#help-38

1 messages · Page 70 of 1

heady mica
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It’s abstract at first but listen me

bleak maple
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Oh okay

bleak maple
heady mica
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I want you to think about 2 * 3 + 2 * 5

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We will count by two

bleak maple
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Okay

heady mica
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So no twos will in our job

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We see that 3 + 5 is 8

bleak maple
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Yes

heady mica
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And since we treated 2 like 1 (basis for counting) we will multiply by two to convert it into 1 basis

bleak maple
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Ohhhhh

heady mica
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And if you were to calculate it

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6 + 10 = 16

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Think like we set the answer to be a

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And multiply both sides by a number

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(In our case it was 1/2)

bleak maple
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Ohhh

heady mica
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We could reverse it in the end and get answer

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It’s useful in irrational numbers because we don’t actually calculate it

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It provides us a shortcut

bleak maple
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Yeah

heady mica
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So a * some irrational + b * same = (a+b) * that irrational

bleak maple
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Ohhh right

heady mica
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And we want to get the same irrational to do it

bleak maple
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Yes

heady mica
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So we some 3 multiple on a

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It was this

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Wrong lol

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This

bleak maple
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oh

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that's the anwser

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??

heady mica
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We multiply numbers to get our number and it provides a escape way in square root

heady mica
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If I did all of this and didn’t fail on summing

bleak maple
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Okay, tysm! now i finally understand

heady mica
heady mica
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And when you square it, you can find some full-squares in it and they can escape from square root

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But 3 stays in root

bleak maple
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Ohhhhh, that makes sense actually

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i only know that we can't change 3 in root, that's it

heady mica
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I didn’t solved the b but listen how I solve

bleak maple
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Oh the b doesn't need to be sloved

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solved*

heady mica
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Ok

bleak maple
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only a

heady mica
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Whenever you struggle with something, try reversing it

bleak maple
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Okay

heady mica
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Square root is reverse of square

bleak maple
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Ohhh

heady mica
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You can understand squares easily but not square root

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You ask “who’s square is that” and you normally do f(x) -> x^2 but it asked you f(?) = x

heady mica
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Like I liked how we multiply everything in roots

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You square them all

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And you could just multiply those who is rational like a^2 * b^2 = ab^2

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And you could multiply smalls and get it in square root when you reverse it

bleak maple
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ohhhh

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ty

heady mica
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No problem

bleak maple
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now I finally understand

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tysm!

heady mica
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Always think about why and start constructing from start again

heady mica
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I don’t believe in anything without proof

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Math is all about proofs

bleak maple
heady mica
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Ok

bleak maple
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since i have 6√3 and -6√3, i crossed that cuz the answer is 0

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idk is this good actually

heady mica
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Yes they cancelled each other

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You think adding (6 + (-6)) * sqrt(3)

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And it’s 0

bleak maple
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my teacher only said if u have the same number, but one is positive, and other one is negative, that the answer will always be 0

heady mica
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Because they sum up to 0 and multiplying by 0 (if done finite) causes nothing

bleak maple
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yeah

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is my answer correct?

heady mica
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Yes

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It’s correct indeed

bleak maple
heady mica
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A trick here

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You want 3 in radical to sum

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So you can divide the things in radical by 3

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If it gives you a complete square, then you can easily bring it out

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Because they want it to be simple and calculateable

bleak maple
heady mica
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You can use this method

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I want to tell you something

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Why this is in university idk

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But square root is 1/2th power

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Think about it

bleak maple
heady mica
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When you have a number x

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And you want to raise it to 1/2

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It will be simpler if you can write x as something *2

bleak maple
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ohhh

heady mica
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Squared*

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And it will be square root indeed

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And you can simplify 1/2 * 2 to 1

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And get the square root

bleak maple
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That's actually much faster method

heady mica
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It’s why you can just divide all powers by two

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It’s a bit trickier to see square roots inside those rationals but

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For example take 7^3

bleak maple
heady mica
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You can arrange it like 7^2 * 7

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And 7 comes rational

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But 7^1/2 is not

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And it’s the definition of sqrt(7)

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So 7 * sqrt(7)

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You can check it

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sqrt(343)

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Is 7 * sqrt(7)

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When you regulate your number to prime powers, it’ll be easier to convert

bleak maple
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is it 7^7?

heady mica
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It’s 7^3

bleak maple
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ops i typed wrong number

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now i see

heady mica
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Lol

bleak maple
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It's 7^3

heady mica
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Yes

bleak maple
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Ohhhh

heady mica
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And you could easily found this by yourself

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When constructing maths

bleak maple
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That's actually not hard

heady mica
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When you understand a proof, you would say “I could invented it by myself.” For most of the theorems and proofs

bleak maple
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oh okay

heady mica
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You could find it

bleak maple
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oh

heady mica
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People think math is hard

bleak maple
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some points are

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not all, but some are

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if we don't concentrate.

heady mica
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But it’s to understand yourself, nature and everything

bleak maple
heady mica
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It could be hard if you don’t see the proof to do something

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But proofs is what makes understanding understanding

bleak maple
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I tried a few times, but i didn't know where to start from, since I was very sick, and I wasn't been in school for few weeks..

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And i literally forgot where to start from.

heady mica
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It’s hard to be ill

bleak maple
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yeah..

heady mica
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And not to go to school is not considerable

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The thing is most of the education systems depend on memorisation rather than questioning

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And school math is to memorise a lot of useless stuff( it’s like at first) and forget it, the thing teaches in the school is great if you’re curious about everything

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There is no “useless”, it’s just a little bit less connected than others to a topic

bleak maple
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I know math, unless my lil sis, but i rlly don't like math at any point, if u understand me...

heady mica
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Like we prove set questions by imaginary numbers

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It’s all about excitement

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And curiosity

bleak maple
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yeah..

heady mica
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Then why would I need to improve General Relativity and think about it?

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It’s not because it’s important

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It’s because we’re curious and do it

bleak maple
heady mica
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And it made us understand most of the things happening

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Math is the heart of science, and it’s not a tool at all

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It’s the thing what is science

bleak maple
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every job*

heady mica
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We don’t use maths in our jobs

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It’s not about money

bleak maple
heady mica
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It’s about the understanding of nature and to find why we live

heady mica
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We try to think and find and generalise it

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And we fail generalising %99 of the time but we progress

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It’s all about curiousity

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And people want it for just money

bleak maple
bleak maple
heady mica
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When I think, like I see my milk rotate and ask why?

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Like this

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I just want to learn why it rotates

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More angle you make, more turns it’ll make

bleak maple
heady mica
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Like it breaks Einstein’s relativity theorem

bleak maple
heady mica
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I said it, it was all about curiousity

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Then you ask, “how can I effectively generate energy from that” and you just made something

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That can help us

bleak maple
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actually yea, I never thought in that way, I'm always like, it's just math, someone will send me a hw

heady mica
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It’s the real math

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The way of thinking

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It was funny to think

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And it’s the way which science progresses

bleak maple
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Well, thank you so much with helping me, I don't have much time to talk, so sorry

heady mica
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Bye then

bleak maple
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bye!!

heady mica
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You’re welcome

trim joltBOT
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@bleak maple Has your question been resolved?

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gusty cedar
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this is in the context of an algorithm, but i hope it still makes sense

gusty cedar
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I just wanted a check of correctness, im not sure if i am misusing the summation symbol since my variable is counting down by 3

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rugged latch
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can someone help me interpret this problem

rugged latch
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what does it mean to find E[X_3]

dry spear
rugged latch
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yes, but X_3 specifically

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if i have states 0, 1, and 2, how would i get 3, (if thats what its asking)

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i can draw a state transition diagram

zinc ginkgo
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You just calculate the probability X3=0 times 0 + probability of X3=1 times 1 + probability of X3=2 times 2

rugged latch
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OH!

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thank you riemann

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i totally forgot about searching up my problem lol

rugged latch
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👍

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zinc ginkgo
#

It's nearly the same matrix lmao

rugged latch
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yea, my professor probably just grabbed this example out of some textbook/resource and switched the numbers around a little bit lol

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dusky pagoda
#

LA qustion coming up!

trim joltBOT
dusky pagoda
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I need help with these Linear Algebra proofs, I’ve completed i) with help, and now I’m looking to do ii) - iv).

solid kilnBOT
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binnet

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binnet

dusky pagoda
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<@&286206848099549185>

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.close

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wraith hinge
#

My question, isn't related to calculating something specific but with solving for an answer using complex numbers. It's an electromagnetics question, so you don't need to understand the basics or anything relating to it conceptually as I'll provide that information if needed (especially since it's mostly plugging numbers into formulae). Again it's more on how to deal with complex numbers in calculations. I have done part a, to a certain extent (until the imaginary portion, where I can calculate what I need to)- and know that part b and c are interrelated. Part d, as well though mostly with variables as I require all above parts in order to continue.

wraith hinge
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The question is the following:

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And what I've done so far, is basically along the lines of the following image:

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For part a, I'm aware in order to find alpha, I need the real component of the following product but, I honestly don't know how to procede any further.

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<@&286206848099549185>

wraith hinge
# wraith hinge My question, isn't related to calculating something specific but with solving fo...

First of all, you're not the only person in history to think that complex numbers are "bullshit." It took centuries for mathematicians to accept their validity. However, there's a really simple way of looking at them that can help a whole lot.

You have some preconceived notions about what a number should be, and that means that you are restricting yourself to the real numbers. One pretty reasonable preconceived notion is that numbers have an order (in this technical sense). Complex numbers are not an ordered field.

Okay, here's the thing: Instead of looking for numbers (i.e., Real Numbers, the kind you're familiar with), how about you define a way to add, subtract, multiply, and divide pairs or numbers, which you can think of as points on a plane (i.e., the Cartesian plane). Here's how you do it:

(a,b) is a pair if a and b are real numbers.

wraith hinge
# wraith hinge My question, isn't related to calculating something specific but with solving fo...

Let's say (a,b) and (c,d) are pairs. Then (a,b)+(c,d)=(a+c,b+d). That's just normal vector addition in two dimensions.

Similarly, (a,b)-(c,d)=(a-c,b-d).

Now the tricky part. You need to make a kind of multiplication that will give back the behavior you had on the real number line (because you're trying to extend the behavior of the reals). You can do this by defining (a,b)×(c,d)=(ac-bd,ad+bc). So if b and d are 0, you have (a,0)×(c,0)=(ac,0). That is, this definition of times yields the behavior you're used to when you are dealing with number pairs on the x axis, which you can think of as the real number line. Also, (1,0)×(a,b) = (a,b)×(1,0) = (a,b), so there is a multiplicative identity.

Division is a bit uglier: (a,b)/(c,d) = (ac+bd,-ad+bc)/(c2 +d2 ). Horrible, yes, but there's an intuitive way to think about it. Flip the y-value of the second pair, and multiply by that; then divide the length of the number pair you get by the square of the length of the second number. Notice that (a,b)/(a,b)=(a2 +b2 ,0)/(a2 +b2 ) = (1,0).

Okay, now you have a way of dealing with pairs of numbers that gives you back the normal behavior of the real numbers you're used to, as long as you restrict yourself to the x axis.

But now you can do more: Suppose there is a pair of numbers, and let's just call that pair of numbers x. Now, can you (yes, a human) find out what x could be if I told you that x×x=(-1,0)? Well, I'll just tell you the answer: (0,1) and (0,-1) will both satisfy the equation. We choose one of these and call it i. Then we give the pair (1,0) (the multiplicative identity) the special name 1, and there you have it: i2 = (-i)2 = -1.

Everything else comes from that.

So basically, when someone says "complex number", just think to yourself, "oh, they mean a pair of real numbers."

Hope this helped.

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cedar prawn
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Hello

trim joltBOT
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Please don't occupy multiple help channels.

granite sedge
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Hey

cedar prawn
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hi

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im stuck with the final part of this question

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Im not sure if ive just read it wrong

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I did -6+12/7

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Would you be able to correct me where I went wrong?

granite sedge
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right ?

cedar prawn
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yea

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I just dont know if I read it incorrectly

granite sedge
cedar prawn
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the time and displacemtn values

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displacement*

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hmmm

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would someone just be able to solve it

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and tell the steps on how u did it?

granite sedge
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First calculate Total Time

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using =√((x₂ - x₁)² + (y₂ - y₁)²)

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for both 2 segments

cedar prawn
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OH

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so

granite sedge
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so total time is time taken for Segment 1 + time taken for segment 2

cedar prawn
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for (3,-6) and (7,6)

granite sedge
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and Plug the values into the formula

cedar prawn
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ah ok

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ty

granite sedge
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and lastly divide the displacement you found by the total time taken to get the average velocity of the particle over the entire journey

granite sedge
cedar prawn
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ok

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4sqrt10

granite sedge
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what's the total time taken btw ?

cedar prawn
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is that not it

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I just put (3,-6) and (7,6) into the formula

granite sedge
cedar prawn
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Is that what u do to calculate the total time

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?

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yea thats incorrect

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hmm

granite sedge
cedar prawn
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why?

granite sedge
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it's √((x₂ - x₁)² + (y₂ - y₁)²)

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did you use the correct values ?

cedar prawn
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I think so

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is (3,-6) and (7,6) correct?

granite sedge
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i calculated the average velocity of the particle

cedar prawn
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ah ok

granite sedge
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and it's 0.857m/s

cedar prawn
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thats incorrect apparently

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wth

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But shouldnt the time just be 7

granite sedge
cedar prawn
#

hmm

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yea something weird is going on

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I understood thi

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this

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something weird is just going on

trim joltBOT
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@cedar prawn Has your question been resolved?

cedar prawn
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@granite sedge I ffound the issue

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they wanted it in fractional form

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it was just 6/7

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granite sedge
cedar prawn
#

ikr

granite sedge
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That's literally unfair

cedar prawn
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I hate maths mechanics

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ikr

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Physics ITS ALWAYS DECIMAL

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AS IT SHOULD BE

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wraith hinge
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lapis oak
#

It is an equation for a parabola. for h(x) the axis of symm will be the st line x=2

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For f(x) it should be x=4

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Plot f(x) roughly upon a graph (y-2)=-2(x-4)²

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wraith hinge
#

can someone help me solve 54? i know to take the integral of the equation but idk how to integrate it

twilit fern
twilit fern
wraith hinge
#

alright, thank you

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viral isle
#

help from anyone?

trim joltBOT
digital bolt
#

then A^-1 (3, 1) = A^-1 (e(Aj) + f(Ai)) = ej + fi

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elfin olive
#

Need help with my alek geometry but I suck at it can anyone help to explain this 🙏

chilly goblet
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can u help me in mine its j basic geometry

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j proofs

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i dont understand it

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indigo spear
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indigo spear
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Wouldn't the solution here be the definite integral from 0->3 of r(t)?

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but that isn't correct according to webwork

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because integral of r(t) should give population function

nimble stone
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,w integrate (450.268*e^(1.12567t)) from t=0 to t=3

nimble stone
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you forgot the 200 initial ones

indigo spear
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ohhhhhh

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ty that worked

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nimble stone
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np

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silver star
#

Can anyone find the recursive formula for this pattern? I know the denominator is n!, but I can't figure out a formula for the n_th term

digital bolt
silver star
silver star
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where the nth number is made out of the previous numbers

silver star
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it's actually a smaller problem for a bigger problem involving binary search trees and their height

digital bolt
#

go on

silver star
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so for the nth term basically you are trying to find the average height, where the nth term is like how many nodes in the BST there are

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so the denominator is the different combinations of n nodes we can have for a BST

digital bolt
#

hm

silver star
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i literally got the sequence by drawing each tree

digital bolt
#

seems like it would get very annoying

silver star
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especially the 5th term

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although i found a short cut to the amount of work needed to be done

digital bolt
#

the number of trees with 5 nodes and 3 high is dependent on the number of trees with 4 nodes and 2 high but also the number of trees with 4 nodes and 3 high but with a 2 high branch

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and so on

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so it feels very messy

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sometimes things like these just don't have nice formulas

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it's a bugger

silver star
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there must be one

digital bolt
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why

silver star
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cause there must be a solution to this problem

digital bolt
#

why

silver star
#

else they won't give the problem

#

if there's no solution

digital bolt
#

who gave the problem

silver star
#

prof

digital bolt
#

professor is evil

silver star
#

agreed

digital bolt
#

oh

#

we can try the oeis lol

#

i always forget the oeis

silver star
#

what's that

silver star
#

o

digital bolt
#

yeah no nice formula there

#

so if you find one you should put it on there ok

silver star
#

wait a second

#

ayo?

#

ayo??

#

formula not nice

#

but

#

thanks buddy

#

.close

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neon kraken
#

can someone explain this theorem intuively

neon kraken
#

I have seen tthe proof for th case where n = 2 where u integrate multiplite times I understand the steps but I don't understand it intuively

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jaunty silo
#

!15min

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jaunty silo
#

looks like linear regression problem

#

Is this from any lecture?

#

Is there a specific topic you're studying with this?

#

Do you know least square method?

#

or making linear regression model

#

Do you know any method to make linear regression model?

#

Like step by step on creating approximation in linear regression

jaunty silo
#

Sorry for being late

#

you should close this yourself

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wet tapir
#

i need help with this ☹️

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left oriole
#

!status

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#
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
wet tapir
#

I dont know where to begin

#

1

wraith hinge
#

why dont u put 1k on the other side

wet tapir
#

oh ok

#

ty

red widget
#

Is this for factoring?

wet tapir
#

yea its for factoring

red widget
#

Or just solving

#

Then don't put it on the other side if its for factoring

wet tapir
#

ok

#

what do i do?

red widget
#

Well, do you know what a perfect cube is?

wet tapir
#

no

red widget
#

It's a number with an integer cube root basically

#

So 8 for example is a perfect cube, its 2^3

wet tapir
#

oh ok

red widget
#

Do you know what the cube root of 1000 is?

wet tapir
#

10

red widget
#

Yes so write it as 10^3

wet tapir
#

kk

red widget
#

So now you have

wet tapir
#

so is it like x^3-10^3?

red widget
#

$x^{3} - 10^{3}$

solid kilnBOT
#

quevivamexico

red widget
#

Here you can use the difference of cubes

#

$(a-b)(a^{2} + ab + b{2})$

solid kilnBOT
#

quevivamexico

red widget
#

Which is all equal to

#

$a^3 - b^3$

solid kilnBOT
#

quevivamexico

wraith hinge
#

we onto something foreal foreal

red widget
#

So now that you have it written like a^3 - b^3 it should be simple to see what a and b are

#

And use them in the difference of cubes

wet tapir
#

ohh ok

red widget
#

Yeah ping me if you get lost

wet tapir
#

kk ty 😭

red widget
#

Someone else had a question like this, it took me a second to realize it was a cube and not squared haha

wet tapir
#

lol

wet tapir
#

like what am i supposed to do 😭

red widget
#

That is all equal to a^3 - b^3

#

Can you see what a and b are when you have x^3 - 10^3?

wet tapir
#

so a is 1 and b is 10?

red widget
#

A is x

wet tapir
#

ohh

red widget
#

Yes so you can use those in the difference of cubes thing I showed

wet tapir
#

so is it it like (x-10)(x^2+10x+20)?

red widget
#

10^2 is not 20

#

but otherwise yes

#

oh shoot i put b2 instead of b^2 @wet tapir

wet tapir
#

oh 😭

red widget
#

$(a-b)(a^{2} + ab + b^{2})$

solid kilnBOT
#

quevivamexico

red widget
#

There

wet tapir
#

ty

#

I multiplied them together and got x^3+10x+100x-10x^2+100x-1000 is that right?

red widget
#

dont multiply

#

that will get you x^3 - 1000

wet tapir
#

oh ok

red widget
#

thats the factored form

#

you cant be any more factored than that

wet tapir
#

oh 😭

#

im confused because in my textbook is says that the equation is like (a^2+ab+b^2)=(a-b)^2

#

@red widget

#

.close

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manic flame
#

need help with this physics word problem

subtle prairie
#

What’s is acceleration?

left gazelle
#

For accn just differentiate the velocity eqn

manic flame
#

velocity/time

left gazelle
#

Do you know differentiation?

manic flame
#

yes i do

left gazelle
#

Yeah then dv/dx

manic flame
#

ah so i just differentiate v(t)=9t^2-4t+6

left gazelle
#

For position eqn
You'll need to integrate the velocity eqn

left gazelle
manic flame
#

ahh

#

thank you

left gazelle
#

No prob👍

manic flame
#

.end

#

!end

#

.reopen

#

.end

#

.finish

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flat meadow
#

I need help to kjnow if im right

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tribal jetty
#

ok

flat meadow
#

Idk if im doing the third one right or not and

#

ye I just want to check my answers or like the process

tribal jetty
#

can you show why you reached c) is the integral of x^2 - sqrt(x) ?

flat meadow
#

idk

#

I did it in my head

#

x=y^2 y=root x and x^2 is more than sqrt x

#

so like the integral would technically be that

tribal jetty
#

not when x is between 0 and 1

flat meadow
#

ah f

#

im actually done bro

tribal jetty
#

for example, 0.1 = (1/10), and 0.1^2 = (1/10)^2 = 1/100 = 0.01

flat meadow
#

ye no

#

I am kinda slow

#

forget that uh help with d

#

ya think im going the right direction ?

tribal jetty
#

here's some help with c

#

ok wait

flat meadow
#

thx man

#

I got c tho I was just uh

#

I didnt graph it

#

so I screwed up

#

uk what its fine

#

ill do it somehow

tribal jetty
#

can i see what you have in d)

flat meadow
#

Thats all i did

#

Idk if im doing it the hard way or what but

#

so do I just take the limits from 0,1 ?

#

idk

tribal jetty
#

its easier to find the area by taking horizontal segments rather than vertical segments

flat meadow
#

huh wait what

#

howd u graph it below the x axis

#

isnt there only one interseciton

#

?

tribal jetty
#

two intersections

#

look that both curves intersect two times

flat meadow
#

thats what I got when I put them on desmos

trim joltBOT
#

@flat meadow Has your question been resolved?

trail tusk
#

@flat meadow x=y^2 is not the same as y=sqrt(x), it's the same as y= +-sqrt(x)

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nimble rain
#

can someone help me with how to start resolving this ?

nimble rain
#

the last part is the answer

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south latch
#

idunno what the zt part at the end is

#

is that meaningful in another language than English?

#

you have a 3x4 matrix multiplied by a 4x1 matrix, which produces a 3x1 matrix (has the outer dimensions of the matrices involved)

#

matrix multiplication is:
each row element in the first matrix multiplied by each corresponding column element in the second matrix.
and those products get added together and placed in the result matrix.

nimble rain
south latch
#

ok

nimble rain
#

i know how for example multiplication of 3x3 x 3x3 is

#

but idk how to solve 1x4 or of different shapes ig

south latch
#

ok so

#

first matrix has rows {1,2,3}, second matrix has only the column {1}

#

to do the multiplication, you go across row i and down column j.

#

that puts the result of multiplying row i of the first matrix with column j of the second matrix in (i,j) of the new matrix

#

hopefully, you can make sense of the elements of the new matrix having coordinates (1,1), (2,1), 3,1), respectively

#

(a matrix with 3 rows and 1 column)

nimble rain
#

so it's like number of columns from the first one x number of rows in the 2nd ?

south latch
#

the dimensions of the new matrix is the outer dimensions of the input matrices

#

you are doing dimensions [3,4]x[4,1] -> [3,1]

#

3 rows, 1 column

nimble rain
#

okay

#

that i understand

#

so now knowing that how do i multiply them?

#

every row in mat1 times the one in mat2 column ?

south latch
#

each element of the row with each CORRESPONDING element of the column

nimble rain
#

so 150 * 150 * 140 * 130 * 40?

#

no

#

(150+160+165) * 40?

south latch
#

no

nimble rain
#

im having a hard time here and this is basic stuff 😭

south latch
#

150x40 + 150x20 + 130x100 + 140x50

nimble rain
#

ohhhhh

south latch
#

that's row 1 with column 1 -> (1,1)

nimble rain
#

that makes a lot of sense now

#

so now multiplying them we get

#

29000

south latch
#

ok

nimble rain
#

now i know

#

thank you so much

south latch
#

no problem

nimble rain
#

.close

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crimson rover
#

if i know p(x)
p(y|x)

can i find p(x|y) ?

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#

@crimson rover Has your question been resolved?

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#

@crimson rover Has your question been resolved?

oblique valley
#

@crimson rover Look for Bayes formula
You also need p(y)

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worthy eagle
#

If $\lim _{x \rightarrow-1} \frac{x^3-a x^2-x+4}{x+1}$ exists, find a

solid kilnBOT
#

アキラ (>_<)

worthy eagle
#

!status

trim joltBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
worthy eagle
#

1

left oriole
#

hint: notice that the denominator goes to 0 as x-> -1
so if the fraction is going to have a limit, the numerator also needs to go to 0 as x -> -1

worthy eagle
#

so does this mean I plug -1 into the equation then solve for a?

left oriole
#

yea plug in x = -1, set equal to 0, solve for a

worthy eagle
#

alright got it, thank you

#

.close

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shrewd flame
#

hello there, I was just wondering. Is there a difference between $f_x$ and $\frac{\partial f}{\partial x}$?

solid kilnBOT
stoic iron
#

nope two notations for the same thing

shrewd flame
#

cool

#

had another quick question

shrewd flame
solid kilnBOT
shrewd flame
#

if i were to take the partial derivative with respect to y

#

it'd just be 2ye^{-x} right?

stoic iron
#

yeah

shrewd flame
#

cool, thanks

#

for some reason through the use of calculator it was doing something different

#

it be like that sometimes

#

.close

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opal epoch
#

So this is what I am studying

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opal epoch
#

And this is my prof's answer

#

Why is it 6(hobo)/2 instead of (6hobo)/2?

eternal adder
#

they're the same thing

opal epoch
#

So no cancel out?

#

Just 6?

#

Not 3?

eternal adder
#

you could write it as 3h_0*b_0

#

but the point of writing (h_0*b_0/2) separately is that that's the formula for area

opal epoch
#

Oh I see

#

So next time if I solve it I just take x out of the (hobo)/2?

eternal adder
#

sure

opal epoch
#

Alrighty

#

Thanks

#

.close

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Please don't occupy multiple help channels.

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@drifting goblet Has your question been resolved?

worthy eagle
#

!1c

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#

Please stick to your channel.

worthy eagle
fading spruce
#

yo

#

I need help

#

For a question

#

Here's the question

#

Name each polynomial by its degree and number of terms

#

3gn⁷ - 8d⁶ - 7y⁴s³ - 6z⁷k³ + 9d⁵y4

worthy eagle
#

!occupied

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drifting goblet
#

yo

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@drifting goblet Has your question been resolved?

fair bison
#

You already have a channel, so I'm closing this one

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.close

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surreal eagle
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surreal eagle
#

okay so somethings not clicking but I dont get what qualifies as a subspace?

#

by definition its this in my textbook

terse nymph
#

A subspace should satisfy those two and also that it contains zero vector

nova spire
#

subspaces are subsets of a vector space that are :

  • non empty
  • stable by addition
  • stable by scalar multiplication
    in particular, 0 has to be in it, which can be a replacement for first condition
surreal eagle
#

so for 26.1 its not a subspace because of what exactly?

#

why is it not in W

terse nymph
#

What is W defined as

surreal eagle
#

it seems to be a simple concept but im missing something to make it clear

nova spire
#

it actually verifies none of : "stable by addition", "stable by scalar mult." "0 is in it"

#

and since those are the 3 necessary conditions for a subspace

#

choose your poison

surreal eagle
#

okay but what do you mean? for stable by addition, it adds up just like any of the previous examples no? im clearly misunderstanding the concept but to me theres nothing that differentiates it from the other question. how does its addition break it

nova spire
#

the sum of two vectors of W doesn't stay in W

#

because the third coefficient should always be the sum of the first two + 1

#

and when you add two vectors of W, the third coefficient is the sum of the first two + 2

#

which clearly doesn't "add up" in all meanings

whole coral
# surreal eagle by definition its this in my textbook

(more accurately, a subspace is [usually] defined such that you're a vector space under the same operations as the larger vector space, with this following as a necessary and sufficient condition [hence it being a theorem])

surreal eagle
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#

@surreal eagle Has your question been resolved?

nova spire
#

because by definition, if the sum vector is written as [A, B, A+B+2]

#

it cannot be written as [A,B,A+B+1]

#

and so it, by definition, is not in W

surreal eagle
#

okay, i think i get it. and the same for the multiplication by a scalar part too right? for c not equal to 1

nova spire
#

yes

#

if c not equal to 1

#

then the scalar multiplication is written as [A,B, A+B+c]

#

since c is not 1, it doesn't match our definition for a vector in W

surreal eagle
#

.close

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wind gust
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wind gust
#

i need help with number ten im stuck after taking one derivative

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#

@wind gust Has your question been resolved?

wind gust
#

<@&286206848099549185>

solid kilnBOT
#

riemann

wind gust
#

our lesson was on lhopitals rule idk if were supposed to use that

zinc ginkgo
zinc ginkgo
wind gust
#

alr got it

#

tysm

#

.close

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blazing geode
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blazing geode
#

As the diagram illustrates, A and B are the centers of circles. Given the bigger circle intersects with the smaller at point B; and their radius are 2 and 1 respectively.

#

points C,D are line AB's intersection with these two circles.

#

If E is one of the intersection between these two circles then:

#

(1):CE=15

bleak hedge
#

we know that CEB is a right triangle since CB is the diameter of the circle A

#

using the pythagorean theorem and knowing that CB =4 and EB =1 (radius of B) we find that CE = sqrt 17

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blazing geode
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drifting rose
#

can someone help me understand what I have to do here, I am currently revising and I don't know where to start

drifting rose
#

I also kind of forgot how to do all of this so a bit of detail per step would be nice, also 1a should just be enough

kindred pier
drifting rose
#

ok first, why y=0

kindred pier
#

Then, you want draw the line y=2x, and think of all the points (x, y) such that y is greater than 2x. Lightly shade that region. Finaklly, the answer is the doubly-shaded region along with the two lines you drew that form the region

drifting rose
#

I see

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but where did you get y=0 and y=2x

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I see that they are in the inequality however what understanding is it so that you can confidently say it is y =

kindred pier
solid kilnBOT
drifting rose
#

ohhh

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I understand

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just another quick question

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what requirements are needed which allows the inequality line to flip?

#

when its divided by something right?

kindred pier
drifting rose
#

hmm

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if you are ok mind answering another one? solve x(x-1) > 0

#

I checked the answer and somehow x < 0 which is just wild imo

kindred pier
#

Yeah that is kinda unintuitive.

drifting rose
#

its x > 0 and x > 1 right

kindred pier
#

How I solve quadratic inequalities is solving x(x-1)=0. The solutions are x=0 and x=1. The inequality solution is then either

  • x<0 and x>1, or...
  • x>0 or x<1
    So I just test some value, like x=2. 2(2-1) is indeed greater than zero. So I deduce that the solution is x<0 and x>1.
#

I forget the precise way to solve it, this was always my approach

drifting rose
#

hmmm

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alright, thanks

#

I got it now, thank you so much for the help

#

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uncut saffron
#

What does it mean to graph both lines on the same set of axis?

uncut saffron
knotty locust
#

Weirdly worded

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Just graph both the lines

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on one of those graphs

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and label them

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I guess

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I don't know why it would give you two graphs and then tell you to only use one of them though

uncut saffron
#

Oh okay lmao yeah i was confused with how they worded it and i thought they meant do both lines on both graphs which wouldnt really make sense either

#

anyway thank you tho!

#

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last fossil
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last fossil
#

im sure of D and F

#

i think C is wrong since either A or B would have to be the identity matrix

nimble stone
#

are you sure about D?

#

doubly sure?

last fossil
#

D is wrong just checked my textbook

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so im ok with F

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i think A works to

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since all that were doing is adding 1 to the diagonal

nimble stone
#

dont think A works
(4 5)
(2 1) det is 4-10=-6
if you add I it becomes 0

#

simple counter

#

what about B

last fossil
#

ahh right

nimble stone
#

also do you understand why D is wrong?

last fossil
#

B i think you can use expand

last fossil
nimble stone
#

indeed

last fossil
#

E is wrong

#

i think its B and F

nimble stone
#

it is

last fossil
#

ah yup got it

#

thank you!

nimble stone
#

nw

last fossil
#

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hallow osprey
#

I got the answer A, but the answer sheet of this problem says E. Is there a specific formulas for swapping two variables, in this case x with y, to achieve E? Chatgpt and other models are all saying A.

nimble stone
#

chat gpt ew

#

ill check for you though

#

y(a-bx)=ax-b
ya-bxy=ax-b
ya+b=ax+bxy
ya+b=x(a+by)
(ay+b)/(a+by)=x

#

seems youre correct

hallow osprey
#

right? somehow the editor decided it was E and I'm confused

#

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shrewd dagger
#

how do i do 21 and 24 step by step😢

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#

@shrewd dagger Has your question been resolved?

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summer yarrow
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summer yarrow
#

I can do a but cannot do b

#

this is binomial expansion btw

quaint tusk
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frosty vapor
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frosty vapor
#

Anyone know how to do this

mellow tendon
#

First find the f(g(x)) and g(f(x))

frosty vapor
mellow tendon
#

Then define the values of k that makes both defined
Just find them first and the rest will be easy

wet dragon
#

so just worry about f(g(x))

frosty vapor
#

What next

mellow tendon
#

Take g(f(x)) also

mellow tendon
wet dragon
#

shit

wet dragon
solid kilnBOT
frosty vapor
#

I js found f(g(x))

mellow tendon
#

Ok write g(f(x)) under it

wet dragon
frosty vapor
#

Yes

wet dragon
#

f(g(x)) is always defined then

frosty vapor
#

So whats fhr answer

mellow tendon
wet dragon
#

ye

mellow tendon
#

we now know that f(g(x)) is always defined for k in R+
We need to check g(f(x))

frosty vapor
mellow tendon
solid kilnBOT
wet dragon
#

-2sqrt(x)

wet dragon
frosty vapor
#

Wait shit

wet dragon
frosty vapor
#

Dleete

mellow tendon
#

Its ,

frosty vapor
#

Let me redo

mellow tendon
solid kilnBOT
wet dragon
#

yee ad that -2sqrt(x)

mellow tendon
frosty vapor
#

Oops

wet dragon
#

idk looks defined to me for all k as long as x isnt negative

frosty vapor
#

Answer is [1,3]

mellow tendon
wet dragon
frosty vapor
#

Yeh

solid kilnBOT
#

Sherif Player
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

frosty vapor
#

?

wet dragon
mellow tendon
#

There is a point here

mellow tendon
#

The function is defined when only 1 input gives us 1 output

frosty vapor
#

Whole q

mellow tendon
#

Ok I just checked it in desmos and both functions are defined for every value of positive k

frosty vapor
#

So k > 0?

wet dragon
#

ya

frosty vapor
#

Uhm thx 😅😅

#

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rocky hull
#

can someone explain this

trim joltBOT
#
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sly mist
#

can someone help me process the information and draw a picture of it

sly mist
trim joltBOT
#

@sly mist Has your question been resolved?

sly mist
#

ok i figured out a and b and part C

kindred rapids
sly mist
#

I think it’s just 15 degrees as an angle

#

I’m not sure

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sry

#

I solved for x and y

kindred rapids
#

anyway, if it's to the current

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as u had figured out c

sly mist
#

<28.9, 7.76> is my component or whatever and then for part b I just minus 7 so <28.9, 0.76>

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yea

#

no

kindred rapids
sly mist
#

for part C?

kindred rapids
#

wait

#

why 7.76 was subtracted?

sly mist
#

Because the current is heading down stream of 7 FPS

kindred rapids
#

right or wrong?

sly mist
#

I don’t think the current would be going west

kindred rapids
#

what west

sly mist
#

it would be going south

kindred rapids
#

...

#

😅

sly mist
kindred rapids
# sly mist

i asked u AT FIRST to verify WHAT 15 DEGREES TO

#

why u dont shou this that time

sly mist
#

I did

#

lol

sly mist
kindred rapids
#

WHERE IS THE RIVER?

sly mist
#

In the question lol

sly mist
kindred rapids
#

....

#

anyway

sly mist
#

I mean it kind of says it

#

obliviously

kindred rapids
sly mist
#

ok

trim joltBOT
#

@sly mist Has your question been resolved?

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wraith hinge
wraith hinge
#

sorry i was outside

#

i can continue our talk

#

anyways i think the point of mu_s is to verify that the box will even slide down to begin with

#

which i managed to calculate to be true

wraith hinge
#

Like, the box could possibly not even slide down the incline to hit the spring because the parallel-to-incline weight force is not stronger than the maximum static friction

#

so i suppose the point of that mu_s is to convince yourself that the box will be able to slide down the incline to hit the spring

wraith hinge
#

i mean yeah if the angle was much lesser i'd suppose its not possible then

kindred rapids
#

it should slide down if there is no any other forces

#

ah i see

#

yes that make sense

wraith hinge
#

yeah so ig they just added that for you to self-verify

#

anyhow

#

I see what you mean now

#

let me recalculate and see if that gives the right answer of 1.04 m

#

Also, actually, i think i messed up recovering the correct work for the weight

#

uh

kindred rapids
#

uh?

wraith hinge
#

i will make x = 0 be where the spring is initially uncompressed so i can directly use the elastic potential energy

kindred rapids
#

wait, except english, what language u can use?

wraith hinge
#

Turkish and Arabic i suppose lol

#

but its okay english is fine

kindred rapids
#

ah alright

#

i though u can speak chinese tho because

wraith hinge
#

yeah sorry for the name its like

#

a gig the server is having