#help-38

1 messages · Page 156 of 1

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
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So Spivak has broken it down casewise

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I was thinking of proving this is true for $\R^n; n \in\N$ instead

solid kilnBOT
#

ƒ(why am I here)= MATHS

nova spire
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|x1 + x2 + ... + xn| <= |x1| + ...?

marsh forum
#

I think I've done this before, but want to do it again anyway

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Let $a$ and $b$ be vectors in $\R^n$

solid kilnBOT
#

ƒ(why am I here)= MATHS

nova spire
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what's even |...| in that case

marsh forum
#

so $a=(a_1,a_2, \dots, a_n);b=(b_1,b_2 \dots ,b_n)$$

solid kilnBOT
#

ƒ(why am I here)= MATHS
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

marsh forum
nova spire
#

the 2-norm then

marsh forum
#

wait, wrong word

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magnitude of the vector

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so the magnitude of the vector is $\sqrt{(a_1+b_1)^2+(a_2+b_2)^2 + \dots + (a_n+b_n)^2}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

Right so far?

ionic pendant
#

note there are many different norms for vectors (in fact, this is one of the axioms something must satisfy to be a norm). but the norm you are using is the 2-norm or euclidian norm

marsh forum
#

Oh, I see.

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I don't know norms

nova spire
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ok

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well just something to say, scalar products are REALLY nice

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and the triangular inequality of this norm, relies a lot on the fact that this is the norm of a scalar product

marsh forum
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now $|a|= \sqrt{a_1^2+a_2^2 \dots + a_n^2}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

$|b| = \sqrt{b_1^2+b_2^2 + \dots + b_n^2}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

squaring both sides we get

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$(a_1+b_1)^2+(a_2+b_2)^2 \dots +(a_n+b_n)^2 \zeta a_1^2+b_1^2+a_2^2+b_2^2 \dots+ \sqrt{(a_1)^2+(a_2)^2 \dots} \sqrt{(b_1)^2+(b_2)^2 \dots$

#

where $\zeta$ is either ><=

solid kilnBOT
#

ƒ(why am I here)= MATHS

supple copper
#

The moment you use it, you’re already claiming it satisfies the triangle inequality

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Then there’s nothing to do past that

solid kilnBOT
#

ƒ(why am I here)= MATHS
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

supple copper
marsh forum
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I see

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got it

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so now I have $2a_1b_1 +2a_2b_2 + \dots+ 2a_nb_n \zeta \sqrt{a_1^2+a_2^2 + \dots + a_n^2} \sqrt{b_1^2+b_2^2 + \dots +b_n^2}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

hmm

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I think I'm close

upper leaf
#

Recently I cleared PHD entrance examination, I have to appear for interview for this 1000 word research proposal needed reqired . but i have no idea how to write it. my interest is in functional analysis can anyone guide me, what can be topic and its relevent content.

#

how i can download books from Z library

marsh forum
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hmm, I can divide both sides by n

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To obtain$2 \frac{\sum_{i=1}^{n} a_ib_i}{n} \zeta \sqrt{\frac{a_1^2+a_2^2 + \dots + a_n^2}{n}} \sqrt{\frac{b_1^2+b_2^2 + \dots +b_n^2}{n}}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

now what

trim joltBOT
marsh forum
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I think I have to use AM<QM?

nova spire
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zeta?

marsh forum
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stands for an inequality/equality between the two sides

nova spire
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this is cauchy schwarz tho

marsh forum
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I mean I can't just say using cauchy-schwarz, can I

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Now that I think of it. I can prove it on $\R^2$

solid kilnBOT
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ƒ(why am I here)= MATHS

nova spire
marsh forum
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Not using induction

nova spire
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ok but then

marsh forum
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$\sqrt{(a_2-a_1)^2+(b_2-b_1)^2} \zeta \sqrt{(a_2-a_1)+ (b_2-b_1)$

nova spire
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I don't know how you simplified it

marsh forum
solid kilnBOT
#

ƒ(why am I here)= MATHS
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

nova spire
marsh forum
#

I mean maybe the $\R^2$ case will be easier to prove

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
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oops

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made a mistake

nova spire
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$a_1b_1 + ... + a_nb_n \leq \sqrt{a_1^2+...+a_n^2}\sqrt{b_1^2+...+b_n^2}$

solid kilnBOT
#

rafilou2003

nova spire
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this is what you'll have to prove later down the line

marsh forum
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$\sqrt{(a_1+b_1)^2+(a_2+b_2)^2 +2a_1b_1+2a_2b_2} \zeta \leq \sqrt{a_1^2+a_2^2} \sqrt{b_1^2+b_2^2}$

nova spire
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n = 1 is (x-y)^2 identity

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n = 2 is a hassleeee

marsh forum
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I now square both sides

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$(a_1^2+b_1^2+a_2^2+b_2^2+2a_1\cdot b_1+2a_2\cdookayt b_2) \zeta (a_1^2+a_2^2)(b_1^2+b_2^2)$

nova spire
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what happened to the left hand side

solid kilnBOT
#

ƒ(why am I here)= MATHS

nova spire
marsh forum
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ah, yeah, will have to take their magnitudes here

nova spire
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and wait a sec

#

waitwaitwait

solid kilnBOT
#

ƒ(why am I here)= MATHS

$(a_1^2+b_1^2+a_2^2+b_2^2+2a_1\cdot b_1+2a_2\cdookayt b_2) \zeta   (a_1^2+a_2^2)(b_1^2+b_2^2)$
```Compilation error:```! Undefined control sequence.
l.1421 ...+a_2^2+b_2^2+2a_1\cdot b_1+2a_2\cdookayt
                                                   b_2) \zeta   (a_1^2+a_2^2...
The control sequence at the end of the top line
of your error message was never \def'ed. If you have
misspelled it (e.g., `\hobx'), type `I' and the correct
spelling (e.g., `I\hbox'). Otherwise just continue,
and I'll forget about whatever was undefined.

Preview: Tightpage -1310720 -1310720 1310720 1310720
[1{/usr/local/texlive/2023/texmf-var/fonts/map/pdftex/updmap/pdftex.map}]```
marsh forum
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okay

nova spire
marsh forum
#

$(a_1^2+b_1^2+a_2^2+b_2^2+2a_1b_1+2a_2b_2)\zeta (a_1^2+a_2^2)(b_1^2+b_2^2)$

#

this better?

nova spire
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nono

nova spire
solid kilnBOT
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ƒ(why am I here)= MATHS

nova spire
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and you didn't change the right hand side

marsh forum
nova spire
#

$\sqrt{(a_1+b_1)^2+(a_2+b_2)^2} \lessgtr \sqrt{a_1^2+a_2^2} +\sqrt{b_1^2+b_2^2}$

marsh forum
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OK. I;ll start from here

solid kilnBOT
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rafilou2003

marsh forum
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ah yeah

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my bad

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squaring both sides now

nova spire
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ok so do that

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Imma have to go to bed

nova spire
marsh forum
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$(a_1+b_1)^2+(a_2+b_2)^2 \lessgtr a_1^2+a_2^2+b_1^2+b_2^2 + 2\sqrt{(a_1^2+a_2^2)(b_1^2+b_2^2)}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

so $[(a_1b_1)+(a_2b_2)] \lessgtr \sqrt{(a_1^2+a_2^2)(b_1^2+b_2^2)}$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

now again squaring both sides

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$(a_1b_1)^2+(a_2b_2)^2 +2(a_1)(a_2)(b_1)(b_2) \lessgtr (a_1b_1)^2+(a_1b_2)^2+(a_2b_1)^2+(a_2b_2)^2$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

so $2(a_1)(a_2)(b_1)(b_2) \lessgtr (a_1b_2)^2+(a_2b_1)^2$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

oh

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pretty trivial now

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$0 \lessgtr (a_1b_2-a_2b_1)^2$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
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$0 \leq (a_1 \cdot b_2 -a_2 \cdot b_1)^2$

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thus proving the triangle inequality in $\R^2$

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
upper leaf
#

Recently I cleared PHD entrance examination, I have to appear for interview for this 1000 word research proposal needed reqired . but i have no idea how to write it. my interest is in functional analysis can anyone guide me, what can be topic and its relevent content.
how i can download books from Z library

marsh forum
#

Go to an open help channel

solid kilnBOT
#

ƒ(why am I here)= MATHS

marsh forum
#

<@&286206848099549185>

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I guess they are "isomorphic"

trim joltBOT
#

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trim joltBOT
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meager summit
#

Hello, I have a more complicated math problem that involves a bit of physics. Long story short, I'm trying to determine the shape of a spool(which I've chosen to define as a function of the radius over [0, 2pi]), such that the torque generated by a spring attached to that spool is constant over the entire rotation(or as much of the rotation as the spool allows without intersecting the string).

meager summit
#

I've currently determined the equations for the torque and am looking into figuring out how to determine deltaL(theta) (the extension of the spring which is deltaL0 + the amount of string currently on the spool)

trim joltBOT
#

@meager summit Has your question been resolved?

trim joltBOT
#

@meager summit Has your question been resolved?

meager summit
#

this is what I've been thinking of, also tried it in Desmos but I couldn't get cos(dbeta)

meager summit
meager summit
#

I was able to solve this discretely but I would also like to solve it mathematically direct

trim joltBOT
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@meager summit Has your question been resolved?

trim joltBOT
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@meager summit Has your question been resolved?

trim joltBOT
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trim joltBOT
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feral hazel
#

The square ADBE is given.

The point G is on the diagonal.

It is given that:

𝐺𝐹∥𝐴𝐷
𝐺𝐼∥𝐷𝐵
Prove:

a. The FDIE is a Dalton

b. The FGIE is rhombus

feral hazel
#

<@&286206848099549185>

wooden remnant
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Nvm I am truely blind

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Prove is a really small word hahaha

feral hazel
#

np

wooden remnant
#

Well for b I would just use the properties of parralel lines to determine which corners are 90 degrees and thereby proving that the asked for shape is a square

feral hazel
#

im not sure what u mean let me translate that

wooden remnant
#

This is basically the stated problem right?

feral hazel
#

yes

wooden remnant
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Now use these properties

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(I dont know what theyre called in english so thats why these are the dutch names haha)

feral hazel
#

i need to prove FD=DI and FE=IE then its dalton

wooden remnant
#

Whats a dalton

feral hazel
wooden remnant
#

A thank you

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I would start by proving FGIE is a square and thefore FE = EI

feral hazel
#

.close

trim joltBOT
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scarlet brook
#

.close

trim joltBOT
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tired brook
#

How do I do this?

trim joltBOT
tired brook
#

does anyone know?

undone sierra
#

Find length DB in right triangle DBC

prime lynx
#

Find cos C

urban isle
prime lynx
urban isle
#

You don't need calculator here

urban isle
prime lynx
urban isle
#

Let's take a look to the right triangle BCD

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You know 2 sides and this is right triangle

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So how do you think what can you do?

sleek canopy
urban isle
#

Good

prime lynx
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Isn't cos A = sinC

sleek canopy
#

also you method is quite neat

sleek canopy
urban isle
prime lynx
#

That's what I was trying to do 😅

sleek canopy
prime lynx
#

Yes I think

urban isle
sleek canopy
urban isle
#

Don't worry my friend

urban isle
trim joltBOT
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@tired brook Has your question been resolved?

trim joltBOT
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gleaming wave
#

what did i do wrong

trim joltBOT
urban isle
#

There must be another one integral left

gleaming wave
#

wait how tho

urban isle
#

But you ignored it

gleaming wave
#

i did integration by parts

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uv - integral (vdu)

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how would it lead to another

urban isle
#

Wait few mins, I'll get to computer

gleaming wave
#

kk

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ill just do another problem

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till ur back

urban isle
#

What set (or idk how it called) of ibp do you use?

urban isle
gleaming wave
#

if u have heard of it

urban isle
#

Like u = ..., dv =..., du =... and v=...?

urban isle
#

Am I right?

gleaming wave
#

yeah

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i did that

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i got like

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(-t^2e^-21t)/21 + integral((2te^-21t)/21)dt

urban isle
#

ok nice

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ill do it now

urban isle
#

with correct answer

gleaming wave
#

thanks for the help

urban isle
#

always happy to help

#

;3

#

anyway, good luck

gleaming wave
#

thanks man, god bless

urban isle
#

<3

trim joltBOT
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mighty brook
#

I have a quick conceptual question

trim joltBOT
mighty brook
#

(y^a) / (z^b) = 3

#

How do I simplify in terms of y/z in this case? I feel as if I had similar cases in calc 2, but just can't recall after a long summer.

simple haven
#

if they have different exponents you cannot get everything purely in terms of y/z and a constant

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at least I don't think you can

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you can get y^b/z^b * y^(a-b) = 3, and then y/z = (3/y^(a-b))^(1/b)

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but you have that pesky y

mighty brook
#

Hmmm

trim joltBOT
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ancient edge
trim joltBOT
ancient edge
#

How do i graph this function?

worthy venture
ancient edge
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@ancient edge Has your question been resolved?

ancient edge
#

<@&286206848099549185>

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queen radish
trim joltBOT
#

Please don't occupy multiple help channels.

dull temple
#

ahhh it's a bug

queen radish
#

Sorry, I keep responding to questions I see active in the "help" section, but it keeps saying its timed out so when I respond I take over the thread

Edit: Nvm, i messed up and was looking through unasnwered questions in the "available" section. Totally my fault/bad

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gleaming wave
#

can someone help find where i went wrong

ancient edge
#

Do u have ur work

raw magnet
#

^

gleaming wave
#

yeah

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ill take apic

ancient edge
#

Sec^2 is 1 + tan^2

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This part

gleaming wave
#

TYSM

#

i was tryna find it for like 10 min

#

god bless!

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tribal fractal
#

can someone help me? i cant figure out how to do this?

tribal fractal
#

nvm i solved it

#

.close

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brazen gazelle
trim joltBOT
brazen gazelle
#

ik this isnt for physics but the physics server is ass

#

noone ever responds

mellow relic
#


0


x
n
e
−x
2

cos(2πx)dx

1
2
Γ
(
𝑛
+
1
2
)
cos

(
𝑛
𝜋
2
)

2
1

Γ(
2
n+1

)cos(
2


)

ionic pendant
brazen gazelle
ionic pendant
brazen gazelle
#

i got some troubles finding out what formulas to ue

trim joltBOT
#

@brazen gazelle Has your question been resolved?

ionic pendant
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twilit flume
#

Compare this with 2/5

trim joltBOT
twilit flume
#

uh

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me and i friend have a challenge

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i got the equation inside

#

to

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idk what to do next lol

stray drum
#

Wdym by compare with 2/5, as in which one is larger?

twilit flume
#

yes

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compare that equation

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with 2/4

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2/5*

stray drum
#

Hmm

#

The sum is convergent

#

Maybe try finding the infinite sum of that and comparing it with 2/5

wind cloak
# twilit flume

multiplying and dividing by 2 might make it more clear to find furhur steps

twilit flume
#

hmmm

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#

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#

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vague walrus
#

i tried to understand what my sir said and maybe this is what he said ?? i still dont understand

Consider n=3

    Prime Factorization:36=2^2×3^2

    Here, p1=2 and p2==3, with a1=2 and a2=2, both of which are even.

    Number of Divisors: d(36)=(2+1)×(2+1)=3×3=9

The factors of 36 are 1, 2, 3, 4, 6, 9, 12, 18, and 36, totaling 9 divisors, which is odd.

Conclusion:

Since 36 is a perfect square, all exponents in its prime factorization are even.
Adding 1 to each even exponent gives us odd numbers.
The product of these odd numbers is itself odd, meaning the number of divisors is odd.
Therefore, perfect squares have an odd number of divisors.
Number of divisors of a perfect square is always odd.

vague walrus
#

i kinda get it

#

but not all

#

this was in permutation and combination chapter lol

#

oh fuck i get it

#

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coarse meadow
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#

@coarse meadow Has your question been resolved?

exotic pine
#

alr named them some points

#

@coarse meadow notice how DECP is a quadilateral, so the insides sum to 360, so x+36+ECP+EDP=360

#

try this

coarse meadow
exotic pine
#

notice how ECP+ACB=EDP+ADB=180

#

im sure you can figure out ACB ans ADB

coarse meadow
#

acb and adb are the same right

#

so ecp=edp?

exotic pine
#

yes

coarse meadow
#

but 2y+x=324 right so we still cant find them seperately

#

@exotic pine

exotic pine
#

alr, find ACB

#

i removed unnescicary stuff

#

im sure you know how to find ACB now

#

@coarse meadow

coarse meadow
#

ohh

#

wait im dumb

#

50 degrees?

exotic pine
#

yup

coarse meadow
#

i think i get that one now

#

tysm :>

#

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marsh forum
#

could someone explain this please

trim joltBOT
marsh forum
#

Like isn't each column of EA equal to the corresponding row of E times A

runic dew
#

-corresponding row of E times A

#

If you multiply a row of matrix and a column you will get a single element

marsh forum
#

Ah right

#

Thanks

#

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sterile loom
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sterile loom
#

SOLOUTIONS

#

I understand all working, just thought doing this method wouldn't work because the area under the curve would skew the answer.

#

Plz help

jagged phoenix
#

i'm not sure what the issue is

sterile loom
#

I thought because there is negative area on the right hand side (only taking the right side of the y axis into account as it is odd and will times it by 2 at the end), when you find the area between the two lines your answer will be off because of the area under the axis is negative

#

and im trying to find the area not evaluate it

#

the graph is above btw

#

@jagged phoenix

#

Or are the positives and negatives not relevant when dealing with area between two curves

jagged phoenix
#

it's a geometrical thing

sterile loom
#

Ok

#

Thx

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copper mantle
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copper mantle
#

dont really understand how to approach the problem without the known dimensions

naive otter
#

Pyramid with square base

#

So you know it has four sides

fiery perch
#

You can form a triangle, from the middle to Q and PQ

naive otter
#

Height is given 12 cm !

#

Base is 10 cm

#

Right angled triangle !

#

With the red line be 5√2cm

naive otter
exotic pine
#

sorry discord bugging hard rn

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#

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graceful zenith
#

need help w this qu

trim joltBOT
ebon plover
#

i think that i and j are unit vector

graceful zenith
#

yea i kinda forgot what projections are again

ebon plover
#

since it says drawn to scale

#

I assume that $i = \dbinom{1}{0}$ and $j = \dbinom{0}{1}$

solid kilnBOT
#

e_waste

ebon plover
#

you gotta construct a triangle where $i+j$ is the hypotenuse

solid kilnBOT
#

e_waste

ebon plover
#

and scale the other two sides

#

now you get the length of i and j

#

do the same thing to u

#

and div the length by i and j

#

you may get the result

graceful zenith
#

ok

graceful zenith
ebon plover
#

Did I use peojection?

#

Oh I did

graceful zenith
#

uhhh

graceful zenith
ebon plover
#

Well projection is this

#

u' is the projection of u in v

#

but how we get u'?

#

d is the modulus of u

#

which is $|u| \cos \theta$

solid kilnBOT
#

e_waste

ebon plover
#

now we need a value to represent the direction of u

#

as we know u and v are in the same direction

#

so $u' = d \frac{v}{|v|}$

solid kilnBOT
#

e_waste

ebon plover
#

as for $\cos \theta$ is $\frac{u \cdot v}{|u||v|}$

solid kilnBOT
#

e_waste

ebon plover
#

combine these together we get $u' = \frac{u \cdot v}{|v|^2}v$

solid kilnBOT
#

e_waste

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torn cave
#

is this the same because of the "arg(z1*z2) = arg(z1) + arg(z2)" where in this case arg(z1) = 0 because its a real number?

thorn heart
#

The only thing a will modify is the modulus of z, multiplying it exactly by a factor of a

torn cave
#

isnt mod always 2*pi?

#

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graceful nova
#

is this valid sigma notation or does it always need to start from 1?

nimble stone
#

its valid

graceful nova
#

I ask because these are the correct answers for a question I did

#

and I determined all of these and they have the same sum

graceful nova
nimble stone
#

if theres a standard formula for the sum, they generally start from 1

nimble stone
graceful nova
#

oh ok thanks

#

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plush igloo
#

is there a way i can get better at thinking with probabilities and expected values without solving more until i recognize a pattern

plush igloo
#

it's mainly the expected value questions that take a toll on me

#

I can't quite wrap my head around why i got to those solutions when solving expected values

#

it leans towards formulaic instead of logical

#

this question for example

wraith hinge
#

expected value is just an integral, nothing too mysterious about it

plush igloo
#

good thing i suck at integrals then cat_happycry

plush igloo
#

can't really apply expected value to it

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#

@plush igloo Has your question been resolved?

plush igloo
#

i should just improve my calculus

#

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rotund grove
#

rey lo

trim joltBOT
rotund grove
#

l

#

Draw the graph of x = - (b-a) for (i) b<a,
(ii) b>a where a and b are constants.

#

bro help me

#

Hey

#

.close

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rotund grove
#

.reopen

trim joltBOT
#

rotund grove
#

If the point A(-3, -4); B(a, -6); C(2,-2); D(-3,0) are taken in order they form a parallelogram, then find the height of the parallelogram if the base is AB.

trim joltBOT
#

@rotund grove Has your question been resolved?

rotund grove
#

,w arctan (-0.4) * 180/pi

rotund grove
#

,w tan 68 deg

rotund grove
#

<@&286206848099549185>

#

huh

#

<@&286206848099549185>

#

no one able to solve?

#

c'mon

rotund grove
#

yrs

#

can you solve this question?

#

.

#

this question is not very hard

#

BRO

#

:

#

I guess I'll jsut do my work

#

why doesn't anyone help me?

#

am I the most hated person on this server

zinc ginkgo
#

probably because you use too many memes and make it hard to look for your relevant messages

rotund grove
#

If the point A(-3, -4); B(a, -6); C(2,-2); D(-3,0) are taken in order they form a parallelogram, then find the height of the parallelogram if the base is AB.

rotund grove
#

<@&286206848099549185>

#

another 15 minutes have been passed

pearl lotus
rotund grove
#

LOl

#

Ok so

#

I have calculated the are of the parallelogram and subsequently the height but that seems too unprofessional.

#

Is there any better way to do it?

rustic dock
#

first we need to find a

rotund grove
#

2

#

a = 2

rustic dock
#

good

rotund grove
#

now

#

what

#

please fast

#

I have to complete my homework

rustic dock
#

write equation of ab

rotund grove
#

what is ab?

#

oh

#

i knr

#

AB

#

so

#

y=-0.4x-1.2

rustic dock
#

is it coorect?

rotund grove
#

wait

#

y=-0.4x-5.2

rustic dock
#

ok it is correct

#

draw parallelogram what is height of parallelogram defination

rotund grove
#

how do i know

rustic dock
#

tell me the defination of height of parallelogram

rotund grove
#

area / base

#

Wait

#

altitude

rustic dock
#

just draw a parallelogram

#

in that parallellogram what is the height?

rotund grove
#

how I do KNOW THE HEIGHT?

#

the red line on the left is the altitude

rustic dock
rotund grove
#

yeah

rustic dock
#

this is known as height of parallelogram

rotund grove
#

IKR

rustic dock
#

know cant you find the height?

rotund grove
#

Knope

#

is it just the distance between the parallel lines?

rustic dock
#

ok now i will ask one more question after which you will have solved the question

rotund grove
#

yap

#

yap, proceed on

#

your choice keep it anything

rustic dock
#

you know this formula?

rotund grove
#

no

rustic dock
#

have you heard of perpendicular distance formula

rotund grove
#

I made my own

#

if y = mx+b and y = mx + b1 are two parallel lines then the distance between them is given by:

(b1-b)/(root(m^2+1))

#

is this correct?

rustic dock
#

yes

rotund grove
#

ok so

#

We're done basically

rustic dock
#

you can use this method also

rotund grove
#

right?

#

I think the area one is easier for me

#

Faster rather

rustic dock
#

yes question is done write the 2 equations and its done

rotund grove
#

This wasn't the problem

#

The problem is that the answer sheet says it's 4

rustic dock
#

it asked height right?

rotund grove
#

I think it's incorrect

rustic dock
#

yes let me check

rotund grove
#

My friends also supported me

rustic dock
#

am getting 20/root29

rotund grove
#

eha

rustic dock
#

wrong ans given

rotund grove
#

,calc 20/root29

solid kilnBOT
#

The following error occured while calculating:
Error: Undefined symbol root29

rotund grove
#

,w 20/root29

rotund grove
#

3.71

#

yeah

#

approx

#

wait

#

just one minute

rustic dock
#

not at all approx its so far off from 4 ans is 3.71

rotund grove
#

what is the formula for the orthocenter

#

of a triangle given its coordinates of vertices?

rustic dock
#

formula is very big use the property of orthocenter to find orthocenter

rotund grove
#

can you calculalte the orthocenter with vertices (0,0), (3,4) and (4,0)?

rustic dock
#

yes

rotund grove
#

ok

#

then

#

tell

rustic dock
#

i will tell you process you calculate

rotund grove
#

Wait

rustic dock
#

but why you want to find orthocenter the ans is 3.71

rotund grove
#

ok

#

so

#

That was another question I'm done with that one

#

I was correct the orthocenter is (3,0.75)

#

😎

rustic dock
#

nice

rotund grove
#

Without any help

#

Ok

#

now

rustic dock
#

never use the orthocenter formula

rotund grove
#

ok

#

i don't

#

one more

rustic dock
#

find altitude then intersection

rotund grove
#

Draw the graph of x = - (b-a) for (i) b<a,
(ii) b>a where a and b are constants.

#

Here

rustic dock
#

i think you have to shade 1st and 4th quadrant for first one

rotund grove
#

oh yeah

#

ok

rustic dock
#

if b and a are arbitrary constant

rotund grove
#

thanks

#

one more

rustic dock
#

no wait

#

i think iam wrong

rotund grove
#

because it can't be a line because it will create reference

rustic dock
rotund grove
#

or could it be

#

ok

#

so

#

wait

#

for the (i) graph you have marked b-a

#

the graph if a-b

#

= -(b-a)

rustic dock
rotund grove
#

Ok

#

I got it

#

I was confused by the intention of this question

#

one more

rustic dock
#

ok i think i have to go i need to study chem

rotund grove
#

Ohok no problme

#

.close

trim joltBOT
#
Channel closed

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rotund grove
#

thanks btw

#

The center of a circle is (2a, a-7). Find the sum of all possible values of a, if the circle passes through the point (11,-9) and has diameter 10root2 units.

#

.reopn

#

.reopn

#

.reopen

trim joltBOT
#

rotund grove
#

The center of a circle is (2a, a-7). Find the sum of all possible values of a, if the circle passes through the point (11,-9) and has diameter 10root2 units.

#

!status quo

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
rotund grove
#

3

#

8 is apparently the answer

#

butt, wouldn't there be infinite number of circles satisfying that condition?

#

.reopen

rustic dock
#

what is your quadratic equation

#

(11-2a)^2+(2+a)^2=50?

rotund grove
#

the radius is 5root2

#

and the point is (11, - 9)

#

therefore there is only one condition that the distance between this (11, -9) and the center which is (2a, a-7) is 5root2

rustic dock
#

but it has asked values of a

#

for which it is possible

rotund grove
#

ok but there are infinite right?

rustic dock
#

but there will only be 2 whcih satisfy all the condition

rustic dock
rotund grove
#

oh, i got it 3 and 5 ig 8 yeah

#

thanks

#

.close

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#
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rotund grove
#

I get it now the values of x and y coordinates will be in the form of a line which is fixed

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orchid drift
#

a

loud cosmos
#

please help

#

i hate bearings

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quaint pivot
#

the function 2^x +1 contains a horizontal asymptote of 1

quaint pivot
#

is there a vertical asymptote on this graph?

alpine delta
#

no i dont think so

quaint pivot
alpine delta
#

yeah cause vertical asymptotes occur when the denominator is equal to zero

#

so there isnt going to be one

quaint pivot
#

and the range is

alpine delta
#

yeah

quaint pivot
#

1 to

#
  • infinity
alpine delta
#

yeah

quaint pivot
#

cool

quaint pivot
#

is it square brackets?

#

.close

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dim lodge
#

Does anyone have an idea on how to do this? I've tried isolating in numerous ways but it ends up looking messy and incorrect each time. I think I've been doing math for a bit too long, so my head is a bit fried

trim joltBOT
#

Show your work, and if possible, explain where you are stuck.

atomic rain
#

it*

trim joltBOT
#

@dim lodge Has your question been resolved?

dim lodge
# atomic rain isnt asking for to find all x

Yes, it's asking to find all x. But each time I've isolated it, it just has more radicals when you raise each side to the power of two to remove the radicals. I'm unable to take a picture of my work right now because I've left my phone at home and I'm studying at a cafe (I only have my laptop).

#

I've tried to raise it to the power and isolate various ways, but it continues to have additional radicals

atomic rain
#

2x-7 = x + 2sqrt(x) + 1

atomic rain
dim lodge
#

Yes, I've done that

atomic rain
plush igloo
#

you can then move the right hand side to the left hand side

dim lodge
dim lodge
plush igloo
atomic rain
#

then i got

#

-2sqrt(x) = -x+8

plush igloo
#

make a variable u = sqrt(x)

dim lodge
atomic rain
#

then 4x = 64 - 16x + x^2

plush igloo
#

x - 2sqrt(x) - 8 = 0 si then u^2 - 2u - 8 = 0

atomic rain
#

or you can try u = sqrt(x)

plush igloo
#

which can be factorized into (u-4)(u+2) = 0

#

and then you can put sqrt(x) back into its place

dim lodge
#

Ah, ok. I probably should not have assumed that the answer would be a nice number answer then (it had been thus far). Thanks for your assistance guys

plush igloo
#

$(\sqrt{x}-{4})(\sqrt{x}+{2})={0}$

solid kilnBOT
#

sudpad

plush igloo
#

let's goo

#

and then you try to find sqrt(x) = 4 and sqrt(x) = -2

#

the latter one isn't possible so only sqrt(x) = 4

dim lodge
#

Ok, thank you!

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#
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grand oriole
trim joltBOT
grand oriole
#

how do I solve this

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#

@grand oriole Has your question been resolved?

grand oriole
#

<@&286206848099549185>

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@grand oriole Has your question been resolved?

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@grand oriole Has your question been resolved?

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@grand oriole Has your question been resolved?

granite light
#

This question makes no sense

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@grand oriole Has your question been resolved?

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unreal lark
#

how does that work

trim joltBOT
thorn heart
#

Though I have to say, θ, isn't properly defined or bounded basically anywhere, which is quite the hassle, really

unreal lark
#

pls explain

#

i think they use the domain for arccos

thorn heart
unreal lark
#

im learning it right now

whole coral
unreal lark
#

?

thorn heart
amber python
#

where did the theta even come from pepwblur

unreal lark
thorn heart
unreal lark
#

ohh

#

one to one

#

ok i get it

thorn heart
#

In other words, if only one x exists for each y

thorn heart
#

Moving onto its relation with inverse functions:

unreal lark
#

thats why they put a domain for an inverse to exist

thorn heart
#

Essentially, since on the interval [-π/2, π/2] the function is actually injective, the range of the inverse function is defined as such

unreal lark
#

uh huh

unreal lark
thorn heart
whole coral
thorn heart
#

Yeah, nvm, cos is symmetric, then its interval has to be [0,π]

whole coral
unreal lark
#

oh ok

#

pls continue

thorn heart
unreal lark
#

help alright

thorn heart
#

Though I can tell you for sure it's much more ambiguous than it should be

unreal lark
#

someone pls explain how this works

knotty quest
#

So

#

Do u know the range of arccos?

unreal lark
#

yeah 0<=y<=pi

knotty quest
#

Yes

#

So what if

#

I ask u what is

#

Arccos(cos8pi)

unreal lark
#

0<=y<=8pi

knotty quest
#

Nop

#

U just said

#

Range of arccos is

#

0 to pi

#

So my question is

whole coral
knotty quest
#

Ok so do u know what range of a function is?

unreal lark
#

oh wait

#

its 0

#

sorry im sleepy

unreal lark
knotty quest
whole coral
knotty quest
#

Where 😶

#

Yes

#

That's what they did

#

Thetha between 0 to pi

#

When we solve that inequality

whole coral
knotty quest
#

Oooo

#

Wait

unreal lark
#

oh wait

#

oops

#

i think this is a misunderstanding

#

they say

#

that let theta=arcsinx

knotty quest
#

Yes lol

#

Send the whole thing

unreal lark
#

i only need help w a

#

the second part is fine

knotty quest
#

Mhm

unreal lark
knotty quest
#

Yes

#

So if thetha is

#

Arcsinx

#

Then

#

So look

#

x is sina

#

I'll just use a instead of thetha if that's ok

unreal lark
#

ye

knotty quest
#

Ok so x is sina

#

And from the properties

#

U know that

#

cos(pi/2-a) is sina

#

Right?

unreal lark
#

yea

knotty quest
#

Yes so put that

#

U will get

#

x is cos(pi/2-x)

#

Got it?

unreal lark
#

help thanks for explaining

#

im lowk embarrassed this is so easy

knotty quest
#

It's fine

#

Sometimes brain stops working

knotty quest
unreal lark
#

.close

trim joltBOT
#
Channel closed

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#
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steady tulip
trim joltBOT
steady tulip
#

Question 3

#

I already got the 11 obvious ones

#

I can't find the rest 88

#

Like there should be some pattern

wraith hinge
trim joltBOT
#

@steady tulip Has your question been resolved?

steady tulip
#

<@&286206848099549185>

bleak quail
#

Which ones u found already?

steady tulip
#

The ones where the whole term is 0 and the ones where either of the terms is 1001 or 2002

bleak quail
#

Okay

#

I will think about it rn, mb will find something

steady tulip
#

Alr ping me if you do 🙏

bleak quail
#

@steady tulip

#

I found something but it's not like that's a whole strategy, just some thoughts

#

If I spend more time with this I mb will find more, but rn I want to show how smth works here

#

I tried placing (11 * 13) in one bracket and (7 * ?) in another bracket the way that multiples would be different by 1 or 2 or 5 or 6 or 7, cause that's all numbers brackets could differ by (actually, there are two 1s but I just didn't write another)

#

And the same thing with (7 * 11) and (13 * ?)
And with (7 * 13) and (11 * ?)

#

So that way I could find some solutions, which were 79 and 78. Check if you want

#

Now if we want to find more answers we might as well need to multiple the first bracket by something too

#

But that would be kinda tuff. Not saying that it's impossible to solve that way, though

#

Oh, btw it is also could be a good thing to place 11 and 7 and 13 in different bracket each and try to multiple them by something. This way could also have other solutions (although u can't multiple by 7, 11 or 13 cause it would give the first case.

#

And the last case u already did - where 7, 11 and 13 are all in the same bracket.

#

@steady tulip

lusty delta
# steady tulip

you are not supposed to enumerate all possible values of n

#

read the solution here the solution explains the problem pretty well

bleak quail
#

Well I mean if you find all solutions then you can count them and that is the answer

bleak quail
#

It's just a diff way to go, maybe more tuff

steady tulip
steady tulip
bleak quail
steady tulip
lusty delta
#

the idea is you know the number must be divisible by 7, 11, and 13, yes?

steady tulip
#

Yea

lusty delta
steady tulip
lusty delta
#

ok close enough

steady tulip
#

Idk this tho

lusty delta
#

considering each of the terms (n - 0), (n - 1), (n - 2), and (n - 7), think about how many possible values of n (mod 7), n (mod 11), and n (mod 13) there are

bleak quail
steady tulip
lusty delta
#

yes

steady tulip
#

Mod 11 will be the same but with 7 too

#

Same goes for mod 13 ig

lusty delta
#

good that is correct

steady tulip
lusty delta
steady tulip
lusty delta
#

yes

#

for example number of ways you can construct a system that looks like this
n congruent 1 (mod 7)
n congruent 7 (mod 11)
n congruent 2 (mod 13)

steady tulip
#

Oh i see

steady tulip
lusty delta
#

no it's not that complicated

steady tulip
#

My permutation and combination is weak ;-;

lusty delta
steady tulip
lusty delta
#

yes that's correct

#

so this is where the chinese remainder theorem is used

#

because in your system the moduli are relatively prime to each other (7, 11, and 13), each of these systems has one unique solution for n (mod 7 * 11 * 13)

#

so if the question just asked you to find the number of solutions with n between 1 and 2002, how many solutions would there be?

steady tulip
#

I don't get it ;-;

lusty delta
steady tulip
#

I understand till the relatively prime part

#

"as one unique solution" is the part I don't get

lusty delta
#

the "as" should be a "has"

steady tulip
#

Oh

#

3x4x4?

#
  • or x something else too ig
#

Wait

#

3x4x4x2 till 2002?

#

@lusty delta

lusty delta
#

yes

steady tulip
#

Ohhhh

#

And the 3 where it's zero

#

Tysmmmmm

lusty delta
#

welcome

steady tulip
#

.close

trim joltBOT
#
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trim joltBOT
brave narwhal
#

.close

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#
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acoustic snow
#

let $a_n$ be a positive sequence such that $\limsup\limits_{n\rightarrow\infty} \frac{a_{n+2024}}{a_n} < 1$. prove that $\lim\limits_{n\rightarrow\infty} a_n = 0$

solid kilnBOT
#

sibber

lean prawn
#

I think you can probably argue that if a subsequence converges to 0 then the full sequence converges to 0

acoustic snow
#

how

lean prawn
#

well let's say the limit you're given is c

#

if you form a new sequence that is every 2024th term of the original sequence

acoustic snow
#

every or shifted by 2024?

lean prawn
#

well anyway

#

there exists some $N$ such that for terms $a_n$ s.t. $n\ge N$

$\frac{a_{n+2024}}{a_n}<c<1$

for some $c$

acoustic snow
#

right

solid kilnBOT
#

Stipendi

lean prawn
#

idk how clear the existence of that c is

#

but basically if the limit is c'

acoustic snow
#

c would be the limsup no?

lean prawn
#

then we can choose c=(1+c')/2 for example

acoustic snow
#

why not choose the limsup itself?

lean prawn
#

well just because the limit is c' doesn't mean the quotient will stay strictly below c' all the time after some N

#

that's not what the limit guarantees for us

acoustic snow
#

why?

#

oh right

#

oops

#

yeah

lean prawn
acoustic snow
#

wdym?

lean prawn
#

a picture would help a lot

#

I'm trying to do the picture in my head

#

which sometimes doesn't end well

acoustic snow
lean prawn
#

well there is no epsilon in that statement so I don't know what you mean

solid kilnBOT
#

sibber

acoustic snow
#

so

#

according to what you said above

solid kilnBOT
#

sibber