#help-38

1 messages · Page 111 of 1

wraith hinge
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yes

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ah i see

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but how do i use (i)?

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because for (i) i just proved the amount of subsets of A = {1,2...n} where k is the maximum number

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so here i am trying to prove that the sum of all subsets with maximum length i from i = 0 (empty set) to i = n-1

edgy willow
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it doesn't start from the empty set

wraith hinge
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ah ok it starts with 1 number

edgy willow
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since max k = 2^(k-1), 2^i = max i+1

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yea

wraith hinge
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it starts with 1

wraith hinge
edgy willow
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like to match these things you have to shift by 1

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just to say the left side is max 1 to max n

wraith hinge
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$\sum{i=0}^{n-1} = 2^{1-1}+2^{2-1}+\dots+2^{n-1} = \sum{i=1}^n 2^{i-1}$

solid kilnBOT
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Derivative

wraith hinge
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welp didnt work

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but yes i had done this

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before

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here

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except i started at 0 by error

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ok so now i have

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$\sum_{i=1}^n 2^{i-1}$

solid kilnBOT
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Derivative

wraith hinge
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which is the sum of the cardinality all subsets where "i" is the maximum number.

edgy willow
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yea you just have to explain why this is 1 less than all subsets

wraith hinge
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thats the hard part

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haha

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i will think about it

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Bbc

wraith hinge
wraith hinge
wraith hinge
wraith hinge
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because look

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let n =3. lets do the process

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if i =1, we get {empty set} and {1}

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if i = 2 we get {1,2} {1}, {empty set}, {2}

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but notice that, in i =2, {1} was already in the previous set

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so basically the subsets of a smaller i will always be in i+1

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if i can explain it properly

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like for i =1 we get {1} and {empty set}

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if i =2 we get every subset of i=1 + other subsets

edgy willow
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I'd put it that all nonempty sets obviously have a max

wraith hinge
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ah yes

trim joltBOT
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@wraith hinge Has your question been resolved?

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foggy belfry
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Hi! Anyone know how to find x and y? I am stuck.

30 44
----- + ------ = 10 ------------ 1
x - y x + y

40 55
----- + ------ = 13 -------------- 2
x - y x + y

granite tree
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It's understandable, it is a nonlinear system of equations

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Have you tried common denominator x²-y²?

foggy belfry
loud gale
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let 1/x-y = p and 1/x+y= q solve as linear equation in one degree

foggy belfry
loud gale
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It just looked like linear equation in 2 degree in that way

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Plus our teacher taught that manipulation so

foggy belfry
vital mulch
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Is (8, 3) the solution

glass olive
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yes i get 8,3 as well

loud gale
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Yes 8,3 is satisfying so it must be it

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@foggy belfry Has your question been resolved?

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old plank
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old plank
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How do i solve these types of questions ?

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And how are they saying the answer is 7,8 or 9

steel oyster
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Well let's look at the first condition:
f(1)>0 then
f(1)=(1-a)(1-b)>0
In order to get a positive value a and b must both be greater than 1.

steel oyster
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Then we can look at the second condition
f(4)=(4-a)(4-b)<0

With this and the previous one we all see that a and b can't be the same numbers. I forgot to mention that before.
If a is smaller than 4 but bigger than 1 (so 2 or 3), then b has to be bigger than 4 and vice versa

old plank
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oh ok

steel oyster
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Third condition
f(7)=(7-a)(7-b)>0

So either number is 2 or 3. Let's say a for gernal sake.
Then one term is positive. So the other one can't be negative nor 0. So the numbers 1-6.

But the first condition said numbers have to be bigger than 1, so b must be between 2-6.

But the second condition said if a is smaller than 4 which it is, the other one has to be bigger than 4, so b must be 5 or 6

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So one number is 2,3 and the other 5,6
2+5=7
2+6=8
3+5=8
3+6=9

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So you really have to look at all the conditions given and try working out what that means for your numbers

old plank
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ahhh

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Bro tysm I get it now

steel oyster
old plank
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.close

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tranquil kelp
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!help can anyone help me solving these

trim joltBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

tranquil kelp
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I'm new to negative powers

supple copper
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Do you know what it means to have negative powers?

tranquil kelp
supple copper
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Do you know about fractions?

tranquil kelp
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yes

supple copper
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Do you know about power rules?

tranquil kelp
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Yes

supple copper
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$(a^b)^c = a^{bc}$

solid kilnBOT
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Frosst

tranquil kelp
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SO

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Can you helpm

supple copper
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You know about this one?

tranquil kelp
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Yes

supple copper
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Perfect

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So when we write $a^{-1}$ what we mean is $\frac{1}{a}$

solid kilnBOT
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Frosst

tranquil kelp
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Alright

supple copper
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Now when we see $a^{-b}$ then we use the first rule to get $(a^b)^{-1}$

solid kilnBOT
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Frosst

supple copper
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Then by the definition of this $\cdot^{-1}$ thing it is simply $\frac{1}{a^b}$

solid kilnBOT
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Frosst

supple copper
tranquil kelp
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um

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ok

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Srry I was afk

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The first one is

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$/frac{1}{9}$

solid kilnBOT
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Horrible Creator [GD]

tranquil kelp
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what

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Ohh

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$\frac{1}{9}$

solid kilnBOT
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Horrible Creator [GD]

tranquil kelp
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Is this the right answer to the first one?

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bruh

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.close

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twin mortar
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can someone explain why the graphs looks like this?

brazen spruce
# twin mortar can someone explain why the graphs looks like this?

the formula of the graphs are in the top left. there are two.

when you substitute numbers in for x, the results are plotted and connected in the graph on the right.

for example, when x = 0 there is no solution, so there is no dot to connect when x = 0 and thus theres no green line anywhere at zero.

keep plugging in numbers for x and you'll get graphs that look like the ones produced in the image. x = 1, or x = 2, or x=3 ect ect

twin mortar
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is this supposed to happen

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so as long as x is defined it doesnt look like that?

brazen spruce
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1/x gets realllllly close to zero so it looks like a straight line when x gets larger and larger

vagrant prism
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are you doing 6/3 or something instead of 6/x?

twin mortar
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i dont understand why it doesnt look like that when its defined

brazen spruce
twin mortar
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ohh

vagrant prism
twin mortar
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then it looks like a straight line

vagrant prism
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yes

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because the function is constant

twin mortar
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but when 3 is x it does that weird thing

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on both sides

vagrant prism
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so it is a straight line

vagrant prism
vagrant prism
twin mortar
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okay heres a task with this in it

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im trying to understand it

brazen spruce
# twin mortar then it looks like a straight line

you are mixing up f(x) = 6/x with f(x) = 6/3 = 2

or another way to put it (the y value of the graph) = 6/x is mixed up with (the y value of the graph) = 2

when you type f(x)=6/3 into the graphing calculator it will always tell you that the y value of the graph is 2, that is why its a straight line.

when you type f(x) = 6/x the graphing calculator will show you a graph with all sorts of different x value

twin mortar
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but the graph is confusing me

brazen spruce
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i had to make a small change to the last sentence, oops! 😄

twin mortar
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.close

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mild epoch
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wraith hinge
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# mild epoch
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mild epoch
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3 or 2

wraith hinge
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also why does it say "left hand side of equation converges" if its given to be equal to 1

mild epoch
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idk weird phrasing but ig its understood

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so sum to infinity is 1

wraith hinge
mild epoch
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x squared?

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isnt it 2^2x , 2^3x

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and so on

solid kilnBOT
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deltaG

mild epoch
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yh

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there

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yh i get that bit

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so common ratio would be 2^x/4^x

wraith hinge
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are you aware of sum of GP till infinity

mild epoch
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yea

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a/1-r

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a is the first term

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and r is common ratio

wraith hinge
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yeah

mild epoch
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isnt common ratio 1^x/2^x

wraith hinge
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no

mild epoch
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oh

wraith hinge
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common ratio will be any $\frac{n+1'th\ term}{n'th\ term}$

solid kilnBOT
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deltaG

wraith hinge
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so $\frac{4^x}{2^x}$

solid kilnBOT
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deltaG

mild epoch
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oh i think i got the asnwer

wraith hinge
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which is equal to 2^x

mild epoch
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i got x= -1

wraith hinge
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correct

mild epoch
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could u pls verify

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oh am i rgiht

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well

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im sry for wasting ur time

wraith hinge
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what

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it was my choice to waste my time here(here as in, on discord), not yours, why are you sorry?

mild epoch
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nah i thought i wouldve needed more assistance

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i couldve applied a bit more of thought before coming to the conclusion of seeking help on discord

wraith hinge
mild epoch
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yh fs fs

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thanks tho

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appreciate it

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.close

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mild epoch
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.reopen

trim joltBOT
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worldly wing
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!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mild epoch
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1 or 2

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i was thinking maybe solve for theta

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and sub it into the equation above

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but idk how to go about it

wraith hinge
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Yea that sounds reasonable

worldly wing
solid kilnBOT
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kheerii

worldly wing
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you can write the given function purely in terms of sin(x/2)

mild epoch
mild epoch
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oh nvm

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let me do that

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4cos(2(1/2 x)) -3sin(1/2 x)

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i got 4 - 8sin^2(1/2 x) - 3sin(1/2 x)

mild epoch
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and converted all terms to sin

worldly wing
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yes indeed

mild epoch
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oh and then i reaarange for half theta

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and then replace that with 1/2 x

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?

worldly wing
mild epoch
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ok

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cool

worldly wing
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and you replace sin(x/2) with the value of sin(theta/2) that you get

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from the other equation

mild epoch
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yeah

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thats what i had in mind

worldly wing
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from there you'll have a quadratic, which you can use to solve the remaining

mild epoch
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oke

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thanks

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appreciate it

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b = 3

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a = -8

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nvm b = 10

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.close

trim joltBOT
#
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trim joltBOT
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modern ferry
#

"Calculate the triple integral:
The area Ω is located in the first octant of space (where all coordinates are positive)
and bounded by the cylinder... and the plane ...and the coordinate plane.
Change x = 6u, y = 7v, z = 5w, and you grind tedious fraction calculations at the expense of a trivial Jacobian."

wraith hinge
modern ferry
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i dont know where to start do i just switch out x y and z or what do i start with?

wraith hinge
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So I assume you want to evaluate integral of this form. With respect to specific conditions you have in the question

modern ferry
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yes i think so

wraith hinge
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Wait how is that pre university math?

modern ferry
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no it is university

wraith hinge
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Can you give me theink to this paper or anything releated to it?

modern ferry
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what do you mean?

wraith hinge
wraith hinge
modern ferry
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hmm i think i do a little as least

wraith hinge
# modern ferry hmm i think i do a little as least

Alright we have x, y, z in terms of pther variables so we now know what they are for.

Now we need to figure out why we need this equations

So I think you can find x in terms of y or z
Which we probably need for this transformation.

But, just give me a minute

trim joltBOT
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@modern ferry Has your question been resolved?

modern ferry
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do i calculate the jacobian determinant?

limpid dawn
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yes

modern ferry
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yay

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that becomes 6* 7* 5 right?

limpid dawn
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so fast

modern ferry
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haha

limpid dawn
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if you done the partials correctly sure

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and the determinent

modern ferry
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so 210?

limpid dawn
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achso

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well 6 x 7 x 5 is surely 210

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can you show what you did

modern ferry
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the matrix is | 6 0 0, 0 7 0, 0 0 5| i think

limpid dawn
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i see

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damn i have a deja vu

modern ferry
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becuse x = 6u and y = 7v and z=5w

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why haha

limpid dawn
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yes you are right

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well then we need to sub everything

modern ferry
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so does the integral become (6u) * 210?

limpid dawn
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,,\iiint_\Omega 6u \cdot 210 : \dd u \dd v \dd w

modern ferry
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haha yes

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
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haha yes

modern ferry
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but what are the bounds?

limpid dawn
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now we need the bounds

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asking the right questions

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well

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we know x/6 = y²/49

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y = 7v

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and x =6u

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so in terms of u

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6u/6 = (7v)²/49

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and the numbers seem to fit

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u = v²

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so in the uv plane we have a parabola

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which makes sense i think

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in terms of x we would also have a parabola

modern ferry
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sqrt(u)?

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to 0?

limpid dawn
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no it has to be u = ...

modern ferry
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oh okay

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but is that not the bounds for v?

limpid dawn
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maybe it's from 0 to v²

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hmm

acoustic flint
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yeah 0 to v^2

modern ferry
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oh okay why?

limpid dawn
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if you solve for y

acoustic flint
# modern ferry oh okay why?

you are bounded in the first octant, so lower bound is 0. The upper bound is v^2 which is easy to see if you draw the projection of omega onto the uv plane

wraith hinge
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Is this integral even have bounds?
We told it has certain area.
Do we have limits for this area?

acoustic flint
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imagine drawing a line from v = w =0, along the u axis until you reach an edge of omega. This edge will be u = v^2

wraith hinge
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Is this integral need limits?

acoustic flint
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yes because it bounded

limpid dawn
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for the last bounds you need to find the intersection between those two equations

wraith hinge
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Like we have x and function of x and y and y and z.
And omega somewhere than we given substitutions for x and y and z.
So sketch refers to volume we apply Jacob?

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So which points of intersection goes to first integral?

limpid dawn
modern ferry
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hmm okay

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dont we need the bound for v and w tho?

limpid dawn
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it should

limpid dawn
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v² implies that v can be also negative

acoustic flint
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I think changing the order of integration would work better then

limpid dawn
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yes

acoustic flint
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to dz dy dx

limpid dawn
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which would imply a square root function

modern ferry
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so can we not use the bounds?

limpid dawn
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,,\int_0^{1} \int_0^{\sqrt{u}} \int_0^{1-v} 6u \cdot 210 : \dd w \dd v \dd u

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So the 2nd equations implies v + w = 1 which is w = 1 - v

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so 0 to 1-v

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2nd one is what you suggested yummy

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third one implies 0 to 6 in terms of x

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so in terms of u = x/6

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0 to 1

acoustic flint
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I got a different integral

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This is what I got

limpid dawn
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what you got

wraith hinge
limpid dawn
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that's approx 4.743

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but i could be wrong

modern ferry
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i think i got those too

acoustic flint
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[ 1260\int_{0}^{1} \int_{\sqrt{u}}^{1} \int_{0}^{1-v} u \dd w \dd v \dd u ]

solid kilnBOT
limpid dawn
modern ferry
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but was u not from 0 to v^2?

limpid dawn
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😂

acoustic flint
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which yields 21

modern ferry
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sorry no just kidding

limpid dawn
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o shoot löast bound is wrong o

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294

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XD

modern ferry
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yeah u should be from 0 to 1-v

limpid dawn
acoustic flint
#

let me send photo one sec

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how do you rotate it

limpid dawn
solid kilnBOT
acoustic flint
#

right, so you project Omega onto the xy plane, and integrate that shape along z

limpid dawn
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yes

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oh I got it!

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you are constraining it

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you are saying do sqrt(x) but until y = 1

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makes sense

acoustic flint
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yeah

limpid dawn
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ok then we would have gotten the same nice

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good job

acoustic flint
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21 right?

limpid dawn
#

yes!

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,,\int_0^{1} \int_{\sqrt{u}}^1 \int_0^{1-v} 6u \cdot 210 : \dd w \dd v \dd u = 21

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

SO COOL

acoustic flint
limpid dawn
#

I DIDNT LEARNT MATH FOR NOTHING

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TO MAKE IT CLEARER

modern ferry
#

can i move out the 6 when integrating?

limpid dawn
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yes

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that's what they did too

limpid dawn
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along with the 210

modern ferry
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ohh right

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okay do i put in the bound so that i get u(1-v)?

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or wait

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i am confused

acoustic flint
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what with

modern ferry
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how did you get 21?

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no nevermind

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i see it now

acoustic flint
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I just wolfram'd it

wraith hinge
modern ferry
#

well only 5 questions left haha

wraith hinge
modern ferry
#

it as supposed to till this wendsday but he moved it till next week

wraith hinge
modern ferry
#

yes

wraith hinge
modern ferry
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haha

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"Determine the volume V and the center of gravity"

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this seems crazy but maybe it is not that hard

wraith hinge
modern ferry
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no haha

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this is just math

acoustic flint
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what module is this for

wraith hinge
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Alright it have 0 graphs should be easy

modern ferry
wraith hinge
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Oh wait it actually have graphs

modern ferry
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do we start by finding the bounds here too?

modern ferry
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its an ellipoid right?

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so a= 6, b= 7, c = 5?

acoustic flint
#

yeah, you probably want to use spherical coordinates

wraith hinge
#

In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three numbers, (r, θ, φ): the radial distance of the radial line r connecting the point to the fixed point of origin (which is located on a fixed polar axis, or zenith direction axis, or ...

modern ferry
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wow okay

wraith hinge
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What is u tho?

modern ferry
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u?

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do you mean x?

wraith hinge
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I mean it is coordinates

modern ferry
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ohh sorry yes

wraith hinge
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But we have boundary conditions for area and we have tripli integral which we can transform, but how is LHS working here?

modern ferry
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hmm i am not sure

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is ux not 1/v triple integral x dv?

wraith hinge
modern ferry
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the same for y and z and then you just put in the bounds?

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but what are the bounds?

wraith hinge
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x^2+y^2+z^2
Is a sphere and we have area bounded somewhere inside the sphere

modern ferry
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is x from 0 to 6?

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y from 0 to 7 and z from 0 to 5?

wraith hinge
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Wait are we ment to substitute x/6 and y/7 and z/5
And then use it to integrate for substituted variables?

modern ferry
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i am not sure haha

wraith hinge
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But it is unit sphere
So how x can be from 0 to 6?

modern ferry
#

yeah your right

#

maybe that is wrong then

wraith hinge
#

<@&286206848099549185>

modern ferry
#

yes me neiher

#

@limpid dawn

#

hmm yeah but i dont know if that helps me haha

limpid dawn
#

Wait we integrating a vector

modern ferry
#

it seems like it haha

limpid dawn
#

spherical coordinates were the hint

#

yes

modern ferry
#

so is one bound from 0 to 2pi?

limpid dawn
#

basically we are integrating over a quarter ellipsoid

modern ferry
#

okay

limpid dawn
#

yea because of the 2nd constraint

modern ferry
#

pi/2?

limpid dawn
#

φ is the angle between z and y axis

modern ferry
#

yes

#

theta

limpid dawn
#

no theta was between x and y

modern ferry
#

ohh sorry

limpid dawn
#

so i think both go from 0 to pi/2

modern ferry
#

but should that not be between 0 and p/2?

#

haha yes

wraith hinge
#

Bruh

#

👍

modern ferry
#

then do we have r as well?

limpid dawn
#

we are basically doing quarter circles

modern ferry
#

from 0 to 1?

limpid dawn
#

r is our ρ

#

yes

modern ferry
#

yes

limpid dawn
#

0 ≤ ρ ≤ 1
0 ≤ θ ≤ π/2
0 ≤ φ ≤ π/2

wraith hinge
limpid dawn
#

because

#

we have an ellipsoid right

#

but the second constraint says that x y and z are all positive

#

which is in the first octane

#

almost like this

wraith hinge
limpid dawn
#

yes

modern ferry
#

now we can put it into ux = 1/v integral x dv?

wraith hinge
#

So this question looks more trivial then previous one

limpid dawn
#

ahahah

modern ferry
#

yes right?

#

haha

#

they just get harder from here haha

wraith hinge
#

But there is video of derivation on Internet so it is more trivial.
Ah wait there is the same one for previous question.
You just don't need to read boundary conditions from graph

modern ferry
#

oh okay

#

can i put in the bounds now?

#

or wait we can find v first right?

#

is v = integrate r^2 sin theta?

limpid dawn
#

dont you have a paper

#

like this is not spherical tho it is ellipsoid

#

i cant seem to find something on the internet

modern ferry
#

hmm okay

limpid dawn
#

x=rasinϕcosθ
y=rbsinϕsinθ
z=rccosϕ

wraith hinge
limpid dawn
#

found something

#

dxdydz=r² abc sinϕ dϕdθdr

#

very yummy

modern ferry
#

no haha

#

why abc

#

ohh i think i get it

limpid dawn
#

,,\vec{\mu} = \frac{1}{V} \iiint_\Omega \vec{x} \cdot r^2 \cdot abc \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho

wraith hinge
#

mega?

limpid dawn
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

so actually

wraith hinge
limpid dawn
#

,,\vec{\mu} = \frac{1}{V} \int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} \begin{pmatrix} r \cdot a \sin\varphi \cos \theta \ r \cdot b \sin\varphi \sin \theta \ r \cdot c \cos\varphi \end{pmatrix} \cdot r^2 \cdot abc \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

pretty yummy

modern ferry
#

No not yummy

limpid dawn
#

yes

modern ferry
#

No

#

How do we integrate that?

limpid dawn
#

with a little bit of hope

modern ferry
#

Okay haha

limpid dawn
#

this points to componentwise integration

#

my differentialgeometry course was so trashy

modern ferry
#

Oh no

wraith hinge
limpid dawn
#

yes it is that way we integrate componentwise

limpid dawn
#

,,\vec{\mu} = \begin{pmatrix} \frac{1}{V} \int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} r \cdot a \sin\varphi \cos \theta \cdot r^2 \cdot abc \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho \ \ \frac{1}{V} \int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} r \cdot b \sin\varphi \sin \theta \cdot r^2 \cdot abc \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho \ \ \frac{1}{V} \int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} r \cdot c \cos\varphi \cdot r^2 \cdot abc \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho \end{pmatrix}

#

😂

#

🙏🏻 😭

modern ferry
limpid dawn
#

i can't hold my laugh anymore

wraith hinge
solid kilnBOT
#

𝔸dωn𝓲²s

modern ferry
#

Okay

limpid dawn
#

the first two are sin^2 integral

#

the thirs we can use an identity

#

everything else are constants

limpid dawn
#

$\boxed{\int \sin^2(x) : \dd x = \frac{x}{2} - \frac{\sin(2x)}{4}}$ and $\boxed{\sin(x) \cos(x) = \frac{\sin(2x)}{2}}$

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

We can make use of that

#

i hope we dont start wrong

modern ferry
#

Yes for the first one we can use sin* cos

limpid dawn
#

no

#

phi and theta

#

different variables

modern ferry
#

Ohhhh

#

Right

limpid dawn
#

Yesss

#

Let's make it clearer and pull out things we don't need

modern ferry
#

3a * bc / 16V?

limpid dawn
#

,,\vec{\mu} = \frac{abc}{V} \begin{pmatrix} a\int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} \rho^3 \sin^2\varphi \cos \theta : \dd \varphi \dd \theta \dd \rho \ \ b\int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} \rho^3 \sin^2\varphi \sin \theta : \dd \varphi \dd \theta \dd \rho \ \ c\int_0^1 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} \rho^3 \cos\varphi \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho \end{pmatrix}

#

yea it kinda looks better

limpid dawn
#

oh I noticed something

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

I hope you are here

modern ferry
#

Yes I am haha

limpid dawn
#

ok let's apply

#

,,\vec{\mu} = \frac{abc}{V} \begin{pmatrix} a\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \cos \theta \int_0^{\frac{\pi}{2}} \sin^2\varphi : \dd \varphi \dd \theta \dd \rho \ \ b\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \sin \theta \int_0^{\frac{\pi}{2}} \sin^2\varphi : \dd \varphi \dd \theta \dd \rho \ \ c\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \int_0^{\frac{\pi}{2}} \cos\varphi \cdot \sin\varphi : \dd \varphi \dd \theta \dd \rho \end{pmatrix}

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

I pulled out the other stuff too

modern ferry
#

Yes

limpid dawn
#

fuck XD

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

This is how we would proceed

#

like it looks complicated

wraith hinge
#

Yeah that should be painful to type each step

limpid dawn
#

and it's work

#

but it's straightforward

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

you guys still here?

modern ferry
#

Yes of course

wraith hinge
limpid dawn
#

can anyone tell what the last component results to

#

if plugged in the bounds

#

it's ok you can cry

modern ferry
#

Haha okay

#

Which one are u talking about?

limpid dawn
#

the last one with cosine

wraith hinge
#

One

#

Bruh I am always second

modern ferry
#

Haha the last equation?

limpid dawn
#

haha yes

#

just the bounds and evaluating

#

,, \left [ -\frac{\cos(2\varphi)}{4} \right ]_0^{\frac{\pi}{2}}

wraith hinge
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

it's minus minus

wraith hinge
limpid dawn
#

yes

modern ferry
#

Wait I am behind

limpid dawn
#

,,\vec{\mu} = \frac{abc}{V} \begin{pmatrix} a\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \frac{\pi}{4}\cos \theta : \dd \theta \dd \rho \ \ b\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \frac{\pi}{4} \sin \theta : \dd \theta \dd \rho \ \ c\int_0^1 \rho^3 \int_0^{\frac{\pi}{2}} \frac{1}{2} : \dd \theta \dd \rho \end{pmatrix}

solid kilnBOT
#

𝔸dωn𝓲²s

wraith hinge
#

So we were integrating vector and not f(x, y, z)?

limpid dawn
#

yes

#

that was our premise

wraith hinge
limpid dawn
#

it's a vectorial function

solid kilnBOT
#

𝔸dωn𝓲²s

wraith hinge
limpid dawn
#

@modern ferry pls

modern ferry
#

Yes okay

limpid dawn
modern ferry
#

Yes i see that now

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

ok very good

#

Now guys

#

we can again pull put constants

wraith hinge
modern ferry
#

Pi/4?

solid kilnBOT
#

𝔸dωn𝓲²s

modern ferry
#

Yeah!

limpid dawn
#

Now it keeps getting simpler

#

I will be always there in the storm

modern ferry
#

Haha

limpid dawn
#

ok so now your turn

#

integral of cosine

#

precalc

modern ferry
#

It’s sin

limpid dawn
#

sin xD

#

sine yes

modern ferry
#

Oh haha

limpid dawn
#

sinful function

#

and of sine?

#

it's -cosine

modern ferry
#

-cosine

limpid dawn
#

yes

modern ferry
#

Yes

wraith hinge
#

Yes

modern ferry
#

Sine(pi/2) is 1

wraith hinge
modern ferry
#

I am doing ux first

#

So we get 1 there

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
modern ferry
#

Haha

limpid dawn
#

notice both get to 1

modern ferry
#

So we get r^3

limpid dawn
#

-cos too

#

yes

modern ferry
#

Yes

limpid dawn
#

last one we get?

modern ferry
#

Integral of r^3 is r^4/4

limpid dawn
#

😭

modern ferry
#

Hold on I am getting confused doing all of them haha

limpid dawn
#

hold on please

#

slow down

#

you are going too fast

#

hehe

modern ferry
#

Okay sorry haha

#

The last one

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

WOW THIS LOOKS SYMMETrIXAL

modern ferry
#

Haha yes

limpid dawn
#

ok you already cooked

wraith hinge
limpid dawn
#

you said r^4/4

#

(probably googled)

modern ferry
#

Noo haha

limpid dawn
#

r^4/4 from 0 to 1 is?

wraith hinge
modern ferry
#

1/4

limpid dawn
#

ok

modern ferry
wraith hinge
solid kilnBOT
#

𝔸dωn𝓲²s

wraith hinge
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

maybe yummy knows

modern ferry
#

Noblobcry

limpid dawn
#

we both for the trash

modern ferry
#

No haha

#

It’s just the center I guess but I don’t know how to find it

wraith hinge
#

It is sphere so

limpid dawn
#

looks like

#

it's m_x/M

wraith hinge
#

Ah yeah it might not be centre of mass but it probably is since we don't know anything about gravity

limpid dawn
#

m_y/M

#

m_z/M

modern ferry
#

What is that haha

limpid dawn
#

according to google

modern ferry
#

Goodle

limpid dawn
#

yes sorry

#

Goodle

#

I will punish you

wraith hinge
#

Gooble

limpid dawn
#

m_x, m_y and m_z are the components of the vector

#

and M the mass

modern ferry
#

Hmm okay

limpid dawn
#

i dont even trust your translation skills

modern ferry
#

here haha

limpid dawn
#

tyngpunkten

modern ferry
#

or main point

#

but it in the center of gravity

limpid dawn
#

Oh bruh

#

V = M

#

here

modern ferry
#

oh

wraith hinge
limpid dawn
#

that would make sense

#

i am tired and i just woke up 4 hours ago

wraith hinge
modern ferry
wraith hinge
limpid dawn
#

jag vet

modern ferry
#

Hahaha

#

No it’s Swedish

wraith hinge
modern ferry
#

Wait so how do we find V?

limpid dawn
#

it's broken German

modern ferry
#

Ha

limpid dawn
#

that is outta my capabilities I believe

wraith hinge
limpid dawn
#

can you post the taska gain

modern ferry
#

Yes

wraith hinge
modern ferry
limpid dawn
modern ferry
limpid dawn
#

I mean we could solve for V maybe

wraith hinge
#

Best@m what is it?

modern ferry
#

Determine haha

wraith hinge
#

Och

#

?

modern ferry
#

And

wraith hinge
#

Till

modern ferry
#

Can we not just solve out v from our answer?

#

To

limpid dawn
#

,, V\vec{\mu} = \frac{\pi abc}{16} \begin{pmatrix} a \ b \c \end{pmatrix}

solid kilnBOT
#

𝔸dωn𝓲²s

modern ferry
#

Yeah and is a b and c not 6 7 and 5?

limpid dawn
#

oh yes

wraith hinge
#

Is vector u define centre of gravity?

limpid dawn
#

,, V\vec{\mu} = \frac{\pi 6 \times 7 \times 5}{16} \begin{pmatrix} 6 \ 7 \ 5 \end{pmatrix}

solid kilnBOT
#

𝔸dωn𝓲²s

wraith hinge
modern ferry
#

Wait the volume of a sphere is V = 4/3 pi R^3

#

But do we know the radius?

limpid dawn
#

it's an ellipsoid

modern ferry
#

Oh oops

limpid dawn
#

we don't use radius

#

abc

#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

modern ferry
#

What haha

limpid dawn
#

,, V = \frac{4}{3}\pi abc

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

so 2 steps back

wraith hinge
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

then you plug in abc and you have the vector

#

mu which is probably center of mass

#

and volume is just this formula

#

i hopefully hpe

#

brb

wraith hinge
limpid dawn
#

volume of an ellipsoid

#

i just realized maybe we need to divide by 4 additionally

#

no 8

#

by 8

modern ferry
#

Why?

limpid dawn
#

since it's in the first octane

modern ferry
#

Oh okay

limpid dawn
#

yea

wraith hinge
#

Oh

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

yeah idk i am not that good at math

#

the math has been to 70 % always above what was really taught

#

to me

modern ferry
#

Yes you are haha

wraith hinge
modern ferry
#

What happened to 64?

limpid dawn
#

divided by 8

#

remember

modern ferry
#

Oh haha

limpid dawn
#

yea very funy haha

#

XD

wraith hinge
#

So anyone good at series questions?

modern ferry
#

Movie series?

limpid dawn
#

depends

wraith hinge
#

No like summation notation

limpid dawn
#

yes

limpid dawn
modern ferry
#

Haha

wraith hinge
modern ferry
wraith hinge
#

Small part of it

limpid dawn
#

open a channel

modern ferry
#

No so it here

wraith hinge
wraith hinge
limpid dawn
#

i will try to take a look at

modern ferry
#

Well I guess I will close this one then

wraith hinge
#

Questions

#

To do

#

?

modern ferry
#

Haha I can’t finish them another day

#

It’s enough with two for today haha

wraith hinge
#

Is your book or whatever you have helpful in any way?

modern ferry
#

I don’t have one at the moment haha

#

I only have one with questions

#

But it’s pretty good

wraith hinge
#

What year in university are you?

modern ferry
#

Firstnervoussweat

#

Are u in pre university?

wraith hinge
#

Yeah

#

Last year

modern ferry
#

Ohh nice

#

Do you know what you want to study after?

#

Or maybe not study at all

limpid dawn
#

yes dont at all

modern ferry
#

Haha

#

Not math at least

limpid dawn
#

eyyyyyy

#

you cant run away from math devilish

modern ferry
#

I knowblobcry

wraith hinge
#

Math and physics and whatever I don't care what I will do after university

modern ferry
#

Oh okay haha

wraith hinge
limpid dawn
wraith hinge
limpid dawn
#

Indian 100 %

wraith hinge
#

I am not good at math to be indian

#

And not good at chess either

limpid dawn
#

AJR uirhnfgwessgt er

#

opztkuomkuzo0ktuea+wAQ D*ÖPGHB;MM

modern ferry
#

You seem to know a lot of math

limpid dawn
#

we europeans are doomed

#

you still kept up here

#

and now your series questions

wraith hinge
modern ferry
#

Yeah you know more than me haha

wraith hinge
#

Ah no I just relaxing from revision by asking questions about problems here

limpid dawn
#

ahhh

#

relaxing

#

sure

modern ferry
#

Haha

wraith hinge
#

Well it is I just watch random videos and that's it.

Math at university escalet too quickly

limpid dawn
modern ferry
#

I don’t even know what that is haha

#

.close

trim joltBOT
#
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trim joltBOT
#
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fickle ledge
trim joltBOT
fickle ledge
#

I drew a radius from each of the centers to perpendicularly bisect PQ and RS

#

Also extended the radii to intersect each other but I don't think they're necessarily equal

#

,rotate

solid kilnBOT
fickle ledge
#

,rotate 180

solid kilnBOT
trim joltBOT
#

@fickle ledge Has your question been resolved?

fickle ledge
#

<@&286206848099549185>

trim joltBOT
#

@fickle ledge Has your question been resolved?

trim joltBOT
#

@fickle ledge Has your question been resolved?

main drift
#

use power of a point

#

this is one of the most well known applications of it

fickle ledge
#

ok I'll try it rn

#

if I need to prove they are all on a circle I'd assume RX*XS = (PX)(XQ) so I'll see what else I can do to prove that

#

Hmm I still don’t know what to do next

#

Wait I might have smth

main drift
#

radical axis

fickle ledge
#

What’s that

#

@main drift

main drift
#

Look it up

fickle ledge
#

Yep I am

#

But aops website is kinda hard to understand

main drift
#

and read this

#

theorem 2.9 is your problem

fickle ledge
#

what is this?

#

hopefully its this

main drift
#

power of P with respect to omega

#

omega is just a circle

fickle ledge
#

why are these equal?

main drift
#

read the chapter

#

everything is explained

fickle ledge
#

yep my bad

fickle ledge
#

ok I kind of get it now

#

since the distance to the radial axis is the same, the power of point for each of the circles is the same so (PX)(XQ) = (RX)(XS)

#

where did you get the pdf from

#

@main drift

main drift
#

Look up EGMO chapter 2

#

It’s one of the few publicly available chapters

fickle ledge
#

thank you

#

.close

trim joltBOT
#
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trim joltBOT
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untold void
#

what rule did he use here im confused

trim joltBOT
untold void
#

how it went outside the bracket

acoustic flint
#

multiply them out then factor dy/dx

untold void
#

oh ok

trim joltBOT
#

@untold void Has your question been resolved?

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slim igloo
#

what is 1 + 1

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slim igloo
#

i don't know 😦

#

.close

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lusty delta
#

<@&268886789983436800> |

north forge
#

@slim igloo please dont abuse help channels

wintry swallow
#

He's bored

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fresh gazelle
trim joltBOT
fresh gazelle
#

Can anyone help me with the test statistic pls?

#

I've gotten 5.49447, but they got 5.491

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@fresh gazelle Has your question been resolved?

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Please don't occupy multiple help channels.

scenic fractal
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there has to be more information, is B a midpoint of AC? they want you to assume it ig because its clearly visible

trim joltBOT
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gusty valley
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LOGIC/PROBABILITY PROOF
there are 15 premises (you probably only need 4 of them tho)

  1. P(A | B & C) ≈ 1
  2. P(A | B) ≈ 1
  3. P(~A | ~B & C) ≈ 1
  4. P(~A | ~B) ≈ 1
  5. P( ~A & C | ~B) ≈ 1
  6. P(C & A | B) ≈ 0
  7. P(~C & ~A | ~B) ≈ 0
  8. P(C | A & ~B) ≈ 0
  9. P(C | ~A & B) ≈ 1
  10. P(C | ~A & ~B) ≈ 1
  11. P( ~C | A) ≈ 1

we want to conclude that ¬(P(B | ¬A & C) ≈ 1) it's very important that these are approximate premises. This for example, means that you cannot use P(C | ~A) ≈ 1 to mean if ~A then C, that makes an assumption that you would need to support, i.e. P(C | ~A) ≈ 1 ≠ P(C | ~A) ≈ 1. Curious to hear what you come up with. Ping me if you want some preliminary results

gusty valley
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  1. P(ABC) ≈ P(BC)
  2. P(AB) ≈ P(B)
  3. P(~A~BC) ≈ P(~BC)
  4. P(~A~B) ≈ P(~B)
  5. P(~A~BC) ≈ P(~B)
  6. P(ABC) << P(B)
  7. P(~A~B~C) << P(~B)
  8. P(A~BC) << P(A~B)
  9. P(~ABC) ≈ P(~AB)
  10. P(~A~BC) ≈ P(~A~B)
  11. P(A~C) ≈ P(A)
    this is in a different format
    Along with the proposition to prove:
    P(~ABC) << P(~AC)
    (note that I just removed the & signs for brevity, ~AB means ~A & B, not ~(A & B))
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QUESTION
Is the following a countermodel?? I don't know how to check countermodels, so I need help from someone with that skill

Ω=[0,1] with the standard measure
A=[0, 1-ε²-ε³]
B=[ε⁴, 1-ε³]
C=[1-ε, 1]

Then we find:

P(A|B&C) = (1-ε²-ε³)/(1-ε²) ≈ 1
P(~A&~C|~B) = 0
P(C|A&~B) = 0
P(C|~A&B) = 1

(These are the four hardest ones to check I think, you can check through the rest yourself pretty easily)

On the other hand, we find that
P(B|~A&C) = 1/(1+ε) ≈ 1

trim joltBOT
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gusty valley
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jagged phoenix
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but honestly looks like 1/10 is enough

gusty valley
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anyone here interested in the recent formalisations of the boltzmann brain paradox? I am taking a stab at it with some other guys (DM me if your interested in this project), but im stuck, so wondering if there is some genius here who can find a proof:

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There are 11 premises (you probably only need 4-6 of them tho) [P(~AB) is short for P(~A&B)]

  1. P(ABC) ≈ P(BC)
  2. P(AB) ≈ P(B)
  3. P(~A~BC) ≈ P(~BC)
  4. P(~A~B) ≈ P(~B)
  5. P(~A~BC) ≈ P(~B)
  6. P(ABC) << P(B)
  7. P(~A~B~C) << P(~B)
  8. P(A~BC) << P(A~B)
  9. P(~ABC) ≈ P(~AB)
  10. P(~A~BC) ≈ P(~A~B)
  11. P(A~C) ≈ P(A)

we want to prove ¬(P(B | ¬A & C) ≈ 1). It's very important that these are approximate premises. This for example, means that you cannot use P(C | ~A) ≈ 1 to mean if ~A then C: that makes an assumption that you would need to support, i.e. P(C | ~A) ≈ 1 ≠ P(C | ~A) = 1.

Countermodel
Ω=[0,1] with the standard measure
A=[0, 1-ε²-ε³]
B=[ε⁴, 1-ε³]
C=[1-ε, 1]

These are the hardest to satisfy:
P(A|B&C) = (1-ε²-ε³)/(1-ε²) ≈ 1
P(~A&~C|~B) = 0
P(C|A&~B) = 0
P(C|~A&B) = 1
The full check:

  1. P(ABC) ≈ P(BC): ABC=[1-ε, 1-ε²-ε³], BC=[1-ε, 1-ε³] ✓
  2. P(AB) ≈ P(B): AB=[ε⁴, 1-ε²-ε³], B=[ε⁴, 1-ε³] ✓
  3. P(~A~BC) ≈ P(~BC): ~A~BC=[1-ε²-ε³, 1], ~BC=[1-ε³, 1] ✓
  4. P(~A~B) ≈ P(~B): ~A~B=[1-ε²-ε³, 1], ~B=[0, ε⁴]∪[1-ε³, 1] ✓
  5. P(~A~BC) ≈ P(~B): - same as above -
  6. P(ABC) << P(B): ABC=[1-ε, 1-ε²-ε³], B=[ε⁴, 1-ε³] ✓
  7. P(~A~B~C) << P(~B): ~A~B~C=∅, ~B≠∅ ✓
  8. P(A~BC) << P(A~B): A~BC=∅, A~B≠∅ ✓
  9. P(~ABC) ≈ P(~AB): ~ABC=~AB=[1-ε²-ε³, 1-ε³] ✓
  10. P(~A~BC) ≈ P(~A~B): ~A~BC=~A~B=[1-ε³, 1] ✓
  11. P(A~C) ≈ P(A): A~C=[0, 1-ε], A=[0, 1-ε²-ε³] ✓

anticonclusion:
~ABC=[1-ε²-ε³, 1-ε³], ~AC=[1-ε²-ε³, 1]
=> P(~ABC) ≈ P(~AC)
=> P(B | ~AC) ≈ 1

additional premise
however, we found an additional premise, namely: P( ~A | ~B~C) >> P( A | ~B~C), which contradicts the countermodel:
P( ~A | ~B~C) >> P( A | ~B~C) means (by def. conditional probability) that P(~A~B~C) >> P(A~B~C): ~A~B~C=∅, A~B~C=[0,ε⁴] ❌

I'm super stuck... So wondering if anyone here can find a proof with this additional premise: a proof would solve the Boltzmann brain paradox or is there are countermodel? Curious to hear your thoughts <3

winter egret
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Hey guys I'm Dutch, what's this channel for

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gusty valley
latent gyro
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Nope

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spice ferry
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hey I need help calculating the p-value for my dataset (in picture). I can do everything else like r value mean, standard deviation, but hypothesis testing just doesn’t make sense to me. Thanks.

spice ferry
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I asked earlier today but couldn’t wait around, so I’m hoping I can lock in bc my papers due in a couple hours 😶

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<@&286206848099549185>

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Help pls..

haughty tundra
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what is p value

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definition

spice ferry
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It’s a value used to describe the likelihood your results are statistically significant

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Basically lower p-value = less chance the results were random and the null hypothesis is true

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And vice versa

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most tests use (p<0.05)

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meaning 95% of your data is confidently statistically significant

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Or 95% chance your results are fine

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I’ve looked up a bunch of tutorials and stuff but can’t grasp onto the concept of stuff like tailed tests z scores and such

haughty tundra
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you can ask chatgpt idk lol

spice ferry
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damn

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I feel like no one here likes stats just like me

haughty tundra
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honestly its hard to get help here

spice ferry
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yea well idk I joined just for this and saw everyone else’s stuff getting answered within 10 mins

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I asked the same question earlier today and waited like 30 minutes while everyone else got answers

haughty tundra
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lol

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cause everyone else asking easy questions

spice ferry
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yea ig lol

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Ok tbh I’m at a dead end this paper is due in 30 and I don’t have enough time 😔😔

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I’ll just say I used an online calculator and eat some points off

haughty tundra
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let me ask chat gpt

spice ferry
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No it’s ok I already did and it’s kinda too complicated for me

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I don’t think I have time for it anyways lol it’s alright

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@spice ferry Has your question been resolved?

trim joltBOT
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

fair meteor
trim joltBOT
fair meteor
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uhm where do i begin with this