#help-38

1 messages · Page 61 of 1

odd onyx
#

find the derivative of that

solid kilnBOT
#

Combustion

frank merlin
#

okay so simplify that first and then take the derivative

jaunty scarab
#

well, i'd start by going that ln(t^2)dt = 2ln|t|dt

frank merlin
jaunty scarab
#

i...guess...?

frank merlin
#

i got 2ln(e^x^2)-2ln(1) = 2x^2 -0 =4x..

#

what did i do wrong

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its supossed to be 4x^3e^x^2

odd onyx
#

F is not equal to ln(t^2)

frank merlin
#

x ln x -x

odd onyx
#

$\int_{1}^{e^{x^{2}}}\ln\left(t^{2}\right)dt=F\left(e^{x^{2}}\right)-F\left(1\right) right?$

solid kilnBOT
#

Combustion

odd onyx
#

take the derivative of that

frank merlin
#

i get 2x/e^^2 -1

odd onyx
#

??

#

$F\left(e^{x^{2}}\right)-F\left(1\right)$

frank merlin
#

derivative of ln is 1lx

solid kilnBOT
#

Combustion

frank merlin
#

1/x

odd onyx
#

we don't take the derivative of ln

odd onyx
frank merlin
#

the derivative of F is just ln(t^2)

odd onyx
#

F isn't ln

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F is the anti derivative of ln(t^2)

odd onyx
#

so

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also you need the chain rule

#

to take the derivative of that

frank merlin
#

right

frank merlin
odd onyx
#

,rotate

solid kilnBOT
odd onyx
#

okay

#

so

frank merlin
#

i got 4x/e^x^2

odd onyx
#

$\frac{d}{dx}\left(F\left(e^{x^{2}}\right)-F\left(1\right)\right)\ $ isn't equal to $f\left(e^{x^{2}}\right)$

solid kilnBOT
#

Combustion

frank merlin
#

but ln(1^2) just becomes 0

odd onyx
#

remember the chain rule $\frac{d}{dx}\left(f\left(g\left(x\right)\right)\right)=f'\left(g\left(x\right)\right)\cdot g'\left(x\right)$

solid kilnBOT
#

Combustion

frank merlin
#

f(e^x^2)*2x

odd onyx
odd onyx
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actually

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you forgot the e^x^2

frank merlin
#

huh?

odd onyx
#

$g\left(x\right)=e^{x^{2}}\to g'\left(x\right)=2xe^{x^{2}}$

solid kilnBOT
#

Combustion

frank merlin
#

okay i got 2xe^x^2 ln (e^x^2)

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do i need to use product rule now/

#

?

odd onyx
#

xyz

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we already differentiated

frank merlin
#

oh yeah mb brain is just not here rn

odd onyx
#

lol i feel you

odd onyx
frank merlin
#

which one?

odd onyx
#

remember the square exponent?

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ln(t^2)

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we made it 2ln(t)

frank merlin
#

oh yeah i forgot

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yeah i got the right answer now. Thanks a lot!

odd onyx
frank merlin
#

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abstract hazel
#

I don't know where to go currently I have it set up as 2x^2(x-1)-5(x+1)

naive dirge
#

factor by grouping?

abstract hazel
#

wdym?

naive dirge
#

oh wait nvm

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misread

abstract hazel
#

gotcha

naive dirge
#

probably could use a graphing calculator if allowed

abstract hazel
#

yeah I got a TI-84 but its but cheeks for this function

naive dirge
#

desmos maybe?

abstract hazel
#

true but I needa know how to solve it without desmos

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<@&286206848099549185>

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#

@abstract hazel Has your question been resolved?

abstract hazel
#

nope

#

<@&286206848099549185>

abstract hazel
#

<@&286206848099549185>

wraith hinge
#

Gets you the zeros

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Or use a graphing collator and it will tell u

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The 0s

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Then for rel minimums

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Graph the function and use it to find minimums

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Or derive solve for 0

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And first derivative test

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By hand

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#

@abstract hazel Has your question been resolved?

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hardy beacon
#

$$ \int \int y e^{xy} , dx,dy $$

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solid kilnBOT
#

vuviCa

hardy beacon
#

I did integration by parts

edgy cedar
#

is x a constant?

hardy beacon
#

yep since taking integral respec to y

edgy cedar
#

Show your work

hardy beacon
#

I am trying again

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$$ \int \int y e^{xy} \ dx dy $$

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This is the orginal form of my question

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I take integral with respect to x

solid kilnBOT
#

vuviCa

wraith hinge
#

@hardy beacon ?

hardy beacon
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Integrals are from 0 to 1 both of them

wraith hinge
#

Ok

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So, you can integrate for x first

hardy beacon
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I did u sub

wraith hinge
#

You don't need to do this

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If you integrate by x

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You'll get rid of the y

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So you'll get effectively $e^{xy}$

solid kilnBOT
#

Palahoo

wraith hinge
#

Did you understand?

#

@hardy beacon ?

hardy beacon
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hmm

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Isn't that $$ e^{xy} / y $$

solid kilnBOT
#

vuviCa

wraith hinge
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No, because there's an y on the left side of the e^(xy)

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So them just cancel out

hardy beacon
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hmmm

wraith hinge
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And You get e^(xy)

hardy beacon
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ok then I have to integrate it by dy

wraith hinge
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Yes

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$\int e^{xy} dy$

solid kilnBOT
#

Palahoo

wraith hinge
#

$\int \frac{e^{xy}}{y}$

solid kilnBOT
#

Palahoo

hardy beacon
#

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covert oxide
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covert oxide
#

I tried it but was told I was incorrect

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@covert oxide Has your question been resolved?

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@covert oxide Has your question been resolved?

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loud wasp
#

i need to find the domain and range

trim joltBOT
loud wasp
#

i understand where the values 1/2 and 1 came from but i dont understand how you know wether it would be > or <

cunning cairn
#

if you were to say x > 1/2, try plugging that into the function, what would happen ?

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lets say we chose x = 1

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which is greater than 1/2

loud wasp
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it would be negative

cunning cairn
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(I am assuming you havent been introduced to the complex numbers yet)

loud wasp
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and it has to posiitve

cunning cairn
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yes so if you only work on the real numbers taking the square root of a negative number is a bit odd

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you cant do it in the set of the real numbers

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so our function f here can not be defined for x values smaller than 0.5

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it has no defined result for such inputs

loud wasp
#

oookayy

cunning cairn
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thats how you could think about it ig

loud wasp
#

tyyy

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what about the range?

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how do i know it should be >1 and not <1

cunning cairn
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do you have a guess why its the way it is in this example ?

loud wasp
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is it because 1 is being added?

cunning cairn
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it plays a role

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but you have to considers something else as well

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what is your understanding of the range R of a function ?

loud wasp
#

all the possible y values in a graph

cunning cairn
#

yes and in context of the function its all the possible outputs of the function

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so to figure out what the range is you would need to ask yourself what values the function can output. And if you take a close look at f you'll see that the smalles value is 1 , which is the case if you input x = 0.5. And for every x < 1/2 the output grows

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since youll subtract less from 2 under the root and therefore have a larger value under the root making it a larger result

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idk if I am missing something here but it seems liek you could limit the range as well

loud wasp
#

oh okayy

cunning cairn
#

the range should be y in [1, 1+sqrt(2) [

loud wasp
#

so it has to be >1 in this scenario

#

thank you so much!

cunning cairn
#

no problem

loud wasp
#

right

#

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void ice
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void ice
#

could someone assist me with part c please

trim joltBOT
#

@void ice Has your question been resolved?

void ice
#

<@&286206848099549185>

#

so right

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since f is injective then f(x) =f(y) ?

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so x=y right

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and g(u) = y?

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since that's surjective

void ice
#

then

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It’s g(u) = f(x)

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?

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@void ice Has your question been resolved?

whole coral
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deft crescent
#

did part a

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deft crescent
#

but part b is hard

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i need to take the integral from point 0 to t of the original equation

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correct

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but how i do that is

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confusing

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im so fuckeddd

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this is last problem

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and i do NOT understand what to do from here

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i dont have the slightest idea

digital bison
#

do you know how to integrate exponentials?

deft crescent
#

i mean

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rieman summs i guess

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could approximate

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?

digital bison
#

$\int e^{kt}dt = \frac1k e^{kt}+C$

solid kilnBOT
#

Zybikron

deft crescent
#

right yeah

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so i solve for c value

digital bison
#

you have a definite integral, you don't nee dot solve for C

deft crescent
#

can you explain? what is the difference

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between defineite and undefinite

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i assume one is defined and one is not

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what that means is not clear to me

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lol

zinc ginkgo
# deft crescent what that means is not clear to me
deft crescent
#

i just watched a youtube video

zinc ginkgo
#

Great

deft crescent
#

so the idea here

#

is to plug in my knowns

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and simply evaluate my definite integral

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i think

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#

@deft crescent Has your question been resolved?

deft crescent
#

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manic flame
#

Can someone help me with this anti derivative problem

manic flame
#

is a -2 btw

worldly comet
#

when integrating powers of x you add +1 to the exponent and divide by that new exponent value

manic flame
#

ok so 1/3 x^3

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-3x

worldly comet
#

yes

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then you use fundamental theorem of calculus

manic flame
#

okay now what?catKing

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f(b)-f(a)?

worldly comet
#

yes

manic flame
#

ok let me see

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im left with 26/3

worldly comet
#

thats not it

manic flame
#

hmm

worldly comet
#

your f(a) is 8/3 - 3(2)

manic flame
#

this is what i have written down

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for f(a)

worldly comet
#

oh shit thats a -2

manic flame
#

yessully

worldly comet
#

I thought you meant that was the answer which I was doubting

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uh lets see

manic flame
#

oh no the "a" is -2

worldly comet
#

now I got -10/3

manic flame
#

so did i get it right ?

worldly comet
#

yes, if that value you have on the prompt bar equates to -10/3 which it should

manic flame
#

wait

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huh

#

i re did the math

#

can you show me the steps algebraically that you took to get 10/3

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@worldly comet

worldly comet
#

1s

manic flame
#

i got 26/3

#

OHHHH

#

nvm

#

thank u daddy

#

♥️

#

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manic flame
#

I need help getting its definite intergrol

nimble stone
#

certainly is

#

try splitting the fraction

manic flame
#

splitting?

#

like working with the top then the bottem?

lethal anvil
solid kilnBOT
#

MellowDramaLlama

manic flame
#

okay thats what I have

nimble stone
#

simplify it a bit

manic flame
#

hmmm

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I have no idea it gets simpler

nimble stone
#

what is cos^2/cos^2

manic flame
#

1

nimble stone
#

what is 1/cos^2

manic flame
#

sec^2x

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sec^2x+1?

nimble stone
#

bingo

manic flame
#

so i just get its anti derivite right?

nimble stone
#

yeah and evaluate

manic flame
#

soo

#

tanx + x

nimble stone
#

it appears to be so

manic flame
#

nice all i do now is f(b)-f(a)

#

right?

nimble stone
#

indeed

manic flame
#

hey quick question

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so i know that i have to solve tan of pie/4

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all i know is how to solve fro cos and sin tho

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not tan, can you guide me

nimble stone
#

tan pi/4 should be quite memorable really

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ig if you want to check it, do you know of the two trig triangles

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or the unit circle

manic flame
#

yes

nimble stone
#

if you know what sin and cos are as you said, just do sin/cos

manic flame
#

pie/4 lands on the (square root of 2/2 , square root of 2/2 )

nimble stone
#

indeed

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so tan=1

manic flame
#

ahhhhh

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I will defenetly keep that in mind

#

so

#

the answer is 1 + Pie/4

nimble stone
#

seems so

manic flame
#

Chaaaaa dude

#

thanks papa

#

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manic flame
#

Can someone help me integrate

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manic flame
heavy lion
#

what is 1 - sin^2x

manic flame
#

cos^x

heavy lion
#

yes

manic flame
#

sinx/cos^2x?

heavy lion
#

so now its $\int \frac{\sin x}{\cos^2 x}\dd x$

solid kilnBOT
#

Bettim

heavy lion
#

right?

manic flame
#

yes

heavy lion
#

so

#

$\int \frac{\sin x}{\cos x} \times \frac{1}{\cos x} \dd x$

manic flame
#

💸

#

tan?

solid kilnBOT
#

Bettim

heavy lion
#

right?

manic flame
#

oh yes

#

you expanded it

heavy lion
#

then $\int \tan x \sec x \dd x$

solid kilnBOT
#

Bettim

heavy lion
#

right?

manic flame
#

ahhh

#

yes

heavy lion
#

thats it

#

it is secx +C

manic flame
#

ahhhh

#

how could i not see

#

u thought outrside the box and expanded it

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I shall do the same

heavy lion
#

good luck

manic flame
#

thank you

#

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wraith hinge
#

What does the capital pi notation mean in this context?

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little totem
#

if anyone understand lodev raycasting tutorial(https://lodev.org/cgtutor/raycasting.html#Textured_Raycaster) i want to ask him about this
H: hitpoint of the ray on the wall. Its y-position is known to be mapY + (1 - stepY) / 2
yDist matches "(mapY + (1 - stepY) / 2 - posY)", this is the y coordinate of the Euclidean distance vector, in world coordinates. Here, (1 - stepY) / 2) is a correction term that is 0 or 1 based on positive or negative y direction, which is also used in the initialization of sideDistY.

little totem
#

<@&286206848099549185>

golden vale
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wise light
#
Let α = (e1, e2, e3) and β = (e3, e2, e1). Here ei is the ith standard basis vector of R3.
Let T : R3 → R3 be given by T (x, y, z) = (2y, x + y + 2z, x + 3y + 4z).
(You may assume this map is linear.)
Compute Mβα(T ) and Pβ←α
wise light
#

for the matrix im getting
[2 0 4
3 8 10
7 14 22] I wanna verify if i did it right

#

anyone ?

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real saddle
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real saddle
#

I'm a little confused about whats going on here cause of the wording

#

it says to multiply the numerator by 10x but why is the right side of the numerator, -1/10, only multiplied by x

silver furnace
#

The 10x in the numerator cancels with 10 in the denominator leaving x

real saddle
#

ohhhh okay ty

#

i wish they covered that instead of glossing over it 😭

#

wait if that was the case shouldnt the left side be 1/x again?

silver furnace
#

Yes that’s an equivalent form, but the point of multiplying by 10x/10x is to end up with the same denominator on both terms allowing you to combine the fractions into one

#

10x/10x = 1 so 10x/10x * 1/x = 1/x

real saddle
#

alrighty i think i got it

#

ty

#

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honest sinew
#

I need help again

trim joltBOT
honest sinew
trim joltBOT
#

@honest sinew Has your question been resolved?

honest sinew
#

no

#

<@&286206848099549185>

fossil kraken
#

What's a vertical asymptote?

#

Is that the next question?

honest sinew
#

Yes

#

I'm supposed to set the denominator equal to zero, but I'm not sure how to solve it

fossil kraken
#

$4x^2+4x = 0?$

solid kilnBOT
#

G. Spark

fossil kraken
#

For x=0 the numerator also seem to go to zero. As there are xs in every term

#

Can we solve the denominator = 0?

#

Maybe we can get rid of the 4? Divide all by it?

#

$x^2+x = 0?$

solid kilnBOT
#

G. Spark

fossil kraken
#

$x^2 = -x?$

#

Anything come to mind?
Or maybe use the quadratic formula?

#

$-x^2 = x?$

solid kilnBOT
#

G. Spark

fossil kraken
#

$4x^2+4x = 0?$

solid kilnBOT
#

G. Spark

fossil kraken
trim joltBOT
#

@honest sinew Has your question been resolved?

#
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honest sinew
#

I've got it

#

Thank You @fossil kraken

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remote island
#

The task is to say for what values of n the function is point symmetric to the origin

rough grotto
#

ok..symmetric to origin..hmm what does this phrase indicate about f(x)? is f(x) any special kind of function?

rough grotto
#

yes that is fine

#

but can you comment on f(x) by just going through the statement "function is point symmetric to the origin"

#

like what can we conclude on f(x) from this statement?

remote island
#

Nothing really

rough grotto
#

wait
do you know odd and even function?

remote island
rough grotto
#

yes!

#

so basically symmetric about origin means f(x) is odd which is what I was looking from your end

#

but now try to solve for n using f(x) = -f(-x)

remote island
#

I dont really know where to go from here

rough grotto
#

2nd to 3rd line simplification doesn't seem to be right

#

just check once

remote island
#

Should be 4x^(n+1) - x^(2n+2)?

glass night
#

I have problem that I couldn't solve can you help me please

#

prove that R.H.S = L.H.S

remote island
#

ey man this is my channel to ask for help

rough grotto
#

think again

glass night
#

solve please

#

I want help

rough grotto
glass night
#

how ?

remote island
#

I am here now

#

And dont know how to continue

trim joltBOT
#

@remote island Has your question been resolved?

remote island
#

This is what i did but I dont think its correct

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#

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green oak
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green oak
#

How would I find the angles between the rays from the origin?

shy shell
#

do you know any properties of the rays?

green oak
#

yes

#

we have x = |y| and the circle is just x^2 + y^2 = 1

shy shell
#

oh

#

in that case,

#

Can you form 2 equations from x = |y| ?

green oak
#

x = y and x = -y

shy shell
#

yes

#

Now, what is the slope of each one?

green oak
#

1

shy shell
#

and the other one?

green oak
#

-1

shy shell
#

Yes,

#

Now do you know the formula of tan theta = m2 - m1 /1+m1m2?

green oak
#

I need to find 2 values for theta

shy shell
#

$tan\theta = \frac{m_2 - m_1}{1+m_1m_2}$

solid kilnBOT
#

Shockshwat

green oak
#

I need to get to pi/4 and 7pi/4

#

by manipulating the second equation using polar coordinates

shy shell
green oak
#

no

#

thetha = pi/4 and theta = 7pi/4

#

So u see the imagine I posted

#

I need to find the area to the left of x = |y|

#

and to do that

#

I need to convert the given eqautions into polar form

#

so x^2 + y^2 = 1 just becomes r = 1

#

but no I need to find the thetas

#

idk how to find thos angles

shy shell
green oak
#

nah I phrased my original question wrong mb

shy shell
green oak
#

After drawing up a quick sketch of the shape, you realize that this would be better modeled in polar coordinates. Give equations for the boundary of the table in terms of r and θ.

#

The sketch I posted above

#

and the eqations are

#

x^2 + y^2 = 1

#

and

#

x = |y|

shy shell
green oak
#

The tabletop’s shape R consists of everything within the curve x^2 + y^2 = 1 and to the left of the curve x = |y|.

shy shell
#

in that case

#

you know this right?

green oak
#

yes

#

so one of our angles is theta = pi/4

#

now since we care about the area of the left side (the packman shape)

#

I need to get that entire other angle

shy shell
green oak
#

because I eventually need to use a double integral to find the area

#

.close

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devout furnace
#

What is the PV here?

trim joltBOT
boreal dome
#

principal value

devout furnace
#

ok thanks

#

Also

#

Q_B is the joint law of the eigenvalues of a real symmetric random matrix with gaussian entries, and v is a probability measure, B is the ball around v in the space of measures, how do we integrate over this with respect to product lebesgue measure d\lambda?

#

I know from earlier in here we passed from haar measure to lebesgue measure via some magic (that I took from granted), is this somehow related?

#

or am i misreading their notion for what we're integrating over

#

nvm im stupid

#

l0l

#

\phi: R^n to M_1(R) injective, so we can recover preimage from whatever probability measure we have and work in R^n

#

.coose

#

.close

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jolly basin
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jolly basin
#

i need help finding the general term

#

for finding interval

#

the issue is that the denominator is not factorial so im not sure how you write a general term

#

since the denominator is 1 for both 1st and 2nd term

#

but you can't write the factorial on the top because then it either grows too fast or you'll end up with a negative factorial when you try to shift bounds

blissful bison
#

$1+\sum_{n=1}^{\infty }\frac{2^{n}x^{n}}{n}$

solid kilnBOT
#

Joanna Angel

blissful bison
#

for investigating converghence radis etc, you do not need to inlue 1 isnide the sum

#

the convergence of a series is not affected by the finite number of terms in the series

#

it is also not hard to show that:

#

$x\in [-\frac{1}{2},\frac{1}{2})$

solid kilnBOT
#

Joanna Angel

blissful bison
#

etc

jolly basin
#

ah so constants can be ignored for interval of convergence generally speaking?

blissful bison
#

yes

#

they only have meaning

#

if you want to fidn the sum

#

but if only convergence aspect, they are not important

jolly basin
#

alr thx

#

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heady mesa
#

which website i can draw coordinate plane?

blissful hedge
#

geoalgebra

#

geogebra*

heady mesa
#

thanks

#

.close

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slim lynx
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slim lynx
#

where tf do i get startred

#

slicing is a bitch

austere cedar
#

You're getting the volume of revolution of a circle

#

Know the equation of a circle?

#

Can you draw the curve, before revolving it?

slim lynx
slim lynx
#

at height h?

#

@austere cedar

#

the radious i find by slicing it right and it results in a triangle?

#

idk where t ogo from there

#

.close

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viscid flower
#

If we have some harmonic function f(u,v)

viscid flower
#

will all level curves approach a level curve of 0 at infinity?
I mean are we always able to join level curves f=C and f=D using a curve f=0 by letting f=0 join f=C and f=D at infinity

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#

@viscid flower Has your question been resolved?

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#

@viscid flower Has your question been resolved?

viscid flower
#

I know we can make conclusions about the behavior of the level curves.

#

Like for example, a level curve cannot curve around and meet itself again, because then you'd pick up an extremum

#

and clearly level curves wont cross

#

Maybe it's helpful to ask more generally, if it appears visually that two level curves become arbitrarily close towards infinity, how do i show this?

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#

@viscid flower Has your question been resolved?

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viscid flower
#

.reopen

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viscid flower
#

.close

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urban tangle
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urban tangle
#

How do u find sin y and cos y?

wraith hinge
#

not sure if it is the easiest method, but you can use [
\m\tan{x-y} = \f{\m\tan x - \m\tan y}{1+\m\tan x \m\tan y}
]
for the first problem

solid kilnBOT
wraith hinge
#

you can recover tan(x) and tan(y) easily

urban tangle
#

How?

wraith hinge
#

triangles

#

use Pythagorean theorem

#

remember sin(x), ... are all just ratios between sides of right triangles

#
\env{alignat*}{{2}
\m\sin\theta &= \f{\t{opp.}}{\t{hyp.}} & \q \m\csc\theta &= \f{\t{hyp.}}{\t{opp.}} \\
\m\cos\theta &= \f{\t{adj.}}{\t{hyp.}} & \q \m\sec\theta &= \f{\t{hyp.}}{\t{adj.}} \\
\m\tan\theta &= \f{\t{opp.}}{\t{adj.}} & \q \m\csc\theta &= \f{\t{adj.}}{\t{opp.}} 
}
solid kilnBOT
urban tangle
#

But i need the values of sin and cos of x and y to solve the formulas

wraith hinge
#

cot(y) and cos(x) are enough for you to find that

urban tangle
#

How?

wraith hinge
#

Draw a triangle

#

ignore the minus sign for now

#

you have cos(x) = 2/3

wraith hinge
urban tangle
#

Adjacent over hypotenuse

wraith hinge
#

right

#

you want to find sin(x) but you're missing the opposite

wraith hinge
# solid kiln

also idk why you're finding sin(x) I'd recommend just using this for simplicity sake

wraith hinge
solid kilnBOT
urban tangle
#

So opposite is 1?

wraith hinge
#

no thonk

#

[
a=\s{c^2 -b^2}
]

solid kilnBOT
wraith hinge
#

this is how you are finding the opposite

urban tangle
#

Uh its sqrt of 5

wraith hinge
#

yeah

#

great

#

so your sin(x) is?

urban tangle
#

Sqrt5/3

wraith hinge
#

yeah great

#

but now observe that it says x is between pi and 3pi/2

#

sin(x) is negative during that interval

#

so chuck in a -

urban tangle
#

So its -sqrt5/3

wraith hinge
#

yeah

urban tangle
#

So if cot y is -7/6 , then is tan y=-6/7?

wraith hinge
#

yeah

urban tangle
#

How do i get sin y and cos y?

wraith hinge
#

same process

#

ignore the negative for now

wraith hinge
urban tangle
#

Opposite over adjacent

wraith hinge
#

yeah

#

find the hypotenuse

urban tangle
#

Sqrt85?

wraith hinge
#

yeah

#

what are cosy and siny now

urban tangle
#

Cos y =7/sqrt.85
Sin y = 6/sqrt.85

wraith hinge
#

great

#

now y is between 3pi/2 and 2pi

#

cosy is positive there and Siny is negative

#

so chug a - in siny

urban tangle
#

Is this right?

wraith hinge
#

tanx should be positive

#

sinx is negative remember

#

negative/negative = positive

urban tangle
#

@wraith hinge

wraith hinge
#

yes

#

read what I said. You made a mistake

urban tangle
#

Ok

#

Just this last one

#

@wraith hinge

#

@wraith hinge ?

wraith hinge
#

Stop pinging me I'm here

urban tangle
#

Oh i thought u were gone

wraith hinge
#

P(x-y) isn't a full point. Did you forget a comma somewhere or is this supposed to represent the x aspect of the point?

urban tangle
#

Idk but it is a part with numbers 1 and 2 from before

wraith hinge
#

then I'm unsure on how to help

urban tangle
#

Ok ty

#

.close

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#
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copper spade
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copper spade
fervent drift
#

there are specific formulas

#

to follow

copper spade
fervent drift
#

uhh

#

lets see

#

so

#

what do you know from the numbers given

#

what info can you get

copper spade
#

I got how much money he got after 5 and 6 years

fervent drift
#

thats given

#

but what can you get from that?

#

also, what type of interest is it?

copper spade
#

They gained that amount of money in 6 years

#

And it’s simple interest

fervent drift
#

what does simple interest mean

#

btw, ping me when u send a message, just so i remember to see

copper spade
fervent drift
#

simple interest means it increases by the same amount every year (depending on your starting amount)

#

for example

#

if i have $100, and i have 10% interest

#

yr 1: $110

#

yr 2: $120

#

yr 3: $130

copper spade
#

Ok I understand @fervent drift

#

So can u run me through how to answer it

fervent drift
#

give it a try first

#

do some thinking

#

every piece of information given will help you

#

why do you think they gave teo numbers

copper spade
#

Man my homework is due in 30 minutes and I have no clue about how to get how much money was deposited pls help

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#

@copper spade Has your question been resolved?

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flat wing
#

I’m trying to find the equation of the curve

flat wing
#

But can’t

terse shore
#

What’s the acc question

flat wing
#

Sorry it’s loading

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ornate oasis
#

So to start off with, here's a formula for temperature
$T = f(x,y,z) = 8x - 2y + z + 70$
With this function, we also have a tetrahedral solid region with the points:
$(1, 0, 0) , (0, 2, 0) , (0, 0, 2)$
I'm trying to use the given formula to find the average temperature over this region– and I'm really struggling with that CatCry I need someone that can go through the steps so I can understand plz

solid kilnBOT
ornate oasis
#

Here's a graph for visualization

#

I'm guessing, and correct me if I'm wrong, that we'd need something like $\int^{f(x)}{f(x)} \int^{f(y)}{f(y)} \int^{f(z)}0 (8x - 2y + z + 70) dz dy dx$ divided by $\int^{f(x)}{f(x)} \int^{f(y)}_{f(y)} \int^{f(z)}_0 1 dz dy dx$

solid kilnBOT
ornate oasis
#

To start off with, I need to find the z equation for the plane that connects these points, then the x and y equations, or are x and y just from 0 to 1 and 2?

#

any help is appreciated

ornate oasis
#

looking at the visual rn

#

the other points I mentioned were from part a of the question, which I already solved

#

<@&286206848099549185> any help is appreciated

trim joltBOT
#

@ornate oasis Has your question been resolved?

ornate oasis
#

So I've broken down the question a bit
I got started with the cross product stuff
Technically took the points (1,0,0), (0,2,0), (0,0,2), and labled them Q, R, and P, then found vectors PQ and PR, then took the cross product using the formula I have memorized
$n = (u_2v_3 - u_3v_2)i - (u_1v_3 - u_3v_3)j + (u_1v_2 - u_2v_1)k$
I know there's an easier method than memorizing the formula, but this methods seems to work better for me, all I need to remember is 23, 13, and 12, and the rest comes to me

Either ways, found the formula $z = 2 - 2x - y$ and graphed it to confirm it intersects the points
Next the x's and y's and figuring out how to deal with this 4 dimension equation CatCry

solid kilnBOT
ornate oasis
#

Now that I think about it, I might be able to do it... but still would be nice to have someone check my work if possible and give advice

ornate oasis
#

$\int^{1}{0} \int^{-2x+2}{0} \int^{2-2x-y}_0 (8x - 2y + z + 70) dz dy dx$

solid kilnBOT
ornate oasis
#

,ask $\int^{1}{0} \int^{-2x+2}{0} \int^{2-2x-y}_0 (8x - 2y + z + 70) dz dy dx$

ornate oasis
#

${(\int^{1}{0} \int^{-2x+2}{0} \int^{2-2x-y}0 (8x - 2y + z + 70) dz dy dx)}/{(\int^{1}{0} \int^{-2x+2}_{0} \int^{2-2x-y}_0 (1) dz dy dx)}$

#

${(\int^{1}{0} \int^{-2x+2}{0} \int^{2-2x-y}0 (8x - 2y + z + 70) dz dy dx)}/{(\int^{1}{0} \int^{-2x+2}_{0} \int^{2-2x-y}_0 (1) dz dy dx)}$

solid kilnBOT
ornate oasis
#

,ask ${(\int^{1}{0} \int^{-2x+2}{0} \int^{2-2x-y}0 (8x - 2y + z + 70) dz dy dx)}/{(\int^{1}{0} \int^{-2x+2}_{0} \int^{2-2x-y}_0 (1) dz dy dx)}$

solid kilnBOT
ornate oasis
#

,ask (143/3)/(2/3)

ornate oasis
#

.close

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#
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wraith hinge
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wraith hinge
#

How do I approximate cos(0.5) using Taylor series?

#

This is the problem I’m attempting to solve

wintry stag
#

What do you think the work you showed is doing

trim joltBOT
#

@wraith hinge Has your question been resolved?

wraith hinge
#

I’m not sure about the “error” part though

#

Need help on that

wintry stag
#

You should have a result somewhere in your notes about a Lagrange Remainder term, what did you do for that

#

Alternatively, I suppose it might just want you to punch it into a calculator and subtract from it the answer you got. That depends on the context of your class.

wraith hinge
wraith hinge
#

First one being the "alternating series approximation"

solid kilnBOT
wraith hinge
#

I am not sure I understand both these methods though

#

I'm inclined to use the first one in my case, would that be fine?

wintry stag
#

You should use the second one

#

Take the worst case scenario for f^(n+1)(z), in this case the easiest approximation is just 1

wraith hinge
#

But isn’t cosine’s Taylor series an alternating series?

wintry stag
#

You can use R_{5}(x) then if you like to improve the error since T_4 = T_5 in this case. This is the standard way Taylor Series are handled

wraith hinge
#

I used my notes to do this

#

But am still kinda confused

wintry stag
#

I have no idea where you get a 7 from

wraith hinge
#

Oh shoot

#

Was reading my notes just copied that over

#

It’s 5

#

My bad

wintry stag
#

Ignoring the fancy language of the theorem. You have a Taylor series, it goes on "forever". The theorem says that if you stop at a certain point, like T_4. You can capture the most the rest of the series can be by looking at only the next term in the Taylor Series

wraith hinge
#

Yeah

wintry stag
#

Except now, instead of plugging in a value for your derivatives of f(x), you have some unknown value from the mean value theorem

#

So if this is intended to be a measurement of error, you take that to be a reasonable "worst case scenario"

wraith hinge
#

Right

wintry stag
#

In this case, |cos| and |sin| are bounded between 0 and 1, so just use the worst case scenario as 1

wraith hinge
#

The lower the term degree is, the bigger the error yielded?

wintry stag
#

you can clearly see that is the case here

wraith hinge
#

I’m not sure if I said that correctly

wintry stag
#

because (1/2)^n gets smaller as n gets larger

wraith hinge
#

Yeah

wintry stag
#

and as you take higher degrees, you divide by a larger factorial

wraith hinge
#

Yeah

#

So the error becomes smaller

#

Gradually

#

If you take more terms

#

Right?

wintry stag
#

Yes, but in this case, the error becomes smaller very quickly

#

because T_4 = T_5

#

So every step of a Taylor Approximation you get a second step for free

wraith hinge
#

What should I change in my answer though?

zinc ginkgo
wraith hinge
#

I have no idea what I’m doing though

zinc ginkgo
#

Find the maximum of the remainder and that'll be the error bound

zinc ginkgo
wraith hinge
wraith hinge
solid kilnBOT
wraith hinge
#

(For my approximation)

#

@zinc ginkgo

#

z is basically the fixed number for which cos(z) is equal to 1 (its upper bound, greatest value), right?

wraith hinge
#

@wintry stag Is this what you meant?

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#

@wraith hinge Has your question been resolved?

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@leaden panther Has your question been resolved?

leaden panther
#

How do I close this actually

trim joltBOT
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@leaden panther Has your question been resolved?

fossil kraken
#

If you don't need any help just type a dot followed by close

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north forge
#

.close

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sage anvil
#

Logic problem: On a perfectly competitive market, margin (m) is 0. m=0. When there is a decrease in the competitiveness of a market, does the margin decrease or increase?

sage anvil
#

i need 100% expert to certify real answer pls

#

margin increases?

edgy cedar
#

This ain’t logic

#

Economics maybe

#

Imagine you initially have infinite buyers and sellers, and suddenly they all die and there’re only two shops left. What do you think would happen to the margin?

full dock
#

🤑

sage anvil
#

fr

#

dollar dollar bills yo

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#

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quick cloud
#

I honestly have no clue where to even begin, I know to take get to the answer I first need to determine whether it is an unbiased estimator, to do so I need to calculate the E(X), but since the formula of f(x) is so (so me) complicated, I have no clue how to

quick cloud
#

Oh maybe this is too difficult for this thing, I am in university..

trim joltBOT
#

@quick cloud Has your question been resolved?

high heron
#

It's not absolutely horrific

#

I'm still working through it

quick cloud
#

Oh thats very kind!

high heron
#

But I don't see any immediate way of doing it by not just integrating

quick cloud
#

Yeah I thinl integrating is the way to go, but how do you integrate that..

high heron
#

a correct u sub gets you to $A\int_0^\infty u^2e^{-u^2}$

solid kilnBOT
#

Edward II

high heron
#

for A some constant I can't be bothered writing down

#

and then by parts u, ue^(-u^2)

high heron
quick cloud
#

hmmm

#

I dont think Ill understand this soon, better wait until friday when the teacher explains

#

thank you tho!

#

.close

#

.closr

#

.close

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wary sentinel
trim joltBOT
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Please don't occupy multiple help channels.

kindred pier
#

.close

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wary sentinel
kindred pier
#

#help-34

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cosmic jungle
#

So I have this matrix A with four variables I need to solve. v1 and v2 are eigenvectors of A.

cosmic jungle
#
A\cdot\bar{v}\ =\lambda\cdot\bar{v}
solid kilnBOT
#

OUP
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fossil kraken
#

Yep. Looks as if that might do it.

cosmic jungle
#

I guess I kinda need to use this somehow

fossil kraken
#

Some people swap it round to A-lambda*I [x,y,z]^T= 0. Either way should work.

cosmic jungle
#

What :D

fossil kraken
#

$\begin{bmatrix}
a & b & 10\
c & d & 0\
-5 & 15 & -8
\end{bmatrix}
\begin{bmatrix}
1 & -1\
3 & 1\
4 & 2
\end{bmatrix} =
\lambda
\begin{bmatrix}
1 & -1\
3 & 1\
4 & 2
\end{bmatrix}$

solid kilnBOT
#

G. Spark

cosmic jungle
#

how do I solve the lambda if I can't inverse the eigenvector matrix?

fossil kraken
#

Seems you will have six equations in 5 variables.
It might work.

#

Some prefer to write it

#

\left[\begin{bmatrix}
a & b & 10\
c & d & 0\
-5 & 15 & -8
\end{bmatrix} - \lambda
\begin{bmatrix}
1 & 0 & 0\
0 & 1 & 0\
0 & 0 & 1
\end{bmatrix}
\right]
\begin{bmatrix}
1 & -1\
3 & 1\
4 & 2
\end{bmatrix} =

\begin{bmatrix}
0 & 0\
0 & 0\
0 & 0
\end{bmatrix}

solid kilnBOT
#

G. Spark
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fossil kraken
#

But use what you are used to.

#

eek

#

$\begin{bmatrix}
a & b & 10\
c & d & 0\
-5 & 15 & -8
\end{bmatrix}
\begin{bmatrix}
1 & -1\
3 & 1\
4 & 2
\end{bmatrix} =
\lambda
\begin{bmatrix}
1 & -1\
3 & 1\
4 & 2
\end{bmatrix}$

solid kilnBOT
#

G. Spark

fossil kraken
#

Not a winner?

cosmic jungle
#

my brains aint wrapping around this xd

fossil kraken
#

xd?

cosmic jungle
#

xd is the emotion "XD"

fossil kraken
#

"XD"?

#

Anyway, how's the problem?

#

Seems if you do the multiplication, you will get 6 simultaneous equations in 5 variables.

cosmic jungle
#

hmm, I mean I see what you did but I'm don't know what is the next step

#

oh wait,

fossil kraken
#

Since there are no variables in A for the bottom row of A, that row might get you lambda.

cosmic jungle
#

so one of the equations is a+b+10=1?

fossil kraken
#

a1 + b3 + 10 * 4 = lambda *1

#

Matrix multiplication.

cosmic jungle
#

ok wait let me just calculate real quick

fossil kraken
#

Wow, impressed if you can do that quickly. 🙂

wintry stag
#

You are assuming that those eigenvectors correspond to the same eigenvalue doing this.

fossil kraken
#

Not so far

#

No eigenvalues given.

cosmic jungle
#

$\left(\begin{array}{c}
a+3,b+40\
c+3,d\
8
\end{array}\right)$

fossil kraken
solid kilnBOT
cosmic jungle
#

soooooooo the 8 is lambda aka eigenvalue?

wintry stag
fossil kraken
wintry stag
#

It might or it might not, I'm not interested in taking over but that is a strong assumption that might cause problems down the road

fossil kraken
#

Enjoy

#

OUP meet JessicaK, JessicaK meet OUP.

#

BTW: Not sure lamda is 8.

cosmic jungle
#

oh wait, so I solve the lambdas from the equations, then I solve the variables with the lambdas I solved?

fossil kraken
#

Maybe you'll solve them at the same time as you will get equations in all combined.

#

@wintry stag is helping you now.

#

I guess I get
a * 1 + b * 3 + 10 * 4 = 1
1 * (-1) + b * 1 + 10 * 2 = -1
....

#

But the bottom line may let you solve for lamda as there are no other variables in it.

#

a * 1 + b * 3 + 10 * 4 = lambda * 1
1 * (-1) + b * 1 + 10 * 2 = lambda *(-1)
(-5) * 1 + 15 * 3 + -8 * 4 = lambda * 4
....

cosmic jungle
#

yeeeeeeeeeeeeeeeeeeeeeeah. I think I might get this tomorrow morning. It's like 3am here right now.

#

Thanks G. Spark a lot for trying to help me

fossil kraken
#

Sleep well. Try it in the morning. Good plan.

#

Get lambda from the bottom line

cosmic jungle
#

I will

fossil kraken
#

Solve for the others.

#

Don't forget to tell the bot to close

cosmic jungle
#

.close

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#
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wraith hinge
#

I used the quadratic formula to find these numbers $-2 \pm 2i$, but now my question is how do I convert it to a factor. For example x=2 is (x-2), how would I do that for these imaginary numbers

solid kilnBOT
lethal anvil
#

those are the factors, you just use it like you would in your example:

(x - (-2 - 2i))(x - (-2 + 2i) = 0
(x + 2 + 2i)(x + 2 - 2i) = 0
x^2 + 2x - 2ix + 2x + 4 - 4i + 2ix + 4i - 4i^2 = 0
x^2 + 4x + 4 + 4 = 0
x^2 + 4x + 8 = 0
#

So you can write it in factored form like this: (x + 2 + 2i)(x + 2 - 2i) = 0 You can internally factor out the 2 if you wish but not required

wraith hinge
lethal anvil
#

yeah exactly

#

it's just like you would with a real factor

wraith hinge
#

ok ty!!!

#

.close

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wary sentinel
trim joltBOT
wary sentinel
#

hel

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Show your work, and if possible, explain where you are stuck.

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drifting umbra
#

i have a quick question

trim joltBOT
drifting umbra
#

If sin (x) = 12/13 , what could cos (x) be equal to?

#

i cannot understand

#

how to do this without calculator

#

if it is not on the unit circle i cannot find x from looking at it

plucky grail
drifting umbra
#

ohhhhhhhhhhhh

#

yeah

plucky grail
#

if sin(x) = opposite/hyp then you should be able to mark it

drifting umbra
#

im dumb

#

thank u

plucky grail
#

np

drifting umbra
#

/close

#

/close

#

.close

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open fulcrum
#

how do i tell

trim joltBOT
open fulcrum
#

hello

#

how am i supposed to calculate it from this image

#

i know what the golden ratio is but how do i find it here

#

?

viscid flower
#

I realized im dumb

#

well lemme think

solid kilnBOT
#

jan Niku

viscid flower
#

was my original thought

#

but its not enough