#help-39

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daring wedge
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OML

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tf is happening

crude echo
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First line iss

daring wedge
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What is this then dude

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But..

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I don't get it dude

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Someone on YouTube

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Told me that this is

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The parts thingy

crude echo
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Do you know all the values in first eq.

crude echo
daring wedge
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Is this the corect one

crude echo
daring wedge
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Can you help me understand it

crude echo
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Sure

daring wedge
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What is happening in the last term

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After the negative sign

crude echo
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So we basically know what U And V are

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Rightt

daring wedge
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Yup

crude echo
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Then what is integration V ?

daring wedge
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Ummm

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Integration of e^2x is e^2x/2

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Right??

crude echo
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Yeah

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And du/dx ?

daring wedge
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Nah but, In the second term, what we do is integrate the derivative of u and multiply it with the integrated form of v?

crude echo
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Yeah

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Right

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So ?

daring wedge
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That's it?

crude echo
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Yeah

daring wedge
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Ok I'ma solve the part one now

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I HOPE I CAN THIS TIME

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it's the 5th attempt

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I was using the wrong rule all the time lmao

crude echo
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Happens

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Dw

daring wedge
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๐Ÿ˜ข

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Integ is hard

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I loved finding derivatives

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But integ is much harder duse

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Dude

crude echo
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It'll be easy

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After sum practice

daring wedge
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Check the first linee

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Did I writ it correctly

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The parts rule

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@crude echo

crude echo
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Is it same?

daring wedge
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no

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ok ive corrected it

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thx

pearl pondBOT
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@daring wedge Has your question been resolved?

pearl pondBOT
#
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pearl pondBOT
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sterile turtle
#

hi, how would I do c)?

pearl pondBOT
sterile turtle
#

i thought it would be (10C1 x 2)/10C2

grim fractal
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Well once the first person sits down, there are 9 seats remaining. How many of those seats are next to the first person?

sterile turtle
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2

grim fractal
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so what is the answer

sterile turtle
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im having trouble understanding

grim fractal
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2/9?

sterile turtle
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ah

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but why isnt it that we do 10C1 for the first person

grim fractal
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Can you explain why you think it's 10C1

sterile turtle
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so we fix the first person, but whats saying the first person is part of the comittee

grim fractal
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wdym

sterile turtle
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hmm like

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from the ten we chose 2 to be art of the committee

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so i thought that was 10C2 as the major probability

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and then from the 10 we choose 1 to be the frist person

grim fractal
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I think it's asking to just consider two specific people: what is the probability they sit by each other

sterile turtle
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and then x2 for the people next to them

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ahhh

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that makes more sense

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thanks

#

.close

pearl pondBOT
#
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rancid jay
#

Can anyone help with this. its precalculus 2 on the circles topic:

A small radio transmitter broadcasts in a 46 mile radius. If you drive along a straight line from a city 54 miles north of the transmitter to a second city 56 miles east of the transmitter, during how much of the drive will you pick up a signal from the transmitter?

elfin walrus
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now how can you get the line segment thats the path of the car

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if you know it goes through the points (0,54) and (56,0)

rancid jay
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is it using soh cah toa?

elfin walrus
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no

rancid jay
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hmm

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it would go up 54 on the x axis, then right 56 on the y

elfin walrus
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how could you get the slope of the line

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because remember a line is slope * x + b

rancid jay
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ohh would the slope be 28/27

elfin walrus
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think about it

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you go from a higher point to a lower one

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so should the slope be positive or negative

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remember slope is rise/run

rancid jay
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ohh so then it would be negative right

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my bad if im wrong havent took a math class in a minute ๐Ÿ˜ญ

elfin walrus
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the run is 56

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the rise is -54

rancid jay
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ahh, so -54/56, which is negative correct

elfin walrus
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yeah

rancid jay
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-0.96

elfin walrus
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so

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which points do you think are important here

rancid jay
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te ones intercepting withthe circle

elfin walrus
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yeah

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and how can you find those

rancid jay
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not sure ..

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the one on the top is 9.5, somethign

elfin walrus
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so

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you know the equation of the line is -27/28x + 54

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which means y = -27/28x + 54 for the line

rancid jay
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okay

elfin walrus
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what do you know about the y values for the circle and the line at the two intersecting points

rancid jay
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that the distance between them will be the miles

elfin walrus
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no i mean the

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here just focus on 1

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what do you know about the y values of the circle and the line at this point

rancid jay
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yes i think its 45.5

elfin walrus
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cuz you should also know the proper way to do it if you have to on pen and paper

rancid jay
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Yeah he doesnt care

elfin walrus
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ok but

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what i was tryna say is

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the y values are equal

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at the points of intersection

rancid jay
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ohhh

elfin walrus
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so for the circle we have x^2 + y^2 = 46^2

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which means y = sqrt(46^2-x^2)

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and for the line we have y = -27/28x + 54

rancid jay
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Okay got it

elfin walrus
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we can combine these to get sqrt(46^2-x^2) = -27/28x + 54

rancid jay
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okay

elfin walrus
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and then you would have to solve that

rancid jay
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ohh that makes sense

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okay ima solve it real qwuick

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I got x = 44.688

elfin walrus
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there should be two solutions

rancid jay
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also x = 9.286

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9.276*

elfin walrus
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yes

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do you know the quadratic formula?

rancid jay
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I did but i forgot it bruh

elfin walrus
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cuz thats how you could get the exact answer

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not just the decimal

rancid jay
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ohh i see

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so with these 2 equations, only one of them is right

rancid jay
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Like how would i get the final answer of miles

elfin walrus
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remember the car is driving on this line

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so you want the distance between the two intersection points

rancid jay
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okay

elfin walrus
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do you remember how to get distance between two points

rancid jay
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slighltly but not really

elfin walrus
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its sqrt((x1-x2)^2 + (y1-y2)^2)

rancid jay
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ohh okay so i would plug in those points for x and y right

elfin walrus
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you got the two x coordinates

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you can plug them into the equation of the line to get the two y coordinates

rancid jay
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its sqrt((44.688(1)-(9.276)2)^2 + (y1-y2)^2)

elfin walrus
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its just to show that they are different x's

rancid jay
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Ohh my fault

elfin walrus
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its like

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x_1

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and x_2

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imagine if they were a subscript

rancid jay
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so its sqrt((44.688-9.276))^2 + (y1-y2)^2)

elfin walrus
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yes

rancid jay
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and i solved it and got sqrt -41.293376 + (y1-y2)^2

elfin walrus
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this is what i mean

rancid jay
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ohh

elfin walrus
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which goes to this

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then you just need to find y1 and y2

rancid jay
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Ohhh i tihnk i wrote it wrong

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okay

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yea im lost bruh

elfin walrus
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so

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the equation of the line is -27/28x + 54

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what does y equal when x equals 44.688

rancid jay
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10.93?

elfin walrus
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yeah

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and what does y equal when x equals 9.276

rancid jay
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45.055

elfin walrus
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yeah

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so now just plug those in for y1 and y2

rancid jay
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i did it and got 57.175

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wait actually 66.244

elfin walrus
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as the final answer?

rancid jay
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Yeah after plugging both the y's into the euation and solving

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but it wasnt correct as the final ansewr

elfin walrus
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this is what i got

rancid jay
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ohh, i think i probably messed up soimehwere

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i just did it again and got the same answer

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and it worked

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thank you so much i really appreciate it

elfin walrus
#

np

pearl pondBOT
#

@rancid jay Has your question been resolved?

pearl pondBOT
#
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hazy radish
#

can someone explain to me what the difference between standard matrix multiplcation modulo 2 and boolean matrix multiplication?

uneven smelt
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it should be the same

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modular arithmetic is a homomorphism

hazy radish
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Like here

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row1 column 4

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in boolean its 1

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but in standard its 0

uneven smelt
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oh nvm sorry

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i read wrong sorry

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  • 0 1
    0 0 1
    1 1 0
  • 0 1
    0 0 0
    1 0 1

and
^ 0 1
0 0 0
1 0 1

or 0 1
0 0 1
1 1 1

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they act differently addition multiplication vs and, or

hazy radish
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im not sure i follow

uneven smelt
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they do different things so u get different results

hazy radish
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so what does each one mean?

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i know how to do them

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but the results what do they mean

pearl pondBOT
#

@hazy radish Has your question been resolved?

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โ€ข Type the command .close to free the channel when you're done.
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stuck widget
#

how would I show the reasoning it is closed under addition and multiplication with a polynomial like this?

modern crest
#

we can use the property that the derivative of the sum of two functions is the sum of their derivatives, so (p+q)''(9) = p''(9) + q''(9)

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you can do a similar operation on the 9(p+q)'(9) term and then rearrange to show we get zero

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scalar multiplication is pretty much the same process, just using the fact that for a scalar k, (kp)' = kp'

stuck widget
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sorrry for late reply

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how would you rearrange to make it get zero?

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I'm not the greatest when it comes to whole polynomials and their properties

modern crest
#

okay so if we split each derivative up separately using the fact i said earlier we get
(p+q)''(9) + 9(p+q)'(9) = p''(9) + q''(9) + 9p'(9) + 9q'(9)

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does this make sense?

stuck widget
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ok I get that

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OHH

modern crest
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alright, then we can rearrange and add some parenthesis and get
(p''(9) + 9p'(9)) + (q''(9) + 9q'(9))

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now what do we know about p''(9) + 9p'(9) and q''(9) + 9q'(9)?

stuck widget
#

oh we rearrange and since we know they equal to 0 (given)

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therefore its closed

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and its the same with scalar isn't it

modern crest
#

yep, exactly!

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yeah, it's pretty much the same thing

stuck widget
#

I NEVER THOUGHT OF THAT OHH

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I thought we would have to expand to like ax^4+bx^3.....

modern crest
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oh yeah that would be painful LOL

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it would work... eventually...

stuck widget
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thanks isabelle

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just one quick one, how would you do the zero vector?

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I already did it but I am wondering if I could've made it smaller

modern crest
#

so the zero function is just 0(x) = 0. so as long as 0''(9) + 90'(9) = 0

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and ofc 0' and 0'' are just zero everywhere as well, so it works out

stuck widget
#

huh

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I expanded it to the ax^4 and replaced all the constants with 0's

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hopefully thats the same :V

modern crest
#

yeah it is, that works too

stuck widget
#

oh perfect

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thanks isabelle, your a life saver ๐Ÿ™ ๐Ÿ™ ๐Ÿ™

modern crest
#

i just usually get in the habit of using more general facts instead of the specific facts of that space (when possible), since you'll often work with vector spaces where you can't plug in constants

stuck widget
#

true, really good advice

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I just never knew I could maniuplate a polynomial like that

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thanks for the help!

modern crest
#

np!!

pearl pondBOT
#

@stuck widget Has your question been resolved?

stuck widget
#

.close

pearl pondBOT
#
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pearl pondBOT
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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sick breach
#

how do i find the area of the shaded region

stoic pecan
#

oh god

#

i remember this question

#

you gotta draw some triangles

stoic pecan
#

thats the idea

pearl pondBOT
#

@sick breach Has your question been resolved?

sick breach
stoic pecan
sick breach
#

its 14

stoic pecan
#

what happens if you subtract it

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what do you get

sick breach
#

um

stoic pecan
#

lemme bust out ms paint

#

let me cook

sick breach
#

๐Ÿ™

stoic pecan
#

okay its shit but like

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big part - small

sick breach
#

so do i find the sector area?

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and the triangle?

stoic pecan
#

the arc area yes

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yes

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good

sick breach
#

ohh

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ok

stoic pecan
#

do you see it yet?

sick breach
#

i think i do

stoic pecan
#

i hope you do

sick breach
#

so its 2 times (sectorarea- triangle area)

stoic pecan
#

yep

sick breach
#

ohhh

stoic pecan
#

or 4x if you use the mini area

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easy once you see it right

sick breach
#

yeah

stoic pecan
#

now go solve it

sick breach
#

ight

#

one sec

sick breach
stoic pecan
#

i got no idea i didnt do it

#

uhh gimme a sec

sick breach
#

okok

stoic pecan
#

what is u?

sick breach
#

i got 123 cm^2

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or units

stoic pecan
#

8.17505543965

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i got 33

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send working?

sick breach
#

๐Ÿ’€

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wait what was the internal angle u found

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for the sector

stoic pecan
#

36.8698976458

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i did half the sector

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so double if you did the full thing

sick breach
#

wait i got 106 wtf

stoic pecan
#

how

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thats like

sick breach
#

i just wrote tan 8/6

stoic pecan
sick breach
#

tan inverse

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8/6

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then get 53

stoic pecan
#

6/8

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its 6/8

sick breach
#

and times by two

#

oh

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๐Ÿ˜ญ

stoic pecan
#

at least u got the rest of it right

#

maybe

sick breach
#

yh lemme just plug it all in

#

what area did you get

#

i got 33

#

thank you

#

.close

pearl pondBOT
#
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โ€ข Type the command .close to free the channel when you're done.
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prime bane
#

k is supposed to be 18 but I got 1.8

pearl pondBOT
prime bane
#

Can someone help

light helm
#

you need to pay attention to units

prime bane
#

CM and seconds match up right?

#

Ohh

#

It's supposed to be m and s

light helm
#

proportion is for length in metres,
you're asked about when l is a certain number of cm

prime bane
#

So if I convert the cm to m before starting I'm good right??

light helm
#

yeh

prime bane
light helm
#

show work

prime bane
#

Nvm

#

It's correct

#

Tysm

prime bane
light helm
#

what's the intended answer

prime bane
light helm
#

that seems to be an error on their end

#

,calc 18sqrt(4.5)

jolly parrotBOT
#

Result:

38.183766184074
prime bane
#

Cuz I am getting the 3'rd one wrong too

light helm
#

show your work and their answer

prime bane
prime bane
light helm
#

,W (7/18)^2

prime bane
light helm
#

results the same

prime bane
#

But it does not match the textbook answer

light helm
#

again pay attention to units

prime bane
#

I checked it a 100 times

light helm
#

can you convert
0.151m to cm?

prime bane
#

15.1cm

light helm
#

no

prime bane
light helm
#

it's correct now

prime bane
light helm
#

so yeh, it's the same result as what they have

#

you said
15.1m earlier

prime bane
#

There was no need to

light helm
#

you don't have to

#

it's just that you thought that what you and they had was completely different

light helm
#

when in fact they're just different ways to express the same result

prime bane
#

The answer is different

#

Ohh the mentioned cm

#

I get it

light helm
#

yes...

prime bane
#

What about b

light helm
#

like I said, pay attention to units

prime bane
#

B has no units

light helm
#

b as mentioned earlier is just a mistake on their end

prime bane
#

Tysm

#

.close

pearl pondBOT
#
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โ€ข Type the command .close to free the channel when you're done.
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tired saddle
#

How do I go about solving this?

pearl pondBOT
tired saddle
#

I dont really know where to start tbh

modest badge
#

Well logarithms are the inverse of exponentiation

modest badge
tired saddle
#

Oh would it just be -3 and 1/2?

midnight haven
tired saddle
#

Alright thanks

pearl pondBOT
#

@tired saddle Has your question been resolved?

#
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โ€ข Type the command .close to free the channel when you're done.
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warm osprey
#

I find this difficult to accept. My reasoning is this:
consider a = b+e for all e > 0
This theroem tells us that a = b now
but if a = b then we have a = a + e => e = 0
But we started with e > 0 thus this is a contradiction???
What have I done wrong?

vestal tapir
#

this says "a = b+e" is never true

#

what you considered can't exist, and that's what you proved, and that's also what they were proving in the first place

warm osprey
#

oh lol thanks

#

.close

pearl pondBOT
#
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vestal tapir
#

actually i'm confused idk what i'm saying

warm osprey
#

.reopen

pearl pondBOT
#

โœ…

vestal tapir
#

like, "a = b+e for all e > 0" is already absurd

#

there can't be multiple e that satisfy it

warm osprey
#

Oh yeah fair

vestal tapir
#

but that's maybe not the same as what we were trying to prove

#

that's the part idk

#

what they say after "it means" is clearly true, if a > b, then a is not less than any number larger than b, cuz a = a

pearl pondBOT
#

@warm osprey Has your question been resolved?

pine jay
#

Also I think itโ€™s worth mentioning that the premise does not say that there must be an equality, itโ€™s an or statement and say if there was an equality for all such epsilonโ€™s it would just be vacuously true.

On the other hand itโ€™s also good to note in general that we can have an inequality for all epsilonโ€™s which may have an equality for some specific epsilon; I donโ€™t think this is the case here(?) but itโ€™s good to remember what the quantifier means here, itโ€™s essentially a bunch of different inequalities

pearl pondBOT
#
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languid heart
#

what does it mean when someone says parallel lines meet at infinity

languid heart
#

parallel lines have the same gradient

#

so isnt it impossible

#

for them to ever

#

intersect

#

or touch

#

?

glacial sequoia
#

you never reach infinity so it's all good

glacial sequoia
#

If you take two lines that are almost parallel, you'll see they intersect very "far away"

#

So as you keep getting closer and closer to true parallel, you'll find the point of intersection gets away further and further, the tangent function, tan(x), encompasses this in a way

#

You could try this for yourself on desmos

languid heart
#

but if the lines are

#

completely parallel

#

they cant intersect at all?

glacial sequoia
#

They don't

#

You can't show me infinity on a number line anyways

glacial sequoia
#

Do you understand what a limit is?

languid heart
glacial sequoia
#

No worries

#

I expected that

languid heart
#

but i've seen shit like 0 --> infinity

#

๐Ÿ’€

glacial sequoia
#

Right, don't worry about it for now

#

The point is to think of lines that are almost parallel, maybe their slopes differ by 0.0000001, the point of interesection is at such a large distance

#

This distance is increasingly large as the lines tend towards being trult parallel

glacial sequoia
#

When they are, the distance is immeasurable, and some people pass this off as them intersecting at infinity

glacial sequoia
#

Infinity does not work the same way as a large number

#

It's not 100

#

It's not 1000

#

It's nothing you can think of

#

So "intersecting at infinity" is somewhat nonsensical

languid heart
#

we have been taught to make infinity=30000

#

as we cany

#

cant

#

imagine

#

it

glacial sequoia
#

Yeah, the point of that is to make it large enough

glacial sequoia
#

So that it doesn't mess shit up for smaller inputs

#

If your input itself was 30,000 then you would set infinity to be 30,000,000,000

languid heart
#

ohk so basically they mean that the point of intersection is like really really far?

#

and thats basically intersecting at infinity

glacial sequoia
#

They don't intersect, like you say

autumn fossil
autumn fossil
#

"infinity" has no meaning there

languid heart
#

๐Ÿ’€

glacial sequoia
#

Infinity hasn't been sold off to students in the right way

#

All you need to know is that let the infinitiy people keep their yap up, saying that they don't intersect won't cause you harm

pearl pondBOT
#
Channel closed

Closed by @languid heart

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languid heart
#

i had another question, why is circle just a line

#

.reopen

pearl pondBOT
#

โœ…

glacial sequoia
#

Same shit

#

As your radius gets very very large

#

The circle begins to look like a line

#

So some people say a line is just a circle with radius infinity

languid heart
#

the diameter increases

#

as well

glacial sequoia
#

yes

languid heart
#

so its increasing both upwards downwards left and right

#

that just makes a bigger circle

#

i guess my imagination is not up to the level

glacial sequoia
#

The first image is a section of a circle of radius 1

#

notice how I'm only looking at 4 boxes

#

The second image is the same section but the radius is 100

#

Notice how it's much flatter?

glacial sequoia
#

It's like how you know the earth is curved but if you look around, the horizon looks like a straight line

languid heart
#

but the only reason its a straight line is cuz the circle is too large

glacial sequoia
#

Yes

languid heart
#

and one last thing , if we take half a disc, like a semicircle

#

why does it have

#

infinite

#

edges

glacial sequoia
#

Well it doesn't again

#

Damn the infinity peeps really told you some stuff

#

I can't use desmos for this

#

Imagine you have a triangle

languid heart
glacial sequoia
#

Like that

#

Now we cut off the top

languid heart
#

ohk

vital estuary
glacial sequoia
#

we get a quadrilateral

#

Now imagine we cut off the top two corners

languid heart
#

๐Ÿ’€

glacial sequoia
#

We cut the top off the triangle

languid heart
glacial sequoia
languid heart
#

OHH

glacial sequoia
#

Now we have a hexagon

#

So you keep cutting and cutting and cutting

#

So some imbecile would say it has infinite edges

#

But it doesn't

languid heart
#

?

vital estuary
#

i feel like whoever taught you these infinity concepts was trying to confuse you

languid heart
#

and that u cant imagine it

vital estuary
#

infinity is a concept

#

its not a number

glacial sequoia
#

Not in math here

languid heart
#

a video

#

so that i can understand what infinity actually is

glacial sequoia
languid heart
#

if we keep

#

cutting

glacial sequoia
#

Yes but it's also never truly a semicircle

#

It just looks like one because our eyes are trash

languid heart
#

thanks a lot

#

.close

pearl pondBOT
#
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#
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midnight haven
#

Help

pearl pondBOT
midnight haven
#

.close

pearl pondBOT
#
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junior pawn
#

about power series, since there're polynom in x are they C infinite?

tropic saddle
#

they arent polynomials. polynomials are finite sums

#

power series might not even converge

pearl pondBOT
#

@junior pawn Has your question been resolved?

junior pawn
pearl pondBOT
#

@junior pawn Has your question been resolved?

pearl pondBOT
#

@junior pawn Has your question been resolved?

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pearl pondBOT
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errant wasp
#

I got a (for me impossible to even comprehend) math question soo i hope someone can help me

I need to calculate the max speed and acceleration to said speed of an object with only 2 measurements

Measurement 1: 0 to 20 meters in 3 seconds from standstill

Measurement 2: 0 to 80 meters in 6 seconds from standstill

These are both with the same object and same accelleration, i just have no clue what it is

errant wasp
#

So basically 0 - 20m in 3 seconds and 20 - 80m in 3 seconds

calm wing
#

pretty certain that is not constant acceleration

#

or wait hold up

calm wing
#

since the initial velocity is 0, u=0

#

so you are left with $s = \frac{1}{2}a t^2$

jolly parrotBOT
#

artemetra

calm wing
#

solve for a

#

in both cases it ends up being ||40/9 ms^-2 which is around 4.444||

errant wasp
#

I should mention i'm horrible at maths

#

And what would the maximum speed end up being with a accelleration of that?

calm wing
#

in which experiment?

#

the final speed is different for them

errant wasp
#

The 80m one

calm wing
#

i know the answer but let's find it together

errant wasp
#

Okie

calm wing
#

have you seen any of these before?

#

like any formula here

errant wasp
#

Uhh no

calm wing
#

okay

#

these are called suvat formulas and they are super handy for solving kinematics-related problems

#

s is for displacement
u is for initial speed
v is for final speed
a is for acceleration
t is for time

errant wasp
#

So u is 0, v is ?, t is 6 seconds and accelleration is 4.44?

calm wing
#

precisely

#

and s is 80

#

so if you want to find the final speed you use the very first one

#

v=u+at

#

since u is 0, you can rewrite it as v=at

errant wasp
#

At being accelleration / time?

calm wing
#

no, acceleration times time

#

a*t

errant wasp
#

Ah right

#

So 4.44 x 6?

#

Being 26,64

calm wing
#

yep

#

that's the answer

errant wasp
#

And thatd be the final speed in 80 meters in kmh?

calm wing
#

yes but not in km/h

#

it will be in meters per second

errant wasp
#

oh

#

Damn

#

96kmh

#

That is pretty damn fast

#

Thank you for the help

calm wing
calm wing
#

always welcome to help

#

if you don't have any more questions or doubts type ".close"

errant wasp
#

Alrighty

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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midnight haven
pearl pondBOT
#

Please don't occupy multiple help channels.

midnight haven
#

what is this formula

somber needle
#

Just seeing it makes my brain crazy

midnight haven
# somber needle Just seeing it makes my brain crazy

P is the hypothetical economic parameter (e.g., price level, profit, etc.).
โ€ข N is the number of consumer segments.
โ€ข C_i is the consumption function for the i -th segment.
โ€ข \mu_i and \sigma_i are the mean and standard deviation of the i -th segmentโ€™s income distribution.
โ€ข \zeta(j) is the Riemann zeta function.
โ€ข \Gamma\left(\frac{j}{2}\right) is the Gamma function.
โ€ข \lambda is a fictitious decay constant.
โ€ข \theta is an arbitrary angle.
โ€ข \pi is the mathematical constant pi.
โ€ข i is the imaginary unit.
โ€ข \hbar is the reduced Planck constant.
โ€ข c is the speed of light.
โ€ข k_B is the Boltzmann constant.
โ€ข T_i is the temperature-like variable for the i -th segment.
โ€ข GDP is the Gross Domestic Product.
โ€ข I(t) is the investment over time.
โ€ข r is the discount rate.
โ€ข \alpha is a scaling exponent.
โ€ข K is the number of production factors.
โ€ข \beta_k is a coefficient for the k -th production factor.
โ€ข Q_k is the quantity of the k -th production factor.
โ€ข Q_0 is a baseline quantity.

pearl pondBOT
#

@midnight haven Has your question been resolved?

#
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#
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charred niche
pearl pondBOT
charred niche
#

how do i do this

#

?

silver nest
#

the 2 is multyplying the whole 5log2(4)?

naive orbit
#

i would say it is 5log16(2)

silver nest
#

maybe 10 log2(4) => log2(4^10) => log2(2^2^10)

#

log2(2^20)

#

so 20log2(2)

#

so20(1)

#

so the answer is 20

charred niche
#

or

#

logbase16 2^5

#

but i simplified it

charred niche
charred niche
silver nest
#

oops, I did something wrong

naive orbit
charred niche
silver nest
charred niche
#

i can give you the original question

#

if u want

naive orbit
#

please

charred niche
#

its evaluate logbase16 52 - logbase16 7 + logbase16 4

charred niche
#

the little number

#

wait no the answer is 5/4

#

woops

naive orbit
#

yep

last moth
charred niche
last moth
# charred niche

so, the question is what power you need to raise 2^4 to in order to get 2

naive orbit
charred niche
#

okay

#

before i simplified it

#

logbase16 32

#

and then i got stuck

#

yeah

charred niche
#

i didnt knwow that

#

what the

#

oh

#

i got it

#

thanks

#

.close

pearl pondBOT
#
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naive orbit
#

no problem

pearl pondBOT
#
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brittle onyx
#

Iโ€™m confused

pearl pondBOT
brittle onyx
#

Can any1 tell me where I made the made the mistake in this

#

<@&286206848099549185>

warm current
#

That'll help you finish up

terse scaffold
#

ignore the plus at the top

pearl pondBOT
#

@brittle onyx Has your question been resolved?

brittle onyx
#

.close

pearl pondBOT
#
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pearl pondBOT
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visual moon
#

dumb question but im not understanding how the lcd is x^3 and not x^3x^2?

visual moon
#

1?

tulip ore
#

sorry, LCM of 8 and 4

#

(or LCD of 1/8 and 1/4)

visual moon
#

8

tulip ore
#

not 8 * 4, right

#

(because 4 is a factor of 8)

visual moon
#

yea

#

sorry i dont understand how that works with the variables

tulip ore
#

say you have x * x * x and x * x

#

compare this to 2 * 2 * 2 and 2 * 2 which we just did

#

LCM of x^3 and x^2 is x^3, not x^5

#

because x^2 is a factor of x^3

#

does that make sense

visual moon
#

not really ;-; sorry

tulip ore
#

do you know what LCM means

visual moon
#

lowest common multiple, like if im adding/subtracting fractions with different demoninators, i find a multiple that fits into both

tulip ore
#

alr

#

now say you have 1/x^2

#

and you multiply this fraction by x/x

#

what would you get

visual moon
#

i cant use the x method where i multiple the demons by the top and bottom of the other fraction and vice versa?

tulip ore
#

no idea what that means

#

lets just do things simple here

#

what is 1/x^2 * x/x

tulip ore
visual moon
tulip ore
#

yep

visual moon
#

fractions just make my brain turn off

tulip ore
#

what about fractions with numbers

#

we'll need to start somewhere where youre faster

sonic patrol
visual moon
#

like i do this basic mathod for previous questions

sonic patrol
#

I see I see

tulip ore
#

thats not how you calculate LCD for regular fractions

#

so it wont be the LCD for fractions with variables

#

say you have $\frac18+\frac14$

visual moon
#

i see

jolly parrotBOT
tulip ore
#

you recognized that the LCD here is 8

sonic patrol
#

It is true that in general $\frac ab + \frac cd = \frac{ad + bc}{bd}$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

But this isnโ€™t always the most efficient way to add two fractions

tulip ore
sonic patrol
#

Maybe fractions are hard cause itโ€™s the first time you meet an equivalence relation

tulip ore
#

now part of what you did to recognize the LCD is to factor 8 and 4

#

8 factors into 2, 2, 2
4 factors into 2, 2

sonic patrol
#

Does it make sense that the lowest common multiple of $x^3$ and $x^2$ is $x^3$?

jolly parrotBOT
#

Pseudonium

visual moon
#

i dont see why the lowest common multiple for x^2 is x^3

sonic patrol
#

I see I see

visual moon
tulip ore
#

that works

sonic patrol
#

I guess thereโ€™s kind of 2 related but different statements here

tulip ore
#

you can do that to break down x^3 and x^2 to find the LCM of x^3 and x^2

tulip ore
sonic patrol
#

Itโ€™s true that $\forall a \in \mathbb{N}, \text{lcm}(a^3, a^2) = a^3$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

Itโ€™s also true that as polynomials, $\text{lcm}(x^3, x^2) = x^3$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

these are technically different

#

and I guess really youโ€™re using something like the second result..

#

Like, itโ€™s very possible that youโ€™ve only seen lcm discussed in the context of numbers, right?

#

You know what it means to find the lcm of 5 and 10

#

Of 27 and 34

#

Or any other pair of numbers

#

But maybe itโ€™s unclear what the lcm of x^2 and x^3 even means

visual moon
#

thank you both of you

visual moon
#

and watched a video

#

i got x^3 yea

tulip ore
#

nice

visual moon
#

x^2 *x

tulip ore
#

thats correct

#

if you look in the problem you posted,

#

theres a typo so maybe not

#

,,\lim_{x\to0}\qty(\frac{\sin(2x)}{x^3}+\frac b{x^2})
\=\lim_{x\to0}\frac{\sin(2x)+bx}{x^3}

jolly parrotBOT
tulip ore
#

this is what was done

#

youll see there that * x being done, since afterwards b has an x next to it

visual moon
#

hmmm

sonic patrol
#

Yeah the point is that $\frac{b}{x^2} = \frac{b x}{x^3}$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

Whenever x is nonzero so that both sides make sense

visual moon
#

oh

sonic patrol
#

This is part of what makes fractions so hard

#

$\frac 12 = \frac 24$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

Theyโ€™re not, like, literally the same latex symbols or anything

#

But they represent the same thing

#

Even though they look different

#

Itโ€™s a very analogous situation to $\frac{b}{x^2} = \frac{ b x}{x^3}$

jolly parrotBOT
#

Pseudonium

sonic patrol
#

The two sides arenโ€™t literally the same latex symbols

#

But they represent the same thing

#

And maybe it just takes getting used to..

visual moon
#

thank you, yea i gotta do more practice

sonic patrol
#

In more advanced mathematics, thereโ€™s a name for this kind of concept

#

An โ€œequivalence relationโ€

#

Itโ€™s probably beyond what you need to know at the moment

#

But itโ€™s this idea of, even if things donโ€™t literally look the same, there might be a sense in which theyโ€™re the same

visual moon
#

interesting, cool to know

pearl pondBOT
#

@visual moon Has your question been resolved?

#
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strange quiver
#

6i no clue where to start

pearl pondBOT
west sapphire
#

do you have the characterization of contininuity in terms of inverse images of functions?

viscid dew
#

As someone who's never actually done any metric spaces, my intuition is to consider the continuous function f(x)-x
but hey, I might be completely insane

strange quiver
west sapphire
#

try applying that to f(x)-x as suggested by nameless individual

strange quiver
pearl pondBOT
#

@strange quiver Has your question been resolved?

strange quiver
pearl pondBOT
#
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sour wasp
# strange quiver 6i no clue where to start

the maximum distance will be bound by the sum of the diameters and the distance between the sets
d(x,y)โ‰คdiamA+diamB+d(A,B)
therefore d(AโˆชB)โ‰คdiamA+diamB+d(A,B)

strange quiver
warm current
#

@strange quiver

strange quiver
warm current
strange quiver
#

Nope

warm current
#

.close

pearl pondBOT
#
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daring wedge
#

What do I do next

pearl pondBOT
daring wedge
#

How do I integrate the x/โˆš1-xยฒ

quiet sentinel
#

x is basically almost the derivative of (1-x^2) already

quiet sentinel
#

ya

daring wedge
#

Mr helpful stranger

#

Hoorah Ig

quiet sentinel
#

yay

pearl pondBOT
#

@daring wedge Has your question been resolved?

pearl pondBOT
#
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pearl pondBOT
#
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ruby trail
#

What's the next step after getting the general solution?

pearl pondBOT
#

@ruby trail Has your question been resolved?

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Remember:
โ€ข Ask your math question in a clear, concise manner.
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โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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pulsar stump
#

how to find all partial limits for the sequence?

cursive wraith
pulsar stump
cursive wraith
#

like

#

a+b = a(1 + b/a)

#

i forced factorization by a

pulsar stump
cursive wraith
pulsar stump
pulsar stump
#

i know how to use squeeze theorem for 2 id say

#

but how do i prove there arent any other limits?

#

like partial ones

cursive wraith
pulsar stump
pulsar stump
cursive wraith
pulsar stump
cursive wraith
#

show that the left stuff has limit 1

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and find all partial limits of the sin

#

then do limit * partial limit theorem

pulsar stump
cursive wraith
#

n = 1, n=2, n=3,...

pulsar stump
cursive wraith
#

you'll see it pretty quick

inland ivy
#

What are partial limits?

cursive wraith
inland ivy
inland ivy
cursive wraith
pulsar stump
jolly parrotBOT
#

Ayanokoji

pulsar stump
#

.close

pearl pondBOT
#
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pearl pondBOT
#
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โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
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sharp smelt
#

to prove sin(x)<x is the taylor series overkill

sharp smelt
#

like am I overthinking this

#

sin(x)= x-x^2/!...

limber oasis
#

it is

#

||MVT|| suffices

sharp smelt
#

that $f'(c)=f(b)-f(a)/(b-a)$?

jolly parrotBOT
#

ฦ’(Why am. I here)=I don't Know

sharp smelt
#

hmm

#

I guess I could prove that the mean is less than 0?

limber oasis
#

more like sin(x) = sin(0) + sin'(c)x

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conclude

#

technically two steps because of a detail

sharp smelt
limber oasis
#

I insist

cursive wraith
#

no sin'(c)

sharp smelt
#

that would be sin(x)=cos'(c)x

limber oasis
#

no

cursive wraith
#

no

limber oasis
#

apply the theorem properly

sharp smelt
limber oasis
#

yes

sharp smelt
#

that means sin(x)/x is always between or equal to -1 and 1

#

from which I can conclude that $sin(x) \leq x$?

jolly parrotBOT
#

ฦ’(Why am. I here)=I don't Know

cursive wraith
#

there's a case step missing

sharp smelt
#

hmm?

cursive wraith
#

like

#

1/(-2) is between -1 and 1

#

is 1 <= -2?

sharp smelt
cursive wraith
#

ok

sharp smelt
cursive wraith
#

?

sharp smelt
#

oops

jolly parrotBOT
#

ฦ’(Why am. I here)=I don't Know

sharp smelt
#

$\implies sin(x) \leq x$

cursive wraith
#

sure, why?

cursive wraith
jolly parrotBOT
#

ฦ’(Why am. I here)=I don't Know

sharp smelt
cursive wraith
#

again, what's the problem with my method

#

where's the flaw and why is it a flaw

sharp smelt
#

I dont know what your method is, sorry

cursive wraith
#

1/(-2) is between -1 and 1
thus 1 <= -2

cursive wraith
limber oasis
#

he's evaluating your inequalities at x=-2

sharp smelt
#

oh , right

#

this is only true for $x \geq 0$

jolly parrotBOT
#

ฦ’(Why am. I here)=I don't Know

cursive wraith
#

at least this is an improvement

sharp smelt
#

0

#

my bad

cursive wraith
#

yeah better

#

so x > 0 there I agree

#

because you take sin(x)/x <= 1

#

and you multiply by x

#

all good

#

now, x = 0? x < 0?

sharp smelt
#

this sin't true any more

#

sin(x)>x for x <0

cursive wraith
#

yep

sharp smelt
#

thanks!

#

.close

pearl pondBOT
#
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pearl pondBOT
#
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Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

daring wedge
pearl pondBOT
daring wedge
#

How to change into partial fractions for the top most part

#

Do I have to divide

#

Or is already a proper frac

oblique river
jolly parrotBOT
daring wedge
oblique river
#

numerator's degree is 3, denominator's is 4

daring wedge
#

It should be Dx +E

light helm
#

you can split the fractions like that when you have repeated factors

daring wedge
#

Cuz the denominator has degree w

oblique river
daring wedge
#

2

daring wedge
#

What

#

Guess I'll have to revise partial fractions