#help-38

1 messages · Page 226 of 1

charred trail
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Yeah haha you also?

lean kraken
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Yup jaipur se

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Me university me hoon B.sc

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Thanks

charred trail
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Oh nice, I’m from Mumbai

lean kraken
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Nice

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Second ka any hints?

charred trail
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U sub kar, u = cos(x)

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Actually it’s an odd function

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So can just use symmetry argument

lean kraken
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How you check its odd?

charred trail
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f(-x) = -f(x)

lean kraken
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Ohh yeah

summer haven
charred trail
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Cos is even sin is odd

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Cos(-x) = cos(x) but sin(-x)=-sin(x)

summer haven
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Right 💀

lean kraken
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Nice

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Thanks

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.close

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charred trail
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Nws

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grizzled pendant
#

I want to model Y ~ X where Y is a proportion of groups (17 in total) that an observation belongs to. 2/17, 5/17 8/17, etc.
So it goes from 0-1 in steps of 0.06.
X is a normally distributed continuous variable.
Two questions

  1. Would it be incorrect to multiply the proportion by 17 to get the group count and do Poisson regression, given it it bounded on the right hand side of the distribution to 17?
  2. What would be the most appropriate way to model Y scaled as a proportion, given it isn't a continuous proportion?
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grizzled pendant
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<@&286206848099549185>

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verbal gulch
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what do you mean by model? what parameters are you estimating? the mean/std of the normal random variable?

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do you observe X or Y?

grizzled pendant
verbal gulch
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so you observe both?

grizzled pendant
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Yes - I have Y and X values for each observation

verbal gulch
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then what is there to estimate?

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do you know the population mean/std of X?

grizzled pendant
verbal gulch
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regression coefficient of what?

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you're saying that Y is some discretized version of the quantiles of X

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but there's nothing random about Y from X

grizzled pendant
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I'm not sure you understand what I'm asking

verbal gulch
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I don't

grizzled pendant
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Y ~ X doesn't mean Y is 'a discretized version of the quantiles of X'
Y ~ X means you are regressing Y against X. As in performing regression to see how X predicts Y (if at all)

verbal gulch
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I know that

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but then what is all of this stuff about "proportion of groups" an observation belongs to? seems like you're saying that Y is some binned version of F(X), where F is the normal cdf

grizzled pendant
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No?
My Y variable is the number of outcome groups for each observation, where the maximum number of outcomes is 17. Essentially it's a score out of 17 as the Y variable.

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X is a different continuous normally distributed variable that goes from -1 to 1

verbal gulch
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you just said that X is normally distributed...

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but okay

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so you have 17 subsets of [-1, 1], and Y is the count of the number of subsets X falls into?

grizzled pendant
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What???

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Y is a score out of 17
X is a continuous variable that can be between -1 and 1
I want to know which is the best regression method for finding the association between Y and X (coefficients and P-values)

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From what I understand Poisson regression would be incorrect because it assumes there is no upperband for the number of counts. In this case there is an upper band of 17/17

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So I'm trying to figure out if using Y as a proportion (count/17) and using something like Beta regression would be more appropriate (with adjustment to deal with 0s and 1s)

grizzled pendant
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It seems Binomial regression would be the most appropriate

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@grizzled pendant Has your question been resolved?

grizzled pendant
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<@&286206848099549185>

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My current solution has been to use a Binomial model, where I give the Y variable as number of successes & number of failures. I'm still not certain if that is the most sound method though.

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(interestingly, doing Poisson regression Y ~ X, and then Poisson regression of (Y*17) ~ X gives the exact same coefficients but completely different P-values. I didn't expect that)

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@grizzled pendant Has your question been resolved?

calm breach
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Help please

fierce lake
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!occupied

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dire glacier
calm breach
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Hi its this

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I am unsure of the steps

dusty sleet
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There's no many steps actually...

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What's the formula for the area of a circle?

calm breach
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A = pi R squared

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So 100 pi squared

dusty sleet
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The radius, right?

calm breach
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Yes

dusty sleet
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And what is the radius in your picture?

calm breach
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10CM

dusty sleet
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Nope!

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That's the diameter

calm breach
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5cm sorry

dusty sleet
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Correct

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So what's the area?

calm breach
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So 10 x 5 =50 and i must square it so it much be 250?

dire glacier
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why 10x?

calm breach
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No 25 because 5 squared is 25

dire glacier
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yup

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so your answer is...

calm breach
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25, thank you

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Do i cube my answers

dire glacier
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how many sides does your box have

pseudo goblet
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(only because in this case "sides" is ambiguous)

dire glacier
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My bad english is not my native language and this is my first time coming into contact with it in regards to math terminology

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couldnt even remember what the shape is called

pseudo goblet
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(I mean "cuboid" is in the question itself lol)

dire glacier
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I did not read the question my bad

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thank you!

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fair forge
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how do i prove: T:V->V linear trans.

0 is not an eigenvalue of T => T is invertible

marble wharf
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do you see a relation to the kernel of T?

fair forge
fair forge
marble wharf
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you need finite dim

lilac flame
fair forge
fair forge
lilac flame
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huh

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0 eigenspace = kernel

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Tv = 0v = 0

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so 0 not an eigenvalue means kernel = 0eigenspace = {0}

fair forge
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that only proves 1-to-1

lilac flame
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yes

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ker0 means T is injective

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assume V is finite dim

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use rank-nullity

marble wharf
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in infinite dims there are injective linear maps which are not invertible

marble wharf
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in other words in infinite dims the claim is false

thorn bay
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so you have if and only if in finite dimensions and in infinite dimensions you only have
L is invertible implies 0 is not an eigenvalue

marble wharf
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it only works in finite dims

fair forge
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ah

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can i take if T's V is finite then injective => surejective?

lilac flame
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but how do u prove it

thorn bay
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example of a linear transformation that's injective and not invertible:
Consider the space of infinite sequences in R
(x1,x2,x3,...)
and the map
(x1,x2,x3,...) maps to (0,x1,x2,...)

thorn bay
lilac flame
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yes

lilac flame
fair forge
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great, ty guys

manic lagoon
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<@&268886789983436800>

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solemn pike
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I need help please someone (preferably French) but I really need someone to help me with a test that I have tomorrow

whole coral
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If you post your questions, someone will likely help (not me, but there are some French speaking people in the server)

cedar adder
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Do you do some kind of pre-booking

stoic garden
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vapid pawn
#

I'm trynna show that this is not differentiable:
[
f(z) =
\begin{cases}
\frac{z^5}{|z|^4}, & \text{if } z \neq 0, \
0, & \text{if } z = 0.
\end{cases}
]

Can anyone think of a path I can take where this doesn't go to 0?

solid kilnBOT
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theaveragejoe6029

rain zenith
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take the limits

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austere cedar
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It does go to 0, but it doesn't do so in a smooth way

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You'll want to apply the definition of the derivative at x = 0

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dusk summit
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dusk summit
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so im on part D right now

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i have to make another vector that has the same relationship to t and u which was neither in part C

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this is what i wrote so far

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but i think i messed up

dusk summit
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i just doubled the values from t

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@stoic garden are you still active

dusk summit
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<@&286206848099549185>

brittle light
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If you do that

fierce lake
brittle light
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I mean doubling t

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You're making the vector parallel

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Try doubling u instead

fierce lake
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You just want a vector w such that w.t = u.t

fierce lake
brittle light
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He can

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He just has to preserve the non-parallel / non-orthogonal relationship between the vectors

minor cipher
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w cannot be a scalar multiple of t, that makes it parallel

fierce lake
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Same relationship to t must surely mean that dot products must also be equal

brittle light
fierce lake
brittle light
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Read C

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I mean, your answer is right too, but mine just goes with the minimal effort possible

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I interpret the relationship as the possibility of being parallel, orthogonal or neither as defined in C

brittle light
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As they're neither, making w=2u preserves that wrt t

fierce lake
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They haven't mentioned what same relation implies

brittle light
fierce lake
brittle light
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So basically, @dusk summit if you're sure that relationship merely means being parallel, orthogonal or neither, my solution is the fastest.

If according to your teacher it implies preserving another property, then go with Rudy's to be sure.

fierce lake
brittle light
fierce lake
dusk summit
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wait i messed up

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this was supposed to be squareroot7300 squareroot1375

fierce lake
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But looking at a problem also means understanding every aspect of it whether it be linguistic or psychological or mathematical

dusk summit
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i got 3168.20

brittle light
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My advice is above. If "relationship" merely a condition, go with my solution. If it's something more specific, go with yours

dusk summit
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so thats neither

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right

brittle light
fierce lake
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Let us focus first on helping the guy then we can go on about our arguement

brittle light
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I'm about to sleep, that's the issue 😅

fierce lake
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KEK no worries

brittle light
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Do not merely multiply t by a scalar @dusk summit

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That will make it parallel

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I think Rudy and I agree on this one

dusk summit
brittle light
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Has your teacher explained abput what "relationship" means before?

brittle light
dusk summit
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how did i get 3168 then?

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i thought thats neither

brittle light
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Wrong arithmetics probably

dusk summit
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oh i did mess up its square root 1825 instead of 1375

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damn

brittle light
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But you're going into a dead end

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Any vector multiplied by a scalar (a number) not equal to 0 produces a parallel vector

dusk summit
brittle light
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Mate, read above

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Gotta go sleep

brittle light
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And the message after that one

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And the previous ones

dusk summit
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so double u

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instead

dusk summit
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cedar adder
#

$\int -\frac{e^{-2x}}{e^{-x}+1}\ dx$

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solid kilnBOT
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SELVATOR

empty prairie
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!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
cedar adder
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I can't solve it

empty prairie
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Ok, can you share your work so far then?

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Ok

cedar adder
fierce lake
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Howd y9u get the first term?

cedar adder
fierce lake
#

No are y9u perhaps showing different questions here ?
Original one had e^-2x in the numerator, this one has e^x + e^-x

fierce lake
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Oh sorry my bad catthumbsup

cedar adder
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@empty prairie

fierce lake
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Use u sub here

cedar adder
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It would be x/(e^x + e^-2x)²

fierce lake
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Where'd the square come from now...

cedar adder
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Derivation

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Integral by parts

empty prairie
empty prairie
# cedar adder

Is this your original question or is the question posted original?

cedar adder
empty prairie
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OK

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Yea have you tried to resolve the negative powers?

clear cloud
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U sub seems quite forward

cedar adder
cedar adder
clear cloud
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u-sub ce nest pas integration par parties

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Changement de variable

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u = e^x

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du = e^x dx donc du/u = dx

cedar adder
clear cloud
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Ok so lets not to it then

empty prairie
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$\frac{e^{-2x}}{e^{-x} + 1} = \frac{1}{e^{2x}} \cdot \frac{1 + e^x}{e^x}$

solid kilnBOT
#

@empty prairie

fierce lake
cedar adder
empty prairie
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$\frac{1 + e^x}{e^{3x}} = e^{-3x}(1 + e^x) = e^{-3x} + e^{-2x}$

solid kilnBOT
#

@empty prairie

limpid dawn
cedar adder
empty prairie
solid kilnBOT
#

@empty prairie

cedar adder
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+1 was in the denominator

cedar adder
empty prairie
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Hold on lemme get some pen and paper

solid kilnBOT
#

SELVATOR

cedar adder
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$\frac{1}{e^x + e^{2x}}$

solid kilnBOT
#

SELVATOR

empty prairie
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Oh shit mb lol

fierce lake
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Why do any IBP

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Just substitute e^x into the integral

cedar adder
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U mean add e^x + e^2x and minus it?

fierce lake
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First of all
Which integral do you wanna do

cedar adder
fierce lake
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Then take t = e^-x and continue from there

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Why complicate things with IBP

fierce rain
fierce rain
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E^-x +1

cedar adder
fierce lake
stable crescent
#

whats the question,

fierce lake
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timid bear
#

anyone know fast multiplication algorithm for medium size number? Karasuba seems to be only good for big size one, so Karasuba is no go to me

boreal apex
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do word-wise multiplication with carry propogation

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it works fine if you are not using too many bits

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it is asymptotically slower than Karatsuba, but overhead matters a lot more for not-so-large numbers i reckon

summer tapir
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how many digits?

timid bear
timid bear
summer tapir
#

by hand or by computer?

timid bear
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by hand method is also welcome

summer tapir
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well, for hand i would reccomend karatsubaing until 3-4 digits and the school multiplication

timid bear
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hmm...

summer tapir
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for computer, i dont think 36 digit multiplication takes enough time to be non-negligible? 36 bits or digits? cause 36 digits is like 120 bits, and then tom-cook seems nice, or maybe even the fft one, idk ehich is faster tho, i would reccomend just trying them both out, tom-cook is a safer bet ig tho

timid bear
#

aight thx

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next vapor
#

given the equacion x^2+y^2=a^2 we need to integrate the area using a closed line integral

sudden mist
#

What is the integrand?

next vapor
#

x^2+y^2 =a^2

carmine spade
next vapor
#

yes

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but using a closed line integral

sudden mist
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Oh I see

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Well what’s a parametric description of that region?

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If you can do that, then you can find it’s area using a closed line integral

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(Due to Greens theorem)

next vapor
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hmmm do we have to?

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i just need an idea how closed line integrals work on practice

sudden mist
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This is such an occasion

next vapor
#

huh?

cedar adder
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To give you an idea, it's a sphere with center (0,0) and radius r.

sudden mist
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I’m not integrating it any other way, I’m doing it by a closed line integral. I’m not trying to avoid it

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It seems like you assumed I’m trying to to it without a closed line integral

next vapor
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ummm ok so your way then i will shut up

sudden mist
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??

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I’m not doing it my way

next vapor
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so what should i do first

sudden mist
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Find a parametric description of the boundary of ur region

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That’s how u start when calculating a closed line integral

next vapor
#

x=t^2.y= -+root(a^2-t^2)

sudden mist
#

How do we know when to switch sign?

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There’s a better way to describe it

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Hint: ||trigonometry||

next vapor
#

hmmm sin^2t+cos^2(t)

sudden mist
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Is equal to 1

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How do we make it equal to a^2?

next vapor
#

asin^2t+acos^2(t)

sudden mist
#

Yes, I’m assuming you have ^2 around all of a*sint, right?

next vapor
#

yes

sudden mist
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Neat

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So now, what is x =, y= ?

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For the parametric equation

next vapor
#

sin^2,cos^2

sudden mist
#

Not quite

next vapor
#

cos^2,sin^2?

sudden mist
#

x^2 + y^2 = a^2 described our boundary

next vapor
#

cos,sin

sudden mist
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And now you’ve shown that (a cos t)^2 + ( a sin t)^2 = a^2

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So what is x and y here?

next vapor
#

acos(t).asin(t)

sudden mist
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Yea!

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Let us assume t varies between 0 and 2pi

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Now we have a parametric description of the boundary of the region you want to find the area of

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Denote ur region by $D$

solid kilnBOT
sudden mist
#

Then $\iint_D , dx dy = \text{Area}(D)$

solid kilnBOT
next vapor
#

ok i know this one

#

from 0 to a and from 0 to pi

sudden mist
#

But by Greens theorem we then have that, say $\int_{\partial D} x, dy = \iint_D, dxdy = \text{Area}(D)$

solid kilnBOT
sudden mist
#

So if you can calculate the closed line integral $\int_{\partial D} x, dy$ then you’ve calculated the area of D, ur region.

solid kilnBOT
sudden mist
#

And now since you’ve got a parametric description of $\partial D$ then it’s straightforward

solid kilnBOT
sudden mist
#

Do you know how to proceed with the line integral?

next vapor
#

hmmm actually no

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i lost you in the Green's Theorem

sudden mist
#

Are you familiar with a line integral of the form $\int_{\gamma} P, dx + Q, dy$ ?

solid kilnBOT
sudden mist
next vapor
#

yes i know that formula

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but what is P and Q

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we only have one

sudden mist
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P and Q are functions of x,y

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Yeah

sudden mist
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And ur done

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P is 0

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And Q is x

next vapor
#

so you are saying in order to do a line integral for the function y= f(x)

we need two functions for y and x in terms of variable t

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and then apply Green's Theorem

sudden mist
#

?

next vapor
#

what ?

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i am trying to understand you

next vapor
#

parametrization as you called it

sudden mist
#

Is this ur first time?

next vapor
#

first time for what?

sudden mist
next vapor
#

yes sir

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i am trying to understand how it works

sudden mist
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I see

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Sorry for not being clear

next vapor
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ohhh no you did great

sudden mist
#

Let’s start over and go back to ur problem about the area later when we’ve gone through how to compute line integrals

next vapor
#

at least i think i understood the way

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ok

sudden mist
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So first thing first

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Do u know what a curve is?

next vapor
#

yes

sudden mist
#

Could u give me a definition or a short description of it?

next vapor
#

something non linear

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with a non constant derivative

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bended

sudden mist
#

Contrary to what the word may suggest, a curve can certainly be a straight line

#

An n-dimensional (real) curve, say gamma, is a continuous function from some interval I to R^n

next vapor
#

well some function not in the form y=mx+b

next vapor
#

ohhh i see

#

yeah i understand

sudden mist
#

So for example, if n = 2

#

Then $\gamma : [0,1] \to \mathbb{R}^2, , \gamma(t) = (t, t + 1)$ is a curve

solid kilnBOT
sudden mist
#

The image of which looks like the graph y = x + 1

#

When 0 <= x <= 1

next vapor
#

yeah i checked it

sudden mist
#

So suppose you were only given the graph y = x + 1

#

Then working backwards, gamma above is a curve that parametrizes the graph y = x + 1

#

Makes sense?

next vapor
#

yes

#

y is one more than x

sudden mist
#

Indeed

#

So when you had the curve x^2 + y^2 = a^2

sudden mist
#

Parametrized the curve!

#

Makes sense?

next vapor
#

yes

sudden mist
#

So why do we care about parametrizing an equation or curve?

#

Well because line integrals are defined in terms of a parametric description of a given curve!

#

Let’s go over that definition

next vapor
#

hmmm

solid kilnBOT
next vapor
#

ohh yes i get it

sudden mist
#

This is just a definition

next vapor
#

yeah yeah gama prime is dx,dy

sudden mist
#

Yes

#

Then there’s a theorem

#

Greens theorem

next vapor
#

ok

sudden mist
#

That relates this notion of a line integral with the usual double integral

#

And that’s how you can calculate the area of a region using a closed line integral

next vapor
#

one question what if the line is not closed does the theorem break

sudden mist
#

It breaks in the sense that we don’t know what the “region” means in that case

#

The way the theorem is setup, is that we start with a region

#

Then take its boundary

#

This must be a closed curve/line

#

So going backwards is undefined if the curve is not closed

#

I.e it doesn’t enclose a region

next vapor
#

ok got it

sudden mist
#

U can now use this to calculate ur area from before

#

Ur gamma is (a cos t, a sin t) with 0 <= t <= 2pi

#

While P = 0, Q = x

next vapor
#

ohh right

trim joltBOT
#

@next vapor Has your question been resolved?

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@next vapor Has your question been resolved?

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@next vapor Has your question been resolved?

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marsh forum
#

Let $G'$ be the group of real matrices of the form$\begin{bmatrix}
1 & x \
& 1
\end{bmatrix}$. Is the map $R^{+} \to G'$ that sends $x$ to this matrix an isomorphism?

marsh forum
#

shit, sorry

solid kilnBOT
#

What a wonderful world !

marsh forum
#

So can I interpret the blank as an arbitrary constant

#

?

#

Let $G'$ be the group of real matrices of the form$\begin{bmatrix}
1 & x \
& 1
\end{bmatrix}$. Is the map $R^{+} \to G'$ that sends $x$ to this matrix an isomorphism?

solid kilnBOT
#

What a wonderful world !

trim joltBOT
#

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urban copper
trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
#

@urban copper Has your question been resolved?

whole granite
#

Hi what's the question

trim joltBOT
#

@urban copper Has your question been resolved?

willow urchin
#

pls translate

urban copper
red loom
# urban copper

well question 1 is analogous to solving ([\vec{v}]{B}=[\vec{v}]{B'}), or:

[\begin{bmatrix}1 & -2 & -2 \ 1 & 1 & 2 \ 0 & 1 & 3\end{bmatrix} \begin{bmatrix}x \ y \ z\end{bmatrix} = \begin{bmatrix}2 & 1 & -1 \ 2 & 2 & 1 \ 2 & 3 & 1\end{bmatrix} \begin{bmatrix}x \ y \ z\end{bmatrix}]

solid kilnBOT
#

PajamaMamaLlama

urban copper
#

also is this valid?

urban copper
red loom
red loom
#

(\begin{bmatrix}1 & -2 & -2 \ 1 & 1 & 2 \ 0 & 1 & 3\end{bmatrix} \begin{bmatrix}a \ b \ c\end{bmatrix} = \begin{bmatrix}2 & 1 & -1 \ 2 & 2 & 1 \ 2 & 3 & 1\end{bmatrix} \begin{bmatrix}a \ b \ c\end{bmatrix}\implies\left(\begin{bmatrix}1 & -2 & -2 \ 1 & 1 & 2 \ 0 & 1 & 3\end{bmatrix}-\begin{bmatrix}2 & 1 & -1 \ 2 & 2 & 1 \ 2 & 3 & 1\end{bmatrix}\right)\begin{bmatrix}a \ b \ c\end{bmatrix}=\begin{bmatrix}0 \ 0 \ 0\end{bmatrix})

urban copper
#

we get different matrices mate

solid kilnBOT
#

PajamaMamaLlama

urban copper
#

either you or me made an oopsie

red loom
urban copper
#

subtract

red loom
#

yeah you made a mistake at your a_12 entry

#

-2-1=-3 not -1

urban copper
#

mb

urban copper
red loom
#

🤔

urban copper
#

, w nullspace {{-1,-3,-1},{-1,-1,2},{-2,-2,2}}

solid kilnBOT
urban copper
#

are you seeing this

red loom
#

, w nullspace {{-1,-3,-1},{-1,-1,1},{-2,-2,2}}

red loom
#

entry a_23 was incorrect

#

and indeed now notice R3=2R2

#

thus we expect the dimension of the nullspace to be 1

#

which is what was returned

urban copper
#

then?

#

(v)B = (v)B'

urban copper
#

or no?

#

i am already confused

red loom
# urban copper (v)B = (v)B'

well no, we have:

[
\begin{bmatrix}
-1 & -3 & -1 \
-1 & -1 & 1 \
-2 & -2 & 2 \
\end{bmatrix}\overset{G}{\longrightarrow}
\begin{bmatrix}
1 & 0 & -2 \
0 & 1 & 1 \
0 & 0 & 0 \
\end{bmatrix}
]

urban copper
#

G?

red loom
#

gaussian elimination/row reduction

urban copper
#

so?

#

is it x,y,z or a,b,c?

red loom
urban copper
#

when we got the nullspace what did we find

urban copper
solid kilnBOT
#

PajamaMamaLlama

red loom
urban copper
#

when we got the nullspace what did we find

red loom
#

the vector (or family of vectors) (\mathbf{v}) such that ((B-B')\mathbf{v}=\mathbf{0})

solid kilnBOT
#

PajamaMamaLlama

urban copper
#

in other words we found all v such that (v)B = (v)B'

#

is a line that passes through the origin, infinitely many v such that (v)B = (v)B'

red loom
#

it appear to be so, yes

urban copper
#

or no?

#

maybe i made a mistake

vestal token
#

OD is the bisector of AOC,OE is the bisector of angle BOC and OD is perdecular to OE
prove A O B are collinear

trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

trim joltBOT
#

@urban copper Has your question been resolved?

urban copper
#

hopefully 1) is correct and they have no intersection

urban copper
#

but I distrust it

#

why would they have no intersection?

#

most likely I made a mistake

lime sphinx
#

I went through the previous discussion and the method and i arrived at the same results doing the computations

lime sphinx
#

except 0 of course

urban copper
lime sphinx
#

either a,b,c or x,y,z are fine on my part, the important thing is that you know what these represent in the problem i.e. the coords in both base of a vector with the property we want

#

it’s just notation imo, pick the one that makes the most sense to you, or the one imposed to you

urban copper
#

sure but when we were doing the equality vB = vB'

#

a,b,c made more sense

#

but the result of the nullspace is a vector

#

like multiples of a vector

#

is confusing, I got lost

urban copper
lime sphinx
#

wait up you might be right

#

the a,b,c are coords, scaling factor in a linear combination of vector from either base A or base B

urban copper
#

then when we found the nullspace WTF we found?

#

so confusing XD

lime sphinx
#

so computing the linear combination in both base should gets you the actual vector generating the line of sol in R^3

#

ngl this is a bit wacko

urban copper
#

so the subspace we got are the coordinates or the vector?

#

XD

lime sphinx
#

case and point when solving the system we found the set of coords for which vector expressed in each base have the same coords, but the coords are not the og vectors

urban copper
#

this is why insisted on the a,b,c vs x,y,z thingy

#

it gets confusing

#

yeah sure, you can use x,y,z

#

but then you end up believing other thing that is not

urban copper
#

,w 2{1,1,0}-{-2,1,1}+{-2,2,3}

solid kilnBOT
urban copper
#

,w 2{2,2,2}-{1,2,3}+{-1,1,1}

solid kilnBOT
lime sphinx
# lime sphinx

the coords that works are scalar multiple of (2,-1,1), then i think this means that doing the last computation here gives you the vector that spans the line of vector in the actual R^3 which have the same representation in both bases

urban copper
lime sphinx
#

and it’s in S

urban copper
#

crazy mate

lime sphinx
#

a yeah what a tricky one

#

really good exercise though, it really checks if you understand what a basis is

#

by confusing you between the vectors of coords and the actuarial R^3 where the basis vector are

urban copper
#

where x1,x2,x3 are vectors tho

lime sphinx
#

idk when we solved the system we got out a vector of coords which was ‘disconected’ from the R^3 where the basis were

urban copper
#

yeah

lime sphinx
#

ima go get chips and a coke

urban copper
urban copper
lime sphinx
#

that choice of words is just my limited english

urban copper
#

you are not from the states? oh

lime sphinx
#

i’m from québec, it’s a french speaking province in canada

#

it’s funny because imo french and spanish are closer from each other than they are from english, so when you send your problems it’s close enough i can make a rough translation that works

urban copper
#

interesting haha

#

yeah sorry for not providing translation

lime sphinx
#

no you did this time but it’s way back up

urban copper
#

well I just used the inbuilt translation from the phone haha, didn't even checked if its correct translation

lime sphinx
#

was ok imo

urban copper
#

what about 2) though? are you still getting chips? can u maybe help me a bit more 🥺

lime sphinx
#

i got the chips, i can take a look

#

what have you tried?

urban copper
#

well

#

(-3,1,5) = -2(2,1,1) + v2 + 3v3
(8,5,9) = 3(2,1,1) + 2v2 + 2v3

#

this is way more simplistic compared to the first one, I think

#

but lets see

#

,, \begin{cases} (-3,1,5) + 2(2,1,1) = v_2 + 3v_3 \ (8,5,9) - 3(2,1,1) = 2v_2 + 2v_3 \end{cases}

solid kilnBOT
#

renato

urban copper
#

,w {-3,1,5}+2{2,1,1}

solid kilnBOT
urban copper
#

,w {8,5,9}-3{2,1,1}

solid kilnBOT
urban copper
#

,, \begin{cases} (-3,1,5) + 2(2,1,1) = v_2 + 3v_3 \ (8,5,9) - 3(2,1,1) = 2v_2 + 2v_3 \end{cases} \ \begin{cases} (1,3,7) = v_2 + 3v_3 \ (2,2,6) = 2v_2 + 2v_3 \end{cases}

solid kilnBOT
#

renato

urban copper
#

(2,6,14) = 2v2 + 6v3

#

(2,2,6) = 2v2 + 2v3

#

(2,2,6)-(2,6,14) = 4v3

#

no I made a mistake

#

-4v3

#

(2,2,6)-(2,6,14) = -4v3

lime sphinx
urban copper
#

yeah

#

,w {2,2,6}-{2,6,14}

solid kilnBOT
urban copper
#

(0,-4,-8) = -4v3

#

(0,1,2) = v3

#

,w -1/4 * {0,-4,-8}

solid kilnBOT
urban copper
#

(2,2,6) = 2v2 + 2v3

#

(0,1,2) = v3

#

(2,2,6) - 2(0,1,2) = 2v2

#

,w {2,2,6}-2{0,1,2}

solid kilnBOT
urban copper
#

(1,0,1) = v2

#

(0,1,2) = v3

#

B = {(2,1,1); (1,0,1); (0,1,2)}

#

(-4,1,1) = a(2,1,1) + b(1,0,1) + c(0,1,2)

#

,, \begin{amatrix}{3} 2 & 1 & 0 & -4 \ 1 & 0 & 1 & 1 \ 1 & 1 & 2 & 1 \end{amatrix}

solid kilnBOT
#

renato

urban copper
#

,w rref {{2,1,0,-4},{1,0,1,1},{1,1,2,1}}

solid kilnBOT
urban copper
#

(a,b,c) = (-1,-2,2)

#

(-4,1,1)_B = (-1,-2,2)

urban copper
lime sphinx
#

i agree first one was tricky

#

alright, thing is done

#

i think

urban copper
#

yep, I appreciate it mate

lime sphinx
#

!rats

trim joltBOT
urban copper
#

hopefully my exam contains exercises like first one or harder

#

I have prepared a lot, it would be a pity if it contains only mechanical exercises

#

ty for the help

#

.close

trim joltBOT
#
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wraith hinge
#

what will the domain of gof be?

trim joltBOT
wraith hinge
#

(-Infinity,4] or R?

zenith bane
#

Should be all real number

marsh forum
solid kilnBOT
#

What a wonderful world !

marsh forum
#

When you compose functions, the function's domain is at most the domain of the innner function

zenith bane
#

Is g(fx) right

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#
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mystic pilot
trim joltBOT
dense breach
#
  • resolved (I think)
mystic pilot
#

Bye

#

.close

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sharp rampart
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sharp rampart
#

i ended up with r= lambda but idk what to do now

#

i know

2pirh = 150
V(r,h) = pir^2h

#

then we have

Vr=lambdaSr

#

and

#

Vh=lambdaSh

#

did i do it right

#

.close

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gusty valley
#

The question: Generally if p is evidence for q, and q for r, then p is evidence for r. But this is not necessarily so. For, p might also be evidence for some 'cancelling event' c, which is evidence against r such that all-things-considered p is neither evidence for nor against r, i.e., such that P(p | r) = P(p). In that case, p's positive influence on r through q gets perfectly cancelled by p's negative influence on r through c. What I call 'premise 3' prevents there being such a c, which seems to make the transitivity inference valid, assuming we know that p is not evidence against r.

The intuitiveness of this piece of informal reasoning suggests that the following inference is valid:

  • Premise 1: P(q | p) > P(q)
  • Premise 2: P(r | q) > P(r)
  • Premise 3: 'There is no such c.'
  • Premise 4: P(p | r) ≥ P(r)
  • Conclusion: P(r | p) > P(r)

The validity of this inference can be proven if P3 was P(r ∩ p | q) = P(r | q) and P(r ∩ p | ¬q) = P(r | ¬q), i.e., if the only way p influences r is through q. But that's a much stronger assumption then saying that there is no such c. In fact, it's so strong that it makes P4 superfluous. I am looking for a formalization of the informal thought expressed P3 that does not make any of the premises superfluous but still makes the inference valid. I am super stuck on this problem... Hence, I am very curious to hear your thoughts :)

gusty valley
thorn bay
#

take p = ¬q

gusty valley
#

p = ¬q is not a premise

thorn bay
#

oh P is premise

gusty valley
#

Hence, there's no inconsistency

thorn bay
#

I thought it was proposition

#

I don't get what "c" is

gusty valley
#

It's supposed to be an event such that p influences r through c.

#

in such a way that this influence exactly cancels against p's influence on r through q.

#

does that help @thorn bay ?

lost bane
#

<@&286206848099549185> this guy needs help

#

i mean girl mb

trim joltBOT
#

@gusty valley Has your question been resolved?

summer tapir
#

why are you using premise 4?

#

would you want probability of p given r is greater than probability of r?

gusty valley
# summer tapir why are you using premise 4?

well otherwise outweighing propositions would also be counterexamples to the validity of the inference. That is, otherwise it wouldn't be the case that the only type of counterexamples to the validity of this inference would be cancelling propositions. More formally, the following type of proposition would also consistute a counterexample to the validity of the inference: a proposition o such that p is evidence for o, while o is strong evidence against r such that all-things-considered, p is actually evidence against r, i.e., such that P(r | p) < P(r).

#

I am interested in a formalisation of the informal thought expressed by premise 3 and not in something much strong that would obviously make the inference valid.

summer tapir
gusty valley
gusty valley
#

Would be curious to hear your thoughts :) @summer tapir

summer tapir
summer tapir
#

well so you eant P(r and p)=\= P(r)P(p)

gusty valley
#

i.e., r and p are no independent.

#

right?

summer tapir
#

yep

#

P(qp) > P(q)P(p)
P(rq) > P(r)P(q)

#

P(rp) = P(rpq) + P(rp-q)

gusty valley
#

BTW: I am confident that this cannot be done without using premise 3. That is, without using a formalisation of the informal thought expressed by premise 3.

summer tapir
gusty valley
#

yes!

gusty valley
summer tapir
#

hm

#

P(r|p) = P(r|qp)*P(q|p) + P(r|-qp)*P(-q|p)

#

well

#

cant you just say P3 is P(r|p) =\= P(r)

gusty valley
#

that would be easy right

#

but that is not at all a formalization of the informal thought expressed by premise 3

summer tapir
#

the issue is although p affects q and q affects r, the part of q that p affects is not neccessarily of part of q that affects r

gusty valley
#

Like I said, what I need is a formalization of the informal thought expressed by premise such that none of the premises become superfluous. This definition of premise 3 makes premise 1 and 2 superfluous

summer tapir
#

lemme give you an example of what i mean

gusty valley
summer tapir
#

P: it was raining
Q: garden is wet
R: you poured water on plants in garden

gusty valley
#

but I am looking for conditions under which it's transitive

summer tapir
gusty valley
#

I have found very strong conditions under which it's transitive, namely P(r ∩ p | q) = P(r | q) and P(r ∩ p | ¬q) = P(r | ¬q), but I am looking for conditions that are much weaker.

summer tapir
#

well, the minimally weak condition is "it is transitive"

#

you literrally cant get weaker than that

#

so can you tell some place of how weak you want it?

gusty valley
gusty valley
#

p: it was raining
q: garden is wet
r: plants are happy

#

On this set up, it suggests that it's raining makes it probable that the plants are happy

summer tapir
#

ok, but what would premise 3 be in this case? (intuitively speaking)

gusty valley
#

i.e., it was raining positively influences the probability of the plants being happy through making it probable that the garden is wet.

gusty valley
# summer tapir ok, but what would premise 3 be in this case? (intuitively speaking)

well, c would be some event such that c is made more probable by p, while c makes r less probable, i.e., p has a negative influence on r's probability through c.
A final condition c has to satisfy is that the positive influence p has on r's probability through q has to be exactly as big as the negative influence p has on r's probability through c such that all-things-consider p has neither a positive nor negative influence on r.

#

Well, we can find an intuitive example of that

summer tapir
#

not r, q

#

sry

gusty valley
# gusty valley p: it was raining q: garden is wet r: plants are happy

let's consider the example of the kids playing in the garden.
Suppose the kids like playing in the garden when the garden is wett. Then, it was raining makes probable that the kids are playing in the garden. However, the kids destroy the plant. Hence, the plants are less likely to be happy given that the kids play in the garden

#

Now, there might be all sorts of other things going on of course and it will be important to take that into account, but let's suppose for the moment that these are the only events influencing thing probability of the plant's being happy

summer tapir
gusty valley
# summer tapir here is the issue, how would you well define that

the kids play in the garden then would qualify as a proposition c only if the effect the event of it was raining has on the plants being happy through the event of making the garden wet has exactly the same effect but in the opposite direction as the effect of it was raining has on the being the plants' being happy through the event of the kids playing in the garden

gusty valley
summer tapir
#

imagine you have avenn diagram

#

how would you represent what you are saying on the venn diagram

gusty valley
#

@summer tapir

#

so P(r) = 0.5

#

P(p) = 0.5

summer tapir
#

well, you arent considering that c can intersect q?

gusty valley
#

P(p | r) = 0.5

gusty valley
#

you can let them intersect

summer tapir
#

also what would "c" be in this case?

gusty valley
gusty valley
#

that's impossible in what you have drawn

gusty valley
gusty valley
# gusty valley

but ye that's not the case here either, but that's in virtue of there being a c

#

alright sry

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gtg

summer tapir
gusty valley
# summer tapir exactly, so even without a C, you cant get the conlcusion you want also you mean...

The question: Generally if p is evidence for q, and q for r, then p is evidence for r. But this is not necessarily so. For, p might also be evidence for some 'cancelling event' c, which is evidence against r such that all-things-considered p is neither evidence for nor against r, i.e., such that P(p | r) = P(p). In that case, p's positive influence on r through q gets perfectly cancelled by p's negative influence on r through c. What I call 'premise 3' prevents there being such a c, which seems to make the transitivity inference valid, assuming we know that p is not evidence against r.

The intuitiveness of this piece of informal reasoning suggests that the following inference is valid:

  • Premise 1: P(q | p) > P(q)
  • Premise 2: P(r | q) > P(r)
  • Premise 3: 'There is no such c.'
  • Premise 4: P(p | r) ≥ P(r)
  • Conclusion: P(r | p) > P(r)

The validity of this inference can be proven if P3 was P(r ∩ p | q) = P(r | q) and P(r ∩ p | ¬q) = P(r | ¬q), i.e., if the only way p influences r is through q. But that's a much stronger assumption then saying that there is no such c. In fact, it's so strong that it makes P4 superfluous. I am looking for a formalization of the informal thought expressed P3 that does not make any of the premises superfluous but still makes the inference valid. I am super stuck on this problem... Hence, I am very curious to hear your thoughts :)

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premise 4 is not satisfied in your venn diagram!

gusty valley
gusty valley
gusty valley
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Would be very curious to hear your thoughts :) <3

thorn bay
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You need to mak emore precise what you mean by the existence or non-existence of "c"

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"c is defined such that P(r|p)=P(r)" doesn't make sense because c doesn't appear in those expressions

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furthermore adding a premise of the non-existence of something can break your probability measure, once you define c (you haven't yet, as I said), you're much better off with something like P(c) = 0 than saying "c does not exist", unless you're really careful about the probability axioms

trim joltBOT
#

@gusty valley Has your question been resolved?

gusty valley
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If I knew how exactly to define c

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then my question would be solved

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I give a bunch of conditions that the definition of c has to satisfy

gusty valley
thorn bay
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or modal logic

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which are not my specialties

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are you familiar with those

gusty valley
thorn bay
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let me read it again

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Yeah it make sense, emotionally. Don't ask me to prove it

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Do you know about formal systems?

gusty valley
summer tapir
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green makes blue more probable
and blue makes red more probable

gusty valley
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but, indeed it's hard

summer tapir
gusty valley
summer tapir
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unless r contains p

gusty valley
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I think something like this would work:

gusty valley
summer tapir
# gusty valley ye

so your premise 3 would need to be incredibly strong if you said there is no such c

summer tapir
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wdym in a sense?

gusty valley
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that's what I mean by in a sense

summer tapir
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oh i misunderstood what you meanr

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so premise 1 and premise 2 are entirely useless?

gusty valley
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we want to make the transititivity inference from premise 1 and 2 to the conclusion valid

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by adding some additional premises

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if our additional premises make it such that premise 1 and 2 are superfluous

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then we have achieved our aim

gusty valley
summer tapir
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well, it kind of makes sense, but not something i would trust (intuitively)

thorn bay
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As I said, I dont think it's probability you want, I think you're looking for a formal system of some kind

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@gusty valley I can tell you the basics of what that means, but I'm far from an expert in them

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and I cant promise you a better job of explaining than chatgpt or wikipedia

gusty valley
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ye no I know a bit about formal systems and modal logic. I don't think it will help

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thanks for offering @thorn bay

thorn bay
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Sorry, I tried

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gl

trim joltBOT
#

@gusty valley Has your question been resolved?

trim joltBOT
#

@gusty valley Has your question been resolved?

trim joltBOT
#
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plain iron
#

how do you do 8

trim joltBOT
hidden dew
waxen rover
hidden dew
plain iron
#

i used the product rule and got (x^-2)(3ex^2)+(ex^3 + 3)(-2x)

waxen rover
hidden dew
hidden dew
plain iron
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oh shoot

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is it -2x^-1

hidden dew
plain iron
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ok im dumb

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is it -2x^-3

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so it should be (3ex^2)/x^2 + ((ex^3+3)(-2))/x^3 ?

hidden dew
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it's not wrong tho

plain iron
#

i ended up getting 3e + (-2ex^3 - 6)/x^3

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i dont know what to do from here tho im ps its wrong

hidden dew
trim joltBOT
#

@plain iron Has your question been resolved?

plain iron
#

how do you do these

waxen rover
plain iron
#

give me an example

#

do you mean like product or quotient

waxen rover
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Yes

plain iron
#

yea i know product and quotient

waxen rover
# plain iron

Then, just differentiate both sides using the rules you know and plug in x=2 at the end

trim joltBOT
#

@plain iron Has your question been resolved?

wraith hinge
wraith hinge
# plain iron

If f(x) = 2g(x) + h(x) then f’(x) = 2 g’(x) + h’(x) then you subby in :>

waxen rover
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subby I like that

wraith hinge
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  1. Constant multiple rule
    2.simple differentiation of g and f
wraith hinge
# plain iron

For q18, make sure you check your work properly

Only read below when you have tried it

|| If you have a constant, C, then D/Dx of C = 0. The indefinite integral would be the opposite resulting in an arbitrary constant, C||

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nova pumice
trim joltBOT
nova pumice
#

Can someone explain to me how a (1/n)^3 appears

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on the bottom

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i dont know how the sin(1/n) >0

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correlates to that

empty orchid
solid kilnBOT
empty orchid
#

So we want to compare it to a convergent series

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$-1\le\sin(x)\le 1$

solid kilnBOT
empty orchid
#

!redir

trim joltBOT
#

This channel is only for on-topic discussion. Please take casual conversation to #discussion or #chill.

empty orchid
#

And please delete those 2 messages

#

Cluttering the thread

#

Please stop trolling/posting random stuff in here

nova pumice
#

is this bluelock riiuvals

dull temple
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hi

nova pumice
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no

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.close

trim joltBOT
#
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dull temple
#

i think they left the server as soon as i spoke

empty orchid
#

bahhaa

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Power of moderator

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Do I ping next time if they continue this way?

dull temple
#

yes

empty orchid
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I've been having problems with other people today

#

💀

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wraith hinge
#

Im supposed to find 2 of these that work and find out the 2 that don’t work. I also need help understanding why 2 of those wouldn’t work.

Cos( )=sq root of 3/2=tan( )
Tan( )=0=sin( )
Cos( )=-1=tan( )
Tan( )=undefined=sin( )

I tried plugging in cos(30) for the first one but I don’t think it would work for tan. And the other ones just confuse me, I’m not the best at trig

polar ocean
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Hmm the ranges of sine cosine and tangent will probably come in handy here

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Or maybe just for that last one

wraith hinge
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Im allowed to use radians or degrees for them but I prefer degrees unless it has to be radians

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Im j really confused

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I feel like all 4 don’t work

polar ocean
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Because sine and cosine only have ranges between 1 and -1

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Are we just trying to find values that fit in the blank spaces?

wraith hinge
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Yeah sorry

polar ocean
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Alright

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Well the second one is pretty easy to realize that it works

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You’re just looking for the values of sine and tangent that just equal zero

wraith hinge
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What do I put for that in degrees? 180 and 0? Or are they both 0

polar ocean
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Yeah I think they’re both 0

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Unless we need to find all values that work

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Or just one

wraith hinge
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Could u explain tan

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All ik about tan is it’s y/x

polar ocean
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Yeah if you look at a right triangle and take one angle of it, the tangent of that angle is the opposite side over the adjacent side

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I can grab a picture if that helps

wraith hinge
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Well in terms of this stuff

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How would I know how to do tan

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Like for example the first one

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How would I do tan for the square root of 3 over 2

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If it doesn’t exist

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Well it exists on the unit circle but like

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Idk idk how I’d write tan if it’s not x (cos) or y (sin)

polar ocean
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Hmm well

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For the first one like I said ranges will help

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Think about the range of cosine

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It only outputs values between 1 and -1

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So is there any way cosine can output square root of 3/2?

wraith hinge
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Idk wym by range

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This is from the unit circle

polar ocean
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I’m talking about all the possible values you can get from cosine

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It has a maximum and a minimum output

wraith hinge
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Wouldn’t. That just be every x on the unit circle

polar ocean
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Yeah

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And the unit circle maxes out at 1 and -1

wraith hinge
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Oh

polar ocean
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So cosine can’t go higher than 1 or lower than -1

wraith hinge
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Well I used 30 degrees

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For that

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But I just don’t get how tan would work

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So I feel like that’s one out of the 2 that don’t work

polar ocean
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Wait what

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Used 30 degrees for what

wraith hinge
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Like this

polar ocean
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Oh it’s sqrt(3)/2

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Sorry that’s my fault

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I interpreted it as sqrt(3/2)

wraith hinge
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Ohhh

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Noo sorry

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Mb

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Is 30 wrong for that?

polar ocean
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No 30 works

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Yeah sorry

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Uh for tangent I don’t see why there shouldn’t be a value for that

wraith hinge
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Well what would it be cuz I’ve tried searching it up

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And it gave me decimal

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And it’s only supposed to be in degrees

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Or radians

polar ocean
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Yeah I’m not sure you’re gonna get a nice answer for that