#help-39

1 messages · Page 36 of 1

gleaming prism
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It’ll be x/2+14+x/3(x/2+14)+14

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The 14 remains outside the brackets cause he spends another 14$ after he spends 1/3 of his remaining money @olive rover

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Is it okay??

olive rover
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I just tried solving it and got 296 pepe_cry

pearl pondBOT
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@olive rover Has your question been resolved?

late moon
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@olive rover hey you're still there?

olive rover
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Yes I’m stuck between the answers 112 and 70

late moon
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Alright

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Wanna go through the problem again one more time together?

olive rover
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Yeah we can

late moon
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Alright

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Let's call the whole budget "T"

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Okay?

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Now it says that when Mr. Howell entered the first store, he paid half of his money (aka T) and added $14 on top of that.

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So that means $\frac T2 + 14$

jolly parrotBOT
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VulcanOne

late moon
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That covers the first part

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Good so far?

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@olive rover

olive rover
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Yup I have that down for his first store visit

late moon
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Alright

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I need you to focus with me rn

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Now after he paid that, what does he have left?

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In terms of T?

olive rover
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1/3 of his remaining budget?

late moon
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Nope

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So like

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After the first store visit

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He went in with T dollars and paid T/2 + 14 dollars

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How much does he have now?

olive rover
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28? Or 7?

late moon
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Hmm

olive rover
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Should I be equaling it to 0

late moon
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Alright let's approach it from somewhere else

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You have $100 dollars

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You went to a store and the item you want was half your budget.

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And you decided to buy it with an accessory that costed $5

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How much are you left with now?

olive rover
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45$

late moon
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Yep

olive rover
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Sorry I was away from my phone

late moon
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No worries :)

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So you did 100/2 first and got 50, then added 5 to it and lastly, you did 100-55 right?

olive rover
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Yeah

late moon
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Alrighty

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Now let's go back to our example

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Mr Howell had a budget of T dollars

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He spent T/2 + 14 dollars in the first store

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How much remains?

olive rover
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I got -28

late moon
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You should still have T in the mix

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Hmm

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Keep in mind how you got $45 earlier

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100 -55

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Same concept here

olive rover
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But last time I knew the budget and now idk what I’m subtracting by

karmic hound
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The budget is T

late moon
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We called the whole budget T

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It has a value, but we will work to find it

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For now, it is a placeholder

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So we act as if we know it so that we write our equation

olive rover
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T-14/2

late moon
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You're a bit confused but you got the spirit

late moon
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How did you reach that btw?

olive rover
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I just thought subtracting the 14 and added to the top of the fraction

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Is it T+28/2

late moon
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Nope remember

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T is the whole

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And the payment was half the budget and a bit more

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So the remaining should be lower than the half by a bit

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Wait I thought of pizzas just now

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1 min

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Alright let's think of pizzas instead

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This is Mr Howell's whole pizza

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We represent this pizza with the letter T

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Okay?

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Now Mr Howell ate this pizza on 2 days

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On the first day, he ate half of the pizza and a bit more

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So like, T/2 + 14

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So first he ate half

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Then ate a bit more

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What remains is less than half

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Right?

olive rover
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Yes

late moon
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So looking at our example

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The first day, he ate T/2 and ate 14 more after that

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And the whole pizza was T

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So T - (T/2 + 14) should be the remaining portion right?

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$T - \left( \frac T2 + 14\right)$

jolly parrotBOT
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VulcanOne

late moon
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@olive rover

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Did I lose you? kokoro_think

olive rover
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Sorry I was trying to try it in my own and I set it up like this

late moon
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It's almost correct that way

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I just want you to understand where it is wrong

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We agreed that $\frac 12 x + 14$ is slightly bigger than half right?

jolly parrotBOT
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VulcanOne

olive rover
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Yes since we’re adding the 14

late moon
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Yep

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Now what happens when we subtract that from the entire whole?

olive rover
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1/2x-14?

late moon
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Exactly

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Same half minus that 14

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When he hate half the pizza and a bit more, what remains is the other half but missing that bit

olive rover
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Correct

late moon
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Now when he goes to the second store, he spends one third of the remaining money, and spends 14 more on top of it

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So like

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Exactly what you wrote but instead it is -14 inside the brackets with 1/2 x

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So in the end he has no more money

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Now this begs the question

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If we added the first store, and the second store, wouldn't that give us the entire budget?

olive rover
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So combine both equations and equal is to zero?

late moon
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Why 0?

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Let's go over it

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So like

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Let's call it the "spending" equation

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So before any store trips, he spent nothing right?

olive rover
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Yeah

late moon
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So at first, he had 0 spending

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Which means he had the entire budget

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T

olive rover
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Yup

late moon
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Now after that, he spent T/2 + 14

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So that he had T/2 -14 remaining

olive rover
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Yeah

late moon
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Lastly, he went and spent (x/2 -14)/3 +14

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And he ends up with 0 money

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Now 0 money means he spent how much again?

olive rover
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7?

late moon
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When you have a budget of 100$ and you come home with 0$, how much did you spend?

olive rover
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Oh 100$

late moon
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Yep

late moon
olive rover
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No… like am I just subtracting instead of adding now

late moon
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Hmm

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Shouldn't the spending be equal to what he started with?

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Let's have an example on that

olive rover
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Am I setting the equation equal to itself?

late moon
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Nope

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Let's have an example on the side

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So like

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You are walking with your best friend

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And then you feel hungry so you tell your friend that you wanna buy something to eat

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So your friend gives your money and says: "Please buy me a bag of chips and a coca cola"

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The money is totaling $10

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So you go buy your stuff and buy the bag of chips which costs $6 and the coca cola costs $4

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And you come back with 0 friend's money

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So you give your friend the coca cola and the bag of chips and your friend asks: "how much does each item cost?"

olive rover
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6+4=10

late moon
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Exactly

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Let's apply the same logic to our question

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So Mr Howell spent so far x/2 + 14 and (x/2 -14)/3 + 14

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$\frac x2 + 14$ and $\frac 13 \left( \frac x2 -14\right) + 14$

olive rover
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So I set my equation equal to x since that’s the total budget?

jolly parrotBOT
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VulcanOne

late moon
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You got the key to the whole question now

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All that remains is the algebra

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@olive rover did you get there?

olive rover
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When I solve it is that my answer?

late moon
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Yep

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The question wants how much he had when he entered the store so basically how much budget he started with

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Aka the whole budget

olive rover
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I got x=70!!

coarse dawn
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.close

pearl pondBOT
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fringe juniper
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could anyone help me with this?

pearl pondBOT
spiral sierra
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is this a test?

fringe juniper
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no its my hw

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i had like 5 attempts for this question and i’m on my last one but i still dont get it

feral sedge
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Where does csc(x) have discontinuities and what type are they

pearl pondBOT
#

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agile needle
#

My goal is to prove that for all real numbers $a$,
$$\lim_{x \to a}{|x|} = |a|$$
In other words, that the absolute value function is continuous.
I imagined that I break into three cases. Case 1: $a> 0$; Case 2: $a = 0$, Case 3: $a < 0$. In case 1 and 3, the absolute value function could be replaced by x or -x respectively. However, how do I justify this? I want to say “since $x > 0$, then $|x| = x$”, but how do I establish that $x > 0$?

jolly parrotBOT
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Rmoney

hollow cobalt
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You can always restrict the values of x by choosing delta correctly

static bloom
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If you proof something by cases, you do not need to justify your cases.

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Instead you need to proof that the cases are exhaustive, i.e. that there is at least one case that is always applicable.

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Instead of working with cases I also want to suggest using triangle inequality. I think this would result in a much more concise proof but if you prefer doing it with cases, you can also do that.

agile needle
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Oh that’s an interesting idea. I will think about how to do it with the triangle inequality

agile needle
hollow cobalt
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Yeah, in the general case you can choose delta to be min(|a|, somethingelse)

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Which will guarantee that x > 0 or x < 0 depends on a

agile needle
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okay thanks all. That answers my question

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fossil lodge
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If $x$ is a real number, then either $x$ is an integer or there is an integer $n$ such that $n <x < n+1$

jolly parrotBOT
fossil lodge
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Assuming there is no integer n such that n <x < n+1.

pearl pondBOT
#

@fossil lodge Has your question been resolved?

fossil lodge
#

.close

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lime salmon
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can i get help with #3 please

pearl pondBOT
lime salmon
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im looking back at my notes and i never did a problem like this, i need a walkthrough on it

unborn abyss
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if epsilon is 0.1 then that means we need an equation like

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$|\blue{1x - 4} - \orange{1}| < 0.1$

jolly parrotBOT
#

hayley!

unborn abyss
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see if you can turn that into a range for x

lime salmon
#

.close

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grand perch
#

@unborn abyss

i think one of the issues here is that unlike with addition and subtraction, where you start with two things of the same unit type (volume, mass, time, etc) and end up with something of that same type, the result in multiplication is a different type than what you started with. If you're thinking of multiplying two measuring cups partially full of water and arriving at a new measuring cup, then yeah that doesn't make any physical sense.

but if you think about a measuring cup that is 2/3 of a liter, and filling it up one and a half times, then it might make more sense that you end up with exactly one liter. (the units here are liters / cup, and cups)

Sorry, I had to do some stuff so I couldn't respond. You said this a moment ago.

You say "but if you think about a measuring cup that is 2/3 of a liter, and filling it up one and a half times, then it might make more sense that you end up with exactly one liter."

I guess I'm still confused on this and my brain just breaks.

If I have a measuring cup that's nearly full, then fill it up one and a half times, my head thinks I'm getting 1.5 times the volume of the cup (3 liters) and then adding that to the cup that's already 2/3 filled, which would obviously overflow.

Maybe I'm just making a very basic mistake and conflating addition and multiplication.

pearl pondBOT
#

@grand perch Has your question been resolved?

unborn abyss
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if you were to take that cup, fill it up once and dump it into an urn, and then fill it up another halfway and dump it into the same urn, you'd end up with 1 liter of water in that urn

grand perch
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hard locust
#

im very confused on how too find the lower limit of this graph, its a rectangular hyperbole so its not on a line so i cant start from 0 like usual. The question for the problem is, "For the following exercises, draw the region bounded by the curves. Then, use the disk method to find the volume when the region is rotated around the x-axis."

hard locust
jaunty cedar
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Start from the intersection of the rectangle's top side and the function.

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y = 3 and y = 1/x.

hard locust
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Instead of going x to x we are going y to y?

jaunty cedar
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No, simply find the x at which you start integrating.

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So find the first intersection between the 2 graphs.

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That's the point where you start integrating, right?

hard locust
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So I find the inverse of 1/x?

jaunty cedar
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Solving 3 = 1/x gives the intersection between y = 3 and y = 1/x, right? That will give you your starting point for the integration.

hard locust
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Got x = 1/3

pearl pondBOT
#

@hard locust Has your question been resolved?

pearl pondBOT
#

@hard locust Has your question been resolved?

pearl pondBOT
#

@hard locust Has your question been resolved?

hard locust
#

.close

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bleak cipher
#

This is a product + quotient rule hw sheet. What is this 😭

bleak cipher
#

(ap calc ab)

tranquil fjord
#

What are you trying to do

bleak cipher
#

first derivative

tranquil fjord
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Do you know what the quotient rule is

bleak cipher
#

yeah

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if we're going with respect to x what do i do w the other variables?

hybrid basin
tranquil fjord
#

If A is a variable isn’t the derivative of that just 0

bleak cipher
#

.close

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tribal compass
#

Say I have an Image that has been transformed into the quadrilateral where ABCD are arbitrary points forming a convex quadrilateral.
If I put in a random coordinate, how can I calculate if its inside the quadrilateral, and if it is inside, what the Image coordinate would be?

pearl pondBOT
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@tribal compass Has your question been resolved?

pearl pondBOT
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@tribal compass Has your question been resolved?

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toxic cliff
pearl pondBOT
toxic cliff
#

I'm suppose to find a and b

plush bramble
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What are the conditions on f

toxic cliff
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I'm not sure what you mean, but it says to make f continuous everywhere

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I'm not sure what I did wrong. It doesn't take my a value

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for the systems of equations solving thing at the bottom, I set lim x ->2 to 3 when it should have been 1

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.close

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urban tangle
#

need help with quotient rule problems

pearl pondBOT
urban tangle
toxic lichen
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what's troubling you with this

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do you have the quotient rule itself on hand?

urban tangle
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nope

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got the quotient rule

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just don’t know what to do after i get this

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it wants it simplified

urban tangle
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f’g-g’f

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over g2

toxic lichen
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g^2.

urban tangle
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g^2*

toxic lichen
urban tangle
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i dunno how

toxic lichen
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just carefully expand

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ok, how does (1)(1-x^2) simplify?

urban tangle
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just 1-x^2?

toxic lichen
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yes of course.

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and how does -(-2x)(x) simplify?

urban tangle
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+2x^2?

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i mean +2x

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wait

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idk actually

midnight haven
jolly parrotBOT
#

Brandon H#1125

urban tangle
#

so just-2

toxic lichen
urban tangle
#

how?

midnight haven
#

$x * x \neq 1$

jolly parrotBOT
#

Brandon H#1125

toxic lichen
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x * x = x^2

urban tangle
#

oh

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ok

toxic lichen
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1 - x^2 + 2x^2

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how can you now simplify this

urban tangle
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no idea

toxic lichen
#

do you know basic algebra

urban tangle
#

nope lmao

toxic lichen
#

bruh what

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how tf

urban tangle
#

yup.

toxic lichen
#

you need to be reviewing/leerIng algebra, not calculus

#

this is such "run before crawling" energy

urban tangle
#

adhd autism girl power

toxic lichen
#

correlation dubious

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but ok

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ok let's try this one thing:
what does 6a + 11a simplify to

urban tangle
#

17a

toxic lichen
#

ok so this does come to you right

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now try (-1)x^2 + 2x^2

urban tangle
#

all that but negative

toxic lichen
#

no

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let's try again

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2x^2 - x^2

urban tangle
#

uh

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4x- 1^2

toxic lichen
#

no...

urban tangle
#

WAIR

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4(1)-(1)

toxic lichen
#

no

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what happens when you have two apples and take away one apple?

urban tangle
#

damn

toxic lichen
#

what do you have left?

urban tangle
#

uno

toxic lichen
#

you have one apple left

urban tangle
#

correct

toxic lichen
#

2 🍎 - 🍎 = 🍎

#

you need to be more precise about that

urban tangle
#

I LOVE ADVANCED CALUCLUS ⁉️⁉️🔥🔥

toxic lichen
#

because this is the same shit

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and no it is not calculus it is algebra which you are missing

#

2x^2 - x^2 = x^2

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the numerator ends up as 1+x^2 and at that point there is nothing else to do.

urban tangle
#

2-1 = 1?

toxic lichen
urban tangle
#

dope

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forgor x^2 is 1

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ok so the problem is

toxic lichen
#

x^2 is x^2

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x^2 is not equal to 1

urban tangle
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1-1 + 2x^2

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yea but if there’s nothing to plug into it then it’s one

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so it’s

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1-1+2(1)

toxic lichen
#

no!!!!

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the numerator ends up as 1+x^2 !!!!

urban tangle
#

where duz the 2 go

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also what happens to the denominator

toxic lichen
toxic lichen
urban tangle
#

col

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cool

toxic lichen
urban tangle
#

heard

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how do they combine

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like where do the numbers go

full badge
#

hi

full badge
toxic lichen
urban tangle
#

together

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but what value is x^2

toxic lichen
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x^2 is x^2.

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well the 2 and -1 also go "together" into +1.

urban tangle
#

ok

toxic lichen
#

it is the exact same thing only with different numbers, promise...

urban tangle
#

i trust lol

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i news help simplifying this now

#

<@&286206848099549185>

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need help simplifying this

toxic lichen
#

look up "distributive law", "collecting like terms" and maybe "FOIL"

urban tangle
#

its due in like 10 minutes fr

toxic lichen
#

then you are fucked!

urban tangle
#

yup

toxic lichen
#

take the L and catch up later.

urban tangle
#

booooo

#

.close

pearl pondBOT
#
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pearl pondBOT
#

@wind harness Has your question been resolved?

unborn abyss
#

$pq\bar r + p\bar q \bar r + \bar p q \bar r$ \
$\bar r(pq + p\bar q + \bar pq)$ \
$\bar r(p + q)$

jolly parrotBOT
#

hayley!

unborn abyss
#

yeah seems good

wind harness
#

alright thank you!

#

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#
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toxic cliff
pearl pondBOT
toxic cliff
#

sorry for all the questions, but for some reason I cannot evaluate this even though it looks simple

#

here is my work

toxic lichen
#

0/0 doesn't mean DNE

#

also $\sqrt[3]{x} - 1 \neq \sqrt[3]{x-1}$ either so your second step is formally right only by coincidence anywaay.

jolly parrotBOT
toxic lichen
#

so none of this work is even remotely salvageable, sorry.

toxic cliff
#

that's fine lol

toxic lichen
#

there is a substitution here that can make your life easier: $t := \sqrt[6]{x}$ turns the limit into $$\lim_{t \to 1} \frac{t^2 - 1}{t^3 - 1}.$$

jolly parrotBOT
toxic cliff
#

t? is that like x

#

why didn't u just put x? just curious idk if there's any significant reason but I always notice that t is used for like substitution I think

#

but isn't t suppose to be 1

#

how can you substitute t for the square root thing if it's approaching 1

toxic lichen
toxic cliff
toxic lichen
#

also i am putting t as the sixth root of x.

#

and i'm not evaluating anything.

#

i'm making a substitution.

#

this turns your limit into a different limit that's equal to the old (in the strong sense -- meaning that if the old limit didn't exist, neither will this one) but is hopefully easier to evaluate

toxic cliff
#

ohh

#

I'm still a bit confused lol. How did you get the t^2?

#

and the t^3

toxic lichen
#

$t = x^{1/6}$

jolly parrotBOT
toxic lichen
#

so $\sqrt[3]{x} = x^{1/3} = x^{\frac{1}{6} \cdot 2}$ and likewise $\sqrt{x} = x^{1/2} = x^{\frac16 \cdot 3}$

jolly parrotBOT
pearl pondBOT
#

@toxic cliff Has your question been resolved?

pearl pondBOT
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neon meteor
#

One circle is moving towards another circle with velocity v, calculate velocity with which the upper intersection moves give that the distance between the two centres is a and both have the same radius r.

neon meteor
#

Here's what I got

#

,tex $\frac{1}{4}\cdot\frac{av}{\sqrt{r^{2}-\frac{a^{2}}{4}}}$

jolly parrotBOT
#

ℝage-EMILY

neon meteor
#

I did this using related rates but am not sure if this is correct or if I did it correctly.

pearl pondBOT
#

@neon meteor Has your question been resolved?

pearl pondBOT
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radiant forge
#

I am stuck on a question for functions, I just don't know how to do it

nimble wing
#

i would try substituting in the values

regal herald
#

starting with y=a(x-h)^2+k, the vertex tells you the values of h and k

#

you can then sub in point (-5,3) in order to determine a

radiant forge
#

okay I will try

regal herald
radiant forge
#

I have to go eat so I will do it afther I finished

#

thank you for your help

pearl pondBOT
#

@radiant forge Has your question been resolved?

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muted fable
pearl pondBOT
muted fable
#

Bit confused by the first 2 questions, is it asking for the value at 1 on the x or y axis?

rain mulch
#

it's asking if you input x = 1 into g(x), what does g(x) equal

#

same for the second question but instead of x = 1 it's x = 0

hybrid basin
#

Just because there is a hole in the function, that doesn't mean its value is absent

muted fable
#

hold up im not gonna lie im lost

#

how do i solve for that without a given equation

#

OH nvm

#

so at x=1 the value is 3 and at x=0 its 1?

#

.close

pearl pondBOT
#
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unreal flare
#

the problem is integral( (3x-1)/(x^2 -4x +29) )dx

unreal flare
#

I'm not sure what I was expecting when I tried to do the partial fractions

#

I'm just really confused rn

pearl pondBOT
#

@unreal flare Has your question been resolved?

hasty eagle
#

still need help with this?

unreal flare
#

yes please

hasty eagle
#

ok

#

so you wanna get to a point where you can use a u-subsitution

#

i tried partial fractions on this didn't work

#

but u-sub did

unreal flare
#

oh interesting

hasty eagle
#

maybe i did the partial fractions wrong hahaha but i'm pretty confident with the u-sub

unreal flare
#

I don't have to use partial for this one so it's ok I think

hasty eagle
#

ok. then plain ol' u-sub then

unreal flare
#

for u sub maybe I could separate it like 3x/(x^2 -4x +29) - 1/(x^2 -4x +29)

hasty eagle
#

ah that's tempting

#

but how would you choose u

unreal flare
#

you're right maybe I should make u = 3x -1

hasty eagle
#

sure, but the bottom is x^2

unreal flare
#

true then u = (x^2 -4x +29)

hasty eagle
#

Exactly!

#

Now the problem is that -4x

#

how do you think you should deal with that

unreal flare
#

u = (x^2 -4x +29)
du = 2x -4
du +4 = 2x dx
(1/2) (du +4) = x dx ???

#

err

#

no

hasty eagle
#

can't do that

unreal flare
#

yeah

#

mmm

#

let me think

hasty eagle
#

sure thing

#

but you're on the right track. you want to use that choice of u

unreal flare
#

maybe if there is a way to make the numerator 2x -4

hasty eagle
#

Yes!

unreal flare
#

:O

hasty eagle
#

How would you do that?

unreal flare
#

no idea 💀

#

uhhh

#

a fraction

hasty eagle
#

Haha here's a hint

#

add 0

unreal flare
#

add 0?

hasty eagle
#

you don't want to add JUST 0

#

you want to write 0 in a fancy way

#

a - a is still 0

#

So you want to add something and subtract at the same time

#

Something that will that 2x-4 show up

unreal flare
#

I have a feeling

#

but I need a moment to think

hasty eagle
#

Yeah, no rush

unreal flare
#

ahh I'm not sure what to do

#

oh wait actually...

#

no..

#

I'm not sure

#

can I have another hint lol

hasty eagle
#

$3\frac{2}{2}x-1 + (5-5)$

jolly parrotBOT
#

TooManyCooks

unreal flare
#

😨

hasty eagle
#

Hahaha too much ?

unreal flare
#

I'm just a bit confused how you would think of that 😭

hasty eagle
#

Like I said, you want to get 2x-4

unreal flare
#

yesyes

hasty eagle
#

I literally just forced it to show up by adding things

#

for example, that -1

#

is by itself

#

what would I add to -1 to get 4?

unreal flare
#

5

#

ohhh

#

5-5

hasty eagle
#

Right, so you add AND subtract 5

#

which is 0

#

classic math trick

unreal flare
#

and we want 2x, so you multiply by 2/2

hasty eagle
#

Yes! You got it!

unreal flare
#

I know I said it but I didn't get it

#

I got the 5

hasty eagle
#

No, that's fine

#

What's wrong

unreal flare
#

I'm not sure how that gets you 2x

hasty eagle
#

Well, I multiplied by 1

#

Adding 0 and multiplying by 1 doesn't change the value of the function

unreal flare
#

true 💀

hasty eagle
#

Since we have 3x, i inserted a 2/2

unreal flare
#

ok heard

hasty eagle
#

You can group things up, so you get (3/2) (2x)

unreal flare
#

that's what I was thinking sick then

#

I'm gonna look at this for a sec

hasty eagle
#

Sure, take your time

unreal flare
#

can you take out the 3/2 as a constant?

hasty eagle
#

Yes!

#

But only on the first term

#

I'm afraid you're stuck with the 5 on the other term

unreal flare
#

so I have ((3/2)(2x) -4 -5)/(x^2 -4x +29)

#

would I be able to u sub from here even tho the 3/2 is connected to the 2x?

hasty eagle
#

only on the first term

unreal flare
#

could you possibly explain what you mean by that

#

I'm v sorry

hasty eagle
#

the u-sub you're doing right now is only useful on the first term

#

the x-term

#

you still have the term with 5

#

that's a different problem

#

but we can deal with that later

unreal flare
#

OH

#

i think i get it

#

like this

#

shit it's sideways

hasty eagle
#

,rcw

jolly parrotBOT
hasty eagle
#

by the way, the substitution i gave you earlier (the trick with the +0 and x1) isn't the actual answer

#

that was just a hint 😅

#

just making sure we're clear

#

anyway that's right

unreal flare
hasty eagle
#

except for a sign

unreal flare
#

oh wait it's right tho

unreal flare
#

oh?

#

was it the negative bc i put it on the outside

hasty eagle
#

The hint I gave you earlier is VERY close to the true one

#

you just need to make a slight adjustment

#

but that should be a +5

unreal flare
#

are you sure

#

(i know nothing)

hasty eagle
#

Let me see what you have so far. we can work through it

#

LIke how did you do the trick part

unreal flare
#

i'll send a photo i just p much like added and distributed

#

(sorry it's dark my roommate is asleep)

unreal flare
#

SORRY I KNOW ITS A MESS

#

i failed the last problem too pls ignore that

hasty eagle
#

You had a -1 + 5 - 5

#

and you somehow got -4 -5

unreal flare
#

OH

hasty eagle
#

yeah it's that one

unreal flare
#

MY BAD

hasty eagle
#

all good

unreal flare
#

okok

#

so it's the +5 got it all set

#

ok i'm gonna u sub this brb

hasty eagle
#

Yeah the proper grouping was -6 + 5. you got it

unreal flare
#

ok so the first integral is like (3/2)ln|x^2 -4x +29|

hasty eagle
#

That's right

#

On to the next one

unreal flare
#

for the second on i thought like take the 5 out as a constant for simplification and then maybe

#

idk if this works algebraically can you like separate the denominator that's not allowed right

#

i'm trying to think outside of the box rn 😭

hasty eagle
unreal flare
#

HEARD OK not me just remembering how to complete the square

#

ok small question

hasty eagle
#

Sure

unreal flare
#

i can't leave the 25 there but i don't know what to do about it

#

,rcw

jolly parrotBOT
hasty eagle
#

What do you think?

unreal flare
#

i feel like i could use that 5

#

but i've been staring at this problem for an hour so i've lost all concept of algebra

#

if i use the 5 uhhhh

hasty eagle
#

How about you factor 25 from the denominator?

unreal flare
#

😶

#

but there is no 25 in front of the u so should i multiply the top by 25 maybe possibly

hasty eagle
#

Right. If only there's a way to substitute things...

#

😉

unreal flare
#

PLS HAHAHA

hasty eagle
#

So you have x^2

#

25 = 5^2

#

Think you can exploit that?

unreal flare
#

oh! I think so

#

one moment

#

so it's like 1/(u^2 + 5^2) right so

#

there's a 5 on top

hasty eagle
#

Do you have an integral formula for that?

unreal flare
#

I mean there's 1/(x^2 +1)

hasty eagle
#

Ok so how can you get that 1?

unreal flare
#

exactly yes so

#

multiply the top by another 5 maybe

#

but

#

you can't just do that so

#

I know I'm missing something I'm sorry my bad

hasty eagle
#

No that's fine, that's why we're doing this

#

My suggestion is to factor out 25 from the denominator

#

That will give you 1

#

Now all you need to do is the z^2 part

unreal flare
#

but how can you do that when there is no 25 in front of the u?

hasty eagle
#

Multiply by 1 in a fancy way

#

The same trick from earlier

unreal flare
#

25/25

hasty eagle
#

Yes!

unreal flare
#

OK

#

like this right

hasty eagle
#

Not really the grouping I had in mind

#

How about this

#

Factor x from (1+x)

#

What do I multiply x with that gives me 1+x

unreal flare
#

1/1

#

wait

hasty eagle
#

1*x = 1+x?

unreal flare
#

nono

#

one sec I got this

#

pls don't give up on me lol

hasty eagle
#

I'm not

unreal flare
#

1 + 1/x maybe

#

x(1 + 1/x) = x +1

hasty eagle
#

Yes exactly

#

Use that same trick when I say factor 25 from the denominator

unreal flare
#

ok

#

25(((u^2)/25) + 1/25) = u^2 + 1

hasty eagle
#

Wait what. What's up with the right side

unreal flare
#

😨

#

u squared + 1

hasty eagle
#

I thought you had u^2 +25

unreal flare
#

I DO sorry ok one sec

hasty eagle
#

No worries

unreal flare
hasty eagle
#

Great

#

Now what

unreal flare
#

,rcw

jolly parrotBOT
unreal flare
#

i can take the 1/25 out as a constant

hasty eagle
#

What about the integral?

unreal flare
#

since d/dx arctanx = 1/(x^2 + 1) dx
i think the integral of 1/((1/25)u^2 +1) is

#

25arctanu maybe i think

hasty eagle
#

Do another sub

unreal flare
#

ok bet

hasty eagle
#

Maybe v this time 😂

unreal flare
#

LOL

#

so v = (u^2)/25

hasty eagle
#

Not quite

unreal flare
#

v = 1/25 ?

hasty eagle
#

That doesn't have u opencry

unreal flare
#

i'm dying as we speak

hasty eagle
#

Hint: 25 = 5^2

unreal flare
#

withering away

hasty eagle
#

You have u^2 / 5^2

unreal flare
#

i do

#

u/5

hasty eagle
#

Ok good

unreal flare
#

oh

#

ohhhh this workkkkskssss

#

it's all coming together now...

#

i did it my keyboard just isn't working

#

thank you sm for your patience

hasty eagle
#

So what's the final answer?

unreal flare
hasty eagle
#

uh

#

that's not what u is

unreal flare
#

wait wrong u

#

i had 2 u's

#

my bad

hasty eagle
#

yes

unreal flare
#

x-2

hasty eagle
#

might wanna change that when you rewrite it

unreal flare
hasty eagle
#

Cool. Also, fun fact, the quadratic inside the log has no real roots

#

so it never touches 0

#

which means the abs value sign is not necessary

unreal flare
#

that's actually v cool

hasty eagle
#

Aight. Feel free to close when you're done

unreal flare
#

thank you

#

i love your username

#

.close

pearl pondBOT
#
Channel closed

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After 15 minutes, feel free to ping <@&286206848099549185>.
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midnight haven
pearl pondBOT
midnight haven
#

I’m not sure how to solve this

#

Like I need someone to explain everything to me step by step in full detail, I’d appreciate it if you drew it out aswell 😭

tacit mulch
#

you're basically just filling in a blank. v is just a missing number

#

do you know what that 2 means?

#

above the v

midnight haven
#

Yes

#

That’s an exponent

#

So I’d multiply v x v

#

Oh my god

tacit mulch
#

yeah, what number would v be?

midnight haven
#

It would be 3 but

#

How would I

tacit mulch
#

there's a second solution too

midnight haven
#

Yea what’s the second solution

#

There’s only one answer yea?

tacit mulch
#

no, there are two

midnight haven
#

Wait

#

So it would maybe be the opposite

#

And I’d out

#

Put

#

Square root of 9?

tacit mulch
#

well, but that's just 3

midnight haven
#

Which equals 3^2

midnight haven
tacit mulch
#

right, which is why 3 is the square root of 9

#

and why 3 is one of your solutions

#

but there's a different number too

#

remember (negative number) x (negative number) = (positive number)

midnight haven
#

OH

#

-3

tacit mulch
#

yep

midnight haven
#

IS ALSO AN OPTION

#

IDDINT REALIZE

tacit mulch
#

3^2 = 9
(-3)^2 = 9

midnight haven
#

yes bcs a negative x a negative equals a positive

tacit mulch
#

yep 👍

midnight haven
#

Can I add another question

#

I’m tryna get through this whole lesson

#

I’m 30 minutes

tacit mulch
#

sure

midnight haven
#

Whoops wrong one

frosty bolt
#

√x² = |x| and not just x

midnight haven
#

I’m confused

#

Ok so tgis

#

Tgis i dont really get

tacit mulch
#

so what if I said

#

I have two numbers

#

and when I multiply them, I get 0

#

what can you tell me about my two numbers?

midnight haven
#

That

#

Both of them multipled

#

Equals 0?..

tacit mulch
#

I think you can tell me a bit more than that

midnight haven
#

So you’d have to make it like 1 x 0

#

Or anything

#

X 0

tacit mulch
#

or 2x0, or 3x0, or 0x5

#

right, one of them always has to be 0

midnight haven
#

Let me write that down

#

How can I make it into a zero

#

Doesn’t the s need to be the same

tacit mulch
#

you've got (s+2) (s+8) = 0
That's two numbers (s+2) and (s+8), and when you multiply them you get 0

tacit mulch
#

yes, s can only have one value at a time. but there are two different values you can give it that will make the equation equal 0

#

like how in the last one, v could be 3, or v could be -3

#

it's not both at the same time, but either one will make the equation true

midnight haven
#

So

#

Every equation like the last one will be a positive and a negative

#

For the two solutions

tacit mulch
#

I'm hesitant to say every time

#

x^2 = -1 doesn't have any real solution, for example

#

because x times x will always be positive, never -1

midnight haven
#

Oh yea

#

Because

#

It’s an exponent

#

Can’t make it a negative if the 1st number is a positive

#

But for this equation

#

Equation

tacit mulch
#

or even if the first number is negative

#

(positive) times (positive) = (positive)
(negative) times (negative) = (positive)

midnight haven
#

yes

tacit mulch
#

so if you have v^2 = (negative), that's not possible

midnight haven
#

yes bcs

#
  • x + = +
#

How d wer find the answer to the equation

frosty bolt
tacit mulch
midnight haven
tacit mulch
#

so, you agreed that if we multiply two things and get 0, one of them has to be 0, right?

midnight haven
#

yes

tacit mulch
#

so you're multiplying (s+2) (s+8) and getting 0, according to the equation

#

which means either

#

s+2 = 0
or
s+8 = 0

#

one of them has to be equal to 0 in order for their product to equal 0

midnight haven
#

but it’s adding

tacit mulch
#

no, (s+2)(s+8) means (s+2) x (s+8)

midnight haven
#

well yea

#

I’m saying

#

Until after

#

We’re don’t with ()

tacit mulch
#

well

#

let's take s+2

midnight haven
#

Okay

tacit mulch
#

what number would s have to be in order for s+2 to equal 0?

midnight haven
#

-2

tacit mulch
#

right

#

so look what happens when we let s = -2

midnight haven
#

It just makes the 8 go down to a 6

tacit mulch
#

(s + 2)(s + 8)
(-2 + 2)(-2 + 8)
(0)(6)

midnight haven
#

OH

#

THEN IT EQUALS 0

tacit mulch
#

right, only one or the other has to equal 0, in order for the whole thing to equal 0

#

that's why there are two solutions

midnight haven
#

And the other solution

#

Would be -8

tacit mulch
#

(s + 2)(s + 8)
(-8 + 2)(-8 + 8)
(-6)(0)

#

yep, that checks out

midnight haven
#

Woah

tacit mulch
#

yeah lol, it's cool, right?

midnight haven
#

Very

#

Can I send some more?

tacit mulch
#

sure, i'll still be here for a minute

midnight haven
#

Yay ok

tacit mulch
#

ah, okay, this is similar to the last one, but we need to factor it first

midnight haven
#

Oh okay

tacit mulch
#

since we only have two terms here, maybe there's something we can factor out?

#

do you know what I mean by that?

midnight haven
#

no

#

Can you rephrase

tacit mulch
#

hm

#

are you comfortable with the distributive property?

midnight haven
#

yes!

tacit mulch
#

it's like that, in reverse

#

h^2 - 23h

#

what do you notice those two terms have in common?

midnight haven
#

They both have the variable, h

tacit mulch
#

yeah, so, that means we should be able to "un"distribute that h

#

in other words

#

we can rewrite

#

h^2 - 23h

#

as

#

h ( blank - blank)

midnight haven
#

OH YEA

#

REVERSE

tacit mulch
#

so like, what would go in those two blanks, so that when you distribute the h, you get h^2 - 23h

midnight haven
#

h

#

And

#

Actually

#

I’m not sure

tacit mulch
#

h times h is h^2, yeah

#

h times what is 23h?

midnight haven
#

Oh yea

midnight haven
tacit mulch
#

so then

#

h^2 - 23h is the same as

#

h(h-23)

#

if you distribute that h, you get the same thing again

midnight haven
#

But it’s just in a looop

tacit mulch
#

right, don't distribute it again lol

#

I was just saying, it's equivalent

midnight haven
#

yes

tacit mulch
#

so now we're back to a situation like the last one

#

h (h-23) = 0

#

two things multiplied = 0

#

h and (h-23)

midnight haven
#

So

#

H would equal 0

#

Since 0 x anything. Is 0

tacit mulch
#

yes, that's one solution

midnight haven
#

Oh yay

tacit mulch
#

h(h-23)
0(0-23)
0(-23)
0

midnight haven
#

I cant think of another solution

tacit mulch
#

remember you have two things multiplied, and the product is 0

#

so, if either one is 0, the whole thing is 0

#

h (h-23) = 0

#

you made the first factor (h) equal 0

#

but how could you make the other factor (h-23) equal 0?

midnight haven
#

By multiplying the h by each number in the ()

tacit mulch
#

nah, don't distribute

#

h (h-23) = 0
means either

#

h must equal 0

#

or h-23 must equal 0

midnight haven
#

OH

#

SO

midnight haven
tacit mulch
#

yep

#

0 and 23 are the solutions

midnight haven
#

well I guess that’s all

#

You don’t know how much. I appreciate it

#

Thank you so much

tacit mulch
#

no problem 👍

#

hope that cleared some things up

midnight haven
#

It definitely did

#

Thank you!

tacit mulch
#

sure thing 👍

midnight haven
#

.close

pearl pondBOT
#
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#
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dusk rapids
#

Find the vector function parametrized in term so of $t$ that represents the curve of intersection of the paraboloid $z = 2x^2 + 4y^2$ and the cylinder $y = 3x^2$

jolly parrotBOT
dusk rapids
#

It tells me the first component of the vector function, $\vec r(t) = (t, ..., ...)$

jolly parrotBOT
dusk rapids
#

The first step I took was to subsitute $3x^2$ for $y$ for the paraboloid, but I got stuck after that. $$z = 2x^2 + 4y^2 = 2x^2 + 4(3x^2)^2 = 2x^2 + 36x^4 = 2x^2(1 + 18x^2)$$

jolly parrotBOT
dusk rapids
#

would I substitute $x = t$, creating $z = 2t^2 + 36t^4$ and $y = 3t^2$ which gives $\vec r(t) = (t, 3t^2, 2t^2 + 36t^4)$?

jolly parrotBOT
dusk rapids
#

yes, that makes a lot of sense actually, i think i get it

#

.close

pearl pondBOT
#
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midnight haven
#

help-

pearl pondBOT
#

Please don't occupy multiple help channels.

midnight haven
#

;-;

#

i need help\

copper kestrel
#

just send your question lol

midnight haven
#

mk

frosty bolt
#

Close one channel

midnight haven
#

so

slate eagle
#

@I❤peepee whats the issue you are facing?

fleet sky
# midnight haven so

dude I recommend you change your status on your profile. It goes against #rules and will likely end with a ban.

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
#
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pearl pondBOT
#
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manic lake
#

How would you parameterized x-y+z=1?

pearl pondBOT
tulip pewter
#

from there you can try and set x = u. y=v, z can be a function of both u and v so z= u,v

pearl pondBOT
#

@manic lake Has your question been resolved?

manic lake
#

Ok

#

.close

pearl pondBOT
#
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pearl pondBOT
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lost umbra
#

is this right

pearl pondBOT
lost umbra
#

im like dying with end behavior

#

can someone help explain it

coarse dawn
#

That should be enough explanation

lost umbra
coarse dawn
#

Then there you go

pearl pondBOT
#

@lost umbra Has your question been resolved?

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river sun
#

are these correct

pearl pondBOT
river sun
#

these 3 questions