#help-38

1 messages · Page 189 of 1

solid kilnBOT
junior viper
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ohhh

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i remember my teacher say something like that]

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10 divided by 500

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0.02

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?

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nah i get the same aswer for b

kindred pier
junior viper
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0.02 x 350

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which is 17500

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because 10 divided by 500 is 0.02

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then to find y you do x by 350

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so its 17500

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for b

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oh my god ma

kindred pier
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are you multiplying or dividing?

junior viper
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oh yeah

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7

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multiplying

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i did 350 x 0.02

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it was supposed to be the other way

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thats how i got 7

kindred pier
junior viper
kindred pier
# junior viper

this is correct. 350 x 0.02 would have also been the correct

junior viper
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thats 17500

kindred pier
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show me

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I'll bet you its not

junior viper
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nevermind

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your right

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i did my calculation wrong

kindred pier
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you were probably doing 350 / 0.02

junior viper
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yeah

kindred pier
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figured

junior viper
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smart

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wow

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: )

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your pro level

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grade 9

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so

kindred pier
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it just requires patience

junior viper
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is it only for this topic that you divide by the smaller

kindred pier
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don't move so fast, and read carefully what you are doing

junior viper
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like 0.02 x 350

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instead of 350 x 0.02

kindred pier
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"the smaller" of what

kindred pier
junior viper
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oh

kindred pier
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350 x 0.02 = 0.02 x 350

junior viper
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ooh

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what about inverse proportion

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i dont get that at all

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and the video was useless

kindred pier
junior viper
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yooo

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thats epic

kindred pier
solid kilnBOT
junior viper
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so its just fractions

kindred pier
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yup

junior viper
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nooo

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im cooked

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are you good with ratio

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sharing ratio and that stuff

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something like this

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what do i do

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the angle of a trangle are in the ratio 1:2:9. What is the size of the largest angle

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?

kindred pier
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angles of a triangle add to 180

junior viper
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is that the aswere

kindred pier
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no

junior viper
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oh

kindred pier
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I'm just helping you set up the solution

junior viper
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oh right

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i have no clue how o solve it

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to

kindred pier
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Let the smallest angle be x, then the largest angle is 9x and the medium angles is 2x

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they must add to 180

junior viper
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9 x 2

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18

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and then

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18 / 180

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= answer

kindred pier
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what?

junior viper
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10

kindred pier
kindred pier
kindred pier
solid kilnBOT
junior viper
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9 x 2 because you need to find the biggeest angle

kindred pier
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You are mixing up 180/18 and 18/180

kindred pier
junior viper
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because it needs to add up to 180

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so you just fill it up

kindred pier
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how does 9x2 add up to 180?

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what are you getting at?

junior viper
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no it = to 18

kindred pier
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why are you doing 9x2

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it makes zero sense why you are doing it

junior viper
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because i need to make 180 so after i find 9 x 2 i then divide by 180 by 18

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9 x 2 since its the angles given

kindred pier
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Okay

  1. The angles must sum to 180
  2. what does 9x2 have to do with any of that?
  3. how does 180/18 mean the angles sum to 180?
junior viper
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by doing 9 x 2 and then dividing that by 180 i get the answer. then i x all those together (the ratio thing) and i get 180

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it sums to 180

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?

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what do i do

kindred pier
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Okay, let's try it your way

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you are saying 18 is the largest angle?

junior viper
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no

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im finding 180

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do you add instead

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so 9 + 2

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11

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+1

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12

kindred pier
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okay, and now what do we do?

junior viper
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180 divide by 12?

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oh

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15

kindred pier
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okay, now what?

junior viper
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so 15 = something

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12 parts

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15 degrees is = to 12

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?

kindred pier
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No. That makes no sense

junior viper
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oh

kindred pier
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remember what your 9+2+1 represents

junior viper
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sorry

kindred pier
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your angles are in a 1:2:9 ration

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we don't know what any of the angles are yet, so they're just unknowns

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let's say that x is the smallest angle

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Then the angle ratio from smallest to medium is 1:2

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So, if x is the smallest angle, then what is the medium angle (in terms of x)?

junior viper
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x2

kindred pier
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It's more common to write 2x, but you are right

junior viper
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yeah

kindred pier
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and, what is the largest angle?

junior viper
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9x

kindred pier
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yup

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so, your angles are x, 2x, and 9x. And they're angles of a triangles, so they must add to 180

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how would you write that algebraically?

junior viper
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add them together - 12

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=12

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oh

kindred pier
junior viper
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uhh

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no

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i meant = 12

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sorry

kindred pier
junior viper
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9+2+1

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11 my bad

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nO ITS 12#

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sorry

kindred pier
junior viper
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12x?

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then

kindred pier
junior viper
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would you need to write x?

kindred pier
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yes

junior viper
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okay

kindred pier
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because 1, 2, and 9 by themselves mean nothing

junior viper
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12x = 180?

kindred pier
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Your angles are x, 2x, and 9x

kindred pier
junior viper
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so techinically all we did was just add them up and put x in

kindred pier
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your angles x, 2x, and 9x sum to 180. That is, x+2x+9x=180. You simplify the left, giving you 12x=180

kindred pier
junior viper
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would you add x into every question

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with ratio

kindred pier
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x, 2x, and 9x are your angles. x+2x+9x is the sum of your angles. The sum of your angles is 180, so x+2x+9x=180

kindred pier
junior viper
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yooo thankss so much

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legend

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would that question be higher level or foundation

kindred pier
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a ratio like $1:2$ just means that one value is twice the other. We don't know what those values are, we just know what we get when we divide them. If the smaller value is some unknown $x$, then the larger value must be $2x$, because $\frac{x}{2x}=\frac12=1:2$

solid kilnBOT
junior viper
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right

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thanks man

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you helped me alot

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thankss

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.close

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plain tusk
trim joltBOT
plain tusk
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help please

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didnt really make a start because i got it wrong last i time tried it

hidden dew
plain tusk
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like this?

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i leave the g(2) alone right?

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just carry it down when solving the right side

hidden dew
plain tusk
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negative 2

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i did 2 squared x 2

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8

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and then minus 10

mild cosmos
plain tusk
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oh ok

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thx

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also one more that is kinda confusing

mild cosmos
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sure send it

plain tusk
mild cosmos
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ok so in general if you are given f(x) and you are told that it has an inverse do you know the process of finding f^(-1)(x)?

plain tusk
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sorry i lost internet for a min

plain tusk
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or at least i was taught that way from what i remember

mild cosmos
plain tusk
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the x by y

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wait let me show

mild cosmos
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no actually thats not what you should do

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you replace f(x) by y

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then solve for x in terms of y

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after that swap x and y

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the result will be y in terms of x

plain tusk
mild cosmos
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this y will be your f^(-1)(x)

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ah wait

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yes your way works too

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alright

plain tusk
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yeah

mild cosmos
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so lets do this

mild cosmos
plain tusk
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i think u kept x as in the 4x?

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and made y the fx

mild cosmos
plain tusk
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oh ok

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mines just the opposite ig

mild cosmos
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what i meant is to rewrite as y=4x-1 then you work to get x=... , this ... is something in terms of y after that you switch the places of x and y

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what you are doing is similar

mild cosmos
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so lets work in your way

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because you are probably used to that

mild cosmos
plain tusk
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x+1 = 4y

mild cosmos
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and then ?

plain tusk
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here i worked out this bit

mild cosmos
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so f^(-1)(x)=?

plain tusk
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x+1 divided by 4 right?

mild cosmos
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exactly

plain tusk
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ah ok

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that wasn't as bad as i thought it'd be tbh

mild cosmos
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you can check that by plugging this into f

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it should give you x

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since f(f^(-1)(x))=x

plain tusk
mild cosmos
plain tusk
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oh ok

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anyways thanks for your help with the questions

mild cosmos
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so $f(x)=4x-1$ which means $f(\frac{x+1}4)=4(\frac{x+1}4)-1=x+1-1=1$

solid kilnBOT
#

pirateking0723

plain tusk
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on the which means bi

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t

mild cosmos
plain tusk
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but why did u have to divide by 4

solid kilnBOT
#

pirateking0723

stable crescent
mild cosmos
stable crescent
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(y+1)/4 = x

plain tusk
mild cosmos
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but you have $f^{-1}(x)=\frac{x+1}4$ right

solid kilnBOT
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pirateking0723

plain tusk
mild cosmos
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so $f(f^{-1}(x))=f(\frac{x+1}4)=4(\frac{x+1}4)-1=x+1-1=x$

solid kilnBOT
#

pirateking0723

mild cosmos
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thats where the division by 4 came from

plain tusk
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ohh ok

mild cosmos
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this is a method to check your work

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ie to check if you got the inverse right or no

plain tusk
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i see

mild cosmos
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you dont need to do both f(f^(-1)(x)) and f^(-1)(f(x))

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you can only do one of them

trim joltBOT
#

@plain tusk Has your question been resolved?

mild cosmos
#

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hidden elk
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im most likely glossing over something for this problem. I'm trying to use using a non-homogeonous solution, and i've gotten to the following point:

y'-y(1+x) = 1 + x

hidden elk
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when i apply the μ(x) portion, i get that μ(x) = e^(x+x^2/2)

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but im finding that this doesn't check out

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silly mistake, nevermind

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.close

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urban copper
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solid kilnBOT
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938c2cc0dcc05f2b68c4287040cfcf71

lilac flame
urban copper
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well 1 + i is a root

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-1 is a repeated root

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1 - i is another root

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because RRT , because P in R[x]

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so the polynomial is a quartic

lilac flame
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what are its factors

silent canyon
urban copper
urban copper
lilac flame
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yes those are factors

urban copper
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the hard part is the last condition

lilac flame
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in general P(x) = ((x-(1+i))(x-(1-i))(x+1)(x+1) * f(x) for some f in R[x]

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plug in x=i

urban copper
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P(i) = a((i-(1+i))(i-(1-i))(i+1)(i+1)

willow mortar
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What does the last condition mean ?

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Aaaah got it

lilac flame
urban copper
lilac flame
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-2a = 28

urban copper
lilac flame
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solid

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haven't checked ur work but looks fine

urban copper
lilac flame
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be thankful tf

urban copper
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lmao, mb

lilac flame
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u can check on wolfram alpha

urban copper
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!volu

trim joltBOT
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Helpers are just people volunteering their time to help you. Be polite and patient.

lilac flame
#

,w p(x) = x^2, what's p(2)

urban copper
#

.solved

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vocal cobalt
#

the answer from the video and the answer from the solution is different... which one is correct? im really confused... (from ap classroom vid)

vocal cobalt
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ap classroom video

zinc ginkgo
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Blue is video?

bright quarry
vocal cobalt
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yeah the blue one is video and the red one is the from the answer key attached

bright quarry
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video is correct

vocal cobalt
bright quarry
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yes

vocal cobalt
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ok

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thanks!

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.close

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languid scaffold
#

How do I set this up? Like I understand the total needs to be <3.2ppm
Would I average them like (2.7+3.42+x)/3 to get the average?

harsh sleet
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yup

languid scaffold
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thanks

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.close

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twin yoke
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twin yoke
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bright quarry
twin yoke
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bright quarry
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what

trim musk
twin yoke
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trim musk
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y>0

twin yoke
bright quarry
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i mean yea technically you want a quarter circle

vague walrus
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simple formula based

bright quarry
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but just know the formula for a circle and divide it by 4

vague walrus
#

even if u dont wanna use circles u should know that

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it is the general integral

twin yoke
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bright quarry
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no

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just find the area of a circle with radius 4 then divide it by 4

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since you have a quarter circle

restive vortex
twin yoke
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restive vortex
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We use u sub

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Or sum

bright quarry
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let x = 4sin(u) lol

vague walrus
bright quarry
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you’ll just get to the same shit

restive vortex
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I forgot trig sub

bright quarry
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big waste of time

twin yoke
#

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vague walrus
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i personally remember those tbh

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makes it faster

twin yoke
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bright quarry
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dawg turn off dark mode on desmos

vague walrus
#

find it

bright quarry
twin yoke
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bright quarry
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you can’t see see the grid

twin yoke
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trim musk
#

jeez what is this

glacial rose
trim musk
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!occupied

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glacial rose
twin yoke
bright quarry
twin yoke
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bright quarry
#

how did you manage to make it so gross

vague walrus
#

what are yall doing with desmos bruh 😭

twin yoke
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restive vortex
#

Desmos get obliterated

twin yoke
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gray swallow
#

In the quadrilateral ABCD AB 14 BC 48 CD 40 and AD 30 find the diagonal AC and the area of the quadrilateral if AC divides its area in the ratio 14:25

gray swallow
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im having a tough time with this one

magic eagle
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what did u try?

gray swallow
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i tried to find the half perimeter

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the i tried a herons formula but it didnt help much

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it got complicated

gray swallow
safe loom
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So like, AC divides the shape into 2 regions and ratio of those is 14/25?

gray swallow
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ye

magic eagle
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use herons formula itself

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its coming

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its not too complicated

safe loom
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I mean heron's formula does do the trick here but the equation is very complicated

magic eagle
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its just some x^2 and x^4s lmao

safe loom
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That's the problem

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In a test for example, it wont be an effective method because expanding it is very troublesome for such a small time

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Though if nothing else works then ig its a last resort

magic eagle
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can trigonometry solve this tho?

gray swallow
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it will only get harder with trigonometry

safe loom
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I think it can, if we focus on B and D and find its connection through the area ratio

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Then use law of cosine to find AC

magic eagle
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yea, but too many unknowns

safe loom
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Sigh

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Wait for a few sec

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oh look how convenient it is

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sin B = sin D

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that means B + D = 180

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that means cos(B) = -cos(D)

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done, problem solved

gray swallow
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oh

safe loom
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tbh i also did not expect this

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Although, something isn't right

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From my observation, S_ABC is definitely smaller than S_ADC

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Is the figure drawn not to scale?

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If it isnt then B+D=180 will cause it to be an isosceles trapezoid

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(Which obviously isnt right at all)

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@gray swallow

gray swallow
safe loom
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huh.

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lemme try the opposite way, assume S_ADC < S_ABC

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yeah no that obviously doesnt work lol

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@gray swallow im pretty certain something is wrong with the problem. the sine ratio should not be 1 because it will make it an isosceles trapezoid

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either that or something is wrong with the figure
(yeah no the problem lies at the... problem. i have tried every possible way to draw a trapezoid but nothing satisfies the given problem)

gray swallow
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aw man

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@gray swallow Has your question been resolved?

gray swallow
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.close

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jovial thorn
#

$\sum_{n=0}^{\infty} \frac{n^3}{n!}$

trim joltBOT
solid kilnBOT
#

kronium_

jovial thorn
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I tried to do it

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in my mind

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but for some reason I keep failing and cant pin point the reason

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everything I do just seems to make sense but it doesn't get me to the answer

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$e^x$ = $\sum_{n=0}^{\infty} \frac{x^n}{n!}$

solid kilnBOT
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kronium_

jovial thorn
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Now derive both sides

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$e^x$ = $\sum_{n=0}^{\infty} \frac{nx^{n-1}}{n!}$

solid kilnBOT
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kronium_

jovial thorn
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mutliply both sides by x

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$xe^x$ = $\sum_{n=0}^{\infty} \frac{nx^n}{n!}$

solid kilnBOT
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kronium_

jovial thorn
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derive once again

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$e^x + xe^x$ = $\sum_{n=0}^{\infty} \frac{n^2x^{n-1}}{n!}$

solid kilnBOT
#

kronium_

ionic pendant
jovial thorn
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what

ionic pendant
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the n = 0 term is a constant so it goes to 0

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so the first term is n = 1 after that

jovial thorn
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yes

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like

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what ur saying is

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$\sum_{n=0}^{\infty} \frac{n^3}{n!}$ = $\sum_{n=1}^{\infty} \frac{n^3}{n!}$

ionic pendant
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what?

solid kilnBOT
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kronium_

jovial thorn
#

how is it false

ionic pendant
#

well it's trivially true i suppose

#

just because the n = 0 term is 0

jovial thorn
#

exactly

#

but whats

#

wrong

#

wutg wgat

#

u dud

#

I did

ionic pendant
#

but i don't see how it pertains to what i said

jovial thorn
#

theres a bee in my room

#

lemme get rid of it

ionic pendant
#

i am talking about when you took the derivative of both sides of the equation

jovial thorn
#

what then

ionic pendant
#

,, \odv*{\sum_{n=0}^{\infty} \frac{x^n}{n!}}{x} \ne \sum_{\mathcolor{red}{n=0}}^{\infty} \frac{nx^{n-1}}{n!}

solid kilnBOT
jovial thorn
#

it kinda is?

#

equal

#

both of those

#

become e

#

'e'

ionic pendant
#

not the second one

jovial thorn
#

yes the second one too

ionic pendant
#

the second one isn't even a power series

jovial thorn
#

but the second one still becomes e

#

not an approximation

#

exactly 'e'

#

I MEAN

#

e^x

#

mb

#

e^x

#

$e^x$

solid kilnBOT
#

kronium_

ionic pendant
#

i suppose it doesn't matter that much since the first term is 0 anyway

jovial thorn
#

right

#

so

#

what happens if

#

is

#

nx^(n-1)/n!

#

n! = (n-1)! * n

#

the n's cancel each other out

#

so

#

u get

#

sum from 0 to infinity

#

x^(n-1) / (n-1)!

#

and since n starts from 0

#

the first term will be (1/x)/(-1)!

#

which is

#

INFINITY

#

so it becomes 0

#

and then like normal

ionic pendant
#

what i'm saying is that you are applying the power rule to say [ \odv*{x^0}{x} = x^{-1} ] which makes no sense

solid kilnBOT
jovial thorn
#

right

#

OH RIGHT

#

wait no

#

$

#

$\frac{d}{dx} x^0 = 0x^{-1}$

solid kilnBOT
#

kronium_

safe loom
#

x = 0 sully

jovial thorn
#

oh shit

#

now I understand...

safe loom
#

i mean ||there's an easier way to evaluate this series||

#

but i'll let u figure it out a bit more until u give up mikuyay

jovial thorn
#

$e^{e^x}$ = $\sum_{n=0}^{\infty} \frac{e^{nx}}{n!}$

solid kilnBOT
#

kronium_

jovial thorn
#

so whats ur easier way

safe loom
#

||also you should observe: n^3 = n(n - 1)(n - 2) + 3n(n - 1) + n||

nova spire
jovial thorn
#

wait

#

wait

#

,w expand n(n-1)(n-2)

jovial thorn
#

right

#

now u want me to split it up into 3 different summations?

safe loom
#

yep

jovial thorn
#

so

#

if I differentiate

#

3 times

#

it stays e^x

#

and then replace x with 0

#

so it becomes 1

#

so its

nova spire
safe loom
jovial thorn
#

e

#

so then what

safe loom
#

x = 1

jovial thorn
#

OHH

#

BRUH

#

MB

#

MB

#

I KEPT THINKING THE WRONG WAY

#

damn

#

I see now where I went wrong

#

I totally forgot

#

I thought x was the exponent

#

im my head

#

ahhh

#

mb

#

yeah got it

#

.close

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#
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plain storm
#

4x^2+13x+2x^3-80=0

trim joltBOT
plain storm
#

how do ii solve that

#

i mean

#

find x

summer python
plain storm
#

yes

summer python
#

damn a cubic

#

no idea on this one

plain storm
#

😭

summer python
#

wait a sec

#

mb

#

try diviiding the equation with different factors

#

like x+1, x-1 and stuff

plain storm
#

like

#

x(2x(x+2)+13)-80=0

#

?

summer python
#

not quite

plain storm
#

huh

summer python
#

if the sum of the coefficients of the terms equal 0, (x+1) is a factor

#

if the sum of the coefficients of the terms with the odd powers equals 0, (x-1) is a factor

#

actually yeah that doesnt work here

#

but just in case, keep those in mind, they're helpful

plain storm
#

okay

#

oh i got it ok

#

thanky you

#

i did

summer python
#

can i ask how you solved it

plain storm
#

f(x)/f'(x)

summer python
#

OH THAT

#

damn

plain storm
#

bruh ididnt even know 😭

#

ok thank you

#

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sweet turret
trim joltBOT
sweet turret
#

is the sum notation a must to write

#

i basically moved the everything except S outside the integra

marble wharf
#

its wrong to write it twice

sweet turret
#

ok

#

thx

#

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proven root
#

Hi could I ask how do I rationalize or smth this question in order to find the limit?

proven root
#

im a bit confused because im used to rationalizing, but apparently that is not the correct term to use when trying to cancel out the numerator

#

and when cross multiplying, instead of -8, its positive 8..?

restive vortex
#

The limit doesn't exist

proven root
#

thats honestly so cool, can I ask how were you able to solve it

restive vortex
#

The denominator became smaller

#

Wait

proven root
#

the other answer I got was 1/16, is that wrong

restive vortex
#

Hmmm

proven root
#

ive double checked with calculators, AI, and manually checked it on my own but each one is different

#

😭

restive vortex
#

Let me solve it first

stark bison
#

,w limit of (sqrt(x^2+64)-8)/x^2

proven root
#

this is worth like 80% of my performance task so I was desperate and had to search for a math server

stark bison
#

1/16 is right yeah

proven root
proven root
#

okay thankyou

#

im genuinely so afraid to submit this

restive vortex
#

1/16 is right

proven root
#

okay thankyou legends ill try submitting

#

okay it was correct thankyou so much everyone

#

I appreciate it

#

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leaden aurora
#

This is an Undergraduate level mathematics question, would like some help as I got no clue how to covert the given equations of a great circle into an equation of a sphere.

leaden aurora
#

Undergraduate, Semester 1, Maths question.

#

Geometry class

main sigil
#

i dont get how that circle is defined

#

the first equation is equivalent to
(x+1)^2 + (y-2)^2 + z^2 = 0

main sigil
#

(so actually a single point)

#

and the next equation is one of a plane

leaden aurora
#

i.e. the great circle I suppose

main sigil
#

i dont get it

#

the first equation defines a point, the 2nd one defines a plane

#

where is the circle?

leaden aurora
#

That's what I was confused about myself, I think the question might just be flawed, probably gotta ask the professor himself 🥲

naive otter
#

2nd one is plane

main sigil
#

so actually a point

leaden aurora
naive otter
main sigil
#

I think that the sphere was meant to be non-degenerate and then the intersection of the plane and the sphere would define the great circle

leaden aurora
#

I think so too, I'll just ask him before class, thanks guys.

main sigil
naive otter
leaden aurora
#

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velvet gorge
#

Is 1+0.5+0.25+0.125… an integral?

trim joltBOT
empty orchid
#

Specifically, $\sum_{n=0}^{\infty}\qty(\frac12)^n$.

solid kilnBOT
velvet gorge
#

Isnt that what an integral is?

empty orchid
velvet gorge
#

Can you explain the difference between an infinite sum and an integral?

#

Or recommend something to watch to understand it?

empty orchid
velvet gorge
#

So irrational?

#

Or infinite repetition in decimal places?

empty orchid
#

No.

empty orchid
velvet gorge
#

I’m confused

restive vortex
#

Sigma is just the length

#

Integral is the area

velvet gorge
#

Ohh

empty orchid
#

Wouldn’t say that, necessarily.

velvet gorge
#

Why?

restive vortex
empty orchid
#

Because something like the euler-mascheroni constant exists.

restive vortex
#

Euler macaroni constant

velvet gorge
#

Is that the fancy “i”

empty orchid
#

,w euler-mascheroni constant

restive vortex
empty orchid
#

This comes from the sum of 1/x subtracted by the integral of 1/x to infinity.

empty orchid
velvet gorge
#

😵‍💫

restive vortex
#

Diffrent number

velvet gorge
#

Yeah, but i still confused 😭

empty orchid
#

There’s no better way to put it.

#

$\int_a^b f(x)dx=\lim_{n\to\infty}\sum_{k=1}^n \Delta{x}f(x_k)$

velvet gorge
#

It might help you to know I’m 13 and dont have any experience in calculus other than sigma notation

solid kilnBOT
restive vortex
#

Good book

#

If you really want to learn it

velvet gorge
#

👍

#

I get it now

somber ginkgo
#

you can view it as the integral of 1/2^n w.r.t the counting measure

#

if you do more analysis, you'll see that actually sums and integrals behave quite similarly

#

for example, if a series is absolutely convergent, then you can sum up the series in any way you want

#

similarly, if you have a double integral where integrating the absolute value gives < infinity, then you can rearrange the 2 integrals

#

anyway that's some motivation (not the main motivation tho) behind having measure theory cus then that unites the theory between sums and integrals

trim joltBOT
#

@velvet gorge Has your question been resolved?

velvet gorge
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urban copper
trim joltBOT
solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

tepid prism
# urban copper

if you take a vector out of S_1 how does it transform under the action of f?

urban copper
#

the output is in S1

tepid prism
#

yes but you can write it more specifically

urban copper
#

f(S1) ∈ S1

#

or what do you want me to say?

tepid prism
#

if you take any vector out of S1 you can represent it as a linear combination of basis vectors in your case v_1

#

and then you can apply the linear transformation to the linear combination

urban copper
#

λf(v1) ∈ S1

tepid prism
#

that might not be the case

#

in general

#

if u is an element out of S1, then

u = λ*v_1

urban copper
#

λf(v1) ∈ S1

this doesnt work?

urban copper
tepid prism
urban copper
tepid prism
#

f(u) = f(λ*v_1) = λf(v_1)

urban copper
#

yeah

#

linearity

#

scalars out

tepid prism
#

so

#

but f(v_1) has to be equal to some non zero number times v_1

#

because it is a 1-d subspace and it only has one possible direction

#

Im sorry I gtg

trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
#

@urban copper Has your question been resolved?

nova spire
#

just remember that S1 = span(v1) and S2 = span(v2,v3)

#

so if f(S1) = S1

#

that means in particular f(v1) in span(v1)

#

so f(v1) = a*v1

#

and a is not 0, otherwise f(S1) = {0}

#

try the same reasoning for S2

urban copper
#

f(S2) = S2
f(bv2 + cv3) ∈ S2

nova spire
urban copper
#

non zero scalars

b,c∈ R

nova spire
#

where do they come from

#

isn't it easier to just investigate f(v2) and f(v3)?

#

since f is linear

urban copper
#

I mean

#

f(v2) = bv2 + dv3

#

f(v3) = cv2 + ev3

#

that's from Mb(f)

urban copper
#

f(v2) ∈ S2

#

f(v3)∈ S2

#

f(v2) = bv2 + dv3
for b,d ∈ R nonzero scalars

#

f(v3) = cv2 + ev3
for c,e ∈ R nonzero scalars

#

look
we know
f(S2) = S2
S2 = <v2,v3>
s2 ∈ S2
s2 = αv2 + βv3
f(S2) = αv2 + βv3

#

also we know

#

f(S2) = <f(v2),f(v3)>

nova spire
#

some of b,c,d,e can be zero

urban copper
#

true

nova spire
#

no, you have to use that

#

f(v2),f(v3) must be a basis of S2

urban copper
#

f(S2) = <f(v2),f(v3)> = S2

nova spire
#

If V = {v1,v2,...,vn} is a basis of some space E

#

and A is an n*n matrix

#

when is AV = {Av1,...,Avn} a basis of E?

urban copper
#

if A is bijective

#

I mean when it has only output for every single input

#

aka when A is invertible

nova spire
urban copper
#

is still possible that f is bijective but one of the basis vectors in S2 map to 0

nova spire
#

and the zero vector is also mapped to 0...

urban copper
#

lol

#

my baad

#

so what would be the proof?

nova spire
urban copper
#

why do we care about S1 ∩ S2 ={0}

nova spire
nova spire
#

we have two supplementary sets S1, S2

#

so we can create a basis of R^3 that is basically a basis of S1 + a basis of S2

urban copper
urban copper
#

dim(S1+S2) = dim(S1)+dim(S2)-dim(S1nS2)
dim(S1+S2) = 2 + 2 - 1 = dim(R3)

nova spire
#

so you want both S1 and S2 of dim 2

#

but that's not what the exercise is looking for

urban copper
#

yeah I was pondering, not that it matters

nova spire
#

The question statement is generally not to be questioned with, the guys creating the exercise set the stage however they want

#

you can question it if what they set is false

quartz wave
#

Hi

urban copper
#

well if f(S2) = span{f(v1), f(v2)}
and f is bijective
then span{f(v1), f(v2)} is also a basis for S2

nova spire
#

but yes

#

so

urban copper
#

well if f(S2) = span{f(v1), f(v2)}
and f is bijective
then {f(v1), f(v2)} is also a basis for S2

#

like that?

nova spire
#

so

#

restrict f to S2

#

then M_(v2,v3) (f) = some matrix

#

and since f is bijective from S2 to S2

#

that matrix that represents f must be...

urban copper
#

the matrix with columns (f(v2))_S2 and (f(v3))_S2

nova spire
#

yes

#

but what property does this matrix have

urban copper
#

invertible

nova spire
#

alright

#

and how do we characterize invertible matrices?

urban copper
#

nonzero det

nova spire
#

and there you have it!

#

so with the exercise's notations:

#

f(v_2) = bv_2 + dv_3
f(v_3) = cv_2 + ev_3

#

$Mat_{{v_2,v_3}} (f) = \begin{pmatrix}b&c\d&e\end{pmatrix}$

solid kilnBOT
#

rafilou is not not born in 2003

nova spire
#

$|Mat_{{v_2,v_3}} (f)| \neq 0$

solid kilnBOT
#

rafilou is not not born in 2003

urban copper
#

yeah, is just

#

yeah I am convinced is true, is just that I am struggling to prove

urban copper
#

how do you prove for example f is bijective

#

aka an isomorphism, you used it, but we assumed Mb(f) dets is nonzero

nova spire
#

rank/nullity theorem for example

#

etc...

urban copper
#

every endomorphism is surjective then?

nova spire
#

I said that every SURJECTIVE endomorphism is bijective in finite dimension

urban copper
#

well R3 is finite dimension and our f is an endomorphism because f: R3 -> R3

#

but how do we show is surjective?

nova spire
#

f is surjective, but we're not interested in that

#

if you want to prove it in your own time, it's because since R^3 = S1 (+) S2, every vector of R^3 is the sum of a vector of S1 and a vector of S2

#

but since f(S1) = S1 and f(S2) = S2

#

it's gonna be easy finding an inverse image for each component

#

and thus by linearity, we get an inverse image of the original vector

#

anyways

#

we're more interested in:

#

f:S2->S2 is bijective

#

we can call it a different name since we changed domain and codomain

#

say g:S2->S2 is the endomorphism such that g(v) = f(v)

urban copper
#

okay

nova spire
#

so

#

g is bijective

#

because it's a surjective endomorphism in finite dimension

#

(g(S2) = f(S2) = S2)

#

so

#

$Mat_{{v_2,v_3}} (g) = \begin{pmatrix}b&c\d&e\end{pmatrix}$

solid kilnBOT
#

rafilou is not not born in 2003

nova spire
#

g is bijective

#

so this matrix is invertible

#

det(this matrix) != 0

#

now we can assert that M_B(f) = this

#

and we proved everything

#

in fact, here's the alternative proof of why f is bijective

#

now that we've shown M_B(f) = this with a !=0 and det(...) != 0

#

M_B(f) is invertible

#

i.e f is bijective

urban copper
#

I mean, proof seems okayy, is not like I can actual advice about the proof since I am still learning and I am new to linear algebra, but at least I am convinced is true when a is nonzero, about the determinant of {{b,c},{d,e}} I think we need to take that for a fact, otherwise f(v2) is a linear combination of f(v3)

nova spire
#

I invite you to go back to the proof of:

#

"let f:E->F linear

#

then f bijective <=> f sends any basis of E to a basis of F <=> f sends at least one basis of E to a basis of F"

urban copper
#

is okay I found the link, apparently is a theorem

urban copper
#

the determinant of {{b, c},{d, e}} needs to be nonzero because

that's the only way f is an isomorphism

like if S2 = {v2,v3} is a basis

M_S2(f) = {{b,c},{d,e}}
and since f(S2) = <f(v2),(f(v3))>
we need {f(v2), f(v3)} to be a basis for S2 aswell

so if M_\S2(f) = {{b,c},{d,e}}

(f(v2))_S2 = (b,d)
(f(v3))_S2 = (c,e)
meaning we need
f(v2) = bv2 + dv3
f(v3) = cv2 + ev3 to be linearly independent otherwise
M_S2(f) is non invertible and thus
f is not an isomorphism
and if f is not an isomorphism then
{f(v2), f(v3)} is not a basis for S2

#

you see what I mean? I think I got it, unless I made a boo boo

trim joltBOT
#

@urban copper Has your question been resolved?

urban copper
#

.solved

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#
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rapid meadow
#

how do you diff 1/e^(x^2)

trim joltBOT
marble wharf
#

write it as e^(-x^2)

neon dirge
#

and from there chain rule

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sweet turret
#

how does the general solution look like when 2 same eigenvalue gives one eigenvector

sweet turret
#

this seems to be wrong compared to online calculator tho

trim joltBOT
#

@sweet turret Has your question been resolved?

neon dirge
#

I think we're missing more context

sweet turret
neon dirge
#

what the given system was

sweet turret
#

this was the question

#

i wanna find the actual answer

#

can the same eigenvector be used twice?

#

<@&286206848099549185>

neon dirge
#

you need another vector independent of (1 0)

sweet turret
#

So there's no solution to this..?

neon dirge
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ofc there is, just take (0 1)

neon dirge
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you can check by directly solving for x & y too

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it gives the same result

sweet turret
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Why is (0,1) valid

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Let's say if I didn't use the online calculator how would ik (0,1) is an answer

neon dirge
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which in your case is

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(A-lambda * I) * (v1 v2) = (1 0)

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which yields v1 = 0 and v2 = 1

sweet turret
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Lambda is 1 also?

neon dirge
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so (0 1) is your new "constructed" eigenvector

sweet turret
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Then I find the inverse?

neon dirge
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to generalize the process:

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you had an eigenvalue that's a double root in the characteristic polynomial

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so its arithmetic multiplicity is 2

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however you found out you can only get 1 independent eigenvector

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meaning the geometric multiplicity is 1

sweet turret
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Yea

neon dirge
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therefore you need to "construct" more eigenvectors, which aren't true eigenvectors

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but they are uniquely determined by the corresponding eigenspace

sweet turret
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Yea I def didn't learn this shi opencry

neon dirge
sweet turret
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They only taught us basic of finding eigenvalues and eigenvectors, and the examples given usually has 2 eigenvectors for 1 eigenvalue

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111
000
000

neon dirge
sweet turret
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Like this matrix I know that y and z are free variables

sweet turret
neon dirge
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hm k

sweet turret
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Also I wanna ask

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For eg

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011
001
000

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Why is (1,0,0) an eigenvector

neon dirge
sweet turret
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And does that mean (0,0,1) is also an eigenvector?

sweet turret
neon dirge
neon dirge
sweet turret
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Introduce x as free parameter?

neon dirge
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M * (0 0 1) = (1 1 0)

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not a multiple of (0 0 1)

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however M * (1 0 0) = (0 0 0)

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which also holds for M * x * (1 0 0) = (0 0 0)