#help-38

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worldly wing
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not exactly

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but for simple things like this yeah it doesn't matter

sudden drum
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okay thanks

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im almost done with khan academy algebra 1

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how do i make sure i remember that

worldly wing
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as long as you don't mess up calculations, any manipulation using addition and multiplication you do ON BOTH SIDES will give equivalent equations

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as long as you don't multiply both sides by 0

high forge
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Bruh why did they use i? i is always the square root of -1 šŸ˜‚

worldly wing
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that notation is cursed

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it's algebra 1 though, so they don't even know what i is

high forge
high forge
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wanton wasp
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wanton wasp
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How do I solve this?

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I'm a bit confused

thorn copper
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k=cosec²x=1/sin²x

wanton wasp
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yeah but then I can't just sqrt the whole thing

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hold on

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I somehow got that cot(x) = cos(x) * sqrt(k)

thorn copper
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cotx=sqrt(cot²x)=cosx.sqrt(cot²x/cos²x)=cosx.sqrt(k) yup

wanton wasp
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is the . to multiply?

thorn copper
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yes

wanton wasp
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Alright lemme see

thorn copper
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what is cosx in terms of k

wanton wasp
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its

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um

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hold on

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sqrt(1-k)

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?

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wait no thats wrong

thorn copper
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think simple

wanton wasp
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sqrt[(k-1)/k]

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is cos(x)

thorn copper
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k=1/(1-cos²x)
1-cos²x=(1/k)
cos²x=1-(1/k)
cosx=sqrt[1-(1/k)]

wanton wasp
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think you did a typo

thorn copper
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where

wanton wasp
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in the last line

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oh wait nvm

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you meant 1-(1/k)?

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yeah ok

thorn copper
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should be clearer

wanton wasp
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yeah that's essentially what I put

thorn copper
wanton wasp
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just put everything under the same denominator

wanton wasp
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let me try it

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yeah I got to the right answer!

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thanks!

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wraith hinge
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shy nacelle
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Hey

wanton rune
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# wraith hinge
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
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7. None of the above
shy nacelle
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This formula will help šŸ™‚

wraith hinge
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1

wanton rune
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multiply by conjugate of denominator in numerator and denominator. Then you can apply a substitution

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this substitution will allow you to apply difference of cubes more clearly

wraith hinge
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Hmmmm

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Step one done

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What will be the substitution

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@wanton rune

wanton rune
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$u=\sqrt[3]{x+27}-3$

solid kilnBOT
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šŸ«ŽMooseyMooseMooser šŸ«Ž

wanton rune
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then put everything in terms of u and take limits as u goes to 0. you can apply difference of cubes to denominator and get some cancelation between numerator and denominator

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@wraith hinge

wraith hinge
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Hmm

wanton rune
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to put everything in terms of u, you must solve for x

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this will be the difference of cubes. you will get on in the square root, but you can keep that a difference of cubes. what's important is applying difference of cubes to the x in the denominator (once its in terms of u)

wraith hinge
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😩

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Ok

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I will give it a try

wanton rune
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i believe in you :3

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wraith hinge
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lyric flare
#

Two workers had to mow a lawn. They agreed to each mow half of the lawn. The first worker started mowing 2hours and 16 minutes before the second worker. Till the 12;00 they had finished mowing 40% of the lawn, then they both took a 1,5hour brake and started working again. The first worker finished mowing his side of the lawn at 19;54 and the second worker finished at 20;10. When did each of the workers start mowing?

lyric flare
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lyric flare
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<@&286206848099549185>

frigid cloak
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dw man nobody answered me either.

lyric flare
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šŸ˜„

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@lyric flare Has your question been resolved?

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@lyric flare Has your question been resolved?

rigid pulsar
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sterile star
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Is this right?

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lament reef
sterile star
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Is this one as well?

uncut aspen
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you forgot about the t^2 lmao

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and some parentheses to clear up your answer would be nice

near vessel
uncut aspen
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i think he did, but he just didn’t put parentheses around the answer

sterile star
dull island
uncut aspen
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oops mb

dull island
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That just disappears

uncut aspen
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in that case, yea ur good with this one

sterile star
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Or is this?

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Or is it**

dull island
uncut aspen
sterile star
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Okay

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Thank you! I have like 6 more to do kms

uncut aspen
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you got it!

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trust!

sterile star
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I’m losing sanity this 6 week course is killing me sadcat

uncut aspen
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wait 6-week?

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for all of calc 1?

dull island
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Fellow Goodnotes user ?

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@sterile star Has your question been resolved?

sterile star
sterile star
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This is everything

dull island
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Use wolfram alpha to check

sterile star
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I’m just gonna yolo it tbh

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I’ve been working on this too damn long

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.close

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digital girder
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rose inlet
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,rccw

solid kilnBOT
digital girder
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Thanks

rose inlet
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np

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but i also have no clue what im lookin at lol

digital girder
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I'm just wondering where the minus sign comes from

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Simple mass spring system

rose inlet
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that is

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above my paygrade

digital girder
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Ok I'll leave it here for someone to answer

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Total energy of the system is kinetic energy + potential energy = 1/2 mx'' + 1/2kx

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Which is constant so the derivative should equal 0

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So then that means mx'' = -kx

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But from F = ma, we get mx'' = kx

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It's just a sign thing, I'm just wondering how to make the minus sign appear for a clean derivation

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It might have something to do with d'Alembert's principle, or not

bright quarry
digital girder
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Oh

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Yeah lol

bright quarry
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the acceleration is opposite the direction of spring force

digital girder
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But still

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Why the minus

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Hooke's law I guess

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heady frigate
#

A crate is dragged 22 m along level ground by a 90 N force applied at an angle of
40° to the ground. It is then dragged up a 6 m ramp onto a truck by the same force. If
the ramp is inclined at 25° to the ground, find the total work done.

heady frigate
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i need this in the vector way

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@heady frigate Has your question been resolved?

bright quarry
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do you know the formula for work

heady frigate
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thanks

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kinda

bright quarry
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you’re welcome

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what is it

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you can ping helpers after 15 min btw

heady frigate
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w = force dot distance

bright quarry
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so for the first part along level ground

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what would the work be

heady frigate
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w = |f||s|costheta

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i get the first part

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but the second part idk

bright quarry
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did you try drawing a picture

heady frigate
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yeah

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is the angle 0 or 25

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is the angle bewteen force and distance

bright quarry
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well we assume the angle of 40 degrees to the ground would be the same

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for the force

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but now

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it’s moving up an incline that is 25 degrees

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above the ground

heady frigate
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so theta is 25?

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wt = w1 = w2

bright quarry
heady frigate
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= 90(22)cos40 + 90(6)cos25

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yeah mb

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or is it 0

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for angle

bright quarry
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well i’d assume the displacement is vertical no?

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like

heady frigate
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huh

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isnt the displacement on an angle

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but the force is on the same angle too

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25 degrees

bright quarry
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hold on

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i’ll draw a picture

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for how i imagine it

heady frigate
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ok

bright quarry
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i think the angle should be zero

heady frigate
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okay me too

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i guess my teacher wrong

bright quarry
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because the displacement and force should point in the same direction

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along the incline

heady frigate
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yeah

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okay thanks

bright quarry
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you’re welcome

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still slate
#

I'm trying to understand how to calculate the first simplicial homology group of the torus. If we let the 1-simplices of the torus be represented by a, b, and c, the kernel of the first boundary map will form the free abelian group whose set of generators is <a,b,c> and the image of the 2nd boundary map will form the free abelian group <a+b-c>. I know that for the purposes of computation, we can calculate H1=Ker(del1)/Im(del2) by establishing the relation a+b-c=0 and observing that Ker(del1) reduces to <a,b>. This means that H1 is isomorphic to Z2. However, I don't know how the cosets of H1 form a group that is isomorphic to Z2 from an algebraic perspective.
Can someone help me out please?

still slate
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For reference, this is the labelling I'm using

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!status

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What step are you on?
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3. I got an answer but I was told that it's wrong.
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6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
still slate
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2

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drowsy ledge
#

A ball begins falling from rest. horizontally, the ball is moving at a rate of 1.66m/s.
i'm trying to find how fast a constant gust of wind would need to be to keep the ball at a stand-still, assuming that the wind is horizontally moving in the opposing direction of the ball's movement.

air density = 1.225kg/m^3
ball radius = .254m
ball cross-section: .2026m^2
Fdrag = .5 * 1.225 * .5 * .2026 * 1.66 = .103N

this is as far as i've gotten, very stumped

drowsy ledge
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any help would be greatly appreciated

knotty quest
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viscosity given?

drowsy ledge
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is that the drag coefficient?

knotty quest
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ig

drowsy ledge
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.5

knotty quest
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okay

drowsy ledge
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viscosity of the ball, you mean?

knotty quest
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so what will be drag force?

knotty quest
drowsy ledge
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drag force should be .103N

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oh word

knotty quest
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y so?

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im asking formula

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ever heard 6pi(drag coefficient)rv?

drowsy ledge
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i've not

knotty quest
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ah ok

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idk how explain then

drowsy ledge
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i think we can ignore viscosity

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it's not mentioned

knotty quest
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drag coeffiecient mentioned?

drowsy ledge
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yeah it's .5

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the Fdrag should calculate to .103N

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if i calculated correctly

knotty quest
knotty quest
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u should basically balance drag force and mg

drowsy ledge
knotty quest
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relative velocity

drowsy ledge
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Fdrag = 1/2 * drag coefficient * cross-sectional area * air density * ball velocity

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is how i got .103N

drowsy ledge
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im assuming air resistance would need to be -1.66m/s but idk

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not air resistance, but the force of wind

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and idk how to find that against the ball

trim joltBOT
#

@drowsy ledge Has your question been resolved?

drowsy ledge
#

i think ive gotten somewhere yall

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hold on

drowsy ledge
#

the ball falls for .713 seconds

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horizontal velocity of 1.66m/s

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required acceleration:
a = Ī”v / Ī”t ā‰ˆ -1.66 m/s / 0.713 s ā‰ˆ -2.33 m/s²

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applying Newton's F = ma

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(mass of ball) .45 * (a) -2.33 = -1.049

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required wind speed:
-1.049 = 1/2 * (air density) 1.225 * v^2 * (drag coefficient) .5 * (cross-sectional area) .2026

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thoughts please??

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-sqrt(1/2 * 1.225 * .5 * .2026 + 1.049) = v

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= -1.054

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it doesnt make sense

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the anguish

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wraith hinge
#

For this

trim joltBOT
wraith hinge
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Why is it not $\vv H = \vc\varphi, H_0 e^{-jkR}$

solid kilnBOT
wraith hinge
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confusion

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the only way i can see that happening is if you taylor expand $e^{-jkR}$ with [
e^{-jkR} = 1- jkR + \4{k^2R^2}2 + \dots
]
and assume $kR \ll 1$ and drop off second and up order terms

solid kilnBOT
wraith hinge
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ohh wait its the sum of both terms and they all contain e^jkR

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so it cancels out

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wraith hinge
#

If a sequence converges to a value, then show that, all it's subsequences also converge to the same value.

wraith hinge
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I have a proof for this I think

#

Consider we have a sequence $x_n$ I will denote it's subsequence as $x_n__k$

solid kilnBOT
#

Arch
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

kindred pier
#

$x_{n_k}$

solid kilnBOT
wraith hinge
#

sorry for the latex

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im a noob

kindred pier
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I was when I started. You learn by doing

wraith hinge
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alright, so, we note first of all the subsequence $x_{n_k}$ can be written out as $x_{n_1}, x_{n_2}, ....$ such that $ 1 \le n_1 < n_2 < .... $

solid kilnBOT
wraith hinge
#

Now, we note that, all $n_i$'s are basically positive integers.

solid kilnBOT
wraith hinge
#

meh I'll just click a photo of what I've done on paper and send šŸ’€

#

the basic idea is, there is going to be some q for all m, such that $n_q \ge m$

solid kilnBOT
wraith hinge
#

then after that for all $k \ge q$ you get that they are ALL greater than m, for any given m, so you are able to say that for all values of epsilon, we have a value of q, and for all k more than that q, we have the inequality holding

solid kilnBOT
wraith hinge
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and then by definition we are done

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I am not sure if what I've done is correct though

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cause I am used to fakesolving

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I would appreciate any comments, advice, and checking if this proof is valid

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#

@wraith hinge Has your question been resolved?

kindred pier
#

But the idea you have is the right approach

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austere totem
#

is that attached image correct judging by the following question -- Boxes A and B contain 4 counters each. Box A contains 1 yellow and 3 orange counters and box B contains 3 yellow and 1 orange counter. A box is chosen at random and then a single counter is selected.

austere totem
hallow spruce
#

seems fine

austere totem
#

thank you!!

#

enjoy the rest of your day!!

#

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stuck holly
#

the first doesnt converge but the 2nd?

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tall kernel
stuck holly
tall kernel
#

Limit test

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Or other tests

stuck holly
tall kernel
#

How did you determine the first series converges?

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Oh I mean

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Doesn't cnverg

stuck holly
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limit test

tall kernel
#

Do the same for the second

stuck holly
#

theres no test to do for the 2nd

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it doesnt converge and it doesnt go to infinite

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it irregular

wanton rune
#

divergence test.

stuck holly
#

what test is that?

wanton rune
#

so if the limit is not 0...

stuck holly
wanton rune
wanton rune
stuck holly
#

the answer is that the sum is irregular?

wanton rune
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its like (-1)^n in that it doesn't approach 0 as it goes to infinity

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so sum (-1)^n diverges

stuck holly
#

diverges means it goes to infinity no?

wanton rune
#

no

loud shell
#

isn't sin oscillatory?

wanton rune
#

yes

stuck holly
#

so if it dont converge is always diverge?

wanton rune
wanton rune
#

if the sequence inside does not go to zero, the sum will not be convergent

lofty walrus
#

i think you owe him a proof that sin(n) doesn't go to 0

stuck holly
#

no i know it doesnt go only to 0

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i just thought diverge means necessarily go to infinite

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or a fixed amount

loud shell
#

actually the sum just bounces between -1 and 1 and hence its not convergent but oscillatory

stuck holly
#

i didnt know that irregular solutions are diverge too

stuck holly
loud shell
#

nah

lofty walrus
#

depends on your definition on divergence

loud shell
#

divergent and oscillatory are different things

stuck holly
#

ight

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ill just say irregular then

loud shell
#

yeah

stuck holly
#

can u help me with another real quick bro?

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i have a doubt

loud shell
#

yea

stuck holly
#

thx

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what method can i use for this

lofty walrus
#

what have you tried?

stuck holly
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should i do ax/ax+1?

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idk if it helps at all tho

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i dont see limits to compare it to neither

loud shell
#

uhm...

acoustic flint
stuck holly
#

mb

loud shell
stuck holly
#

if its limit goes to 0 tbh, its a irregular form

loud shell
#

irregular form?

acoustic flint
#

He means indeterminate form

stuck holly
#

ye

loud shell
#

yea

#

im getting this limit 1 actually

#

hence divergent

stuck holly
#

why u get 1

loud shell
#

just apply limit

frail drift
#

yeah the limit is 1

stuck holly
#

but the limit is indeterminate how yall getting result?

loud shell
#

$\lim_{x \to \inf} \left(\frac{1}{x}\right)^{\left(\frac{1}{x}\right)}=1$

solid kilnBOT
stuck holly
#

just the x is ^

loud shell
#

ahh.. $1=1^{\frac{1}{x}}$

solid kilnBOT
loud shell
#

for any x

stuck holly
#

k

#

but

#

here says inf^0 is indeterminate

#

how u get result out of indeterminate

#

isnt indeterminate mean that u cant get result unless u use tricks

loud shell
#

thats why you use limits

acoustic flint
#

1/inf = 0, 0^0 = 1

stuck holly
loud shell
stuck holly
#

we dont have 1/inf

loud shell
#

somethimes 0^0=0 too (in limits)

stuck holly
#

u just straight said that inf^0=1

acoustic flint
loud shell
loud shell
stuck holly
loud shell
#

where is inf^0 there?

stuck holly
#

x^(1/x)

loud shell
#

bruh

#

thats (1/x)^(1/x)

stuck holly
#

isnt that the same tho

#

1 stays 1

loud shell
#

no

#

tf..

#

are you even calculating limits yourself?

#

follow the procedure to find limits

#

you'll get 1

stuck holly
#

ight btw

#

if u have value with - and +

#

u usually do the module yeah?

#

but if the module diverge

#

then u check if ax<ax+1

#

yeah?

#

do u do this too

loud shell
#

:?

#

what?

frail drift
#

$\lim_{x->\infty} \frac{1}{n^{1/n}} = \lim_{x->\infty} \frac{1}{e^{log(n^{1/n})}} = \lim_{x->\infty} \frac{1}{e^{\frac{1}{n}*log(n)}} = \frac{1}{e^0} = 1$

solid kilnBOT
#

smygalz

stuck holly
#

ay thx

frail drift
#

that's another way to calculate that limit

main sigil
#

hmm the variables are kinda wrong in the latex

stuck holly
frail drift
#

oh sorry instead of x->inf it should be n->inf

main sigil
#

as x -> inf

stuck holly
#

Uhm

#

Yah

#

Okok i understand

frail drift
#

every time you have an exponential use this e^log trick

#

it helps

stuck holly
#

Thx

stuck holly
lofty walrus
#

does this work because e^x is continuous?

stuck holly
#

No its cuz u have e^0

frail drift
lofty walrus
#

continuous at 0 i guess

stuck holly
#

U try with module

#

And if not try to see if ax<ax+1

frail drift
frail drift
#

if x > 0 obv

stuck holly
#

As i do

#

Im asking cuz I want to understand 1 thing

lofty walrus
#

i think you can't pass the limit through a function like that if the function isn't continuous

stuck holly
#

Leibiniz

#

I remembered

stuck holly
#

Name is leibiniz

frail drift
#

yeah use leibniz rule

stuck holly
#

Ok so

#

If ax<ax+1 isnt true

#

Like the sinx example

#

Then what u get?

frail drift
#

but the sinx series is not an alternating series

stuck holly
#

Its negative and positive

#

Its alternating just like (-1)^x

frail drift
#

no because (-1)^x alternates at every step

#

you have -1, +1, -1, +1

#

instead sin(n) is not alternating for every next N

stuck holly
#

Okok

frail drift
#

so you can say that sum does not converge

stuck holly
#

U would yet diverge anyway right? When leibiniz

frail drift
#

this sum oscillates it's not convegent nor divergent

stuck holly
#

No not sinx

#

I mean when used Leibniz properly

#

ax>ax+1 mean diverge?

frail drift
#

ax>ax+1 this means converge

#

idk if ax < ax+1 if it means divergent

stuck holly
#

Thx

#

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maiden crane
#

Let $T$ be a subset of the integers from $1$ to $209$, where $|T| = 11$. Is it possible for all non-empty subsets of $T$ to have distinct sums of their elements?

solid kilnBOT
#

exams (back may 30)

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@maiden crane Has your question been resolved?

frail drift
#

If |T|=11 you know that the number of non-empty subsets is 2^(11)-1 = 2047

#

ok?

#

let x be the minimum integer of a set T
You would have that the minimum sum any subset of T is x and the maximum sum could be x+200+201+202+203+204+205+206+207+208+209=2045+x

#

So you have 2046 possible sums but you have 2047 possible sets so at least two sets have the same sum (pigeonhole principle)

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maiden crane
#

.reopen

#

So you're saying it's not possible that all non-empty subsets of T have distinct sums of their elements?

#

@frail drift

frail drift
#

yes

maiden crane
#

But why did you make x not equal to 199 @frail drift

#

Shouldn't that be 199 to get the maximum subset sum?

frail drift
#

yes but in that case you would have that the min sum is 199

#

so the difference between max sum and min sum is 2046

#

ok so i proved it when the min value is 199 and i want to generalize it for every possible choice of 11 numbers

maiden crane
#

But why do you have 2046 possible sums, where did that number come from @frail drift

#

Are we counting x to be x = 1?

frail drift
#

oh sorry

#

if the minimum sum is x and the max sum is 2045+x

#

you have (2045+x - x +1) possible sums

#

maybe it can help

maiden crane
#

Still really confused, how they came up with this set of numbers, seems like they just chose whatever they wanted @frail drift

#

They picked some sum of numbers that was -1 less than the total different sums (128)

frail drift
#

yeah that answer is not clear

#

look the one after

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maiden crane
#

alright well i'll use that link to guide me, thanks for that @frail drift

#

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radiant crow
#

can someone pls explain me this? thank you

radiant crow
raw magnet
#

bc it's symmetrical equation

#

you can interchange a, b, and c

#

so interchange them s.t a <= b<= c

#

you got that part?

radiant crow
#

am back

#

wait i'll go rea

#

d

radiant crow
raw magnet
#

since a<=b

#

we can assert this is bigger than a/(b+c)

#

trivially

#

since b<=c

#

this is bigger than

radiant crow
#

thanks

#

alot

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simple jackal
#

can someone verify my expression for the diagonal entry of an orthogonally diagonalizable matrix (symmetric) A? also A is psd

marble wharf
#

well if you just want to show A_ii >=0, its enough to consider e_i^T A e_i

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ancient edge
#

How does that become that?

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ancient edge
#

.close

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vernal cosmos
#

Hi, how can I solve this for h? green line is tangent to circle - c is known (or x can be known then c is unknown, doesn't matter), d is radius also known, alpha can be between 0 to 70 deg,

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rancid perch
#

I know that x = log10(2), but how can I show the rest of the work to derive that

proper kernel
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hidden elk
#

hey all! is there an easy way to determine trhe inverse of larger matrices?

hidden elk
#

finding the minors is very tedious and also the algorithm is very difficult to remeber

ionic pendant
#

using gaussian elimination, augmenting with the identity matrix [ \begin{amatrix}{1} A & I \end{amatrix} \xrightarrow{\text{RREF}} \begin{amatrix}{1} I & A^{-1} \end{amatrix} ]

solid kilnBOT
ionic pendant
#

note that if A is not row reducible to the identity matrix then it is not invertible

hidden elk
#

gotcha

#

i just saw a youtube video which helps understand thew algorithm portion soo much better

#

just imagine covering the column and row and boom thats your minor then solve

#

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spark aspen
#

Can anyone help me with my situationel math problem for sec 5 math its on trigometry

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spark aspen
#

anyone can help me do this ?

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river apex
#

Hey

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river apex
#

I need help figuring out how to calculate the possibilities of combinations in a game.

#

There is this game called mastermind

#

I don't need to explain the rules but here is what I want to calculate

#

There are 6 possible colors, but I'm trying to figure out all the possible combinations of any 4 of them

#

There can be duplicates such as red red blue yellow or yellow yellow yellow yellow etc

#

How do I calculate this?

burnt mulch
#

Ngl I’d just do casework:

  • all 4 are the same
  • 3 are the same and the fourth is different
  • 2 are one color and 2 are another color
  • all four are different
river apex
#

I don't know how to do that

burnt mulch
#

Are you familiar with combinations?

river apex
#

Not really. It's something I was interested in learning when I saw the gane

#

Game

#

Is there any way you could just show me how to do these and then I can learn from there?

burnt mulch
river apex
#

There are 6 colors and I want all the combinations of any 4

burnt mulch
river apex
#

I'll read that. I will. But I'm at the hospital rn and I'm just curious how to do this one lol

#

Would you mind showing how to calculate the combinations of this game

#

Thanks though I'll read that later

jagged fiber
#

would it just be 6^4?

burnt mulch
#

Wait

jagged fiber
#

ok im actually gonna fail how is it not 6^4

burnt mulch
#

Ex. Is YRYR the same as YYRR

#

(Yellow and red)

burnt mulch
jagged fiber
#

and if the answer is yes 6P4?

burnt mulch
#

You can repeat colors…

jagged fiber
#

omg im so dumb

#

šŸ’€

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neat herald
#

guys real quick question is the instantaneous and average rate of change the same thing

neat herald
#

how is it different?

kindred pier
#

One is instantaneous and the other is average. Sounds dumb but that's kinda the whole thing

#

If rate of change is constant, then they're the same. Otherwise, no

neat herald
#

whats the difference between instantaneous and average tho

#

i know that the average is (y2+y1)/2 over (x1+x2)/2

hallow kite
#

if i have a position-time graph, the average rate velocity would be the slope of the line between the two points you’re interested in looking at

#

that line is called the secant line, it requires you to define some time interval to take the average over

#

instantaneous velocity is the velocity at a particular moment in time, this would be the slope of the tangent line to the position time curve at that point

neat herald
#

give me an example of instantaneous

ionic pendant
#

let's say you go in a car, then your speed is the rate of change of your position over time. your average speed is measured across the entire trip. for example if you go 80 km in 2 hours you went an average of 40 km/h. but your instantaneous speed is what you read on your speedometer, which may be higher or lower than the average speed

neat herald
#

so for example if you stop for a red light, your instantaneous speed would be o km/h but your average speed would still be 40 km/h?

ionic pendant
#

yes

#

and your average speed depends on what interval you measure on. for example if you went 50 km in the first hour, then your average speed that hour is 50 km/h, but your average speed over the entire trip is still 40 km/h

neat herald
#

ok thanks!

#

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latent axle
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latent axle
#

What am I supposed to do for part b exactly?

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#

@latent axle Has your question been resolved?

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@latent axle Has your question been resolved?

tranquil widget
#

then taking that expression, integrate wrt y (dy)

#

integrate such that yoou get the area above the curve and line and below the curve and line

#

because theyve mentioned that this y=c line divides these areas into two halves

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simple anvil
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simple anvil
#

i need help with this simple physics question on work

#

i swear my answer is right but idk why it's saying it's not

deft plaza
#

wd=Fxd so wd on 20N block=20x75x10^-2

#

not sure if thats right

simple anvil
analog shale
#

(you don't use "x" for multiplication)

wraith hinge
simple anvil
#

because i assumed the normal force and gravity both have a work of 0

#

since the formula is Fdcos(theta)

#

theta being the angle between the displacement and the force

#

so the angles are 90 and 270 both of which are 0

#

so it cancels out all the vertical work

#

so the only work could be the work from the tension

wraith hinge
wraith hinge
#

as 0.75 ?

simple anvil
#

it says the block moves 75 cm to the right

#

so i divided by 100 to get it in nmeters

wraith hinge
#

did you solve for the accel of the system?

simple anvil
#

bc i took F as just the tension force

#

which would be the weight of the block hanging off the table

#

but apparently not since i got the problem wrong

wraith hinge
#

in the work done formula

#

force

#

would be mass times accelration

#

mass would be 20/g and accel would be equal to accel of the system

#

g is gravity

#

get it ?

simple anvil
#

why wouldnt F be the tension force though?

#

since it's the only force acting on the block

#

that has a non zero work

wraith hinge
#

lets say there is a block still on the air

#

neglect air resis

#

what would be the work done by gravity if the block moves horizontally downward by 10m

wraith hinge
#

what would you get the tension as ?

simple anvil
#

would tension be m1a = m2g?

wraith hinge
#

what?

simple anvil
#

idk

#

im having a brain fart

wraith hinge
simple anvil
#

yes

wraith hinge
#

what is the equation

simple anvil
wraith hinge
#

that you have got ?

simple anvil
#

Ft = m1a

wraith hinge
#

man ignore the vertical forces

simple anvil
#

lol

wraith hinge
simple anvil
#

since tension is going to the right it's posisitve

#

so just = ma

#

ye

#

i see

wraith hinge
#

so did you undeerstand why your answer is wrong?

simple anvil
#

i do

#

how do i use the second block to help me find the acceleration?

wraith hinge
#

draw the FBD of the second block

simple anvil
#

i cant set the tension forces equal to each other right

#

cause the system is moving and not in equilibrium

wraith hinge
#

tension along the same string is always equal

simple anvil
#

oh shoot

#

nice

#

so a = m2g/m1

#

sweet

wraith hinge
#

:/

#

try again

#

it is wrong

simple anvil
#

oh what

#

the tension of the left block is

#

m1a

#

and the tension of the right block

wraith hinge
simple anvil
#

is m2g

simple anvil
wraith hinge
#

yes

wraith hinge
#

draw the FBD again this time showing the accel

simple anvil
#

like this you mean?

#

sorry for being slow btw

#

physics is my weakpoint

wraith hinge
#

what is the equation you achieve from this

simple anvil
#

idk im lost

#

or are you jsut trying to say that g should be -g since a is down?

wraith hinge
#

no

wraith hinge
#

it should be the oppsite

#

Fg-Ft

#

because tension is upward and g is downward

simple anvil
#

oh bc Fg is larger than Ft?

#

since Fg is the "leader"

wraith hinge
#

yes

simple anvil
#

Fg is only equal to Ft in this scenario if the system was in equilibrium?

#

since theyd balance each other?

simple anvil
#

ye

wraith hinge
#

so what would you equate it to ?

simple anvil
#

ok so Fnet of the bottom block is

#

Fg-Ft

#

in the y direction

#

Fnet in the x direction of the top block

#

is ma

#

so u eqate those two?

#

equate

wraith hinge
#

just think about the second block for now

simple anvil
#

oh then

#

Fg-Ft = m2a

wraith hinge
#

Fg - Ft = m2a

simple anvil
#

ye

wraith hinge
#

yes.

simple anvil
#

and a is the same a as the first block

#

since the blocks are attached and move as one?

wraith hinge
#

yes

#

from the first equaiton

#

ft would be ?

#

Ft

simple anvil
#

m1a

wraith hinge
#

sub in second equation

simple anvil
#

Ft for seconb lock is

#

Fg - m2a

#

so m1a = Fg - m2a

wraith hinge
simple anvil
#

m1a = m2g - m2a

#

and i plug in from there and solve for a

wraith hinge
#

yes

simple anvil
#

then once i have a, i do m1a * displacement

#

and thats it?

wraith hinge
simple anvil
#

ok imma give it a try

wraith hinge
#

šŸ‘

simple anvil
#

holy shit it worked

#

the problem seemed so simple on the surface

#

and i guess it kind of was

#

but i didnt think there was going to be that many steps

#

thanks a lot bro

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livid girder
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orchid wagon
#

lasso crop 😭

main sigil
#

Hmm why is it cropped?

#

Is it a test?

#

/ exam

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#

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steel oyster
#

!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
livid girder
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limpid shoal
#

how do you solve from here?

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limpid shoal
#

so its 45.8?

#

nah its correct

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split chasm
#

is there more context?

#

what issue do you have with the work her

#

why is there an issue with p^* being 1

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wraith hinge
#

<steinmetz>
So i dont understand why when converting between the time and frequency domains the angular frequency is oftentimes neglected? Take for example: [
\6vt = V_m\6\cos{\omega t + \varphi} = \6\RRR{V_me^{j\8{\omega t + \varphi}}}\Iff V = V_me^{j\varphi}
]
$\omega$ is inevitably lost by going in the $\Implies$ direction, and returning by the $\Impliedby$ direction will not tell us what $\omega$ is

solid kilnBOT
wraith hinge
#

ok im just going to assume this is purely notational

#

.close

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worthy sinew
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pliant cliff
#

hi

plush igloo
# worthy sinew

you can calculate all the possible arrangements and then subtract from it all the arrangements where 2 S's are next to one another

#

7 letters gives us 7! possible ways of arranging them

#

if we consider 2 S's to be in a group, there are 5 letters and 1 group we need to arrange and that gives us 6! possible ways of arranging

#

7! - 6! = 6!6

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civic thorn
#

How can I prove $\frac{1}{x}>0$ on the interval $(0, \inf)$

solid kilnBOT
#

dingypine

marble wharf
#

depends on what you can use

main sigil
#

x is positive, so you can multiply both sides of the equation by x ig, but yeah, it depends on what you can use

civic thorn
#

for context this is the actual question

#

so i took the derivative of ln(x)

#

since if it's increasing f'(x) should be > 0

#

second shape therom just says f'(x) > 0 then f is increasing on the interval

main sigil
#

Do you even need to prove that 1/x > 0 then? Isn't it obvious enough

civic thorn
#

i honestly dont know but just incase a similar problem shows up like this on an exam i should probably know how to

#

thats why i was asking how to prove 1/x > 0

main sigil
#

ig that you'd either have to go to the definition of 1/x, or just use the property that you can multiply it by positive number (x) and it wont change

#

so you could do 1/x * x > 0 * x

#

and 1 > 0

raw magnet
#

idk

#

contradiction

raw magnet
#

wait

main sigil
#

reciprocal

#

1/0

raw magnet
#

the other way around

#

sorry

main sigil
#

multiplying by x is sufficient here i believe

raw magnet
#

yeah

civic thorn
#

alright i see

main sigil
#

1st is accepted and proven together with introduction of inequalities for reals
2nd is obvious
3rd is either simple algebra, or the fact that 1/x is multiplicative inverse of x (for non-zero x)

civic thorn
#

alright i see, thank you guys! i appreciate it

#

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simple jackal
#

what does the down arrow mean

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simple jackal
#

is it y approching x from the left

stark bison
#

No, from the right

simple jackal
#

oh yes youre right

#

thanks

stark bison
#

The arrow indicates that y is approaching x from upwards and upwards is the positive vertical direction, just like the right is positive horizontal side (conventionally)

spiral kettle
#

i guess it would be confusing if they named it ā€œright-continuityā€ and the down arrow meant ā€œfrom the leftā€ lol

simple jackal
#

i’ve only seen notation using a + or -

spiral kettle
#

not anymore!

simple jackal
#

yea

#

v cool

#

.close

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wraith hinge
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wraith hinge
#

I figured by having those two points I could come up with a vector

#

or a line joining those two points

#

but I'm trying to come up with a perpendicular to that line

#

is there a way to do this?

#

I know if it was for example, a 2 coordinate vector

#

I could use the slope formula rise/run and find the negative reciprocal to get the perpendicular

ionic pendant
#

in higher dimensions it becomes more useful to use the dot product

wraith hinge
blissful ridge
#

use orthogonality ?

ionic pendant
#

any vector in the plane can be written as pointing from (-1, 1, 0) to some point (x, y, z)

wraith hinge
#

are you saying we should dot the first direction vector with an unknown vector xyz?

ionic pendant
#

we should dot the direction vector you found to be perpendicular to the plane, with a direction vector pointing from a known point in the plane (-1, 1, 0) to an unknown/arbitrary point in the plane (x,y,z)

wraith hinge
#

so then we create a new direction vector which includes the points (-1,1,0) and (x,y,z)

#

let me try that

#

$B= (x,y,z)-(-1,1,0)$

solid kilnBOT
#

Remlis

wraith hinge
#

$B=(x+1,y-1,z)$

solid kilnBOT
#

Remlis

wraith hinge
#

and then you suggest we dot this with the 1st direction vector?

ionic pendant
#

yes

wraith hinge
#

alrighty

#

$(x+1,y-1,z)\cdot (2,-4,-1)$

solid kilnBOT
#

Remlis

wraith hinge
#

$= 2x+2-4y+4-z$

ionic pendant
#

the dot product returns a scalar

wraith hinge
#

oh right

solid kilnBOT
#

Remlis

ionic pendant
#

and what should that be equal to if the two vectors are perpendicular?

wraith hinge
#

0

#

$2x+2-4y+4-z=0$

solid kilnBOT
#

Remlis

wraith hinge
#

$2x-4y-z+6=0$

#

wait a minute

#

we already have our

#

cartesian equation

solid kilnBOT
#

Remlis

wraith hinge
#

alright perfect, thank you

#

.close

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marsh burrow
#

Is the answer that I got here correct?

trim joltBOT
marsh burrow
#

for this exercise

marsh burrow
delicate bobcat
#

,w 2y(x+1)y'=4+y^2, y(0) = sqrt(5)

marsh burrow
#

ok so no.

#

can you help me fix it maybe? please

delicate bobcat
#

Let's see

#

It should be

marsh burrow
#

why that? where does my y(x) go?

delicate bobcat
#

ah typo 2y obviosuly

marsh burrow
#

ok, i got here so far, and then i tried a change of variable

delicate bobcat
#

so it seems you don't have 2 there?

marsh burrow
#

oh, right

delicate bobcat
#

ok let's proceed

#

that's little important

#

but in fact you could see that:
(y^2 + 4)' = 2y