#help-38

1 messages · Page 96 of 1

astral ore
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1 2 3 4 5 6 7 8 9 10

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that's 10 numbers not 11

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(10 - 1) + 1 = 10

wraith hinge
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However, you need to avoid to repeat things like 1111 (x=1, y=11, z=1) and 1111 (x=1, y=1, z=11)

astral ore
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idk how to do casework for double counting tbh

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it's 50k but that includes double counting

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exactly like the case u mentioned

wraith hinge
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So, we need to get how many double counting we have

astral ore
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there's probably 46320

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idk tbh

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i remember coding this before

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but yeah

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dk how to get it

wraith hinge
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In this case, let's try to figure out with a simpler question first

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(is a good technique)

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So, let's just take x in [0, 10] and y [0,20]

astral ore
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omg i have to go

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😭

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so how are we going to discuss this

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ugh

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can i dm you later?

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KEK bruh

hollow lagoon
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yea

wraith hinge
astral ore
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sure

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let's consider x in the closed interval

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and same with y

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let's consider x = 1: y can be anything from 0 to 20 right?

wraith hinge
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Yes

astral ore
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but can't i argue like that for other x's as well

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where am i excluding

wraith hinge
astral ore
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okay

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okay i see

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the three digit numbers is what we should be concerned about right?

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cuz 2 digits are unique

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consider 18 for instance

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or 1 and 9 (19)

wraith hinge
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I think so

astral ore
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but 110 could work like 11 1 or 1 11

wraith hinge
astral ore
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yeah my point is

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anything above 2 digits

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there's no 4 digits in our example

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lol

wraith hinge
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1020

astral ore
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oh there is

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okay now

wraith hinge
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1715, 1218...

astral ore
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how do we exclude these

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each 3 digit combination has 2 possilbities right?

wraith hinge
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No

astral ore
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yeah not in our domain ofc

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cuz 110

wraith hinge
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Because 132 has only one combination

astral ore
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11 0 doesn't work

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so we look at the prefix

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if the prefix is more than our domain then it has only 1 possibility

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so any 3 digit number with prefix [11] has only 1 combination for example

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a|bc?

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a divides bc?

wraith hinge
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x=a and y=bc

astral ore
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okay for x = 1

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what do we have?

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all 2 digit numbers only right?

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everything else doesn't work such that x in [1,10] and y in [1,20]

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well it works but as in 3 digit numbers would only be counted as 1 as well

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110 is only one possible configuration -> 1 10 and not 11 1

wraith hinge
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Yes

astral ore
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so x = 1: 20 things

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x = 2: would be hmm

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wait

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again 20 lol

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what

wraith hinge
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Yes

astral ore
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yeah in your example i think it's all 20 * 10

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is it not?

wraith hinge
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I think so

astral ore
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KEK so what was the point of that

wraith hinge
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Getting now x:[1, 10] and y:[1,50]

astral ore
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this is just 20 * 10 yeah

wraith hinge
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I don't know the answer

astral ore
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the answer is

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4620 or some shit

astral ore
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i think we can do the main problem now

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x in [1,10] y in [1,20] and z in [1,10]

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i reduced y's upper bound to 20 from 50

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actually we can just do

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x in [1,5] y in [1,10] and z in [1,5]

wraith hinge
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Our problem is with the y and z

astral ore
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this is hard lol

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😭

wraith hinge
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The x is not the problem at all

astral ore
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yeah that's what we figured

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form the small example

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*from

wraith hinge
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So, let's broke the ORIGINAL problem into parts

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Part 1: y is under [1, 9] and z is under [1,9]

astral ore
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yeah isn't that what we're doing

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oh

wraith hinge
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There's no double counting ( 19 can't be y=19 and z=nothing)

astral ore
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this question isn't solvable in 2 minutes right?

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i think i'll just skip it

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all my questions are supposed to be solved in under 2 mins

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this looks like it'd take a lot of time

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more than 2 mins tbh

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what's JEE?

wraith hinge
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Are you indian?

astral ore
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no

wraith hinge
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Ok

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Probably there's some technique I never ever have heard of

astral ore
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probably

wraith hinge
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So, I think you should ask another person to that

astral ore
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as of now the question is pretty hard

wraith hinge
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The problem is the details

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You need to take care of many details

astral ore
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it's the double counting nonsense i guess

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if we can figure out how to get rid of those

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then we're done

wraith hinge
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Yes

trim joltBOT
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graceful cairn
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In a triangle ABC, AC = 10, BC = a, and sin A = 3/5.

Decide the values for a in which angle B has two possible angles.

graceful cairn
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It is unclear to me what to exactly do in order to achieve this. I do however know that if angle B is 90 degrees, then there is only one solution.

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Here's is a basic figure that I've drawn for myself to illustrate the situation. Since sin A = 3/5, then we know that the height of the triangle is equal to 6, as sin(A) = 6/10 = 3/5

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If I have understood this correclty, "a" needs to be equal to 6 in order for there to be only one possible angle for B, as it would then be 90 degrees.

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This is where I reach a full stop at knowing how to find the other a values that make B have two possible angles...

rigid tide
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111 to 499
Those are your duplicate cases
Cuz _ __ and __ _ can be identical
But __ and ____ are both unique. And obviously _____ is definitely going to be unique.

Now in between 111 to 499, you also have to skip the places where there is a 0 in the number because immediately allows you to identify the separation.

Also X is always identifiable so that can never contribute to a duplicate case.

Subtract that from all the possible combinations and you'll get your answer.

graceful cairn
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If it helps: the books answer is:
one angle for a = 6 and a > 10, no angles when a < 6, two angles when 6 < a < 10

trim joltBOT
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@graceful cairn Has your question been resolved?

rigid tide
# graceful cairn In a triangle ABC, AC = 10, BC = a, and sin A = 3/5. Decide the values for a in...

Can't you simply do it bye sine rule?

a/sin A = b/sin B
a is side opposite to angle A, same goes for B.
So
5a/3 = 10/sin B
so a x sin B = 6
Now B has to be greater than 0
and B has to be lesser than 180.
Take a look at the sine curve from 0 to 180.
It goes up and then down, so each value from (0,1) in the y axis comes twice when going from 0 to 180 angle wise..
aside from a=6 when B=90, all values of a can give two angles for B.
Also a cannot be less than 6 cuz that's the perpendicular height
Although I think a can be greater than 10 and still have two angles for B.

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oh wait right
it cannot
the angles repeat afterwards.

graceful cairn
rigid tide
graceful cairn
# rigid tide

Oh, I'm terribly sorry. Seems like I had accidentally replaced 5a/3 with 3a/5.

rigid tide
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no worries
it just uses a bit of your reasoning after this point

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flat wing
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for b if i use the discriminent and show that b^2-4ac is less than 0 when k^2 -2k + 6 = 0

flat wing
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will i still get the marks?

wraith hinge
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i guess you can say that, the coefficient of x² is 1 which is positive and D<0 so it will always be positive

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well much easier to just say, k²-2k+6 = (k-1)² + 5 which is always positive

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@flat wing Has your question been resolved?

astral ore
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u just have to show det(B) != 0

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det(B) is a quadratic so showing that it has complex roots answers your questions

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grave slate
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.close

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wheat spruce
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just confused on notation here forget what this means

wheat spruce
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probability of (A ??? B)

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dont know what the line is

rugged latch
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given

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conditional prob.

wheat spruce
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hmm okay

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thanks

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wraith hinge
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wraith hinge
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finding the bounds for this, found that 1≤r≤2cosø just fine but

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the bounding for ø is where im struggling

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given 1 = 2x
1 = 2rcosø

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while I can see how ø would be -π/3≤ø≤π/3 why are they just ignoring the r

tepid hamlet
wraith hinge
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ahhhhh

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yeah that makes sense thennvm

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coolio ty

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sullen ore
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it is right

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well

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-x=90-9x

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wait

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did u do the multiplication right

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0.1(-x*10)=-x

violet pier
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i put that into wolfram alpha and it was x = 8

sullen ore
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wait

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-x + 90 - 9x = 0

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-10x=-90

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i get x=9

hot verge
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x=9

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That is correct

sullen ore
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where did u get 8

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theres a 10% chance they all fail

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yes thats what we are doing

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what

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okay

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theres a 10% chance that they all blow up

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and its all or nothing

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theres no some dying some not

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you showed us the top case

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wait

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you want to do bottom case?

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OH

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oh

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so we have -x+90-9x=10

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-10x=-80

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x=8

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ohh

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yeah 8 is right

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i mean

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its like

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would you rather always win 10 bucks or have a 90% chance of winning 100 bucks

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second case has more risk

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but its almost always better

trim joltBOT
#

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south badge
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south badge
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this may seem silly

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but i was doing this question

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but

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i dont get this LOL

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i would have had the answer too

vagrant prism
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$3^k + 2\cdot 3^k = 3^k \cdot(1 + 2) = 3^k \cdot 3 = 3^{k+1}$

solid kilnBOT
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artemetra

vagrant prism
south badge
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waiy

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wait

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oh..

vagrant prism
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they factored out 3^k

south badge
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ah i see

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would you normally spot tha

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instantly?

vagrant prism
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with practice, yes

south badge
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ok got it

vagrant prism
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but in general it never hurts to try to factorize something like this

south badge
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true especially in a proof question

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vale obsidian
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vagrant prism
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make a rough sketch

vale obsidian
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im not really sure

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but both are exponential equations

vagrant prism
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no

vale obsidian
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no?

vagrant prism
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4^x is exponential

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x^4 is polynomial

vale obsidian
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rihgt

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so parabola

vagrant prism
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x^4 yes

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upward parabola

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and 4^x

vale obsidian
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right

vagrant prism
vale obsidian
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is exponential

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yeah

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but

vagrant prism
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so sketch them together

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you don't need to know the roots to determine their count

vale obsidian
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right

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hold up

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so 3 points

vagrant prism
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why 3?

vale obsidian
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because the parabola would intersect twice

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and then would get catched up to

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if that makes sense

vagrant prism
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i forgot about that

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lol

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yes it's 3

vale obsidian
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nice

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thank you

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crisp pond
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delicate belfry
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Scientific notation.

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300=3 * 10^2

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cursive stream
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How do you solve this?

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cursive stream
#

Translation:
Let $f: \mathbb{R}^{n+1}} \to \mathbb{R}$ be a differentiable function of $n+1$ variables and assume that there exists a differentiable function $g:\mathbb{R}^n \to \mathbb{R}$ such that:
$$f(x_1, x_2, ..., x_n, g(x_1, x_2, ..., x_n)) = 0$$ for all $x_1, x_2, ..., x_n$ (the thing in the paranthesis is irrelevant)

a) Show that: yeah, the thing in the picture

solid kilnBOT
#

Michael
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

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@cursive stream Has your question been resolved?

cursive stream
#

<@&286206848099549185>

warm depot
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what

grand trout
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what do u want

soft granite
simple haven
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Aside from needing to juggle indexing, wouldn't this be an exercise in simply doing the chain rule?

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@cursive stream ^

cursive stream
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Not quite sure

simple haven
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Hint, what is $\dv{f}{x_i}$ (the full derivative)

solid kilnBOT
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OmnipotentEntity

cursive stream
simple haven
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(In this case, specifically when g is the final argument, so the value of f' is obviously 0, because f is 0 when fed g irrespective)

cursive stream
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yeah I don't know, this task just boggled my mind honestly. I thought I understood the chain-rule, but now I'm a little unsure

simple haven
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So

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$\dv{f}{x_i} = \pdv{f}{x_i} + \sum_{i \ne j} \pdv{f}{x_j} \pdv{x_j}{x_i}$

solid kilnBOT
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OmnipotentEntity

simple haven
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Does this look familiar? @cursive stream

cursive stream
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Yeah I guess? The book generalised it in this way:

simple haven
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Ok

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So apply that formula here

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You should get $0 = \pdv{f}{x_i} + \pdv{f}{g} \pdv{g}{x_i}$ which should look familiar.

solid kilnBOT
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OmnipotentEntity

cursive stream
simple haven
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(Considering that g is x_{n+1})

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In this case it's f(x1, x2, ..., xn, g(x1, ... xn))

cursive stream
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Could you just write it out?

simple haven
cursive stream
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hmm

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Ok let me think

simple haven
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All of the x_i are independent, so it i ≠ j then pdv x_i/x_j is 0

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So the only remaining thing left is g

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(which is x_{n+1})

cursive stream
simple haven
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Independent variables

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They have no dependency on each other

cursive stream
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Oh yeah, like that. Yes true

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but why does that mean that pdv x_i/x_j is 0?

simple haven
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Because if there is no dependency between them then there's no dependency on the derivative either

cursive stream
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and to clarify, i and j are just numbers from 1 to n, right?

cursive stream
simple haven
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If you have independent variables, then if you do have some kind of equation governing the variable, such as x_i = p(t), and x_j = q(s), then taking the derivative of x_i with respect to x_j is 0, because there is no x_j in the expression

cursive stream
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soo yeah... still not sure how to apply the formula you wrote out

simple haven
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I'm not sure either, are you certain it's the same formula? Looks different

cursive stream
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apologies for all the questions, it's a little late

simple haven
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I need to go afk

cursive stream
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ah okay

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Well thanks for the help

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I'll let it cook in my head a little

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I'll come back to it tomorrow.

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rotund fable
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rotund fable
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im having trouble figuring out what to after this or if im even doing it correctly

left oriole
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what is the goal?

rotund fable
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to find the gradient function

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gradient/slope

wraith arch
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so basically the derivative?

rotund fable
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yes

wraith arch
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what is the original function

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is the one in brackets

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or the one under it

rotund fable
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its the one under

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i can send it sepertately

wraith arch
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alright

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so we can just differentiate term by term here

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so what’s the derivative of 2x?

rotund fable
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2

wraith arch
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yep

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and now for the second term

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we have to rewrite it in a way that is x raised to some power

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which it looks like you’ve done correctly in the work above

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well the third line is correct but the the fourth

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so $\frac{-3}{x^{\frac{3}{2}}}$ is what we have

solid kilnBOT
wraith arch
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how do we move the x up to the numerator?

rotund fable
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make its exponent negative?

wraith arch
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yep

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and now we can do the power rule

rotund fable
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would the 3 stay in the numerator?

wraith arch
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yep

rotund fable
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ohh i see

wraith arch
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treat it as a constant multiplier

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it’s actually -3

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don’t forget the negative here

rotund fable
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so would it be like this?

wraith arch
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close

rotund fable
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or wait i think i did the exponent wrong

wraith arch
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yeah

rotund fable
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-5/2

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?

wraith arch
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you kinda added 1 instead of subtracting it

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yep

rotund fable
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so then after that how do i get the x back down to the numerator?

wraith arch
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just negate the exponent again

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basically to move it up and down

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we just negate the exponent

rotund fable
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oh i got it

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thank you!!

wraith arch
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yw!

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azure wagon
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azure wagon
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did i draw this correctly?

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helloo???

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<@&286206848099549185>

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thanks for the help....

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upbeat ridge
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upbeat ridge
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Can someone help me understand 59

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iron vector
#

How would you do this Q as I tried to set D as the origin then each of the other vertices 1 away from this point and I can only get$\frac{1}{\sqrt{2}}$

solid kilnBOT
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@iron vector Has your question been resolved?

iron vector
#

<@&286206848099549185>

kind forum
#

Hi

#

What vector methods do you know?

#

Are you familiar with the dot product?

iron vector
#

yes dot product

#

only

kind forum
#

First we need to find a vector perpendicular to the face ABC

#

(1,1,1) is a good vector to choose

#

We just need to give the angle between this vector and the ground

iron vector
kind forum
#

Okay let's call the midpoint between B and C "E"

#

What are the coordinates of point E

#

If the length is 1, like youve set

iron vector
#

if D=1,1,1) then E(1,1.5,1)?

#

@kind forum

kind forum
#

Why don't we set D to be the origin

iron vector
#

Okay then E is 0,0.5,0?

#

if we assume C is (0,1,0)

kind forum
#

Not exactly

#

Let c = (0,1,0) and b=(1,0,0)

iron vector
#

whoops its (0.5,0.5,0)

#

?

kind forum
#

Yes

#

Now find the vector EA

iron vector
#

Just did it, thanks for your help

#

@kind forum

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plucky lily
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plucky lily
#

for part d,

#

the answer is supposedly

#

why doesn't E[W] = 1(100) + 2(0) + 3(-100) = -200 work

#

hmm

#

oh wait X is the # of boxes you open

#

X = 4 would be 0 (2 no prize, 2 prize)

#

X = 5 would be 100 once again (2 no prize, 3 prize)

#

so E[W] = 1(100) + 2(0) + 3(-100) + 4(0) + 5(100) = 300 which is still wrong hmm

#

oh seems it's because i'm doing E[W] = kW(X = k) instead of E[W] = kP(W = k)

#

for all values actually not just 1

#

E[W] = $100 * P(W = $100) + $0 * P(W = $0) + (-$100) * P(W = -$100)

#

P(W = $100) = P(X = 1), P(W = $0) = P(X = 2), P(W = -$100) = P(X = 3)?

#

E[W] = $100 * 3/5 + $0 * 3/10 + (-$100) * 1/10 = $50

#

<@&286206848099549185>

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weak yacht
#

hey, how would I find CDE

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vague phoenix
#

how would i show a function 2xsin(1/(y^4 + x^2)) - 2*(x^2 + y^2)xcos(1/(y^4 + x^2))/(y^4 + x^2)^2 is or isn't continuous (x,y) = (0,0)?

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vague phoenix
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<@&286206848099549185>

vague phoenix
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<@&286206848099549185>

vague phoenix
#

<@&286206848099549185>

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@vague phoenix Has your question been resolved?

vague phoenix
vague phoenix
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<@&286206848099549185>

vague phoenix
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<@&286206848099549185>

hot coral
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i am coming patrict

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just finishing something with a other guy

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pale swift
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pale swift
#

could i please get help with b please

wispy totem
#

let's say, 2theta = x, then cos(2theta) = cos(x) = 7/25

#

cos-1(7/25) = x

#

since x = 2theta, cos-1(7/25) = 2theta

#

theta = sin-1(13/5) as it says

#

then 2theta = 2sin-1(13/5)

pale swift
#

i dont get it sorry

#

😭

wispy totem
#

if cos(x) = 1

#

then what is cos-1(1)

#

the -1 means inverse function

pale swift
#

i know

#

but like

#

i didnt really get the description of the other message

#

thank you for explaination

wispy totem
#

it says cos(2theta) = 7/25

pale swift
#

yep

wispy totem
#

then what is cos-1(7/25) equal to?

pale swift
#

uhh 1/2 cos-1(7/25) ?

wispy totem
#

no

#

Shouldn't it be 2theta?

pale swift
#

oh

wispy totem
#

because you have to ask yourself "What should i write to the argument for the cos function to get the value 7/25"

#

as it showed us, you should write 2theta

#

because cos(2theta) = 7/25

#

do you understand why the answer should be 2theta?

wispy totem
pale swift
#

no sorry

#

thank you for explaining though

#

i appreciate it

wispy totem
#

no need to sorry it's okay

#

if cos(x) = y

#

then arccos(y) = x

#

did you understand this well?

pale swift
#

yes! thank youu

#

🤗

wispy totem
#

if you don't understand tell me

#

there is no problem

pale swift
#

thank you so much

wispy totem
#

we can go step by step

#

you can do this

wispy totem
#

or no

pale swift
#

🫡 😆

#

thank you

#

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maiden glacier
#

I'm not sure how to approach this without trial and error

dull temple
#

well you clearly can't try infinitely many numbers

#

how do you know when you can stop looking?

fathom scroll
#

Maybe proof by contradiction? Idk

worldly wing
#

Try making bounds for both sequences

#

Or just set the nth term of one equal to the mth term of the other and then use some sort of number theory

fathom scroll
#

Contradiction works

maiden glacier
tepid hamlet
#

you can also notice that theyre both monotonic and first one is increasing and 2nd one is decreasing, they will only have terms within [-1, 40] in the first couple of terms then quickly move out of that range in opposite directions, so you can just examine the first couple of terms

fathom scroll
#

And then you work things out

#

There will be something that contradicts

#

Like a = b

#

Or smth

tepid hamlet
#

just list the first 5 terms of each one 😄

#

or 6 dunno if youre starting at n = 0 or 1

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frosty heron
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frosty heron
#

Can anyone help me how we got these values for the first question

rain citrus
#

do you mean question (a)?

#

As you can see, the first thing we can put in is the middle one, which is 4 in this case. (4 ppl like all 3 sports)

#

And since there are 7 people who like both R and F, the ones that are in R and F but not in C are 3.

#

isw, the ones that are in C and F but not in B are 2.

#

since n(F)=12, the ones in ONLY F are 3.

frosty heron
rain citrus
#

btw the answer to (b) is ||x=7||,
(c) is ||19 and 10||

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trail zinc
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trail zinc
#

find the minimum of A

#

0 < x < 4

rugged latch
#

@trail zinc whatve u tried

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rough goblet
#

@trail zinc just differentiate and set to 0, then check for maxima/minima

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jagged sage
#

Im a bit stuck… can you check my work I don’t think I am even on the right track

signal ether
worldly wing
#

You can’t integrate absolute value like that

signal ether
#

e^(t-1) > 1
t-1 > 0
t> 1

So anything less than 1 is negative

jagged sage
#

I’m confused so how do you want me to write it out

worldly wing
#

Make two integrals, one from t=0 to t=1 and one from t=1 to t=3

#

Between 0 and 1 the function is negative

#

So you want to integrate the negative of the function

#

Since negative of a negative is positive

jagged sage
jagged sage
worldly wing
jagged sage
#

I didn’t quite understand what Deshak did there

gaunt belfry
signal ether
#

You want to break down the integral because your velocity is negative for a while (Negative velocity will reduce the distance covered)

So I'm basically checking at what point does the function go from negative to positive and then using those limits to integrate the function

jagged sage
#

Ah Okay I understand that part! But how do you know to break it down from 0 to 1 and 1 to 3

signal ether
#

You want to see where v(t) is positive
So you check v(t) > 0
e^(t-1) - 1 > 0
e^(t-1) > 1
e^(t-1) > e^0
Thus,
t-1 > 0
Hence
t>1

jagged sage
#

Ahh okay now I see it. So then at 1, that’s where it changes from - to +?

cyan oxide
jagged sage
#

Now I’m thinking is the answer D? Because if it’s asking for total distance so bc going from 0 to 1 is negative, the negative will make it positive and then u add to get total distance?

signal ether
jagged sage
#

Hmm can u explain why D is correct bc maybe I explained it wrong

#

The part why there is a negative in front

signal ether
jagged sage
#

Okay thanks

#

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maiden glacier
#

what exactly is part 3ii trying to get me to do?

lean spear
#

Maybe it wants you to solve a system of equations?

#

Question kinda broad

maiden glacier
#

yeah

#

both equations have the root x=-3 if that means anything

#

idk

maiden glacier
lean spear
#

I mean it says place an appropriate straight line

#

So ig make one up and intersect it with the parabola

#

And find point of intersection

#

Idfk tho

maiden glacier
#

ohhh

#

i think it just means y=0

#

then i can solve for x

lean spear
#

So it just wants the roots?

maiden glacier
#

i guess

#

weird way to ask it

lean spear
#

Yea

maiden glacier
#

thank you anyways

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fossil cobalt
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fossil cobalt
#

how does it make sense to use intregals hee

#

here

#

i do not understand why we used intregals

wraith arch
#

that’s the graph of f’

#

we need to find f

#

and their relationship is via the antiderivative

#

or the integral

fossil cobalt
#

ok but how does it make sense to use intregals

#

intrregals give area

#

not the point

wraith arch
#

yes

#

but the integral is also the antiderivative of the function

#

remember the ftc where it states that

$\int_{a}^{b} f(x) dx=F(b)-F(a)$

where F(x) is the antiderivative of f(x)

solid kilnBOT
fossil cobalt
#

ok i know that

#

but at the end it gives the area

#

not a point

#

thats my question

wraith arch
#

well it does give a point

#

F(b) is a point

#

F(a) is a point

#

and F is the antiderivative of f

#

so it gives the antiderivative of f at the point b and a

fossil cobalt
#

then why do we say intregal gives the area

wraith arch
#

it does both

#

the area and the antiderivative

#

they are the same

#

but it’s just that we use both definitions

fossil cobalt
#

ok thanks

wraith arch
#

yw!

#

and you can prob figure out why they use those bounds for the integral via the FTC

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clever chasm
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clever chasm
#

Without using L’hopital, any recommendations on strategies?

#

Tried conjugate

wooden mural
#

Sure.

limpid heart
#

the conjugate should work!

wooden mural
clever chasm
#

But with conjugate you get 1-x..?

wooden mural
#

Conjugate works.

clever chasm
#

Oh god

#

Yeah my brain did not think about cancelling

#

Well thank you

#

.close

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wooden mural
#

no worries.

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late vector
#

so i have these parameters or what you call them

late vector
#

they look something like this

#

and i have to find the volume under

#

the function is

#

i know if i find a function for the area as a function of x, i think its like the disc method or something

#

then i can integrate from 3/2 to 5/2

#

but i seem to get that part wrong

limpid heart
#

don't need a disc method for this, this is just a 2D integral! Disc and stuff is for volumes (or surface areas)

#

what integral do you get with respect to y?

late vector
#

ln(x^2+y)

#

then i put in 1/2x^2 for y

#

and i get ln(5/2*x^2)

limpid heart
#

right so your integral is $\int_{1.5}^{2.5} \int_{0}^{x^2/2} \frac{1}{x^2+y} dy , dx$

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

and you're saying that when you did it you get

late vector
#

yes

limpid heart
#

$\int_{1.5}^{2.5} \ln (5/2 x^2) - \ln (x^2) dx$

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

now you can use ln a - ln b = ln(a/b) to help here

late vector
#

what

limpid heart
#

this becomes $\int_{1.5}^{2.5} \ln(5/2) dx$

late vector
limpid heart
#

you need to evaluate the inner integral at both y = 1/2x^2 and y = 0 right?

late vector
#

this is the right answer btw

solid kilnBOT
#

OssihLikesBlue

limpid heart
late vector
#

damn i dont know

limpid heart
#

this should have been ln(3/2) and thats what I get here too

#

when you evaluate the inner integral yoy get

#

ln(x^2 + 1/2x^2) - ln (x^2)

#

right?

#

which is

late vector
#

wait wtf yes

limpid heart
#

ln (3/2x^2) - ln (x^2)

#

= ln(3/2)

late vector
#

basic math fail

limpid heart
#

happens lol

late vector
#

i added x^2 and 1/2x^2 in my head

#

and got 5/2x^2

#

its 3/2x^2

#

yes

limpid heart
#

great, then ln(3/2x^2) - ln(x^2) is just ln(3/2) by properties of logarithms

#

and so you get $\int_{3/2}^{5/2} ln(3/2) dx$

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

$= \ln (3/2) * (5/2-3/2) = \ln (3/2) * (1) = \ln 3 - \ln 2$

#

and you're done

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

ln(a) - ln(b) = ln(a/b)

#

that's all it is

#

same as ln(ab) = ln(a) + ln(b)

late vector
#

where did you get -ln(x^2) from

limpid heart
#

evaluating ln(x^2+y) at y = 0

late vector
#

yes

#

ok

#

usually you dont have to think about this in 2d right?

#

when you integrate from 0

#

but here you have to

limpid heart
#

you always think about this

#

whether 1 or 2D

#

think about integrating x from 1 to 5

#

you take the value of x^2/2 at 5 and then subtract the value of x^2/2 at 1 from it

#

no difference here

late vector
#

usually when you put in 0 for x it becomes 0

#

like the area or volume

#

cause i guess you add an x to all variables when you integrate

limpid heart
#

that usually is doing some heavy lifting

late vector
#

but not when its $1/(x^2+y)

#

like the x variable doesnt get a y

limpid heart
#

that's heavily dependent on the type of function I mean even integrating just x+1 from x = 0 to 2

#

this doesn't have anything to do with y

#

if you integrate x+1 from 0 to 2, so (x+1)^2/2, at x = 0 the value is still 1/2

limpid heart
#

like you need to be really sure before you say its 0 and you always write it out to check

late vector
#

hm ok thanks i didnt know

#

i guess in my head i assumed that something cant have an area if it has no width

#

and no volume if it has no thickness

#

well i gues if you did integrate from 0 to 0 you would get 0

limpid heart
#

bounds are arbitrary! x = 0 does not correspond to no volume. But you're right that if you integrate anything from x = a to x = a you would get 0!

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#

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dim kite
trim joltBOT
dim kite
#

,rotate

solid kilnBOT
dim kite
#

can someone tell me what's wrong?

#

i used the disk/washer method

#

and why is it negative?

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#

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solar parcel
#

hi

trim joltBOT
solar parcel
#

I'm curious about my proof

#

so I'm trying to prove
$(A^C \cap B^C) = (A \cup B)^C$

solid kilnBOT
#

Abdullah Zero 🇵🇸

solar parcel
#

I'm still not even sure about my first half of the proof so here it is

#
let x ∈ (A^C ^ B^C)
then x ∈ A^C and x ∈ B^C
then x ∈/ A and x ∈/ B
that means x is in neither A or B
hence x ∈/ A U B => x ∈ (A U B)^C
#

this feels weird to prove something like this

#

is this valid?

vernal briar
#

Yeah but you need both directions

#

Now prove that if x is in (AUB)^c then it's in A^c intersection B^c

solar parcel
#

yeye

#

still though

#

that last jump from
x ∈/ A and x ∈/ B
to
x is in neither A or B

#

is this really a valid jump?

#

coz it's purely common sense

solar parcel
#

so would this be a full proof:

#
x ∈ (A^C ^ B^C) 
<=> x ∈ A^C and x ∈ B^C
<=> x ∈/ A and x ∈/ B
<=> x is in neither A or B
<=> x ∈/ A U B <=> x ∈ (A U B)^C
vernal briar
#

x isn't in A and x isn't in B implies x isn't in AUB

#

That's a valid jump

#

But yes you can make this iff

#

That works

solar parcel
#

I see

#

thanks brother!

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#

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split chasm
#

find the sum then divide by 2

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clear topaz
#

help

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clear topaz
#

So at the top I have a curve that I am trying to find the critical points + extrema of, but I am having trouble in trying to parameterize the equation. It's not written on the paper, but the boundary of the curve is (x^2)<=y<=4

#

I just feel that I am having an algebra error in trying to parameterize this thing. I should be able to get x and y in terms of t as a dummy variable... but can't figure it out

#

wait lol its the boundary i get it now

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upbeat pike
#

can someone please explain why is the case

upbeat pike
#

when you do |y| = f(x) it flips it about the x axis and only includes for x > 0

sullen ore
#

so |y| cant be negaitve

upbeat pike
#

ohh that makes sense

#

and then it becomes +- f(x) if you remove the sign?

sullen ore
#

yes

#

|y|=f(x) => y = +-f(x)

#

when f(x)>0

upbeat pike
#

yea

#

thank you

#

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atomic totem
#

This is 864, right? I’m fairly certain but also I am utter dogshit at combinatorics so

atomic totem
#

Ok thank god

#

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wraith hinge
trim joltBOT
wraith hinge
#

it says this isn't continuous?

#

it meets all conditions of continuity though

#

at x=3

ionic pendant
#

what are the conditions of continuity?

wraith hinge
#

f(a) exists, limf(x) exists, f(a)=limf(x)

burnt spade
#

Does f(3) exist?

wraith hinge
#

I think I made the mistake of simplifying

#

and finding a hole

#

hole = discontinuous

#

I see, thanks

#

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low gazelle
wraith hinge
#

.reopen

burnt spade
low gazelle
#

Nvm I lied

trim joltBOT
#

low gazelle
#

Lmao

wraith hinge
#

wmy

#

wym

burnt spade
#

Hole does mean discontinuity

wraith hinge
#

yeah

sullen ore
#

moral of story: do not simplify when taking f(a)

burnt spade
#

But u can't simplify the fraction here when evaluating at a point where denominator = 0

wraith hinge
sullen ore
burnt spade
#

Limit*

low gazelle
wraith hinge
#

because for the limit i just used the original function f(x)

low gazelle
#

You just have to always keep that in mind

wraith hinge
#

I assume you simplify for convinence

burnt spade
#

You can simplify when evaluating as a limit

#

But when evaluating as a function it isn't always possible

wraith hinge
#

yeah

sullen ore
#

when it's indeterminate

burnt spade
#

And what makes it even more confusing is desmos doesn't tell u it's undefined until you hover over the point

sullen ore
#

you do black magic algebra

wraith hinge
#

lol

wraith hinge
#

anyways thanks guys

burnt spade
wraith hinge
#

mm yea I checked the graph thinking I was right

#

so i came here lol

#

until I hovered over 3

#

😂

#

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sullen ore
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elder steppe
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elder steppe
#

I was wondering if

#

I let A = this matrix

#

then -1 <= det(A) <= 1

#

using that formula of u o (v x w)

#

in the event where v x w is perpendicular, we get the bounds of -1, 0, and 1

#

but then if they arent

#

we can get a value in the middle of this

#

either negative or positive

edgy willow
#

yea with the u o (v x w) formula you can write it with a cos() or sin() from the dot/cross product formulas and then just go through all the angles theta

#

it might be weird like you have to choose angles between u and (vxw)

elder steppe
edgy willow
#

I'm not sure how to use inequalities to show that something acquires all values between two things, I'd just pick an example with a cos(theta) in it and say you can vary theta to get everything from -1 to 1

kind forum
#

This is fairly easy problem, if you know how to interpret matrices

#

Where do the basis vectors get sent

sullen ore
#

We have vectors as elements

kind forum
#

What do the lines mean?

#

I interpreted this question as meaning that the vectors filled up the columns

sullen ore
#

Wait

#

Oh didnt see the lines

#

Mb

kind forum
#

Like col 1 is u, col 2 is v and col 3 is w

#

Yes this problem is not too bad, the determinant is a measure of change in volume

#

You're bounded by a unit transformation, the rest can only flatten or deform the unit paralleleliped

#

Therefore the det is bounded by -1 and 1

sullen ore
#

First time where intuition beats computation

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#

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sullen ore
#

Where did u go

wraith hinge
#

mb

sullen ore
#

I wanted to help:(

wraith hinge
#

.reopen

sullen ore
#

Wait open a new help channel

wraith hinge
#

ok

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lost minnow
#

need to simplify how to do this?

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burnt spade
lost minnow
#

oh ya

#

thanks

#

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orchid wadi
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orchid wadi
#

I don't understand the last line in this explanation

#

isn't the Rightsubdomain of {e1, e2, e3... ek, f1, f2, ... fi)
the {f1...fi) part? And isn't that part irrelevant?

#

so why are we doing the P function on ONLY the irrelevant parts??? THIS DOESN"T MAKE ANY SENSE

#

😭

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mossy breach
#

Hi,
Can anyone help me understand how the axiom of foundation prevents circular sets?
If I understand it correctly, the axiom of foundation says that there has to be at least one element in a set which is disjoint from it. Or ∀X ≠ ∅, ∃x ∈ X, such that X ∩ x = ∅. But how does that prevent a set like A = {1, A}? Wouldn’t 1 be disjoint from A, allowing the set to contain itself and be like {1,{1,{1,…}}}?

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#

@mossy breach Has your question been resolved?

mossy breach
#

<@&286206848099549185>

tribal jetty
dapper swift
#

The reason why we have the rule 'a set can't be an element of itself' is because the set of all sets that don't contain themselves is a parado

shrewd ridge
#

it's just that A = {1, A} implies that {A} is also a thing

tribal jetty
#

see that the a thingy is in a, right to left

#

it won't matter what's b

#

you have b ∈ a and a ∈ a. If you have worked with line-by-line proofs you can separate the conjunction and still get the contradiction with a ∈ a

shrewd ridge
#

so it says "at least one", but it's not clear if it would be different if it said "every element is disjoint" instead

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#

@mossy breach Has your question been resolved?

tribal jetty
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mossy breach
#

.reopen

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#

mossy breach