#help-38
1 messages · Page 70 of 1
Oh okay
Yeah, a little bit
Okay
Yes
And since we treated 2 like 1 (basis for counting) we will multiply by two to convert it into 1 basis
Ohhhhh
And if you were to calculate it
6 + 10 = 16
Think like we set the answer to be a
And multiply both sides by a number
(In our case it was 1/2)
Ohhh
We could reverse it in the end and get answer
It’s useful in irrational numbers because we don’t actually calculate it
It provides us a shortcut
Yeah
So a * some irrational + b * same = (a+b) * that irrational
Ohhh right
And we want to get the same irrational to do it
Yes
We multiply numbers to get our number and it provides a escape way in square root
Okay, tysm! now i finally understand
When you can’t deal with square roots, reverse it, take the square of it
Oh that's the point..
And when you square it, you can find some full-squares in it and they can escape from square root
But 3 stays in root
Ohhhhh, that makes sense actually
i only know that we can't change 3 in root, that's it
I didn’t solved the b but listen how I solve
Ok
only a
Whenever you struggle with something, try reversing it
Okay
Square root is reverse of square
Ohhh
You can understand squares easily but not square root
You ask “who’s square is that” and you normally do f(x) -> x^2 but it asked you f(?) = x
that's actually really helpful
Like I liked how we multiply everything in roots
You square them all
And you could just multiply those who is rational like a^2 * b^2 = ab^2
And you could multiply smalls and get it in square root when you reverse it
No problem
Always think about why and start constructing from start again
Oh okay gimme min
Ok
since i have 6√3 and -6√3, i crossed that cuz the answer is 0
idk is this good actually
my teacher only said if u have the same number, but one is positive, and other one is negative, that the answer will always be 0
Because they sum up to 0 and multiplying by 0 (if done finite) causes nothing
Oh okay, tysm for explaining!
A trick here
You want 3 in radical to sum
So you can divide the things in radical by 3
If it gives you a complete square, then you can easily bring it out
Because they want it to be simple and calculateable
Ohh, I only partially rooted all the numbers
You can use this method
I want to tell you something
Why this is in university idk
But square root is 1/2th power
Think about it
Why tho
When you have a number x
And you want to raise it to 1/2
It will be simpler if you can write x as something *2
ohhh
Squared*
And it will be square root indeed
And you can simplify 1/2 * 2 to 1
And get the square root
That's actually much faster method
It’s why you can just divide all powers by two
It’s a bit trickier to see square roots inside those rationals but
For example take 7^3
okay
You can arrange it like 7^2 * 7
And 7 comes rational
But 7^1/2 is not
And it’s the definition of sqrt(7)
So 7 * sqrt(7)
You can check it
sqrt(343)
Is 7 * sqrt(7)
When you regulate your number to prime powers, it’ll be easier to convert
is it 7^7?
It’s 7^3
Lol
It's 7^3
Yes
Ohhhh
That's actually not hard
When you understand a proof, you would say “I could invented it by myself.” For most of the theorems and proofs
oh okay
sorry
oh
People think math is hard
But it’s to understand yourself, nature and everything
You're right..
It could be hard if you don’t see the proof to do something
But proofs is what makes understanding understanding
I tried a few times, but i didn't know where to start from, since I was very sick, and I wasn't been in school for few weeks..
And i literally forgot where to start from.
It’s hard to be ill
yeah..
And not to go to school is not considerable
The thing is most of the education systems depend on memorisation rather than questioning
And school math is to memorise a lot of useless stuff( it’s like at first) and forget it, the thing teaches in the school is great if you’re curious about everything
There is no “useless”, it’s just a little bit less connected than others to a topic
I know math, unless my lil sis, but i rlly don't like math at any point, if u understand me...
Like we prove set questions by imaginary numbers
It’s all about excitement
And curiosity
yeah..
Then why would I need to improve General Relativity and think about it?
It’s not because it’s important
It’s because we’re curious and do it
yeah, you're right.
And it made us understand most of the things happening
Math is the heart of science, and it’s not a tool at all
It’s the thing what is science
Everyjob ur doing needs math..
every job*
how not
It’s about the understanding of nature and to find why we live
Some people do it but it’s not true to sell maths
We try to think and find and generalise it
And we fail generalising %99 of the time but we progress
It’s all about curiousity
And people want it for just money
yeah
sadly that's true
When I think, like I see my milk rotate and ask why?
Like this
I just want to learn why it rotates
More angle you make, more turns it’ll make
It depends on someone's curiosity level
Like it breaks Einstein’s relativity theorem
literally.
I said it, it was all about curiousity
Then you ask, “how can I effectively generate energy from that” and you just made something
That can help us
actually yea, I never thought in that way, I'm always like, it's just math, someone will send me a hw
It’s the real math
The way of thinking
It was funny to think
And it’s the way which science progresses
Well, thank you so much with helping me, I don't have much time to talk, so sorry
Bye then
bye!!
You’re welcome
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this is in the context of an algorithm, but i hope it still makes sense
I just wanted a check of correctness, im not sure if i am misusing the summation symbol since my variable is counting down by 3
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can someone help me interpret this problem
what does it mean to find E[X_3]
expectation?
yes, but X_3 specifically
if i have states 0, 1, and 2, how would i get 3, (if thats what its asking)
i can draw a state transition diagram
You just calculate the probability X3=0 times 0 + probability of X3=1 times 1 + probability of X3=2 times 2
yeaaaa expectation, got it!
👍
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It's nearly the same matrix lmao
yea, my professor probably just grabbed this example out of some textbook/resource and switched the numbers around a little bit lol
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LA qustion coming up!
I need help with these Linear Algebra proofs, I’ve completed i) with help, and now I’m looking to do ii) - iv).
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My question, isn't related to calculating something specific but with solving for an answer using complex numbers. It's an electromagnetics question, so you don't need to understand the basics or anything relating to it conceptually as I'll provide that information if needed (especially since it's mostly plugging numbers into formulae). Again it's more on how to deal with complex numbers in calculations. I have done part a, to a certain extent (until the imaginary portion, where I can calculate what I need to)- and know that part b and c are interrelated. Part d, as well though mostly with variables as I require all above parts in order to continue.
The question is the following:
And what I've done so far, is basically along the lines of the following image:
For part a, I'm aware in order to find alpha, I need the real component of the following product but, I honestly don't know how to procede any further.
<@&286206848099549185>
First of all, you're not the only person in history to think that complex numbers are "bullshit." It took centuries for mathematicians to accept their validity. However, there's a really simple way of looking at them that can help a whole lot.
You have some preconceived notions about what a number should be, and that means that you are restricting yourself to the real numbers. One pretty reasonable preconceived notion is that numbers have an order (in this technical sense). Complex numbers are not an ordered field.
Okay, here's the thing: Instead of looking for numbers (i.e., Real Numbers, the kind you're familiar with), how about you define a way to add, subtract, multiply, and divide pairs or numbers, which you can think of as points on a plane (i.e., the Cartesian plane). Here's how you do it:
(a,b) is a pair if a and b are real numbers.
Let's say (a,b) and (c,d) are pairs. Then (a,b)+(c,d)=(a+c,b+d). That's just normal vector addition in two dimensions.
Similarly, (a,b)-(c,d)=(a-c,b-d).
Now the tricky part. You need to make a kind of multiplication that will give back the behavior you had on the real number line (because you're trying to extend the behavior of the reals). You can do this by defining (a,b)×(c,d)=(ac-bd,ad+bc). So if b and d are 0, you have (a,0)×(c,0)=(ac,0). That is, this definition of times yields the behavior you're used to when you are dealing with number pairs on the x axis, which you can think of as the real number line. Also, (1,0)×(a,b) = (a,b)×(1,0) = (a,b), so there is a multiplicative identity.
Division is a bit uglier: (a,b)/(c,d) = (ac+bd,-ad+bc)/(c2 +d2 ). Horrible, yes, but there's an intuitive way to think about it. Flip the y-value of the second pair, and multiply by that; then divide the length of the number pair you get by the square of the length of the second number. Notice that (a,b)/(a,b)=(a2 +b2 ,0)/(a2 +b2 ) = (1,0).
Okay, now you have a way of dealing with pairs of numbers that gives you back the normal behavior of the real numbers you're used to, as long as you restrict yourself to the x axis.
But now you can do more: Suppose there is a pair of numbers, and let's just call that pair of numbers x. Now, can you (yes, a human) find out what x could be if I told you that x×x=(-1,0)? Well, I'll just tell you the answer: (0,1) and (0,-1) will both satisfy the equation. We choose one of these and call it i. Then we give the pair (1,0) (the multiplicative identity) the special name 1, and there you have it: i2 = (-i)2 = -1.
Everything else comes from that.
So basically, when someone says "complex number", just think to yourself, "oh, they mean a pair of real numbers."
Hope this helped.
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Hello
Hey
hi
im stuck with the final part of this question
Im not sure if ive just read it wrong
I did -6+12/7
Would you be able to correct me where I went wrong?
read what exactly
the time and displacemtn values
displacement*
hmmm
would someone just be able to solve it
and tell the steps on how u did it?
First calculate Total Time
using =√((x₂ - x₁)² + (y₂ - y₁)²)
for both 2 segments
so total time is time taken for Segment 1 + time taken for segment 2
for (3,-6) and (7,6)
and Plug the values into the formula
and lastly divide the displacement you found by the total time taken to get the average velocity of the particle over the entire journey
Let me know when you calculate the answer
what's the total time taken btw ?
.
i'm confused
why?
i calculated the average velocity of the particle
ah ok
and it's 0.857m/s
that's what i thought too
hmm
yea something weird is going on
I understood thi
this
something weird is just going on
@cedar prawn Has your question been resolved?
@granite sedge I ffound the issue
they wanted it in fractional form
it was just 6/7
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lmao
ikr
That's literally unfair
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help
It is an equation for a parabola. for h(x) the axis of symm will be the st line x=2
For f(x) it should be x=4
Plot f(x) roughly upon a graph (y-2)=-2(x-4)²
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can someone help me solve 54? i know to take the integral of the equation but idk how to integrate it
Hi
I think you can just open (1+e^t)²
So
(1+e^2t+2e^t)/e^3t
And then integrate this
And this is just
e^-3t + e^-t + 2 e^-2t
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help from anyone?
find d and e such that e(Aj) + f(Ai) = (3, 1)
then A^-1 (3, 1) = A^-1 (e(Aj) + f(Ai)) = ej + fi
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Need help with my alek geometry but I suck at it can anyone help to explain this 🙏
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Wouldn't the solution here be the definite integral from 0->3 of r(t)?
but that isn't correct according to webwork
because integral of r(t) should give population function
,w integrate (450.268*e^(1.12567t)) from t=0 to t=3
you forgot the 200 initial ones
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np
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Can anyone find the recursive formula for this pattern? I know the denominator is n!, but I can't figure out a formula for the n_th term
can you find a formula for the numerators
thats the thing i cant figure out
it's supposed to be a recursive formula like the fibonacci sequence
where the nth number is made out of the previous numbers
where did you run into this?
it's actually a smaller problem for a bigger problem involving binary search trees and their height
go on
so for the nth term basically you are trying to find the average height, where the nth term is like how many nodes in the BST there are
so the denominator is the different combinations of n nodes we can have for a BST
hm
seems like it would get very annoying
it is
especially the 5th term
although i found a short cut to the amount of work needed to be done
the number of trees with 5 nodes and 3 high is dependent on the number of trees with 4 nodes and 2 high but also the number of trees with 4 nodes and 3 high but with a 2 high branch
and so on
so it feels very messy
sometimes things like these just don't have nice formulas
it's a bugger
there must be one
why
why
who gave the problem
prof
professor is evil
agreed
what's that
o
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can someone explain this theorem intuively
I have seen tthe proof for th case where n = 2 where u integrate multiplite times I understand the steps but I don't understand it intuively
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looks like linear regression problem
Is this from any lecture?
Is there a specific topic you're studying with this?
Do you know least square method?
or making linear regression model
Do you know any method to make linear regression model?
Like step by step on creating approximation in linear regression
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i need help with this ☹️
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
why dont u put 1k on the other side
Is this for factoring?
yea its for factoring
Well, do you know what a perfect cube is?
no
It's a number with an integer cube root basically
So 8 for example is a perfect cube, its 2^3
oh ok
Do you know what the cube root of 1000 is?
10
Yes so write it as 10^3
kk
So now you have
so is it like x^3-10^3?
$x^{3} - 10^{3}$
quevivamexico
quevivamexico
quevivamexico
we onto something foreal foreal
So now that you have it written like a^3 - b^3 it should be simple to see what a and b are
And use them in the difference of cubes
ohh ok
Yeah ping me if you get lost
kk ty 😭
Someone else had a question like this, it took me a second to realize it was a cube and not squared haha
lol
@red widget im confused on this part
like what am i supposed to do 😭
That is all equal to a^3 - b^3
Can you see what a and b are when you have x^3 - 10^3?
so a is 1 and b is 10?
A is x
ohh
Yes so you can use those in the difference of cubes thing I showed
so is it it like (x-10)(x^2+10x+20)?
oh 😭
$(a-b)(a^{2} + ab + b^{2})$
quevivamexico
There
oh ok
oh 😭
im confused because in my textbook is says that the equation is like (a^2+ab+b^2)=(a-b)^2
@red widget
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need help with this physics word problem
What’s is acceleration?
For accn just differentiate the velocity eqn
velocity/time
Do you know differentiation?
yes i do
Yeah then dv/dx
ah so i just differentiate v(t)=9t^2-4t+6
For position eqn
You'll need to integrate the velocity eqn
Yeah for accn👍
No prob👍
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I need help to kjnow if im right
ok
Idk if im doing the third one right or not and
ye I just want to check my answers or like the process
can you show why you reached c) is the integral of x^2 - sqrt(x) ?
idk
I did it in my head
x=y^2 y=root x and x^2 is more than sqrt x
so like the integral would technically be that
not when x is between 0 and 1
for example, 0.1 = (1/10), and 0.1^2 = (1/10)^2 = 1/100 = 0.01
ye no
I am kinda slow
forget that uh help with d
ya think im going the right direction ?
thx man
I got c tho I was just uh
I didnt graph it
so I screwed up
uk what its fine
ill do it somehow
can i see what you have in d)
Thats all i did
Idk if im doing it the hard way or what but
so do I just take the limits from 0,1 ?
idk
its easier to find the area by taking horizontal segments rather than vertical segments
huh wait what
howd u graph it below the x axis
isnt there only one interseciton
?
@flat meadow Has your question been resolved?
@flat meadow x=y^2 is not the same as y=sqrt(x), it's the same as y= +-sqrt(x)
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can someone help me with how to start resolving this ?
the last part is the answer
this is just matrix multiplication
idunno what the zt part at the end is
is that meaningful in another language than English?
you have a 3x4 matrix multiplied by a 4x1 matrix, which produces a 3x1 matrix (has the outer dimensions of the matrices involved)
matrix multiplication is:
each row element in the first matrix multiplied by each corresponding column element in the second matrix.
and those products get added together and placed in the result matrix.
Its zł which is currency
ok
i know how for example multiplication of 3x3 x 3x3 is
but idk how to solve 1x4 or of different shapes ig
ok so
first matrix has rows {1,2,3}, second matrix has only the column {1}
to do the multiplication, you go across row i and down column j.
that puts the result of multiplying row i of the first matrix with column j of the second matrix in (i,j) of the new matrix
hopefully, you can make sense of the elements of the new matrix having coordinates (1,1), (2,1), 3,1), respectively
(a matrix with 3 rows and 1 column)
so it's like number of columns from the first one x number of rows in the 2nd ?
that's backwards
the dimensions of the new matrix is the outer dimensions of the input matrices
you are doing dimensions [3,4]x[4,1] -> [3,1]
3 rows, 1 column
okay
that i understand
so now knowing that how do i multiply them?
every row in mat1 times the one in mat2 column ?
yeah
each element of the row with each CORRESPONDING element of the column
no
im having a hard time here and this is basic stuff 😭
150x40 + 150x20 + 130x100 + 140x50
ohhhhh
that's row 1 with column 1 -> (1,1)
ok
no problem
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if i know p(x)
p(y|x)
can i find p(x|y) ?
@crimson rover Has your question been resolved?
@crimson rover Has your question been resolved?
@crimson rover Look for Bayes formula
You also need p(y)
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If $\lim _{x \rightarrow-1} \frac{x^3-a x^2-x+4}{x+1}$ exists, find a
アキラ (>_<)
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
1
hint: notice that the denominator goes to 0 as x-> -1
so if the fraction is going to have a limit, the numerator also needs to go to 0 as x -> -1
so does this mean I plug -1 into the equation then solve for a?
yea plug in x = -1, set equal to 0, solve for a
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hello there, I was just wondering. Is there a difference between $f_x$ and $\frac{\partial f}{\partial x}$?
Crown
nope two notations for the same thing
$f(x,y) = (x^{2} + y^{2})e^{-x}$
Crown
if i were to take the partial derivative with respect to y
it'd just be 2ye^{-x} right?
yeah
cool, thanks
for some reason through the use of calculator it was doing something different
it be like that sometimes
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So this is what I am studying
they're the same thing
you could write it as 3h_0*b_0
but the point of writing (h_0*b_0/2) separately is that that's the formula for area
sure
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Please don't occupy multiple help channels.
@drifting goblet Has your question been resolved?
!1c
Please stick to your channel.
yo
I need help
For a question
Here's the question
Name each polynomial by its degree and number of terms
3gn⁷ - 8d⁶ - 7y⁴s³ - 6z⁷k³ + 9d⁵y4
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yo
@drifting goblet Has your question been resolved?
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okay so somethings not clicking but I dont get what qualifies as a subspace?
by definition its this in my textbook
A subspace should satisfy those two and also that it contains zero vector
subspaces are subsets of a vector space that are :
- non empty
- stable by addition
- stable by scalar multiplication
in particular, 0 has to be in it, which can be a replacement for first condition
What is W defined as
it seems to be a simple concept but im missing something to make it clear
it actually verifies none of : "stable by addition", "stable by scalar mult." "0 is in it"
and since those are the 3 necessary conditions for a subspace
choose your poison
okay but what do you mean? for stable by addition, it adds up just like any of the previous examples no? im clearly misunderstanding the concept but to me theres nothing that differentiates it from the other question. how does its addition break it
the sum of two vectors of W doesn't stay in W
because the third coefficient should always be the sum of the first two + 1
and when you add two vectors of W, the third coefficient is the sum of the first two + 2
which clearly doesn't "add up" in all meanings
(more accurately, a subspace is [usually] defined such that you're a vector space under the same operations as the larger vector space, with this following as a necessary and sufficient condition [hence it being a theorem])
so it being a plus 2 rather than a plus 1 is what breaks it? sorry, im just not quite seeing it the same way you are
@surreal eagle Has your question been resolved?
it is
because by definition, if the sum vector is written as [A, B, A+B+2]
it cannot be written as [A,B,A+B+1]
and so it, by definition, is not in W
okay, i think i get it. and the same for the multiplication by a scalar part too right? for c not equal to 1
yes
if c not equal to 1
then the scalar multiplication is written as [A,B, A+B+c]
since c is not 1, it doesn't match our definition for a vector in W
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@wind gust Has your question been resolved?
<@&286206848099549185>
,tex .FTC2
riemann
our lesson was on lhopitals rule idk if were supposed to use that
Yes. Use l'hopital and fundamental theorem of calculus
This is one version of FTC
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As the diagram illustrates, A and B are the centers of circles. Given the bigger circle intersects with the smaller at point B; and their radius are 2 and 1 respectively.
points C,D are line AB's intersection with these two circles.
If E is one of the intersection between these two circles then:
(1):CE=15
we know that CEB is a right triangle since CB is the diameter of the circle A
using the pythagorean theorem and knowing that CB =4 and EB =1 (radius of B) we find that CE = sqrt 17
@blazing geode Has your question been resolved?
shit, I forgot such important property of a circle
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can someone help me understand what I have to do here, I am currently revising and I don't know where to start
I also kind of forgot how to do all of this so a bit of detail per step would be nice, also 1a should just be enough
for 1a, you first want to draw the line y=0. Then, you want to think which side of the line has all the points where y is greater than 0. You can lightly shade that side, or just make a mental note
ok first, why y=0
Then, you want draw the line y=2x, and think of all the points (x, y) such that y is greater than 2x. Lightly shade that region. Finaklly, the answer is the doubly-shaded region along with the two lines you drew that form the region
I see
but where did you get y=0 and y=2x
I see that they are in the inequality however what understanding is it so that you can confidently say it is y =
Because $0\le y\le 2x$ means you must satisfy both $0\le y$ and $y\le 2x$. And $0\le y$ means that either $0=y$ or $y<0$.
SWR
ohhh
I understand
just another quick question
what requirements are needed which allows the inequality line to flip?
when its divided by something right?
when it's multiplied or divided by a negative number
hmm
if you are ok mind answering another one? solve x(x-1) > 0
I checked the answer and somehow x < 0 which is just wild imo
Yeah that is kinda unintuitive.
its x > 0 and x > 1 right
How I solve quadratic inequalities is solving x(x-1)=0. The solutions are x=0 and x=1. The inequality solution is then either
- x<0 and x>1, or...
- x>0 or x<1
So I just test some value, like x=2. 2(2-1) is indeed greater than zero. So I deduce that the solution is x<0 and x>1.
I forget the precise way to solve it, this was always my approach
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What does it mean to graph both lines on the same set of axis?
Weirdly worded
Just graph both the lines
on one of those graphs
and label them
I guess
I don't know why it would give you two graphs and then tell you to only use one of them though
Oh okay lmao yeah i was confused with how they worded it and i thought they meant do both lines on both graphs which wouldnt really make sense either
anyway thank you tho!
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im sure of D and F
i think C is wrong since either A or B would have to be the identity matrix
D is wrong just checked my textbook
so im ok with F
i think A works to
since all that were doing is adding 1 to the diagonal
dont think A works
(4 5)
(2 1) det is 4-10=-6
if you add I it becomes 0
simple counter
what about B
ahh right
also do you understand why D is wrong?
B i think you can use expand
yeah, A and B swap positions but in the anser they dont
indeed
it is
nw
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I got the answer A, but the answer sheet of this problem says E. Is there a specific formulas for swapping two variables, in this case x with y, to achieve E? Chatgpt and other models are all saying A.
chat gpt ew
ill check for you though
y(a-bx)=ax-b
ya-bxy=ax-b
ya+b=ax+bxy
ya+b=x(a+by)
(ay+b)/(a+by)=x
seems youre correct
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how do i do 21 and 24 step by step😢
@shrewd dagger Has your question been resolved?
@shrewd dagger Has your question been resolved?
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r!(12-r)! = 12!/220
r!(12-r)!= 12!/ 11 (2)(10)
r!(12-r)!= 12(11)(10)9! / 11(2)10= 9!6 = 9!3! Since 6=3!
r!(12-r)!=9!3! So r =3 or 9
ok tysm
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Anyone know how to do this
First find the f(g(x)) and g(f(x))
Then?
Then define the values of k that makes both defined
Just find them first and the rest will be easy
no matter what k is g(f(x)) is always defined
so just worry about f(g(x))
Take g(f(x)) also
,rotate
.rotate ccw
I js found f(g(x))
Ok write g(f(x)) under it
wait k is a positive real number ye
Yes
f(g(x)) is always defined then
So whats fhr answer
Still you need to find g(f(x))
ye
we now know that f(g(x)) is always defined for k in R+
We need to check g(f(x))
,rotate ccw
-2sqrt(x)
brother
Wait shit
.rotate cw
Dleete
Its ,
Let me redo
,rotate cw
yee ad that -2sqrt(x)
No not quite correct
idk looks defined to me for all k as long as x isnt negative
Answer is [1,3]
$$g(f(x)) = (-\sqrt{x}+ 1})^2+k = x - 2\sqrt{x} + 1 +k$$
weird
Yeh
Sherif Player
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
?
is there anything in the question you forgot to add
There is a point here
No
The function is defined when only 1 input gives us 1 output
Whole q
Ok I just checked it in desmos and both functions are defined for every value of positive k
So k > 0?
ya
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can someone explain this
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can someone help me process the information and draw a picture of it
@sly mist Has your question been resolved?
ok i figured out a and b and part C
<28.9, 7.76> is my component or whatever and then for part b I just minus 7 so <28.9, 0.76>
yea
no
use this time to times this "28.9"
for part C?
Because the current is heading down stream of 7 FPS
I don’t think the current would be going west
what west
it would be going south
i asked u AT FIRST to verify WHAT 15 DEGREES TO
why u dont shou this that time
In the question lol
times this "0.76"
ok
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#help-48 message @kindred rapids
sorry i was outside
i can continue our talk
anyways i think the point of mu_s is to verify that the box will even slide down to begin with
which i managed to calculate to be true
slide what?
Like, the box could possibly not even slide down the incline to hit the spring because the parallel-to-incline weight force is not stronger than the maximum static friction
so i suppose the point of that mu_s is to convince yourself that the box will be able to slide down the incline to hit the spring
are u sure?
mu_s < tanθ
i mean yeah if the angle was much lesser i'd suppose its not possible then
it should slide down if there is no any other forces
ah i see
yes that make sense
yeah so ig they just added that for you to self-verify
anyhow
I see what you mean now
let me recalculate and see if that gives the right answer of 1.04 m
Also, actually, i think i messed up recovering the correct work for the weight
uh
uh?
i will make x = 0 be where the spring is initially uncompressed so i can directly use the elastic potential energy
wait, except english, what language u can use?



