#help-38

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dusty sleet
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Is v a scalar or a vector?

cobalt cloak
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Scalar?

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oh shit

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i misread oops

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Av=lambdav

dusty sleet
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Nice, letters don't matter actually, but it's common to use v for vectors

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Ok so Av = λv

cobalt cloak
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Yep

dusty sleet
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Now, what's A²v ?

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Think of how you can obtain A² in another way

cobalt cloak
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uh

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i am not sure

dusty sleet
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What does A² mean?

cobalt cloak
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Wait

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Do we need to use characteristic equation?

coral ember
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No

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Whats the map associated yo A^n?

dusty sleet
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What does 4² mean? @cobalt cloak

cobalt cloak
cobalt cloak
dusty sleet
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So A² = A*A simply 😅

cobalt cloak
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yep

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ohh

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ok yeah 😭

coral ember
dusty sleet
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So now, A²v = (A*A)v = ...

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(hint: use associativity of matrix product)

cobalt cloak
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A(A*v)

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And Av = λv

dusty sleet
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Perfect

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Therefore you have A²v = A * λv
But λ is just a scalar, thus
A²v = λ * Av

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Now, use again the fact that Av = λv and you get your result

cobalt cloak
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ohhhh

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A^2v = λ^2v

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woa

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h

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i can use MI to prove this is true for all n?

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dusty sleet
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dusty sleet
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You can prove the statement is true for all n by using induction

cobalt cloak
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yeah

dusty sleet
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Ah alright, that's correct yep

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boreal shuttle
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$z^4 + 1 = 0$ wouldnt the solution just be $\sqrt{i}$

solid kilnBOT
stoic iron
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~~For one, that solution would be the fourth root of i.~~Secondly, there is more than one solution just like there is more than one solution to x² = 1. Here there are four solutions

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My mistake your current solution is correct, try find the others

boreal shuttle
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ok

boreal shuttle
deft flame
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sqrt(i) is one of those solutions

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try squaring sqrt(2)/2 *(1+i)

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you'll get i

boreal shuttle
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oh that makes sens thx

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untold sedge
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i rlly don't get the second step

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brittle barn
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Rearrange to get $(x+1)^2=1-y^2$

solid kilnBOT
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Your LaTeX Helper

brittle barn
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then take the square root of both sides.

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So $|x+1|=\sqrt{1-y^2}$, i.e. $x+1=\pm\sqrt{1-y^2}$.

solid kilnBOT
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Your LaTeX Helper

brittle barn
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Solving for $x$, $x=-1\pm\sqrt{1-y^2}$.

solid kilnBOT
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Your LaTeX Helper

brittle barn
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untold sedge
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.close

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merry scaffold
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just put the 1 on the otehr side and factorise it

untold sedge
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i totally got it now

merry scaffold
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oh i thought u want to find x..

untold sedge
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yea, to find the possible value for x

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that's the question

merry scaffold
untold sedge
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yea, that's the only step that pop up in my mind

brittle barn
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# untold sedge that's the question

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

untold sedge
brittle barn
untold sedge
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yup

unique pine
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cobalt cloak
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If A and B are both transformational matrices, does AB=BA

hasty yew
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what is a transformation matrix

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do you mean transition matrix

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wikipedia seems to define it as the matrix representation of linear maps

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if so

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then your answer is no

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matrix multiplication is not commutative in general

vagrant marsh
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what is true though is |AB|=|BA|

cobalt cloak
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thx

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outer cradle
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outer cradle
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i get that you could just expand it

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and then you integrate sinx ^2 +1 - 2sinx

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but is there an easier way to do this

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that method just feels too long

kindred pier
outer cradle
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omg

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ok

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great

mild thunder
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sometimes the fastest way is just kinda brutal

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calc 3 triple integrals be wilding like that too

outer cradle
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yeah well

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thanks i guess

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crisp wyvern
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Hey. I'm wondering if it is possible to calculate the vector product in 4D. i want to calculate the Hypervolume of a slanted Tesseract this way. (i know its possible via the determinant and for a regular tesseract its just a⁴ but for a slanted it should be possible to do it with the vector product).

im not sure but I've seen (a x b) • (c x d) online. not sure if that is correct though

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@crisp wyvern Has your question been resolved?

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@crisp wyvern Has your question been resolved?

crisp wyvern
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<@&286206848099549185>

fair bison
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it is special to 3D specifically

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you're best off just taking the determinant of the four vectors put together

crisp wyvern
# fair bison it is special to 3D specifically

hmm i figured. I heard it was also possible to use it in 7D though. how yould you calculate it there. is it possible to calculate a volume with 6 7D vectors using the vector product there?

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also (might be a weird question) couldn't i define a form of special product for myself which works the different from the vectorproduct but gives the same solution for every input as the determinant does?

fair bison
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the reason that the cross product works in 3D is that every oriented area is also uniquely specified by a vector

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this is because area is 2D, vectors are 1D, and 2 + 1 = 3

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you can take a product of two vectors in any dimensional space to get an oriented area, but you will get as a result a bivector, not another vector

crisp wyvern
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huh i see. will the bivecotor not help me to figure out the Hypervolume?

fair bison
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it's different from a cross product because the cross product outputs a vector

fair bison
fair bison
crisp wyvern
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hmm i see. can you show me (or link a page) how i can calculate these?

fair bison
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hmmm @frank folio do you know anything about the 7D cross product and using it to calculate volumes btw?

crisp wyvern
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not only 7D. or wait. was the calculation with bivecotors only in 7D? i would need it in 4D

fair bison
fair bison
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Is there a reason you want to avoid the determinant

crisp wyvern
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i will look at it later. one other question. can you calculate other volumes in 4D or higher? i saw a video on how it is possible with integration for a sphere. also any ways to calculate surface area? (i couldn't find a lot on the Internet sadly)

fair bison
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I can give you an example calculation with bivectors. If you have the two vectors (1,0,1) and (1,1,0), you can write them as e1 + e3 and e1 + e2. Then, you can take the wedge product as follows:
(e1+e3) wedge (e1+e2) = e1 wedge e1 + e1 wedge e2 + e3 wedge e1 + e3 wedge e2
= 0 + e1 wedge e2 + e3 wedge e1 - e2 wedge e3
= -1 e2 wedge e3 + 1 e3 wedge e1 + 1 e1 wedge e2.
This is a bivector. Note how this corresponds to the fact that the cross product of those two vectors is (-1, 1, 1).

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(The way that you calculate with wedges is that anything wedge itself is zero, it distributes over addition just like regular multiplication, and when you flip the two arguments of a wedge product it flips sign just like with cross products)

fair bison
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As in, calculate a 2D area of a surface in 3D for example?

crisp wyvern
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as in: how to calculate the Hypervolume of a 4D body

fair bison
frank folio
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The volume calculation aspect of the determinant is entirely due to properties of the wedge product

crisp wyvern
frank folio
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And is only valuable whenever you use a special case to make the determinant look just like the wedge product

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I.e. whenever you look at a full n Dimensional volume

fair bison
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To calculate the volume of a parallelogram, you can just use the determinant? I'm confused why you want to avoid the determinant

frank folio
fair bison
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To calculate it for an arbitrary body, you would probably have to do some multivariable calculus

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But the techniques are very standard and work for any number of dimensions

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Basically you parameterize the body, take some derivatives, take the determinant, and then integrate it

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You can look up some examples of calculating volume integrals or surface integrals on the Internet

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But for parallelograms it is very easy

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Now, if you wanted to calculate a 3D volume using 3 4D vectors for example, you would use the wedge product, like described above

crisp wyvern
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i see. and for the parallelogram you would just use the determinant?

fair bison
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(And it's equal to what you would get with the wedge product)

crisp wyvern
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(aqually not quit i wanted to start with the vectorproduct becaus this is how they explain it for 3D in the book. then work my way to 4D with it and give the determinant as an alternative. but now i will just show that in 3D the volume calculation with the vectorproduct is equal to the determinant and from there make my way into the 4th dimension

fair bison
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Yeah the vector product (v1 × v2) · v3 will not generalize well

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however if you view it as v1 ∧ v2 ∧ v3 instead, it will generalize to other dimensions

frank folio
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The vector product has 1 generalization to N dimensions, and 2 generalizations in 7D. The cross product can be extended as an (n-1)-ary operation in N dimensions, by wedging n-1 vectors and taking a duality back to a vector. And in 7D as a product by utilizing the octonion product

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The only usable one boils down to just use wedge/determinant

crisp wyvern
fair bison
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wraith do you have a decent resource introducing wedge products without much abstraction? I'm trying to find one; all the resources I find start with abstract definitions of multilinearity and the exterior algebra and so on which is probably unnecessary overhead here

crisp wyvern
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(I don't know how well this would suit my assignment though, since its supposed to be made for school usage. i think Determinants are easier in this regard)

fair bison
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wedge products are pretty easy to calculate

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the thing with the determinant is that it's useful when the number of vectors matches the dimensionality

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so for example you can't calculate the 3d volume of 3 4d vectors easily with it

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or the 2d volume of 2 3d vectors

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but it's perfect for calculating the 3d volume of 3 3d vectors, or the 4d volume of 4 4d vectors

crisp wyvern
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hmm maybe i can try it. i have a pre-presentation on friday. i can ask about it there and if i have to use an alternative i will come back and ask again :D

fair bison
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okay yea feel free to ping me

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there's only really three things you need to know when calculating stuff with the wedge product

crisp wyvern
fair bison
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  1. it distributes over addition in the usual way, so (a + b) ∧ (c + d) = a∧c + a∧d + b∧c + b∧d
  2. when you flip the arguments, it changes sign, so a∧b = -b∧a
  3. the same thing wedge itself is zero, so a∧a = 0
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so it's very similar to the cross product

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but it works in all dimensions

crisp wyvern
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okay, and for calculating surface areas? (surface volumes in 4D). any easy way to do it there? for a tesseract its 8L³ iirc and then for other bodys (like a 4D parallelogram?)

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(or maybe even a 4D sphere, but i probably need integration there)

fair bison
crisp wyvern
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makes sense

fair bison
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but calculating the area of one of the faces is pretty straightforward

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actually I just checked, and there is a formula for the volume of such things using a determinant

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(from the pdf wraith sent)

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so if your face is determined by the vectors a1, ..., ak, then you can calculate the surface area (surface volume) of the face using this formula

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and then just add up all the different faces and you're done

crisp wyvern
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waittt. why is the determinant different from (a_1, a_2...)? also why the root?

fair bison
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and they represent a 3D face of your tesseract thing

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then you can't take the determinant of (a1, a2, a3)

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because it's a 4-by-3 matrix

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you can only take the determinant of square matrices

crisp wyvern
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nvm mb

fair bison
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that's why you can't use that same formula for calculating 3D volumes in 4D (just like you can't use it for calculating 2D areas in 3D)

crisp wyvern
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i thought you meant the volume of a 4D body. you meant the surface volume of a 4D body

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or nD in that case

fair bison
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yeah

crisp wyvern
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okok. so hey, thats actually pretty easy. and i can try showing off how it works by using a tesseract and showing that it will also be equal to 8L³

crisp wyvern
frank folio
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You might be able to use a properly ordered series of octonion products to determine area in up to 7D, now that I think about it

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Er 7D cross products for up to 6D

crisp wyvern
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ahhh i see. that makes sense

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but i dont think thats what im aiming for, since it should still be easy for the kids

frank folio
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Definitely not

crisp wyvern
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and starting off with "so first we have to go into the 7th dimension"... hahaha xDDD

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okay so thanks again for the help both of you! (im from germany so its hard to find good papers on the Internet but you helped me out a lot!). i will close this one and reopen it or open a new one if needed.

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also, 4D is pretty cool. i wish they would teach some of it in school. every time i think/talk about these things i get excited and realize how cool maths is (lol).

crisp wyvern
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(or any higher dimension in that case)

crisp wyvern
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:DDD Danke!

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thanks again. Have a great day!

fair bison
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bitte!

crisp wyvern
#

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barren crescent
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barren crescent
#

how do I solve this?

subtle leaf
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What do sin, cos, and tan mean as points on the unit circle?

barren crescent
subtle leaf
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so what are the coordinates of the intersection on the unit circle

barren crescent
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that i do not know

subtle leaf
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where is the intersection point in that image?

barren crescent
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cos 0, sin 0?

subtle leaf
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theta, not zero, but yes

barren crescent
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yeah i didnt have the symbol on hand

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so cos is 0.559 and sin -0.829

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does that make my coordinates?

subtle leaf
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watch your sign, but yes

barren crescent
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90 percent of the time the answer is stupid simple

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thanks very much! so patient

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bold prawn
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bold prawn
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how do i do 51

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well i got sqrt34/-5

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but the answer is apparently sqrt34/5

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and i was wondering how do i know whiere to p[ut the negative on

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the 3 or 5

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in the triangle

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@bold prawn Has your question been resolved?

bold prawn
#

<@&286206848099549185>

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@bold prawn Has your question been resolved?

bold prawn
#

bro

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💀

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.close

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maiden lynx
#

how does cosx + sinx = 0 get to -sinx/cosx=1?

burnt mulch
solid kilnBOT
#

Civil Service Pigeon

maiden lynx
#

ohhhhh

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tysm

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naive karma
#

i need help like with solving algebra because i cant explain it step by step to my sister 🥲

past river
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Do you have a specific problem in mind

naive karma
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im kinda having difficulty to recall binomials so yeah

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i couldnt teach it to her 💀

past river
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,, \frac {6}{b -1} = \frac 97

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?

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This?

naive karma
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b-1 together

past river
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You‘ll have to use parentheses for clarity then in the future (:

solid kilnBOT
#

𝔧𝔪𝓣𝛾𝜑𝜽

past river
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Nono it‘s fine, just letting you know that notation can get confusing :)

naive karma
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😭

past river
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So, did you teach her that she‘s allowed to do operations (like adding, multiplying and such) on an equation, so long as she does it to both sides?

naive karma
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yeah i believe distributive property is also involved right?

past river
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Yeah, but the first thing you be getting rid of the left fraction, since we want b alone on its side

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And there‘s two ways one could go about that, either multiply by (b-1) on both sides, or "flip" both sides

naive karma
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i did 6 x 7 = 42

42 = 9b - 9

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i dont know if im correct 💀

past river
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Oh, you just "cross multiplied" right?

naive karma
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yu

#

p

past river
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That‘s the "shortcut" if you want to think of it that way

past river
naive karma
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but im not sure if its applicable so yeah i pretty much forgot binomials and all that

past river
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Well, for any a,b,c,d $\frac ab = \frac cd \ \implies bc = ad$

solid kilnBOT
#

𝔧𝔪𝓣𝛾𝜑𝜽

past river
#

That‘s "cross multiplying"

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a,b,c,d can be numbers or expressions or whatever

naive karma
naive karma
past river
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Hm, no you‘re doing fine, just 9b/9 simplifies some more

naive karma
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yezz i think it would be b alone

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but 51 isnt divisible by 9

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that's where im stuck

past river
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,calc 51/9

solid kilnBOT
#

Result:

5.6666666666667
past river
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It‘s still a number

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Just not one that has a "pretty" form

naive karma
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I guess, but im not sure if her teacher would allow that in her homework but if i tell her to divide 51/9 and it results 5.6 right would it suffice

past river
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If she‘s allowed a calculator, approximating as 5.6 is probably fine. If not, leave it as is

naive karma
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51/9 = 9b/9 could work as it is?

past river
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Well, 9b/9 = b, so b =51/9 (which simplifies to 17/3 btw). And the goal was to find b right?

naive karma
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yeasss the goal was to find b

past river
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Then you got your answer

naive karma
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tysm

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ill js tell her to find the gcf in the simplifying part

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i mean

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the factors*

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how do i close the channel again?

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😭

past river
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With .close

naive karma
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thank you again!! i appreciate the help

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🫶 🙂

#

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echo linden
#

Hi, can anyone help me with this? Thanks

echo linden
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Question 4

kindred pier
#

,rccw

solid kilnBOT
kindred pier
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# echo linden Question 4
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vagrant kraken
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hmmm

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lets see

vagrant kraken
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i am positive i have seen a kind of question like this, let me recall

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well

#

i do have a complex way of doing this question

echo linden
#

So I drew a diagram, I think you’ll have to use pythag somewhere

vagrant kraken
#

do you know how to solve a quadratic function system?

echo linden
#

I don’t think I’ll have to use it tho

#

The unit is based off pythag and surds

vagrant kraken
#

that is the point.... i have no idea how to solve it without using quadratic function system, but I can provide you with an answer

echo linden
#

Do you just sub in the values into the equation?

vagrant kraken
#

?

#

anyways

echo linden
#

Is there anyone else that would know how to do it without quadratics

vagrant kraken
#

hmmm i am not quite sure, my answer went to be 2sqrt(74-20sqrt(6))

#

i prob made a mistake in my calcs

echo linden
#

It is

#

I’m just not sure where I have to use pythag

#

.coose

#

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outer cradle
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outer cradle
#

what do i take as u

#

i think 2x right

#

but then how do I integrate tan

#

or do i expand tan2x into its identity

sudden mist
#

tan u = sin u / cos u

marsh forum
#

i'd start with 2x=u

outer cradle
#

so tanu

outer cradle
marsh forum
#

no

outer cradle
#

sin u / cos u

marsh forum
#

tan(u)/2

outer cradle
#

then on?

#

by parts?

sudden mist
# marsh forum no

Yeah well he was then asking how to integrate tan, so I think a coefficient wasnt necessary to include for the hint

sudden mist
#

(If you want to)

#

With t = cos u

outer cradle
#

oh

#

i didnt know you could do that

#

like two subs

#

but idk why not

#

it makes sense

sudden mist
#

Nothing is stopping you, but you have remember you made these

outer cradle
#

and sub back later

sudden mist
#

But specifically in this case it’s sort of not needed since you can just compare the form to the integral of f’(x)/f(x)

outer cradle
#

why dont i just then directly make it sin(2x)/cos(2x) adn then cos(2x) = u

sudden mist
#

Yeah sure

sudden mist
#

It’s just a shorthand rule but eh if you haven’t seen it before you’re not missing anything. It’s just a u-sub for a specific form

outer cradle
#

hmm

#

alright

#

anyways i got -1/2ln(cos2x) + c

#

think thats right

#

thanks for the help

#

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lethal lodge
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lethal lodge
#

please step by step

#

i have first changed it to the form ((a-1) + bi) / ((a+1)-bi) and multiplied by the complex conjugate

#

which is (a+1)+bi

fleet bear
#

That should work fine once you've multiplied it out

#

A slightly easier way to get there would be leaving it all in z form

The conjugate of $z^* + 1$ is $z + 1$

solid kilnBOT
#

StrangeQuarkAL

fleet bear
#

Multiplying the numerator and denominator by $z + 1$

$$ \frac{z - 1}{z^* + 1} \cdot \frac{z + 1}{z + 1} = \frac{z^2 + 1}{|z + 1|^2} $$

solid kilnBOT
#

StrangeQuarkAL

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#

@lethal lodge Has your question been resolved?

lethal lodge
#

Thanks guys

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lethal lodge
#

Multiplying it worked

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wraith hinge
#

Find the mistake:

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livid thunder
#

using a ring light

wraith hinge
#

Mistake?

livid thunder
#

yeah thats it

wraith hinge
wraith hinge
#

@livid thunder HEELLOUUU

nova spire
#

why do you think there is a mistake?

wraith hinge
nova spire
#

?

wraith hinge
#

In thevid its left without my last step

#

In the vid they didnt cansel these and didnt add the -1

nova spire
#

which vid?

wraith hinge
nova spire
#

also if they didn't "add" the -1 (since 4-x = -(x-4)) that means they got the sign wrong

#

and btw the limit you got is correct

crisp bronze
# wraith hinge

Looks good to me but you don't have to keep writing lim_x->4 when you plug 4 in for x

nova spire
#

also that

#

when you managed to plug x = 4 you don't keep the "lim" part

wraith hinge
#

They just didnt factor with minus . They left it like thaz

#

Big eq

nova spire
#

whether you did it with the extra step (4-x)/(x-4) = -(x-4)/(x-4) = -1 or not

#

if they don't simplify (4-x)/(x-4) into -1 then they're wrong, otherwise you are both correct

wraith hinge
#

Okay I think its a fake alarm by my caffeine intoxicated brain.

#

Thanks btw!

#

.close ahhhhhhhhhhh

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wraith hinge
#

Hello! My question is: What is the probability that Christmas (on a randomly chosen year) falls on a Monday, Tuesday, Wednesday, &c.? Accounting for the leap years and the 400-year repeating cycle, I wrote a program to model this situation and my answers were:

Sunday 58/400
Monday 56/400
Tuesday 58/400
Wednesday 57/400
Thursday 57/400
Friday 58/400
Saturday 56/400

I verified my answers with my teacher, and they're correct, but I need to solve the problem on pen and paper, without empirically going through every case in a 400-year period. What would be a simple/subtle answer to this? Also, I need to prove most of the assumptions I make in my solution (such as the Gregorian calendar repeating every 400 years).

I found a solution online, but I can't really make much sense of it: https://people.missouristate.edu/lesreid/Sol04_0809.html

Thank you!

wraith hinge
#

<@&286206848099549185>

lethal lodge
#

what an interesting question

wraith hinge
lethal lodge
#

You created an algorithm?

junior pawn
#

hi

lethal lodge
#

Hi

junior pawn
#

I can't agree with your solution

#

as you mentioned

#

in the case of 400 year cycle

#

there are 146.1097 days

#

and it is 20871 weeks exactly

#

so probability in Monday is just 1/7

lethal lodge
#

1/7?

#

If over 400 years Christmas falls on a Monday 56 times then would be fair to say it’s 56/400? Although I don’t know how to achieve such an answer with math

#

Or how to prove said assumption

junior pawn
#

just as the problem, it is the probability not just a exact value

lethal lodge
#

That’s true

wraith hinge
#

It is an exact value

lethal lodge
#

Can someone ping me when this is answered

wraith hinge
#

Because of how the calendar is arranged, some days are more common than others

junior pawn
#

400 year is the cycle and there are exactly 20871 weeks during 400 years

#

so the probability of Monday is one of the seven days - a week

#

1/7

wraith hinge
#

I'll get back to you in fifteen mins or so

#

Until then <@&286206848099549185> can someone help?

wraith hinge
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@wraith hinge Has your question been resolved?

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@wraith hinge Has your question been resolved?

wraith hinge
#

<@&286206848099549185>

icy moat
wraith hinge
crisp bronze
#

Kind of similar to the doomsday algorithm ngl, I'll try to do this too

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#

@wraith hinge Has your question been resolved?

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@wraith hinge Has your question been resolved?

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@wraith hinge Has your question been resolved?

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brittle walrus
#

If I have an implicit function, given by:

brittle walrus
#

And I have shown that the inverse value theorem applies near (0,1)

#

I am asked to calculate

#

I have differentiated and gotten the following expression for dy/dx:

#

dy/dx = (2e^x + y)/(1 + 2y)

#

Plugging in (0,1), I get the right answer

#

What I'm confused about is what is actually happening, since y is supposed to be expressed as y(x) and thus only have an x input

#

and so how do I justify also tossing in y = 1 into the differential expression at x = 0

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orchid owl
#

can i get help with slope please?

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pine trellis
#

Please post your question.

orchid owl
#

Thing here I don't really know much abt it

split chasm
#

wheres the question about slope

orchid owl
#

Oh the question is on the bottom

#

asking if its a slope and how do i know

split chasm
#

i don't see the question about slope

#

i see something about function but not slope

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wraith hinge
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wraith hinge
#

i was looking at these conic section parabola and its defined on the vertex (0,0)

#

but what if vertex change?

#

how is that gonna affect

#

the equation

#

my book has no mention on this

unique minnow
#

You can always translate it to (h,k) with transformations x -> x-h and y -> y-k

unique minnow
#

This will yield the more common vertex form (x-h)^2 + 4pk = 4py

#

With the constants written in a more weird way but the points remains

wraith hinge
#

so i need to change y to y + k and x to x + h

#

that distance y should change to y + h ?

unique minnow
wraith hinge
unique minnow
#

Similarly the directix will be a y=k - p

wraith hinge
#

$\sqrt{(x-h)^{2} + (y - (k+p))^{2}} = | y + p + k |$

solid kilnBOT
wraith hinge
#

@unique minnow right

unique minnow
#

Yeah I'd try to see if that works

wraith hinge
#

on solving its giving
(x-h)^2 = 4y(k+p)

unique minnow
#

Yep that's what we want!

#

Hmm wait

#

Yeah ok I think that works

wraith hinge
#

we can do same the for horizontal

#

parabola

#

too right

unique minnow
#

Yeah well again if you have any formula, you can always translate it to (h,k) with the transformations I gave you earlier

wraith hinge
#

really hate book didn't gave general equations

#

lol

#

but now i know

unique minnow
unique minnow
#

Because the vertex is fixed at y=0 if you plot it

#

But the process shouldn't be too far off 🙂

wraith hinge
#

.close

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unique minnow
#

Yeah it should be |y - k + p| on the right! that's what was missing

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wraith hinge
#

(x-h)^2 = 4p(y-k)

#

im getting now

unique minnow
#

Perfect then that works as intended

wraith hinge
unique minnow
#

Indeed.

wraith hinge
unique minnow
#

It's always insightful to try and derive things yourself, it was a good idea you had 🙂

wraith hinge
#

yep

#

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vernal fern
#

If a sinusoidal graph has sequential maximum points at (3, 4) and (5, 4) and sequential minimum points at (4, 1) and (6, 1), what are the amplitude, midline, and period of the graph?

vernal fern
#

I think the amplitude. is 1.5, the midline is y= 2.5 and the period is 2

#

does that sound right

kindred pier
vernal fern
#

oh

#

whoops

#

midline is y= 2.5 and period is 2

kindred pier
#

ok

#

looks good

vernal fern
#

woot

#

thanks

#

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barren crescent
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barren crescent
#

how do i solve this?

#

what i know or think i know

#

sine value is y

#

actually thats for unit circle maybe i know nothing

cosmic meadow
#

In which quadrants are sin positive?

barren crescent
#

is this the thing you are talking about?

dry nebula
barren crescent
#

just 2

dry nebula
#

theres acc another quadratns where its positive

barren crescent
#

but does the negative tangent value do anything?

#

oh??

dry nebula
#

look at all of the descriptions carefully

barren crescent
#

oh

#

yeah i can't read

#

so it could be in quadrant 2 or 1

dry nebula
#

yeah

#

but only one of those has a negative tan

barren crescent
#

?

barren crescent
#

<@&286206848099549185>

white iron
#

No

#

It cannot be the first one

#

Since all trig functions are positive in that quadrant

#

Also since only sine and cosec is positive in second quadrant, it must be the answer

#

As it naturally concludes that tangent would be negative at it.

#

@barren crescent did you get it?

barren crescent
white iron
#

Yep.

vernal fern
#

nice!!

#

@barren crescent this is why you should listen to me angeryklein

barren crescent
#

thank you!

#

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ashen plover
ashen plover
#

why does he use a arbitrary number?

stoic iron
#

you linked a 4 minute video youre gonna have to be more specific

ashen plover
#

but why he's doing that for what reason?

hallow kite
#

timestamp would be useful

ashen plover
#

you could just compare the two number without the arbitrary number

stoic iron
#

he picks 0.3 because he knows its bigger than 22.9% and its considerably easier to square 0.3 than it is to square 22.9%

stoic iron
ashen plover
#

i know

#

but why is the arbitrary number required to compare the two values?

stoic iron
#

its easier to compare 0.3 and sqrt(0.45) than it is to compare 22.9% and sqrt(0.45)

#

if you know that 0.3 < sqrt(0.45) then you know that 22.9% is less than sqrt(0.45)

ashen plover
#

couldnt we just conver the percentage into a decimal?

stoic iron
#

sure but it is still easier to square 0.3 than it is to square 0.229

ashen plover
#

ok so instead of square rooting 22.9 he uses 30% because its easier and then he can compare 30% and 0.45 and then use that to compare against 22.9%?

stoic iron
#

instead of squaring 22.9%

#

but yes

ashen plover
#

yea squaring

#

sorry

#

ok makes sense thanks

stoic iron
#

he gets that 22.9% < 0.3 < sqrt(0.45) which tells him that 22.9% < sqrt(0.45)

ashen plover
#

ya i get it now. thanks

#

see you

#

how do i mark as solved

stoic iron
#

you can type .close 🙂

ashen plover
#

.close

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analog pier
#

study the continuity of the function f

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analog pier
#

!status

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#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
analog pier
#

1

#

i know that the limit is equal to fn+1/fn but idk what to do from here

#

i thought about expanding 1-x but that does not seem to help

clear cloud
analog pier
#

no

clear cloud
#

Are there any other problem such as dividing by zero in continuity ? (Idk)

analog pier
#

i dont think so

#

since f is the value of a limit

#

it is probably always continuous

#

except if it is infinity maybe

vagrant prism
analog pier
#

what about x

#

this what i should get

vagrant prism
#

not quite..

analog pier
#

no this is the answer

#

idk why they used 1/2

vagrant prism
#

ah i see

vagrant prism
#

study the continuity or find the function

#

or both

analog pier
#

both

vagrant prism
#

note that for every n, the derivative of this function is 0 at 0.5

#

try seeing that for yourself

analog pier
#

i did the derivative but how can you calculate it

#

you mean the original function right?

#

nvm

#

i found the solution

#

thanks anyways

#

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slow locust
#

dont know if yall do physics but can anyone confirm if my answer with a 35 degree triangle is correct? (starred part)

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slow locust
#

my answer for the original problem is correct, i just want to get an idea of how much the triangle angle affects the final answer.

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#

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thorny wadi
trim joltBOT
thorny wadi
#

I need to use differential thing

#

Is this correct what i did?

winged hinge
#

What r u trying to do

simple warren
#

are trying to make f continuous?

thorny wadi
#

ehh

#

Differential quotients

winged hinge
#

wot

thorny wadi
#

what

#

okay wait let me make it cleaner

winged hinge
#

R u trying to find the derivative at x = 0?

#

What's a tho

thorny wadi
#

a is 1

winged hinge
#

ok

thorny wadi
#

okay here

#

is it better?

winged hinge
#

no there's a few mistakes

thorny wadi
#

okay

#

where

winged hinge
#

sin(1/0) isn't 0

#

It's not even defined

thorny wadi
#

oh okay

#

how do i fix it

#

defined?

winged hinge
#

(e^x - 1)/x isn't 1 either

thorny wadi
#

if i use

#

lhospital on it

#

it is

#

thats why I seperated the structure

#

or cant i do that

#

cus i need to figure out the limit

#

or not?

winged hinge
#

o u could do that

thorny wadi
#

so how do i fix my

#

result

#

i dont have solution thats why idk if it is right or not

simple warren
#

so you want to do

#

$\lim_{x \to 0} \frac{f(x) - f(0)}{x-0}$

solid kilnBOT
#

vehnil

thorny wadi
#

Yes

simple warren
#

which becomes

#

$\lim_{x \to 0} \frac{x\sin(1/x) +e^x - 1}{x}$

solid kilnBOT
#

vehnil

thorny wadi
#

Yes

#

thats right

#

But idk if I simplified it right

simple warren
#

okay so theres a couple things you should do

thorny wadi
#

yes

tender vigil
#

venjy

simple warren
#

...

#

first you notice $x\sin(\frac{1}{x})$ looks familiar

solid kilnBOT
#

vehnil

thorny wadi
#

doesnt look familiar

#

never saw it

simple warren
#

but most important you have a oscilating discontinuity

#

sin(1/x) as x approaches infinity is undefined

thorny wadi
#

oscilating discontinuity what does that mean

simple warren
#

go on desmos

#

and plot sin(1/x)

#

see what happens

thorny wadi
#

?

simple warren
#

1/x as you get closer and closer to zero is larger and larger values

thorny wadi
#

Yess

#

closer to zero

simple warren
#

sin of larger and larger values is going to oscilate between -1 and 1

#

and in fact the limit of sin(1/x) as x approaches 0 is undefined

#

you can't calculate it

thorny wadi
#

Then what can I do

simple warren
#

but we don't have just sin(1/x) we have xsin(1/x)

#

I don't think we can substitute just yet

#

but we can do whats called a change of variables

#

we will say that u = 1/x

#

so

winged hinge
#

that's a fools errand ded

#

piece wise function xsinx, 0 at x = 0 isn't differentiable

#

So this isn't either

simple warren
#

?

worldly comet
#

hes not taking the derivative

simple warren
#

the limit of xsin(1/x) does exist

winged hinge
#

If u say u = 1/x u just find that limit sin(u) as u goes to infinity doesn't exist either

simple warren
#

as x approaches 0

winged hinge
simple warren
#

it doesn't need to

winged hinge
#

u have xsin(1/x)/x

simple warren
#

okay let me just finish

#

anyways

winged hinge
#

If u don't believe me

simple warren
#

its a limit

winged hinge
#

bruh

#

Yes derivatives are defined as limits

simple warren
#

I am not evaluating xsin(1/x) at x=0

#

im taking the limit

#

the limit will end up being 0

#

which won't matter

winged hinge
#

He's asking to evaluate

simple warren
#

because theres another term

winged hinge
#

The differential quotient at x = 0

#

I. E. The serivative at x = 0

thorny wadi
winged hinge
#

But it doesn't exist

simple warren
#

please look at the difference quotient and tell me if the numerator is solely xsin(1/x)

thorny wadi
winged hinge
#

if this were differentiable at x = 0, then so would the function in the stackexchange question be

thorny wadi
#

This is the full task

winged hinge
#

Since e^x is clearly differentiable

#

And derivatives are linear

#

Oic

simple warren
#

Okay

winged hinge
#

B just wants you to write out the expression in the limit in the derivative definition

#

And c is asking you if it's differentiable?

thorny wadi
#

Yes

simple warren
#

So anyways

winged hinge
#

ok well the answer to C is no

thorny wadi
#

why?

#

cus of the sin(1/x)

#

?

winged hinge
#

yeah

thorny wadi
#

Ah okay

#

What is the

#

xsin (1/x) wasnt there

#

Then it would be 1 right?

#

then a = 1?

simple warren
winged hinge
#

a = 1 even with sin(1/x) if you want the function to be continuous

thorny wadi
#

what if i want it to be differentiable

#

cus i dont really understand it

winged hinge
#

the limit of xsin(1/x) as x goes to 0 is 0, but the limit of xsin(1/x)/x as x goes to 0 doesn't exist

thorny wadi
#

basically we have an a = 1 to be continuous

winged hinge
#

If it were differentiable a would still be 1 cus differentiability implies continuity

thorny wadi
#

ah okay

#

thank you

winged hinge
#

np

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fair bison
#

(Please ping Helpers only after 15 minutes)

#

You might want to give some more context though, like where did these numbers come from?

#

Yeah sure, a pic of the original question would be good

solid kilnBOT
fair bison
#

Oh the fact that it's supposed to go together in pairs changes things a lot

#

I'm not really sure what the answer is though, sorry

trim joltBOT
#

@wraith hinge Has your question been resolved?

wraith hinge
#

+4, *10 it looks like

#

14+4 = 18

#

18*10 = 180

#

8+4 = 12

#

18 + 4 = 22

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#

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quiet turret
#

can someone help me differentiate $\frac{\sqrt{3}a^2}{2} + \frac{4299.48}{\sqrt{3}a}$

solid kilnBOT
quiet turret
#

should i rationalise denominator first

grim sparrow
#

you don't have to

#

what have you tried so far?

quiet turret
solid kilnBOT
quiet turret
#

would this be the answer

split chasm
#

no

grim sparrow
#

the second term looks wrong catthink

#

how did you get that?

split chasm
#

what rule are you applying when differentiating the second term

wraith hinge
#

why 4299.48

#

jeez

#

making it harder to write

quiet turret
solid kilnBOT
quiet turret
#

that should be it

split chasm
#

yes

quiet turret
#

thank you

#

.close

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fresh sphinx
#

Q: find an eqn of a plane containing the intersection of ppanes 3x-2y+4z=5, 2x+4y-z=7 and passing through (2,1,2)

fresh sphinx
#

Ik i can solve it by finding the line of intersection of the 2 planes, then getting an arbitrary pt anf getting the second direction vector to get the plane im looking for, but the algebra looks awful and i was wondering if there is a better way

verbal stream
#

I think cross products could help here

fresh sphinx
#

How would that work? Do u mean to find the direction of the line of plane intersection by cross product of the 2 normals of the planes

verbal stream
#

yes

fresh sphinx
#

Yeah, but thatvwould still be quite tedious. My friend mentioned there is some way to solve by considering like a family of lines with the intersection

#

But idk how that works

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#

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turbid gazelle
trim joltBOT
turbid gazelle
#

anyone good at probability i dont really get the explanation

vagrant marsh
#

lets say that people have a choice between four different toppings:
chocolate chips, cherries, almonds, or walnuts

#

anybody who wants chocolate chops will also want a chocolate cake

#

but if its friday it will be a chocolate cake

#

so then we can list the possibilities like this (day, flavor,topping)
(M,C,Choc chips)
(T,C,Choc chips)
(W,C,Choc chips
(Th,C,Choc chips)
(F,C,Choc chips)
(F,C,Cherries)
(F,C,Almonds)
(F,C,Walnuts)

#

now ive adjusted the cases so each case is equally likely

#

if you notice of all cases with chocolate, half of them occur on a Friday

#

oh wait what

#

oh i misread the problem

#

my bad

#

ok so the real explanation

#

we know that each birthday is independent

#

so there is a 20% chance that a birthday falls on a Friday

#

we can imagine 100 people in the office

#

20 people will have chocolatecake on a friday

#

we know 25 people will have chocolatw cake on their birthdays

#

so 20/25 people having chocolate cake will have it on a friday

#

in other words, 4 in 5

#

@turbid gazelle kinda whiffed the first explanation, hope this makes sense

turbid gazelle
vagrant marsh
#

no, 25% of people will have chocolate cake on their birthdays

turbid gazelle
#

oh shi mb all of them have cake but its not always choc

#

Ok that makes sense

vagrant marsh
#

yeah

turbid gazelle
#

TY

#

!close

#

.close

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pulsar spade
#

Hi

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kindred pier
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@pulsar spade Has your question been resolved?

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vague stirrup
#

I searched up online that C^infty is the set of all functions that are infinitely smooth and have a nth derivative for all n.
But, how can a sequence of complex numbers be a C^infty function? I can't prove the statement until I can see how a set of sequences can possibly be the subset of a set of functions?

left oriole
#

i suspect that's not what C^infty means in this context

#

if i had to guess, it's supposed to mean the set of all complex sequences

vague stirrup
#

Oh, that's funny

#

How do you interpret such notation?

#

What does the infinity represent?

left oriole
#

it's not very good notation but i assume it's intended to be suggestive of C^n where n is finite

hallow kite
#

https://en.wikipedia.org/wiki/Sequence_space

might be what this is trying to define

In functional analysis and related areas of mathematics, a sequence space is a vector space whose elements are infinite sequences of real or complex numbers. Equivalently, it is a function space whose elements are functions from the natural numbers to the field K of real or complex numbers. The set of all such functions is naturally identified...

left oriole
#

$\mathbb C^{\mathbb N}$ would be more correct

solid kilnBOT
vague stirrup
#

Awesome

#

Thanks you guys!

#

.close

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radiant crow
#

i'm tired how is ADE = 90 - angle a? H is orthocenter

radiant crow
#

ah i get it

#

wait no i don't

#

uh

#

AEDB is cyclic so A + 90 + ADE = 180, ADE = 90 - A

#

nvm i get it

#

thanks guys

#

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marsh vessel
#

For a given positive integer m, you have a round table of 2m seats, and m couples attending this party (all 2m people are distinct). Given an odd integer
1 < n < m, you want to seat everyone such that the two people in each couple
are exactly n seats apart (as in there are n−1 seats between them). How many
distinct ways are there to achieve this?

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#

@marsh vessel Has your question been resolved?

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#

@marsh vessel Has your question been resolved?

marsh vessel
#

<@&286206848099549185>

marsh vessel
dull temple
#

why do you think it's 0?

marsh vessel
#

I'm not sure I used catalan numbers formula

wraith hinge
#

Consider the arithmetic sequence 2 ,12 , 22 ,....... . .
a) What is the algebraic form of this sequence ?
anyone

marsh vessel
#

this is arithmetic series

#

AP

wraith hinge
#

not ap

marsh vessel
#

why is that relevant here tho

wraith hinge
#

its maths

marsh vessel
#

this is my help channel you can create your own

wraith hinge
#

oo

#

can you help

marsh vessel
#

i think it's AP

#

please ask your question on your own channel

marsh vessel
#

is it correct?

#

im sending the question again

#

For a given positive integer m, you have a round table of 2m seats, and m couples attending this party (all 2m people are distinct). Given an odd integer
1 < n < m, you want to seat everyone such that the two people in each couple
are exactly n seats apart (as in there are n−1 seats between them). How many
distinct ways are there to achieve this?

#

<@&286206848099549185>

dull temple
#

i will say it seems to be possible for 6 people and n = 3

marsh vessel
#

not possible

#

i tried 6

#

check it out

#

oh wait sorry

marsh vessel