#help-38

1 messages · Page 211 of 1

viscid wagon
#

i thought i could do this one q but am forgetting

carmine mauve
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i guess

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so we don't need to subtract anything. because, once we start subtracting, we need to keep track of if we over-subtract, and then things get very hard to keep track of

viscid wagon
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i am putting it in the format

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dy/dx + P(x)y = Q(x)

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then i have to multiply everything by e^ (integral Px dx)

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is that the correct first step

carmine mauve
#

and so you can simply fill out a grid to solve it

carmine mauve
#

things get hard if you try to correct by subtracting XD

carmine mauve
# viscid wagon

Learn how to solve a first-order linear differential equation with the integrating factor approach.
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▶ Play video
#

integrating factor method to solve this one

viscid wagon
#

i just did

5 digit number with no 7s : (8 * 9^4)

5 digit number with one 7:
leading 7: (9^4)
not leading 7: (4 * 8 * 9^3)

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add them up subtract by total number of 5 digit numbers

trim joltBOT
#

@viscid wagon Has your question been resolved?

carmine mauve
#

anyway, the answer should be 7290

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fleet notch
#

why is b_n = abs(a_n) for the series (-1)^(n+1) /n

fleet notch
nimble stone
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are you checking if it converges absolutely or something

fleet notch
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im not sure

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my instructors notes dont make sens

#

e

nimble stone
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seems like youre doing the ratio test

fleet notch
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he doesn't explain why b_n = |a_n| = 1/n. The 1/n would make sense in the context of a_n = (-1)^(n-1) or a_n = (-1)^n

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nah this is the alternating series test

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im just confused about why b_n = |a_n|. My intuition says to use pattern matching to locate the alternating term ((-1)^(n+1) in this case), and then to make b_n the rest of the expression

ionic pendant
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if $b_n$ is always positive then [ \abs{a_n} = \abs{(-1)^{n-1} b_n} = \abs{(-1)^{n-1}} \abs{b_n} = b_n ]

solid kilnBOT
fleet notch
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why are we making the assumption that b_n is always positive via |a_n|? if b = 1/n, and n is [1, infinity), it can never be negative to begin with

ionic pendant
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yeah that's why it works

fleet notch
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right so then if it can never be negative, then why do we need |a_n|

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because a_n contains b_n..

ionic pendant
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because that's an easy way to denote "taking the non-alternating part", because taking the absolute value does that

fleet notch
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okay, I guess that makes sense

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why does it matter if the power of (-1) is n-1, n, n+1?

nova spire
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it doesn't affect convergence

fleet notch
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weird... then why does the theorem state n-1?

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if the theorem works for n-2, n, n+1, n+n, etc

nova spire
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not n+n

nova spire
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they could have chosen any of n-1, n or n+1

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so they chose one

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and that's it

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the theorem remains valid if you change it to n

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or n+1

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but (-1)^(n-1) = (-1)^(n+1)

fleet notch
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I wish he would have specified that

nova spire
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just a quick tip

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if $r\neq 0$, then $\sum a_n$ and $\sum ra_n$ have the same convergence type

solid kilnBOT
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rafilou is not not born in 2003

nova spire
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so apply this to r = -1

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(and if you do have convergence, then $\sum ra_n = r\sum a_n$)

solid kilnBOT
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rafilou is not not born in 2003

nova spire
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so hopefully, you can see

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that whether the power to which -1 is raised is n-1,n,n+1,n+2,etc...

nova spire
fleet notch
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grave zephyr
#

You really need some help

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grave zephyr
#

Prove that limx→0 sin(x)
x = 1 with the squeeze theorem. Do not assume differentiability, sin here is defined
geometrically and not as a power series.

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It didn’t paste well

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So here’s an image out of the digital textbook

nova spire
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the famous geometric proof

grave zephyr
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I stuck

nova spire
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have you tried doing a drawing?

grave zephyr
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Ye

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Ive been at this for an hour

nova spire
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ok, here's a starter

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for positive but small angles x, can you show sin(x) <= x?

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with a simple drawing

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comparing areas

grave zephyr
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I have to go. I will answer your question when I have a chance.

nova spire
#

I have to go too, ping helpers if you're still stuck

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river cosmos
trim joltBOT
#

Please don't occupy multiple help channels.

river cosmos
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I don't know how to do this 😭

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It needs to be integrated with respect to x right?

simple panther
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It might be better with y

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If u integrate with x, u would have to take 2 parts

river cosmos
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ohhhhh

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I see

atomic rain
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Y would be the move

simple panther
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If we integrate with y, won't the part to the left of y axis be removed from the total area?

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As opposed to integrating with x

atomic rain
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Oh

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I just realized

simple panther
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That would need 3 parts then lmao

dapper swift
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yep, it would be easier to integrate with respect to x first

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the curve with the greatest x is the purple curve, and the one with the least x is the red curve

simple panther
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So, theoretically if the graph was shifted a bit more to the right and the area was completely in the first quadrant, y would be better?

river cosmos
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The thing is I tried doing with respect to x in two parts (-1 to 1 and 1 to 4) but it didn't work

dapper swift
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it's the fact that if you integrate with respect to y first, so your inner bounds are y = f(x) and y = g(x)

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the lower bound is given by two different functions

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so you would need two different integrals

simple panther
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So u would have to split the integral into 2 parts. But if you do with y, then the upper is one function while the lower is one function. So you can just do it in 1 integral

simple panther
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K, thanks for the clarification

river cosmos
dapper swift
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what integral did you write out?

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well, integrals

river cosmos
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It was for a very similar question but the numbers are different

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And it was wrong 😕

dapper swift
versed bloom
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you can’t just confuse her with double integration, nooooooo

dapper swift
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oh I didn't know which class this was for.....

versed bloom
#

Sneak peak at Calc 3 then

dapper swift
# river cosmos

wait you're doing single-variable calculus?? oh that makes a ton of sense

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then yeah you need the two different integrals, but it'd be:

$$\int_{-1}^1 4 - (3 - x) \ dx + \int_1^4 (4 - 2 \sqrt{x}) \ dx$$

river cosmos
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Wait dy dx?

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Isn't it just dx?

dapper swift
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corrected

solid kilnBOT
river cosmos
#

.close

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still star
#

I have solved this question using a tree diagram and got the answer 7/27, however this is a question in a combination/probability unit, and I'm wondering if there is a alternative and more efficient solution then drawing a branching diagram. Any help is greatly appreciated!

simple panther
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I can't think of anything else

viscid flower
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theres 27 total possible?

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yea

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so 3^3

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assume the cricket does return

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either it visits all 4, or 3 , or only 2

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oh 4 hops

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so 81?

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okay

viscid flower
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theres 3 for 2

simple panther
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That seems lengthier

viscid flower
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its not really

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its 3p1 + 3p2 + 3p3

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over 3^4

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its longer because i have to explain it

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,w (3p1 + 3p2 + 3p3)/3^4

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or im wrong

viscid flower
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thanks wolfie

simple panther
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U'll get 5/27

viscid flower
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no

simple panther
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(3 + 6 + 6)/81 = 15/81 = 5/27

viscid flower
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do get the wrong answer tho

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missing

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hmm

simple panther
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I didn't get ur explanation

viscid flower
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say we only visit 2 pad

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wait impossible

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so must no

simple panther
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Why not

viscid flower
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sorry i been up a long time

simple panther
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1 -> 2 -> 1 -> 2 -> 1

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4 hops

viscid flower
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yea

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okay

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so thats 3p1

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say we only visit 3

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s a b a s

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3p2

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say we visit 4

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s a b c s

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3p3

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right?

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hmm

simple panther
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Yes

viscid flower
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6+6+1 isnt 15

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so were even shorter

simple panther
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But 3p1 is 3

viscid flower
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oh lol

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oh

simple panther
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What about s a s a s

viscid flower
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another way to visit 3

simple panther
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s a s b s

viscid flower
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thats right

simple panther
viscid flower
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sasas is already counted

simple panther
viscid flower
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sasbs isnt

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yea

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there ya go

simple panther
viscid flower
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in any 2

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3p1

simple panther
viscid flower
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ann 😭

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be nice im tired

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lol

simple panther
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Lol

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U better sleep

trim lichen
viscid flower
simple panther
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How?

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I don't think it did

viscid flower
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thats the first 3p1

simple panther
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Oh u mean that?

viscid flower
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because if the guy only hits 2 pads

simple panther
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I still think branching is better and easier

viscid flower
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it must be sasas

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noooo

simple panther
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Than taking cases like this

viscid flower
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its only easier if u cant count

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cases are faster

simple panther
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Like, u mean that is easier than this?

viscid flower
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yes

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you scribble

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u get it

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its fast

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i got it and i havent slept or eaten and have no paper

simple panther
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U got it wrong though

viscid flower
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first answer is always wrong

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you gotta check yourself

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idk different strokes

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this seems faster to me

simple panther
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sasas -> 3
sabas -> 6
sasbs -> 6
sabcs -> 6
Total: 21
21/81 = 7/21

viscid flower
#

ez

simple panther
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@still star how about this solution?

viscid flower
#

im sure there a group theory solution

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but not from me

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im just a counter

zenith egret
#

Ig I got it

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#

@still star Has your question been resolved?

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gentle viper
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gentle viper
#

so i got 2≠0 which is a contradiction so the system doesn’t have a solution

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how do I solve this problem correctly

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#

@gentle viper Has your question been resolved?

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@gentle viper Has your question been resolved?

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@gentle viper Has your question been resolved?

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@gentle viper Has your question been resolved?

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@gentle viper Has your question been resolved?

fair bison
# gentle viper

can you explain what the work you have so far is? it's hard for me to read and follow your logic

gentle viper
#

this is the work sorry

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forgot to send the first picture @fair bison

urban copper
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what did TA say

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I think if a = 1/2 then (-1,1,-4a) is a linear combination of (1,-1,2)

gentle viper
#

im going in about 12 hours to her

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urban copper
#

what happened

cunning cliff
# gentle viper

I think this problem becomes rather simple if you note the 1st, 3rd, 4th image vectors are ... related in some way

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#

@gentle viper Has your question been resolved?

foggy fossil
#

Pls help

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Plssss

native shuttle
#

This channel is occupied right

frail heron
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# foggy fossil

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

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fervent leaf
#

I don't get what's underlined

trim joltBOT
fervent leaf
#

Why is that true

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Like why is it a submatrix of the original matrix what part of that is true?

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Like it is but why?

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Oh god I got it

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Effing hell I hate notation

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Anyway

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.close

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little compass
#

help pls

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little compass
#

<@&286206848099549185>

carmine mauve
#

Is that a zero or a letter O?

little compass
#

zero

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its the 0 block matrix

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idk where to start on this

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i tried cofactor expansion but that gets very messy

dull island
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definition of determinant with the permutations

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going from bottom to top

carmine mauve
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you can get rid of B with jordan elimination

dull island
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only contributions from C can contribute to the determinant

little compass
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B doesn't rly matter bc you can just make it triangular

dull island
#

then after that only contributions from A matter

little compass
dull island
#

then fix the algebra after

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that's how I'd do it, although I'm not sure how I'd formalise it

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dim creek
#

hello, i'm trying to calculate the probability of a sum of n uniform random variables x_i over some symmetric interval [-y, y] falling into that same interval. now, considering i want to use the irwin-hall distribution, i must transform the variables x_i to some other variables u_i over the interval [0, 1], and i used u_i=(x_i+y)/2y, and in the context of the sums its U_n=(X_n+ny)/2y. the problem is in the integration bounds of the pdf, im not quite sure if im supposed to set the bounds at 0 and 1 or do i calculate them by expressing P(-y≤X_n≤y) in the form of U_n which ends up being P((n-1)/2 ≤ U_n ≤ (n+1)/2). thanks in advance!!

dim creek
#

if somethings unclearly written or explained feel free to say so, i can explain further

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<@&286206848099549185>

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brisk rain
#

girlll omg I’ve been trying to get help the past 20 min too 😭

dim creek
#

but it's okay let me close this because after staring at the problem for 30 minutes i get why it would be (n±1)/2

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.close

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twilit estuary
#

How do I find u x v and how do I find the angles between u and v I thought py thag would work but I got decimals. The left one is v the right one is u

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marsh forum
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marsh forum
#

so I was thinking

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this function is the gradient of $\ln( (x^2+y^2)^{3/2})$

solid kilnBOT
#

What a wonderful world !

marsh forum
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so shouldn't it, being a conservative field, have the line integral along a closed loop, as 0

simple haven
#

,w ∇(ln((x^2 + y^2)^(3/2)))

marsh forum
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hmm, the y coordinate isn't negative

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ncm

solid kilnBOT
marsh forum
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I mean the y coordinate can be solved using a 1/3 term

simple haven
#

Right scaling constants are easy to take care of

marsh forum
#

,w gradient of arctan(y/x)

marsh forum
#

yeah, that works

simple haven
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There we go

marsh forum
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but how is it 2π if C^+ is any counterclockwise oreinted simple close curve around origin

simple haven
#

At (0,0) we have a pole

marsh forum
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a what now

simple haven
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A "team rocket is blasting off to infinity again"

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Anyway, conservative fields have a number of interesting properties. One of which is that closed loops around poles pick up a constant for each circuit around them

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This is similar to the residue theorem from complex analysis, and while I'm pretty sure they're the same under the hood, there might be a subtlety that I'm missing.

marsh forum
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Hmm, okay

simple haven
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Well, ok so "conservative"

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Obviously this isn't a conservative field

marsh forum
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This is from a section on green's theorm

simple haven
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Because by definition

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But it's close, and as long as you do not circle the origin, it works

marsh forum
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or anywhere on the y axis for that matter

simple haven
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I'm specifically talking about the derivative.

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Not arctan

marsh forum
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Ah

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wait, I thought a field was conservative, if it had a graident function

simple haven
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We can "fix up" the arctan by adding that when x = 0 then it's pi/2 or -pi/2 depending

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In this case it's only broken at (0, 0)

marsh forum
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so how do I do part (b)

simple haven
#

Use the theorem and work the area integral?

marsh forum
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Yeah, but doesn't green's theorm require me to know the curve

simple haven
#

$\oint_C (L , \dd{x} + M , \dd{y}) = \iint_D \qty( \pdv{M}{x} - \pdv{L}{y}) , \dd{A}$

solid kilnBOT
#

OmnipotentEntity

simple haven
#

Pick a rectangular or circular region, and show that the result doesn't not depend on the region variables.

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(except when it contains the origin)

marsh forum
#

When it doesn't contain the origin sure

simple haven
#

Like, you can do a circle centered at (x, y) which radius, r, less than √(x^2 + y^2)

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And then radius greater than

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I'm nearly dead tired. So who knows if I'm even coherent at this point.

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There are probably smarter ways to do this?

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I'm going to try to sleep a bit, all the best

marsh forum
#

thanks

#

.close

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burnt sable
#

permutation multiplication has me confused just need a little bit of help please

burnt sable
#

I understand the representatives from K being used to make the cosets but I am confused on the computing of the cosets themselves

broken pilot
marble wharf
#

they changed the "order" of the elements in their solution

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so first element of H times (23) isnt the first element of H(23) etc

burnt sable
#

ohh how did i not see that lol

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i think it get it now

#

yeah that makes sense now thanks

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worldly ginkgo
#

im in way over my head with piecewise scaling math. Can anybody help me?

simple panther
#

!da2a

trim joltBOT
#

No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

worldly ginkgo
#

hey bro!

#

can you help me maybe?

simple panther
#

anyone who can answer will reply

simple panther
broken pilot
worldly ginkgo
#

yes ofc! sorry guys

#

so im working on some math for a game. So the characters in the game has a "stance" pie chart. There is three different stances (Fire, water and grass). The purpose of the stance chart is give a multiplier to your attack damage ranging from 0.5 (half damage) to 1.5 (50% more damage)
There is also 3 diffrent attack types (fire, water and grass)
When battle starts the stance is always 33% 33% 33% (this results in a 1.0x)
So if a fire attack is used, i want the multiplier to be 1.5 if the stance is 100% fire. If the stance is 100% water (which makes it weaker) thats where it would give a 0.5 multiplier. And grass doesnt affect it directly.

I hope im making sense. Ill gladly answer any questions ofc

simple panther
#

and, it doesn't appear to be a math question

broken pilot
simple panther
#

oh, now it makes sense

worldly ginkgo
#

im in sooo deep guys i could cry

#

i have been wrestling with chat gpt for hours, i dont know if this helps you guys

broken pilot
worldly ginkgo
#

yes you can! in that case it would be a 0.5 multiplier, if its a 100% fire stance

simple panther
#

what if i'm doing to a fire attack and my stance is 80% fire and 20% water?

broken pilot
worldly ginkgo
#

then you would get a multiplier that is a little under 1.5

simple panther
#

ok, makes sense

worldly ginkgo
#

water affects it negatively

broken pilot
#

oh wait it’s just an attack and defense isn’t counted?

simple panther
#

does this make sense?

worldly ginkgo
#

defence is also calculated, but its the exact same formuler i wanna use for that, just in reverse if you know what i mean

simple panther
#

if fire = 100, water = 0; bonus = 0.5 * 1 - 0.5 * 0 = 0.5

broken pilot
worldly ginkgo
#

yes!

broken pilot
#

we might have understood wrong, so you could explain using an example

worldly ginkgo
#

so aslong as fire and water are equal, it should always give a 1.0 multiplier

broken pilot
#

can you be even more specific

worldly ginkgo
#

For now on, lets assume we are always using a fire attack

broken pilot
#

say A is in a battle, using a fire attack, then what

worldly ginkgo
#

then we need to figure our what multiplier is added to the damage, from 0.5 to 1.5

#

and its all about how much of the stance is water, and how much is fire

simple panther
simple panther
worldly ginkgo
#

i cant create a formular for it

#

let me give you more examples guys

broken pilot
#

So if, say, A is in a battle, using a half fire half water attack, on a stance which is a third of all of fire, water, and grass, and its original damage is 50, then we can calculate the actual damage?

worldly ginkgo
#

all atacks are either fire water or grass

broken pilot
#

But stances can be part of each

worldly ginkgo
#

this looks confusing, bc rage is fire, tactical is water and shadow is grass. But the end results looks kinda right

worldly ginkgo
#

they can change doing combat

#

but start at 33% 33% 33%

broken pilot
#

wait, now you’ve never mentioned these terms before

simple panther
broken pilot
#

are the stances called “shadow”, “tactical”, and “rage”, or “fire”, “grass”, and “water”?

worldly ginkgo
#

i changed the terms to fire water and grass to make it easier to understand sorry

worldly ginkgo
broken pilot
#

Ok, then, if B is in a battle, using a fire attack, on a stance which is a third of all of shadow, tactical, and rage, and B’s original damage is 50, then it is possible to calculate the real damage?

worldly ginkgo
#

asked chat gpt to change the terms

mystic pilot
#

can somone help me out in help-8 please 😭

worldly ginkgo
#

the multiplier would be 1.0

#

as long as fire and water are equal, it should always be 1.0

worldly ginkgo
broken pilot
# worldly ginkgo

Now I’m confused. Are these properties of the stance, or the attack?

worldly ginkgo
#

the stance dictates the multiplier

broken pilot
#

A stance can be grass, or tactical, or rage, or water, and so on?

worldly ginkgo
#

no no, lets forget about rage, tactical and shadow. Those were just me changing th terms so it would be easier to understand for you guys (like pokemon)

simple panther
#

is it random?

#

or is there a pattern

#

?

worldly ginkgo
#

let me find the calculation chat gpt gave me one sec

#

remember, this is always using a grass type attack

simple panther
#

Is it necessary to take a piecewise function?

#

won't it be better if we take a linear one?

worldly ginkgo
#

that would result in the calculations being wrong i found out after many conversations with chat gpt.

#

let me find a wrong one for you

simple panther
#

sure

worldly ginkgo
#

then this happens

#

its the same stance as before, but the multiplier gets lower then 1.0

broken pilot
#

Have you checked all of its calculations?

simple panther
worldly ginkgo
simple panther
#

its 0.5 + 0.5 - 0.125 = 1.375

#

i think u should be able to tell that it's wrong

worldly ginkgo
#

why is it wrong?

simple panther
broken pilot
solid kilnBOT
#

Result:

0.875
worldly ginkgo
#

omg

#

why would it say something else=

simple panther
#

cause its ai

#

!nogpt

trim joltBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

broken pilot
#

Chatgpt is built to complete sentences, not to do maths

worldly ginkgo
#

i see, didnt know that guys

simple panther
worldly ginkgo
#

can you guys help me calculate some stance examples using this formular?

broken pilot
simple panther
#

yeah, so for 50 fire, 25 of other each

simple panther
#

,calc 0.5 * 50/75 - 0.5*25/75

solid kilnBOT
#

Result:

0.16666666666667
simple panther
#

so its 1.16 times boost

#

honestly, it feels too much to have 1.3 for just 50 fire and 25 water

worldly ginkgo
#

1.16 seems a little low?

simple panther
#

idk

simple panther
#

cause fire is just 50 while water is at 25

worldly ginkgo
#

let me come with another stance example

simple panther
#

if fire would be 75 while water is 25,

worldly ginkgo
#

would that be 1.25?

simple panther
#

,calc 0.575/100-0.525/100

solid kilnBOT
#

Result:

0.25
worldly ginkgo
#

make sense bro

simple panther
#

1.25?

#

it feels less

worldly ginkgo
#

we are on to something here

broken pilot
#

Your maximum amplification is 1.5, and the minimum is 0.5, right?

worldly ginkgo
#

yes sir

#

only way to get 1.5 is 100% grass stance

broken pilot
#

with fire attack?

#

oh we fix fire attack since it’s symmetrical

worldly ginkgo
#

only way to get 0.5 is 100% fire

#

for grass attack

#

and aslong as grass and fire is equal it should always give 1.0

#

can you try the formular on some of these stance examples?

broken pilot
simple panther
#

i think there might be a loophole if the formula i gave

worldly ginkgo
simple panther
#

ig replacing the denominator with 100 would be the best

worldly ginkgo
#

i have 3 indian programmers on my team, with pretty math heavu educations, and we cant figure this out lol

simple panther
#

or just a fun project?

#

or a web game?

worldly ginkgo
#

yes guys! you are welcome to take a look at it!

summer tapir
worldly ginkgo
#

going to be on steam is the plan

simple panther
#

that indians are good at math

worldly ginkgo
#

ill even put you guys in the credits hehe

#

this has been a problem for us for a long time

#

(well 1 month)

simple panther
#

that's waaaay too long

summer tapir
#

why are you going for 50% and 150%?

#

that is a bit weird as 50% * 150% = 75% < 100%

#

or are these additive effects?

simple panther
#

ig additive

summer tapir
#

in which case
i would reccomend
fire damage multiplier = 1.5*firestance + 1*grass stance + 0.5*water stance

broken pilot
#

Let me just restate the rules to understand them better:
If B is in a battle, using a fire attack, on a stance which is a third of all of fire, water, and grass, and B’s original damage is 50,
then since fire and water are in the same proportion,
the total multiplier is 1, so
the damage is 50

worldly ginkgo
#

ÿes sir

simple panther
#

but ig shouldnt depend on grass

#

should it? @worldly ginkgo

summer tapir
worldly ginkgo
#

lets use grass attacks as the default now

broken pilot
#

no can we stick with fire

#

fire attack

simple panther
broken pilot
#

or it’ll be confusing

worldly ginkgo
#

as long as we all agree 😄

summer tapir
simple panther
#

but thats only for fire attacks right?

#

u said its grass

summer tapir
worldly ginkgo
#

okay, just so we are on the same page, We are using fire attacks as the default typ.e Fire stance invreases the multiplier, and water stance decreases it

simple panther
#

oh, thats what u meant

#

wolf, should fire attack depend on grass stance?

worldly ginkgo
#

not at all

summer tapir
simple panther
worldly ginkgo
#

10% fire, 10% water and 80% grass should give 1.0

summer tapir
#

fire damage multiplier = 1.5*firestance + 1*grass stance + 0.5*water stance
@worldly ginkgo should do the trick

worldly ginkgo
#

15% fire, 5% water and 80% grass, should give a very minor damage boost

simple panther
summer tapir
simple panther
#

it shouldnt be

summer tapir
#

it doesnt exactly depends on grass stance

broken pilot
simple panther
#

wait, let me recheck myself

summer tapir
#

i am just using grass stance = 1- waterstance - firestance

worldly ginkgo
summer tapir
simple panther
#

we'll get 1 * (fire stance + grass stance)

#

and it isnt 1

summer tapir
#

in 0.15 fire, 0.05 water, and 0.8 grass, this would give 1.05 damafe

summer tapir
#

we would get

simple panther
#

how

broken pilot
summer tapir
#

water stance + fire stance + grass stance = 1

simple panther
#

yea

simple panther
#

oh

#

wait, i get it

#

nvm

worldly ginkgo
#

what about 70% fire, 20% water and 30% grass?

summer tapir
worldly ginkgo
#

thats waay to much bro

simple panther
#

,calc 1.5 * 0.7 + 1 * 0.3 + 0.5 * 0.2

solid kilnBOT
#

Result:

1.45
worldly ginkgo
#

remember only 100% fire gives 1.5

broken pilot
#

,calc 1 + 0.50.7 - 0.50.2

solid kilnBOT
#

Result:

1.25
worldly ginkgo
summer tapir
broken pilot
worldly ginkgo
#

lol i didnt notice!

#

sorry guys

#

what about 70% fire, 20% water and 10% grass?

summer tapir
#

1.25

worldly ginkgo
#

seem right!

#

seems*

simple panther
#

,calc 1.5 * 0.7 + 1 * 0.1 + 0.5 * 0.2

solid kilnBOT
#

Result:

1.25
simple panther
#

yep

worldly ginkgo
#

this looks very promising!

broken pilot
#

,calc 1+0.50.7-0.50.2

worldly ginkgo
#

can i give you a few more stance examples?

solid kilnBOT
#

Result:

1.25
summer tapir
#

sure

broken pilot
worldly ginkgo
#

lets say 40%fire 30%water 30% grass

broken pilot
#

,calc 1+0.50.4-0.50.3

solid kilnBOT
#

Result:

1.05
summer tapir
#

1.05

worldly ginkgo
#

seens right

#

80 grass, 10 and 10

summer tapir
#

1

simple panther
worldly ginkgo
#

should be around 1.4 ish?

summer tapir
#

80 grass, 10 water, 10 fire?

#

that should give 1

#

right?

worldly ginkgo
#

oh i was thinking grass attack. lets go with fire

#

80 fire and 10 10

simple panther
#

,calc 1 + 0.8 * 0.5 - 0.5 * 0.1

solid kilnBOT
#

Result:

1.35
worldly ginkgo
#

seems right

broken pilot
worldly ginkgo
#

50% fire and 25 25

simple panther
#

that thing,
0.5 * fire/100 - 0.5 * water/100

#

for bonus dmg

broken pilot
simple panther
#

oh, ok

broken pilot
simple panther
#

1.25 ig

#

iirc

worldly ginkgo
#

im so bad at math bro. skipped all classes in highschool lol

simple panther
#

we did it earlier too

worldly ginkgo
#

bites my ass now

simple panther
#

lol

worldly ginkgo
#

okay we got it guys, thank you sooooo much

#

the indians are going to loose their mind when i come with the solution

simple panther
#

haha lol

worldly ginkgo
#

if you guys want to be in the credits of the game, send me a dm with what name you want. could either be online name or irl name

summer tapir
#

also, rememebr, this only works if your multipliers are additive

broken pilot
simple panther
#

everything would be less than 1 (as its a multiplier) and it would end up decreasing

broken pilot
summer tapir
simple panther
#

unless you do 1.2 * 1.5 directly

summer tapir
#

yes

#

thats what im saying

simple panther
#

ok

worldly ginkgo
#

is there a problem with the formular?

simple panther
summer tapir
broken pilot
#

No, just discussing some other related things

worldly ginkgo
broken pilot
#

or the water attack

simple panther
#

its similar, isnt it

#

just swapping out the variables here and there

summer tapir
#

it is

worldly ginkgo
#

exactly!

summer tapir
#

ok, but one thing, you do realise 0.5x is much lower then 1.5x is high

worldly ginkgo
#

okay, now i have to give the indians a formular

#

what do i tell them exactly?

broken pilot
#

the formula we put above

#

either of the three work

simple panther
broken pilot
#

they’re all equivalent

summer tapir
#

some games do 0.5x and 2x

simple panther
#

ah, you mean like that

summer tapir
#

or 2/3x and 1.5x

simple panther
#

yeah

#

they usually go from 1.5 to 3

#

or some exotic weapons stuff go to 5

summer tapir
#

no that

simple panther
#

somehow

summer tapir
#

i am talking relative to base damage

simple panther
#

okay

worldly ginkgo
#

im debating with myself if i should change the range to 0.5 to 2.0

broken pilot
simple panther
worldly ginkgo
#

but the thing is, that the one recieving the damage also uses the stance system but in reverce

simple panther
#

some are just cheatcodes

broken pilot
worldly ginkgo
broken pilot
summer tapir
#

if you do that
try
(2)^fire*(1/2)^water

broken pilot
worldly ginkgo
#

the first calculation is how much damage is recived (thats what we have been discussing here)

#

the next calculation is what stance is the recieving part, but thats just this formular in reverse

worldly ginkgo
#

sorry guys, but what is the formular exactly?

#

bonus damage = 0.5 * fire/100 - 0.5 * water/100
multiplier = 1 + 1/2fire - 1/2water
multiplier = 1.5fire + 1grass + 0.5 * water

#

is it this?

broken pilot
worldly ginkgo
#

thats my level you know, cant change that

broken pilot
#

It is always possible to improve

#

anyway

broken pilot
worldly ginkgo
#

yearh, so changing fire/grass/water to the specific attack will fix it, right?

summer tapir
#

yup

broken pilot
#

I’m not clear on how the interactions will change

summer tapir
#

in case you want to do
0.5x to 2x

broken pilot
#

fire stance boosts fire attack and water stance does the reverse for fire attack, but what happens for water attack and grass attack?

worldly ginkgo
summer tapir
#

i assume its
grass->water->fire->grass

worldly ginkgo
#

yes sir!

#

just like pokemon

#

can we do an example where fire is 20%, water is 50% and grass is 30% ?

broken pilot
#

What is the attack type?

worldly ginkgo
#

fire!

simple panther
#

,calc 1 + 0.5 * 0.2 - 0.5 * 0.5

solid kilnBOT
#

Result:

0.85
worldly ginkgo
#

hmmm

simple panther
#

So 0.15 less

worldly ginkgo
#

seems like too much no?

#

i would expect it to be lower

simple panther
#

But it's only 50 water while still having 20 fire

#

It's linear so it's fair and square, it's just human mind messing with us

worldly ginkgo
#

is we reverse fire and water, it should give 1.15 right?

#

if*

simple panther
#

Yes, I think so

#

,calc 0.5 * 0.5 - 0.5 * 0.2

solid kilnBOT
#

Result:

0.15
simple panther
#

1.15

#

Yes

worldly ginkgo
#

im really trying to understand, sorry if i seem stupid bro

#

and does this look correct?

trim joltBOT
#

@worldly ginkgo Has your question been resolved?

#
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#
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Show your work, and if possible, explain where you are stuck.
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broken pilot
simple panther
broken pilot
simple panther
trim joltBOT
#

@broken pilot Has your question been resolved?

worldly ginkgo
#

im trying to write down what to tell the guy that has to implement this, and what ive written down is this

#

but im not sure how to explain it exactly

#

can it be simplified somehow?

simple panther
#

Pick the one that feels the most intuitive for you

worldly ginkgo
#

so all three lines basicly does the same?

simple panther
#

Yes

#

I would say the one in the middle is easier

worldly ginkgo
#

you guys have been super helpfull. thank you all of you!

trim joltBOT
#

@broken pilot Has your question been resolved?

broken pilot
#

.close

trim joltBOT
#
Channel closed

Closed by @broken pilot

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

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ember mortar
#

can anyone point me in the right direction?

currently i worked out that a.b=0
so i have 5x+3y+z = 0

ember mortar
#

I tried turning them into parametric form but it doesnt seem solvable like that

#

I also have that
L2 is
$r = i + 5k + u(xi+yj+zk)$

solid kilnBOT
#

outletproblems

wraith hinge
#

we know two things:

1 .the dot product of the direction vectors of L2 and and L1 is clearly going to be 0

  1. Line L2 passes through <1, 0, 5>
ember mortar
#

agreed

wraith hinge
#

can you try to use this information to find L2?

ember mortar
#

I tried, but the direction vector i cannot seem to find

#

The position vector is OK, that is simply A.
but the direction vector results in

#

$5x+3y+z = 0$

solid kilnBOT
#

outletproblems

ember mortar
#

$a.b=0\n$
$(5.x) + (3.y) + (1.z) = 0$

solid kilnBOT
#

outletproblems
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

ember mortar
#

how do i new line

wraith hinge
#

get your point mate

#

dw

ember mortar
#

ok my bad sorry

#

but im slightly lost since there is not much else to work with

#

you can try put them in parametric form, but that results in 5 unknowns and 4 equations so its unsolvable

wraith hinge
#

You have an infinite number of solutions mate

#

Like there are an infinite number of responses you can givve

#

Have you worked with infinite solutions before @ember mortar

#

Let me give you an illustration of an answer

thorn crown
wraith hinge
#

@thorn crown please post this in a different channel

#

this one is already occuipied

thorn crown
#

oh sorry

wraith hinge
#

Let us say the direction vector of $L2$ is $d2$ and $L1$ is $d1$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

then we know that
$$d1 \cdot d2 = 0$$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

$$<5, 3, 1> \cdot <x, y, z> = 0$$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

let us say for convenicence, I take the values of x to be 0 and y to be 1

#

then

#

$$5(0) + 3(1) + z(1) = 0 \implies z = -3$$

#

Therefore I have

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

$$d2 = <0, 1, -3>$$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

and then I combine this with the fixed point

#

$$r_2 = <1, 0, 5> + \mu <0, 1, -3>, \text{ where } \mu \in \mathbb{R}$$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

you can verify for yourself that:

  1. the direction vector and its dot product with the cirection vector of line 1 yields 0
  2. this line passes through (1, 0, 5)
trim joltBOT
#

@ember mortar Has your question been resolved?

ember mortar
#

we are inputting values for the variables and comparingthem, right?

wraith hinge
#

what grade is this btw?

ember mortar
#

advanced level

#

undergraduate

#

i think

wraith hinge
#

If you want a GENERAL solution:

ember mortar
#

everything in terms of z and then replace with another variable

#

right

#

but yeah that makes sense

wraith hinge
#

you know that:
$$5x + 3y + z = 0$$

solid kilnBOT
#

Edmund Cloudsley

wraith hinge
#

and we also know that

#

there is a fixed point

#

we can keep either x, y and z as the free variable

#

and then get a general solution for the direction vector

ember mortar
#

one other thing

#

how do you know that you can use 0, and 1 for x and y?

#

Or can you use that since it is a direction vector it isnt bound as a position on the line?

#

does that make sense

#

x y z can be any value and be valid in other words?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

marsh forum
#

Trying to find the Global extrema of this function.
\
This is my working:
\
\
We start by computing the gradient
\
$\grad{f} = (2x+2y, 2y+x^2)$
\
\
Equating the gradient to 0, we find that the only critical point is on the origin.
\
\
nvm

solid kilnBOT
#

What a wonderful world !

marsh forum
#

oops

#

.close

trim joltBOT
#
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marsh jacinth
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main sigil
marsh jacinth
#

we have to show that after applying this operations a finite number of times, both urns can be made empty

main sigil
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The only way you can empty them is if they both have equal number of balls

marsh jacinth
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no

main sigil
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i mean in one step

marsh jacinth
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this is what I have done till now

main sigil
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if it can be equal, what if you got stuck in an infinite loop situation?

marsh jacinth
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So now I have to prove that in the second bowl I can get the number of bowls to be in the power of 2.
The number will lie between 2^n-1 and 2^n obviously, so lets say that the number is 2^n-1 + a then we have to bring one of the urns to 2^n-1 and subtract 1. After repeating this process 'a' times the number will be in power of 2. QED?????

marsh jacinth
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ignore that though, that is not relevant

main sigil
marsh jacinth
main sigil
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this part is not entirely clear to me

marsh jacinth
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if we repeat this process 'a' times then from 2^n-1 + a we will get 2^n-1

main sigil
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Are you sure about that? Why is it?

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it will probabably not even be 2^(n-1) anymore

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it would be some lower power of 2 i think

marsh jacinth
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you understood that in one urn we get 1 and in the other urn we have someother number?

main sigil
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Yeah

marsh jacinth
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lets call them urn 1 and urn 2

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urn 1 has 1

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urn 2 has some unknown number

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if the number of balls in urn 2 is in power of 2, then we can just double the balls in urn 1 until they both have an equal number of balls

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and then we can just subtract

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we have to prove that somehow we can get the number of balls in urn 2 can be brought to a number in the power of 2

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that number will lie between 2^n-1 and 2^n

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lets say that number is 2^n-1 + a

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then we can double urn 1 until it reaches 2^n-1 and subtract 1 from both urns

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we just have to do this 'a' times

main sigil
marsh jacinth
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mb

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we double urn 1 so urn 1 will have 2 right?

main sigil
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yeah, sure

marsh jacinth
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and urn 2 has 2^n-1 + a right?

main sigil
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2^(n-1) + a, no?

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yeah

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1 --- 2^(n-1) + a
2^(n-1) --- 2^(n-1) + a
1 --- a + 1

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i think that you'll reach this

marsh jacinth
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so now subtract 1 from both sides

main sigil
#

oh, right, i see now

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yeah, thats better

marsh jacinth
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thats what I was trying to tell

main sigil
marsh jacinth
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so if I add this to what I had written is the proof complete?

marsh jacinth
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look at all the msgs after I said 'mb'

main sigil
marsh jacinth
#

okay

#

thank you

#

.close

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turbid brook
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solid kilnBOT
#

waffle

turbid brook
#

Is this correct?

dapper swift
turbid brook
#

Oh sorry

dapper swift
#

for e you're so close: it's $4! \times (2!)^4$

solid kilnBOT
turbid brook
#

Yes

trim lichen
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c skipped?

turbid brook
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I need help with (c)

trim lichen
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ah.

turbid brook
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I think it's similar to the one we discussed before

trim lichen
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this is the same as when you were dealing with the 3 boys and girls

dapper swift
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I mean I could have not spoilt it, but it's that answer for the reason you have described (each of the two couples)

trim lichen
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FMFMFMFM or MFMFMFMF are the only possible gender arrangements

turbid brook
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Is it 4! times 4! times 2!?

trim lichen
#

yes

turbid brook
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Okay

dapper swift
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much better than subtracting every arrangement that breaks

trim lichen
#

bit late to the punch there

dapper swift
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haha it happens

trim lichen
#

was talking to shreyjanha

turbid brook
#

.close

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dapper sparrow
#

how can i get the intersection between the first two functions, like i get its always f(x) = g(x) , but honeslty my brain has been kinda fried recently, so if could someone help me find the intervals for the first two id rlly appreciate that..

dull pilot
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desmos and wa are your best friends

dapper sparrow
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yeah but my teacher wants me to calculate it by hand

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bc im doing it for a project and he said this will boost my mathematical skills or smth

split chasm
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logs and polynomials don't mix well

dapper sparrow
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yeah ik itll be difficult but that what i could get to model the guitar as u can tell.. thats why im asking… bc idfk how to do log and poly

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so if anyone knows lmaoao

dapper sparrow
dull pilot
split chasm
#

no practical way to solve
you can use stuff like newtons-raphson method
or midpoint approximation
to get decent approximations of the intersections

dapper sparrow
#

hmm..

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#

@dapper sparrow Has your question been resolved?

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@dapper sparrow Has your question been resolved?

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marsh forum
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marsh forum
#

Trying to prove this

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nvm, just realized the problem said assuming the divergence therom .. , which is in $\R^3$

solid kilnBOT
#

What a wonderful world !

marsh forum
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marsh forum
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.reopen

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marsh forum
#

yea jan?

viscid flower
#

nothin

#

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viscid flower
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marsh forum
#

We start by re-iterating that $\int_{C} (f_y,f_x) \cdot (dx,dy) = \iint \pdv{f_x}{x} - \pdv{f_y}{y} dA$
\
As the laplacian of $F$ is $0$,it follows that $\pdv{f_x}{x} - \pdv{f_y}{y} =0$
\
Thus we have $\iint_{S} 0dA=0$
Thus proving the path independence

solid kilnBOT
#

What a wonderful world !

jolly saffron
#

yeah

marsh forum
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Cool

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Thanks

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one more question

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I'm almost sure this is 0

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using green's theorm is probably a horrrible idea here

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,w gradient of 1/\sqrt{x^2+y^2}

jolly saffron
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god what is that lol

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i mean you could clean it up

marsh forum
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I could yeah

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but Just trying to figure out what teh function looks like

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the denominator is causing troubles

jolly saffron
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$\mathbf F(x,y) = 2\left (x - \frac{y}{x^2 + y^2} \right ) \mathbf{i} + 2\left (y - \frac{x}{x^2 + y^2} \right ) \mathbf{j}$

solid kilnBOT
marsh forum
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oh

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wow

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that makes it simpler, I suppose?

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Thanks

jolly saffron
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I guess but the partials are still painful to compute

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,w differentiate y/(x^2 + y^2) wrt y

jolly saffron
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hmm

marsh forum
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,w differentaite x^2/2 - yln(x^2+y^2) wrt x

jolly saffron
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$-2\iint_A \frac{\dd{A}}{x^2 + y^2}$

solid kilnBOT
jolly saffron
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ah

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@marsh forum remember the first problem I helped you with

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(I think)

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the 2pi if it encloses the origin thing

marsh forum
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yea

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oh right