a few n
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Given A, B, C, and D such that "A mod B = C mod D" find the smallest integer X >= 1 such that (A + X) mod B = (C + X) mod D is true
How can I drive a formula or an algorithm to solve that?
I have tried using this method:
$$Y = (A + X) \mod (B) = KB + A + X$$
$$KB + A + X = (C + X) \mod (D)$$
$$KB = (C - A) \mod (D)$$
$$K = (C - A) (B_D^{-1}) \mod D = GD + (C - A)(B_D^{-1})$$
Substituting in the first Y equation:
$$Y = B[ GD + (C - A)(B_D^{-1}) ] + A + X$$
$$Y = GBD + B(C - A)(B_D^{-1}) + A + X$$
$$-Y = G(-BD) - B(C-A)(B_D^{-1}) - A - X$$
$$X = G(-BD) + Y - B(C-A)(B_D^{-1}) - A$$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (-BD) $$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (BD) $$
Sherif Player
Where K and G are some integers
and Y is just the either the remainder of A / B or C / D
The problem with this formula is that it just outputs 0 most of the time, and if did not output zero the result isn't the smallest value possible
So what should I do?
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I am reopening this question, hoping that maybe someone would know how to do it:
Given A, B, C, and D such that "A mod B = C mod D" find the smallest integer X >= 1 such that (A + X) mod B = (C + X) mod D is true
How can I drive a formula or an algorithm to solve that?
I have tried this:
$$Y = (A + X) \mod (B) = KB + A + X$$
$$KB + A + X = (C + X) \mod (D)$$
$$KB = (C - A) \mod (D)$$
$$K = (C - A) (B_D^{-1}) \mod D = GD + (C - A)(B_D^{-1})$$
Substituting in the first Y equation:
$$Y = B[ GD + (C - A)(B_D^{-1}) ] + A + X$$
$$Y = GBD + B(C - A)(B_D^{-1}) + A + X$$
$$-Y = G(-BD) - B(C-A)(B_D^{-1}) - A - X$$
$$X = G(-BD) + Y - B(C-A)(B_D^{-1}) - A$$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (-BD) $$
$$X = Y - B(C-A)(B_D^{-1}) - A \mod (BD) $$
Sherif Player
Where K and G are some integers
and Y is just the either the remainder of A / B or C / D
The problem with this formula is that it just outputs 0 most of the time, and if did not output zero the result isn't the smallest value possible
So Is there another better way to do that?
I am confused
The answer is usually 1, right
And if it isn't, then it has to be lcm(B,D) - min(A,C)?
Is there a counterexample to this?
hmm
let me check that
A = 3, B = 2, C = 4, D = 3
lcm(B,D) = 2 * 3 = 6
min(A,C) = 3
6 - 3 = 3
5 is the answer
I think you meant A in its simplest form, right?
if so then
A = 1, B = 2, C= 1, D = 3
min(A, C) = 1
6 - 1 = 5
yeah
but how does that work
The only pairs of A,C values which solve the equation come all in a row
Starting with A=0,C=0 and continuing up to A=C= min(B,D)-1
And this pattern repeats every lcm(B,D) numbers
So if X=1 fails, we need to go around the loop to the start of the next pattern
Also whenever X=1 fails it's because either B=A+1 or D=C+1 so you can also answer lcm(B,D) - min(B,D) + 1
So for the equation to be true
A should equal C in their simplest form
The maximum value that either can get to is min(B, D) - 1
Then yeah, the pattern repeats, every lcm(B, D) numbers, I understand that now
So that means that the solution is preaty much independent of A and C
Thanks for you help @feral sedge
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,rotate
What is purpose of the point F?
What is the difference between E and F (points)?
Just use trigonometry.
we arent given any lengths
yeah
how would we start approaching this?
my teacher said those 2 lines can help but im still stuck
Can you prove that BE = EF?
i think theyre congruent triangles
bye
?
wdym
I need to go
GTG
Someone else should help
Yep, they are congruent triangles
Is trigonometry allowed for this?
i think so
The reason why I am asking is because the angle is not an integer by my working out. But then you put 15 degrees in the picture you provided, which makes me think that my answer is wrong
im not sure if it is correct because icl my teacher went over the question because he wanted us to do it by ourself but i saw 15 degrees but im not sure if its wrong did u by chance get 14.04 degres? or am i js dumb
Yeah I got roughly 14.04 degrees too
im not sure if we did it wrong tho i dont think it is but idrk as well
I’m pretty sure we did it right assuming that AD and BF intersect at E. Did you also get that the angle was || tan^-1(1/4) degrees || ?
yeah i got that from (1/2)x/2x
Yes, same
Maybe bring it up with your teacher to see what is happening. But the answer should be valid though
yeah alr thx for confirming with me i thought i did smt wrong ill ask him tmr
No problem! All good
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Whadahel how do
Hint: [
\6\arg{\4zw} = \6\arg z -\6\arg w
]
yes but what can you conclude from the fact that arg(z) = arg(w) - pi/2?
Hmmm what significance does this have
z lags behind w by pi/2 units
yer yer how does this help me
you can assume, WLOG, that z = -iw in that case
yer yer, i sub that in?
Then what

you can only assume that z = -kiw actually, where k is a real number
z and w do not necessarily have the same magnitude
Help me south 🙌
you are right, but luckily you can still do it with that in mind
sub in z = -kiw like south rightfully corrected and simplify your fractionn
magnitude of (-ki - 1)/(-ki + 1)?
yeah
But don't the two numbers have the same modulus?
oh lmao yeah that's so true
for some reason I saw they weren't complex conjugates and went on a wild goose chase
but they are reflections of each other across the y-axis
Me too at the beginning, I really hoped they were conjugates but luckily they still have the same mod
I swear this is so ceebs
Yeah exactly, thankfully the author made it solvable lol
let the apex of this triangle be the origin
that's what the two complex numbers look like graphically
from the origin:
k units down then 1 unit left
k units down then 1 unit right
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ah this is very subtly wrong, should be -k^2 instead
south
Here, and in general, it might help use this property:
$$\abs{\frac{A}{B}} = \frac{\abs{A}}{\abs{B}}$$
Alberto Z.
Because it simplifies calculations a lot, for instance you don't need to multiply by the conjugate of the denominator as you did
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i want to find the rational equation from graph, i just have a question too
is the numerator (x-2)^3?
i dont think so
have you found the denominator already?
the numerator must have smaller degree, because it approaches 0 at +-infinity
ill tell you what influenced my answer
this
shows multiplicity of 3?
right?
i remember taking this in class
it looks almost like it
but not exactly
multiplicity 3 is perfectly flat at that point
this is just nearly flat
my bad i guess lol
another question
when i look at this graph , i immediately think of 1/x^2 form
and it should be positive , right?
because the -1/x^2 looks down
ok then what is this
😭
i am rlly confused
i mean the HA does say something
but it kinda contradicts
what i know
lets go with this idea
you'll eventually end up with what they have
translate it such that the asymptotes are right first
-1/x^2 has asymptotes at y = 0 and x = 0
this has them at y = -1 and x = 1
do you know how to do it?
i dont understand u to be honest
If you apply these transforms to get your f(x), you can simplify into one single fraction, then it will look like the answer
Your 1/x^2 is correct, now shift it to the right and down, then simplify the result into a fraction
huh? it will be -x^2 + 2 / (x-1)^2
Almost
When we shift 1 down, we get a -1 at the end of the function. Achieving common denominators, we get -1=-(x-1)^2/(x-1)^2=-(x2-2x+1)/(x-1)^2
So the 1s cancel
are you able to write that using the bot @jolly parrot
so i can see it
please
cuz that confuses me
$f(x)=\frac{1}{(x-1)^2}-1=\frac{1}{(x-1)^2}-\frac{(x-1)^2}{(x-1)^2}=\frac{1}{(x-1)^2}-\frac{x^2-2x+1}{(x-1)^2}$
Martin
thanks
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i assumed it as a 2 degree polynomial
f(x)=ax^2+bx+c
but im getting everything = 0
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i know it says "In the following questions,
you will need to consider the amount of UV light let through."
but in similar question i have not seen this statement and you can only solve the questions if find equations using light let through
why does it not work when you use light blocked?
Can you show the similar question?
If you stack two cloths on each other, the amount of light let through will reduce.
For example, let's assume we have 2 cloths that each let in 50% of UV rays.
yeah and in the same way if you stack to cloths the amount of light blocked will increase
If we stack both of the cloths, do you expect the total light let in to be 0.5 * 0.5 = 0.25? Or do you expect the total light blocked to be (1 - 0.5) * (1 - 0.25) = 0.25?
why do these questions only work when we use light let through and not blocked
Because you must treat the amount of light let through as a decimal, and multiply those quantities together. Multiplying the light blocked out by each cloth will not help.
because light let through:
50, 25, 12.5 (forms a gp)
light blocked:
50, 75, 87.5 (doesn't form a pattern)
Sorry, what is a gp?
geometric progression
Then it seems like you yourself agree that we must consider the amount of light let through rather than the amount of light blocked.
yeah but i am confused as to how someone would know to use it and why light blocked won't form a pattern
Light Source
----------------- lets in 33% of light
67% of the light```Try to imagine this, with a light source pointing down.
If we put a second cloth below the first one, will the second cloth affect any light that doesn't reach it?
no
Exactly, so the second cloth will not reduce (or change at all) any already blocked light.
oh so your saying how the numbers in the amount of light blocked doesn't affect each number, so no series is formed
ohh ok yeah that makes sense
thank you so much!
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You can technically form a series with something like 1 - r^n.
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am i right with D here?
✅
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I dont get how its to the power of 15 for the first question, i though it would be to the power of 14
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I dont know how to shade this in🧍♀️
third root of x is not x^(3/2)
yep
plus you don't know how to sketch cbrt(x) ?
I dont🧍♀️
ever took inverse functions ? (the easier method)
what do u mean
like inverse functions like
x^2 is +-sqrt(x) for example
and the inverse function is a function mirrored along the line y=x
You want me to find the inverse function of x^1/3?
knowing it well help on graphing
simple answer is x^3
Like this
The (x,y) for x^3 becomes
(y,x) in x^1/3
x=y^1/3
x^1/3=y
So in f(x) here (2,8)
In g(x) its (8,2)
That’s how inverse function (mostly) work
then just plot the inputs using a calc or sum then
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Ok
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im watching a video and what im getting is since y = x^1/3 and were in the range 0 to 8 do i do y=(0,1,2,3,4,5,6,7,8)^1/3 points = (0,0) ,(1,1),(2,1.2),(3,1.4),(4,1.5) and so on? im just plugging in to find where to shade under?
idea is correct values are wrong
(0,0)
(1,1)
(2,2^1/3)
.
.
.
(8,2)
and do it for the negative part too
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need help c) and d) mates
