#help-38

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foggy wharf
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i think there isnt any easier way

earnest granite
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yea I think that's it

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did your teacher say you are not allowed to use a calculator ?

foggy wharf
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in home im free to use but during exam i cant

earnest granite
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I get that but I don't think that in the exam it's going to have bad numbers

foggy wharf
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yeah same

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thank you

earnest granite
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you're welcome

foggy wharf
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proven steppe
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proven steppe
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dont know where i went wrong

orchid wagon
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integral of cosx isnt -sinx

proven steppe
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oh its sinx

orchid wagon
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yes

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orchid wagon
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@proven steppe

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frozen plume
#

Hello, given a coin with a radius of 1 cm. How far do you need to hold the coin from your eye to completely cover the moon with it? Distance moon to earth = 380.000km and radius of moon = 1737.4km?

frozen plume
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My question is how would you calculate that? I already know that you could do tan(x) = r_coin / distance <-> distance = r_coin / tan(x)

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but how do you calculate tan(x)?

grim sequoia
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i think you can do it with the basic proportionality theorem?

frozen plume
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mhm

frozen plume
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and from there how do you get to d?

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ty already for your reply!

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@grim sequoia

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couldnt you also just say: r_coin / d = r_moon / 3.8e5?

grim sequoia
solid kilnBOT
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[ᴛʜᴇ ᴇᴍᴘᴇʀᴏʀ]

grim sequoia
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i converted to meters

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pretty sure the answer is ≈ 2.18 meters

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@frozen plume Has your question been resolved?

frozen plume
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thank you very much! @grim sequoia

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dapper blaze
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Hi

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dapper blaze
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quick hound
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is there an easier way to solve this?

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quick hound
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i gave up and googled and they did like a crazy

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method

rough goblet
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partial fraction decomp?

quick hound
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to convert it to quadratic form

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yeah

rough goblet
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that's PFD not a big deal

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its what we usually do

quick hound
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this part

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not the partial fraction

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how do i do this

rough goblet
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what about it

quick hound
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intuitively

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is it a method?

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i dont know how to dot hat

sharp spindle
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a³-b³ I am assuming

quick hound
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yeah?

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oh

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do i need to memo the formula for that

sharp spindle
quick hound
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okay i think ih ave it in my notes

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oh its justthis

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ok i can do the rest thnak guys

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ok

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i got stuck on (x+2)/(x^2+x+1)

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any help

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i need to integrate that

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@quick hound Has your question been resolved?

proud pecan
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earnest breach
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earnest breach
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Is there a step I'm missing?

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Here's what I did. I set F_x and F_y equal to each other and solved for x and y separately

rugged latch
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i see two linear equations of two variables each

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isnt it just solving a system?

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u shd prolly get numerical values for x and y

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yea

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just solve that system @earnest breach

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just like how u would solve something like: x + y = 5, x - y = 6

earnest breach
rugged latch
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ok sure u can set them equal. but ultimately, if u get one variable in terms of the other, u have to sub back in into one of the equations

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for example

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$x + y - 5 = 0 \newline x - y - 6 = 0 \newline \therefore x+y-5 = x-y-6$

solid kilnBOT
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Stephen

rugged latch
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then u solve for a variable and plug back in to get the value of the other variable

earnest breach
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hmmm

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Like in this case I could solve for x and then y

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and then sub in x back into one of the equaitons right?

rugged latch
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ok lets take a look at ur problem

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$4x + 2y = 16 \newline 2x + 4y = 12$

solid kilnBOT
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Stephen

rugged latch
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try to solve this by elimination

earnest breach
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almost done

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I got y = 8/6

rugged latch
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yep

earnest breach
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x = 80/24

rugged latch
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yea u can simplify those fractions a bit

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but yea those are the correct answers

earnest breach
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sure

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Ty

rugged latch
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np

earnest breach
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I think I just forgot that I could eliminate one of the variables tlike that from algebra

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appreciate the walk through

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elder musk
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Any idea at which step I did a mistake with calculating the determinant here? The solution is -12, but I somehow got 76 with Sarrus

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brittle pier
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is there a way to solve this using binomial dist. ?

hallow spruce
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Indeed

brittle pier
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Ok cause the problem had asked to list out all possible outcomes but that seemed quite tedious

brittle pier
hallow spruce
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Well there's only 16 so it could be worse

hallow spruce
brittle pier
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and you add the two together

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P(T=4) + P(F=4)

hallow spruce
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Yes

brittle pier
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Oooo ok cool

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Also whats a quick way to determine how many total outcomes?

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My english is not super good so I have a hard time figuring it out sometimes

hallow spruce
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Each question has 2 answers and there are 4 questions, 2^4 = 16 total outcomes

brittle pier
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I see thank you so much 🙌🏻 @hallow spruce

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summer ferry
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summer ferry
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is this the right way of differentiating 25ln(2x)

rugged latch
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yea

summer ferry
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right so had to apply chain rule on the 2x right?

rugged latch
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yea

summer ferry
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ok, thanks boss

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frozen prism
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i am conflicted with the info i am given, is this in row echelon form or not

slow dawn
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A matrix is in row echelon form if:

All rows having only zero entries are at the bottom
The leading entry (that is, the left-most nonzero entry) of every nonzero row, called the pivot, is on the right of the leading entry of every row above

frozen prism
slow dawn
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should be yes

frozen prism
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but

slow dawn
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some sources say every pivot / leading should be 1

frozen prism
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and which source should i follow

slow dawn
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but usually thats only for reduced row echelon form

frozen prism
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damn now i am confused as hell

slow dawn
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"Some texts add the condition that the leading coefficient must be 1[3] while others require this only in reduced row echelon form."

frozen prism
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ok thanks... guess i will ask the professor

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but at least now i know why the answers are conflicting

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tardy hemlock
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brittle pier
#

Could someone help me figure out how to solve this question?

viscid flower
brittle pier
last rune
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Do you have P(no crash)?

brittle pier
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Yes i got 0.7125

shrewd ridge
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they gave it as part of the data though

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you don;t need anything at all

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it's 1- 0.15

brittle pier
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Where?

shrewd ridge
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they said (crash | no alcohol) is 0.15, so you know (no crash | no alcohol) is 0.85

brittle pier
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How did you conclude to that?? 😭

shrewd ridge
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i subtracted from 1

brittle pier
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how did you know that so quickly though?

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I was using all sorts of formulas and everything

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Is that just a thing? P(A'|B) = 1 - [P(A|B']

shrewd ridge
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yeah

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P(A'|B) = 1 - [P(A|B]

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without the second '

brittle pier
shrewd ridge
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certainly

brittle pier
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wow you make it too easy man

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thank you again 💀 @shrewd ridge

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rotund moth
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tepid hamlet
#

would you know how to find sin x and cos x?

rotund moth
tepid hamlet
#

,rotate

solid kilnBOT
tepid hamlet
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you can use sin(2x) = 2sin(x)cos(x)
and cos(2x) = cos^2(x)-sin^2(x) identities and then use that triangle you drew to find sin x and cos x

rotund moth
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Should I use sqrt(119) as a side for the triangle?

tepid hamlet
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you drew the triangle somewhat off actually, remember tangent is opposite over adjacent

rotund moth
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Yeah but I don’t know what I’m doing wrong with the drawing?

tepid hamlet
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your theta is not the right angle

rotund moth
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Ah I see

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Thanks for pointing that out

tepid hamlet
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theta is never the right angle

rotund moth
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That’s right. Thanks

tepid hamlet
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so what is the length of the hypotenuse?

rotund moth
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13

tepid hamlet
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yep

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so cos x and sin x are what?

rotund moth
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12/13 is sin (x) and cos (x) is 5/13

tepid hamlet
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pay attention to signs, 2nd quadrant meaning what?

rotund moth
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Negative x, and positive y

tepid hamlet
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yep

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so what does that mean for signs of sin and cos there?

rotund moth
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Negative sin and positive cos?

tepid hamlet
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remember cos is just the function giving you the x values of the points on unit circle and sin is just the function giving you the y values on those points

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sooo

rotund moth
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Cosine would be a negative value and sin would be positive?

tepid hamlet
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ya

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you can always think of the signs of cos \ sin in various quadrants as having same signs as x / y values there

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    • in 1st, - cos + sin in 2nd, - both in 3rd, +cos and -sin in 4th
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cause x = cos theta and y = sin theta

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you learned cos and sin in terms of the unit circle right?

rotund moth
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I think so

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I don’t remember

tepid hamlet
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so good to keep this idea in mind, the geometric interpretation of cos sin, all that it's saying is that if you take that angle theta, and you see what point on the unit circle goes with it, the coordinates of that point are (cos theta, sin theta)

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so you can see where sin^2 + cos^2 = 1 comes from, that's just simply pythagorean theorem applied to that right triangle, since the unit circle has radius 1 (the hypotenuse of the triangle)

rotund moth
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I understand now

tepid hamlet
rotund moth
#

This is the result✅

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Thank you

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wraith hinge
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wraith hinge
#

Can someone help me with k

charred trail
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just need to simplify it?

wraith hinge
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I’ll give u an example 3(x-4) is 3x-12

charred trail
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okay yeah so you are just expanding the brackets sure

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so k is: -ab(a^2+b^2). we distribute the -ab, and then simplify, recognising that (a^m)(a^n) = a^(m+n), and so on

wraith hinge
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So a^2 is 1+2 that’s how they got 3? As a replacement

charred trail
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yes so the first term is (-ab)(a^2), and because a = a^1, we get that (-ab)(a^2) = -ba^3

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we do a similar process for (-ab)(b^2)

wraith hinge
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Ohhhhhhhh

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I was good at this before spring break now I kinda forgot

charred trail
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haha dont slack over spring break 🙂 lol

wraith hinge
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Ik ik thank you for the tips

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But How do I know what order to put them in

charred trail
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any order is fine, multiplication and addition are commutative, i.e. x+y = y+x and xy=yx, so order doesnt matter if that is what your question is

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wraith hinge
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@wraith hinge Has your question been resolved?

amber ivy
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Ok so say you have (2x^2) * (x+2) you would multiply 2x^2 into each term into the second so (2x^2) * (x) + (2x^2)*(2)

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and then you would get 2x^3 + 4x^2

#

@wraith hinge

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main olive
#

$\int\sqrt{t^2+t^4}\dd{t}$

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autumn trout
#

trig sub

main olive
autumn trout
#

what did you learn

main olive
autumn trout
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so try a u sub

main olive
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with what

main olive
autumn trout
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oh nvm

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factor out t^2

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then do a u sub

gaunt harness
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this requires a double usub

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tough tusk
#

Im trying to do inflation with over 5 years and im confused. do i add the yearly expenses and the inflation together to get the expenses after 5 years with inflation?

tough tusk
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neat slate
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neat slate
#

Hi guys, for the next part am I able to bring the ^2 out in front of the lim?

strong zinc
neat slate
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Hmm I'm not sure

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the example i've seen we had n as the exponent instead of a number

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sacred sapphire
#

<@&268886789983436800>

tribal jetty
#

sorry i still rather eating mcdonodlsw

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round galleon
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round galleon
#

i help needis

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needism of help

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helpmeism

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helpuism

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anyways

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what do i do with 2x-2? now knowing that x+5=3x-4

mystic veldt
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what's the question asking for? x?

round galleon
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yep

mystic veldt
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these vertical sides are given equal, so you just equate them and find for x

mystic veldt
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i guess so

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i mean those double strikes are used to indicate that these 2 sides are equal

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so this should be it

round galleon
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x+5=3x-4, subtract 5 and 3 both sides …-2x=-9 divide then i get 4.5

round galleon
mystic veldt
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only if they've asked you to calculate length of tha side

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otherwise there is no need

round galleon
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oh

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then 2(4.5)-2?

mystic veldt
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hm

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yea

round galleon
#

oh ic ty

mystic veldt
#

np

round galleon
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quasi apex
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quasi apex
#

I need to prove that these sequences either converge or diverge

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using epsilon-N proofs

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I know the first one diverges because the limit does not exist

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but i'm struggling with the actual proof

cedar moss
#

@quasi apex this sequence is either 1 or 3 for all n, right?

quasi apex
#

correct

#

but it diverges becasue it is oscillating right?

cedar moss
#

Yes

#

The idea here is this

#

You want to say that for every real number L, the sequence does not converge to L, right?

quasi apex
#

i need to do this using the epsilon delta definition of divergence

#

$\forall M > 0, \exists N > 0$ s.t $n > N \implies a_n > M$

solid kilnBOT
#

aguaman

cedar moss
#

Yes

#

So I'll just tell you the name of the game

quasi apex
#

i have no idea where to even begin with this proof

cedar moss
#

What's the negation of epsilon N?

quasi apex
#

there exists epsilon > 0, for all N > 0 s.t n <= N or something?

#

like this?

cedar moss
#

Yeah that'll vaguely be how the quantifiers go

#

To be exact

#

a_n -> L means, for all eps there is some N such that |a_n - L| < eps for all n≥N

a_n fails to converge to L if there exists some eps such that for all N, there exists n≥N with |a_n - L| ≥ eps

quasi apex
#

ah

#

so we can use that definition instead?

cedar moss
#

It's not even "instead" so much as, it's just unwrapping negation through quantifiers

cedar moss
#

This is not the definition of divergence

#

This is when a sequence diverges to infinity

quasi apex
#

oh

#

@cedar moss so can you walk me through this proof?

cedar moss
#

Sure. So the idea conceptually is this

#

For every L, we either have L is not equal to 1, or L is not equal to 3

#

If L is not equal to 1, the fact that we have infinitely many 1s kills convergence. If L is not equal to 3, having infinitely many 3s kills it

#

How does this look formally?

#

Well, assume L≠1. Then pick epsilon = |1-L|/2. Then for any N, we pick some even number n ≥ N. Then |a_n - L| = |1-L| = 2eps > eps

quasi apex
#

so my proof so far is

#

Assume L != 1, choose epsilon = |1 - L|/2

#

we have

#

|a_n - L| >= epsilon

#

|2-(-1)^n - L| >= epsilon

#

@cedar moss what should I do from here

cedar moss
#

On the flip side, if L=1, then I take eps = 1. Then for all odd n, |a_n-1| = 2 > eps

#

So in particular, there is no N such that the distance is less than eps for all n≥N

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wraith hinge
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wraith hinge
#

this problem is so confusing 😭 i don’t even know where to start

#

ik the concepts of similar triangles

#

but like how do i even set this up

frozen plover
#

what two triangles are similar in this case?

wraith hinge
#

okay so we got

#

that top little triangle

#

and then the whole triangle itself

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last rune
#

when does \sqrt{x+2} have real solutions?

knotty locust
slow owl
#

hi sorry its ok i got it now

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heady gulch
#

Can anyone tell me where I went wrong with this? I’m trying to Laplace transform cos(t) between 0 and pi

heady gulch
#

It’s ODE

#

The homework says to “check my signs”

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whole coral
# heady gulch

.on that third line, cos(pi) is -1, so you should have e^{-pi * s}/s there, but think that's the only thing?

wraith hinge
#

is there a name of a function of this shape? i swear i remember something like this

wraith hinge
#

Like something similar to a Haar wavelet

#

this can be expressed in heaviside functions of course but i really think there is some name to this general shape

scarlet escarp
#

hard sigmoid?

#

looks like a sigmoid in general and it seems "hard" is the denotation for sharp here

wraith hinge
#

ah yeah thats it

#

thanks

#

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sour talon
#

any idea how to right this as Taylor Young 's formula for x0 = 0

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worthy dove
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worthy dove
#

how to change the equation,into the real number

#

i mean in a real form

#

not code

thorn sparrow
#

they should be a insert equation in the insert tab of whatever app youre on

#

just paste this into the equation box there

worthy dove
#

ok i got it

#

done

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umbral maple
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umbral maple
#

from this graph I have to give it in interval notation

#

The answer is [-4,0] U [1, infinity) but I don’t understand why they picked those two parts of the graph instead of let’s say the part before -4 or the part between 0 and 1

quick tusk
#

So you're missing info, "I have to give it interval notation" can't be done without saying something like "where the y value is positive" (for example).

umbral maple
#

I got the graph from f(x) = 4x-3x^2-x^3

quick tusk
#

yeah but what do you want your "interval notation" to represent

umbral maple
#

Oh. Yeah it says f(x) < or equal to 0 I missed that 5 times lol

#

thank you

#

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raw rapids
#

hello, I just need someone to explain how to get tan^2x(1-sin^2x) in this image.

burnt mulch
#

Factor out tan^2 x

raw rapids
#

thank you, but can you give me like a breakdown

#

I'm really confused how to factor them

burnt mulch
#

$\tan^2 x \cdot 1-\tan^2 x \cdot \sin^2 x=\tan^2 x(1-\sin^2 x)$

solid kilnBOT
#

Civil Service Pigeon

burnt mulch
#

Idk how to make it clearer tbh

raw rapids
#

oh okay! I just need to know how to factor them..

rugged latch
#

$a-ab = a(1-b)$

solid kilnBOT
#

Stephen

raw rapids
#

OHHHHH

#

okay!!!

#

thank you, I get it now

#

thanks civil and stephen

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scarlet hawk
#

Can anyone help me with partial derivatives?

scarlet hawk
#

I need to find the profit maximizig output level

#

Do i get this level by deriving R(q) and C(q)? And then doing R’(q) - C’(q) ?

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quick hound
#

how do i do this witohut calculator?

trim joltBOT
quick hound
#

i did the uh

#

this sub

#

with the 1+cos(2x)=2cos^2(x) substitution

#

and its just like

#

i cant calc this without calculator

#

any ideas?

leaden glacier
#

And subsitutde cos2x as u

#

And -2sin2xdx would be du

#

It should get simpler

#

Oh wait no

#

My bad

#

Cos²4x would become 8x if u do that right

#

Then yeah write cos²4x as (cos8x+1)/2 and multiply sin2x into it and apply the half angle formulae for sin2xcos8x and regular integration for sin2x

#

That should do

trim joltBOT
#

@quick hound Has your question been resolved?

quick hound
#

but i cant do like

#

sin10x without calculator

#

ill try the usub

#

i think that can work

#

ohh

#

wait

#

yeah

#

wait

#

how

quick hound
#

is there any way to make it not like cos8x

wraith hinge
#

change cos²4x to (2cos²2x -1)²

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#

@quick hound Has your question been resolved?

quick hound
#

u smart

#

yeah i think that works

leaden glacier
#

Better infact

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fathom light
#

Help me please.

trim joltBOT
wraith hinge
#

c = 2a - 3a³
int (0 to a) 2x - 3x³ - c = 0

#

2 equations 2 unknowns

fathom light
#

ok

#

How do I represent this?

wraith hinge
#

represent what

fathom light
#

to solve these equations together

wraith hinge
#

simplify the integral first

fathom light
#

$\int[2x-3x^3]$

solid kilnBOT
#

ElPanaArturo

fathom light
#

$\int[x^2-\frac{3x^4}{4} + c]$

solid kilnBOT
#

ElPanaArturo

wraith hinge
#

u should add that x to c aswell

wraith hinge
fathom light
#

why

wraith hinge
#

if u integrate 2x - 3x³ - c
u get x² - 3/4x⁴ - cx

fathom light
#

Ohh okay

#

I skipped

#

$\int[x^2-\frac{3x^4}{4} - cx]$

wraith hinge
#

should be -cx

solid kilnBOT
#

ElPanaArturo

wraith hinge
#

ye

#

its from 0 to a

fathom light
#

Okay

#

$[a^2-\frac{3a^4}{4} - ca] - [0^2-\frac{3*0^4}{4} - c0] $

wraith hinge
#

i meant
a
integral
0
but its fine

#

its 0 anyway

#

now equate that to 0

fathom light
#

$a^2-\frac{3a^4}{4} - ca=0$

wraith hinge
#

=0 yes

wraith hinge
solid kilnBOT
#

ElPanaArturo

fathom light
wraith hinge
#

change c to 2a - 3a³

wraith hinge
fathom light
#

ahhhh yet

#

$a^2-\frac{3a^4}{4} - (2a-3a^3)a=0$

solid kilnBOT
#

ElPanaArturo

wraith hinge
#

ye

#

solve

fathom light
#

$-\frac{3a^4}{4} -a^2+3a^4=0$

solid kilnBOT
#

ElPanaArturo

fathom light
#

$\frac{9a^4}{4} -a^2=0$

solid kilnBOT
#

ElPanaArturo

wraith hinge
#

a>0

wraith hinge
fathom light
#

ye

#

$-a^2(\frac{9a^2}{4} -1)=0$

solid kilnBOT
#

ElPanaArturo

fathom light
#

$a^2(\frac{9a^2}{4} -1)=0$

solid kilnBOT
#

ElPanaArturo

fathom light
#

$a=0, a=\frac{2}{3}, a=-\frac{2}{3}$

solid kilnBOT
#

ElPanaArturo

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@fathom light Has your question been resolved?

fathom light
#

exit

#

.exit

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cloud grail
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cloud grail
#

plz help

delicate belfry
#

Draw a line that is perpendicular to the lines.

late flume
#

yep

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#

@cloud grail Has your question been resolved?

cloud grail
#

plz help

brave pagoda
#

This is a rule. Those 3 angles add up to 360 if upper and lower lines are parallel

umbral maple
#

or do it the super long cool way

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lapis blade
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lapis blade
#

hi can someone help me use polar coordinates and squeeze theorem to solve this

#

I get really confused on how to use squeeze theorem when dealing with these kind of limits

#

I am not even sure if im supposed to use polar coordinates or not btw i just plugged this into a calc and it said you should

blissful bison
#

that is all

lapis blade
#

ok so why is the original function greater then 0?

blissful bison
#

module, can you see it ?

lapis blade
#

I have done trig in a while so its prob somethign to do with that

#

yes i can see your attachment

blissful bison
#

k, good)

lapis blade
#

I can see that the upper bound is going to 0 but why is the lower bound greater then 0 or equal to

blissful bison
#

lower is zero

#

and upper is module of tan

#

also goes to to zero

lapis blade
#

Yes I am just confused why the lower goes to 0

blissful bison
#

lim 0 = 0

lapis blade
#

ok

blissful bison
#

no need to use polar coords here, it wud be too much

lapis blade
#

ok thank you!

blissful bison
#

yw)

blissful bison
# lapis blade ok thank you!

also remember that if in the product one factor tends to zero and the other is bounded, then the entire product tends to zero

lapis blade
#

ok this is really good to know ty

blissful bison
#

yes that is your case

#

and such a knowledge allows you to use squeeze directly

blissful bison
lapis blade
#

Ok so since sin goes to 0 and arctan is bounded that means that the upper is 0 and the lower is 0 so it is 0?

blissful bison
#

yes)

#

because:

#

and if you add sinus on both sides, then lower and upper goes to zero as you said

lapis blade
#

I see i see

#

ty for helping me!

blissful bison
#

smiles

#

ok )

lapis blade
#

ahh ok wait i see because then you can set both to 0

blissful bison
#

yes that is squeeze theorem

#

but knowing this fact i told you before, we knew it even without it

lapis blade
#

gotcha

exotic pumice
#

!help

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whole flower
#

when I set this integral with respect to x the area i get is 8, but with respect to y i get a decimal number thats way larger than 8

whole flower
#

kinda stuck idk where I went wrong

wraith arch
#

the area that you shaded there is incorrect

#

notice that it’s bounded by x=-1 and x=1

whole flower
#

so is this how its supposed to look??

#

i still get the same result tho

wraith arch
#

yep

#

your integral bounds should be a little different now

#

since the right and the left function changes when y=1

wraith arch
whole flower
wraith arch
#

that looks right

#

it should give you 8

whole flower
#

it does actually!

#

thank you so much :)

wraith arch
#

ywyw

whole flower
#

calc 2 fried my brain and its just the third week lol

wraith arch
#

haha it’s alright

#

the more practice you do the more natural it’ll be

whole flower
#

i hope so haha

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zinc raft
#

-16(1)^2

What do I do first?

1^2 = answer
Answer times -16

Or

-16 times 1 = answer
Answer ^2 = answer

?

spiral socket
#

$-16\cdot1^2$

#

like this?

solid kilnBOT
#

dqvidutzul

spiral socket
#

or $(-16\cdot1)^2$

solid kilnBOT
#

dqvidutzul

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true aurora
#

i'm opening this channel en behaf of lana since i lost acces to the channel for some reasons, @wintry crater, can we please continu over here ?

wintry crater
#

yes please haha im not sure what happened

true aurora
#

.close

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potent bone
wintry crater
#

ah i see i dont know how that happened lemme send again

true aurora
#

.reopen

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potent bone
#

ok wait are we doing this here or in #help-14 or

#

alright we're doing it here

wintry crater
#

sorry i close dthat

#

here haha ty!!

potent bone
true aurora
#

alright, can you please send your calculs again?

wintry crater
true aurora
#

,rotate

solid kilnBOT
true aurora
#

the mistake is on this line

#

the d(x^2 * y)/dx are one thing

wintry crater
#

yes haha sorry i think thats what i wrote

#

quite unclearly

true aurora
#

oh ok

wintry crater
#

but how does that affect the right hand side?

true aurora
#

the pi * cos(pi*y) should end up under in the answer

wintry crater
#

why?

true aurora
#

i'm still looking for the why, but that's the answer my calculator gave me

wintry crater
#

ah okay because im also confused if pi cos (pi y) - dy/dx -2xy -x^2 dy/dx =0 is the differentiated bit

#

how does that part end up underneath?

true aurora
#

because $\frac{d \sin(\piy(x))}{dx}=\pi\frac{d y}{dx}\cos(\piy(x))$

solid kilnBOT
wintry crater
#

why have u done y (x)?

true aurora
#

because i solved it using implicit derivation

wintry crater
#

yes me too but idk where that came from

#

ive done it wrong ofc haha but im just a little confused

true aurora
#

no you did good

#

it's just by using implicit derivation, you say by default that y is a fonction of x, that's why i wrote y(x) you make it clear that y is a function of x

wintry crater
#

ah i see okayy!

#

is the rest right?

true aurora
#

yes, there was only the one mistake

#

the one above

wintry crater
#

Is this the final answer?

wintry crater
true aurora
#

indeed

wintry crater
#

yaaaay!!! thank you nico!!!

#

if i put in say (2,1) would i write that last bit as pi cos ( pi * (1)(2))?

true aurora
#

you would write simply pi cos ( pi * (1) )

wintry crater
#

so the x is just there after we differentiate theres no real value to it?

true aurora
#

yeah

#

unless you need to find the y using the function there was before differencing

wintry crater
true aurora
#

you're welcome

#

.close

trim joltBOT
#
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terse portal
#

hi

trim joltBOT
terse portal
#

i have forgot how this rule works

#

this part

#

how do we know its r^2+1?

tribal jetty
#

if r=1 or r=-1 by trial and error the whole expression = 0

#

so (r-1)(r+1) = r^2+1 are factors of it, then you can try to divide everything by that

terse portal
#

uhhh

#

so first

#

he took r=+- i

#

which is just r=1 or r=-1

tribal jetty
#

nevermind im dumb asf

terse portal
#

lol so how is it then?

terse portal
tribal jetty
#

yeh im dumb forget it

#

can you translate the text pls

terse portal
#

it does not say anything important

#

it just says this is a solution for the diff which is by r=+-i and where r^2+1 is a factor (F-s)

#

@tepid hamlet bro can u help me with this one?

tepid hamlet
#

!xy

trim joltBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

tepid hamlet
#

wait wrong one lol

#

!15m

trim joltBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

tribal jetty
#

I suppose r=+-i are solutions that were already given by the teacher then

#

?

terse portal
#

nope

terse portal
tepid hamlet
#

reading comprehension:
Please do not ping or DM individual users about your question.
but now you ping me a 2nd time?

terse portal
#

giving u a basic information how to not be a toxic person 🙂

#

but its okay happens!

tribal jetty
#

idk in your defense it has already been 15 minutes

tepid hamlet
tribal jetty
#

my bad

tepid hamlet
#

just common courtesy, don't ping random individuals just because they answered a question of yours a previous day, why is this so difficult?

terse portal
#

becuase i dont have all day long mate

#

anyways i wait for someone else!

floral sinew
#

am bad at math can i get help please (=

terse portal
floral sinew
#

id ont know how server works its my first time am sorry

terse portal
#

nw

#

<@&286206848099549185>

#

@scarlet escarp mate u think u an help me out?

tribal jetty
#

sorry I don't know the other division 'syntax'

#

notation idk

#

by trial and error r = 1 is a solution

#

so we must be able to rewrite the expression as factors(r-1) = 0 to just plug r=1 so it becomes 0

#

(r^4+r^3-r^2+r-2) = factors(r-1)

#

factors = (r^4+r^3-r^2+r-2)/(r-1)

#

then you continue factorizing ok

terse portal
#

why factors with r-1?

#

i think the way u have done it is wrong mate

#

becuase idk what it is called in english

tribal jetty
#

r-1 is a factor because r=1 is a solution

terse portal
#

but how do u know from the beginning that r=1 is a solution?

tribal jetty
#

trial and error

terse portal
#

and how do u do that?

tribal jetty
#

ignore the exponents

#

idk with r = 1 it looks like

#

1+1-1+1-2

terse portal
#

bro its okay thx for the shot u giving

#

but i think there is a another way we need to approach the question to solve it

tribal jetty
#

prob

terse portal
#

.close

trim joltBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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viscid spear
#

are the following statements correct?

  • if a graph is not planar, it is not planar after adding a node
  • if a graph is not planar, it is not planar after adding an edge
  • if a graph is not planar, it is not planar after replacing an edge with a node and edges to both original nodes
trim joltBOT
#

@viscid spear Has your question been resolved?

edgy willow
trim joltBOT
#

@viscid spear Has your question been resolved?

trim joltBOT
#
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grand sable
trim joltBOT
grand sable
#

what did i do wrong

rugged latch
#

10(2) + 22 = ?

grand sable
#

42

#

oh thanks

#

.close

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grand sable
trim joltBOT
lapis star
#

@grand sable

#

Pqs is bisected

#

So anlge pqr = angle rqs

grand sable
#

i know

#

oh

#

do i make them equal to each other

lapis star
#

you equate them o find the value of x

grand sable
#

ok thanks

#

.close

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#
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wooden hamlet
#

How do we do this if we only have one side

wooden hamlet
#

I know we would do a2+b2=c2

scarlet escarp
#

have you heard of the law of sines? if not, have you heard of a 30-60-90 triangle?

scarlet escarp
#

well look at the angles you have

#

one is 90, the other 60

#

what must the last one be

wooden hamlet
#

How would that help us find sides tho

scarlet escarp
#

because the side ratios are well known for a 30 60 90 triangle

#

so if you know one, you know all of them

wooden hamlet
#

But isn’t that only angles and not sides?

scarlet escarp
#

yes, but a 30 60 90 triangle has well known side ratios as well as the angles

wooden hamlet
#

What’s a side ratio sorry

scarlet escarp
#

like if you know one side, you can deduce the rest

wooden hamlet
#

Ohhhh

#

So the long side would be 5?

scarlet escarp
#

the hypotenuse, yeah

wooden hamlet
#

Ty

#

One more question how do we found a area of a triangle ?

scarlet escarp
#

do you know the formula for area of a triangle?

wooden hamlet
#

Not of the top of my head

#

I may regonize it tho

scarlet escarp
#

b*h/2

wooden hamlet
#

Nope def not

scarlet escarp
#

base * height / 2

wooden hamlet
#

Ohhh

#

Ty

trim joltBOT
#

@wooden hamlet Has your question been resolved?

trail ingot
#

@scarlet escarp

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austere zealot
#

I get confused at manipulating logic operations, when there's more than one statement involved

austere cedar
#

You're trying too hard to make it symbolic

#

You can explicitly say what you mean in English

#

"Consider the case that x ∈ A. Since A ⊆ C, this implies x ∈ C"

austere cedar
#

Then eventually "since both cases lead to x ∈ C, A U B ⊆ C"

trim joltBOT
#

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#
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gusty quarry
#

Help

trim joltBOT
gusty quarry
#

Confused with 3f

#

Specifically the instructions where it asks to reduce to ref

#

The process doesn’t bother me but I’m confused what matrix I’m using to do that with

trim joltBOT
#

@gusty quarry Has your question been resolved?

gusty quarry
#

.close

trim joltBOT
#
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late hound
#

what's the derivative of e^e^x

trim joltBOT
scarlet escarp
#

what have you tried

late hound
#

chain rule?

#

e^u (where u = e^x)

scarlet escarp
#

yes

blazing dawn
#

It's sketch asf

late hound
blazing dawn
#

I'd put y=e^e^x

#

Then take the log

#

Then solve

#

Idk

left oriole
#

if you don't know, why are you typing in rvce's doubt channel?

late hound
blazing dawn
#

It's totally valid.

scarlet escarp
#

yes, but you'd be using implicit differentiation

#

if you're not familiar with that, just use the chain rule

left oriole
#

it's one line if you use the chain rule, what's the concern?

late hound
#

oh I'm so sorry I mistyped

#

I meant to ask about e^x^x

blazing dawn
#

Lmao

#

I knew it

late hound
#

yeah

blazing dawn
#

Sum sketchy stuff

#

You have to take log

late hound
#

explain

blazing dawn
#

Okay

#

holdon

#

Lemme get a paper

late hound
#

okay...

scarlet escarp
#

[y = e^{x^x} \implies \ln y = x^x]

solid kilnBOT
#

maximo

late hound
#

that makes sense

scarlet escarp
#

though again, do you know implicit differentiation?

late hound
#

yes

scarlet escarp
#

ok

late hound
#

but I'm not sure how to deal with the x^x

scarlet escarp
#

well let's call x^x = z

#

then ln(z) = xln(x)

blazing dawn
scarlet escarp
#

that's ln(e^(x^2))

#

which is different from ln(e^(x^x))

blazing dawn
#

Oh right

#

My bad

late hound
#

what's the difference?

scarlet escarp
#

one is e^(x^2) the other e^(x^x)

#

anyway, now we have
ln(z) = xln(x)

#

and ln(y) = x^x

#

we want to find y'

late hound
#

oh ok

scarlet escarp
#

so we do implicit diff. on the second equation there

#

which gives y'/y = (x^x)'

#

or y'/y = z'

#

let me know if you are lost

late hound
#

um

blazing dawn
#

That's why I used f(x)

late hound
#

I'm not sure what happened here

#

ln(z) = xln(x)
and ln(y) = x^x

blazing dawn
#

y is a function of x

scarlet escarp
#

so ln(y) = x^x

#

then we just say z = x^x

late hound
#

okay I see

scarlet escarp
#

so ln(z) = ln(x^x) = xln(x)

#

and we have our two equations

#

ln(y) = x^x = z

#

and ln(z) = xln(x)

late hound
#

okay

#

and implicitly differentiate ln(z)?

scarlet escarp
#

so say we take that first equation

#

ln(y) = z

late hound
#

yeah

scarlet escarp
#

if we want y', we implicitly dif.

#

y'/y = z'

#

so y' = z' * y

#

but now we need z'

#

so you implicitly dif. the second equation

#

ln(z) = xln(x) -> z'/z = ln(x) + 1

#

or z' = (ln(x) + 1)z

late hound
#

ah I see

#

thank you so much!

#

can I close it?

scarlet escarp
#

sure

late hound
#

ty

#

.close

trim joltBOT
#
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trim joltBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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merry zodiac
#

Y=2x+sinx is bijective

trim joltBOT
merry zodiac
#

How to check it will be one one and onto

blazing dawn
#

How do you know it's one one?

left oriole
#

check its derivative

blazing dawn
#

Given?

merry zodiac
#

No we just need to check

merry zodiac
merry zodiac
left oriole
merry zodiac
#

Derivative is continuous

left oriole
#

ok

#

what else

merry zodiac
#

And one one?

left oriole
#

?

#

2 + cos(x) is certainly not a one-to-one function

#

but does that matter?

merry zodiac
#

I guess no