#help-39

1 messages · Page 20 of 1

shrewd basin
opal moss
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anyways

if you remember n choose k formulas you should be able to determine the ways to choose 5 colours from n colours

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if vertices are distinct then yes

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oh wait i might actually be wrong that’s funny

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i forgot you divide by 2 in nc2 :p

pearl pondBOT
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@grizzled lodge Has your question been resolved?

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mossy canopy
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hey

pearl pondBOT
mossy canopy
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i am given this sequence

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with b_0 being arbitrary and in R

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the sequence obviously diverges to +infinity

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any idea on how to show this?

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i was told that there exists a proof that is like 2 rows

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that this diverges is obvious, because
(b_0)^2>=0
therefore b_1 >= 1
and so on

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in general we get:
b_n >= n

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but i have not proven this

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just "observed"

toxic lichen
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if your sequence approaches a finite limit L then L = sqrt(1+L^2)

mossy canopy
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ohhh

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thank you

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.close

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shy totem
#

Can someone help me with my physics hw questions

fast zealot
shy totem
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Need help with answering these questions

pearl pondBOT
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@shy totem Has your question been resolved?

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hollow spade
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How do I find the range of y = 5 + ln(1/(x-4))? (without a calculator). my part b is wrong

pearl pondBOT
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@hollow spade Has your question been resolved?

merry carbon
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Hint: can you find a value of $x$ that would give $(f\circ g)(x)=0$? How about a solution to $(f\circ g)(x)=-5$, say?

jolly parrotBOT
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chartbit

pearl pondBOT
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@hollow spade Has your question been resolved?

merry carbon
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Looking good, matter of fact that should rule out three of the choices there, no?

hollow spade
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ooh you're so right

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is there another method

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because how do i know to test y = 0

merry carbon
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Well one thing I'd say is that ln(u) would output all possible values for u>0

hollow spade
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right but what about the inside function

merry carbon
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As here we can rewrite $\ln\left( \frac{1}{x-4} \right) = -\ln(x-4)$

jolly parrotBOT
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chartbit

hollow spade
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how so?

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oooh

merry carbon
hollow spade
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bc the fraction is to the -1

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so you put it in the front right?

merry carbon
jolly parrotBOT
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chartbit

hollow spade
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oh i see

merry carbon
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In this form it should be clear that (x-4) > 0 for our domain?

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Alternatively, you could also find the range of $\frac{1}{x-4}$ and then argue from there

jolly parrotBOT
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chartbit

merry carbon
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Either way, it should be clear?

hollow spade
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ooh

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does it make it difference that it's negative ln

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nvm it just reflects over the y axis

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thank you soo much!! @merry carbon

merry carbon
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No problem, hope that helped happy

pearl pondBOT
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zinc grove
#

Hi

i need to show if w is an nth root of unity, then 1/w is an nth root too. is my solution correct?

$w^{-n} \implies (w^n)^{-1} \implies 1^{-1} \implies 1$

That is the same as

$(\frac{1}{w})^n = 1 \qed$

jolly parrotBOT
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AJ_l0l

zinc grove
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<@&286206848099549185>

pearl pondBOT
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@zinc grove Has your question been resolved?

zinc grove
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.close

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grim siren
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How do u get domain and range?

pearl pondBOT
grim siren
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The domain for the function is the range for the inverse function

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How do I find the range tho?

wild charm
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i know it but i forget how to find it

buoyant panther
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(3x+a)/(x-1) = 3 * (x+a/3)/(x-1) = 3 * (x-1+1+a/3)/(x-1) = 3 * (1 + (1+a/3)/(x-1))

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it helps if it comes to the range

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to find domain check when denominator is zero

grim siren
buoyant panther
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or you can find f^(-1) firstly then do that with inverse

grim siren
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f^-1(x) = a+x/x-3

buoyant panther
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so (x+a)/(x-3) = (x - 3 + 3 + a)/(x-3) = 1 + (a+3)/(x-3)
it gives you range immediately

grim siren
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I am confused
How is it the range?

buoyant panther
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you know concept of homographic functions or calculus (limits)?

grim siren
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I know basic limits but just learned it

buoyant panther
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or general case:

buoyant panther
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you just remove HA from the real set and this becomes your range

grim siren
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So as x approach infinity the value will give vertical asymtop

grim siren
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That will give the range for function right?

grim siren
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The point to exclude

buoyant panther
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asymptote is the line (value of y here) which function goes to but never reaches, e.g. if y = 1 was an asymptote then range would be R \ {1}

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for the function like this obviously

grim siren
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0

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Whould I write it as
For inverse function
Domain: {x€R ,x=/=0}
Range: {f(x)=R f(x)=/= 1}

buoyant panther
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why x neq 0

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f^(-1)(x) = (a+x)/(x-3)

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then f^(-1)(0) = (a+0)(0-3) = -a/3

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(exists)

grim siren
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Oh

grim siren
buoyant panther
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ye, x can't equal 3

grim siren
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3 don't exsist i think

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Oh so
Whould I write it as
For inverse function
Domain: {x€R ,x=/=3}
Range: {f(x)=R f(x)=/= 1}

pearl pondBOT
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@grim siren Has your question been resolved?

pearl pondBOT
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quiet wren
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Whats the square root of -5900

pearl pondBOT
wild charm
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complex number

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use iota

quiet wren
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What does complex mean

wild charm
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i=sqrt-1

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lemme

quiet wren
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Huhh

wild charm
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solve it

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here see this

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i is an imaginary number

quiet wren
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That doesnt help

wild charm
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so sqrt of -5900 is

honest bough
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√(-5900) = √(-1 * 5900) = √(-1) * √(5900)

wild charm
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10*sqrt(59i)

wild charm
quiet wren
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Yes

honest bough
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The i should not be in the square root

quiet wren
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I see that

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Waitwhgat

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But its minus

honest bough
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√(-a) = i √a

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So √(-5900) = i √(5900)

quiet wren
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stop with the confusing number thingd

honest bough
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?

quiet wren
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Huh

distant trench
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Help man this is so hard for me

honest bough
quiet wren
quiet wren
distant trench
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The first one?

honest bough
honest bough
quiet wren
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Im abt to go into thr test room aaa

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Aka the gym full of desks

honest bough
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The square root of a negative number is i * the square root of the positive number

quiet wren
honest bough
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√(-27) = i √(27)

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√(-50) = i √(50)

quiet wren
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Huhh

honest bough
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√(-5900) = i √(5900)

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I'm not sure where you're getting confused

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This shouldn't be weird if you learned square roots of negative numbers

quiet wren
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I dont know where im getting confused either

quiet wren
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Just didnt pay attention in maths

honest bough
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What's √(-4)?

quiet wren
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😊😊

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Uhhhh 2i

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Wait

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Uhhhh

honest bough
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Yes

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What's √(-5)?

quiet wren
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2.5i🤷‍♀️

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I just halfed it😭

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Wait

honest bough
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No

quiet wren
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2.sonehtubf

honest bough
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Its i √5

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Or i * sqrt(5)

quiet wren
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I CANT DO THE WEIRD SYMBOL

honest bough
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Then just say sqrt(x)

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You can do the symbol on paper

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It's just the square root sign

quiet wren
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Kk

pearl pondBOT
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@quiet wren Has your question been resolved?

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pearl pondBOT
vivid coyote
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yes thats right

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the fraction would simplify to 5/3 cause 2 - and stuff

pearl pondBOT
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mystic spade
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any help pls

pearl pondBOT
mystic spade
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i need ideas 😭

pearl pondBOT
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@mystic spade Has your question been resolved?

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@mystic spade Has your question been resolved?

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queen drift
pearl pondBOT
queen drift
#

Need some help

pearl pondBOT
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@queen drift Has your question been resolved?

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midnight haven
#

If you have an event A which has a higher probability than another, event B, given infinite time, is it guaranteed that event A will occur more than event B?

broken ivy
rough axle
broken ivy
midnight haven
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Okay thanks, I guess I was just thinking that if you did it infinitely many times it might be somehow guaranteed that it would happen a certain percentage of the time

broken ivy
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I think its meant there are 2 chances, if both happen equally often and thats infinity, is A more likely

rough axle
broken ivy
jolly parrotBOT
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Jigglyproff

rough axle
midnight haven
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So at infinity is it technically 0.5 or not necessarily?

rough axle
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Its exact 0.5 at infinity

midnight haven
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Okay cool, I just wanted to make sure because I felt so stupid for a second there, thanks a lot!

broken ivy
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just because it happened once more

rough axle
broken ivy
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for that example it is since the chances didn't change and there was no mean asked

rough axle
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If you toss it 10 times and you get 7 heads your experimental probability is 0.7

It just starts getting closer to 0.5 if you toss it more and more

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Thats how you arrive at the standard axiomatic approach to probability

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You look at favourable events and possible events, instead of positive experiments and negative experiments

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And the experiment count for those is at infinity

broken ivy
rough axle
broken ivy
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aka
in 10 tosses I get 7 heads
in the next 90, i get 90 heads
my probability now derives more from the expected probability than before

rough axle
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Think of it as instantaneous velocity in physics. Velocity cant be zero, it approaches it

rough axle
broken ivy
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yes, but equallty, I am just not able to do an infinite amount of tries

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since the second I reach that point i break the definition of infinity

rough axle
rough axle
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Id drop an academic source here if i remembered the name of it

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Some italian dude from the 20s

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Either way @midnight haven you can close the thread if you are done

midnight haven
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Yep I will, thanks a lot 🙂

#

.close

pearl pondBOT
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sour badger
pearl pondBOT
sour badger
#

done (i) and (ii)

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how do you do (iii)

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.close

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sour badger
#

.reopen

pearl pondBOT
#

sour badger
#

<@&286206848099549185>

muted fossil
#

if x_n converges to L then L = 1/2(L + 5/L)

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L = 1/2 (L + 5/L)
2L = L + 5 / L
2L - L = 5/L
L = 5/L
L² = 5
L = | sqrt(5) |
and since x_n >= 0 then L = sqrt(5)

so x_n converges to sqrt(5)

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i'm not sure 100%

rare pecan
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i thjink you neeedd to introduce a sigma for this method

sour badger
#

thats what i did but my friend says he doesnt like it

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^

rare pecan
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and an n and say for all n >= N works

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but also i think it wants you to sue earlier parts of the question

sour badger
#

.close

pearl pondBOT
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midnight haven
pearl pondBOT
midnight haven
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i want to find the domain

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is this correct so far

muted fossil
midnight haven
#

What to do

muted fossil
#

first of all do you know the domain of log(x) ?

midnight haven
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Domain of log of x is 0 to infinity

muted fossil
midnight haven
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Idk the vertical asymptote is 0 and the graph goes forever to the right

muted fossil
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because inside the log must be positive

midnight haven
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Okay so this one reflects across y axis

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But how do I know the vertical asymptote

muted fossil
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log(x) is correct when x > 0

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since log(-1) doesn't exist (undefined)

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so 16x - x² > 0

muted fossil
midnight haven
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how do i

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solve that

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mehdi

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this is what i did

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or i square root both sides

muted fossil
midnight haven
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oh ok

muted fossil
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16x- x² is positive when x and 16-x have the same sign

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which means :
x > 0 and 16 - x > 0
or
x < 0 and 16 - x < 0

midnight haven
#

this is what i did

muted fossil
midnight haven
#

how to write this in

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interval notation

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0,16

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()

muted fossil
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$x \in ]0, 16[$

jolly parrotBOT
#

Mehdi_Moulati

midnight haven
#

0 is included

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or no

muted fossil
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since 0 and 16 are not in the interval

midnight haven
#

why cant i (0,16)

muted fossil
#

log(0) doesn't exist

midnight haven
#

oh ok

muted fossil
#

remember :
in log(x) x must be positive means : x > 0

midnight haven
#

oh ok thank you

muted fossil
#

wait

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we didn't finish yet

midnight haven
#

y

muted fossil
#

you need to study this x < 0 and 16 - x < 0

midnight haven
#

oh ok

#

u learned math in french?

muted fossil
midnight haven
#

ok

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what do i study

muted fossil
#

since there is two possible ways where x(16 - x) > 0 :
1) x > 0 and 16 - x > 0
or
2) x < 0 and 16 - x < 0

you studied the first

muted fossil
midnight haven
#

i dont get it osrry\

muted fossil
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okay your function is :
f(x) = log(16x - x²)
= log(x (16 - x) )

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inside the log (i mean 16x - x² ) must be positive

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so x(16 - x) > 0

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is this clear , right ?

midnight haven
#

yea but how u switch > < if its already there

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u said something like x > 0 or x < 0

muted fossil
#

if we want x (16 - x) to be positive x and 16-x must be with the same sign
both positive or both negative

#

for example :
-1 * -1 = 1 > 0 (both negative)
1 * 1 = 1 > 0 (both positive)

midnight haven
#

Y can’t I just do this

muted fossil
#

when both of them positive

midnight haven
#

Does this give me domain

muted fossil
#

yeah

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but you need to see the other case

midnight haven
#

I don’t think I learned yet what u are saying

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Complicated

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B (

muted fossil
#

supposed that x and 16 - x are negative , right

midnight haven
#

yh

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my teacher said the argument within a log cannot be negative

muted fossil
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the first case is when : 16-x <0 and x < 0
the second case is when : 16-x > 0 and x > 0

midnight haven
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the first one makes x negative

muted fossil
#

because negative multiply by negative gives positive

midnight haven
#

16 - x < 0
16 < x

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this becomes (- inf , 0 ) U ( 16 , inf ) ??

muted fossil
midnight haven
#

i have no idea im sorry i cant understand

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it doesnt make sense

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i am only taking a lower math course what u r saying seems something past what i understand

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the homeowrk just to find domain

muted fossil
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i will give you and example

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for example
x² - 1

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when x² - 1 is positive ?

midnight haven
#

its > 0

muted fossil
midnight haven
#

x² > 1

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then i square root both sides

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and get

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x > sqrt 1

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x > 1

muted fossil
#

okay

midnight haven
#

so x^ 2 -2 > 0

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x^2 > 2

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x > sqrt 2

muted fossil
#

replace x by -2 in x² - 1

midnight haven
#

wym

muted fossil
#

(-2)² - 1

midnight haven
#

4-1

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3

muted fossil
#

did you understand now

midnight haven
#

let me check

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this

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is polynomial

muted fossil
#

x² > 1 is positive when
x > 1 or - x > 1

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you check only the case when x > 1

midnight haven
#

ok i forgot + - sqrt root

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this is what i did

muted fossil
jolly parrotBOT
#

Mehdi_Moulati

muted fossil
#

$|x| > 1$

jolly parrotBOT
#

Mehdi_Moulati

midnight haven
#

oh ok

muted fossil
#

$
|x| > 1 when
\begin{cases}
x > 1 or -x > 1
\end{cases}
$

#

$|x| > 1 when x > 1 or \ x < - 1$

jolly parrotBOT
#

Mehdi_Moulati

midnight haven
#

oh ok ty

jolly parrotBOT
#

Mehdi_Moulati

muted fossil
#

it's this same for 16x - x²

midnight haven
#

oh ok

muted fossil
#

16x - x² = - (x - 8)² + 64

muted fossil
midnight haven
#

oh ok ty

#

i have to go rn

muted fossil
#

16 x - x² > 0

  • (x - 8)² + 64 > 0
    -(x-8)² > -64
    (x-8)² < 64
    |x-8| < 8
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so x - 8 < 8 or - (x-8) < 8

midnight haven
#

ty for helping me

#

i gtg sorry

#

.close

pearl pondBOT
#
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plucky swift
pearl pondBOT
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Please don't occupy multiple help channels.

plucky swift
#

how do you do number 1

coarse dawn
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You already have a channel open, don't open multiple channels

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cobalt mango
#

Is this answer for probability correct?

pearl pondBOT
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<@&286206848099549185>

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twin oar
#

can someone explain to me which quadrants these two restrictions allow?, and if you can give me more expamples of it. For some reason its hard for me to visualize it

twin oar
#

I'll give my guess that pi/2<theta<pi is only q2 and 3pi/2 <theta <2pi is just q4

midnight haven
#

holy what the

twin oar
#

I cant really find good images online last time i checked

midnight haven
#

thats extremely impossible

faint prism
#

What specifically is confusing you?
Is it radians?

midnight haven
#

what grade are yall in

#

um

twin oar
#

idk just for some reason its hard for me to visualize it as quick as i want to

#

especually when its negative

#

like 2pi<theta<-2pi is that just 1 full rotation?

midnight haven
#

can someone help me please

twin oar
#

not <theta

#

my brain is much right now

#

wait

#

yes that

#

😭

sleek swift
twin oar
faint prism
# twin oar like 2pi<theta<-2pi is that just 1 full rotation?

You can't have that, you have a smaller value on the left than the one on the right
Basically with that you are implicitly saying that 2pi < -2pi

If you mean -2pi < theta < 2pi, that's two rotations
(< means less than, so what's smaller goes on the left)

twin oar
#

yeah alright i guess i just need to practice it then

midnight haven
#

can someone help me please, I do not understand how to turn an fraction into a decimal and the opposite too

faint prism
twin oar
#

ask help in these channels

faint prism
#

You should get used to this, think where you are starting and where you are ending
If there's a negative sign, it means to go clockwise instead of counterclockwise

twin oar
#

oh thats helpful actually thank you

#

and what do you do if your answer doesn't lie in there?

faint prism
#

Can you give an example?

twin oar
#

i think i have one in my notes hold on

faint prism
twin oar
#

i should be saying domain instead of restriction right

faint prism
#

both are fine

#

But in this case, you are ok with every value of x (remember that x is an angle) as long as it's between 0 and 2π

#

Isn't that every possible angle you can have?

twin oar
#

but its negative wouldn't that be outside?

faint prism
#

Or maybe, non that, because it's very hard to put -0.9273 on a circumference

#

But maybe, try putting an angle of -π/2 on the circumference

#

You'll notice that it's the same as a 3/2π angle

twin oar
#

oh that makes sense

faint prism
#

And you can add 2π to that value and you'll keep getting to the same spot on the circumference, because it's like doing a full rotation which brings you where you started

twin oar
#

alright thats all i really needed thank you

faint prism
faint prism
# twin oar

Another small thing, in this exercise for some reason they didn't find a solution? (just making sure you noticed)

#

when you do sin⁻¹ of something, that gives two "values", the one you actually get and another one
The other one is the one missing, you get that by doing π - (the first value you get)
This happens because sin(x) = sin(π - x), but an angle x and an angle π - x aren't the same angle

#

the first solution is x₁ = -0.9273, and the other one is x₂ = π - (-0.9273)

twin oar
#

do you always subtract pi? i think thats where i'm mostly confused with it

faint prism
#

because sin(x) = sin(π - x), but an angle x and an angle π - x aren't the same angle
let me draw something that may help

#

As you can see, these two points have the same sin value (same y value)

#

But those don't share the exact same angle

twin oar
#

right

faint prism
#

If you know the angle of a, then to find the angle of b you can do π - (angle of a)

#

and the angle of a is what pops up when you do sin⁻¹ of something

#

so you need to find the angle of b too

#

because both are good solutions

twin oar
#

would it be the same for cos and tan?

#

yeah i guess it would be

faint prism
#

No, it's different

twin oar
#

whats the difference?

faint prism
#

These points have the same cos value, yes?

twin oar
#

yes

#

oh would it be 2pi-A

faint prism
#

Yup! that's good

#

usually you see -theta

#

But it's the same

#

with tan⁻¹ it doesn't matter, whatever you get is good as it is

twin oar
#

oh thank you

#

well i have a test in an hour, i had a rough idea on everything but i just didnt want to waste time thinking about it, this cleared up a lot 👍

faint prism
#

catthumbsup Good luck

twin oar
#

thank you, i'll let you know how i do!

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languid swan
#

Maria is driving on the highway. She begins the trip with 14 gallons of gas in her car. The car uses up one gallone of gas every 35 miles.

Let G represent the number of gallons of gas she has left in her tank, and let D represent the total distance (in miles) she has traveled.

midnight haven
#

$G=14-\dfrac{D}{35}$

jolly parrotBOT
#

Zamarus

midnight haven
#

How to find it? When D=0 there is 14 gallons of gas in her car so G=14 when D=0

#

Then every 35 miles she uses one gallon so she loses 1/35 gallon per mile

languid swan
#

oh okay that makes sense now

#

thank you very much

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opaque hearth
#

How would you go about solving this?

pearl pondBOT
opaque hearth
#

The work formula given is to find work for a single constant force

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#

@opaque hearth Has your question been resolved?

opaque hearth
#

<@&286206848099549185>

fleet lotus
#

Idk why you are talking about work when the questions don't

#

To get the resultant forces you need to draw them as vectors and add the vectors

opaque hearth
#

Ah okay

#

I just misunderstood

opaque hearth
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midnight haven
#

When having something like
[
\log_{2}2^5
]
Is the answer 1 or 5?

midnight haven
#

Kind of curious but is there some law that makes the power rule take precedence first?

toxic lichen
#

no, this expression is ambiguous

#

also badtex

jolly parrotBOT
#

♡LexQa♡

midnight haven
#

Fixed I think kekw

plush bramble
#

if you put parens, then

#

$\log_b (b^x) = x$ for all $x$

midnight haven
jolly parrotBOT
#

riemann

plush bramble
#

for some assumptions on b, probably > 0

midnight haven
#

Okay so it makes sense I guess
[(\log_{2}2)^5 = 1, \log_{2}(2^5) = 5]

jolly parrotBOT
#

♡LexQa♡

midnight haven
#

Makes sense, thank you

#

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verbal vine
#

I solved this problem but just realized that my justification assumes that the pentagon is on a flat (euclidean) plane

verbal vine
#

do I need to re-do it? Is it still considered a pentagon if it's not on a flat surface?

old geyser
#

I'd think you'd assume it's on a flat XY plane

verbal vine
#

okay so I don't need to redo it then?

old geyser
#

I mean it depends how far in math you are

verbal vine
#

it's part of a problem set for a high school math competition

#

(this isn't dishonesty since they let you get help from others, it's just a preliminary problem set before the exam, if you cheat on the preliminary you won't pass the exam)

old geyser
#

Id say assume Euclidean then

verbal vine
#

alright cool thanks

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hazy horizon
#

did I do this corerct

pearl pondBOT
old geyser
#

Where's the 7.5 coming from

hazy horizon
#

this is in like the middle

#

idk

#

confusing me

old geyser
#

Oh shit yeah

#

Well I guess

#

I guess you're fine

hazy horizon
#

alri

old geyser
#

Uhhh

hazy horizon
#

ty

old geyser
#

Yeah id just leave it as such lol

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midnight haven
pearl pondBOT
midnight haven
#

how do i get from step 1 to step 2

#

nvm

#

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faint onyx
#

In order to reduce traffics, the government has passed a new law - cars are not allowed
to go in circles. If you drive around in a circle, you will be charged a fine. Your job is to deploy a
set of cameras to monitor the roads and catch drivers that are violating the new law.

For this problem, you are given a road map of a city as a connected, undirected graph G =
(V, E). For each road (i.e., edge) e, you are given the cost w(e) of building a camera station that
can detect when the same car passes twice. Your job is to find a minimal set of roads (i.e., edges)
such that you can detect any car that makes a circle.

faint onyx
#

i have like, no idea how to do this

#

my only idea is to place a camera at cycles (?) but that doesnt seem like it can do anythign

#

@rustic gate devilish

slender viper
#

what sort of structure do they form

faint onyx
#

err, a connected graph?

#

i dont quite get what ur asking

#

lol

slender viper
#

try out some examples

#

what do you notice about the edges without a camera

faint onyx
#

hmm not quite seeing a pattern

#

or maybe

slender viper
#

so the black edges, what did you notice about them

faint onyx
#

3 nodes = 1
4 nodes = 2
5 nodes: 4

#

oh wait black edges

#

they dont form a cycle

slender viper
#

yes, edges without a camera

faint onyx
#

they dont form a cycle and they are equal to the nodes - 1

#

wait..

#

they form a tree?

faint onyx
#

ill get all the edges

#

that i should put a camera on

slender viper
#

but there's a cost of building a camera

faint onyx
#

right

#

hm

#

hmm

faint onyx
#

that disrupts the graph from being a tree

#

.close

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faint onyx
pearl pondBOT
faint onyx
#

hi can someone tell me whats the basis now?

#

is it 0,0?

#

if yes, how do i conitnue with a basis like that

pearl pondBOT
#

@faint onyx Has your question been resolved?

faint onyx
#

<@&286206848099549185>

toxic lichen
#

,w det {{0-t, 1},{1, 2-t}}

toxic lichen
#

you fucked up calculating the eigenvalues and so your A - λI (which you incorrectly conflated with the eigenspace itself, which should instead be its kernel) turned out not to be singular

faint onyx
#

sry but i dont see where i went wrong calculating the eigenvalues

humble beacon
#

x^2 - 2x - 1 =/= x^2 -2x + 1

faint onyx
#

oh wait

#

oh

#

okay

#

thx guys

#

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sterile lichen
#

Why we can omit the "Re" for this term? Is it true that the norm in general would not be complex?

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dense iron
pearl pondBOT
dense iron
#

.rotate

#

.rot

#

,rotate

jolly parrotBOT
old geyser
#

,rotate

#

Oh no

dense iron
#

oops

#

LOL

#

sorry just had it figured out when u did it

dense iron
old geyser
#

The very last step.

#

9 - (1/3 - 2)

#

Should be 9 + 5/3 because you're gonna subtract a negative

#

9 - (-5/3)
= 9 + 5/3
= 32/3

dense iron
#

oh

#

OH

#

sadge

old geyser
#

,w Integrate[1, {x, -1, 3}, {y, 5-x^2, 2-2x}]

jolly parrotBOT
old geyser
#

Oops

#

Should be 32/3 but I accidentally flipped the bounds

#

But yeah

dense iron
#

got it

#

thank you so much

#

my hero

#

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peak thorn
pearl pondBOT
peak thorn
#

im not sure how to do this

#

you can't put a decimal in a fraction right?

midnight haven
#

you can

#

inter-convert them

coarse dawn
#

You can apply the concept of $\sqrt{\frac{a}{b}} = \frac{\sqrt{a}}{\sqrt{b}}$ and simplify

jolly parrotBOT
#

dldh06

peak thorn
#

so for the first one its just 2.83.../8.89...?

#

how do you simplify that

pearl pondBOT
#

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peak thorn
#

.reopen

pearl pondBOT
#

peak thorn
#

<@&286206848099549185>

old geyser
#

I'd just try to simplify them

peak thorn
#

how do you simplify it?

brisk sigil
#

By using a calculator

#

In the first case 8 and 79 are not perfect squares so go for the calc

#

Seems like its the same case all other questions too

midnight haven
#

what does "find" mean here exactly. Find exact value or find simplest form?

brisk sigil
#

I guess they are asking the value here

#

The question is find the "square root" right

peak thorn
#

yeah

brisk sigil
#

So all u got to do is put the values in the calculator and you would get the answer

midnight haven
#

i have a feeling it is meant to be simplified, just not written well enough

peak thorn
#

alright

#

yea it might be simplified

brisk sigil
#

That might be the case

peak thorn
#

the numbers are all irrational

midnight haven
#

yes, u can only approximate if you are finding "Exact" values

#

well anyways

#

i am just going to assume u meant simplify

brisk sigil
#

The last one can be simplified to √13/2

midnight haven
#

Write the numerator and denominator of this as products of primes, if they are not a prime number themselves
[\sqrt{\frac{8}{79}}]

jolly parrotBOT
#

♡LexQa♡

peak thorn
#

alright ty

brisk sigil
#

The first one would be √2(4)/√79= 2√2/√79

peak thorn
#

ohh

midnight haven
#

4*3

brisk sigil
#

My bad i was just going to correct it

#

So the second one would be √5/2√3

peak thorn
#

ohh ok

#

thanks

#

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midnight haven
#

I have no idea where to start

pearl pondBOT
tired violet
#

ok so the most important thing about this problem is understanding the cross product

#

what do you know about it?

#

do you recall the right hand rule for instance?

midnight haven
#

?

#

not much ngl

tired violet
#

the cross product of two vectors is a vector

#

you know that much?

midnight haven
tired violet
#

so do you know how to determine which direction that vector faces?

#

it's perpendicular to both E and B

#

ill share this diagram for you

#

this is called the right hand rule

midnight haven
#

oh ok

tired violet
#

so in your case which direction is S facing

midnight haven
#

facing? so it wouldnt be direction z

#

am lost apologies

tired violet
#

just use the rule above to figure out which direction S is in

#

literally use your hand

#

line your index and middle finger up with the E and B vectors on the page

#

and which direction your thumb points

#

thats the direction S is

midnight haven
#

i guess upwards so x

#

?

#

am i being dumb lol

tired violet
#

E is in the x direction

#

so thats where your index is

#

your middle finger is then facing in the y direction

midnight haven
#

so S would be facing the z dircetion no ?

#

direction

tired violet
#

yessir

midnight haven
#

i got you sry i was being so slow

tired violet
#

nw

#

now for part two

midnight haven
#

ty

tired violet
#

ill give you a formula that should help

#

$|A\times B|= |A| |B|sinθ$

jolly parrotBOT
#

llspacebarll

old geyser
#

Was gonna say

tired violet
#

took me a minute

#

havent slept

#

lol

midnight haven
#

vector product

old geyser
#

I'm like "hey wait a minute that's a scalar"

midnight haven
#

i havent caught up to this

#

let me go read

tired violet
#

i trust you

#

should have it now

#

not a very tough problem

midnight haven
#

So ive been given |e| so to get |b| i divide |E| by c

#

right

tired violet
#

well yeah you have |E| and you have |B|=|E|/c

#

so plug those in and dont forget to divide by \mu_0

midnight haven
#

So how am i using the vector product if ive been give the formula for the magnitude of S

tired violet
#

you're trying to find the magnitude of S

#

so use the magnitude of a vector product formula i gave you

#

dont forget to multiply by 1/mu

midnight haven
#

so in this case it would sin 90 in the vector proudct formula

#

36 * 1.2*10^8 * sin

#

1.2*10^8

tired violet
#

seems so

midnight haven
#

i assume so since i dont think its sin (-90)

#

what would the units for my answer ?

#

nvm watts per sqaure meter

#

How does this look

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
#

@midnight haven Has your question been resolved?

pearl pondBOT
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hot finch
#

Good afternoon I need explanation to find all x

hot finch
#

X=12 and i need to figure the degree for all angles

#

Please and thank you

#

Nvm I got it

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.close

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dense iron
pearl pondBOT
dense iron
#

,rotate

wild charm
#

lol

dense iron
#

why doesnt this rotate lol

pearl pondBOT
#

@dense iron Has your question been resolved?

pearl pondBOT
#

@dense iron Has your question been resolved?

pearl pondBOT
#

@dense iron Has your question been resolved?

dense iron
#

.close

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edgy kiln
#

In the diagram:

I have a transform in 3D represented by the black X. I will call this transform the parent transform.

I have a child transform relative to the parent represented by the black triangle.

I have a vector somewhere in space.

I want to know the rotation (no translation) to apply to the parent transform to get the child transform either on the vector or as close as possible to the vector, in my diagram it is the red X

pearl pondBOT
#

@edgy kiln Has your question been resolved?

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fair frost
pearl pondBOT
night pagoda
#

are those imaginary numbers? the i"s

fair frost
#

Ye

#

X^2-3-i

#

Righ

night pagoda
#

isnt it -3x^2-i

cerulean ridge
#

a²b
(-x)²(-3-i)
x²(-3-i)

#

If you want to expand further it becomes
-3x²-x²i

#

@fair frost

fair frost
#

Gah dayum

#

He has the symbols

cerulean ridge
#

np, just simple algebra rules from 7th grade

pearl pondBOT
#

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fair frost
pearl pondBOT
fair frost
#

Can somebody explain to me how he got -4-7i

honest bough
#

4 - 8 = -4

#

i - 8i = -7i

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#

@fair frost Has your question been resolved?

fair frost
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hasty breach
#

So it says multiply relative to the y-axis by a factor of ½ but idk how it went for 2-x to 2-2x

cerulean ridge
#

The x got replaced with 2x

hasty breach
#

Where did that 2x come from

cerulean ridge
#

From multiply relative to the y-axis by a factor of ½

hasty breach
#

<@&286206848099549185>

pearl pondBOT
#

@hasty breach Has your question been resolved?

plush bramble
hasty breach
plush bramble
#

then translate the whole thing

hasty breach
#

K

#

Given are the functions f ( x ) = 6* ( 1/3 )^2-x and g ( x ) = 2*9^x The graphs of the functions f and g intersect at point A. Calculate exactly the coordinates of point A. ( 5 pt )

B. The following transformations are applied to the graph of function f. First a multiplication relative to the y-axis by a factor of 1/2. Then a shift by 1 to the left. And finally a multiplication with respect to the x - axis by a factor of 1/3 . You then get the graph of function h . Determine the function rule of h and show by reduction that it is equal to the function rule of g . ( 5 pt )

#

@plush bramble

plush bramble
#

$f(x) = 6 \left(\frac{1}{3}\right)^{2-x}, g(x) = 2\cdot 9^x$

jolly parrotBOT
#

riemann

plush bramble
#

is that correct for f and g?

hasty breach
#

Ye

#

I need B question

hasty breach
#

In my book there is only x but not y

plush bramble
#

y = f(x) in the image above

hasty breach
#

Everything except f(-x), f(bx)

plush bramble
hasty breach
#

Im stuck at the 1/2 one

#

It went from 6(1/3)^2-x to 6(1/3)^2-2x

plush bramble
plush bramble
hasty breach
#

Oh

#

But i thought it was suppose to shift the y

plush bramble
hasty breach
#

.close

pearl pondBOT
#
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olive stream
#

I need help on a question, its not an equation or anything. Though it asks me how do you get a linear model for a scatterplot

plush bramble
#

In statistics, linear regression is a linear approach for modelling the relationship between a scalar response and one or more explanatory variables (also known as dependent and independent variables). The case of one explanatory variable is called simple linear regression; for more than one, the process is called multiple linear regression. Thi...

olive stream
#

I have to provide a how to

#

But i cant

#

Cause i don’t understand

plush bramble
olive stream
#

I don’t understand

plush bramble
#

go through all those lessons and you'll be a pro

olive stream
#

erm

#

wait do u understand what im saying

plush bramble
#

you're saying you don't understand

#

i'm assuming you're saying you don't understand linear regression

#

so khan's a great start

hallow remnant
#

What is even going on

old geyser
olive stream
#

Ik linear regressions

old geyser
#

I'm real fucking good with calculus but when it becomes to@probability and stats and z tests and bell curves, shit hits the fan 😭

plush bramble
olive stream
#

But like

plush bramble
olive stream
#

Thats question though

#

I have to provide a how to but its not like

rustic gate
#

OLS is just linalg KEK

hallow remnant
#

Ok like there is one way where you just eyeball it

plush bramble
#

can you screenshot / take a picture of the problem you're solving

plush bramble
plush bramble
hallow remnant
#

The other way is the Wikipedia hell which he posted

olive stream
#

its not a problem

#

😭 i said this..

#

Its a question im asking for help on how to do it

plush bramble
olive stream
#

yeah its just a question thats all

#

On my screen

plush bramble
hallow remnant
#

Okay here is how you do it

#

Do you know point slope form?

#

So one point is the mean of the Xs and the mean of the Ys

olive stream
hallow remnant
#

And the slope is the ratio of the std devs

olive stream
#

?..

hallow remnant
#

Okay you really should just read the textbook if you haven’t

olive stream
#

Its just abt linear regression

plush bramble
#

"how do you get a linear model"

plush bramble
olive stream
#

For a scatterplot?

plush bramble
olive stream
#

Wdym

plush bramble
#

"contains only two variables"

olive stream
#

Ig

plush bramble
#

yea then that's all you need to do simple linear regression

olive stream
#

So basically thats a how to?

plush bramble
# plush bramble

the variables for alpha hat and beta hat is your "linear model"

olive stream
#

Do linear regression?

plush bramble
#

you have to describe it using more words than just that

plush bramble
#

just the first few paragraphs should be enough

plush bramble
plush bramble
olive stream
#

So basically using simple linear regression

plush bramble
olive stream
#

So if i say the strps

#

Steps

#

To a simple linear regression

#

That answers my question?.

plush bramble
#

That's up to you to decide. You probably want to be more descriptive.

plush bramble
pearl pondBOT
#

@olive stream Has your question been resolved?

pearl pondBOT
#

@olive stream Has your question been resolved?

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hollow pike
#

Can anyone tell me what I did wrong? I feel like i am missing a step here
I did the same process for other problems that were similar and they are wrong too

modern fjord
#

whtas the solution

#

is it close to 12%

hollow pike
#

i'm not sure

#

i couldn't find the solution and i wasnt given it

modern fjord
#

so how do you know you did it wrong

#

it looks right to me

hollow pike
#

i submitted it and it was wrong

#

my teacher said it was wrong

modern fjord
#

can you ask what the actualy answer is

#

if its close to 12.05% it could just be choosing more precise values

hollow pike
#

i could but if someone could verify for me then that would be helpful

modern fjord
#

im pretty sure its right

#

i can check with an integral if you want

hollow pike
#

yes please

pearl pondBOT
#

@hollow pike Has your question been resolved?

hollow pike
#

@modern fjord were you able to find out if its correct?

modern fjord
#

oh shit

#

i was busy helping others

#

im checking rn

hollow pike
#

thank you

modern fjord
#

i think its right

hollow pike
#

okay, thank you

#

.close

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#
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delicate beacon
#

I just started learning complex speech plane. How to solve equation x^2+4z+5=0 and x^2+4z+1=0

glacial rock
#

To solve the equation x^2+4z+5=0, we can use the quadratic formula, which states that the solutions to a quadratic equation of the form ax^2+bx+c=0 are given by the following formula:

x = (-b +/- sqrt(b^2-4ac)) / 2a

In this case, a=1, b=4, and c=5, so we can plug these values into the formula to find the solutions:

x = (-4 +/- sqrt(4^2-415)) / 2*1

This simplifies to:

x = (-4 +/- sqrt(16-20)) / 2

And finally,

x = (-4 +/- sqrt(-4)) / 2

Since the square root of a negative number is not a real number, this equation has no real solutions.

To solve the equation x^2+4z+1=0, we can use the same process. This time, a=1, b=4, and c=1, so the solutions are given by:

x = (-4 +/- sqrt(4^2-411)) / 2*1

This simplifies to:

x = (-4 +/- sqrt(16-4)) / 2

And finally,

x = (-4 +/- sqrt(12)) / 2

Since the square root of a positive number is a real number, this equation has two real solutions:

x = (-4 + sqrt(12)) / 2 = 1
x = (-4 - sqrt(12)) / 2 = -3

Therefore, the solutions to the equation x^2+4z+5=0 are not real, while the solutions to the equation x^2+4z+1=0 are x=1 and x=-3.x = (-b +/- sqrt(b^2-4ac)) / 2a

In this case, a=1, b=4, and c=5, so we can plug these values into the formula to find the solutions:

x = (-4 +/- sqrt(4^2-415)) / 2*1

This simplifies to:

x = (-4 +/- sqrt(16-20)) / 2

And finally,

x = (-4 +/- sqrt(-4)) / 2

Since the square root of a negative number is not a real number, this equation has no real solutions.

To solve the equation x^2+4z+1=0, we can use the same process. This time, a=1, b=4, and c=1, so the solutions are given by:

x = (-4 +/- sqrt(4^2-411)) / 2*1

This simplifies to:

x = (-4 +/- sqrt(16-4)) / 2

And finally,

x = (-4 +/- sqrt(12)) / 2

Since the square root of a positive number is a real number, this equation has two real solutions:

x = (-4 + sqrt(12)) / 2 = 1
x = (-4 - sqrt(12)) / 2 = -3

Therefore, the solutions to the equation x^2+4z+5=0 are not real, while the solutions to the equation x^2+4z+1=0 are x=1 and x=-3.

honest bough
#

It's x² + 4z + 1, not x² + 4x + 1

#

Moreover, don't just give answers

#

Moreover, stop using chatGPT istg

delicate beacon
#

Yeah this is wrong

delicate beacon