#help-38

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crystal summit
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Or how

alpine saffron
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The equation

crystal summit
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How tho

alpine saffron
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So you have $u^2-u-2=0$ where $u=\lg x$

solid kilnBOT
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otheol

alpine saffron
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Right?

crystal summit
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Yea

alpine saffron
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You can factor the left hand side by trying to rephrase it into something that looks like $(u+a)(u+b)$

solid kilnBOT
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otheol

crystal summit
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Yea right

alpine saffron
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Do you know how you could solve for a and b here?

crystal summit
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Yea I think so

alpine saffron
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Give it a shot

crystal summit
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K, just a sec

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Does this look right

wraith hinge
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Wait

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No

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Nvm

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Yes

crystal summit
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Dang

wraith hinge
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No

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Wait

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The rootsmare wrong

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Roots are

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It is -1 and 2

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And find the roots of a equation by completing square method or factoring

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Substitute them in thr original quadratic to check weather your roots are correct or wrong

crystal summit
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K

wraith hinge
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Also learn the formula -b+-sqrt.....

crystal summit
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Is it the discriminant u mean?

wraith hinge
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Google it :))

wraith hinge
crystal summit
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The pq formel

wraith hinge
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?

crystal summit
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Like x=-b+ or - the discriminant devided by 2a

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Oh btw my answer was wrong

wraith hinge
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Yes

wraith hinge
crystal summit
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So I just flipped the 1 and -2

alpine saffron
wraith hinge
alpine saffron
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Since you have (u + 1)(u - 2) = 0, either u + 1 = 0 or u - 2 = 0

crystal summit
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Oh yea

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I thought the other way around cause I figured a was positive

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But yea thanks for the help

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Rlly appreciate it

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proven chasm
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No clue how to start

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proven chasm
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calculators aren't allowed

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Full problem

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nova pumice
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nova pumice
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Am I doing this right?

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I need to use difference quotient

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To find the slope thing in y-y2=m(x-x2)

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Thingy

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@nova pumice Has your question been resolved?

subtle fulcrum
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what are you trying to get? the intersection?

nova pumice
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Tangent line

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I am doing it wrong somehow

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<@&286206848099549185>

subtle fulcrum
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kk wait let me look at it

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the only thing is that the 3 should be negative and take the radical out of the denominator

subtle fulcrum
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is ur teacher making u guys do it the long way or are u allowed to use the power rule

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bc it would be much more efficient

subtle fulcrum
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aw darn

nova pumice
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is that right

subtle fulcrum
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there must be a hole somewhere since that 6 is negative which would just give you an imaginary number

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maybe instead of dealing with the roots just raise it all to the 1/2 power

nova pumice
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i had to have done something wrong

subtle fulcrum
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just check over it u prob missed a negative thats it

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vale radish
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can somebody tell me where they got 2a=8 please?

wraith hinge
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Use method of undetermined coefficient

vale radish
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what does that mean

wraith hinge
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Methods of variation of parameters?

vale radish
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ohh they just subbed it all back into the original

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okay thanks

wraith hinge
vale radish
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in the original they replaced it all with 0 and a

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the determinants

wraith hinge
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Right right

wraith hinge
vale radish
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i have no idea but i learnt this in high school and im relearning

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for a test

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so im going through some solutions

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okay gtg thank u again]

wraith hinge
vale radish
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ya

wraith hinge
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But when there's another function

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Nvm

vale radish
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mkay mkay

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formal meteor
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is this right

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frail yarrow
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Count again

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The 2 is right

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-5 isnt

formal meteor
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-4

frail yarrow
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Yeppers

formal meteor
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yasss

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cursive arrow
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cursive arrow
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if this was a power series

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would i have to rerwrite the x^2n

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or do i justu se the ratio tst

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torn pasture
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I am reading about complexity theory and I came across the claim that we don't know if $BPP \subseteq NP$. However, shouldn't this be the case since a probabilistic turing machine is simply a type of nondeterministic turing machine? I feel like I am missing something obvious in my reading

solid kilnBOT
torn pasture
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Here is an example of what I'm talking about

spiral kettle
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a probabilistic turing matchine doesn’t have to be right every time

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for something (a problem or set A) to be in NP there has to be a ND TM M deciding A and M has to be 100% accurate

shrewd ridge
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but that also sounds like bpp is worse

torn pasture
torn pasture
spiral kettle
shrewd ridge
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i mean i have your question

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i have the same question, i don't get it

spiral kettle
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okay so

shrewd ridge
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a non deterministic machine chooses all paths at the same time

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a probabilisitic machine chooses one

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so it's not a type of non deterministic machine at all

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is that right?

torn pasture
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It is, the nondeterminism comes from the randomness

shrewd ridge
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ok but it's not as powerful

torn pasture
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Determinism means that we make the same decision from state to state each time, randomness introduces nondeterminism

torn pasture
solid kilnBOT
shrewd ridge
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i don;t get it

torn pasture
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In this case, if by "powerful" we mean have the most problems included in it, then BPP might be "more powerful" than NP but we also have the probability of failure

shrewd ridge
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we have a mchine that chooses a path according to a distribution

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and we have a mchine that chooses the best possible path

torn pasture
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But there are no problems we can guarantee 100% success with using just randomness that can't also have the same thing happen with general nondeterminism since randomness is just one type of nondeterminism

spiral kettle
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it’s also not known whether BPP subset P actually

torn pasture
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Right

spiral kettle
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which might follow from other things being unknown

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but i’m tired

shrewd ridge
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okay, bpp is easier because you;re allowed epsilon mistakes

torn pasture
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Not epsilon actually, just any amount not arbitrarily close to 1/2

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Because then polynomial iterations reduces it

shrewd ridge
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and harder at the same time because the machine is stupider
or the other way around

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fair enough

torn pasture
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Yes that sounds right

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Good to close the channel?

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latent notch
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latent notch
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what does this mean

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i though you couldnt multiply matricies like this

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and null means equaling the matrix to zero

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i dont get ti

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it

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someone please explain

true sierra
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Why couldn't you multiply them?

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the left one is 3x4

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the right one is 4x1

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so the columns of the first match the rows of the second

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meaning you can multiply them

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and the result will be a 3x1 matrix

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which is shown

latent notch
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oh

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i misscounted

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thanks though

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appreciate it

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marsh forum
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if the AM of two numbers a and b , a>0; b>0 is five times more than their GM find $\frac{a+b}{a-b}$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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I started with

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$\frac{\left(a+b\right)}{2\ }=5\sqrt{ab}$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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now what?

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$(a+b)^2=100ab$

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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but that doesn't help much

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just a hint

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please

shy nacelle
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Hey

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Divide by b² and consider a/b = x

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Then solve

amber python
shy nacelle
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@marsh forum ^

amber python
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that sounds overly complicated

marble wharf
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find a similar formula for (a-b)^2

marsh forum
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hmm

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ok

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$(a-b)^2=98ab$

shy nacelle
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,w (x+1)² = 100x

solid kilnBOT
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ƒ(Why am. I here)=I don't Know

marsh forum
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I mean 96 ab

amber python
marsh forum
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sorry

amber python
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close enough

marsh forum
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right?

amber python
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well

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im wondering if you meant to specify if a > b

marsh forum
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yes

amber python
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then yes

marsh forum
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thanks

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obsidian hornet
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obsidian hornet
#

not sure why Im getting a negative for the last probability?

storm ocean
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shouldn't it be -x^2+ x + 12 = 0?

mighty canyon
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@obsidian hornet Has your question been resolved?

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@obsidian hornet Has your question been resolved?

obsidian hornet
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oh never mind I see

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whole coral
whole coral
obsidian hornet
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haha lol yea

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I mean I'll be working on other stuff

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ebon merlin
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im on part C of this question

i dont understand why the markscheme says cost cannot be -1/2

ebon merlin
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could someone explain this for me

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much appreciated

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nvm i got it

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vivid schooner
#

I think my answer is correct but this exersie is kind messing with me with the way its worded ¿is it correct?

vivid schooner
hot plume
#

that looks correct to me

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worn grail
#

Anyone have any idea how to solve this?

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wraith hinge
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Try bernoulli's method

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Not sure if the name is right

worn grail
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i did try but ill try it again :D

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storm smelt
#

(x^2)+(y^2)=6.x.y according to this, What is the answer of? (x^3)/(y^3)+(y^3)/(x^3)

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storm smelt
#

<@&286206848099549185> guys please help i dont know what to do really

fathom turret
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Idk

crude phoenix
signal bobcat
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so x/y + y/x = 6

storm smelt
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=6xy bro

crude phoenix
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k why dot.

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whatever

storm smelt
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plus symbol?

signal bobcat
storm smelt
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sorry sorry bad english

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not plus

crude phoenix
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a lil up from it

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⋅ this

signal bobcat
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yh but its discord its not like u can write LaTeX in here right ?

crude phoenix
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here

storm smelt
signal bobcat
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but now u can say that x/y = 6-y/x

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and substitute ?

storm smelt
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it may be related to the expansion (x^3)+(y^3)

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[(a+b)^3]-3ab(a+b)

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i'll try this

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so 216-3ab(6)

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how can i find ab?

signal bobcat
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is ab a function of 6 ?

storm smelt
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ah man how did i forget

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ab means (x/y)(y/x)

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🫠

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so the answer is 198

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thx everyone who tried to help

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rapid rivet
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rapid rivet
#

How like i cant find the middlepoint angle so I dont

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Quick please its like ez math

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Like v2 + 180(M) sound be like the angle of v1 + v3

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hexed thunder
#

I am getting frustrated in the coding language R and would love some small assistance.
This is what I currently was helped with, but I wanted to add a section of the code that allows the user to input some value of "n"

hexed thunder
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Something along the lines of this, but inputs the integer into the function that is made.

sweet hare
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instead of having the function take an argument, you can just write the first line as

myfun <- function() {
  n <- readline(prompt='Enter a number: ')
  n <- as.integer(n)
  #etc.
}
hexed thunder
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You are a blessing.

sweet hare
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and by the way, when indexing a variable, you need to use square brackets, not parentheses. so it would be x[i], not x(i)

true sierra
#

R bleakkekw

hexed thunder
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That is the error that now comes up

sweet hare
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I just tested it and it works... what are the first couple lines of the function?

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oh, and you don't call it like print(myfun); you should just type myfun() to run it

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if you want to view the contents of the function, you can just type the function name alone: myfun

hexed thunder
sweet hare
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ah, you still have runif(var) instead of runif(n)

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bad error message on R's part 😅

hexed thunder
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I just fixed that as well and now it is sharing this...blobsweat

sweet hare
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out[i], with square brackets. in both places in the function

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and you can remove the input argument from the function definition. so just myfun = function() {

hexed thunder
#

I remember a "true" part that was discussed in class. But I did not think that was needed since it is an "if-else" statement

sweet hare
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the error is in the loop definition there. it should be for (i in 1:n) {

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since n is the length of the variable you are looping over

hexed thunder
#

HOLY COW!!! IT WORKS!!!

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I basically need to just cite you for this question... Thank you deeply.

sweet hare
#

yw

hexed thunder
#

Well now I have a technical issue...
It runs in my general code, but when I try to Render it, it halts the download.

sweet hare
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it probably has to do with readline

hexed thunder
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Am I not allowed to put for it to be rendered properly?

sweet hare
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so readline is intended to be used in an interactive session, but rendered documents are non-interactive.

#

do you call the function later in the document?

hexed thunder
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This is the only question where it asks for this, I do not use it again.

sweet hare
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if you don't call it later in the document, I think you can add eval=FALSE as a chunk option

hexed thunder
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I will make a separate note though that I tired to add this since it mentioned feeding the function an integer.

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It ran once I added the "#". Goly there are many rules to code.

sweet hare
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yeah, it takes some getting used to

hexed thunder
#

I really do appreciate the help and I am constantly learning from this class and you!

sweet hare
#

yw

hexed thunder
#

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paper geyser
#

Can somebody help with this? I am stuck after putting everything in the augmented matrix

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@paper geyser Has your question been resolved?

paper geyser
#

<@&286206848099549185>

sweet hare
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@paper geyser Has your question been resolved?

paper geyser
#

ye Ill put in there

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urban copper
#

let $g : (0, +\infty) \to \mathbb{R}$ be defined by $g(x) = 3 + \ln(x) -x$ find im(g)

solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

true sierra
#

define im

urban copper
#

image

true sierra
#

Is that just the range of the function then?

urban copper
#

yes I think they are asking range

true sierra
#

Aight, how would you approach this?

urban copper
#

lowkey unsure, any ideas?

true sierra
#

Well we know this function is differentiable and continuous since it's made up of elementary functions which are the same right?

#

I hope that's correct lol

urban copper
#

yes

true sierra
#

Then we can derive it and solve g'(x) = 0

#

then check the maximums and minimums and based on that find the range

urban copper
#

okay

#

do I need to find critical points

true sierra
#

yeah

urban copper
#

and by maximums and minimums you mean absolute maxima and absolute minima not just local minima

true sierra
#

yeah

urban copper
#

how do I do it doe

#

its first derivative I think

#

and then we solve for = 0

true sierra
#

yes

#

yes

urban copper
#

okay

true sierra
#

So what's the first derivative of this?

urban copper
#

,w differentiate 3 + ln(x) -x

#

1/x - 1

true sierra
#

sure

#

now solve 1/x - 1 = 0

urban copper
#

,w solve 1/x - 1 = 0

true sierra
#

note x isn't 0 since it's not in the function domain

#

so it being in the bottom of a fraction is no problem

#

right so this function has one critical point at x=1

#

what's the value of the function at that point?

urban copper
#

g(1) = 3 + 0 -1

#

= 2

true sierra
#

yeah

#

now we need to find out if this is a max or min point

urban copper
#

its minimum

true sierra
#

are you sure?

#

how do you know that?

urban copper
#

I thought positive sign in the critial point was the way to analyze that

#

positive sign meaning minimum

#

negative meaning maximum

true sierra
#

Not quite

urban copper
#

g(1) = 2

#

2 is positive

true sierra
#

you have to take the second derivative

urban copper
#

okay

#

is. that for finding inflection points or what?

true sierra
#

and check it's sign at that point

#

no just take the second derivative

#

plug in x = 1

#

and see if it's positive or negative

#

then apply that rule you said

urban copper
#

-x^(-2) is g''(x)

true sierra
#

alternatively plug in x = 0.9 and x = 1.1 in the orignal function and sketch the results

urban copper
#

g''(1) = -1^(-2)

true sierra
#

but this is like cheating

#

So that result is negative right?

#

Meaning our point is an ...

urban copper
#

yes, its maximum

true sierra
#

right

urban copper
#

but is it local or absolute

#

maximum

true sierra
#

Well it's the only maximum there is

urban copper
#

how do you know that

true sierra
#

Because it's the only solution to the equation g'(x) = 0

urban copper
#

true

true sierra
#

And since there's no minimums

#

and we know the function is differentiable and continuous

#

we can conclude that the function has no values above 2

#

and since it has no minimums it should have all value to -inf going down

#

unless there's like a horizontal asymptote, might wanna check the limit too I guess

#

like, the limit of g(x) as x approaches inf

true sierra
#

Just in case

urban copper
#

how so?

whole coral
true sierra
#

Yeah just in case

#

check both limits of the domain

true sierra
# urban copper how so?

As for this, well in order to go above 2 the function would have to wind up at some point again, which would require a minimum, since there are no minimums it can't do that

#

Rolle's theorem or something

whole coral
#

You can also e.g. check the behaviour of the derivative to deduce if you're increasing/decreasing either side "forever"

true sierra
#

Or you can do what I love to do and just use desmos lol

urban copper
#

I dont know how to graph it without desmos haha

true sierra
#

Yeah, well you're not supposed to

#

At least not on exams, but like, let math be freeee

urban copper
#

if we know there is no minimum, what can that says about the graph

true sierra
#

long live software tools

true sierra
#

basically

urban copper
true sierra
#

since going up again would require a minimum

#

not necessary, you know the value of g(2)

urban copper
#

g(2) = 3 + ln(2) -2

#

what about that?

whole coral
#

[wait, what's the relevance of g(2) here?]

urban copper
#

how do I find vertial and horizontal asymptotes

true sierra
#

it's the maximum

#

for vertical ones you check the limit of the function as it approaches a suspicious point

whole coral
true sierra
#

ah yes I mixed it up

true sierra
#

In this case x = 0 is sus

#

since it's the border point of the domain

urban copper
#

oh

true sierra
#

finite border point*

whole coral
#

[you'd want to think about where you're doing "illegal stuff" like dividing by zero, log of zero, etc etc]

true sierra
#

basically ask yourself "where would a function want to conduct a drug deal" and then check that

urban copper
#

what about about the horizontal asymptotes though!

true sierra
#

you check those with the limit to inf and -inf

#

since -inf isn't in the domain for this one

#

you just check +inf

urban copper
#

,, \lim_{n \to \infty+} 3 + \ln(x) - x

solid kilnBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

true sierra
#

yeah

#

for the horizontal check

urban copper
#

thats literally -inf

urban copper
true sierra
#

it is

#

and it does

#

as the function goes to the right it just keeps decreasing all the way down

#

what you might be confusing it with is a slanted asymptote

urban copper
#

yeah

true sierra
#

those are different to horizontal ones

#

you don't need to check those for range

urban copper
#

how do I find range though, I am getting confused

#

we know 1 is a critical point

#

and g(1) = 2

true sierra
#

Right

#

and we know it's the maximum

#

we also know the function has no minimums

#

as such 2 is the absolute biggest value this function will ever have

whole coral
true sierra
#

yeah we also concluded it has no lower bounds

#

well we didn't do the limit to 0, but it's -inf

urban copper
true sierra
#

So it goes from -inf, to 2, to -inf again

#

yeah due to that limit

#

you checked how it behaves at infinity and found out it goes to -inf

#

if you check how it behaves at 0 you'll find -inf again

rough phoenix
#

,,
Sorry to ramble, but I wanted to say something:

If you study this limit, you can find a possible m for the oblique asymptote y=mx+n

m=\lim_{n \to +\infty} \frac{f(x)}{x}\
If m gives you a value other than zero, find n:\
n=\lim_{n \to +\infty} f(x)-mx

true sierra
#

Yeah that's correct

solid kilnBOT
#

Isa
Compile Error! Click the errors reaction for more information.
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true sierra
#

It doesn't help us with the range finding though, but in general you'd do that too for a deeper analysis

urban copper
#

but wait a moment if this function has horizontal asymptotes then there is no oblique asymptote, right?

true sierra
#

no it doesn't have a horizontal one

whole coral
# urban copper due to horizontal asymptote? or what??

In particular, because you have no horizontal asymptote, and also the y axis forms a vertical asymptote
(a minor point of pedantry, but having no minimums doesn't necessarily imply that you have no lower bounds, thought that may be worth pointing out, just in case)

true sierra
#

if the result of the limit is inf or -inf then there is no horizontal asymptote

urban copper
#

how do I find the oblique asymptotes

true sierra
urban copper
#

unsure

whole coral
true sierra
#

At the end of the day the process of finding the range is basically to check if it's differentiable and continous everywhere, check extreme points, check limits at bounds of domain, check suspicious points, make conclusions based on all of that

#

What we have found is :

  • function is differentiable and continuous everywhere in it's domain
  • function has a maximum at x=1 with value=2, and no other extreme points
  • functions limit at 0+ is -inf
  • function limit at inf is -inf
  • function has no suspicious points
#

Based on that we can conclude that the range of values of the function goes from -inf, to 2, to -inf again

#

in a continuous manner

#

and as such it's range is (-inf, 2]

urban copper
#

so strange

#

I was about to make a list aswell haha

true sierra
#

yeah making checklists for analyses like these is the best way really

urban copper
#

how do I know If I analyzed every aspect for the range though

true sierra
#

If you went down the list

urban copper
#

okay I also wanted to ask lowkey what is the second derivative sign criterion we used though?

#

is that whats rolles theorem says?

true sierra
#

Oh no, Rolles theorem is about needing a minimum to go up again

#

more or less

#

kinda

#

sorta

#

We used the second derivative to find out if the extreme point is a min or max

whole coral
#

[Rolles states that if you're cts on a bounded interval and differentiable inside, and the function values at the endpoints are the same, then you have a point inside the interval where the derivative is zero]

urban copper
#

lowkey we are assuming continuity and differentiability here?

true sierra
#

Which basically implies that if you're at our extreme point of (1,2) and you want to go to another point that's at height 2, so (x, 2) you'd need to have a minimum or maximum inbetween somewhere

#

Well the function is a linear combination of elementary functions which we know to be differentiable and continuous so it must also be that (I think)

whole coral
urban copper
#

how can I check my answer?

true sierra
#

This is for the Rolle's bit, see how I can't draw a line to get back to 2 without having an extreme

#

So if there's no extremes, we're not going back to 2 again

urban copper
#

makes sense

#

,w image of 3 + \ln(x) -x

urban copper
#

alright

#

tysm for the help

#

I am closing

#

.close

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delicate lance
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Please don't occupy multiple help channels.

delicate lance
#

whyd they solve for cosb?

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gentle sleet
#

I understand everything but the very last part

gentle sleet
#

where they talk about findinf the prob that the protein is identified b exactly one method

#

they started with

P(A u B) - P(A n B) (ok I understand this)

But then the next part they go to P(A) + P(B) - 2P(A n B)

#

why?

#

oh shit nvm I understand im acc slow

#

.close

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gentle sleet
#

.reopen

trim joltBOT
#

gentle sleet
#

ok im acc confused about the top part here

#

shouldnt P(A1 u A2 u A3) = P(A1) + P(A2) + P(A3) - P(A1 n A2) - P(A1 n A3) - P(A2 n A3)

#

why did they add the very last part "P(A1 n A2 n A3)"

#

I remember the formula being like P(A u B) = P(A) + P(B) - P(A n B)

edgy willow
#

the pattern is you keep going through all possible combinations alternating + and -

#

here's why you need to add the middle at the end

gentle sleet
#

I dont rlly understand

#

let me draw on my end and see if I can get it because thats kinda confusing

edgy willow
#

I imagine it as cutout paper circles and you're adding and removing them to get it flat to 1 layer

gentle sleet
#

ohhhhhhhhhh

#

makes sense

#

wait actually

#

yk where u said 0

#

thats the part (A1 n A2 n A3) right isnt that already being accounted for in A1 + A2 + A3

#

shouldnt we actually be subtracting A1 n A2 n A3 at the end

#

instead of adding

edgy willow
#

yea if you add A1+A2+A3 it's all 1's and you're good

#

the singles added 3 to the middle and teh doubles took 3 away

gentle sleet
#

i dont get it

#

so lemme show u what I am doing step by step

edgy willow
#

ok

gentle sleet
# edgy willow ok

ok so lets first cover the

P(A1) + P(A2) + P(A3) part then it will look like this

#

,rotate

solid kilnBOT
edgy willow
#

yup

gentle sleet
#

now if we do

P(A1) + P(A2) + P(A3) - P(A1 n A2) - P(A1 n A3) - P(A2 n A3)

#

,rotate

solid kilnBOT
gentle sleet
#

right?

#

meaning that very middle part is being repeated three times no?

#

so why would they go on adding it again

#

shouldnt it have been - 2(P(A1 n A2 n A3)) ?

#

oh im sped A1 n A2 will also delete the middle part

#

and same with A1 n A3

#

and A3 n A2

#

so middle part would be 0

#

thats why they added

#

smh my bad facepalm

#

.close

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#
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bronze trellis
#

Hi i need help

#

I need to demonstrate this

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marsh forum
#

just wanted to be sure, we diff wrt t when using LH right

marsh forum
#

or x?

#

I'm really confused

wraith hinge
#

t is the variable as it is the one going towards something, so t is changing

marsh forum
#

got it

#

so on using LH I would get

#

There's no way arounf LH here, is there?

wraith hinge
#

don't think so, nothing immediately comes to mind

marsh forum
#

ok, so that gives

#

$10t^9f\left(x\right)+f'\left(x\right)t^{10}\left(\frac{dx}{dt}\right)-10x^9\left(\frac{dx}{dt}\right)f\left(t\right)+x^{10}f'\left(t\right)=9t^8-9x^8\left(\frac{dx}{dt}\right)$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

right?

#

now I sub x=t

#

$10x^9f\left(x\right)+f'\left(x\right)t^{10}\left(\frac{dx}{dt}\right)-10x^9\left(\frac{dx}{dt}\right)f\left(x\right)+t^{10}f'\left(t\right)=9t^8-9t^8\left(\frac{dx}{dt}\right)$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

is this right so far?

wraith hinge
#

you don't need to do dx/dt, x is a constant so dx/dt is just 0

marsh forum
#

how's x a constant here

#

oh

#

😭

#

got it

#

damn it

wraith hinge
#

because x is a fixed value being approached by the variable t

marsh forum
#

yeah

#

got it

#

$10x^9f\left(x\right)++x^{10}f'\left(x\right)=9x^8$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

which is a simple Linear ODE

wraith hinge
#

yep

marsh forum
#

$f'\left(x\right)+\frac{10}{x}f\left(x\right)=\frac{9}{x^2}$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

so the IF is x^10?

#

that feels wrong

wraith hinge
marsh forum
#

that's x^10

wraith hinge
#

or -10/x i forgot

#

oh yea right

#

that just gives us the original DE

marsh forum
#

this gives

#

$x^{10}y=x^9+C$

solid kilnBOT
#

ƒ(Why am. I here)=I don't Know

marsh forum
#

now f(1)=2

#

forgot to mention that

#

so C=1

marsh forum
#

what am I doing wrong

#

oh

#

got it

#

stupid me

#

thanks

#

.close

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wraith hinge
#

I can't seem to get this right. I don't understand where my professor got the 1/18 or 1/27 from. I get factoring out the 1/2 but no matter what I do I keep getting 81.66. I have everything the same as he does up until the 1/18. I can't take a picture of my own work because it's on paper and my phone is completely shot- new one coming in this week.

ionic pendant
#

well they perform a u-substitution to find the integral [ \frac 12 \int_1^5 \sqrt{9y-5}\odif y ]

solid kilnBOT
wraith hinge
#

I think they just factor out 1/4 to get that part

hasty yew
#

Note that $\frac d{dx}[\frac 23 (9y-5)^{\frac 32}]=9(9y-5)^{\frac 12}$

#

wait

ionic pendant
#

??

wraith hinge
#

Yes I got that for the integral as well

#

because of the power rule or whatever because with integrals you add so it's 1/2 + 2/2 = 3/2 and then divide or multiply by the reciprocal

hasty yew
#

We want $(9y-5)^{\frac 23}$, so we are off by a factor if 9

solid kilnBOT
#

normalAtmosphericPa=101,325

hasty yew
#

So simply adjust your initial guess $\frac d{dx}1/9[\frac 23 (9y-5)^{\frac 32}]=(9y-5)^{\frac 12}$

solid kilnBOT
#

normalAtmosphericPa=101,325

#

normalAtmosphericPa=101,325

wraith hinge
#

well when you look his does show 2/3 (9y-5)^3/2

ionic pendant
#

the 1/9 was factored off and combined with 1/2 to get 1/18

hasty yew
#

but you also have 1/9 from chain rule

#

now combine that with the 1/2 outside of the integral sign, you get 1/18

wraith hinge
#

Wait how does the chain rule work for integrals

hasty yew
#

I'm basically asking, "What diffs to give this integrand?"

#

You understand that integration and differentation are opposite proceses don't yoi

wraith hinge
#

yes

hasty yew
#

So computing the integral is equivalent to looking for some anti-derivative of $(9y-5)^{1/2}$

solid kilnBOT
#

normalAtmosphericPa=101,325

hasty yew
#

So, a natural chocie would be to first try simply applying the power rule

#

i.e., "let's look at $2/3(9y-5)^{1/2+2/2}$"

solid kilnBOT
#

normalAtmosphericPa=101,325

wraith hinge
#

Ohhhh

hasty yew
#

Does this "diff to give" $(9y-5)^{1/2}$?

wraith hinge
#

I just did it with the u-substitution

solid kilnBOT
#

normalAtmosphericPa=101,325

hasty yew
#

Well, try computing this derivative

#

do you get it?

#

no, you will be off by a factor of 9

wraith hinge
#

I totally forgot I was allowed to do that. yes

hasty yew
#

This tells you, "Ah, I need to adjust my initial guess such that when I diff it, I get 1/9'th what I got before"

#

so put a factor 1/9 in front of your initial guess

#

Then as a sanity check, does $1/9(9y-5)^{3/2}$ now "diff to give $(9y-5)^{1/2}$?

solid kilnBOT
#

normalAtmosphericPa=101,325

hasty yew
#

Indeed it does, so we are done—we've found an antideriative

wraith hinge
#

Yes that's what I mean. No guessing needed, I did the u-sub method and I go twhat he did , and ues using u sub factors out 1/9 if done right. thank you

hasty yew
#

but don't forget this factor of 1/2 in front of the integral

#

so you have 1/18 as a factor overall

wraith hinge
#

Yes, and then taking the integral 2/3 can get factored out and that's where 1/27 comes from right?

hasty yew
#

dunno, probs comes from applying the limits now

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ancient flame
#

A group of rocket enthusiasts gather at 4km distance from the liftoff pad of the
Space X rocket to observe the midnight launch. The enthusiasts notice a long
vertical pole with a height of 20m at their location and decide to measure the rocket
speed after liftoff, using the shadow of the pole on the ground cast from the light of
the rocket. They measure that the top of the pole’s shadow is moving at 0.1m/
s when the shadow length is 10. 7 m. Sketch this situation, and compute the both
the height of the rocket and the velocity of the rocket at that moment.

ancient flame
#

can I get help for this pelase 🙂 a bit confused about the sketcgh

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ancient flame
#

.reopen

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ancient flame
#

hello

#

<@&286206848099549185>

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ancient flame
#

.reopne

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.reopen

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gleaming ermine
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gleaming ermine
#

i used logarithmic differentiation but im getting this loooong term

#

should that be the case
and also if it is
i cant figure out how to simplify it

pulsar dust
#

is there any relation btw a and b that is given?

gleaming ermine
#

nope

pulsar dust
#

what did u get at ur expansion?

gleaming ermine
#

wait up

#

is this correct?

pulsar dust
#

yeah

gleaming ermine
#

cool cool but now what 😭

pulsar dust
#

what u can do is simplify cosaxcosbx as 1/2(cos((a+b)x)+cos((a-b)x)

#

similarly do for sinaxsinbx

gleaming ermine
#

i did that but

#

wont it be even longer

gleaming ermine
pulsar dust
#

just trust me bro

gleaming ermine
#

okay and then

#

take common or something?

pulsar dust
#

u willl find common terms

#

yes

gleaming ermine
#

so youre saying after that

#

to open the brackets and like totally expand it?

pulsar dust
#

yeah

gleaming ermine
#

got this

pulsar dust
#

just put the 1/2 on the dr

gleaming ermine
#

ah okay

pulsar dust
#

it will look more elegant

gleaming ermine
#

so like

#

this is it or more simplifying

#

like the cos(a-b)

pulsar dust
#

this is it

gleaming ermine
#

oh

pulsar dust
#

the expansion will just take u back to square 1

gleaming ermine
#

right

#

i seee

#

thank you!

pulsar dust
#

actually ur first is also correct

#

but we all prefer a more elegant solution

gleaming ermine
#

yeah

#

i mean my teacher does say that all of these should have like good looking solutions

#

thats why i was confused

#

anyway tho
thank you

pulsar dust
#

welcome i hope i helped u:)

gleaming ermine
#

it did

#

.close

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#
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lilac ridge
#

Hi again 🤧 i don't know how to continue. The question is SIMPLIFY THE EQUATION

solid kilnBOT
lilac ridge
#

Yes i know that

kindred pier
lilac ridge
#

But how do i continue

kindred pier
solid kilnBOT
lilac ridge
#

I can like

#

That's same?

kindred pier
#

,rccw

solid kilnBOT
kindred pier
lilac ridge
kindred pier
#

Try expanding $(\sin^2 x+\cos^2 x)^2$

solid kilnBOT
lilac ridge
kindred pier
#

These are still not equal

#

But you did expand this correctly

lilac ridge
kindred pier
#

$(\sin^2 x+\cos^2 x)^2=\sin^4 x+2\sin^2 x \cos^2 x+\cos^4 x$

solid kilnBOT
lilac ridge
#

I already wrote that

lilac ridge
kindred pier
#

You made a mistake saying this was equal

lilac ridge
#

Okay how do i correct it

kindred pier
#

Also this whole thing was incorrect

kindred pier
solid kilnBOT
lilac ridge
#

Okay

#

Lemme try

kindred pier
#

,rccw

solid kilnBOT
kindred pier
lilac ridge
#

Okay please wait

#

I think this is correct

lilac ridge
kindred pier
#

,rccw

solid kilnBOT
kindred pier
#

looks good

lilac ridge
#

thanks God

lilac ridge
#

.close

trim joltBOT
#
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trim joltBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

winter ingot
#

tom has 17 coins all of which are either nickels or dimes. if he has $1.10 in all, how many does he have of each?

winter ingot
#

how do i solve this

#

im really confused

mighty canyon
#

ok, you know how to solve equation, right?

winter ingot
mighty canyon
#

First, you can set up the system of equations. You know that the total number of coins is 17 and you know that the total values of your coins is $1.10

#

Right?

winter ingot
#

yes

mighty canyon
#

and we want to solve for the number of each coins

#

right?

winter ingot
#

yeh

mighty canyon
#

so, let's that be our unknown then

#

let $x$ be the number of nickels and $y$ be the number of dimes

solid kilnBOT
#

print("NAME")

winter ingot
#

yeah

#

x + y = 17

mighty canyon
#

yes

#

and its value can be calculate from ...

#

1 nickel = $0.05

winter ingot
#

yeah

mighty canyon
#

1 dime = $0.1

#

and you have how many nickels and dimes?

winter ingot
#

0.05x+0.1y=1.10

#

yeah

#

but how do i find the amount

mighty canyon
#

you solve the system of equations here

#

$x + y = 17 \ 0.05x + 0.1y = 1.10$

solid kilnBOT
#

print("NAME")

winter ingot
#

wait

#

is this simulatenous equations

#

?

#

is that what it's called

#

im so confused

mighty canyon
#

I think so... I usually call this a system of linear equation

winter ingot
#

o ok

mighty canyon
#

do you know how to solve this?

winter ingot
#

nah ;-;

#

but i quit

mighty canyon
#

ok. we can start from the scratch

#

says, I know that $x + y = 17$, right?

solid kilnBOT
#

print("NAME")

winter ingot
#

yeah

mighty canyon
#

that means $x = 17 - y$, right?

solid kilnBOT
#

print("NAME")

winter ingot
#

yh

mighty canyon
#

the second equation we have is quite ugly so let's multiply everything to make it a full number and get
$5x + 10y = 110$

solid kilnBOT
#

print("NAME")

mighty canyon
#

do you agree?

winter ingot
#

yh

mighty canyon
#

and since I know that $x = 17-y$, I can substitute that in to get $5(17-y) + 10y = 110$

solid kilnBOT
#

print("NAME")

mighty canyon
#

and solve for $y$

solid kilnBOT
#

print("NAME")

mighty canyon
#

this is one of the way you can use to solve the simultaneous equation: substitution method

winter ingot
#

is the other way elimination

#

?

#

do you know that

#

way

#

?

mighty canyon
#

There is. In fact, in college there is a class dedicate for this kind of stuff lol

winter ingot
#

o

mighty canyon
#

But at your level, I think this is one of the straightforward way to solve this problem

winter ingot
#

kk

mighty canyon
#

After you solve for $y$, you can substitute that back to any of the equation you have to solve for $x$

solid kilnBOT
#

print("NAME")

mighty canyon
#

and that is your solution

winter ingot
#

do you have the answe

#

so i can check it

#

after i complete it

mighty canyon
#

well, you can check your answer by substitute your value into the equation

#

I have the solution. It is just that it is inappropriate to give out the solution.

winter ingot
#

i got a repeated decimal tho

#

i think i got it wrong?

mighty canyon
#

I think you should get the whole number

winter ingot
#

wwhat is it

#

?

mighty canyon
#

ok, I will simplify things for you a bit so you can see what went wrong: $5(17-y)+10y = 110 \implies y+17=22$

solid kilnBOT
#

print("NAME")

winter ingot
#

so its

#

85-5y+10y

#

then 85-15y=110

#

then you subtract 85 from both sides

mighty canyon
#

no...

winter ingot
#

what

#

oh my

mighty canyon
#

$-5y + 10y = 10y - 5y = 5y$

solid kilnBOT
#

print("NAME")

mighty canyon
#

don't forget about the sign

winter ingot
#

what about the 85?

mighty canyon
#

85 is there. I just want to highlight what you did wrong there

#

it will be $85+5y = 110$

solid kilnBOT
#

print("NAME")

winter ingot
#

5?

#

the answer is 5?

mighty canyon
#

yes

winter ingot
#

so there is 5 dimes

#

then?

mighty canyon
#

then since you know that there is 5 dimes out of 17 coins...

winter ingot
#

okay i got it

#

12 nickels

#

tysm

mighty canyon
#

no worries. this kind of problem is confusing if you don't know how to deal with it

#

you did great trying to understand it

winter ingot
#

tyty

winter ingot
#

would i find the dimes and pennies

#

oro quarters in this one

#

using substitatuino

#

so it would 2x+q=17

#

right

mighty canyon
#

yes

winter ingot
#

so do i do q = 17 -2x

#

or 2x = 17-q

winter ingot
#

?

mighty canyon
#

well, x is the number of the dimes here, do you agree?

winter ingot
#

yes

winter ingot
#

but x is also number of pennies

#

too

mighty canyon
#

yes.

#

for substitution, you can do either one

#

it does not matter

winter ingot
#

or 2x

#

?

mighty canyon
#

if you know x, you also know 2x, no?

winter ingot