#help-39

1 messages · Page 130 of 1

restive wedge
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and just go on as normal

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or wait is subtituing just it

cloud zephyr
#

yea, you can do that
like you can substitute
y=x+2
then
with some basic algebra you can get
x→-2 becomes y→0

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find an unoccupied channel

restive wedge
#

you should go to one of the open help channels

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help 4 8 and 38

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(ones without names at the end)

#

its ok

cloud zephyr
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it's alrighty

restive wedge
#

answer is just 2 ig

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cool

cloud zephyr
#

i think not

restive wedge
cloud zephyr
#

lemme check

restive wedge
#

how so?

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i got

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$2\cdot\frac{2sin(\frac{y}{2})}{y}\cdot\frac{sin(\frac{y}{2})}{y}$

cloud zephyr
#

2(1-cos(x+2))/(x+2)²
=2(2sin²((x+2)/2))/(x+2)²

restive wedge
#

where did the /2 come from?

cloud zephyr
#

(x+2) is the doubled angle

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so we have to half it

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$2\cdot\frac{2\sin^2\left(\frac{x+2}{2}\right)}{(x+2)^2}$

restive wedge
#

oh agian i forgot to put 2 infront of the sin

jolly parrotBOT
#

Biscuity

restive wedge
#

tell me about this doubled angle thing i dont get it

cloud zephyr
#

oh sure

#

like before, we had
cos(2x)=1-2sin²x
so
this time we have
cos(x+2)=1-2sin²((x+2)/2)

restive wedge
#

OHHHH

#

IC IC IC

jolly parrotBOT
#

veryhuman

cloud zephyr
#

yep

restive wedge
#

is something like this right?

cloud zephyr
#

yep

restive wedge
#

y is x=-2+2 meaning y is 0

cloud zephyr
#

yea

restive wedge
#

oh wait no

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the bottom ys

cloud zephyr
#

?

restive wedge
#

those will be 0s to

cloud zephyr
#

yea

restive wedge
#

is the answer just 0?

cloud zephyr
#

nah

restive wedge
#

wait

cloud zephyr
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recall the sin(x)/x when x tends to 0?

restive wedge
#

yes it becomes 1

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but

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this time its

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sin(x/2)/x

cloud zephyr
#

yea

restive wedge
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it has no effect even if theres a /2?

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alright

cloud zephyr
#

it has

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just like you did something like
sin(3x)/x when x tends to 0 =3

cloud zephyr
restive wedge
#

1/2?

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OK

#

1

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shouldbe answer now

cloud zephyr
#

yep

restive wedge
cloud zephyr
#

ooo

restive wedge
cloud zephyr
restive wedge
#

ok

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rn this is on my mind

cloud zephyr
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nah, I don't think we need that

restive wedge
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oh alr

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tan is

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sin/cos

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does that do anything

cloud zephyr
#

1-tan(x)
=1-sin(x)/cos(x)
=cos(x)/cos(x)-sin(x)/cos(x)

restive wedge
#

1/cos-sin/cos?

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oh

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OH WAIT OOPS

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ok glad i was in the right direction just messed up the top part

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$\frac{\frac{cosx-sinx}{cosx}}{sinx-cosx}$

jolly parrotBOT
#

veryhuman

cloud zephyr
restive wedge
#

ok i forgot how fractions on fractions work tbh

cloud zephyr
#

oh okay

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first hint: fraction line work as division

restive wedge
#

i forgot if i should multiply bottom to top

cloud zephyr
#

so, it will become

restive wedge
#

oh wait

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(cosx-sinx)(sinx-cosx)/cosx

cloud zephyr
#

$\frac{\cos x-\sin x}{\cos x}\cdot\frac{1}{\sin x-\cos x}$

jolly parrotBOT
#

Biscuity

restive wedge
#

oh

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alr

restive wedge
#

cosxsinx-cos^2

cloud zephyr
#

you dont have to expand it 😛

restive wedge
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wait

cloud zephyr
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note that:
cos(x)-sin(x)= -(sin(x)-cos(x))

restive wedge
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ok yeah that ik

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just

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should i

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my brai is very confused

cloud zephyr
autumn stag
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yea why?

cloud zephyr
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is it the fraction part?

restive wedge
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could i just

autumn stag
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oh

restive wedge
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dp

autumn stag
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i got you

restive wedge
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-1/cosx

autumn stag
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so what you need to do

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is

cloud zephyr
restive wedge
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OH

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i was wonderin if i was allowed to do that

autumn stag
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yea no

cloud zephyr
#

if it's not undefined, you can

restive wedge
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-2/rt2

cloud zephyr
#

so, the final answer is?

restive wedge
cloud zephyr
#

can be further simplified

restive wedge
#

since cos π/4

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just rt2?

cloud zephyr
#

-√2 yea

restive wedge
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i keep forgetting x/rt(x) = rt(x)

cloud zephyr
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okay, i gtg~

#

cheers! and have a nice day!

restive wedge
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alright

restive wedge
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have a nice day too

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pretty sure i can do the alst one on my own so

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/end

autumn stag
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no problem

#

if you ever need my help again just ask

restive wedge
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how do i close this channel xD

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oh wait if ur here sure why not

autumn stag
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i dont know

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look

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go to uber

restive wedge
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ok idk how to help with logs lol

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hm what do i do witht aht cos^3

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nvm got it 3/2

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.close

pearl pondBOT
#
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pearl pondBOT
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proud vapor
#

what’s the equation for this function?

pearl pondBOT
torn hawk
#

This is a cubic polynomial

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Whose roots are: -3, 2, 5

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So our equation is (x+3)(x-2)(x-5)=0

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I hope you can expand it

proud vapor
#

what

regal herald
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thats not the whole equation

proud vapor
#

yea im confused how do i write it

torn hawk
regal herald
#

theres a constant out front

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what you have has the same roots but its a different graph

torn hawk
#

Is it possible?

regal herald
#

plug in the 1 for example

upper drum
#

x³ – (α + β + ɣ)x² + (αβ+ βɣ + ɣα)x – (αβɣ) = 0

regal herald
#

its a(x+3)(x-2)(x-5), you just need to find what a is

torn hawk
#

Let's see if both equations are same or not

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I expand mine, then will do according to azo's merhod

upper drum
torn hawk
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wdym assume

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They are the roots

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See graph

upper drum
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yea

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it is ik

regal herald
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same roots different graph

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its why the (1,8) is there, so you can find what it is

upper drum
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aha yes that's a good point

proud vapor
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so..what’s the equation

upper drum
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you know how to expand right?

torn hawk
#

Hey azo, you correct man

upper drum
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yea azo is correct

torn hawk
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When I put 1 in (x+3)(x-2)(x-5), we get 16

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While we should get 8

upper drum
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yup

regal herald
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just wack a half on it

proud vapor
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0.5(x+3)(x-2)(x-5)

upper drum
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which gives a=1/2

torn hawk
#

Oh lol

proud vapor
upper drum
torn hawk
#

Yes

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I was so close and still so far

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Thanks azo for opening eyes

proud vapor
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lmao

upper drum
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same

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aha it's confusing as she also got same pfp, i thought I send that lmao msg 💀

torn hawk
#

Hehe

upper drum
#

i literally tried to delete it bleakkekw bleakkekw

#

you can close the channel, if you don't have any more queries, by doing: .close

proud vapor
#

.close

pearl pondBOT
#
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pearl pondBOT
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visual canyon
#

is this correct?

pearl pondBOT
upper drum
#

yes

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acpid creating multiple channel

#

just keep this one and ask here

visual canyon
#

oh? I thought it would be good to make and then release since my initial question was answered

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I will keep this one then

upper drum
#

yup

visual canyon
#

I'm asking as I solve, if I get any wrong I will go into my final friday with bad info and i'm riiiiight on the cusp of a and b so im trying to give myself the best shot at an A possible

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sorry for the incoming 50000 questions in advance

upper drum
#

I am going to sleep

visual canyon
#

do your thing! There are thousands of members

#

thanks for your help today

#

repasting the question for simplicity

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is this correct?

sterile plover
#

yes it is correct

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cos(180+x)=-cos(x)
cos(180-x)=-cos(x)
cos(30 degree)=sqrt(3)/2
just let x=30 to see

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to prove these you can use cos(a+b) and cos(a-b) identity

visual canyon
#

awesome

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thanks

#

hows this one?

#

.close

pearl pondBOT
#
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jade kite
#

$Given\ x = \frac{5}{2\sqrt{k}}, y=e^{-\frac{x\pi}{\sqrt{1-x^2}}} For\ what\ range\ of\ k\ is\ x \leq 0.7\ and\ y \leq 0.07$

jolly parrotBOT
#

senoune

jade kite
#

I started by solving for x finding that $K \geq 12.176$

jolly parrotBOT
#

senoune

jade kite
#

I'm stuck on step after that

#

.close

pearl pondBOT
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pearl pondBOT
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visual canyon
pearl pondBOT
visual canyon
#

how is this?

spare lark
#

typo to first line, sin not sine

#

Otherwise its good

visual canyon
#

great ty!

#

.close

pearl pondBOT
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urban scarab
#

how do I calculate the gradient of l2 norm given a vector R^N

urban scarab
#

so far I know how to get the square root out using chain rule

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I end up with this thing inside of ((sum here)/2)^-1/2

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idk how to get the gradient of a sum 😭 , very basic but I can't find it anywhere

errant cedar
urban scarab
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gradient with respect of x^2 + other (x^2)

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x1^2 + x2^2 + x3^2 n times

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the point is to get the gradient of the entire thing

errant cedar
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k the gradient is a vector in R^n, more simply an ordered list of n quantities : the partial derivatives with respect with each x_i

urban scarab
#

yeah

errant cedar
#

well you just gotta fiend each number individually

urban scarab
#

hm?

errant cedar
urban scarab
#

can you elaborate, I really don't know what to do past the ((sum)/2)^-1/2

urban scarab
#

u saying that I should just take the partial derivative of a single x_i then thats the gradient

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mb

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I was so confused when I saw a sum in there

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but that sum is just x^2 right?

errant cedar
urban scarab
#

I see, tysm

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that makes sense

pearl pondBOT
#
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loud chasm
#

i need help, i am undsure how to slove this

sonic iris
#

shift the sine or cosine function to make it equal to the graph

loud chasm
#

okay

#

is there anything elese to do about it?

#

am not sure

#

.close

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sonic iris
# loud chasm is there anything elese to do about it?
Khan Academy

We can think graphs of absolute value and quadratic functions as transformations of the parent functions |x| and x². Importantly, we can extend this idea to include transformations of any function whatsoever! This fascinating concept allows us to graph many other types of functions, like square/cube root, exponential and logarithmic functions.

pearl pondBOT
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sterile turtle
#

hi i need help with part b

pearl pondBOT
sterile turtle
#

nvm

#

.close

pearl pondBOT
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torn hawk
#

You got it?

#

I was just about to type answer lol

pearl pondBOT
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median lintel
#

ive got some data that i had to figure the Q1 and Q3 for

median lintel
#

i used excel to solve it

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but then did it by hand

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there is a massive difference in the answers

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which one do i trust?

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and my answers are:
Q1: 727.65
Q3: 1102.6

pearl pondBOT
#

@median lintel Has your question been resolved?

median lintel
#

<@&286206848099549185>

summer gorge
#

excel

median lintel
summer gorge
#

like even big companies use it for these

median lintel
pearl pondBOT
#

@median lintel Has your question been resolved?

pearl pondBOT
#

@median lintel Has your question been resolved?

pearl pondBOT
#

@median lintel Has your question been resolved?

pearl pondBOT
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real rose
#

can any1 plz asap help
for this and this, i understand why to do 4^2 - f(y)^2 for the 1st pic

real rose
#

why dont we do it with this one

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where its 6^2 - f(y)^2

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vs just f(y)^2

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pls @ me ifany replies

pearl pondBOT
#

@real rose Has your question been resolved?

midnight haven
#

Because the guy in the video’s one goes through (0,0)

midnight haven
#

You have to subtract the line from x=4 bc ur antidiffing with respect to the y axis

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And you don’t want all the volume

real rose
#

but if so would that be like x = 2 as inner and x = 4 as outer

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since thats not the case since we do 4^4 (inner) afaik

real rose
#

vs just a one around the y

midnight haven
midnight haven
real rose
#

^ like pi * integral (R^2 - r^2) to find the volume - called the washer method or whatever

real rose
#

the 2nd line i typed

real rose
#

but for this one, i just see this and think... space

midnight haven
#

Ohhh are you saying it’s not fully rotated around the axis?

real rose
#

so i see that its not, and i think to use the other method

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but it seems that as long as a point that ur finding the volume around is touching the axis, its fine? is what im understanding

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i.e. goes through 0,0

midnight haven
#

Wait do you have a question where it’s not fully rotated

midnight haven
real rose
#

isnt y = sqrt(x) one?

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i.e. this around y

midnight haven
#

Yeah that’s fully rotated

real rose
#

isnt this fully rotated because its this

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now

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i thought that became

midnight haven
real rose
#

if its these 2 right?
is it the 1st or 2nd if its rotated about the y?

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as in the volume your tyring to find

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or does it depedn on how it words it

midnight haven
#

1st i think

real rose
#

becuase thats like this right? but were doing the 2nd pic

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so is it because it SPECIFIES its around the x axis and x = 4

midnight haven
#

You subtract the shaded part in pink

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OHHH WAIST

real rose
#

waitttt

#

lmao

real rose
#

but in a circle rotated

midnight haven
#

Yeah you’re finding shaded

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Wait why is 4^2 inside the integral @next dove

#

😬😁

real rose
#

lol

#

then i/we still dont know which one it is if its these rotated around y?
unless it depends on how the question is worded

pearl pondBOT
#

@real rose Has your question been resolved?

pearl pondBOT
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tender siren
#

for more rational and easy solving of questions or problems, can I somehow relate the products and the sums of logs of numbers with the same bases? for example

log x + log y and (log x) . (log y)

it would help for conversion of these terms in equations as the product doesnt have a direct formula but the sum does, i.e, log x + log y = log xy.

if you need more context, please inform as I myself think this wouldnt be enough, its rather a discussion over theory rather a direct question help, but its help indeed

tender siren
#

I am sure this will cause confusion lol

tulip ore
tender siren
tulip ore
#

theres also that (a + b)/(ab) = 1/a + 1/b

tender siren
tulip ore
#

yea if youre not reading them

#

other than that I dont see anything that can relate a + b and ab together

tender siren
tender siren
tulip ore
#

go for it

tender siren
#

its rather quite simple, prove:

ab + bc + ca = abc

with a = log x xyz; b = log y xyz; c = log z xyz;

#

its rather a 12th grade question, and surely if I will solve it in the prescribed way I would cancel out a lot of terms, but I used a product wise analogy and I just thought how could I get that product form into a sum

#

that question in itself, isnt a problem, but this relation, as for me, is.

tulip ore
#

yea thats too different to count

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maybe you should divide both sides by abc

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then rewrite a, b, and c as fractions using change of base formula

tender siren
#

but still, it would be much simple if I could implement a direct connection to products and sums, if I get that, a same analogy could be applied to quotients and differences

#

let me go through the google's you talked about though, lets see

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hm, now that can make something, heh

tender siren
#

or am I clumsily breaking some huge laws of solving equations?

tulip ore
#

(a + b)/(ab) = 1/a + 1/b not only fits that in a capacity

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but directly answers your question

#

(ab + bc + ca)/(abc) = 1/a + 1/b + 1/c

#

which simplified

tender siren
tender siren
tulip ore
#

no

#

you dont seem to be seeing how these sorts of problems work

#

beyond the textbook problems, there are no longer consistent methods to solve, only reliable and predictable ones

tender siren
tulip ore
#

you saw that (a + b)/(ab) = 1/a + 1/b worked, not because its a catch-all method for any a + b and ab, but because it fits the structure of the problem so nicely that it can be recognized

tulip ore
#

its not a huge law but its a common misconception

#

you know any 2D geometry problem can be written in coordinates

tender siren
tulip ore
#

but that doesnt mean itll be rewarding or interesting to solve them that way

tulip ore
#

you find out that theres something, or you dont

#

you have to find the method that works for each specific problem, they will all have a separate method for each, the problem is really to find that method out

tender siren
tulip ore
#

I told you the three that I knew

tender siren
tulip ore
#

my god do you type anything original

tender siren
tender siren
tulip ore
#

anyways I told you the three that I knew but other than that, there likely isnt anything

#

if it could apply to logs, but take the general form of a+b and ab (instead of something specific to logs like a log law), then it would not be a "log rule", it would just be a general rule relating a+b and ab

#

for something related to logs, the log laws already do enough to carry you through most problems

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so looking for a specific log law wont really do you as much as looking for a law that can help you factor

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those rules involve things like (a+b+c)(ab+bc+ca) and you can google those

tender siren
tender siren
#

but thanks, I guess I have some for confidence now to do those more

tulip ore
#

alr and gl

#

one more thing

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you noticed the law that really helped here essentially had nothing to do with logs but still allowed the logs to simplify

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so just because its unrelated doesnt mean it wont help

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so really you have a lot of laws that deal with logs that can help you here rather than just the log rules

tender siren
tender siren
tulip ore
#

you need to recognize what structure can work to see which identities or properties can apply

#

then again

#

theres problems where you have to take a long time to get much of anywhere, those dont have an immediate recognizable property, but they do have ways to make progress
one recognize leads to another until you stumble upon the final answer
often for big or at first unapproachable problems, you have to recognize small steps that also apply instead of big ones

tender siren
#

do I need to write any commands?

#

or will this close on itself?

tulip ore
tender siren
#

then as its solved, thanks to you, I should close it

#

.solved

pearl pondBOT
#
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pearl pondBOT
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midnight haven
#

hi all, I’m attempting to learn how to write proofs as I’m taking a theory of computation course next semester that’s very proof heavy. in high school, we skipped over proofs as we started learning the topic when Covid hit, and thus there is a gap in my mathematical knowledge. Could someone tell me if my solution to this rather simple proof, is correct, and if I have the right idea?

midnight haven
#

After reading it again, I believe I made a mistake on line 3..

pearl pondBOT
#

@midnight haven Has your question been resolved?

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young plover
#

Hello! I have a question about set theory from a real analysis textbook and I would like to check my work

young plover
#

The question reads: Let $$A_n$$ be the set of positive integers divisible by $$n$$. Find $$\bigcup_\gamma A_n$$ and $$\bigcap_\gamma A_n$$

jolly parrotBOT
#

Eater of Bees

young plover
#

whoops, I meant to use n instead of gamma there

#

Anyway, point is, I'm pretty sure the union is just $$\mathbb{N}$$ and the bottom is the empty set, but I'd like to check my work

jolly parrotBOT
#

Eater of Bees

young plover
#

Oh shoot, forgot a detail again, the original problem statement starts the indexing at 2, so its actually $$\bigcup_{n=2} A_n\hspace{0.2 in}\text{and}\hspace{0.2 in} \bigcap_{n=2} A_n$$

jolly parrotBOT
#

Eater of Bees

young plover
#

right, so my new answer is $\mathbb{N}-{1}$ and ${}$

jolly parrotBOT
#

Eater of Bees

young plover
#

since the union is just every number divisible by any prime (which is all of them except 1), and the intersection is every number divisible by every prime (which is none)

sharp quest
#

is n any natural number?

young plover
#

yes,

sharp quest
#

oh, starting at 2, then yes you are correct

young plover
#

awesome, thank you

pearl pondBOT
#

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midnight haven
pearl pondBOT
midnight haven
#

Is this good

#

.close

pearl pondBOT
#
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trail linden
pearl pondBOT
trail linden
#

i dont get the concept of an altitude…

#

like i only get triangle ABC with it being intersecting an opposite side

#

from the triangles vertex

steel canopy
#

Basically altitude is kind of height of the traingle

#

U start at one vertex and draw a line perpendicular to the opposite side of the vertex

#

@trail linden

trail linden
#

Also, are all triangle medians, altitudes and angle bisectors at the same time?

steel canopy
steel canopy
#

Altitude is the one I said

#

Median is u start from one vertex and draw a line which touches midpoint of opposite side

#

Angle bisector basically cuts the angle into two equal parts

#

For equilateral triangles, they are the same

trail linden
#

but the altitude has a leeway such that it only has to touch the opposite side; not necessarily the midpoint right?

steel canopy
#

Nop

#

Not exactly opposite side also

#

U can extend the side

#

It must be perpendicular to the opposite side

trail linden
#

but its possible that an altitude can also be a median?

steel canopy
#

Yes

#

Equilateral triangles

#

Isosceles triangles also

trail linden
#

But are both altitudes and medians angle bisectors?

steel canopy
#

Not everytime

#

But there are possibilities

trail linden
steel canopy
#

Yes

trail linden
#

gotcha; thanks

#

.close

pearl pondBOT
#
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steel canopy
#

Anytime

pearl pondBOT
#
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midnight coral
#

can someone help me solve the second dervorive of

midnight coral
#

just need to find the second

#

here is the first

next dove
midnight coral
#

the x()^-1/2

next dove
naive hemlock
#

x/(x^2+4)

#

Can u click and send a pic of fresh page

#

Imma write on it

midnight coral
#

idk where to start i used the product rule

#

okay

naive hemlock
#

Hint:use quotient rule

midnight coral
#

would it work with product?

next dove
#

yes

naive hemlock
#

Yes but u need to pay extra attention

#

Imma do the product ok

midnight coral
#

ok

#

i’ve gotten this so far

naive hemlock
#

This is by product rule

midnight coral
#

like that’s the awnser?

naive hemlock
#

Yes

midnight coral
#

i’ll be honest

#

i used quotient rule

naive hemlock
#

Okok

midnight coral
#

cause it just got so confusing

#

n i’m here

naive hemlock
#

U want to check your answer

#

Okok wait

midnight coral
naive hemlock
#

,w d/dx (x/√(x^2+4))

naive hemlock
#

Check it

midnight coral
#

the awnser is right

naive hemlock
#

Okok

#

Good

midnight coral
#

but the steps is locked for me

naive hemlock
#

Enjoy

#

Ya correct steps

#

I checked

midnight coral
#

was what i doing wrong

#

it’s locked

#

i can’t access

naive hemlock
#

What

#

Idk

midnight coral
#

okay wait

#

i got it

#

finally lol

#

tysm

#

.close

pearl pondBOT
#
Channel closed

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pearl pondBOT
#
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forest sun
#

i am lost with this problem

pearl pondBOT
naive hemlock
#

Yo

#

Nah I'd win

forest sun
#

sup

naive hemlock
#

Sup

#

Oh

#

We need graph of slopes

forest sun
naive hemlock
#

Find a point

light helm
#

location of the stationary point

naive hemlock
#

Where the derivative slope is zero

#

Lol

#

We both said the same things

forest sun
#

?do we need the y values

#

i assume not as there are none

elder mica
#

where in the graph do you think the parabola have 0 slope?

forest sun
#

around -1

elder mica
#

alright and which line intersects -1?

forest sun
#

like the x axis?

#

or the acutal point on the parab

elder mica
#

nope, like the given lines

#

either black, blue, orange, or green

forest sun
#

third one?

#

i am color blind

elder mica
#

no, just say the colorr

#

which line intersects -1 at the x axis??

forest sun
#

wdym

#

i think its the third line?

light helm
forest sun
#

as so then the second

elder mica
#

uhm, just say the color?

forest sun
#

i am color blind

elder mica
#

oh alright

#

from left to right then

forest sun
#

top to bottom

#

second

elder mica
#

okay so pick blue in the options

magic wharf
#

OIUYTGFueyiwod

forest sun
#

nice its correct

magic wharf
#

hi

forest sun
#

then this one?

light helm
#

similar idea

elder mica
#

alright

#

when do you think does the middle curve or the odd curve have 0 slope?

forest sun
#

at 4, 1.5

#

so 2?

elder mica
#

nope

#

actually nvm

#

yup

forest sun
#

could you tell me the color please?

elder mica
#

the orange one

forest sun
#

let me checl

#

check

elder mica
#

those p sets aren't really colorblind friendly aren't they??

light helm
#

both 2,3 had the same intercepts
did you consider something else when choosing 2

forest sun
#

yes

#

😭

forest sun
#

so 2 looked right

forest sun
light helm
#

ok. that's fine

forest sun
#

thanks for the help

#

.solved

pearl pondBOT
#
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pearl pondBOT
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sinful frigate
pearl pondBOT
sinful frigate
#

,w solution of {lambda x+y+z=1,x+lambda y+z=0,x+y+lambda z=0}

jolly parrotBOT
pearl pondBOT
#

@sinful frigate Has your question been resolved?

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proven matrix
#

given a coordinate and a velocity vector (2-dimensional, but should be the same as 3 dimensional with a 3x2 matrix), and the coordinate and mass of a central body, is it possible to determine the ellipse of the objects path, and possibly its coordinates as a parametric function of time, according to keplers laws of motion

pearl pondBOT
#

@proven matrix Has your question been resolved?

pearl pondBOT
#

@proven matrix Has your question been resolved?

pearl pondBOT
#

@proven matrix Has your question been resolved?

pearl pondBOT
#

@proven matrix Has your question been resolved?

pearl pondBOT
#

@proven matrix Has your question been resolved?

proven matrix
#

i think it isn’t an ellipse

#

i might just resort to numerical methods

#

thanks guys o7

#

.close

pearl pondBOT
#
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regal copper
#

Very hard algebra problem. Find E

gray girder
#

3

pearl pondBOT
#
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normal dragon
pearl pondBOT
normal dragon
prime bramble
#

is this a test?

normal dragon
#

No

#

Homework

#

@prime bramble

prime bramble
#

I see.

#

regardless, I suggest you be much more clear with which question you need help with, and what exactly you're having trouble with

normal dragon
#

18

#

Question 18

#

Please

#

@prime bramble

pearl pondBOT
#

@normal dragon Has your question been resolved?

normal dragon
#

Someone help

ornate lagoon
#

there are 2 dots over x
that means acceleration right?

#

@normal dragon

#

the first part is easy, draw the free body diagram and write net force:

$F_{net} = F-kv^2$

$ma = F-kv^2$ ---(i)

terminal velocity will be achieved when the body attains equilibrium

$F = kv_{terminal}^2\implies k = \dfrac{F}{v_{terminal}^2}$

substitute this in (i)

$ma = F\left(1-\left(\dfrac{v}{v_{terminal}}\right)^2\right)$

jolly parrotBOT
#

[ᴛʜᴇ ᴇᴍᴘᴇʀᴏʀ]

ornate lagoon
#

v_terminal = 270km/h = 75m/s

#

the other parts require integration

pearl pondBOT
#

@normal dragon Has your question been resolved?

pearl pondBOT
#
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pearl pondBOT
#
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dusty mango
pearl pondBOT
dusty mango
#

uh any hints?

pearl pondBOT
#

@dusty mango Has your question been resolved?

dusty mango
#

@signal atlas did you delete something

#

<@&286206848099549185>

signal atlas
pearl pondBOT
#

@dusty mango Has your question been resolved?

pearl pondBOT
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midnight coral
pearl pondBOT
midnight coral
#

idk how i’m calculating this wrong but the answer is 1.75 and I keep getting the answer that Shawn on the screen

tender gate
#

idk who shawn is but you can start by decomposing the intergral by : int(a-b) = int(a) - int(b)

next dove
midnight coral
next dove
#

what did you typed in it?

midnight coral
#

like does this mean i have to multiply it by 10

next dove
#

so 0.0078..

midnight coral
#

i have no idea what that means

#

it means 3 numbers?

tender gate
#

you can multiply by 10^3

next dove
#

shift to 3 decimal places

midnight coral
#

oh

#

so when i get that

#

what do i write in the calculator again to get the number i said?

#

u

light helm
#

you messed up your signs

midnight coral
#

where

next dove
#

in second last line

midnight coral
#

oh yeah

#

but i noticed that

#

still got it wrong

light helm
midnight coral
#

how that the addition become into subtraction

#

because it’s two negative numbers dividing each other making it into a posative

light helm
#

but you have a - sign on the outside of the ()

midnight coral
#

yeah cause it’s the formula

light helm
#

so you effectively have 3 negs

midnight coral
#

like u minus it

#

no two negs cause of the subtraction and the one after

#

like i could also write it like this:

light helm
#

and there's another - in the denom

midnight coral
light helm
midnight coral
#

2 and 3 makes it a posayive

#

it’s two negative numbers dividing each other

light helm
#

the - on the outside distributes to all terms inside

#

yes, but you still have the - on the outside

#

$-(a+b) \redneq -a + b$

jolly parrotBOT
#

ℝαμΩℕωⅤ

midnight coral
#

oh

#

so like this

light helm
#

no

#

that's your old image

midnight coral
#

i just changed it

light helm
#

actually that's worse

midnight coral
#

dayum

light helm
#

you changed the wrong part
the part that was originally valid is now also wrong

midnight coral
#

it’s just that

#

here is what my school did

#

this makes sense

light helm
midnight coral
#

but they didn’t do that in the example

#

like can we follow that for now cause ik the signs switch

#

but we can also do that later

light helm
#

you can do stuff as long as its valid

#

you don't have to follow what they did exactly

#

you were doing fine up until the end

#

its just that you didn't distribute that - sign on the outside properly

#

they seemed to first simplify everything inside the [] which is fine

#

if you want to go that route,
the sign on the outside stays as a -

#

it was actually a bit had to see whether some of your + signs were + or -
as they were semi-erased

#

focussing on just this part

#

depending on personal preference you can go:
$$-(-2.5 + 0.125)$$
or
$$+(2.5 - 0.125)$$

jolly parrotBOT
#

ℝαμΩℕωⅤ

pearl pondBOT
#

@midnight coral Has your question been resolved?

midnight coral
#

okay

#

i finally understood that

#

tysm

#

😭😭😭

#

.close

pearl pondBOT
#
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glacial sequoia
#

How would I go about doing (c)

pearl pondBOT
glacial sequoia
#

For (b) I interlaced terms of (1/n) and (1 + 1/n) and I think I should somehow extend that pattern

rustic gate
#

how

glacial sequoia
#

the terms of odd indices converge to 0 and even indices converge to 1

rustic gate
#

i thought you were doing c

glacial sequoia
#

yeah

#

I was wondering if I could somehow extend this

rustic gate
#

well in b you couldnt actually use 0 or 1 in the sequence

long gorge
#

you can do it that way

rustic gate
#

so you're forced to approach it

#

but in c you can just use 1, 1/2, 1/3, and so on

glacial sequoia
#

Oh

#

So like

#

(1, 1, 1/2, 1, 1/2, 1/3, 1, 1/2, 1/3, 1/4 ...)

rustic gate
#

sure

long gorge
#

sounds about right

glacial sequoia
#

well that was simple

#

thanks

#

:)

#

.close

pearl pondBOT
#
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long gorge
# glacial sequoia I was wondering if I could somehow extend this

btw say we have countably many sequences converging to a, b, c, ...

a1 a2 a3 ...  converges to a
b1 b2 b3 ...  converges to b
c1 c2 c3 ...  converges to c
.
.
.

then you can put them all in one big sequence by going along the diagonals: a1, b1, a2, c1, b2, a3, ...

#

so you can do it even with the "does not contain" condition

rustic gate
#

just add like 1/πn to the sequence

long gorge
#

true

#

but the infinite interlacing idea works

pearl pondBOT
#
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glacial sequoia
eager yoke
pearl pondBOT
#

Please don't occupy multiple help channels.

eager yoke
#

sorry

#

i’ll close the other

eager yoke
regal herald
#

missing a bracket, but sure, it should work

pearl pondBOT
#

@eager yoke Has your question been resolved?

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shell socket
#

hi what is abcd here?

pearl pondBOT
latent quail
shell socket
#

oh yeah okay thank you

#

.close

pearl pondBOT
#
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brisk steeple
#

In external division of a line segment, if the ratio is negative, does placing the '-' sign on the numerator and not the denominator and vice versa, have an effect on the answer?
In Cartesian plane.

upper drum
#

it shouldn't affect the final answer

#

wait you edited?

brisk steeple
#

No, before you replied.

brisk steeple
upper drum
#

it shouldn't

#

the ratio i think will turn out to be same

brisk steeple
#

Yes, I guess my peers have a confined imagination.

#

I can imagine both ways.

#

-m/n and m/(-n)

#

Thanks

#

.close

pearl pondBOT
#
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brisk steeple
#

hi

#

I am back

pearl pondBOT
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lusty patio
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0∫6 |x-4|dx

Im supposed to solve the problem above, but im a bit confused on the interaction between finding the derivative of an ablosute value and the integration. Am i supposed to intigrate first? if so, how does that even work? if not, how do i intigrate the absolute value of the denominator after i solve for absolute value?

light helm
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do you mean
$$\int_0^6 |x-4| \dd{x}$$

jolly parrotBOT
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ℝαμΩℕωⅤ

lusty patio
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yes

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i dont know how you did that 😅

light helm
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its recommended that you split this into two integrals, applying the piecewise definition of the abs val

light helm
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(or do it geometrically)

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you "could" integrate it directly but that would involve the sign(um) function

lusty patio
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peicewise definition?

light helm
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which will be a little tedious

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$|\text{this}| = \begin{cases} \text{this}\ &\text{if } \text{this} > 0 \
-\text{this} \ &\text{if\ } \text{this}\leq 0 \end{cases}$

jolly parrotBOT
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ℝαμΩℕωⅤ

lusty patio
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ohhhhhhhhhhhhhhhhhhhhhhhhhh

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i see.

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... no i dont.

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i split the functuon into $int_0^4$ and $int_5^6$ ?

jolly parrotBOT
light helm
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not quite

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why 5 to 6 for the second integral

lusty patio
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if x < 4, the output is negative, if x = 4 the output is 0, and if x > 4 the output is positive, right?

light helm
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yeh

lusty patio
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so three integrals?

light helm
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no, two is sufficient

lusty patio
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im used to doing the absolute values in the u/|u| method

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and i think my brain is stuck on that

lethal palm
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another way u could do it is by simply graphing it, then add of the area of the 2 triangles

lusty patio
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so would i do:
$\int_0^3 x-4\ & \int_4^6 x+4$

jolly parrotBOT
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Craw
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

light helm
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no

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why 0 to 3

lusty patio
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its negative then flips positive

light helm
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you're not flipping the sign properly either

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first by using the bounds
0→3
4→6
you're missing the region for 3→4

lusty patio
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0 to 4, 4 to 6?

light helm
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and based where you're integrating, you should have either
x+ 4 or -(x+4)
(not x-4, you don't just change the sign in between)

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no need for 4→4

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that will trivially be 0

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why 1→4

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now you're missing the part from 0→1

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why are you skipping integers

light helm
lusty patio
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0 to 4 -(x+4), 4 to 6 (x+4)?

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then integrate them both seperately?

light helm
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yes

lusty patio
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but theres still the dx, which means i have to derive afterwards? or am i mistaken?

light helm
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no

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dx indicates what you're integrating with respect to

lusty patio
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ohhhhhhhhh

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so i need to find the difference between the lowest and highest bounds of the two seperate integrals, then find the differnece between the difference of the two?

light helm
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no

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you add the results from each integral

lusty patio
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so find the difference individually then add the results or add then add?

light helm
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after splitting
first interal + second integral
just follow what the sign says, evaluate normally

lusty patio
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but theyre finite intigrals, so shouldnt i solve them by differentiating the bounds?

light helm
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no

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you should not be differentiating anytyhing

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for each integral
after finding the antiderivative
eval at upper bound - eval at lower bound

lusty patio
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so, -4 and 2?

light helm
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where are those values coming from

lusty patio
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OHHH

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it would be 4 not -4

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right?

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then it would be 4 + 2 = 6?

light helm
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how are you getting 4

lusty patio
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((4-4)-(0-4))

light helm
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what were the steps before that

lusty patio
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because the bouds are 0 to 4 and the equation is -(x +4)

light helm
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what were the steps before that

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what was your antiderivative

lusty patio
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OH RIGHT

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I FORGOT abOUT THAT

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would it cancel out the negative in front of -(x+4) or no?

light helm
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wdym

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would what cancel

lusty patio
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if i intigrate, the function.

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or no

light helm
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no

lusty patio
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okay, just making sure

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so -32 +54?

light helm
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can you show all your work

lusty patio
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(-(4^2 + 4(4)) + (0^2 +4(0))) and ((6^2 +4(6) - (4^2 +4(4)))

light helm
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1 sec

lusty patio
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so (-32 + 0) and (60-32)

light helm
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sry, i mistyped a sign earlier

lusty patio
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so 28 for the second one my bad

light helm
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said (x+4), -(x+4) earlier
but that was supposed to be
(x-4) or -(x-4)
did a poor copy paste job

lusty patio
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OHHHHHHHHHH

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so 0-0 and -12 - 0?

light helm
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can you please show your work

lusty patio
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((4^2 - 4(4)) - (0^2 - 4(0))) and (-(6^2 - 4(6) + (4^2 - 4(4)))

light helm
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starting with the antiderivativves

lusty patio
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int0^4 (x-4) int4^6 -(x-4)

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which then becomes

light helm
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you mixed the (x-4) and -(x-4)

lusty patio
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?

light helm
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is (x-4) positive or negative from 0 to 4?

lusty patio
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so i need to do both ints twice, one for each (x-4) and -(x-4)?

lusty patio
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so int0^4 -(x-4) int4^6 (x-4) ?

light helm
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yes

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now integrate those

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so i need to do both ints twice, one for each (x-4) and -(x-4)?
they'll be simliar, the antiderivatives themselves will just be negatives of each other

lusty patio
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(-(4^2 - 4(4)) + (0^2 - 4(0))) and ((6^2 - 4(6) - (4^2 - 4(4))) ?

light helm
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what your antidervatives

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can you please show ALL your work

lusty patio
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int0^4 -(x-4) + int4^6 (x-4)

light helm
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  • sign in between your integrals
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what was the next step

lusty patio
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-(x^2 - 4x)|0^4 + (x^2 - 4x)|4^6

light helm
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you didn't integrate correctly

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integral of x isn't x^2

lusty patio
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x^2/2

light helm
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yes

lusty patio
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god-

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im rusty

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now i know why nothing worked

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10?

light helm
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can you please show all your woprk

lusty patio
light helm
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looks ok

lusty patio
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its 1 of the 4 answers

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i think ill go with it

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am i allowed to curse?

light helm
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try to refrain from doing it

lusty patio
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alrighy

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only 7 more questions to go...

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thanks for the help

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.close

pearl pondBOT
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Channel closed

Closed by @lusty patio

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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lilac sluice
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hi

pearl pondBOT
lilac sluice
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how does the cos term just disappear?

light helm
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got converted to (-1)^j

prime bramble
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cos(k*pi) = (-1)^k

pearl pondBOT
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@lilac sluice Has your question been resolved?

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Channel closed

Closed by @lilac sluice

Use .reopen if this was a mistake.

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Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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silver sequoia
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,w lim _{x \to \infty} {x^4 sin (1/x) + x^2} ÷ {1+x^3}

silver sequoia
faint scaffold
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Have you learned l’hospital’s rule?

silver sequoia
silver sequoia
acoustic path
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would not recommend l'hopital on this

silver sequoia
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But i dont know exactly what to do

silver sequoia
acoustic path