#help-39

1 messages · Page 98 of 1

rustic gate
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can you see why it's useful to factor out the x?

frosty heath
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yesss to cancel ones on top nd bottom right

rustic gate
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mhm

frosty heath
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Ok I got that but do I have to do anything with the x on the end now

rustic gate
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which x at the end?

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,, \lim_{x \to \infty} \f {x\parens{4 + \df1x}} {x \sqrt {1 + \df4x + \df1{x^2}} + \2rx}

jolly parrotBOT
rustic gate
#

this one?

frosty heath
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the + x

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yes

rustic gate
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remember when you cancel in a fraction, you're cancelling through the entire numerator and denominator

frosty heath
#

LOLLL FORGORRR

rustic gate
frosty heath
rustic gate
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yep

frosty heath
#

then u just evaluate the limit 🤔

rustic gate
#

yep

frosty heath
#

thank u 😆😆

rustic gate
#

np catclapfast

frosty heath
#

.close

pearl pondBOT
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pearl pondBOT
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untold pebble
#

hello can somebody please help me with this question

untold pebble
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for (ii) i got that the result is 30C27 - 25C22

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but the solution is this

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so 25C22 is okay but why 31C3 instead of 30C3 ?

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i solved it by putting x1 >= 3 and subtracting x1 >= 8

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so basically it becomes y1 + 3 + y2 + y3 + y4 = 30

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y1 + y2 + y3 + y4 = 27

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and therefore the number of solutions is 27+4-1 C 27 = 30 C 27

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what did i do wrong?

golden bramble
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x1=2 should count

golden bramble
untold pebble
untold pebble
golden bramble
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But the condition says x1 is between 2 and 7, both INCLUSIVE

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Your logic is mostly correct, but you discounted the x1=2 case when you should have counted it

untold pebble
golden bramble
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But what?

untold pebble
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hold on i read the problem wrong

untold pebble
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so the complement of x1 >= 2 is x1 < 2

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i.e x1 = 0 or x1 = 1

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wtf??

golden bramble
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Your logic is correct though apart from that blip

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Take all cases where x1 is at least 2 and subtract the cases where x1 is greater than 7

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That works

golden bramble
untold pebble
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oh okay i think i get it now

untold pebble
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so then x1 = y1 + 2

golden bramble
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yeah

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cool

untold pebble
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28 + 4 - 1 C 28

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31 C 28

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= 31 C 3

untold pebble
#

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vernal hill
pearl pondBOT
vernal hill
#

how to solve this?

tender ingot
#

!status

pearl pondBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vernal hill
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1

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i dont remember how to solve those

tender ingot
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Hint: Separate the numbers with power of x to one side and the constants to the other side

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Hint 2: After completing hint 1, use ln on both sides

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@vernal hill

vernal hill
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ok i will try it thanks now im doing other problem

pearl pondBOT
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regal sequoia
#

"Calculate the flux of the field F out of the surface S
F(x, y, z) = 3y^3 + x, 4x^3, y ln(4 + x),
if S is the surface of the cylinder S : {(x, y, z) : x^2 + y^2 = 1, 1 ≤ z ≤ 2}
a) by direct calculation
b) by completing to a closed surface and using Gauss' theorem:"

regal sequoia
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i am not sure how to calculate a)

proven river
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You can break the whole surface integral into two parts the radial part and the top and bottom part. Then perhaps a change of coordinates from Cartesian to cylindrical would ease up calculation and limits. Find the differential area element in the two cases then integrate with suitable limits.

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But there is no field that is perpendicular to the top and bottom surface so that part would be zero

regal sequoia
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yes okay are the bounds from 2pi to 0 for the outer integral?

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and is x = cos(θ) and y = sin(θ)

pearl pondBOT
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@regal sequoia Has your question been resolved?

pearl pondBOT
#

@regal sequoia Has your question been resolved?

pearl pondBOT
#

@regal sequoia Has your question been resolved?

dire parrot
regal sequoia
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yes okay are the bounds for z from 2 to 1?

dire parrot
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yes

regal sequoia
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okay so is the normal given by (cos(θ), sin(θ), 0)?

dire parrot
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yes

regal sequoia
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okay so we get ((3sin(θ)^3 +cos(θ))* cos(θ) + 4cos(θ)^3sin(θ)?

dire parrot
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yes now you evaluate the integral

regal sequoia
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okay so that we get (3sin(θ)^cos(θ))*cos(θ)z + 4cos(θ)^3sin(θ)z?

dire parrot
regal sequoia
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yeah so we are just going to get the same thing

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do i put in the other bounds now?

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dont we get 0?

midnight haven
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is the answer pi?

regal sequoia
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hmm maybe it is pi i may have done something wrong

dire parrot
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yeah it should be pi

regal sequoia
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oh yeah now i got it

midnight haven
regal sequoia
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yeah wow you did that a lot easier than me haha

regal sequoia
#

Thank you for the help!

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pearl pondBOT
wraith hare
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complete the square for y^2-18y so that you only a single y in the expression, then re-arrange

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wraith hare
#

np

pearl pondBOT
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unique plank
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Is there an algorythm that calculates the minimum distance between two sets of points?

pearl pondBOT
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Please don't occupy multiple help channels.

unique plank
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Points are 2 coordinates each

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x and z

leaden wadi
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You mean like the Distance formula?

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D = sqrt((x2 - x1)^2 + (y2 - y1)^2)

unique plank
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oh no

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not so simple my friend

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i have 2 sets

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i need to fidn the minimum distance between them

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ill show you

leaden wadi
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Oh, like a regression line?

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Or a regression plane?

unique plank
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green is set A

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blue is set B

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D is the min distance

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i am trying to figure out an algorythm in Cpp that gets me D

unique plank
leaden wadi
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Not what you need.

unique plank
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lmao fair

leaden wadi
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But its like a regression line except its a plane between a bunch of three-dimensional points.

unique plank
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i searched it up, i dont think its what applies here

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its more of a algorhythm and geometry question here

sharp vigil
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this is the "closest pair problem", the solution to which is the "divide and conquer" algorithm (you should find some results for that on google)

unique plank
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my main idea was getting the average center of each set, making a vector through them, and then finding the particle with the smallest projection on taht vector

unique plank
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but it says its only one set, merging the sets would give wrong answers

unique plank
pearl pondBOT
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@unique plank Has your question been resolved?

leaden wadi
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I can't think of anything that would take less than MxN steps.

unique plank
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i thought ab voronoi diagrams

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but nah

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doesnt work

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my vector idea sounds cool

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but i doubt its better than O(nlogn)

unique plank
leaden wadi
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I look at a graph like this and think you cannot find the shortest edge without checking every edge.

unique plank
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i mean the two input ones

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and my algorhythm still works in that case

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i got it done btw

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bool BlobPool::areLinked(PlayerList a, PlayerList b){
    //ALG 1
    double avgx1=0, avgx2=0, avgz1=0, avgz2=0;
    std::size_t sizea=a.size(), sizeb=b.size();
    v3<double> tmpv;
    //Get point average position of a
    for(std::shared_ptr<Player> tmp : a){
        tmpv = tmp->getXYZ();
        avgx1 += tmpv.x;
        avgz1 += tmpv.z;
    }
    avgx1 = avgx1/sizea;
    avgz1 = avgz1/sizea;
    //Get point average position of b
    v2<double> avg1(avgx1,avgz1);
    for(std::shared_ptr<Player> tmp : b){
        tmpv = tmp->getXYZ();
        avgx2 += tmpv.x;
        avgz2 += tmpv.z;
    }
    avgx2 = avgx2/sizeb;
    avgz2 = avgz2/sizeb;
    v2<double> avg2(avgx2,avgz2);
    //Vector connecting two average points and normalize it to calculate dot product.
    v2<double> line = avg2-avg1;
    line = normalize2(line);


    v2<double> tmpmax1, tmpmax2;
    double proj, projmax;
    //Get point of a furthest along line while going towards avg2
    for(std::shared_ptr<Player> tmp : a){
        proj = dotProduct(conv3d_2d(tmp->getXYZ()), line);
        if(proj>=projmax){
            tmpmax1 = conv3d_2d(tmp->getXYZ());
        }
    }
    line = v2<double>(0,0)-line;
    projmax = 0;
    //Get point of b furthest along line while going towards avg1
    for(std::shared_ptr<Player> tmp : b){
        proj = dotProduct(conv3d_2d(tmp->getXYZ()), line);
        if(proj>=projmax){
            tmpmax2 = conv3d_2d(tmp->getXYZ());
        }
    }
    if(v2distancefrom(tmpmax2, tmpmax1) < 4*this->radius){
        return true;
    }
    // ALG 2
    //TODO make a function that, given a direction vector
    //obtained by normalizing the line that connects the two region's "center of players". 
    for(std::shared_ptr<Player> player1 : a){
        for(std::shared_ptr<Player> player2 : b){
            if( v3distancefrom(player1->getXYZ(), player2->getXYZ()) < (4*this->radius) ){
                return true;
            }
        }
    }
    return false;
}
pearl pondBOT
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cloud salmon
pearl pondBOT
cloud salmon
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do I use long division or synthetic division

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or does it not matter?

sharp vigil
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they are different ways of writing the same process

cloud salmon
#

ok I see

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spring crystal
pearl pondBOT
spring crystal
#

How find Rn

pearl pondBOT
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vagrant relic
#

Mb mb sru

last moth
#

What did you want to report?

vagrant relic
#

Sry

fallow cosmos
#

If you know already when you're sending the modping that you need to apologize for it, how about not sending it in the first place?

vagrant relic
glass salmon
#

😂 you pinged moderators and then apologized for it in the same sentence?

last moth
#

Oh okay

pearl pondBOT
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frank valley
#

How to do this?? my mind is blank

pearl pondBOT
frank valley
#

What it says it's not really important btw

vagrant relic
last summit
#

then see if stuff cancels

vagrant relic
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$\frac{10}{11}.\frac{11}{12}$

jolly parrotBOT
#

Monarch of Eternal Night

vagrant relic
#

And so on

frank valley
last summit
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1-1/12=?

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Just simplify the terms by performing the subtractions inside of the parenthesis

frank valley
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ohhh I see it now

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Wait but I can't do that so many timess

last summit
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There is a pattern, so you will not have to actually do it for all of them

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if you find the pattern

frank valley
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The pattern is something like a/b , b/c , c/d...

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ohh so then most of them cancel out right

pearl pondBOT
#

@frank valley Has your question been resolved?

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spiral goblet
pearl pondBOT
spiral goblet
#

can anyone please help me I

#

can someone help

quiet tendon
#

the distance between the origin and P is r, you can draw a right triangle to show that the vertical distance between P and the x axis is rsin(θ)

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then the remaining distance from the x axis to the line is a

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so total distance is a + rsin(θ)

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then for b, you know that the parabola is all points where their distance from the origin is the same as the distance from part a, so r = a + rsin(θ)

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when you solve that equation for r, you get your result for b

pearl pondBOT
#

@spiral goblet Has your question been resolved?

pearl pondBOT
#

@spiral goblet Has your question been resolved?

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brittle onyx
#

Is the whole of a right and how do I do b and c

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brittle onyx
#

.reopen

pearl pondBOT
#

brittle onyx
#

<@&286206848099549185>

vagrant relic
#

,rotate

jolly parrotBOT
pearl pondBOT
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flint elm
pearl pondBOT
flint elm
#

confused on what to do next.

kind rampart
#

[(3+13b)/-7]*-7 ≠ -21 - 91b

unkempt rose
#

you have $\frac{3 + 13b}{-7} = 20 right?$

jolly parrotBOT
flint elm
#

yes!

unkempt rose
#

$3 + 13b = -140$

jolly parrotBOT
unkempt rose
#

$13b = - 143$

jolly parrotBOT
unkempt rose
#

$b = \frac{-143}{13}$

jolly parrotBOT
unkempt rose
#

$b = - 11$

jolly parrotBOT
unkempt rose
#

there is something you cannot understand?

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if something is mulitplying you pass it to divide

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is something is add/subs you pass it with the opossitive sign

flint elm
#

yea I understood it now! I was just confused on whether or not I should times the seven with also the 3 or just the 13b!

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thanks :)

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.close

unkempt rose
#

❤️

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vernal grove
pearl pondBOT
vernal grove
#

Im confused

#

so we want 3 cards from the same suit and the other 2 can be from any suit beside the one that the first 3 came from

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but why did they do (13, 1)?

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shouldnt it be (13, 3)?

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since we r picking 3 cards from the same suit

leaden wadi
#

There are thirteen ranks for a three of a kind, A-K.

vernal grove
leaden wadi
#

AAA, 222, 333, 444, 555, 666, 777, 888, 999, TTT, JJJ, QQQ, KKK

vernal grove
#

oh when they said same kind they didnt mean 3 cards from one suit?

leaden wadi
#

Yeah, they meant three cards of the same value.

vernal grove
#

but 3 same exact kind of cards from 3 different suits

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ohhhhh

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why did they do (4, 1)^2

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at the end

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I understand why they did (12, 2) its because 3 suits will have 1 less card and we need to pick 2 cards right

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but why couldnt they have done (4 1) instead of (4, 1)^2

leaden wadi
#

There are four suits, of which you need only three, so 4C3.

vernal grove
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ye I get that but the last part

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we could pick the last 2 cards from the same suit and it will surely b of different kind right

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so why not do (4, 1) instead of doing it twice

leaden wadi
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Because you do it once for each of the two cards.

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The rank is chosen by 12C2 which excludes the value from the three of a kind. Each of those ranks have four possibilities which is 4C1.

leaden wadi
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The value of the card.

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A-K

vernal grove
#

oh

vernal grove
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it would only pick it once?

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but doesnt (12, 2) imply that we r picking 2 cards from the 12 remaining?

leaden wadi
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You are picking 2 cards from the 12 remaining ranks which does not specify the suit.

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(4C1)^2 is what specifies the suits.

vernal grove
#

im sorry but I still dont understand why the ^2

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what would have happened if

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we did (12, 2) (4, 1)

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that would mean picking 2 cards but from the same suit right?

leaden wadi
#

Yes.

vernal grove
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ohhh so we dont want the last 2 cards to be from the same suit either? I thought it was just the value that we were worried about

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thats why we do (4, 1)^2?

leaden wadi
#

No, by squaring it, you are allowing for one card to be Club, Diamond, Heart, or Spade and likewise for the second card.

vernal grove
#

shit now i am even more confused

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but why do we have to do that

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if we can do (12, 2)(4, 1) and it will still pick 2 cards from Club, Diamond, Heart, or Spade

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ohhh is it because that limits the choice to be from the same suit

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but even then wont it still be considered correct

pearl pondBOT
#

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midnight haven
#

how do i prove x^5 - bx ^4 + 3ax^3 + bx^2 + cx + d = 0 cannot have all roots real if 2b^2 < 15a

midnight haven
#

maybe using rolles theorem

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but idk how to initiate and what way to go

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<@&286206848099549185>

midnight haven
#

please

midnight haven
midnight haven
astral creek
midnight haven
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how do i look at the graph

#

i am not allowed to use any graphic calculator

#

so you basically mean like a rough idea of graph

astral creek
#

exactly

#

to be honest i dont know how rigorously youre supposed to proof this, but that way you can definetely get the intuition:/

midnight haven
#

but i have to prove it

#

i think the exercise is expecting me to use rolles theorem

#

but i have no idea how to even put that idea here

astral creek
#

alright then i have no clue haha, sorry

#

intuitively you can see that the second derivative only has one root (because its derivative has 0 roots) if 2b^2<15a and so you can see that the graph cant go up down up down but i dont know how to use rolles theorem for that xd

midnight haven
#

oh

#

wait

#

then maybe we can do something

midnight haven
#

isn't it possible that it has no roots

#

yes i get the intuition

#

but that's not a proof

#

right ?

astral creek
astral creek
midnight haven
pearl pondBOT
#

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proud cove
#

can someone give me a hint on how to prove this? I always end up with a bunch of extra terms

proud cove
#

this is from spivak's calculus

#

I can look up the full answer but I just want a smaller hint to put me in the right direction so I can do it myself

wraith hare
midnight haven
#

or

#

use AM GM

proud cove
#

thanks

midnight haven
#

inequality

proud cove
# midnight haven inequality

the way I'm doing this book is I'm trying to only use the stuff they've explicity taught to solve the problems

#

that seems to be how its designed

#

kind of weird to me how little I've seen inequalities in algebra they just hardly get mentioned

proud cove
#

so I'm not used to their properties

midnight haven
#

haha

proud cove
#

yeah I think this is preparing me for epsilon delta stuff

midnight haven
#

no idea

#

i am still learning calc

proud cove
#

theres a lot of inequality practice

#

here

midnight haven
#

nice

wraith hare
#

np

proud cove
#

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midnight haven
#

how do i prove (d(g(x))/dx)(f(x)) + d(f(x))/dx = 0 for some x in (a,b) where f(a) = f(b) and f and g are functions of x

pearl pondBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

waxen condor
#

If f(a) = f(b) , and f(x) is continuous and differentiable then according to rolles

#

Theorem

#

There exist some c element of (a,b)

#

Such that f'(x) = 0

midnight haven
#

i mean g'(x)f(x) + f'(x) = 0 by that ugly expression

waxen condor
#

So we have proved it

midnight haven
#

no

waxen condor
#

That either of

midnight haven
waxen condor
#

f'(x) or g'(x) is 0

midnight haven
#

HOW

waxen condor
#

By rolles

wraith hare
waxen condor
autumn topaz
#

how does that prove g'(x) can be 0 on that interval?

midnight haven
#

fuck

#

this is amazing

#

thanks

waxen condor
#

He says f(a) = f(b)

#

Only f'(x) is 0

midnight haven
#

but we can from f'(x) = 0 in (a,b)

waxen condor
#

For some c in (a,b)

midnight haven
#

so by applying byparts formula

#

we get a term with f'(x) and f(x)

#

wait no

#

this dosen't prove it

waxen condor
#

yeah

#

Wait a moment

autumn topaz
#

what is the original problem, in full?

midnight haven
#

we still don't know anything about f'(a) and g'(a)

#

and for b aswell

waxen condor
#

g'(x)f(x) + f'(x) = 0

midnight haven
waxen condor
midnight haven
#

maybe @waxen condor can explain

autumn topaz
#

I saw what he posted

midnight haven
autumn topaz
#

you are given 0 information about g(x)?

midnight haven
#

yes

#

no info about

#

g

#

at all

waxen condor
#

Okk let us think for sometime

waxen condor
midnight haven
#

nope

#

its correct question according to my textbook

waxen condor
#

Is there slight more info ?

waxen condor
midnight haven
#

f and g are continuous and differentiable

waxen condor
midnight haven
#

f(a) = f(b) = 0

#

oh

waxen condor
midnight haven
#

yes

waxen condor
#

Bro

midnight haven
#

messed up bro sorry

waxen condor
#

K np

midnight haven
#

i didnt mention the 0

waxen condor
#

still its apparently of no help

midnight haven
#

lol

waxen condor
#

Like we now know that is passes through the x axis two times

midnight haven
#

yes

waxen condor
#

If f(x) =0 doesnt necessarily mean f'(x) = 0

midnight haven
#

obviously

waxen condor
#

I will beback in 5 mins

midnight haven
#

kk

waxen condor
#

Hey

#

I think

#

I found what the question means

#

I think f is a quadratic with same roots

midnight haven
#

my textbook did something funny

#

lol

waxen condor
#

So f'(x) is 0 at a = b

midnight haven
midnight haven
waxen condor
#

Question seems unsolvable

midnight haven
#

no assumptions are not allowed in proofs

waxen condor
#

Ok wait

midnight haven
#

i dont like it

#

very unintuitive

#

or maybe intuitive but not for me as i am an amateur

waxen condor
#

Hm

#

:''

midnight haven
#

it considered a function h(x) = f(x)e^g(x)

#

LOL

waxen condor
#

ive tried the same

#

Like integrating

midnight haven
#

but that solves the problem lol

#

h(a) = h(b) = 0

#

then by rolles theorem h'(c) = 0 for some c in (a,b)

waxen condor
#

Yeah

midnight haven
#

but there must be some another wat

#

way

waxen condor
#

hm

#

Lets try it later

#

The approach is amazing

midnight haven
#

its amazing yes

#

lol

#

anyways

#

thanks for the thoughts

#

.close

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#
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untold pebble
#

forgive me for the stupid question but why is it a_n and not abs(a_n)

untold pebble
#

nvm im dumb

#

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sweet condor
#

rip

pearl pondBOT
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void jacinth
#

where have i gone wrong

pearl pondBOT
void jacinth
#

question 23

brave schooner
#

,rotate

jolly parrotBOT
pearl pondBOT
#

@void jacinth Has your question been resolved?

fickle schooner
#

What's the issue though?

#

Your diagram seems alright and you correctly got a value of 3 (which is rational)

pearl pondBOT
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chrome flame
pearl pondBOT
chrome flame
#

Answer will be 2π

#

Or 4π

wraith hare
#

what have you tried?

random ermine
#

4pi

chrome flame
wraith hare
#

can you show your work?

pearl pondBOT
#

@chrome flame Has your question been resolved?

glacial sequoia
chrome flame
#

I got it now

#

.close

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dense plover
#

do you think i woulld have lost marks for not saying that its parallel?

dense plover
#

since i only wrote the equation of the line

#

also how do i answer this?

merry carbon
pearl pondBOT
#

@dense plover Has your question been resolved?

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wet scroll
pearl pondBOT
wet scroll
#

Hi, could someone explain step by step on how i would go about solving this

tender ingot
#

Do you know the conditions for a continuous function?

distant skiff
#

there are three conditions that must be met for continuity at a point

wet scroll
#

could you tell me

tender ingot
#

Well, then you gotta learn it, in terms of limit, a function is continuous at a point in its domain if the limit of the function as input approaches the point should be equal to the function's value evaluated at the point

distant skiff
#

in other words:
For a function f(x) to be continuous at a point x = x_0,

  1. f(x_0) must be defined
  2. lim x->x_0 f(x) must be defined
  3. f(x_0) must equal lim x->x_0 f(x)
wet scroll
#

I see

tender ingot
#

and for the limit x->x_0 f(x) to be defined, the left sided limit must equal the right sided limit

pearl pondBOT
#

@wet scroll Has your question been resolved?

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unborn cosmos
#

is Jordan form the same thing as Jordan Normal/Jordan Canonical form?
JNF/JCF

pearl pondBOT
#

@unborn cosmos Has your question been resolved?

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austere lark
#

Hello, I have no clue what do put in the spaces. Could someone explain it?

austere lark
#

Here is RREF:

young sedge
#

are x, y, z, w, the four variables representing the 4 columns?

austere lark
#

yes

young sedge
#

you know x - w = 2, y - w = 3/2, z - 3w = 1

austere lark
young sedge
#

isn't that just from your rref

austere lark
#

lmao yes my bad, I've been at this for hours

young sedge
#

np

#

what is t, s, r?

#

just any parameters?

austere lark
#

That's the thing, I have no clue

sharp vigil
#

i think the idea is to set any free variables equal to a parameter

young sedge
#

couldn't you just set w = t then

#

then you don't have to use s or r

#

because there is only one degree of freedom

austere lark
#

So what do I put for the rest?

sharp vigil
austere lark
#

So for x =, I only use the x elements?

sharp vigil
#

you have x - w = 2, setting w = t, we have x - t = 2, which you can rewrite as x = 2 + t. then you repeat the process for the other variables (which should be straightforward since the matrix is in RREF)

austere lark
#

So what about w=?

sharp vigil
#

yes

#

we already set w = t, so you can use that for the w equation

austere lark
sharp vigil
#

the last one

young sedge
#

yeah the last would just be 1 for the coefficient of t and 0 for the others

sharp vigil
#

yes

sharp vigil
austere lark
young sedge
#

try 0s in the other spaces too

sharp vigil
#

yes, since the equation from the rref was y - w = +3/2

sharp vigil
young sedge
#

oh ur right

austere lark
#

Came up wrong and I had to request a new question. Here is the new one:

#

Here is the new RREF

austere lark
austere lark
sharp vigil
#

yes, according to the problem instructions

sharp vigil
austere lark
#

Thank you that worked. What if there is no pivot for y? like this rref:

sharp vigil
#

all the variables without pivots are considered free variables and assigned a parameter

#

so in this case, you should set y = t, w = s and proceed similarly

pearl pondBOT
#

@austere lark Has your question been resolved?

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burnt glen
#

the problem i have is if the thing accelerates from 0.5m/s to 5m/s in 0.9s what was the acceleration

i solved it as Δv/Δt and got 0.45m/s over 0.9s which comes out to 0.5m/s^2 and it's not an option and i don't understand why

autumn topaz
#

5 - 0.5 is not equal to 0.45

burnt glen
#

oops

#

you're right lol

#

thanks

#

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fiery granite
pearl pondBOT
fiery granite
#

Hello guys i am confused

#

I already got the 2pi/3 and 4pi/3 but where do they get 8pi/3

#

Like i tried addint 4pi/3 with pi but it didnt work

#

Like it gives 7pi/3

#

So i ak confuser

feral sedge
#

cos has period 2π, not π

#

They did 2π/3 + 2π

light helm
#

where's 8pi/3

fiery granite
fiery granite
#

But sin has a Period Pi right

#

So if it was sin we add Pi but cos we add 2Pi?

feral sedge
#

No, it doesn't

fiery granite
feral sedge
#

It has a period of 2*pi

fiery granite
#

Oh wait

#

Wait

feral sedge
fiery granite
#

So wait how is it 2pi/3

feral sedge
#

,calc cos(2*pi/3)

jolly parrotBOT
#

Result:

-0.5
feral sedge
#

,calc cos(pi/3)

jolly parrotBOT
#

Result:

0.5
feral sedge
pearl pondBOT
#

@fiery granite Has your question been resolved?

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flint musk
#

How can I find the derivative of $f(x)=e^{-(x-2)^2}$

jolly parrotBOT
vagrant relic
#

Use chain rule

flint musk
#

would it look like this

#

$f'(x)=e^{-(x-2)^2} \cdot D({-(x-2)^2})$

jolly parrotBOT
vagrant relic
#

Yes now differentiate -(x-2)^2

midnight haven
#

$f'(x) = e^-(x-2)^2 . -2(x-2)$

jolly parrotBOT
#

Abu Ali

flint musk
#

$f'(x)=e^{-(x-2)^2} \cdot (-2x+4)$

jolly parrotBOT
flint musk
#

alright awesome

midnight haven
#

yes

flint musk
#

thank you

#

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twin cradle
pearl pondBOT
twin cradle
#

i need help

#

.close

pearl pondBOT
#
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rotund osprey
pearl pondBOT
rotund osprey
#

how do u do this when u have both mising

#

i dont get how to find

late prism
#

The coefficients of a polynomial are related to Pascal's Triangle (aka binomial something something)

nimble arrow
#

simutaneous equations i believe

late prism
nimble arrow
#

you find an expression for the x term with (1+ax)^n

quiet tendon
#

you can get the binomial coefficients using combinations

nimble arrow
#

find an expression for x^2 term

#

and then you can do simutatneous equaitons

quiet tendon
#

like for the 28x term, that corresponds to (n choose 1) * (1)^(n-1) * (ax)^1

late prism
#

The relevant coefficients here are one from the left and two from the left, and are described by n and n(n-1)/2 if the polynomial is (a+b)^n

nimble arrow
#

use the formula for nCx

rotund osprey
#

yes i know its in relation to the riangle

quiet tendon
rotund osprey
#

but then

quiet tendon
#

which means na = 28

rotund osprey
#

yes...

late prism
#

And then, n(n-1)/2 * a^2 = 364

rotund osprey
#

ohhhh

quiet tendon
#

likewise for the x^2 term its supposed to be (n choose 2) * (1)^(n-2) * (ax)^2

rotund osprey
#

yes okok

#

hm

#

so then u solve it

quiet tendon
#

you can solve this system, and keep in mind n is most likely a positive integer here

rotund osprey
#

simultaneiously?

quiet tendon
#

yes

rotund osprey
#

ohhh

late prism
#

Indeed

rotund osprey
#

wait

#

thats so smart

#

um also u see for the formula

#

like

#

how

#

nc2 is

#

1/2 n (n-1)

#

how did u get that

quiet tendon
#

n choose k is n! / (k! * (n-k)!)

rotund osprey
#

ohh okok

quiet tendon
#

in this case k is 2

rotund osprey
#

so then u sub it in and

#

simplify it

#

yeah got it

late prism
#

$nC2=\frac{n!}{(n-2)!2!}=\frac{n(n-1)(n-2)!}{(n-2)!2}=\frac{n(n-1)}{2}$

rotund osprey
#

alright thanks so much guys

jolly parrotBOT
#

otheol

rotund osprey
#

yes yes

#

i see

#

simultanous

#

thats so smart

#

alr thanks to both of u

#

🙏🙏🙏

#

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subtle perch
#

.reopen

#

BRUHH

pearl pondBOT
subtle perch
#

anyone know why (a) is 28 days..

#

<@&286206848099549185>

late prism
#

They probably round 25 days up to the nearest week

#

so 25 days => 4 weeks = 28 days

subtle perch
#

wdym

uneven smelt
#

6 = 7 days

late prism
#

The duration of that is 25 days

subtle perch
late prism
#

Yeah

subtle perch
#

why they need round up

late prism
#

Since all of these rates are given in terms of weeks

#

they round up

#

To the nearest week

subtle perch
#

ow ok

#

.close

pearl pondBOT
#
Channel closed

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Use .reopen if this was a mistake.

pearl pondBOT
#
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tall blade
#

Find a > 1 b >= 2, c >= 3 knowing that a + b + c = 2(sqrt(a - 1) + sqrt(b - 2) + sqrt(c - 3)) + 3

tall blade
#

I dont know how to begin. I tried breaking the parentheses and move to the other side to form squares

pearl pondBOT
#

@tall blade Has your question been resolved?

tall blade
#

<@&286206848099549185>

#

ive found out that a=2, b=3, c =4

cunning comet
#

whats the (remaining) question?

tall blade
#

Thank you anyways

pearl pondBOT
#

@tall blade Has your question been resolved?

#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

frail vessel
#

Hello, I dont understand this calculation. What am I doing wrong?

frail vessel
#

My solution

worthy lance
#

They made 8C3 instead of 6C3

frail vessel
#

Oh I see, I did that first, but answer said 6 take 3. So typo?

worthy lance
#

Yes

#

Typo somewhere

frail vessel
#

I see, thank you Samuel 🙂

worthy lance
#

Your context will tell you what and where

frail vessel
#

.close

pearl pondBOT
#
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pearl pondBOT
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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regal sequoia
#

"Use Stokes' theorem to calculate the circulation:... Orientation: counter-clockwise
seen from the point (0, 0, 5)."

regal sequoia
#

do i start by calculating ∇ * F?

pearl pondBOT
#

@regal sequoia Has your question been resolved?

regal sequoia
#

<@&286206848099549185>

pearl pondBOT
#

@regal sequoia Has your question been resolved?

rough forge
#

,, \iint_B \left ( \grad \times \textbf{F} \right ) \cdot \textbf{n} : \dd x \dd y

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
regal sequoia
#

Okay

#

∂/∂y(2xy/(4+3y^2+z^2) - ∂/∂z(5x + 6xy/4+(3y^2+z^2))i for the x component?

rough forge
#

Lemme see

#

$\textbf{B}(r,\theta) = \begin{pmatrix} r\cos \theta \ r\sin \theta \ r^2\cos^2\theta - r^2\sin^2\theta \end{pmatrix}$

jolly parrotBOT
#

𝔸dωn𝓲²s

regal sequoia
#

Yeahnervoussweat

rough forge
#

$\textbf{N} = \textbf{B}r \times \textbf{B}{\theta}$

jolly parrotBOT
#

𝔸dωn𝓲²s

regal sequoia
#

for the first part of the derive i get (2x(-3y^2+z^2+4))/(3y^2+z^2+4)^2 and i can write that as -2x/(3y^2+z^2+4) right?

#

or no wait because then we dont get the same denominator

rough forge
#

lemme see

#

👌🏻 / 👌🏻y

rough forge
#

,,\frac{\partial}{\partial y} \frac{2xy}{4+3y^2+z^2} - \frac{\partial}{\partial z} 5x+\frac{6xy}{4+3y^2+z^2}

regal sequoia
#

dont we get (2x(-3y^2 + 6yz + z^2 + 4))/(3y^2 + z^2 + 4)^2?

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

my brain is slow haha hold on

rough forge
#

you're too fast

#

it's correct

regal sequoia
#

Yay

#

So now we do the y component

#

Or the j I mean

rough forge
#

Yeah I trust you doing them

#

😅

regal sequoia
#

okay but wait it is ∂/∂z(ln(4+3y^2+z^2) - ∂/∂x(2xz/(4+3y^2+z^2)) that we are deriving right?

rough forge
#

yes

#

i have that in my mind too

regal sequoia
#

Okay

gleaming moss
#

doesn't the question tell you to use Stoke's thm?

rough forge
#

yea

gleaming moss
#

then you should be evaluating a line integral of the boundary

regal sequoia
#

wait is this not going to be 0

#

the y component

rough forge
#

hmm

#

yes

rough forge
regal sequoia
#

Is that not just 5?

#

Or wait

#

No something is wrong

#

Ohh wait

#

20 + 15y^2 + 5z^2?

rough forge
#

5 + 6y/(4+3y²+z²) - 1/(4+3y²+z²) * 6y

#

5?

#

seems it cancels out

regal sequoia
#

Yeah

#

Maybe it is that then

rough forge
#

hmm ok

#

,,\grad \times \textbf{F} = \begin{pmatrix} \frac{2x(-3y^2 + 6yz + z^2 + 4)}{(3y^2 + z^2 + 4)^2} \ 0 \ 5 \end{pmatrix}

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

This looks like shit

regal sequoia
#

Oh oops

rough forge
#

,,\frac{\partial}{\partial y} \frac{2xz}{4+3y^2+z^2} - \frac{\partial}{\partial z} \left ( 5x+\frac{6xy}{4+3y^2+z^2} \right )

jolly parrotBOT
#

𝔸dωn𝓲²s

regal sequoia
#

Oh yeah it’s -24xyz/ (4+3y^2+z^2)^2 for x

rough forge
#

yea seems about it

#

,,\grad \times \textbf{F} = \begin{pmatrix} \frac{-24xyz}{(3y^2 + z^2 + 4)^2} \ 0 \ 5 \end{pmatrix}

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

Not really much better

regal sequoia
#

Haha no

rough forge
#

maybe it gets better

regal sequoia
#

Yeah do we find n now?

rough forge
#

yea

rough forge
#

N is basically from our surface the cross product of our tangent vectors

regal sequoia
#

So is x = rcos(theta) and y = rsin(theta)?

rough forge
#

$\textbf{N} =\begin{pmatrix} \cos \theta \ \sin \theta \ 2r\cos^2\theta - 2r\sin^2\theta \end{pmatrix} \times \begin{pmatrix} -r\sin \theta \ r\cos \theta \ -r^2 2\cos \theta \sin \theta - r^2 2\sin \theta \cos \theta \end{pmatrix}$

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

i thought of using polar coordinates

#

i have a feeling we are doing something awfully wrong

regal sequoia
#

Maybe we are

rough forge
#

I thought using Stokes we convert a curve integral into a surface

#

,,\oint_{\gamma} \vec{F} : \dd \vec{r} = \oint_{\gamma} \vec{F} \cdot \vec{\gamma}'(t) : \dd t

regal sequoia
#

Well can’t we just find n and do F*n and then integrate that

rough forge
rough forge
jolly parrotBOT
#

𝔸dωn𝓲²s

gleaming moss
#

and the line interal is far simpler

#

so you go with that

rough forge
#

yea i just noticed

gleaming moss
#

The surface gamma can be parametrised as s(u,v) = (u, v, u^2 - v^2)

#

then if you convert this to a parameter of a single variable, you get the boundary as a line

#

[ \psi(t) = (\cos t, \sin t, \cos^2t - \sin^2 t) ]

jolly parrotBOT
rough forge
gleaming moss
#

now you just have to evaluate
[ \int_{\psi} \vec{F} \cdot \psi'(t) dt ]

jolly parrotBOT
rough forge
#

yea

regal sequoia
#

Hmm okay

rough forge
#

I just called it gamma

#

instead of psi

gleaming moss
#

t would be from 0 to 2pi, since the projection of psi onto the xy plane is a circle

rough forge
#

x^2 + y^2 = 1?

#

radius being 1

gleaming moss
#

what do you mean not have r?

rough forge
gleaming moss
#

yeah sort of

rough forge
#

yeah so my question was what about r

gleaming moss
#

well, the projection of the original surface onto the xy plane is the circle x^2 + y^2 = 1 right?

#

but the actual boundary of the surface is not flat because z is a function of x and y

regal sequoia
#

Do we get (-sin(t), cos(t), -4sin(t)cos(t))?

gleaming moss
#

for?

regal sequoia
gleaming moss
#

,w derivative cos^2 t - sin^2 t

gleaming moss
#

yeah r = 1, but that's only true for the constraint

rough forge
#

yea

#

ok good

gleaming moss
#

the actual boundary isn't a circle, which is why the parametrisation has 3 components

regal sequoia
#

So do we take that times what we calculated before or just times F?

gleaming moss
jolly parrotBOT
gleaming moss
#

and then dot it with the tangent vector field

rough forge
#

I have a question what we doing now, is applying Stoke's theorem?

gleaming moss
#

yes, this will compute to the same thing as the surface integral of the curl of F

#

this is what the psi parametrisation looks like btw

rough forge
#

ok because I just was taught this lately and we never called it Stoke's theorem

gleaming moss
#

what did you call it?

rough forge
#

definition of a curve integral

regal sequoia
#

Okay so ln(4 + 3 sin(t)^2 + cos(2t))? For the first one

gleaming moss
#

they are separate things

rough forge
jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

what I mean

gleaming moss
regal sequoia
#

I am confused

gleaming moss
#

psi has 3 components -> (x,y,z), sub them into F

regal sequoia
#

Is x not cos(t) and y sin(t) and z cos(2t)?

gleaming moss
# rough forge what I mean

The consequence of applying Stoke's thm is that you are left with a curve integral over a vector field

gleaming moss
rough forge
#

I think she just did the first component

#

not all

gleaming moss
#

so x = cos t, y = sin t, z = cos^2 t - sin^2 t

#

not cos(2t)

regal sequoia
#

Is it not a rule that you can write it like that

#

But maybe I am wrong

rough forge
#

cos^2 t - sin^2 t = cos(2t)

gleaming moss
#

ah my bad, didn't even clock

rough forge
#

haha dw

gleaming moss
#

yeah that's fine then

regal sequoia
#

It’s okay haha

#

I got confused

rough forge
#

i thought that suggested to turn it into a surface one

gleaming moss
#

In my experience, they give the surface integral version and you are expected to remember that Stoke's thm will convert it to curve int

#

So the question was a bit strange in that sense

regal sequoia
#

so now we multiply F(ψ(t)) * ψ´(t)?

gleaming moss
#

yes, where * is the dot product

regal sequoia
#

Oh okay

rough forge
#

$\tiny \int_{\psi} \displaystyle \begin{pmatrix} \ln(4 + 3 \sin^2(t) + \cos(2t)) \ \ 5\cos(t) + \frac{3\sin(2t)}{4 + 3 \sin^2(t) + \cos(2t)} \ \ \frac{2\cos(t)\cos(2t)}{4 + 3 \sin^2(t) + \cos(2t)} \end{pmatrix} \cdot \begin{pmatrix} -\sin t \ \cos t \ -2\sin(2t) \end{pmatrix} : \dd t$

jolly parrotBOT
#

𝔸dωn𝓲²s

gleaming moss
#

Quite a nasty vector field

rough forge
#

yea

regal sequoia
#

Yeah haha

rough forge
#

I think either way is bs

regal sequoia
#

Do we integrate this now

gleaming moss
#

Try to simplify first ofc

rough forge
#

yea

regal sequoia
#

-sin(t)ln(4+3sint^2+cos2t^2)

rough forge
#

yea

regal sequoia
#

How can we simplify that

rough forge
#

Maybe it turns out something odd

regal sequoia
#

Wait trig

#

Cos^2 - sin^2 = cos(2t)

#

No jk

#

It’s cos 2t

gleaming moss
#

yeah switch back to cos^2 t - sin^2 t

regal sequoia
#

Oh okay

gleaming moss
#

then you get 4+2sin^2 t + cos^2 t

#

inside ln that is

#

= 4 + sin^2 t + sin^2 t + cos^2 t = 5 + sin^2 t right?

regal sequoia
#

Wait why 5

#

Ohh never mind

#

I see

gleaming moss
#

cos^2 t + sin^2 t = 1

regal sequoia
#

It’s 1

rough forge
#

yes

gleaming moss
#

I think keeping all of the trigs as squares instead of say sin(2t) will make this easier

rough forge
#

yes

#

⚔️

regal sequoia
#

Yeah okay

#

Is the -sint still on the outside

rough forge
#

3sin(2t) = 6sin(t)cos(t)

regal sequoia
#

-sint ln(5+sint^2)

regal sequoia
rough forge
#

2nd

#

component

gleaming moss
#

for the second term:
5cos^2(t) + 6sin(t)cos^2(t) / 5 + sin^2t

regal sequoia
#

Wait I think I did something wrong

#

Because I don’t have that

gleaming moss
#

i didn't mean to click send

regal sequoia
#

I don’t have 5cos(t)^2

rough forge
#

$\tiny \int_{\psi} \displaystyle \begin{pmatrix} \ln(5 + \sin^2(t) ) \ \ 5\cos(t) + \frac{6\sin(t)\cos(t)}{5 + \sin^2(t)} \ \ \frac{2\cos(t)\cdot \left ( \cos^2(t) - \sin^2(t) \right )}{5 + \sin^2(t)} \end{pmatrix} \cdot \begin{pmatrix} -\sin t \ \cos t \ -4\sin(t) \cos(t) \end{pmatrix} : \dd t$

gleaming moss
#

when you multiply by cos t from dot product

regal sequoia
#

Ohhh

#

I see

gleaming moss
#

the denom of 2nd component is the same as inside of ln of first comp[

rough forge
#

yesss

gleaming moss
#

same with bottom

jolly parrotBOT
#

𝔸dωn𝓲²s

rough forge
#

awfully wonderful

gleaming moss
#

getting somewhere

#

imagine getting this shit in an exam

rough forge
#

maybe it's trivial

#

somewhere some trick

regal sequoia
#

Yeah there are harder ones on the test

regal sequoia
rough forge
#

I don't think everything fits with Latex

#

💀

gleaming moss
#

that's the second term of the dot prod

regal sequoia
#

Why 5

rough forge
#

from 5x

#

We are having

$$ \int_{\psi} -sin(t)ln(5+sin²(t)) + 5cos^2(t) + \frac{6sin(t)cos^2(t)}{5 + sin^2t} + \frac{-8\sin(t)\cos^2(t)\cdot \left ( \cos^2(t) - \sin^2(t) \right )}{5 + \sin^2(t)} : \dd t$$

regal sequoia
#

No I am really confused

rough forge
#

hmm

gleaming moss
#

you don't need \left ( and \right )

rough forge
#

so 5cos(t)