#help-38

1 messages · Page 140 of 1

mighty canyon
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Well... How can I know that you are actually want to get the answer or just doubt the software?

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Think about the possibility that this is the assignment and you just say it is technicality question

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I'm not your teacher.... so I have to be careful about this kind of question

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I'm trying to help you

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and you just ignore my suggestion on this question (and this can apply to other questions)

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you just want the answer from my view

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Stop and think for a second on what can you adjust your answer knowing that one of them is negative

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or consider the different polynomial that I shown you

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that should lead to the answer that this is possible

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If I am being rude to you, I would not put the wall of text full of suggestions like that.

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How can I demonstrate it without providing you the straight answer?

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I know your point

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But please understand that I also don't know you are student or not.

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I have no way to check even with your words

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I mean sure I can just say it is (4x+3)(-2x+9)

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but you lost the point on how to think like that

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because I keep saying that think about it for a second, you can reach there even with negative coefficient.

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during that time, you could just check it...

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but ok. It is my fault

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strong horizon
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Can someone help me with this ode problem?

strong horizon
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Does anyone understand it?

mild thunder
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im trying to remember how to set these up but you do end up with the ay''+by'+cy=0 form iirc

mild thunder
strong horizon
mild thunder
# strong horizon

it looks all good i only have small problem with lbs/ftslugs when you divide through the mass

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but ive literally never used slugs so that might be fine

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i just googled it, should be all good i think

strong horizon
mild thunder
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well i googled slugs but the answer should be good

strong horizon
mild thunder
strong horizon
mild thunder
strong horizon
mild thunder
strong horizon
mild thunder
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the process is basically the same as earlier its just you have specific guess instead of solving with the characterstic iirc

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so wed get some y=Ax+B+Ce^-2x
take a couple derivatives and plug it in the lhs and solve similar to the first

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@strong horizon Has your question been resolved?

strong horizon
strong horizon
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Anyone still on?

mild thunder
# strong horizon Anyone still on?

sorry i just spent like 20 mins trying to work through it, for some reason the e^x terms cancel when they usually shouldnt so im kinda confused. i might come up with something but itll be a minute

mild thunder
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@strong horizon Has your question been resolved?

inner ember
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Can you

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eager lynx
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I just started learning pascals triangle
So far I know it smt about row 4

vivid glade
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consider (a+b)^n for arbitrarily chosen a and b, with n a nonnegative integer: we have (a+b)^n = (a+b)(a+b)(a+b)...(a+b), n copies of this

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when we begin distributing without combining terms, every term we get will be some combination of a's and b's, like aababbab..., where the i'th symbol was obtained by the i'th copy of (a+b)

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that is, in each of these strings of a's and b's, each (a+b) contributes either an a or a b

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there are n copies of (a+b), so if there are only k b's in a string, then the rest (n-k) of the entries in that string must be an a

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when we rewrite each of these strings "aababbbaba..." by putting a's on the left and b's on the right, we get aaaaa...abbb...b = a^(n-k)b^k, provided there are k b's

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so now we have a sum of these reordered strings, and it's clear that we can add all the ones that match and get some constant times a^(n-k)b^k

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these constants are what we're proposing to be from pascal's triangle, but here's the counting aspect

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the coefficient for a^(n-k)b^k is precisely the number of these strings aaa..abbb...b we get from expanding, and this number is equivalent to the number of ways to choose the k copies of (a+b) to contribute 'b' to the product

eager lynx
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What exactly do you mean by "strings"?

vivid glade
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e.g. (a+b)^3 = (a+b)(a+b)(a+b) = aaa + aab + aba + abb + baa + bab + bba + bbb

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^ is a sum of 8 strings

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but we simplify all the strings into like, a^3 + a^2b + a^2b + ab^2 + a^2b + ab^2 + ab^2 + b^3

eager lynx
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But since it's to the power of 4 would that mean (A+b) (A+b) (A+b) (A+b)?

vivid glade
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yeah, exactly

eager lynx
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okay, sorry carry on

vivid glade
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sure, I just chose 3 because it's not as trivial as 2 but not as much of a pain to type out as 4 lol

vivid glade
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but notice that if we trace backwards in the steps, each coefficient of a^(n-k)b^k is equal to the number of strings we had that contained exactly k b's

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and when we count the number of strings with n characters wherein exactly k of them are b's (the other n-k slots are forced to be a), if you're familiar with the choose function, this is 'nCk'

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or $\binom nk$

solid kilnBOT
eager lynx
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So I'm currently trying to do what you are explaining actively with my current problem, and I am on (m+2)^4
But you use (a+b)^3
When you expanded to a^3 + a^2b + a^2b + ab^2 + a^2b + ab^2 + ab^2 + b^3
did you foil?
Does that mean I would foil (M+2)(M+2)(M+2)(M+2)

vivid glade
eager lynx
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ohhh

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I think i see

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a^3 + a^2b + a^2b + ab^2 + a^2b + ab^2 + ab^2 + b^3 so with this I would only change the exponents right?

vivid glade
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uh, no because I don't know how you would simply rewrite the exponents

eager lynx
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I'm a little confused on the shortcut now.

vivid glade
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here's the vision, determining the coefficient of m^2 in (m+2)^4 should be about as computationally taxing as determining the coefficient of m^4 in (m+2)^120

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you would never do the latter by hand

eager lynx
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Yep

vivid glade
solid kilnBOT
vivid glade
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this stuff is googlable, you'll find it under the binomial theorem that says $(a+b)^n=\sum_{k=0}^n\binom nka^{n-k}b^k$

eager lynx
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so I would then use the formula n/k(n-k) What are those exclamation points for

solid kilnBOT
vivid glade
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they're denoting the factorial operator

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$n! = n(n-1)(n-2)\cdots 2\cdot 1$ for $n\geq 1$, and $0!=1$

solid kilnBOT
vivid glade
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e.g. $\binom{120}4=\frac{120!}{4!116!}=\frac{120\cdot 119\cdot 118\cdot 117\cdot 116!}{(4\cdot 3\cdot 2\cdot 1)116!}=\frac{120\cdot 119\cdot 118\cdot 117}{4\cdot 3\cdot 2\cdot 1}$

solid kilnBOT
eager lynx
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Wow im ngl this is really complicated, rather than simple rules. The more you say thigns, the more I get lost

vivid glade
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understandable

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personally I disliked looking at pascal's triangle so I prefer the counting stuff

vivid glade
solid kilnBOT
eager lynx
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what is the floating 4 above 4-2

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is that divison

vivid glade
eager lynx
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oh

vivid glade
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when saying it out loud, we say "n choose k"

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"4 choose 4-2" i.e. "4 choose 2"

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because it's the number of ways to choose k things from a collection of n

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number of ways to pick a committee of k members from a population of n people, etc. etc.

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additional stuff to look into

eager lynx
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I'm really confused tbh. Are there any videos you can reccommend

vivid glade
eager lynx
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alright thank you, sorry for the trouble, have a good day

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grave raptor
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Hello I've been working on this question and I've noticed that they've drawn their x and y components on for the normal force and got a different answer.

grave raptor
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I drew the x and y components for the gravitational force

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and I ended up using sin30 instead of tan30 in the answer key. I ended up getting a different answer and I was wondering why breaking down the x and y components for gravity didn't work

wraith arch
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you usually dont want to break up gravity for this type of problem

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since your car is in uniform circular motion in the x direction

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splitting up gravity into the parallel and the perpendicular direction won't help

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is the picture on the left the answer key?

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cuz the force of friction does not point that way

grave raptor
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yes

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does it not?

wraith arch
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it should point up or down the incline

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depending on your speed

grave raptor
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oh I see

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then would the centripetal force just be made up of the x component of the

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normal force?

wraith arch
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mm not quite

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its the x component of the normal force and the frictional force

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like the FBD would be something like this

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you would need to split both F_n and F_f up into x and y components

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and then draw connections

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the force of friction points down the incline here since we're trying to find the maximum speed

solid kilnBOT
grave raptor
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oh I see

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I should be using the normal force then

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specifically for centripetal force type questions

wraith arch
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wdym?

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like splitting up the normal force?

grave raptor
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yes

wraith arch
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its only for this type of problem as its more convenient

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the car is rotating around the x axis which is why we want everything in the x and y direction, not parallel and perpendicular

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like what you did up there is a bit wrong since the car is not rotating parallel to the incline

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it kinda depends on what connections we can draw

grave raptor
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ohh okay thank you that makes sense

wraith arch
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yw!

grave raptor
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lusty burrow
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can someone state the type,domain,and range of this function? I thought it was an exponential growth function, domain is all real numbers, and range is all positive real numbers. But, at x=1 there’s a red dotted line does that mean that the function doesn’t go past there? If so, is it not an exponential growth function since exponential growth functions always have a range of positive real numbers?

trail ingot
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yea, that's what the red line is supposed to mean

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and yea i wouldn't call it an exponential function

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it would be something like e^x + 1

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not e^x

lusty burrow
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ohh ok so then the range would (1, infinity)

trail ingot
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yep

lusty burrow
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ok tysmmm

trail ingot
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np thumbsupanimegirl

grim sparrow
trail ingot
grim sparrow
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prisma glacier
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prisma glacier
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i need help proving that this is path connected

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i figured it must be since for any 2 points you can draw a path following an arclength of the circle between those 2 points

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but im having issues formalizing the argument

last rose
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in ur setup are geodesics allowed or path-connected is only straight lines?

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so if curved paths are allowed then yes, otherwise no

prisma glacier
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geodesics should be fine

unique minnow
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You could also find a continuous map whose image is $S^{n-1}$ from a path connected space.

solid kilnBOT
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Azyrashacorki

prisma glacier
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that seems even more difficult

unique minnow
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There's a very natural one that sends points in $R^n - {0}$ to $S^{n-1}$.

solid kilnBOT
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Azyrashacorki

unique minnow
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Try with R^2 for instance.

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In particular, how could you send every vector in R^2 to the unit sphere, unit being the keyword?'

prisma glacier
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uh

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if x is in R^2

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then you can send it to the unit sphere by using x/|x|

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wait

unique minnow
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Well I guess R^2 - {0} actually but yeah

prisma glacier
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then

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wait how does this help

unique minnow
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So if you can show this is continuous and surjective, and that R^2 - {0} is path connected, you should be able to conclude that the sphere is path connected.

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And then this generalizes nicely to S^n

prisma glacier
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em

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this looks quite hard to do...

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sorry, could i ask something

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would this work instead

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if i define f: [0,1] --> S^n where f = x + t(y-x)/|x+t(y-x)|, where y and x are points in S

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the numerator would be a straight line from x to y, and then divided by the norm would create a unit vector

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wait but i might divide by 0

unique minnow
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I think that approach is fine, but I think you'd have to argue a bit differently if x and y are antipodal

prisma glacier
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does division by 0 occur when they're antipodal

unique minnow
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Yes

prisma glacier
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uh

unique minnow
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But if that is so, you can always choose some other point, make a path to there and and another from that point to the antipodal point.

prisma glacier
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ah

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you're right

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ok then thats all

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thanks for the help

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hollow notch
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hollow notch
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What is the answer to this question and what did I do wrong?

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,rotate

solid kilnBOT
hollow notch
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<@&286206848099549185>

trim joltBOT
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@hollow notch Has your question been resolved?

hollow notch
#

<@&286206848099549185>

mild oxide
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Differential equation?

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@hollow notch can u clearly tell me what are u asking?

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Try applying the substitution y=vx

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I hope it will help

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@hollow notch

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@hollow notch Has your question been resolved?

hollow notch
mild oxide
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Yea I saw it now wait imma do it then tell you

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@hollow notch try xy=t I hope this will work

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I am getting x^2y^2+3x^3=c it seems correct tho

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@hollow notch did this help?

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rapid horizon
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rapid horizon
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Hints

left oriole
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which question

trim joltBOT
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@rapid horizon Has your question been resolved?

rapid horizon
#

🥲

mild oxide
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@rapid horizon yo for the help here

rapid horizon
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Yo?

mild oxide
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Yo

trim joltBOT
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@rapid horizon Has your question been resolved?

rapid horizon
#

<@&286206848099549185>

mild oxide
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What bro

rapid horizon
#

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pseudo coyote
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lapis blade
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lapis blade
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does fy-fy=0w or is 0w just indictative of 0

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just wanting to know

lethal gust
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Q12 guys help fast

mild oxide
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Okok

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1/cos n cos (n+1)

lapis blade
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mild oxide
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What

lethal gust
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.reopen

mild oxide
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.reopen

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Harsh listen

lethal gust
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Yeah speak

mild oxide
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Do u know that cos x=(e^ix+e^-ix)/2

lethal gust
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No

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But I know telescopic sum rule

mild oxide
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Okok then we need to approach in another way

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Okok

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Do u know that

rapid horizon
mild oxide
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cos(n).cos(n+1)=(1/2)[cos(2n+1)+cos(1)]

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Hello?

lethal gust
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Wait

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Let me think

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How you got that

mild oxide
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Listen leave it do u know that cos x is always less than one

lethal gust
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Yeah

mild oxide
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So listen now cos 0 degree is 1

lethal gust
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Yeah

mild oxide
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And cos 1 degree will also be close to 1 but less than 1

lethal gust
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Yeah

mild oxide
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So we can say that as there is cos in denominator

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Denominator is always less than 1

lethal gust
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Yeah

mild oxide
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But numerator is 1 always

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So 1/ less than 1 = greater than 1

lethal gust
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Yeah yeah

mild oxide
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So all this sum should be greater than 1

lethal gust
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Yeah

mild oxide
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But sin cannot become greater than 1

lethal gust
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Obviously

mild oxide
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So sin option gets eliminated

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Now about cosec

lethal gust
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Ok

mild oxide
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U k cosec 0 degree is infinity

lethal gust
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Yeas

mild oxide
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So cosec 1 degree will be large

lethal gust
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Yeas

mild oxide
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Ok

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But as angle goes till 45 degree

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In cos

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It should be not that much

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So you can mark cosec 1

lethal gust
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What

mild oxide
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Listen cosec 1 is great

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Ok

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If you multiply with √2=1.414

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It will lead to a bigger value

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Wait let me reach home

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I will give u trigonometric approach

lethal gust
#

<@&286206848099549185>

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rapid horizon
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rapid horizon
#

What will be the formula when ad-bc=1 what will be the formula then?

nova spire
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is the set of such matrices with ad-bc = 0 instead even a group?

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ah ad-bc = 1

rapid horizon
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Sorry for edit

nova spire
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how many did you find for ad-bc not 0?

rapid horizon
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I don't know please give a hint

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How to get the answer 48

nova spire
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ok

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what do you call the Field of integers mod 3?

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or what's your notation for it

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F3? Z/3Z?

rapid horizon
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Z/3z

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This one

nova spire
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ok

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Z/3Z is a field

rapid horizon
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Yeah

nova spire
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you might have seen that when K is a field

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what type of object is K^n?

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(like for example K= R, R^n... etc)

rapid horizon
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3z is not a field

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Sorry

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It doesn't have multiplicative identity

nova spire
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not 3Z

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3Z = {3k, k in Z}

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I asked about Z/3Z = {0,1,2}

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the integers mod 3

trim joltBOT
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@rapid horizon Has your question been resolved?

gilded pulsar
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Also if n is not a prime Z/nZ is not a field

nova spire
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anyway...

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yes Z/3Z is a field

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so what object does (Z/3Z)^n make?

gilded pulsar
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wind saffron
#

Hello, I am studying affine geometry, particularly the theorem attached as an image. I asked ChatGPT to give me a numerical example of this (since the book doesn't include one). I would like to know if it is correct. It seems strange to me that it doesn't consider the vector (\overrightarrow{X_2X_3}) and (\overrightarrow{Y_2Y_3}). Also, in step 2, I don't understand how it was converted into matrix form. :c

Given the vertices:

\begin{itemize}
\item (X_1(1,1)), (X_2(2,3)), (X_3(4,2))
\item (Y_1(2,2)), (Y_2(3,5)), (Y_3(6,4))
\end{itemize}

\subsubsection*{Step 1: Calculate the vectors of the triangles}

For the triangle (X_1X_2X_3):

[
\overrightarrow{X_1X_2} = \begin{pmatrix} 2 - 1 \ 3 - 1 \end{pmatrix} = \begin{pmatrix} 1 \ 2 \end{pmatrix}, \quad \overrightarrow{X_1X_3} = \begin{pmatrix} 4 - 1 \ 2 - 1 \end{pmatrix} = \begin{pmatrix} 3 \ 1 \end{pmatrix}
]

For the triangle (Y_1Y_2Y_3):

[
\overrightarrow{Y_1Y_2} = \begin{pmatrix} 3 - 2 \ 5 - 2 \end{pmatrix} = \begin{pmatrix} 1 \ 3 \end{pmatrix}, \quad \overrightarrow{Y_1Y_3} = \begin{pmatrix} 6 - 2 \ 4 - 2 \end{pmatrix} = \begin{pmatrix} 4 \ 2 \end{pmatrix}
]

\subsubsection*{Step 2: Set up the system for the matrix (L)}

We seek the matrix (L) such that:

[
L \begin{pmatrix} 1 \ 2 \end{pmatrix} = \begin{pmatrix} 1 \ 3 \end{pmatrix}, \quad L \begin{pmatrix} 3 \ 1 \end{pmatrix} = \begin{pmatrix} 4 \ 2 \end{pmatrix}
]

This can be written in matrix form as:

[
L \begin{pmatrix} 1 & 3 \ 2 & 1 \end{pmatrix} = \begin{pmatrix} 1 & 4 \ 3 & 2 \end{pmatrix}
]

solid kilnBOT
wind saffron
#

\subsubsection*{Step 3: Solve for (L)}

We multiply both sides by the inverse of ( \begin{pmatrix} 1 & 3 \ 2 & 1 \end{pmatrix} ):

[
L = \begin{pmatrix} 1 & 4 \ 3 & 2 \end{pmatrix} \begin{pmatrix} 1 & 3 \ 2 & 1 \end{pmatrix}^{-1}
]

Calculate the inverse of ( \begin{pmatrix} 1 & 3 \ 2 & 1 \end{pmatrix} ):

[
\begin{pmatrix} 1 & 3 \ 2 & 1 \end{pmatrix}^{-1} = \frac{1}{1 \cdot 1 - 3 \cdot 2} \begin{pmatrix} 1 & -3 \ -2 & 1 \end{pmatrix} = \frac{1}{-5} \begin{pmatrix} 1 & -3 \ -2 & 1 \end{pmatrix} = \begin{pmatrix} -\frac{1}{5} & \frac{3}{5} \ \frac{2}{5} & -\frac{1}{5} \end{pmatrix}
]

Multiplying the matrices to get (L):

[
L = \begin{pmatrix} 1 & 4 \ 3 & 2 \end{pmatrix} \begin{pmatrix} -\frac{1}{5} & \frac{3}{5} \ \frac{2}{5} & -\frac{1}{5} \end{pmatrix} = \begin{pmatrix} \frac{7}{5} & -\frac{1}{5} \ \frac{1}{5} & \frac{7}{5} \end{pmatrix}
]

\subsubsection*{Step 4: Find the translation (\mathbf{t})}

We calculate the translation (\mathbf{t}):

[
L \begin{pmatrix} 1 \ 1 \end{pmatrix} = \begin{pmatrix} \frac{7}{5} \cdot 1 + -\frac{1}{5} \cdot 1 \ \frac{1}{5} \cdot 1 + \frac{7}{5} \cdot 1 \end{pmatrix} = \begin{pmatrix} \frac{6}{5} \ \frac{8}{5} \end{pmatrix}
]

[
\mathbf{t} = \begin{pmatrix} 2 \ 2 \end{pmatrix} - \begin{pmatrix} \frac{6}{5} \ \frac{8}{5} \end{pmatrix} = \begin{pmatrix} \frac{10}{5} - \frac{6}{5} \ \frac{10}{5} - \frac{8}{5} \end{pmatrix} = \begin{pmatrix} \frac{4}{5} \ \frac{2}{5} \end{pmatrix}
]

\subsubsection*{Complete affinity}

The complete affinity is:

[
A(\mathbf{x}) = L \mathbf{x} + \mathbf{t} = \begin{pmatrix} \frac{7}{5} & -\frac{1}{5} \ \frac{1}{5} & \frac{7}{5} \end{pmatrix} \mathbf{x} + \begin{pmatrix} \frac{4}{5} \ \frac{2}{5} \end{pmatrix}
]

solid kilnBOT
mild oxide
#

Here for help

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<@&286206848099549185>

mild oxide
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Yo

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lime vigil
#

prove with induction that for every natural n there exists:

lime vigil
#

I'm stuck at the part where I have to prove that if n is true then n + 1 is true

burnt mulch
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Civil Service Pigeon
Compile Error! Click the errors reaction for more information.
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lime vigil
#

wait 1 sec maybe it is

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lime vigil
#

I can't figure out how

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lime vigil
#

it's supposed to be (6(n+1)^2 + n(n+1)(2n+1))/6

#

????

#

here's the full thing

#

this is making me rage fr

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lime vigil
#

.open

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lime vigil
#

<@&286206848099549185>

ruby nexus
lime vigil
#

how did the left side turn to the right side

ruby nexus
#

you just need to prove that left is equal to right... no like induction or smth?

lime vigil
#

not proving them

#

it's a part of an induction proof proving that for every natural n there exists this

ruby nexus
#

o, like 1^2 + 2^2 + 3^2 + ... + n^2

woeful bramble
#

(n+1)^2 = 6(n+1)^2/6 and mult the stuff out and add and pull out again?

ruby nexus
#

just a moment

lime vigil
#

here's the whole induction proof step by step (up to the point I can't figure out) if that helps

#

they check that it is true for n = 1, and then proceed to prove that if it is true for n then it is also true for n + 1

#

but the last part I can't figure out what was done

ruby nexus
#

can i write you how we studied?

lime vigil
#

oh

#

waot

#

wait

#

I'm dumb

ruby nexus
#

everything ok?

lime vigil
#

yeah it is said in the proof that if they prove that the left side is equal to the right side then it is proven

#

omg

#

thanks guys

ruby nexus
#

🙂

woeful bramble
#

the hard way

lime vigil
woeful bramble
#

where?

#

ah no thats polynomdivision

lime vigil
woeful bramble
#

like you did division when you learned it in elementary school

#

you divide the first part multiply it back and subtract

#

and you need to get 0 each time or will have a rest at the end

lime vigil
#

first time seeing that

woeful bramble
#

e.g. at the start i divide 2n^3 by n thats 2n^2 and write that on the right side of the =
then i multiply back so 2n^2 * (n+1) thats 2n^3 + 2n^2 and i have to subtract that now from the whole polynom im dividing
there i get then 0 because 2n^3-2n^3 = 0 and 9n^2-2n^2 = 7n^2
and it begins again i divide 7n^2 by n that gives 7n and i write it on the right until i have sutracted everything and left side is 0 so to say

dark crag
lime vigil
#

I was confused because I thought that I should use algebra to get from the left side to the right side

#

but instead I was supposed to prove that both of them are equal

#

thanks tho

#

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dark crag
#

yw

woeful bramble
#

https://en.wikipedia.org/wiki/Polynomial_long_division
maybe that helps to understand what i did

In algebra, polynomial long division is an algorithm for dividing a polynomial by another polynomial of the same or lower degree, a generalized version of the familiar arithmetic technique called long division. It can be done easily by hand, because it separates an otherwise complex division problem into smaller ones. Sometimes using a shorthand...

lime vigil
#

simplifying?

woeful bramble
#

to divide out a zero point

#

if you have an polynomial of degree 3 you cant use the midnight formula

#

you guess for example one zero point then divide that out by dividing by (x-a) if a is the zero point

#

then you have a polynomial of degree 2 and can use midnight formula for the two remaining ones

solar wraith
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finite tusk
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finite tusk
#

any hints on how to actually solve this?

rigid vigil
# finite tusk

You can resolve the forces horizontally and vertically, ie add together their x and y components

rigid vigil
#

Why the sin and cos of theta+90?

#

It's simpler to simply use theta instead of theta+90 (as in your case, the cos(theta+90) would need a - sign)

#

And the same applies to the 60° instead of 30°, although that doesn't make a huge difference

finite tusk
#

okay but like what should i do now

rigid vigil
#

Also sin 60° = √(3)/2 preferably

#

Then you can solve the system of two equations with two variables

finite tusk
rigid vigil
#

To make things simpler, I would write $$\begin{cases} x: F \sin(30°) + 500\sin(\theta) = 0 \
y: F\cos(30°) + 500\cos(\theta)=750 \end{cases}$$

solid kilnBOT
#

π=√g

rigid vigil
#

Because in your case, the x component with cos(theta+90) is wrong (missing a - sign)

finite tusk
rigid vigil
finite tusk
#

and then what

rigid vigil
#

One way to do it is use cos x = √(1 - sin² x), and square everything so that there are no √ left. Then it's a second degree equation in sin x

#

Another way is to get it in the form sin a cos x - sin x cos a to get sin(a-x)

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velvet juniper
#

I am currently stuck trying to find line M-N's azimuth or bearing

velvet juniper
#

this is as far as i have gotten. am i supposed to use the reference bearing of 104* 21’ to find line MNs azimuth?

#

<@&286206848099549185>

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wispy comet
#

I have absolutely no idea, and it's so confusing.

#

Ik the trigonometric ratios:
sin = y/r
cos = x/r
sec = r/x
etc.

#

But I don't know how to match it up and it's confusing

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#

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wispy comet
#

@atomic onyx Help

atomic onyx
#

number 4 should be 6,4

wispy comet
#

You're right!

#

Thank you so much

#

You're very samrt bc that one is so confusing

wispy comet
atomic onyx
#

quite easily

wispy comet
wispy comet
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terse haven
#

"Gwen is packing for a two day trip and needs to pack socks. She has 5 pairs of white socks and 3 pairs of black socks in her drawer. Find (label) all missing probabilities then find the probability that the two socks she picks without looking are both white. Must show all steps."

terse haven
#

can someone point in the right direction step by step

#

i think i know what to do but not sure

wraith arch
#

so lets go step by step

#

what is the probability of picking a black sock as the first sock

terse haven
#

3?

wraith arch
#

well yeah there are 3 black socks

#

and there are a total of 8 socks

#

so the probability would just be 3/8

terse haven
#

ooh

#

5/8 probability of first white socks?

wraith arch
#

yep!

#

so now when we pick the second pair

#

our total would be down to 7 pairs in total

#

since we're doing this without replacement i assume

terse haven
#

mhm

wraith arch
#

so for the black pair branch

#

what would be the probability of getting another black pair?

terse haven
#

2/7?

wraith arch
#

mhm yeah thats it

#

and white?

terse haven
#

i wanna stay 5/7

wraith arch
#

yeah thats it

#

now for the white branch, we use the same process

terse haven
#

4/7?

#

for white

wraith arch
#

yep

terse haven
#

3/7 for black?

wraith arch
#

yep!

#

so what would be the probability that both pairs she picks are white?

terse haven
wraith arch
#

yep thats it

trim joltBOT
#

@terse haven Has your question been resolved?

terse haven
#

best i got

gloomy basalt
terse haven
#

i am aware

#

im struggling with this one

gloomy basalt
#

As an example, when we say "some odd numbers are negative", that means that there is some intersection between the set of odd numbers and the set of negative numbers

#

Does that make sense to you?

terse haven
#

50/50

#

i know to put 4 in Even, but idk what to put in Intersection, Odd, and the Universal

#

if the universal is even needed

gloomy basalt
#

The key fact is, when something belongs to two sets (in other words, has two properties) then it's placed in the intersection of those sets

#

When something doesn't belong to the two sets, it's placed anywhere other than the intersection

terse haven
#

uh huh

#

so do i just 0 in everything

gloomy basalt
#

No that wouldn't make sense

#

0 has just one place

#

So, when we say no even numbers are odd, that means the numbers we're talking about are even, but not odd

terse haven
#

can you give me an example drawing/image

gloomy basalt
#

Notice how the person who belongs to both sets is placed in the intersection, while the person who belongs to only one set is not in the intersection

terse haven
#

so 4 in even and 0 in intersection

#

nothing in odd

#

thats all im getting out of this

gloomy basalt
#

Is 4 an even number but not odd?

#

Is 0 an even number and an odd number?

#

This is what you're implying when you put 4 and 0 there

terse haven
#

0 is not even or odd

gloomy basalt
#

What does even number mean to you? What does odd number mean to you?

terse haven
#

because the creator of math said so

#

listen idk

terse haven
#

idk how that answers the question

gloomy basalt
#

The most sensible definition I found was "an even number is a number that can be divided by 2 WITHOUT REMAINDERS", and an odd number is one which can't

So for example, can 2 be divided by 2 without remainders? Yes, therefore 2 is even

Can 3 be divided by 2 without remainders? No, therefore 3 is odd

terse haven
#

final result

#

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earnest nymph
#

hi can I have help with this, I have no idea what to do

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@earnest nymph Has your question been resolved?

earnest nymph
#

<@&286206848099549185>

mild oxide
#

Yo

earnest nymph
#

yo

mild oxide
#

Yo

#

What help u need

earnest nymph
#

idk how to do this q

mild oxide
#

Ok

#

U need AB vector

earnest nymph
#

how do I get it from the abs val

mild oxide
#

Okok lemme see

#

Can u send clearly

#

Like complete

#

Ques

earnest nymph
#

thats it

mild oxide
#

Listen bro I can't see what on right

earnest nymph
#

diagram belongs to the other q

earnest nymph
mild oxide
#

AB vector . AC

#

Now I saw

wraith arch
#

hint: the definition of dot product

mild oxide
#

100

wraith arch
#

!nosols

trim joltBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

mild oxide
#

Okok sry

#

Bro listen @earnest nymph bro make a triangle

#

First

earnest nymph
#

aight

#

i have a triangle

mild oxide
#

A right angled triangle

#

As B=90

earnest nymph
#

yep

mild oxide
#

Mark ABC

#

Yus

#

Now u know what is dot product right

earnest nymph
#

yea

mild oxide
#

We need angle b/w AB And AC

#

Cos of it

earnest nymph
#

how do I find it

mild oxide
#

Mark angle a as theta

#

Did u mark?

earnest nymph
#

yep

mild oxide
#

Now find cos of it

#

That is cos theya

#

Theta*

earnest nymph
#

like an actual value?

mild oxide
#

Hint cos theta=base/hypotenuse

earnest nymph
#

yea BC/10

#

duck

mild oxide
#

BC?

earnest nymph
#

qait

#

im an idiot

#

10/AC

mild oxide
#

Np

#

Yus

#

Now u know what is dot product

#

Tell me that theta is angle b/w which two sides

earnest nymph
mild oxide
#

Yus

earnest nymph
#

and sub costheta in?

mild oxide
#

Yes

earnest nymph
#

so heres my q

mild oxide
#

Theta angle b/w ab and ac

earnest nymph
#

you cross out the abs ac and the denominator ac right?

mild oxide
#

Yus

#

Cz angle is ratio of numbers

#

That is cos

earnest nymph
#

is the AC denominator a scalar cause its just trig?

mild oxide
#

Scalar cz cos of any angle is a ratio

earnest nymph
#

aight

#

thats why its 100

#

thanks mate

mild oxide
#

Welcome

earnest nymph
#

.close

mild oxide
#

.close

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earnest nymph
#

lmao

mild oxide
#

Cya

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gentle dune
#

Hi, I'm trying to determine the Length/Height/Width of various surfaces in M.C. Escher's Relativity in 3d
I am using the height of a stair (highlighted in yellow) as a unit of measurement

the surfaces I'm trying to measure are highlighted in Red, Green, and Blue.
the colors are just to differentiate overlapping boxes

I think this is three point perspective with the vanishing points in a equilateral triangle.
I tried to find a perspective grid in hopes that would solve my issue, but can't seem to find one that fits.

Any advice about how to go about finding these measurements is appreciated c:
(Sorry some of the highlights are so crooked ^^;)

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@gentle dune Has your question been resolved?

gentle dune
#

Any <@&286206848099549185> available? Thanks for your time ^^

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@gentle dune Has your question been resolved?

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@gentle dune Has your question been resolved?

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@gentle dune Has your question been resolved?

sage jacinth
#

Still waiting

gentle dune
#

don't need the area, just the lengths of the sides.

#

i have been trying to use a stair to compare

sage jacinth
gentle dune
#

its 7am

sage jacinth
sage jacinth
gentle dune
#

i just woke up sorry if im slow to reply

sage jacinth
#

Np

#

I think you got the solution

gentle dune
#

i have been having issues trying to use the stairs to compare. Im not very familiar with perspective grids

#

the bottom two staircases were easy, but the upper ones im unsure about

sage jacinth
#

Use pc notepad😅

#

U don't need to use only stairs,after calculating length of door in form of stairs,u can use door also as a unit

gentle dune
#

i think i am still confused by the way things shift as they move towards the vanishing point

sage jacinth
sage jacinth
sage jacinth
gentle dune
#

thank you, i will tryt this out later after work

sage jacinth
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jovial surge
#

Pre Calc : Converges and Diverges

If r = - 1/2 in a geometric series, does that mean that this particular series Diverge?

jovial surge
#

But I thought that

  • r < 1 diverges
#

When does it diverge?

clear cloud
#

Otherwise it converges

jovial surge
#

Ohh ok so then if r = -2/3
This will converge?

#

And if it's diverge, then it can't be a infinite series sum right?

#

Can Artmetic sequences be infinite sums?

#

Wait what

#

Is there a formula for that too?

clear cloud
jovial surge
#

What does a_n mean

clear cloud
jovial surge
#

And this is for Arthmetic sequences only?

dawn hull
#

can anyone help me with some calc homework, im tryna do with some online tutor but she takes too long cuz she got other people pls help i have the test and hw due tmrw and i will be cooked if I dont submit the hw 🙏

clear cloud
clear cloud
jovial surge
#

Ok

dawn hull
jovial surge
#

I think I understand now, and it's only the absolute value of r?

#

For geometric

#

Series

clear cloud
#

Strictly less

#

Than 1

#

Converges

#

Otherwise it diverges even for r = 1

jovial surge
#

Ohh ok diverge when r is 1

clear cloud
jovial surge
#

Ok! Thank u so much, this helps 😁👍

#

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rough maple
#

can someone help me

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rough maple
hallow spruce
#

!show

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trim joltBOT
spare yarrow
#

oh, I might have an idea

#

it would be simpler to have a function in terms of y and x right?

unique minnow
#

Graphically, what does it mean if dy/dx doesn't exist?

trim joltBOT
#

@worthy sky Has your question been resolved?

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bold matrix
#

Hello

trim joltBOT
bold matrix
#

I’m not sure how to substitute this into b^2-4ac

#

Would I put brackets around the xk-3x for example? For b

marsh forum
#

,rotate

solid kilnBOT
marsh forum
#

uh, if the roots are identical D=0

bold matrix
#

Oh yeah right, it said 2 identical roots that’s what mislead me thx

trim joltBOT
#

@bold matrix Has your question been resolved?

bold matrix
#

<@&286206848099549185>

undone sierra
bold matrix
bold matrix
undone sierra
#

ok well u have to keep the expression factorised

#

dont foil it

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k - 3 is the whole b value

bold matrix
#

Ah right and I just do it from there?

#

Ok and so (2-k) is the c value

undone sierra
#

yes

bold matrix
#

K thanks!

undone sierra
#

np

bold matrix
#

.close

trim joltBOT
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trim joltBOT
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blazing geode
trim joltBOT
blazing geode
#

I’m trying to find the period of it

#

It looks like tan2x

#

Ahhh

#

Ahh

#

Aghhhh

#

Ahhh

#

Furry animal

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I’m turning into a furry animal

#

Ah

tender vigil
#

wtf

blazing geode
tender vigil
#

do you know what the period of sin2x is

blazing geode
#

Ahhh

#

For sure

tender vigil
#

what is it

blazing geode
#

You’re doubting my ability

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I’m sad

tender vigil
#

🙂

blazing geode
#

It is pi

tender vigil
#

yes

#

and cos2x?

blazing geode
#

1

tender vigil
#

pi

blazing geode
#

Yes

tender vigil
#

ok

blazing geode
#

Furry animal!

tender vigil
#

so then sin(2(x+pi))/(2+cos(2(x+pi))) is what

blazing geode
tender vigil
#

yes

blazing geode
#

Oh it is the same thing

tender vigil
#

yes

#

that means the period of f is less than or equal to pi

#

bc it repeats after pi

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so either the period is pi/some # or it is pi

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u should convince urself that it is pi

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u can test like pi/2, pi/3,…

blazing geode
vagrant marsh
blazing geode
#

Awww

tender vigil
#

try using desmos to graph the function

#

u should see that it repeats over a period of pi

blazing geode
blazing geode
#

It is illegal

tender vigil
#

😦

blazing geode
#

I was thinking

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If there’s some brilliant way

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To solve it

blazing geode
tender vigil
#

intuitively

blazing geode
tender vigil
#

yea ig intuitively

blazing geode
tender vigil
#

f is a composition of periodici fcts with the same period

blazing geode
#

“Intuitively”, like a taking a shower

tender vigil
#

im talking about cos2x and sin2x

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my bad i type short messages

#

so ur period should be a multiple of the period of cos2x or sin2x

blazing geode
#

But

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But

tender vigil
#

but we already showed that it repeats after pi

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therefore the period is pi

blazing geode
#

It is y= sin2theta and x=cos2theta +2

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The graph is being shifted left by 2 unit!

#

Would it changes the period

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How do you know the period is still pi

tender vigil
#

no

#

the graph is being shifted up by 2 units

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think about the graph of cosine

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the wave

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if u moved it up 2 units its period doesnt change

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it would only change if it got stretched horizontally

blazing geode
#

Why

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How do you know the graph of it

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What

tender vigil
#

i just know the basic trig graphs

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they just look like a wave

blazing geode
#

Can I consider it as tan

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Ahhh

#

Ahhh

#

Ahh

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I want a brilliant method

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Approach

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Like algebra stuff

#

Convert it into a single tri function

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Ah

#

I want it so bad

#

If I were newton or gauss, I would be able to do the conversion

tender vigil
#

ur right bro

#

i cant help w that

trim joltBOT
#

@blazing geode Has your question been resolved?

trim joltBOT
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gleaming locust
#

how do you solve it

trim joltBOT
shrewd ridge
#

is that length of AC?

gleaming locust
#

no it should be the angle

shrewd ridge
#

ah ok

gleaming locust
#

I js forgot like the formula

#

ur finding x

shrewd ridge
#

maybe there's more information before the picture?

gleaming locust
#

no

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u know how to do this one frownyfrog lol

#

it has to do with major minor arcs

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im pretty sure

#

did bro dip

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@shrewd ridge helo

#

dont do this to me

#

someone help 😭

shrewd ridge
#

i'm not pretending

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i don't know geometry (or calculus)

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123 is next to the arc

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ok i get it, there's only one distance for C, that makes 123

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i don't know how to solve but you're right that's enough information

thorn spire
#

I might be able to help?

#

123 degrees is a specific amount of the arc

#

wait 123 is what degree

#

is it the degree of the sector from the tangeant point of a and b?

shrewd ridge
#

this should work, idk if that's the intended way

trim joltBOT
#

@gleaming locust Has your question been resolved?

gleaming locust
#

what is going on!

gleaming locust
#

between a and b

gleaming locust
shrewd ridge
#

it's my solution

gleaming locust
#

what did u get for x

shrewd ridge
#

28.5°

gleaming locust
#

it's wrong

shrewd ridge
#

no 24.5

gleaming locust
#

oh

#

wow u got it right

#

thank you frownyfrog

#

worth the 35 minutes this time 😄

#

.close

trim joltBOT
#
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gleaming locust
#

.reopen

trim joltBOT
#

gleaming locust
#

@shrewd ridge hey can u tell me how u did it

#

cuz idk what u did in the image

shrewd ridge
#

it's just cos and sin

gleaming locust
#

ik but like

shrewd ridge
#

61.5 is the angle in the triangle near o
cos 61.5 is r / oC

#

which means oC is r / cos 61.5

#

it's just asking the calculator to do it for you

gleaming locust
#

ohhh I think I get it now

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ima try

shrewd ridge
gleaming locust
#

frog

#

can u help me

#

or busy

shrewd ridge
#

i don't like geometry sorry

gleaming locust
#

allg

#

.close

trim joltBOT
#
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trim joltBOT
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marble wharf
#

<@&268886789983436800>

trim joltBOT
#

@clever temple Has your question been resolved?

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graceful zenith
trim joltBOT
graceful zenith
#

Need help with this

#

,rccw

solid kilnBOT
trim joltBOT
#

@graceful zenith Has your question been resolved?

mild oxide
#

Average form of Newton's cooling law

#

Try this

#

@graceful zenith

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kind pecan
#

I'm stuck on these 2 questions. Can someone help pls? I need to find the TSA

trim joltBOT
#

Please don't occupy multiple help channels.

kind pecan
#

<@&286206848099549185>

cosmic lance
kind pecan
#

Ok

cosmic lance
#

Shape c without cut out = 2pi *4 * 10

#

80pi sq m

kind pecan
cosmic lance
#

6+4

kind pecan
#

Ok

#

.close

trim joltBOT
#
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pastel pecan
#

my course is telling me that 4+5(5+9)/2^2+3=74/7 but i dont get why. please help

trail ingot
#

.-.

#

me neither

marble wharf
#

well presumably its supposed to be (4+5(5+9))/(2^2+3)

trail ingot
#

ah

marble wharf
#

=(4+5*14)/(4+3)=(4+70)/7=74/7

trim joltBOT
#

@pastel pecan Has your question been resolved?

trim joltBOT
#
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crimson pine
trim joltBOT
crimson pine
#

how would you do this?

dire radish
#

Pr means probability? Right

trim joltBOT
#

@crimson pine Has your question been resolved?

crimson pine
cerulean spruce
#

Might just have to do guess and check

crimson pine
#

well no

#

not guess and check

#

whatever

#

.close

trim joltBOT
#
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trim joltBOT
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flint basin
#

is it fine if i ask a physics question?

trim joltBOT
split chasm
#

probably, whether people will be able to assist may depend on the amount of physics vs math knowledge required

flint basin
hasty yew
#

Exponential decay

split chasm
#

the worked solution seems to be there, which part do you have an issue with

flint basin
split chasm
#

not quite, half life is the end result

#

the left part. identifies how many ticks the radioactive material contributes (38/min)

#

when half of the substance decays, the radioactive material would only contribute 19/min

#

that is added to the background amount of 14

#

so that after half decays you'd expect to have (19+14) = 33counts/min

#

and then you read the value there on the graph

flint basin
split chasm
#

no

#

look on the graph where the y-coord is 33/min

flint basin
split chasm
#

because its always there

#

that part doesn't decay

flint basin
split chasm
#

wdym by "that"

flint basin
split chasm
#

yes. 1.5 days is the half life