#help-39

1 messages · Page 109 of 1

pearl pondBOT
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@midnight haven Has your question been resolved?

midnight haven
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mh

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so

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.close

pearl pondBOT
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midnight haven
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gonna try it myself

honest solstice
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We dont read minds

pearl pondBOT
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calm chasm
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I know this can be solved easily using u-sub , But i just want to know what's wrong with this approach

muted shale
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$\int \cos^3(x)\sin(x)dx$

calm chasm
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3

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cos(x)^3

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sorry bad handwriting

jolly parrotBOT
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Flappie

muted shale
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does it converge?

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,w int cos^3sindx

muted shale
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i dont think there is a solution

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:)

calm chasm
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the intergal is solved using u-sub

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and it will be -cos(x)^4/4 + c

muted shale
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take u=cos(x)

calm chasm
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but what im asking

muted shale
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is it not the same thing?

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you can rewrite the cos(4x) and cos(2x)

calm chasm
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here is the intersting part

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wait srry

muted shale
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yeah

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that looks fine

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whats the problem?

calm chasm
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but why arent they the same exact thing ?

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after some experminting

muted shale
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owo, whats this?

calm chasm
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there is a missing

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-3/32

calm chasm
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but for a fucntion where c=0

muted shale
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what happens if you add -3/32 on the red line

calm chasm
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what is this

calm chasm
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identical

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exactly

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the same

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what do u think about that ? @muted shale

muted shale
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yeah

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that makes sense

calm chasm
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why didnt the constant show up in my apprach

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approach *

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because like , i dont think thats the c

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because the red line is exactly equal to -cos(x)^4/4

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@muted shale

muted shale
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in the $\int \cos^3(x)\sin(x)dx = -\frac{\cos^4(x)}{4} + C$ approach there is also a + C

jolly parrotBOT
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Flappie

calm chasm
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they should be the exact same thing

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with out adding the constant

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right ?

muted shale
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im not sure what you mean

calm chasm
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assume c = 0

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so f(x)=cos(x)^3sin(x)

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so if we take the intergal using the 2 approaches

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shouldnt they be the same exact thing

muted shale
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if you integrate, you will always get a +C

calm chasm
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yes because we are intergrating an expression

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but here im talking about a function

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where i already know

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that c=0

muted shale
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but you dont know the C after integration

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if you take your other solution

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and take the derivative

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you will get the same result

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as when you take the derivative of -cos^4(x)/4

calm chasm
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we put +c because of the possibility that the function had a constant and it vanished because we differentiated it

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right ?

muted shale
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one moment

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Let $f(x)$ be some function, consider $g(x)=f(x)+A$, with A some nonzero constant. Then, $g'(x)=[f(x)+A]'=f'(x)+[A]'=f'(x)$. So, the derivative of g(x) is equal to the derivative of f(x), even though they are not equal.

jolly parrotBOT
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Flappie

calm chasm
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okay

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now i get it

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@muted shale ty

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so the -3/32

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vanished

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when we diffrentiated it

muted shale
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exactly

calm chasm
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and gave us the same

muted shale
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you can always add a constant to a function

calm chasm
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cos(x)^3sin(x)

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so my apprach wasnt really wrong

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but the constant just vanished

muted shale
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and when you differentiate it, you use the property of differentiation that [f(x)+g(x)]=[f(x)]'+[g(x)]'

pearl pondBOT
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pearl pondBOT
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wraith vault
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Hello I would like to know if there is a name for this 3D shape, I did 2D of it following this desmos graph, and then fudged it into 3D so from both right and left it looks like an infinity loop, but I'm not sure if it has a name so I can investigate further, ty
https://www.desmos.com/calculator/pu73klljjp

quiet tendon
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it looks like a hyperbolic paraboloid

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and the side view looks like a lemniscate

summer imp
pearl pondBOT
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@wraith vault Has your question been resolved?

pearl pondBOT
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pearl pondBOT
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mild tartan
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help

pearl pondBOT
mild tartan
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heyshatwt

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pease please solve this!!!

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please

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i need so much help!!

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ignore 31

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i just need help on 32

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please use the lift equation for this

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@everyone

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i hav my exam in 12 minuets

naive dirge
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Who cares about exam?

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We do it for fun

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Math is a habit

mild tartan
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ik

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but please it just doesent make sense

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i have studied

naive dirge
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I might not be able to answer it within 12 minutes

mild tartan
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i like eminem btw

naive dirge
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The question is lengthy

mild tartan
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i tried iusing chat gpt and copilot and gemini and nothing worked 😦

naive dirge
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I suggest you to skip it and focus on other simple questions

mild tartan
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but this is the main uestn

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I LOVE ohio

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@everyone

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sorry

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that was my brother

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he took my computer

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I understand

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i will focus on the other questions

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sorry

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my borhter took my computer

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.close

pearl pondBOT
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Channel closed

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old marsh
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@mild tartan Sorry man no excuse…looks like I have to report you to the discord mods

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Ok reported

mild tartan
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sorry

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im sorry

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bro my brother

pearl pondBOT
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sharp smelt
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Just wanted to be sure, (1,2,3)(4,5,6)(7,8,9)(10,11,12) would be a valid example, right

sharp smelt
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oh, hello catbit

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yeah,I missed the last part

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so say (1,-1,0)(2,0,-2),(-4,0,-4)(3,-3,0)?

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thanks

merry carbon
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Those'll do happyCat

sharp smelt
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thanks

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.close

pearl pondBOT
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merry carbon
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Oh wait-

merry carbon
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.so that you satisfy the whole x + y + z = 0 condition and all, but otherwise SCgoodjob2

prime bramble
pearl pondBOT
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warped crescent
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I had a question

pearl pondBOT
warped crescent
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I expiremented with using two inverse functions and a line of symettry (y = x) to make a triange

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realizing it makes a isosolece right triangle

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was wondeeing why

vocal lark
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because the inverse transformation swaps x and y coordinates

warped crescent
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and that explains congruency right

vocal lark
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So if P1 is on the original function,
P2 is the inverse of P1,
and you just draw straight lines to the line of symmetry (y=x) and mark P3 on that line,
then connect the points in a triangle,
then yes, this is what you get.

warped crescent
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im going to let that sink in

vocal lark
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start with ANY other point on the green function

warped crescent
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i can change the value of c

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and the triangle is still isosolece right

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triangle

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interesting

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i created equations that model the length

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of the two sides

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they end up being essentially the same thing

vocal lark
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yes.

warped crescent
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|c - f(c)|
|f(c) - c| -> |-(c-f(c))| -> |c-f(c)|

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that brings another observation for me

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a very intersting observation

vocal lark
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hang on a sec...

warped crescent
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we can model the distance between the two points (c, f(c)) and (f(c), c)

vocal lark
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drawing something in desmos

warped crescent
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using the distance formula

warped crescent
vocal lark
warped crescent
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interesting

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your graph also accounts for negative values

vocal lark
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refresh it

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I just resaved it

warped crescent
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yea i see

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i also was thinking of something else

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if you could find a function to model the distance between the two points

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most likely the distance formula

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you can integrate that function to find the area between the two curves

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perhaps that would have some applications in math?

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find the area between a shape with symmetry about some line?

vocal lark
warped crescent
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yea i just finished calculus

vocal lark
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refresh one more time

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ah...it breaks on the negative values

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oh well

warped crescent
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its no worries

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i understand now

vocal lark
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fixed!

vocal lark
pearl pondBOT
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@warped crescent Has your question been resolved?

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warped crescent
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the volume of a sphere is 4/3pir^3, where did i mess up in my derivation?

summer imp
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Your expression for the half circle is wrong if you're going to center it at (r,0).

vocal lark
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you only did half of it

warped crescent
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yea

summer imp
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Either keep x^2 + y^2 = r^2 but integrate from -r to r

vocal lark
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^

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other weirdness here

summer imp
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Or consider (x-r)^2 + y^2 = r^2

warped crescent
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0 to 2r wont work?

vocal lark
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It is useful to reposition some figures so they are centered about the origin

warped crescent
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if it was centered at the origin

summer imp
# warped crescent

It can work. The issue is that x^2 + y^2 = r^2 describes a circle centered at the origin, and this one isn't

warped crescent
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oh

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i see

vocal lark
warped crescent
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so in my case i would have (x-r)^2+y^2=r^2

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where im trying to use 0 to 2r

summer imp
warped crescent
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ok

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i see

summer imp
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But what Melvin pointed out is true. Especially when it comes to very symmetric shapes like this. Oftentimes you'll save some work by centering everything and putting the symmetry to use.

vocal lark
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but also plane figures

warped crescent
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so you would say centering at the origin is better

vocal lark
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that have symmetry

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^

warped crescent
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alr

vocal lark
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but also consider

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that moving the figure will at least make the lower bound 0

warped crescent
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moving the figure will make the lower bound 0 regardless

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of the radius

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no

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let me think

vocal lark
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(here we used symmetry and doubled the result though, when we move the figure to the origin, since we are only evaluating half of the figure)

warped crescent
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moving the figure as in the circle horizontally right

vocal lark
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lower bound is technically -r, upper is r

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but because of symmetry, we can just work from 0 to r.

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and double the final result, since we are going to get a hemisphere.

warped crescent
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ohhhhh

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ok

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im figuring this out for the first time, this isnt rlly taught in schools

vocal lark
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don't worry, you would have got this sooner or later

warped crescent
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alr thx

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for the help

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really appreciate it

vocal lark
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np

pearl pondBOT
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@warped crescent Has your question been resolved?

pearl pondBOT
#
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#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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vestal pelican
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how do i go on about doing this

pearl pondBOT
muted shale
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!status

pearl pondBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vestal pelican
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1

muted shale
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do you know the chain rule

vestal pelican
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yes

muted shale
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try that

vestal pelican
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where

muted shale
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the chain rule states that, $[g(f(x))]'=g'(f(x))\cdot f'(x)$

jolly parrotBOT
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Flappie

vestal pelican
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ik that im saying where do i apply it

muted shale
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here, we have f(x,y) and g=z

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so we get $[z(f(x,y))]'=z'(f(x,y))\cdot f'(x,y)$

jolly parrotBOT
#

Flappie

vestal pelican
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do i plugin x and y there?

muted shale
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not quite

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note that, z' and f' are matrices of size 1x2 and 2x1

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so we get, $\frac{\partial z}{\partial s} = \frac{\partial z}{\partial x}\frac{\partial x}{\partial s} + \frac{\partial z}{\partial y}\frac{\partial y}{\partial s}$

jolly parrotBOT
#

Flappie

muted shale
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$\frac{\partial x}{\partial s}$ and $\frac{\partial y}{\partial s}$ you can calculate, since you know x and y in terms of s

jolly parrotBOT
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Flappie

vestal pelican
muted shale
vestal pelican
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yes i know but is it applied there

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?

muted shale
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wdym is it applied there?

vestal pelican
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is the chain rule done there

muted shale
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it is the chain rule

vestal pelican
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ok

vestal pelican
muted shale
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that is what you get from the chain rule, if you write it out

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f(x,y) has two variables

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so its derivative is a matrix

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$f'(x,y) = \begin{pmatrix} \frac{\partial f}{\partial x} & \frac{\partial f}{\partial y}\end{pmatrix}$

jolly parrotBOT
#

Flappie

vestal pelican
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wasn't z also a part of the equation?

muted shale
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$z'(f(x,y)) = \begin{pmatrix} \frac{\partial z}{\partial x} & \frac{\partial z}{\partial y}\end{pmatrix}$

jolly parrotBOT
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Flappie

vestal pelican
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why is there no f

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tbh, i need someone else to help me with this, no offence to you and it's not you, but I need someone who can explain it so i understand

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<@&286206848099549185>

muted shale
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wait, im confusing myself

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😅

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haha

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sorry

muted shale
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im trying to show the derivation, but i forgot part of it, which makes it hard

vestal pelican
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and another thing, i cant be having to wait for hours to finish an exercise sorry but i just dont have the time to waste rn

muted shale
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!volunteer

pearl pondBOT
#

Helpers are just people volunteering their time to help you. Be polite and patient.

vestal pelican
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yes i know, but if u dont know how to solve some parts it'll be harder for me to understand

muted shale
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all you need to know about the chain rule is that $\frac{\partial z}{\partial s} = \frac{\partial z}{\partial x}\frac{\partial x}{\partial s} + \frac{\partial z}{\partial y}\frac{\partial y}{\partial s}$

jolly parrotBOT
#

Flappie

vestal pelican
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where did "s" come in play

muted shale
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and similarly for r, $\frac{\partial z}{\partial r} = \frac{\partial z}{\partial x}\frac{\partial x}{\partial r} + \frac{\partial z}{\partial y}\frac{\partial y}{\partial r}$

jolly parrotBOT
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Flappie

muted shale
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thats where we differentiate with respect to

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right here

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we want $\frac{\partial z}{\partial s}$

jolly parrotBOT
#

Flappie

muted shale
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and then we take $\frac{\partial}{\partial r}$ of that

jolly parrotBOT
#

Flappie

muted shale
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$\frac{\partial^2 z}{\partial r\partial s}=\frac{\partial}{\partial r}\left(\frac{\partial z}{\partial s}\right)$

jolly parrotBOT
#

Flappie

vestal pelican
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are we finding for r and s?

muted shale
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is that not what is being asked?

vestal pelican
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ok

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wait

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ok so we found those

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what else

muted shale
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wdym what else?

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thats it

vestal pelican
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x=r cos(s) ln (r)

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y=sin(s) ln(r)

muted shale
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yeah, so plug it in and calculate

vestal pelican
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ok

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where do i plug it at

muted shale
muted shale
vestal pelican
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how do i do that

muted shale
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$\frac{\partial}{\partial r}\left(\frac{\partial z}{\partial x}\frac{\partial x}{\partial s} + \frac{\partial z}{\partial y}\frac{\partial y}{\partial s}\right)$

jolly parrotBOT
#

Flappie

muted shale
# jolly parrot **Flappie**

$=\frac{\partial}{\partial r}\left(-\frac{\partial z}{\partial x}r\sin(s)\ln(r)+\frac{\partial z}{\partial y}r\cos(s)\ln(r)\right)$

vestal pelican
jolly parrotBOT
#

Flappie

vestal pelican
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how did we get (∂/∂r)(∂z/∂s)

muted shale
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thats whats being asked of us

vestal pelican
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nono

muted shale
vestal pelican
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yes ik

vestal pelican
muted shale
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yes?

vestal pelican
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how

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what did u do to it

muted shale
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well, do you know $f''(x) = \frac{d^2f(x)}{dx^2}$?

jolly parrotBOT
#

Flappie

vestal pelican
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is this some sort of differentiation rule

muted shale
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what?

vestal pelican
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idk

muted shale
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how do you denote taking a derivative multiple times

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@vestal pelican

vestal pelican
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Hmm

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Idk

muted shale
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how do you denote taking a derivative once

vestal pelican
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Wdym

muted shale
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like, f'(x)

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how do you write that

vestal pelican
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How do I derive that?

muted shale
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no

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how do you write it

vestal pelican
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Wsym

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Wdym*

muted shale
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if you take the derivative of f(x)

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how do you write that

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$f'(x)$ like so?

jolly parrotBOT
#

Flappie

vestal pelican
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Derivative of f(x) isn't f*1?

muted shale
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what?

vestal pelican
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You mean to show you're deriving f(x)

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?

muted shale
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nevermind

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$\frac{d^3f(x)}{dx^3}$ do you know what this means?

jolly parrotBOT
#

Flappie

vestal pelican
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no

muted shale
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do you knwo what $\frac{df(x)}{dx}$ means?

jolly parrotBOT
#

Flappie

vestal pelican
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no

#

derivative of f(x) wrt x?

muted shale
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yes

vestal pelican
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ok

muted shale
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so then what is $\frac{d^2f(x)}{dx^2}$?

jolly parrotBOT
#

Flappie

vestal pelican
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second derivative

muted shale
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exactly

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so then do you agree that $\frac{d^2f(x)}{dx^2} = \frac{d}{dx}\left(\frac{df(x)}{dx}\right)$?

jolly parrotBOT
#

Flappie

vestal pelican
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wouldnt the bottom be d^2 and x^2

muted shale
#

bottom where?

vestal pelican
#

v

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dx*dx

muted shale
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i split it

vestal pelican
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yes but here it says dx^2

muted shale
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i have the derivative $\frac{df(x)}{dx}$ and then take the derivative again

jolly parrotBOT
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Flappie

muted shale
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taking the derivative means i do $\frac{d}{dx}$ to whatever i want to differentiate

jolly parrotBOT
#

Flappie

vestal pelican
muted shale
#

ah, i see where its going wrong

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$\frac{d^2f(x)}{(dx)^2} = \frac{d}{(dx)}\left(\frac{df(x)}{(dx)}\right)$

jolly parrotBOT
#

Flappie

muted shale
#

does it make more sense like this?

vestal pelican
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yes

muted shale
#

so then, going back to our partial derivative

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$\frac{\partial^2 z}{(\partial r)(\partial s)}=\frac{\partial}{(\partial r)}\left(\frac{\partial z}{(\partial s)}\right)$

jolly parrotBOT
#

Flappie

muted shale
#

does this make sense?

vestal pelican
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yes

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you could have said it was the factorized form btw

muted shale
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factorised form?

vestal pelican
#

isnt it factorised?

muted shale
vestal pelican
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anyways

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now

muted shale
#

you would almost always write it as $\frac{\partial^2 z}{\partial r\partial s}$

jolly parrotBOT
#

Flappie

vestal pelican
#

we plugin x and y

#

or r and s?

muted shale
#

first we look at $\frac{\partial z}{\partial s}$

jolly parrotBOT
#

Flappie

vestal pelican
#

ok

muted shale
#

which, by the chain rule is $\frac{\partial z}{\partial x}\frac{\partial x}{\partial s} +\frac{\partial z}{\partial y}\frac{\partial y}{\partial s}$

jolly parrotBOT
#

Flappie

muted shale
#

x and y are given, and we can calculate their derivatives w.r.t. s

vestal pelican
#

ok

#

ohhh wait i think i got it

#

how did we get "-"

muted shale
#

look at x

#

x=rcos(s)ln(r)

#

what is the derivative of x w.r.t. s

vestal pelican
#

not sure

muted shale
#

what would you guess that it is

vestal pelican
#

idk how to do derivatives like that i find it hard

muted shale
#

okay

#

imagine you have this

#

x=4*cos(s)*ln(4)

#

then what is $\frac{dx}{ds}$?

jolly parrotBOT
#

Flappie

vestal pelican
#

wait

#

this is product rule

muted shale
#

thats not what im asking for

vestal pelican
#

ik

muted shale
#

if $x=4\cos(s)\ln(4)$ then what is $\frac{dx}{ds}$?

jolly parrotBOT
#

Flappie

vestal pelican
#

4cos1 ln4

#

do we apply differentiation rule?

muted shale
vestal pelican
#

ik

muted shale
#

what is $\frac{d}{dx}\cos(x)$?

jolly parrotBOT
#

Flappie

vestal pelican
#

-sinx

muted shale
#

exactly

muted shale
jolly parrotBOT
#

Flappie

vestal pelican
#

sure

muted shale
#

if you take a derivative w.r.t. a certain variable, you consider the rest to be constants

vestal pelican
#

ik that

muted shale
#

so then what are you confused about?

vestal pelican
muted shale
#

what makes you think its not?

vestal pelican
#

because instead of "c" it is r

muted shale
#

might be because of my sleep deprivation, but i dont see what you mean

vestal pelican
#

nvm

#

anyways

#

is there anything after this

muted shale
#

yes

#

we still need to diff' w.r.t. r

vestal pelican
#

do we use any differentiation rule?

muted shale
#

product rule and chain rule

vestal pelican
#

ok

muted shale
#

$\frac{\partial}{\partial r}\left(\frac{\partial z}{\partial y}r\cos(s)\ln(r)\right) = \left(\frac{\partial}{\partial r}\frac{\partial z}{\partial y}\right)r\cos(s)\ln(r)+\frac{\partial z}{\partial y}\left(\frac{\partial}{\partial r}r\right)\cos(s)\ln(r)+\frac{\partial z}{\partial y}r\left(\frac{\partial}{\partial r}\cos(s)\right)\ln(r)+\frac{\partial z}{\partial y}r\cos(s)\left(\frac{\partial}{\partial r}\ln(r)\right)$

jolly parrotBOT
#

Flappie

muted shale
#

this is the product rule

#

on the second term

rustic gate
#

that's quite some latex you're writing there

muted shale
vestal pelican
#

umm

#

how did we get this

muted shale
#

from here

vestal pelican
#

aha

#

ohhh wait

#

ok what

#

is = to this?

muted shale
#

no

#

first of all, i only took the second term

#

this one

#

(i didnt want to write out the full thing)

muted shale
#

hence this at the start

vestal pelican
#

how did we get this

muted shale
#

that is the product rule

vestal pelican
#

ohh yeah nvm

muted shale
#

$\frac{d(uv)}{dx}=\frac{du}{dx}v+u\frac{dv}{dx}$

vestal pelican
#

ikik

#

this is very long bro

jolly parrotBOT
#

Flappie

muted shale
#

i suggest you revise your differentiation rules in single and multiple variables

#

you struggle a lot with them

vestal pelican
#

its just that there are a lot of variables in play and it becomes confusing

muted shale
#

indeed, so having a strong grasp of the basic differentiation principles will make it easier and faster

vestal pelican
#

so this just need to keep on derivating right?

pearl pondBOT
#

@vestal pelican Has your question been resolved?

#
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vestal pelican
pearl pondBOT
#

Please don't occupy multiple help channels.

vestal pelican
#

which test should i apply

pearl pondBOT
#

@vestal pelican Has your question been resolved?

midnight haven
#

it's decreasing, positive on the domain $[1, \infty)$ and continuous

jolly parrotBOT
midnight haven
# vestal pelican

I suggest you do $\sum_{n=1}^\infty \frac{n+1}{n^2\sqrt{n}} = \sum_{n=1}^\infty \frac{n+1}{n^{5/2}}$ then divide by the denominator and apply the integral test

jolly parrotBOT
vestal pelican
#

yeah limit test

midnight haven
#

well, you take the limit as the upper bound of the integral goes to infinity

vestal pelican
#

nono i got u dw

#

quick question

#

im doing the integral

midnight haven
#

yeah?

vestal pelican
#

im here

#

i should use this

#

right?

pearl pondBOT
#

@vestal pelican Has your question been resolved?

#
Channel closed

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Use .reopen if this was a mistake.

pearl pondBOT
#
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Send your question here to claim the channel.

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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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sudden cargo
#

How to find minimum of trig functions involving reciprocal terms?

sudden cargo
#

Like 14cosec^2 x + 9sin^2 x?

sharp smelt
#

You want to minimse $14cosec^2(x)+9sin^2(x)$?

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sharp smelt
#

I'd suggest $AM \geq GM$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

pearl pondBOT
#

@sudden cargo Has your question been resolved?

pearl pondBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

sudden cargo
#

.reopen

pearl pondBOT
#

sudden cargo
sudden cargo
#

just tell me the other way

sharp smelt
#

That's the only way I know that doesn't require calculus

#

Do you know how to compute the arithmatic mean of two numbers

#

and their geometric mean?

sudden cargo
sharp smelt
#

I mean you could I guess

sudden cargo
#

I know arithmatic mean but not geometric

sharp smelt
#

the arithmatic mean of two numbers a,b is defined to be $\sqrt{ab}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

midnight haven
#

Bruh

sudden cargo
#

bruh what

midnight haven
#

Geometric*

sharp smelt
#

my bad

#

yes

midnight haven
#

He meant

sharp smelt
#

geometric

sudden cargo
#

oh

#

okay

#

good enough

#

now how do we apply that here

sharp smelt
#

also know that $AM \geq GM$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

okay

#

$14cosec^2(x)+9sin^2(x)$

jolly parrotBOT
#

Aryan07

sudden cargo
#

yeah now?

sharp smelt
#

so $\frac{14cosec^2(x)+9sin^2(x)}{2} \geq \sqrt{ 14 \cdot 9}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

hmm

midnight haven
#

6root14 🗿

sudden cargo
#

OH

#

its that simple?

#

💀💀

#

wow

midnight haven
#

Earlier lmao

sudden cargo
#

lol

#

damn you know more useful formulas than me

midnight haven
#

Bruh nah, you would learn it too

sudden cargo
#

so is this applicable to all the minimum value questions for functions involving trigonometry?

midnight haven
#

Anyways bye

sharp smelt
#

There's one more useful inequality you should know

midnight haven
#

HM?

sharp smelt
#

$QM\geq AM \geq GM \geq HM$

sudden cargo
#

uh oh

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

now whats QM and HM

sharp smelt
#

Quadratic mean

#

and harmonic mean

sudden cargo
#

formula?

sharp smelt
#

The QM of n numbers is defined to be $\sqrt{\frac{\left(x_1^2+x_2^2+x_3^2.......x_n^2\right)}{n}}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

midnight haven
#

Uh quadratic inequality is rarely used tbh in JEE

sharp smelt
#

especially for Adv

sudden cargo
#

hmm

#

ig i dont need it now

midnight haven
sudden cargo
#

maybe ill learn it later

#

soo

#

I wanted to ask

sharp smelt
#

and the harmonic mean of n numbers is defined to be$\frac{n}{\frac{1}{x_1}+\frac{1}{x_2}......\frac{1}{x_n}}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

is AM greater than/equal to GM applicable for all these types of question?

midnight haven
#

Harmonic is basically inverted arithmetic

sharp smelt
sharp smelt
#

at times you use it with calculus/ other identities

sudden cargo
#

hmm

midnight haven
sudden cargo
#

lets say we have find the range of 1/(3sinx + 4cosx+2)

sudden cargo
sharp smelt
jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

is it [-1/3, 1/7]

midnight haven
midnight haven
sharp smelt
#

,w maxima of 3sin(x)+4cos(x)

jolly parrotBOT
sharp smelt
#

yup, 5

#

yes

#

you're right

sudden cargo
sharp smelt
#

yes

sudden cargo
#

hmm

sharp smelt
#

let me verify it

#

wait

#

won't it be R

sudden cargo
#

uhhhh

sharp smelt
#

as 3sin(x)+4cos(x)

#

can be -2

sudden cargo
#

when tho

sharp smelt
#

,w 3sin(x)+4cos(x)=-2

jolly parrotBOT
sharp smelt
#

here

sudden cargo
#

bruh

sharp smelt
#

,w range of $1/(2+3sin(x)+4cos(x))$

jolly parrotBOT
sudden cargo
#

,w range 1/(3sinx + 4cosx+2)

sharp smelt
#

huh

#

my bad

#

sorry

sudden cargo
#

uhh

#

how does it go till infinity

#

i got upper limit as 1/7

#

oh wait

sharp smelt
#

3sin(x)+4cos(x) can be -2

sudden cargo
#

yeah

sharp smelt
#

yes?

sudden cargo
#

1/7 is upper limit

#

all good

sharp smelt
#

*lower limit

sudden cargo
#

nope

#

-1/3 is lower limit

#

hold on

#

1/5+2

#

so 1/7 is minimum

#

and

#

1/(-5+2) = 1/-3

#

= -1/3

#

is upper limit

#

but how tf

#

is upper limit smaller than lower limit

midnight haven
sudden cargo
#

then + 2

#

so denominator is [-3,7]

midnight haven
sudden cargo
#

but then if smallest denominator value is -3
we get whole expression as -1/3

#

and if denominator is highest, lowest value of expression goes to 1/7

#

idk how is that possible

sharp smelt
#

why isn't it possible ?

midnight haven
#

Yeah it is positive

#

Possible

sudden cargo
#

according to this, range of expression would be [1/7, -1/3]

sharp smelt
#

no

midnight haven
sharp smelt
#

this open interval

midnight haven
#

R -

#

The thing

sudden cargo
#

im brainded

#

idk how

#

,r minima 1/(3sinx + 4cosx+2)

midnight haven
#

The inequality would get reversed as it is in denominator

sudden cargo
#

bruh

#

,r

sharp smelt
#

*,w

#

not ,r

sudden cargo
#

,w 1/(3sinx + 4cosx+2)

#

my ba

#

d

midnight haven
#

Nice

sudden cargo
#

,w range 1/(3sinx + 4cosx+2)

sudden cargo
#

,w maxima 1/(3sinx + 4cosx+2)

midnight haven
sudden cargo
#

so maxima is -1/3

midnight haven
#

What are ya tryna do

sudden cargo
#

,w minima 1/(3sinx + 4cosx+2)

sudden cargo
#

HOW IS MAXIMA LOWER THAN MINIMAA

sharp smelt
#

these are local minimas and maximas

#

to understand them you need to understand calculus

midnight haven
#

Yeah better not rush things

sudden cargo
#

should i jump off a bldg

sharp smelt
midnight haven
#

@sudden cargo you there ?

sudden cargo
#

yes

#

no

#

im going to terrac

#

e

#

its over

midnight haven
#

Stopp

sudden cargo
#

fk this

midnight haven
#

I will teach you

sharp smelt
#

We're here to help

midnight haven
#

Waitt

sharp smelt
#

please don't do anything to yourself

sudden cargo
#

jumps

sharp smelt
#

we're here if you need help

#

please don't do anything to yourself

sudden cargo
#

im back

midnight haven
#

It's yer fault for doing suchthing now

sudden cargo
#

typing from heaven rn

#

jk guys I was in lift so no network coverage for few seconds

#

now its good

sharp smelt
#

what do you need help with exactly?

#

like what do you need explained ?

midnight haven
#

|| iam ignoring you now for pulling such a prank||

sudden cargo
#

whats the easiest way to find mimima and minima

sharp smelt
#

depends on the problem

#

at times inequalities

#

at times calculus

sudden cargo
sharp smelt
#

calculus , but it can get really ugly

sudden cargo
#

whats there in calculus exactly

sharp smelt
#

differential calculus

#

turning points

#

monotonicity

#

integrals

sudden cargo
#

havent studied any of that

#

maybe basic integration

midnight haven
sharp smelt
#

but really you have to chose the method based on the problem

sudden cargo
#

hmm

sharp smelt
#

there's never one method in maths

sudden cargo
#

value of cos^2 pie/16 + cos^2 3pie/16 ....... till 4 terms

#

@sharp smelt@midnight haven

#

did yall jump too 💀💀

sharp smelt
#

no

#

I'm thinking

sudden cargo
#

ok

sharp smelt
#

$cos^2 (\frac{\pi}{16} ) + cos^2 (\frac{3\pi}{16})+ cos^2 ( \frac {5\pi}{16} + cos^2(\frac{7 \pi}{16}}$$

sudden cargo
#

we were taught formula when when angles are in AP, but it was for cos not cos^2

#

it is till 7pie/16

midnight haven
#

Till 4 terms ?

sudden cargo
#

4 terms

midnight haven
#

Okay so ap

#

Ugh ugly lol

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

midnight haven
#

Ye

sudden cargo
#

better

midnight haven
#

Value you want alr

sudden cargo
#

yep

midnight haven
sharp smelt
#

I'd maybe use euler's formula

sudden cargo
sharp smelt
#

$cos(\theta) + i sin(\theta)= e^{ i \theta}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

nahhhhhhhhhhhhhhhhhhhhhhh

midnight haven
#

Ye you can use it

midnight haven
sudden cargo
#

tell me some real ways bruh

#

i dont know complex numbers yet

sharp smelt
#

"real ways" good pun

#

use transformations

sudden cargo
#

uhh

midnight haven
sudden cargo
#

there isnt any I can find

midnight haven
#

Try to convert one of them to sign

#

Sin*

sudden cargo
#

maybe pie/16 + 7pie/16 = pie/2

midnight haven
#

Ypu you got it

#

So

#

First and last term

#

And second and third term

sharp smelt
midnight haven
#

2 is the answer boi

sudden cargo
#

bruh

#

the fk

#

how

sharp smelt
midnight haven
#

😭 you got it too

sharp smelt
#

euler's formula is def overkill here

midnight haven
sudden cargo
#

OH YEE

#

I GOT IT

sudden cargo
sharp smelt
midnight haven
sudden cargo
#

next question

midnight haven
#

Let's do Euler one now ?

midnight haven
sharp smelt
#

I know

sudden cargo
#

2(sin1 + sin2 + sin3............. sin89)/(2(cos1 + cos2 + cos3 ............. cos44) + 1)

midnight haven
#

look at extreme angles

sharp smelt
#

notice the angles are complementary

sudden cargo
#

yes

#

but hows that useful

midnight haven
#

89 + 1 = 90

sudden cargo
#

we pretty much have sin1 + sin2 ....... sin44 and cos1 + cos2 ...... cos44. and remaining is sin45 which is 1/roo2

#

thats in numerator

midnight haven
#

Anddd
89-1/2 = 44

#

That's it ig

sudden cargo
#

huhhh

#

,w 2(sin1 + sin2 + sin3............. sin89)/(2(cos1 + cos2 + cos3 ............. cos44) + 1)

midnight haven
#

Since + sind eee

jolly parrotBOT
midnight haven
#

Sinc

sudden cargo
#

bruh

#

do i need to do it for every single pair

sharp smelt
#

Notice a pattern will form

midnight haven
#

I mean if you really wanna learn maths
Then sure

#

Or you can do for some specific

#

And follow trend

sudden cargo
#

sin1 + sin2 is 2*sin(3/2)cos(1/2)

midnight haven
#

Alr I gtg bye
Ask why am I here , he is a sweet person

sharp smelt
#

I have to go too, have to study for bitsat

sudden cargo
#

bruh

#

yall abandoning me

midnight haven
sudden cargo
sharp smelt
#

but I can stay for this problem I guess

midnight haven
#

You are Indian too

sudden cargo
sharp smelt
midnight haven
sharp smelt
#

just ping helpers, someone will come to help you

midnight haven
#

Olympiad?

#

Vectors thing

sharp smelt
midnight haven
#

Engine 1st year stuff it is Ig

sharp smelt
#

that's linear algbera

midnight haven
#

Yeah I have just seen it from far away, never touched

sharp smelt
#

anyway, we're getting off topic

sudden cargo
#

yes

sharp smelt
#

back to OP's question

sudden cargo
#

2(sin1 + sin2 + sin3............. sin89)/(2(cos1 + cos2 + cos3 ............. cos44) + 1)

midnight haven
#

All the best for yer bitsat

sharp smelt
#

notice that sin(46)=cos(44), and so on

#

think that will help you

sudden cargo
#

hmm

#

we get sin1+ sin2..... sin44 + cos1+cos2 ..... cos44 + sin 45

sharp smelt
#

wait

#

can you TeX the problem?

sudden cargo
#

idk how to use it

#

,help

jolly parrotBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

sharp smelt
#

use this

#

start by typing dollars

#

and then type like sin(x)/x or whatever

#

it will code it for you

sudden cargo
#

lemme try

#

ignore the 0 at the top

sharp smelt
#

ok

#

so notice that cos(0)=1

#

so you have to solve

sudden cargo
#

we dont cos0

#

we dont get cos0

sharp smelt
#

cos(0)=1

#

$\frac{2\left(\sin\left(1\right)+\sin\left(2\right).....\sin\left(89\right)+\sin\left(89\right)\right)}{2\left(\cos\left(0\right)+\cos\left(1\right)+\cos\left(2\right)....\cos\left(44\right)\right)-1}$

#

yes?

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sudden cargo
#

it starts from cos1 not cos0

sharp smelt
#

what is cos(0)

sudden cargo
#

1

sharp smelt
#

yes

#

which is why I've written it like this

sudden cargo
#

oh okay

#

then?

sharp smelt
#

$\frac{2\left(\sin\left(1\right)+\sin\left(2\right)..+\sin\left(45\right)+\cos\left(44\right)+\cos\left(43.\right)..+\cos\left(1\right)\right)}{2\left(\cos\left(0\right)+\cos\left(1\right)+\cos\left(2\right)....\cos\left(44\right)\right)-1}$

jolly parrotBOT
#

ƒ(Why am. I here)=I don't Know

sharp smelt
#

now pair common terms in the numerator and use sum to product transformations

sudden cargo
#

you mean sin1 + sin2?

sharp smelt
#

wait, don't do that

#

this is more elgant

#

*elegant

sudden cargo
#

dont know how root2/2 comes

sharp smelt
#

sin(A-B)

sudden cargo
#

thats sinAcosB - cosAsinB

#

but we dont have any multiplication

sharp smelt
#

yes

#

please ping helpers, I have to go

sudden cargo
#

@lunar nacelle

#

<@&286206848099549185>

#

$\frac{2\left(\sin\left(1\right)+\sin\left(2\right)..+\sin\left(45\right)+\cos\left(44\right)+\cos\left(43.\right)..+\cos\left(1\right)\right)}{2\left(\cos\left(0\right)+\cos\left(1\right)+\cos\left(2\right)....\cos\left(44\right)\right)-1}$

jolly parrotBOT
#

Aryan07

abstract vine
#

bruh stop

sudden cargo
#

nah

#

help me

abstract vine
#

let me cook

sudden cargo
#

bruh did u get cooked instead?

#

@abstract vine

abstract vine
jolly parrotBOT
#

clonesolopros

sudden cargo
#

yeah then???

frosty bay
# jolly parrot **Aryan07**

sin 1 + cos 1 = sin 1 + sin 89 = 2 sin(1+89)/2sin(88/2), so on till
sin 44 + cos 44 = sin 1 + sin 46 = 2 sin (90)/2 sisn(45)/2

sudden cargo
#

thats fked up

#

imma just ask my math teacher ig

#

.close

pearl pondBOT
#
Channel closed

Closed by @sudden cargo

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
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midnight haven
pearl pondBOT
midnight haven
#

23

sharp smelt
#

Well , what have you tried

midnight haven
#

Nothing

sharp smelt
#

Try analysing it case wise

midnight haven
#

Like?

sharp smelt
#

Or use the definition of floor (x)

sharp smelt
midnight haven
#

Ugh I hate these kind of question
Lemme try

sharp smelt
#

Try using floor(x)= x-fractional part of (x)

jolly parrotBOT
#

Bob l'éponge

midnight haven
#

Oh oh

glacial sequoia
#

take 1.1 and -1.1, 69.420 and -69.420

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floor them and see what you can come up with

midnight haven
#

69 I see

rustic gate
#

not even 1.337 and -1.337

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smh

sly dagger
#

this is childish behaviour, i expect better from u guys, try a number like 8008.135

midnight haven
#

I got it

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Thanks

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. close

#

Fok

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.close

pearl pondBOT
#
Channel closed

Closed by @twilit cedar

Use .reopen if this was a mistake.

pearl pondBOT
#
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reef quiver
#

Consider an $n\times d$ data matrix $X = [X_1 \ldots X_n]^T$.

Suppose the data has been whitened, meaning that a linear transformation is applied to $X$ that made the resulting features be uncorrelated and have variance 1.

My text says this leads to the condition

$$X^TX = nI$$

where $n$ is the number of sample points.

But I can't see why this holds. Any help would be appreciated.

jolly parrotBOT
#

shimamooo

reef quiver
#

.close

pearl pondBOT
#
Channel closed

Closed by @reef quiver

Use .reopen if this was a mistake.

pearl pondBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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dim timber
#

just for the circled part here, how does this rearranging work?

dim timber
#

is it because acceleration is equal in one system

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?

dim timber
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yeah

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like why is it (m1+m2)a

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i think its because acceleration is trhe same in a system