#help-38

1 messages · Page 221 of 1

solid kilnBOT
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Cycadellic

onyx mist
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This is an open cover of $\mathbb{R}$

solid kilnBOT
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Cycadellic

onyx mist
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Can you give me a finite subset of this cover
$$…,(0,2),(1,3),(2,4),…$$
That still covers $\mathbb{R}$?

warm trench
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no

solid kilnBOT
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Cycadellic

onyx mist
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Exactly

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So R is not compact

warm trench
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i see

onyx mist
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The only sets that are compact are closed and bounded

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But we need a metric for boundedness to make sense

warm trench
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i think i get it

onyx mist
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Why isnt an open set compact?

warm trench
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uh

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bc its not closed?

onyx mist
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Lol

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So, what does closedness have to do with every open cover having a finite subcover

warm trench
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nothing

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😭

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idk man

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give me a trivial example that i might be able to process

onyx mist
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(0,1)

warm trench
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(0,1) is the set we want to determine if it is compact?

onyx mist
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Are you familiar with the archimedean property?

warm trench
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yeah

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nx > y

onyx mist
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Think about 1/1, 1/2, 1/3, …

warm trench
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converges to 0

onyx mist
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Make my open covers around it

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You cant give me a finite subcover

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Has to exist and cover (0,1) by archimedean prop

warm trench
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{(1/2,2),(-1,1)}

onyx mist
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A subset of the cover

warm trench
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ohhhhh

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ion think i can

onyx mist
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You cant

warm trench
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🤯

onyx mist
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Once you name like 1/n, ill just say you didnt cover 1/(n+1)

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And thats arch prop at the work

warm trench
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oh damn

onyx mist
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So, no openness, and it must be bounded

warm trench
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got it

onyx mist
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Trickier to show in metrics without archimedean

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But we just use open balls

warm trench
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open balls?

onyx mist
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The epsilon ball

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In R its called an epsilon neighborhood

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I digress

warm trench
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ah

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welp, left me with more question lmao

onyx mist
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Thats good

warm trench
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thanks for the help

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.close

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umbral onyx
#

my teacher showed this weird thing
$X_{n+2} = X_{n+1} - 2X_n \
X_{n+2} - X_{n+1} + 2X_n = 0 \
E^2(X_n) - E(X_n) + 2(X_n) = 0 \
(\lambda^2 - \lambda + 2)(X_n) = 0 \$

solid kilnBOT
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Nyxzore

vagrant prism
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what's E? what is X?

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context pls

umbral onyx
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This is a discrete first order homogeneous difference equation

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where E is the E operator/ shift operator

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$E(X_n) = X_{n+1}$

solid kilnBOT
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Nyxzore

umbral onyx
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now the context has scared people away 😭

arctic silo
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bro ngl

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once my teacher said smthing like this

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and i never understood

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i get it that u mean d(x n+1)/d(x n) = E or smting like dat

marble wharf
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until the third line you should be fine, yes?

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the fourth line is a general trick for linear recurrences like this

umbral onyx
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It's the lamba nonsense that's weird for me yeah

marble wharf
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you assume that X_(n+1) = lambda * X_n

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that enables you to find particularly simple solutions X_n

umbral onyx
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Why?

marble wharf
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it then turns out that the actual solutions will be linear combinations of those simple solutions

umbral onyx
marble wharf
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someone did it at some point and saw that it worked

umbral onyx
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💀

marble wharf
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its a classic example of first assuming a simpler case

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then solving that

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and then using it to solve the harder original problem

trim joltBOT
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soft grove
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anyone's got any idea how to solve this problem (its economics but I can't quite figure out how to get around the math)

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tough wyvern
#

i need some help on the following problem , let $M_3(\mathbb{R})$ be the space of all $3\times3$ real matrices , let $F$ be a subspace of $M_3(\mathbb{R})$ such that $$F = \left{\begin{bmatrix} a & b & 0 \ 0 & a & b \ b & 0 & 2a \end{bmatrix} | a,b \in \mathbb{R} \right}$$ , note that $A = \begin{bmatrix} 1 & 0 & 0 \ 0 & 1 & 0 \ 0 & 0 & 2 \end{bmatrix}$ and $B = \begin{bmatrix} 0 & 1 & 0 \ 0 & 0 & 1 \ 1 & 0 & 0 \end{bmatrix}$ form a basis of $F$ , find another subspace $K$ such that $F \oplus K = M_3(\matbb{R})$

solid kilnBOT
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Sneferu
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

trim lichen
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\matbb at the very end

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thats the error

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ok so have you made any progress yet

tough wyvern
trim lichen
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well share it anyway

tough wyvern
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the thing we have the canonical basis of $M_3(\mathbb{R})$ and since ${A,B}$ is linearly independent $\dim(F) = 2$ and $\dim(F) + \dim(K) = \dim(M_3(\mathbb{R})) \implies \dim(K) = 9-2 = 7$i thought of using that basis completeness theorem and pick matrices from the canonical basis and add them to the set ${A,B}$ and check whether they are linearly independent or not until i have my 7 matrices and pray that their span will give me $K$

solid kilnBOT
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Sneferu

trim lichen
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ok yeah dim(K) = 7 is correct

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and actually you can pluck matrices from the canonical basis

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thats a perfectly fine solution

tough wyvern
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is there some other solution you have in mind that doesn't rely on trial and error with the canonical basis ?

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i thought it wasn't really the intended solution since the test was like 1 hour and i'm sure this takes some time to check

trim joltBOT
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@tough wyvern Has your question been resolved?

tough wyvern
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@trim lichen

trim lichen
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ehh

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i mean ok like

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heres the idea

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because the matrices A and B only have 3 nonzero entries each

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you can add the canonical-basis matrices with their 1's not overlapping with either A or B, for free

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and then for each set of canonical-basis matrices of which A and B themselves are linear combination, you take all but one

trim joltBOT
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@tough wyvern Has your question been resolved?

tough wyvern
#

thank you so much

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calm thunder
#

Hello so I have been trying my best to do mixed numbers but cannot ever understand how it works. I always get thrown off with the second part with the subtracting or adding portion.

answer= answer given from site

this is one of the problems Im having issues with (subtracting)

I get stuck after attemping to subtract/add them.
There is also usually a last part that has an answer like this:

1 1/2 or 1/4/5 that 1 always in front always throws me off for I dont understand how it always gets there.

trim lichen
#

1/2 + 5/8 = 1/2 + 6/8
how did the 5/8 become 6/8 exactly...? and then it looks like you did the "add top and add bottom" thing, which is a common ish mistake

worn flume
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Which is the workings for this question?

trim lichen
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i think it's fractions in general that you're struggling with

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also yeah none of these like three different exercises look like they have anything to do w/ the problem you shared...

worn flume
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So we are asked how many more tablespoons of mustard we need than chopped onions

trim lichen
worn flume
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Ik lol

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In short the positive difference between the chopped onions and mustard

trim lichen
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@calm thunder hey are you still here

trim joltBOT
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@calm thunder Has your question been resolved?

worn flume
#

,rotate

solid kilnBOT
worn flume
#

@calm thunder

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calm thunder
trim joltBOT
calm thunder
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I was

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busy

trim lichen
calm thunder
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this is very helpful thanks

trim lichen
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... was that sarcastic or genuine?

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(i can't tell...)

calm thunder
trim lichen
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ok

calm thunder
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I have trouble with fractions and it seems its gonna be a while to study to ackonowledge

jolly basin
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Look at khan academy for additional practice too!

trim lichen
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i mean, yeah, shit takes time to get used to/ comfortable with

trim joltBOT
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echo rose
trim joltBOT
echo rose
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the question is about physics but my problem is math

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so i need find Vo

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and Vo need to be 3 m/s

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i tried use cos

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but idk

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what to do

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if I find Vo the remainder is formula

trim joltBOT
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@echo rose Has your question been resolved?

mellow tendon
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What do you think cos(theta)

echo rose
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cos(theta) = 5/Vo = 3/5

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?

mellow tendon
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Yes

echo rose
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but in this case Vo = 25/3

mellow tendon
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Wait when dealing with vectors

echo rose
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but I'm using the intensity

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no?

mellow tendon
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Vo = cos(theta) * 5

echo rose
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yes

mellow tendon
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Forget what I said there

echo rose
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so, cos theta = Vo/5

mellow tendon
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5 is the hypotenuse

echo rose
mellow tendon
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So yeah cos theta= Vo/5

echo rose
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cos theta top and cos theta bot are equal

mellow tendon
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Yeah

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But here we want to decompose the 5 into its 2 components so it should be the hypotenuse

echo rose
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how I do this?

mellow tendon
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Here in that picture I want to decompose 5m/s into 2 vectors

echo rose
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ohhh

mellow tendon
# mellow tendon

That are perpendicular
So I can move the vectors to be in this shape

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So you would be able to see that 5m/s is the hypotenuse vector

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Understandable?

echo rose
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in this case

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cos theta = vo/5

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and cos = 3/5

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Vo = 3

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ty

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youre smart

mellow tendon
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Yeah but you understand why right?

echo rose
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yes

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ty

mellow tendon
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Np

echo rose
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np?

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kk

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I will close

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.close

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scenic delta
#

$\frac{1}{1-x} = \sum_{n=0}^\infty x^n$\
$f(x) = \sum_{n=0}^\infty (-1)^n \frac{x^{2n+1}}{2n+1}$\
$f'(x) = \sum_{n=0}^\infty (-1)^n x^{2n}$\
$f'(x) = \sum_{n=0}^\infty (-x^2)^n$\
$f'(x) = \frac{1}{1+x^2}$\\
$f(x) = Arctan(x)$\
$Arctan(x) = x - \frac{x^3}{3} + \frac{x^5}{5} - \frac{x^7}{7} + ...$\\
$\frac{\pi}{4} = 1 - \frac13 + \frac15 - \frac17 + ...$\\
$\pi = 4 - \frac43 + \frac45 - \frac47 + ...$

solid kilnBOT
#

Oğuzhan

scenic delta
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Is this a valid way of showing this?

limpid dawn
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i cant tell what you are aiming to show, but i dont see something particularly wrong so far

scenic delta
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Our professor proved it this way today, and I've seen it being proven in much more complex ways, is it really just this simple?

scenic delta
limpid dawn
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i see, well depends on whats simple for anyone, but yea you can do the things he did

scenic delta
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I guess that wraps it up

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Should I close or wait

limpid dawn
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if you are done you can close

sturdy fiber
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If you are done you can .close

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LOLLLLL

scenic delta
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Alright

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.close

trim joltBOT
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turbid gazelle
#

the answers i filled in for e and f are wrong

turbid gazelle
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but anyways, can someone explain all the parts starting from c

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obtuse lantern
#

\begin{align*}
3g + f + 0c &= -4 \
0g - 2f + c &= -1 \
6g + 0f + c &= -9
\end{align*}

solid kilnBOT
#

Ytterbium

obtuse lantern
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My calculator shows math error when I try to solve these three

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Are they unsolvable

dusky thunder
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try finding if there is a free variable

obtuse lantern
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A free variable

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I think I get what you're saying

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But it's not working

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The variables cancel out

dusky thunder
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take twice the first equation and add it with the second

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you will notice a linear combination

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which implies...?

obtuse lantern
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I get $-2f+c=-1$

solid kilnBOT
#

Ytterbium

obtuse lantern
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Which is the third equation

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It's unsolvable

dusky thunder
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it is solvable

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but it has infinite solutions

obtuse lantern
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Dang

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Infinite circles

dusky thunder
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u can parameterize g=t

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and solve the system in terms of that

obtuse lantern
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Ok thx

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.close

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marsh forum
#

I would like someone to walk me through this

marsh forum
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I have to use green's here btw

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so I have $\iint_{D} div(F) \cdot s = \int_{C} F \cdot r$

solid kilnBOT
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What a wonderful world !

marsh forum
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have to figure out the boundary

rigid portal
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u remember what i said about boundaries

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if u lived in that 2d plane in the first octant, where would the "end of the world" be

rigid portal
#

uh no

marsh forum
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wait

rigid portal
#

but maybe u have the right idea but just stated it wrong

marsh forum
#

here it would be a triangle on the xy plane

rigid portal
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also wrong

marsh forum
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2x+y=2, x=0, y=0 would be the boundary

rigid portal
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unfortunately incorrect

marsh forum
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why

rigid portal
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say u have a triangle

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any triangle

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including the inside

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what are the boundaries of said triangle

marsh forum
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the edges

rigid portal
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so what are the edges of the triangular section of that plane?

marsh forum
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0≤x≤1;0≤y≤2

rigid portal
#

no

marsh forum
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This is part of it

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Or is it the bounadry of the trianglar region of the plane

rigid portal
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well maybe idk i didnt do all the math but the point i was trying to make is that the boundaries are the line segments at the xy yz xz planes

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cuz it says first octant

marsh forum
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The best I can say is0≤x≤1;0≤y≤2;0≤z≤1

rigid portal
#

maybe itd help to draw it out

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the triangle ur working with looks like this

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its a portion of a plane

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that exists in the 1st octant

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then the boundary are these 3 lines

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findable by substituting x = 0 for the line in the yz plane, y = 0 for the one in the xz plane, and z = 0 for the one in the xy plane

marsh forum
#

Thanks

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Ooh

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.close

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marsh forum
#

Thanks

trim joltBOT
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bronze tinsel
trim joltBOT
bronze tinsel
#

Hi guys.
Here is an integral that I'm currently trying.

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The answer involves Hypergeometric Function.

bronze tinsel
# bronze tinsel

I have completed the half of it.

All I need is the other have.

bronze tinsel
#

Problem is, I'm stuck and I don't know how to proceed to get the 1/8 and 9/8

trim joltBOT
#

@bronze tinsel Has your question been resolved?

marble wharf
#

something something if you have (1/8)_n and (9/8)_n then they more or less cancel each other out. somewhere along those lines is probably the solution

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working backwards probably helps

bronze tinsel
#

My goal is not to prove.
It's to solve.

bronze tinsel
exotic tundra
#

find the ratio between successive terms, then make it look like the definition

bronze tinsel
#

I think my main problem lies on 1/(8n+1)

exotic tundra
solid kilnBOT
#

Sepdron

bronze tinsel
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Let me see...

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Now.

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I got

exotic tundra
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nice!

bronze tinsel
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1/9, 9/17, 17/25

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And then moving on.

exotic tundra
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oh no, do the general term
not just for a specific n

bronze tinsel
#

Oh.

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(8n+1)/(8n+9)

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$\frac{\text{8n+1}}{\text{8n+9}}$

solid kilnBOT
exotic tundra
#

close, what about the $\frac{\qty(\frac12)_n}{n!}$?

solid kilnBOT
#

Sepdron

exotic tundra
bronze tinsel
bronze tinsel
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It's fixed.

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This is what the form that I want it to be.

bronze tinsel
exotic tundra
#

aah, you have that definition
I was following wolfram's
https://mathworld.wolfram.com/HypergeometricFunction.html

A generalized hypergeometric function pF_q(a_1,...,a_p;b_1,...,b_q;x) is a function which can be defined in the form of a hypergeometric series, i.e., a series for which the ratio of successive terms can be written (c(k+1))/(c_k)=(P(k))/(Q(k))=((k+a_1)(k+a_2)...(k+a_p))/((k+b_1)(k+b_2)...(k+b_q)(k+1))x. (1) (The factor of k+1 in the denomi...

bronze tinsel
exotic tundra
solid kilnBOT
#

Sepdron

bronze tinsel
exotic tundra
bronze tinsel
#

Hmm....

trim joltBOT
#

@bronze tinsel Has your question been resolved?

trim joltBOT
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@bronze tinsel Has your question been resolved?

trim joltBOT
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@bronze tinsel Has your question been resolved?

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fair forge
#

can i preform the step for whole number z:
z^2 mod 5 = (z mod 5)*(z mod 5)

and what justification do i use?

vagrant prism
#

usually, you have something like
z^2 = ___ (mod 5)

#

where you have something in place of ___

#

z^2 mod 5 is a bit cursed

vagrant prism
austere cedar
#

I know some programming courses like to treat mod as an operator, this is non-standard though

vagrant prism
#

i think this would work if you did
z^2 mod 5 = (z mod 5)*(z mod 5) mod 5

carmine mauve
#

Given $r \equiv z \mod 5$ (where $0 \le r < 5$) means there exists some integer $k$ such that $z = 5k + r$, we have
$$z^2 = (5k + r)^2 = (25k + 5r)k + r^2 \equiv r^2 \mod 5$$
and $z = 5k + r \equiv r \mod 5$

solid kilnBOT
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stark pebble
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placid radish
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stark pebble
#

.reopen

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stark pebble
vagrant imp
#

eg. f(x)=||(1/5)^x||

stark pebble
#

🤧

vagrant imp
stark pebble
#

(1/5)^x/log (1/5)

#

u put the limits u get

#

(1/5)^10 /- log 5 - 1/-log 5

vagrant imp
stark pebble
#

1- 5^(-10)/ log 5

vagrant imp
stark pebble
vagrant imp
#

sol:||0<1-5^(-10)/log5<1/log5<1||

placid radish
#

a graph helps visualize what the steps functions are

#

the "decreasing function" property is very important

stark pebble
#

yes its decreasing

stark pebble
#

then?

placid radish
# stark pebble its a gp with ratio less then 1

yeah we can worry abt the ratio later, but the main problem is: how to trasform the integral (which is hard to compute since we dont have any info) to something (perferrably sum) relating to f(0),..., f(10)?

#

again a step function bound is v helpful

vagrant imp
placid radish
vagrant imp
stark pebble
#

step function like the graph of [x]

#

but why not a continuous function

#

to something (perferrably sum) relating

#

yes understood

placid radish
solid kilnBOT
#

qwertytrewq

placid radish
#

furthermore $g(x)\geq f(x)$ on the interval $[0,1]$ (which is the crucial step, can you justify this?

solid kilnBOT
#

qwertytrewq

placid radish
# stark pebble g(x) is a step function here?

sure, but lets say one of the "steps" is on the interval [0,1] and g(x). Just to be clear a step function just means that the function is defined as being constant on intervals (you divide the domain into intervals, and on each interval the function is constant)

stark pebble
#

how do apply this concept in the qs above

placid radish
#

here is an example

stark pebble
#

yes like the graph of [x]

vagrant imp
#

i believe he means smtn like this

placid radish
#

if the red line is the function f, then you can see that the constant function (blue line) bounds f from aboce

placid radish
#

we can improve the bound by dividing into two parts

#

the blue line still bounds the red line

stark pebble
placid radish
#

(we need the decreasing condition here for the bounding reason)

placid radish
#

can you figure out the function for the bound?

stark pebble
placid radish
#

as long as the function is constant on the intervals its fine

#

its simply partitioning the domain, and then defining the function on each partition

#

visually it looks like steps

placid radish
stark pebble
#

okayyyyy

stark pebble
#

1/5

#

decreasing

placid radish
placid radish
stark pebble
placid radish
stark pebble
placid radish
placid radish
#

an intuitive understanding would help

stark pebble
placid radish
solid kilnBOT
#

qwertytrewq

placid radish
#

But wait! we can do wayyy better than this!

#

divide it into 10 parts!

stark pebble
#

okay okayy

stark pebble
placid radish
#

and defining a step function there

stark pebble
#

i was trying to write a general equation

#

nvm

stark pebble
#

we put the the first valuve of domain as the upper bound

placid radish
stark pebble
#

and then make 10 steps

#

okay

placid radish
stark pebble
placid radish
# stark pebble yes

yeah precisely! can you now give an upper bound for $\int_0^{10} f(x) \ dx$ using your function?

solid kilnBOT
#

qwertytrewq

stark pebble
vagrant imp
vagrant imp
#

(sorry for the terrible handwriting)

stark pebble
vagrant imp
stark pebble
stark pebble
vagrant imp
#

its an upper bound on the area of f(x)

#

does that make sense?

stark pebble
#

yeah yeah

vagrant imp
#

whats the area of the first rectangle?

stark pebble
vagrant imp
stark pebble
#

so now i find all the areas of rectangle

vagrant imp
#

basically upper bound of the area must have more area than f(x) hence the name 'upper'

stark pebble
#

and then it will be more then $$\int_{0}^{10}f(x)$$

solid kilnBOT
#

Eclipse

vagrant imp
#

if need arises we will check

#

did you get the upper bound?

stark pebble
#

waittt

stark pebble
#

but i cant right?

vagrant imp
stark pebble
#

i cant get how to put the partitions

vagrant imp
stark pebble
vagrant imp
#

say for the first rectangle

stark pebble
#

f3, f(4)

#

like that

vagrant imp
stark pebble
#

from f0 to f10

vagrant imp
#

and in the Qs we've been given f(1)=f(0)/5

#

f(2)=f(0)/25

#

and so on

stark pebble
#

okayyy

vagrant imp
#

do you know what sum you can apply here

stark pebble
#

f(0)/1-1/5

vagrant imp
stark pebble
#

thats the sum of all the height

vagrant imp
#

10

stark pebble
#

OH YEAH

#

MY BAD

#

F(0)(1-(1/5)^11)/4/5

vagrant imp
stark pebble
#

0 to 10?

vagrant imp
#

f(0),f(1),,,f(9)

vagrant imp
stark pebble
#

it will stop at 9

#

to count till 10

#

right

vagrant imp
stark pebble
#

F(0)(1-(1/5)^10)/4/5

#

right

vagrant imp
#

alr now you can writ this as 5/4 f(0)(1-5^-10)

#

which is lesser than 5/4f(0)

#

but integral<5/4 f(0)(1-5^-10)<5/4f(0)

#

makes sense?

#

now check the value of f(0), can it be negative?

stark pebble
#

okay so $$\int_{0}^{10}f(x)$$ is less then 5/4 f(0)

solid kilnBOT
#

Eclipse

stark pebble
#

no it cant be negative

#

its area

vagrant imp
stark pebble
#

okay

#

great make sencee

vagrant imp
#

alr so f(0)>0

stark pebble
#

yea yea

vagrant imp
#

=>2f(0)>5/4f(0)

stark pebble
#

okayy

vagrant imp
#

integral<2f(0)

stark pebble
#

why u chose 2?

vagrant imp
stark pebble
#

cuz its more closer as well

vagrant imp
#

yeah you should also check the lower limit

#

now we know the area must be more than 0 since f(0)>0 and the function is decreasing, so int>0

stark pebble
#

okayyyy

vagrant imp
#

so the int must also be more than 0

stark pebble
#

yeah hence the ans

#

option 1

#

GREAT MAN

#

THANKS A LOT

vagrant imp
#

well you should thank qwertytrewq

stark pebble
#

thats a nice way to slove

vagrant imp
#

I didn't do much, it was him who introduced it

stark pebble
#

@placid radish thankssss

stark pebble
#

its a great way to approach this

placid radish
stark pebble
#

really appricated!!

stark pebble
placid radish
#

you can also get a lowr bound this way

#

i believe its 1/5 f(0)

stark pebble
vagrant imp
#

1/4

placid radish
#

or something close to that

placid radish
#

its a bit less than 1/4 f(0)

#

cuz we can really add to infinite anymoresully for the lower bound

vagrant imp
placid radish
#

2441406/9765625 f(0)

vagrant imp
stark pebble
placid radish
#

its the same method, just with a lower approximation instead

#

these type of "step function bounds" are sort of common when it comes to riemann integral, in fact it is used to define riemann integral KEK

#

we say riemann integral exists when the highest step function bound, and the lowest step function bound gets arbitrarily close when our partition is small.

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vagrant imp
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vagrant imp
#

Im not sure how to simplify this

#

C represents choose or combination or binomial coeff or wtever you call it

carmine mauve
#

by which I mean, what is the formula for it?

vagrant imp
carmine mauve
#

yep, maybe use that to simplify?

vagrant imp
#

ok what now

#

i dont think it helps, besides the options are in terms of A10 B10 and C10, so maybe expanding it isnt a great idea

austere shard
#

after that, hint: use nCr = nC(n-r)

trim joltBOT
#

@vagrant imp Has your question been resolved?

vagrant imp
#

is that right?

#

but im not sure how to do sum ArBr

austere shard
vagrant imp
austere shard
#

yup

vagrant imp
#

Wow so ans is 0

austere shard
#

yeah

vagrant imp
austere shard
#

huh oh wait

#

oh shoot

#

left summation is only for 10 terms

#

so doesnt include all B

vagrant imp
#

or maybe im understanding it wrong

#

oh bruh 0 is also not included

austere shard
#

ok i got it

#

yeah 0

#

even for the right summation

vagrant imp
austere shard
#

np happy to help catthumbsup

vagrant imp
#

.close

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fluid bloom
trim joltBOT
fluid bloom
#

trying to show this series converges to 3

#

not sure how to do so. is there a way to express Sn as a sequence so i can take the limit?

trim lichen
#

your S_N is incorrect bc you just take the first, second, third and then jump straight to the N'th term

fluid bloom
#

yeah i know

trim lichen
fluid bloom
#

i meant to add ...

fluid bloom
#

this?

#

so 2r^n-1

#

what's r

trim lichen
# fluid bloom

yes but you need the formula for the sum of the first n terms.

trim lichen
fluid bloom
fluid bloom
#

could i have a scenario in which a = r?

fluid bloom
#

is it because of this?

trim lichen
fluid bloom
#

where'd 2/3rds come from?

versed jasper
solid kilnBOT
#

BuilderDolphin

fluid bloom
#

okay

#

that makes more sense thanks

#

alright thanks

#

cheers

#

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valid beacon
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valid beacon
#

Hey everyone, heres a question from Silverman's friendly intro to number theory

#

im having a difficult time with demonstrating the first part of the hint

#

i was thinking about using quadratic residues mod 3 but it doesnt seem to work well enough

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#

@valid beacon Has your question been resolved?

zinc ginkgo
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#

@valid beacon Has your question been resolved?

hot root
#

I think I might be able to help

#

First you can easily say that x will not be negative

#

Second by further analysing you can say that x has to be perfect square

valid beacon
hot root
#

No it has to be

valid beacon
#

i might have solved it now but that was one of the cases i checked

#

it seems that checking the cases of how squarefree x is seems to work

#

so either x is a square, x is not square but not squarefree, or x is squarefree

valid beacon
#

because you get smth like

hot root
valid beacon
#

$\begin{aligned}
x = A^2 \
\implies y^2 &= A^2(A^4 + z^4) \
\implies (\frac{y}{A})^2 &= Y^2 = A^4 + z^4
\end{aligned}$

#

which doesnt work bc thats a stronger statement of FLT at n = 4

solid kilnBOT
#

hiidostuff

hot root
#

This is the equation that forms so x is either equal to
X^2 + Z^4
Or x is perfect square but
If all x,y,z are integers x has to be perfect square

hot root
valid beacon
#

i dont think it has to be equal

#

i mean consider smth like $x = a^2 b$ where b is squarefree

solid kilnBOT
#

hiidostuff

valid beacon
#

then we just get an implication that b divides x^2 + z^4

#

rather than saying that x is forced to be equal to x^2 + z^4

hot root
#

But if that's the case then y ^2 will not be perfect square

valid beacon
#

why not

#

x^2 + y^4 could be divisible by b

hot root
#

Which it has to be as y is integer

valid beacon
#

then we get a^2 b^2 times smth else that could very well be square

hot root
#

Got it I forgot bout that possibility

valid beacon
#

luckily im pretty sure the "not squarefree but not square" case can be shown to be impossible due to descent

#

i didnt use the advice the book gave though

#

i still wonder what their idea was

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leaden nebula
#

is the empty set a basis for a subspace with dimension 0?

leaden nebula
#

oh yeah it is

#

and {0} would be such a subspace right?

royal remnant
#

yes

leaden nebula
#

.close

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lean kraken
trim joltBOT
lean kraken
#

Any shortcut?

trim lichen
#

1/6(A^2+cA+dI)*A = I

#

write this as a cubic equation in A

#

then use cayley-hamilton

trim joltBOT
#

@lean kraken Has your question been resolved?

lean kraken
#

But how can I find A^3 by any short way?

native shuttle
#

Idk

lean kraken
#

Thanks

#

.close

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stark tapir
#

.reopen

stark tapir
#

Got the ans. loll

lean kraken
#

I have solved out

lean kraken
#

Thanks

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warm sedge
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boreal apex
#

Open a new channel

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This one is currently closing

warm sedge
#

Yea lol mb

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vagrant imp
#

shouldnt f-1(2) be 0

trim joltBOT
vagrant imp
#

e^(-0) f(0)=2+int(0,0)sqrt(t^4+1)dt
=>f(0)=2+0=2

#

so f-1(2)=0

#

am i wrong or is this question wrong?

#

they've given the answer as|| B) 1/3||

#

.

spiral ocean
#

Derivative

#

Of inverse?

vagrant imp
#

oh bruh missed the dash

#

ugh

#

yeah i got 1/3

#

basically i took f(x) as y, found dx/dy, interchanged x and y, found values of x and y from the function, subtituted and solved

vagrant imp
#

.close

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glad patio
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glad patio
#

does that seem right

#

the area of R being 100/3?

carmine mauve
#

where do you get x = 2 from?

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#

@glad patio Has your question been resolved?

woven python
#

how are you finding the turning point x=2 when the function (by extension its turning points) are dependant on k?

#

@glad patio

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hushed ferry
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fervent leaf
#

what part are u stuck at?

hushed ferry
dusty sleet
#

Do you know the quadratic formula?

hushed ferry
#

yes

#

b2 -4ac

dusty sleet
#

Then apply it to the equation

dusty sleet
trim lichen
hushed ferry
dusty sleet
#

Exactly

#

So what's the value of k?

hushed ferry
#

so the answer would be 120

dusty sleet
#

There you go 👍

hushed ferry
#

thank you!!

dusty sleet
#

Yw 🤗

hushed ferry
#

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glad patio
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glad patio
#

i got area of R as 100/3

empty prairie
#

What is your question?

glad patio
#

b)

grim saffron
#

Look at the second and third picture

split chasm
#

can you show your work

glad patio
split chasm
#

you didn't find the area of the correct region

#

you've found the area between curve C and the x-axis, from x=0 to 2
i.e. the red part

glad patio
#

thats what i originally thought

#

then i did this

split chasm
#

yes, that works

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#

@glad patio Has your question been resolved?

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blazing geode
#

ahhhhhhhhhhh

trim joltBOT
#

Please don't occupy multiple help channels.

blazing geode
#

I do not

#

I get tired about an hour of studying

#

But I'm supposed to solve 20 questions in a 100 minutes test

#

what should I do

late flume
#

Well the best suggestion is to simulate exam conditions a week before the exam

blazing geode
#

should I take a nap, I'm so tired rn

late flume
blazing geode
#

should I take a nap if I feel tired before exam

late flume
#

We have 75 questions in 180 mijs

blazing geode
#

really

late flume
#

Yes

#

Check out jee mains

blazing geode
#

.close

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@pearl lark Has your question been resolved?

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@pearl lark Has your question been resolved?

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@pearl lark Has your question been resolved?

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boreal shuttle
#

$\lim_{x\to\infty}x\left(\frac{\ln(x+1)}{x}\right)$

solid kilnBOT
#

<rajel />

boreal shuttle
#

im trying to calculate that limit

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$\lim_{x \to \infty} x \left( \frac{\ln(x) + \ln\left(1 + \frac{1}{x}\right)}{\ln(x)} \right)$

solid kilnBOT
#

<rajel />

boreal shuttle
#

this is what i ended up wtih

#

i believe theirs a rule that says for any large value x , ln(1 + 1/x) = 1/x

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and then i ended up with $\lim_{x \to \infty} x \left( \frac{\ln(x) + \frac{1}{x}}{\ln(x)} \right)$

solid kilnBOT
#

<rajel />

trim lichen
#

doesnt this just simplify to ln(x+1)

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or did you mess it up at some point writing down the original

boreal shuttle
#

i pasted the wrong equation

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its ln(x) not x, sorry

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$\lim_{x\to\infty}x\left(\frac{\ln(x+1)}{\ln(x)}\right)$

solid kilnBOT
#

<rajel />

frozen plover
#

this is just infinity

boreal shuttle
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no its not

frozen plover
#

ln (x + 1) ~ ln (x)

boreal shuttle
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it should be 1

frozen plover
#

,w limit as x goes to infinity of xln(x + 1)/ln(x)

trim lichen
#

hold on a minute

frozen plover
#

^

trim lichen
#

are you SURE you arent messing up the original eq again

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log(x+1)/log(x) -> 1

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x*that -> ∞

boreal shuttle
#

yes im messing it again lmao

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i need some rest lol

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$\lim_{x\to\infty}x\ln(\frac{x+1}{x})$

frozen plover
#

better

solid kilnBOT
#

<rajel />

eager pendant
#

put u= (x+1)/x

frozen plover
#

this would be much easier if you know the e limit

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do you?

boreal shuttle
#

nope

eager pendant
boreal shuttle
eager pendant
#

U know how to do that transition that I told you?

trim lichen
#

bruh ok finally

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$\lim_{x \to \infty} \frac{\log(1 + \frac{1}{x})}{\frac1x}$

solid kilnBOT
trim lichen
#

this is your limit

eager pendant
frozen plover
#

LH incoming

boreal shuttle
eager pendant
#

No need for DLH yet

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Try what I’m telling you brother

boreal shuttle
eager pendant
#

No need for that

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Put u = (x+1)/x

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Solve for x

boreal shuttle
#

i'll try

eager pendant
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Then find where u tends to

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U know how to do that?

gusty plank
trim lichen
#

just pretend it is ln

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i write it as log without a base out of habit

trim lichen
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tossing a thousand stones at you for that @frozen plover

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no LH

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just limit definition of the derivative @boreal shuttle

boreal shuttle
eager pendant
trim lichen
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you just recognize 1/x goes to 0

eager pendant
boreal shuttle
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@trim lichen @eager pendant you both got cool methods , solved it with both

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thx

trim lichen
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x goes to infinity so 1/x goes to 0

eager pendant
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Ln(x+1/x) = ln(x+1) - lnx

trim lichen
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and you end up with the limit just being ln'(1)

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= 1/1

boreal shuttle
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nice

boreal shuttle
#

.close

eager pendant
boreal shuttle
#

.close

eager pendant
#

But what I told you in the beginning does

trim joltBOT
#
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signal island
#

i need help understanding something

trim joltBOT
signal island
#

can somebody explain why this would be true

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instead of using -1 please use a variable like a or c or something

grim saffron
#

What is the definition of limit?

signal island
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aproximation

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aproximating the value at a given point of a function

ionic pendant
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the limit $\lim_{x \to c} f(x)$ is completely independent of the value of $f(c)$

solid kilnBOT
ionic pendant
#

because it only quantifies the behavior of f near c

grim saffron
#

Wait, that's statement is not true. What if f(x) and g(x) is not continuous, like Weierstrass function

signal island
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ohh

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so even if it doesnt exist at that point

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we can aproximate what it would be if it existed at that point?

signal island
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im lockind in for my calc bc exam

wooden plover
signal island
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im self studying and i jsut started

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i ahve it on may

ionic pendant
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we can say that the limit is the point that the function "would" approach if it's continuous

stable ore
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That’s like the whole point

grim saffron
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Yeah, not weierstrass

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meant for Blumberg function

stable ore
grim saffron
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Well, or 0 for rational, 1 for irrational, dirichlet function

ionic pendant
#

the implication here is that the limits are performed over the same set. it would only be untrue if you dropped that assumption

stable ore
vast egret
#

I could say, f(x) = g(x) at $(-1)^+$ and $(-1)^-$ so f(-1) = g(-1)

solid kilnBOT
#

╰ 𝕃 𝕌 ℂ 𝕀 𝔽 𝔼 ℝ ╮

vast egret
#

Let's add limit

vagrant kraken
#

^that is not true

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jump discontinuity

vast egret
#

I could say, $\lim f(x) = \lim g(x)$ at $(-1)^+$ and $(-1)^-$
so $$\lim_{x \to -1} f(x) = \lim_{x \to -1} g(x)$$

solid kilnBOT
#

╰ 𝕃 𝕌 ℂ 𝕀 𝔽 𝔼 ℝ ╮

vast egret
# vagrant kraken jump discontinuity

What I know is that if a function is continue to the right of a point and to its left, and left = right. that means it is continuous at that point.

trim joltBOT
#

@signal island Has your question been resolved?

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somber siren
#

the blue is the correct answer. i don’t understand b)

somber siren
#

i don’t really get what it means to be colinear, but it says it’s on the same line

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wait

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“but i don’t know how they’d be on the same line”
is it because if you multiply a scalar quantity by the vector, you only increase/decrease the magnitude, basically make it longer or shorter

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u can ofc change its direction but we aren’t talking about that rn

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so if u multiply by the scalar vector, you’ll be able to find ones that will be on the same line

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is this correct?

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but still what does it ACTUALLY mean to be collinear though

supple copper
#

You’ve got it

stuck plover
#

Yeah collinear just means they're on the same line

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Aka they're scaled versions of each other

supple copper
#

2 vectors v and w are colinear if there exists some scalar k such that v = kw

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@somber siren Has your question been resolved?

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plain tusk
trim joltBOT
plain tusk
#

can i get some help

#

i just started the q so no progress

tidal igloo
#

What have you tried mate

plain tusk
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7c+5t = 480

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thats it 💀

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this question got me bamboozled

tidal igloo
#

Now what do we know about c and t that relates them?

plain tusk
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the ratio 5:9

tidal igloo
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c / t = 5 / 9

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Can you use this to substitute

plain tusk
#

whats that slash sign

plain tusk
tidal igloo
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Divide

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Yes

plain tusk
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so c/t = 5/9

tidal igloo
#

Thats what ratio means

plain tusk
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oh

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so would u sub in 9 for the T

tidal igloo
#

No

plain tusk
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oh

tidal igloo
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c = (5/9)t

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Sub this in for c maybe

plain tusk