#help-38

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sacred socket
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Proof for two linearly independent solutions of a second order ODE
I do not understand where those intitial conditions come from?

edgy willow
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I assume the theorem lets you choose whatever initial conditions you want

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so they chose the simplest ones for the matrix

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@sacred socket Has your question been resolved?

sacred socket
edgy willow
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uh what's this section trying to say

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it's probably just that it's possible to find two independent solutions

sacred socket
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sour talon
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sour talon
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for u = cos x

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i got thi s

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$-\int_{0}^{1}\frac{du}{\left(a^{2}-b^{2}\right)u^{2}+b^{2}}$

solid kilnBOT
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RizzlerFly

sour talon
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and now i'm stuck

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@sour talon Has your question been resolved?

austere cedar
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From here you can complete the square and cast this as an arctan integral

clear flower
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(expect that your next substitution is related to u = ... tan k)

#

@sour talon

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left oriole
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ok so you want the line to go in the direction (3,2,0)

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and pass through (-1,7,4) yes?

woven nova
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yes, that does work. since the dot product is 0, that vector is parallel to the line

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and generally, we can set up a line like this:
line = anchor point + t * direction

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like this

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you can visually think of this like this:
we go to the anchor point, and from there on, we go along the direction vector

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if that direction vector is the vector you found, then this line is also parallel to the plane

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and if our anchor point is (-1,7,4), then the line passes through that at t=0

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yep

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But yes, you can get infinitely many solutions, since there are infinitely many parallels directions to the plane

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and these all can have different representations

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what i mean with representations:
(0,0)+t(1,1) and (1,1)+t(2,2) have the same shape

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yes

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here i tested it

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on the picture you can't see it, but when i rotate it around, it is clearly parallel to the plane and does pass through the green point

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it is LaTeX but for lazy people like me

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it has a graphing tool an you can write latex by searching for things

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instead of knowing the latex command \Leftrightarrow, i can just search for Arrow and search what i need and learn the correct words that way

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still stirrup
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what are the points on the graph of the function f(x)=x^4 where the tangent line has a slope of 1/2?

balmy spear
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How can you work out the slope of f(x)?

real pebble
still stirrup
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i m stuck in how to solve 4x^3=1/2

real pebble
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try isolating x

still stirrup
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x=^3√(1/8)

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like this?

heady lava
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yes

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any particular number you can think of that is cbrt(1/8)?

still stirrup
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only know i can be 1/2

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are there 3 solutions?

heady lava
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1/2 is right

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there are 2 other complex solutions that you most probably dont need to find

still stirrup
heady lava
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yes

still stirrup
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ok, then the points are (1/2, 1/16) right?

heady lava
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yes

still stirrup
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dusky ocean
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can someone do a quick sketch for this

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cunning gate
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We cannot provide answers for you, we can help you get to the answer tho

dusky ocean
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are you allowed to confirm or deny

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steel herald
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hello, how do you find the values of y & r from csc 240 degrees?

steel herald
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would you convert the degrees into radians?

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oh

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i realized my mistake

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quartz nymph
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livid girder
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livid girder
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.reopen

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slate basin
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help? how do i do this?

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slate basin
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just please guide me

real pebble
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k so

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multiply the number of merits by its corresponding number of students

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and the mean number of merits will be based on that

slate basin
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so like 1 x 10?

real pebble
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the reason being that the number of students is simply a frequency

real pebble
slate basin
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give me a sec ill go do the calculations

real pebble
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don't forget to take the 8 students that got 0 merits into account later on

slate basin
real pebble
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take the mean of those numbers

slate basin
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im really bad at mean how do i do that.. 😭

real pebble
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uh

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the numerator will be all the numbers you had summed up

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and the denominator will be the total number of students

real pebble
slate basin
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yea

real pebble
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so you got 10, 32, 54 ec

slate basin
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mhmhmh

real pebble
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add them up for the numerator

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and divide by tootal students

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total students being 8 + 10 + 16 +...

slate basin
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ok i got 2.8

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lemme do that with the second

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i got 3.01 😭 i feel like thats wrong

real pebble
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sounds right

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if you look at the data

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what it means is

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on average the students got 3 merits

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and the most students got 2-4 merits

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so that's probably correct

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and that just means that the year 11 students did better on average

slate basin
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okay so how do i do who did better? wouldnt be year 11?

real pebble
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since 3.01 > 2.8

slate basin
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now i have to pray i didnt f anything up 😭

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HEYY I WAS RIGH

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thank you dude !!

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slate basin
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.reopen

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slate basin
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ahem im confused again

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is this just 1 ?? 😭

worldly wing
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the people who visited 0 times also count as less than twice

slate basin
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ah

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i forgot ab that

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okie now im done

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lament plaza
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open open open

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lament plaza
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small meadow
#

Hey, i'm actually studying for exams and one question rlly bother me atm.

translation: when two integer are chosen as answer the inequation: x^2 - 2x - 15 < 0. which is the probability to be natural numbers ?

why is the answer 10/21?

zinc dove
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Do you know the integer solutions to the problem

small meadow
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i find smgh like 5/7 cause x1= -3 and x2 = 5

zinc dove
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Well -3 and 5 don’t actually work themselves right

small meadow
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yup

zinc dove
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It’s just everything between them

small meadow
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so there's 7 integer for the solution

zinc dove
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Yea

small meadow
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and 2 are negztive

zinc dove
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Oh how are you defining natural numbers

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I know the French do it weird

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In USA natural numbers are 1,2,3

small meadow
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natural number; N

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integer; Z

zinc dove
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Haha I know

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But what is the least natural number for you

small meadow
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oh

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0

zinc dove
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Usually for us it’s 1

small meadow
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damn sounds weird lmao

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so for you 0 is in Z ?

zinc dove
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Ofc

small meadow
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oh okay

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but i think i missed smgh about the "when TWO integer"

zinc dove
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anyway I think if you assume the problem means the integers have to be distinct

small meadow
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why they're talking about 2 ther's only x

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no y or smgh

zinc dove
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Then it’s 4/7 * 3/6 /2

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Wait how is the answer 10/21 are you sure

small meadow
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yup

zinc dove
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Hmm

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I don’t even see how you can get to a denominator of 21

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Besides 7*6

small meadow
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yh but reefering with others answer there's definitly smgh with 7 at the denominator and idk what to do with that

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may be enumeration but i'm quite lost

zinc dove
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Hmm maybe the two numbers can be the same

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So then it would be uh

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(7*6)/2 + 7 possibilities total

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And then (5*4)/2 +5 possibilities for Ns

small meadow
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oh damn

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found it !

zinc dove
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Nice

small meadow
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There it is !

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Thx !

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i shloud tried that lmao x)

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zinc dove
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It’s just you guys include 0

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So 5/7 * 4/6 /2

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robust wagon
#

hi! im having a little trouble with proving the third sequence's infimum and supremum

digital bison
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what have you tried?

robust wagon
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so for the previous problems ive been utilizing the archimedean property but for the 2 previous sequences it was a little more clear on what the max and min of the sequences were

kindred pier
robust wagon
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i believe it would be 0

digital bison
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robust wagon
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so the infimum must be 0

robust wagon
robust wagon
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<@&286206848099549185>

boreal siren
#

what

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@robust wagon Has your question been resolved?

robust wagon
undone solstice
robust wagon
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i see okay. how would i approach the supremum?

undone solstice
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The sequence would be decreasing from n = 1 ( and strictly decreasing from 2 onward)

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And if you evaluate the sequence at those points youd get two which is the supremum/maximum

robust wagon
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empty nova
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?

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huh

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west smelt
#

Could someone help me out, not sure where I went wrong.

west smelt
rugged latch
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id recommend log differentiation if u were gonna do it again but lemme check

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i dont think u power and chain ruled properly on the first step

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@west smelt

west smelt
rugged latch
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yea that seems right

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oh hm

west smelt
#

The derivative seems correct, although in the answer in the numerator the 169 is meant to be negative, why is this?

rugged latch
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can u show the answer key

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did they put the minus sign outside the fraction

west smelt
rugged latch
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yes they put it outside the fraction

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when they do that, it means the minus sign distributes to every term in the numerator

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u wrote the minus sign in the numerator, but they didnt

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ur answer isnt wrong

west smelt
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My answer isn’t wrong?

rugged latch
west smelt
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Wait so if the negative sign is in the numerator we don’t distribute it to every term?

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But if it’s outside the fraction we do

rugged latch
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yea i mean, as u have it, the minus sign is only on the 2x^2

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why would it distribute

rugged latch
west smelt
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Oh I see, so your saying that in these two steps I should’ve left the minus sign outside of the fraction, when combing the numerator and denominator terms

rugged latch
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i mean u can if u want to

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it doesnt rlly matter

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Just convention

west smelt
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But I got the wrong answer, when I did it my way.

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The numerator being -2x^2 + 169

rugged latch
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dude i told u thats correct lol

west smelt
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Oh nvm

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I get it

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Okay, I’m still getting it wrong.

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Here is the full question

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Basically I'm tring to find the rate of change of area with respect to time (dA/dt)

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I know dx/dt = -7.5 which I had previously worked out, and I know dy/dt = 3 which is given.

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Here is my working

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I got dA/dt = -35.7ft^2/min

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However the correct answer is +35.7ft^2/min

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Any idea where I went wrong?

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somber onyx
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languid mauve
#

is this the correct way of finding the kernel of a lin transpo

languid mauve
#

<@&286206848099549185>

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@languid mauve Has your question been resolved?

edgy willow
languid mauve
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aklright ty

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wraith hinge
#

Hi sorry if i need to retake the screenshot! but can anyone tell me what i did wrong here? i think i need help with the reason for ABD congruent to CBD that might be wrong

jade berry
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do you know all the congruencies

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can you name them

wraith hinge
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Yeah for the one of the bottom?

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SSS, SAS, ASA, AAS, SSA, AA, HL

jade berry
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and there's a slight hint for you that will help you to arrive at a correct answer 90^{\circ} is present in the triangle

wraith hinge
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Im unsure what {\circ} is

jade berry
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$$90^{\circ}$$

solid kilnBOT
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ℕaive

wraith hinge
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Yeah okayyy i see

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yeah so i know its SA

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but past that im unsure if theres another side or angle

jade berry
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try to see whats given, the details and choose the congruency relation based on it

wraith hinge
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Ah i got it

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ITS HL

jade berry
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i don't what that means, RHS right?

wraith hinge
#

hypotenuse leg

jade berry
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fair enough

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you did well

wraith hinge
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but i figured it out so ill close it here:D

#

Ty!

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viscid cairn
#

Reading a book on tikhonov regularization and I am wondering what regularity means with derivatives

viscid cairn
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green locust
#

Don't know if you guys really deal with "mechanical" maths but...here is THIS

I know the question isn't really that hard...what I want to know is which given "length" do I have to use the length of the stroke (s) which I'd have to convert to metres then divide by 2

Or do I have to use the connecting rod length

green locust
#

There's also these statements if they are of any help

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green locust
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<@&286206848099549185>

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dusk loom
#

Could someone please provide a solution. I need an answer and I’ve tried multiple things

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undone solstice
#

@dusk loom for the first sum, the term is equivalent to 1/2n^2 which is a riemann sum which is convergent

#

So first sum must be convergent

#

For the second if you compute 1/n*u_n youd get zero which means the general term of that sum dominates 1/n which means the sum is divergent by comparison

dusk loom
#

Thank you

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jade flint
#

Is this math valid?

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split chasm
#

yes

jade flint
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lone mauve
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lone mauve
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before I click Submit, does this look correct?
it's my last attempt, and I'm not sure about radians or degrees on this

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burnt mulch
lone mauve
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ty

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static cloud
#

Is a transformation being onto have something to do with pivots and/or free variables?

ionic pendant
#

the rank (number of pivots) of a matrix (representing a linear transformations) does determine if it's onto (see the link for details)

static cloud
#

so if the transformation is consistent then it's onto?

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static cloud
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no

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umbral maple
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umbral maple
#

The problem is the angles

#

I get tan -1 (1/2) = 26.5

#

but that’s wrong

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fringe marsh
#

can someone explain the bound for theta

fringe marsh
#

I lowkey am sort of confused

#

i did it from -pi/2 to pi/2

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copper flame
#

Working on my Trig homework as a preparation for an exam, would like some 1 on 1 help

eager summit
#

!da2a

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copper flame
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@copper flame Has your question been resolved?

copper flame
#

<@&286206848099549185>

analog arrow
#

What exactly do u need help with

copper flame
#

how do i approach this kind of problem

analog arrow
#

Hmmn

#

Well from what I see the question is asking for the exact value of sin(θ/2) given that sin(θ) = 1/4 and θ lies in quadrant I.

copper flame
#

oh wait i was still reading through that

analog arrow
#

My bad

solid kilnBOT
#

tori

LaTeX source sent via direct message.
```Compilation error:```! LaTeX Error: Unicode character θ (U+03B8)
               not set up for use with LaTeX.

See the LaTeX manual or LaTeX Companion for explanation.
Type  H <return>  for immediate help.
 ...                                              
                                                  
l.49 ...on is asking for the exact value of sin(θ
                                                  /2) given that sin(θ) = 1...

You may provide a definition with```
analog arrow
#

Is ur problem solved?

copper flame
#

yes, could I post more problems?

analog arrow
#

Sure

copper flame
#

i figured how to do the product but not the difference

#

i have a feeling that Im over complicating this

#

@analog arrow

#

<@&286206848099549185>

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sick flame
#

Is it correct

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mystic surge
#

gamma have to be in both sides dividing

sick flame
#

Ohh actually the original Equation was something like this :

#

@mystic surge

mystic surge
#

complex numbers are my weak

sick flame
#

Ohhh I have been trying to get help since morning but couldn't get 🤧

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@mystic surge

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<@&286206848099549185>

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cold vapor
#

Find x is the question tried a few things didnt work

cold vapor
#

,lcw

solid kilnBOT
buoyant bronze
#

whats the point name thats out of frame?

#

D i guess

cold vapor
#

Yeh

buoyant bronze
#

alr and x is EDC angle?

cold vapor
#

X is bax

#

Bac

buoyant bronze
#

oh okk

#

1 sec

main sigil
#

I got it

buoyant bronze
#

me too

cold vapor
#

Nice

buoyant bronze
#

you extend ba to the right

main sigil
#

i just worked with the given angles

buoyant bronze
#

oh wait not right left

buoyant bronze
main sigil
#

ill watch

buoyant bronze
#

alr

buoyant bronze
cold vapor
#

Ight

buoyant bronze
#

then the angle that is created like cb something will be equal to edc because ab//de

cold vapor
#

Oh using the Z rule

buoyant bronze
#

yeah yeah

cold vapor
#

Then what did u do

buoyant bronze
cold vapor
#

90-x?

buoyant bronze
#

yes.

#

now can you express angle edc in terms of x? (DCE is equilateral)

cold vapor
#

180-90-x/2 90+x/2?

#

Right one

buoyant bronze
#

alr and that will be equal to the cb something angle we said in the beginning right?

cold vapor
#

Yeh

#

Still cant find cba

buoyant bronze
cold vapor
#

Nvm i can

cold vapor
buoyant bronze
cold vapor
#

270-x/2

#

270+x/2 not the one above

buoyant bronze
#

it would be 180-(90+x)/2 right?

cold vapor
buoyant bronze
#

and solve for

#

x

cold vapor
#

Think i did smthn wrong found 210

buoyant bronze
#

we have

cold vapor
#

But this should work

buoyant bronze
#

(270-x)/2 +x +x =180 right?

cold vapor
#

Yeh

#

Oh 270

buoyant bronze
#

(270-x)/2=135-x/2 right?

cold vapor
#

Thought that was -270

#

Should be 30

buoyant bronze
#

what grade question is this btw

cold vapor
#

10th

buoyant bronze
#

cool

cold vapor
#

Not 10th

#

9th forgot i was solving 9th class geometry for a sec

#

Anyways ty

#

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buoyant bronze
cold vapor
#

.reopen

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#

cold vapor
buoyant bronze
cold vapor
#

Maybe something with ba de being parallel actually

buoyant bronze
#

@main sigil did you have an easier solution?

main sigil
cold vapor
#

Can u post it

#

Remember u sending a ss before deleting it

main sigil
#

First i founs out that CDE is just 2x, thats because CBA = 180 - 2x = 180 - CDE

cold vapor
#

İght

main sigil
#

Then, because of ACE + ECD + ACB = 180

#

(180 - 4x) + 90 + x = 180

#

90 = 3x

#

X = 30

main sigil
#

CBA is 180 - CDE

cold vapor
#

Oh right

#

Lol ty

main sigil
#

Its similar solution to skycrew

cold vapor
#

Yeh also thought about doing something with b+d=180 but couldnt do anything

#

Anyways ty

#

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fringe marsh
#

can someone explain how to find the bounds for this

fringe marsh
#

iwas confused by the example tbh

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frosty lake
#

you have to use two integrals on the function, like so:

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wanton wyvern
#

Hey, could anyone help me transfrom this riemann sum to a definite integral?
I know the general formula, but the j-1 is throwing me off..

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cold vapor
#

Adc is folded to ad and the c point is brought to c1 thingie find acb

cold vapor
#

Dont understand how to do these folding

#

,rcw

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cold vapor
#

Questions and where to start

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wraith hinge
#

Hello \

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wraith hinge
#

is there a way to know how to Separate sums ?
or just by luck

wraith hinge
bitter hearth
# wraith hinge is there a way to know how to Separate sums ? or just by luck

Factoring isn't about luck—it's about spotting patterns. You split -24x^4 into -8x^4 and -16x^4 to group terms with common factors. Group 10x^2 with 16x^6, and -8x^4 with -16x^4. Factor out the common terms from each group, and you'll see a common (2x^2 - 1) emerge. Factor that out, and you've cracked it! It's like a puzzle, just find the pieces that fit together.

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wraith hinge
#

thank you

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hasty idol
#

Does a group of order 35 contain an element of order 5? of order 7? If G is cyclic it just x^5 and x^7, but otherwise I don't know how to prove it

nova spire
#

You can use Sylow's theorem, but that could be overkill

#

basically :

#

|G| = 5*7, 5 being prime, and 7 does not divide 5

#

thus we can apply this theorem

#

(the general case is |G| = p^n * q)

#

and so G has a subgroup of order 5...

hasty idol
#

Same logic for 7

#

Ok i think I got it, I'm going to read more about that theorem

#

Thanks

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rotund oyster
#

Hello, I am making a tycoon game and have a question

How can i possibly figure out how much things should cost if i want players to play for a certain average time when there are so many paths they can take that could altar it.

They can do multiple things to earn money, and they can spend money in multiple ways. I also want progression to feel linear, like they are earning more and spending more, really getting further in the game

I dont really know what to do, anything helps

slender shard
#

I don't think linear is what you want. You want it somewhat exponential. The more a player spends, the more they are rewarded.

rotund oyster
#

Right, i dont want the average play time to be 60 minutes and have 60 thing to buy and calculate that, it would be the same the whole time, not exponential

slender shard
#

Based on my experience, there should be a locality bonus to encourage players in the same time zones to clan up and get bonuses. All too often I see clans fail because of too many clan members in far too many different time zones unable to play with other clan members.

rotund oyster
slender shard
#

Oh wait, you're talking about a different type of game.

rotund oyster
#

Yeah tycoon style

slender shard
#

So like Idle Miner, Idle Title. and whatnot.

#

Or farming games.

rotund oyster
#

Yeah like a farming game, not everything you buy produces more money, you can go multiple paths of placing nice things or focussing fully on earning more

#

I want the average play time to be the same whichever path

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@rotund oyster Has your question been resolved?

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@rotund oyster Has your question been resolved?

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edgy ridge
#

what can i let the non-homogenous part of teh equation to be? i tried letting c(n) = A*B^n

edgy ridge
#

so its like 4*6^n = 12c(n-1) - 36c(n-2) - c(n)

#

and then subbing in c(n-1) = AB^(n-1) and c(n-2) = AB^(n-2) and c(n) = AB^n

#

so 4*6^n = 12AB^(n-1) - 36AB^(n-2) - AB^n

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gaunt wave
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delicate lance
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delicate lance
#

why does it turn into this ?

ionic pendant
#

,tex \logrules

solid kilnBOT
#

pnoןɔ

ionic pendant
#

product rule for logarithms

delicate lance
#

ohh

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latent axle
#

Antiderivitive 1/x^5

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latent axle
#

I think it’s some extension of the derivative 1/x

#

But idk how

devout drift
#

$\f1{x^5} = x^{-5}$

solid kilnBOT
#

ColdTe²

latent axle
#

Yep I got it from here

#

Thanks

#

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latent axle
#

Antiderivitive of this, I’m lost

trim joltBOT
unique stratus
#

first

#

An antiderivative of a function f(x) is a function whose derivative is equal to f(x). That is, if F′(x)=f(x), then F(x) is an antiderivative of f(x). x33,x33+1,x33−42,x33+π.

#

orgainc chme

#

did

#

a good video

#

it helped me tons

#

chek it out

latent axle
#

Ik what antiderivites are idk how to find the one here

split chasm
#

split into two fractions, then power rule

frosty slate
#

Or this

jolly basin
latent axle
jolly basin
#

try rewriting the problem as the sum of 2 fractions (hint: same denominator)

#

then simplify those fractions

latent axle
#

That’s what i dud

jolly basin
#

(x^2+√x)/x^2

#

x^2/x^2 + √x/x^2

#

what does that simplify to

latent axle
jolly basin
latent axle
#

?

jolly basin
#

otherwise looks fine

latent axle
#

Oh yeah

jolly basin
latent axle
#

I see

jolly basin
#

what are you actually integrating on

#

ik it's habitual just be careful abt it

#

also

#

u are missing

latent axle
#

sqrt(2) upper
1 lower

jolly basin
#

something VERY important

latent axle
#

That’s the integral

#

Evaluating sqrt2 would get me what

jolly basin
#

your integral is fine (if you change x to s)

#

but you're missing something

latent axle
#

I did

#

What

jolly basin
#

that is very important to indefinite integrals

latent axle
#

?

jolly basin
latent axle
#

That’s what it’s from

jolly basin
#

what you wrote was an indefinite integral

#

meaning there's an integration constant you didn't write

latent axle
#

What’s it missing

jolly basin
#

if there are bounds then you need to write them

latent axle
#

+C

jolly basin
#

then just write the bounds on the integral

latent axle
#

There are now

#

Yeah

#

But uh

#

If I plug in sqrt2

#

I get

#

Nvm

#

I got it

#

Thanks

#

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cold vapor
#

ADC is folded to AD and the c point is brought to c1 thingie find ACB

cold vapor
#

,rcw

solid kilnBOT
cold vapor
#

Dont understand where to start in these folding type questions

#

A

sterile bear
#

türkçe yazıyorum bak şimdi katladığın yerde üst üste gelen açılar eşit olucak x diyelim (şekil 2 deki adb açısından bahsediyorum ) geri açınca bdc doğrusu üzerinde 2x +40=180 oluyor x=70 tepe açısı 70+40=110 180-110=70 ikiz kenar olduğu için 70/2=35 derece oluyor

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wraith hinge
#

What exactly is direction in vectors and do all, vectors start from origin?

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@wraith hinge Has your question been resolved?

unique minnow
#

A vector is just that : a length and a direction. As for your question, I think the best answer is that it doesn't matter where vectors start.

We like to represent them as starting from the origin, but a vector itself doesn't have a position in space assigned to it.

#

For instance, you can represent the force exerted on an object from where they are applied, but an equivalent representation could place the vectors at the origin (middle of the object) and you would still get the same situation.

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cold vapor
#

Question is find x I cant find x seperarely no matter what i do

cold vapor
#

,rcw

solid kilnBOT
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#

@cold vapor Has your question been resolved?

dull pilot
#

are… three sides equal?

#

@cold vapor

cold vapor
dull pilot
#

ah

#

huh

#

a sec

#

pretty frustrating how that is almost a parallelogram

cold vapor
#

Ik

dull pilot
#

do some coordinate magic i guess?

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it wouldn’t be pretty but it should work ig

cold vapor
#

How do i do that

dull pilot
#

uhh let’s see no

#

god this solution really sucks

cold vapor
#

Uh

#

Its a solution atleast? Btw this is a 9th grade question if that helps so it can be solved with 9th grade methods

sacred sapphire
cold vapor
sacred sapphire
#

holy shit the answer was so blindingly obvious

#

and i also missed it

cold vapor
#

Lol

sacred sapphire
#

connect A and C together

cold vapor
#

What were you trying to do

sacred sapphire
#

since its an isoceles triangle, the other two angles must be the same

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but the angle is 60

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180-60 is 120

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120/2 = 60

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so actually its an equilateral triangle

cold vapor
#

Thats super obvious lol

sacred sapphire
#

the rest is super simple

cold vapor
#

I also looked at that for 2 minutes and couldnt see it lol

sacred sapphire
#

me too lmao

cold vapor
#

Btw ehat did u try to do

sacred sapphire
#

what i just said

cold vapor
#

Ight ty

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sacred sapphire
#

heres the diagram

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rest is super simple

cold vapor
#

Yeh solved it

#

Also wrote the exact thing didnt see ba at all

sacred sapphire
#

we all are blind sometimes lmao

cold vapor
#

Yeh

dull pilot
#

OMG

#

lmao.

cold vapor
#

Yo

#

What were you trying to do

dull pilot
#

I got the coordinates

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two lines

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😭

cold vapor
#

Lol

#

Cant see right ahead

#

Anyways ty

#

.close

dull pilot
#

yesyes

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wraith hinge
#

,align
\gdef\joe#1{\vec{\vb*#1}}
\grad\varphi &= \4{\int \varphi\dd\joe\sigma}{\int\dd\tau} \tss{when} \int\dd \tau \to 0

solid kilnBOT
wraith hinge
#

not sure what's the big idea with this "definition" of the gradient?

#

tau represents the volume element

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#

@wraith hinge Has your question been resolved?

undone solstice
#

@wraith hinge ive never seen this before but i think its that you take some volume omega and the surface bounding it sigma then you are essentially looking at the flux going out or in of that volume

wraith hinge
#

so how is the flux relating at all here

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i mean

#

i understand that it's like

undone solstice
#

Well the gradient gives how much the function changes at any point and in what direction, that integral above is something like scalar flux

wraith hinge
#

hm

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why do we minimise the volume though

#

the integral at the bottom is pretty much the total volume of the thing

undone solstice
#

To get that instantanenous flux i guess

wraith hinge
#

so if its approaching 0 i guess we are considering a very infinitesimal portion of thid

undone solstice
#

The less the volume the more you are approaching a point

undone solstice
wraith hinge
#

right

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i wonder whats rhe derivation tho

#

to make this make sense

undone solstice
#

Same

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I would like to know where this is from tbh

wraith hinge
#

i was looking back at my scattered notes for my Electromagnetism course

#

my professor wrote this somewhere along the lines

#

I wasn't able to retain the context of it though

amber python
wraith hinge
#

area element

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so surface integral of the volume thingy

amber python
#

also \vj catthimc

wraith hinge
#

yea i just copy pasted it from our server LOL

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was too lazy to write it again

amber python
#

isn't this just stokes theorem then

wraith hinge
#

oh uh

#

whqt was it again

#

,, \int \8{\curl \vj F} \vd \vc*n \dd \sigma = \int \div \vj F \dd \tau

solid kilnBOT
wraith hinge
#

am i right

#

i hope im right

amber python
#

,, \int_{\del M} \varphi \dd S = \int_M \Grad\varphi \dd V

wraith hinge
solid kilnBOT
wraith hinge
#

oh ok u wrote out the big brain version

amber python
#

so then like

#

assuming grad phi is continuous

wraith hinge
#

wait

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what does dm and m mean again

#

i keep forgetting

amber python
#

M is a nice enough region

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del M is its boundary

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the bounding surface

wraith hinge
#

del m is always one dimension lower ig?

amber python
#

ya

wraith hinge
#

aight

amber python
#

so you just have like

wraith hinge
# solid kiln

hmmm isnt it the divergence of the thing on the right tho

amber python
#

,, \f {\int_M \Grad\varphi \dd V} {\int_M \dd V} \to \Grad\varphi

solid kilnBOT
wraith hinge
#

whaaa

#

oh

wraith hinge
# solid kiln

i somehow like fucking merged both the divergence and stokes theorems

#

fuck me ok

amber python
#

i'm talking about discussions greatest moment

#

wait no

#

wrong one

#

i'm talking about literally all of calc 3

wraith hinge
#

wait uh

#

like

#

we talked about this right

wraith hinge
amber python
#

i missed a vec on S bending_skull

wraith hinge
amber python
#

anyway

#

,, \f {\int_{\del M} \varphi \dd \vec S} {\int_M \dd V} = \f {\int_M \Grad\varphi \dd V} {\int_M \dd V}

solid kilnBOT
zealous lark
#

Lebesgue differentiation theorem catthimc

amber python
#

ye

#

or just like

#

assume continuous

#

life easy

wraith hinge
#

assume smooth

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ok sorry KekHands

zealous lark
amber python
#

you're lucky you're working with real functions then

#

there aren't that many smooth complex functions sotrue

wraith hinge
#

as the integrator took out his pen...

amber python
wraith hinge
#

yea that sounds like a me moment if imma be fr

#

anyways

#

thanks brosephs

#

until another time

#

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queen axle
#

onto=surjective
one to one = injective
but is one-one corresondence just another word for injectivity or is it used to denote bijectivity

queen axle
#

ah it means bijective

#

why do people use these words instead of injective surjective bijective

#

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supple copper
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fringe marsh
#

Can someone explain this to me

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fringe marsh
#

This part specifically confuses me

#

more so the x = f(y)

marble wharf
#

what about it confuses you

fringe marsh
#

Im not sure under what condition y = f(x) would not be satisfied

#

or rather the case for using x = f(y)

marble wharf
#

well rather often you would expect y=f(x) not to hold

#

the condition tells you whether there is an edge between x and y

#

so for example there is an edge between 3 and 4 if 3=f(4) or 4=f(3)

fringe marsh
#

Honestly, im sorry I still dont get it

fringe marsh
marble wharf
#

yes

#

so there is no edge between 3 and 4

fringe marsh
#

whats an example where there is an edge between two nodes

marble wharf
#

between 2 and 4

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and between 3 and 1

#

by your own calculations

fringe marsh
#

Okay that makes sense, but im still confused why both wouldnt have to hold

marble wharf
#

do both f(2)=4 and f(4)=2 hold?

fringe marsh
#

I guess not

#

okay but due to f(4) = 2 holding, there is an edge between 2 and 4

marble wharf
#

yes

fringe marsh
marble wharf
#

yw

fringe marsh
#

like checking for an edge between for instance 0, 1 and then 1, 2 .. 2, 3

marble wharf
#

you have to check all possible combinations

#

(or you can compute all values of f and then from that get the relevant edges. like I did above)

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#

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rigid tide
#

3rd part is not clear
How do I take such a huge derivative
Is there a way to simplify

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@rigid tide Has your question been resolved?

limpid heart
#

think you might just have to work it out

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untold yew
#

Hi the question is prob rlly easy but i dont get why its wrong 💀

mystic veldt
#

sin theta = 5??

#

how blud

untold yew
#

Cos tan = sin/cos

#

Is it not 😭

mystic veldt
#

what's tan equal to?

untold yew
#

5/12

mystic veldt
mystic veldt
untold yew
mystic veldt
#

not in this question

untold yew
whole coral
#

It is, but that doesn’t mean that the numerator must be sin and the denominator cos, you can cancel common factors after all

untold yew
#

What?

whole coral
untold yew
mystic veldt
#

i love your profile ❤️

untold yew
#

Mine?

whole coral
#

For example let’s take a 3-4-5 triangle

mystic veldt
untold yew
whole coral
#

Then, say, sin(a) is 3/5, cos(a) is 4/5 and tan(a) is 3/4

mystic veldt
#

^

whole coral
#

But clearly sin(a) can’t be 3 and also 3/5 at the same time, similar for cos

untold yew
#

Do i hafta draw a triangle and use pythagorean theorem

whole coral
#

But notice that if you did sin(a)/cos(a) and simplified…

whole coral
untold yew
#

TY

#

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tribal fractal
#

for the first one i made the inequality

tribal fractal
#

0.000005 < 1/n!*x^n

#

using the lagrange formula

nova spire
#

do you know cos's taylor expansion?

#

If so, you'll notice you don't need lagrange formula, rather alternating series...

tribal fractal
tribal fractal
#

@nova spire you there?

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#

@tribal fractal Has your question been resolved?

tribal fractal
#

anyone

#

pls help

#

<@&286206848099549185>

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@tribal fractal Has your question been resolved?

tribal fractal
#

anyone

trim joltBOT
#

@tribal fractal Has your question been resolved?

limpid dawn
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

The easiest thing would be to write some terms of the cosine Taylor series and see at which n it is for 5 decimals correct

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#

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tribal fractal
#

with a factorial

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limpid dawn
solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

,, \frac{f^{n+1}(c)}{(n+1)!}(1-0)^{n+1} \leq \frac{1}{(n+1)!} \leq 0.000005 \implies (n+1)! \geq 2 \cdot 10^6

solid kilnBOT
#

𝔸dωn𝓲²s

limpid dawn
#

Try to find the minimum of n so that the last inequality holds

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rapid horizon
trim joltBOT
dapper swift
#

Where A is the intersection of B and C

#

Then see what happens if you make the intersection of C and A be B

rapid horizon
#

I feel nothing

dapper swift
#

Yeah so the intersection of C and A is the middle part

#

Since A is the middle part

rapid horizon
#

Yeah so?

#

You meant a and b will be equal

dapper swift
#

Another way to do this is that A is both in B and in C
So A is a subset of B
And B = C intersect A means B is a subset of A

#

So A and B must be the same set

rapid horizon
#

Thank you very much