#help-38

1 messages · Page 136 of 1

dark sundial
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you should have 5te^(-t) @halcyon stratus

dark sundial
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@halcyon stratus

halcyon stratus
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Thank youuu

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I’m just done eating

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2 more hours to go

dark sundial
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ok

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in the 4th question you have to use a power series

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and it will end after a few terms

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probably 2 or 3 terms of the series

halcyon stratus
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I’m back

dark sundial
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great

halcyon stratus
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Do u think we have time

dark sundial
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How much time left?

halcyon stratus
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2 hours more

dark sundial
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I think so

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this video explains how to answer the 4th question

halcyon stratus
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I think 2 is solved

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The limit is zero

dark sundial
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What was the expression for y(t) in the 2nd?

halcyon stratus
dark sundial
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yes, the limit is 0

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as x-> infinity

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just by using the l'hopital rule

halcyon stratus
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I directly substituted infinity

dark sundial
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but that will give you an indeterminate result

halcyon stratus
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1/inf + 5x*0

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So I need to use L hospitals?

dark sundial
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yes

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5x/e^2x as x->infinity is infinity/infinity

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that's an indetermination

halcyon stratus
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Moving onto 3a

dark sundial
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and the deirvative of 1 is 0

halcyon stratus
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It has c

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X*

dark sundial
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no, we don't

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you're right

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sorry for that

halcyon stratus
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No worries

dark sundial
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3a

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let's do it

halcyon stratus
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Thoughts on 3a

dark sundial
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I belive he is using Alpha and Beta instead of A and B

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or he expects you to do so

halcyon stratus
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Kinda confusing

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Are alpha and beta numbers ?

dark sundial
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Yeah, and you need to find them

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this contradicts my previous hypothesis

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he is using A, B, Alpha and Beta

halcyon stratus
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So basically we need to find equations in terms of alpha and Beta

dark sundial
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yeah

halcyon stratus
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For example A+B = alpha

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We write the A in term of alpha beta

dark sundial
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indeed

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and you have to apply the limit

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as x->infinity

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resulting in y=0

halcyon stratus
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@dark sundial

dark sundial
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seems to be correct

halcyon stratus
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What about b

dark sundial
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let me think

halcyon stratus
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.

dark sundial
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as t->infinity, the right hand side goes to 0

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so 4*alpha=-beta

dark sundial
halcyon stratus
dark sundial
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t->infinity

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at the bottom

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let me rewrite

halcyon stratus
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Right

dark sundial
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applying it to both terms, separately, we get to that expression

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I mutliplied the whole expression by e^(-t)

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to isolate the exponential

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in a way that I could make it go to 0, as t->infinity

halcyon stratus
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So what are the conditions for alpha and beta

dark sundial
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because e^(-5t), as t->infinity, is 0

halcyon stratus
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It makes sense now

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I understood

dark sundial
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great

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🥳

halcyon stratus
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Basically the 1/e^4t will always become zero

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No matter what conditions we give to alpha and beta

dark sundial
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no

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no

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it will get become zero, but the other term won't

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that will create a false statement

halcyon stratus
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The one term will always be zero

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The other will have a condition

dark sundial
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we need to get rid of both exponentials

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in order to determine the values of alpha and beta

halcyon stratus
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How do I confirm this solution in graph?

dark sundial
dark sundial
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it's online and free

halcyon stratus
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Can u tell me the equation

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To plug in graphing calculator

dark sundial
dark sundial
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and you're left only with the second term

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the decreasing exponential

halcyon stratus
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Never mind

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I got it

dark sundial
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ok

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@halcyon stratus how much time left?

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more than 1 hour?

halcyon stratus
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1 hour 10 mins

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The graph in fact matches our solution

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On geogebra

dark sundial
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you're doing great

halcyon stratus
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Last and final question bro

dark sundial
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let's do it

halcyon stratus
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Bro you’re Neymar of math

dark sundial
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Well, I've been in undergrad for quite a long time, changed major from computer engineering, to physics, and gave up to go back to computer engineering.

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since 2017 at university

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at least the public ones are tuition free here in Brazil

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and I like to teach

halcyon stratus
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I’m doing computer science

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Honours in computer science

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Double minor in math and physics

dark sundial
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the 4th question

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you have to take the derivative of this series

halcyon stratus
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Damn how do I do this

dark sundial
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it's the frobenious method

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it says that the solution is a power series

halcyon stratus
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Bro I don’t understand a thing

dark sundial
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do you remember taylor series?

halcyon stratus
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Oh yeah I remember Taylor series

dark sundial
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it's just equivalent to a taylor series

halcyon stratus
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Lmao so he just used summation

dark sundial
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yup

halcyon stratus
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My question is only asking for order 1

dark sundial
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so n=1

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but you still have to use the summation, because of the (1-x^2)

halcyon stratus
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I can’t do it bro

dark sundial
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why?

halcyon stratus
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How do we find the general solution

dark sundial
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the series doesn't end

halcyon stratus
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I asked ChatGPT

dark sundial
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it is error prone

halcyon stratus
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The solution kinda makes sense

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To show that ( y = x ) is a solution to Legendre's equation of order 1 and find the general solution for (-1 < x < 1), let's start by substituting ( y = x ) into the Legendre's equation and then solve for the general solution.

Legendre's Equation of Order ( n ):

[ (1 - x^2)y'' - 2xy' + n(n + 1)y = 0 ]

For ( n = 1 ):
[ (1 - x^2)y'' - 2xy' + 1(1 + 1)y = 0 ]
[ (1 - x^2)y'' - 2xy' + 2y = 0 ]

Step 1: Verify ( y = x ) as a Solution:

Substitute ( y = x ) into the equation:

First derivative:

[ y' = 1 ]

Second derivative:

[ y'' = 0 ]

Substitute ( y, y', ) and ( y'' ) into the equation:
[ (1 - x^2)(0) - 2x(1) + 2(x) = 0 ]
[ 0 - 2x + 2x = 0 ]
[ 0 = 0 ]

This confirms that ( y = x ) is a solution.

Step 2: Find the General Solution:

To find the general solution for (-1 < x < 1), we need another linearly independent solution. Since ( y = x ) is a solution, let's use the method of reduction of order.

Reduction of Order:

Let ( y_1 = x ). We seek another solution of the form ( y = v(x) x ), where ( v(x) ) is an unknown function.

Substitute ( y = v(x) x ) into the Legendre's equation:

Derivatives:

[ y = vx ]
[ y' = v'x + v ]
[ y'' = v''x + 2v' ]

Substitute into the equation:
[ (1 - x^2)(v''x + 2v') - 2x(v'x + v) + 2(vx) = 0 ]
[ (1 - x^2)(v''x + 2v') - 2x^2v' - 2xv + 2vx = 0 ]
[ (1 - x^2)v''x + (1 - x^2)2v' - 2x^2v' = 0 ]
[ (1 - x^2)v''x + (2 - 2x^2)v' = 0 ]
[ x(1 - x^2)v'' + 2(1 - x^2)v' = 0 ]

Simplify and divide by ( x(1 - x^2) ):
[ v'' + \frac{2}{x} v' = 0 ]

This is a first-order equation in ( v' ):
Let ( u = v' ):
[ u' + \frac{2}{x} u = 0 ]

Solve using an integrating factor:
[ \mu(x) = e^{\int \frac{2}{x} dx} = e^{2 \ln |x|} = x^2 ]
[ (x^2 u)' = 0 ]
[ x^2 u = C ]
[ u = \frac{C}{x^2} ]

Since ( u = v' ):
[ v' = \frac{C}{x^2} ]
[ v = \int \frac{C}{x^2} dx = -\frac{C}{x} ]

So the second solution is:
[ y_2 = v(x) x = -\frac{C}{x} x = -C ]

solid kilnBOT
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Flix 🇫🇷

LaTeX source sent via direct message.
```Compilation error:```! You can't use `macro parameter character #' in internal vertical mode.
l.51 #
      ## Legendre's Equation of Order \( n \):
Sorry, but I'm not programmed to handle this case;
I'll just pretend that you didn't ask for it.
If you're in the wrong mode, you might be able to
return to the right one by typing `I}' or `I$' or `I\par'.```
dark sundial
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constant y doesn't satisfy the ode

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unless y=0

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but that's the trivial solution

halcyon stratus
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Can you write step by step solution and send me please

dark sundial
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It will take some minutes

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I'll try it

halcyon stratus
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No worries

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45 mins more

dark sundial
halcyon stratus
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Thanks

dark sundial
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there's more calculation to be done

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thinking how I can do that

halcyon stratus
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I lost hope

dark sundial
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at least we've done 3/4 of the questions

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hope that's enough

halcyon stratus
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I’ll just copy the solution

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From GPT

dark sundial
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ok

halcyon stratus
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Are u willing to try

dark sundial
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it's 10 min long

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this video has the complete solution

halcyon stratus
dark sundial
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that's where I'm reviewing this type of equation

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that's the hardest one for me

halcyon stratus
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Makes sense why he gave it as the last question

dark sundial
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It's been some time since I took the calculus 4 course

halcyon stratus
dark sundial
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it's been already answerd at math stack exchange

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I would trust it more than chat gpt

halcyon stratus
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Maybe it’s best to copy stack answer

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30 mins more

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Thanks for the solution bro

dark sundial
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If you're working while atteding university, that would explain a lot, like your difficulties, and the scarce time to solve the exercises.

halcyon stratus
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I understand now

dark sundial
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you're welcome

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if you need any help next weekend I will help you if I got the time

halcyon stratus
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Absolutely bro I enjoyed our time amigo

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I’m rushing let me copy the solution

dark sundial
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do it

halcyon stratus
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I got the solution bro

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Finally

dark sundial
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yaaay

halcyon stratus
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Lmao

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I found a way

dark sundial
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to do what?

halcyon stratus
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Bailaaaa

halcyon stratus
dark sundial
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yeah

halcyon stratus
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Sagemath did the entire calculation

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Code

dark sundial
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I hope I'll be a professor some day

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I wanna do a Msc and a PhD

halcyon stratus
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You will bro

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I’m rooting for u

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Which football player do u like from Brazil

dark sundial
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none, I don't even watch football

halcyon stratus
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Wait whatttt

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I thought football was famous in Brazil

dark sundial
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it is indeed

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but I don't find it amusing

halcyon stratus
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You’re a nerd fr bro

dark sundial
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yeah

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indeed

halcyon stratus
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I’m a nerd too

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Thanks for helping me it’s been like 5 hours

dark sundial
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It took that long?

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wow

halcyon stratus
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Yeah lol

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ODE sucks

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Takes a lot of time

dark sundial
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It was my pleasure to help you

halcyon stratus
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Thank you bro

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,close

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.close

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wraith hinge
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Solve the limit if $[\cdot]$ denotes the greatest integer function
$$\lim_{x\to \infty}x^{\frac{1}{[x]}}$$

solid kilnBOT
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pun pun

cyan zinc
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x^(1/x) is a continuous function over the reals so i don't think there's a reason that the continuous limit should be any different than the discrete

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so just take the limit of x^(1/x)

wraith hinge
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ok yea im so dumb i was thinking infinity raised to the power 0 is 0

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😭

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it should be 1

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thanks for the help anyway

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marsh forum
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how does this imply the only way to write zero is if all elements are zero

marsh forum
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like if I'm having two subspaces

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can't one have the element (1,1...) and the other (-1,-1...)

left oriole
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sure

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but subspaces are closed under scalar multiplication

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so if a subspace contains (1,1,...) it also contains (-1,-1,...) and vice versa

marsh forum
#

oh right

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thanks

#

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cosmic gate
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hello

trim joltBOT
cosmic gate
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was doing this question, and i was slightly confused about the second assertion (second dot point)

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wait i got it lmao

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you essentially equate two planes together

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and after pulling everything to one side, you get a new plane equation that passes through the origin

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twilit latch
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that's not what I got from reading it

cosmic gate
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so i assumed that a has arbitray components a1, a2 and a3

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and same thing with b

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and the same thing with x

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as a dot x = 0, we can do component wise multiplicaiton to get a1x1 + a2x2 + a3x3 = 0

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same thing with b

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so you get a1x1 + a2x2 + a3x3 = b1x1 + b2x2 + b3x3

twilit latch
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can you reopen this

cosmic gate
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and then pulling the b's to the other side, you get an equation for the plane

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.reopen

trim joltBOT
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twilit latch
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thanks

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I don't think this reasoning is correct

cosmic gate
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ok where does it break down?

twilit latch
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you are using 0-0=0 to justify why this is a plane

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did you use the fact that one of the vectors is 0?

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we are discussing the second bullet point right?

cosmic gate
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yeah

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where a and b are non-zero

twilit latch
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the 2nd is if "exactly one of a or b is 0"

cosmic gate
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oh frick

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im really sorry

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i meant the third bullet point

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very sorry for the confusion

twilit latch
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even in that case this reasoning is flawed

twilit latch
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you need to use the fact that they are parallel

cosmic gate
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hmm i guess you could reformulate the second equation where you replace the b's with lamba * a's

wanton rune
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i think you can simplify this down using inner product distributivity property

twilit latch
wanton rune
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this makes proving parallel case extremely nice :3

twilit latch
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tag me if you want me to look over it

cosmic gate
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ok i think i got it

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so we have the first equation, a dot x = 0

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now we consider the second equation

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b dot x = 0

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since they are parallel, we can say that b = lambda dot a where lamba is an element of the real field

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thus we can reforulate the equation to be lambda * a dot x = 0

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we can divide both sids by lambda to get our previous equation a dot x = 0 which is a plane that passes through the origin

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@twilit latch would this be correct reasoning?

twilit latch
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yes!

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you essentially showed that a dot x=0 iff b dot x=0

cosmic gate
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very cool

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i sometimes get formulate my proofs incorrectly so this was very educational

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one more question

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regarding the last dot point

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i thought that W must only be the origin

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but the solutions imply that its a line passing through the origin

twilit latch
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so we want to think about this in two important ways

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geometrically

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and also algebraically

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what does a dot x = 0 tell about how vectors a and x are related

cosmic gate
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they must be orthogonal

twilit latch
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right

cosmic gate
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oh meaning that a and b must be parallel

twilit latch
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nope

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that would be true in R^2

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in R^3 we have a three dimensional space

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you want to think about problems like these are in terms of dimension/rank

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so what is the span of two lineally independent vectors

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what is the rank of that vector space generated by 2 linearly independent vectors

cosmic gate
twilit latch
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span

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do you know what that term means?

cosmic gate
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doesn't it refer to the linear combinations of the vectors a and b

twilit latch
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yes

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then how can it be 0

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unless both a and b are 0

cosmic gate
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oh shit i got confused by the definition of linearly independent vectors having some constants that make them 0

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anyways, the span can be represented by a 3 by 2 matrix

twilit latch
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of what rank

cosmic gate
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....rank 2

twilit latch
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indeed

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what is rank 2 geometrically

cosmic gate
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i had to google search this

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but apparently it tells us the dimension of the vector space generated

twilit latch
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ok I'm going to answer this so we can move on

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rank 2 geometrically is a plane

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rank 1 is a line

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point is asking what is orthogonal to a plane

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(it is more than 1 point)

cosmic gate
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oh yea

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tho couldn't it be possible for a plane to also be orthogonal to a plane?

twilit latch
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no

cosmic gate
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ah yeah i was thinking about the vectors in the plane

twilit latch
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unless we have more than 3 dimensions

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then it's possible

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R^n can have at most n linealy independent vectors

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ok algebraically

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every unique linear equation

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adds 1 dimension of constraint

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ie your solutions will have 1 less dimension than the vector space they live in per unique equation

cosmic gate
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sorry i don't really understand this notion of constraint

twilit latch
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let's go back to high school level examples

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how many unique equations do you need to solve for two variables in R^2

cosmic gate
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2

twilit latch
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how many equations do you need to specify a line in R^2

cosmic gate
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1 right?

twilit latch
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indeed

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see a pattern?

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how many equations do you need to specify the whole plane

cosmic gate
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1 equation

twilit latch
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no

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0

cosmic gate
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is this in R2?

twilit latch
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you put no constraint on the possible solutions

twilit latch
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other than some tautology like 0=0

cosmic gate
#

like the plane equation ax1 + bx2 + cx3 = 0?

twilit latch
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which actually contains no ifnormation

twilit latch
cosmic gate
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okay i thought we were operating in R2 my bad

twilit latch
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we are

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that's why x3 is questionable

cosmic gate
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okay

twilit latch
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you are kind of seeing what is happening, no?
in R^3 we need 1 equation for a plane
in R^2 we need 0 equeations for a plane

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In R^3 we need 2 equations for a line
in R^2 we need 1 equation for a line
in R we need 0 equations for a line

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so before we have any equations contraining what our point can be

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it can be anything in the vector space

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since we know nothing about it

cosmic gate
#

but there are two equations, meaning that it has to be a line?

twilit latch
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for point 4 yes

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so if the vector has n dimensions

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and you have k unique constraints/linear equations

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then the solutions are n-k dimensional subspace

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does this make sense

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each equation/contraint if it is unique eliminates a dimension

cosmic gate
#

yeah i can kinda see the logic

twilit latch
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actually for equations of the from a dot x=0 this just rank of the null space

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you put a b whatever you have that is being dotted with x in a matrix

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and then calculate the rank of that matrix

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have you heard of rank nullity theorem

cosmic gate
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no

twilit latch
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have you looked at null spaces at all?

cosmic gate
#

the lecturer mentioned it briefly

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something about the solutions to x for Ax = 0

twilit latch
#

indeed

cosmic gate
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isn't that the kernel

twilit latch
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they are the same thing

cosmic gate
#

or something or other like that

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damn there is so much to learn lmao

twilit latch
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which is just the equation you had a dot x= b dot x=0 in matrix form when solving for the nullspace

twilit latch
#

still my favorite part of math

cosmic gate
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feel very dumb right now lol

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but ig will learn them hoepefully in the future

twilit latch
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it is kind of like that

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just takes some more exposure

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learning linear algebra is non-linear lol

cosmic gate
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lmao

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btw, if you don't mind, could you explain why planes with dimensions higher than 3 can be orthogonal

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or if that is too time consuming, a resource will do

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just something to itch my brain cause i distinctly rememver learning something very similar to it

twilit latch
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2+2=4

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ok I will elaborate

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but that is literally what it is

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a plane takes needs two dimensions

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to have two orthogonal ones you need at least 2+2=4 dimensions

cosmic gate
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hmm i remember that in R4 you can have the planes intersect at one point

twilit latch
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yes this is it

cosmic gate
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hmm that makes sense

twilit latch
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if you want an explicit example the plane spanned by [1 0 0 0]^T and [0 1 0 0]^T is orthogonal to the one spanned by [0 0 1 0]^T and [0 0 0 1]^T

cosmic gate
#

in R3, would it be correct that two planes just always intersect

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but in R4, you can have them never intersecting

twilit latch
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like the plane z=1 and z=2

cosmic gate
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oh yeah

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okay i think i need to digest all of this information

twilit latch
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good idea

cosmic gate
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thanks for all your help arsam really appreciate all the help

twilit latch
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you're welcome!

cosmic gate
#

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cosmic gate
cosmic gate
#

.reopen

twilit latch
#

no worries

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by knowing where your points aren't, you find out where they are

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we were looking at what object the solution vectors had to be orthogonal to

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if x is orthogonal to a and b

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it is orthogonal to the span of a and b

cosmic gate
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so essentially, if x is orthogonal to both a and b, it must be orthogonal to their plane

twilit latch
#

yes.
for excercise write the proof for this

#

it's one line

cosmic gate
#

so we can the plane of a and b being lambda times a + mu times b

twilit latch
cosmic gate
#

yeah cause then it wouldn't form a plane right

#

it would become a line

cosmic gate
#

as a dot x and b dot x are 0, the sum must also be 0 meaning that x and the span are orthogonal

twilit latch
#

perfect

cosmic gate
#

okay thats something important to memorize

#

thanks again arsam

twilit latch
#

np

cosmic gate
#

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random niche
#

$\int_1^{2} x \ln x dx \$
here would I start with the antiderivative of ln x is x ln x - x + c

solid kilnBOT
clear cloud
#

Nah integrate by parts with u=lnx and v'=x

livid thunder
random niche
#

shouldnt it be u = x v'= ln x dx

livid thunder
#

oh i didnt see the question properly

clear cloud
livid thunder
clear cloud
#

Since you find antiderivative of x its x^2/2

#

And you always want to take the derivative of ln

random niche
clear cloud
#

Dont you have to jusitfy the antiderivative of ln ?

#

Or it is allowed to take it out of your cap like a known thing ?

random niche
#

im trying to solve that integral

#

that i sent

clear cloud
#

Yeah but you want to take v' as lnx

split chasm
#

it works both ways here

#

(not always the case)

#

but the way you're approaching it is more complex

livid thunder
#

if u let dv=lnx then you'll end up with xlnx-x as ur 2nd integral, which is a recursion which is fine but idk why u would complicate it

random niche
#

okay but I end up having these 4 variables, dv = x dx, v = x^2/2, u = ln x, du= 1\x dx

split chasm
#

dv = x dx
but yeh

random niche
split chasm
#

didn't apply ibp formula correctly

#

dont' forgetg the dx on the end

solid kilnBOT
clear cloud
#

Ye

brittle barn
#

and now this is trivial

random niche
# clear cloud Ye

$= \frac{\ln x ^2}{2} - \frac{1}{2} \int x^2 \frac{1}{x} dx \$
$ =\frac{\ln x ^2}{2} - \frac{1}{2} \cdot \frac{x^3}{3} \cdot \ln x \$

solid kilnBOT
random niche
# clear cloud Ye

is this correct to this point? now I just have to simplify and evaluate it between the bounds.

split chasm
#

no

random niche
#

oh that is another ibp there

split chasm
#

no

#

integral of a product isn't the product of the integrals of the multiplicands

#

why not just simplify x^2 * 1/x

random niche
#

well that is just one x

split chasm
#

and also how are you getting ln(x^2)/2

random niche
#

which is x^2 over 2

clear cloud
random niche
solid kilnBOT
random niche
#

@clear cloud is this good now?

clear cloud
#

Yeh

split chasm
#

not quite

#

missing a factor of 1/2 for that second term

clear cloud
#

Oh yes

random niche
#

$\frac{x^2 \ln x}{2} - \frac{x^2}{2} \cdot \frac{1}{2} \Big|_1^2 $

split chasm
#

delete that space at the end

solid kilnBOT
split chasm
#

yeh

#

ideally you'd put brackets around the expression

#

$\left[ \frac{x^2 \ln x}{2} - \frac{x^2}{2} \cdot \frac{1}{2}\right] \eval_1^2$

solid kilnBOT
#

ℝαμΩℕωⅤ

random niche
#

thank you

#

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cosmic gate
#

hey

trim joltBOT
cosmic gate
#

this question is asking us to extend a linearly independent set

neat inlet
#

English or spanish

cosmic gate
#

i remember someone saying that we can take create a matrix with columns being our linearly independent vectors as well as basis vectors

#

then row reduce

#

the pivot colums will be our basis

#

however, here they are doing a different method wherein they augment the original matrix with the identity matrix

#

was wondering how this works

#

<@&286206848099549185>

#

<@&286206848099549185>s

#

<@&286206848099549185>

acoustic yarrow
#

thats a totally math next levels

cosmic gate
#

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marsh forum
#

I would like to have this verified, I would also like a hint on how to proceed in the backward direction

trim joltBOT
#

@marsh forum Has your question been resolved?

stark bison
#

You kinda already proved the backward direction when you mentioned b = 0 to be necessary for the zero element

#

Also what does [ \lambda\int_0^1 = 0f ] mean thonk

solid kilnBOT
#

A Lonely Bean

marsh forum
#

I mesant $\lambda \int_0^1 f=0

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ember hollow
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ember hollow
#

Help my dumb ahh someone

#

<@&286206848099549185>

cosmic meadow
#

Rewrite the inside sum like this

#

$\sum_{k=0}^{10} \frac{1}{\cos \left( \frac{7\pi}{12} + \frac{k\pi}{2} \right) \cos \left( \frac{7\pi}{12} + \frac{(k+1)\pi}{2} \right)}$

solid kilnBOT
#

Samuel

ember hollow
#

yes

#

i get it

#

7pie/6

#

after that what

#

once u get 2/whatever u get

#

u get this

cosmic meadow
#

Rewrite 1 in terms of sin

#

$\sin\left(\left(\frac{7\pi}{12} + \frac{(k+1)\pi}{2}\right) - \left(\frac{7\pi}{12} + \frac{k\pi}{2}\right)\right) = 1$

solid kilnBOT
#

Samuel

ember hollow
#

huhuh

#

how do that

cosmic meadow
#

I think it is right

#

Let me check

ember hollow
#

1/2 cos x+y + cos x-y

cosmic meadow
#

,w is sin((7pi/12+(k+1)pi/2)-(7pi/12+kpi/2))=1?

cosmic meadow
#

Yes i did correctly

ember hollow
cosmic meadow
#

After that it is trivial

#

I am not able to read that

ember hollow
#

oof

#

how u got

#

sin

#

wasnt it cos

cosmic meadow
#

That is the 1 in the numerator

#

I replaced to have a nice form

#

Of tangent

ember hollow
#

gawd dang

#

so it is the 1

#

the denominator is cos

#

right?

cosmic meadow
#

Yes i didnt touch denominator

#

Work from there

ember hollow
#

im not cpable of that:c

#

idk what to do

#

ill do what u tell me to do

#

Ok now what

#

<@&286206848099549185>

#

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visual ivy
#

Is a zero vector of n parameters always a vector space?

visual ivy
#

I'll just use a vector of 3 parameters as an example

#

If <0,0,0> is the only vector in its own space, that means it's already closed under addition and scalar multiplication

#

Any number satisfies the scalar multiplication identity, and <0,0,0> is its own additive identity

#

Addition with <0,0,0> is both associative and commutative

#

The distributive property also holds true

#

<0,0,0> is its own additive inverse

#

Scalar multiplication for <0,0,0> is associative (e.g. 2*(3*<0,0,0>) = (2*3)*<0,0,0> )

#
So The Ten Axioms Of A Vector Space Are Met, Yet It Feels Wrong To Say A Single Vector Is Its Own Space When It Is The Only Thing In That Space```
kindred pier
#

sounds like you got a vector space there

visual ivy
#

So there's nothing wrong a vector space only having one vector?

#

Like the span of the entire space is just itself?

rain cloak
#

Could someone help me with plane geometry?

fleet bear
#

!help

trim joltBOT
#

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dense breach
#

yes, you can have a vector space with one vector

visual ivy
#

Cool

#

It just felt kind of wrong as I was thinking about it

#

Thanks

#

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dense breach
#

np

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carmine rain
#

what does it mean by eveluate??

trim joltBOT
carmine rain
#

is it just do the thing?

supple copper
#

find the number

split chasm
#

find the numerical value of:

carmine rain
#

oh ok

#

so just split the fration up then indecey laws and then integrate then the squair braket stuff sub in and take away

#

thank you

#

🫡

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sour lagoon
#

can someone explain why the volume of the prism used for this question is $$ V= (b^2)h$$?

sour lagoon
#

this is the solution

solid kilnBOT
#

Thyroxine

sour lagoon
#

why is the volume not b*h?

left scaffold
#

b*h is a two-dimensional value

#

If it's a volume, it must be a three-dimensional value

#

So u need 3 parcels

#

b*h is just 2

#

So b*h means an area

#

Volume u can right has area times the height of the prism
Since it's a square base, the area of the base will be b*b = b²

#

Then the total volume will be that base area times the height h
So, V = b² * h

sour lagoon
#

ah okayy, thank for clarifying!

left scaffold
#

You're welcome!

clear temple
#

im smarter than everyone

trim joltBOT
#

@sour lagoon Has your question been resolved?

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grim sparrow
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grim sparrow
#

statement at the top, my attempted proof is below

#

does everything look alright?

kindred pier
#

<@&268886789983436800> spam

grim sparrow
#

right. spam

cedar moss
#

Dead

grim sparrow
#

oh hey Dami is here

cedar moss
#

Discord autodelete pls

kindred pier
#

blessed sloth

grim sparrow
#

can Dami check my proof also? catthimc

kindred pier
#

i got u higher

grim sparrow
#

okie

marble wharf
#

continuous means that the preimage of open sets is open. it does not mean that the image of open sets is open

grim sparrow
#

oh shoot

#

I did

#

uhh

#

hm

marble wharf
#

your direction <= didnt even use that f is bijective so thats a bad sign

grim sparrow
supple copper
grim sparrow
kindred pier
grim sparrow
#

that would mean that (f^-1)^-1(U) = f(U) is open

#

I think?

supple copper
#

which way are you prov ing

marble wharf
#

for notations sake, call f^-1=g

#

but yeah that checks out

grim sparrow
#

so the converse statement is a problem

#

cause I haven't used bijectivity

#

uhhh

#

let's see

#

where does my argument break down eeveethink

#

it's gotta be the "then by the given assumption" line

#

hm

#

okay wait

#

is it true that since f is bijective, there is an open set W in X_1 such that f(W) = V?

marble wharf
#

why

grim sparrow
#

I don't know how to justify that thought

#

argh

supple copper
#

suppose V is open in X_2, aka V is in T_2

#

what does f being bijective get you?

grim sparrow
#

f is bijective, thus invertible is one idea

#

what else does a bijection get me

supple copper
#

one part of bijectivity is surjectivity

grim sparrow
#

right

supple copper
#

what does surjectivity guarantee you

supple copper
grim sparrow
#

what

supple copper
#

so anything regarding open sets is sort of a moot point when it comes to f (for now)

grim sparrow
#

that is the def of surjectivity

#

what to do with this

supple copper
#

yeah but now we want an entire set not just 1 point

grim sparrow
#

well this is true for every x in X_2, and in particular for every x in V

supple copper
#

there exists some W in X_1 such that the image of W under f is V

#

that's surjectivity for whole sets of points

grim sparrow
#

I have not seen this version of surj before

supple copper
#

i mean

grim sparrow
#

hmm

supple copper
#

you just split up V

#

and do surjectivity one by one

#

then union the preimage

grim sparrow
#

right, that's what I would expect

#

but this means that W need not be "connected"

supple copper
#

so we have a set W in X_1, where f(W) = V

grim sparrow
#

yes?

supple copper
#

err actually im not too sure about that

grim sparrow
#

hmm

supple copper
#

im not sure if it matters though..?

grim sparrow
#

what is the justification for the connectedness of W

grim sparrow
#

but just an observation

supple copper
#

why d oyou need W to be connected?

grim sparrow
#

I do not

#

I was just wondering

supple copper
#

we dont know if V is connected either

grim sparrow
#

oh true

supple copper
#

if we look at the assumption in line 1

grim sparrow
#

mhm

supple copper
#

assume f(W) open <=> W open

#

ah, we picked V to be open, and f guaranteed a W in X_1 to exist

#

such that f(W) = V

#

but then since we assumed V was an open set, and surjectivity of f guaranteed that W exists such that V = f(W), so f(W) is open in X_2

#

then by assumption W is open in X_1

grim sparrow
#

yes

#

I am writing it up rn dw

#

@supple copper is this good?

#

the first part too

supple copper
#

slight problem

grim sparrow
#

what is it?

supple copper
#

you haven't showed that f is a homeomorphism

#

you've shown that f is continuous

grim sparrow
#

oh

supple copper
#

this is not enough

grim sparrow
#

fml

#

LOL

#

I forgot

#

okay but

#

f is invertible cause it's bijective

#

I need to show that f^-1 is cont

#

uhh

supple copper
#

yep

#

it's not for free

#

you can make functions that are bijective and continuous but its inverse is not continuous

grim sparrow
#

yes, I'm aware

supple copper
#

unlike in LA where bijective + linear automatically gives linearity of the inverse

grim sparrow
#

let's see

#

okay

#

we have to show that f(U) is open in X_2

#

ah but this is trivial

#

because U is open in X_1, f(U) is open in X_2 by assumption

supple copper
#

yep

#

that's why the if and only if is important too

#

in the assumption

#

cos you need both directions

grim sparrow
#

yeah

supple copper
grim sparrow
#

here we go

#

ah I should mention the topologies ig

supple copper
#

(i've never done an exercise like htis before kekw)

grim sparrow
#

you've done topology before yes?

supple copper
#

i have very informal understanding of topology

#

i've looked at the definitions a little bit, enough to understand borel sets

grim sparrow
#

I see

#

I'm having a lot of fun with topology so far

#

it's like analysis but better

supple copper
#

it does seem fun you should do probability after

grim sparrow
#

perhaps

supple copper
#

it's just analysis with fancy words

grim sparrow
#

real

#

final product

#

I think it looks good now.

#

thank you Frosst and Denascite!

#

now onto the next problem KEK

#

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grim sparrow
#

really stupid question: when we say that f|_U is a homeomorphism from U to f(U), are we saying that its codomain is automatically f(U)?

stoic iron
#

sort of implied from the fact its a homeomorphism since then its image is its codomain

grim sparrow
#

right...

#

but if I had to show that f|_U is a homeomorphism, must I show that the codomain being f(U) is the only way to make it bijective?

#

or is this just obvious

stoic iron
#

no because its automatically a map to its image

grim sparrow
#

right, so I should prove it then

stoic iron
#

prove what?

grim sparrow
#

that the codomain should be f(U)

stoic iron
#

you have been provided with a map f_U : U -> f(U)

grim sparrow
#

am I?

stoic iron
#

its codomain is f(U) by construction

grim sparrow
#

or am I provided with f_U : U -> Y?

#

cause I thought that usually

#

when we restrict stuff

#

the codomain remains intact

stoic iron
#

well you can always reduce the codomain of a (set) function to its image

#

which makes it surjective

grim sparrow
#

right, but do I know a priori that the codomain will be f(U)?

#

I'm sorry this such a stupid question LOL

stoic iron
#

bc they have told you where the map is going from and where its going to

#

maybe not as explicitly as you'd like

grim sparrow
#

hm

stoic iron
grim sparrow
#

so this then

grim sparrow
stoic iron
#

yea

grim sparrow
#

then the bijectiveness is much easier to do

#

thanks icaird!

#

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sweet pagoda
#

how does the equation (2x14^1/3)/3 equal (2x2^1/3)/3?

solemn thorn
#

Whats the original question

sweet pagoda
#

(2x^1/3)/3

stark bison
#

The expressions you provided are not equal

sweet pagoda
#

substituting 14 in for x

sweet pagoda
solemn thorn
#

(2•14^1/3)/3 ≠ (2•2^1/3)/3

#

whats the original question?

#

exactly as it was said to you

stark bison
#

Whoever/whatever told you those to be equal was wrong

sweet pagoda
#

(2x^1/3)/3

solemn thorn
#

do you have a picture of where you got the problem from

sweet pagoda
#

yes

solemn thorn
#

send it

sweet pagoda
#

a sec

solemn thorn
#

whats at the top

#

this is incomplete

solemn thorn
#

!xy

trim joltBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

sweet pagoda
#

calculate the expected number of wins by substituting x with 14 in the formula (2x^1/3)/3

solemn thorn
#

How about to the right?

#

2^1 is fading

#

It might be (2 * 2^1/3 * 7^1/3)/3

sweet pagoda
#

its (2 times 2^1/3)/3

sweet pagoda
solemn thorn
#

And theres nothing after it?

sweet pagoda
#

theres more

#

=

solemn thorn
#

Ok then send all of it

sweet pagoda
#

(2x1.414)/3=2.828/3=1.607

#

this is the rest

solemn thorn
#

What site is this

sweet pagoda
#

gauth

solemn thorn
#

can you send the original problem

#

this looks to be step 2 of some sorts

trim joltBOT
#

@sweet pagoda Has your question been resolved?

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sullen steppe
#

@trim jolt pls slove this math

kindred pier
#

.close

trim joltBOT
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young minnow
#

A triangle has side lengths of 12cm, 15cm, and 19cm. Determine the smallest angle in this triangle to the nearest degree. is it 52 or 32 degrees?

fickle python
#

Well, it says "the smallest angle". so, i think its 32 degrees

young minnow
#

did u solve it and get that? becuase me and my friend both got diff answers and cant figure it out lol

trim joltBOT
young minnow
#

sorry for messy work just a rough draft of an quiz

fickle python
#

how come 52 degrees is smaller than 39 degrees????🤔

young minnow
#

your right i feel stupid but still is 39 degrees correct? or is my process wrong or did i have an error

young minnow
#

ok great thank your

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young minnow
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.close

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rapid horizon
#

it says the function satisfies which values to be contineous

rapid horizon
#

option a inside
b outside

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and c onto it

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d onto and inside

trim joltBOT
#

@rapid horizon Has your question been resolved?

unique minnow
#

This is the whole context? Wouldn't polynomials in $z$ be continuous across any complex number?

solid kilnBOT
#

Azyrashacorki

rapid horizon
#

but they are claiming a radius too in the options

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which forms circle

#

.coose

#

.close

trim joltBOT
#
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trim joltBOT
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limpid shoal
#

can anyone help with qn 6c and qn 9b?

nimble stone
#

what were you doing in 6c?

#

ah i see

#

whats the problem?

limpid shoal
limpid shoal
nimble stone
#

so you noted that B was the midpoint of AC
then you just added the difference from A to B
which seems fine to me really

limpid shoal
#

wdym?

wraith hinge
#

AB=BC

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Use what you done in the first part

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To identify length of BC

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and just work backwards

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BC = 5units

limpid shoal
wraith hinge
#

You have an equation for the line, you just need a point on the line that will satisfy BC=5

#

Just look at the vector connecting AB

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That will be the same vector for BC

limpid shoal
#

what’s a vector?

wraith hinge
#

u not seen a vector?

limpid shoal
#

yeah

wraith hinge
#

?

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anyways, the change in x and change in y will be the same for AB and BC

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as its on the same line, and the same length

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Change in x for AB was 3, change in y was 4

limpid shoal
#

ok thanks

trim joltBOT
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Please don't occupy multiple help channels.

surreal inlet
#

<@&268886789983436800>

cedar moss
#

Banned

surreal inlet
#

good that was not friendly to see at 3 am...

trim joltBOT
#

@ocean basin Has your question been resolved?

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random niche
#

$x \cdot \tan x - \ln |sec x | + C \$
why does the book say?
$x \cdot \tan x + \ln |cos x | + C \$

solid kilnBOT
random niche
#

$\int \tan x dx = \ln |\sec x | + C$

solid kilnBOT
worldly wing
#

They’re the same

#

$\log|\sec x|=\log\left|\frac1{\cos x}\right|$

solid kilnBOT
#

kheerii

worldly wing
#

Use properties of logarithms

random niche
trim joltBOT
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vast bay
#

2cosx =√3 solve over the domain 0≤ x ≤ 2π

torn sorrel
#

Are you sure that you have wrote the domain correctly?

vast bay
#

Thanks I didn't see that

torn sorrel
#

Yea

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What have you done so far?

vast bay
#

I know it's quadrants 1 and 4 cuz it's positive and cos

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But I'm not sure what the 2 means

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Like what it changes

torn sorrel
#

Have you tried getting x separated

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Like

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2x=6

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How would you solve this

vast bay
#

X =3

torn sorrel
#

Yea so you do the same with 2 cosx

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First separate cosx on one side