#help-38

1 messages · Page 163 of 1

lean thunder
#

Then maybe some pattern will emegre

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There is the sequence and there is the number m itself changing

ripe valley
#

I think if you bound your function (that's actually what I was suggesting) then you can eventually see that atleast 1 term will lie between two multiples of m, which are guaranteed to have a square between them

lean thunder
#

I have tried till m=5 but couldn’t find any significant pattern

ripe valley
lean thunder
#

The number 5 is the first number that doesn't appear in the series as a starting value.

ripe valley
#

U have to experiment with floor(sqrt(n))

lean thunder
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2,3,4 are parts of series when m is 1,2,3,4

lean thunder
#

What are we gonna prove with floor(√n)?

ripe valley
lean thunder
#

Yep there is clear pattern though

ripe valley
#

I can't really try anything right now, maybe when I am free I will try it myself

lean thunder
#

Umm wait

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Maybe I got a pattern

#

For m=n^2+1 the term f2(m) is a perfect square where 2 indicates the second term

#

You can check it

ripe valley
lean thunder
#

But I think I can extent that to formula. Where if m=n^2+b then fb(m) is perfect square

ripe valley
lean thunder
#

Except there is one problem. When b=2 its true but when b=3 its not

ripe valley
violet gust
#

I think I have a rough idea. Lets start with p = floor sqrt(m). Then,p^2 < m < p^2 + p + p+1
Then, If m < p^2+p + 1, we have p^2 + p + 1 < f(m) < (p+1)^2. So we reduce the problem
from p^2 < m < p^2 + p + p+1
to p^2 + p + 1 < m < p^2 + p + p+1

#

So lets assume p^2 + p + 1 < m < p^2 + p + p+1 for rest of the calculations.
Then f(m) = (m + p) and f(f(m)) = m+p + p+1

#

As such, we can notice that for each successive f(m,r) denoting f(f(...(m)..) r times, we have f(m,r) = f(m) + p * floor(r/2) + r/2*(r/2+1)

#

Or in other words the increments go as p, p+1, p+1, p+2. p+2, p+3 ... until you hit a perfect square

lean thunder
violet gust
#

If m < p^2+p

lean thunder
#

Ok I see

violet gust
#

floor sqrt m = p

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I just reduced the problem so I could show one case can transform into the other

lean thunder
#

Ok

violet gust
#

So, if a perfect square of p+k, k>0, exists in the sequence, then f(m,r) = (p+k)^2 = p^2 + k^2 + 2pk

#

And I am somewhat lost at this point

lean thunder
violet gust
#

f(m) was reduced to m + p

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and by my previous assumption of m > p^2+p + 1, I know f(m) > p^2 + 2p + 1 making it more than m + p. And that pushes floor sqrt f(m) to p+1

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so f(f(m)) = m+p + p+1

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Ohh, I see. I need it m > p^2 + p + 1. My bad

#

The rest of the argument still stands btw

lean thunder
#

How is that

violet gust
#

I took case 1: m < p^2 + p + 1
So, f(m) becomes m + p
That still leaves f(m) < p^2 + 2p + 1.
But thats equivalent to the second case where m is: p^2 + p + 1 < m < (p+1)^2

#

so my case 1 after one step reduces to case 2

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so, from there on after I treat it all the same

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coz case 1 to case 2 trasformation is trivial

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Proving for case 2 now means we proved for both cases

lean thunder
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I see

lean thunder
#

But you made serious a progress

#

There are some hints came with this problem. It tells.
if m=n^2 + 1 or m=n^2 + 2, then
finitely many iterations of m will result in a perfect square.
And
If m has remainder b, then f2(m) has remainder b − 1

#

@violet gust I can prove first two one by assuming n^2<=m<(n+1)^2 and doing f2 iterations

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But I can't prove the last conjecture

violet gust
#

m has remainder b means, m = n^2 + b?

lean thunder
#

if m is 2 more than a perfect square, and
m> 1^2 +2=3, then two iterations of f(m) yields a number that is 1 more than a perfect square

violet gust
#

if b>n+1, we just derived f2m becomes m+2n+1, so it still has remainder b tho

lean thunder
#

For m=1 f2(m) is perfect square

violet gust
#

so i think b has to be smaller than n+1

lean thunder
#

That's my calculations tells

violet gust
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if b > n+1, then f(m) = m + n, and f2m = m + n + n+1 = m + 2n + 1 = n^2 + 2n + 1 + b

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In that case, the remainder is still b coz f2m becomes (n+1)^2 + b

lean thunder
#

n^2 ≤ m< (n + 1)^2
Then
g(n^2 + b) = n if and only if 0 ≤ b < 2n + 1 where g(m)= floor √m

violet gust
#

But, if if you reduce the problem to b < n+1 which is opposite of how I reduced the problem, it works, coz then f2m becomes m + 2n which leaves remainder b-1

violet gust
#

but yea, if you restrict b to b < n+1, then every 2nd step, the remainder reduces by 1, so in the end it would reduce to 0, giving you a perfect square

lean thunder
#

f(m) = m+ g(m) = n^2 +1+ n.
Iterating the function f once more,
f2(m) = f(n^2 + n + 1) = n^2 + n +1+ g(n^2 + n + 1)

n2 + n +1+ n = n2 + 2n +1=(n + 1)2

violet gust
#

and b > n+1 is just one step ahead of b < n+1

lean thunder
#

But I find difficulty proving the last conjecture and go along with it

violet gust
#

remainder reduces by 1 every second step

lean thunder
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scenic basin
#

A catapult is set up on an open plain facing a castle – the castle and catapult are at the same height. If the catapult launches a stone with a velocity of 100 m/s at an angle of 30 degrees, how far away is the catapult from the
castle?

shrewd ridge
#

you want the vertical speed

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it lets you know the time until the stone vaporizes a castle defender

scenic basin
#

how would i get that

sour tree
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does he hit it or not?

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what is the area of the castle?

scenic basin
sour tree
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where does eh hit the castle?

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do we assume the castle is a singular point in a plane?

scenic basin
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bro this is projectile motion in 2 dimensions

sour tree
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does the castle have two or three dimensions?

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so the castle has a height?

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how tall is it?

shrewd ridge
scenic basin
#

the castle and the catapult are at the same height

scenic basin
sour tree
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ok cool

shrewd ridge
#

100 times sin 30 i think

scenic basin
sour tree
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thats the component vector for horizontal axis

shrewd ridge
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yes, 100 is the velocity

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it comes from adding horizontal and vertical speed of the stone

sour tree
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then multiply by time taken

late laurel
#

did it hit

sour tree
scenic basin
shrewd ridge
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sin 30 is 0.5, so it's the same as launching vertically up at 50 m/s and horizontally at some other speed at the same time

sour tree
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why r u using sin

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why not cos

shrewd ridge
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the time it takes to hit the ground is the same as if it was only launched vetically

scenic basin
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is it because the horizontal velocity is constant?

shrewd ridge
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no

scenic basin
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why theh

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i did not get this lesson well at all

shrewd ridge
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it just works like that, the horizontal speed doesn't do anything to the distance between the stone and the ground

scenic basin
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ok then

sour tree
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I swear this is a function

scenic basin
#

i would assume i caluclate the time of flight next?

shrewd ridge
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yes, you solve the problem of launching vertically

sour tree
#

I think all you need is to keep in mind that the acceleration acting upon the body is 9.8m/s/s

shrewd ridge
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at 50m/s you find the time

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and that's most of the work

scenic basin
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yeah then multiply velocity and time

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right

sour tree
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nah

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It's not that

scenic basin
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then what would it be

sour tree
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First off the time isnt provided

scenic basin
sour tree
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i thought it was component vectors initially too but you need a time to calculate displacement

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... yes

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no time

scenic basin
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no i already got the time myself

sour tree
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how

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it could be wrong

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then you find the horizontal component vector X time

scenic basin
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by doing sin(30)*100 and plugging that into equation

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wait i need to type it out

sour tree
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then you need cos(3)

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30

shrewd ridge
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it's vertical

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it's y if you don;t like x

sour tree
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wtf?

scenic basin
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yeah so i plug sin(30)*100 into the 2nd kinematics equation

dry copper
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@scenic basin did you guys derive the formula for the range a projectile?

sour tree
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? isnt it this?

scenic basin
shrewd ridge
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so it's 5 seconds roughly

sour tree
sour tree
dry copper
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the range has a fixed formula

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maybe you didnt yet show this in lecture

scenic basin
dry copper
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you simply substitute v and theta

scenic basin
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ive seen it before but he hasnt taught us yet so i assume we shouldnt be able to use it

shrewd ridge
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then you use cos 30, multiply by 100, by 5 secodnds, 433 m

dry copper
#

false answer, false method, no

scenic basin
#

what

dry copper
#

but you must derive it

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since you are not allowed to use it

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derive it from Newton's 2nd law of motion

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project on y axis, and on x axis

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obtain y(t) and x(t)

shrewd ridge
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well yeah, maybe they will hate the method, i care about the answer

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how tf do you know it's the wrong answer you can only tell it's the wrong methiod

sour tree
dry copper
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cuz i did this exercise

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i did the physics stuff and law

shrewd ridge
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oh yeah it is

dry copper
#

884 yes

scenic basin
shrewd ridge
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10 seonds not 5

sour tree
#

yeah bruv i swear the fucking horizontal vectors looked sus

scenic basin
#

ok cool

#

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sour tree
#

:)

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cloud mountain
#

the distance formula is d=√((x2 – x1)² + (y2 – y1)²) but here it looks different

cloud mountain
#

can someone explain?

night patio
cloud mountain
#

what is x2 cuz like it should be -1

night patio
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(x2-x1)^2 = (x1-x2)^2

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x2 x1 are just arbtirary

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the order that they are picked doesnt matter

cloud mountain
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;-;

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so here pa = pb is that why the d formula is same

night patio
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yes they tell u that they are equidistant

cloud mountain
#

ohh i get it

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first pa then pb so for pa x2 is 1-x and for pb its -1-x

#

ty

#

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digital hull
#

I need to do this

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digital hull
#

Using this formula

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Which is

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As (2)' is 0 = h'(x), g(x)*f(h(x))h'(x) = 0

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So, let's just work with second part

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Is it ok?

limpid dawn
digital hull
# limpid dawn what is this formula doing?

The exercise gives you those two formulas above, and tells you to solve the 3 integrals below without trying to calculate integrals, that is, using the two formulas above. And I understand that I must use that formula that I sent to calculate the third integral.

#
  1. a) are the formulas, b) are the integrals, I've already solved i) and ii)
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<@&286206848099549185>

summer parcel
wraith hinge
#

lol

digital hull
limpid dawn
summer parcel
digital hull
limpid dawn
#

doesn't tell me what it is equal to

#

but if you did a) you might show a)

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So I can see how you derived them

digital hull
wraith hinge
#

awesome

limpid dawn
#

Oh my bad I overlooked it

digital hull
dry copper
#

the formula works if the lower bound is a number and the upper bound is a function of x

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you have the inverse here, lower is function and upper is number

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you cant apply it right away

limpid dawn
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yeah thats no problem

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you can switch the bound with a minus

dry copper
#

$\int_{x^4}^2 (x-2)^2 , \sqrt{t} , dt = - \int_{2}^{x^4} (x-2)^2 , \sqrt{t} , dt$

solid kilnBOT
dry copper
#

now you can apply it

digital hull
#

Perfect, lets try with this

dry copper
digital hull
limpid dawn
#

left side should have a d/dx ?

dry copper
digital hull
limpid dawn
digital hull
limpid dawn
digital hull
dry copper
#

lol i only checked right side, didnt even look at the left

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ofc missing the ( ) '

digital hull
#

Like this?

dry copper
#

no, this is the derivative 😛

limpid dawn
#

I think I see how you derived this formula lol

dry copper
#

the ()' must be on the left side

digital hull
limpid dawn
#

,, \frac{\dd}{\dd x} \int_a^{h(x)}g(x)f(t) : \dd t = g(x)f'(h(x))h'(x) + \int_a^{h(x)}g'(x)f(t) : \dd t

solid kilnBOT
limpid dawn
digital hull
#

Perfect, wait me a minute pls so I write this

#

Let's continue

limpid dawn
digital hull
#

Perfect, corrected

limpid dawn
#

ok now you may continue

limpid dawn
# limpid dawn

question, is this already it or what is really the point of this exercise?

#

Do you have to do another iteration for the second integral?

digital hull
# limpid dawn Do you have to do another iteration for the second integral?

I understand that it ends when there are no more integrals and this is the derivative of the function, although perhaps it has already finished with the first derivative and it doesn't matter that there is an integral there in the middle, now that you mention it, it would make sense for it to be like that.

#

The exercise simply says: Without attempting to calculate the integrals, find the derivative of the following functions

#

So, I was doing more calculations, but I realized that it gets very long, and I think it actually ends after differentiating it only once.

cinder badge
cinder badge
digital hull
# cinder badge

Yes, the problem is that we haven't given Leibnitz in my course yet, so I can't use it.

cinder badge
#

oh

digital hull
# cinder badge oh

Also, that's for formula a), and I already did that in class, however, thank you so much for showing it to me, if I could use it, it would have been very helpful <3

limpid dawn
digital hull
#

Yep

#

In that case, it would be done, thank you very much bacc, Emily and Blaze, I hope you have a nice day :)

#

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eager hinge
#

Prove that there doesn't exist a pair of numbers a,b so that $\sqrt{3-\sqrt{2}} = a-b * \sqrt{2}$

solid kilnBOT
#

24tudor24

eager hinge
#

a,b in Q (sorry)

rough goblet
#

do you mean (a-b)*sqrt 2

night patio
#

could do proof by contradiction

rough goblet
#

or a - (b*sqrt 2)

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the latter, right?

eager hinge
eager hinge
night patio
#

suppose there exists a,b such that the equaltiy is true

#

it probably crunches down to a point where a negative number appears in the square root when computing a or b

solid kilnBOT
nova spire
#

hint, (a-bsqrt2)^2 = ...

eager hinge
#

reply: mepq

Not rlly?

eager hinge
#

idk how this helps me

nova spire
#

so 2ab = ?

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and a^2 + 2b^2 = ?

eager hinge
#

3-sqrt2 = a^2 - 2abSQRT2 + 2 * b^2

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3-sqrt2 + 2abSQRT2 = a^2 + 2b^2

night patio
#

u should set up a simultaneous system

eager hinge
night patio
#
  1. 3 = a^2 + 2b^2
  2. 2ab = 1
nova spire
#

you have ... + ...sqrt2 = ... + ...sqrt2

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the sqrt2 parts match

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the rational parts match

eager hinge
#

OH RLLY?

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damn

night patio
#

and then ur goal is to just find something wrong with this set up to prove that a and b cannot exist

eager hinge
#

so 2ab = 3?

nova spire
eager hinge
#

wait what

nova spire
#

this is equal to 3 - sqrt2

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3-sqrt2 = a^2 + 2 * b^2 - 2absqrt2

eager hinge
nova spire
#

yes

nova spire
#

and make the rational rest match

eager hinge
#

so erm... ... either ab and 2 is 1

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so like a*b is 1/2

nova spire
#

yes ab = 1/2

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and the other equation is...

eager hinge
#

?

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left or rigth

nova spire
#

right now you have left + left*sqrt2 = right + right*sqrt2

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we already got ab = 1/2 from the sqrt2 things

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you still need to make the other left = right

eager hinge
#

one sec

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so like...
3 = a^2 + 2b^2

nova spire
#

yes

eager hinge
#

but a = -b/2

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wait no

nova spire
#

still not

#

still not

eager hinge
#

wtf

nova spire
#

ab = 1/2

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how do you get b for example

eager hinge
#

a = 1/2b

nova spire
#

yes

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a = 1/(2b)

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so now

nova spire
#

by its value

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and find b^2

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(hint : quadratic)

eager hinge
#

3 = 1/(4b^2) + 2b^2

eager hinge
nova spire
#

you can let c = b^2 for example

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uhhhhh no

eager hinge
#

oh shit

nova spire
#

that's bad multiplication

eager hinge
#

yeah

#

12b^2 = 1+ 8 b^4

nova spire
#

yes

#

solve for b^2

nova spire
eager hinge
#

litelarly no ideea

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12c-8c^2 = 1

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yeah i didnt learn quadratic in school

nova spire
#

really

#

you gotta use it here

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eager hinge
#

Thx

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west crescent
#

Where is the origin of this I know this is probably easy to you lots but I have no idea what these weird symbols mean

west crescent
#

i am new to english math

tender sluice
#

I suppose bar above p and q are for negation

red loom
#

[
\begin{array}{|c|c|c|c|c|}
\hline
p & q & \overline{q} & p \land \overline{q} & \overline{p \land \overline{q}} \
\hline
T & T & & & \
T & F & & & \
F & T & & & \
F & F & & & \
\hline
\end{array}
]

solid kilnBOT
#

PajamaMamaLlama

red loom
#

suppose you have this table

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the bar above the q is the negative of q

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that is, whatever the input for q, and output will be the opposite

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so if I input T then the output would be F

west crescent
#

can you simplify

#

im having trouble understanding quit a bit

red loom
#

lol sure

#

so we have two inputs, p and q, yes?

#

[
\begin{array}{|c|c|}
\hline
p & q \
\hline
T & T \
T & F \
F & T \
F & F \
\hline
\end{array}
]

solid kilnBOT
#

PajamaMamaLlama

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west crescent
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iron valley
#

how can i find the intervals at which f(x)=sec(pix/4) is continuous

thorn heart
#

Those points will be the extremes of the intervals on which the function is continuous

iron valley
#

so that is when cos is 0

thorn heart
iron valley
#

but then where do i go from there

thorn heart
#

In this case, though, there are infinite intervals, since the function is periodic

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So you probably wanna find a way to express them in terms of a single interval

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Do recall the solutions of a trigonometric equation are always a real(or complex) number+2πn, whereas n is an integer

iron valley
#

kind of

#

is it because cos is 0 at pi/2 and -pi/2

thorn heart
iron valley
#

so do i just say its undefined at number+ pi/2n

thorn heart
#

But it will also be discontinuous at those points +2π, +4π, +6π and so on

iron valley
thorn heart
#

Though I don't think that One's right

iron valley
#

wait then how would i solve

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im confused

thorn heart
#

Alright first of all you should solve the trigonometric equation cos(πx/4)=0, have you done so already?

iron valley
#

yeah

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ohhh wait i think i get it

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so i know the cos function is 0 when its pin+ pi/2

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so then i just set pix/4 equal to that and solve?

thorn heart
knotty oar
#

yall know how to do matrices?

thorn heart
knotty oar
#

nah am asking

#

if uk how to do it i dunno what yall was on

thorn heart
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wraith dragon
#

Guys I don't know how to start solving this question , I tried substituting n as 1,2,3and 4 it shows that it's clearly divisible by 64 , I actually want to know how to solve this problem

granite cove
granite cove
granite cove
granite cove
#

Yes

wraith dragon
#

But 9^8 is not 1

#

I don't understand

granite cove
#

,w 9^8 mod 64

wraith dragon
granite cove
wraith dragon
#

I have seen the textbook solution they have taken 9^n+1 as (1+8) ^n+1

#

And expanded

granite cove
#

That's savage

wraith dragon
#

I'm cooked

wraith dragon
#

But i don't understand anything

trim joltBOT
#

@wraith dragon Has your question been resolved?

wraith dragon
#

<@&286206848099549185>

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torpid lantern
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torpid lantern
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solar shoal
#

During a meeting of a committee of ten people, four friends want to sit together. How many ways can they sit at the same 10-seat table? Don't forget, the chair occupied by each person is important.

solar shoal
#

i thought it's 4! * 6!

#

but it's 4! * 6! * 10 and i don't understand why

cosmic meadow
#

Is it * 10 or * 7?

solar shoal
#

*10

#

perhaps the correction has a mistake

#

why would you assume *7?

cosmic meadow
#

Without looking too much I would say it is * 7 but I have no time now, so better wait for someone else to help

cosmic meadow
vernal briar
#

Should be times 7

cosmic meadow
#

Sits 1 2 3 4; 2, 3, 4, 5 etc

lusty delta
#

it’s * 10

#

the table is circular, meaning something like 9 10 1 2 would be allowed

vernal briar
#

It's circular?

#

Where was that mentioned

cosmic meadow
#

Where does it say that?

lusty delta
#

nowhere, but it’s also not mentioned that the table is not circular

solar shoal
#

it's probably circular yeah

lusty delta
#

so i’m providing an explanation that is consistent with the answer given

cosmic meadow
#

That makes sense

solar shoal
#

ohhh ok it makes sense now

#

thanks

#

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molten comet
#

Hello

trim joltBOT
molten comet
#

How did they get the overlapping intervals from the table?

bright quarry
#

so you want the function $\frac{x+2}{x+1}$ to be $\leq$ 0

solid kilnBOT
bright quarry
#

it can only be zero when x+2 = 0

#

and to be negative either the numerator or denominator is negative but not both

#

so if you look at the table they determined the sign of each the numerator and denominator

#

then multiplied/divided the signs

#

to get the sign of the quotient

molten comet
#

I understand that part

bright quarry
#

well it’s clear that only one interval satisfies the condition of being negative

#

and only one value of x makes it 0

molten comet
#

Yes

bright quarry
#

are you asking why they used -2,-1 etc

#

if you understand it then what’s your question

molten comet
#

How did they get -2 ≤ x < -1 from looking at the table?

#

Did they take the positive value or

bright quarry
#

because -2<x<-1 is the only interval where it’s negative or <0

#

and x=-2 is included because at x=-2 the quotient is 0

molten comet
#

So basically every signs except undefined?

bright quarry
#

so the resulting interval is $-2\leq x <-1$

solid kilnBOT
bright quarry
#

no consider x<-2

#

that has a sign

molten comet
bright quarry
#

yet it’s not in the interval

#

because it’s not negative

#

or zero

#

only the zero and negative intervals

#

/points

#

because in the question they asked for it to be less than or equal to zero

molten comet
#

Ohhhhh

#

I now see that

#

Thank you so much for the help!

bright quarry
#

you’re welcome

molten comet
#

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shut forum
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shut forum
#

Hi, honestly not really to sure where to begin. I was thinking about maybe a proof by contradiction, where suppose lambda and v were both not equal to 0

zinc ginkgo
#

just prove directly using axioms of vector space

shut forum
#

Here's an example of my proof for the previous question, if an idea for a format helps

shut forum
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@shut forum Has your question been resolved?

shut forum
#

I am going to maybe look for a proof like that where "show x or y" is demonstrated

zinc ginkgo
#

It's just two cases

#

Assume one is true at a time

shut forum
#

I feel like that would only show that case 1 would work, or that case 2 would work

#

Not sure if that would prove that the case of $\lambda \neq 0$ and $v \neq 0$ isn't possible

solid kilnBOT
frail drift
#

sorry but i don't know how

shut forum
#

lol ur good

zinc ginkgo
#

If lambda isn't zero, then show v=0 and vice versa

#

If you're still stuck just do it your way with contradiction

shut forum
shut forum
#

This is what I have so far, it feels pretty redundant though and like I'm going in circles

#

There's just some missing link ah

#

If I could just do $\lambda v = 0_v = 0_\mathbb{F}$ and then $\lambda = 0_\mathbb{F}$ that would be so nice

solid kilnBOT
shut forum
#

maybe ill try proving that first and that'll help

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molten lava
#

I need help with turning standard form into vertex form(quadratic equations)

molten lava
#

Our teacher gives us the answer and my vertex is wrong

spare orchid
#

Unfortunately you made a mistake right at the start with how you factored -2/3 out

#

the x term should be -3x instead of +3x

#

since when you factor -2/3 out, one way to think of it is that you divide each term by that and leave that inside the parentheses. Dividing the positive 2 by the negative -2/3 leaves you with a negative number instead.

molten lava
#

Ok thanks

#

I will solve this again

#

I got the same thing

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#
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frail knoll
#

doing partial fraction decomposition I got A/x^2 + B/1+x^2 and it's wrong but I don't know how else to break it down

tulip violet
frail knoll
#

x^2(1+x^2)

tulip violet
#

The different with this PFD is x^2 is x * x, aka repeated root

frail knoll
#

so it would be more like x(x(1+x^2))?

tulip violet
#

Not exactly

#

Do you know how repeated roots affect PFDs?

frail knoll
#

no

tulip violet
#

You would have fractions with denominators, start from x^1 to x^n

frail knoll
#

like A/x + B/x^2 + C/1+x^2?

tulip violet
#

Yes

#

Wait

#

I'm pretty sure that last fraction is wrong

frail knoll
#

okay

tulip violet
#

Because the numerator goes up to n - 1 power based on the the demoninator

#

So if the denominator's highest power is 2, then you would have terms up to the power of n - 1 or 1, so Cx + D

frail knoll
#

okay I see

#

thank you

#

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vernal halo
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stray drum
#

Make a system

vernal halo
#

i did

#

idk how to solve teh system

#

im braindead rn

#

xz=1/42, yw=1/72, z+y=7/24, z+w=16/63?

lusty delta
#

it is probably better to make the system using the variables the problem defines

stray drum
#

If that’s the correct system you can solve

lusty delta
#

it is not a correct system as the letter z appears 3 times

stray drum
#

Ok yeah probably use a b c and d

vernal halo
#

i didnt read the last bit

lean hamlet
vernal halo
#

so y=7/24-x as an example?

#

using my variables

lean hamlet
#

Yes

vernal halo
#

the plug it back in?

#

but i dont see how that works...

lean hamlet
#

Substitute y

#

Do it again for z+w=16/63

vernal halo
#

so (7/24)w-xw=1/72?

lean hamlet
#

And just like this you'll get two equations for two variables

vernal halo
#

wait

lean hamlet
#

One original and other which u get by substituting

vernal halo
#

then sub w back in for z+2=16/63?

#

w*

lean hamlet
#

I think u wrote wrong equations

#

There are 3z

vernal halo
#

hun

#

i dont see how theres 3

lean hamlet
vernal halo
#

since z appears in one column and row?

vernal halo
lean hamlet
#

One should have been x

vernal halo
#

its correct on my paper lol

#

js typed it wrong ig

lean hamlet
#

Just use the given variables in paper

vernal halo
#

yea its x+y

#

alright

#

but like same idea right?

lean hamlet
#

Yes

vernal halo
#

alright thx

lean hamlet
#

Idea is correct

vernal halo
#

i think i got it

#

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fresh pendant
#

$$f(x,y)=\begin{cases}\left(x^2+y^2\right)\sin\frac{1}{x^2+y^2},&(x,y)\neq(0,0)\0,&(x,y)=(0,0)\end{cases}.$$
Prove:\

  1. $ f(x, y) $ is continuous at $ (0,0) $.\
  2. The partial derivatives of $ f(x, y) $ exist at $ (0,0) $\
  3. The partial derivatives of $ f(x, y) $ are not continuous at $ (0,0) $.\
  4. $ f(x, y) $ is differentiable at $ (0,0) $\
solid kilnBOT
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sweet grotto
#

$$\left(-1\right)^{S}\cdot2^{\left(E-\left(\frac{2^{x{bits}}}{2}-1\right)\right)}\cdot\left(1+\frac{M}{2^{\left(m{bits}\right)}}\right)$$
I wanna know How this formula works

solid kilnBOT
#

Salmon Sushi

sweet grotto
#

ok let me explain

#

what i know

#

so it's for IEEE 754 floating point numbers conversion

#

x_bits is the number of bits allocated for the exponent 8 in this case
m_bits is the number of bits allocated for the mantissa 23 in this case
S is the sign bit if it's zero the number is positive if it's one number is negative

#

Now the main input values

E is decimal form of binary stored in the memory for exponent
M is decimal form of binary stored in the memory for mantissa

#

ok lets say we have
37.92

#

after converting it into binary we get 100101.1110101110000101001

#

now converting it into scientific notation we get 1.001011110101110000101001 x 10^101 2^5

ripe valley
sweet grotto
#

we drop the first one in mantissa because all binary numbers start with one so why store it

sweet grotto
ripe valley
#

i assume thats the part after the decimal point?

sweet grotto
#

the part of a floating-point number which represents the significant digits of that number. ~google

#

anyways

sweet grotto
sweet grotto
sweet grotto
sweet grotto
sweet grotto
# sweet grotto

and blue bit box is 1 for negative numbers and 0 for the positives

#

now to convert back decode or call it what ever we use the formula

#

$$\left(-1\right)^{S}\cdot2^{\left(E-\left(\frac{2^{x{bits}}}{2}-1\right)\right)}\cdot\left(1+\frac{M}{2^{\left(m{bits}\right)}}\right)$$

solid kilnBOT
#

Salmon Sushi

sweet grotto
#

(-1)^S makes sense its just the sign

#

rest of it is kinda confusing

sweet grotto
#

$$\left(-1\right)^{s_{bit}}\cdot2^{\left(E-127\right)}\cdot\left(1+\frac{M}{2^{23}}\right)$$

solid kilnBOT
#

Salmon Sushi

sweet grotto
#

I cant figure out why it works

#

(1+M/(2^23)) is like normalizing M it ranges from 1 to 2 but that explains nothing

sweet grotto
#

but again it makes no sense

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hollow schooner
#

15^2+d^2=39^2
b+c=d
c=a+9
15^2+b^2=a^2
how do i approach this sys of eq. to avoid degrees higher than 2? i am just gonna start substituting from top down

hollow schooner
#

yes its alot easier since it was a geometry probelm but i got it

lusty delta
#

🎉

hollow schooner
#

.close

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hollow schooner
#

.reopen

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#

lusty delta
# hollow schooner

better way is this:
from equation 1, d = 36

from equations 2 and 3, a + 9 = 36 - b, which is a + b = 27

from equation 4, 225 = (a - b)(a + b), so a - b = 25/3

from here you quickly get a = 53/3, b = 28/3, c = 80/3

hollow schooner
#

i see

#

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frail knoll
#

I don't understand this

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night patio
frail knoll
#

like how am I supposed to turn x^2/a^2 + y^2/b^2 = 1 into y=b/a sqrt(a^2 - x^2)

night patio
#

are you able to make a start

#

like are u stuck because u dont know how start or on a particular step

frail knoll
#

i don't know how to start

night patio
#

are you familiar with transformations?

frail knoll
#

i don't think so

night patio
#

you can do it via transformation but im not sure if you care for how rigorous it is

#

have u done integration>

frail knoll
#

yes

night patio
#

you can pick your poison here and decide which way you want to integrate

#

whether along x-axis or along y-axis

#

because it doesnt matter which direction you choose to sum the values, u get the same thing at the end

#

like adding vertical strips or horizontal strips

frail knoll
#

okay I see

night patio
#

it doesnt require anything outrageous but would be a tedious exercise

frail knoll
#

hmm ok

#

to make the equations equal eachother should I make the equation equal itself but like / 4

night patio
#

wdym?

frail knoll
#

like idk how to show the equations equal eachother

night patio
#

oh wait i read the wrong question

#

i thought u had to find area

#

oh my bad

#

sorry

frail knoll
#

oh lol no it's ok

night patio
#

make y^2 the subject first

#

see what you get on the right hand side

#

u should get
||y^2 = b^2 - b^2x^2/a^2||

frail knoll
#

i got y= sqrt(b^2 - x^2/a^2

#

yes that

night patio
#

you are missing a b^2 with your x^2

#

you can factorise this now

frail knoll
#

ok yeah oops

night patio
#

you can take out b

#

and then multiply right hand side by a/a

#

and see what happens

frail knoll
#

b sqrt(x^2/a^2) a/a

#

sorry was that the right thing to do

night patio
#

what happened to your other term inside the square root

#

should be b sqrt(1-x^2/a^2) * a/a

#

move the a in the numerator into the square root and the denominator a will come to the front of the sqrt root

#

and u get the desired result

frail knoll
#

why did it turn to 1-x^2

night patio
#

because ur square root originally contained b^2 - x^2b^2/a^2

night patio
frail knoll
#

okay i see

#

if I had like b^2 - b^2x^2/a^2 and if I took out the first b^2 wouldn't there still be one in the square root

night patio
#

not removing a b^2 out

#

for example

#

sqrt[ b^2(1+2+3+4+5+6) ] = b sqrt(1+2+3+4+5+6)

#

it is not equals to bsqrt(b^2(2+3+4+5+6))

frail knoll
#

I see thank you

night patio
#

nw

frail knoll
night patio
#

it should turn into the expression they want u to find

#

because when u multiply by a/a

night patio
#

should be b/a not ba/a

#

since u already multiplied the terms inside the square root with a

frail knoll
#

but b * a/a is ba/a where does that extra a go

night patio
#

wdym

#

your current expression is
bsqrt(1-x^2/a^2)

#

multiply by a/a

#

you have b/a * sqrt(a^2 - x^2)

frail knoll
#

like if everything is multiplied by a/a in the sqrt it's a^2/a^2 - a^2x^2/a^2 but then the outside of the sqrt the b has nothing to cancel out with it's just ba/a

#

sorry lol

#

I messed up on the inside sqrt but i fixed it

#

but the outside b I don't really get why it isn't ba/a

#

oh nvm

#

i forgot the the y side

#

thank you :)

#

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olive egret
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olive egret
#

Stuck here

tall kernel
#

f(x) = 3x - 1
g(x) = x^2

f(g(x)) = 3x^2 - 1

how are you stuck? all your work is right

olive egret
#

What do I do after

#

Or is that the answer

#

I thought I have to solve

tall kernel
#

do they give you a particular x value

olive egret
#

Nvm

tall kernel
#

or just find f(g(x))?

olive egret
#

Thought u I’d to distribute

meager bloom
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#
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vague walrus
trim joltBOT
vague walrus
#

how do i prove this i have a general idea

lusty delta
#

consider when f(x) is increasing and when it is decreasing

#

for a proof, you could think of this with the intermediate value theorem

vague walrus
#

any hints?

lusty delta
#

are you supposed to prove your answer to this?

vague walrus
#

not really just solve

#

i am wondering if it is possible to prove

lusty delta
#

alright that is better

vague walrus
#

i can draw the graph and form some logic based off of it

lusty delta
#

You are familiar with what the sin(x) function looks like on the interval from (0, pi) yes?

vague walrus
#

yes

#

its gonna be shifted 2 units above and stretched k times

#

on the y axis

#

after that transformation

lusty delta
#

more or less yes

vague walrus
#

and discontinous at points of integers

#

since it is inside floor function

lusty delta
#

that’s also good yes

#

tbh it looks like you have the main ideas of this problem down

vague walrus
#

i do

#

we have 3 sets of disc at the start and end

#

at the peak

#

since k is an integer

#

but im not sure how to formalise

#

it

lusty delta
#

can you describe the behavior of sin(x) on the interval (0, pi/2) ?

vague walrus
#

i think

lusty delta
#

yes good it just increases

vague walrus
#

concave down

lusty delta
#

and on the interval (pi/2, pi) it just decreases

vague walrus
#

yes

lusty delta
#

so let us say we have something like floor(2 + sin(x))

vague walrus
lusty delta
vague walrus
#

hmm not sure how someone will do it with math tho

#

this is just intuition

lusty delta
#

well yes that is kind of the point

vague walrus
#

tru

lusty delta
#

in general pre-university problems involving floor function you probably expect to use a fair bit of intuition

vague walrus
#

i guess i should leave it at that

lusty delta
#

so you know what answer is?

vague walrus
#

yea i just thought how a math person would prove it

#

with definitions and such

lusty delta
#

a proof can be written using the concepts we mentioned earlier

#

i.e. the function is increasing on interval (0, pi/2) and decreasing on interval (pi/2, pi)

vague walrus
#

hmm so it takes on the integer value twice and is discont twice for a given integer

#

but it still borrows some from the knowledge of sin graph

lusty delta
#

sin being an increasing function on (0, pi/2) should be a fact that can be stated without justification

vague walrus
#

well yea we can just prove that also using derivatives not necessary true

trim joltBOT
#

@vague walrus Has your question been resolved?

#
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#
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keen sable
#

Hello, I don’t understand where negation of Q(x) ^ negation of P(x)came from? Which line and why? So in the problem you have to negate the expression

trim joltBOT
#

@keen sable Has your question been resolved?

tidal gale
#

can anyone help me with this i have been trying to figure this out all week (im not good at math) and I have a test tommorrowblobsweat

keen sable
#

.close

trim joltBOT
#
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trim joltBOT
#
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urban copper
#

Let the series $A = \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^3+1}}$ and $B = \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}}$ verify convergence.

solid kilnBOT
#

ඞඞඞ

somber ginkgo
#

for B, intuitively we're roughly summing up 1/sqrt(n)

#

so it shouldn't converge

#

to turn that into a proof u just basically compare it to a multiple of 1/sqrt(n)

#

A is a little harder intuitively cus we're roughly summing up 1/(n+ a little bit more)

potent patio
#

can anybody help me

somber ginkgo
#

!occupied @potent patio

trim joltBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

somber ginkgo
#

you can create ur own help channel with one on the side here

potent patio
somber ginkgo
#

and remember that if we can compare it to something like 1/linear in n, we'd be done too

somber ginkgo
somber ginkgo
#

the x just gives you a factor of 2 so it's only the y and z integrals you have to worry about

#

it is pretty easy geometrically so you could just do it all geometrically and ignore the integrals

#

you could try using polar co-ordinates, that might simplify things

#

or you can just do the y integral first and have the z bounds depend on y

potent patio
potent patio
somber ginkgo
#

nw!

urban copper
#

I am thinking maybe direct comparison

somber ginkgo
urban copper
#

I haven't tried much

wise dagger
pulsar dust
wise dagger
urban copper
#

Like i need more handholding

#

Squeeze theorem?

wise dagger
#

yep

wise dagger
urban copper
#

How do i

left oriole
somber ginkgo
urban copper
#

Sorry

#

I translated

wise dagger
left oriole
#

ohh ok

pulsar dust
somber ginkgo
#

so like i said, intuitively it should diverge since we're roughly summing up 1/sqrt(n)

#

so if we want to show a series diverges, it suffices to show that it's 'bigger' than a series we know diverges

urban copper
#

Roughly 1/n

somber ginkgo
urban copper
#

Yes

somber ginkgo
#

A is roughly 1/n which makes it harder cus it's less intuitively obvious what we should do

urban copper
#

I was referring about B

somber ginkgo
#

are you sure?

urban copper
#

Idk maybe I'm misunderstanding

somber ginkgo
#

n/(n^2+1) is roughly 1/n

#

so if we square root it it'll be roughly 1/sqrt(n)

wraith hinge
urban copper
#

,, \frac{n}{n^2+1} \implies \frac{1}{n + \frac{1}{n}}

solid kilnBOT
#

ඞඞඞ

somber ginkgo
#

we know that $\sum_{n=1}^{\infty} \frac{1}{k\sqrt{n}}$ diverges for all constants $k$

solid kilnBOT
urban copper
#

I mean cant we can direct comparison with harmonic series or something

#

Don't know if I'm tripping

wraith hinge
somber ginkgo
#

so if we can show that $\sqrt{\frac{n}{n^2+1}} \geq \frac{1}{k\sqrt{n}}$ where $k$ is some nice constant we've chosen we'd be done

solid kilnBOT
somber ginkgo
#

but in general, you shouldn't have a fixed 'this is what we're gonna compare it to' before you do a question

#

sometimes it's more natural to compare our series with a different series

wise dagger
solid kilnBOT
#

Biscuity

somber ginkgo
# wraith hinge ?

roughly means to show that these infinite sums actually equal some number

wise dagger
#

haha, you guys have already gone through a lot while i was typing lol

#

me slow typer

urban copper
#

To know what

wise dagger
#

$\frac{n}{n^2+n}\leq\frac{n}{n^2+1}$

solid kilnBOT
#

Biscuity

wise dagger
#

for all n

#

all good till here?@urban copper

urban copper
#

Yes since n starts from 1

wise dagger
limpid dawn
urban copper
#

Which is the infinity

wise dagger
#

of course, I was assuming you know this

urban copper
urban copper
wise dagger
wise dagger
urban copper
#

,, \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+n}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}} \ \sum_{n=1}^{\infty} \sqrt{\frac{n(1)}{n(n+1)}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}}

wise dagger
#

yea, that's a great start!

urban copper
#

One sec I'm on mobile

wise dagger
#

ohhh, you don't have to simplify the RHS

#

it can stay what it is

urban copper
#

Sorry

solid kilnBOT
#

ඞඞඞ

wise dagger
#

afterall we are trying to show it's in it's original form and diverge after comparing

#

oh dear.... you modified the LHS

urban copper
#

Im stupid

#

And on mobile

#

Sorry

wise dagger
wise dagger
urban copper
#

,, \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+n}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}} \ \sum_{n=1}^{\infty} \sqrt{\frac{n(1)}{n(n+1)}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}} \ \sum_{n=1}^{\infty} \sqrt{\frac{1}{n+1}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}} \ \sum_{n=1}^{\infty} \frac{1}{\sqrt{n+1}} \leq \sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}}

wise dagger
#

yay

urban copper
#

N is positive so is valid

wise dagger
#

so, we have
sum from n=1 to infinity √(1/(n+1))

urban copper
#

Oops

solid kilnBOT
#

ඞඞඞ

wise dagger
#

which is actually equal to
sum from n=0 to infinity 1/√n
which is
1 + sum from n=1 to infinty 1/√n

#

,align
&\sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+1}}\
\geq&\sum_{n=1}^{\infty} \sqrt{\frac{n}{n^2+n}}\
=&\sum_{n=1}^{\infty} \sqrt{\frac{1}{n+1}}\
=&\sum_{n=0}^{\infty} \sqrt{\frac{1}{n}}\
=&1+\sum_{n=1}^{\infty} \sqrt{\frac{1}{n}}

solid kilnBOT
#

Biscuity

wise dagger
#

or you can even add one more line:$$\geq\sum_{n=1}^{\infty} \sqrt{\frac{1}{n}}\$$

solid kilnBOT
#

Biscuity

trim joltBOT
#

@urban copper Has your question been resolved?

#
Channel closed

Closed by @urban copper

Use .reopen if this was a mistake.

wise dagger
#

lol

trim joltBOT
#
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crude pelican
#

what does this even mean?

trim joltBOT
crude pelican
#

what could the sinx inside the L shapes possibly mean?

#

is that not just a nonexistent notation?