#help-38

1 messages · Page 129 of 1

carmine spade
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you have used arcsin

marsh forum
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right

carmine spade
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why

solid kilnBOT
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ƒ(Why am. I here)=I don't Know
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carmine spade
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and why do you want to know about e^2u?

marsh forum
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It doesn't really matter IMO

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just wrote it

marsh forum
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I don't need to care about it

carmine spade
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i dont think this approach is fruitful

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i think it will work ... eventually ... with a lot of work

marsh forum
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yeah, Induction is probbly the way

carmine spade
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yeah its quite quick

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when it says 'prove by X or otherwise' generally using X is the easiest way

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but not always

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its good to trust your gut and go with something if you think it could be good

marsh forum
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so using induction

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$tan(n\theta + \theta) = \frac{ tan(n\theta)+ 2}{-tan(n \theta)+3}$

carmine spade
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numerator is right

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denom is not

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

carmine spade
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can you write out the general additional formula for tan(a + b)

marsh forum
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tan(A+B)= tan(A)+tan(B)/(1-tan(A)tan(B))

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ooo

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right

carmine spade
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yeah thats right

marsh forum
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$\tan\left(n\theta+\theta\right)=\frac{\left(2+\tan\left(n\theta\right)\right)}{1-2\tan\left(n\theta\right)}$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

carmine spade
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yep

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what is our inductive statement going to be

marsh forum
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now we assume $tan(n \theta)$ is ratioanl, right

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

carmine spade
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i.e. what can we say tan(n theta) =

marsh forum
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let $tan(n\theta)= a_n$ where it's a rational number, which can be written with an odd denominator

carmine spade
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very nearly

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how can be be more explicit

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

carmine spade
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even more

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what is the form of a rational number

marsh forum
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p/q

carmine spade
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yep

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so tan(n theta) = p_n / q_n where q_n is odd

marsh forum
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yup, I think I got it from here

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thanks!

carmine spade
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nice

marsh forum
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so that would be

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$\tan\left(n\theta+\theta\right)=\frac{\left(2+\frac{p}{q}\right)}{1-\frac{2p}{q}}$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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$\tan\left(n\theta+\theta\right)=\frac{\left(2q+p\right)}{q-2p}$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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now q is odd and 2p is always even

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q-2p is always odd

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and 2q+p is always rational

carmine spade
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better yet 2q + p is always an integer

marsh forum
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right

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thanks!

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I have one question

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though this will probably only be covered in RA

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why is induction a valid method

carmine spade
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not done yet, last step (really should be first step for sake of exam technique, but its not so important) is to check the base case

carmine spade
marsh forum
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Real analysis

carmine spade
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what do you mean why is induction a valid method ?

marsh forum
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no, like why does it work

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we assume somethinfg is true

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and base everything off that

carmine spade
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the base case

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all we have done so far is say "if it is true for n, then it is true for n+1"

lyric nymph
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maybe this is what you are looking for

carmine spade
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so currently we dont know that anything is true or not

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we need to "tip the first domino"

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in this case tan(1 * theta) = 2 = 2/1

lyric nymph
marsh forum
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thanks!

marsh forum
carmine spade
marsh forum
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that's the base case

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right?

carmine spade
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tan(theta) = 2

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in the question

marsh forum
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yes

carmine spade
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so this is the base case n = 1

marsh forum
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ah

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ok

carmine spade
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and our proof says that whenever we have n true n+1 is true

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so here we have n=1 true, so n=2 is also true

marsh forum
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ah

carmine spade
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then since n=2 is true, n=3 is true

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and so on

marsh forum
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I see

carmine spade
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that is how induction works and why the base case is so important

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without it we havent really proved anything

marsh forum
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can I close the channel now?

carmine spade
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if youre content then by all means

marsh forum
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it's 1:30 am here, kind of have to sleep

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thanks

carmine spade
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its your channel haha, feel free to do as you please

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anyway, gn

marsh forum
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thanks

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.close

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delicate lance
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Please don't occupy multiple help channels.

delicate lance
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how does this become 2x + 18 - 32 ?

simple haven
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Let u = (2x + 18)^(1/5)

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And notice you get (u - 2)(u^4 + 2 u^3 + 2^2 u^2 + 2^3 u + 2^4)

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This form should tickle the back of your mind

delicate lance
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it doesnt tickle

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please

simple haven
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Hint

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Geometric series

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Second hint can you verify (x^n - 1) = (x - 1)(x^(n-1) + x^(n-2) + ... + x + 1) ?

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What happens if you have x^n - y^n ?

delicate lance
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hmm

simple haven
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Exactly

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Can you use this?

delicate lance
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Yes

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subtle ether
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subtle ether
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Im so lost as how to do c

dusky flint
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did you already show b

subtle ether
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i mean its just simultaneous equations

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I didnt rly bother

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idrk why that would help with part c either

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placid grail
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placid grail
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i have to find cdf of Y = X^2 where X is standard normal

dull island
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hello

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let me look through it

placid grail
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hello

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sorry it got cut off but i made a = sqrt(y)

dull island
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check the third line

placid grail
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ohhhhhh

dull island
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you count the middle twice

placid grail
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that makes sense as to why the number is bigger than 1

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gotcha thanks

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graceful zenith
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graceful zenith
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How do I do c

trim joltBOT
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@graceful zenith Has your question been resolved?

graceful zenith
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<@&286206848099549185>

last rose
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if you've proven a and b

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then you can just add the two right?

graceful zenith
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Ohk

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Ok

graceful zenith
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Ok I did it

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How do I do d tho

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Oh I already got c

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The qu after that tho

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Np

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Yea

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Oh

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Ok

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Thank you

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Ok

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Tysm

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.close

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vast valley
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wooden rampart
vast valley
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yeah

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idk even how to start

wooden rampart
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are you familiar with derivatives yet

vast valley
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yeah

wooden rampart
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cuz this seems like competition math

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lol okay

vast valley
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i can do calc 1

wooden rampart
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yeah that's sufficient

vast valley
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ohh

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i find derivative

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substitute

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gradient

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for that point

wooden rampart
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yep

vast valley
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point gradient formula

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for the line

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then i just simultaneous

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to find second intercept

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is that right

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oh wait i dont rlly even need that

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ight lemme try solve rq

wooden rampart
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yeah try it first, sounds like you're in the right direction

vast valley
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wait

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how do i find point A

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to find the gradient of L

wooden rampart
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that's the tricky part

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first you find the derivative of the function

vast valley
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3x^2-1

wooden rampart
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yes that's the general slope of the function

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wait sorry give me a second

vast valley
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ok

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im guessing i need to use part b somehow

wooden rampart
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ngl i lost where i was

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but the direction is definitely correct

vast valley
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ngl im lost

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its some simultanous equation

split chasm
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you can combine parts a,b

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consider how you'd normally approach finding the intersection points of two curves

vast valley
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a simultaneous equation?

split chasm
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yeh,

fossil folio
# vast valley

y = x^3 - x + 3
y' = 3x^2 - 1

||slope at point A is (y - (-3)) / (x - (-2)) = (y + 3)/(x + 2)

these slopes must be equal so

3x^2 - 1 = (y + 3)/(x + 2)

since y = x^3 - x + 3

3x^2 - 1 = ((x^3 - x + 3) + 3)/(x + 2)

(3x^2 - 1)(x + 2) = x^3 - x + 6
3x^3 - x + 6x^2 - 2 = x^3 - x + 6
2x^3 + 6x^2 - 8 = 0
x^3 + 3x^2 - 4 = 0

(x - 1)(x^2 + 4x + 4) = 0
(x - 1)(x + 2)^2 = 0

therefore x = 1
and y = 1^3 - 1 + 3 = 3

y = 2x + 1||

wooden rampart
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oh wow i actually had the answer all along, just miscalculated. yes you are right

split chasm
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!nosols

trim joltBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

split chasm
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also don't need to approach it that way from work that's already been done

wooden rampart
vast valley
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how do u find the slope

wooden rampart
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it's the gradient that you found using the derivative

split chasm
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go back to what I said

vast valley
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why would i combine part a)

split chasm
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consider how you'd normally approach finding the intersection points of two curves

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if you were just asked to find the intersection points between
y =x^3 -x +3 and y+3 = m(x+2)
what would be your first step

vast valley
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and how do i equate those

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thats all i got too so far

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i cant find m by subbing in (-2,-3)

split chasm
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have you ever solved stuff like simultaneous equations before?

vast valley
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oh wait

wooden rampart
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the problem is that you want to find the value of m that makes the line tangent to the curve

split chasm
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sub the y from one equation into the other

wooden rampart
vast valley
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ohh ok

wooden rampart
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so you want that line to intersect the curve right?

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that's where simultaneous equations come in

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if you solve for y of the line you get y=m(x+2)-3, and you want that to intersect y=x^3-x+3, so you substitute the y from one equation to another as ℝαμΩℕωⅤ said

vast valley
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yeah thats what im tryna do rn

wooden rampart
vast valley
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idk im so cooked 😭

split chasm
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can you do just the substitution of y from the first equation into the second

vast valley
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i tried unless im doing something wrong

split chasm
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show what you have

vast valley
wooden rampart
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you just solved for m in terms of x

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The thing is that we also know m=the derivative of the curve

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by definition of derivative

split chasm
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um...

vast valley
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so m = 3x^2-1 when X=A

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honestly idk where im going

wooden rampart
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i'll let ℝαμΩℕωⅤ take this bc he's going in a diff direction

split chasm
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where are those first two equations at the top coming from

vast valley
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substiting for y

split chasm
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won't give you what you wrote

vast valley
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wait wdym

split chasm
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where's that red
$$x^3 - x \red{- 2} = m(x+2)-3$$
coming from \
and why are you setting $m$ equal to $x^3 - x +2$

solid kilnBOT
#

ℝαμΩℕωⅤ

vast valley
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oh i wrote 1\

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and basically i moved three over

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so it is x^3-x+2

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then i divide both sides

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by (x+2)

split chasm
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still wrong

wooden rampart
vast valley
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its a fraction

split chasm
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first equation is still wrong

vast valley
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oh wait its plus 3 im on something

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so its plus 6

split chasm
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and there's no need to do the division

vast valley
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oh ok

split chasm
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after fixing that, rearrange the equation you have to general form

vast valley
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wait wdym

split chasm
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rearrange that equation
$$x^3 - x \blue{+3}= m(x+2)-3$$
to the form
$$ax^3 + bx^2 + cx + d = 0$$

solid kilnBOT
#

ℝαμΩℕωⅤ

vast valley
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what do i do with the m(x+2)

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expand it out?

wooden rampart
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and get everything to one side

vast valley
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ok

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so x^3+0x^2-(m+1)x+(6-2m)=0

split chasm
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messed up a sign

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-mx - x = -(m + 1)x

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yes

vast valley
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ok so what do i do now

split chasm
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now this is the same equation you have from part a)

vast valley
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oh wait yh

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ohh

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and i can find m=2

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ok i got it now

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but why does a=1

split chasm
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wdym a=1

vast valley
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i mean

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point A

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x value is 1

split chasm
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that'd be the intersection point which you can get from various methods

vast valley
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ohok

split chasm
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but since the question doesn't ask for that, you don't have find it
(this method bypasses that)

vast valley
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yeah ok

#

ty

wooden rampart
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idk if it's okay for me to send this but

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this was the method i used in case you wanted a different way

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@vast valley

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then you'd find the equation of the line

split chasm
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^ is a common approach to use if you didn't already have the first two parts done

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native radish
#

Help

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native radish
#

Help

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Anybody pls help

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Help

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Yes

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Sin2x = 2sinxcosx

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How show me

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@torpid mountain

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Cos^2 2x ) / sin^2 2x ?

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Is it

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Yeah

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Yeah I don't

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Now next

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What ?

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@torpid mountain

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How ?

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@torpid mountain

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@torpid mountain

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Pls hurry my sister is on the door to snatch away the phone

solid kilnBOT
native radish
#

Solve it on the paper pls quickly and send it

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@native radish Has your question been resolved?

native radish
#

Explain the fourth line

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Pls

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Sorry for bothering you

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@torpid mountain

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Pls man

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tardy hemlock
#

If an exercise asks you to sketch $\frac{4x - 5}{(x+1)(x-2)}$ with its asymptotes, zeros and {\bf monotonic behaviour}, is there a quick way to determine the monotonicity (without having to take derivatives) or do you just sketch it and the monotonicity will "automatically be in there"?

tardy hemlock
nova spire
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Yeah i would just take the derivative

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tardy hemlock
#

Alright

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fresh pendant
#

if we know that r(a1,a1+a2,a2+a3)=r(a4,a1+a4,a2+a4,a3+a4), For the ranks to be equal, a4 might need to be expressible in terms of a1 a2 and a3? Why?

fresh pendant
#

Currently I know for the second set, the presence of a4 in all vectors suggests that a4 plays a crucial role in the dependencies

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wet ember
#

So we're given this function $p(y)$

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solid kilnBOT
#

Decoway

wet ember
#

and basically this is a part of an algorithm (simon's algorithm) meant to find some bitstring s

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y is also a bitstring, and $p(y)$ calculates the probability that we choose y out of $y \in \Sigma^{n}$

solid kilnBOT
#

Decoway

wet ember
#

nvm .close

#

.close

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spring epoch
#

Is there a possible way to find the square root of a number through calculations only and not memorization or a calculator?

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digital cloak
#

Babylonian method?

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tulip glade
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tulip glade
#

If anyone knows how to do any of these with showing work please 😭🙏

twilit meteor
#

okay let#s take this one q at a time

#

so how far ave u made it with this one

tulip glade
#

Solved it j unsure if it’s correct

twilit meteor
#

ok well let's see ur answers

tulip glade
#

Amplitude: 2
Max: 9
Min: 5
eom: y=7
Period: “2pi”/3

twilit meteor
#

ye that all seems right

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nice work

tulip glade
#

That’s all correct?

twilit meteor
#

ye

tulip glade
#

bet

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Next problem?

twilit meteor
#

that or we're wrong in the same way

tulip glade
#

lmaooo

twilit meteor
#

i cant remember what a terminal point is so let's do this one now

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what do u have so far?

tulip glade
#

I feel very wrong abt this one

twilit meteor
#

well, maybe u are and maybe u aren't. i won't know until i see your working

tulip glade
#

This what I got 😭🙏

twilit meteor
#

ok lemme see

#

this might be a resolution thing but this should say $$\cot(-\theta) = \frac{\cos(-\theta)}{\sin(-\theta)}$$, not $\frac{\cos(\theta)}{\sin(\theta)}$

solid kilnBOT
#

Out Of Nosh

twilit meteor
#

although u get to the right conlcusion of cot(-x) = -cot(x) so it's not a huge thing

tulip glade
#

So it should be fine without it too right?

twilit meteor
#

well it's still a mistake, just one that gets corrected later, since what i assume ur doing is writing out cot(-x) in terms of its deffinition

#

anyway im not sure what's happening here but there's an easier way of doing this

tulip glade
#

Oh ok

twilit meteor
#

namely $\cot(-\theta) \cos(-\theta) + sin(-\theta) = \frac{-\cos^{2}(\theta)}{\sin(\theta)} - \sin(\theta)$.

solid kilnBOT
#

Out Of Nosh

twilit meteor
#

brb gotta eat

tulip glade
#

Kay

#

I should be good with the rest

twilit meteor
#

anyway turn that into one fraction and you'll get there

tulip glade
#

I think they’re correct

#

Thanks for your help

#

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#
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bold jasper
#

in the following problem is there a smarter and faster way to compute the determinant than by doing the cofactor expansion?

bold jasper
#

the matrix is symmetric and only has ones so i feel almost like they made it to be solved by using some clever trick using symmetric matricies or something

digital hull
bold jasper
#

from what i know row matrix A doesnt have the same eigenvalues as its reduced form?

#

or maybe its more correct to say "its not guaranteed to have the same eigenvalues as some of its row-reduced forms"

marble wharf
#

well ok sure but who cares about eigenvalues. you want the det

#

and row reducing doesnt destroy that

#

(as long as you are careful with switching rows and multiplying them by some number)

hallow kite
#

just keep track of negatives from row swaps, and that your determinant scales when you scale

#

otherwise row reducing preserves determinant

marble wharf
#

you can actually guess two eigenvalues

#

and then use the trace to find the third

#

oh wait nvm the two you can guess are the same

#

hmm

#

definitely feels like some clever trick could be possible. but you'd definitely be faster if you just row reduce

trim joltBOT
#

@bold jasper Has your question been resolved?

#
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wheat tide
trim joltBOT
wheat tide
#

i have started by integrating f'(x)

unkempt smelt
#

your x^(3/2) term is incorrect

#

it should have a 2a/3 factor

#

$\frac{2a}{3}\cdot \frac32=a$

solid kilnBOT
#

Flappie

wheat tide
#

dont i add one to the power and divide the coefficient by the new power

#

is a / 3/2 = 2a/3

unkempt smelt
#

y=2x^2+2a/3x^(3/2)+bx+C

#

do you know where to go from here?

wheat tide
#

not sure

#

my thought process is to put the stationary point into it

unkempt smelt
#

stationary point into where?

wheat tide
#

as the x and y values

unkempt smelt
#

that wont do much yet

#

a stationary point means that the derivative is 0

wheat tide
#

so should i find the put the y value to 0

#

to get the x intercept

unkempt smelt
#

yes

wheat tide
#

ok

unkempt smelt
#

but its because you know the point is on the line

wheat tide
#

which should i do first

#

or does it not matter

unkempt smelt
#

doesnt mater

#

matter

#

you need all of them

#

you have 3 unknowns (a,b,C)

#

so you need at least 3 equations

wheat tide
#

not really sure how to solve this

unkempt smelt
#

$f(x)=2x^2+\frac{2a}{3}x^{\frac32}+bx+c\f'(x)=4a+a\sqrt{x}+b$

solid kilnBOT
#

Flappie

unkempt smelt
#

we have one point, which is a stationary point

#

the point must lie on the line

#

so f(4)=3

#

its a stationary point, so f'(4)=0

#

and the y-intercept is at -5, so f(0)=-5

#

does this make sense?

wheat tide
#

uh

#

i put the stationary point in

unkempt smelt
#

yeah, thats the first equation you get

#

now do the 2nd and 3rd

wheat tide
#

how

#

do i put -5 as y and solve for x?

unkempt smelt
#

no, the last statement says that it crosses the y-axis at -5

#

if it crosses the y-axis, that means x=0

wheat tide
#

ok..

#

so how do i get the other equations

#

set y to 0?

unkempt smelt
#

these are your 3 equations

#

f(4)=3
f'(4)=0
f(0)=-5

wheat tide
#

ok

#

so i have gotten c as -5

unkempt smelt
#

thats correct

wheat tide
#

im definitely getting this wrong

#

i got b as -1.618253365

unkempt smelt
#

is that -(sqrt5+1)/2?

unkempt smelt
wheat tide
#

oh woa it is

#

my calculator didnt give it in surd form

#

i was just rounding off and got the right answer

unkempt smelt
#

,w golden ratio

wheat tide
#

so my final value for a is -33+3root5/8

#

or -4.96

#

b is -1.62

#

and c is -5

#

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#
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elder wing
#

Can anyone help me spot the mistake?

trim joltBOT
rotund grove
#

,w golden ratio

elder wing
#

sorry, what does it have to do with the problem, I can't see.

rotund grove
#

Same.

rotund grove
trim joltBOT
#

@elder wing Has your question been resolved?

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#

@elder wing Has your question been resolved?

trim joltBOT
#

@elder wing Has your question been resolved?

bright lion
inland orbit
#

Your solution differs by one given by WolframAlpha by pi/2, which is fine

elder wing
#

is just that the graphs look a bit different, that throws me off

#

but I'll go with it

inland orbit
#

what is the solution given?

elder wing
#

something around the lines of too large

#

is just that I usually forget some rules like adding an absolute value and end up with a integral that has an opposite sign on some interval, I don't know a lot about complex numbers, but that yellow line going the other way just made me think something may be wrong

inland orbit
#

If you graph your solution alongside that one in desmos, they have the same shape. And if you shift yours down by pi/2 they are in fact identical

#

Yours is much simpler, but I think wolfram's works for complex numbers where yours may not

#

but I'm not sure about that last part

elder wing
#

ok then, I'll think I'll leave it at that, thank you.

inland orbit
#

Sure thing 👍

elder wing
#

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After 15 minutes, feel free to ping <@&286206848099549185>.
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mental pike
#

Hello, I need help with solving an Augmented Matrices. It’s my first time and I’m confused on what Elementary Row Operations to use.

patent crow
#

send the matrix

mental pike
#

Hello

patent crow
#

hello again

mental pike
#

Here it is

patent crow
#

,rotate

solid kilnBOT
patent crow
#

oh dear it's like seeing my own handwriting

#

do you know the gauss-jordan row eliminition/row reduction algorithm?

mental pike
#

Sorry. I wrote it while in a car 😢

mental pike
patent crow
#

do you know how row operations are written?

#

ie R1 + R2 -> R2

#

or 3R2 -> R2

mental pike
#

The textbook said to use the 3 Elementary Row Operations: Interchange Rows: Swap the position of two rows in the matrix.
Multiply a Row by a Non-Zero Constant: Multiply all elements of a row by the same non-zero value.
Add a Multiple of One Row to Another Row: Replace one row with the sum of that row and a multiple of another row.

patent crow
#

notation varies, but are you familiar?

#

yes, those are the three

mental pike
#

Row 1 plus row 2 to row2?

patent crow
#

you also have R1<->R2 but that almost never happens

mental pike
#

Ok so basically just add 1 to 2?

patent crow
#

so, you have
[1 2 6]
[2 1 9]

mental pike
#

Yes

patent crow
#

the goal is to a matrix of reduced row echelon form, if you want to solve for each value

#

that means if you have n rows, your first n columns are all zeros except one 1, and each row starts with a 1 with only zeroes above it

mental pike
#

You want
[1 0]
[0 1] right?

patent crow
#

in this case,
[1 0 X]
[0 1 Y]

#

which becomes x + 0y = X and 0x + y = Y

#

in other words, each row gives you the solution for each variable

mental pike
#

Yes

#

I’m wondering what operation I should do from the original Augmented Matrices, that’s what I’m confused about.

patent crow
#

typically you go column by column

#

so you try to make the first row start with a 1, then make every row beneath that have 0s under that 1

#

then you go to the second row, make it start with a 1, then make every row beneath that have 0s under that 1

#

etc...

mental pike
#

Ok

patent crow
#

then, once you have reached your last row, you go upwards, and subtract so that each slot above the 1 becomes a 0 (and since every element before the 1 is 0, it doesn't affect the rest of the matrix)

#

so in this case

#

row 1 starts with a 1 already

#

how would you make row 2 start with a 0?

#

note: never multiply a row by 0

mental pike
#

Subtract by 2

patent crow
#

elaborate, what row operation is that exactly

mental pike
#

That is 3

patent crow
#

Add a Multiple of One Row to Another Row: Replace one row with the sum of that row and a multiple of another row.

mental pike
#

Add a Multiple of One Row to Another Row: Replace one row with the sum of that row and a multiple of another row.

patent crow
#

ok, what exactly are you doing?

#

like, write it in 6R7+R8->R8 notation (add 6 times R7 to R8 and make it R8)

mental pike
#

I’m confused about the notation.

patent crow
#

for instance, to write adding three times the second row to the first row

#

you write 3R2 + R1 -> R1

#

to multiply a row by 7, you do 7R3 -> R3

#

to swap two rows, you do R18 <-> R1

mental pike
#

Ok

#

So then you could do -R1+R2

#

-2+2 equals zero

patent crow
#

sure

#

no

#

-R1+R2 -> R2
gives
[1 2 6] (row 1 untouched)
[2-1 1-2 9-6] = [1 -1 3] (-R1 + R2 -> R2)

mental pike
#

Ok.

patent crow
#

hint: you should multiply R1 by -2 not -1 before adding

mental pike
#

-2R1 + R2

#

?

patent crow
#

what does that give you?

mental pike
#

0 0/ -3

#

Oh wait

#

0 3/-3

patent crow
#

I don't see how?

#

your column 2 element is wrong

mental pike
#

-2x2=-4 then that +1 = -3

patent crow
#

you wrote +3

#

0 -3 -3 is correct

#

so now you have

#

[1 2 6]
[0 -3 -3]

#

now, we move on to row 2

#

how do you make it start with a 1?

mental pike
#

Oh sorry typing mistake.

#

We have to check which of the three operations work correct?

#

We likely have to do this: Multiply a Row by a Non-Zero Constant: Multiply all elements of a row by the same non-zero value.

#

Because if we added to the second row it would distrust the 0

patent crow
mental pike
#

Because if we had to add a number wouldn’t it disrupt the zero by changing it?

#

OHHHH

#

we multiply the second row by -1/3

#

It makes the -3 a 1

patent crow
#

Yes

#

you NEVER add constants to a row

#

Only other rows and multiples thereof

mental pike
#

Oh ok, I meant adding a row would change the 0

#

So now from here we only have one more element that’s needed to be changed.

#

The 2 in row 1 column 2

patent crow
#

Yup

mental pike
#

So could we do

#

R1 + (-2)R2

#

(4,1)

patent crow
#

yup

#

you can check by plugging it in too

#

1(4) + 2(1) = 6 ? yes
2(4) + 1(1) = 9 ? yes

mental pike
#

It took a while but it makes sense now. I was looking at it more closely and the answer clicked.

patent crow
#

that's wonderful!!

mental pike
#

Thanks so much for the help.

#

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#
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delicate lance
trim joltBOT
delicate lance
#

Is displacement basically position?

#

and what is a maximum posivtive velocity

quick hound
#

yes

#

highest max speed in positive direction

quick hound
#

do you have a formula booklet

delicate lance
#

no ;-;

quick hound
#

if your taking calc 2 i gurantee you have one

#

this for final right?

delicate lance
#

yes

quick hound
#

no formula booklet?

delicate lance
#

no formula

#

booklet

quick hound
#

shit

delicate lance
#

he doesnt give

quick hound
#

i gotchu

delicate lance
#

tyyyyyy

quick hound
#

you took physics before?

delicate lance
#

nope

#

😦

quick hound
#

thats tough

#

this question would be free with physics

delicate lance
#

damn

#

i wouldve had a 98 in calc if i didnt have to do vectors

#

everyone else took physics so it was so easy for them but it was so hard

#

for me

quick hound
#

displacement is perpendicular distance from original point

delicate lance
#

oh ok

quick hound
#

velocity is speed with a direction

#

so negative velocity means their going backwards

delicate lance
#

ohok

quick hound
#

you cant have negative speed that doesnt exist

delicate lance
#

true

#

so maximum posible velocity jus means

#

plugging the critical point and domain into the original equation to find the maximum velocity?

quick hound
#

yes

delicate lance
#

so why do they find acceleration

quick hound
#

for critical points

#

when acceleration is 0

#

its either max or min velocity

delicate lance
#

ohoh

quick hound
#

you know how the 3 things work right?

delicate lance
#

Kind of

quick hound
#

derive displacement = velocity

#

derive velocity = acceleration

#

and reverse for integrals

delicate lance
#

wait yo udid your calc exam ? grade 12?

quick hound
#

nah

#

uni

delicate lance
#

ohhhhh

quick hound
#

year 1

delicate lance
#

so i have hope

quick hound
#

ye

delicate lance
#

are you canadian like me

quick hound
#

nah

#

some of my friends went there though

#

similar stuff

quick hound
#

same concept of how you find critical points of a graph

#

when gradient=0 its the critical point

#

how do you get the gradient?

#

thats the acceleration

delicate lance
#

oh okay

#

do you know hwo to do this?

#

last question and ill stop btohering

quick hound
#

alg

#

im bored out of my mind rn

delicate lance
#

Im sad as hell cause i purposefully did not study and now im facing the consequences

quick hound
#

me when there are consequences for my actions

delicate lance
#

😭 😭

#

so what is this differentiation thing called

quick hound
#

no idea

delicate lance
#

I couldnt care less ab this question

#

lets mov on

quick hound
#

i dont know i learnt this

#

think*

delicate lance
#

Im ginna cry

#

I SHOULDVE STUDIED

#

I dont know what i did all day

#

do you remember optimization questions

quick hound
#

kind of

#

they were hard for me though

#

prob hardest topic

delicate lance
#

Tell me why i got perfect on the optimization test and now i dont remember ANYTHING.

#

well ur in uni im in hs so

#

obv its harder for u

quick hound
#

ye

#

gl man

delicate lance
#

how do oyu differentiate lnx

#

to the powr of

#

2

quick hound
#

chain rule

delicate lance
#

how did they get that 1/x is the derivative of lnx

quick hound
#

uhh

#

memorization

delicate lance
#

oh ok

quick hound
#

derivative of ln(u) is (u'/u)

#

derivative of x is 1

#

u is x

#

so 1/x

delicate lance
#

ohhok

quasi saffron
#

ln x is 1/x right

#

?

quick hound
#

yes

delicate lance
#

ye

quasi saffron
#

ah see

quick hound
#

the derivative if ur asking that

delicate lance
#

so guys how da hell do i do this

quasi saffron
#

yes

quick hound
#

i havnet learnt derivatives of x in power

delicate lance
#

ohok

quasi saffron
#

wait

delicate lance
quasi saffron
#

i think u need to simplify first i guess

delicate lance
#

he multiplied both sides by ln but why?

quasi saffron
#

i think to eliminate

quick hound
#

oh

#

thats how you do it

delicate lance
#

tf how does the ln become 1/y

quick hound
#

thats y

#

not 4

quasi saffron
delicate lance
#

OHH

quick hound
#

remember derivative of lnx

delicate lance
#

SO if its lnp it would be 1/p

quick hound
#

yes

delicate lance
#

4000 neurons just activated

quick hound
#

before we continue

#

whats ln(2x)

quasi saffron
delicate lance
quick hound
#

u sure?

quasi saffron
#

2/x?

delicate lance
#

im gonna cry

quick hound
#

u' is first derivative

delicate lance
#

u' u ????????

quasi saffron
#

ah

delicate lance
#

1/x

quick hound
#

ok start

#

u =2x

#

whats first derivative of 2x

delicate lance
#

2/2x

quasi saffron
#

oh it doesnt matter

quick hound
#

there

#

okay good

quasi saffron
#

2/2x

quick hound
#

yeah 2/2x is right

delicate lance
#

1/x

quasi saffron
#

yes

#

nice

quick hound
#

okay now ln(2x+5)

delicate lance
#

1/x+5

quasi saffron
#

so ln is an expression right?

quick hound
#

we need this pattern in ur head before looking at that or it will be hard

quick hound
#

log e

#

basically

quasi saffron
#

ahh got it

delicate lance
#

bros learning with me and helping at the same time

#

wtfff 😭

quick hound
#

perfect

delicate lance
#

does bro also have an exam in 2 days

quick hound
#

whats derivative of 2x+5

delicate lance
#

2

quick hound
#

ok

#

now first derivative/ original

delicate lance
#

2/2x+5

quick hound
#

good

#

now back to this

#

f(x) he substituted with y

#

took ln of both sides

delicate lance
#

so he brought ln so he could bring the exponent down

quick hound
#

do you know how log rules work?

#

hopefullyy es

#

yes

delicate lance
#

i forgot

#

all about them

#

^_^

quick hound
#

we are cooked

delicate lance
#

^_^!

#

Still havent gone over vectors unit bt

#

btw

#

im FR cooked

quasi saffron
quick hound
#

i skipped vectors in calc

quasi saffron
#

come in handy

quick hound
#

yeah that works

delicate lance
#

ohhhhhh

#

a white spider just flew on my keyboard

#

I got the heeby jeebies

quick hound
#

is ur ass in australia

delicate lance
#

no MF 😭

#

I mean ur not a mf because your helping me , Sorry.

quasi saffron
#

lmao

delicate lance
quick hound
#

yep

delicate lance
#

I dont understand rule 7

quick hound
#

okay

#

what exactly does a logarithm give u

delicate lance
#

tbh

#

no clue

quick hound
#

amazing

delicate lance
#

^_^

quick hound
#

fiddle with ur calc more

delicate lance
#

it gave me 0

quick hound
#

okay basically lets look at log 2 (5)

#

the value it gives

#

is the number that 2 has to be raised to = 5

delicate lance
#

2^(The vlaue you search for on the calcuator) Gives you 5

quick hound
#

yes

solid kilnBOT
delicate lance
#

wow

#

I learn from

#

tactile

#

learning

#

Ngl i think im on the spectrum :/

#

anyways continue

quick hound
#

didnt u get it

delicate lance
#

I did get it

quick hound
#

for the working up there its just long derivation

delicate lance
#

WOw

#

You're helping me so much

#

you're such a nice person

quick hound
#

im just bored

quasi saffron
#

bored could be in a million definition

#

lol

delicate lance
#

chess player

quick hound
delicate lance
#

Who is tihs person that keeps typing

#

@dreamy sleet

quick hound
#

are you allowed calc?

dreamy sleet
#

Hi :>

delicate lance
delicate lance
quasi saffron
#

u use the scientific calc right?

delicate lance
quasi saffron
#

i think that will be helpful

#

okay nice

delicate lance
#

literally

#

everyone in my class has this calculatr

#

its embarrassing because i want to be different

quick hound
#

theres this neat derivative button

#

if you dont know about it

#

use it in a crutch

delicate lance
#

i dont have it

quick hound
#

h fuck

quasi saffron
#

lol

delicate lance
#

All this robux and im worried about a silly exam........

quick hound
#

what the hell

#

?????

#

thats alot of robux

delicate lance
#

I could feed 5 families with this

quasi saffron
#

bro

quick hound
#

bro i could buy so much deepwoken with that

#

aint no way

quasi saffron
#

🙂

delicate lance
#

ik the owner of that game

quick hound
#

damn

quasi saffron
#

bro u can buy casio fx-991 plus with that, so u can have derivatives button

delicate lance
#

MY TEACHER DOESNT LET ME USE DERIVATIVE BUTTONS

#

😦

quasi saffron
#

LOL

quick hound
#

real question

delicate lance
#

he checks everyones calculators in every test

#

especially the exam, he says hes gonna pick up peoples erasers out of no where

quick hound
#

just use it to double check ur answers

#

since you need working anwy

delicate lance
#

omg

#

u helped me so much

#

i see the correlation here

quick hound
#

yeah u needed that

delicate lance
#

help

#

whats teh secnod step say

quick hound
#

huh?

#

same thing but with f(3)

#

theres 1/y on left side rmember

delicate lance
#

did they move the y to the other eqn?

#

and then changed it to f(3)?

quick hound
#

yes

delicate lance
#

wait why would it be f(3)

#

cant i just leave it as

#

y

quick hound
#

yeah but

#

what u gonna do with y

delicate lance
#

idk

#

kill it

quick hound
#

you need the value of y'

#

right

delicate lance
#

yes

quick hound
#

so you move y to right

#

and you get the value of y which is f(3)

delicate lance
#

oh ok

#

last question

#

how you do dis

quick hound
#

log rules

quick hound
delicate lance
#

ok i’ll

#

wtf

#

where did the yln4 come from

quick hound
#

you got the first step right?

#

yay or nay

#

and also log rules

dreamy sleet
#

,tex $\frac{\mathrm{d}}{\mathrm{d}x}[\log_a(u)]=\frac{1}{u\cdot\ln(a)}\cdot\frac{\mathrm{d}u}{\mathrm{d}x}$

delicate lance
#

i understood first step

solid kilnBOT
quick hound
#

not that

dreamy sleet
#

fixed variables, sorry

delicate lance
quick hound
#

he dont get how the 4^y moves y down

delicate lance
#

i’m a bit slow

#

WIAT

#

I do get it

quick hound
#

ok

dreamy sleet
delicate lance
#

YO UHAVE TO PUT LN DOWN TO UNLOCK THE EXPONENT AND BRING IT TO THE BACK

quick hound
#

yes i guess

delicate lance
#

u guess?

#

i just had the most genius discovery ever

dreamy sleet
#

oh shit, my bad, i realise what's happening

quick hound
#

how do you wrie that stuff

delicate lance
dreamy sleet
#

later though

quick hound
#

sure

quick hound
dreamy sleet
#

ok now let me write out what actually applies here

delicate lance
#

nope

dreamy sleet
#

,tex $\ln(b^k)=k\ln(b)$