#help-38

1 messages · Page 85 of 1

full fossil
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and why negative x and y values aren't ok here, since you end up with x = y anyway

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so what problems will you run into with a negative base here?

ionic pendant
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the equation is the same as x = y, for the domain where log_x makes sense to talk about in the first place

full fossil
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the only thing i can think of is it would work for change of base formula but that also doesn't seem like much of an issue in this context?

full fossil
ionic pendant
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i agree with you that it should have such a discontinuity marked

full fossil
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my math teacher said that x = 1 would work for x = y which was why the answer was the way that it was so I was really confused about why it couldn't be negative numbers lol

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since either way you would end up with issues if you were to use the change of base formula based on what you told me

ionic pendant
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i suppose that if you were to define log base 1, the most sensible way would be for it to only input 1 and output 1

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since log_b (b) = 1 in general

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still a bit dicey

full fossil
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right lol

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thank you so much for the help (:

ionic pendant
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no problem

full fossil
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how do I mark this as solved?

ionic pendant
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you use .close or .solved

full fossil
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tyty

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.solved

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onyx dove
#

already have the solution to this but it's not quite clicking,

Recursive Definitions:

For each of the following descriptions of sets, write a recursive defini-
tion of those sets. Your recursive step MUST build on existing elements
of the set. You may need more than 1 base case in the basis step. You
may raise your hand for clarification as to whether or not specific elements
are in the sets.

onyx dove
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more elaboration on the then part is what im asking for to sum my question up

edgy willow
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for recursion you're trying to create a whole set with some starting points and simple rules to get everywhere else

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in normal recursion you have n=1,2,3... which can be explored by starting at 1 and getting a way to go to the next one

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here it's on this weird 2d tilted grid so you'll need more rules on where to go if you want to get everywhere

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@onyx dove Has your question been resolved?

onyx dove
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just saw this oops

onyx dove
edgy willow
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you can tell it works because the sum won't change, x+1 + y-1=x+y so it'll still be divisible by 3

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basically just take a point at look at the nearby ones, like (0,3) works and (1,2) does too, which is a change of (x+1,y-1)

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the way the image explains it is the grid is a bunch of lines x+y=3k, to traverse the line x+y=3k you can add 1 or subtract 1 from x and y, which is (x+1,y-1) and (x-1,y+1). Also, you need a way to get to the higher and lower lines, which is (x,y+3) and (x,y-3)

onyx dove
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ohhhhhhhhhhh

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wetplmkwtwt

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s

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yes

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Yess

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ok i understand now ty

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.close

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sly sky
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Hi

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sly sky
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I need

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Help

velvet bolt
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just post your question perhaps someone will help you

sly sky
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neat herald
#

Guys help me

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wraith hinge
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HI PLEASE HELP ME

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wraith hinge
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Please

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Help 🥺🥺

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<@&286206848099549185> Pleaseeeew I acc need help

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With my homework

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😭😭

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Why is everyone receiving help except me

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🥺

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💔

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💔

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@wraith hinge Has your question been resolved?

wraith hinge
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.close

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potent smelt
#

help

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potent smelt
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<@&286206848099549185>

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idk what to do

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@potent smelt Has your question been resolved?

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potent smelt
#

.reopen

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potent smelt
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<@&286206848099549185>

hallow cliff
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There should be a cos^2(x) over there, you only have cos(x)

potent smelt
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ohhh

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thank you

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ill try again

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.close

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lethal ivy
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O no

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lethal ivy
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Plz help

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I need this answered within 5 mins plz help me out <@&286206848099549185>

tight obsidian
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have u calculated the friction force?

lethal ivy
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Yes

tight obsidian
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make the difference between the force YOU are putting and the friction force

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what would the result be?

lethal ivy
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Im actually on the second part with kinematics

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But i keep getting a negative value for displacement

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(Left)

tight obsidian
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what will the speed of the block be after 2 secs

lethal ivy
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Idk

tight obsidian
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ok so first of all you have to calculate the total force on the box when u are pushing

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making the difference and dividing for the mass

lethal ivy
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I get acceleration

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Already

tight obsidian
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which is what u did in the photo

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ok sorry

lethal ivy
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Acceleration positive right?

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I get. -d

tight obsidian
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i believe so otherwise the block would not move

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can u give me the value of acceleration u have?

lethal ivy
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18.2

tight obsidian
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ok that’s great

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since it’s telling u that the block is moving for 2 second

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u are able to calculate its velocity

lethal ivy
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Its gives velocity

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2.0m/s

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And then final would be 0

tight obsidian
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ok

lethal ivy
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Im jus wondeeing how i get -d

tight obsidian
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so calculate the acceleration of the friction force

lethal ivy
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Acceleration of friction force?

tight obsidian
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d=0.5 x acceleration x time

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time square

lethal ivy
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Whats the time

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Why doesnt mine wrk?

tight obsidian
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just know that the time u have to determine thoroug velocity block + velocity u loose = 0

lethal ivy
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???

tight obsidian
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velocity u lose = acceleration of the friction x time

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the difference of both velocities equals 0

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acceleration of friction = f / m

lethal ivy
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Wait js acceleration

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Different now?

tight obsidian
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its the acceleration of the friction force

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u know the force of friction

lethal ivy
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1.7?

tight obsidian
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u know the mass

lethal ivy
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Is it 1.7 for a?

tight obsidian
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yes

lethal ivy
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Ok ok

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And thas negative

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Im not getting right answer for d

tight obsidian
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and that’s correct

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the friction force gives a negative acceleration on the block

lethal ivy
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Im not getting answer

tight obsidian
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since its trying to slow it down

lethal ivy
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Answer is .11m

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0.11m

tight obsidian
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first u have to calculate in how much time it is stopping

lethal ivy
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Wait y

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We have vi vf and a

tight obsidian
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u say 0 = velocity - acceleration of friction X time

lethal ivy
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???

tight obsidian
lethal ivy
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Yes

tight obsidian
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0 = velocity (2 m/s) - velocity of the friction force

lethal ivy
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Cant we do what i did

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Idk that way

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Enough

tight obsidian
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velocity of friction = time X acceleration

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total space = acceleration of friction x time x time x 0,5

lethal ivy
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Bro i havent done it that way ever

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Why dont my last pic work?

tight obsidian
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i don’t know what u did in the last picture

round mango
lethal ivy
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What

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Im gna fail 😭

round mango
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After you leave the block, only friction is acting on it

tight obsidian
round mango
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Giving you 1.8 as your acceleration

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Then go ahead an apply v²-u²=2as

lethal ivy
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Okay plz dont leave let me try

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I have some@hope

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Doing it rn

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@round mango

round mango
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You should get 4/3.6 or 1.11 as your answer

lethal ivy
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I dont know what im doin

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Why is this not right?

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:

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I def did smth wrong

round mango
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This is right, I approximated g =10, yours is more accurate

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Look at the decimals tho

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You're messing them up

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It should be .1764

lethal ivy
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O

round mango
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Then you divide by .1 again to get 1.764

lethal ivy
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I get 17.64

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Wait

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1.764/.1

round mango
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0.1764/0.1

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Is 1.764

lethal ivy
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O ic ic

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Ok

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Tru

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Whas answer?

round mango
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1.11metres

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Roughly

lethal ivy
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Wait i not getting that

round mango
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0²-2² is -4

lethal ivy
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Ooo

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I got it

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Finally thx so much

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Trying to pull an all nighter

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.close

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halcyon schooner
#

We store randomly 5 shirts in 6 drawers (independantly, with the same probability for
each drawer).
(1) What is the probability that one drawer contains exactly 5 shirts ?

halcyon schooner
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hi, can someone help with this? I tried mapping out the possible outcomes

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but it gets really long

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my teacher said the total list of possible outcomes is 6^5 but im having trouble seeing why that is the case

swift ledge
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basically

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wait

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have you learned about combinations?

halcyon schooner
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yeah

swift ledge
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ok

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it will be 1 divided by the total number of possible outcomes

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understand?

halcyon schooner
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wheree 6^5 is total possible outcomes

swift ledge
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wait

gusty raptor
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$6/6^5$

swift ledge
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im dumb

solid kilnBOT
halcyon schooner
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why do both these numbers appear in the first place tho

wraith hinge
wraith hinge
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ok so

swift ledge
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yeah i was doing something totally different mb

wraith hinge
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the formula of probability is

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favoured outcomes/total outcomes

halcyon schooner
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yeah

wraith hinge
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we have to arrange 5 shirts in 6 drawers

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every shirt has 6 possible cases

halcyon schooner
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yes

wraith hinge
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so thats 6^5

halcyon schooner
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ohhhh

wraith hinge
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thats total outcome

halcyon schooner
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ok i got it

wraith hinge
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favoured outcome is one of the drawers having all the shirts

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thats possible 6 times

halcyon schooner
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yup. i see it now

wraith hinge
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ye nice

halcyon schooner
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thanks

#

.close

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potent smelt
#

help

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potent smelt
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ignore the bounds, is this correct?

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n = 2020

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@potent smelt Has your question been resolved?

potent smelt
#

<@&286206848099549185>

toxic jewel
#

If you're just referring to the integration, then yes

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@potent smelt Has your question been resolved?

potent smelt
#

i got the q wrong tho

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stoic junco
#

under the corona epidemi there were 40 people with the virus and the (idk the word in english) says there will be an exponential growth of people with the virus in 3% every week from now make a function s(x) that shows how many people that will get the virus in x weeks

stoic junco
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so i came to the conclusion that its s(x)=40*1.03^x

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but idk how it works

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ping me if u are here to help

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<@&286206848099549185>

#

.close

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potent smelt
#

yo

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potent smelt
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question

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im doing part c

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i know theres an easier way to do this

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but why is mine wrong

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also here 1st ss, 4th line from the bottom, first cosx should be cos^2(x) which i fixed and did on next page

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ah

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ive sent the wrong workings

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answer somehow simplified to the last page underlined thing

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sorry for how bad they are

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but u get how i just represented the ()^2020 as a summation

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but wolfram alpha gives me a 200 digit number

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#

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sly sky
#

Hi

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sly sky
#

@vernal warren

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I need help

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@lilac cloud

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@wraith hinge

wraith hinge
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dont ping

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immediately explain your problem/where you stuck

sly sky
#

Kk

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I am confused what should I do at number 4

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@julia

vernal warren
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just post ur problems in the new channel instead of pinging everyone

sly sky
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Ohh hi

vernal warren
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its faster and there maybe someone who has a better understanding of the problem

vernal warren
sly sky
#

Can u help

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Tho

vernal warren
#

its would be way faster if u posted that image instead of "hi" and pinging 3 ppl

sly sky
#

💀

vernal warren
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u know the formula , plug in the values

sly sky
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I already did

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But I think it's wrong

vernal warren
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its correct

sly sky
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What?

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It is?

vernal warren
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y - ax - a = 0

sly sky
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I didn't

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Wrote like that

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How to bring this in this form

vernal warren
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all forms are ok , that is better tbh

sly sky
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No I still wanna understand

sly sky
vernal warren
solid kilnBOT
#

JustToPro

sly sky
#

Ohh

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I did a mistake

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I wrote two a's

sly sky
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How did u bring two ax in the right

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@vernal warren

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$$y-a=ax$$

solid kilnBOT
#

Zuhayr

vernal warren
#

$$y-a = ax$$
subtracting ax from both sides
$$ y -a -ax = ax -ax$$
$$ y -a -ax =\cancel{ ax} -\cancel{ax}$$
$$ y - a - ax = 0$$

solid kilnBOT
#

JustToPro

sly sky
#

Like I got that

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But

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Y-a=ax

vernal warren
#

hm

sly sky
#

That ax to go left.If that ax got to left how another ax came in the right with along anothrr

wraith hinge
#

its great u got a helper lol i didnt know how to do it

wraith hinge
vernal warren
#

i subtracted from both sides u can write it like this if u want
$$y-a = ax$$
$$ y -a -ax =0 $$

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just understanding

sly sky
#

Ohh

solid kilnBOT
#

JustToPro

sly sky
#

I didn't understood the both sides part

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Lol

vernal warren
#

its explanation for how we got -ax , but it ok

vernal warren
sly sky
#

Kk

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I need help with number 2

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Now

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I can't do that at all

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@vernal warren

vernal warren
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2 points given , u need to find equation

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there is a formula for that (which i forgot) let me try find it online

sly sky
#

Kk

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And like what is my main objective here

vernal warren
#

to find the equation of the straight line

sly sky
#

Y=mx+c

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It's the formula right

vernal warren
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thats for when 1 point is given

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ik there is 1 for when 2 points are given

sly sky
#

Oh

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What should I do then

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@vernal warren

vernal warren
sly sky
#

I should watch this?

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This guy is sometimes rlly complicated😭

vernal warren
#

its simple

sly sky
#

Wait then lemme watch it

wraith hinge
vernal warren
#

u used y = mx+c to find the equation of line for both the points and then solved them simultaneously for m and c

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both ways are correct (im pretty sure)

wraith hinge
#

hope so, now wait for him

vernal warren
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i gotta go , if u have mroe problems u can open a new channel and send the problem straight

#

instead of pinging and looking for ppl to come and then to send the problem

sly sky
#

I am back

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@wraith hinge

wraith hinge
#

ya

sly sky
#

Can u check

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If this is right

wraith hinge
#

show me ur work

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sure

sly sky
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I am not

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Done yey

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Yet

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And got stuck

wraith hinge
sly sky
#

Y-3=2x-2
What should I do

wraith hinge
#

u need to isolate for y

sly sky
#

That I don't know how to do

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So wait I remove

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3

wraith hinge
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yes

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add 3 to both sides

sly sky
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This both part is confusing

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Why we add to both sides

wraith hinge
#

let me find a vid for that

#

https://www.youtube.com/watch?v=wShnYemIr28

this vid is only 2 minutes long

Subscribe Now:
http://www.youtube.com/subscription_center?add_user=ehoweducation

Watch More:
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Solving linear equations with variables on both sides requires you to follow only a few basic, easy to manage steps. Solve linear equations with variables on both sides with help from an experienced math teacher in ...

▶ Play video
sly sky
#

Wait

#

Lemme watch

wraith hinge
#

you can check this video anytime u want later or right now. its 25 minutes long and i think this is enough for your basic algebra https://www.youtube.com/watch?v=Z-ZkmpQBIFo

This pre-algebra video tutorial explains the process of solving two step equations with fractions and variables on both sides. It also explains how to solve 2-step equations with parentheses and decimals. This video contains plenty of examples and practice problems.

Algebra 2 - Basic Introduction:
https://www.youtu...

▶ Play video
wraith hinge
sly sky
#

Number

wraith hinge
sly sky
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And do stuff in both sides

wraith hinge
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what necessary is the both side thing

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the opposite

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like

sly sky
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Ohh

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Like I can take any number?

wraith hinge
#

the opposite of addition is subtraction
the opposite of multiplication is division

wraith hinge
#

wait

#

i made example

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myself

sly sky
#

?

wraith hinge
#

(2x+1=0)

solid kilnBOT
wraith hinge
#

do you have any idea how to find the value of x?

sly sky
#

Yea

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I do

wraith hinge
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how

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how would u solve it?

sly sky
#

Wait

wraith hinge
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its basically the same thing

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look

sly sky
#

Ye

wraith hinge
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this is my work

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at first i subtracted both side by 1

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leaving 2x=-1

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and the i divide both side by 2

sly sky
#

No like what is the side part

wraith hinge
#

leaving x=-1/2

sly sky
#

I didn't use the both side

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Part

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When solving

wraith hinge
#

did your teacher say something like "move it"

sly sky
#

Yea maybe

wraith hinge
#

hm

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ill try my best to explain

sly sky
#

Kk

wraith hinge
#

(2x+1=0)

solid kilnBOT
wraith hinge
#

what is our goal?

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our goal is to isolate x righht

sly sky
#

To make x the subject

wraith hinge
#

yes

sly sky
#

Ye

wraith hinge
#

so the first thing i will do here is

#

i will look at "+1"

#

now the symbol there is a positive

sly sky
#

Why +1

wraith hinge
#

because we want to get rid of the numbers

#

we want x alone

#

to make x the subject

sly sky
#

U mean we'II look at the number which doesn't has a variable

#

@wraith hinge

wraith hinge
#

to solve an equation like (2x+1=0) you cant do (2x) first. you first need to get rid of (+1)

solid kilnBOT
sly sky
#

Ohh

wraith hinge
#

(2x+1=0)

solid kilnBOT
wraith hinge
#

if you do 2x first u will just get 0/2

wraith hinge
sly sky
#

Ohh

wraith hinge
#

so

sly sky
#

Make me understand the both sides part

wraith hinge
#

so we take the opposite of (+1)

solid kilnBOT
wraith hinge
#

which is???

sly sky
wraith hinge
#

-?

sly sky
#

-1

wraith hinge
#

yes

#

so i will subtract -1 to both side, and what i mean "both side" is the left side before equality sign, and the right side which is the side after the equality sign

#

(2x+1=0)

solid kilnBOT
sly sky
#

Ohh

wraith hinge
#

it will look something like this

sly sky
#

So basically we always take the opposite of sign of whatever - or + and make sure the number is not with a variable

solid kilnBOT
wraith hinge
#

are u ok so far/

sly sky
#

Ye

wraith hinge
#

now we look at (2x)

solid kilnBOT
sly sky
wraith hinge
#

now what makes (2x) ?

solid kilnBOT
wraith hinge
#

(2x) is (2\times x)

solid kilnBOT
sly sky
#

Yea that I know

wraith hinge
#

so, again we are taking the opposite

#

which means we have to divide both side by 2

sly sky
#

Can I do it and show it to u

wraith hinge
#

sure

sly sky
#

Is it okay

wraith hinge
#

sorry but that is incorrect 😅

sly sky
#

Np

wraith hinge
#

where did you get 2x+1=1?

sly sky
#

U said the signs become opposite

wraith hinge
#

dont worry i will explain your mistake so you wont repeat it again

sly sky
#

I maked the sign

wraith hinge
#

not like that

sly sky
wraith hinge
#

this is what actually we do

wraith hinge
sly sky
#

I can do this

#

In my way

#

But not like

#

Yours

wraith hinge
#

yes i understand

#

but this way is widely used too

sly sky
#

Yea

wraith hinge
# wraith hinge

its when u subtract to one side, u have to subtract it to the other side too

#

okay but i still want to show you though. can you explain to me your way soving 2x+1=0?

#

solving*

sly sky
#

U mean that's the basic but I do it without showing steps

wraith hinge
#

can you explain it to me

#

yes

#

ur way

sly sky
#

Kk

wraith hinge
#

(2x+1=0)

solid kilnBOT
wraith hinge
#

https://www.youtube.com/watch?v=wArrEhGbmq0

u can also watch this vid later. it uses the "both side" way

Learning how to solve basic linear equations is critical in math, especially in Algebra. Many students struggle with solving equations because they don’t really understand how to solve more basic equations. This video will explain in detail how to solve basic algebra equations and will review how to use the Distributive property and combine lik...

▶ Play video
sly sky
#

Basically what do we is remove (1) to the right side to make it negative
And then to make x the subject we that number always down to the (other side)

#

Is that okay

wraith hinge
#

do you know why that number is negative?

sly sky
#

Yea I know

wraith hinge
#

oh

#

but trust me it pretty much the same thing

sly sky
#

Cuz it's moved to the other side and when it's moved to the other side the sign changes

#

Cuz there is an = sign

#

(Right)?

wraith hinge
#

2x+1=0

subtract both side by 1
2x=-1

divide both side by 2

x=-1/2

wraith hinge
wraith hinge
#

lets look at step by step

#

2x+1=0

subtract both side by 1

okay so lets look at the left side

2x+1, now we subtract this by 1
2x+1-1
what is 2x+1-1?
well 1-1 is just zero, so it leaves us with
2x

and now lets look at the right side

at the right side, we have 0
what were we substracting again earlier?
we subtract by one,
0-1 is just -1

so we're left with the left side being 2x and the right side being -1

2x=-1

sly sky
#

Yea?

chilly bobcat
#

what's the damn question lol

wraith hinge
chilly bobcat
#

huh?

#

no like what is the OPs main concern here

sly sky
#

Yea

#

I have equation problem

wraith hinge
sly sky
#

Like I was doing my homework

#

And got stuck

chilly bobcat
#

oh

sly sky
chilly bobcat
#

in like a specific question?

sly sky
#

No in a normal

#

Equation

chilly bobcat
#

yeah so what is that equation

#

2x + 1 = 0?

wraith hinge
#

you just move "-3" to the other side so it will be "+3" @sly sky

sly sky
#

No like now I am fine

wraith hinge
#

2x+1=0 was just some basic algebra i was teaching him

sly sky
wraith hinge
sly sky
#

I might have more problem

#

And then I would call u

wraith hinge
#

what

#

?

#

mk

#

i highly suggest u watch the link videos i sent. it will be helpful for ur algebra understanding

sly sky
#

Yee

#

I would

wraith hinge
#

though u already have ur own way. its always better to know how to solve it in multiple ways!

sly sky
#

And u should probably teach me math basics 😅

wraith hinge
sly sky
#

Like quadratic equation

#

Simultaneous equation

#

Tho I mastered simultaneous equation

wraith hinge
#

that is nice

sly sky
#

But not sure if remember it

wraith hinge
#

theres a couple of way to solve simul eqn

#

u can either use calculator and directly get the answer without showing work, use substitution method, elimination method or using matrices

#

anyway is there anything else

sly sky
#

Ye

sly sky
wraith hinge
#

u should close this channel.. Btw i highly suggest before u go on discord and asking people, u should watch some tutorial on youtube too

#

so we know where's ur problem and not rely too much on people teaching

sly sky
#

And when like I have personal problems

#

That time I come here

wraith hinge
#

that is good

sly sky
#

For the basics it's better for me to watch

#

Tutorials

#

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potent smelt
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potent smelt
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someone please help

#

<@&286206848099549185>

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wild stump
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I tried to find the height of the monster using sine rule in the bigger triangle and then using sin(40)

wild stump
#

but it didn't work

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clever ferry
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clever ferry
#

is this correct

#

just wondering

round mango
#

Check B's y coordinate

clever ferry
#

hm

#

oh

#

6?

round mango
#

Yes

clever ferry
#

yo

#

onesec

#

could you go through equations of parallel lines w me?

woven locust
#

send it over

clever ferry
#

one sec

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slim shore
#

In the figure, a right parallelepiped is represented in the reference frame 𝑂𝑥𝑦𝑧.
It is known that:

The origin of the reference frame is one of the vertices;
The vertices 𝑃, 𝑅, and 𝑆 belong to the axes 𝑂𝑥, 𝑂𝑦, and 𝑂𝑧, respectively;
The vertex 𝑈 has coordinates (2, 4, 2).
Consider the line 𝑟 defined by the equation (𝑥, 𝑦, 𝑧) = (2, 0, 2) + 𝑘(0, 0, 1), 𝑘 ∈ ℝ.
What is the point of intersection of the line 𝑟 with the plane 𝑂𝑈𝑉?
(A) Point 𝑃 (B) Point 𝑇 (C) Point 𝑈 (D) Point 𝑉

I keep getting point T but the correct answer is point P

edgy willow
#

I'd try drawing the line and also seeing if you can find another point on OUV

edgy willow
#

like check if there's another corner of the box that's on the plane

slim shore
#

figured it out, ty tho

#

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coarse turtle
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coarse turtle
#

Can someone tell me where I messed up

#

I am so confused

#

It is differential equation using substitution

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quasi dagger
#

Could someone help explain how they get Ae^(-kt) from exponentiation? It feels like there's a leap in logic here.

buoyant sluice
#

To get rid of the log base e on the lhs we exponential both sides

quasi dagger
#

right, that gets us this but how do we get Ae^(-kt)

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#

@quasi dagger Has your question been resolved?

edgy willow
#

I think there's a typo in the image, and A is just saying that e^-Dk is a constant

#

like to get here from the equation above you multiply by k so there needs to be a kt and kD

quasi dagger
#

ahhhh, i see

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jagged wharf
#

Does the series $$\sum _{k=1}^{\infty }k\tan \left(\frac{1}{k^3}\right)$$ converge? Intuitively, if I write the $\tan$ as $\sin$ over $\cos$ and use the small angle approximation, and use that $\cos(1/k^3)$ tends to $1$ as $k\to\infty$, we should get convergence. But how can I make this more rigorous, i.e. is there some test or comparison I can use?

solid kilnBOT
#

Philip

wraith hinge
#

look at the tail of the series

#

the series converges if and only if its tail does

#

so eventually the small angle approximations will hold... and then...

jagged wharf
wraith hinge
#

you can start with sinx < x

#

and find a similar inequality for cos

jagged wharf
#

it's in the denominator, and the smallest cos gets is 0

hollow dove
#

you can use limit comparison test with 1/k^2

#

since tan x / x -> 1 as x -> 0

jagged wharf
#

ok 👍

blissful bison
jagged wharf
#

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woven sinew
#

Number 3

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#

Please don't occupy multiple help channels.

woven sinew
#

?

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lament pine
#

On wikipedia it is saying addition maps two natural numbers to another one. I have an issue with this definition. What about 1 + 1? Only one natural number is being used here

rigid portal
tepid prism
#

its not specified that it cant be the same number

#

1 is a natural number and 1 is still a natural number

lament pine
#

Would you agree that only one natural number is being used?

brazen forge
#

it completely can be only one number but used twice

#

wikipedias def is right

#

tho didnt specified that addition is a map NxN->N

lament pine
#

Maybe this is more philosophical, but how can the exact same thing exist twice? There would need to be a distinguishing property between them?

brazen forge
#

it can take 1 from the first N set and 1 from the 2nd N set

brazen forge
#

it gives you a ordered pair (1,1)

lament pine
#

So that would be the distinguishing property?

brazen forge
#

i think so

lament pine
brazen forge
#

you know what cartesian product is?

#

for example NxN as here

lament pine
#

Because doesnt equality mean all properties for both objects must be the same for equality, as in they are indistinguishable

lament pine
brazen forge
#

yeah, but most important is that cartesian product gives you a set of ordered pairs

#

you know what ordered pair is?

lament pine
#

Yeah 2 elements from 1 or more sets right

brazen forge
#

kinda

#

(1,1) is an ordered pair

lament pine
#

Yeah

brazen forge
#

which is in a set NxN

#

so

#

its not that 1 and "the 2nd other, diffrent" 1 is maped here

#

but the ordered pair (1,1) is mapped to the number 2

#

and an ordered pair (1,1) is not equal to 1

lament pine
#

Is there infinite amount of set N?

brazen forge
#

set N is infinite if that what youre asking

lament pine
#

I mean it seems like we have 2 instances of set N to make (1,1)

#

Or is it just 1

brazen forge
#

dont really get what are you trying to say here

#

wdym by N making (1,1)

lament pine
#

Does NxN mean 2 sets that are N?

brazen forge
#

NxN mean cartesian product of N with itself

#

there are not 2 diffrent N sets

lament pine
#

One sec

#

Trying to think lol

brazen forge
#

i get you lol

#

maybe start with an easier set?

#

like {1,2}?

#

{1,2}x{1,2} = {(1,1),(1,2),(2,1),(2,2)}

lament pine
#

(1,1) mean two 1s existing or no?

brazen forge
#

no

lament pine
#

What about 1+1?

brazen forge
#

what about it lol

#

aaaaaaaaaaaaaa

lament pine
#

Does it mean two 1s are here or just one?

brazen forge
#

there are no 1s here

#

its an ordered pair

#

(1,1)

#

aaaaa

#

learn about ordered pairs first

lament pine
#

I see two symbols of 1 at least

brazen forge
#

im too tired sorry

#

im going bye

lament pine
#

Lol its okay. I understood what you are getting at though

#

Thank you

#

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brazen forge
#

@lament pine you're really asking "why (1,1) exists since there are not two different 1s i can use"

#

and thats the question im not going to answer

lament pine
#

Its because its a mapping to itself I guess?

#

I assume its not saying 2 distinct objects are existing, rather the object is pointing back to itself

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dense viper
#

hi, can anyone explain to me what she wants me to do for the part about using rileys definition to prove ABCD isnt an isosceles trapezoid 😭😭 im so confused (i fixed the slope for CD btw i know its 1/7..)

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dense viper
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<@&286206848099549185>

glacial plover
dense viper
glacial plover
#

rise over run

dense viper
#

ooohh

glacial plover
#

if you go up 1 and left 5 its 1/-5

#

when you go right 5 its positive but you aren't going right 5

dense viper
#

oh my god im so tired my brains not working LMAO idk why i thought 1/5 then 1/7

dense viper
#

so mCD would just be 1/-5?

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barren crescent
#

can someone check my work?

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barren crescent
golden garden
#

Question 5, I would do the last option. After factoring the gcf quadratic formula is best for the 2r^2 + 6x + 1

barren crescent
#

ohhhhh

#

the rest lookin good?

golden garden
#

10 and 9 look good.

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golden garden
#

On question 11, nonreal / complex conjugates come in pairs so there can't be a odd number of them. Since there's a maximum of 4 rational roots because of the degree, there could be either 4 rational and 0 irrational or 2 rational and 2 irrational or 0 rational and 4 irrational. In this case, there would be
Two rational roots and two irrational roots to answer the question.

barren crescent
#

ohhhhh

#

thank you! that was a very succint answer

#

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finite tusk
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finite tusk
#

where did the cosx come from

#

im tryna solve the same question but on X-axis

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dawn dune
#

Help XD

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dawn dune
#

I need help expanding this stuff

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supple bluff
#

I need help to explain why $x_0 + P'(x_0)dx$ is closer to $x_0$ than $x_0 + dx$ when $|P'(x_0)|<1$

solid kilnBOT
#

schrödinger

supple bluff
#

<@&286206848099549185>

olive canyon
supple bluff
trim joltBOT
#

@supple bluff Has your question been resolved?

marble wharf
#

the distance of x_0+something to x_0 is just |something|

#

and |P'(x0)dx| < |dx| if |P'(x0)|<1, just by properties of the absolute value

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fervent wraith
#

if I want to calculate the pressure P1, I have to use the formula in red

fervent wraith
#

but does the height have to go as deep as the point or as deep as the container

#

for example if the container is 5 meters long and we want to calculate the pressure point P1 which is 4 meters deep

#

do I have to use h = 4 or h = 5?

#

or do I have to use the formula for hydrostatic pressure?

sacred sapphire
woeful bramble
#

z2 is from the bottom to the top and z1 is from the bottom to p1 and h=z2-z1 so that means its from the top to p1

#

yeah 4

fervent wraith
fervent wraith
sacred sapphire
#

P₀ + ρgh

fervent wraith
#

well what about this

#

Px is the same on the two levels right

#

because its the same liquid and they're on the same height

#

following that logic, would P2 and Py also be the same?

fervent wraith
#

thanks

#

.close

trim joltBOT
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sacred sapphire
#

well they are at the same height but Py has that extra liquid on top

#

so the height is technically not the same

fervent wraith
#

what

sacred sapphire
#

actually nvm im talking shit

#

ignore

fervent wraith
#

ok epic

trim joltBOT
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tepid hamlet
#

when thinking about polar equations, how do you determine symmetry over axes analytically? looking at this graph, it's pretty obvious this is symmetric over the polar/x axis. I guess because cos(theta) = cos(-theta) this makes some sense, becuase the lower part of the graph will behave the same as the upper one...so if i had to guess it would be that whenever theta is locked behind a cos it'll be symmetric, but i can't imagine this is only case, like if you replaced cos with any other even function it would still be the case?

tepid hamlet
#

i guess r(theta) = r(-theta) would mean symmetry over polar axis?

#

what about graphing 1 - cos(theta) alongside 1 + cos(theta), how would we know without looking at the graph, just the equations these are reflections over the y axis?

trim joltBOT
#

@tepid hamlet Has your question been resolved?

wraith hinge
#

Any wants to ask questions

#

because I am free

#

Plus I have a degree in Harvard - Calculus and Geo statistics

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#

@tepid hamlet Has your question been resolved?

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brisk tapir
#

I'm trying to run a significance test on a game that I play. It tells me that probability that I get a specific card is 2.91%. I believe they're lying and that it's either below or above that percentage. I'm having trouble making the significance test though.

You get cards by spending gems. One card costs, let's say, 150 gems. Let's say my friend spends 5 million gems and gets that card X amount of times. How do I run a significance test to see if my friend's sample is extreme and didn't happen by chance? I'm not getting how I continue this

trail ingot
#

i dunno anything about statistical tests really and there’s some subjectiveness in them anyway but i can tell you the numbers of cards received follows a binomial distribution

brisk tapir
#

That is true, but I feel like it's rigged

#

Based on how long I've played the game and the amount of cards I get, 2.91% just isn't true imo. It's much lower (afai see it, so I'd like to test it out with data)

hallow crane
brisk tapir
trail ingot
#

no statistical tests needed

#

and enough evidence for it not really being how it is claimed

brisk tapir
#

What do you mean? I'm trying to get samples to see if this has happened by chance. If they haven't happened by chance, then I have enough evidence to prove that the percentage is rigged

trail ingot
#

wdym get samples

brisk tapir
#

As I mentioned, you spend gems and see how many cards you get.

#

That's the sample. Spend 5 mil gems and get the card X times

trail ingot
#

yea, so i’m saying

trail ingot
#

if you do it and don’t get K cards

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then that’s evidence it doesn’t work how it is claimed

brisk tapir
#

I'm trying to prove it's rigged. Me doing a random claim based on that doesn't sound creditable

#

I'm sorry I don't quite follow what you mean. Maybe I'm misunderstanding what you meant

trail ingot
#

you aren’t going to be able to prove it without the game code lol

wintry stag
brisk tapir
#

So I'm having issue on converting it back

trail ingot
#

at the end of the day you just have the data you collected. no matter what it is, it was possible for it to happen when you just have a 2.91% chance for a card on each purchase

#

you can’t “prove” it’s rigged

brisk tapir
#

Tell me if this makes sense JessicaK.

I make a sampling distribution of 2.91.
I use an alpha level of 0.01.
I check the probability at z = 0.01
I calculate the number of cards we get at z = 0.01 and compare it to the mean

brisk tapir
#

I can make a sampling distrubtion with the probabilty given. I can prove it's rigged by literally showing data that doesn't follow the probabilty

#

You can prove the chances are rigged by actual data and a distribution like this. I can show that there's a VERY low chance to get this X amount of cards based on what they're claiming

wintry stag
#

I don't know what you are asking that the link I gave you does not address

brisk tapir
trail ingot
#

VERY low chance is the most you’ll be able to say but ok

brisk tapir
#

The problem is converting that data

brisk tapir
#

If the chance of something happening extreme is 0.001%, and that extreme happens, we have some nice evidence to prove that their claim might be wrong

#

I'd just need to confirm it with more samples

trail ingot
#

yes

#

that is not proof

brisk tapir
#

Are you saying I'd never TRULY know if it's rigged?

trail ingot
#

yep

brisk tapir
#

I think that depends. If I were to show that something extreme keeps happening again and again

#

It's pretty good proof

trail ingot
#

agreed

brisk tapir
#

On the topic of objectivity, I'd need to know the game code to know for sure (yeah, I get that). But if it keeps happening again and again, we have pretty good evidence to show that an extreme shouldn't keep happening again and again.

#

That there's definitely something wrong

brisk tapir
#

since I'm trying to convert different data types for a test

trim joltBOT
#

@brisk tapir Has your question been resolved?

trim joltBOT
#

@brisk tapir Has your question been resolved?

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@brisk tapir Has your question been resolved?

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noble mesa
#

.close

fierce marsh
#

I’m so lost on 12 (ignore the writing above red) and I think I’ve made a mistake somewhere

trim joltBOT
#

@fierce marsh Has your question been resolved?

fierce marsh
#

Ok I watched a video and it said to plug the values in but now I’m stuck again

#

.close

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proven current
#

hey could someone help me with this please?

umbral ginkgo
#

The problem declares a relationship between the weight and the amount of blood

#

You're also given an example which demonstrates this relationship

proven current
#

so how do i graph an equation out of this information?

umbral ginkgo
#

Is the linear equation familiar to you?

proven current
#

y=mx+b yes

quasi dragon
#

you are also given a point that would lie on the line in the question

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#

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wraith hinge
#

what is I do to solve here problem what

wraith hinge
#

I got

#

0=((4x)(1/3(y^(-2/3))(dy/dx)+(4)(y^(1/3)))+4y(dy/dx)

#

issue is that dy/dx is in there twice, and one of them is within a chain rule within a product rule

#

ill ask again later, gtg

#

.solved

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wooden path
#

is this valid

trim joltBOT
woeful bramble
#

yes you found a counterexample

#

thats the easier part as proving its true for all a and b xD

wooden path
#

right

#

what wouldve been the better approach

woeful bramble
#

no yours is the right because there is a counter example
if you have to prove something isnt true counterexample is often an easy way if you find it

wooden path
#

makes sense yeah

#

same method but as long as I prove it right?

#

@woeful bramble

woeful bramble
#

yea

wooden path
#

ok thank you

#

ever since trig identities, im having a hard time identifying if my answers are valid

#

!close

#

.close

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azure wagon
#

write the trigonometric ratio cos(-175) as the ratio of an acute angle with the correct sign attached

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#

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rain wharf
#

this isnt a school related thing at all, just a personal endevour. i was talking with someone and they said that this was not true and i didnt know how to peove it. how is 1/cosx+1= sec^2(x/2)/2

burnt mulch
#

$\cos 2x =2\cos^2 x-1$

solid kilnBOT
#

Civil Service Pigeon