#help-38

1 messages · Page 107 of 1

elder pond
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I did the inequality and it gave me +2-a<x<a+2

burnt mulch
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I was talking about the quadratic inequality here

elder pond
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oh yeah

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how do you know that

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like

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did you substitute the x with something?

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i did it with 5 and -2

burnt mulch
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I phrased it a bit sloppily

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But the idea is to find an interval of all x that is some distance from 2 such that the entire solution set is included

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If we go from 2 to 5, that’s 3 units away

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If we go from -2 to 2, that’s 4 units away

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So we can only include the entire solution -2<x<5 if we’re at least 4 units away from x=2

elder pond
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but can you do that using the inequality of |x-2|<a please

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I think that I will understand it better in that way

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like +2-a<x<a+2

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then I replace it

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and solution one would be

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+2-a<5<a+2

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then I have something like -a<3<a

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Second solution is

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-a<-4<a ( using -2)

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if I take the -a<-4 it would give me a>4

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but it doesn't include that number

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so I would be more likely to say that a is greater than four but it doesn't include the four

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but what can I do to have the correct solution

burnt mulch
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Uhhhh ig you can just say the Union of the two solutions is the solution to |x-2|<a

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🤷‍♂️

elder pond
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but is it legal to say that the union doesn't exclude the 4?

burnt mulch
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I mean a=4 does achieve that condition

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So you need to include it

elder pond
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and how can you know that it achieves that

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I mean

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you just have an A

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or the |x-2| gives you some kind of data that I'm not catching?

burnt mulch
elder pond
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oh now I get it

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tysm man!!!1

burnt mulch
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Anything else?

elder pond
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yeah

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how can you know that a is outside of the interval (-2,5)?

burnt mulch
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???

elder pond
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yeah because the two conditions for the quadratic being negative is that x should be in the interval (-2, 5)

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but you have that a>4 in your equation

burnt mulch
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you're conflating x with |x-2|

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(I think)

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(I'm honestly not sure what you're doing)

elder pond
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aren't they the same x?

burnt mulch
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yes

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but a refers to a bound on |x-2|

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not x

elder pond
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I just saw this video

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But I still don't understand why it includes the 4 aksdhjasdhasjlfhslhfjlas

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sorry

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the answer cannot be greater or equal than three for the same reason

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and I would think that bc of the a>4 the 4 would not be included

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but it may be that because of the interval (3, infinite) it is included?

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I normally would think that if I have that two answers

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the interval would be something like (3, infinite) except 4

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ykwim?

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@burnt mulch

burnt mulch
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oh we can do a number line thing ig

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I'll assume you understand where this came from

elder pond
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yup

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I do

burnt mulch
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As said earlier, we need the union of these two to be the same as (-a+2, a+2)

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If you have the union of some number of intervals of the form (a,b),

  • The left endpoint of the union is the leftmost (or smallest) of the left endpoints of the intervals
  • The right endpoint of the union is the rightmost (or largest) of the left endpoints of the intervals
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So this gives us $$\begin{cases} -a+2 \leq -2 \ a+2 \geq 5 \end{cases}$$

solid kilnBOT
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Civil Service Pigeon

burnt mulch
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solving these give a__>4 and a>__3

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meaning that they're only both true if a__>__4

elder pond
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but in that case why don't you just use the a is equal or greater than zero

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like, that already includes the 4

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they are both sufficient ig but

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the most sufficient would be a greater or equal than 3 for me

burnt mulch
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if a=3 then you have -1<x<5

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in which case that's not necessary

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you can have x = -1.5

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wait

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yk what "necessary" means here right

elder pond
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yup

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but the first question is sufficient

burnt mulch
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wait are we talking abt the same question ...

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I was talking about (ii)

elder pond
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Yeah

burnt mulch
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whre it talks about |x-2|<a being necessary

elder pond
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ii

burnt mulch
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nvm then

elder pond
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sorry

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my bad

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I thought that the ii was necessary

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haahfahafhsdfh

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well now I think that I get it

burnt mulch
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._. lol

elder pond
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if I plug the 4 in +2-4<x<+4+2

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I would have that

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-2<x<6

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and that includes everything but it left something in

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that is the interval of (5, 6)

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sorry

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[5, 6)

burnt mulch
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eh imma just start over

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wait no

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that is right

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._.

elder pond
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what is right

burnt mulch
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ii. |x-2|<a must be true for -2<x<5, so a__>__4

elder pond
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what I'm saying

elder pond
burnt mulch
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iii. 2-a<x<2+a implies -2<x<5, rinse and repeat

elder pond
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Although the [5,6) interval is there, it is still correct

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right

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because it's necessary

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and needs to include everything

burnt mulch
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yeah yeah

elder pond
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despite it includes something that do not belong there

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right????

burnt mulch
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yeah

elder pond
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okaaaay now I get it

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And the third one?

elder pond
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7 and 8 are sufficient

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i g

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but

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the most sufficient is

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8

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Am I right?

burnt mulch
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they prob want the complete range of values of a that work

elder pond
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oh so that is not the answer

burnt mulch
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$2-a \geq-2, 2+a \leq 5$

solid kilnBOT
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Civil Service Pigeon

burnt mulch
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uhhh I'm too lazy to do this

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also 2-a<2+a as well so yeah

elder pond
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thats the same thing tho

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right?

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as the previous one

burnt mulch
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no....

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the answer is 8 if that's what you want to know

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there's the setup

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take it as you will

elder pond
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a<=( I dont know how to type the two of them sorry)\

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a<=4

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and

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and a<=3

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but why xd

burnt mulch
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(2-a,2+a) needs to be contained within (-2,5)

elder pond
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yeah

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7 can be the answer in that case

burnt mulch
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so 2-a is to the right of -2, 2+a is to the left of 5

elder pond
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because it is correct

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but

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8 is MORE correct

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than 7

burnt mulch
elder pond
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DAMN

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now I get it

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goddamnnnn

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tysm for the patience

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hahaahah

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now I cleared all my whys

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i fkin love you man

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fr

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u the best

trim joltBOT
#

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gray zinc
#

for | z + 14 - i | <= | z - 3i |
what would be the right one
z-(-14-i) , z-(3i)
or
z-(-14+i) , z-(3i)

gray zinc
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gritty notch
#

is h(x) going up or down

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gritty notch
#

also, in order to find if f(x) is an odd function do i need to prove that:
-f(x) = f(-x)
or
-f(-x) = f(x)?

minor rover
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There the same

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But usually the top one is written

gritty notch
minor rover
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Usually f(-x) = -f(x)

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And h is increasing

gritty notch
minor rover
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Why it said 2.5 on your graph

gritty notch
minor rover
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So what's wrong with x being -1.5

gritty notch
gritty notch
minor rover
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But it is still increasing

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It just starts at 0

gritty notch
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and ends at -1.5

minor rover
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The value of h is increasing

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wispy dew
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wispy dew
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this is my current graph

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im trying to make it look like this:

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how can i move that "s" shape up but still cap it at 1?

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i just want it to be more prominent

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the 2 functions i have tried are tanh and erf

shrewd ridge
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you just do

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you move it up and move it right

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and then divide by the cap it has

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so by 2

wispy dew
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oh shit

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u smart

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thanks

#

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dull thorn
#

? For any x WE have that equality

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You need to know like sin 2x = 2sin x cos x

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And it's done

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wraith hinge
#

whats the difference from the magnitude of the velocity and its displacement

true sierra
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In what context?

wraith hinge
#

sorry

#

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tender siren
#

Hey, I was wondering how to simply this. It's giving me -8/|A| but I'm not sure if this is the right result.

ionic pendant
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do you know the size of A?

tender siren
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Yes, my mistake. A is a 3x3 matrix.

ionic pendant
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we can work through it one part at a time

tender siren
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Sounds good

ionic pendant
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what is the relationship between the determinant of a matrix and the determinant of the transpose?

tender siren
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They're equal

ionic pendant
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yes

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so then we can say the determinant is the same as here: [ |(-\frac 12 A)^{-1}| ]

solid kilnBOT
#

pnoןɔ

tender siren
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Agreed

ionic pendant
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then, what is the determinant of the inverse of a matrix?

tender siren
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I don't know LaTeX but det (A^-1) = 1/det(A)

ionic pendant
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yes

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so we can say then that this is also the same determinant: [ \frac 1{|-\frac 12 A|}]

solid kilnBOT
#

pnoןɔ

tender siren
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Yeah

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Then you take out the -1/2*3 because it's a 3x3 matrix right?

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(-1/2)*3

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to the power of

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sorry

ionic pendant
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yes, then we have that this is the same: [ \frac 1{(-1/2)^3 |A|} ]

solid kilnBOT
#

pnoןɔ

tender siren
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Yes

ionic pendant
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and then we just simplify the fraction

tender siren
#

so 1/(-1/8)*|A| which equals -8/|A|?

ionic pendant
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yes

tender siren
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Woah can't believe I got that right lol

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Thank you very much!

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wraith hinge
#

So uuuh

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wraith hinge
#

How exactly am i supposed to do this when there are only two eignvalues?

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How did this example get two vectors for one eigenvalue?

wooden plover
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what equations did you get for your eigenvectors ?

wraith hinge
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For the first image? i didn't. they told me the eigenvalues were 12 and 3

wooden plover
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eigenvectors

wraith hinge
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huh

wooden plover
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i know they're saying the eigenvalues are 12 and 3

wraith hinge
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$Ax = \lambda x$ ?

solid kilnBOT
#

Book Reader

wooden plover
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ok yeah

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like you tried finding the eigenvectors for lambda=3 and lambda=12 right ?

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how did you attempt that ?

wraith hinge
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I only tried for 12

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#3 i deemed impossible

wooden plover
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yeah what do you have for 3 ?

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even if you find it impossible

wraith hinge
#

5 2 4
2 8 -2
4 -2 5

1 0 1
0 1 -1/2
0 0 0

eigenvector for 3 is

-1
1/2
1

?

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and apparently the second vector is k where $(A- \lambda I)k = x$ where x is the first vector
-1
1/2
1 ?

solid kilnBOT
#

Book Reader

wooden plover
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,w eigenvalues {{8,2,4},{2,11,-2},{4,-2,8}}

wraith hinge
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Huh its two 12s?

wooden plover
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ah so 12 is the repeated one

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yea

wraith hinge
#

pain

wooden plover
#

[-4 2 4]
[2 -1 -2]
[4 -2 4]

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that's A-12I

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so yeah all the rows are multiples of one another

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so there's really only one equation for your eigenvectors here

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2x -y -2z = 0

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w/ only one equation you'd expect 2 linearly independent solutions

wraith hinge
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because nullity = 2?

wooden plover
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well the nullity of that matrix is 2 yes

wraith hinge
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so

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x_1 = x_2 (1
1/2
0)

  • x_3( 1
    0
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or something like that?

wooden plover
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that first vector doesn't work

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you prolly meant (1 2 0)

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@wraith hinge

wraith hinge
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uuuh

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no?

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2 -1 -2 = 0
is the same as
1 -1/2 -1 = 0

1
1/2
0

1
0
1

wooden plover
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(1 1/2 0) doesn't satisfy the equation :/

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like just plug it in

wraith hinge
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idk then, thats how I've solved all my problems

wooden plover
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well here's one way

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we have 2x-y-2z = 0

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we know we're gonna have 2 free variables

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so let's just isolate one of the vars (which will then depend on the other 2)

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so for example we get z = x - y/2

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so all the solutions to this equation look like (x, y, x-y/2) [where x, y can be any real number]

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these are all your eigenvectors for 12

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now if you want to extract a basis from that, well you can seperate the x and y parts

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(x, y, x-y/2) = x*(1, 0, 1) + y*(0, 1, -1/2)

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i.e. all your eigenvectors can be generated from (1,0,1) and (0,1,-1/2)

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@wraith hinge

wraith hinge
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i see

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so any two vectors from that would work?

wooden plover
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well you want to take linearly independent ones

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but as long as you respect this condition sure

wraith hinge
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okay

wooden plover
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the whole thing I did is one way to get the linearly independent vectors decently fast

wraith hinge
#

1 0 1 is a eigenvector
and 0 1 -1/2

wooden plover
#

yes

wraith hinge
#

okay

#

ty

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knotty locust
#

What's the area of the current unshaded rectangle

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The 9ft x 12ft one

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Okay

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Now it's saying, we're going to add a strip of a certain length to all sides of this rectangle

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and the strip is a certain length such that after adding it, the area of the new rectangle is 180 ft

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instead of 108

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How does adding this strip affect the side lengths of the beginning rectangle?

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it would increase the area yes but I was asking how it would affect the side legnths

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like say you add a strip of length x

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then the side length of the rectangle is no longer 9 and 12

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it's what and what?

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I'm asking for a specific length

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not a term

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the rectangle has base length 12 and side length 9

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you add a strip of width x around it

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you get a new rectangle

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what is the base length and side length of the new rectangle

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Close but no

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you're moving onto a different step already but you still haven't finished this one

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the strip is being added to all sides of the rectangle

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I already told you 12+x and 9+x was wrong

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No

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the length in green is 12+x

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do you see what you're missing

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Why would it not make sense

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you're very clearly not measuring the left side of the strip

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which has length x...

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so another x makes perfect sense

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that's one side length

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and what is the other

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So your rectangle is 9 by 12
you add this strip of uniform length x,
and now it is 9+2x by 12+2x

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the area was 9*12

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now it is (9+2x)*(12+2x)

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But also, they say this new area is 180

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So

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(9+2x)*(12+2x)=180

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Solve for x

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Solve the problem

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Literally how

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you didn't solve it yet

#

how does it seem off?

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Solve for x

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Okay

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?

tired shoal
#

and do you know how to solve a quadratic

knotty locust
#

a+bx+cx^2

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Okay

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Does it make any sense to add a strip of length -12

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No

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It doesn't

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negative lengths don't exist

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so the answer is what

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yes

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tribal vapor
#

required to evaluate this expression. I know that 1/2 bcomes the exponent to 9 but how do I manage +1 ? or how do I convert it into a relevant log form ?

lean spear
#

log base b of b?

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=1

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So you bring the exponent to the 9

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So u have log3

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And the 1

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1 can be log10

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Then u know what to do

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tribal vapor
#

owhhh okay I got it, thank you very much

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astral moat
#

Hi

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wraith hinge
#

I've tried x= 70Cos(135), 70Sine(135) and y=500Cos(135), 500Sin (135). Not sure if on the right track.

wraith hinge
#

*x=70Cos(45), 70Sin(45)

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@wraith hinge Has your question been resolved?

wraith hinge
surreal bridge
#

Um

#

I'm not the best at physics or anything but what r u struggling with

wraith hinge
#

I'm a little lost onn what their asking for

#

like which angle

surreal bridge
#

I think I shld answer this cos I'm not the best at this either
Let someone who has actually properly studied this to answet

#

Thanks

wraith hinge
#

.close

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drifting rose
#

can someone explain to me part c?

trim joltBOT
drifting rose
#

I watched a video that solved this and I am confused when he wrote the equation for c he wrote 1+x+x^2+...+x^(2n)

#

why is it to the power of 2n?

bright junco
#

because your final power to end whatever series you're working with will be even

#

if thats not the case, then the function isn't necessarily always positive. in fact, we positively know it isn't since taking a limit at -infinity shows that u get as a result -infinity, meaning that your function has to be negative somewhere

#

you need your final term to be an even power, otherwise the statement simply isn't true

#

makes sense?

drifting rose
#

so that equation he wrote is basically saying, this statement will always be positive so the end value will always has to be even

bright junco
#

well we're looking at it from a more intuitive sidepoint

drifting rose
#

yea that makes sense, I think I confused myself with the last number describing the equation itself which is silly

bright junco
#

we dont want to say "oh its always positive, so the final power has to be even!". what we're doing is "well i notice that when the last power is even, the series i have will always be positive"

drifting rose
#

oh I see

bright junco
#

our conclusion is that its always positive, so we then connect it with the fact that it has to do with the even power at the end

#

what you said is also true, but its like you are using your conclusion as a given and then ending up at the fact that the last power is even

#

does that make sense?

drifting rose
#

yes

bright junco
#

of course its a small difference, but a crucial one for mathematics and the logic of thinking

drifting rose
#

so its more of a "from observation this makes that"

#

I get it

bright junco
#

yup exactly

drifting rose
#

thank you for the help bill

bright junco
#

no worries

drifting rose
#

.close

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wraith hinge
#

If
∫vdv = ∫ads
Then limits have to be same?

wraith hinge
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#

@wraith hinge Has your question been resolved?

wraith hinge
#

<@&286206848099549185>

wild imp
#

They're integrals over different variables so no

wraith hinge
#

And another doubt

#

In this question
For first one they used the same
∫vdv = ∫adx
( Acceleration is in terms of displacement)
So they used the fact that at displacement 8 velocity is 4
And they did
∫vdv( limits from. 0 to 4) = ∫c/(x+4)^2 dx ( limits 0 to 8)

But but but
Velocity at 8m is 4m/s
This is fine
But what's logic behind integrating?

wraith hinge
wraith hinge
#

I didn't find any logical explanation other then "it's the formula just learn it"

vernal warren
#

ur confused on how we get this ∫vdv = ∫adx?

#

@wraith hinge

wraith hinge
vernal warren
#

a = v (dv/dx) is how acceleration can be defined , rearrange
adx = vdv
dx and dv terms are change in x and v
definite integral is basically anti derivative so to "remove the rate of change" we just integrate

#

idk how to word it

wraith hinge
vernal warren
#

like velocity is rate of change in position, so its definite integral will give us the displacement of the moving object

wraith hinge
vernal warren
#

Velocity probably

#

That's just change in velocity integral

#

So it should be velocity

wraith hinge
vernal warren
#

Or acceletation times distance

#

Integral is equal to
V²/2 which is equal to a x

wraith hinge
#

But when it's given velocity at 8m is 4
Why we integrate lhs and rhs by 4 and 8
How do we know they are gonna be same?

vernal warren
#

A = dv/dt

#

Multiply and divide x

#

A = dv/dt x dx/dx

#

A = dv/dx (dx/dt)

#

A = v dv/dx

#

adx = vdv

#

Derived from definition of a

wraith hinge
vernal warren
#

U can solve it without limit and then use v = 4 and a= 8

#

Both are same

#

solve the indefinite integral
adx = vdv
and then use v and a

#

U would get the lhs in terms of x , using the formula given find value of xand use that

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#

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wraith hinge
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wraith hinge
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wraith hinge
#

also need help answering my physics activities.. Thank you

rare herald
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@wraith hinge Has your question been resolved?

wraith hinge
wraith hinge
#

@rare herald

#

oh the formula for ave velocity in letter a

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fair meteor
#

how do we evaluate a limit like this

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fair meteor
pseudo grotto
#

what's happening in the num and what's happening in the denom

fair meteor
#

denom makes it

#

denom goes to infinite

pseudo grotto
#

yep

fair meteor
#

oh its just 0

#

im stupid

#

okay ty LOL

pseudo grotto
#

yep

fair meteor
#

.close

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pseudo grotto
#

yo

fair meteor
#

sleep deprived be like

pseudo grotto
#

stop saying you're stupid while im typing yep

fair meteor
#

admin help im being verbally abused

pseudo grotto
#

cause it makes it seem like i replied to "im stupid" with yep

fair meteor
#

😭

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lime vigil
#

how do I find the image of this function I don't get it

lime vigil
#

I found the vertex (3/2, -5/4) and I don't know what to do from here

#

?

plush flare
#

when you plot this

#

the parabloa does not have y cordinates lower than the vertex

#

so the range is everything above -5/4

tall kernel
#

U don't have to plot it to see that

plush flare
#

yeah

tall kernel
#

It's an upward parabola since the leading coefficient is positive

tall kernel
#

And see what values you get as y

#

And then approximate the graph when you have 5 points

#

Preferabble vertex

#

And 2 left and 2 right

lime vigil
#

they got all that yapping in the schoolbook answer when I could just look at the vertex, figure out it's the lowest point and so it's that point and all the numbers above it?

tall kernel
#

Well

#

The vertex isn't always the lowest point

#

It can be the highest

#

If the "a" value of the leading term (x squared) is negative

lime vigil
tall kernel
#

Yep

#

But there are

#

Horizontal and diagonal parabolas

lime vigil
#

leave that to future me to suffer with, I haven't met those yet

#

but thanks for the warning

tall kernel
lime vigil
tall kernel
#

your vertex was (3/2, -5/4)

#

1.5

#

so get values like 3

#

or 0

lime vigil
#

I'll be back in 10 minutes and try it

plush flare
#

not so sure what the point of that is 🤔

lime vigil
plush flare
#

i mean like getting the 5 points

lime vigil
#

oh I think that's to draw the parabola?

plush flare
#

makes sense then

#

but if you just need the range then all you need is the vertex and the coefficient of a

lime vigil
plush flare
#

yes when x is to the second power

lime vigil
#

I see, still it would be useful to know how to draw such a parabola right?

plush flare
#

yes obv need to know how parabolas look like

lime vigil
plush flare
#

are you trying to draw that function?

lime vigil
plush flare
#

you can do -b/2a to find the x cordinate of the vertex first

#

and plug that x into the original equation to get the y cordinate of the vertex

#

you know the y intercept is 0,1 and you can use the quadratic formula or factor to find the x intercepts

#

connect them together and then you should be good

lime vigil
#

D being the discriminant

plush flare
#

(0,1) cordinate

lime vigil
plush flare
#

you can see from the equation

#

+c

lime vigil
#

lmao top secret

lime vigil
# plush flare +c

I don't really understand why c being 1 means that y intercept is 0,1

plush flare
# lime vigil I don't really understand why c being 1 means that y intercept is 0,1

Visit http://ilectureonline.com for more math and science lectures!

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#

@lime vigil Has your question been resolved?

lime vigil
#

and using the quadratic formula will lead me to x1,2 = (3+-√5)/2

#

I figured that because I got (0,1) all I needed to find was the second x for the same y, that means I already have x1 for y=1, and using x2 = -b/a - x1 I got x2 = 3, so x1 = 0 and x2 = 3 for y=1

#

which got me this graph

#

and that's correct right @plush flare

plush flare
plush flare
#

it is symmetric so the distance from the x cordinate of the vertex to the y intercept would be 1.5 and if you move 1.5 right from the vertex you would get 3 if that is what you mean

lime vigil
plush flare
#

that works as well. it would be more accurate if you had the x intercepts, but this is a good rough sketch of how it would look

lime vigil
plush flare
#

true

lime vigil
#

you helped me deepen my understanding of parabolas, thank you

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#

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#
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rain shell
#

O centered circle with diameter AB, diameter EF such that A and E don't overlap, tangent at B intersects AE, AF at H and K relatively, P and K are midpoints of HB and BK relatively, find the configuration of diameter EF such that the area of APQ can be the smallest

rain shell
#

so I tried finding the area and it is $\frac{1}{2} \cdot AB \cdot (BP + BQ)$

solid kilnBOT
rain shell
#

then got stuck there

#

I think it's related to the AM GM somehow but idk

#

so if I'm in the correct direction $BP + BQ \geq 2 \cdot \sqrt{BP \cdot BQ}$

solid kilnBOT
rain shell
#

then find the equivalence of BP * BQ through similar triangles

#

thats what I thought in mind

trim joltBOT
#

@rain shell Has your question been resolved?

rain shell
#

<@&286206848099549185>

snow saffron
#

Hey, I am a bit confused by the "configuration of diameter EF" part, could u pls explain more clear?

rain shell
snow saffron
#

hmm

rain shell
#

so like rotate around the circle, at which rotation would have the triangle's area be the smallest

snow saffron
#

Triangle APQ?

rain shell
#

yes

#

I suspect a perpendicular diameter to AB

snow saffron
#

Im sorry I dont think I understand how EF affects the area of APQ at all

rain shell
#

the tangent of B intersects AE, AF at H and K

#

P is the mid point of HB

#

and Q is the mid point of BK

snow saffron
#

Ahh I see

snow saffron
#

Try drawing it out

#

I suspect there could be a smaller one tho

rain shell
#

you get an isosceles or possibly equilateral

#

oops

#

wrong points name

snow saffron
#

which tool are you using?

rain shell
rain shell
snow saffron
#

Alr

#

Lets try to look for a pattern here

#

Since we can only manipulate the position of EF, and the Ar(APQ) is depended on EF and AB(cuz everything else indirectly follows EF)

rain shell
#

yea

rain shell
snow saffron
#

What if you draw EF really close to AB, almost overlapping but not

rain shell
#

the area would converge to infinity

snow saffron
#

@rain shell is there a way you can share this drawing to me like a link or smth? i wanna open it in Geogebra myself

rain shell
#

wait a minute

snow saffron
#

Converge to infinity is really close to zero

#

Does that count as smallest area

rain shell
#

the area would converge to infinity as E approaches A

#

so no smallest area here

snow saffron
#

wdym

#

what if E is point right next to A

rain shell
snow saffron
#

Ohh i get it

rain shell
#

the closer E is to A, the larger the area of APQ

snow saffron
#

its approaching infinty

rain shell
#

yes

snow saffron
#

So lets do the opposite

#

whats the farthest

#

I feel like perpendicular is the farthest we can go

rain shell
#

yeah I tested

#

it is

#

it AQP becomes an isosceles triangle at that point

#

which we can prove

#

we just need a reason why at that point the area is the smallest

snow saffron
#

Did you prove the isosceles triangle using similarity

rain shell
#

nope

snow saffron
#

or congruency

#

then?

rain shell
#

congruency

snow saffron
#

oh

rain shell
#

actually congruency and then a few more steps

snow saffron
#

Did you just measure the angles?

rain shell
#

no

snow saffron
#

Wait we wanna prove that the area is smallest when its perpendicular, right?

rain shell
#

we want to prove at what rotation EF makes the smallest area

#

so we cant just jump to perpendicular yet

snow saffron
#

hmm

#

We did do that empirical but unless we find a rigor way to prove it..

rain shell
#

yea

snow saffron
#

1/2 * ab*bp+bq

rain shell
#

yes

#

$\frac{1}{2} \cdot AB \cdot (BP + BQ)$

solid kilnBOT
rain shell
#

fancy text

snow saffron
#

lol

#

So, when the angle EOB increases, angle Q of the triangle decreases

#

meaning BQ increases

#

Hence area increases

#

we just gotta prove that value of Angle AQP is least when EOB = 90 deg

rain shell
#

actually

#

the more EOB increase, the closer it is that PQA approach a right angle

#

so the more EOB decrease, angle Q of the triangle decrease

snow saffron
#

wait no not EOB

#

I meant E`OB

rain shell
#

oh its F

snow saffron
#

ah

rain shell
#

i overwrote the geogebra link

snow saffron
#

are we allowed to measure any angle using the measure feature in Geogebra

rain shell
#

no we cant measure stuff

snow saffron
#

oh

#

Are we allowed to construct stuff?

rain shell
#

yes we can draw more stuff

#

@snow saffron

snow saffron
#

Ok

#

So

rain shell
#

lol take ur time

snow saffron
#

ignore the 90.5 just think its 90

#

Assume that AB perpendicular to EF

rain shell
#

uh huh

snow saffron
#

now, construct a ray CD || AB

#

hence, BCD is 90 deg

rain shell
#

yes

snow saffron
#

and so is QCD

rain shell
#

yes

snow saffron
#

Now, using trigonometry, we can prove that the hypotenuse of Triangle DCQ increases when AOE increases

#

but we arent done yet cuz it also decreases when the angle decreases

#

we can prove that the hypo of triangle ABP also inc/dec depending on angle

#

and using sin and cos, we can find that the least value would be 90 deg i.e 1 and 0

rain shell
#

how is the hyp of DCQ related to the area

#

and the hyp of ABP?

#

well

#

.close

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#
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snow saffron
#

@rain shell

#

Hypo of DCQ is part of side of APQ

#

According to herons formula side of triangle affects area

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half fjord
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half fjord
#

i have done some work in this

#

but not able to get answer

vagrant prism
#

y must include 2^? * 3^2 where ? is either 1 or 2

#

z must include 5^2 * 2^? where ? is either 1 or 2 too

#

that's all i got in my head so you have at least 4 triplets

#

not sure what degrees of freedom you can have for x, if any

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wraith hinge
#

One hundred reservations are taken for a cruise on a ship that has only 95 cabins. If experience shows that only 90% of the people making such reservations show up. What is the probability that everyone who shows up has a cabin?

wraith hinge
#

so i used binomial distribution

#

$\binom{n}{x} \times (0.9)^x \times (0.1)^{n-x}$

solid kilnBOT
#

Derivative

wraith hinge
#

with a sum i would assume

#

from 0 to 95

vagrant prism
wraith hinge
#

$\sum_{x=0}^{95} \binom{100}{x} \times (0.9)^x \times (0.1)^{100-x}$

solid kilnBOT
#

Derivative

wraith hinge
#

because it says the probability that everyone that shows up has a cabin

#

so it can't be from 96 to 100 because then that would be the probability of overbooking

#

in total 100 people have booked

#

chances of showing up is 90%

vestal saffron
#

Yes that's right assuming you mean each individual person has a 90% chance

wraith hinge
#

yes

#

i will put that answer

#

i think it is right because it says that 90% of the people show up

#

and the average is np = 90

#

so on average 90 people will show up, but sometimes more sometimes less

#

now, what i will do, is estimate this answer, cuz i cant use a binomial table since n is too large

#

i will estimate using normal distribution

#

right now, i get 0.9664 (96.64%) chance

#

which is pretty reasonable

#

.close

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#
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ancient shadow
#

how ? 💀

trim joltBOT
vestal saffron
#

Couldn't you multiply numerator and denominator by what's in the numerator already to simplify

#

That gets rid of the square root up top and you use difference of squares in the denominator

ancient shadow
#

but now am lost

wraith hinge
#

I can’t be bothered to do it but I’ll help past that stage

#

Ping me with response

ancient shadow
#

@wraith hinge i got this

wraith hinge
#

Hm

#

I mean

#

If you expand the bracket on the top and then split the fractions the (x+1) terms will become a bit nicer

#

Although I’m not sure how beneficial that will be for dealing with the 2X part

ancient shadow
#

yes

#

is there a scope for beta function

wraith hinge
#

Do it and see if there’s a nice substitute that could work

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frosty heron
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frosty heron
#

@fallow lodge

#

But how do we know that we have to take 25x out

fallow lodge
#

We can spot that the equations for V and B are very similar, and that by moving 25x across to the LHS, the RHS will match

#

Basically our goal is to build an equation where the RHS is the same as the RHS for V. So that then we get that V = LHS

frosty heron
#

Oh

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civic thorn
#

Why is a function not differentiable at a "corner" or cusp?

marble wharf
#

what should the derivative at that point be?

civic thorn
#

0?

marble wharf
#

if you come from the left you get a different slope than from the right

civic thorn
#

oh yeah i guess so

#

ok thanks

#

.close

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fossil cobalt
#

how do i find the integral of this: sqrt(x^4 +2x^2+1)

fossil cobalt
#

i dont khow how to start

fallow lodge
#

Try factorising the thing inside the square root. If it's hard to see, try the substitution y = x^2 to help you see it.

kindred pier
fossil cobalt
#

so x* ( x^2+2) +1?

solid kilnBOT
fossil cobalt
opaque dirge
#

seems like square of a sum

fossil cobalt
#

can u help me work it out

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i do not want the answer as.much as i wanna know how to integerte it

opaque dirge
#

yes i will not give the answer

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hmm

fossil cobalt
opaque dirge
#

i dont think that'll help us here

#

Do you know how to write a polynomial like (ax+b)²+c ?

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I can show how to do it in another example so you can use it in this problem, is it fine?

fossil cobalt
#

i know how yes

opaque dirge
#

ok then try doing that with x^4+2x^2+1

fossil cobalt
opaque dirge
#

mhm

#

wait no

fossil cobalt
#

it will be

(x^2 + 1 )^2

opaque dirge
#

that is indeed correct

fossil cobalt
#

and the +1 will cancel with -1

#

no i do u substitution?

#

would take work?

opaque dirge
#

i dont see the need to do that here

#

the question was square root of (x^4+2x^2+1)

fossil cobalt
#

how would i integrate (x^2 + 1 )^2

opaque dirge
#

square root of square of (x^2+1)

fossil cobalt
#

oh

#

i forgot to do that

#

then i integrate x^2+1

#

ty

opaque dirge
#

np ^_^

fossil cobalt
#

completing the squares looks like a useful method

#

but when do i know when to use it

opaque dirge
#

there are some specific equations like x²+2x+1 or x²+4x+4

fossil cobalt
#

so when i see a polynomial

#

but sometime ppl use long division

#

it confuses me

opaque dirge
#

this wont work if its not a square of a sum

#

(ax+b)²+c

the one that was given was a square of a sum (c=0)

#

completing the squares is really helpful when finding the reverse functions

#

In some cases like this in integrating too

fossil cobalt
#

can u please give an exmaple

opaque dirge
#

lets say x²+4x+4

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its just (x+2)²

#

but in the case of x²+4x+6

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its (x+2)²+2

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this is the sum of a square

#

What im trying to say is

#

we would've taken another road if it was something like squareroot((x+1)²+2) since we cant get this out of the square root

fossil cobalt
#

thanks alot

opaque dirge
#

i hope it helped

#

no pun intended

fossil cobalt
#

i cant imagine am struggling with algebra

opaque dirge
#

no you cant

fossil cobalt
#

why

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and if not how could i simplify it

opaque dirge
#

since (1+2x)²=1+4x+4x²

fossil cobalt
#

oh yea

#

damn am struggling with algebra

#

:)!)!)!)!)

opaque dirge
#

i know you'll fix the problem, i feel like you only need more practice

fossil cobalt
#

my test is tmr

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and its 12 am for me

#

starting to lose hope

#

but ill push forward

#

thank you

opaque dirge
#

same timezone huh

#

you are welcome

fossil cobalt
#

sorry another question 😭

opaque dirge
#

go for it

fossil cobalt
#

√(2+4x+4x²)

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i wanna integrate that

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using completing of squares?

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i do (2x+2)^2

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i think yes

opaque dirge
#

thats incorrect

fossil cobalt
#

why

opaque dirge
#

(2x+2)²=4x²+4x+4

#

(2x+2)²-2 was right

fossil cobalt
#

2

fossil cobalt
#

oh 2-4

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= -2

opaque dirge
#

mhm

fossil cobalt
#

now how do i integrate that 💀

#

√((2x+2)²-2)

#

integral of that

opaque dirge
#

4(x+1)²-2

maybe we can do an u subtitution to get rid of that -2

fossil cobalt
#

wont work

#

i was integrating this

opaque dirge
#

can you even take that integral?

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like, is it even possible

fossil cobalt
#

no idea

opaque dirge
#

if that x² at the beginning was an x, then yes we would've been able to take the integral

long basin
#

Hate to be the bearer of bad news

fossil cobalt
#

nah i quit

long basin
#

You're gonna have to let x = 1/2 sec(x)

opaque dirge
#

oh i see

fossil cobalt
#

i hate trig subs so much

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thanks tho

long basin
#

Don't worry

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Everybody hates them

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Every time I have to do a trig sub my will to live decreases

opaque dirge
#

always forget trig sub exists ngl

long basin
#

Peter griffin no likey

opaque dirge
#

understandable have a nice day sir

trim joltBOT
#

@fossil cobalt Has your question been resolved?

#
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#
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paper willow
#

Let ( f ) : ( \left(-\frac{1}{2}, +\infty\right) \to \mathbb{R} ):
[
f(x) =
\begin{cases}
\frac{\ln(2x+1) + \cos(x^2) - 2x -1}{x} & \text{if } x \neq 0, \
0 & \text{if } x = 0.
\end{cases}
]
Find, if it exists, ( f'(0) ).

solid kilnBOT
#

milanesa de pollo

limpid dawn
#

You may use L'Hopital quickly for this one to check

paper willow
#

alright

#

.close

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#
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trim joltBOT
#
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trim joltBOT
queen dawn
#

Is this the correct set up for the outward flux?

ionic pendant
#

the integrand is correct, but your bounds are not

queen dawn
#

oh

#

would it be y=x (top) and y=0 bottom for the y bounds?

#

?

ionic pendant
#

that works

queen dawn
#

okay thank you

#

.close

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#
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vale abyss
#

I am confused on why my N doesn’t work

trim joltBOT
vale abyss
#

epsilon is .001

#

Oh it should be 1/1000

#

But it still doesn’t work

#

I’m assuming I can’t make it 1/N

#

I changed it to 35/N and it works

#

.close

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#
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kindred pier
#

I have no idea what this is saying. Why do I need axiom of choice to say cartesian product would be non-empty, and what does this H function have to do with it?

limpid dawn
#

the almighty has a doubt ⚔️

kindred pier
#

I'll be disappearing soon, so may ask again later.

trim joltBOT
#

@kindred pier Has your question been resolved?

kindred pier
#

Someone smart please help me

trim joltBOT
#

@kindred pier Has your question been resolved?

crude cipher
#

In regular mathematics terms, H is an I-indexed family of non-empty sets.
The cartesian product of (H_i)_{i \in I} is the set of all (h_i)_{i \in I} for which h_i \in H_i.
So saying that for any such choice of H the cartesian product is non-empty is essentially saying that every family of non-empty sets has a choice function, which is probably the most common formulation of AC.

kindred pier
solid kilnBOT
crude cipher
#

That only proves that the cartesian product of two nonempty sets is nonempty

#

By induction you may also prove that the cartesian product of any finite family of nonempty sets is nonempty

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The statement equivalent to AC talks about all families though

kindred pier
crude cipher
#

cartesian product here refers to the general version (of arbitrary families of sets), not the binary product

#

I.e. ∏, not ×

kindred pier
#

I don't think i follow. hmmcat
What's the first one?

crude cipher
kindred pier
#

Oh here we go. I never read this section

#

Okay that probably answers all of my doubts