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wary basin
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I believe so

stray ruin
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0,009999

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Is that right

wary basin
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0.0999

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I think

prime crystal
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like 0.0 0 1
^ones ^tens ^hundred

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where is thousandth

wary basin
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0.000 --> ones, tenths, hundredths, thousandths in order from left to right

prime crystal
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ah

wary basin
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think about multiplying 0.001 by 1000, it would equal 1 so that's why

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because it is equivalent to 1/1000

prime crystal
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yeah

stray ruin
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Wait why is it not 0,009999

wary basin
stray ruin
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Won’t it go down a step ten

wary basin
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you're right yep

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I may have mistyped

stray ruin
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Okay so how many nines do I put

wary basin
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but you have too many nines

stray ruin
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0,0099

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Okay wait I’ll try it

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ITS CORRECT

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YAY

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THANK YOU

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Before I close this the next question is very confusing

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I don’t understand what I’m supposed to do

wary basin
# stray ruin

largest sum would be the biggest difference so choose the smallest and then the largest number

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smallest sum would be the smallest difference so look for the smallest jump between two numbers (you can order them from smallest to largest to see this)

stray ruin
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So 0,5 minus 0,1

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Will that be the biggest

wary basin
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it would be 0.5 and -0.6

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-0.6 is the smallest

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by the way

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I would suggest using periods "." instead of commas

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for decimal places

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unless your teacher has indicated otherwise

stray ruin
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Wait why -0,6

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Won’t that make it small

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The sum

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wary basin
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take the two biggest numbers

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my apologies

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0.5+0.4

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manic gyro
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manic gyro
wind grail
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Sorry

manic gyro
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its fine

dull pilot
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LMAO-

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manic gyro
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@manic gyro Has your question been resolved?

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@manic gyro Has your question been resolved?

fleet bear
# manic gyro

Formatting errors certainly don't make it clear. Your question though:

If f(x) is differentiable, f&-1 (x) is not necessarily differentiable. For example, if f'(x) = 0 at any point

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sage anvil
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sage anvil
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guys

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i struggle to comprehend this completely

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howcome e^c is c?

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i thought the interaction between e and ln turn these e^ln something = something

rough goblet
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oh yeah

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for integrals

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when we're solving diff equations

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we just replace e^c with c usually

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because yk both are constants

sage anvil
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😮

rough goblet
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it's a weird convention, i know

sage anvil
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crazy convention

rough goblet
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fr

sage anvil
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but I must pass

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19th

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mathe xam

rough goblet
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?

sage anvil
#

thinkfoldmathicoadvancedmathicoadvancedmathicoadvanced💀mathicoadvancedmathicoadvancedmathicoadvancedthinkfold

rough goblet
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yeah ur gonna have to use this sadly

sage anvil
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ye

rough goblet
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wha?

sage anvil
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alot of math theory also

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idk how to remember all that

rough goblet
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your point being

sage anvil
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very big struggle upon upcoming math exam

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viral flint
#

What I wanted to do is generate a fraction that has an repeating pattern by just first defining what the repeating pattern is and infinitely shifting it to the right until it converges, so far I've gotten a pretty good groundwork for recreating 1/3 with a summation formula, but idk the process of finding what it converges to. I've been looking at videos for summation notation and they only go into determining if one diverges or converges, and never go into finding out what it converges to bleakkekw

viral flint
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I've gotten most of the pieces of the puzzles in place I'm just missing the final piece

zinc ginkgo
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viral flint
wraith hinge
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it is 1/10

zinc ginkgo
viral flint
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Ah ok

wraith hinge
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after that u put the 3 out of the sum

viral flint
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So you multiply the sum by 3 is basically the answer

wraith hinge
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yes

viral flint
wraith hinge
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dafuk

viral flint
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I built the geometric series wrong

viral flint
viral flint
wraith hinge
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so u put 3 in factor and u have sigma (1/(10^n))

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it is a formula to know the sum of the terms of a geometric serie

viral flint
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There we go, now I need to figure out how to then convert this to 1/3 since I know this converges to 1/3

wraith hinge
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0.333...=1/3 so what is the problem ?

viral flint
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Guessing it by looking at the decimal is not what I wanna do

wraith hinge
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i see

wraith hinge
viral flint
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That's why I'm even touching sigma notation in the first place

wraith hinge
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u use a1=1

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r=1/10

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and n=infinity

viral flint
# wraith hinge u use a1=1

Ah, I thought that a1=11/10 since I thought we were talking about the first term of the sum thing, that makes more sense what you mentioned

wraith hinge
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yes im wrong

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a1=1/10

viral flint
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Ah, there we are

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Thank you

viral flint
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I just realized there was a dude doing it much simpler than me sully
https://youtu.be/Ns-dE09vzqo?si=GmYKUpCunu5irI5h

Learn how to convert repeating decimals into fractions in this free math video tutorial by Mario's Math Tutoring. We go through a more challenging example in this video.

0:21 Example 1 .08333333... Changing to a Fraction
0:37 Separate the Repeating Part From the Non-Repeating
1:18 Notice the Repeating Part is an Infinite Geometric Series
1:52 I...

▶ Play video
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How do I close the channel?

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It's resolved

wraith hinge
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do .close

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small glacier
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If formulas $A,B$ are satisfiable, is $A\land B$ satisfiable?

solid kilnBOT
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Wewwww

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sage anvil
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sage anvil
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Given the - is it possible to write this as this?

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no

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without the ^2 at the end

burnt mulch
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$\sqrt{-\lambda^2 x^2}=i|\lambda x|$

solid kilnBOT
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Civil Service Pigeon

burnt mulch
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recall that $\sqrt{x^2}=|x|$

solid kilnBOT
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Civil Service Pigeon

sage anvil
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hmmm

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i thouhgt like

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to simplify and remove sqr root

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to just ()*^(1/2) everything

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but cant?

burnt mulch
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that neglects the case where x<0

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ex. $\sqrt{(-5)^2}=\sqrt{5^2}=\sqrt{25}=5$, not $-5$

solid kilnBOT
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Civil Service Pigeon

burnt mulch
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(square roots have non-negative outputs if they're real)

sage anvil
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hmm

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can i show u pic

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of direct thing i was doing

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i send

burnt mulch
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sure

sage anvil
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To determine the lambda^alpha where alpha is homogenuity level of function

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and i try simplify everything without sqr root

burnt mulch
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that expression can't simplify anymore unless you count rationalising the denominator as simplification

sage anvil
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i mean removing the square roots

burnt mulch
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I'm aware of that, you can't cancel them out or anything of that sort

sage anvil
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to get alpha

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so this is the part i sent before

sage anvil
#

this then wrong way to solve?

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echo jasper
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how complex is converting b/w si prefixes?

echo jasper
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i memorized them

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how complex can it get as well

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or is it just over all basic and is there like some time of formula that works

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spice girder
#

could someone explain why this is the domain of some trigonometric functions

spice girder
limpid dawn
prime lynx
limpid dawn
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looks like tan(theta)

spice girder
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t being theta

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this is the full img idk why i only sent b

limpid dawn
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pi/2, 3pi/2 ... are the root values of cos(t)

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tan(t) = sin(t)/cos(t)

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you need to exclude those values otherwise you cause division by 0

spice girder
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so why is b the domain of sec(t)?

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i dont see how you could get division by zero in sec(t)

limpid dawn
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that's how secans is defined

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you are dividing here by cosine again

spice girder
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ohhhh and the equation for b would turn sec into cos therefore dividing by zero

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right?

limpid dawn
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the equation for b)?

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sec(theta) = 1/cos(theta)
now you need to make sure to exclude all values that causes the denominator 0

spice girder
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this equation

limpid dawn
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that is the set of b)

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it's a set

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or call it domain

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not equation

spice girder
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i think i get it

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thank you

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pseudo fossil
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pseudo fossil
#

Can anyone explain to me what makes this system inconsistent?

limpid dawn
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false statement last row

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which means not every equation can be satisfied in that system

pseudo fossil
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What makes the last row a false statement?

limpid dawn
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Is 0 = 1 true or false

pseudo fossil
#

that 0+0+0 = 1 is false right?

limpid dawn
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yes

pseudo fossil
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thank you!

limpid dawn
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thank you too

pseudo fossil
#

.close

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nimble stone
#

checks out

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echo jasper
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echo jasper
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Uh so

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Why does student c have both circled

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😕

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like its close to 10 so

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ofc accurate

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but do they mean by precision

nimble stone
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the definition is right there

echo jasper
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like

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if the trial numbers are close/similar ?

nimble stone
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if the results dont greatly vary, ie have a small range, then theyre precise

echo jasper
#

oh ok

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thanks

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wooden oriole
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wooden oriole
#

What did I do wrong?

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I looked over my work like 2 times, checked with symbolab and I can't find my mistake

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,w partial fraction decomposition (512)/((x)(x+3)^3)

wooden oriole
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i think i got the constants correct

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so did I make mistake on the integrating part?

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<@&286206848099549185>

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small root
# wooden oriole

I think it's because there are two negatives multiplied in the third term of your answer

wooden oriole
small root
#

And also in fourth

small root
wooden oriole
#

okie

small root
#

I'm saying that maybe the way you wrote can't be recognised by the program as the ans

small root
small root
#

And maybe even simplfy the terms too

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Like in the fourth term

wooden oriole
#

nah, this program does take unsimplified terms

small root
#

2 cancels out

wooden oriole
#

you can leave it like that

small root
#

Oh

wooden oriole
#

yea, i am guessing I made a mistake in my constants or integration

small root
#

My test is gonna start soon, I'll be back in 3 hrs

wooden oriole
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ok, I appreciate your assistance

small root
#

I'mma have to check that by doing it myself

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After

wooden oriole
#

alr

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.close

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wooden oriole
#

I’m going to bed now lol

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I’m eastern

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chilly meadow
#

Hi, I'm stuck on these 2 problems for my math assignment. They ask me to solve the integral for the volume of the solid obtained by rotating the region enclosed by the curves and the given line.

The problems are:
y=secx, y=cscx, y=0, x=0, x=pi/2, about the x-axis. For the other problem it's about the y-axis instead.

I was thinking of using the shell method for the one about the y-axis and got radius to be x and height to be cscx-secx but I'm not sure if that's right since the integral would be hard to solve.

Any help would be appreciated!

zinc ginkgo
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Yea just try it and show your work here

chilly meadow
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this is what I got to so far

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but how would i integrate this

zinc ginkgo
#

Which axis are you rotating around

chilly meadow
#

this one's for the y axis

zinc ginkgo
#

Yea looks like ring method will be better

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This one

chilly meadow
#

so it's better to use washer/disk method for this?

zinc ginkgo
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Try it

chilly meadow
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idk its not really working

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I can't integrate it

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I might just ask my teacher on monday

zinc ginkgo
#

Shouldn't need to though if you learned the integral of sec^2 and csc^2

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pseudo fossil
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Any <@&286206848099549185>

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wispy sedge
#

can someone help me with factoring quadratic trinomials?

wispy sedge
#

the given is x²-9x+20

wraith hinge
#

what have you tried

wispy sedge
#

uh nothing yet

wraith hinge
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solve for roots

wispy sedge
#

i dont get it

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i dont remember that being teached

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im in 8th grade btw 😭

haughty tundra
#

to find roots, you want to find what value(s) of x makes the expression 0

wraith hinge
#

thats right blaze

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it doesnt work that way

wispy sedge
#

huh

wraith hinge
#

just solve for roots

cinder badge
#

yea that was right

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so again... do u know two numbers with product 10

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and sum 9?

wispy sedge
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wait im thinking

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product is 5?

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what

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😭😭😭

cinder badge
#

product is 20

wispy sedge
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OH

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then what do i do

wraith hinge
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product is 20 actually but whatever

cinder badge
#

yea mb

wraith hinge
#

its 4 and 5

wispy sedge
#

wait imma show our notes bc i dont get it

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this is what they thought us

wraith hinge
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he used the same thing

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product 18 sum 9

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well shouldve been -9

wispy sedge
#

i dont get it

cinder badge
#

see if roots are a and b then the eqn is x^2-(a+b)x+ab=0

wraith hinge
#

its because you dont learn math at all

#

you dont know formulas

cinder badge
#

so we find a and b such that product is the constant term

wraith hinge
#

go learn formulas

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then do homework

median torrent
# wispy sedge the given is x²-9x+20

This is the way i approach factoring.

Assuming you have a trinomial with an x^2, not 2x^2 or 3x^2 etc

Just plain x^2

Look at our problem

x^2 - 9x + 20

There are three terms:

The x^2 (Lead Term)

-9x (middle term)

20 (constant term)

Begin by looking at the constant term, 20. Can you identify factors of 20?

wispy sedge
#

10?

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or 20

median torrent
#

20

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Like

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2*10 = 20

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1*20

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Think of the factors as pairs of numbers

wispy sedge
#

OHHHH

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i get it now

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the answer is uh

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(x - 4)(x - 5)

median torrent
#

Yea!

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Nice

wispy sedge
#

thank u omg

median torrent
#

You're welcome

prime crystal
median torrent
#

It's just a shortcut for the real method

prime crystal
#

ah

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okay

median torrent
#

But you don't need it for the a = 1

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You can do it very quickly for those

prime crystal
#

hm

median torrent
#

Not familiar enough with the way that method is derived to comment much anyway

#

The "ac factoring method" as i know it

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wraith hinge
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main sigil
#

how do you divide by a point? Are those angles?

violet gust
#

it should be length of diagonals/sides

main sigil
#

oh, that makes sense

wraith hinge
#

yea A1A2 is the length b/w the vertices A1 & A2

violet gust
#

side of an n-gon is 2rsin(pi/n) right?

#

so A1A2 = 2rsin(pi/n) ; A1A3 = 2rsin(2pi/n); A1A4 = 2rsin(3pi/n)

wraith hinge
violet gust
#

reduce all sin to sin(pi/n) and solve for sin(pi/n)

wraith hinge
#

1/sin(alpha) = 1/sin2(alpha) + 1/sin3(alpha)

#

solve for alpha = pi/n

#

got it

#

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hollow citrus
#

My task is to figure out how they calculating the checksum digit for these numbers.
There are some numbers and their checksum digit:
check_digit(98100304302546538700150) = 7
check_digit(98100333902581499701400) = 3
check_digit(98100304302543127300150) = 6
I tried Verhoeff, Damm, Luhn and ISO 7064 MOD 11,10 but none of these returned with a correct checksum digit. Are there other methods that I should try out? Is it possible to be a customized Verhoeff with unique tables? If yes, how could I determine the correct tables?

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lethal bone
#

I understand how to find the value of a, but what is it asking me? “Find the value of a such that HL - HJ?” Does that just mean find A or is this something else?

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meager bloom
lethal bone
#

which is 90, right?

meager bloom
#

That means angle 2 + angle 3 = 90

lethal bone
#

awesome ty :)

meager bloom
#

Np

lethal bone
#

!close

meager bloom
#

.close @lethal bone

lethal bone
#

.close

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strange cypress
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strange cypress
river willow
#

go to another channel

sleek canopy
rough goblet
#

everg

#

occupied

strange cypress
sleek canopy
solid kilnBOT
river willow
#

what would the graph for velocity look like?

rough goblet
#

what does that tell you

river willow
#

draw the velocity graph for the last 4s

#

your lack of brackets displeases me

rough goblet
#

...

#

please never use that notation again

river willow
#

the addition of N is also weird

rough goblet
#

just assume north to be positive.

#

and south negative

#

no need for units

river willow
#

if u want to write it explicitly, write north at the end

#

anyway that would give u the average velocity

#

yes

#

draw the velocity graph

#

yes

#

im asking you to draw a graph to help u figure it out

#

do u know how the velocity graph looks like given a displacement graph

#

do u know what velocity represents

#

rate of change of displacement

#

so if this was the graph if displacement against time

#

what would the graph of velocity against time look like from 0 to 1?

#

yes, so how would the velocity time graph look like

#

no

#

constant motion. what does that tell u about velocity

#

do u know what are derivatives

#

do u know what are derivatives?

#

nvm just take it as

#

if u see a straight line in a displacement graph

#

acceleration is 0

#

where straight line is defined as something u can draw with a ruler

#

a note its only in displacement graphs

#

if its a straight line in a velocity graph that doesnt tell u the same thing

#

yes?

#

steepness

#

np

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icy hedge
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icy hedge
#

Can someone please check this? According to the answer key vy should Va should be 8.2 and Vx should be 7.58

#

but i cant find where my algebra is wrong

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zinc ginkgo
#

Hard to read and follow your work with all the unnecessary numbers

#

Just leave them in variables

icy hedge
#

other than that do you see any algebraic errors?

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vague walrus
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zinc ginkgo
zinc ginkgo
#

Doesn't look like there's an elementary antiderivative

vague walrus
#

hmm

#

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vague walrus
#

must be a misprint in the book

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clever ruin
#

so i've broken down g(x)=3e^-0.9t and h(x)=cos(3(pi)t)+4 but i am completely lost on what to do

weak hemlock
#

you have to find the horizontal asymptote of the function d(t) that is given there.
That is the limit, the function goes to, for infinite

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clever ruin
clever ruin
#

wait i dont understand. its just the +4 at the end? i solved and got the graphs shown between -3e^-0.9t+4 and 3e^-0.9t+4

#

4 is the correct answer. because it settles on 4 as the nominal/middle on the graph?

#

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weak hemlock
#

4 is the correct answer, because the limit of g(x)=3e^-0.9t is zero and the cosin doens't matters here. so the +4 at the end makes the limit of the function d(t) equal to 4.
Nice that you recognized it yourself.

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graceful kite
#

Does matrice similitude stay after using linear operations on the matrice

graceful kite
#

Like line or column subtracting etc

#

Is the new matrice (semblable or what ever its called) to the new one

#

Sorry for the poor terms i dont study this in english

atomic stone
#

Is there the question on paper by chance

ionic pendant
graceful kite
#

Its for an exercise

graceful kite
#

Do u know perchance what those operations keep other than the rg of the matrix

ionic pendant
#

row operations:

  • preserves rank
  • preserves the span of rows (row space)
  • preserves the the kernel/null space
  • row operations preserves which columns are linearly independent
  • preserves solutions for augmented matrices
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graceful kite
#

Do u mind if i ask you in dms a question sometimes @ionic pendant ?

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pseudo fossil
#

Can anyone tell me where I went wrong in my proof?

#

If v ∈ V and v + v = 0, then v = 0
From v = v + v we get that -v + (v + v) = -v + v
(-v + v) + v = 0
So, v + 0 = 0 -> v = 0

So,

c0 = c(0 + 0)
c0 = c0 + c0
Subtract c0 from both sides to get
c0 - c0 = (c0 +c0) - c0
Which finally gives us
c0 = 0

as required.

somber ginkgo
#

So,

c0 = c(0 + 0)
c0 = c0 + c0
Subtract c0 from both sides to get
c0 - c0 = (c0 +c0) - c0
Which finally gives us
c0 = 0

as required.

#

^ but this is all fine

pseudo fossil
#

or would this be a better proof?

Well, for any vector we have u - u = 0 (vector). So, let's construct that:
C0 = 0
C(u - u) = 0
Cu - Cu = 0
Cu = Cu + 0
As the zero vector is a neutral element with respect to addition:
Cu = Cu
And this is trivially true.

somber ginkgo
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sick quarry
#

f(x) =32x^2-16mx+15m-22
f(a)=f(b)=0
If 1 < a< 2 and 1 < b < 2
then how which numbers can m be?

zinc ginkgo
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azure oak
#

I'm confused on how to go about this

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wraith hinge
#

V = IR

azure oak
#

it is given as a wrong answer

ionic pendant
#

why -6?

azure oak
#

the current is going the other way?

wraith hinge
ionic pendant
#

the current enters on the higher voltage side and exits on the lower voltage side

azure oak
#

i see

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flat steppe
#

I need help with number 61, idek how to approach this or do it

flat steppe
#

Nvm, I get it now

#

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swift forge
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swift forge
#

having trouble with this one

#

any help

#

<@&286206848099549185>

frail heron
#

Bro chill…

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

swift forge
#

@frail heron can u help

frail heron
#

@knotty locust

knotty locust
#

Yes ping me

#

I will clear doubt

swift forge
#

@knotty locust

#

help me

winged solar
#

bro chill sometimes you gotta wait

#

did they give you an equation

swift forge
#

no

#

@winged solar no one is helping me

winged solar
#

bro no one is going to help if your impatient

#

start by identifying variables

swift forge
#

wdym

winged solar
#

like your knowns and unknows

swift forge
#

bro idk

winged solar
#

how much was the return in investments how much was invested etc.

swift forge
#

i did

winged solar
#

what did you do for previous problems like this

swift forge
#

this is the first one

#

i know i’m supposed to get and equation

#

idk how

winged solar
#

also write down given information

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stiff bough
#

Hi I wanted some help with 3a and 3b the question says to use the lowest sig figs is it normal to count the sig figs from the conversion factor?

stiff bough
#

Basically I'm wondering if it should be 1 or 2 sig figs for 3a and 3b

ionic pendant
#

conversion factors are exact (treat them like they have infinite sig figs) so they do not change the number of significant figures

stiff bough
#

Thanks! That's what I thought!

#

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echo jasper
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echo jasper
#

help plz

#

i got my y0 = 0

#

g = 9.8

#

y=-25

#

Vo=16

#

Got the quadratic equation of 4.9t^2+16t+25=0

#

Is it so far proper steps?

#

i used the equation to plug in with:

y=y0 + V0t + 1/2 (-g)t^2

#

, 1.56(9.8)+16=V

#

,w V=1.56(9.8)+16

echo jasper
#

MANnnnnnnnnnnnnnnnnnnnnnnnn

#

answer should be like 4

#

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trim kestrel
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trim kestrel
#

why is it DNE

#

i cant find an explanation

#

i just got -x < 2sinx < x

#

not sure what to conclude from that

#

is it cause sin oscillates between -1 and 1

ionic pendant
#

,w graph x/(2 sin x) from 0 to 20

solid kilnBOT
trim kestrel
#

yea im clueless then

ionic pendant
#

can sin(x) = 0? what happens when the denominator approaches 0?

trim kestrel
#

the function gets bigger?

#

1/ a small number is an infinitely big number

ionic pendant
#

yes, and how many points are there where sin(x) = 0?

trim kestrel
#

uh

#

idk

#

do i count the asymptotes

ionic pendant
trim kestrel
#

nvm that wont help

#

i thought it would help me understand

ionic pendant
#

well does the graph look like it's approaching any finite value?

trim kestrel
#

no

#

so thats why its DNE

ionic pendant
#

yes

#

it also isn't approaching either + or - infinity

trim kestrel
#

ty

#

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cosmic plinth
#

Can I choose point B as Po as well?

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ionic pendant
#

you would get a different equation but it would describe the same line

cosmic plinth
ionic pendant
#

yes

cosmic plinth
#

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vale abyss
#

Im wondering if I did 5a correctly, I got 5b but 5a is confusing me a bit

vale abyss
#

Im(z) represents the entire y axis right

#

basically all real numbers on the y axis

#

so if for the function to be analytic Im(z) just has to be some constant then wouldnt f(z) be analytic

#

or am I misunderstanding this

#

since Im(z) can be a function of y then its not certain its analytic everywhere

cedar socket
#

f(z) = Im(z) means f(x+yi) = y + 0i

#

So u(x,y) = y and v(x,y) = 0.

vale abyss
cedar socket
#

Yeah, and it returns y and not iy

vale abyss
#

ok let me fix my answer

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potent edge
#

Needed help with 11A

trim joltBOT
potent edge
#

this is what I have tried

#

DA/Dt = k1 A---> A(t) = x_oe^(-kt)

#

Db/Dt = -(xo-A(t))k2

#

but idk if i am doing it right or not

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#

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@potent edge Has your question been resolved?

potent edge
#

<@&286206848099549185>

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true flare
#

OMG ITS HEISENBERG

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#

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distant zinc
potent edge
#

and sub in x and y

distant zinc
#

that seemed correct to me, but I was mistaken. It doesn't take into account: amount of B also increases depending on A.

#

this is what you want:

#

from wiki on radioactive decay.

potent edge
#

so is this right

#

dB/dt = -K2B + K1(x_oe^-k1t)?

distant zinc
#

Radioactive decay (also known as nuclear decay, radioactivity, radioactive disintegration, or nuclear disintegration) is the process by which an unstable atomic nucleus loses energy by radiation. A material containing unstable nuclei is considered radioactive. Three of the most common types of decay are alpha, beta, and gamma decay. The weak for...

distant zinc
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unreal lark
#

how do u solve c i and ii

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unreal lark
#

.close

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hallow belfry
#

Hi

trim joltBOT
hallow belfry
#

So I wanted to know what todo when this occure ?

meager bloom
hallow belfry
#

Oh it have infinite solution ?

hallow belfry
meager bloom
#

Insufficient condition it will be

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As far as I know

hallow belfry
#

I have a vague memory of my physic teacher saying infinite somthuing

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something*

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  • my calculator say the same thing somehow ?
slate comet
#

you are trying to find x and y?

hallow belfry
#

yea

slate comet
#

the 1st formula up there is in the original question?

hallow belfry
#

The 1st system is in the question

meager bloom
hallow belfry
#

orginal question

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the 2nd is me cooking

slate comet
#

ye i can help you

hallow belfry
#

have a good sleep

#

!done

trim joltBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

hallow belfry
#

.close found out u can have infinite solution on system !

trim joltBOT
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hallow belfry
#

thanks u :D

trim joltBOT
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unreal lark
#

how solve

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naive otter
#

First we need to select the two correct ones

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From 7 , how many ways can you select the two to be made correct

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Next all 5 can be solved incorrectly in 3 different ways

naive otter
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@unreal lark Has your question been resolved?

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unreal lark
#

how do you do this

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lone saffron
#

you can find radius from surface area

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then find rate of increase of radius wrt volume

trim joltBOT
#

@unreal lark Has your question been resolved?

kind portal
#

We know surface area is 500mm^2

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Substitute in and solve for R

spark pier
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spark pier
#

probably how it's done

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quaint pivot
#

im a little confused on the wording of this, what am I actually looking for?

quaint pivot
#

is the answer just domain [-3, 4] and range [-4, 4]?

marble wharf
#

is there an (x,y) pair for every x in [-3,4] ? and for every y in [-4,4] ?

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so for example x= 0.5 or y=pi ?

quaint pivot
#

what?

marble wharf
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does 0.5 ever appear in the first position

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does pi ever occur in the second position

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the domain are those numbers which occur in the first position

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the range are those in the second

quaint pivot
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yeah I know each first value is an x value and each second value is a y value

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what does that have to do with 0.5 and pi though

marble wharf
#

well you said the interval [-3,4]

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0.5 is in that interval

quaint pivot
#

uhuh

marble wharf
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so by that logic it should be somewhere in the first position

quaint pivot
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okay

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why does this matter

marble wharf
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cause your answer is wrong and I want you to realize that

quaint pivot
#

okay

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are you trying to say because any values other than -3, -1, 0, 2, and 4 appear in [-3, 4] the answer is wrong?

marble wharf
#

yes

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the domain is just those points

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in set notation {-3, -1, 0, 2, 4}

quaint pivot
#

okay so the answer would just be domain is {-3, -1, 0, 2, 4}

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and range is {-4, 1, 3, 4, 4}

marble wharf
#

yes

quaint pivot
#

okay

trim joltBOT
#

@quaint pivot Has your question been resolved?

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subtle ether
#

How do i do this

trim joltBOT
subtle ether
#

I tried to do median

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45- 25

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which equals 20

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#

@subtle ether Has your question been resolved?

formal mountain
#

I might be in bad but i think median here is 55 because is a number of the center (I'm still study math so if i'm wrong fix me).

The two center Numbers here is 50 and 60 so you add them both, After that is 110 and Because there 2 center numbers you dive by 2 and is 55.

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So is 55 kg

#

@subtle ether

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subtle ether
#

.reopen

trim joltBOT
#

subtle ether
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It’s close

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But 1/2 is the answer

formal mountain
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I'm too bad

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Atleast i tried...

subtle ether
#

Hahaha you were almost there tbf

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#

@subtle ether Has your question been resolved?

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lethal ivy
#

Help

trim joltBOT
lethal ivy
#

Plz

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Do u have to write the equation in the order the instructions are given?

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(The first pic is the instructions and the second is how my teacher did the question)

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Plz @ me when responding

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Thx

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<@&286206848099549185>

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<@&286206848099549185>

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<@&286206848099549185>

dry copper
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i give you an easy example to see

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y=x, translate by 2 to the right, then scale by 1/2

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y=x-2

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y=2x-2

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y=x, scale by 1/2, then translate by 2 to the right

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y=2x

lethal ivy
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Ok but if i think this way then if u look at the second to last line, shouldn’t y-5 be seperated from the 2 times?

dry copper
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y=2(x-2)

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y=2x-4

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you see :p

lethal ivy
lethal ivy
dry copper
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no no, its correct

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replace y by 2y

lethal ivy
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@dry copper but then the expansion would be applied before vertical translation

dry copper
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no, dont think like that about it

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doesnt work like that 😛

lethal ivy
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Wait y not

dry copper
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its unexplainable

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its not like PEMDAS

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where multiplication is before +-

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it just works fine, the method is legit

lethal ivy
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Oh ok

dry copper
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its not like PEMDAS

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dont think about it that way

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one more fact, interchanging translation and reflection, or interchanging translation and scaling

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ruins it, not the same result

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but interchanging reflection and scaling works fine, same result in the end

lethal ivy
#

What is scaling @dry copper

dry copper
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horizontal compression/expansion

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x -> ax

lethal ivy
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Is this the same thing?

lethal ivy
#

@dry copper

dry copper
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okay, interchanging translation and reflection, simple example, y=x

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the translation is to the right by 2

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here goes translation then reflection

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y=x
y=x-2
y=-x-2

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here goes reflection then translation

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y=x
y=-x
y=-(x-2)=-x+2

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you see, not the same

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now, interchanging translation and scaling, simple example, y=x

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translation is to the right by 2, and the x-scaling is by 3

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here goes translation then scaling

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y=x
y=x-2
y=3x-2

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here goes scaling then translation

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y=x
y=3x
y=3(x-2)=3x-6

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not same :p

lethal ivy
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Wait does this relate to my question? I dont see a relationship. Or is this just a useful tip

#

Either way much appreciated

dry copper
lethal ivy
#

Ooo ok

lethal ivy
dry copper
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so im giving you when its okay to not follow the order

lethal ivy
#

Also

lethal ivy
dry copper
#

either way, its always better to follow the order, dont think too much about it, just apply

dry copper
lethal ivy
#

So now it would be a vertical translation 7/4 up instead of 4 up

dry copper
lethal ivy
dry copper
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yeah, thats something we do everyday

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even outside these function transformations

lethal ivy
#

Wait so we can factor?

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@dry copper

dry copper
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the method given by your teacher is very nice

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just follow it

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i didnt know it existed until today

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i had my own method

lethal ivy
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No im talking abt a different example on the notes

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Why can it just be factored

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How does it not change the graph @dry copper

dry copper
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cuz translation is always (x - ...) or (x + ...)

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gotta factor the 4

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to have that form and actually know the amount of translation

dry copper
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youre just changing how you look at it

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if you distribute back, youll have it

lethal ivy
#

Vt is vertical translation byw

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Btw

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@dry copper

dry copper
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no, its the same

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dont think like that 😛

lethal ivy
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So then

dry copper
#

always factor whats multiplied by x

lethal ivy
#

This is correct?

dry copper
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of course, why are you doubting

lethal ivy
#

It just doesn’t make sense in my mind

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How is 7 vt same as 7/4 vt

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😭

dry copper
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cuz youre still looking at it as PEMDAS

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its not like it

lethal ivy
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@dry copper wdym

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By that

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Oooooooooooooo

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So it should be expansion first

dry copper
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whatever, me running out of answers lol

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but 7/4 is not vt, its ht

lethal ivy
#

Ht sorry

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Ya

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Same wit 7

dry copper
#

no, for the function 4x, +7 is a vt

lethal ivy
#

f(4x+7)

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? @dry copper

dry copper
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if 7 was a vt, it would appear outside

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y= f(4x) + 7

lethal ivy
#

I meant to write it so its inside

dry copper
#

then its not a vt, its an ht

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a hidden ht

lethal ivy
#

Yes

dry copper
#

you find the amount of that ht by factoring whats multiplied by x, always

lethal ivy
#

I get it now thx

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Great help

#

.close

trim joltBOT
#
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dry copper
#

nice to hear that, good luck! (:

lethal ivy
#

Thx

trim joltBOT
#
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shell linden
trim joltBOT
shell linden
#

😦

tidal forge
#

I would suggest to separate x+7 first

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into 6^7 * 6^x = 5^x

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then it should be gd to do

shell linden
#

sorry about that, after that what should i do?

#

@tidal forge

#

<@&286206848099549185>

#

.close

trim joltBOT
#
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cosmic plinth
#

In a question like this where I have to find the equation of a plane, does it matter what order I choose to do the cross product?

cosmic plinth
#

Meaning can I do either v1 x v2, or v2 x v1?

wise dagger
#

note that v1×v2=-v2×v1

#

so if they are followed by an arbitrary constant, it doesn't matter which one's first

trim joltBOT
#

@cosmic plinth Has your question been resolved?

cosmic plinth
#

So if I do v1 x v2, how would I know not to do -v1 x v2?

wise dagger
#

hmmm, the first thing to consider will be:

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how would you use the v1×v2?

cosmic plinth
#

I want to use it to find an equation of a plane.

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The cross product will give me the normal vector

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and I already have a point

wise dagger
#

then the second would be

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what will the equation of the plane be written as?

cosmic plinth
#

in the standard form a(x-x0)...

wise dagger
#

if you know the meaning behind these 2 considerations, you'll probably get that multiplying by a negative would not change the representation of the plane

cosmic plinth
#

ah yes since we are only dealing with direction, we could multiply the normal vector by a scalar

wise dagger
#

bingo

cosmic plinth
#

so I can say that v1 x v2 = v2 x v1?

wise dagger
#

nope

#

it's still negative

cosmic plinth
wise dagger
#

a moment please, I'm reading your example again

cosmic plinth
wise dagger
#

like in your example:
we have v1, v2, P(3,-4,5)
consider:
Let v1×v2 = (a,b,c)
then we have
a(x-3)+b(x+4)+c(x-5)=0
is it correct?

wise dagger
#

what if we do v2×v1, we will get
v2×v1=-v1×v2,=(-a,-b,-c)

#

so, the new equation will be
-a(x-3)-b(x+4)-c(x-5)=0

cosmic plinth
wise dagger
#

since they are "equations", we can multiply both sides by an abitrary constant (other than 0)