#help-38

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rustic nest
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but there are values greater than the local max

tepid hamlet
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try to come up with some other examples

rustic nest
tardy hemlock
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This is the graph of 1/x

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It has no absolute maximum or absolute minimum because it keeps getting bigger or smaller for x -> 0

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Now you just need to get a local min/max in there

rustic nest
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isnt the first hump a local max?

tardy hemlock
rustic nest
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in my drawing not urs

lofty walrus
rustic nest
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ok thx

tardy hemlock
rustic nest
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question since it is asking in between [-1, 2] does that mean i cant have the open circle at x = 2?

lofty walrus
# rustic nest

however, at the point of discontinuity (i assume on your picture x = 2) the function still needs to take on some value, since [-1, 2] is closed

rustic nest
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so like this instead

lofty walrus
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you still need some value for your function at that "hole"

rustic nest
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what u talking about

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it has NO absolute max

lofty walrus
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yes, so just draw a black point beneath that hole somewhere

rustic nest
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oh ur saying it has to be continuous

lofty walrus
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no

rustic nest
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?

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why does it need a value there then?

lofty walrus
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because your function is defined to be a map from [-1,2] to R and therefore needs to take on some value there

rustic nest
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if it was (-1, 2) then its ok?

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im just trying to distinguish

tepid hamlet
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it has to be defined for every x in the interval [-1, 2]

lofty walrus
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see this earlier example, beneath the "hole" there is a black dot to indicate the value of f at that point

tepid hamlet
rustic nest
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im asking if instead of [-1, 2] it was (-1, 2)

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then would we still need a hole

lofty walrus
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not necessarily

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take 1/x on (0, 1)

tepid hamlet
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good question, no then you could actually have continuous functions with no absolute max \ min

rustic nest
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ok

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but in this case does that black dot need to be less than the local max?

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like

tepid hamlet
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btw this has to do with one of the most important theorems in calculus

rustic nest
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can that black dot be the local max??

tepid hamlet
rustic nest
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thathsa what im learning now

tepid hamlet
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so with extreme value theorem, the premise that the interval is closed is important

rustic nest
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brb

tepid hamlet
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if it isn't, then it doesn't apply, a simple counter example is what you came up with, with the hole at x = 2 where the function is defined and continuous on [-1, 2)

rustic nest
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rustic nest
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rustic nest
tardy hemlock
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But you can quickly make one

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By drawing in a "hump"

tepid hamlet
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😄

rustic nest
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my book has a quesation to draw graph of f to find absolute and local max and min values of f. and the quesation is f(x) = 1/x, 1 < x < 3

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it has a similar one f(x) = 1/x, x>= 1 ... and says f(1) = 1 is Abs max

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im kind of confused how they want me to draw that by hand

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should i make a new help for that question?

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rapid horizon
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rapid horizon
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My answer is C

vagrant marsh
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...

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whats the question asking for

uncut aspen
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could you translate to english?

vagrant marsh
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also there is no option C

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@rapid horizon Has your question been resolved?

cosmic meadow
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Worst format I’ve ever seen tbh

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rapid horizon
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.reopen

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rapid horizon
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Asking about how many symmetric lines?@cosmic meadow @vagrant marsh

stoic iron
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define symmetric line

rapid horizon
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Y axis and x @stoic iron axis?

stoic iron
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what is a symmetric line

trail ingot
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maybe the question is asking for (something equivalent to) the order of the permutation group of that shape

rapid horizon
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odd beacon
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The equation of the straight line through the point of intersection of
16x - 10y - 33 = 0 and 12x + 14y + 29 = 0 and
the intersection of x - y + 4 = 0, x - y + 2 = 0 is:

odd beacon
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guys tell me are these equation correct

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like last 2

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their point of intersection ??

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<@&286206848099549185>

vagrant prism
odd beacon
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I have to find equation of straight line

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I find given eq intersect points

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but in 3rd and 4th equation i do not got any point so i am confuse

vagrant prism
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you have four lines in total, first two intersect at some point and the other two intersect at a different one

vagrant prism
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actually hold up

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yeah those equations don't look correct

odd beacon
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The statment which is above is written

vagrant prism
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what i wrote wasn't a question, i just rephrased your task

odd beacon
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That 2 intersect at one point and an other on an other point

vagrant prism
odd beacon
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ok

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yup

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so we cannot determined

vagrant prism
odd beacon
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yup

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i got hte answer

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we can not determined

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it is in the option

vagrant prism
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great

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hope this helped!

odd beacon
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yup

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wait

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do you have time

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for another question

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The equation of hypotenuse of AB of length √2 in isosceles △OAB is:
A) x + y = 1
B) x + √2y = 1
C) √2 x + y = 1
D) x + y =√2

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<@&286206848099549185>

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cold pine
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ayuda

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cold pine
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help

native raptor
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did you sketch graph

cold pine
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no

native raptor
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do that 😭

cold pine
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do i have too

native raptor
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no

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if u wanna visualize it in ur head you can

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but seeing that ur asking how to do it i'd advise you to draw the lines if you wanna solve the problem

cold pine
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so i got x = 10/3

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so far

native raptor
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uh what

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there's no solution for x

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its a line

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there are infinite solutions

unique minnow
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They solved for the intersection

native raptor
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yea i thought so

cold pine
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ohhh so im just taking the integral of those two then

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f(x)-g(x)

native raptor
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huh??

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no

cold pine
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wait but what are the bounds then

native raptor
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i beg u just draw it out

cold pine
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lol

native raptor
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u dont need calculus

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u need like algebra 1

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and the formula for a triangle's area

cold pine
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whack

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ok

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i will attempt

native raptor
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bet thanks

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cold pine
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.reopen

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cold pine
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so i graphed it

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now whjat

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@native raptor

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@cold pine Has your question been resolved?

cold pine
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wraith hinge
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<@&286206848099549185>

junior saffron
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Use formula $(x+y)^2=x^2+2xy+y^2$, identify $x$ and $y$ here.

solid kilnBOT
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Crystopher

wraith hinge
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?

junior saffron
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? Something wrong?

wraith hinge
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I don’t get it sorry

civic iron
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ok hold on

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try to think of it as this

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everything

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in the parentheses gets squared

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there are exponent rules such as:

wraith hinge
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Wait parenthesis everything?

pulsar dust
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() these

wraith hinge
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Yeah

pulsar dust
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Yes

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Do it

civic iron
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hold on let me solve this first and ill get back to you

wraith hinge
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Aight

pulsar dust
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Now think like this $9a^4= (3a^2)^2$

solid kilnBOT
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convergence

pulsar dust
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Similarly do it for 4b⁴

wraith hinge
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Where did (3a^2)^2 come from what’s going on?

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Oh

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Common factor?

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And divide it?

languid walrus
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try solving (3a^2)^2

civic iron
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and then go through the rest like that

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but only that wont get you the answer

civic iron
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too

wraith hinge
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I’m not getting (3a^2)^2

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Like idk what to do

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Factor?

pulsar dust
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$(3a^2)^2=3a^23a^2=(33)a^{2+2}$

civic iron
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yeah what he said

wraith hinge
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I’m not getting it at all. Thanks tho.

solid kilnBOT
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convergence

civic iron
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youre just trying to get the equation back to its

pulsar dust
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This is equal to $9a^4$

solid kilnBOT
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convergence

civic iron
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original first form

wraith hinge
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…..

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Thanks guys I will try to answer it

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tropic heart
#

can someone make a diagram for this question

strong zinc
tropic heart
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Yea that's what I thought too

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I can't get the directions right

strong zinc
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For an example theta=45

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But the difference between S and R should always be 90

tropic heart
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Wdym

strong zinc
tropic heart
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nono i meant

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like wdym the difference between S and R should always be 90

strong zinc
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But also (360-t)-(90-t)=(0-t)-(90-t)=-90

strong zinc
tropic heart
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ohh

strong zinc
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If we pick theta=45 we get 90 and theta=30 we still get 90

tropic heart
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well yea

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so

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theta will need to be same

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no matter what angle, if i subtract it from 360 and 90 as long as they are same, the angle between 90 and 360 will always be 90

strong zinc
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Well no, 270

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But that’s -90

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So yeah

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S-r = -90 and r-s = 90

trim joltBOT
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@tropic heart Has your question been resolved?

tropic heart
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oh

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right

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well thanks

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alpine viper
#

This shape is cut from the right based on the area given. How to calculate the length of the shape, which is represented by the green line, on given area, which is represented by the part coloured in red?

quick hound
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do you know integrals?

trim joltBOT
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@alpine viper Has your question been resolved?

alpine viper
quick hound
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can you send the full question?

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feels like im missing something

alpine viper
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How can I make a full question? I said everything I want.

quick hound
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oh

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is this all there is to go off

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what do you mean by area given?

alpine viper
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The red part, I already answered that.

quick hound
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so its a rectangle?

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originally

alpine viper
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No, it is this red and gray part. I explained.

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And I drew it, so clearly, and expectedly, illiterate still want not to look at anything.

formal sage
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Let's stay respectful

quick hound
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yeah

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i dont know what he means by cut

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are you google translating?

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btw

alpine viper
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I drew the red line, it cuts the shape, and thus I care only about the length of the red part, that is the part that is left from cutting.

formal sage
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Wait you know size of green line as well?

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Or just area

alpine viper
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I do know just area, and I do want to get the length of the green line, why do not you read the question?!

formal sage
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Because you are contradicting yourself

formal sage
formal sage
quick hound
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yeah i didnt get him either

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he gives 0 values of what we know already

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like based on what he gives us use a ruler i guess

alpine viper
formal sage
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So let's use different colors to avoid further confusion

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Anyways

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You know red area

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You want to find green line

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Do you know the size of red line?

alpine viper
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Yes, I do, sometimes I want the area to be 50%, sometimes 20% or other number. It is a percentage of the whole area, and the whole area is red and grey part together, for that is the shape given. I know not the size of red line, just the area.

formal sage
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Also how about the gray area

alpine viper
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Grey area is nothing, it is to show where the rest of the shape would be, if the area is 100%.

formal sage
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I don't think your question is solvable if the only you know is the area and not anything else

quick hound
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yeah i think ijust understood his question as well

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you need integrals for this

formal sage
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Also no integrals makes it at some aspects less approachable

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Because now we only have to think geometrically and we have not much info

alpine viper
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I can imagine the square being area 1, the half square here is 0,5, the full area of my shape is 0,5-(pi*1^2)/2 which I understand not how is it possible since the area of half the circle I just calculated seems to be greater than the half of the square it is in.

toxic flicker
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I'm just gonna throw in my two cents, I've studied everything up to calculus including some pretty rigorous geometry and I haven't seen anything similar to this at all. I think you might need to know about integrals dude

formal sage
alpine viper
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Yes. Therefore the area of my full shape is: 0,5-(pi*0,5^2)/2, which is close to 0,1073. My problem looks like this.

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I will be back.

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I just want to calculate the height of the cut circle based on the area.

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I will make formula by myself.

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Thank you.

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rapid horizon
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rapid horizon
#

Can anyone tell me the m,n,r numbers/values?

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@rapid horizon Has your question been resolved?

wraith hinge
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n=2m
r=4m
depends on the value of m

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this result was achieved assuming that the starting term of the A.P is 0(to make lives easier)

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@rapid horizon

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oh its wrong :p

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marsh forum
#

\item prove that $n!>n^2 \forall n \geq 4 $ and $n!>n^3 \forall n \geq 6$

base case:- $4! \geq 4^2$
\
nth case :- $n!\geq n^2$

(n+1)^{th} case $(n)!(n+1) \geq (n+1)^2$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

\item   prove that $n!>n^2 \forall n \geq 4 $ and $n!>n^3 \forall n \geq 6$

base case:- $4! \geq 4^2$
\\
nth case :- $n!\geq n^2$

(n+1)^{th} case $(n)!(n+1) \geq (n+1)^2$
```Compilation error:```! LaTeX Error: Lonely \item--perhaps a missing list environment.

See the LaTeX manual or LaTeX Companion for explanation.
Type  H <return>  for immediate help.
 ...                                              
                                                  
l.1421 \item   p
                rove that $n!>n^2 \forall n \geq 4 $ and $n!>n^3 \forall n \...

Try typing  <return>  to proceed.
If that doesn't work, type  X <return>  to quit.```
marsh forum
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I use induction I guess?

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or is there a better method

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y/n

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so here's what I've done so far

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$n \cdot n! +n! \geq n^2+1+2n$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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oops

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nvm

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,close

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marsh forum
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.reopen

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marsh forum
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$(n+1)!=(n+1)n!$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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let $\wedge$ stand for any comparison sign

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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$(n+1)n! \wedge (n+1) (n+1)$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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which is the same as saying

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$n! \wedge (n+1)$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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am I right so far

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yes/no

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can I take $n! \geq n^2$ to be true

fair bison
solid kilnBOT
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ƒ(Why am. I here)=I don't Know

fair bison
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uh, what does the wedge mean

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do you mean ≥

marsh forum
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any of teh signs

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becuase I can't assume anything yet

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right

fair bison
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??? what signs

marsh forum
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$\geq , \leq =$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

fair bison
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why would you need to include ≤ and =

marsh forum
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I was thinking of starting from the fact that $n!>n$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

fair bison
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the question is about >

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right

marsh forum
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yes

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ooh

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ok

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yeah

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let me try something

fair bison
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so your base case is that 4! > 4^2, that's good

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and now you want to assume n! > n^2

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and show that (n+1)! > (n+1)^2

marsh forum
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right

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$n!(n+1) > n^2+2n+1$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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is what I need to prove

fair bison
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yes

marsh forum
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hmm, maybe I divide both sides by (n+1) first

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to obtain $n! \text{ something } n+1$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

fair bison
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why are you writing "something"

marsh forum
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we don't know if $(n+1)! > (n+1)^2$

fair bison
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, not ≥

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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assuming $n!>n+1$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
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we have $\frac{n!}{n+1} >1 \forall n>4$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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now this is the same as

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hmm

lofty walrus
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all you'd have to prove for the induction to work is $n^2 > n+1$, no?

solid kilnBOT
#

belabutter

marsh forum
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actually $n!>n+1$

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right?

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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right?

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oh

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right

lofty walrus
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my thinking is : $n!(n+1) > n^2(n+1)$

solid kilnBOT
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belabutter

lofty walrus
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by the induction hypothesis

marsh forum
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mhm, but the next terms are $(n+1)! and (n+1)^2$

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no?

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

lofty walrus
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and then $n^2(n+1)>(n+1)^2$ because $n^2>n+1$

solid kilnBOT
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belabutter

lofty walrus
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therefore $(n+1)!>(n+1)^2$

solid kilnBOT
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belabutter

lofty walrus
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$\Box$

marsh forum
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mhm

solid kilnBOT
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belabutter

lofty walrus
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and n^2 > n+1 is trivially true for n > 1

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that is the proof is easy

marsh forum
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I see

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thanks!

lofty walrus
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np

marsh forum
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$n!-n = n((n-1)(n-2)(n-3)(n-4)....(1)-1)$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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now if n>4 , it's obvious that this will evuvate to a number greater than 1

#

is that sufficent too?

marsh forum
#

<@&286206848099549185>

lofty walrus
#

the induction hypothesis is:

neat swan
#

Hi

lofty walrus
#

assume $A_n$ is true, then prove $A_n \implies A_{n+1}$

solid kilnBOT
#

belabutter

marsh forum
#

yes

#

so if $n!>n^2$ is true

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

we have to prove $(n+1)!>(n+1)^2$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

lofty walrus
#

$\implies (n+1)! > (n+1)n^2$

solid kilnBOT
#

belabutter

marsh forum
#

wait

lofty walrus
#

that's what i did and it follows immediately from $n! > n^2$, no?

solid kilnBOT
#

belabutter

marsh forum
#

yes

#

ooh

#

I was overthinking it

fair bison
#

physicsrocks, make sure you know how to prove that n^2 > n + 1 too

#

(for n > 1)

marsh forum
#

by induction again I guess?

fair bison
#

You could

marsh forum
#

oh

#

that

#

yeah

#

$n^2>n+1$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

I'd probably show that $x^2-x-1>0$ \forall x> 1

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

marsh forum
#

using calculus

fair bison
#

btw it's probably easier to follow if you don't use the latex bot for everything lol

#

n^2 > n + 1 is already readable

marsh forum
#

got it

lofty walrus
#

i think you could do n^2 - 1 > n

#

and then (n+1)(n-1) > n

fair bison
#

Yeah that's another way to show it ^

marsh forum
fair bison
#

A way I was thinking of too was n^2 = n * n ≥ 2 * n = n + n > n + 1

marsh forum
#

hmm

#

yeah, that works too, thanks, both of you

fair bison
marsh forum
#

my abd

#

*bad

#

yes

fair bison
#

I thought you were trying to prove that n! > n^2 though, not n! > n?

marsh forum
#

yes

#

but for that

#

we have $n!>n+1$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

that's equivalent

#

as we multiply both sides by (n+1) to get back to our OG statement

fair bison
#

I see

#

Well you're going to want to use the induction hypothesis

#

n! > n^2

#

And then all that remains is to prove n^2 > n + 1, which we just did

marsh forum
#

but why is my method wrong?

fair bison
#

You want to avoid words like "it's obvious" in a proof

#

You need to justify every step

#

Why is that expression greater than 1?

marsh forum
#

if $n<4$ it turns out to be negative

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

$n!-n = n((n-1)(n-2)(n-3)(n-4)....(1)-1)$ (edited)

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
marsh forum
#

oh yeah

#

ok

fair bison
#

You should practice writing up your proofs

#

Here, write your full proof that n! > n^2 for all n ≥ 4 in one message

marsh forum
#

I'm using overleaf, to do the same

fair bison
#

I'll read it and give you feedback

marsh forum
#

ok

#

\item prove that $n!>n^2 \forall n \geq 4 $ and $n!>n^3 \forall n \geq 6$

base case:- $4! \geq 4^2$
\
nth case :- $n!\geq n^2$
\
$(n+1)! >(n+1)^2$
\implies $n!>n+1$
$n!-n>1$
$n((n-1)!-1) >1!$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

marsh forum
#

is what I'm gettinf

fair bison
#

Okay let me rewrite this in easier to understand LaTeX

#

First off, a proof should be mostly words

#

Here's an example

#

Also, make sure not to confuse > and ≥

#

You seem to do that a couple times

marsh forum
#

👍

fair bison
#

Prove that $n!>n^2$ for all $n \geq 4$ and $n!>n^3$ for all $n \geq 6$.

We'll prove this statement by induction on $n$.
\begin{itemize}
\item Base case: When $n=4$, $4! = 24$ and $4^2 = 16$, so $4! > 4^2$.
\item Induction case: Next, we assume that $n! > n^2$, and we need to prove that $(n+1)! > (n+1)^2$.

[Complete this proof.]
\end{itemize}

solid kilnBOT
#

kalman_filtERIC

fair bison
#

It's important not to overuse symbols in proofs and to make it easily readable

marsh forum
#

thanks!

fair bison
#

You can copy-paste this LaTeX to see what I did by right-clicking my message and pressing Copy text

#

Then paste it into your Overleaf document and complete the proof

#

And then send it back

marsh forum
#

ok

#

why isn't this equivalent to proving $n! >(n+1)$?

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

rapid horizon
#

1! >2 ?

#

What is n here

marsh forum
#

no

#

i'm trying to solve this inequality

marsh forum
fair bison
#

I'm just saying your method of proving it wasn't clear

marsh forum
#

ah

fair bison
#

Yeah I mean I don't think you have to prove this statement using induction

#

But it seems like you need practice with it anyways

marsh forum
#

yeah, I do

#

but why isn't this equivalent to $n!-n \textgreater 1$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
#

It is

#

But how are you proving that n! - n > 1

marsh forum
#

$n((n-1)(n-2).....-1)>1.$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
#

For what n is that true?

#

And why

marsh forum
#

I'd probably solve it using logs now

fair bison
#

Don't use logarithms

marsh forum
#

ok

fair bison
#

You can do it simpler

marsh forum
#

hmm

marsh forum
#

or do I have to think in a different way

fair bison
marsh forum
#

I'm assuming it's true and solving the inequality

fair bison
#

You said it was obviously true, what's the reason behind that

marsh forum
#

beyond n=3 , the factorial function increases faster than x

#

rather n!-n

#

is increasing

#

and it becomes positive beyond n=3

#

I'm only analysing it at natural points

fair bison
#

I'm going to rewrite it as $n((n-1)! - 1) > 1$

solid kilnBOT
#

kalman_filtERIC

fair bison
#

It would suffice to show both factors of the product are greater than 1, yeah?

marsh forum
#

yeah

fair bison
#

OK so we want
n > 1
(n-1)! - 1 > 1

#

In other words
n > 1
(n-1)! > 2

#

For what values of n is that true

marsh forum
#

$n\geq 4$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
#

Yeah

#

In fact we can do a little better

#

If n > 1, then we don't need (n-1)! - 1 to be > 1, only ≥ 1

#

So
n > 1
(n-1)! ≥ 2

#

Does that make sense?

marsh forum
#

wait

#

n>1

#

(n-1)>0

#

(n-1)!>0!

#

right

fair bison
#

sure, what's your point though

marsh forum
#

nvm

#

got it

fair bison
marsh forum
#

$n \geq 4$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
#

There's more

marsh forum
#

$n \geq 3$?

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

fair bison
#

Yeah

#

So now our claim is: "If n≥3, then n>1 and (n-1)!-1≥1, so n! - n = n((n-1)!-1) > 1. That means that n! > n+1, so (n+1)! = (n+1)n! > (n+1)(n+1) = (n+1)^2."

#

We can rewrite this a little bit to shift everything over by 1.

#

If n≥4, then n-1 > 1 and (n-2)! - 1 ≥ 1, so (n-1)! - (n-1) = (n-1)((n-2)! - 1) > 1. That means that (n-1)! > n, so n! = n(n-1)! > n(n) = n^2.

#

That gives a proof of the original fact that doesn't use any induction, except we still haven't actually proven that if n≥4, (n-2)! - 1 ≥ 1

#

How could we prove that part?

marsh forum
#

uh

#

I'm not too sure, sorry

#

I think I'll try this later today when I'm fresh

#

it's nearly 12:40 here

#

sorry

#

can i close this for now?

marsh forum
marsh forum
fair bison
fair bison
#

But, just goes to show you can't entirely escape the induction, even if most of your argument does not involve induction.

marsh forum
#

I'll try it later today ,thanks for all the help!

#

.close

trim joltBOT
#
Channel closed

Closed by @marsh forum

Use .reopen if this was a mistake.

fair bison
#

np

grim sparrow
prime wagon
fair bison
#

How would you go about showing (n-2)! ≥ 2 for all n≥4 without an inductive argument

#

You can reduce it to showing that (n-2)! ≥ (4-2)! for all n≥4, but even such a simple statement as that seems like it requires induction

grim sparrow
frozen plover
#

factorial go brrrrr constant dont go brrrrr

trim joltBOT
#
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sweet pagoda
trim joltBOT
sweet pagoda
#

so the original equation of the red line was y=-Ix-6I

#

then there was another question that changed the line to vertically shift down 0.50

#

and now

#

theres this question

#

im not sure how to write the equation that would reflect this change

#

im also pretty sure the new function equation for this question would be y=-Ix-6.5I+4

#

if anyone could help that'll be awesome

#

for this question i think the new function graphed is shifted horizontally

ocean latch
#

original was y=-|x-6|
shift down by 0.5
so y=-|x-6|-0.5

profit calc:
If the selling price is $2.50 and the desired profit is $4, the cost price must be:
sp-cp=2.50-4=-1.50
this is senseless cuz cp cant be negative

price willigness adjustment: if the maximum price people are willing to pay has increased to $6.50, the function's maximum value should be adjusted accordingly.

the correct approach would be to shift the function vertically to account for the new price. Since people are now willing to pay $6.50, but the desired profit is $4 on top of this new cost, you should reflect this change in our function.

new max val:
y=|x-6|-0.5
to reflect the new maximum price people are willing to pay, the equation should be:
y=-|x-6.5|+4

transformation includes
horizontal shift right by .5 units(from x-6 to x-6.5)
vertical shift upwards by 4( to account for 4$ profit)
**
so new function is
y=-|x-6.5|+4**

sweet pagoda
#

i see

#

js give me a minute to read thank you

ocean latch
#

yh

sweet pagoda
#

thank you

#

I understand now

#

.close

trim joltBOT
#
Channel closed

Closed by @sweet pagoda

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rotund grove
#

.reopen

#

,w graph sin(x)/x

trim joltBOT
#
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sudden seal
trim joltBOT
sudden seal
#

I keep getting stuck after I combine the fractions in the parentheses

lofty walrus
#

are you solving for x?

trim hawk
sudden seal
trim hawk
#

the (x+3)/6 is wrong, and also you should be able to just distribute the - and -2 on both sides instead of combining

sudden seal
#

.close

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#
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#
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

maiden hare
#

(-1.03x - x)*1.02 - x?

trim joltBOT
#
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trim joltBOT
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cold pine
#

how do i get the answer right but not everything else

cold pine
#

bruh

#

<@&286206848099549185>

limber minnow
#

Hmm, I believe it's because you did the evaluation in terms of x

#

So you got the right final answer, but the intermediate steps wanted you to do it in terms of y

cold pine
#

so what do i do then

limber minnow
#

Well, lets start with b, the upper bound being x = 4 is right, but we need to put it in terms of y

#

So, when x=4, what does y equal?

cold pine
#

2/9(4)^2

limber minnow
#

Yeah, which you can simplify to 32/9

cold pine
#

so thats the upperbound

limber minnow
#

Yup!

cold pine
#

but then what goes to the integral

limber minnow
#

Well that will have two parts to it, first we'll need to get the formula for x given y

#

Essentially you want to manipulate the formula so x is alone on one side
edit: I meant x should be alone

#

i.e if y = x + 2 then x = y - 2

cold pine
#

so y * (9/2)

#

for x = sqrt(y * 9/2)

limber minnow
#

Yup!

#

Now there's one problem still

#

Doing an integral with that equation will give you the blue region, but the region we want to integrate over is the red region

#

Does that make sense? If so, do you think you can modify the equation to give us the red region?

#

Note that we're working with y, so the equation changes as we move up rather than move right

cold pine
#

makes sense but so then we how do i change the formula?

limber minnow
#

Well you want the distance between the curve and the straight line at x=4

#

The current equation gives the distance between the curve and the line at x = 0

heady hatch
#

remember the definition of integral

cold pine
#

i still dont know

limber minnow
#

Well let's look at a few points

#

At y = 0, the equation gives us sqrt(0*9/2) = 0 for the width of the blue region, so the width of the red region would be 4

#

At y = 32/9, we know that the width of the blue region will be 4, making the width of the red region 0

#

Can you figure out the width of the blue & red regions at y = 2?

cold pine
#

where does 2 come from?

limber minnow
#

Okay you know what, I think I'm actually approaching this from the wrong direction, I'm sorry about that

#

Give me a moment, I need to do a couple quick calculations to make sure I actually know what I'm talking about

cold pine
#

all g lol

#

thank you

limber minnow
#

Yeah the thing I was trying to show you was wrong, sorry lol (btw the answer I was pushing you to was 4 minus the equation)

limber minnow
#

Integrating over that will still give the incorrect region, but what it will give is actually very close to what we want

#

The region it would give would look like this

#

What we want is the area on the other side of the blue curve

#

But if you think about it, the region that equation will give us and the region we want can be combined to create a solid cylinder

#

Does that make sense at all?

cold pine
#

yes slightly

limber minnow
#

So the volume of the region we've got + the volume of the region we want = volume of a cyclinder

#

And we can easily figure out the volume of the cyclinder from our bounds (radius of 4, height of 32/9)

#

Do you see how we can use that to get to the volume of the region we want?

cold pine
#

yeah

limber minnow
#

Now this is sort of a guess, but assuming that's what the question wants you to do, the "expression for the integral" should be derived from our current equation

limber minnow
cold pine
#

$2\pi\left(4\right)\left(\sqrt{y\cdot\frac{9}{2}}\right)$

solid kilnBOT
#

Big Yannis

limber minnow
#

Hmm, I think you might be using the surface area equation

#

Remember, the circumference of a circle is 2pi*r, and the area is pi*r^2

cold pine
#

isnt volume = 2pi(r)(h)dx

#

so itd be 2pi(x)f(x)dx

#

radius is x and height is f(x)

limber minnow
#

Hmm, no I'm pretty sure that's for finding the surface area

solid kilnBOT
#

NotABot

limber minnow
#

Here dx is the height of the very small cylinders that the integral uses, and f(x) is the radius

cold pine
#

see my modules r so confusing idk which solids of revolution im solving for

#

idk if its disk and washer or cylindrical shells

limber minnow
#

Yeah...

cold pine
#

the questions dont specify

limber minnow
#

I'd say when we're talking about volume we usually care about disk, if we want the surface area then cylindrical shells, and washer is probable when we want the volume of a donut-like shape

#

I do agree that a lot of how calculus is taught is pretty confusing

cold pine
#

like all the questions are formatted like this

#

i dont even know what shape

#

its all textbook

limber minnow
#

Yeah that's kinda weird

cold pine
#

i hate this section so much

limber minnow
#

Well, do you know what x^2 + y^2 = 16 looks like?

spiral estuary
limber minnow
#

A really big hole

cold pine
#

the craziest partis legit solved it

#

with the completely incorrect steps

#

like bruh

#

how does that even work

#

$\pi\left(\sqrt{y\cdot\frac{9}{2}}\right)^2$

solid kilnBOT
#

Big Yannis

cold pine
#

so this>

#

?

limber minnow
#

Yeah, though you can simplify a bit

cold pine
#

didnt work

#

9piy/2

limber minnow
#

Oh you know what, you mentioned washers? That might be what it wants

#

Blah, I don't miss working with math homework software

#

I mentioned that to get to our final answer we'd wanna remove the region that equation gives from the solid cylinder right? That sounds like a washer now that I think about it

#

Do you have any equations for solving for washers?

cold pine
#

yeah

#

V = pi[outer radius^2 - inner radius ^2]dy

limber minnow
#

Yeye

limber minnow
#

The outer radius is going to be 4, while the inner radius will be found from our equation

#

Does that make sense?

cold pine
#

$\pi\left[\left(\sqrt{y\cdot\frac{9}{2}}\right)^2-\left(4\right)^2\right]$

solid kilnBOT
#

Big Yannis

cold pine
#

oops wrong way

#

swapped

limber minnow
#

Yeah I was about to say

cold pine
#

got it

#

that was grueling jeez

limber minnow
#

Awesome!

#

Indeed, sorry about that 20 minute detour earlier 😛

#

I should honestly review some of my calc 2 if I wanna help people out with it

#

But anyway, I'm glad you got there in the end!

#

Need any more help, or do you think you're good for now?

cold pine
#

good for now ill yk

#

.close

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#
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edgy mural
#

You repeatedly draw marbles from a bag containing 50 red and 50 blue marbles until there are no more marbles left, recording the order of red and blue marbles drawn. You then count the number of "runs,'' where a run is defined as any number of consecutive marbles of the same color. For example, 𝑅 𝐵 𝐵 𝑅 𝑅 𝑅 𝐵 𝑅 𝑅 contains 5 runs. What is the expected number of runs that you observe?

edgy mural
#

I tried linearity of expectations but it goes down a rabbit whole that I can't seem to figure out

#

starting from the 1st marble we have E[X] => E[ 1 + E[X_99 + E[....]] or something like that

shrewd ridge
#

there are 99 opportunities to get +1 run, and you get it half the time

#

i would guess 1+44.5

edgy mural
#

hm, so the answer key was 51

shrewd ridge
#

but i wouldn't be sure

#

ok

#

i mean 1+49.5, still wrong though

edgy mural
#

So I guess with after the first marble, there are either 49R / 50 B or vice versa

#

So the probability of getting another plus 1 would be 50/99 after that

#

and then I guess this sequence continues down probability of gettin a 1 or a 0 taking out a marble from 99 -> 0, but I guess framing this as a linearity of expectations is the difficulty...

shrewd ridge
#

that gives 50.5

#

yeah all over stack exchange they say 50.5

edgy mural
#

I did find this explanation right here which to 51, https://math.stackexchange.com/questions/4747341/marble-runs-expected-value-question-linearity-of-expectation.

However, i didn't quiet et the explanation maybe it makes sense to you?

shrewd ridge
#

right, i can't point to answers about coinflips

edgy mural
#

I guess they're adjacent, but since the sample size reduces with each turn I guess the expectation breaks down?

shrewd ridge
#

oh it's my idea but i missed that the chance is 50/99

#

1 of 50 Rs followed by 1 of 50 Bs or vice versa
50*50*2/ 100*99 = 50/99

#

is the probability that two adjacent marbles are different

edgy mural
#

ah i see

#

multiplied by 99

#

because there are 99 marbles left

#

wait

shrewd ridge
#

i don't really get it

#

it's just the naive way is right

edgy mural
#

is it because order doesn't matter?

shrewd ridge
#

imagine 100 experiments, so 10,000 marbles

#

no like 99

#

9900 marbles

#

marbles 5 and 6 will be different in 50 of experiments

#

marbles 92 and 93 will be different in 50 experiments

edgy mural
#

Hm

#

Sorry I'm confused about this setup

shrewd ridge
#

me too

edgy mural
#

So i'm tryin to think of it as the # of color changes now instead of the number of orderings of each balls

#

given that the first ball always starts a sequence

#

so 1 + E[Z] where E[Z] is the expectation of runs with the remaining 99 balls

#

I guess with 99 balls, whats the probability of a color change happenin i guess

shrewd ridge
#

color changes

#

right

edgy mural
#

So the probability of the 2nd ball being a color change is i guess 50/99 out of 99 balls

shrewd ridge
#

yes

edgy mural
#

but then im wondering now the probability of the 3rd ball being a color change, 4th, 5th... etc

shrewd ridge
#

right, it doesn't matter that it's not independent

#

my way of thinking is you imagine infinte experiments, or just 99 in this case

#

50/99 is the chance that any two adjacent marbles are different, so in 50 out of 99 experiments marbles 34 and 35 will be different

#

so there will be 50 color changes

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per experiment

edgy mural
#

aha i see

#

so considering this in the n case

#

we have 1 + # of ball changes in n - 1 cases

#

which is the probability that any two adjacent marbles will be different in (n-1) cases, considering there are n/2 marbles of each color

#

hm explanation says linearity of expecations, but how does that play into this?

#

I guess thats the confusing part

shrewd ridge
#

that's waht i'm explaining

#

all we want is the amount of color changes in 99 experiments, total
we can confidently say that there's 99+(that amount) runs in 99 expriments

#

that amount is 50×99

#

because there are 99 experiments, with 99 opportunities for color change, and each time we have 50/99 chance that it changes

#

50/99*99*99 = 50×99

#

(99+(50×99))/ 99 = 51

edgy mural
#

I see, that makes a lot more sense but this part "with 99 opportunities for color change" why is there 99 opportunites for color change?

shrewd ridge
#

99 adjacent pairs

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any adjacent pair is the same

#

any adjacent pair has 50/99 chance of being two different marbles

#

from 50*50*2/ 100*99 = 50/99

edgy mural
#

ah i see

#

Hm ok, so by linearity of expectation we consider any 99 pairs of marbles that each have a 50/99 chance of being two different marbles

shrewd ridge
#

totally

edgy mural
#

So then by that the expected number of changes amonst all those 99 pairs is 50/99 * 99

#

then given the 1 by the beginning marble, we can see that the total number of runs expected is 1 + 99 * 50 / 99 = 51

#

aha i see

#

do you agree?

shrewd ridge
#

yeah

edgy mural
#

nice nice, thanks for the conversation

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azure wagon
#

did i do this right?

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rancid flax
solid kilnBOT
rancid flax
#

it should be a reflection of the other one across the x axis

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rapid horizon
#

Set A has m elements and set B has n elements and m>n
So how many into function can be?

unkempt smelt
#

into function is injective?

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chilly rivet
#

did i do this right??

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unkempt smelt
#

!show

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#

Show your work, and if possible, explain where you are stuck.

solemn thorn
#

is this a quiz

proper terrace
#

hey i am meolve

solemn thorn
#

Yo

chilly rivet
#

.close

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solemn thorn
#

?

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valid halo
#

im lost it takes me 1h and still with no correct reasoning

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#

@valid halo Has your question been resolved?

valid halo
#

no

unique minnow
#

Pour l'implication =>, essaie de tâtonner un peu avec l'expression

c = at + b(1-t).

Si tu peux isoler t là dedans, tu peux partir de cette valeur de t et montrer, par exemple, que t est dans [0,1], puis le reste suivra.

Pour l'implication <=, tu dois essentiellement montrer que si ce t existe, alors a <= c et c <= b.

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wraith hinge
#

how did they come up with phi(sqrt(2)) in the end with those values of m and sigma??

nova spire
#

1010 - mu = 10

#

(1010 - mu)/sigma = 10/sqrt(50)

#

sqrt(100)/sqrt(50)

#

sqrt(2)

wraith hinge
#

but they wrote 50²=sigma² no?

nova spire
#

no

#

50 (Ohm^2)

wraith hinge
#

bruh

nova spire
#

Ohm^2 is the unit of measurement

#

the square is not on the number 50

wraith hinge
#

bruh okay

nova spire
#

just like

#

10 m^2

#

doesn't mean 100 (m^2)

wraith hinge
#

aight

#

thx

#

.close

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radiant portal
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radiant portal
#

Im not really sure what the first step here is

#

I know what a jump discontinuity is.... it means the left limit isnt equal to the right limit

light abyss
radiant portal
#

Ah ok, but why evaluate f(-1) sorry? Its been a long time since I did these haha

light abyss
radiant portal
#

Ok makes sense, so what are we actually doing by subbing in x=-1

light abyss
#

basically the parameter a moves the "left side" of the function up and down

#

so you have to find the value at which this part of the function perfectly aligns with the other branch

#

and to find that value you have to evaluate both of them at -1 and set them equal to each other

#

this is a little filthy but it works for this example

#

if you want to do it orderly you have to plug in -1 into the first branch

#

and use the limit as x approaches -1 from the left side for the other branch

radiant portal
light abyss
#

basically let me plot the scenario for you

wraith hinge
#

i⁹⁷ = i⁹⁶ ×i

= (i⁴)²⁴×i

= (1)²⁴ × i

= 1×i

= i

wraith hinge
#

Like what's maths is it called

radiant portal
#

Bro this channel is taken

solemn thorn
#

!occupied

trim joltBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

light abyss
#

different values of a move the blue line up and down

radiant portal
#

Ok makes sense

light abyss
#

you have to find the value for which they align

#

so treat it like a basic intersection problem

radiant portal
light abyss
#

in this case there is no jump

radiant portal
#

But it only has jump discontinuity when they arent aligned, no?

radiant portal
#

So arent we looking for the opposite?

light abyss
light abyss
radiant portal
#

Okkkk I think I see

#

So by finding when there is no jump discont, we just set it =/= to that to get all areas where there is jump discont, right?

light abyss
#

basically you have to solve this equation $f_{right\ branch}\left(-1\right)=f_{left\ branch}\left(-1\right)$

solid kilnBOT
#

Jill ♡

radiant portal
#

Okkkk I think I see now

#

-2 = 3 + a
a = -5

light abyss
radiant portal
#

so a =/= -5 right?

light abyss
#

a can be any value except -5

radiant portal
#

YES! I got it 😄

#

Thank you soooo much

#

You are a really good teacher thank you for being patient with me haha

#

❤️

light abyss
#

yw lol

radiant portal
#

.close

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#
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gaunt temple
#

by the monotone convergence theorem a sequence converges if it's bounded and monotone

gaunt temple
#

does this mean we have to find inf and sup or are upperbounds and lowerbounds sufficient

#

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opal verge
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opal verge
#

skglskgl;rek

unkempt smelt
#

!show

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#

Show your work, and if possible, explain where you are stuck.

unkempt smelt
#

i see where you went wrong

#

you took the 6x to the other side and then divided by 7 didnt you?

opal verge
#

i did

#

isn't that how

#

you do it

#

;__;

unkempt smelt
#

almost

#

there is a -7 in front of the y

#

so you have to divide by -7

#

not 7

#

so you should get $-\frac{14-6x}{7}$

solid kilnBOT
#

Flappie

opal verge
#

ohhhhhhhhhhhh

unkempt smelt
#

which is equal to $\frac{6x-14}{7}$

solid kilnBOT
#

Flappie

opal verge
#

thank you c: fucking - signs are always confusing me

unkempt smelt
#

you can also do it without having to fuck with the - signs

#

you take the 7y to the other side

#

and 14 to the other side

#

so you get 7y=6x-14

#

then divide that by 7

rotund grove
#

if a-b =c
b = a-c

opal verge
#

oh

#

okay

#

ty

#

.close

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fiery cedar
#

how can i multiply two values without suffering from diminishing returns the bigger number they are

fiery cedar
#

ie a * b, and if i add 10 to b, get the same % increase as if b were 4000 or 40000000

brazen vector
#

what do you mean by that?

fiery cedar
#

50 x 300 | 50 x 310 vs 50 x 300000 | 50 x 300010 (adding 10 on each as example)

#

want to find a way to make both have the same % increase

split chasm
#

add a percentage of the value instead of a flat amount

fiery cedar
#

but i want to add a flat amount

split chasm
#

then you can't get what you want

fiery cedar
#

damn, no formula can help here? something to get the value proportional to b?

#

based on a flat number?

brazen vector
#

how would that work.

#

if you are increasing the first one to a specifif percent value of 300

#

then for the second one to have the same percent increase, you need to have the same percent value.

fiery cedar
#

i just want to add 10 to valueB, and regardless of the amount it has, always have a linear increase

#

and not decrease overtime

trim joltBOT
#

@fiery cedar Has your question been resolved?

fiery cedar
#

<@&286206848099549185>

zenith cipher
#

?