#help-39

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pearl pondBOT
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upper shoal
#

Nvm

pearl pondBOT
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olive jasper
#

does anyone use wxmaxima?

pearl pondBOT
pearl pondBOT
#

@olive jasper Has your question been resolved?

olive jasper
#

.close

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pearl pondBOT
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gleaming plank
#

$$\sum_{r=0}^{n}(-1)^r\times\binom{n}{r}\bigg[\bigg(\frac{1}{2}\bigg)^r+\bigg(\frac{3}{4}\bigg)^r+\bigg(\frac{7}{8}\bigg)^r+.......m \ terms\bigg] = \ ? $$

jolly parrotBOT
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Intecules ∮

gleaming plank
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!status

pearl pondBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
gleaming plank
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1

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I know that somehow I have to use the binomial theorem to group them to power of n but I have no idea how

midnight haven
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i need this shit in pre calc i forgot lol

pseudo oxide
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!noadvert

pearl pondBOT
#

Please do not advertise your help channel or thread in other parts of the server. There are many people who need help, so advertising can quickly turn into spam.

gleaming plank
hard crystal
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@gleaming plank do you see any pattern in series? ??

gleaming plank
hard crystal
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What about numerator?

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Deno - 1

gleaming plank
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yes

hard crystal
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Now try to simplify

gleaming plank
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I actually have no idea , do i just multiply by the -1?

hard crystal
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What will be the last term can you tell me?

gleaming plank
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(m-1/m)^r

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oh goddamnit the series starts from r=0

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bruh I didnt notice

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i thought it was from 1

hard crystal
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Np

gleaming plank
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thank you!

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I will close the channel now

hard crystal
gleaming plank
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yup but that doesnt matter the way I solved it

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but i still appreciate the help

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.close

pearl pondBOT
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pearl pondBOT
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errant shadow
pearl pondBOT
errant shadow
#

how do I solve this derivative

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?

tribal geode
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chain rule

errant shadow
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how so

midnight haven
jolly parrotBOT
midnight haven
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so you can apply the chain rule by substituting u = cos(x)

unborn charm
errant shadow
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huh

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ok so I get that

midnight haven
errant shadow
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not really

midnight haven
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ok so like

errant shadow
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I don't know this chain rule

midnight haven
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remember what the chain rule tells you

errant shadow
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not american or british

midnight haven
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,, \dv[y]x = \dv[y]u\2\dv[u]x

jolly parrotBOT
midnight haven
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for some chosen 'u'

midnight haven
errant shadow
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nah look lemme send a pic

midnight haven
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,align
\dv[y]x &= \dv[y]u\2\dv[u]x\[1.5ex]
\9[\big]{\6f{\6gx}}' &= \6{f'}{\6gx}\2\6{g'}x

jolly parrotBOT
midnight haven
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those two forms are identical

errant shadow
midnight haven
#

yeah

errant shadow
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like this is the form I know

midnight haven
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right you distributed it

errant shadow
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I didn't learn that d(x) d thing

midnight haven
errant shadow
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I don't think so

midnight haven
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do you know the chain rule at all

errant shadow
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don't think so

midnight haven
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do you know the product rule

errant shadow
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yes

midnight haven
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ok

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we can use that

errant shadow
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can it be done that way?

midnight haven
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yes

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a bit more tedious but yeah

errant shadow
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ok that's what I was doing but I got a different result

midnight haven
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alright show what y did

errant shadow
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lemme write and I'll send it

midnight haven
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oki

errant shadow
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this is what I did

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this is the solve the teacher gave us

midnight haven
errant shadow
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so that's it?

midnight haven
#

yeah

midnight haven
# errant shadow

this could have been a typo unless there is additional context

errant shadow
#

ok well

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thank you for your help

#

❤️

midnight haven
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no worries have a nice one

errant shadow
#

.close

pearl pondBOT
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pearl pondBOT
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jagged burrow
#

How can i prove a matrix witha column of zeroes cannot have an inverse?

jagged burrow
#

With regards to the linear combinations of the columns of the matrix

ashen geyser
potent mist
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square matrix, right?

jagged burrow
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well ofc

potent mist
#

I think you might be able to use the condition for a matrix to be invertible

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let A be a matrix with a column of zeroes, and let B be the inverse of A such that BA = I...

jagged burrow
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well sure

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but that ties with uh linear combination of the columns

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i just want to know what i'm missing

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if A is the matrix with the first column as zero and it has 3 columns

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actually let's say the dimension of A and B are 3x3

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so I = 3x3 as well

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first column of A is a zero column

potent mist
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mhm

acoustic path
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you could say that the zero vector is linearly dependent with any other vector

jagged burrow
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Let A_1, A_2, and A_3 represent the column of the matrices

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Similar for B

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actually wait i think i know where i'm messing up

jagged burrow
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but yes that's true

acoustic path
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weird (actually idk what order i learned this content in)

jagged burrow
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lol

jagged burrow
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i'm near end of chapter 2

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3.4 is independence so yeah

acoustic path
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oh cool

jagged burrow
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but okay i think i got it

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i had it the wrong way around

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A * B_1 is the first column of the inverse

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but that isn't so clear (at least to me)

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if you reverse it then B * A_1

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this one evidently gives a column of 0s

pearl pondBOT
#

@jagged burrow Has your question been resolved?

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near pine
pearl pondBOT
near pine
pearl pondBOT
#

@near pine Has your question been resolved?

jagged burrow
near pine
#

Wolfram says √2 but idk how

little shoal
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So if you right it in submation notation in that fraction factorial forms and simply

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You can probably use ratio test to see it converges

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But to sqrt(2) I'm trying to figure out

vague girder
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it does converge but i've tried this approach but i personally got stuck

near pine
vague girder
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what approaches have u tried?

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i tried to see if i can convert it some type of binomial but nah i didn't get anywhere

near pine
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Yes i was doin somethin like that

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but couldn't simplify any stuff

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the solution too dont have much

little shoal
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What class is this?

near pine
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it just gave a function

vague girder
#

11 or 12 ig? xD

near pine
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12 yee

vague girder
#

jee if im not wrong lol

near pine
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jee

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Lol

little shoal
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11 what?

vague girder
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12th grade

little shoal
#

12 what?

vague girder
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high school

little shoal
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What high school is this?

vague girder
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it's for the jee

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that's an engineering entrance exam here in india

near pine
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yes

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ty

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it gave this function idk how

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1/sqrt(1-4x) = sigma 2nCn • x^n

vague girder
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uh uk any identities regarding this?

near pine
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nah

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Never seen sigma 2nCn

vague girder
near pine
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oh it could be

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lemme try expanding

little shoal
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No wait

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Wrong thing

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Nvm that won't work

near pine
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ah so they found the function

vague girder
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yo i got something

near pine
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damn

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show

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idt they'd ask this in adv tho this far above im guessing

vague girder
#

uk about the gamma function?

near pine
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dang

vague girder
near pine
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holy

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ganma function

vague girder
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no they said they probably wont

near pine
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never heard

vague girder
#

wait im sending my soln but it uses the gamma function

near pine
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wallis formula was some integrating rhing right

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sinx pi/2

vague girder
#

i did look some stuff up but yeah

near pine
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stuff

vague girder
near pine
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oh okok

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o7

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Coolcool

vague girder
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(-1/2)Cn = (-1/2)!/n!

little shoal
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(2n)! / ( 8^n * (n!)^2 )

vague girder
#

uk what it's a bit complex for me, i'll let someone else answer it

pearl pondBOT
#

@near pine Has your question been resolved?

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dawn sphinx
#

I don’t know how to start 1

pearl pondBOT
wooden ice
#

find the derivative on that point

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that'll be slope for the tangent equation, which passes through that point

dawn sphinx
wooden ice
#

yeah

dawn sphinx
#

Ok I got here but I feel like I’m doing it completely wrong 😭

midnight haven
dawn sphinx
#

omg that’s a first

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So then would this be the answer

midnight haven
plush bramble
#

,w plot y = e^(e^x) and y = 2e^2 * x - 2e^2 * log(2) +e^2 for 0.6 < x < 0.8

pearl pondBOT
#

@dawn sphinx Has your question been resolved?

pearl pondBOT
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vagrant cape
#

Why dont they multiply by the primitive of (x+y) at the end?
so in the case of primitivation respective to x.
1/2 x^(2) + y.

so as a whole 1/3(x+y)^(3) * 1/2 x^(2) + y ?

regal herald
#

im not sure what you mean, but why would you do that?

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if i were integrating (x+1)^2 wrtx
i wouldnt get 1/3(x+1)^3 * (1/2x^2+1)

vagrant cape
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why dont you have to integrate the inside just like you would with the chain rule?

regal herald
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because integration doesnt work like that

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you can do a reverse chain rule which is essentially what they do here

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integrating (x+a)^n
we divide by (n+1) and increase the power
and we divide by (x+a)'=1

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so 1/(n+1) * (x+a)^(n+1)

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but theres no chain rule logic directly applying to something of the form f(g(x))

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at least not in the same way

vagrant cape
#

hmm okay

#

thanks!

#

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pearl pondBOT
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pearl pondBOT
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rough abyss
pearl pondBOT
rough abyss
#

Not sure where I went wrong

west sapphire
regal herald
west sapphire
#

should be a -2 down there

rough abyss
#

Oh

regal herald
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seems you kinda drew it but missed it later

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ish

west sapphire
#

also to be notationally clear you should write "det" instead of just writing matrices

regal herald
#

or use straight lines rather than brackets

rough abyss
rough abyss
regal herald
#

it made you write this wrong, should be (2-2lambda)

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here you also distributed the -1 wrong, if we ignore the previous error

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also remember youre trying to keep things as factorised as you can, dont expand stuff if theres no good reason to

rough abyss
rough abyss
#

oh wait ur right

regal herald
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the determinant of (a,b),(c,d) is ad-bc
youre saying bc is 2 lambda which is fine, but that means you have -2lambda

rough abyss
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yea

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is this right?

regal herald
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seems okay

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but everything after this point is something i wouldnt do

rough abyss
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why

regal herald
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because youre trying to factorise it

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and youve just expanded it in a way which makes it unclear how to do so

rough abyss
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how can u factorise it with expanding it first?

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without

regal herald
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by pulling out common factors

rough abyss
#

wdym

regal herald
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rewrite -2+2lambda as a multiple of (1-lambda)

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then you can factor out 1-lambda from the whole thing

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youll be left with a quadratic which should be quite simple to factorise

rough abyss
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this?

regal herald
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yeah, much easier

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,w eigenvalues [[1,0,-1],[1,0,0],[-2,2,1]]

rough abyss
#

yea thanks , i was confused at the last step before cause i dont how to solve cubic equations

regal herald
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just remember not to expand if theres no reason to

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always try to see what you can pull out

rough abyss
regal herald
#

wdym

rough abyss
#

is that the eigenvector values?

regal herald
#

thats just the eigenvalues of your matrix

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to check your answer

rough abyss
#

ohhh

rough abyss
#

thanks alot

#

.close

pearl pondBOT
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pearl pondBOT
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hollow scroll
#

could someone help me with this

pearl pondBOT
indigo pewter
#

9 or 12?

hollow scroll
#

12

indigo pewter
#

are we simplifying?

hollow scroll
#

add/subtrach radtional expressions

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so yea

indigo pewter
#

first factor both the quadratics in the denominators

hollow scroll
#

could u show/explain

edgy wren
#

what two number added together will give us -2 and when we multiply them we get -8 ?

hollow scroll
#

ohhh x factor

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or smth like that

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-4 2

edgy wren
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right

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and for the other quadratic is ?

hollow scroll
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-8 -4

edgy wren
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yep

hollow scroll
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so wat would i do next?

edgy wren
#

same denomenator (can't spell it right )

hollow scroll
#

im lost

edgy wren
#

on what specifically ?

hollow scroll
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i think

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i dont know what to do next

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we got -4 2 and -8 -4 but idk wat to do next

edgy wren
#

you got the common factor ?

hollow scroll
#

no

edgy wren
#

i want to ask you a simple question first

hollow scroll
#

ight

edgy wren
#

what is the least common multiple
between 3 and 4

hollow scroll
#

12

edgy wren
#

ok then LCM of
x and x+1

hollow scroll
#

x^2+1?

edgy wren
#

its ok to write as x(x+1)
and its x^2+x

#

ok now i'll ask two more then we get back to our original question

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LCM of (x-4) and (x-4)

hollow scroll
#

x^2+16

edgy wren
#

check again

hollow scroll
#

x^2-8x+16

edgy wren
#

that right but isnt the LCM of 2 same expressions just the same expression

hollow scroll
#

idk

edgy wren
#

it is

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in LCM we want the "least" common multiple so (x-4) is enough

hollow scroll
#

k

edgy wren
#

same implies even when we have a lot of expressions

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we write the recurring ones as one expression

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so then back to our question
the LCM of (x+2)(x-4) and (x-8)(x-4)
you dont need to expand the expressions

hollow scroll
#

so would the left or the right would be (x+2)(x-4)

edgy wren
hollow scroll
#

wat would that be?

edgy wren
#

x-8

hollow scroll
#

im so confuse

edgy wren
#

from what point

hollow scroll
#

why is there 3 expressions?

edgy wren
#

the lcm of (x+2)(x-4) and (x-4)(x-8)

hollow scroll
#

and what would i do with the 3 expressions

edgy wren
hollow scroll
#

how?

edgy wren
#

ill send a pic

hollow scroll
#

k

edgy wren
hollow scroll
#

ight

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would i make the right mutiply by (a-3)

edgy wren
#

yep

hollow scroll
#

and left by 1/ no mutiplying?

edgy wren
hollow scroll
#

ight this 1 seems easier than the other 1

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so 2 and 2

edgy wren
#

yep

hollow scroll
#

so wat would i do next

edgy wren
#

multiply the left expression by x+2

hollow scroll
#

ight appreciate everything

pearl pondBOT
#

@hollow scroll Has your question been resolved?

pearl pondBOT
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potent monolith
#

Hi, can I get a little help with the 3rd one

worldly glacier
potent monolith
#

do you mean X+Y-X?

#

lmao thank you

#

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cedar dove
pearl pondBOT
cedar dove
#

I divide both sides by loga and got p=19

#

the answer is supposed to be p=16

ashen geyser
uneven smelt
#

you can't just divide by log a..

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log a doesn't have a value

ashen geyser
ashen geyser
#

idk

cedar dove
#

log base a

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and I got p = 19

ashen geyser
#

ok what is the

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when you divide by log base a

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wjhat is the input

uneven smelt
#

I think they literally cancelled away the 5 log a. that's how you get 19

ashen geyser
#

like it has to be of the form log base a (b)

cedar dove
#

I just divide both sides by log base a

ashen geyser
#

you cant do that

uneven smelt
#

yes. it doesn't have a value.

ashen geyser
#

its not multiplication

cedar dove
#

oh ok so I have to solve it the normal way

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loga (p(5/80)) = 0

ashen geyser
#

yes

cedar dove
#

log a (p(1/16)) = 0

ashen geyser
#

so now if log base a (something) = 0

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what does that imply about (something)

cedar dove
#

16

ashen geyser
#

yes because?

cedar dove
#

log a (16)

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1/16

ashen geyser
#

because log base a (1) = 0

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so that means p/16 =1

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so yes p=16

cedar dove
#

so I multiply both sides by 16

ashen geyser
#

once you remove the log

cedar dove
#

and to remove the log i

ashen geyser
#

so log base a (p/16) = 0

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would be a^0= p/16

cedar dove
#

p/16 = 1

ashen geyser
#

yes

cedar dove
#

oh ok ty

ashen geyser
#

correct

#

np

cedar dove
#

.close

pearl pondBOT
#
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dawn drum
#

How to solve?

pearl pondBOT
dawn drum
#

Im just very very lost

#

<@&286206848099549185>

#

i might have pinged a bit too early

#

but it was urgent

regal herald
#

why so urgent

dawn drum
#

cuz i gotta go out in a couple of mins

#

<@&286206848099549185>

acoustic path
# dawn drum How to solve?

trick to problem like this is reflect one of the path endpoints points across the "river"

this preserves distance while making it a lot easier to calculate the minimum needed

dawn drum
#

so basically ur saying teh fastest way would be from (2,10) to (10,-5)?

acoustic path
#

ye

#

well that gives you the distance

dawn drum
#

i kinda get that but i still feel as if there would be shorter ways to reach

acoustic path
#

to travel between two points what is shortest path

acoustic path
#

straight line

#

that's best you can get, shorter path does not exist

dawn drum
#

ok

acoustic path
#

u can think of it as, for instance, label the point the rider touches the river as point O or smth

dawn drum
#

So the shortest distance between the point (3,5) and (9,6) if you had to ross line y =2 would be sqrt61

acoustic path
#

the rider must go from point A to point O, then from point O to point B

dawn drum
#

i do math olympiads and i was struggling on such an easy problem😭

acoustic path
#

bcz height is 7 not 5

dawn drum
acoustic path
#

ye

dawn drum
#

ok i miss subtracted there

#

Tysm!!

acoustic path
#

welcome 🎉

dawn drum
#

how do i close this help thing

acoustic path
#

u tytpe .close

dawn drum
#

.close

pearl pondBOT
#
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main terrace
#

how do I even do this question

pearl pondBOT
main terrace
#

well I do understand these 2:

#

because of the drawing but without the drawing I don't know how to do it

pearl pondBOT
#

@main terrace Has your question been resolved?

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inner peak
#

does antone know how to solve this please!!

unique ibex
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smoky saffron
#

Do i find the time at 10 hours in the derivate or normal equation? Im confused on why

ashen geyser
#

theyre asking for rate of growth at t=10

#

so you have to sub t=10 in the rate expression, that is the derivative

smoky saffron
#

ohhhhh

#

so if anything says rate i immediately think of derivative

ashen geyser
#

here you have population as a function of time

#

so dP/dt

#

is rate of change of population with respect to time

#

so thats why the derivative is the rate

ashen geyser
smoky saffron
#

ohh ok

#

tysm for ur help

ashen geyser
#

np

smoky saffron
#

.close

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drowsy leaf
#

How is this wrong

pearl pondBOT
drowsy leaf
severe adder
#

you might wanna put in the entire question

pearl pondBOT
#

@drowsy leaf Has your question been resolved?

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daring wedge
#

if AB = 20, find A + B . A nd B are natural nos

wooden ice
#

20 can be made by 3 pairs of natural numbers, 2x10, 4x5 and 20x1

#

so a+b can be either 12, 9 or 21

daring wedge
#

so tese are da only 3solutions?

wooden ice
daring wedge
#

.close

pearl pondBOT
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woeful raven
#

why is this vector A - B? I dont get itsadcat

worldly glacier
#

graphically

cursive wraith
#

I mean look at what B+C is

worldly glacier
#

but ty

cursive wraith
#

aight

#

sorry for interrupting

woeful raven
worldly glacier
#

with simple arthimetic

woeful raven
#

what if im looking at it as c=a+b

worldly glacier
#

no?

#

minus b on both side

woeful raven
#

how do you look at the graph and tell which adds to get certain letter

#

sorry i dont get physics

worldly glacier
#

it's a method called tip to tail

woeful raven
#

ohh, how do you use this on word problems?

worldly glacier
pearl pondBOT
#

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midnight haven
#

i got a ti84 calculator question about binomialcdf

midnight haven
#

I type in binomcdf(7,.403,3) in the calculator, but the answer is not what I expect

#

what am I doing wrong?

#

is this the wrong function for this problem?

#

<@&286206848099549185>

#

I have a test I have to do later today, want to be prepared. anyone?

#

i got it, its fewer than, so i need to insert a 2 instead of 3 for the third arg. thats confusing

#

.solved

pearl pondBOT
#
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vivid pilot
#

im not sure where to start with this

pearl pondBOT
keen rain
#

likewise, can you determine AC & AD as well?

vivid pilot
#

trig?

keen rain
#

ys, let's say radius=1, and the center is M

#

then you know MA = 1

#

MB=1

#

the angle between MA and MB is 2π/7

#

and you seek AB

#

:)

#

are the steps unclear?

vivid pilot
#

im not sure how to end up with the given equation

keen rain
#

But it's clear why MA=1 MB=1 and the angle is 2π/7 right

#

@vivid pilot

#

we can't progress if you answer every 5 minutes 🐣

vivid pilot
#

oh we are

#

assuming

#

yeah i understand that

keen rain
#

yea :D

#

k if you draw it out then we now have a triangle with two equal sides

#

The triangle MAB

#

MA=1 MB=1 angle(MA,MB)=2π/7
with these values you can determine AB.

#

or shall I draw it out

vivid pilot
#

Do we then use cosine law?

keen rain
#

yes, but preferably sine

#

which directly yields the answer

#

do you have AB = 0.8678 (rounded) in that case?

#

which, if the radius Rwere arbitrary would be AB = 2 * sin(pi/7) * R

#

then for AC:

#

AC = 2 * sin(pi*2/7) * R

#

likewise for AD:

#

AD = 2 * sin(pi*3/7) * R

vivid pilot
#

oh wow

#

and then we plug these in?

keen rain
#

are the above steps clear so far?

keen rain
vivid pilot
#

and how you got the values of AB, AD, and AC

keen rain
#

k, for AB first, the angle between MA and MB is 2pi * 1/7 right?

vivid pilot
#

yeah

#

from 360/7

keen rain
#

which means if we look at half the angle

vivid pilot
#

or 2pi/7

keen rain
#

we have pi/7

vivid pilot
#

oh yeah

keen rain
#

and there is a right triangle

vivid pilot
#

yeah

keen rain
#

so we can get AB/2 = cos(pi/7) * 1

#

or generalised AB/2 = cos(pi/7) * R

#

multiply by 2:

#

AB = 2 * cos(pi/7) * R

#

the same applies when trying to calculate AC and AD

#

for AC we have an angle of 2pi * 2/7 (because we take two of the seven sides into account)

#

each of these two angles are 1/7 of 2pi

vivid pilot
#

ohh

keen rain
#

which means the angle from MA to MC is 2pi * 2/7

vivid pilot
#

but we dont have a right triangle

keen rain
#

exactly, however:

#

now we have :)

#

we regard the line connecting A to C

#

which is AC

#

and again split the angle

#

to get two right-angled triangles

vivid pilot
#

ohh yeah

#

i see how this works

#

wait so what do i get when i plug it in

keen rain
#

which we can simplify to:

vivid pilot
#

we can multiply both sides by 2R

vivid pilot
#

im not sure

keen rain
#

which is what I did :3

vivid pilot
#

yeah

#

but we have to prove that the equaton is true

keen rain
vivid pilot
#

yeah

keen rain
#

are you familiar with the trig identity for addition with sine?

#

sin(A+B) = sin(A)*cos(B) + sin(B)*cos(A)

vivid pilot
#

oh

vivid pilot
keen rain
#

well we have sin(pi*2/7) for instance

#

which is sin(pi/7 + pi/7)

vivid pilot
#

oh

#

ill do that for each one

#

thankyou!

#

.close

pearl pondBOT
#
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keen rain
pearl pondBOT
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quiet valve
#

i want to get the best input that will give most output,

quiet valve
#

im working on program that have a function that i can pass input and will give me output, now i think about ratio like i pass small input and store the output then pass big input and store output and check the ratio

#

what u think guys

quiet valve
keen rain
quiet valve
#

there is no data know for any point, but at some point it will start fail thats the only known thing

keen rain
#

such that you get increasing precision of the maximum value with each iteration

quiet valve
#

speed is critical, what i think of is test with diff inputs and see what output comes and by two points i could get the ratio ?

#

i dont want to iterate until last value is bigger than current value

keen rain
#
Let f be the function.
Let [a,b] the interval of possible inputs for f.

interval = (a,b)
n = ... # iteration count
for _ in range(n):
    a,b = interval
    test_position1 = a + (b-a)/3
    test_position2 = a + 2*(b-a)/3
    test_value1 = f(test_position1)
    test_value2 = f(test_position2)
    interval = (a, test_position2) if test_value1 >= test_value2 else (test_position1, b)
keen rain
#

so for instance if your range of inputs is [0,1] at first, it has length 1

#

after the first iteration it'll only be 1 * 2/3

#

after the second iteration 1 * (2/3)²

#

then 1 * (2/3)³

#

etc

#

which yields precision incredibly quickly

#

@quiet valve shall I visualize how the algorithm works or is it clear?

quiet valve
#

yes, pls

keen rain
#

so let's say we currently are during any iteration and have the interval [A,B]

#

meaning we know that the maximum is between A and B.

#

now we'll split that interval into 3 and determine the two intersection points:

#

each subinterval is 1/3 of the size of [A,B]

#

so x1 = A + (B-A)/3

#

and x2 = A + 2*(B-A)/3

#

so far clear right

quiet valve
#

yes yes

keen rain
#

now we'll evaluate the function at x1 and x2

#

giving us v1 and v2

#

now we'll check which of v1 and v2 is bigger

#

in the case of the image you can see that v1 is larger than v2

#

that means that we know that the maximum CANT be between x2 and B.

#

that's the crucial part

quiet valve
#

and keep doing that until hit most point

keen rain
#

yea so in this case our new Interval would be [A,x2]

#

if instead v2 were larger than v1

#

then the new interval would be [x1,B]

#

repeat until desired precision is acquired.

quiet valve
#

can u show python example or pseudo code

keen rain
#

as above: ```py
Let f be the function.
Let [a,b] the interval of possible inputs for f.

interval = (a,b)
n = ... # iteration count
for _ in range(n):
a,b = interval
test_position1 = a + (b-a)/3
test_position2 = a + 2*(b-a)/3
test_value1 = f(test_position1)
test_value2 = f(test_position2)
interval = (a, test_position2) if test_value1 >= test_value2 else (test_position1, b)
print(f((a+b)/2)) # outpout

quiet valve
#

thanks, now what if f is a external API, that need to be called form network, for my case that take time and speed are critical, is there any other way to make calls for f function low ?

keen rain
#

hm I'd say it's already fairly optimized

#

the only thing we could change is to eliminate the second function call by getting a bit less efficient

#

by reusing the evaluated values at x1 & x2

#

however then the reduction factor is probably closer to 1/4 rather than 1/3

quiet valve
#

py example pls

keen rain
#

I'm currently thinking whether it'd even be faster

#

,calc -1000/log(1/3)

jolly parrotBOT
#

Result:

910.23922662684
keen rain
#

,calc -1000/log(1/4)

jolly parrotBOT
#

Result:

721.34752044448
quiet valve
#

there another way to get some data, there a multicall thing for that API so i can make one network call, with multi input and will give me the outputs for every input so now we have some data, that could help ?

keen rain
quiet valve
#

mostly yes, because the speed fall comes from Network not from the code

keen rain
#

hm do you happen to know the delay times for calculations and a call?

#

if so then we could specifically optimize

#

eg if the call costs a lot and a calculation almost nothing

#

then we could just call the API with ~1000 inputs

#

and thereby eliminate 99.8% of the interval each iteration

quiet valve
#

for my tests 100 input are fair delay

keen rain
#

dym 100 inputs takes a lot longer than 1 input?

quiet valve
#

nope 100 input are far network latancy, 1000 will take longer (more latancy)

keen rain
#

can you test the delays

#

call the API with 1 input and then with 1000 inputs

#

and test the delays

quiet valve
#

give me min

keen rain
#

k

quiet valve
#
input: 100
duration: 428ms
-------
input: 1000
duration: 3063ms
keen rain
#

then we have enough information

quiet valve
#

sure

#
input: 1
duration: 104ms
-------
input: 10_000
duration: 30290ms
keen rain
#

ok so now we know that the base delay is about 100ms

#

and that going from 1000 inputs to 10000 is irrelevant (although actually faster)

#

so we can do something between 1000 and 10k inputs per call

#

which gives us an elimination factor of 99.8% or 99.98% of the interval per call.

quiet valve
#

nice!!

keen rain
#

do you need any specific precision for the output?

#

because in theory we could also do like 1 million inputs

#

which would be faster than 100 times 10k inputs

quiet valve
#

mostly range are from 0 to 10K

#

i was brutforce it by step by 2 but thats slooooooow

keen rain
#

yeah

#

is the output of the function always an integer?

#

and are the inputs as well

quiet valve
#

yes

#

2, 4, 6, 8

keen rain
#

both inputs and outputs?

quiet valve
#

yes both are integers

keen rain
#

actually wait I realized it can be solved much quicker since the function is linear ._.

quiet valve
#

its very linear

#

maybe ratio ?

keen rain
quiet valve
#

mmm, tbh, idk what the diff

#

but let me show u the func that i use

keen rain
quiet valve
#
pub fn find_optimal_input(&self, max_count_in: u64, step_size: usize) -> (U256, U256) {
        let input_token: &CryptoToken = self.get_input_token();
        let input_token_unit: U256 = input_token.input_token_unit();

        let mut optimized_in: U256 = U256::zero();
        let mut profit: i128 = 0;

        for amount_in in (0..max_count_in).step_by(step_size) {
            let amount_in: U256 = U256::from(amount_in) * input_token_unit;
            let Some(amount_out) = self.get_amount_out_v2(amount_in) else {
                continue;
            };

            let amount_out_i128: i128 = amount_out.as_u128() as i128;
            let amount_in_i128: i128 = amount_in.as_u128() as i128;
            let this_profit: i128 = amount_out_i128 - amount_in_i128;

            if this_profit >= profit {
                optimized_in = amount_in;
                profit = this_profit;
            } else {
                break;
            }
        }

        (optimized_in, U256::from(profit))
    }
#

its rust lang

#

the input will just fall

keen rain
#

ok but it isn't strictly linear?

quiet valve
#

so like in this iterate are input incresing, next iterate it less than the last one

keen rain
#

because if it's linear then we can solve it in under a second to the exact value

quiet valve
#

mostly first triangle

keen rain
#

mostly or exactly :D

quiet valve
#

lol xD

keen rain
#

if it's exact then:

#

f(1) - f(0) = f(2) - f(1) = f(3) - f(2) = ...

#

the difference would be constant up to the maximum

#

is it some form of task where you're given that the function is linear?

#

or do you have an API whose function's properties you don't actually know

quiet valve
#

thats best image i can get

keen rain
#

ok so you only know it's rising and then falling.

#

then the initial code is the best approach we can hope for likely

quiet valve
#

the pool desined to be something like that, the more u spend USDC, the more ETH will get high in price and u will get lower rate of USDC -> ETH ratio

#

so optimal amount is the best USDC u input to get most ouput of ETH

keen rain
#

,calc log(0.002)/log(2/3)

jolly parrotBOT
#

Result:

15.327109470451
keen rain
#

,calc 15.3271 * 150 - 3063

jolly parrotBOT
#

Result:

-763.935
keen rain
#

k yeah 1000 inputs will be the way to go

#

so our initial code

#

only needs to be modified

#

to split [A,B] into ~1000 intervals instead of 3

#

AND the inputs need to be turned into integers.

#
import numpy as np
interval = (a,b)
n = ... # iteration count
for _ in range(n):
    a,b = interval
    subintervals = np.linspace(a, b, 1000, dtype=np.uint8)
    test_positions = f_multicall(subintervals[1:-1])
    max_index = test_positions.index(max(test_positions)) + 1
    interval = (subintervals[max_index-1], subintervals[max_index+1])
#

@quiet valve

#

steps are: take interval [A,B]

#

split the interval into 1000 intervals with np.linspace (and convert to int using dtype)

#

get all function values via your call for the inputs subintervals[1:-1]

#

then determine the maximum index for the inputs

#

and that index-1 to that index+1 is the new interval

quiet valve
#

time to write some Rust code xD

keen rain
#

if your inputs range from 0 to 1 million for example

#

then this algorithm will find the exact maximum after two iterations.

keen rain
#

or in other words, if your inputs range from 0 to about 1000^N, it'll need N iterations

quiet valve
#

O(N)

keen rain
#

depends on how we define the problem

#

if the problem would say "given an input range from 0 to N"

#

then our runtime is O(log1000(N))

#

= O(log(N))

quiet valve
#

mostly from 0 -> 50K at very rare case

keen rain
#

k then simply do 2 iterations (n=2)

#

which yields the max

quiet valve
#

nice i will try

#

ah another question
linear or approximately linear

keen rain
#

wdym

quiet valve
#

i think its not linear xD

keen rain
#

such a relation doesn't need to be linear yeah

#

if you have no additional information

#

then the curve could look very complex

quiet valve
#

no additional info

#

will test the code and see what i can get,

#

i really appreciate your help ❤️

keen rain
#

kk np

#

after the loop finished btw you'll have an interval like for instance [701, 701] or [701, 702]

#

if the interval bounds are the same then you know the max is at x=701

#

but if the interval bounds aren't the same

#

then you can do one last API call that tests all of the remaining values

#

in this case 701 and 702

#

and takes the maximum from those.

quiet valve
#

sorry my baby wakeup

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got it

#

time to write some code

#

what interval = (a,b) are ?

#

the init values?

#
a = 0
b = 50_000

?

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@keen rain

keen rain
#

once it runs I'd also experiment with n = 3 and interval splittings of 100 instead of 1000

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just to see which is faster

quiet valve
#

will do, but that will take some times, as the service around that function are not ready yet

#

but will keep u in touch

keen rain
#

was a neat question, didn't think I'd solve CS instead of maths problems here but happens :D

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.reopen

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quiet valve
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warm canopy
#

Im conducting an analysis on this graph . the relationship should be displacement is proportional to v^2 - so velocity is proportional to the square root of displacement. How would I describe this relationship iwith regards to velocity without saying square root?

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warm canopy
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<@&286206848099549185>

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nvm

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rose sentinel
#

Is normality when n>=30 or just n>30

pearl pondBOT
rose sentinel
#

If I have a sample size of 30 on the dot can I consider it normal

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warped flicker
#

hey, i have a problem with my trigonometry task, i have totally no idea what to do with the circles when there are no specified lengths of the sides of the triangle (the task is translated from polish so idk if its described correctly)

The measure of the angle between the arms of an isosceles triangle with an area of the root of three is equal to 120 degrees. Calculate the area of the circle inscribed and described in this triangle.

warped flicker
#

im stuck,,,.

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@warped flicker Has your question been resolved?

warped flicker
#

<@&286206848099549185> 🌭🌭

dim ridge
#

Sorry, my bad, didn't notice the area is given as well ... First, try to find the side lengths. One way to do this, is drop the median from the center angle, you would get two 30-60-90 triangles. Using basic trig for those triangles, you can find out all the lengths of the triangle

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warped flicker
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.reopen

pearl pondBOT
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warped flicker
dim ridge
#

If you've got, you can use sine law to get the 'b' length as well, which I see in your working

warped flicker
#

😳

#

whats sine law

#

i got it but i feel like there was faster method for that

dim ridge
#

The faster method is basically, the 30-60-90 triangle, no?

#

You know the length of the side opposite to the 90 angle, you can find out all sides this way?

warped flicker
#

yeah

#

@dim ridge okay, what should i do to find the areas of an inscribed circle and a described circle

dim ridge
#

The inscribed circle is called an incircle

#

google it up, find it's radius, you have everything now to compute it

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sick saffron
#

Hi guys, I am trying to solve the integral and I get sligtly different answer than it should be. My teacher takes 1 + 2e^x as u and I take just 2e^x as u and I suppose I am doing everything right and get another answer. Could someone explain what's wrong there? Thank you!

vague girder
#

um u can't split the denominator like that

wild fable
vague girder
#

1/(1+u) isn't 1/1 + 1/u

sick saffron
wild fable
#

you overcomplicate things by not letting the denominator be u

sick saffron
#

then I checked

vague girder
#

i mean this method will work too but u can't split the denominator like that lol

sick saffron
#

yeah now I see

wild fable
#

yeah im not saying it wouldnt work but its just more annoying

vague girder
#

u can integrate f(1+x) just like f(x) but yeah

sick saffron
#

okay I will try, thank you guys so much!

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wild fable
#

if you wanted to do a different way

#

$\int_{ }^{ }\frac{e^{x}}{1+2e^{x}}dx=\int_{ }^{ }\frac{u}{1+2u}\cdot\frac{du}{u}=\int_{ }^{ }\frac{u}{u+2u^{2}}du$

jolly parrotBOT
#

water beam

wild fable
#

if u = e^x

#

then you can partial fractions

sick saffron
#

okaay

#

thanks

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regal sequoia
#

can somebody help me solve this? "Determine the 2 × 2 matrix A that has the eigenvectors v1 = (3, 1) to the eigenvalue λ1 = −5 and v2 = (5,2) to the eigenvalue λ2 = 7. Then verify that the matrix A also satisfies its own characteristic equation A^2 − 2A − 35I = (A + 5I)(A − 7I) = 02×2. (Masterclass: Coincidence? If not, why?)"

regal sequoia
#

am i right in thinking i can put up an equation A(3, 1) = -5 (3, 1) and then (a b , c d) (3, 1) = -5 (3, 1) and then (3a+b, 3c+d) = (-15, -5) to get the equation 3a+b = -15 and 3c+d = -5?

pearl pondBOT
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@regal sequoia Has your question been resolved?

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@regal sequoia Has your question been resolved?

regal sequoia
#

okay so i get four equations 3a + b= -15, 3c + d = -5, 5a + b = 35, 5c + d = 14

#

then i solve them and get a=-5, b=-4, c=-1, d=-2 and a = 7, b=35, c=3, d=-1

#

and then do i just choose one of them and try the condition i am given to see if it is correct?

prime bramble
#

choose one of what

regal sequoia
#

either the first a,b,c and d or the second one and put it in to (a b, c d)

#

for example (-5 -4, -1 -2) and check the condition

prime bramble
#

how are you getting two values for a, b, c, d?

#

that shouldnt be happening

regal sequoia
#

becuse we have 3a + b = -15 and 3c + d = -5 for the first one and 5a + b = 35 and 5c + d = 14 so i solve both of them and get two of each

prime bramble
#

uhh

#

you have 4 equations, 4 unknowns..

#

how are you getting two values?

#

can you show your work?

regal sequoia
#

yes hold on

#

we get two eigenvalues ​​so we also get two systems of equations

prime bramble
#

what happened between the system
3a + b = -15
3c+d = -5
and the answers
a = -5, b = -4, c = -1, d = -2?

#

how did you come to that conclusion?

regal sequoia
#

I solved out b from the first equation and put that back in to the second equation

#

But maybe I did it wrong

prime bramble
regal sequoia
#

Oh sorry

prime bramble
#

neither a nor b are in the 2nd equation, and neither c nor d are in the 1st equation

#

you need to solve the system of 4 equations

#

not just 2

#

well, actually

#

you only need to solve the system of 2 equations containing a and b to get their values

#

and likewise for c and d

regal sequoia
#

Yes okay

#

okay a=25 and b=-90?

#

c = 19/2 and d=-67/2?

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hoary meadow
#

do i really have to sketch all 12 cases

hoary meadow
#

surely im missing something here there's no way the qu is asking me to sketch 12 graphs 😭

#

(12 graphs because 3 cases for the determinant and then choosing whether A or B is positive or negative for each one)

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restive bluff
pearl pondBOT
restive bluff
#

I need some help with this

#

trig subs are really not making a lot of sense for me

#

I will show what I tried but it's not much

#

I'm stuck here

#

what do you guys do when you can't solve a problem?

#

I have spent the past 5 hours trying to solve three problems I don't know how to do and I can't figure out how to approach solving problems I don't get differently

#

ok I fugred this one out in particular

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finally

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2 more to go

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cedar scarab
#

Is anybody able to help with these? I just need some type of direction.

cedar scarab
#

Oh never mind.

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cedar scarab
#

Did I do this right?

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wind meadow
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wind meadow
#

vhat have i done wrong?

#

oh the negative...

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swift olive
#

can someone dumb this down for me