#help-38
1 messages · Page 211 of 1
i guess
so we don't need to subtract anything. because, once we start subtracting, we need to keep track of if we over-subtract, and then things get very hard to keep track of
but the solution of counting one 7 and zero 7s then subtracting is fine right
i am putting it in the format
dy/dx + P(x)y = Q(x)
then i have to multiply everything by e^ (integral Px dx)
is that the correct first step
and so you can simply fill out a grid to solve it
maybe, but you'd need to keep track of if you're subtracting something you previously added back in because you previously previously subtracted to correct overcounting previous previous previously
things get hard if you try to correct by subtracting XD
Learn how to solve a first-order linear differential equation with the integrating factor approach.
Verify the solution: https://youtu.be/vcjUkTH7kWs
To support my channel, you can visit the following links
T-shirt: https://teespring.com/derivatives-for-you
Patreon: https://www.patreon.com/blackpenredpen
Thank you so much!
Fake Product Rule (...
integrating factor method to solve this one
i just did
5 digit number with no 7s : (8 * 9^4)
5 digit number with one 7:
leading 7: (9^4)
not leading 7: (4 * 8 * 9^3)
add them up subtract by total number of 5 digit numbers
@viscid wagon Has your question been resolved?
anyway, the answer should be 7290
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
why is b_n = abs(a_n) for the series (-1)^(n+1) /n
are you checking if it converges absolutely or something
seems like youre doing the ratio test
he doesn't explain why b_n = |a_n| = 1/n. The 1/n would make sense in the context of a_n = (-1)^(n-1) or a_n = (-1)^n
nah this is the alternating series test
im just confused about why b_n = |a_n|. My intuition says to use pattern matching to locate the alternating term ((-1)^(n+1) in this case), and then to make b_n the rest of the expression
if $b_n$ is always positive then [ \abs{a_n} = \abs{(-1)^{n-1} b_n} = \abs{(-1)^{n-1}} \abs{b_n} = b_n ]
cloud
why are we making the assumption that b_n is always positive via |a_n|? if b = 1/n, and n is [1, infinity), it can never be negative to begin with
yeah that's why it works
right so then if it can never be negative, then why do we need |a_n|
because a_n contains b_n..
because that's an easy way to denote "taking the non-alternating part", because taking the absolute value does that
okay, I guess that makes sense
why does it matter if the power of (-1) is n-1, n, n+1?
it doesn't really, the sum will just change its sign
it doesn't affect convergence
weird... then why does the theorem state n-1?
if the theorem works for n-2, n, n+1, n+n, etc
not n+n
because
they could have chosen any of n-1, n or n+1
so they chose one
and that's it
the theorem remains valid if you change it to n
or n+1
but (-1)^(n-1) = (-1)^(n+1)
I wish he would have specified that
just a quick tip
if $r\neq 0$, then $\sum a_n$ and $\sum ra_n$ have the same convergence type
rafilou is not not born in 2003
so apply this to r = -1
(and if you do have convergence, then $\sum ra_n = r\sum a_n$)
rafilou is not not born in 2003
so hopefully, you can see
that whether the power to which -1 is raised is n-1,n,n+1,n+2,etc...
it won't matter for convergence
yeah because it's a geometric series, im sware
@fleet notch Has your question been resolved?
Closed by @fleet notch
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
You really need some help
Prove that limx→0 sin(x)
x = 1 with the squeeze theorem. Do not assume differentiability, sin here is defined
geometrically and not as a power series.
It didn’t paste well
So here’s an image out of the digital textbook
the famous geometric proof
I stuck
have you tried doing a drawing?
ok, here's a starter
for positive but small angles x, can you show sin(x) <= x?
with a simple drawing
comparing areas
I can try
I have to go. I will answer your question when I have a chance.
I have to go too, ping helpers if you're still stuck
@grave zephyr Has your question been resolved?
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Y would be the move
Wait, I have a doubt
If we integrate with y, won't the part to the left of y axis be removed from the total area?
As opposed to integrating with x
That would need 3 parts then lmao
yep, it would be easier to integrate with respect to x first
the curve with the greatest x is the purple curve, and the one with the least x is the red curve
So, theoretically if the graph was shifted a bit more to the right and the area was completely in the first quadrant, y would be better?
The thing is I tried doing with respect to x in two parts (-1 to 1 and 1 to 4) but it didn't work
it's not about that
it's the fact that if you integrate with respect to y first, so your inner bounds are y = f(x) and y = g(x)
the lower bound is given by two different functions
so you would need two different integrals
So u would have to split the integral into 2 parts. But if you do with y, then the upper is one function while the lower is one function. So you can just do it in 1 integral
yep!
K, thanks for the clarification
Does anyone know why it didn't work though?
it definitely works though
what integral did you write out?
well, integrals
It was for a very similar question but the numbers are different
And it was wrong 😕
you can’t just confuse her with double integration, nooooooo
oh I didn't know which class this was for.....
Sneak peak at Calc 3 then
wait you're doing single-variable calculus?? oh that makes a ton of sense
then yeah you need the two different integrals, but it'd be:
$$\int_{-1}^1 4 - (3 - x) \ dx + \int_1^4 (4 - 2 \sqrt{x}) \ dx$$
corrected
south
.close
Closed by @river cosmos
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
I have solved this question using a tree diagram and got the answer 7/27, however this is a question in a combination/probability unit, and I'm wondering if there is a alternative and more efficient solution then drawing a branching diagram. Any help is greatly appreciated!
I think that's the logic
I can't think of anything else
theres 27 total possible?
yea
so 3^3
assume the cricket does return
either it visits all 4, or 3 , or only 2
oh 4 hops
so 81?
okay
enumerate these
theres 3 for 2
That seems lengthier
its not really
its 3p1 + 3p2 + 3p3
over 3^4
its longer because i have to explain it
,w (3p1 + 3p2 + 3p3)/3^4
or im wrong
thanks wolfie
U'll get 5/27
no
(3 + 6 + 6)/81 = 15/81 = 5/27
I didn't get ur explanation
Why not
sorry i been up a long time
yea
okay
so thats 3p1
say we only visit 3
s a b a s
3p2
say we visit 4
s a b c s
3p3
right?
hmm
Yes
But 3p1 is 3
What about s a s a s
another way to visit 3
s a s b s
thats right
So another 3p2 here
sasas is already counted
And 3p1 here
Where?
No?
wait so does this problem ask for P(cricket comes back to leaf 1 at least once) or P(cricket is on leaf 1 at the end of the 4 hops)?
its already counted sasas i mean
thats the first 3p1
Oh u mean that?
because if the guy only hits 2 pads
I still think branching is better and easier
Than taking cases like this
Like, u mean that is easier than this?
yes
you scribble
u get it
its fast
i got it and i havent slept or eaten and have no paper
U got it wrong though
first answer is always wrong
you gotta check yourself
idk different strokes
this seems faster to me
sasas -> 3
sabas -> 6
sasbs -> 6
sabcs -> 6
Total: 21
21/81 = 7/21
ez
@still star how about this solution?
@still star Has your question been resolved?
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
so i got 2≠0 which is a contradiction so the system doesn’t have a solution
how do I solve this problem correctly
@gentle viper Has your question been resolved?
@zenith egret
@gentle viper Has your question been resolved?
@gentle viper Has your question been resolved?
@gentle viper Has your question been resolved?
@gentle viper Has your question been resolved?
can you explain what the work you have so far is? it's hard for me to read and follow your logic
what did TA say
I think if a = 1/2 then (-1,1,-4a) is a linear combination of (1,-1,2)
im going in about 12 hours to her
@gentle viper Has your question been resolved?
what happened
I think this problem becomes rather simple if you note the 1st, 3rd, 4th image vectors are ... related in some way
@gentle viper Has your question been resolved?
This channel is occupied right
!occupied
Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
I don't get what's underlined
Why is that true
Like why is it a submatrix of the original matrix what part of that is true?
Like it is but why?
Oh god I got it
Effing hell I hate notation
Anyway
.close
Closed by @fervent leaf
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
help pls
<@&286206848099549185>
Is that a zero or a letter O?
zero
its the 0 block matrix
idk where to start on this
i tried cofactor expansion but that gets very messy
you can get rid of B with jordan elimination
only contributions from C can contribute to the determinant
B doesn't rly matter bc you can just make it triangular
then after that only contributions from A matter
ok ill try this
then fix the algebra after
that's how I'd do it, although I'm not sure how I'd formalise it
@little compass Has your question been resolved?
Closed by @little compass
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
hello, i'm trying to calculate the probability of a sum of n uniform random variables x_i over some symmetric interval [-y, y] falling into that same interval. now, considering i want to use the irwin-hall distribution, i must transform the variables x_i to some other variables u_i over the interval [0, 1], and i used u_i=(x_i+y)/2y, and in the context of the sums its U_n=(X_n+ny)/2y. the problem is in the integration bounds of the pdf, im not quite sure if im supposed to set the bounds at 0 and 1 or do i calculate them by expressing P(-y≤X_n≤y) in the form of U_n which ends up being P((n-1)/2 ≤ U_n ≤ (n+1)/2). thanks in advance!!
if somethings unclearly written or explained feel free to say so, i can explain further
<@&286206848099549185>
@dim creek Has your question been resolved?
girlll omg I’ve been trying to get help the past 20 min too 😭
they got a shortage of helpers 😭🙏
but it's okay let me close this because after staring at the problem for 30 minutes i get why it would be (n±1)/2
.close
Closed by @dim creek
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
How do I find u x v and how do I find the angles between u and v I thought py thag would work but I got decimals. The left one is v the right one is u
@twilit estuary Has your question been resolved?
Closed by @twilit estuary
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
What a wonderful world !
so shouldn't it, being a conservative field, have the line integral along a closed loop, as 0
,w ∇(ln((x^2 + y^2)^(3/2)))
I mean the y coordinate can be solved using a 1/3 term
Right scaling constants are easy to take care of
,w gradient of arctan(y/x)
yeah, that works
There we go
but how is it 2π if C^+ is any counterclockwise oreinted simple close curve around origin
At (0,0) we have a pole
a what now
A "team rocket is blasting off to infinity again"
Anyway, conservative fields have a number of interesting properties. One of which is that closed loops around poles pick up a constant for each circuit around them
This is similar to the residue theorem from complex analysis, and while I'm pretty sure they're the same under the hood, there might be a subtlety that I'm missing.
Hmm, okay
This is from a section on green's theorm
Because by definition
But it's close, and as long as you do not circle the origin, it works
because it isn't defined at (0,0), right
or anywhere on the y axis for that matter
We can "fix up" the arctan by adding that when x = 0 then it's pi/2 or -pi/2 depending
In this case it's only broken at (0, 0)
so how do I do part (b)
Use the theorem and work the area integral?
Yeah, but doesn't green's theorm require me to know the curve
$\oint_C (L , \dd{x} + M , \dd{y}) = \iint_D \qty( \pdv{M}{x} - \pdv{L}{y}) , \dd{A}$
OmnipotentEntity
Pick a rectangular or circular region, and show that the result doesn't not depend on the region variables.
(except when it contains the origin)
When it doesn't contain the origin sure
Like, you can do a circle centered at (x, y) which radius, r, less than √(x^2 + y^2)
And then radius greater than
I'm nearly dead tired. So who knows if I'm even coherent at this point.
There are probably smarter ways to do this?
I'm going to try to sleep a bit, all the best
Closed by @marsh forum
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
permutation multiplication has me confused just need a little bit of help please
I understand the representatives from K being used to make the cosets but I am confused on the computing of the cosets themselves
you take every element in H and multiply on the right by (23) to get the coset H(23)
they changed the "order" of the elements in their solution
so first element of H times (23) isnt the first element of H(23) etc
ohh how did i not see that lol
i think it get it now
yeah that makes sense now thanks
.close
Closed by @burnt sable
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
im in way over my head with piecewise scaling math. Can anybody help me?
!da2a
No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/
just ask the question
anyone who can answer will reply
I'm note sure as i didn't see the question yet
Could you send a specific question you can’t figure out? We’ll be able to help you better then
yes ofc! sorry guys
so im working on some math for a game. So the characters in the game has a "stance" pie chart. There is three different stances (Fire, water and grass). The purpose of the stance chart is give a multiplier to your attack damage ranging from 0.5 (half damage) to 1.5 (50% more damage)
There is also 3 diffrent attack types (fire, water and grass)
When battle starts the stance is always 33% 33% 33% (this results in a 1.0x)
So if a fire attack is used, i want the multiplier to be 1.5 if the stance is 100% fire. If the stance is 100% water (which makes it weaker) thats where it would give a 0.5 multiplier. And grass doesnt affect it directly.
I hope im making sense. Ill gladly answer any questions ofc
what help do you need in this?
and, it doesn't appear to be a math question
So what you want is a piecewise function to define the correct attack damages?
oh, now it makes sense
exactly piecewise yes!
im in sooo deep guys i could cry
i have been wrestling with chat gpt for hours, i dont know if this helps you guys
Can you have fire stance and water attack type?
yes you can! in that case it would be a 0.5 multiplier, if its a 100% fire stance
what if i'm doing to a fire attack and my stance is 80% fire and 20% water?
Chatgpt can be wrong and yet still sound right, and its outputs can mislead more than help, so I wouldn’t recommend asking it for textual answers, maybe programs would be better
then you would get a multiplier that is a little under 1.5
ok, makes sense
water affects it negatively
so there are 3 x 3 x 3 x 3 = 81 combinations of stance and attack type, for both opponents?
oh wait it’s just an attack and defense isn’t counted?
fire attack dmg bonus = 0.5 * (fire stance)/(fire stance + water stance) - 0.5 * (water stance)/(fire stance + water stance)
does this make sense?
defence is also calculated, but its the exact same formuler i wanna use for that, just in reverse if you know what i mean
not really sorry
if fire = 100, water = 0; bonus = 0.5 * 1 - 0.5 * 0 = 0.5
actually, can you give some examples?
yes!
we might have understood wrong, so you could explain using an example
so aslong as fire and water are equal, it should always give a 1.0 multiplier
can you be even more specific
For now on, lets assume we are always using a fire attack
say A is in a battle, using a fire attack, then what
then we need to figure our what multiplier is added to the damage, from 0.5 to 1.5
and its all about how much of the stance is water, and how much is fire
where does the above formula fall short?
this formula
So if, say, A is in a battle, using a half fire half water attack, on a stance which is a third of all of fire, water, and grass, and its original damage is 50, then we can calculate the actual damage?
all atacks are either fire water or grass
But stances can be part of each
this looks confusing, bc rage is fire, tactical is water and shadow is grass. But the end results looks kinda right
ye sir
they can change doing combat
but start at 33% 33% 33%
wait, now you’ve never mentioned these terms before
i think its just shadow, tactical and rage instead of water, fire and grass
are the stances called “shadow”, “tactical”, and “rage”, or “fire”, “grass”, and “water”?
i changed the terms to fire water and grass to make it easier to understand sorry
exactly, sorry guys im not making it easy for you
Ok, then, if B is in a battle, using a fire attack, on a stance which is a third of all of shadow, tactical, and rage, and B’s original damage is 50, then it is possible to calculate the real damage?
can somone help me out in help-8 please 😭
this would result in 50 damage
the multiplier would be 1.0
as long as fire and water are equal, it should always be 1.0
this is using a grass attack btw
Now I’m confused. Are these properties of the stance, or the attack?
the stance dictates the multiplier
A stance can be grass, or tactical, or rage, or water, and so on?
no no, lets forget about rage, tactical and shadow. Those were just me changing th terms so it would be easier to understand for you guys (like pokemon)
how did u get the number 1.375
is it random?
or is there a pattern
?
let me find the calculation chat gpt gave me one sec
remember, this is always using a grass type attack
Is it necessary to take a piecewise function?
won't it be better if we take a linear one?
that would result in the calculations being wrong i found out after many conversations with chat gpt.
let me find a wrong one for you
sure
then this happens
its the same stance as before, but the multiplier gets lower then 1.0
Have you checked all of its calculations?
can you see the last step
im not very math heavy sorry, i dont think i would be able too
why is it wrong?
...
,calc 0.5 + 0.5 - 0.125
Result:
0.875
Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).
Chatgpt is built to complete sentences, not to do maths
i see, didnt know that guys
i think that one should work the best given your situation
can you guys help me calculate some stance examples using this formular?
Bit weird that it doesn’t symmetrically include grass
yeah, so for 50 fire, 25 of other each
thats for fire type
,calc 0.5 * 50/75 - 0.5*25/75
Result:
0.16666666666667
so its 1.16 times boost
honestly, it feels too much to have 1.3 for just 50 fire and 25 water
1.16 seems a little low?
idk
i agree!
cause fire is just 50 while water is at 25
let me come with another stance example
if fire would be 75 while water is 25,
would that be 1.25?
,calc 0.575/100-0.525/100
Result:
0.25
make sense bro
we are on to something here
Your maximum amplification is 1.5, and the minimum is 0.5, right?
only way to get 0.5 is 100% fire
for grass attack
and aslong as grass and fire is equal it should always give 1.0
can you try the formular on some of these stance examples?
would all water stance and fire attack also give 0.5?
i think there might be a loophole if the formula i gave
100% water would give 1.0
if fire is 1 while water is 0, it would still mean 1.5x
ig replacing the denominator with 100 would be the best
i have 3 indian programmers on my team, with pretty math heavu educations, and we cant figure this out lol
is this, like, an official play store game you are making
or just a fun project?
or a web game?
yes guys! you are welcome to take a look at it!
ok, i would recc doing 50% and 200% or 66.6666...% and 150%
not
50% and 150%
going to be on steam is the plan
i like how it defies the stereotype
that indians are good at math
ill even put you guys in the credits hehe
this has been a problem for us for a long time
(well 1 month)
that's waaaay too long
why are you going for 50% and 150%?
that is a bit weird as 50% * 150% = 75% < 100%
or are these additive effects?
ig additive
in which case
i would reccomend
fire damage multiplier = 1.5*firestance + 1*grass stance + 0.5*water stance
Let me just restate the rules to understand them better:
If B is in a battle, using a fire attack, on a stance which is a third of all of fire, water, and grass, and B’s original damage is 50,
then since fire and water are in the same proportion,
the total multiplier is 1, so
the damage is 50
ÿes sir
how is this?
this is grass percentage
lets use grass attacks as the default now
then why does fire have 1.5
or it’ll be confusing
as long as we all agree 😄
well, because if you have full fire, then you have 1.5x damage
the grass stance is grass percentage
okay, just so we are on the same page, We are using fire attacks as the default typ.e Fire stance invreases the multiplier, and water stance decreases it
not at all
grass stance + fire stance + water stance = 1
right?
And grass stance does nothing?
thats what i meant here
10% fire, 10% water and 80% grass should give 1.0
fire damage multiplier = 1.5*firestance + 1*grass stance + 0.5*water stance
@worldly ginkgo should do the trick
15% fire, 5% water and 80% grass, should give a very minor damage boost
but it is dependent on the grass stance
not exactly
it shouldnt be
it doesnt exactly depends on grass stance
ok that clears it up a lot. So it seems the formula for the multiplier on a fire attack should be 1 + 1/2 x (fire stance percentage) - 1/2 x (water stance percentage), if you want the maximum to be 1.5 and the minimum to be 0.5
wait, let me recheck myself
i am just using grass stance = 1- waterstance - firestance
can you try giving me a few examples using this?
is water stance = fire stance
this would give exactly one multiplier
in 0.15 fire, 0.05 water, and 0.8 grass, this would give 1.05 damafe
how
Oh, your formula is now equivalent to mine using grass stance = 1 - water stance - fire stance
water stance + fire stance + grass stance = 1
yea
that sounds good
what about 70% fire, 20% water and 30% grass?
1.45 damage
thats waay to much bro
,calc 1.5 * 0.7 + 1 * 0.3 + 0.5 * 0.2
Result:
1.45
remember only 100% fire gives 1.5
,calc 1 + 0.50.7 - 0.50.2
Result:
1.25
looks more correct
theres a mistake in this, 70 + 20 + 30 = 120
Those don’t all add up to 100%
1.25
,calc 1.5 * 0.7 + 1 * 0.1 + 0.5 * 0.2
Result:
1.25
yep
this looks very promising!
,calc 1+0.50.7-0.50.2
can i give you a few more stance examples?
Result:
1.25
sure
You can plug the numbers in yourself and see if they agree with your intuition, right?
lets say 40%fire 30%water 30% grass
,calc 1+0.50.4-0.50.3
Result:
1.05
1.05
1
isnt that similar to the formula i gave?
should be around 1.4 ish?
,calc 1 + 0.8 * 0.5 - 0.5 * 0.1
Result:
1.35
seems right
what was yours?
50% fire and 25 25
oh, yes, it’s the same
oh, ok
If you know algebra, you could substitute them yourself, right?
im so bad at math bro. skipped all classes in highschool lol
we did it earlier too
bites my ass now
lol
okay we got it guys, thank you sooooo much
the indians are going to loose their mind when i come with the solution
haha lol
if you guys want to be in the credits of the game, send me a dm with what name you want. could either be online name or irl name
also, rememebr, this only works if your multipliers are additive
I suggest that you learn how to substitute values for variables in equations or functions, it’s not that hard to learn
it wouldnt make sense to make them multiplicative
everything would be less than 1 (as its a multiplier) and it would end up decreasing
if you’ll put anything, just put soup_norm, thanks
noted
it does
unless you do 1.2 * 1.5 directly
ok
is there a problem with the formular?
And for me, Suika is fine
not rlly, just you might want to change it, if you are doing multiplicative later
No, just discussing some other related things
noted
wait, we haven’t even done the grass attack case, right??
or the water attack
it is
exactly!
ok, but one thing, you do realise 0.5x is much lower then 1.5x is high
but thats just how it is in games
they’re all equivalent
not in all games
some games do 0.5x and 2x
ah, you mean like that
or 2/3x and 1.5x
no that
somehow
i am talking relative to base damage
okay
im debating with myself if i should change the range to 0.5 to 2.0
either of:
bonus damage = 0.5 * fire/100 - 0.5 * water/100
multiplier = 1 + 1/2*fire - 1/2*water
multiplier = 1.5*fire + 1*grass + 0.5 * water
i meant accessories
but the thing is, that the one recieving the damage also uses the stance system but in reverce
some are just cheatcodes
If you learned a little algebra, it would be much easier to tinker with these things yourself
then do multiplicative
its a dead game bro. cant learn it lol
That’s no obstacle to defense, unless the systems for defense and attack must interact
if you do that
try
(2)^fire*(1/2)^water
What do you mean
the first calculation is how much damage is recived (thats what we have been discussing here)
the next calculation is what stance is the recieving part, but thats just this formular in reverse
im so bad at math, ive given up man lol
sorry guys, but what is the formular exactly?
bonus damage = 0.5 * fire/100 - 0.5 * water/100
multiplier = 1 + 1/2fire - 1/2water
multiplier = 1.5fire + 1grass + 0.5 * water
is it this?
I’d really recommend trying to learn, because at this point it’s a little like you’re in a wheelchair and we’re wheeling you around
it is this for fire attack
thats my level you know, cant change that
this doesn’t factor in the type of attack; it assumes that the type is fire attack
yearh, so changing fire/grass/water to the specific attack will fix it, right?
yup
I’m not clear on how the interactions will change
also, pls keep this noted down as an alternative
in case you want to do
0.5x to 2x
fire stance boosts fire attack and water stance does the reverse for fire attack, but what happens for water attack and grass attack?
depends on how the stance % is allocated
i assume its
grass->water->fire->grass
yes sir!
just like pokemon
can we do an example where fire is 20%, water is 50% and grass is 30% ?
What is the attack type?
fire!
,calc 1 + 0.5 * 0.2 - 0.5 * 0.5
Result:
0.85
hmmm
So 0.15 less
But it's only 50 water while still having 20 fire
It's linear so it's fair and square, it's just human mind messing with us
Result:
0.15
why do you put exactly these numbers in?
im really trying to understand, sorry if i seem stupid bro
and does this look correct?
@worldly ginkgo Has your question been resolved?
Closed by @worldly ginkgo
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Because 20% = 0.2 = fire stance percentage, and 0.5 = 50% = water stance percentage
U said "if we exchange the 50 and 20 in fire and water" right
You're never stupid if you're genuinely trying to learn
Yes
@broken pilot Has your question been resolved?
im trying to write down what to tell the guy that has to implement this, and what ive written down is this
but im not sure how to explain it exactly
can it be simplified somehow?
Pick the one that feels the most intuitive for you
so all three lines basicly does the same?
you guys have been super helpfull. thank you all of you!
@broken pilot Has your question been resolved?
.close
Closed by @broken pilot
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
can anyone point me in the right direction?
currently i worked out that a.b=0
so i have 5x+3y+z = 0
I tried turning them into parametric form but it doesnt seem solvable like that
I also have that
L2 is
$r = i + 5k + u(xi+yj+zk)$
outletproblems
we know two things:
1 .the dot product of the direction vectors of L2 and and L1 is clearly going to be 0
- Line L2 passes through <1, 0, 5>
agreed
can you try to use this information to find L2?
I tried, but the direction vector i cannot seem to find
The position vector is OK, that is simply A.
but the direction vector results in
$5x+3y+z = 0$
outletproblems
$a.b=0\n$
$(5.x) + (3.y) + (1.z) = 0$
outletproblems
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
how do i new line
ok my bad sorry
but im slightly lost since there is not much else to work with
you can try put them in parametric form, but that results in 5 unknowns and 4 equations so its unsolvable
You have an infinite number of solutions mate
Like there are an infinite number of responses you can givve
Have you worked with infinite solutions before @ember mortar
Let me give you an illustration of an answer
oh sorry
refer to #❓how-to-get-help
Let us say the direction vector of $L2$ is $d2$ and $L1$ is $d1$
Edmund Cloudsley
then we know that
$$d1 \cdot d2 = 0$$
Edmund Cloudsley
$$<5, 3, 1> \cdot <x, y, z> = 0$$
Edmund Cloudsley
let us say for convenicence, I take the values of x to be 0 and y to be 1
then
$$5(0) + 3(1) + z(1) = 0 \implies z = -3$$
Therefore I have
Edmund Cloudsley
$$d2 = <0, 1, -3>$$
Edmund Cloudsley
and then I combine this with the fixed point
$$r_2 = <1, 0, 5> + \mu <0, 1, -3>, \text{ where } \mu \in \mathbb{R}$$
Edmund Cloudsley
you can verify for yourself that:
- the direction vector and its dot product with the cirection vector of line 1 yields 0
- this line passes through (1, 0, 5)
@ember mortar Has your question been resolved?
ok i think i understand
we are inputting values for the variables and comparingthem, right?
what grade is this btw?
We are just
--> picking random values for x and y --> finding a value for z
If you want a GENERAL solution:
everything in terms of z and then replace with another variable
right
but yeah that makes sense
you know that:
$$5x + 3y + z = 0$$
Edmund Cloudsley
and we also know that
there is a fixed point
we can keep either x, y and z as the free variable
and then get a general solution for the direction vector
one other thing
how do you know that you can use 0, and 1 for x and y?
Or can you use that since it is a direction vector it isnt bound as a position on the line?
does that make sense
x y z can be any value and be valid in other words?
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Trying to find the Global extrema of this function.
\
This is my working:
\
\
We start by computing the gradient
\
$\grad{f} = (2x+2y, 2y+x^2)$
\
\
Equating the gradient to 0, we find that the only critical point is on the origin.
\
\
nvm
What a wonderful world !
Closed by @marsh forum
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
The questiion seems to be incomplete
we have to show that after applying this operations a finite number of times, both urns can be made empty
The only way you can empty them is if they both have equal number of balls
no
i mean in one step
So now I have to prove that in the second bowl I can get the number of bowls to be in the power of 2.
The number will lie between 2^n-1 and 2^n obviously, so lets say that the number is 2^n-1 + a then we have to bring one of the urns to 2^n-1 and subtract 1. After repeating this process 'a' times the number will be in power of 2. QED?????
I meant it always decreases or remains the same
ignore that though, that is not relevant
Alright, i thought that it's how you're arguing that the algorithm will end in finite time
if I just add this to what I wrote is the proof complete?
After repeating this process 'a' times the number will be in power of 2.
this part is not entirely clear to me
if we repeat this process 'a' times then from 2^n-1 + a we will get 2^n-1
Are you sure about that? Why is it?
it will probabably not even be 2^(n-1) anymore
it would be some lower power of 2 i think
you understood that in one urn we get 1 and in the other urn we have someother number?
Yeah
lets call them urn 1 and urn 2
urn 1 has 1
urn 2 has some unknown number
if the number of balls in urn 2 is in power of 2, then we can just double the balls in urn 1 until they both have an equal number of balls
and then we can just subtract
we have to prove that somehow we can get the number of balls in urn 2 can be brought to a number in the power of 2
that number will lie between 2^n-1 and 2^n
lets say that number is 2^n-1 + a
then we can double urn 1 until it reaches 2^n-1 and subtract 1 from both urns
we just have to do this 'a' times
i think this is false
yeah, sure
and urn 2 has 2^n-1 + a right?
2^(n-1) + a, no?
yeah
1 --- 2^(n-1) + a
2^(n-1) --- 2^(n-1) + a
1 --- a + 1
i think that you'll reach this
thats what I was trying to tell
well here it seemed different
so if I add this to what I had written is the proof complete?
that was wrong
look at all the msgs after I said 'mb'
Yeah, if you explain the method properly then it will work
Closed by @marsh jacinth
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
waffle
Is this correct?
a, b, d are correct
Oh sorry
for e you're so close: it's $4! \times (2!)^4$
south
Yes
c skipped?
I need help with (c)
ah.
I think it's similar to the one we discussed before
this is the same as when you were dealing with the 3 boys and girls
I mean I could have not spoilt it, but it's that answer for the reason you have described (each of the two couples)
FMFMFMFM or MFMFMFMF are the only possible gender arrangements
Is it 4! times 4! times 2!?
yes
Okay
nice strategy
much better than subtracting every arrangement that breaks
bit late to the punch there
haha it happens
was talking to shreyjanha
.close
Closed by @turbid brook
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
how can i get the intersection between the first two functions, like i get its always f(x) = g(x) , but honeslty my brain has been kinda fried recently, so if could someone help me find the intervals for the first two id rlly appreciate that..
um
desmos and wa are your best friends
yeah but my teacher wants me to calculate it by hand
bc im doing it for a project and he said this will boost my mathematical skills or smth
logs and polynomials don't mix well
is he russian. /hj
yeah ik itll be difficult but that what i could get to model the guitar as u can tell.. thats why im asking… bc idfk how to do log and poly
so if anyone knows lmaoao
nah but slavic yeah
that explains it
no practical way to solve
you can use stuff like newtons-raphson method
or midpoint approximation
to get decent approximations of the intersections
hmm..
@dapper sparrow Has your question been resolved?
@dapper sparrow Has your question been resolved?
Closed due to timeout
Use .reopen if this was a mistake.
Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
Trying to prove this
nvm, just realized the problem said assuming the divergence therom .. , which is in $\R^3$
What a wonderful world !
.close
Closed by @marsh forum
Use .reopen if this was a mistake.
.reopen
✅
yea jan?
Closed by @viscid flower
Use .reopen if this was a mistake.

Send your question here to claim the channel.
Remember:
• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.
• After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!
Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.
We start by re-iterating that $\int_{C} (f_y,f_x) \cdot (dx,dy) = \iint \pdv{f_x}{x} - \pdv{f_y}{y} dA$
\
As the laplacian of $F$ is $0$,it follows that $\pdv{f_x}{x} - \pdv{f_y}{y} =0$
\
Thus we have $\iint_{S} 0dA=0$
Thus proving the path independence
What a wonderful world !
yeah
Cool
Thanks
one more question
I'm almost sure this is 0
using green's theorm is probably a horrrible idea here
,w gradient of 1/\sqrt{x^2+y^2}
I could yeah
but Just trying to figure out what teh function looks like
the denominator is causing troubles
$\mathbf F(x,y) = 2\left (x - \frac{y}{x^2 + y^2} \right ) \mathbf{i} + 2\left (y - \frac{x}{x^2 + y^2} \right ) \mathbf{j}$
dyxn
I guess but the partials are still painful to compute
,w differentiate y/(x^2 + y^2) wrt y
hmm
,w differentaite x^2/2 - yln(x^2+y^2) wrt x
$-2\iint_A \frac{\dd{A}}{x^2 + y^2}$
dyxn