#help-38

1 messages · Page 202 of 1

shrewd ridge
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once 1 + twice 2 − once 2

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@sleek quail Has your question been resolved?

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zenith bane
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zenith bane
#

How to do 48

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I got -3 but i dont know how to solve the other answer

split chasm
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what's -3 supposed to be

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oh

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the works a bit messy

zenith bane
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Answer

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And i dont know how you get the other answer

split chasm
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you didn't set up your equation properly

zenith bane
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🤔

split chasm
#

since you don't care about the quotient, only the remainder,
remainder theorem would be less tedious

zenith bane
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Emmmm

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How should I solve it

split chasm
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it looks like you ignored the equal to the square of the remainder when...

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you just set the remainders equal to each other

zenith bane
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Oh i miss that

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What should i do

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I’m kinda lost

split chasm
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try write what the property says

zenith bane
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So do the question again

split chasm
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you have the remainders already

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just set up that relation stated properly

zenith bane
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So like i use the equation divide by x-1 and square the reminder?

split chasm
#

... = square of other remainder
instead of
= other remainder

split chasm
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poor wording

zenith bane
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Sry is reflected

split chasm
#

,rotate

solid kilnBOT
zenith bane
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But i got the reminder of 1

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Is that how it work

split chasm
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no

zenith bane
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Emmmmm

split chasm
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please read what i'm saying

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you already had your remainders

zenith bane
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So square -3?

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Sry i am kinda confused

split chasm
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no

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what's your remainder in terms of a when dividing by (x+2)

zenith bane
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-3?

split chasm
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no

zenith bane
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Oh

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Ok i think I should do it again, the question so now i do the same thing, but when i set the question

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I square the x-1 reminder

split chasm
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yes

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that's what i've been saying

zenith bane
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Sry🥲

split chasm
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i actually don't see how you got
3 + a+ 1
for the remainder when dividing by (x-1)
but it is the correct remainder

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since you don't care about the quotient, only the remainder,
remainder theorem would be less tedious
you can get the remainders simply by plugging in x=-2 , 1

zenith bane
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I think I got it

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Tyty

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I got a other question

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Question 49, my idea was synthetic division 2, and -1 figures out both reminder and set them equal to each other, and plus a other 12 to the “2” reminder side

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Is my idea make sense or is it wrong

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<@&286206848099549185>

opal grove
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That was actually what I was thinking

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Add 12 to -1, set equal

zenith bane
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Oh shoot

opal grove
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Then use the multi choice I think

opal grove
zenith bane
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Let me try it again

opal grove
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Of -1

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Not -1+12

zenith bane
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Idk how

opal grove
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2b+4a+3

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Is the last part

zenith bane
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That’s what I got

opal grove
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-b+a-4

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Add 12

zenith bane
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Yeah

opal grove
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-b+a+8

opal grove
zenith bane
opal grove
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Remainder for -1 +12

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So I can set it equal to the x-2 example

zenith bane
opal grove
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Last one was b+2a+4

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Multiply by 2

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Is 2b+4a+8 but subtract 5

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(5 being constant

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So

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2b+4a+3 is remainder for x-2

zenith bane
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8 need be times by 2

opal grove
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Og

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So

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Oh

zenith bane
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I do it wrong

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Do my paper

opal grove
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You suck lol (I saw the 2)

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And thought

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Hey that was accounted for

zenith bane
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Bruh

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😎

opal grove
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It was not opencry

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(You don’t suck it’s just)

zenith bane
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Don’t rely on Me lol

opal grove
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2b+4a+16

zenith bane
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-5

opal grove
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So 2b+4a+11

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-5+16

zenith bane
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Yes

opal grove
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-b+a+8=2b+4a+11

zenith bane
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Yes

opal grove
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(Sorry I’m on my bed rn so I’m just doing mental math)

zenith bane
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Is fine lol

opal grove
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A no work

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B no work

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C no work

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Wait what

zenith bane
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Yup

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I think we are cooked

opal grove
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Hold on

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Sorry I’m like sleep deprived and doing it in my head

zenith bane
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Is fine

opal grove
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It’s C

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Wait

zenith bane
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How

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Like what’s the step

opal grove
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-b+a+8=2b+4a+11

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-3b-3a=3

zenith bane
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Ok

opal grove
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-b-a=1

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3=a

zenith bane
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I mean what if we don’t have the multiple choice

opal grove
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-4=b

zenith bane
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Cuz on test I don’t think we do

opal grove
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Some sort of algebraic manipulation

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What

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How

zenith bane
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Idk our teacher just like that

opal grove
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Okay

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It’s possible

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But very hard

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(For this problem

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-b-a=1

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So this

zenith bane
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I think we should plug like (-2,31) in to the equation.

opal grove
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Technically it can be like -5=b and 4=a

zenith bane
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But how

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I got no idea

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Cuz it give us this information

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I think we should use it

opal grove
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The only thing you can do

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Is plug in -2

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So

zenith bane
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Basically we do it right

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So we just need to plug in -2 to like get the answer

opal grove
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Yeah

trim joltBOT
#

@zenith bane Has your question been resolved?

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spring cradle
#

the answer should be -100.8 but im getting -170.8. i cant find the error

trim lichen
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2nd last line first term

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28/12 * 6 should be 28/12 * 36

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also tbh you have made your own life harder than it needs to be

spring cradle
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oh i see

spring cradle
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is there an easier way of doing this

trim lichen
#

well yeah like you could have written the inner integral as $$(4-4x)\paren{\frac{7}{6}x - \frac{7}{10}x}$$ rather than have to drag 4 terms after yourself

solid kilnBOT
trim lichen
#

and then this can get simplified a bunch algebraically

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like $4(1-x) \cdot \frac{7}{30} (5x - 3x)$ or something

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so that you end up with $\frac{14}{15} \int_0^6 2x(1-x) \dd{x}$ which is less heavy

silver glade
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i think you missed an x

trim lichen
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yes i did my bad

solid kilnBOT
trim lichen
#

this actually makes it even simpler cause you can now pull a 2 out as well

spring cradle
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oh i see

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yeah that wouldve been easier for sure

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ill keep that in mind. thank you

trim lichen
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moral of the story is dont burden yourself with more arithmetic than necessary

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@spring cradle Has your question been resolved?

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trim joltBOT
split chasm
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wdym

dusty sleet
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y = -√x

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Is this what you want?

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I don't think I understand your doubt

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Also, lines are infinitely many, so what do you mean with linear graph?

past cargo
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dk what your question is

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but y = sqrt(x)

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if you send x to x^3

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then the line is above the "radical graph"

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,w graph y = sqrt(x^3) and y = x for -1 < x < 2

past cargo
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that's a radical tho

little wigeon
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radical graph but only one degree inside it

past cargo
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then it's not possible

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between 0 < x < 1

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x^(1/2) > x

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u can translate it yeah

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but it's not going to be under the linear graph

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the line can be tangent to it

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or the "radical graph" can be totally to the right of the line and not intersect

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something like

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,w graph y = sqrt(x - 0.75) and y = x

past cargo
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well if you do the same transformation

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then you can always define a new variable

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v

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v = x - c

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then you have the same y = v and y = sqrt(v)

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so the same situation

past cargo
little wigeon
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hm ok...

past cargo
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sure

little wigeon
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anyways tysm blesss

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#

@little wigeon Has your question been resolved?

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runic heath
#

Can someone help me simplify the following

orchid wagon
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observe that 11 + 2sqrt(30) can be turned into the form (a + b)^2

runic heath
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Yeah

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This ?

orchid wagon
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yeah

runic heath
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Then ?

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I am lost

orchid wagon
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we wish to turn 11 + 2sqrt(30) into the form a^2 + 2ab + b^2

runic heath
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Ok

orchid wagon
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i believe you are astute enough to know of course the 2ab term will be the 2sqrt(30)

runic heath
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Look I have done it all

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But I am still not sure

trim lichen
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about what

orchid wagon
trim lichen
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some of the equals signs at the start of your lines are misused

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and that also

runic heath
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I am not really sure about this

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My friend was telling me to replace 11 with 6+5

trim lichen
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well you try to match your a and b to the required values of their sum and product

runic heath
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But why not other numbers like 7+4 or smth

trim lichen
runic heath
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Oh ok

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Then what about this ?

orchid wagon
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they are similar

runic heath
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can you elaborate?

trim lichen
#

is that an S or a five under the inner root?

runic heath
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"5"

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Abnormally heated ?

orchid wagon
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well, turn it into the form a^2 - 2ab + b^2

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to make the expression a bit clearer to you, you can move a part of the 8 into the square root; in particular, 8sqrt(5) = 2sqrt(80)

runic heath
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so is it like the previous:
Where:
- a-b=21 ?

orchid wagon
#

no, the minus sign should not matter in your system of equations

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it's essentially the same idea; find a, b such that ab = 80 and a + b = 21

runic heath
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how'd you get ab to equate 80 ?

orchid wagon
#

it's a bit of a shortcut

runic heath
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Could you tell me ?

orchid wagon
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you want to find ab such that ab = sqrt(80), so a and b may be in square roots. but i recycled the notations by letting a and b denotes the number inside the square root instead of the roots themselves

orchid wagon
runic heath
#

but like how does ab= sqrt(80) ?

orchid wagon
#

well you want to turn 21 - 8sqrt(5) into the form a^2 - 2ab + b^2

runic heath
#

yeah

orchid wagon
#

so we have a^2 + b^2 - 2ab = 21 - 2sqrt(80)

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if you match the coefficients, we have the following system of equations [
\begin{cases}
a^2 + b^2 = 21\
ab = \sqrt{80}
\end{cases}
]

solid kilnBOT
runic heath
#

yeah

orchid wagon
#

that is, a + b = 21 and ab = 80

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find such a and b, then plug it back into (a + b)^2

note that the a and b in the system of equations and the a and b in (a + b)^2 are not the same thing

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in particular, the latters are the square root variants of the former

runic heath
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Yeah, I understand all of this.

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My, doubt

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is that how would you go about converting 21=a^2+b^2

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like how would you solve for a, b

orchid wagon
#

yeah

runic heath
#

(Also sorry for wasting your time)

runic heath
orchid wagon
#

usually the numbers are simple enough for me to do it in my head

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in the events they are not, there are methods that i think is not relevant to you at the moment

runic heath
#

Thanks

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One final thing how did u learn this ?

orchid wagon
#

in school

runic heath
#

Anyways thanks for up your help

#

.close

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spice shuttle
#

.reopen

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.reopen

glass radish
#

how does this simplify?

trim joltBOT
whole coral
#

Multiply all the terms in the denominator by a

glass radish
#

ohh

#

i see now

#

thank you

#

.close

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halcyon harness
#

hello

trim joltBOT
halcyon harness
#

is this formula correct for getting the variance of a sampled group data

supple copper
#

What’s the f for

halcyon harness
#

frequency

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assuming we use midpoints

supple copper
#

Do you have more context

halcyon harness
#

for example we have a table of grouped data with each class and their midpoints and frequencies

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trying to find the variance of the sample

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n = number of data values
f = frequency
Xm = midpoint

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i know that this version is for non grouped data

trim joltBOT
#

@halcyon harness Has your question been resolved?

halcyon harness
#

nvm i prooved it sorry

#

it is correct

trim joltBOT
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@halcyon harness Has your question been resolved?

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frozen hedge
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frozen hedge
#

Is it possible to l hopital this

#

Cause im doing it and it keeps stretching out

plush vigil
# frozen hedge

technically you can use lhopital but it's not the best way

#

try using cosA-cosB formula

frozen hedge
#

Both methods seem meh

plush vigil
#

i dont think you need that

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after cosA-cosB you can use sinx/x result to simplify the limit

frozen hedge
#

Yeah...

frozen hedge
#

Dont think l hopital gonna work

#

💀

plush vigil
#

try cosA-cosB

frozen hedge
#

Aight

#

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nimble bolt
#

What did i do wrong here?..

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regal gorge
nimble bolt
#

Cuz i didnt know what to do with the encircled 2

regal gorge
#

Try rewriting it like this, and move the 1/2 to the front

nimble bolt
#

2 and 2 cancels out?

regal gorge
#

Yep

nova dirge
#

And just square the sqrt54

#

Using the law of logarithms

regal gorge
#

There's many ways to do logs

trim joltBOT
#

@nimble bolt Has your question been resolved?

nimble bolt
nimble bolt
regal gorge
#

Got it 👍

nimble bolt
#

Alr
Thanku 🙂

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distant swallow
#

Can anyone explain this to me? The questions is Prove 120 divides n^5 - 5n^3 + 4n for all values of n

distant swallow
#

Also is that pascals rule? I have no idea how they turned the polynomial into that form

fleet bear
#

$$ \binom{n+2}{5} = \frac{(n+2)!}{(n + 2 - 5)! 5!} $$

solid kilnBOT
#

StrangeQuarkAL

distant swallow
#

ah right

#

so like (n+2) C 5?

fleet bear
#

Yeah

distant swallow
#

how did they arrive there?

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to the 5!

fleet bear
#

$$ 5! \cdot \binom{n+2}{5} = \frac{(n+2)!}{(n + 2 - 5)!} $$ = (n + 2)(n +1)(n)(n-1)(n -2) $$

solid kilnBOT
#

StrangeQuarkAL
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant swallow
#

ohhh shit yeah

#

yeah yeah that makes sense

#

Ah but wouldn't it be .1/5! ?

#

Oh wait no mb I get it

fleet bear
#

Epic

distant swallow
#

thanks bro

fleet bear
#

No problem

distant swallow
#

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verbal breach
#

💀 what do i take median class as

trim joltBOT
verbal breach
#

i know it’s either option b or c

#

n/2 is 45

zinc ginkgo
verbal breach
#

but do i take median class above 45 or 45

zinc ginkgo
#

45 is between 40 and 50

verbal breach
#

not median

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o wait

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but i see some answers say median class should be the cf which is greater or equal to n/2

zinc ginkgo
#

median index is (n+1)/2

verbal breach
#

dk what that is

zinc ginkgo
#

oh your n=90

#

so you use the median is the average of the middle two numbers in step 4 ^

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@verbal breach Has your question been resolved?

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abstract junco
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abstract junco
#

What do I do

trim joltBOT
#

@abstract junco Has your question been resolved?

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@abstract junco Has your question been resolved?

jaunty scarab
#

you should put a bit more effort into the diagram, tbh. It's basically impossible to see anything there

#

anyways, your parabola has directrix x=-5, so it will be of the form x = ay^2 + by + c

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you know that the equation holds for x=7 y=1, and for x=-2 y=13, since you're given two points

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since both circles are tangent to the parabola, to each other, and that the parabola passes trough the center of the circles, you also know that the focus needs to be at the intersection of the circles

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having the focus, you also know that the point midway between the focus and x=-5 will be the vertex of the parabola

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which gives you a third point for the equation. Solve the system for a, b and c @abstract junco

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quick sand
#

how do i do A in this

trim joltBOT
strong delta
#

so you'll take the mean of each class to find the estimate of the mean

quick sand
#

i dont know how to interpret it into a mean

strong delta
#

so from 0<x<=10
5 would be the mean right
so we just assume the value to be 5

#

for 10 to 20 we assume it to be 15

quick sand
#

Yeah I get that

strong delta
#

and we do the same thing for all the classes and carry out the standad way to find mean after that

#

it will be an estimate and it will not be accurate

quick sand
#

I don't know how to find the mean from that

strong delta
#

(mean of waiting time)*frequency for every class

#

add them up

#

divide them by sum of frequency

quick sand
#

so the cumulative frequency is 100

strong delta
#

yea

#

that is what u divide it by

quick sand
#

so the sum of waiting time / 100

strong delta
#

no

#

take the mean of all the waiting times

#

for example for 0<x<10 the mean is 5 and frequency is 2

#

so we can assume 2 people waited for 5 minutes

#

for the next one, 11 people waited for 15 minutes

#

and so on

#

so you find the total time all of these people waited by doing multiplication as follows:
2x5
11x15

#

and so on

#

for all the frequencies given

#

then add them up

quick sand
#

Then divide by 100

strong delta
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flint rock
#

i need help with geometry. Theres a right angle trapezoid abcd with diagonals that are normal to each other so that ab and cd are parallel to each other. Prove that ac * bd >= 2* ab * cd

hidden linden
#

What have you tried so far?

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@flint rock Has your question been resolved?

flint rock
#

ive written what the sides are equal to using Pythagoras theorem, but i have no idea what to do from there T-T

hidden linden
#

I'm trying to imagine this geometry. Is this the one?

flint rock
#

yup

hidden linden
#

And how exactly are the vertices placed?

#

Actually, that might be redundant.

flint rock
#

this is where im at rn

#

i named the point where the diagonals meet F

#

do you have any idea?

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mint agate
#

how do u do this?

trim joltBOT
real rose
solid kilnBOT
#

mathisfun

mint agate
#

is (-2,0) one

real rose
mint agate
#

is that it

real rose
slender shard
#

The problem is giving you two characteristics about the function. One is the interval with respect to x and the other is if along that interval, the curve is above the x-axis or below the x-axis.

marble wharf
#

imagine you tried to draw the graph. how might that look like

inland forge
#

They gave you the intervals of where it is positive and negative

#

We know negative is below the x-axis, and positive is above the x-axis, when the intervals are told to you, they are pretty much telling you when the function is below and when it is above

#

We would want to focus on the ends of those intervals, since that is where we can figure out it changes

#

The reason (-2,0) is a zero is because for the interval with -2 as a starting point and -2 as an ending point, one of them was below the x-axis (f(x)<0) and the other was above (f(x)>0), meaning for that to happen, it must have passed through the axis to switch between, intercepting the x-axis in the process

#

The intervals may look similar to how point are written, but just to clarify, the first number represents the starting point which is smaller, and the second number represents the end point which is written to be larger, and it means all the numbers in between those start and end locations on a number line

trim joltBOT
#

@mint agate Has your question been resolved?

real rose
mint agate
#

the point A (1,-2) lies on function f(x)= x^3 - 3x, determine if point A is a local max/min using rates of change

#

how do u use rate of change in this

#

i owuld just

#

use a table of values

#

or smth

real rose
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strong canopy
#

need help

trim joltBOT
strong canopy
#

how do i do this

real rose
strong canopy
#

I did and got the third one

#

but idk if thats right

real rose
#

Try it with, say, a quadratic.

strong canopy
#

ok

#

O

#

Is it the 2nd one

real rose
strong canopy
#

thanks

#

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real herald
#

Can someone explain how they go from 2->3 in this proof? Mostly why they need the gN(g^-1)^-1?

real herald
boreal harbor
# real herald

define $g'\coloneq g^{-1}$. then $g^{-1}ng=g'ng'^{-1}$, which implies $g'ng'^{-1}\eqcolon n'\in N$ is an element of N. from there you can rewrite n as $n=gn'g^{-1}$ proving that for some arbitrary $n\in N$, $n\in gNg^{-1}$.

solid kilnBOT
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@real herald Has your question been resolved?

boreal harbor
#

theres really not much that can be explained unless you articulate what it is youre having trouble with

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acoustic sphinx
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acoustic sphinx
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.close

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zealous badger
#

Heyyoo, I want to create a term that can be used to calculate if an ISBN number is correct. I want to use ∑ (i=1→10) and multiply it by the individual digits of the ISBN-number. Is this possible with a normal calculator?

trim lichen
#

what do you mean by "normal" calculator

#

is this what you are looking at rn?

zealous badger
#

this can help

#

Thanks

#

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outer kiln
#

What’s the difference between dS, dA, dr in vector calculus?

outer kiln
#

For example greens formula uses dr but divergence theorem uses dS, I don’t really get the difference

cunning cliff
#

Arent these different types of integrals

#

by any chance

outer kiln
#

greens formula is for curve integrals right

#

or line integrals I mean

#

And then divergence theorem is double integrals

#

I’m just a bit confused by the difference

cunning cliff
#

greens equates a line integral to a double integral

outer kiln
#

Yeah and then the double integral is integrated over dxdy

#

Or whatever variables

#

But then when we take double integrals in like stokes or divergence dS is used

cunning cliff
#

yes

#

You might want to ask in topic specific channel

#

since u have less of a question

#

and more clarification/understanding

outer kiln
#

Oh okay I’ll do that ty

#

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fresh mesa
trim joltBOT
fresh mesa
#

in the first place, i do not understand what is a "projection" of a vector over another

#

and why it is a numeric value

trim joltBOT
#

@fresh mesa Has your question been resolved?

fresh mesa
#

<@&286206848099549185>

elder linden
# fresh mesa

do you know the formula for the projection of a vector along another?

cunning cliff
#

when you project x onto y

cunning cliff
#

you are finding the y-directional component of x

fresh mesa
#

so, which is the projection

cunning cliff
fresh mesa
cunning cliff
#

p(x) is the projection in my drawing

solid kilnBOT
#

therealtdp

hidden linden
#

Projection is along a vector.

cunning cliff
elder linden
#

the projection of a vector A on a vector B is given by B.A/|B|

cunning cliff
#

|p|

#

but thats the right idea

#

and yes these are vectors

fresh mesa
#

hmmmm yes yes where p is the modulus of my projection

fresh mesa
#

thank you guys

#

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obtuse talon
#

hi

trim joltBOT
obtuse talon
#

i need help

#

what exacly did he do to turn the brackets into equations

trim lichen
#

you're almost certainly misusing the word "equation",

#

but what exactly are you talking about?

#

are you talking about how (x-1)^2 became x^2 - 2x + 1 and how (2x-3)^2 became 4x^2 - 12x + 9?

obtuse talon
#

LMAO yesnits an inewuality

trim lichen
#

right

#

do you know how to expand (a-b)^2 in general?

obtuse talon
#

ik its a dumb equstion

obtuse talon
#

bracket expansion?

trim lichen
#

the key words you're looking for are "distributive law" and, if you are so inclined, "FOIL"

#

sure, bracket expansion should bring something up.

obtuse talon
#

ty very much dear ann

trim lichen
#

if you know how to expand (a+b)(c+d) with the distributive law, you can re-derive the expansion for (a ± b)^2 on your own

obtuse talon
#

oh

#

i will learn all i can from indian men on utube

#

thx alot ann

hidden linden
#

This is binomial multiplication if you want to look it up.

obtuse talon
#

binmial multiplication

#

got it

trim joltBOT
#

@obtuse talon Has your question been resolved?

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woeful harbor
#

can someone explain to me why ax + by + cz = d is the equation of a plane in 3D?

dapper swift
#

if you let x, y be the independent variables

#

you have z = (d - ax - by)/c, so it depends entirely on what x, y are

#

2 free variables and 1 dependent variable, and of course it's a linear combination of x, y, z

#

so you know it's a plane and not a line (1 degree of freedom) or a single point (0 degrees of freedom)

#

degrees of freedom is also the number of parameters

woeful harbor
dapper swift
#

you can check these conditions for the subspace of a vector space

dapper swift
#

you get ak^2 x^2 and bk^2 y^2 which doesn't cancel properly with kz

woeful harbor
#

i’m a little confused. so how does z = (d - ax - by)/c mean it’s a plane? i.e. why is it that linear combination => plane?

dapper swift
woeful harbor
#

yes

dapper swift
#

let $n = (a, b, c)$ and $r = (x, y, z), r_0 = (x_0, y_0, z_0)$

solid kilnBOT
dapper swift
#

so you fix the base of the normal at position vector r0
and then r = (x, y, z) is free to move around, giving you the locus of all such points such that n and (r - r0) are perpendicular

woeful harbor
#

okay, wait, so you have a normal vector at position r0 which defines the plane. what’s r?

#

and n?

dapper swift
dapper swift
#

you want a condition on (x, y, z) such that (x, y, z) is on the given plane

woeful harbor
#

what is the condition?

dapper swift
#

so x, y, z are the only variables and the others are all constnats

dapper swift
#

follows from $n \cdot (r - r_0) = 0$

solid kilnBOT
woeful harbor
# solid kiln **south**

okay, i get how this implies the red box. n * (r - r0) = 0 means n and r - r0 are perpendicular. what’s r - r0 though?

#

ah

#

ah, okay, i get it

dapper swift
#

$ax + by + cz = (ax_0 + by_0 + cz_0)$

solid kilnBOT
dapper swift
#

we just define $ax_0 + by_0 + cz_0 = d$, since those are all constants

solid kilnBOT
dapper swift
#

all constants on the LHS of the one just above

woeful harbor
#

okay, thanks, this makes sense

dapper swift
woeful harbor
#

.close

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#
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cyan narwhal
#

hi what to i do here?

trim joltBOT
zinc ginkgo
#

the slope of the tangent line is given by the derivative

#

have you learned derivatives yet?

cyan narwhal
#

BRUH

#

ofc

#

oh yeah isnt first deriv the gradient

#

or is it 2nd

zinc ginkgo
#

2nd derivative does not give you the slope

#

1st derivative gives you the slope

cyan narwhal
#

ok cool

#

yeah i did that a year ago just forgot

#

thanks

#

i get that thewn i just sub 3 right?

neon dirge
cyan narwhal
#

well i hav 15x^2

#

didnt you mean integrate?

trim joltBOT
#

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cyan narwhal
#

.close

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river cosmos
trim joltBOT
river cosmos
#

I'm so confused

#

Is it A(y) or A(x)?

timid imp
#

what are you trying to use

#

disc/washer or shell

river cosmos
#

Disc

#

We haven't done shell yet

timid imp
#

you can do it 2 ways

#

A(y) with x=y^15

#

or A(x) with y=x^(1/15)

timid imp
river cosmos
#

And the limits should be 0 to 1 right if I'm doing x?

timid imp
#

think so

#

yea

#

it'd be 0 to 1 for both A(x) and A(y)

#

and you understand how to go from the A(y) to the A(x) right

#

you just solve x = y^15 for y

river cosmos
#

Yeah

#

Wait I did it but the answer's wrong

empty orchid
#

!show

trim joltBOT
#

Show your work, and if possible, explain where you are stuck.

timid imp
#

wait my bad you can't use A(y) if you want to use disk/washer

#

I dont think

#

you have to use A(x)

river cosmos
#

I did use A(x)

timid imp
#

the area you're trying to use should be 1-x^(1/15)

#

not just x^1/15

#

it's a washer

river cosmos
#

But there's no hole? Is there?

timid imp
#

so it'd be $\pi \int_0^1 1 - x^{\frac{2}{15}} dx$

solid kilnBOT
#

NahhFam

timid imp
river cosmos
#

Like to use the washer method there has to be a hole in the solid right? π (R2-r2)? There has to be like a big R right?

#

How did you get the 1 to be the big R?

timid imp
#

y = 1 would be the top function

#

and x^1/15 would be the bottom function

#

big R is 1 since it's ontop

#

like in order to find the area between those

#

it'd be 1-x^1/15

#

int of that

#

from 0 to 1

river cosmos
#

Ohhhhh

#

I see

timid imp
#

I dislike volume questions

river cosmos
#

Wait it's still wrong 😭

timid imp
#

shouldn't be

#

what's the answer you're given

#

and from where

lament locust
#

this looks fun

river cosmos
#

It's a question from lumen in my homework- I don't know the answer - it just says it's wrong 😭

timid imp
#

what did you input as the answer

river cosmos
#

0.3696 (the decimal answer correct to four decimal points)

timid imp
#

is it supposed to be put in as a decimal? that should be right

#

if not then 2pi/17 would be the way you input it

lament locust
#

this is what ive gotten so far

timid imp
#

it should be R^2 - r^2

lament locust
#

thats the volume of revolution between 2 curves

timid imp
#

y=1 is technically the curve

#

the 2nd curve

lament locust
#

our radius is from 1

timid imp
lament locust
#

so that radius that we are actually revolving is 1-x^1/15

timid imp
#

I suck at volume lol

lament locust
#

so its (1-x^1/15)^2 as r^2

river cosmos
lament locust
#

then multiply by pi

timid imp
#

do what @lament locust says

lament locust
#

0.0231 is the answer i hope 😭

#

@river cosmos

river cosmos
#

Yes!!!

timid imp
#

sorry lol

lament locust
timid imp
#

I thought I understood it my bad

river cosmos
#

No no it's okay thank you so much

lament locust
#

now to make sure this is proper

#

@river cosmos find the volume of revolution, of some general curve f(x), from a to b, around the line y = d

river cosmos
#

Is this correct?

lament locust
#

x = a to b

#

but justify to me

#

why does this work

#

[d-f(x) ]^2

river cosmos
#

Because we're using the disc method and the radius is like the top function minus the bottom one (like if we take a random point)

river cosmos
lament locust
#

but what if the function is above the axis

#

then what is this radius

river cosmos
#

f(x) - d !

lament locust
#

now that seems very different from d-f(x)

#

and it is

#

but there is something very nice about r and r^2 that we can do

lament locust
#

in terms of d - f(x)

river cosmos
#

-d + f(x) ?

lament locust
river cosmos
#

-(d - f(x))

#

Ohhhhhh

lament locust
#

yea#

lament locust
#

(d-f(x))^2 is just [d-f(x)]^2

lament locust
river cosmos
#

That's also just [d-f(x)]^2 because the negative cancels out right?

lament locust
#

(-1)^2 = 1

#

so both of those radiuses, above and below our axis y = d

#

will give us the same general radius

#

lets try something else though

river cosmos
lament locust
#

if we want to find the volume of revolution between two curves

#

there is some conditions involved

#

that being one must be greater then the other for all values in that interval range a to b

river cosmos
#

But if that's satisfied we can still use the radius thing? With the radius being f(x)-g(x)?

#

No wait that's a washer right?

lament locust
#

but the disk method works very nice here

lament locust
#

but our axis of revolution

#

still remains as the x axis

river cosmos
#

Oh... but how do you calculate the radius around the x axis? Is it just f(x)?

#

But that can't be right?

#

Because then the g(x) doesn't come into the equation at all

lament locust
#

the goal is to find the volume of revolution between these two curves yea

river cosmos
#

Yeah

#

Do you just calculate the volume of f(x) and g(x) separately and then subtract?

lament locust
#

im going to indicate this g(x) as little r for small radius, and f(x) as big R for big radius

lament locust
#

what is the area of the pink region

river cosmos
#

pi R^2 - pi r^2

lament locust
#

applying this to the disk method now

#

what should we get for that volume of revolution between the curves

river cosmos
lament locust
#

now factorise the pi

#

and substitute R and r with the functions

river cosmos
#

Integral of π [f(x)^2 - g(x)^2]?

lament locust
#

from a to b

#

but that will give

#

the volume of revolution between two curves, (given f(x) is greater than g(x) in that interval range a to b)

#

how cool is that

river cosmos
#

Very cool! Thank you so much! I actually understand this way better now - thank you for asking all the questions 😅

lament locust
#

🫡

#

make sure to always to ask

#

the most important question of all

#

what if ...

#
  • why but what if is just cooler 🔥
river cosmos
#

Very true

#

.close

trim joltBOT
#
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undone crown
#

Package holidays to Costa Natura are priced per person.
The current brochure only gives departure dates up to December 17th, but holidays continue after that date.
The total price per person is made up from the flight price for the outbound flight, the flight price for the flight back, and their cost for the room.
The room price does not depend upon the number of people sharing the room, but may change from week to week.
The flight price changes frequently, but is the same in both directions on any date.
There are no discounts.
The prices in the brochure (shown below) are total prices, per person, given in dollars; they refer to holidays starting on the date shown.
Someone has put a coffee mug on my brochure, and I can't read some of the figures.

trim joltBOT
#

Please don't occupy multiple help channels.

lapis plaza
#

what is the question?

zinc ginkgo
#

.close

trim joltBOT
#
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#
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empty tulip
trim joltBOT
empty tulip
#

can someone help explain this

#

As I've done something wrong here

austere cedar
#

Why do you think it's wrong?

#

,w integral of 5x^2e^x

austere cedar
#

Wolfram even gives it into the same form

empty tulip
#

oh

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okay

#

wrong questions

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oops

#

.close

trim joltBOT
#
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trim joltBOT
#
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nimble bolt
trim joltBOT
nimble bolt
#

If any1 gets to this
Please dm me..

wraith hinge
#

Which part?

#

Also what exactly is your doubt?

nimble bolt
#

Just to confirm answers

trim joltBOT
#

@nimble bolt Has your question been resolved?

trim joltBOT
#
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trim joltBOT
#
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gilded ruin
#

i am confused about my professors lecture, need some help understanding something

gilded ruin
#

how can this function (3x^3-9x) be injective

cunning cliff
#

,w graph 3x^3 - 9x

cunning cliff
#

the function is Z -> Z

gilded ruin
#

yes

cunning cliff
#

this function isn't injective if it was R -> R

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but for Z -> Z it looks like it might be

gilded ruin
#

what about something like -1 and 2

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both are y=6

cunning cliff
#

oh then it isn't

gilded ruin
#

thats what im saying !

cunning cliff
#

,calc (3(-1)^3 - 9(-1))

solid kilnBOT
#

Result:

6
cunning cliff
#

,calc (3(2)^3 - 9(2))

solid kilnBOT
#

Result:

6
cunning cliff
#

yes isn't not injective.

gilded ruin
#

is my prof just wrong ??

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this was a like take home question he had all day to think about it

cunning cliff
#

yes, its not like they don't make mistakes Xd

gilded ruin
#

gg

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he mentioned later on

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its surjective if m does not divide n

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but i dont rly understand that part either

cunning cliff
#

what is m what is n

gilded ruin
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m is 3 in this case and n is 9

cunning cliff
#

and what is the overall context

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are they referring solely to functions of the form f(x) = mx^3 - nx ??

gilded ruin
#

mx^3-nx

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ye

cunning cliff
#

well if m and n share a divisor that isn't 1

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then clearly this function cannot be surjective

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so if gcd(m, n) > 1

gilded ruin
#

why tho

cunning cliff
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then the function isn't surjective

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because f will always be divisible by the gcd

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in particular, f(x) will never be 1

cunning cliff
#

I'm not sure it is true

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and I don't think it is

gilded ruin
#

idk

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im just rly confused xdd

cunning cliff
#

if m is very large compared to n

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then this function grows in magnitude far too quickly

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for it to possibly hit small y-values

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you can write down a more concrete proof with some counterexample, but yeah

cunning cliff
gilded ruin
#

hm

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ty ig

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i will look online more

trim joltBOT
#

@gilded ruin Has your question been resolved?

trim joltBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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trim joltBOT
stoic oxide
near flax
#

idk how to find the domain and range for the graph that looks as wonk as that

#

wonky*

severe fjord
near flax
#

yea i think? domain is x and range is y'

real rose
#

So what numbers are taken in, and what are outputted?

severe fjord
near flax
#

uhh for question number 1 i think the domain is 5,- infinite?

#

(5,-infinite)

real rose
near flax
#

order?

real rose
real rose
#

It should be $(-\infty, 5)$.

solid kilnBOT
#

mathisfun

real rose
#

If that is what you mean.

near flax
#

yea

#

cuz like it goes to the left infinitely

real rose
#

Good work.

#

But, you're missing something.

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Notice the closed dot?

near flax
#

oh wait yea

#

i forgot what that means

real rose
#

It means the point is included within the domain/range of the function.

near flax
real rose
real rose
#

Do you know the notation for a number included within domain/range?

near flax
#

so is it (5,10) and (-infinity,5) ?

near flax
#

(5,10) less than or equal to?(-infinity,5)

real rose
near flax
#

i dont knw

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:,D

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both

real rose
near flax
#

i just need to find domain and range for the first one

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for domain i pout - infinity,5

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put*

real rose
#

$(-\infty, 5]$

solid kilnBOT
#

mathisfun

real rose
#

Represents that the value is included within the domain/range.

near flax
#

ohhh ok!

#

and then range is(-5, 9]

real rose
near flax
#

?

real rose
#

Does the function have outputs at y=-5?

near flax
#

oh wait no

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i don think so

real rose
#

(Look at the graph.)

near flax
#

i just remembered its y not x

#

:,D

severe fjord