#help-38

1 messages · Page 74 of 1

solar tinsel
#

Wait

#

I’m dumb

#

81*4

boreal zodiac
#

Ummm, 36^2 is pretty big

solar tinsel
#

Didn’t do that

#

One sec

solar tinsel
boreal zodiac
#

ok

solar tinsel
#

I solved it

boreal zodiac
#

Great!

solar tinsel
#

Forgot to multiply the 81 by 4

#

Thanks for help

boreal zodiac
#

Sure thing

trim joltBOT
#

@solar tinsel Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

radiant vale
#

i need help

trim joltBOT
radiant vale
#

how do u do this....

#

<@&286206848099549185>

#

anyone?

brazen forge
#

you just need to calculate this>

#

?

radiant vale
#

i need to use an identitiy

#

im not sure whihc

brazen forge
#

im not sure either then, which indentities you can choose from?

river willow
#

the cubic table identity

radiant vale
radiant vale
river willow
#

I mean, using those is going to be more trouble than just finding the values directly

radiant vale
#

😭

wraith hinge
river willow
#

I didn't even see the last

brazen forge
#

i think its the 2nd to last one

radiant vale
radiant vale
wraith hinge
#

ok

#

i mean

brazen forge
#

im not sure tbh

wraith hinge
#

its the direct equivalent

brazen forge
#

yeah

wraith hinge
#

,, a^3 + b^3 + c^3= (a+b+c)(a^2+b^2+c^2 -ab-bc-ca) +3abc

solid kilnBOT
wraith hinge
#

just plug in the values u have for a b c

radiant vale
wraith hinge
#

well it should

#

what did u do

radiant vale
#

well

#

i substituted the values

wraith hinge
#

right so what's the miscalculation

#

,calc 9^3 +(-3)^3 + (-6)^3

solid kilnBOT
#

Result:

486
wraith hinge
#

so lets see

radiant vale
#

oops

#

i did it wrong

#

i got a different number

#

wait nvm i got it from a friend

#

i got the answer

wraith hinge
#

lmao alright

radiant vale
#

how do i close

wraith hinge
#

.close

trim joltBOT
#
Channel closed

Closed by @hasty halo

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

upper orchid
#

someone help solve for 3rd√2 * 4th√3

river willow
#

what do you mean solve?

upper orchid
#

wait

zinc moth
#

bro is probably in the middle of an exam

#

💀

river willow
#

take the twelfth power of the original

upper orchid
#

no its a sample paper

upper orchid
river willow
#

exactly what words mean

upper orchid
#

sorry didnt get it

zinc moth
#

yeah would work

frail heron
#

use calculator

river willow
#

take the original multiply it by itself 12 times

zinc moth
#

take (((2^1/3 * 3^1/4)^12)^1/12)

#

the 12s cancel out so the equality stands

#

while the inner 12 distribute to the power removing the roots

#

so this becomes (2^4*3^3)^1/12

river willow
#

now you have 12 solutions

zinc moth
#

💀

upper orchid
#

thank you sm

#

do i close it?

river willow
#

.close

trim joltBOT
#

@upper orchid Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

quasi hinge
#

hi

trim joltBOT
quasi hinge
#

cany anyone help with this

#

how do i form the integral here

woven nova
#

you can shift things

#

if we shift everything one unit to the left, we rotate around the x axis

#

so we can use the shell method

trim joltBOT
#

@quasi hinge Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

old lance
#

How can I position a Tikzpicture next to a \subsection{}?

\documentclass[12pt]{extarticle}
\usepackage{pgfplots, tikz}
\usepackage{amsmath}


\begin{document}
\subsection*{Square}
\begin{tikzpicture} % I want this tikz picture to appear to the right of \subsection{Square}
\draw[fill=blue!20] (0,0) rectangle (1,1);
\draw[<->] (1.25,0) -- (1.25,1);
\node at (1.5,0.5) {$L$};
\draw[<->] (0,-0.25) -- (1,-0.25);
\node at (0.5,-0.5) {$L$};
\end{tikzpicture}
\end{document}
solid kilnBOT
#

proofAd
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rough goblet
#

is this a latex issue?

old lance
rough goblet
old lance
#

mb I didnt see it

rough goblet
#

yea, i think so

old lance
#

alr ty

rough goblet
#

nah is fine

#

!done

trim joltBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

old lance
#

.close

trim joltBOT
#
Channel closed

Closed by @old lance

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

marsh forum
#

$\int \frac{dx}{\cos^3\left(x\right)\sqrt{\sin\left(2x\right)}}$

solid kilnBOT
#

Why am. I here

marsh forum
#

any suggestions?

light karma
#

ive done this before

sick onyx
marsh forum
#

hmm, OK

light karma
#

rotionalize?

#

no

#

open sin2x

sick onyx
#

oh yeha

#

that works better

light karma
#

then modify the whole equation in terms of sec and tan

sick onyx
#

yes yes that works

light karma
#

this should work

marsh forum
#

ah, or would half angle be a good idea here?

sick onyx
#

wdym half angle

#

use the double angle formula for sin 2x

light karma
#

2sinxcosx

#

yes

sick onyx
#

then tranform into tna

marsh forum
#

I meant sin(2x)=2tan(x)/sec^2(x)

sick onyx
#

tan

sick onyx
light karma
#

then divide numerator and denominator by cos^4x

sick onyx
#

thats how it is supposed to be

sick onyx
light karma
#

yeah

#

mb

marsh forum
#

we don't need to express cos^3(x) as 1-tan^2(x)/(1+tan^2(x))?

light karma
#

nah

sick onyx
#

just place it as 1/sec^3 instead

#

put the thig from deno to numerator

#

yeah it gets solved further

marsh forum
#

ok, thanks!

#

.close

trim joltBOT
#
Channel closed

Closed by @marsh forum

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

old orbit
trim joltBOT
old orbit
#

I dont understand how to do this

wraith hinge
#

split them

#

like

#

2^ab can be written as 2^a * 2^b

#

then it is easy

old orbit
#

2^x can be written as 2^x

#

how else are u supposed to

#

"split them"

tepid rock
cobalt cloak
old orbit
tepid rock
#

= 5

#

According to the question

old orbit
#

I got the answers in front of me it should be D. 10

cobalt cloak
#

so multiply it by 2

tepid rock
#

This is part of the solution.

devout drift
#

How about taking log both sides

cobalt cloak
old orbit
devout drift
#

We don't need the exact values just

#

The expression

#

For x,y,z

#

Right

cobalt cloak
devout drift
#

Yes

tepid rock
#

It's rather apparent even without logs, but if you want to use that explicitly then that's that.

cobalt cloak
#

oh yeah

#

i misunderstood u

devout drift
#

For 2^{xyz + 1}

cobalt cloak
#

srry

devout drift
#

That's fine

#

Well that

#

Or

#

$2^x = 3 \ (2^x)^y = 3^y$

solid kilnBOT
#

ColdTee

devout drift
#

And similiarly raise to z

#

In the next step

tepid rock
devout drift
#

Right

trim joltBOT
#

@old orbit Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

glass tide
#

trying to figure out why the normal equations A^TAx = A^Tb always have a solution

https://math.stackexchange.com/a/2920412/1162831 in this answer they're saying that "the normal equations always have a solution" is equivalent to saying "the column space of A^T is contained in the column space of A^TA"

why is that? i don't see how it's equivalent

left oriole
#

the set of all A^Tb (where b varies over all possible vectors of that size) is precisely the column space of A^T

#

so if A^TAx = A^Tb has a solution for every b, that means precisely that every vector in the column space of A^T can be represented as A^TAx, and the latter is a vector in the column space of A^TA

glass tide
#

ohhhh i see it now!!! tyvm catlove

#

.close

trim joltBOT
#
Channel closed

Closed by @glass tide

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

jolly isle
trim joltBOT
river willow
#

you could write out all possibilities

jolly isle
#

Mayuka can get 0 or 1 tails, for Kai there are 4 possibilities, tail tail, head head, tail head, head tail which are 2, 0, 1, 1 tails, I thinks its 3/4 probobility for that reason but idk chat gpt gave different answer 1/4

waxen galleon
#

i have a general understanding of integrals/anti derivatives but as soon as i stumbled across solving the exercises from an exam paper (that has no solution) has been driving me nuts 😭, so the exercise i’m stuck on is the current one where

austere cedar
jolly isle
#

Am I so wrong?

river willow
#

yes

jolly isle
#

I hate probobility

river willow
#

consider this, both people flip one coin, what is the probability they both get the same number of tails

jolly isle
#

1/4?

river willow
#

how did you get that

#

just write down all possibilities

jolly isle
#

both people has a 1/2 chance to get tail, they are independent senarios so we multiply 1/2 * 1/2 which is 1/4

river willow
#

Mayuka kai1 kai2
000
001
010
011
100
101
110
111

#

these are the possibilities, let 1 denote a head

#

all of them have an equal chance of happening, 1/8

#

what's the probability that they have the same number of tails

river willow
river willow
jolly isle
river willow
jolly isle
river willow
#

yes

jolly isle
#

I should do these when I am not sleepy I feel like I have brain rot rn so stupid

#

anyway thank yoj meow

#

.close

river willow
#

np

trim joltBOT
#
Channel closed

Closed by @jolly isle

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

high plank
trim joltBOT
high plank
#

bro i don understnd this question

trim joltBOT
#

@high plank Has your question been resolved?

wraith arch
#

what part do you not understand

high plank
#

i got k/3 dy

wraith arch
#

okay so if we integrate that

#

what do we get?

high plank
wraith arch
#

k/3 y you mean

#

cuz it’s in dy

#

and from there we can just plug in y back

high plank
#

so

#

do i sub in k

wraith arch
#

from the substitution

#

we got what dy/dx is

high plank
#

dx = dy/(3x^2e^(x^3))

wraith arch
#

so if i multiply the dx over

#

that works too

#

if we plug that into dx

#

we can see that some terms cancel out

high plank
#

how do i get the e^x^3

wraith arch
#

so what would be our final integral after the substitution

high plank
#

k/3 .y

wraith arch
#

after the integration yes

#

so what is y

high plank
#

k?

#

and 0

wraith arch
#

not exactly

high plank
#

😭

wraith arch
#

y is a substitution we used yes

#

y = e^x^3

#

from the second line

high plank
#

ohhhh yhhhhhh

wraith arch
#

we just substitute that back in

#

then we get what they have there

high plank
#

that make alot of sense thank u

high plank
#

but where odes the -1

#

come

wraith arch
#

because e^0 is 1

#

if i substitute in 0 for x

high plank
#

oh okkk thanks

wraith arch
#

ywyw

high plank
wraith arch
#

well you just have the set the two final equations equal

#

and k is 2

high plank
# high plank

and also does this mean that the integreal of the equation is = 2/3(e^8 -1)

high plank
wraith arch
#

yes as long as k is 2

wraith arch
high plank
#

ok thank u

wraith arch
#

we are just trying to find what k is

high plank
#

ty

#

.close

trim joltBOT
#
Channel closed

Closed by @high plank

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

amber hull
#

How do i solve this question?

trim joltBOT
#

Please don't occupy multiple help channels.

#

@amber hull Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

wraith hinge
#

I'm working on reverse engineering some code for a Roblox game that i'm working on, it involves breaking doors determined by the players power, with each door in the sequence becoming stronger and stronger, although the already existing code has a multiplier for each door power, with only the first doors power actually being listed in code, here's the sequence of power it takes to break each door: 1, 12, 24, 40, 60, 84, 112, 144, 180, 220, 264, 312

wraith hinge
#

if i increase the starting doors power to "10" in order to break it, the sequence is similar: 10, 120, 240, 400, 600, 840, 1.12k, 1.44k, 1.8k, 2.2k, 2.64k, 3.12k

#

i'd like to find out what each number is consistently multiplied by in order to achieve a sequence like this so that i may edit the values on my own

trim joltBOT
#

@wraith hinge Has your question been resolved?

trim joltBOT
#

@wraith hinge Has your question been resolved?

shrewd ridge
#

that's pointless?

#

what you said suggests that the values are
n, 12n, 24n, 40n, 60n, 84n, 112n, 144n, 180n, 220n, 264n, 312n
you either mean you want to make it depend on the previous value instead so it becomes
12 2 1.67 1.50 1.40 1.33 1.29 1.25 1.22 1.20 1.18
or you want a formula for the sequence 12 2 1.67 1.50 1.40 1.33 1.29 1.25 1.22 1.20 1.18

#

either way makes no sense to want it

#

wait, you're saying the code doesn't have the sequence, only lists the first door

wraith hinge
#

the differences are 11, 12, 16, 20, 24… i see a pattern

shrewd ridge
#

yeah i found it too

#

2x(a+1)(a)

#

where x is the first door

#

but if a is 1, then it's x instead

wraith hinge
#

so? it’s just a piecewise function then

shrewd ridge
#

yes

wraith hinge
#

easy to code

#

something like function get_door_power(a){if(a = 1){return START_DOOR_POWER;}else{return 2*START_DOOR_POWER*(a+1)*a}}

#

javascript because i’m on a phone and it can be a single line

#

probably easy to translate into lua it is pretty simple

#

where START_DOOR_POWER is x

trim joltBOT
#

@wraith hinge Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

bright fjord
#

Q: Given the following information, calculate the degrees of freedom that should be used in pooled standard deviation ‘t’ test.
s12 = 4,  s22 = 9, n1 = 18 and n2 = 24.

#

On the answer key, it says that the final answer is 18+24 = 42. Is it b/c of df = n1+n2? Also, would the solution be the same if I was asked the same Q but with different numbers? Just confused b/c I’ve seen other formulas where it says df = n-1 or df = n1+n2-2

#

<@&286206848099549185>

bright fjord
#

<@&286206848099549185>

#

.close

warped mantle
#

@bright fjord

#

need help still?

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

oak wasp
trim joltBOT
oak wasp
#

whats the next step

bold jay
#

assuming all that's right, you might want to try to make a nice formula for the series

oak wasp
#

i can see the pattern i just dont know how to put it as a series

bold jay
#

or like...

#

well ok what's the pattern

oak wasp
#

((-1)^n n * n -1 )/(x+1)^n

#

something like that

bold jay
#

no i don't think so

oak wasp
#

oh

bold jay
#

well if 'something like that' is carrying a lot of weight then sure lol

#

just looking at the numerators you have in the derivatives

#

they go
10
-20
60
-240

#

what will the next one be?

oak wasp
#

that multiplied by 5

#

and positive

bold jay
#

yea so the first one is 10*1, second is 10*2, third is 10*3*2, then 10*4*3*2, then 10*5*4*3*2

#

pattern spotted?

oak wasp
#

oh yes

#

o so its some kind of factorial?

bold jay
#

yep

oak wasp
#

great

#

how would i write that

#

or

#

how do i put that stuff into a sequence

#

or i mean maclaurin series

bold jay
#

once you know how to evaluate the derivatives at 0, constructing the series is np

oak wasp
#

is this correct?

bold jay
#

it's easy to check

#

does it match this when n=4?

oak wasp
#

shucks no

#

hmmm

#

((-1)^n 10*n!)/(x+1)^1 + n

#

problem fixed?

bold jay
#

closer

oak wasp
#

i have no clue

#

thats the closest i can think of

bold jay
#

the negative signs are off

oak wasp
#

ohh

#

((-1)^n -10*n!)/(x+1)^1 + n

#

we start with a negative then

bold jay
#

yea that's fine

oak wasp
#

nice

#

now what

bold jay
#

(-1)^(n+1) also works

#

also write (x+1)^(1+n), not (x+1)^1 + n

oak wasp
#

ok got it

#

is that my answer?

bold jay
#

no

oak wasp
#

dang

bold jay
#

you want to fill these in

#

with a = 0

oak wasp
#

nice

#

now am i done?

bold jay
#

bruh

oak wasp
#

LOL

#

bruh im serious

bold jay
oak wasp
#

wait a minute i think theres a problem

bold jay
#

the question is asking for a maclaurin series and an interval of convergence. how would the answer just be replacing a with 0 in the above expression

oak wasp
#

if i set it to zero its negative still

#

or i mean n as 0

bold jay
#

oh yea it works a little differently at 0

bright fjord
oak wasp
#

shucks

#

now what

bold jay
#

we'll just treat when n = 0 separately

#

just say the thing we did holds for n >= 1

bold jay
oak wasp
#

so instead n = 0 we do n = 1?

bold jay
#

you want to evaluate f^(n)(0) for each n

bold jay
oak wasp
#

okok

bold jay
#

that gives us the coefficients in the series

oak wasp
#

at 0 it just gives us some number/0

#

wait

#

im dumb

#

no

#

it gives us 1^n

bold jay
#

how

oak wasp
#

or i mean

bold jay
#

this is the "0th derivative" of f

#

(it's f itself)

oak wasp
#

o so thats 0/1

#

then the next is 10/1

#

then -20/1

#

and so on

bold jay
#

yea the next ones are just (-1)^(n+1)*10*n! for whatever n

oak wasp
#

yea

bold jay
#

i like (-1)^(n+1) more

bold jay
oak wasp
#

okay

#

gim 1 to write

#

got it

oak wasp
#

o wait nice

#

now that gets rid of the negative at 0

bold jay
oak wasp
#

uh

#

the sequence that we came up with

#

but u said u liked whatever better so i changed it

bold jay
#

what sequence

oak wasp
#

or the pattern

#

the pattern is what i mean

bold jay
#

that looks like a formula for evaluating the derivatives

oak wasp
#

what LOL

bold jay
#

but we already did that

oak wasp
#

oh so i dont need that anymore?

bold jay
#

the sequence you want is f(0), f^(1)(0), f^(2)(0), f^(3)(0), ...

#

that's what these are

oak wasp
#

i see

#

okok

bold jay
oak wasp
#

okay

#

got it

#

i think

#

whats the next step

bold jay
#

show what you've done so far

oak wasp
#

all i have written down is the pattern and the f(0)s

bold jay
#

not that important but this is... no

oak wasp
#

LOL ok

bold jay
#

this is ok but you don't need to write these out

#

just fill this in now

#

f^(n)(0) = (-1)^(n+1)*10*n! for all n >= 1

oak wasp
#

what does for all n >=1 mean

#

or where should i write that

#

i know what it means

bold jay
#

i would... under where you wrote 'pattern is' kill the summation

#

then write "so f^(n)(0) = (-1)^(n+1)*10*n! for all n >= 1"

oak wasp
#

Got it

#

now what

bold jay
#

what have i told you to do like 3 times already

oak wasp
#

sorry i might have misunderstood but i wrote what you told me to write on my paper

bold jay
#

ok what do you have now

oak wasp
bold jay
#

should say n >= 1

oak wasp
#

corrected

bold jay
#

anyway put something on the right hand side now

oak wasp
#

are you still willing to help me

#

.close

trim joltBOT
#
Channel closed

Closed by @oak wasp

Use .reopen if this was a mistake.

bold jay
oak wasp
#

np

#

i still need help tho, same place where we left off if you dont mind

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

oak wasp
#

im still here

trim joltBOT
#

@oak wasp Has your question been resolved?

wise dagger
oak wasp
#

hold on

#

i dont know how to continue

#

i havent found the series yet

wise dagger
#

i see

#

looks pretty good

#

first hint: since the given Maclurin series starts with n=0, and your pattern works with n≥1

#

you can pick the case when n=0 out and write the final sum starting with n=1

#

e.g. $\sum^{\infty}{n=0}\frac{f^{(n)}(0)}{n!}(x-0)^n=\frac{f^{(0)}(0)}{0!}(x-0)^0+\sum^{\infty}{n=1}\frac{f^{(n)}(0)}{n!}(x-0)^n$

#

Do you understand this part? @oak wasp

oak wasp
#

kind of

solid kilnBOT
#

Biscuity

wise dagger
#

that is

#

take the case when n=0 out

#

and since we know that for this question:

#

$\frac{f^{(0)}(0)}{0!}(x-0)^0=\frac01(1)=0$

solid kilnBOT
#

Biscuity

wise dagger
#

we just need this part of the series:

#

$\sum^{\infty}_{n=1}\frac{f^{(n)}(0)}{n!}(x-0)^n$

solid kilnBOT
#

Biscuity

wise dagger
#

now we have starting number is n=1

oak wasp
#

o i kind of see now

wise dagger
#

we can directly use the pattern you've found

#

$\sum^{\infty}_{n=1}\frac{(-1)^{(n+1)}(10n!)}{n!}(x-0)^n$

oak wasp
#

i think the 10n! shouldnt b exponent no?

solid kilnBOT
#

Biscuity

wise dagger
oak wasp
#

okay j making sure lol

wise dagger
#

and then we can cancel out the n!

oak wasp
#

so just that and remove the n!s

wise dagger
#

$\sum^{\infty}_{n=1}(-1)^{(n+1)}(10)x^n$

solid kilnBOT
#

Biscuity

oak wasp
#

okok

wise dagger
#

something like that

oak wasp
#

is that the full thing?

wise dagger
oak wasp
#

okay awesome

#

now i need to see the interval of convergence

#

which i havnet havea clue on

wise dagger
oak wasp
#

she literally did not teach us

#

so i really dont have a clue

#

we didnt even learn this maclaurin nor taylor series in class LOL

#

so mind helping me? LOL

wise dagger
oak wasp
#

shucks

#

okay

#

thanks

#

wait sorry i have one more question

#

,rotate

solid kilnBOT
oak wasp
#

how would i find the foci

wise dagger
#

you might wanna close this and start with a new channel since this is another question

oak wasp
#

okok

#

.close

trim joltBOT
#
Channel closed

Closed by @oak wasp

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hardy hull
#

hi can someone help with question 7. I don’t understand how to do it

zinc ginkgo
hardy hull
zinc ginkgo
#

show it

hardy hull
#

ok

zinc ginkgo
# hardy hull

do you see a triangle your line makes with the x-axis and y-axis?

#

your line being the hypotenuse

hardy hull
#

yeah

zinc ginkgo
#

do you know the side lengths of that triangle

hardy hull
#

yep

zinc ginkgo
#

what are they

hardy hull
#

both 3

zinc ginkgo
#

and do you know one angle in the triangle

hardy hull
#

yup

#

90

#

im also just confused what it is asking

zinc ginkgo
#

use side-angle-side or recognize this is a special triangle

wraith hinge
#

This is an isosceles triangle

#

Use its properties

zinc ginkgo
hardy hull
#

inside or outside angle

zinc ginkgo
hardy hull
#

so outside?

zinc ginkgo
#

i don't know what you consider outside

#

just draw and show

wraith hinge
#

where is positive direction?

#

towards the right, isnt it?

hardy hull
#

yup

#

ah I see

#

so the inside one

wraith hinge
#

yeah

hardy hull
#

ah it is 45

wraith hinge
#

Correct

hardy hull
#

alright i will quickly go over C. and if I dont understand I will come back and ask

wraith hinge
#

if you trigonometry, it will be a lot easier

hardy hull
#

yes thats true

#

(ive completely forgotten about trigonometry)

wraith hinge
#

you can find $tan\theta$

solid kilnBOT
#

EinPest

wraith hinge
#

and hence $\theta$ it self

solid kilnBOT
#

EinPest

hardy hull
#

O is opposite the hypoteneuse right

wraith hinge
#

can u make a diagram

#

what do you refer by O?

hardy hull
#

i actually dont remember

#

its been 3 months since ive done trigonometry and ive forgotten everything

wraith hinge
#

tan is perpendicular by base

hardy hull
#

thank u i’m just gonna watch a basic class on trigonometry on youtube

#

cause i don’t remember how

#

.close

trim joltBOT
#
Channel closed

Closed by @hardy hull

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

old orbit
trim joltBOT
hardy hull
old orbit
#

the questions that you gave

#

it looks like its from the british curriculum

hardy hull
#

cambridge textbook

#

probably why

old orbit
#

yeah caie

#

stands from

#

cambridge international examinations

old orbit
hardy hull
#

yeah probably caie then

old orbit
#

are u giving A levels?

hardy hull
#

whay is that 😭😭😭

#

lmao

old orbit
#

oh nevermind then

#

anyways thank you for ur time

hardy hull
#

lol no problem

#

.close

old orbit
#

.close

trim joltBOT
#
Channel closed

Closed by @old orbit

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

jagged light
trim joltBOT
jagged light
#

i cant reply 2 my preivous math help channel, somehow it got timed out

hexed shard
#

ok this is a cool question

#

the way id approach is is this

#

we can write p in factored form $p(x)=(x-k)(x-l)$

solid kilnBOT
#

The Great D

hexed shard
#

if we manage to write k and l in terms of a and b

#

and then solve for (x-k) = (x-l)

#

you should be in a good spot

#

makes sense?

jagged light
#

yea

hexed shard
#

you can use the quad formula to write k and l in terms of a and b

jagged light
#

$(x-k)(x-l) = x^2-(k+l)x+kl$

solid kilnBOT
#

Tenick

jagged light
#

so a=-(k+l) and b=kl ?

hexed shard
#

wait actually im confused, my bad

jagged light
#

no prob

#

i just noticed i mightve misunderstood the problem:

#

the $b$ in $x^2 + ax + b$ is a constant, not a coefficient, so maybe $b$ can also be negative?

solid kilnBOT
#

Tenick

hexed shard
#

but it says that a and b are positive

jagged light
#

or wait nvm i think constants are also considered coefficient

trim joltBOT
#

@jagged light Has your question been resolved?

wraith hinge
#

you want to minimize $kl$ given that $(60 - k)(60 - l)$ is a square

solid kilnBOT
wraith hinge
#

when do you think kl is small?

trim thicket
#

0,0

wraith hinge
#

when k and l are positive integers

trim joltBOT
#

@jagged light Has your question been resolved?

jagged light
#

k = l = 1?

limpid sun
#

has to have two distinct solutions, so k must not equal l

trim joltBOT
#

@jagged light Has your question been resolved?

jagged light
#

a = 46, b = 4
just tried different values

proud maple
#

Which question?

jagged light
proud maple
#

I don't think this is possible.

#

@jagged light

jagged light
#

really but i got the problem from alcumus, it's a website giving random problems (w/ solution afterwards if i got it correct, or after 2 mistakes, or if i give up)

proud maple
#

a^2 is not equal to 4b
try plugging in a^2 = 4b in p(60)

atomic moat
#

b is considered a coefficient because ax^1+bx^0 @jagged light

#

b is not a constant

trim joltBOT
#

@jagged light Has your question been resolved?

patent birch
#

@jagged light have you heard of vieta's?

jagged light
#

nah

patent birch
#

so im going to frame a separate problem

#

let me know if you get lost anywhere

#

imagine i have a quadratic

jagged light
#

oke

patent birch
#

with roots p and q

jagged light
#

ye

patent birch
#

suppose you know that in this quadratic, the coefficient of x^2 is 1

#

can you determine the quadratic?

#

for arbitrary p and q

jagged light
#

whats determine the quadratic mean

patent birch
#

like suppose p and q are 2 and 3

#

i want the quadratic x^2 - 5x + 6

#

because the roots are 2 and 3

jagged light
#

oh

patent birch
#

im basically asking you to reverse solve a quadratic equation

jagged light
#

$x^2-(p+q)x+pq$

solid kilnBOT
#

Tenick

patent birch
#

brilliant

#

so vieta's formulas

#

basically says that for any quadratic ax^2 + bx + c

#

if the roots are p and q

#

p+q = -b/a

#

pq = c/a

#

which, if you let a=1, gives the result you just figured out

#

that is what i would do as a starting point for this problem

jagged light
#

makes sense

patent birch
#

because the condition that the roots need to be integers is very difficult to check if you select a and b

#

its much easier to select the roots and calculate a and b

#

its the difference between p+q and pq vs the quadratic formula 😬

jagged light
#

alright ill try that

earnest granite
#

,help tex it says that p(60) is a perfect square so it can be expressed as k^{2}\ =\ 60^{2}+60x+b so we can say that k\ =\ +-\sqrt{60^{2}+60x+b} so our first restriction is 60^{2}+60a+b\ \ge0 then we got that the trinomyal x^{2}+ax+b has to two roots thus its discriminant has to be positive so we get a^{2}-4b>0 which is a system of inequalities then we find domain for b and we get the minimum value that satisfies the conditions.

#

,help

solid kilnBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

#

Command tex it says that p(60) is a perfect square so it can be expressed as k^{2}\ =\ 60^{2}+60x+b so we can say that k\ =\ +-\sqrt{60^{2}+60x+b} so our first restriction is 60^{2}+60a+b\ \ge0 then we got that the trinomyal x^{2}+ax+b has to two roots thus its discriminant has to be positive so we get a^{2}-4b>0 which is a system of inequalities then we find domain for b and we get the minimum value that satisfies the conditions. not found!
Use the ,list command without arguments to see a list of commands.

earnest granite
#

,list

solid kilnBOT
#
My commands!

Use ,ls to obtain a briefer listing, and use ,help <cmd>to view detailed help for a particular command, or ,help to view general help.

If you still have questions, talk to our friendly support team here.

LaTeX Rendering

Render LaTeX code and configure rendering options.
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ tex: Render LaTeX code.
​ ​ ​ ​ ​ ​ ​ ​ ​ ctan: Searches the ctan
​ ​ ​ ​ ​ ​ ​ texdoc: Searches the texdoc
​ ​ ​ ​ ​ ​ autotex: Toggle whether your LaTeX is automatically rendered.
​ ​ ​ ​ ​ preamble: View or modify your LaTeX preamble.
​ ​ ​ ​ texconfig: View or modify your personal LaTeX rendering options.
guildpreamble: View or modify the guild's default LaTeX preamble

Guild Admin

Guild administration
​ ​ ​ ​ ​ ​ ​ ​ config: View and set the guild configuration.
​ ​ ​ ​ ​ ​ ​ ​ rmrole: Deletes the provided role
​ ​ ​ ​ ​ ​ ​ disable: Disable commands in this guild.
​ ​ ​ ​ ​ ​ editrole: Create or edit a server role.
​ ​ ​ ​ ​ autoclean: Automatic deletion of messages in the current channel.
forgetrolesfor: Forget stored persistent roles for one or all members.

#

Selfridge
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

jagged light
#

it's kind of hard 2 understand

#

so far i'm thinking $p, q < 0$

solid kilnBOT
#

Tenick

#

Tenick

jagged light
#

because for some distinct roots $p$ and $q$,
$x^2 -(p+q)x + pq$ where $p + q = -b$ and $pq = c$

solid kilnBOT
#

Tenick

jagged light
#

so to satisfy the condition that $x^2+ax+b$ have coefficients $a, b > 0$, $p$ and $q$ must be negative

solid kilnBOT
#

Tenick

trim joltBOT
#

@jagged light Has your question been resolved?

trim joltBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

graceful zenith
#

need help with this

trim joltBOT
graceful zenith
#

been struggling with this for while now

scarlet escarp
#

what have you tried

graceful zenith
#

the thing is idk much abt vector addition

scarlet escarp
#

i would suggest you look at a khan academy video

graceful zenith
#

alr

graceful zenith
scarlet escarp
#

what are you asking

graceful zenith
scarlet escarp
#

the answer is yes, but i dont think you're thinking of the right distance

#

you want the length of the vector P + Q

#

so you first need to find what P + Q is

graceful zenith
#

ohk

#

thx i'll look into a vid

#

.close

trim joltBOT
#
Channel closed

Closed by @graceful zenith

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

patent gale
#

How do I use the rational root theorem?

trim joltBOT
viscid flower
#

rational root theorem gives you a form of every potential rational root of the function

split chasm
#

you already have it in the first part of the question

viscid flower
#

oh happy

#

neither of us read the question KEK

trim joltBOT
#

@patent gale Has your question been resolved?

#
Channel closed

Closed by @patent gale

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

shadow cipher
#

Is my part a correct and also how do i do part B without calculus little confused about that.

bright quarry
orchid wagon
bright quarry
shadow cipher
bright quarry
#

what course is this

shadow cipher
#

1-x^2 >= 0, 1>=x^2, x<=+_1

shadow cipher
bright quarry
#

abs(x)<1

#

or equal to

shadow cipher
shadow cipher
bright quarry
#

notice the slope at the max/min values

#

what is that slope

#

at the peaks

shadow cipher
#

0

bright quarry
#

mhm

orchid wagon
bright quarry
#

and what function models the slope

bright quarry
shadow cipher
bright quarry
#

youll need product rule and power rule

shadow cipher
bright quarry
#

or only power rule

#

if ur good with algebra tricks

#

but i’d use product rule

shadow cipher
#

It’s x*(1-x^2)^1/2

bright quarry
#

mhm

#

that’s the function

#

what’s the derivative

shadow cipher
#

I applied power rule

bright quarry
#

u need product rule

shadow cipher
#

Do we have to apply chain rule also so we get -2x multiplied

bright quarry
#

and chain rule

#

do u know the product rule

shadow cipher
#

Yeah u’v+v’u

bright quarry
#

mhm

#

this is that scenario

#

we have two functions of x

#

have to use product rule

shadow cipher
#

Ok one sec just working thru that will send a photo

#

This is what I’ve learnt in product rule

bright quarry
#

in the future use parentheses for multiplication the cross looks like an x

#

and it gets confusing

bright quarry
#

but yes

#

this is right

#

now we have the function that models the slope

#

we want the points where the slope =0

#

so what do we do

shadow cipher
#

We need to put in the x coordinate into the function that models the slope to find the slope

bright quarry
#

we set the derivative =0

#

because the slope is zero at those points

#

we can find the x coordinate where the slope=0

shadow cipher
#

Oh okay yeah

#

Let me just try the at

bright quarry
#

then use these x coordinates to find the y value

shadow cipher
#

That

bright quarry
#

by evaluating the function at that x coordinate

#

lmk what u got

#

i got

#

plus or minus

#

1/…

shadow cipher
#

How do we solve for x here?

#

This doesent look like a quadratic

#

Like the powers are wierd

bright quarry
#

rewrite the negative exponent

#

as a fraction

#

then get a common denominator

#

combine the two terms

#

then set the numerator =0

shadow cipher
#

Should i rewrite (1-x^2)^1/2 also

bright quarry
#

because for a fraction to equal zero

shadow cipher
#

In the form of sqr rt

bright quarry
#

the numerator must be zero

bright quarry
#

i didn’t want to write it out but yea

#

reciprocal

#

should be plus or minus 1/sqrt3

#

1-3x^2=0

#

which makes sense

#

because it’s less than 1

shadow cipher
bright quarry
#

oh wait

#

i think it’s sqrt2

#

yea

#

sqrt2

#

i forgot to divide the 2 from the -2x^2 and the 1/2 on the bottom

#

so get a common denominator

#

by multiplying by the denominator on the right

#

it’ll work out nice

#

because sqrt(x)(sqrt(x))=x

shadow cipher
#

Is it the last step fine?

bright quarry
#

add the two terms

#

get a common denominator

#

the common denominator is sqrt(1-x^2)

#

so essentially multiply everything by that

#

to get rid of denominator

shadow cipher
bright quarry
#

well the 2 cancels

#

-2x^2/2=-x^2

shadow cipher
#

,rotate

solid kilnBOT
bright quarry
#

hmm

#

try multiplying both sides by sqrt(1-x^2)

#

since the right side is zero

#

u get rid of the denominator entirely

shadow cipher
#

,rotate

solid kilnBOT
shadow cipher
#

Works?

bright quarry
#

no

#

the -2x^2 is attached to the right fraction

#

u cant add first

bright quarry
shadow cipher
#

Multiplied both sides by root 1-x^2

bright quarry
#

no like from the beginning

#

before combining

shadow cipher
#

Oh okay so the first line

bright quarry
#

yes

shadow cipher
#

Even the (-2x^2) gets multiplied?

bright quarry
#

should get 1-2x^2=0

bright quarry
#

it’s the numerator

#

the right fraction gets multiplied

#

but

#

look

#

when u multiply the whole fraction by that

#

the sqrt cancels

#

because it’s in the denominator originally for that fraction

bright quarry
#

so the right fraction simplifies to -x^2

#

correct

#

does this make sense

shadow cipher
#

Yes

bright quarry
#

ok

#

then what’s the left term

shadow cipher
#

1-2x^2=-x^2

bright quarry
#

no

#

sqrt(1-x^2)(sqrt(1-x^2)=1-x^2

#

and the right fraction simplified to -x^2

#

so 1-x^2-x^2=1-2x^2=0

#

x=1/sqrt2

#

plus or minus

shadow cipher
#

Got it

#

We got the value of x now

#

That’s the point at which it’s the maximum

bright quarry
#

+1/sqrt2

#

yields the maximum

#

-1/sqrt2 yields the minimum

#

now just do f(1/sqrt2)

shadow cipher
#

a=-1/sqrt 2 <= y <= 1/sqrt2

bright quarry
#

and the first part asked if it was an odd function

#

so u know f(-1/sqrt2) is just the negation of what i get for

bright quarry
#

this

shadow cipher
#

1/sqrt 2 * under root 1-(1/sqrt 2) ^2

bright quarry
#

should be 1/2

#

so -1/2 and 1/2

shadow cipher
#

Yeah simplifies to that

#

1-1/2>=0

bright quarry
#

what

#

range is [-1/2,1/2]

shadow cipher
shadow cipher
bright quarry
#

then times 1/sqrt2 is 1/2

shadow cipher
#

Answer

bright quarry
#

no

#

what’s a

#

and what’s y

shadow cipher
#

Question was asking to find val a and b

#

A and B can also be called the minimum and maximum

#

And we found that

bright quarry
#

oh

bright quarry
#

a=-1/2

#

b=1/2

#

remember it’s the y values

shadow cipher
#

Yeah got it

bright quarry
#

the x values were only used to find the y values

shadow cipher
#

Thanks for the help

bright quarry
#

ur welcome

shadow cipher
#

.close

trim joltBOT
#
Channel closed

Closed by @shadow cipher

Use .reopen if this was a mistake.

trim joltBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

full dock
#

$\frac{d}{dx}\left(e^{\cot\left(2x\right)}\right),\ \left(0<x<\frac{\pi}{2}\right)$, so i know how to differentiate this but what does the $\left(0<x<\frac{\pi}{2}\right)$ mean? Im guessing its a domain restriction or something but im not sure

solid kilnBOT
#

water beam

whole coral
#

Yea domain restriction so you're not dividing by zero OathLove

full dock
whole coral
#

Nope you can just do it "normally" happyCat

full dock
#

okay

#

charrrr

#

i have another partial fractions thing to ask breadhehe

#

what is that emoji breadhehe

whole coral
full dock
#

$\int_{ }^{ }\frac{5y^{3}+y-3}{y^{4}+y^{2}}dy$

solid kilnBOT
#

water beam

full dock
#

is the numerator going to have a lot of constants

whole coral
#

A few catGiggle

#

It's not the worst of them all catlove

full dock
#

not as bad as last time i hope? catgiggle

whole coral
#

I don't think so happyCat

full dock
#

$\int_{ }^{ }\frac{5y^{3}+y-3}{y^{4}+y^{2}}dy=\int_{ }^{ }\frac{5y^{3}+y-3}{y^{2}\left(y^{2}+1\right)}dy$

solid kilnBOT
#

water beam

full dock
#

so the y^2 will be a repeated factor i think

#

im not sure how to know when i should have an x attached to the constant

#

like for example

#

Ax + Bx, etc

#

in what situations do i add the x?

whole coral
#

Like consider the y^2 + 1, that one you can't factor

#

So then it'll become (Ax + B)/(y^2 + 1)

#

The y^2 is a repeated factor so you could either decompose it into A/y + B/y^2
[or notice that when you common denominator the above, that it's (Ay + B)/y^2]

full dock
#

hm okay

full dock
whole coral
full dock
#

hmm ookay

whole coral
#

(at least this time, I'll save you from doing it all out again, you're safe... for now kanna_Fire)

full dock
#

$\int_{ }^{ }\frac{A}{y}+\frac{B}{y^{2}}+\frac{Cx+D}{y^{2}+1}dy$

solid kilnBOT
#

water beam

full dock
#

the last time i saw 4 constants was during that one problem

whole coral
#

Also this one looks more annoying, all things considered thonkHang

full dock
#

nooooooooooooooooooooooooo

#

why would u say that