#help-39

1 messages · Page 13 of 1

sage patrol
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nvm

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pearl pondBOT
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old sable
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Solve for x.

I have done other questions with this type of layout but I’m not sure where to start here.

tall mural
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is that 13.5?

old sable
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yes

tall mural
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use the concept of similar triangles

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ratio

old sable
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X + 8 should just be 8 sorry

deep grove
merry stirrup
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It's a right angled triangle?@old sable

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Or not?

old sable
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no

merry stirrup
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Ok

deep grove
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x/(x+8) = 13.5/18

tall mural
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hm?

deep grove
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bruh

tall mural
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x/13.5 = (x+8)/18

deep grove
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wrong

merry stirrup
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Oh oh oh

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You have to talk about the whole triangle forget it I am wrong

old sable
tall mural
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cross multiplication

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then elementary algebra

pearl pondBOT
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@old sable Has your question been resolved?

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quartz path
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hey im curious how you would simplify this type of equation

buoyant panther
quartz path
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i feel like its only possible if you somehow squared the bottom

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what is an equation and why isnt this an equation

buoyant panther
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in equation sign "=" must occur

quartz path
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ah, so what would this be called?

buoyant panther
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an expression/a function

quartz path
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ok, so how do you simplify this type of function

buoyant panther
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if you're talking about rationalizing denominator (let's say it simplifies) then multiply by conjugate of the denominator

quartz path
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ive heard of that, whats a conjugate denominator

buoyant panther
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the conjugate of a two-term expression is just the same expression with subtraction switched to addition or vice versa

quartz path
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so if i had x+y, i would get -x-y right

quartz path
buoyant panther
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then it would be x - y

quartz path
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but realistically we have +1x + 1y

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why is the y special

quartz path
# buoyant panther nope

if that was the case, switching the orders around would change what answer we got, if x+y became a conjugate aka x-y we could also claim y-x giving a new answer

buoyant panther
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we don't switch order

quartz path
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but it doesnt matter what order its in initially, we could have x+y initially or y+x

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the conjugate would be two different things even though x+y=y+x

buoyant panther
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no matter if we multiply both numerator and denominator by conjugate, since we multiply by it to get (a-b)(a+b) = a^2 - b^2

quartz path
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oh

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what about for x + y + z is the conjugate x - y - z?

buoyant panther
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it depends on how we treat terms

quartz path
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wdym

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what does treat the terms mean

buoyant panther
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but do not overthink, just multiply by sqrt(x+5) + 2 and you'll see

buoyant panther
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in fact it depends on situation

quartz path
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what situation would change it

buoyant panther
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sometimes it would be better to choose 1st option, but 2nd option would be useful in other case

quartz path
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better or correct?

buoyant panther
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better I mean easier to simplify/solve something

quartz path
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but regardless you could chose either x-y+z or x+y-z or even -x+y+z and you could get a correct answer

quartz path
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image above is conjugate, image below is og

buoyant panther
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not whole expression

quartz path
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wait also i screwed that up, allow me to try again

buoyant panther
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look

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$$\frac{x+1}{\sqrt{x+5}-2}=\frac{x+1}{\sqrt{x+5}-2} \cdot \frac{\sqrt{x+5}+2}{\sqrt{x+5}+2}$$

quartz path
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this is conjugate

jolly parrotBOT
quartz path
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oh and this keeps it equal

buoyant panther
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this is the point of doing it

quartz path
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wait so is my screen shot called the conjugate if so what is yours called

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when they are stacked

quartz path
buoyant panther
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I'd say just conugate

quartz path
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so both are the conjugate

buoyant panther
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simple thing:

jolly parrotBOT
quartz path
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is there no term for the conjugate in a fraction

buoyant panther
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in fact you're right it's conjg/conjg (because we don't want to change an expression)

quartz path
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also if the first screenshot is the conjugate, is the second screenshot also true?

quartz path
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so this simplified version of the original problem is this?

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or the 3 would be 1

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in the denominator

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that doesnt look like simplist form

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well you can get it here... but how do you get it to the last step?

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oh wait i figured it out, factor out (x+1)

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cancel

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and you have your answer

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thank you!

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primal bluff
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Why is sin(pi/2) 1, but when I type it in the calculator its 0.027?

buoyant panther
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maybe you've typed smth wrong idk

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or check if you've chosen radians

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since

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look

coarse dawn
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Looks like you might be in degree mode

pearl pondBOT
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@primal bluff Has your question been resolved?

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subtle arrow
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so i have (4y-3)"2, and the answer is 16y"2-24y+9, but where does the 24y come from

pearl pondBOT
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@subtle arrow Has your question been resolved?

subtle arrow
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rare totem
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A plane is flying away from a control tower. At a certain point in time the plane is 200 km/ away from it and flies with a speed of 800km/h and with a positive acceleration of 20km/h^2. The plane type does not allow for more then a +- 120km/h^3 change of acceleration.
let f(t) be the distance away from the control tower, measured in km, after the point in time. what can we say about f(t)?

rare totem
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this is a multiple choice question and i think its 10 but i feel like ive come to that conclusion for the wrong reason

grim patrol
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LOL THIS MCQ

rare totem
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and someone earlier said i need to use the Taylor-Lagrange's equality but i dont think i should know at this point

rare totem
grim patrol
rare totem
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it looks a bit wonky sure but its perfectly readable isnt it?

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I’ll repost just in case

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spark mesa
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.close

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noble sigil
pearl pondBOT
noble sigil
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hey can someone help w this

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idk which test to use

bold ledge
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first try ast

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to check if div or not

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then try ratio test?

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idk it's been a while since I've done this

noble sigil
noble sigil
bold ledge
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not quite

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you need to make sure it's (2(n+1)-1)!

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and not (2n)!

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because it needs to be odd

noble sigil
bold ledge
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why is there still a (2n-1) in the denom?

noble sigil
bold ledge
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there's a (2n-1) in the numerator

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it's

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1 3 5, ..., 2n-1, 2n+1

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divided by

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1 3 5, 2n-1

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so you're left with only 2n+1

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not (2n+1)/(2n-1)

noble sigil
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isnt it 1 3 5 ... 2n+1

bold ledge
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it is

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but right before the 2n+1 there's a 2n-1

noble sigil
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ohh hok

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do the (-1)^n and (-1)^(n-1) just cancel each other out?

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or would it make the denom negative

bold ledge
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well you're taking abs

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so it doesn't matter at all

pearl pondBOT
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@noble sigil Has your question been resolved?

pearl pondBOT
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desert forge
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I need to prove that for every natural n

shrewd basin
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what have you tried

desert forge
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I tried to do it through induction, but got stuck trying to figure out the right side.

shrewd basin
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show your work

desert forge
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I don't have anything yet... I'm trying to get an idea to go with

shrewd basin
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Well if you want to try this by induction youd need base case etc.

desert forge
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doing it with n=0 is easy

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i couldn't get the n + 1

potent hedge
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Express $4^{n}$ using binomial coefficients

jolly parrotBOT
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black_couscous

potent hedge
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That might help

desert forge
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I looked at that. That's what I got, but I'm not sure how it helps

potent hedge
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What happens if you divide by $2n+1$?

jolly parrotBOT
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black_couscous

potent hedge
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Use $k\binom{n}{k}= n\binom{n-1}{k-1} $

jolly parrotBOT
desert forge
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I'm sorry, my semester's just started and I'm not getting it

pearl pondBOT
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@desert forge Has your question been resolved?

potent hedge
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$\binom{2n+2}{n+1} = \frac{(2n+2)(2n+1)}{(n+1)^{2}} \binom{2n}{n}$

jolly parrotBOT
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black_couscous

potent hedge
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Try to show that $\frac{(2n+2)(2n+1)}{(n+1)^{2}}\ge \frac{4}{2n+2}$

jolly parrotBOT
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black_couscous

potent hedge
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Which translates to $ \frac{2n+1}{n+1} \ge \frac{1}{n+1}$

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Which is fairly doable

desert forge
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Thanks! Got it

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golden ice
pearl pondBOT
golden ice
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These are the answers it could be

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It's one of these

ebon skiff
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ok

golden ice
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I do not understand the question

ebon skiff
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x is between -1 and 3

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so

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which tables can we instantly exclude?

golden ice
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the 2nd and 5th

ebon skiff
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good

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now

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if x is -1

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what's y?

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look at the equation of the line

golden ice
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not sure

ebon skiff
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just plug x=-1 into the function

golden ice
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wdym

ebon skiff
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y=4x+2

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and x is -1

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find y

golden ice
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y=-4+2?

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is that right?

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y=-2*

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alr i got the answer

pearl pondBOT
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shrewd basin
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try part a again

pearl pondBOT
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@tardy sun Has your question been resolved?

pearl pondBOT
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@tardy sun Has your question been resolved?

rose rock
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@tardy sun replace r^3 with 1/4 your answer in part a

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Then it is a 👏 👏 telescoping series!

pearl pondBOT
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@tardy sun Has your question been resolved?

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desert wraith
pearl pondBOT
desert wraith
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for 10 , do I continue using l'hospital rule or does it stop there

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its confusing me

woven matrix
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what's the derivative of ln(x+1) ?

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(it's not x+1)

desert wraith
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1/x+1?

woven matrix
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1/(x+1) yes

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so now, when you use l'hospital on this

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what do you get ?

desert wraith
woven matrix
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yes

desert wraith
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oh yeah , i guess used the a/b /c = a/b*c

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yeah, makes sense now lol

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tribal thunder
pearl pondBOT
tribal thunder
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I need 18

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I already know the answer just need the steps to solve it

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Answer is 5

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Don’t take me step to step just the general equation and the formula to solve it

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<@&286206848099549185>

pearl pondBOT
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@tribal thunder Has your question been resolved?

tribal thunder
#

<@&286206848099549185>

pearl pondBOT
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@tribal thunder Has your question been resolved?

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sacred pagoda
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can someone confirm if I did this correctly? Or am i supposed to modify proofs differently?

sacred pagoda
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i feel like i didn't understand the question properly

pearl pondBOT
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@sacred pagoda Has your question been resolved?

sacred pagoda
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<@&286206848099549185>

pearl pondBOT
#

@sacred pagoda Has your question been resolved?

near echo
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you started with the conclusion

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the idea is to start with a similar proof as they did, only that since x>y, (x-y)^2 > 0, not >=

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@sacred pagoda does that make sense?

sacred pagoda
near echo
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pretty much

sacred pagoda
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but isnt that what i did up there

near echo
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well no

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you started with the conclusion

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and worked back

sacred pagoda
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oh

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so do i start with (x-y)^2 >= 0?

sacred pagoda
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ah so i need to make a whole new inequality to start off and work my way to the conclusion

near echo
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start with (x-y)^2 > 0

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since x-y > 0

sacred pagoda
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oh right

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thanks

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fast lagoon
#

I am unsure how to solve this, it seems like a pretty low tier question but it has me stumped, im in algebra 1

fast lagoon
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bro looking at these other channels makes me feel like an idiot 💀

fast zealot
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I had to google how much a nickel and dime was worth kekw

fleet sky
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nah bro people have various starting points

fast zealot
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EU problems

fleet sky
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okay

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so we know that we have 500 total coins yeah?

fleet sky
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we also know that nickels are worth $0.05 and that dimes are $0.10. So we know that we have a total of $29.45 in the jar, so would it be fair to make another equation for the value, say, 0.05x + 0.10y = 29.45.

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so now we have 2 equations

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think you got it from there? 🙂

fast lagoon
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sorry i wasnt checking my phone

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yes thank you for your help 🙏🏻

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shrewd widget
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Two objects differ in density and mass. object A has a mass of 8 times that of object B. The density of object A is 4 times the density of object B. how do their volumes compare

shrewd widget
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I’m stupid and don’t understand

unreal pewter
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You know how density is mass/volume right? Try writing each line of information down in terms of the variables

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like, mA = 8 * mB

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$m_A = 8 m_B$

jolly parrotBOT
unreal pewter
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Then the density of A is 8 times density of B, but you can write the densities as mass divided by volume

shrewd widget
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Yeah

unreal pewter
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so how would you write that down

shrewd widget
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Idk I’m slow one sec

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8/4

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Nope

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I’m given density

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Yeah

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I’m actually dumb

unreal pewter
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$\frac{m_A}{v_A} = 4 \frac{m_B}{v_B}$

jolly parrotBOT
unreal pewter
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did you get to this?

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I actuall don't know what the answer is yet I haven't bothered to work it out let me see

shrewd widget
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It’s just asking how their volumes compare

unreal pewter
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yeah

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so from the equation for the densities

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you just need to get rid of the masses and write it in terms of the volumes

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which you can do because you know that $m_A = 8m_B$

jolly parrotBOT
shrewd widget
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I don’t have volume I have mass and density

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Yeah

unreal pewter
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so if you look at that equation for the density

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you can substitute the masses

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$\frac{8m_B}{v_A} = 4 \frac{m_B}{v_B}$

jolly parrotBOT
unreal pewter
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did you see how I got that

shrewd widget
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Yeah 8(4)= 4(4)

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Divided by volume

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8(8) I mean

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4(8)

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I think

unreal pewter
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wdym

shrewd widget
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You just put the value of the mass where m is

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Right?

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Yeah

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Idk I’m out of it lol

unreal pewter
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okay so you don't need to know what the mass actually is here

shrewd widget
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What

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It’s given to me

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Oh

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8 times

unreal pewter
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you know what the relationship is

shrewd widget
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Nvm

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Yeah

unreal pewter
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but it doesn't tell you what the mass catually is

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yeah

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but it doesnt really matter because you can just write mass of A as

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8 times mass of B

unreal pewter
shrewd widget
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Yeah I see that

unreal pewter
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then you can divide both sides by the mass

shrewd widget
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I still don’t understand how their volumes compare

unreal pewter
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and the mass doesn't matter anymore

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since there's a mB on both sides

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right

shrewd widget
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So we got rid of mass

unreal pewter
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so what equation do you get now

shrewd widget
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8/VA = 4/VB

unreal pewter
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mmhm

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and then can you now get a ratio between VA and VB?

shrewd widget
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4=2

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Somehow

unreal pewter
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huh

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what did you do there

shrewd widget
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I have no idea

#

This is what happens when you don’t sleep 😂

unreal pewter
#

$\frac{8}{v_A} = \frac{4}{v_B}$

jolly parrotBOT
unreal pewter
#

you got to this equation right?

shrewd widget
#

Yeah that’s what I have

#

Yeah

unreal pewter
#

then you just want to find

shrewd widget
#

Volume

unreal pewter
#

well not the volumes themselves

shrewd widget
#

The relationship

unreal pewter
#

the ratio between the volumes

#

yep

#

which would be

#

$\frac{v_A}{v_B}$

jolly parrotBOT
shrewd widget
#

What happened to 8 and 4

unreal pewter
#

oh I'm just telling you what you want to find

#

so how would you rearrange the equation

#

to get something that looks like that

unreal pewter
shrewd widget
#

Yeah

unreal pewter
#

you'd multiply both sides by vA

shrewd widget
#

Yeah

#

I was gonna say that

unreal pewter
#

$8 = \frac{4v_A}{v_B}$

jolly parrotBOT
unreal pewter
#

and then you know what to do from here

shrewd widget
#

So now I have 8 = 4Va/Vb

#

Wouldn’t it be 4/Vb x Va

unreal pewter
#

that's the same thing

shrewd widget
#

I multiply both sides by 4

unreal pewter
#

what would that give?

shrewd widget
#

32 = Va/Vb

unreal pewter
#

on the right side, you multiplied a 4 to a 4

#

$84 = 4\frac{4v_A}{v_B}$

jolly parrotBOT
shrewd widget
#

Yeah

#

Wait that is a mistake because that makes 4 on the right side bigger

#

No

#

Man what am I on right now I’d like to know

unreal pewter
#

yeah, you'd want to get rid of the 4 on the right side

shrewd widget
#

4x4Va/Vb

#

Does that get rid of 4

unreal pewter
#

nope

#

if something is multiplied by a number

#

what operation undos that multiplication?

shrewd widget
#

Division

unreal pewter
#

yep

shrewd widget
#

Can’t remember how to divide a fraction

unreal pewter
#

you have

#

$8 = \frac{4v_A}{v_B}$

jolly parrotBOT
unreal pewter
#

I wrote it as a fraction, but that's the same thing as

#

$8 = 4 * \frac{v_A}{v_B}$

jolly parrotBOT
shrewd widget
#

Oh

#

So wouldn’t that just be 32 = Va/Vb

unreal pewter
#

you said division would undo multiplication

#

so on the right the ratio you want is being multiplied by 4

#

you'd want to divide both sides by 4

shrewd widget
#

Oh

#

Right

#

So it would be

#

2 = Va/Vb!

unreal pewter
#

yep!

shrewd widget
#

I still don’t see how they compare though lol

unreal pewter
#

you now have the ratio between Va and Vb

shrewd widget
#

Yeah

unreal pewter
#

oh maybe I shouldn't have put in as a fraction

#

well you have

#

$2 = \frac{v_A}{v_B}$

jolly parrotBOT
unreal pewter
#

which just becomes

#

$2v_B = v_A$

jolly parrotBOT
unreal pewter
#

(do you see how?)

shrewd widget
#

Volume b will always be 2 times the volume of volume a

unreal pewter
#

mm the other way around!

#

the equation says

#

2 times volume of B is equal to volume of A

shrewd widget
#

But object A has a mass 8 times and density 4 times

#

So

unreal pewter
#

yeah, and object A has a volume 2 times greater than object B

shrewd widget
#

Wouldn’t it be object A will always be 2 times volume of object A than object B

#

But the equation is saying that it will be 2 times volume B than object A

pearl pondBOT
#

@shrewd widget Has your question been resolved?

#
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tardy path
#

Can anybody show me how to get the formula for the sum of all odd numbers squared e.g.(1²+3²+5²+7²...+n²)?

foggy mason
#

$\sum_{k=0}^n (2k+1)^2$

jolly parrotBOT
#

Herels

foggy mason
#

?

#

$(2k+1)^2 = 4k^2 + 4k + 1$

jolly parrotBOT
#

Herels

foggy mason
#

$$\sum_{k=0}^n k^2 = \frac{n(n+1)(2n+1)}{6}$$

$$\sum_{k=0}^n k = \frac{n(n+1)}{2}$$

jolly parrotBOT
#

Herels

tardy path
#

Thanks

#

But, i still dont see the sum of all odd numbers squared

#

Anybody?

#

Can anybody show me how to get the formula for the sum of all odd numbers squared e.g.(1²+3²+5²+7²...+n²)?

#

<@&286206848099549185>

#

Oooh i think i got it

#

Thanks again @foggy mason

pearl pondBOT
#

@tardy path Has your question been resolved?

pearl pondBOT
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midnight haven
#

need hep

pearl pondBOT
midnight haven
jolly parrotBOT
midnight haven
#

fill in the other angles then solve two equations for a and b

#

;-;

#

2a + b = 180 ?

#

120 = 3

#

b = 40 ?

#

a = 70 ?

#

so answer is 110 ?

#

no

#

;-;

#

a and b are exterior angles

#

yes

#

yes but

#

aint

#

third exterior

#

a

#

too

#

sure

#

so a + a + b = 180 ?

#

or wait

#

360 ?

#

the exterior angles of a triangle do not add up to 180

#

360

#

then

#

xd

midnight haven
#

ok

#

then

#

360 = 2 times 30

#

300

#

then 300 divided by 3

tardy path
#

Yes

midnight haven
#

;-;

#

angles are a = 130 b = 100 ?

#

so

#

a + b = 230 ?

#

,calc 2*(180-130)

jolly parrotBOT
#

Result:

100
midnight haven
#

;-;l

#

ok

#

.close

pearl pondBOT
#
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tardy path
pearl pondBOT
tardy path
#

It only works for zero

plush bramble
tardy path
#

Okay

#

Still the same dud
If you plug in 1 you get 9
Where the answer should have been 10

#

@plush bramble

plush bramble
#

oh cuz k = 0?

#

1^2 + 3^2 = 10

tardy path
#

@plush bramble

#

See?

plush bramble
#

right. you just verified k=1

#

you need to add k = 0 to get to n=1

tardy path
#

Ooooh

plush bramble
# tardy path Ooooh

no wait you did the sum. just left it out of your work. i found your error

#

you forgot to sum 1

tardy path
#

No i did add it

#

4+4+1=9

plush bramble
#

how'd you get from the top to the bottom ?

tardy path
#

I put the values for k² and k in there

plush bramble
tardy path
#

Where?

plush bramble
#

do you know what $\sum_{k=0}^n k^2$ means?

jolly parrotBOT
#

riemann

tardy path
#

Ya it means the sum of all natural numbers squared

plush bramble
#

close enough

tardy path
#

Thenk what exactly?

#

Then^

plush bramble
plush bramble
tardy path
#

Oh yah

#

So how do i procceed to get the right answer?

plush bramble
#

put a sum k=0 to n on the left side here

#

then distribute the summation using these

#

and also figure out what $\sum_{k=0}^n 1$ equals

jolly parrotBOT
#

riemann

plush bramble
#

the result will ALMOST look like this

plush bramble
tardy path
tardy path
#

Anyway thanks man i think i can solve it now @plush bramble

#

.close

pearl pondBOT
#
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pearl pondBOT
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glad oar
pearl pondBOT
glad oar
#

We are using rectangles to estimate area under a curve

#

I'm confused about how to do this as there is no function. and I don't know how to get middle points.

#

answer is .70

#

.C

#

.c

#

.close

pearl pondBOT
#
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copper stratus
pearl pondBOT
copper stratus
#

hlp

#

pls

#

my brain aint braining today

#

thats it

#

,calc 0.000001^0.000001

jolly parrotBOT
#

Result:

0.99998618458488
copper stratus
#

had to do that

pearl pondBOT
#

@copper stratus Has your question been resolved?

copper stratus
#

<@&286206848099549185>

copper stratus
#

steel coral
#

you know that b is your y-intercept

#

what is the y-intercept on that graph?

#

it appears to be 4, so you can say that your b value is 4

#

next, you can apply the rule (y2-y1)/(x2-x1)

#

for gradient

#

so we are given two points where it intersects, so it lies on the line

#

(0,4) and (10,0)

#

assign it as (x1,y1) and (x2,y2)

#

and sub into gradient eqn

#

so that should be (0-4)/(10-)

#

which gives your gradient as m=-2/5

#

remember it is decreasing, so it has to be negative

#

so finally create your linear equation by subbing in your known values

#

so since b is 4, m=-2/5

#

it will be y=-2/5x+4

#

i hope it helps, I have to go

copper stratus
#

so whats this one

#

@steel coral

#

oh its m=-4

#

right

steel coral
#

that the y-intersect, as it cross the y line

#

and remember how y intersect is the value of b, if it’s y=mx+b

#

You can see one grid above it is positive 5

copper stratus
#

so am i right or wrong

#

im right

#

right

steel coral
#

That point you circled would be b=4

copper stratus
#

ok\

#

.close

pearl pondBOT
#
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pearl pondBOT
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fervent pawn
#

How can you tell that this function is concave or convex? Its not the main point of the question and its not even in the answer sheet, they just simply state its concave

fervent pawn
#

But im not sure how to tell

plush bramble
#

you should know that from single variable calculus

fervent pawn
#

ahh right, thanks

plush bramble
#

if you forgot, take a second derivative of the natural logarithm and show the second derivative is always negative

fervent pawn
#

yeah I just wasnt sure because this is a multi-variate function

real jungle
#

because there is a -log

#

which is convex

fervent pawn
#

can the Kuhn-Tucker theorem only be applied when the function in concave btw? what should I use if it's convex?

plush bramble
#

so Q is a constant

real jungle
#

oh ok mb

pearl pondBOT
#

@fervent pawn Has your question been resolved?

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gusty bluff
#

heya

pearl pondBOT
gusty bluff
#

this isnt specifically a problem i have, rather a method

#

i know how to find the scalars for linear combinations of vectors

#

but im not sure how to do it for matrices of size nxn and so on, and neither the book nor the lecture covered it. could someone explain how to set up a problem to find these scalars? im assuming something with rref

plush bramble
#

is that really the whole problem?

#

seems like you should be getting optional choices

gusty bluff
#

Yes, we have b matrices

#

But I just want to know how to set it up

plush bramble
gusty bluff
plush bramble
#

thinkies my guess is write a generic matrix M = xA + yB + zC and set those equal to each a), b), c) and see if any solutions (x,y,z) exist for each of them

gusty bluff
#

yes, i know that, but im just confused on how the written thing would look

#

i could just rewrite it as a system of equations but i dont think thats the way prof wants it done

#

since i know for vectors you can just make an augmented matrix with column vectors and the thing youre checking. im just not sure how to structure that with 2x2 matrices

plush bramble
#

do you know how to multiply a matrix by a number?

#

e.g. xA = [4x 0; -2x -2x]

gusty bluff
#

Here let me draw something rq

plush bramble
gusty bluff
#

Alright, as a preface, there were problems previous which ask the same thing but involved column vectors rather than larger matrices

#

i solved one like so

#

and rref the augmented matrix you get (and the reduced values are the scalars)

#

so i was wondering how youd set up an augmented matrix for the 2x2 matrices of the other problem

plush bramble
#

M is just a 2x2 matrix

gusty bluff
#

Let me write what I think it is

#

is this what youre suggesting?

plush bramble
#

yes

gusty bluff
#

Ok, I've done it. But it raises another question

#

The book answers suggest option b is a combination

#

But the only coeffs I can seem to get is 0 for x y and z

#

It thought they had to be nonzero?

plush bramble
gusty bluff
#

i checked with a tool, it cant be

plush bramble
gusty bluff
#

if visibility is poor i can resend

#

hmmm actually

#

could it be infinite solutions for coefficients?

plush bramble
#

that's clearly a 4x4 matrix

plush bramble
gusty bluff
#

yes, but the matrix insinuates that 4x+y+0z = 0, 0x-y+2z = 0, -2x+2y+z = 0, and -2x+3y+4z = 0

#

right?

gusty bluff
#

yes

#

so it was my belief that these system of equations could be made into an augmented matrix

#

such as this

#

and if it was a linear recombinations, the values of x y and z would be presented as a unique solution in the rref form of it

plush bramble
#

the way you input it makes it look like there's a 4th variable

#

but you only have 3 variables

gusty bluff
#

yes, the 4th is the b matrix

#

it should draw a line between them but it sadly doesnt

thorn cobalt
#

Hey

#

can someone welp me

#

I need to solve thsi

#

I got -0.5

#

I am just not sure

#

this assignment cost ALOt of my grade

#

so plz

plush bramble
thorn cobalt
#

thx

plush bramble
gusty bluff
#

and not a matrix of four unknowns

plush bramble
#

You're augmented matrix should be number of equations by number of variables

#

4x3

gusty bluff
#

thats just [A] though

plush bramble
#

Unless you learned rref differently

gusty bluff
#

we were taught that with Ax = b

#

you can do [A|b]

#

and rrefA while performing the same ops on b

#

to find x

gusty bluff
pearl pondBOT
#

@gusty bluff Has your question been resolved?

#
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pearl pondBOT
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novel sequoia
#

need help 3 6 and 9

pearl pondBOT
twin lake
#

what don't you understand about 3?

novel sequoia
#

I dont know to solve it

#

i cant get the common difference

twin lake
#

why?

smoky musk
#

then it's not an arithmetic sequence, then

novel sequoia
#

🤔

novel sequoia
twin lake
#

there's a common difference

#

just subtract first term from the second one

novel sequoia
#

knowing that will help me do the 6 and 9 too

#

<@&286206848099549185> i need help getting the common difference for 3

twin lake
#

d = -17/6 - -1/3

pearl pondBOT
#

@novel sequoia Has your question been resolved?

#
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kind brook
#

hi

pearl pondBOT
kind brook
#

hum

#

i cant find it anywhere, so wath's the exponential rule

#

on google and everything it wont say

twin lake
#

what's your quesiton?

kind brook
#

wath is the exponential rule

#

like an affine is y = ax+b

#

but wath is an exponential

#

a quadratic is y=ax2

#

but wath is an exponential

#

<@&286206848099549185>

#

please ?

#

bro

#

.close

pearl pondBOT
#
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peak viper
#

I'm having trouble finding the value of k in the expansion (x+k)^5 where k is all rational #'s and the coefficient of the term in x^5 is 1512

old geyser
#

Binomial theorem or Pascal's triangle

fiery vortex
#

then

#

it’ll be easy

#

form there

#

from*

peak viper
#

binomial theorem

fiery vortex
#

yeye

#

$n\choose\r$

jolly parrotBOT
#

Springsskateboard
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fiery vortex
#

aye

#

nice

#

$n\choose{r}$

jolly parrotBOT
#

Springsskateboard

fiery vortex
#

nice

#

$n\choose{r}$$(x)^{5-r}(k)^r$

#

Bruh

jolly parrotBOT
#

Springsskateboard

peak viper
#

where n = 5? and r = 8?

#

or did i misinterpret

fiery vortex
#

n is 5 ye

#

how’d u get

#

r=8?

#

$5\choose{r}$$(x)^{5-r}(k)^r$

jolly parrotBOT
#

Springsskateboard

fiery vortex
#

they gave

#

coefficient

#

of x^5

#

ye

#

look at the

#

exponent of

#

x

#

$5\choose{r}$$(x)^{5-r}(k)^r$

jolly parrotBOT
#

Springsskateboard

fiery vortex
#

it’s 5-r

#

what’ll make

#

5-r be 5

peak viper
#

how does the 1512 get affected?

fiery vortex
#

okay first

#

look at this

#

$5\choose{r}$$(x)^{5-r}(k)^r$

jolly parrotBOT
#

Springsskateboard

fiery vortex
#

what’s the

#

exponent

#

of x

#

here

peak viper
#

5-r

fiery vortex
#

yeah

#

and in the qn

#

u know the coeff of

#

x^5

#

what value of r makes 5-r be 5

peak viper
#

0

fiery vortex
#

uhhh wait

#

did u copy the

#

qn wrongly

#

or smth

#

cuz this ain’t adding up

peak viper
#

The question is "In the expansion of (x+k)^8, where k is all rational numbers, the coefficient of the term in x^5 is 1512. Find the possible values of k."

fiery vortex
#

bruhhh

#

(x+k)^8

peak viper
#

ohhh

#

my bad

fiery vortex
#

yeye

#

issok

#

so

#

same thing

#

find general term

#

$8\choose{r}$$(x)^{8-r}(k)^r$

jolly parrotBOT
#

Springsskateboard

fiery vortex
#

so

#

look at

#

exponent

#

of x

#

what value of r

#

makes it 5

peak viper
#

3

fiery vortex
#

ye

#

so r is 3

#

substitute and evaluate

#

and u have it

#

ur answer

#

and solve*

#

ew

jolly parrotBOT
#

Springsskateboard
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fiery vortex
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brah

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ok yk what I mean

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the coeff of x^5 is $8\choose{3}$$(k)^3$

jolly parrotBOT
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Springsskateboard
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fiery vortex
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BRUH

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the coefficient of x^5

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is

peak viper
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after subbing is it 56k^3(x)^5

fiery vortex
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YAS

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yes

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nice

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so what’s the coefficient of x^5 here?

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in terms

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of k

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it’s 56k^3

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yeye

peak viper
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1512

fiery vortex
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and we know

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that coefficient is 1512

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so 56k^3 = 1512

peak viper
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so 56k^3(1512

fiery vortex
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yeye and u solve

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for k

peak viper
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root3 of 27?

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so k =3

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dude nice

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only harder from here though 🙂

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thanks for your help ill be back if i need it lmao

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.close

pearl pondBOT
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hot niche
pearl pondBOT
hot niche
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I got this problem, im not sure how to solve it, is the diagram and equation right?

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Wait how did you get 4x?

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Ohhh I put 8x instead of x+8

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thank you

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I have a couple more if you dont mind?

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For this diagram

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I cant remember what my thoughts were give me a second

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Ok so the first thing I did was find X

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Im not sure if its right

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By using 180-x=z

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Because of vertical angles theorem

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How did I get x? Cant remember tbh

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But you only get one angle for c

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X*

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To find the third angle you need 2 others do you not?

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All there is is 80°, and x

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Thats 1 angle

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Can I just share another way that I think makes sense and isnt just making magical concepts up

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I think where I would start looking at this now is the triangle in the middle

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Taking 35 and 36 together to get 71

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Ohhhh

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but i would still like to share the alternative way

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so with 71

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we can subtract 180-71 to find y

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Which is 109

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And because y is a linesr pair with the unnamed angle in the topleft triangle

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180-109 is also 71

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meaning 80+71=151

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180 subtracted by that to get x

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which still comes out to 29

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Third angles theory i think

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doesnt matter

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theorem*

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Ok, I have two more, one which is basically the same as the first one and another one that is weird

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alternate exterior angle theorem?

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Oh well

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M is congruent to N

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O is 5 times more than N

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I had a trainwreck of thoughts on paper

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N is 35?

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Aw man I had this one right lol

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i just didnt add right 💀

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Yeah I did it worked

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So this is the directions

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Not the problem

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This is the one i dont know about

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P is congruent to q

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S is congruent to R

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I dont know man

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My diagrams are all messed up

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Like, the postulates?

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We have only learned SAS and SSS postulates

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But i dont think we can do this without my brain exploding

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we knoe Segment SR is congruent to segment SR

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So there is a side

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but it doesnt follow sas

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Didnt learn it so it shouldnt be on here

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But i dont think it is

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Ill put it down

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Thanks so much

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you a G fr

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.close

pearl pondBOT
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pure depot
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How do i set up the integral for this? I need to find the total mass of the following solids by setting up appropriate
triple integral(s) with specified order of integration. Assume the density function is
uniformly δ(x,y,z) = 1.

jolly parrotBOT
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classic truedough

pure depot
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<@&286206848099549185>

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.close

pearl pondBOT
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red harbor
pearl pondBOT
red harbor
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i try it but only got 2 for an answer which is wrong

pearl pondBOT
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@red harbor Has your question been resolved?

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pearl pondBOT
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graceful dragon
pearl pondBOT
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@graceful dragon Has your question been resolved?

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mortal sparrow
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Hi I've a quick question. In a group G, is the subset S containing all elements of the form g**2 for g in G always a subgroup of G

mortal sparrow
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I think the answer is no I was just hoping for a second opinion

pearl pondBOT
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@mortal sparrow Has your question been resolved?

plush bramble
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it should just be checking properties of a subgroup

mortal sparrow
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Yes see I don't think it's always closed under the operation

plush bramble
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what's your counterexample?

mortal sparrow
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In GL(2,Z) I can provide two elements whose product of their squares doesn't have an inverse with integral entries

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Is that enough to say its not true?

plush bramble
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this is all you need to check