#help-39

1 messages · Page 218 of 1

glossy root
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But idk idk whatever eles

light helm
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then it's p^(x-1) and p being prime
wdym

glossy root
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Then it's p^3-1

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Which is p²

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So like

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2

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2² = 4 anf 4 = 1x4 and 2x2

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Having only 3 factors

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And etc

toxic lichen
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so you want to count the numbers which have an odd number of divisors?

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the english translation seems to be a bit wonky.

glossy root
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Yup

glossy root
toxic lichen
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not all numbers with exactly x factors are of the form p^(x-1).

toxic lichen
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like

glossy root
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I js asked chat gpt for that xd

toxic lichen
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!nogpt

pearl pondBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

glossy root
#

._.

toxic lichen
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the number 2^4 * 3^7 has 40 factors but it is certainly not the 39th power of any prime

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anyway

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thinking about prime factorization won't help much here

glossy root
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Anyways could u help with this question

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@toxic lichen

light helm
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try list/count the factors for the numbers from 1→10
and see if you can deduce what's going on

toxic lichen
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think about it this way: for a natural number n, its factors (incl. 1 and n themselves) can be organized into pairs {d, n/d}

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for what numbers does this work cleanly?

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or maybe an easier question is, when could this mess up and how?

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(this will eventually lead you to find a characterization of those numbers which have an odd number of factors, but patience)

glossy root
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Uhhhhh

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._.

glossy root
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Cus I only get like 2 minutes per question

light helm
#

yes, there is a trick that'll give you the answer almost immediately

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consider the above info, to identify the trick/property to use

toxic lichen
light helm
#

its worth it to try and realise it for yourself (and you'll also be more likely to remember)
rather than us telling you

glossy root
#

Bro it's cus I been trying to figure this out for so long that's why I'm asking here 😭

toxic lichen
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we are not an instant answer giving machine

glossy root
toxic lichen
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think about it this way: for a natural number n, its factors (incl. 1 and n themselves) can be organized into pairs {d, n/d}
when can this go wrong?

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try doing it for some number like 24

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write out all the factors and pair them up in the way i described -- and see if you notice anything

glossy root
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Wait what's d

toxic lichen
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a divisor

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to put it another way, the divisors of any natural number n can be arranged into pairs where the product of each pair equals n

glossy root
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So js saying if we want like 6 then it's 6/3 + 6/2 + 6/1 + 6/6 ?

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💀 wait no it's supposed to be 4

toxic lichen
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no you are overthinking it

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ok

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how about this

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can you follow a simple instruction that im about to give you? @glossy root

glossy root
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Ye

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(Probably)

toxic lichen
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do exactly what i ask, no more, and no less:

write down a list of all the divisors of the natural number 24.
separate the numbers with commas and write them in order from lowest to highest.

glossy root
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1,2,3,4,6,8,12,24

toxic lichen
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ok

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now try to arrange these divisors into pairs in such a way that the product of each pair is 24.

glossy root
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1 x 24
2 x 12
3 x 8
4 x 6

toxic lichen
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ok right

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so you see that you can always* do this sort of pairing, yes?

glossy root
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Yea

toxic lichen
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ok

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now do the same thing but for the number 36 instead.

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list out all of its factors and try to pair them up in the same way.

glossy root
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1 x 36
2 x 18
3 x 12
4 x 9
6 x 6

toxic lichen
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do you notice anything different

glossy root
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Uh there's a 2 increase in total factors?

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Or the first 4 pairs first digits are the same

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1,2,3,4

toxic lichen
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well, the number's bigger. it's no surprise it has more factors.

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and also 24 and 36 are both divisible by 2, 3 and 4 but this is not relevant to my point

toxic lichen
glossy root
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You mean cus it's the same number?

toxic lichen
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yes

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6 cannot pair up with anybody except itself

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now answer me this: why did this happen?

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what makes 36 different from 24 that causes this lonely divisor to happen?

glossy root
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Cus 36 = 6²

toxic lichen
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or perhaps even more generally: precisely when do such lonely divisors happen?

glossy root
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And square root of 24 doesn't have an integer solution

glossy root
toxic lichen
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you jumped ahead a bit.

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what i wanted you to say is:

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"This shit happens when the number we start with is a perfect square, because its square root will be the one factor that pairs with itself."

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and yes, we need to count the perfect squares between 1000 and 9999.

glossy root
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So so uh 32 - 99

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99 - 32 + 1 = 68

glossy root
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Anyways tq for ur help @toxic lichen

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.close

pearl pondBOT
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toxic lichen
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.reopen

pearl pondBOT
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toxic lichen
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could you edit that word out?

glossy root
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Why

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Anyways sure

toxic lichen
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cause i don't like being called "bro"

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simple as, lol

glossy root
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💀 are u a girl

toxic lichen
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i am.

glossy root
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Oh alright

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Cya

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.close

pearl pondBOT
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pearl pondBOT
#
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untold pebble
#

Hello, i have to prove whether these groups are isomorphic or not. Can somebody please help me? :
a) (Q, +) and (Q without 0, *)
b) (Reals > 0, *) and (R, +),
c) (R/Z, +) and (S, *)

untold pebble
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for a) i've written that (Q, +) has only one element of finite order (0) and (Q without 0, *) has two elements of finite order (1 and -1), so they cannot be isomorphic

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for b) i have no idea

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and for c) i don't know what S is... I know Sn the symmetric group but i've never seen S

toxic lichen
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if you have studied precalculus, or otherwise been through high school, then you know a homomorphism between the groups in b

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though unfortunately if you dont know what is meant by S in (c) we can't help you either

untold pebble
toxic lichen
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homomorphism

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no e

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homeomorphism is a topology thing

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but yes the log.

untold pebble
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mh okay thanks!

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"Verify that (R/Z , +) is isomorphic to (S, *)"

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if somebody knows what S is please tell me smugcatto

main timber
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are you sure it's not in your previous lectures or something

untold pebble
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yes im sure i've checked

main timber
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I just had algebraic structures last semester and I don't really remember consistently using S for something, so it's likely its some notation your prof has been using a bunch 🙃

untold pebble
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maybe it was a typo ?

main timber
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my best guess is that it's the unit circle in the complex plane

untold pebble
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oh yeah! might be thank you

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#
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pearl ridge
#

Rona has a collection of pins. She knows she has fewer than 100 pins. She found that when she put them into piles of 2, there was one left over. When she puts them into piles of 3, again, there was one left over. The same thing happened, when she put them into piles of 4, However, when she put them into piles of 5, there was none left over. How many pins did Rona have?

Emily, Frank, Gary, and Julie have cats that are black, brown, white, or gray. The cats’ names are Buffy, Duffy, Fluffy, and Puffy. Buffy is brown. Emily’s cat, Duffy, is not gray. Frank’s cat is white, but is not named Puffy. The gray cat belongs to Gary. Which cat belongs to each student, and what is its color?

sorry i absolutely dont get it. i just need a simple solution cause this the kind of questions showing up on my 1hr exam. please helpp

pearl ridge
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i quite get the 2nd question but not the 1st one

fair creek
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classic

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chinese remainder theorem

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for n < 100

pearl ridge
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what the prof taught us is getting the LCM. and i also do not know chinese remainder theorem T-T. i'm not a stem person sorry

drowsy adder
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assume a number it should be such that if you take one off it should be divisible by 2,3,4 and the number itself should be divisible by 5

pearl ridge
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i know the LCM of 2 3 4 is 12, so whats next? should i find the next lcm that is divisble by 5?

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sooooo is the answer 25? cause the next lcm is 24, and if i add 1 it is 25. is it right?

fair creek
pearl ridge
fair creek
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which gives a class of solutions

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i haven't taken the time to calculate though sully

pearl ridge
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owww that's sounds advanced, i'm not a stem student so the prof says she goes easy on our solutions and problems. i'll probably stick with what i did.

fair creek
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okay sure that works

pearl ridge
#

Emily, Frank, Gary, and Julie have cats that are black, brown, white, or gray. The cats’ names are Buffy, Duffy, Fluffy, and Puffy. Buffy is brown. Emily’s cat, Duffy, is not gray. Frank’s cat is white, but is not named Puffy. The gray cat belongs to Gary. Which cat belongs to each student, and what is its color?
Buffy brown - Julie
Duffy black - Emily
Fluffy white - Frank
Puffy gray - Gary

is this correct?

pearl ridge
#

thank u so much

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#
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#

Please don't occupy multiple help channels.

deft orchid
#

<@&268886789983436800>

pearl pondBOT
#
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daring bay
#

so when the vectors are in 1 plane then theyre collinear?

vestal tapir
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they are coplanar they aren't always collinear

daring bay
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and when u have 3 vectors

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and u gotta check if theyre linear dependent

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then you do a overdefined linear system right

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to check if theyre linear dependent

rough forge
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du guckst ob nur die triviale lösung oder mehrere lösungen existieren

daring bay
#

morgen kurzarbeit

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der channel ist jz offen bis 23 uhr

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was bedeutet aber komplanar nochmal?

rough forge
#

wenn die punkte/vektoren in einer gemeinsamen ebene liegen

daring bay
rough forge
#

nein

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kollinear heißen zwei vektoren wenn sie vielfache voneinander sind

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aber nur weil vektoren koplanar sind, also in einer ebene liegen, sind sie lange nicht kollinear

daring bay
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ja

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ok

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komme gleich mit der nächsten frage

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also

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eine geschlossene vektorkette

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kannst du die erklären

rough forge
#

google es am besten

pearl pondBOT
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@daring bay Has your question been resolved?

daring bay
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ok

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ich versteh nicht ganz

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wie man vektoren zeichnen muss

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also hier zb

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man zeichnet die punkte erstmal ein oder wie

rough forge
#

AB heißt ja von A nach B

daring bay
#

also zeichnerisch ist billig

rough forge
pearl pondBOT
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@daring bay Has your question been resolved?

daring bay
#

@rough forge

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weist du wie ich hier vorgehen muss

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alsoicz

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ich weiß das bei einem parallelogram

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die seiten 2 mal vorkommen

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aber woher soll ich wissen welche vektoren AB oder AD sind

rough forge
#

mach dir halt ungefähr eine skizze

pearl pondBOT
#

@daring bay Has your question been resolved?

daring bay
#

@rough forge

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bro

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,rotate

jolly parrotBOT
daring bay
#

18 = 2r-6s-4t
39 = 3r-9s
-6=2r+6s+2t

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weißt du was ich falsch gemacht habe

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does anyone know what i did wrong

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<@&286206848099549185> this is an emergency

pine temple
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What’s the emergency?

daring bay
pine temple
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I don’t understand German, so I had to translate it

daring bay
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no no no

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thats a different

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question

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wait

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im doing the b) here rn

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i did something wrong solving the linear system

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idk what tho

pine temple
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Hmm…

daring bay
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yeah

pine temple
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Given the vectors a, b, c and D

a.) Check whether vectors a and b are collinear.
b.) Check whether vector d can be represented as a linear combination of a, b, and c. State this linear combination, if possible.

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I’m not sure how to solve this exactly

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What have you done so far?

daring bay
daring bay
pine temple
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So the numbers on Component 1 (The top) are in an equation

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Oh wait

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You did

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Apologies

daring bay
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np

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i did something wrong tho

pine temple
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96 =-36s-6t

daring bay
pine temple
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So you tried to do II times 2 - III times 3, right?

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2(39 = 3r-9s)
-3(-6=2r+6s+2t)

daring bay
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OHHH

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omg

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okay

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ok dont leave me

pine temple
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I won’t

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But I do think you’ll know what to do next

daring bay
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yes ok wait

pine temple
#

?

daring bay
#

let me do

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the thing

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write it down

daring bay
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but

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that seems wrong to

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too*

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cuz the answer for s is -3

pine temple
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(78 = 6r-18s)
-(-18=6r+18s+6t)

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This is what they multiply into

daring bay
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wait what

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yeah

pine temple
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78 -(-18) is?

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The keyboard filled it in automatically

daring bay
#

96

pine temple
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=

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6r - 6r

daring bay
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0

pine temple
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-18s - 18s

daring bay
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-36s

pine temple
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And -6t

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What does that make?

daring bay
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96 = -36s -6t

pine temple
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Yes

daring bay
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wair

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wait

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yeah ur right

pine temple
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You also have 24 = -12s - 6t, which is correct

daring bay
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why

pine temple
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Why is it correct?

daring bay
#

no

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omg its correct

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i got the right answer

pine temple
#

Good job!

daring bay
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we end up having

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-72 = 24s

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so -3 = s

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now we can put that into II and solve for r

pine temple
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Good!

daring bay
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s = -3

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r = 4

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and t = 2

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so how can i put this into vector form

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like d = ??

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how do i write this

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d = 4a-3s+2t

pine temple
daring bay
#

thanks

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ok im gonna do the next

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exercise

pine temple
#

Ok

daring bay
#

did i type this in wrong

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its the skalarproduct

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rule

rough forge
daring bay
#

warum aber

jolly parrotBOT
daring bay
#

ach

rough forge
#

du hsat die definition falsch angewendet

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du multiplizierst beim skalarprodukt komponentenweise und addierst die sachen auf

daring bay
#

und y1 mal y2

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ich check

rough forge
#

ja

daring bay
daring bay
# rough forge ja

prüfen sie rechnerisch ob b und c senkrecht auf einander stehen das heißt skalarprodukt = 0 dann senkrecht wenn nicht dann nicht

#

??

rough forge
#

ja

#

Hier noch mal ein merkblatt

jolly parrotBOT
daring bay
#

mit norm meinst du die länge

rough forge
#

Ja

daring bay
#

OK ok

#

kurzarbeit morgen

#

locker locker

rough forge
#

mal sehen

daring bay
#

nurnoch paar sachen dann fertig

daring bay
#

weißt du wie ich huer die g) mache

#

ich find keine yt videos dazu

rough forge
daring bay
#

also

rough forge
#

das mit dem R-Q

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und R+Q

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und was daraus folgte

daring bay
#

also..

rough forge
#

Also berechnen sollte straightfoward sein

daring bay
#

ja einfach 1/2 mal c usw

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aber graphisch

rough forge
#

versuchs mal

daring bay
#

wie fange ich da aber an

rough forge
#

naja du gehst mal entlang c dann entlang a und irgendwann b entgegengesetzt

daring bay
#

gehe ich entlang?

rough forge
#

ja

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versuchs mal und wir gucken

daring bay
#

okay

rough forge
daring bay
#

also wie gehst du da vor

rough forge
#

Ich habe die Vektoren a, b und c gemalt

daring bay
#

ich hab jetzt einfach irgend so ein scheiß gemacht rbudeee

#

ich checke garnichts

rough forge
#

von c gehe ich die Hälft

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von a gehe ich die ganze Strecke

daring bay
#

abee

#

fängst du beim ursprung an

rough forge
#

von b gehe ich nur einen Drittel entgegengesetzt

rough forge
#

die Vektoren im Raum können überall liegen

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Der Ursprung ist halt konventionell ein Bezugspunkt

daring bay
#

aber

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ok ja

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also wenn ich jetzt beim ursprung c male

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dann muss ich + a addieren

rough forge
#

Also wenn man von dir erwartet das 1 : 1 nachzumalen wie in geogebra fände ich das fragwürdig

daring bay
#

gehe ich dann direkt von der spitze aus 2 nach unten 3 nach rechts und 2 nach oben

#

oder wie

rough forge
#

vor allem wirds nur noch unkenntlicher das in 3D 1 zu 1 zu versuchen zu malen

daring bay
#

so sieht die lösung aus

rough forge
#

also das ist ja heftig

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R^3 Vektoren in einer Ebene

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vielleicht sieht das nur so aus skull

daring bay
#

hä also

rough forge
#

Ok anscheinend musst du es echt richtig zeichnen

daring bay
#

er hat jz einfach

rough forge
#

bruder

#

stell dir vor es wären punkte

daring bay
#

ja

rough forge
#

die du da einfach rein zeichnest

daring bay
#

ja

rough forge
#

mit dem zusatz dass du da pfeile kritzelst

#

fertig

daring bay
#

laber nicht

#

als ob es so einfach ist

rough forge
daring bay
#

warte bruder

#

guck mal

#

wenn ich

rough forge
# daring bay

du kannst halt sagen ein kasten entspricht eine einheit

daring bay
#

1/2c eingezeichnet habe

daring bay
#

also gehe ich 2 in x richtung

rough forge
#

dann malst du (-2,0,1)

daring bay
#

rough forge
#

statt (-4,0,2)

daring bay
#

ja

rough forge
#

ist ja die hälft

daring bay
#

genau

#

dann gehe ich von der spitze aus

#

von c jz

rough forge
#

ja

#

ja

daring bay
#

2 nach unten in x richtung

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3 nach rechts

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und 2 nach oben

rough forge
#

ja

daring bay
#

achso

#

nein

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OK warte

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WARTE BRUDE

#

ich habs gleich

rough forge
#

wie gesagt ist halt schwierig

#

aufm blatt

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brauchst da schon kunst eine 2+ mindestens

daring bay
#

aber hier steht -1/3b

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  • und - wird zu plus oder
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also 2 3 2 schonwieder für b

#

?

daring bay
rough forge
#

Nochmal

#

du fängst mit (1/2)c an

daring bay
#

ja

#

dann a yeah

rough forge
#

von dort aus (Spitze) gehst du entlang a

daring bay
#

aber dann

rough forge
#

von der pfeilspitze jetzt

#

gehst du -(1/3)b entlang

daring bay
#

ja also

#

wird -6 zu 2

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oder

#

für x

rough forge
#

also (2,3,-2)

daring bay
#

JA

#

aber

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woher weiß man dann was P ist

rough forge
#

endgegner bist du

#

P ist die direkte Verbindung

daring bay
#

ach

#

das ist dann so eine vektorkette

#

??

rough forge
#

Von (1/2)OC bis (-1/3)OB

rough forge
daring bay
#

geschlossene vektorkette

rough forge
#

ja

daring bay
#

Fuck

#

ok

#

ey geh mal nicht schlafen bis 1 uhr

#

😭 😭

rough forge
#

ist das jetzt ein law von dir

daring bay
#

ok jz ist komplanar dean

#

das ist aber billig

rough forge
#

ja die würden in einer eigenen ebene liegen

#

bzw.

#

ja

daring bay
#

ok ok

#

ich geh auf toilette

#

geh nicht schlafen

rough forge
#

sonst krieg ich noch nen strafzettel für unterlassene hilfeleistung

daring bay
#

komplanar hat nichts mit lineare abhängigkeit oder basis in r3 zutun?

rough forge
#

doch schon

#

wenn 3 Vektoren koplanar sind dann sind die ja linear abhängig

#

die liegen ja in einer ebene

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also in einem zweiidimensionalen teilraum von R^3

daring bay
#

dann sind sie linear abhängig?

rough forge
#

sind das die skalare?

#

,, t\mathbf{x}+r\mathbf{y}+s\mathbf{z} = \mathbf{0}

jolly parrotBOT
rough forge
#

wenn (t,r,s) = (0,0,0) dann ist die Gleichung immer erfüllt

#

so

daring bay
rough forge
#

wenn aber das nur die einzige Lösung ist, dann sind x,y und z lin. unabhängig

#

das ist alles was du wissen musst

rough forge
#

wenn im LGS auch nur die Lösung (0,0,0) existiert, dann impliziert das lineare Unabhängigkeit

#

wenn du eine weitere/andere Lösung(en) aber im LGS bekommst, dann heißt das sofort lineare abhängigkeit

daring bay
#

#

ok warte

#

ich rechne gerade

rough forge
#

zockst du eig

#

so als 12. klässler

daring bay
#

ach digga

#

ich hab alles falsch gemacht

daring bay
rough forge
#

das überrascht mich um die uhrzeit

daring bay
#

ja

#

ich hab = 0

#

also

#

bei komplanar

rough forge
daring bay
#

aber das macht man nur bei r3

#

warte

#

ich machs nochmal

rough forge
#

,w rref{{2,4,-2},{0,3,1},{-1,0,5}}

rough forge
daring bay
#

daring bay
rough forge
#

nein

rough forge
# jolly parrot

das zeigt dass nur die triviale lösung existiert, somit sind die nicht komplanar, weil sie nicht in einer Ebene liegen (sie spannen den gesamten R^3)

daring bay
#

ok warte

rough forge
daring bay
#

zurzeit

daring bay
#

ich hab grad

#

ja also es ist nicht komplanar

#

das heißt sie sind linear abhängig?

rough forge
#

gegenteil

#

linear unabhängig

daring bay
#

✅ ✅ ✅

#

jawoll

#

also guckmal

#

ich habe

#

ein überbestimmtes system gehabt

#

dann gab es ein widerspruch

#

das heißt nicht komplanar

#

digga wie merkt man sich das

#

#

also komplanar = lineare abhängigkeit

rough forge
#

ja im R^3

daring bay
#

ok nächste aufgabe

#

wir schaffen das digga locker

rough forge
#

im R^2 liegen die Vektoren alle in einer Ebene

#

trotzdem können manche linear unabhängig sein

#

z.B. (1,0) und (0,1) liegen in einer Ebene (schon weil die eine Ebene aufspannen) und sind linear unabhängig

#

koplanar heißt einfach nur, die Vektoren liegen in einer Ebene

#

im R^3 sind die zwangsläufig abhängig

daring bay
#

und eine basis in r3

#

digga ich kann mir das garnicht bildlich vorstellen

rough forge
#

dein Zimmer ist ein R^3

#

die Kanten an deiner Wand sind die Vektoren

#

wenn du in eine Ecke guckst

#

die besteht aus 3 Kanten sozusagen

daring bay
#

ja

rough forge
#

deine 3 linear unabhängigen Vektoren

daring bay
#

ja

rough forge
#

da hast du deine Vorstellung

#

schwierig wirds ab R^4

#

bzw. unmöglich

daring bay
#

ja chill

rough forge
#

ja um die uhrzeit

daring bay
#

philosohpie jetzt oder was 😭 😭

#

also dings

#

ok ok

rough forge
#

hahahah

daring bay
#

bei der b )

#

muss ich wieder zeichnen und eif gucken

#

ob es eine verktorkette ist

rough forge
#

was hast du bei der a) gerade gefolgert

daring bay
rough forge
#

richtig

#

das heißt in der b)

daring bay
#

keine vektorkette

#

sowieso

rough forge
#

ES muss eine linear kombination geben für 3

daring bay
#

ja

#

#

digga

rough forge
#

das ist doch gut zu wissen

daring bay
#

warte

rough forge
#

weil dann erwartest du im LGS eine eindeutige Lösung

daring bay
#

wenn sie linear unabhängig sind

#

dann zeigen die irgendwo hin

#

nh

rough forge
#

nicht ganz, wenn du die Linearkombination gefunden hast

#

das heißt

#

wie a, b und c skaliert und addiert werden müssen, dann werden die so liegen, dass der Weg d entsteht

#

Vektor kette

daring bay
#

ja

#

aber

#

das ist bei der b)

#

wenn ich die vektoren aus der a zeichnen würde

#

dann würden sie irgendwo hinzeigen oder

rough forge
#

ok ich male was

#

nein spaß ich gehe pennen

daring bay
#

waere

#

bitte

#

bitte mach es

rough forge
#

hahahahhahaah

#

also guck ma

#

so könnten deine vektoren iwo im raum liegen

#

wie wir wissen linear unabhängig

#

jetzt

#

exstiert ein vektor d im Raum

daring bay
#

ja

rough forge
#

jetzt linearkombination heißt nur wie muss ich a,b und c wählen um den gleichen weg zu konstruieren wo mich d auch hin bringt

#

wenn ich die zsm addiere sieht das so aus

#

a+b+c

daring bay
#

ja

rough forge
#

aber wir müssen bisschen fein tuning

#

z.b.

#

c sollte entgegengsetzt zeigen

#

-c

daring bay
#

ja

rough forge
#

und a und b vielleicht bisschen kleiner

#

So siehts deine Linearkombination am Ende aus

#

wir haben a,b und c bisschen runterskaliert

#

und c entgegengesetzt

daring bay
#

ahh

rough forge
#

die genauen Zahlen, das überlässt du der Mathematik

daring bay
#

das kann man dann auch umformen oder

#

wenn man zb

#

also wenn die abhängig sind

#

und man hat d = …

#

und dann nach c stellen

#

und so

rough forge
#

meinst du

#

wenn ich die Vektoren a,b und d habe dass ich dann eine Linearkombination für c finde?

rough forge
#

ja klar

daring bay
rough forge
#

mathematisch heißt das, die gleichung nach c umformen

daring bay
#

warum hat der hier

#

0 = gemacht

#

für die kette

rough forge
daring bay
rough forge
#

der hat d nach rechts gebracht

#

schaue dir mal die definition von vektorkette an

rough forge
rough forge
#

jetzt gehst du d rückwärts also -3km

#

dann erwartest du ja dass da 0 raus kommt

daring bay
#

ja

#

gegen vektor

#

?

rough forge
#

ja -d meine ich

#

weil bro guck mal doch

#

wenn d = a+b+c ist dann ist 0 = -d + (a+b+c) equivalent

daring bay
#

ja

#

normal

rough forge
#

jetzt kannst du auch für a+b+c d einsetzten

#

0 = -d + (a+b+c) equivalent zu 0 = -d + d

#

das gleichts sich aus

daring bay
rough forge
#

ja

#

a+b+c = d war ja die beispiels linearkombination

daring bay
#

ja

daring bay
#

ja

#

doch ja

rough forge
#

um wie viel uhr ist der test morgen

daring bay
#

genau

daring bay
#

kurzarbeit

#

vorletzte frage

rough forge
daring bay
#

AB = DC?

rough forge
#

Was wenn der Lehrer die gleichen Punkte nimmt sie aber anderes bennent

#

zum Beispiel er vertauscht B mit D

daring bay
#

ja deswegen

#

genau

#

deswegen

#

dann

#

AD

rough forge
#

Bro

#

mach folgendes

#

berechne AB, BC und AC

#

das geht in 20sekunden

#

weill dann gibts zwei situationen

#

du hast schon zwei parallele seiten

#

mit einer diagonalen

#

or gegenüber

daring bay
#

ja

rough forge
#

ich würde einfach A,B und C im Raum zeichnen

daring bay
#

Ist A immer der pubkt unten links

#

ich kann mir das abee auch bisschien vorstellen

rough forge
#

so hätte ich es gemalt

#

dann hätte ich eine ahnung, okay AC sollte der Vektor diagonal im parallelogram sein

#

und AD sollte parallel zu BC sein

daring bay
#

ja

#

und AB BC

rough forge
#

das sind einfach die seiten

#

kanten

daring bay
#

ich musd auch noch mischungsprobleme können

#

hab ich 0 gemacht

rough forge
#

so kannst du es dann herleiten

#

so aber gleich ists soweit

daring bay
#

warum nicht DC?

rough forge
daring bay
#

dann wäre D = B-A-C

#

das würde gehen?

rough forge
#

beides parallelogramme

daring bay
#

und

#

wenn ich überprüfen soll ob sie orthogonal sind

#

dann wieder skalarprodukt nh

rough forge
#

ja

daring bay
#

Bei A = a * h

#

woher weiß ich was Vektor a ist

#

ist es immer im parallelogramm AB?

rough forge
#

was ist jetzt a * h

#

was soll groß A sein?

daring bay
rough forge
#

achso

#

norm vom kreuzprodukt

daring bay
#

ja

#

also ding

rough forge
#

Ja dann mache kreuzprodukt von AB und AD z.B

#

nimmst ein Punkt und die Nachabrn

daring bay
#

ja aber wenn ich zb die höhe brauche

#

dann muss ich A durch a machen

rough forge
#

du willst die fläche des parallelo

#

das ist die länge des normalenvektors

daring bay
#

aber wenn da jz zb die höhe gefragt ist

#

dann tuh ich eif nach A/a = h umstellen oder

rough forge
#

mach pythagoras

#

bzw easier

#

Parallelo formel

#

A = h * a ja das meintest

#

h = A/a

daring bay
#

wäre a dann AB ?

rough forge
#

a ist die Grundseite

daring bay
#

ah

#

also

#

entweder

#

ja ok

#

je nachdem

#

ich könnte aber auch die obere seite nehmen nh

rough forge
#

ja

rough forge
daring bay
#

danke bro

#

ich hoffe es kommen keine mischungsprobleme dran

rough forge
#

versuch das wirklich zu skizzieren um wenigstens eine idee zu haben morgen

daring bay
#

ja

rough forge
#

noch nie gemacht denk eich

daring bay
#

mischungsprobleme?

#

die sind halt einfach

#

so anwendungsaufgaben mit LGS

pearl pondBOT
#

@daring bay Has your question been resolved?

pearl pondBOT
#
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plucky carbon
#

Can someone check this i feel like this is wrong

plucky carbon
light helm
#

final value is fine,
though in the final step, make the cancellation of the root clearer

#

(make the cancellation line cut the radical bar as well, not just the 5 on the outside)

plucky carbon
#

got it thank you

#

.close

pearl pondBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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edgy wind
#

so i’m doing implicit differentiation, the question is find d^2y/dx^2 of xe^y=4x^2

i got the first dy/dx as 8x-e^y / xe^y
so for second derivative i’m doing quotient rule but i’m lost at this point

merry carbon
#

,rcw

jolly parrotBOT
edgy wind
#

oh thanks for fixing the image, sorry about that

merry carbon
#

Don't worry about it, it happens sometimes catokay

#

A bit of a bitch they gave that to you to do it implicitly sadcat

#

If anything though, in your quotient rule, make use of the fact you know what dy/dx is catokay

mental vine
#

xe^y=4x^2?

#

let me do a quick check

edgy wind
#

yeah, it's tough

mental vine
#

e^y+xe^yy'=8x

#

dy/dx=8e^(-y)-1/x

edgy wind
#

so did i do the first derivative wrong?

mental vine
#

no i just simplified it

edgy wind
#

ahh

mental vine
#

y''=1/x^2-8e^(-y)y'

#

heck it looks ugly

edgy wind
#

wait

#

did you find it using quotient rule on the first y'

mental vine
#

y''=1/x^2-64e^(-2y)+8e^(-y)/x

#

wdym?

#

why do you quotient rule?

edgy wind
#

oh wait

#

nvm

merry carbon
mental vine
#

wait a minute! I think I see something

#

y''=1/x^2-64e^(-2y)+8e^(-y)/x

edgy wind
#

did you write this down or something haha, im a little lost how you got that answer

mental vine
#

y''=(1-64x^2/e^2y+8x/e^y)/x^2

#

you sub in y' to get this

edgy wind
#

ohhh

mental vine
#

now technically

edgy wind
#

i forgot to do that , i see

mental vine
#

64x^2/e^2y=64x^4/(xe^y)^2

#

and xe^y=4x^2

#

therefore

#

64x^2/e^2y=4

#

same reason

edgy wind
#

yeah i understand

mental vine
#

8x/e^y=2

#

so the whole thing=1-4+2/x^2=-x^-2

#

there you got it

#

d^2y/dx^2=-x^-2

edgy wind
#

yeah yeah, im just writing it down now

mental vine
#

ok :>

edgy wind
#

thanks

mental vine
#

np

edgy wind
#

.close

pearl pondBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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earnest yoke
pearl pondBOT
earnest yoke
#

this is a puzzle/cypher that i have in my hw can anyone find the rule?

#

i cant see it

pearl pondBOT
#

@earnest yoke Has your question been resolved?

marble sigil
placid geyser
#

I've seen a little bit of pattern but this doesn't apply to many letters

#

In the first one,
u is in the 2nd place and the number in 2nd place is 23
In the result, u is placed in the 23rd place

#

Similarly with the next a

#

But I think it might be a coincidence as it doesn't apply for many digits

#

Not even considering the missing letters

pearl pondBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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hoary nacelle
#

Help

pearl pondBOT
hoary nacelle
#

Is my solution correct

#

It’s really nice math cures sleeping disorders

pearl pondBOT
#

@hoary nacelle Has your question been resolved?

cursive wraith
hoary nacelle
cursive wraith
#

also writing \, intersections and unions in a line like that doesn't make a lot of sense. is {x} taken with the intersection of A?

hoary nacelle
#

It is more explicit, maybe redundant though

#

Yes I should make parentheses

#

Omg I am so dumb

#

I always make those stupid mistakes 🥲

cursive wraith
#

all you want is to show $(V_\epsilon (x) \backslash {x}) \cap \bar A \ne \emptyset$ right?

jolly parrotBOT
#

rafilou is not not born in 2003

cursive wraith
#

so I'm guessing what you wanted to do is show $(V_\epsilon (x) \backslash {x}) \cap A \subseteq (V_\epsilon (x) \backslash {x}) \cap \bar A$?

jolly parrotBOT
#

rafilou is not not born in 2003

hoary nacelle
#

Yes

#

I shouldn’t have expanded the RHS though it made it unclear actually

cursive wraith
#

yeah

cursive wraith
hoary nacelle
#

I just genuinely feel the explicitness can make things better maybe due to lack of formal math education, usually it made things only worse

cursive wraith
#

your "subset" chain should start with "$(V_\epsilon (x) \backslash {x}) \cap A \subseteq ...$" and should end with "$...\subseteq (V_\epsilon (x) \backslash {x}) \cap \bar A$"

jolly parrotBOT
#

rafilou is not not born in 2003

hoary nacelle
#

Yes

#

That’s true actually more clear

#

Formalization has been so hard

cursive wraith
#

sometimes laying the grounds for your proof before going into details can help visualize exactly how to formalize it

hoary nacelle
#

And another one… I just have sleeping issues I feel I must do abit more curing it 🥲🥲

cursive wraith
hoary nacelle
#

Convoluted or involved

#

Yes exactly

hoary nacelle
cursive wraith
# hoary nacelle

I'm gonna finish talking about this before moving on to the other screenshots

hoary nacelle
#

And my notations are really problematic I joke about it often but truth is I almost can’t fix the issues with my notations another by product of not formal being math student

cursive wraith
#

why is the RHS non-empty?

hoary nacelle
#

Because X in A means it is already a limit point

#

Maybe I should just write this instead of that

#

Yes I should just write that sentence

cursive wraith
#

it's in A and it's a limit point of the closure, but why is it a limit point of A in that case?

#

Ik it might seem trivial but it doesn't directly come from the definition of a limit point

hoary nacelle
#

Since it is the limit point of the closure, then if it is in A then it is not in L, it is a limit point of itself

#

Or maybe I should say there exist. Y in V(x) cap clA since

cursive wraith
#

in fact, you're trying to prove that x is in L

hoary nacelle
#

Yes that’s correct

#

I should do it this way correct l, bcs I assumed that if X in A the neighborhood must intersect point that is not x but it leads to gap

cursive wraith
#

I'm just gonna say

hoary nacelle
#

So I will say there is y such that y in A and V(x) it follows that y in V(x) cap clA with y=/x

This means y in A immediately follows that x is a limited point

#

Yes this makes sense

cursive wraith
#

Let me just recap what we know and what we want to prove

#

we know: $x$ is a limit point of $\bar A$. So for all $\epsilon > 0$, $V_\epsilon(x)\setminus {x} \cap \bar A \neq \emptyset$

hoary nacelle
cursive wraith
#

what we want: for all $\epsilon > 0$, $(V_\epsilon(x)\setminus {x}) \cap A \neq \emptyset$

cursive wraith
#

it could just so happen that you picked y in L

hoary nacelle
#

This is by definition of limit point since we discussed the first case that y is not in L

cursive wraith
hoary nacelle
#

I will write it down 🥰🥰🥰

cursive wraith
#

your first case was that x is in L, and then it was trivial by definition

#

now your second case is that x is in A

#

(if you suppose x is not in L then you should arrive at a contradiction, because we want to prove x is in L)

jolly parrotBOT
#

rafilou is not not born in 2003

#

rafilou is not not born in 2003

cursive wraith
#

but right now we don't know if y is in A or L

hoary nacelle
hoary nacelle
cursive wraith
#

so here I believe you mean intersection with clA and not A

#

apart from that it's alright

#

also don't put "epsilon > 0" in the index

hoary nacelle
#

I should not just rely on intuition that x is in A then automatically a limit point.. the logic is flowed…

#

And I always make those flaw sadly 😭😭😭😭

cursive wraith
#

if you want to mention that epsilon > 0, make a statement for it

#

like "with epsilon > 0" after that

hoary nacelle
#

Okay I will note that… 😭😭😭 I really hope I can improve my notation though btw

cursive wraith
#

or "Let epsilon > 0" at the beginning

#

ok, I think it's much clearer now

#

but to be completely formal

#

you need to find an explicit value of "delta small enough"

#

so that you have what you claim

hoary nacelle
#

Sometimes I always forget that, I only remember it when I use exists e_0 >0 such that V_epsilon_0 subsets U, I will only remember in such case which is very very annoying though.. all small details and minor logic flaws

#

Can I say choose sufficiently small delta?

cursive wraith
#

I'm sure visualizing it can help

#

but finding an adequate value of delta would help the "credibility" of the proof

hoary nacelle
#

Can you teach me how to find explicit value for this case

cursive wraith
#

sure

hoary nacelle
#

Because the problem is abstract in formulation

cursive wraith
#

I'll do a drawing

#

brb

hoary nacelle
#

🥰🥰🥰

cursive wraith
#

ok so

#

the drawing is not the best but

#

as you can see, if we name d the distance between x and y

#

in the case that y is "close to the edge" of V_epsilon(x)

#

we want delta to be small enough so that V_delta(y) is completely inside V_epsilon(x)

#

to find a nice value, we notice that in the extreme case, d and delta would sum up to epsilon

#

so we need to pick delta smaller or equal to...?

hoary nacelle
#

Delta = epsilon -d

#

Delta < epsilon -d then it is always within the neighborhood

#

That’s brilliant

#

The drawing

hoary nacelle
#

I thought this one couldn’t pick explicit value

cursive wraith
#

but in any case

hoary nacelle
#

I must properly define d right?

cursive wraith
#

when $\delta \leq \epsilon - d$ we have that $V_\delta(y)\subseteq V_\epsilon(x)$

jolly parrotBOT
#

rafilou is not not born in 2003

cursive wraith
#

but that's not exactly what we want yet

hoary nacelle
#

We need to show that there is a z

#

Such that z is not y or x

#

That lies within the delta neighborhood subsets the epsilon neighborhood

#

That means x intersects A closure at point in A that is not x itself

cursive wraith
#

z must not be x indeed

hoary nacelle
#

Then by definition X must be the accumulation point then the only if implication is finished

cursive wraith
#

the problem with our current delta

#

is that, if y is too close to x in the epsilon ball

hoary nacelle
#

It might be x

cursive wraith
#

then delta is so big

#

that V_delta(y) may contain x

hoary nacelle
#

So I should make a range for delta

cursive wraith
#

what values of delta > 0 make sure that V_delta(y) doesn't contain x

hoary nacelle
#

Like delta in (0, epsilon-d)

#

This way it is not 0, and it is also not epsilon-d

cursive wraith
#

removing epsilon - d only doesn't solve the problem

hoary nacelle
#

Delta = max {delta , epsilon-d}

cursive wraith
#

and I wouldn't advise for the "max"

hoary nacelle
#

Delta =min something

#

I feel like

#

Let me think

cursive wraith
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here's a quick question to reply to that may set you on the correct path

hoary nacelle
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1/2(epsilon-d) to epsilon-d

cursive wraith
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what does it mean for x to be in V_delta(y)

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the definition

hoary nacelle
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It is a ball or a neighborhood with radius delta

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Around y

cursive wraith
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alright

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and mathematically?

hoary nacelle
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It is an open set containing interval (y-delta, y+delta)

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So I need to make sure

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That (x-epsilon, x+epsilon) intersect V(y) notin x

cursive wraith
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say V strictly means the ball

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so V_delta(y) in R would be (y-delta,y+delta) and only that