#help-38

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slim knot
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(ln(x))^2 = ln(x^2) y/n?

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stoic iron
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no

vagrant prism
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no

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i was like ``wdym $\frac{y}{n}$'' lol

solid kilnBOT
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artemetra

vagrant prism
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😭

whole coral
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Only exceptions are x=1 and x=e^2

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slim knot
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alr thanks

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somber spire
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somber spire
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where did the 7 come from

orchid wagon
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if b, x=7 is the location on the graph where it reaches maximum y

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by subtituting x=7 to the function, we can find maximum y, which is the max height for the rocket

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somber spire
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let*

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there's no 7 in the question

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somber spire
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<@&286206848099549185>

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green oak
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Need stats help

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green oak
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Would this be e^(-4) ?

zinc ginkgo
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thorny vessel
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Not sure what the bounds are for this problem

thorny vessel
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Seems like I might need to convert to polar

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@thorny vessel Has your question been resolved?

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sly trench
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what formula did we apply for it to be sqrt of the integrand

sly trench
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In here

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why is it square root

ionic pendant
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the integrand is y = √x already

sly trench
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ye

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so?

ionic pendant
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the other square root is the arc length

sly trench
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what about this

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why do we do the arc length

ionic pendant
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surface area of a revolved surface = circumference × arc length

sly trench
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i dont get it

ionic pendant
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that's for volume, not surface area

sly trench
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oh

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ok so for all surfaces areas

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i have to use that formula

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this

ionic pendant
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yes

sly trench
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alr ill keep that in mind

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ty

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merry rose
#

need help with a composite function question, i do know how to get the answer but like i’m extremely confused on why its solved like this. so since we do (f) for (h) shouldn’t it be x^2/x^2-1 instead

nimble stone
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youre describing h o f

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(h o f)(x)= h ( f(x) )

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(f o h)(x)= f ( h(x) )

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in the first, you input f(x) into h

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in the second you do the opposite

merry rose
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yea, but shouldnt my outcome be the the squared one

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because like, im combining the f to the h

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wait

nimble stone
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im not entirely sure what you mean

merry rose
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like listen if im solving for f of h; f[h(x/x-1) right. so if we then want to link the f with the h, both the numerator and the denominator should be x^2/x^2-1 rather than all of it being powered 2, but how is it coming to that outcome instead

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do you understand me or do i sound silly

nimble stone
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(x-1)^2 isnt x^2-1

merry rose
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i messed up the equation

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hold on

nimble stone
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f(x)=x^2 right?

merry rose
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yes

nimble stone
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and h(x)=x/(x-1)

merry rose
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yes

nimble stone
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if i sub h into f

merry rose
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yes

nimble stone
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then i get (h(x))^2

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because f(x)=x^2

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f(h(x))=(h(x))^2

merry rose
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hold on

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so we do the x^2 for the h of f

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only

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and like

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(x/x-1)^2 for f to h

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but how is that like this for f to h? 😭

nimble stone
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f of h

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f(h(x))= f( x/(x-1)) = (x/(x-1))^2

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because f(x)=x^2

merry rose
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yes

nimble stone
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if you do h(f(x)) then you sub x^2 into h

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which is why you get x^2/(x^2-1)

merry rose
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i understand it

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alralr

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so since f is being substituted into the x/x-1 we do (x/x-1)^2, for h of f we substitute the h instead to X^2s

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does this make sense

nimble stone
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i dont really like the word link

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its more of a substitution than anything else

merry rose
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my bad, i will fix it real quick

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i do understand your point now tho, i think i was just too dumb to think

nimble stone
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since its f o h, and f(x)=x^2, we do (h(x))^2=(x/(x-1))^2
for h o f we substitute f into h instead

nimble stone
merry rose
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yea

merry rose
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but i get it

nimble stone
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👍

merry rose
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thats it, thank you

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daring hawk
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stoic iron
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How did your 2 become 2²?

daring hawk
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i need the same number at the bottom right so i did 2^2 since that is 4

stoic iron
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But just changing 2 to 2² and changing nothing else is going to change the overall number

daring hawk
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jovial eagle
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Pls help to find answers.

Statements: 
All allrounders are batsmen. 
All batsmen are cricketers.

Conclusion:

  1. All cricketers are batsmen.
  2. All batsmen are allrounders.
  3. Some batsmen are allrounders.
  4. Some cricketers are batsmen.
  5. All alrounders are cricketers.
  6. Some allrounders are cricketers.
pine wave
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lets start with 1.

jovial eagle
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  1. True/false
  2. T/false
  3. T.
  4. T
    5 T
    6 T
pine wave
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start with 1

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what do u think

jovial eagle
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I think it may be true or false but mostly true

pine wave
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its a binary

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True or False and give ur reasoning

jovial eagle
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I think if cricketers are batsman then also batsman are cricketers. But i am confusing maybe

pine wave
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∀x P(x) -> Q(x)

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does that mean

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∀x Q(x) -> P(x)

jovial eagle
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I think no

pine wave
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explain

jovial eagle
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Actually not always

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Am i true

pine wave
pine wave
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All cats are animals

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does that imply

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all animals are cats

jovial eagle
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No

pine wave
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yes exactly

jovial eagle
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Yes i got know

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Is it means first one false

pine wave
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Statements:
All allrounders are batsmen.
All batsmen are cricketers.

let P(x) be x is a allrounder
Q(x) be x is a batsmen
R(x) be x is a cricketer

Then we can write the statements as:

∀x P(x) -> Q(x)
∀x Q(x) -> R(x)

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Question 1 is asking:

does this imply that

∀x R(x) -> Q(x)

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which we know is false

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okay now u try question 2

jovial eagle
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Okay

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Same

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No

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It's same as cat as animal)

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But animal is not cat

pine wave
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yes

jovial eagle
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In this case third one true?

jovial eagle
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@jovial eagle Has your question been resolved?

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cunning aspen
#

In parallelogram MATH, find the values of x and y and the measures of all the angles if
m∠M = 4x+5y+3, m∠A=5x+12y-7, and m∠T=10x-5y-13.

tepid hamlet
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what do you know about parallelograms and relationships of their angles?

cunning aspen
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<m+<a=180 and then <A+<T=180 and <m=<t

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BUT i keep getting fractions

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and decimals

tepid hamlet
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yes so you used 4x+5y+3 = 10x-5y-13 ?

cunning aspen
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yeag

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yeah

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it would simplify to 10y+16=6x

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right?

tepid hamlet
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yeah

cunning aspen
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and then i did <m+<a=180

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4x+5y+3+5x+12y-7=180

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9x-17y=184

tepid hamlet
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yeah

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you mean +17y?

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though?

cunning aspen
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wait

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oops

tepid hamlet
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so 9x + 17y = 184

cunning aspen
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and plugged it in

tepid hamlet
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yeah the numbers are kinda ugly, we should be able to solve from 2 equations, but lets just get a 3rd equation and see if we can combine them to something nicer maybe

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for angle A + angle T = 180

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that ones 5x+12y-7+10x-5y-13 = 180
15x-7y=200

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so we have
-6x+10y-16
9x+17y=184
15x-7y=200

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make sure im not making mistakes copying those 😅

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ok im gonna change 2nd one to negative by multiplying everything by -1

cunning aspen
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-6x+10y-16?

tepid hamlet
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-6x+10y-16
-9x-17y=-184
15x-7y=200

cunning aspen
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OH

tepid hamlet
cunning aspen
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okay

tepid hamlet
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and now i multiplied 2nd one by -1, following?

cunning aspen
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i think we can divide the first one by 2

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so its easier

tepid hamlet
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well

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what im trying to do is see how we have -6x -9x and 15x? if we add them all together the x's will disappear

cunning aspen
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ohh

tepid hamlet
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so now basically add up all the left sides and all the right sides let's see what we get

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(-6x-9x+15x) + (10y-17y-7y)=-16-184+200

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0x - 14y = 0 hm lol

cunning aspen
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man

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i got Y=80 when i did it on my own LOL

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but got y as a decimal

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x

tepid hamlet
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let's see if there really is a solution with y = 0 or maybe im just doing something dumb

cunning aspen
tepid hamlet
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so then M = 4x + 3, A = 5x - 7, T = 10x - 13

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4x + 3 + 10x - 13 = 180

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14x - 10 = 180

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x = 190 / 14 ?

cunning aspen
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decimal

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13.57142857142857

tepid hamlet
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nah that is a nonsense answer, i must have made a mistake

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the angles dont end up adding to 180 or anything

cunning aspen
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o

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WAIT

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i figured it out i think?

tepid hamlet
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so y = 80 worked?

cunning aspen
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y=5

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oops

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messed up

tepid hamlet
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lol

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close

cunning aspen
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because i accidentally put -17

tepid hamlet
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and x = ?

cunning aspen
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instead of +17

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so i messed it up

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finding out rn

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x=11

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i think i just lost braincells from that question 😭

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ty for the help

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dusk summit
#

is everything correct here?

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dusk summit
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<@&286206848099549185>

blissful bison
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it is trivial and y = 3 is a horizontal asymptote, but you have to find secodn oen too

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a vertcial one

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x = 9, you wrote so ok

dusk summit
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it's x = 9

blissful bison
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i did not see at once )

dusk summit
blissful bison
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but i wud comoptue limits in 9 but mayeb you do not need to do it

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that depends on yoru insrtuctor

blissful bison
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let me write it , as an additonal exopalanation

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if you have suich fucntion liek you a raiotnal fucntion, then you identify th edomain

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adn yoru domain is

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all real set withotu {9 }

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since x = 9 is a restriced value

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of yoru fucntion

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adnnow

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to professioanklykl

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invesituagte that it is vertical asymtptooe

dusk summit
#

maybe speak english?

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i can't understand u bro

blissful bison
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soryr i am in rush )

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moment

dusk summit
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but

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i dont think they want a lot its only algebra 2

blissful bison
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you need to calculate the limits of the function at the point x = 9 on the left and right sides

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yes ok i am teling you this how i demand frm my students at uni

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but yoru solutin is correct

blissful bison
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have you ever seen term limits ? limes ? it is written like lim f(x) = ..

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?

dusk summit
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is my end behavior correct?

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like the 3

blissful bison
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yes, but you did it infornally

blissful bison
#

you were not using this term explicite

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give me 5 minutes and i make a PDF for you i paste it here, you wil see if you liek ofc

dusk summit
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okay

blissful bison
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ok

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that is typical justificaitn that is needed if you have Calculus

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knotty locust
#

.close

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novel vortex
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novel vortex
#

How to solve

trim joltBOT
#

@novel vortex Has your question been resolved?

shrewd knot
#

from what i can see it's about finding the third angle given the two other angles in a triangle

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the sum of the angles of a triangles is equal to 180 degress

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this ^

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use this fact and solve it

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the places where they have a box to depict the angle, they are saying it's 90 degrees

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So for the first triangle you have:

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$63^\circ+90^\circ+\text{something}=180^\circ$

solid kilnBOT
shrewd knot
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find this "something"

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and do the same kind of thing for the other triangles

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--

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it's hard to understand how much you understood the problem, if you don't respond @novel vortex

novel vortex
#

So is it really i have to find any number on the missing side that makes 180?

shrewd knot
#

yeah

novel vortex
#

What would be the equation

shrewd knot
#

as for why it's 180 degrees, people just decided it is from the olden days. it comes from the deciding a "half-circle" is 180 degrees.

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too large image*

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but you get the point i think

novel vortex
#

Oh ok i get it now

shrewd knot
#

the half-circle triangle stuff comes this figure, if you are curious

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(not proving it, but showing you in case you are curious)

novel vortex
# novel vortex

On the top where it say c= is that when i put the number that makes 180 there?

shrewd knot
#

yeah

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your two other angles can be A and B

novel vortex
#

Oh ok i get it now

shrewd knot
#

and the missing angle is C

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and the sum of those add up to 180

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you can also look it as

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$C=180-A-B$

solid kilnBOT
shrewd knot
#

where C is your missing angle

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think of how

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180 = A + B + C

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so if you subtract A and B from 180

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you get C

novel vortex
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Do i need to do extra steps after i find the missing side number?

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Oh ok

shrewd knot
# novel vortex

for these* problems*, i think just calculating and filling in the answer, which is the missing angle, is enough

novel vortex
shrewd knot
#

take any triangle

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and if you add up it's angles

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that is if it's angles are A, B, and C

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then the sum of it's angles is 180

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so A+B+C=180

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so

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for this triangle you have

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$63+90+\text{something}=180$

solid kilnBOT
shrewd knot
#

you can find this "something" by subtracting 63 and 90 from 180, so

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$\text{something}=180-63-90$

solid kilnBOT
shrewd knot
#

so <C = 27, since 180-63-90 = 27

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sorry if i am too abstract haha

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tell me if you have any questions. anything that makes you confused

shrewd knot
#

if my new explanation helped clear up any confusion, then great. if not then ask again : )

novel vortex
#

When i have angles a and b can i subtract them and thats when i would i find angle c ?

novel vortex
#

Could i do that if there was any missing angle.

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Just making sure 😃

shrewd knot
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@novel vortex Has your question been resolved?

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trim kestrel
#

does anyone know which rule this is?

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stark bison
#

Looks like an application of the definition of a logarithm

maiden hare
#

Taking 3^x on both sides, except they also swapped the sides

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@trim kestrel Has your question been resolved?

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digital storm
#

If so how do you break up a 7? Just 1 and 7?

digital storm
#

What is thr first step of solving this? Do I need to break up the radians?

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edgy cedar
thorny stirrup
#

this aint really a homework help q

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ebon raven
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.close

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edgy cedar
ebon raven
#

it's unfortunate

edgy cedar
#

Inappropriate use of help channel

ebon raven
edgy cedar
#

There’s always next time

ebon raven
edgy cedar
#

Where ull fail again

#

🙏

ebon raven
#

ty

edgy cedar
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formal lily
#

help me plz

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formal lily
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.close

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ebon raven
#

bruh

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buoyant pike
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buoyant pike
#

how am i supposed to know what the stable solution is? what should i be doing?

shrewd knot
#

a stable solution is probably a decimal number whose digits does not change to 4 places.

#

you can perform newtons method again, but it only changes the next digit (so the 5th? place change)

#

if any more iterations of newtons method does not change the first four places, then you found the stable solution

#

i would guess

#

(since i am not 100% sure)

buoyant pike
#

so stable means the next iteration will give the same decimal values up to the specified point?

#

cause my issue rn is idk when to stop

shrewd knot
#

yeah. i think so

#

well do it until it does not change the 4th place

buoyant pike
#

alr i tried just putting in the x2 value, that didnt work

shrewd knot
#

(not sure what it means by place. not a native speaker, but i think you get it)

buoyant pike
#

guess it wants me to iterate on my own until i find that stable answer?

shrewd knot
#

perhaps it's the x3 value

#

but you can try on paper to test

buoyant pike
#

yeah im gonna try doing that

shrewd knot
#

also check if you are doing newtons method correctly

buoyant pike
#

right

#

i think i am doing it correctly because it says my first two iterations are correct

shrewd knot
#

but you do seem to have the correct x1 and x2

#

yea

buoyant pike
#

so ive been trying for a while

#

but it seems like the value just keeps going down rather than stabilizing anywhere

shrewd knot
#

so i cheated a bit haha

buoyant pike
#

lol

shrewd knot
#

perhaps try 0.2

#

as your guess

#

and see if it stabilizes

buoyant pike
#

sure

#

didnt work

#

it does say that i need 4 decimal places

shrewd knot
#

(in theory, since there are no weird *bumps, it should go towards 0.185) hmmm

buoyant pike
#

so i guess ill keep iterating until i get closer to that value

#

yeah i got it

shrewd knot
#

i will try writing some code to use the initial value they told. the code should be possible to do in maple too, if you have that.

buoyant pike
#

it stabalized around that point

shrewd knot
#

since i am kinda curious

#

(after like 20* iterations)

buoyant pike
#

yeah thats the thing

shrewd knot
#

100 is prob too much

#

haha

#

but 20

#

i bet

buoyant pike
#

it was only this fast thanks to the desmos calculator

buoyant pike
shrewd knot
#

it approximates the point where the function cuts the x-axis

#

i think desmos kind of does it implicitly or something similar.

buoyant pike
#

oh i see

shrewd knot
#

(the program has to do it in some way, haha. it's not magic)

#

anyways i will take a little moment to write the code

buoyant pike
#

good luck, im going to keep moving forward with my questions

#

let me know if you find something interesting

shrewd knot
#

so this is python code

#

but you need around 11 or 12 iterations

#

haha

#

after 12 it says: 0.1845

#

so around 0.185

shrewd knot
#

: )

#

and the python code above, you can do software similar to maple, if your school provides it. maybe there is a newton approximation function buitlin in the software.

#

i just did it in python since i did not have maple installed

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tough silo
#

hi can someone explain why my method is wrong

tough silo
#

the red ink is a comment

#

the answer is the same but my process is apparently wrong

maiden hare
#

,w cot(pi-(3pi)/14)

tough silo
#

here is the correct process

maiden hare
#

I mean you're correct, I'm not sure what the comment is trying to say

#

Maybe you just took a detour

tough silo
#

😭

#

Sadge

#

all i did was change it to first quadrant

#

my teacher doesnt like anything to be different from how she does it

#

rip

#

tysm

#

.close

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sour field
#

Hi. I got this drawing for the question but don’t know where to start off. Here’s the question:

ABC is a right triangle, ∡C = 90◦. D is the midpoint of BC. Prove the ∡DAB can not be measured 30◦.

sour field
sour field
#

<@&286206848099549185>

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hollow niche
#

I'm using this stats table page 3

#

i keep typeing the question but it keeps getting deleted, why?

mystic veldt
#

can u share a ss rather than this link

hollow niche
#

sure

#

one sec

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limpid heart
#

you can row reduce and see what sequence of operations you to get to take you all the way to something like an elementary matrix

#

The only thing Mat3(Z/3Z) matters for here is to remember what operations are valid, and just to continuously take things mod 3

#

Since it Mat3(Z/3Z) it is also useful to note the inverse of 2 is 3 (and vice versa)

#

wait sorry

#

ignore that "useful note" lmao

#

but yes just be careful with your operations

#

Okay let's try one step

#

Let's take -2 times the first row and add it to second row

#

the second row becomes 0 1 -2 right?

#

which you can write as 0 1 1

#

Probably should be 1 1 in the second row? or how do you have -1 in the last entry in the second row?

#

But that looks good so far!

#

now take -2 times the second row and add it to the last row

#

Im not completely following how the -2 is in the second row still but barring all that

#

So the only thing you have to be careful about is you said multiuplied by 0.5

#

there's no element 0.5 in Z/3Z!

#

but a quick shows that 2 is its own (multiplicative) inverse!

#

Same thing basically

#

cause 2*2 = 4 = 1 mod 3

#

it does the same thing like your matrix is correct, just you have to keep track of every single row operation you do! and so the operation where you said "multiuply by 0.5" you actually mean multiply by 2

#

I'm not fully following some of your steps but I'm only here to give you the idea. Once you reduce it to something in triangular form with 1's down the diagonal, then just think about how that comes from row operations that are adding one row to the other

#

and then that gives you a full sequence of elementary row operations (so elementary matrices) that takes you the idenitty

#

ah okay, also note that that every time you see -2 or whatever you need to change it back to 1

#

and its better that you do it sooner

#

so for example

#

if you had 0 1 1 in Z2 earlier

#

anyway

#

Your final matrix looks right so far

#

definitely the next thing tod o but it's kind of not useful to have changed Z2 to 2Z2 because you're going to have to change it back to just Z2 again later since you want 1s down the diagonal and end up at the identity

#

you need more than that

#

you want to write the matrix as a product of elementary matrices

#

more than that too

#

you need to take it all the way to the identity

#

cause than basically you've shown

#

A = E1E2E3E4E5.... I

#

where each of the E a row operation you've done

#

so then you've shown A as a product of elementary matrices

#

yeah so you can keep going. It's clear you know how to row reduce, so the final answer basically looks like this

#

Suppose you started with A

#

and you did E1 then E2, i.e. E1 is the elementary matrix associated to the first row operation you did, and then E2 is the elementary matrix associated to the second row operation you did

#

all teh way to En to get to the identity

#

and you know all of E1 through En because yoy're tracking your operations obviously

#

Then you get

#

$A = E_n^{-1} E_{n-1}^{-1}...E_2^{-1}E_1^{-1}$

#

Yes

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

Because basically you've shown that

#

$E_nE_{n-1}...E_2E_1 A = I$

solid kilnBOT
#

OssihLikesBlue

limpid heart
#

If you've seen LU factorization and kind of know the theory behind why the LU factorization works, its a similar idea

#

if you don't know it dw about it

#

but I'm just explaining why you go all the way to the identity

#

and then how to express A as a product of elementary matrices

#

that's all you need

#

Yup!

#

It's a bit of work I admit

#

If you wanta nother example - here's it worked out for a different matrix 2x2

#

it's not over Z/3Z but that doesn't matter too much

#

Yeah I thought maybe

#

which is why I sent that link

#

so you can explicitly see a worked out example (over R)

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#

@fiery schooner Has your question been resolved?

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dry canopy
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dry canopy
#

Not certain if I did the infinity subbing correctly but also don’t know what to do with the infinity symbols in the gamma function or how to progress the proof from here

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#

@dry canopy Has your question been resolved?

dry canopy
#

<@&286206848099549185>

dry canopy
#

<@&286206848099549185>

zinc ginkgo
#

you should probably be using stirling's formulas for both gamma

dry canopy
zinc ginkgo
#

no idea what you did

dry canopy
#

and for 1/square root (piinfinity) i got rid of the 1/pi cause it turns 0

zinc ginkgo
#

yea that's all wrong

dry canopy
#

dont things become 0 when u divide by infinity?

zinc ginkgo
#

you have to be more careful

#

also what's t^2

dry canopy
zinc ginkgo
#

where is there a t here?

dry canopy
zinc ginkgo
dry canopy
#

it's forumla for the density of t distribution function

zinc ginkgo
#

what is your actual question

dry canopy
#

click it

#

no

#

it says

#

to prove the density function of t distribution converges....

#

so i think the formula given

zinc ginkgo
dry canopy
#

is supposed to help me in some form to get the t distribution function to look like the n(o,1)

zinc ginkgo
#

next time upload one at a time

dry canopy
#

standard normal distribution

#

i am suspection i need to get

zinc ginkgo
#

this entire step is wrong

#

,tex .limit rules

solid kilnBOT
#

riemann

zinc ginkgo
#

you have to use product and quotient rule more carefully

#

use binomial theorem or taylor expansion on that

dry canopy
#

I do have to go for a few hours and I know this will automatically close.
Thanks for ur help so far
I'll check out ur tips @zinc ginkgo

blissful bison
#

$\lim_{v \to \infty } \frac{\Gamma\left( \frac{v+1}{2} \right)}{\sqrt{\pi}\sqrt{v}\Gamma\left( \frac{v}{2} \right)}\left( 1+\frac{t^{2}}{v} \right)^{-\frac{v+1}{2}}= \text{let }x=\frac{v}{2}\text{ then we get that: } \frac{1}{\sqrt{\pi}}\lim_{x \to \infty }\frac{\Gamma\left( x+\frac{1}{2} \right)}{v^{\frac{1}{2}-0}\Gamma\left( x \right)}\left( 1+\frac{t^{2}}{2x} \right)^{-x-\frac{1}{2}}=\frac{1}{\sqrt{\pi}}\cdot 1\cdot \lim_{x \to \infty }\left( 1+\frac{1}{\frac{2x}{t^{2}}} \right)^{\frac{2x}{t^{2}}\cdot \frac{t^{2}}{2x}\cdot \left( -x-\frac{1}{2} \right)}=$

solid kilnBOT
#

Joanna Angel

blissful bison
#

$\frac{1}{\sqrt{\pi}}\cdot 1\cdot \lim_{x \to \infty }\left( 1+\frac{1}{\frac{2x}{t^{2}}} \right)^{\frac{2x}{t^{2}}\cdot \frac{t^{2}}{2x}\cdot \left( -x-\frac{1}{2} \right)}=$

solid kilnBOT
#

Joanna Angel

blissful bison
#

$\frac{1}{\sqrt{\pi}}exp\left[\lim_{x \to \infty }\frac{t^{2}\left( -x-\frac{1}2{} \right)}{2x} \right]=\frac{1}{\sqrt{\pi}}exp\left( -\frac{t^{2}}2{} \right)$

solid kilnBOT
#

Joanna Angel

blissful bison
#

$\text{ and that is the density of N(0,1))}$

solid kilnBOT
#

Joanna Angel

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inland fox
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inland fox
#

Can someone explain 4

edgy cedar
#

just binomial and compare coefficients

boreal thorn
#

多项式系数可以用组合数来计算

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@inland fox Has your question been resolved?

inland fox
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@inland fox Has your question been resolved?

zinc ginkgo
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tribal fractal
#

how do you solve equations like these? x(y−28) = 5y−59

tribal fractal
#

is this a diophantine equation?

merry bluff
#

You have to factor it

#

something like this $$ab - a - b + 1 = (a - 1)(b - 1)$$

solid kilnBOT
merry bluff
tribal fractal
merry bluff
#

What do you have after factoring?

#

You are supposed to have a single number on the other side of the equation and use its divisors to find the solutions

cyan zinc
#

xy - 28x - 5y + 59 = 0

#

(ax + b)(cy + d) = xy - 28x - 5y + bd

#

ac = 1, a = c = 1

ad = -28, bc = -5

d = -28, b = -5

#

(x-5)(y-28) - 140 = -59

#

(x-5)(y-28) = 81

merry bluff
#

It should be xy - 28x - 5y + 59 = 0

cyan zinc
#

better?

merry bluff
#

yeah sure

cyan zinc
#

then you just have to solve XY = 81

trim joltBOT
#

@tribal fractal Has your question been resolved?

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deft crescent
#

does anyone do well with optimization

trim joltBOT
deft crescent
#

im looking to get my math checked the problem is already done

#

can someone tell me where my math went wrong?

#

somehow i ended up with a multiple of ten

#

for my area optimization

#
adjoining rectangular pens of equal dimensions in which to breed your goats and you want the result
to cover 38,400 square feet (for reference purposes only: an acre is 43,560 square feet). The
fencing on the outside of the pens will cost $10 per foot and the fencing on the interior (between
pens) will cost $5 per foot. Find the dimensions of the pens which minimize the overall cost of
construction.```
#

.close

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wraith hinge
#

.reopen

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wraith hinge
#

Hi

#

Could someone do the working out and solution for this

#

<@&286206848099549185>

#

!close

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

wraith hinge
#

.close

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fair zealot
#

Guys, I'm having a confusion with finding the cosine of 225 using the unit circle, now I got to the point where I identify the reference angle which is 45, then i will try to compute the cosine of 45 which for me came out as 1, what am I doing wrong?

fair zealot
edgy cedar
#

Why is this 1?

digital bolt
#

ah

#

basically adjacent and hypotenuse get a bit weird

#

for angles bigger than 90

#

instead of literally the length of the sides, you want to use the x and the y instead

#

x-value instead of adjacent, y-value instead of opposite

#

so the x-value when it's at 225 is -sqrt(2)/2

#

and the hypotenuse is always 1

#

so it's (-sqrt(2)/2)/1 which is still just -sqrt(2)/2

edgy cedar
#

Well they thought the adjacent was 1 so that’s the issue here

digital bolt
#

i mean that too

fair zealot
fair zealot
#

what's wrong with mine?

fair zealot
digital bolt
#

basically it looks like this right

#

because it's isoceles, so the two short sides are equal

#

then a^2 + a^2 = 1, by pythagoras

#

so a = sqrt(2)/2 after you do the calculation

#

then it's to the left of the y-axis, so it's a negative value

#

so it's -sqrt(2)/2

fair zealot
digital bolt
#

you just decided a was 1

#

but it isn't

#

i sorta worked my one out

#

essentially, you know the angle is 45 degrees

#

and another angle is 90 degrees

#

so the last angle is 45 degrees

fair zealot
#

but it is subjective that how you draw it, isnt it?

digital bolt
#

so it's an isoceles triangle

#

i mean

#

how you draw it is sorta subjective

#

but how you label the actual lengths is not subjective

#

there's an objective answer to how long the things are

#

which you can work out

#

rigorously

#

it is impossible for it to be 1

#

you can prove the length to be sqrt(2)/2, and then it's on the left of the y-axis so you use -sqrt(2)/2

#

like, you can draw it inaccurately but so long as you label it with the right lengths then you'll get the right answers out

fair zealot
#

hmm

#

interesting

#

so for the cos(45) we take the adjacent and divide it with the hypotenuse, but how do you know that its an isoceles? you dont know what a is do you?

fair zealot
digital bolt
#

basically

#

you know that one angle is 45 degrees

#

and you know you want a right-angled triangle

#

so the second angle is 90 degrees

#

so the third angle is 180 - 45 - 90 = 45 degrees also

fair zealot
#

ohh yeah the other one is then 45

#

okay gotcha

digital bolt
#

right

fair zealot
#

how did you calculate this though?
a^2+a^2=1^2?

digital bolt
#

pythagoras' theorem

#

it's isoceles, so you know the two short sides are equal

#

so let them be equal to a

fair zealot
#

yeah

digital bolt
#

then by pythagoras', the sum of the two short sides squared is equal to the square of the hypotenuse

fair zealot
#

and then?

digital bolt
#

ie. a^2 + a^2 = 1^2

fair zealot
#

yeah

#

thats clear

#

but how do you know what a is?

#

🙂

digital bolt
#

oh lol

#

i mean ok it's easy now it's just calculation

#

a^2 + a^2 = 2a^2

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1^2 = 1

#

so it's 2a^2 = 1

#

so a^2 = 1/2

#

so a = 1/sqrt(2) = sqrt(2)/2

#

i mean, if you want positive a

#

for negative a it'll be -sqrt(2)/2

fair zealot
#

ohh my bad

#

i know

fair zealot
digital bolt
#

not quite

#

essentially this gives the length of the side

#

but the length is always positive

#

when what you want is the x-value

#

so you look at the diagram to see whether the x-value is positive or negative

#

so you can see this is to the left of the y-axis

#

so the x-value should be negative

#

so you just decide to slap a - sign on

#

and you get -sqrt(2)/2

#

or actually i drew the wrong thing

#

you care about this point actually

#

but it has the same x-value so whatever

fair zealot
#

isnt it because its in the third quadrant and there only tan is positive, everything other than that is negatve?

digital bolt
#

i mean

#

but this is how you show that everything else is negative in the third quadrant

fair zealot
digital bolt
fair zealot
digital bolt
#

essentially

#

the x-coordinate of the point is equal to cos

#

and the y-coordinate of the point is equal to sin

#

that's why you care about this circle at all

#

the coordinates give you the trig functions

fair zealot
#

ohh yeah thats clear

#

but what i have a confusion with is if we calculate the cos of 45, why is that the same as the cos of 225?

digital bolt
#

it's not

#

to be clear

#

we got the length to be sqrt(2)/2

#

but the x-value, which is what we actually want to use, is -sqrt(2)/2

#

so cos(225) = -sqrt(2)/2

#

if it was cos(45), the x-value would be positive

#

it would be sqrt(2)/2

fair zealot
#

ohhh

#

shit

#

got it now

trim joltBOT
#

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trim joltBOT
jaunty scarab
#

you started with A^-1?

#

that's not what it says at the very top left

#

also, your first operation is wrong

atomic socket
#

u started witt the inverse?

#

u want to find A?

#

or th inverse?

jaunty scarab
#

and i'm pretty sure your elemental matrixes dont correspond to your operations

#

post the full instructions

atomic socket
#

what is the question?

#

if u can explain please

#

i would first check the det

#

determinant i mean

#

and its wrong what u have done

#

Z_2 - 2Z_1

#

u will get this:
1 0 1
0 1 -2
1 2 1

#

not
1 0 1
0 1 1
1 2 1

#

what you mean mod 3?

#

and why is that?

jaunty scarab
#

wow, that problem is so badly stated

#

also, kind of important to mention that you were on 3Z

#

wait, lemme check it slowly

#

why is your E_1 the identity?

#

your E_1 would be the matrix associated to your first row operation

#

E_2 would be the matrix associated to your second row operation, and so on

#

so it basically looks like none of your elementary matrixes are correct

#

none

#

neither of those matrixes corresponds to the row operation that you're doing

#

because they dont represent them?

#

go look up again how elementary matrixes for row operations are constructed

#

not really, it's pretty long to explain over discord

#

matrixes + discord = bad

trim joltBOT
#
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rigid tide
#

Q3
I want to do it with the dot product method
Though you can do it by the limit definition as well
But there seems to be a problem
Please share solution because I am getting 0/0 form after putting the value at origin which I don't know if I am supposed to take a limit or do what

rigid tide
#

Kinda late here
I need the solution asap since it's like 3 am
And this channel would close by the time I wake up

#

So

#

<@&286206848099549185>

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rigid tide
#

Ok sorry

#

Take ur time

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#

@rigid tide Has your question been resolved?

rigid tide
#

<@&286206848099549185>
Hope it's okay now guys 😴

rigid tide
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@rigid tide Has your question been resolved?

rigid tide
#

<@&286206848099549185>
Been an hour 🪦

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loud wasp
trim joltBOT
loud wasp
#

im not sure what to do

#

i think its exponential funciton tho

unreal river
#

roughly x2 every 10 years

silent canyon
#

Fucking Moore's law

unreal river
#

yep

verbal gulch
#

except the numbers are actually completely wrong lol

#

it's like they just made them up

loud wasp
unreal river
#

nope exp

loud wasp
#

0.046 * (2)^t/10

Something like this?

unreal river
#

2 in 2020, 4 in 2030, 8 in 2040, 16 in 2050

#

yes

#

where t = year - 1960, i guess

loud wasp
#

okayy tysmmm

#

.close

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solar parcel
#

I need help to find out what the binary number is for 640, i have all the indexes but i dont know where to put the 1's and the zeeros

solar parcel
#

640= 12^9 + 02^8 + 1+2^7 and the rest is zeros but i dont know how to write it into nibbles like for example 0010 1110

stoic iron
#

well you know the number starts 101 and then like you said the rest are zero

#

how many zeros? well until you get down to 2^0

solar parcel
#

yeah but my teacheer needs me to fill out zeros before 101 aswell bcus im going to conveert to hexa decimals afterwards so then he wants me to have like 4 nibbles

#

I think

stoic iron
#

well fill in all the zeros after 101

solar parcel
stoic iron
#

and then fill in with zeros before 101 until you have 4 nibbles

solar parcel
#

0101 0000 0000 0000?

stoic iron
#

no thats now a way bigger number

solar parcel
#

oh

#

how would u do it

stoic iron
#

write out what binary number you currently have from your picture

solar parcel
#

1010000000

stoic iron
#

okay now fill in zeros before the 101 (i.e. the left) until you have 4 nibbles

solar parcel
#

is it 0010 1000 0000?

stoic iron
#

is that 4 nibbles?

#

although tbf if youre converting to hex maybe you only need 3

#

yeah 3 is fine

solar parcel
#

It is?

stoic iron
#

well if you added another 0000 at the start to get 4 nibbles that would just mean adding a 0 at the start of your hex which you dont need

solar parcel
#

would it have been 0000 0010 1000 0000 if i neeeded all the nibbles?

#

Yeha

#

Bcuz the first 4 zereos are irrelevant anyways, corrrect?

stoic iron
#

yeah

#

like how you wouldn't write 0123 in decimal

solar parcel
#

yeah

#

thanks!!

stoic iron
#

do .close if you have no more questions:)

solar parcel
#

oh sorry

#

close

#

how do i do that lol

#

.close

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#
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proven violet
#

hi

trim joltBOT
proven violet
#

im doing a question on branching processes

#

i've finished parts a and b

#

and i don't know how to do the bit in part c where it asks me to deduce the recurrence relation

#

$G(s)=\frac{1+s^2}{2}$

solid kilnBOT
#

george clooney real account

trim joltBOT
#

@proven violet Has your question been resolved?

proven violet
#

okay i've expressed the probability a generation dies out as the chance that each member of the previous generation takes the 0.5 route that leads to dying

#

so $\mathbb{P}(X_n=0)=(\frac{1}{2})^{X_{n-1}}$

solid kilnBOT
#

george clooney real account

proven violet
#

and then I've written the probability it survives at least n generations as $1-\sum\limits_{i=1}^n{\mathbb{P}(X_i=0)}=1-\sum\limits_{i=1}^n{(\frac{1}{2})^{X_{i-1}}}$

solid kilnBOT
#

george clooney real account

proven violet
#

i'm just not sure how to put the second bit in a closed form !!

#

or what it has to do with the recurrence relation lol

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stable crag
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stable crag
#

11 is the question itself on the right side photo but i need help with c which is the left photo

#

To be more specific the answer key says 95 and 265 and i need help understanding why 85 isnt also an answer( i thought all values are positivr in Q1)

#

Still just learned trig so alot of confusion

#

Also if anyone can guide me to some videos they think explain trig really well it would be appreciated

trim joltBOT
#

@stable crag Has your question been resolved?

stable crag
#

<@&286206848099549185>

trim joltBOT
#

@stable crag Has your question been resolved?

stable crag
#

<@&286206848099549185>

trim joltBOT
#

@stable crag Has your question been resolved?

stable crag
#

.close

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gaunt musk
#

can someone help me with this problem?

trim joltBOT
gaunt musk
#

im pretty confused

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sly salmon
#

i got a 16 instead of 34

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sly salmon
#

NVM I GOT IT

#

.close

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coral crystal
#

This is how is solved this different equation, should I do anything else?

coral crystal
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#

@coral crystal Has your question been resolved?

zinc ginkgo
coral crystal
#

just to solve it

#

and I dont think there is a way to get a formula like y =....

zinc ginkgo
#

yea what you have looks fine

coral crystal
#

ok ty

#

.close

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edgy cedar
#

just note that you dont have to write 2 cs

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lucid raven
#

how can i calculate this integral when the path consists of the segments [0, i], [i, 1 + i] ?

zinc ginkgo
#

$z = e^{it}$

solid kilnBOT
#

riemann

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