#help-38

1 messages · Page 175 of 1

limpid dawn
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is it that?

rustic nest
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yeah

limpid dawn
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hint

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expand

rustic nest
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yes hah

limpid dawn
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make them one fraction

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and then you should be good

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a²+2ab+b²=(a+b)²

rustic nest
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$\frac{y^2-4y+4}{4y}$?

solid kilnBOT
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wakamole

limpid dawn
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no

rustic nest
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ugh

solid kilnBOT
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bacc the sigma😔🤞

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bacc the sigma😔🤞

rustic nest
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why isn't it y^2 - 4y + 4?

hollow tangle
limpid dawn
rustic nest
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just for the ((y-1)/(ysqrt(y))^2

rustic nest
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wth

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ow did i get it that wrong

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oh i wrote 2

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i wrote y - 2

limpid dawn
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yea

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exactly

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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You should manage now from here

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get rid of the root now and split the fraction

rustic nest
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aright

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thank you

rustic nest
hollow tangle
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Into y and 1

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I think

rustic nest
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is it $\int_1^9\frac{3y + 1}{2} dy$ ?

solid kilnBOT
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wakamole

limpid dawn
solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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Now split

rustic nest
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oh i kept the power ^ 2

limpid dawn
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And a sudden 3

rustic nest
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lol

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what do u mean split though

rustic nest
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$(y+1)y^{-1/2} = \frac{y^{1/2} + y^{-1/2}}{2} = \frac{1}{2}$

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?

solid kilnBOT
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wakamole

rustic nest
rustic nest
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i found out it is not right

limpid dawn
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still struggling...

rustic nest
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but idk how to get the actual integral of that

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it;s 1/3sqrt(y)(y+3) but how to get that idk

solid kilnBOT
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bacc the sigma😔🤞

rustic nest
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oh

limpid dawn
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split

solid kilnBOT
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bacc the sigma😔🤞

rustic nest
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wolfram said the integral was $\frac{1}{3}\sqrt{y}(y-3)$

solid kilnBOT
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wakamole

limpid dawn
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ok

rustic nest
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oh

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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Do the rest

rustic nest
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ok

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thank you

limpid dawn
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Enough handholding

hollow tangle
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It's been what an hour?

rustic nest
rustic nest
limpid dawn
solid kilnBOT
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wakamole
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rustic nest
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the first term should be over 3

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2y^3/2 over 3

limpid dawn
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Oh dear

rustic nest
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that's not right?

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did i forget to multiply by 2

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1/2*

limpid dawn
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your integration failed

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I thought you knew power rule

rustic nest
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i did

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1/2 + 1 = 3/2

limpid dawn
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And divide by 2/3 too

rustic nest
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so 2/3y^3/2

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yea

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so then it is $\frac{2}{3}y^{\frac{3}{2}}$

solid kilnBOT
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wakamole

rustic nest
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i did that part correctly

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i sitll need to multiply it by 1/

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1/2

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so it will be over 6 instead

limpid dawn
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,w integrate 1/2 * ( y^(1/2)+y^(-1/2) )

limpid dawn
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yea bro

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you didnt integrate correctly

rustic nest
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how do u do it then

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?

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i think i did

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but they simplified it

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x ^ n + 1 / n+1

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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applying power rule

rustic nest
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mhm

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yep

limpid dawn
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,, \frac{1}{2} \left [ \frac{y^{\frac{3}{2}}}{\frac{3}{2}} + \frac{y^{\frac{1}{2}}}{\frac{1}{2}} \right ]_1^9

solid kilnBOT
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bacc the sigma😔🤞

rustic nest
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mhm

limpid dawn
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Your 2s cancel

rustic nest
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oh

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ok

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i did integrate ok then

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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factorize sqrt(y)/3

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
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now sqrt(y) too

solid kilnBOT
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bacc the sigma😔🤞

limpid dawn
rustic nest
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lol

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i just didnt cancel the 2's out

limpid dawn
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Can you do the rest too

rustic nest
rustic nest
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but i can from here

limpid dawn
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damn what

rustic nest
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i finished it but i would not have been able to do all that

limpid dawn
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you need to review immediately calc 1

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and algebra

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anyway

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so

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2/2 + 1/2 = 3/2

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i wrote it like that

rustic nest
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i know that

limpid dawn
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so you can see

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y^(1/2) is a common factor

rustic nest
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yea

solid kilnBOT
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bacc the sigma😔🤞

rustic nest
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oh

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i see it now

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you just factored everything

limpid dawn
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yes

rustic nest
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that's cool

limpid dawn
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i did every step blatantly obvious

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so you can follow

rustic nest
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that's awesome

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cool

limpid dawn
solid kilnBOT
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bacc the sigma😔🤞

rustic nest
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i got 32/3

limpid dawn
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,w 12-4/3

limpid dawn
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bet

rustic nest
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.close

trim joltBOT
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#
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Show your work, and if possible, explain where you are stuck.
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unique harness
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im confused with my answer, I was taught that the antiderivative of 1/x would ln |x| so the same thing should apply here, right? I wrote 2ln(|X|) but the answer key just shows 2ln(x)

unique harness
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i just want some calcification

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i know that my -2/5x^5 is wrong but the |x| would be right, right?

zinc ginkgo
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your answer's right

unique harness
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wait

zinc ginkgo
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oh

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then fix that mistake first then

unique harness
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even the -?

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i can't

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its one try

zinc ginkgo
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,w int 3x^4 + 2/x - 2/x^6 + 3sqrt(x)

zinc ginkgo
unique harness
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-2/5x^5 is wrong

austere cedar
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Technically it should use ||. However, most sources are lazy and use (). It often doesn't matter

zinc ginkgo
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$\frac{2}{x^6} = 2 \cdot x^{-6}$

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integrate that

solid kilnBOT
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riemann

unique harness
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i know what that one is, i messed up the signs then

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just wondreded about the ||

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cus the teacher said that they were imporatnt

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but the answer key did not have it

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.solved

trim joltBOT
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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tulip quest
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I have this optimization problem

trim joltBOT
tulip quest
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My critical number is negative which doesn’t make sense

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Wait

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I see my mistake

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I still get a weird nevstive

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Negative

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I get this instead

trim joltBOT
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@tulip quest Has your question been resolved?

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Available help channel!

Send your question here to claim the channel.

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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polar dragon
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yo

trim joltBOT
polar dragon
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i need help with algebra 2 homework

lean pike
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use tests

polar dragon
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i did

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it says its wrong

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all of em

whole coral
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Remember that you're meant to try and use either limit or direct comparison for these, and if you can't use either, that's when you put n/a (so if you don't fit the conditions)

polar dragon
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bro can u do one of them

whole coral
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How about stating or showing what each of those says?

polar dragon
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it should give me atleast one point

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at bottom it says 0 percent

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it should say at least 5percent if i got one right

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and i refuse to believe i missed every single one

whole coral
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it does say that you need all answers right to get credit though?

polar dragon
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ah hell nah boy she said get em all right

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i didnt even read it

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i just do problems

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you put na when the an>bn right

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instead of doing the limits of an/bn i ignore that

whole coral
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Well, worth stating what you mean by an and bn (i.e. the statements of both the direct comparison and limit comparison tests)

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You especially may want to check the first two answers...

polar dragon
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what

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its wrong?

whole coral
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(1) is wrong, as is (2)

polar dragon
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it alternates the limit=0

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and f'<0

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wait what

whole coral
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Remember, if you cannot apply either comparison tests, it's an n/a, even if you know convergence by some other method

polar dragon
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i dont use AST then?

whole coral
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Nope, you're not allowed to use it

polar dragon
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  1. NA then let me check 2
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for 2 i got 2 by taking the limits

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and converges right

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thats what i put the first time

whole coral
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Got 2 for what, and what limits?

polar dragon
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i did comparison with 1/n^2

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then i did an/bn for lim to infinity

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and limit equaled 2

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but do i not use that?

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is that using a different way like AST

whole coral
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Cool, yep, converges that way catokay

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That's limit comparison and allowed happyCat

polar dragon
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is everything else good

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i believe 1.s the only one i used

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AST on

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i used p series for rest

whole coral
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Yep, happy with the rest catokay

polar dragon
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holy fuck ur the goat

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i kept on changing my answers

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cuz i thought it was like others

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i didnt know i had to get all right

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i didnt read the problem i just answered the questions

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@whole coral when i do an/bn to find the limit can i set the bn to anything or does it have to be the one that i compared to

whole coral
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Well, you can choose your bn to be anything "legal" such that you get a finite limit, if you can find it, such that it gives you a series whose convergence you know catokay

polar dragon
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alr appreciate it with my algebra 2 homework

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.close

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#
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trim joltBOT
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Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

urban copper
trim joltBOT
urban copper
#

Let $A = (2, -2, 1)$, $L: \mathbf{X} = \lambda (0, 1, -1) + (-1, 1, 0)$, and $\Pi$ be the plane that passes through the points $(2, 1, 1)$, $(1, 3, 1)$, and $(2, 3, 0)$.

Find $B \in L$ such that the line passing through $A$ and $B$ does not intersect the plane $\Pi$.

solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

trim joltBOT
#

@urban copper Has your question been resolved?

trim joltBOT
urban copper
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1

night patio
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at least i find that helpful whenever im not sure what to do

night patio
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to find B, we have some conditions to follow
a) the vector joining A and B must be parallel to the plane to not intersect
b) We also know B is on the line L

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Now lets try to find a parametric vector expression for the plane $\Pi$

solid kilnBOT
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Dootud

night patio
urban copper
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We dont have the equation of the plane

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Is the the points enough for finding the plane pi

urban copper
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Trying but how

night patio
urban copper
rose heath
night patio
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so if u want to convince yourself or draw a diagram, we know that a plane can be formed from the following

  • a base point (random point on plane)
  • and 2 linearly independent direction vectors
urban copper
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direction of
line L is (0,1,-1)

night patio
# urban copper

the diagram here is convenience, if u look at the red arrows, they represent 2 different direction vectors in which the plane spans

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having 2 linearly independent direction vectors is sufficient to form a plane if we also have a basis point that is on the plane

night patio
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lets first check that they aren't collinear

rose heath
urban copper
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(-1,1,0)

urban copper
night patio
rose heath
night patio
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then the vectors formed by joining 2 of the points must be a scalar of the other 2 points

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since they have the same direction

rose heath
night patio
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so if we can show $(2,1,1) - (1,3,1) \neq k[(2,1,1) - (2,3,0)], k \in \mathbb{R}$

solid kilnBOT
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Dootud

night patio
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then we prove that these 3 points are not clinear

urban copper
night patio
# urban copper

ok so now that we know these 3 points are not cllinear, it gives us some information

night patio
# urban copper
  • we know that all 3 points are on the plane
  • they do not lie on the same line,

and also i would encourage u to draw it out in a diagram just to visualise it

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we can generate 2 different vectors

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namely direction vectors for the plane

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for example, if we pick (2,1,1) as a point of reference

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the point (1,3,1) and (2,3,) from the point (2,1,1) are going towards 2 non parallel directions

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then we know that actually, the vectors formed from $(1,3,1)-(2,1,1)$ and $(2,3,0) - (2,1,1)$ become the direction vectors of your plane spanning out from (2,1,1)

solid kilnBOT
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Dootud

night patio
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so we now have 2 direction vectors for our plane, namely $(-1,2,0)$ and $(0,2,-1)$ spanning out from the point (2,1,1)

solid kilnBOT
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Dootud

night patio
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if it makes it easier to understand, a plane is essentially formed from 2 lines that intersect at a point

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which is why u have 2 direction vectors

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we can then write this in parametric form as $(2,1,1) + \alpha (-1,2,0) + \beta (0,2,-1)$

solid kilnBOT
#

Dootud

night patio
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where alpha and beta are arbtirary real numbers that enables us to span an entire plane

urban copper
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i don't rlly get it

night patio
# urban copper i don't rlly get it

I think it might be better to watch a video to understand because I lack the knowledge to generate a visual animation or diagram to show you how it works on discord

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I think it’s quite a visually heavy topic

urban copper
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just give me a minute

trim joltBOT
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@urban copper Has your question been resolved?

trim joltBOT
#

@urban copper Has your question been resolved?

slender shard
urban copper
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yes

slender shard
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This isn't the "correct" correct way as I'm still learning this myself but it still works to find the answer.

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Do you know how to find the plane of three non-collinear points?

urban copper
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using the parametric equation for the plane

slender shard
#

What you're actually interested in is finding the Normal vector to the plane.

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You want to find that vector.

slender shard
urban copper
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why the normal vector

slender shard
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Because you will use that to make an equation for the plane that goes through the points.

urban copper
slender shard
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Yes.

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Does this equation look familiar?

urban copper
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scalar equation of the plane

slender shard
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Yes.

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The partial derivatives are the components of the Normal vector to the plane.

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So if you know the Normal vector and a point on the plane, you can make an equation for the plane.

limpid dawn
slender shard
urban copper
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how do i find the normal vefctor

slender shard
urban copper
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whats f in this

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the coordinates of normal vector in x , y, z in standard basis

slender shard
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f in this case will be a three-variable function in standard form that is equal to some arbitrary constant.

urban copper
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perfect

slender shard
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For your purpose, f(x,y,z) can equal any constant. It doesn't matter because the Normal will be the same regardless of what f(x,y,z) equals.

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N = <a, b, c>

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Does that make sense?

urban copper
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perfect

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how do I find the normal doe

slender shard
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Make two vectors from the three given points and calculuate the cross product.

urban copper
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perfect

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vector resultant of (BA x BC) should be orthogonal to BA and BC

slender shard
#

Yes.

urban copper
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okay sweet

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Let $A = (2, -2, 1)$, $L: \mathbf{X} = \lambda (0, 1, -1) + (-1, 1, 0)$, and $\Pi$ be the plane that passes through the points $(2, 1, 1)$, $(1, 3, 1)$, and $(2, 3, 0)$.

Find $B \in L$ such that the line passing through $A$ and $B$ does not intersect the plane $\Pi$.

solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

urban copper
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what is A, what is B, what is C

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what is B - A what is C - B

slender shard
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(2,1,1), (1,3,1), and (2,3,0).

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Probably a poor choice of names since A is already given and you are looking for B.

urban copper
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A' = (2,1,1)
B' = (1,3,1)
C' = (2,3,0)

slender shard
#

That works.

urban copper
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B' - A' = A'B' = (1,3,1) - (2,1,1) = (1-2, 3 - 1, 1- 1) = (-1,2,0)

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C' - B' = B'C' = (2,3,0) - (1,3,1) = (2-1, 3-3, 0-1) = (1,0,-1)

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,w (-1,2,0) x (1,0,-1)

solid kilnBOT
urban copper
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thats a vector that is perpendicular to A'B' and perpendicular to B'C'

slender shard
#

Good. Now you can use the aforementioned plane formula.

urban copper
slender shard
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Yes.

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For your purpose, you can just set it equal to zero.

urban copper
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-2(x-x1) -1(y-y1) -2(z-z1) = 0

slender shard
#

Good. Now, because you are looking for a point B that forms a vector with point A that is parallel to the plane that goes through A', B', and C'; any vector on the plane that goes through point A with the same Normal vector will also be parallel.

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The light shade of blue has the same Normal vector but it goes through point A.

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And both planes will be parallel.

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Make sense?

urban copper
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yes

slender shard
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Now you want to find a point B that intersects that second plane that goes through point A.

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There are two sets of coordinates in that equation; (x,y,z) and (x_1, y_1, z_1).

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You know one set of coordinates, that is given by point A.

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What would the other set of points, point B, be? (x_1, y_1, z_1)?

urban copper
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oh you mean (2,1,1), (1,3,1), and (2,3,0).

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those points are contained in the plane

slender shard
#

A is given by the problem; A = (2, -2, 1).

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B is given by the parametric equation L.

urban copper
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B=(-1,1,0)

slender shard
#

We don't know what B is yet, you have to determine that.

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B will be some point on the grey line in the image above.

urban copper
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the normal vector is perpendicular to all the vectors contained in the plane

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i am not sure but how do we find B then?

slender shard
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The first line is given by L in the problem. You can convert that to a parametric equation.

urban copper
#

you rewrite L as a generic point

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B

slender shard
urban copper
#

okay perfect

slender shard
#

That will be your second second points for the plane equation.

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Plug in both points and you can solve for t.

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A and B.

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Once you find that, I will show you the correct way to find B. It's quicker but I wanted to show you a way to verify your answer.

urban copper
slender shard
#

And plug in each of those points.

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x=2, y=-2, z=-1, x_1 = -1, y_1 = 1+t, z_1 = -t

urban copper
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-2(2-(-1))-1(-2-(1+t))-2(1-(-t))=0

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,w -2(2-(-1))-1(-2-(1+t))-2(1-(-t))=0

solid kilnBOT
slender shard
#

Plug that into the parametric point B and you will get your answer. Now I will show you the correct way to solve this problem.

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It is quicker.

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You can make a vector BA using B - A.

urban copper
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-2(x-(-1))-1(y-1-t)-2(z+t)=0

slender shard
#

Here you will use a property of the Dot Product. Two orthogonal vectors will have a dot product that equals zero.

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You know the parametric form of B, all you need to do is subtract point A from B to make a vector for AB.

urban copper
#

yes

slender shard
#

Set the dot product of AB · N equal to zero and you can solve for t that way as well.

solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

urban copper
#

using the three points?

slender shard
#

You already found that earlier.

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Parallel planes will have the same Normal vector.

urban copper
#

true

slender shard
#

So the Normal vector from point A will be the same as the Normal vector from the plane that goes through the three given points.

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Those two Normal vectors are equal even though they start at different points.

urban copper
#

yeah let this three points be named C D E

slender shard
#

All you are concerned about now though are these two vectors.

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The dot product of those two vectors will equal zero.

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BA · N = 0

urban copper
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what is A and B here

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and BA is the same as A-B right?

slender shard
#

You want B - A.

urban copper
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B-A=(-1-2,1+t+2,-t-1)

slender shard
#

Good so far, now simplify that.

urban copper
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(-3,3+t,-t-1).N=0

slender shard
#

And what does N equal?

urban copper
#

is the

slender shard
#

You found it earlier.

urban copper
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B-A x D-C

slender shard
#

You used it to make the equation of the plane earlier.

urban copper
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yes

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but we are confusing B with B' once again

slender shard
#

No. Two parallel planes will have the same Normal vector.

urban copper
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ehat is the normal vector of the other plane

slender shard
#

N = <-2, -1, -2>

urban copper
#

,w (-3,3+t,-t-1).(-2,-1,-2)=0

slender shard
#

That should be -t-1, not -t+1.

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and <-2,-1,-2>, not <-2,-1,2>

solid kilnBOT
slender shard
#

You get the same value for t as before.

urban copper
#

ok this was a lot to go through

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can we do a recap of the stuff done

slender shard
#

It's always a good idea to solve difficult homework problems from scratch again. This time write out your thought process as you do so.

#

Start with some basic principles of what you should understand is true.

  1. Two parallel planes have the same Normal vector.
#
  1. The dot product of perpendicular vectors is equal to zero.
#

These two planes are parallel and therefore have the same Normal vector.

urban copper
#

okay perfect thank you

#

for the help

#

.solved

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agile gull
#

can someone confirm this is correct

trim joltBOT
agile gull
#

you can probably do the math in your head (assume the fractions are right lol) but i just wanna know if im doing the Q right

ionic pendant
#

the process is fine but arithmetic errors make the fractions wrong

#

,calc 3-6*(-11)

solid kilnBOT
#

Result:

69
agile gull
ionic pendant
#

that's the same thing

#

,calc 3 - (6*-11)

solid kilnBOT
#

Result:

69
agile gull
#

oh i see it

#

i should be doing R1 + 6R2

ionic pendant
#

why would that be the case?

agile gull
#

oh wait im wrong again

#

so 1,3 should be 69 and from there on i just need to do it correctly again

agile gull
agile gull
ionic pendant
agile gull
#

thanks

#

can i ask u if you quickly see a mistake in this one

agile gull
#

im redoing this rq again

ionic pendant
#

the result is correct

agile gull
#

yeah but i got there wrong so i gotta redo it

agile gull
#

eugh i already see a mistake

#

time to redo again

#

nah im gunna end it

agile gull
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@agile gull Has your question been resolved?

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wet echo
#

Question regarding vector analysis:

How to properly differentiate the function exp(|s|²) where s is a vector r - a (both in x,y,z) and |r|² is the dot product

Should I first open the dot product to get r² + a² + r a cos(theta)?

and how to proceed while differentiating this exp(r² + a² + r a cos(theta) )

zinc ginkgo
#

Yes expand the dot product

trim joltBOT
#

@wet echo Has your question been resolved?

wet echo
#

okay, but then I would have ∇exp(r² + a² + r a cos(theta) ) = (r² + a² + r a cos(theta) ) * exp(r² + a² + r a cos(theta) ) * ∇(r² + a² + r a cos(theta) ) right?

Them how to proceed with ∇(r² + a² + r a cos(theta) ) ? (btw, the ∇ acts on r. I forgot to mention it)

Can I just treat it the same as one variable calculus and do:

∇(r² + a² + r a cos(theta) ) = 2r + 0 + a cos(theta) ??

I ask it because r² is r · r and I think there may be some special properties in diferentiating this

#

I mean, is ∇(r·r) = 2r?

zinc ginkgo
#

Depends what your coordinates are

#

Is r spherical or cylindrical

wet echo
#

'll take a look at the links. Thanks for the help

#

.close.

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#

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cold haven
#

Someone give me the answer, straight up. The question is asking [What is the smallest solution of x strictly bigger than pi] please give me the process on how you found the answer

viscid flower
#

say $\cos y = \frac 12$. what do we know about $y$?

solid kilnBOT
#

jan Niku

cold haven
#

? Don’t know

viscid flower
#

use a unit circle

#

,tex .unit circle

cold haven
#

??

solid kilnBOT
#

jan Niku

viscid flower
#

where is cos(theta) = 1/2

cold haven
#

Pi/4

#

Actually

#

Pi/3

viscid flower
#

smaller than pi, though

#

is there another?

cold haven
#

5pi/3

viscid flower
#

yea

#

okay so, if we have $\cos y = \frac 12$, and $y > \pi$

solid kilnBOT
#

jan Niku

viscid flower
#

seems like the first place this could happen is at $y = \frac{5\pi}{3}$

solid kilnBOT
#

jan Niku

viscid flower
#

is that enough info to finish out the problem?

cold haven
#

No

#

They are saying it has an infinite solutions. What is the smallest x strictly greater than pi

viscid flower
#

well, you found this

cold haven
#

In the answer machine it’s wrong

#

Which means it’s not the correct answer

#

I’m not sure how to proceed

viscid flower
#

if $\cos x = \frac 12$, and $x$ is the first solution that's bigger than $\pi$, then $x = \frac{5 \pi }{3}$

solid kilnBOT
#

jan Niku

viscid flower
#

so lets make it fit your problem

#

what if it were $\cos (5x) = \frac 12$

solid kilnBOT
#

jan Niku

viscid flower
#

well we can write out solutions, here

#

it could be $5x = \frac \pi 3$

solid kilnBOT
#

jan Niku

viscid flower
#

no good

#

why not?

cold haven
#

Because, there’s another one 5pi/3

viscid flower
#

why doesnt $5x = \frac \pi 3$ work

solid kilnBOT
#

jan Niku

cold haven
#

I’m not sure

viscid flower
#

what would this make x

cold haven
#

X = pi/15

viscid flower
#

so whats wrong with this solution

#

I'm not saying its good, I'm just asking since you're saying you're having trouble to know what to do

cold haven
#

Don’t know

viscid flower
#

if $x = \frac{\pi}{15}$

solid kilnBOT
#

jan Niku

viscid flower
#

then $\cos (5x) = \frac 12$

solid kilnBOT
#

jan Niku

viscid flower
#

but this x is not the answer you want, why?

cold haven
#

Probably because it isn’t bigger than pi

viscid flower
#

so, lets look at the next one up

#

$5x = \frac{5\pi}{3}$

solid kilnBOT
#

jan Niku

viscid flower
#

how about this one?

cold haven
#

X = 5pi/15

viscid flower
#

any good?

cold haven
#

No

#

Smaller than pi

#

What’s the solution bro

#

This question is making me angry

viscid flower
#

dont get angry at me sadcat

#

you said someone gave you the answer

cold haven
#

No

#

I don’t have the answer

viscid flower
#

you need to try the next biggest root

cold haven
#

?

viscid flower
#

i mean, heres a thought

#

you know that x has to be bigger than pi

#

then $5 x > 5 \pi$, right?

solid kilnBOT
#

jan Niku

cold haven
#

Ye

viscid flower
#

wheres the first place we find a root that big

#

how many times do you have to go around the circle

cold haven
#

Twice?

viscid flower
#

more than that, but yea, at least twice

#

2pi is once

#

4pi is twice

#

5 pi is like

#

twice and a half

#

so lets say we went around twice, and another half

#

were now sitting at 5pi, at this red dot

#

wheres the next solution?

#

it will definitely make 5x bigger than 5pi

#

and it should be the first time this happens, too

cold haven
#

Bro

#

I got a headache

#

Brb

trim joltBOT
#

@cold haven Has your question been resolved?

cold haven
#

Bro

#

I’m back

trim joltBOT
#

@cold haven Has your question been resolved?

trim joltBOT
#

@cold haven Has your question been resolved?

steel hound
viscid flower
#

instead of just saying bro lol

trim joltBOT
#

@cold haven Has your question been resolved?

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final reef
#

ermm i dont rlly understand this qn

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@final reef Has your question been resolved?

languid trench
#

bru

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latent notch
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latent notch
#

so i got the magnitude of the resultant

#

but idk what angle he wants

#

like

#

BAR ?

#

cause that wouldnt be over 90

#

anyone know ?

prime crystal
#

angle between the 2 vectors

latent notch
#

doesnt he want the angle of the resultant

prime crystal
#

how did u get the magnitude of the resultant force

#

from just 600 and 200

latent notch
#

well

#

lont

#

long

#

parralellogram

#

then i did some trig

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#

@latent notch Has your question been resolved?

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lapis cosmos
#

"Find a point in the first quarter where tangent line to "2(x^2 + y^2)^2 = 25(x^2-y^2) is horizontal"

lapis cosmos
#

please help \o/ ive been seriously lost with this one

dapper swift
#

then solving dy/dx = 0

marsh forum
#

Well, if a line is horizontal, what does that mean about the derivative?

lapis cosmos
#

when I say dy/dx = 0, I get another equation

#

and thats where I get lost

#

from plugging equations in desmos, apparently I need to make my derivative equal to my original equation to get the point I want

#

but I dont understand why

dapper swift
solid kilnBOT
#

higher's secret twin brother

lapis cosmos
#

exactly

carmine shuttle
#

need help

lapis cosmos
dapper swift
trim joltBOT
dapper swift
#

subbing into the original equation, if x = 0, y = 0

#

but then you get dy/dx = 0/0

lapis cosmos
#

I see

dapper swift
#

that implies $-4x^2 - 4y^2 + 25 = 0 \implies x^2 + y^2 = 25/4$

solid kilnBOT
#

higher's secret twin brother

dapper swift
#

sub in to get $2(25/4)^2 = 25(x^2 - y^2)$

solid kilnBOT
#

higher's secret twin brother

dapper swift
#

you get x^2 + y^2 = 25/4 and x^2 - y^2 = something

#

you can eliminate to find both x^2 and y^2

lapis cosmos
#

so I need to make the derivative equal 0, and then use that new equation to find my point

lapis cosmos
#

my confusion comes from, shouldnt the derivative only give me points that exist in my equation?

#

so I shouldnt have to search for them, I dont know if that makes sense

dapper swift
#

it just gives you some other relation g(x, y) = 0

where all the points on your original relation f(x, y) = 0 and on g(x, y) = 0 satisfy dy/dx = 0

lapis cosmos
#

so I have dy/dx = f(x,y)

#

if i set dy/dx equal to any value, I get a new equation of all the points in my original equation where thats the derivative?

dapper swift
#

but the points where the derivative is 0 is a subset of the points on your dy/dx = f(x, y)

#

doesn't mean that all the points on your f(x, y) will lie on the original curve

lapis cosmos
#

hmm that makes a lot of sense

#

I thought I was doing something wrong

#

what if in f(x,y) = dy/dx, I set my x or y to a specific value

#

would I get all my possible derivatives when x or y equal that on my original function?

dapper swift
#

only for points on the curve that lie on that vertical line

lapis cosmos
#

ok, that clears up all my doubts

#

thank you !

#

.close

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#
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sonic moss
#

Can you see where I went wrong?

trim joltBOT
sonic moss
#

this is the question

#

and this is the answer

trim joltBOT
#

@sonic moss Has your question been resolved?

sonic moss
#

<@&286206848099549185>

nova spire
sonic moss
#

howdy

nova spire
#

dividing a+bi = c+di into a = c and b = d

sonic moss
#

yeah that part was a little jank

nova spire
#

only works when a,b,c,d are real numbers

sonic moss
#

oh... 😦

nova spire
#

instead

#

keep (2-i)w factored

#

(2-i)w = ...

#

so w = .../(2-i)

sonic moss
sonic moss
#

one sec

#

sorry one more sec

sonic moss
#

a beautiful 1

#

very good helpering!

#

/close

#

.close

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marsh forum
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marsh forum
#

so here I have to take 2 vectors at a time and prove their product is 0?

wooden plover
#

yea

marsh forum
#

Ah, that's boring. Any novel way of doing it?

wooden plover
#

you'll survive computing 3 dot products

dull temple
#

haha

wooden plover
#

not rlly

dull temple
#

can't you row reduce it and find that it's full rank

#

like that'll probably be slower

marsh forum
marsh forum
#

Merci!

wooden plover
#

you could have fun computing A^TA (where A has your vectors in rows or cols doesn't matter here) and check that it's diagonal, but it's essentially the same thing and oops you have a matrix there

marsh forum
#

sorry

#

Thanks!

wooden plover
dull temple
#

oh right

#

yeah it wouldn't

marsh forum
#

I'll just stick to the dot product , I guess

#

.close

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limpid belfry
#

Let ABC be a triangle where AB =AC, BAC = 80 degrees, if D is a point inside the circle such that DAB = DBA = 10 degrees, then find ADC

limpid belfry
#

this is my progress and ive gotten nowhere lmao

hidden dew
#

Angle ABC and ACB are equal

limpid belfry
#

yeah?

#

i dont understand what to do next

wind cloak
#

I am not sure if you'll find answer or not
but you could make the use of law of sines

limpid belfry
#

oh

#

ill try that

wind cloak
#

I think assuming the angle you want is a better idea

#

rather revolving around some other angle

#

by this I mean 60+w = x thing

limpid belfry
#

oh

#

okay

#

i still dont know what i should do😭

wind cloak
#

angle ACD, ADC, ADB and ABD are some angles that might be useful

#

you'll be able to make an equation in x but I don't think it is solvable easily

limpid belfry
#

well that sucks

ivory vault
#

ah

wind cloak
limpid belfry
#

what😭

wind cloak
limpid belfry
#

no

#

probably has something to do with sin160 though

wind cloak
wind cloak
limpid belfry
wind cloak
#

(geometry sucks anyway)

limpid belfry
#

i agree

ivory vault
#

dang i just watched a vid with a guy who loves geometry

#

and he said everyone else hates it

limpid belfry
#

uhhh i got sin(110 - ADC)/sinADC = sin(110)/sin(10)

hidden dew
#

I think sin(160)/AB would be enough

wind cloak
#

how did you got right hand side

wind cloak
limpid belfry
hidden dew
wind cloak
limpid belfry
#

oh

#

my handwriting sucks mb

limpid belfry
wind cloak
#

whatever, I recommend expanding sin(110-ADC)

limpid belfry
#

alright

wind cloak
limpid belfry
#

oops

#

huh what

wind cloak
#

after that it is just awful simplification nothing else
(like converting bigger angles to 10 and 20 degrees)
(turning cos(ADC) into sine)

#

and then forming an awful quadratic equation in sinADC
better sub sinADC=u

hidden dew
#

and that’s why nobody loves geometry

limpid belfry
#

and im supposed to spend 2 minutes per question what

wind cloak
#

some questions are meant to be un-touched

limpid belfry
#

oh yeah for this question theres choices

wind cloak
limpid belfry
#

a) 20, b) 23, c) 26, d) 29

wind cloak
#

you aren't provided calculator right

#

?

limpid belfry
#

nope

wind cloak
#

nice

#

Authentic Asian education systemirealshit

limpid belfry
#

are entrance exam questions always this hard😭

trim joltBOT
#
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vagrant prism
#

kinda clueless here

trim joltBOT
vagrant prism
#

i'm supposed to use induction here

#

base case is fine:\
$(1-\frac{1}{\sqrt{2}}) < \frac{2}{2^2} = \frac{1}{2}$

nova spire
vagrant prism
#

oh sorry

solid kilnBOT
#

artemetra

vagrant prism
#

yes

#

checks out now

#

$1-\frac{1}{\sqrt{2}} = \frac{2-\sqrt{2}}{2} < \frac{1}{2}$ because $\sqrt{2} > 1$

solid kilnBOT
#

artemetra

pulsar dust
#

alright go on

vagrant prism
#

induction hypothesis is
$$\left(1-\frac{1}{\sqrt{2}}\right)\left(1-\frac{1}{\sqrt{3}}\right)\cdots\left(1-\frac{1}{\sqrt{n}}\right) < \frac{2}{n^2}$$

solid kilnBOT
#

artemetra

vagrant prism
#

multiplying both sides by (1-1/(sqrt(n+1)))

#

$$\left(1-\frac{1}{\sqrt{2}}\right)\left(1-\frac{1}{\sqrt{3}}\right)\cdots\left(1-\frac{1}{\sqrt{n}}\right)\left(1-\frac{1}{\sqrt{n+1}}\right) < \frac{2}{n^2} \left(1-\frac{1}{\sqrt{n+1}}\right)$$

solid kilnBOT
#

artemetra

vagrant prism
#

so my task is to show that $$\frac{2}{n^2} \left(1-\frac{1}{\sqrt{n+1}}\right) < \frac{2}{(n+1)^2}$$

solid kilnBOT
#

artemetra

vagrant prism
#

wait is that necessarily true

nova spire
#

you don't need <

#

only <= is required

vagrant prism
#

yes!

#

thanks

#

so my task is to show that $$\frac{2}{n^2} \left(1-\frac{1}{\sqrt{n+1}}\right) \leq \frac{2}{(n+1)^2}$$

solid kilnBOT
#

artemetra

nova spire
#

yep

pulsar dust
#

correct

vagrant prism
#

ookay

#

okay i am sorta stuck

#

hmm

#

$$\frac{2}{n^2} \left(1-\frac{1}{\sqrt{n+1}}\right) = \frac{2}{n^2} \left(\frac{\sqrt{n+1}-1}{\sqrt{n+1}}\right) = \frac{2}{n^2} \left(\frac{n+1-\sqrt{n+1}}{n+1}\right)$$

solid kilnBOT
#

artemetra

umbral dragon
vagrant prism
#

$= \frac{2}{n^2} \left(\frac{(n+1)^2-(\sqrt{n+1})(n+1)}{(n+1)^2}\right)$

solid kilnBOT
#

artemetra

vagrant prism
#

$= \frac{2}{(n+1)^2} \left(\frac{(n+1)^2-(\sqrt{n+1})(n+1)}{n^2}\right)$

solid kilnBOT
#

artemetra

vagrant prism
#

and since the goal is < 2/(n+1)^2, i need to show that the thing in the brackets is less than 1

nova spire
#

(or equal)

vagrant prism
#

yes lol

#

$\left(\frac{(n+1)^2-(\sqrt{n+1})(n+1)}{n^2}\right) \leq 1$

solid kilnBOT
#

artemetra

vagrant prism
#

hmmmmmm

#

$(n+1)^2-(\sqrt{n+1})(n+1) \leq n^2$

solid kilnBOT
#

artemetra

vagrant prism
#

$n^2+2n+1-(\sqrt{n+1})(n+1) \leq n^2$

solid kilnBOT
#

artemetra

vagrant prism
#

$2n+1-(\sqrt{n+1})(n+1) \leq 0$

solid kilnBOT
#

artemetra

vagrant prism
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$2n+1\leq (\sqrt{n+1})(n+1)$

solid kilnBOT
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artemetra

vagrant prism
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which is definitely true

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okay that should be it right?

umbral dragon
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If you can show this is true for all n >= 2 then I think so

vagrant prism
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$\iff 2n+1\leq \sqrt{n+1}n+\sqrt{n+1}$

solid kilnBOT
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artemetra

vagrant prism
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actually i am not quite sure here

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i would say this is definitely true for all $n \geq 3$ because $\sqrt{n+1} \geq 2$ and $\sqrt{n+1} \geq 1$

solid kilnBOT
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artemetra

vagrant prism
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and for $n=2$ i can check separately

nova spire
solid kilnBOT
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artemetra

vagrant prism
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lmao

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$\implies (2n+1)^2 \leq (\sqrt{n+1}n+\sqrt{n+1})^2$\
$\iff 4n^2 + 4n + 1 \leq (n+1)n^2 + 2(n+1)n + (n+1)$\
$\iff 4n^2 + 4n + 1 \leq n^3 + n^2 + 2n^2 + 2n + n+1$\
$\iff 4n^2 + 4n + 1 \leq n^3 + 3n^2 + 3n+1$\

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okay

solid kilnBOT
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artemetra

vagrant prism
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hm

nova spire
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everything on one side and factor

vagrant prism
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$\iff n^3 + 3n^2 + 3n+1 \geq 4n^2 + 4n + 1$\
$\iff n^3 - n^2 - n \geq 0$\
$\iff n^2 - n - 1 \geq 0$ (because $n\neq 0$)

nova spire
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pretty easy

umbral dragon
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Tbh I find a combination of both nicer

solid kilnBOT
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artemetra

vagrant prism
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that factors as golden ratio and stuff

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in any case it's true for n>=2

umbral dragon
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But both works in the end

vagrant prism
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hi!

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i finally got to algebra lol

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show

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really not sure what is going on here

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okay

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this isn't true tho

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take n=3

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yeah the reciprocals always trip me up

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i think i am done with mine

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pretty much what was written here

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but i'll rewrite it nicely now

trim joltBOT
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@vagrant prism Has your question been resolved?

vagrant prism
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okay i rewrote it nicely

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here

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.

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i saw a typo and had to fix it 😆

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thank you!

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i think i'll close this one

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thanks rafilou and convergence

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.close

trim joltBOT
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Channel closed

Closed by @vagrant prism

Use .reopen if this was a mistake.

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eternal vapor
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eternal vapor
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hollow tangle
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!status

trim joltBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
eternal vapor
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hollow tangle
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and which question?

eternal vapor
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hollow tangle
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for 12
first check the condition
then factorize all the numerators and denominators

eternal vapor
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hollow tangle
hollow tangle
eternal vapor
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hollow tangle
eternal vapor
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dapper swift
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yeah

eternal vapor
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hollow tangle
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first factorize them

dapper swift
hollow tangle
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it will be easier

eternal vapor
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hollow tangle
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split the middle term

eternal vapor
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hollow tangle
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yes

eternal vapor
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dapper swift
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yeah it's pretty clear that it factors as (5x ....)(x ....) cause 5 is prime

eternal vapor
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hollow tangle
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for 5x^2 - 7x - 6 right?

eternal vapor
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hollow tangle
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nope

eternal vapor
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hollow tangle
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prod should be 5 * -6

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sum should be -7

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lol

eternal vapor
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hollow tangle
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no

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lol

eternal vapor
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hollow tangle
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5 * -6 isnt 12

eternal vapor
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hollow tangle
eternal vapor
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hollow tangle
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oh lol

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yes 3 and 4 right

eternal vapor
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hollow tangle
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yess

eternal vapor
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hollow tangle
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yes

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yes

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nice

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what will it look like factored?

eternal vapor
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hollow tangle
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no

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yeah thats why i asked lol

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for these you have to do like this:

eternal vapor
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