#help-39

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trim willow
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Thats question 45

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And yes

willow lake
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What's thee answer of it

willow lake
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@trim willow

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<@&286206848099549185>

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<@&286206848099549185>

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.close

pearl pondBOT
#
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willow lake
#

.close

pearl pondBOT
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old marsh
pearl pondBOT
old marsh
#

how do i do this?

#

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upper obsidian
#

What is Sequence of:
5, 19, 41, ...
?

pearl pondBOT
wind wigeon
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wait

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nope

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lol

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its wrong

upper obsidian
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thats hard bruh

brave mason
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5 7 11 13 17 19 23 29 31 37 41

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It could be so many

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You should tell us what you are studying

brave mason
upper obsidian
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for example:
an = n^2 + 2

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i dont know how to tell that in english

brave mason
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huh

wind wigeon
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n^2 + n - 1

upper obsidian
rustic gate
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the sequence could literally be anything

upper obsidian
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wrong

rustic gate
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you need to provide more context

wind wigeon
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2^2 + 2 - 1 = 5

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ah

upper obsidian
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i dont have more context

wind wigeon
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(2n)^2 + 2n - 1 works

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its a dumb question though

upper obsidian
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hmmm

upper obsidian
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put 2

rustic gate
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,w Table[4n^2 + 2n - 1 + 41998C(n-1, 3), {n, 1, 4}]

upper obsidian
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wtf

rustic gate
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damn

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my numbers

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gotta fix them

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hol up

upper obsidian
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i found that

upper obsidian
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an = n^3 + 5n + (-1)^n

wind wigeon
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that works too lol

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i would argue they're looking for 4n^2 + 2n - 1 though

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or something simpler

upper obsidian
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that was hard

wind wigeon
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its usually the simplest pattern

rustic gate
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,w Table[n^3 + 5n + (-1)^n + 41984C(n-1, 3), {n, 1, 4}]

upper obsidian
rustic gate
upper obsidian
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how

wind wigeon
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he just added something to the sequence that equals 0 for n = 1, 2, 3

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and then not 0 for n larger

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a good illustration of why questions like these are dumb questions and dont really test any mathematical skill

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so i feel for you having to take this test

upper obsidian
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hummm

rustic gate
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you can use the lagrange polynomials to construct any arbitrary sequence

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with 0 thought

wind wigeon
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finding the pattern in random sequences?

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id hardly argue so

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"patterns" are often misleading

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proveable patterns

upper obsidian
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but still i dont undrestand how did u find that

wind wigeon
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these are not proveable patterns

upper obsidian
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thats correct answer too

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@rustic gate Did you get the answer using the code?

wind wigeon
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what would you say

upper obsidian
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32

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💀

wind wigeon
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that is the simplest pattern

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but what if i told you i got 1, 2, 4, 8 and 16 by dividing a circle with 1, 2, 3, 4, 5 lines and counting in how many regions the circle gets split up

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then if i use 6 lines

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theres only 31 regions

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so your pattern broke

upper obsidian
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I'm confused

rustic gate
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,w Table[C(n, 0) + C(n, 1) + C(n, 2) + C(n, 3) + C(n, 4), {n, 0, 6}]

rustic gate
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i think its 31

wind wigeon
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$a_{n}=\frac{1}{24}\left(n^4-6 n^3+23 n^2-18 n+24\right)$

jolly parrotBOT
wind wigeon
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this works too

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,w Table\frac{1}{24}\left(n^4-6 n^3+23 n^2-18 n+24\right)

jolly parrotBOT
rustic gate
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binomial coeff representation is better lol

wind wigeon
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point im trying to make is finding patterns is a dumb exercise if theres no way to prove the pattern to be correct

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because you can make any sequence fit that sequence

upper obsidian
rustic gate
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,w Table[-309 + 21913n/30 - 113749n^2/180 + 3209n^3/12 - 2081n^4/36 + 123n^5/20 - 23n^6/90, {n, 1, 7}]

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ack

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typoed

wind wigeon
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rip

upper obsidian
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bruh

rustic gate
wind wigeon
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epic

pearl pondBOT
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@upper obsidian Has your question been resolved?

upper obsidian
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yes

pearl pondBOT
#
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upper obsidian
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thx guys

pearl pondBOT
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twin sapphire
pearl pondBOT
twin sapphire
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Can someone help me pls

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Golden Ratio and Fibonacci series

tacit mulch
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,rotate

jolly parrotBOT
twin sapphire
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Any ideas ?

sharp quest
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ratio test

twin sapphire
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Sorry I don't know this property

sharp quest
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oh wait, you have to actually find the limit.... bleh

pearl pondBOT
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@twin sapphire Has your question been resolved?

twin sapphire
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Can someone provide an idea ?

pearl pondBOT
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@twin sapphire Has your question been resolved?

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quasi fractal
pearl pondBOT
quasi fractal
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I need to study the injectivity, through monotony

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I guess, that's the only way, right?

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f(x)=x^2+m is decreasing on (-inf,0] and increasing on [0,inf) and f(x)=-x^2-2x is increasing on (-inf,-1] and decreasing on [-1, inf), that's what i got

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How to find m now?

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m is a real parameter

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.close

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fair frost
#

Hey

pearl pondBOT
fair frost
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How do I factor this completely? I have to do a project where it needs me to explain most of the steps on how to factor it, thanks.

abstract locust
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then factor the remaining quadratic as a product of its two roots

fair frost
abstract locust
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don't wor ry

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each term in this quadratic

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is divisible by 3

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so we can write it as 3(5m^2 + 7m + 2)

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is that clear?

fair frost
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3x5= 15
3x2 = 6
3x7 = 21
But what is the 2 at the end for

abstract locust
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huh

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you literally included it in your calculation

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3x2 is 6

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we have a 6 in the original quadratic

fair frost
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O

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OOPS

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I didn’t see the “^”

abstract locust
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ohh you're talking abotu that 2

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yeah that means squared

fair frost
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Btw how do you know where to put the numbers or does it matter

abstract locust
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what doy ou mean put the numbers

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it's just standard notation

coarse dawn
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This algebra video tutorial shows you how to factor trinomials in the form ax2+bx+c when a, the leading coefficient, is not 1. It shows you how to use the ac method to factor such trinomials that contain 3 terms which involves factoring polynomials by grouping. This video contains plenty of examples and practice problems for you to work on. E...

▶ Play video
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My suggestion, YouTube exists

abstract locust
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yeah that's probably a good idea

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organic chemistry teacher is v good

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raw questions are best way to learn concept

fair frost
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I’ll try this then YouTube

abstract locust
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imo

fair frost
coarse dawn
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Factor

abstract locust
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the quadratic can be factored into (5m+2)(m+1)

coarse dawn
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That's why I suggested the videos, so you understand how to factor when a isn't 1

fair frost
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Imma watch it instead

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Took some notes and

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I’m doing this wrong

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What am I supposed to multiply to and find something that adds to

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<@&286206848099549185>

pearl pondBOT
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@fair frost Has your question been resolved?

fair frost
#

Hello

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<@&286206848099549185>

pearl pondBOT
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@fair frost Has your question been resolved?

pearl pondBOT
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olive lantern
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how do i write h=-44/21(t-0)(t-10) in standard form

bronze linden
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don't you just expand it

last kestrel
olive lantern
olive lantern
plush bramble
olive lantern
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thats all of it

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i just need to convert to standard form

olive lantern
plush bramble
olive lantern
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ya but in vertex form

plush bramble
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,w standard form y= -44/21(x-5)^2+52.38

jolly parrotBOT
plush bramble
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,calc -44*25/21 + 52.38

plush bramble
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Do you have exact values?

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Looks like you're rounding

olive lantern
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wait they arent?

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i plugged them both

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in desmos

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i got the same parabola

jolly parrotBOT
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Result:

-9.5238095237704e-4
plush bramble
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Plotting does not mean same equation

plush bramble
olive lantern
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okay so im givin

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this

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how do i write h=a(t-0)(t-10)

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a=-44/21

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and i need to find vertex and standard form

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and i found vertex

olive lantern
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and i need to find standard

plush bramble
olive lantern
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how did i round

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i just subbed in

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the vertex is (5,52.38)

plush bramble
olive lantern
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so

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i know a

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which is -44/21

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so i put it for a

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and ik the vertex

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so i subbed for h and k

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thats all

plush bramble
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Whats h and k here?

olive lantern
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h is 5

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k is 52.38

plush bramble
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How did you find k?

plush bramble
plush bramble
olive lantern
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i got it from the word problem

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plug in 5 for t

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and u find h

plush bramble
plush bramble
plush bramble
olive lantern
plush bramble
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,calc -44/21*(5)(-5)

jolly parrotBOT
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Result:

52.380952380952
plush bramble
plush bramble
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Don't round

olive lantern
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i just took the first 2 decimals

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i cant put all of that in my equation

plush bramble
olive lantern
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😭😭

plush bramble
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Maybe simplified a bit

olive lantern
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52.381

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that?

plush bramble
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No

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Use the exact fraction

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When I say don't round, I don't mean round to more decimals

olive lantern
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okok

plush bramble
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,calc 44*25

jolly parrotBOT
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Result:

1100
plush bramble
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1100/21 is the exact value

olive lantern
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of

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k?

plush bramble
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What makes you say it's wrong?

pearl pondBOT
#

@olive lantern Has your question been resolved?

pearl pondBOT
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fossil harbor
#

I'm trying to find the volume of the area R between y=4-x^2 and y=3 revolving around the x axis

pearl pondBOT
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Please don't occupy multiple help channels.

fossil harbor
#

.close

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prisma anchor
#

Hey how are you guys takin g calculus 1 i was just curious when do I take the chain rule. I know its to find the derivative but when can i know oh this is when i use it

wind wigeon
#

whenever you have a composite function it is useful

prisma anchor
#

The composite function is X^2+6?

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What about the Product and Quotient? quotient is when it is getting divided meaning as a Division?

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Product ? Would be how?

wind wigeon
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product rule is useful for functions like x^4 * e^2x

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quotient is nice for functions like x^4/e^2x

wind wigeon
pearl pondBOT
#

@prisma anchor Has your question been resolved?

prisma anchor
#

have a good day

pearl pondBOT
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brisk mulch
pearl pondBOT
midnight haven
#

A plane is named by a set of three points

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Right?

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So what combinations of three points wouldn't intersect ADH

brisk mulch
#

BCF

midnight haven
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Any on the sides would intersect it obviously

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Yes BCF is one

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Here is three others though,

brisk mulch
#

The availible answers are BCf, BCD,BFE,And Feh

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I need to know this 4 the quiz rmr

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i dont get out bcd or feh could be it

midnight haven
#

That doesn't seem right

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Are you sure that is the right answer key

brisk mulch
#

I got one of them wrong

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bcf was kind of easy ish

midnight haven
#

is there supposed to be four answers

brisk mulch
#

yes sir

midnight haven
#

Can you show me the answer sets or whatever

brisk mulch
#

herse the whole question

midnight haven
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I would say it should the three combinations on the top side (BCGF)

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If you extend BFE out as a plane

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And ADH out as a plane

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They intersect

brisk mulch
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which of athe ansewrs is right

midnight haven
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If I just tell you the right answer it won't help on tomorrow's quiz if you don't understand why

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Planes extend out in 2 dimensions infinitely

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Based on those three points

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So extend ADH as a plane and extend each answer as a plane and see if they intersect

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I think it would be more clear if they wrote "Plane ADH" but given they highlighted it I assume they refer to the plane

pearl pondBOT
#

@brisk mulch Has your question been resolved?

brisk mulch
#

feh

#

?

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right

pearl pondBOT
#

@brisk mulch Has your question been resolved?

brisk mulch
#

.close

pearl pondBOT
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pearl pondBOT
drowsy turtle
#

Why did that get pinned

regal herald
#

because it was your first message

drowsy turtle
#

Oh woops I'm so sorry I didn't realize that was how it worked

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drowsy turtle
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.open

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.reopen

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gritty citrus
#

linear algebra: can someone please explain how to solve this question. cant find the solution anywhere in my text

earnest stratus
#

You multiply the third row by 4. And then R3 -> R3 + 2R1.

gritty citrus
earnest stratus
#

No, because you clearly multiplied 4.

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If you multiply a row or column by a scalar, then the determinant also gets multiplied by that scalar.

gritty citrus
earnest stratus
#

A single row operation doesn't affect the value of the determinant.

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You can check such relevant properties on the internet if you find all those at one place.

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stone locust
#

How to solve 1^x =3

pearl pondBOT
stone locust
#

What is the imaginary solution ?

rustic gate
#

,w 1^x = 3

stone locust
#

What is ,w

rustic gate
#

bot ded

stone locust
rustic gate
#

there's no solution

stone locust
#

Not even imaginary ?

rustic gate
#

1^x = 1

stone locust
#

Yeah but raised to an imaginary power

rustic gate
#

1^x = 1

stone locust
#

That’s disappointing

rustic gate
#

you can take a branch that isn't the principal branch

stone locust
#

What

rustic gate
#

and say that 1 = e^2ipi

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in which case it would not be 1

stone locust
#

According to the red pen black pen guy there is a solution

rustic gate
#

(e^2ipi)^x is not 1 in general

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there is only a solution if you don't take the principal branch

stone locust
#

.close

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rustic gate
#

no that has nothing to do with real numbers

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it's to do the the principal branch of the logarithm

stone locust
#

Oh

stone locust
rustic gate
#

it means how you determine the argument of a complex number

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the principal branch takes values between -pi and pi

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so arg(1) = 0

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and nothing interesting happens

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if you take another branch

stone locust
#

I’m a Junior so I don’t really understand

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Sorry

rustic gate
#

well

#

unfortunately that's what's going on here

#

so

#

it depends on how you interpret complex exponents

#

and they're inherently multivalued

pearl pondBOT
#
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quasi pollen
pearl pondBOT
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midnight haven
pulsar lark
#

,rcw

jolly parrotBOT
midnight haven
#

the zeros are (x-5)(x+6)(2x-1)(x+1)

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i think the y int is -15

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but when i tried it on desmos it gave me anothr graph

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@midnight haven Has your question been resolved?

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@midnight haven Has your question been resolved?

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odd sand
#

hi

pearl pondBOT
odd sand
#

im not sure what these questions are asking

#

is the second part asking show matrix multiplication is a linear transformation?

foggy mason
#

Yes, show that v-->Av is a linear transformation

odd sand
#

what is the first part asking

#

oh wait is it asking show matrix multiplication of a 2x2 and and mxn matrix is a linear transformation

pearl pondBOT
#

@odd sand Has your question been resolved?

tropic saddle
#

first a specfic case of 2x2

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then the general case of mxn

odd sand
#

i know this is what u must do

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but not sure how to apply it to this problem

tropic saddle
#

you need to show that if $v,w\in \bR^2$ are vectors and $\alpha\in\bR$ is a scalar, then $T_A(v+w)=T_A(v)+T_A(w)$ and $T_A(\alpha v) = \alpha T_A(v)$

jolly parrotBOT
#

Denascite

tropic saddle
#

and you can do that just by plugging in the definition of T_A and using properties of matrix vector multiplication

odd sand
#

so that 2x2 matrix they give represents the scalar?

tropic saddle
#

ah fuck I should not have used the letter alpha

#

the 2x2 matrix is a 2x2 matrix

#

T_A(v) is defned by T_A(v)=A*v

#

where v is a vector and A is the matrix

odd sand
#

so $T_A(v+w)=matrix*(v+w)$

jolly parrotBOT
#

Infectia

tropic saddle
#

yes

odd sand
#

is the $a_{1,1} = \alpha(v+w)$

jolly parrotBOT
#

Infectia

odd sand
#

ok

tropic saddle
#

do you know how matrix vector multiplication works?

odd sand
#

no 😦

odd sand
jolly parrotBOT
#

Infectia

tropic saddle
#

why are you calling the matrix alpha

#

it's called A

odd sand
#

well a_1,1

tropic saddle
#

no

#

why a_1,1

#

that appears nowhere

odd sand
#

is it not the matrix they gave me?

tropic saddle
#

if $A=\begin{pmatrix} \alpha & \beta \ \gamma & \delta \end{pmatrix}, x=\begin{pmatrix} x_1 \ x_2 \end{pmatrix}$, then $A\cdot x= x_1 \begin{pmatrix} \alpha \ \gamma \end{pmatrix} + x_2 \begin{pmatrix} \beta \ \delta \end{pmatrix} = \begin{pmatrix} \alpha x_1 + \beta x_2 \ \gamma x_1 + \delta x_2 \end{pmatrix} $

jolly parrotBOT
#

Denascite

tropic saddle
#

this is the definition of matrix vector product

#

x_1 times the first column of A plus x_2 times the second column of A

#

the the first column is (alpha, gamma) and the second column is (beta, delta)

odd sand
#

ohhhh i see

#

what about proving closed under scalar multiplication

tropic saddle
#

well did you manage to show addition?

#

then it should really be the same thing

#

just don't call the scalar alpha like I did

odd sand
#

yes. i just made a vector v and vector w instead of x

#

did each one

#

then added it

#

then i did where x = v+w and computed and showed that the two were equal

tropic saddle
#

ok

#

and now for scalar multiplication its the exact same process

#

just instead of x=v+w you do x=c*v

#

where c is some scalar

odd sand
#

so would it be $ Cx=\begin{pmatrix} Cx_1 \ Cx_2 \end{pmatrix}$

jolly parrotBOT
#

Infectia

odd sand
#

oh lol not sure how to make matrices on latex

tropic saddle
#

\\ for a new row

#

but yes

odd sand
#

thank you.

#

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fallen forum
#

I don't quite understand this did I do it right?

round vigil
#

yes i believe that is correct

fallen forum
#

Thank you

sick adder
#

👍

fallen forum
#

So do I just multiply to get the number and write the numbers i used?

round vigil
#

yes

fallen forum
#

Okay thanks so much.

#

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upbeat flint
#

hi, i'm revising for a test and i'm stuck on a non-calc question, please help: "Two brothers, Gethin and David, share a sum of money in the ratio 2:7. David gets £30 more than Gethin. Calculate how much money the brothers share." I'm not sure what method I should use to figure this out

meager mango
#

7x-2x=30

#

5x=30

#

x=6

#

7*6 + 2**6= 54

#

get it

upbeat flint
#

oh, thanks a lot

meager mango
#

no worries

upbeat flint
#

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rose creek
#

This is correct right?

pearl pondBOT
rotund talon
#

yes

rose creek
#

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stray matrix
#

Right?

pearl pondBOT
shrewd basin
#

,w factorise 2x^7 +9x^6 + 9x^5 -62x^4 -255x^3 -243x^2 + 216x +324

shrewd basin
#

Well seems right assuming the last bracket you just forgot to write x^2 and x

pearl pondBOT
#

@stray matrix Has your question been resolved?

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proud kiln
pearl pondBOT
shrewd basin
#

Resolve the force and F=ma

proud kiln
#

Alright

#

Thank you

#

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bronze linden
pearl pondBOT
bronze linden
#

So i know cot = 1/tan which is 1/sin/cos which is cos/sin

abstract locust
#

what can you do to simplify this further

bronze linden
#

This is what i have

#

It's just that

#

I'm having trouble mirroring the unit circle

mossy canopy
#

sin+cos is not 1

bronze linden
#

is it not

#

oh

mossy canopy
#

we have:
2cos(x)=cos(x)/sin(x)

#

so now we have 2 cases

#

either cos(x)=0
for which we have a trivial solution

#

so think about when cos(x)=0

#

the other is when cos(x) does not equal 0

bronze linden
#

Right

mossy canopy
#

then we can divide by cos(x)

#

to get
2=1/sin(x)
sin(x)=0.5

#

in total we will get three solutions

bronze linden
#

One of the solution includes cos(x) = 0?

mossy canopy
#

cos(x)=0 has two solutions actually

#

oops nevermind we will get 4 solutions

#

in total

bronze linden
#

waait ok so

#

I get the pi/6

mossy canopy
#

yes

bronze linden
#

I also get 5pi/6

#

for the reflecting blue one

#

but i don't get how the other 2 solutions come

mossy canopy
#

the other two come from cos(x)=0

bronze linden
#

so when we divide by cos(x) we have to include cos(x) = 0 and find the solutions for those?

mossy canopy
#

yes

bronze linden
#

which include pi/2

#

and 3pi/2

mossy canopy
#

👍

bronze linden
#

ah i see thaanks

#

aalso quick question are you good with linear algebra?

mossy canopy
#

i think so, yes

#

depends on the question haha

bronze linden
#

alr cause i couldn't ge tanyone to solve my question

#

for like hours yesterday

mossy canopy
#

oof

#

now im curious

bronze linden
#

Given:
plane 1 = 2x-4y-z=-1
Express in scalar (normal form) an equation of a second plane that passes through P(2,1,-3), Q(3,2,-2) and is perpindicular to plane 1
So I know the normal of plane 1 is <2,-4,-1>
I can make a line equation which passes through P
line 1 = <2,1,-3> + t<2,-4,-1> where t belongs to real numbers
line 2 = <3,2,-2> + t<2,-4,-1>
These would both be perpindicular since i'm using the normal of plane 1
however i'm not sure how to get a second plane

mossy canopy
#

1 = 2x-4y-z=-1?

bronze linden
#

no like i meant

#

Plane1 = 2x-4y-z=1

#

@mossy canopy what do you think

mossy canopy
#

yeah sry i need some time, im in a game rn
wont take long tho

bronze linden
#

👍

pearl pondBOT
#

@bronze linden Has your question been resolved?

mossy canopy
#

ok

#

so

#

we have plane 1

#

and the normal vector of plane 1

#

then

#

we know two points in plane 2

bronze linden
#

ye

mossy canopy
#

from which we can create a vector (which goes from P to Q)

#

now notice

#

the normal vector of plane 2 will be perpendicular to this vector

#

lets call this vector v

#

another thing is

bronze linden
#

Why would we create a vector from PQ

mossy canopy
#

the idea is that we will get two statements:
n2 (normal vector of plane 2) is perpendicular to two vectors

#

from this we will be able to identify n2

bronze linden
#

Because that normal is perpindicular to plane 1

mossy canopy
#

v is the vector from P to Q

#

and since n2 is perpendicular to plane 2, n2 is perpendicular to any vector in plane 2

#

therefore n2 is perpendicular to v

#

the other thing is, that plane 1 and plane 2 are perpendicular
therefore their normal vectors are perpendicular

bronze linden
#

Wait I'm lost

mossy canopy
#

basically

#

we have 2 planes

#

they are perpendicular

bronze linden
#

We need a second plane that is perpindicular to plane 1

#

and passes through 2 points

mossy canopy
#

yes

bronze linden
#

Right

#

the normal of plane 2 should be the same as plane 1 no?

mossy canopy
#

no

#

in fact

#

they are perpendicular

#

since the planes are perpendicular

bronze linden
#

Ok so v is perpindicular normal

mossy canopy
#

yes

bronze linden
#

I was thinking though

mossy canopy
#

v is the vector from P to Q in plane 2
therefore v is perpendicular to n2, the normal vector in plane 2

#

and n2 is perpendicular to n1 since their planes are perpendicular

bronze linden
#

I was thinking I could just use the normal of P1

#

as the direction for the second equaation aas it would make it perpindicular

#

to plane 1?

mossy canopy
#

im not sure

#

i would use something else

#

my idea would be to use the cross product

#

the cross product takes two vectors and outputs a vector that is perpendicular to both

#

notice that n2 is perpendicular to n1 and v

#

therefore the crossproduct of n1 and v will give a multiple of n2

#

but since we deal with planes/normal vectors here, the magnitude of the output vector doesn't really matter

#

this will give us the plane

#

-3x-3y+6z=0

#

which is the same plane as

#

-x-y+2z=0

bronze linden
#

So cross product gives perpindiculaar value to both vectors?

#

I don't get why you

mossy canopy
#

crossproduct gives a vector that is perpendicular to both input vectors

bronze linden
#

find PQ though

#

by getting PQ you get a vector that lies on the plane?

#

I think I get what you did

mossy canopy
#

btw, the solution is not right it seems

#

at least not quite

#

-x-y+2z=0 is wrong

#

-x-y+2z=something

bronze linden
#

2x

#

that's the given plane

mossy canopy
#

yep

#

oh

#

wait

#

it is easy

#

so

#

we got:
-x-y+2z=C
where C is some number

#

now just put in one of our points

bronze linden
#

This is the aanswer

mossy canopy
#

2,1,-3

#

yep

bronze linden
#

Wait so how do you do it?

mossy canopy
#

if we put this point in, we get
-2-1-6=-9

#

so in total

#

-x-y+2z=-9

#

which equals

#

x+y-2z=9

bronze linden
#

wait how did you get to -x-y+2z=c

#

And do you plug both points in?

mossy canopy
#

i assumed that

#

if you have a plane

#

like

#

x+y+z=C

#

where C is a number

#

then the normal vector here would be (1,1,1)

bronze linden
#

ye it would

mossy canopy
#

we know the normal vector

#

the only thing we dont know is that C

#

this is the whole solution now

#

i am sure there is another way to do this all, but this is what i would do intuitively

#

haven't touched that stuff in a long time

bronze linden
#

you in uni or college?

#

how you know all this

mossy canopy
#

uni

#

but we dont do that stuff in uni

#

in uni it gets real crazy

#

this is called geometry in our uni

#

and we did that for like 2 weeks at the end of linear algebra 2

#

linear algebra here is all about vector spaces

#

and weird transformations from one space into another

#

then spaces that are not so nice

#

and the main idea is to write some functions in the form of matrices

#

and then find prettier forms of this matrices

bronze linden
mossy canopy
#

by changing basis

#

linear algebra is nice

#

but real weird at times haha

#

im in second year third semester now

bronze linden
#

I have mid terms this saturday trying to figure everything out

#

cs major

mossy canopy
#

oof

#

btw

#

this is where i wrote my stuff

#

if you click on the graph at the bottom, i think you should be able to move it around(if you click on the cogwheel at the top left of the graph)

bronze linden
#

How'd you get so good at linear algebra?

mossy canopy
#

really nice to check your solutions to these things

#

i think the most important thing is intuition

#

intuition leads you into the direction of the solution

#

btw

#

there is a nice playlist about linear algebra intuition

#

Home page: https://www.3blue1brown.com/
This introduces the "Essence of linear algebra" series, aimed at animating the geometric intuitions underlying many of the topics taught in a standard linear algebra course.
Error corrections:

  • At one point I mistakenly allude to calculators using the Taylor expansion of sine for its computations, when i...
▶ Play video
bronze linden
#

Where?

mossy canopy
#

really nice videos

bronze linden
#

Ah I see thanks

mossy canopy
#

generally a really great channel

bronze linden
#

this probably will help

#

I'm trying to just do a ton of homework

#

It's not hard when I get the hang of it it's just the word problems tend to make me haave a hard time cause idk how to appraaoch it

mossy canopy
#

as for exams, i always do the exams of previous years

bronze linden
#

that's what i'm doing rn

#

the question i asaked is from a mock mid term

#

anyway thanks, I'm gonna look at the playlist

#

hopefully will help me visualize everything a little better

mossy canopy
#

have a good day^^

bronze linden
#

u 2

#

hard to find helpful ppl like u ngl

#

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jaunty fable
pearl pondBOT
jaunty fable
#

how would i start this

wind wigeon
#

cos(x) is bounded for any x

#

oh wait

#

they want you to find the value?

jaunty fable
#

is it not just subbing in?

#

and yea they want me to find the value

wind wigeon
jaunty fable
#

is it that bad?

#

alri ill try

wind wigeon
#

it looks bad to me but

#

idk perhaps theres a trick

jaunty fable
#

do you have any idea what that is

wind wigeon
#

i do not

jaunty fable
#

ok\

#

.close

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wind wigeon
#

@jaunty fable it seems theres a pattern

#

you can use that 3^k is always odd

#

idk why they overcomplicated the function

#

seems to me the numerator is just to scare you

pearl pondBOT
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sharp belfry
#

I need a quick help guys

pearl pondBOT
sharp belfry
#

How many surjections can be formed with f : {1, 3, 5, 7, 9}→{2, 4, 6}?

#

I somehow got 540 ways which is wrong

#

What I did was, think 5 distinct balls in 3 distinct boxes which I still think is correct and then what I did was

#

P(5,3)* 3^2= 345*(3^2)= 540

#

Since it is surjections I need to make sure that there will be no empty boxes, and so how many ways can I choose three balls from 5 and that is P(5,3). Then I will have 2 balls left, and there is 3 choice for the remaining 2 balls so 3^2 .

midnight haven
#

one way you can do this is with complementary counting and principle of inclusion-exclusion

#

so first off the total number of functions from the first set to the second set is 3^5

#

and then you'd want to subtract off the number of non-surjective functions

#

so we want the number of functions where at least one element in the second set has 0 elements that get mapped to it

#

we can let A be the event where nothing gets mapped to 2, B be the event where nothing gets mapped to 4, and C be the event where nothing gets mapped to 6

#

and we want at least one of those to happen

#

the size of the union is given by |A|+|B|+|C|-|AnB|-|AnC|-|BnC|+|AnBnC|

#

and by symmetry we can write this as 3*|A|-3*|AnB|+|AnBnC|

#

note that the last term is 0 since at least one term has to get mapped to

#

|A| is 2^5, |AnB| is 1^5

sharp belfry
#

Yes that could work but it is too long

sharp belfry
#

What my professor did was sterling number

#

and then he multiplied it by 3! and I get what he is doing but I don't really understand it well

#

IS it because

#

Sterling number gives us how many ways we can put the balls in the boxes so no boxes are empty but since the boxs are identical in sterling number. He multiplied it by 3! to make up for the other cases where the boxes are different

#

Is that so?

midnight haven
midnight haven
sharp belfry
pearl pondBOT
#

@sharp belfry Has your question been resolved?

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opaque hearth
#

[sin(9.5) \approx -0.751511205]
[\frac{11,000}{sin(9.5} \approx -14,6371.73]

jolly parrotBOT
#

dopediscorduser

opaque hearth
#

Where did they get 66,647 from?

stark barn
#

calculator

opaque hearth
#

Right

stark barn
#

11,000/sin(9.5)

#

make sure your calculator is in degrees

opaque hearth
#

Ah no

#

The classic mistake

stark barn
#

classic blunder

opaque hearth
#

Alright thanks

#

.close

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#
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fathom pumice
#

Prove that

pearl pondBOT
fathom pumice
#

Don't really have much of an ideia of how to start

#

<@&286206848099549185> Any clue?

late sedge
#

maybe take the log of both sides

fathom pumice
#

hmm

#

in which base tho

late sedge
#

a

#

the same base

fathom pumice
#

let's see

#

1=1

#

it worked

#

ty sm! 😊

late sedge
#

np

fathom pumice
#

.close

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grand forum
pearl pondBOT
grand forum
#

need help

pearl pondBOT
#

@grand forum Has your question been resolved?

pearl pondBOT
#

@grand forum Has your question been resolved?

pearl pondBOT
#

@grand forum Has your question been resolved?

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craggy sigil
#

Hey, I'm having a problem with something which should be very simple. But for some reason my brain is just not getting or something. I'm doing a calc 2 problem, finding the sum of a geometric series, so i'm doing a/(1-r) and I am getting a = 2 and r = 2/11

craggy sigil
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so I get 2/9/11

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so I multiple 2/9 by the reciprocal of 11, and i get 2/99

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however, the actual answer im seeing in the book is 22/9

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can someone clear up my mistake?

real scarab
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you have 2/(9/11)

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not (2/9)/11

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you have to multiply 2 by the reciprocal of (9/11)

craggy sigil
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Oh ok I see, sorry for the dumb question

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I have one more problem if I can ask it here

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I am struggling to figure out this limit, can anyone point me where to start?

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I'm thinking it might the indeterminant form, would L'Hospitales rule work here?

real scarab
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do you have a feeling for what this does?

pearl pondBOT
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@craggy sigil Has your question been resolved?

pearl pondBOT
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naive musk
pearl pondBOT
naive musk
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I'm thinking that the coin is thrown from 960 ft, and will reach the ground by t=6

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Is that correct?

sharp quest
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yes

naive musk
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thank you for clarifying 🙂

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faint onyx
pearl pondBOT
faint onyx
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hi this is a pretty trivial question but for some reason i dont get the vector substraction and the workings here lol

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faint onyx
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.reopen

pearl pondBOT
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real scarab
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its pythagoras theorem

faint onyx
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im reta0rded

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lmao

real scarab
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do you get whats coming after the first line?

faint onyx
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one sec

real scarab
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or was it just the first statement?

faint onyx
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actually no

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how did they get this

real scarab
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which line?

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this is pythagoras

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a²+b²=c²

faint onyx
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oh right

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so now theyre expanding it out

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how did they get the RHS tho

real scarab
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yeah they are actually calculating the norms

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with the cordinates

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RHS?

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right side

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yueah ok

faint onyx
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um this

real scarab
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u-v = (u1-v1,u2-v2)

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thats the definition

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of the substraction of two vectors

faint onyx
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right

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now this

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theyre just expanidng it out

real scarab
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yep

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regular ol algebra

faint onyx
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oh then they simplify

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then the last line

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hm

real scarab
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its exactly

faint onyx
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ah okay

real scarab
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u.v

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=0

faint onyx
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right

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so we proved that

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u.v = 0

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iff theyre orthogonal

real scarab
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yep

faint onyx
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alright

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i understand

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tysm

real scarab
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its proving pythagoras

faint onyx
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sorry i asked a dumb question lmao

real scarab
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the formula holds

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if and only if

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u and v are orthogonal

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here you have a vector based proof of the pythagoras theorem

faint onyx
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right

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i geddit

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pearl pondBOT
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faint onyx
pearl pondBOT
faint onyx
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so these 3 theorems

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hm

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  1. states that the dot product of two vectors can only be less than them multiplied?
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  1. the length of the sum of 2 vectors is less than the length when both are calculated separately
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  1. dont get
little swan
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All three are essentially different ways of saying the hypotenuse of a triangle is shorter than the length of the opposite and the adjacent

real scarab
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cauchy schwarz isnot about that

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and the other two apply to any triangle

faint onyx
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is there an intuitive understanding tho?

little swan
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You can write Cauchy Schwarz in terms of a projection onto another vector and multiply or prove it using determinants, I don't think it's that far a leap, but I don't want to get into it.

faint onyx
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hm wut

real scarab
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so for the triangle inequality

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litterally , when in a triangle

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its shorter to go through one side rather than 2

faint onyx
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right

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okay

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how aout the second

real scarab
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this is the second

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the third is the same but they use distances instead of norms

faint onyx
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right

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how about the first

real scarab
faint onyx
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okay

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i get it

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thanks sir

real scarab
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look into the actual proof of cauchy schwarz

faint onyx
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right

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i will

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ill return if i dont get it lol

real scarab
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study this

faint onyx
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equation of a line squared?

real scarab
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no its two vectors

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and a variable t

faint onyx
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hm

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wait isnt that the equationof a line lol

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inside the square

real scarab
real scarab
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not real numbers

faint onyx
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o wait

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i mean equation of a vector line

faint onyx
real scarab
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and this holds for any scalar product

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not only the dot product

faint onyx
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right

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okay

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i understand

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thankss

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pearl pondBOT
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pearl pondBOT
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primal breach
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hii

pearl pondBOT
abstract locust
primal breach
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hiii

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can u help me

abstract locust
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with what

primal breach
abstract locust
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yeah I can help you

primal breach
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yayay

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thank you

abstract locust
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you have 2 equations and 2 unknowns, so the method to do this is to get x in terms of y using one of the equations and then substitute that into x of the other equation

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sorry if that's a bit unclear, want me to illustratr?

primal breach
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yeah

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pleasee

abstract locust
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ok

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3y - x = -4, our goal is to isolate x, so we would get 3y + 4 = x

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now we substitute this value of x, into the first equation

primal breach
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ohh

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because you add 4 on both sides?

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3y+4=x

abstract locust
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yess, I added x to both sides, and I added 4 to both sides