#help-38

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@wet delta Has your question been resolved?

wet delta
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s0 9x?

swift sable
wet delta
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<@&286206848099549185> anyways help me out

forest egret
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ok we had x^2+b^2=(3x)^2

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solve for b first

wet delta
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huh

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vague thistle
#

Kinda confused what R^{nxn} is here, is it the set of real-valued matrices? Then how does it take two vectors from R^n as input?

stoic iron
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yeah this feels like it should be R^n x R^n

vague thistle
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Yeah I thought so, thanks for confirming

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.close

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stoic iron
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can also try check the reference

umbral dragon
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.reopen

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umbral dragon
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I’ll just leave this open until I’ve checked

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Cause I’m uncertain and it’s better to confirm

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Yeah pretty sure it should be 2n. After all, for n=1 we have R^2, not R

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@vague thistle

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stoic iron
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daring dragon
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I'm not sure how to do the rest.

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kindred pier
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wet delta
wet delta
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@forest egret

wispy sparrow
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!status

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What step are you on?
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5. I have a question about someone else's work/solution.
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7. None of the above
remote thistle
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wraith hinge
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Hello Everyone

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wraith hinge
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This question makes no sense

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so when you take a of n aka a(n) it is 3/1 right?

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if you plug anything into that it will always stay 3 which will never be zero

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so how does it converge?

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the website says it converges

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i selected diverges but it was wrong

viscid flower
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im not sure what you mean it will always stay three

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you know you can just pull the 3 out of the sum, right

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so $3 \sum_{k=0}^\infty (-0.8)^k$

solid kilnBOT
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jan Niku

viscid flower
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so its really just a question of whether that sum converges, the 3 doesnt play a role in this

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either the infinite sum is finite, and the answer is 3 times something finite

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or its infinite and 3 doesnt change it to finite

wraith hinge
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does a(n) have a role to play at all?

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because I watched a video and they said take a(n) where you include everything besides the alternating part

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this question is very different

viscid flower
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$\frac{1}{1-x} = \sum _{k=0}^\infty x^k$ given $|x| < 1$

solid kilnBOT
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jan Niku

viscid flower
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im not sure what you mean a(n)

viscid flower
wraith hinge
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a(n) is like everything besides the part that makes it alternative

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like lets say there is something like ((-1)^n)*3

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we remove the -1^n

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because it isn't part of a(n) because it makes it alternate

viscid flower
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i dont think you should remove it

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unless you are looking at the alternating series test?

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but theres no real reason to use that here

wraith hinge
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aaaahhhh

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so its in the wrong hw lol

viscid flower
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what i mean is, its a geometric series, you should recognize it because you dont need any crazy tests

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the condition for a geometric series converging is straightforward

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everything raised to the k has to have magnitude less than 1

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if it does, it converges, and you can write down the total

wraith hinge
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oooo

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so i can write it like 1/1+0.8

viscid flower
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yes

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,calc 1/1.8

solid kilnBOT
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Result:

0.55555555555556
viscid flower
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5/9

wraith hinge
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and since its less than one it converges

viscid flower
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yes

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|-0.8| = 0.8 < 1

viscid flower
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theres still a 3 floating around

wraith hinge
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so * 3

viscid flower
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to me its easier to take it out though

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yea

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so 15/9

wraith hinge
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now its bigger than 1

viscid flower
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the total is bigger than 1, thats fine

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the important part is that the thing thats being raised to the k has magnitude under 1

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sometimes this is written like

wraith hinge
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so the ratio should be less than one

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something like that

viscid flower
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$\frac{a}{1-r} = \sum_{k=0}^\infty a r^k$

solid kilnBOT
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jan Niku

viscid flower
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r for ratio

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only r matters for convergence

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given a is just some number obviously

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a is not raised to the k

wraith hinge
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alright these two things are not the same

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a/1-r

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and 1/1-x

viscid flower
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the two sums?

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no theyre the same

wraith hinge
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not the same

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oh

viscid flower
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here

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start here

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multiply each side of = by a

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you get the same result

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swap x for r

wraith hinge
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okay so the thing getting raised by k should have the magnitude less than one and that makes it converges

viscid flower
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yes

wraith hinge
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and to find what it converges too

wraith hinge
viscid flower
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yup

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you will learn to love these once you recognize them

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they are the easiest series of all

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and you can get an answer happy

wraith hinge
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I hope I will love them I was having a hard week with physics and neglected my calc 2

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so today

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i went from studying sequences

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all the way to root/ratio test

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in one day lol

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i have test on monday

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it lowkey doesn't feel bad though

viscid flower
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you can definitely pick up which test to use pretty quickly

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if you see a lot of examples

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geometric series is a special case and its like a gift

wraith hinge
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telescoping too right?

viscid flower
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thats alright too

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im more partial to geometric

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lol

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you know calculus?

wraith hinge
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geometric is nice cuz u can just do it right away

viscid flower
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i mean

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obviously

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this also gives you the series for log(1-x)

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if you integrate naively

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so its a good one to know

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you can sub x -> -x to get the one for log(1+x)

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its just nice happy

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anyways good luck on your exam

wraith hinge
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thanks I appreciate the help and clarification its rare someone can explain to me via text whats happening

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have a good one 😁 catthumbsup

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.close

viscid flower
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placid valve
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hello

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placid valve
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I need help understanding how to get the angle when converting to polar form

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I understand how to get the cos and sin angles but how do we arrive at the conclusion that the angle is 2pi/3

thorn trout
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angle = arctan(1/root3)

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because it’s in quadrant 2

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you get 2pi/3

placid valve
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ah I have to use the unit circle?

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I completely forgot how to use it

thorn trout
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oh lol

trim joltBOT
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@placid valve Has your question been resolved?

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gentle sleet
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gentle sleet
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how do u do this question?

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if T is left handed then det A_T < 0. and if det A_T < 0 then isnt det A_T^(k) < 0 for all k in Z aswell?

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@whole coral what did I do wrong

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i dont get it

whole coral
gentle sleet
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so we know that if T is left handed so is T^-1 which means A_T^-1 < 0

so is A_T^k = A_(T^-1)^(-k)

whole coral
whole coral
solid kilnBOT
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@whole coral

gentle sleet
whole coral
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As in $A_{T^2}$, or $(A_{T})^2$?

solid kilnBOT
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@whole coral

gentle sleet
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A_(T^2)

whole coral
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Well... that is technically true, but the answer I was looking for was the latter one catGiggle

gentle sleet
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wait what

whole coral
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Applying T twice is equivalent to multiplying by A_T twice, no?

gentle sleet
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ohhhh

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so det of A_T^k = det(A_T)^k right ?

whole coral
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Yep yep catThumbsUp

gentle sleet
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so if T is left handed then det(A_T) < 0. and to find a value k s.t det(A_T) > 0. we gotta make the power an even number

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so k has to be an even number

whole coral
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That works nicely SCgoodjob2

gentle sleet
#

tysm

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.close

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plush canyon
#

Call a positive integer $N$ a 7-10 double if the digits of the base-$7$ representation of $N$ form a base-$10$ number that is twice $N$. For example, $51$ is a 7-10 double because its base-$7$ representation is $102$. What is the largest 7-10 double, given that it is 3 digits?

solid kilnBOT
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Aurora

plush canyon
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can someone explain the last paragraph of this solution

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source: 2001 AIME I p8

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cant wrap my head around this sol for some reason

tough iron
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Do you get why they picked a=6

naive dirge
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if a was more than 6, it would go into the next digit i think?

tough iron
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Exactlt

tough iron
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Its like picking a 9 base ten

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So then you have an equation 12=4b+c and you want your b to be as big as possible

plush canyon
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like if i pick 815 base 10 it could be = 1630 b7 obv this isnt true but like what if?

tough iron
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Its like asking to pick 2 digis so that 9\ _\ _ is largest

tough iron
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Not a 7-10

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No wait

plush canyon
tough iron
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Lol

plush canyon
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oh nvm

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we jumped down the hole together

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anyways

naive dirge
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not too bad of an aime problem

plush canyon
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how do you know it's not >315?

tough iron
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I guess because it has to have 3 digits base 7 too

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?

raw magnet
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I got like an 7 or 8 I forgot

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but it was def harder than this

tough iron
plush canyon
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160 is base 7

tough iron
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Yeah but thats not the largest one

plush canyon
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or 800-->1600

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how do you know its not smt like that

tough iron
naive dirge
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aime answers are 000 - 999

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so if cannot be 4 digits

raw magnet
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^^^

plush canyon
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but the answer can be 3 digits

naive dirge
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yes

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we are looking for the largest one

plush canyon
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in my 800-->1600 example, the answer is 800

raw magnet
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💀

plush canyon
naive dirge
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the answer is in b10

plush canyon
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to 1600 in b7

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so the answer would be 800

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oh wait

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i see i was doing the prob a diff way

naive dirge
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what

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oh

plush canyon
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but for the first line right "let the number be in base 7"

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i let the # be in base 10

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and still got 100a+10b+c=98a+14b+2c

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what went wrong here

naive dirge
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wdym

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we just rewrote it in their respective bases with relation to a b and c

plush canyon
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the number is let to be in b7

tough iron
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Its the same thing lol

naive dirge
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so let’s say the digits of our number is a b and c

plush canyon
naive dirge
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in base 10

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moo

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ok*

plush canyon
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so why can't a b or c be 9 then

naive dirge
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9 doesn’t exist in base 7?

tough iron
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Its still 2* the base 7 representation no matter if you first defined abc as a base 7 or base 10 representation

plush canyon
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hm

tough iron
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If you did it your way, then you would halve the abc base 10 so you'd get 50a+5b+½c = 49a + 7b + c aka a = 2b + ½c

plush canyon
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im thinking

naive dirge
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ok

tough iron
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Which is just 2a = 4b+c halved

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Its completely the same reasoning

naive dirge
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pretty interesting problem tbh

plush canyon
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im just too stupid for aime lmao

naive dirge
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better then a bunch of the amc10 probs

naive dirge
plush canyon
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amc 10

naive dirge
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so you’ll get in

plush canyon
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yeah

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im trying jmo

naive dirge
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gl

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i still gotta take b

plush canyon
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ty im still thinking lol

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prolly wont make jmo this yr but hopefully next yr

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i feel like i kinda understand but 50% dont

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ohhhhh

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i get it now

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the equation only cares for 3 digits

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even if it was base 10

naive dirge
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yep

plush canyon
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once i get to 4 digits the equation breaks

naive dirge
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yep

plush canyon
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plus it cant be 4 digits

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cuz its 2 abc = abc in base 7

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ok ty!

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.close

trim joltBOT
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placid valve
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raw magnet
placid valve
#

?

raw magnet
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bc you kinda messed up

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big time

placid valve
#

Used this formula

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Is this formula wrong?

raw magnet
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$\int _{x^5}^{x^7}\left(2t-1\right)^3dx=\int _{x^5}^0\left(2t-1\right)^3dx+:\int _0^{x^7}\left(2t-1\right)^3dx$

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@placid valve

solid kilnBOT
#

nosqldb

raw magnet
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yes?

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$= -\int _0^{x^5}:\left(2t-1\right)^3dx+:\int _0^{x^7}\left(2t-1\right)^3dx$

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yes?

solid kilnBOT
#

nosqldb

raw magnet
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then just use fundamental thm with some chain rule

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and a lil common sense

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and ur chilling

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@placid valve .close when ur done here

placid valve
wraith hinge
raw magnet
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but I would prefer you expand it out

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and use the actual FTC

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that way you won't make a mistake in the application of the formula

placid valve
raw magnet
raw magnet
raw magnet
placid valve
#

I understand but im trying to see why what I did is wrong

raw magnet
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let g(x) = x^5

raw magnet
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f(x) = $\int _0^x:\left(2t-1\right)^3dx$

solid kilnBOT
#

nosqldb

raw magnet
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the derivative of that is just the inside function

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$\frac{df}{dx} = (2x-1)^3$

solid kilnBOT
#

nosqldb

wraith hinge
raw magnet
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$f'(g(x)) * g'(x) = (2x^7 - 1)^3 * (7x^6)$

solid kilnBOT
#

nosqldb

raw magnet
#

@placid valve you should see ur mistake now

placid valve
#

do you not have to use the chain rule?

raw magnet
placid valve
#

Is this right

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@raw magnet

raw magnet
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yay

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!!!

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.close

placid valve
#

its right?

#

.close

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proven violet
#

$u=\frac{x^2}{y}, v=\frac{y^2}{x}$

trim joltBOT
solid kilnBOT
#

george clooney real account

proven violet
#

how can I find $\frac{\partial x}{\partial u},\frac{\partial x}{\partial v},\frac{\partial y}{\partial u},\frac{\partial y}{\partial v}$?

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sorry i mean dx/du

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oops lemme rewrite

solid kilnBOT
#

george clooney real account

proven violet
#

^^^

raw magnet
opaque linden
#

u can write x as a function of u and then do partial differentiation

brisk solar
#

Find partial u partial x and then flip it lol

proven violet
#

but i can't really find x as a fdunction of u

opaque linden
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why not

proven violet
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because taking square root

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isn't inverse function

raw magnet
proven violet
#

like how do i know if to take positive or negative branch yk?

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i can try take reciprocal i guess

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but is that generally true?

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ok i googled it

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it is

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nvm

#

.close

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crude ravine
#

I received a list of math exercises, I managed to do them, except for this one where I can't modify the equation, to that it looks like something solvable by ordinary equations

eager vault
#

Take y=vx

raw magnet
#

nvm

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ignore

crude ravine
brisk solar
#

🧠

eager vault
#

Haha lol

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Nice one guys

crude ravine
#

thanks guyss

eager vault
#

Wtf im laughing at

#

Im a r**tard

crude ravine
#

.close

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crude ravine
#

Here I am again, with the same question... I have to put the answer in y(x) but i cant pass that part

edgy cedar
#

Can’t read this

crude ravine
#

oh

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1min

edgy cedar
#

Can you post original question

crude ravine
#

i got arcsin(y/x) = ln|x| + C

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and i know the answer is

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but i dont know how to get to that

edgy cedar
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Why would it be that

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the two comes out of nowhere

crude ravine
#

the answer on the list is that

edgy cedar
#

One sec I’ll solve it

crude ravine
#

and on symbolab is too

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Here is my try more clean

edgy cedar
edgy cedar
edgy cedar
#

One sec

edgy cedar
crude ravine
#

oh

edgy cedar
crude ravine
#

ty

edgy cedar
#

Np

crude ravine
#

.close

trim joltBOT
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edgy cedar
#

Which one?

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Part a?

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Okay what did you get for the inverse of a

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Okay so isn’t it just the case of plugging that back into f

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What are you stuck with exactly

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So we’re looking at $$\log_2 {\left( \frac{\frac{100}{1+2^{-x}}{100 - \frac{100}{1+2^{-x}} \right)}$$

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@amber python did u just steal my emote

solid kilnBOT
#

$Pure$
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

edgy cedar
#

I give up

amber python
#

[\log_2 \left( \frac{\frac{100}{1+2^{-x}}}{100 - \frac{100}{1+2^{-x}}} \right)]

solid kilnBOT
edgy cedar
#

Thank you lord snow

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WTH

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It’s animated

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I need that

edgy cedar
#

No just make a common denominator

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And add fractions

solid kilnBOT
#

Snopes

edgy cedar
#

No how did you get this

edgy cedar
#

Do this first and see

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Well first of all, it’s 1+2^-x

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And $2^{-x} \cdot 100 \neq -200^{-x}$

solid kilnBOT
#

$Pure$

edgy cedar
#

?

#

100 - 100/(1+2^(-x))
= 100 - (2^x • 100)/(2^x +1)
= [2^x • 100 +100 - 2^x • 100]/(1+2^x)
=100/(1+2^x)

trim joltBOT
#

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loud wasp
#

Q5

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loud wasp
#

I think I'm doing it wrong

#

Formula I'm using

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@loud wasp Has your question been resolved?

loud wasp
#

<@&286206848099549185>

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empty iris
#

While doing partial fraction decomp would the s not disaphere from e^s? Im really struggling with understanding why it is sitll there

empty iris
#

@zinc ginkgo The channel timed out, but why would the s stay? I understand that it would equal the top but how would it work mathamatically?

edgy cedar
#

Wdym why the s stay

empty iris
#

so if u do the partial fraction decomd

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decomp

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one sec writing it out to send

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why would the s stay in the answer as when you do the math it gets a seperate value

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unless im missing something in my decomp

zinc ginkgo
empty iris
#

oh?

#

one sec let me look at all the cases

zinc ginkgo
edgy cedar
# empty iris

You have to factor it out and do partial fraction separately

empty iris
#

oh.... thats interesting

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so I take out the e^(-2s-2) and then multiply it through my partial fraction decomp?

edgy cedar
#

Here’s how I’d do it. $$ e^{-2s-2} \cdot \frac{1}{s^2 + 5s +6} + \frac{2s+5}{s^2+5s+6}$$

solid kilnBOT
#

$Pure$

edgy cedar
#

Then partial fraction decomp the 1/… and (2s+5)/…

empty iris
#

hmm ok I see how that would work

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any reason that we cannot use e inside the partial fraction tho

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like mathamatically?

zinc ginkgo
#

polynomials don't multiply to exponential functions

empty iris
#

ah

#

ok well thank you

#

ill try to redo it

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#

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wraith hinge
#

hi guys

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wraith hinge
#

I dont think the f(n) makes sense

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ill show yall my work

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How is it 4^3 power¿

nimble stone
#

denominator of a(n+1) is 4^{3n+5} not 3n+3

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3(n+1)+2=3n+5

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then when you cancel, you get 4^3

wraith hinge
#

Thanks man

nimble stone
#

nw

wraith hinge
#

.close

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.close

nimble stone
#

how odd

wraith hinge
#

bruh waht

nimble stone
#

lol dw about it

wraith hinge
#

well ig its gonna stay mine than

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ill jsut chat if i have more questions here lol

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unless it closes

nimble stone
#

👍

rugged latch
#

.close

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rugged latch
#

Oops

#

.reopen

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quaint apex
#

python related problem

trim joltBOT
mystic veldt
#

wtf

quaint apex
#

bro

#

its all math at the end of the day'

lethal anvil
#

what's the problem?

quaint apex
#

my formatting is off

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look at my actual output

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compared to expected

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not including commas too

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not sure how to approach this

lethal anvil
#

ah ok

#

well for the commas there's a few ways

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what version of python are you running

quaint apex
#

split(",")?

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im using 3.11.5

lethal anvil
#

no you can just do f'{value:_}' and do a format string

quaint apex
#

huh

lethal anvil
#

so we're you're printing {counters[i]:_}

#

try that

quaint apex
#

woah

#

what!

lethal anvil
#

cool right?

quaint apex
#

how

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did u knwo this!

lethal anvil
#

I had to use it recently at work lol

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now

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for your other problem of alignment...

quaint apex
#

thats sick

lethal anvil
#

give me a second to think about that

#

I'm not sure off of the top of my head

#

Oh wait!

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actually

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hmm

quaint apex
#

actually i guess i dont need to format it to have the same spacing

lethal anvil
#

hold on

quaint apex
#

i just passed the code interpreter by adding that small bit

#

thats incredible

lethal anvil
#

great!

#

sounds like you're good to go then, easy fix :O)

quaint apex
#

but hold on

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how the heck

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did u find that feature

lethal anvil
#

I googled it. I just googled "python commas numbers format"

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and found either a SO forum or an article, I can't remember

quaint apex
#

that is awesome

#

thank you!

#

.close

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lethal anvil
#

no problem!

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near urchin
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near urchin
#

somebody please help me solve for julia🔥🔥

mystic veldt
#

,rccw

solid kilnBOT
mystic veldt
#

!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
near urchin
#

1

mystic veldt
#

well you know that total salary of ur julia is her base salaray + 15 percent of her sales

#

first question says that her total sales is x

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it what should the equation be

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according

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to yo

near urchin
#

20,000 +15%(x)

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??

mystic veldt
#

yes

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is equal to y

near urchin
#

how do i state domain and range for this

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#

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raw magnet
#

hmm

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raw magnet
#

I wonder if austin can give me some guidance to this problem

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you CANNOT tell me the solution

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"An 8-by-8 “lattice” is represented above. A knight arrives at a1 at time T=0, and wishes to travel to the upper-right corner (h8). This lattice respresents a 3-dimensional landscape; the numbers at each “point” represent their altitudes.

But there’s a big problem here, which is that this grid was built on a swamp, and the lattice points are prone to sinking. Whenever the knight arrives on a lattice point of altitude A, that point and all others with the same altitude start sinking at the rate of 1 unit per n minutes, where n is the number of lattice points of altitude A. Furthermore, the lattice point diametrically opposite the one the knight is on rises at the rate of 1 unit per n minutes. This sinking (and rising) continues only while the knight remains stationary, which may be for as much or as little time as the knight chooses. No other points move or begin to move during this time. (Altitudes can become negative. In the event that the “opposite” point is at the same initial altitude, it neither rises nor sinks, and is ignored for the purpose of calculating n.)

The knight is only allowed to make 3-dimensional jumps that are permutations of (0,±1,±2). Jumps take 0 time to complete. In the spirit of a knight’s “tour”, your goal is to find the path to the upper-right corner that takes as much time as possible. "

#

I just want guidance

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preferably from @knotty locust

knotty locust
#

Hmm I'm not sure how to do this without thinking about it quite a bit which I don't exactly have time for right now, sorry

#

good luck though

raw magnet
#

@stoic iron I'm sorry to ping, but would you be able to provide some guidance

stoic iron
#

no thanks, and please don't ping me

raw magnet
#

.close

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dense panther
#

Physics just need help on 4 and 5. Please help fix mistakes.

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@dense panther Has your question been resolved?

dense panther
#

<@&286206848099549185>

dense panther
#

<@&286206848099549185>

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supple parcel
#

||x−x′|−|y−y′|| ≤|x−y|+|x′−y′| does anyone know how to proof this

supple parcel
#

Ah mid 💀

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ripe valley
#

Hello

trim joltBOT
ripe valley
#

I have come back with a stronger (but I asume tougher version) of the problem I posted yesterday

#

Find $f(x)$ such that $f(x) = \frac{x}{2}$ if $x$ is even, and $f(x) = 2x$ if $x$ is odd

solid kilnBOT
#

ItzKraken

ripe valley
#

so far, no attempts, no ideas. Looking for a few hints and some guidance on how to start

haughty oasis
#

only needs to be defined on the integers?

ripe valley
#

i.e. 1 to infinity

haughty oasis
#

you want to adjust the coefficient based on the parity, so find the midpoint of 1/2 and 2 and note that a(-1)^n equals a for even n and -a for odd n

ripe valley
#

Hmm thonk

haughty oasis
#

then choose a to be the distance from the midpoint

ripe valley
#

so...$\frac{3}{4} \cdot (-1)^x = f(x)$?

solid kilnBOT
#

ItzKraken

ripe valley
#

wait this isnt N to N

#

this is N to R

#

I need N to N

#

let me reread what u said

haughty oasis
#

yes, this is N to N

ripe valley
haughty oasis
#

you want to add what you have to the midpoint of 1/2 and 2 and then multiply by x

ripe valley
#

1 sec

haughty oasis
#

f(x) = (coeff dependent on x) * x

ripe valley
haughty oasis
#

yes

ripe valley
#

so $(\frac{3}{4} \cdot (-1)^x + \frac{5]{4}) \cdot x = f(x)$

#

the crap

haughty oasis
#

you have 5] instead of 5}

ripe valley
#

oh 🤦‍♂️ thanks I couldnt spot it

#

$\left(\frac{3}{4} \cdot (-1)^x + \frac{5}{4}\right) \cdot x = f(x)$

haughty oasis
#

almost correct but just check what happens for even/odd x

solid kilnBOT
#

ItzKraken

ripe valley
#

so f(1) should be 2, f(2) should be 1, f(3) should be 6..nope not the case

#

f(1) = 1/2

haughty oasis
#

the coefficient in particular

ripe valley
#

f(2) = 2

#

wait these are twice for even and half for odd

haughty oasis
#

the coefficient is 1/2 for odd x and 2 for even x, which is the opposite of what you want

ripe valley
haughty oasis
#

so change when 3/4 gets subtracted/added

haughty oasis
ripe valley
haughty oasis
#

this will give you values other than 1/2 or 2

ripe valley
#

let me see

haughty oasis
#

or equivalently add a - in front of the 3/4

solid kilnBOT
#

ItzKraken

ripe valley
#

nice

#

the next one is even more trivial

solid kilnBOT
#

ItzKraken

ripe valley
#

this might be some trig thing

haughty oasis
#

ax + b such that a is 1 iff x is even and b is 1 iff x is even

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(and 0 otherwise)

ripe valley
#

huh?

#

shouldnt it be the otherway around

haughty oasis
#

yes

#

my bad

#

so you just need an even/odd detector

ripe valley
ripe valley
haughty oasis
#

which is 0 when even and 1 when odd

#

so you can modify that

ripe valley
#

hmm let me think

#

so I need a function

#

that takes (-1)^n

#

and gives 180 for even n and 90 for odd n

#

right?

haughty oasis
#

uhh

#

you want to use trig?

#

don’t need

ripe valley
haughty oasis
#

okay sure

ripe valley
haughty oasis
#

let me think about a trig solution for a second

ripe valley
#

okay

haughty oasis
#

yes okay, it might be simpler with trig

#

sin(n*pi/2) is 0 for even n and plus or minus 1 for odd n

#

so you can square this to get exactly what you want

ripe valley
haughty oasis
#

yep, I’m using n sorry

ripe valley
#

its fine

#

so

#

$f(x) = \sin^2 \left( x \cdot \frac{\pi}{2} \right) \cdot (x+1)$

haughty oasis
#

No

ripe valley
#

1 minute

haughty oasis
#

looks good

#

oh wait

#

forgot to square it

ripe valley
#

oh right

solid kilnBOT
#

ItzKraken

haughty oasis
#

you could’ve also used (1-(-1)^n) / 2 instead of the sine

#

that was my original idea

ripe valley
#

oh rightttt

#

dayum that goes better with the first function we found

#

Well tyvm!

#

.close

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#
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frail owl
#

How to find largest x-digit multiple of a number y, without rigorous multiplication and trial and error ?

frail owl
#

So let's take a number 120. How do we find the largest 3 digit multiple of it without checking it with each number until we reach a 4 digit number.

shrewd ridge
#

trial and error

#

120 is fairly easy, because 1200 is a multiple, and it's close to 3 digit

#

it would be harder with like 249

#

still easy, like 390 maybe

#

oh, 88

#

no that's still one step fom 880 to 968

#

it has to be like, largest 4-digit

#

oh

#

you just divide it lol

#

largest 4 digit is 120×floor(9999 / 120)

#

is dividing rigorous multiplication?@frail owl

#

i assume no

frail owl
#

Is trail and error the only solution ?

shrewd ridge
#

no, long division

frail owl
#

My mathematics is pretty weak.

shrewd ridge
#

no

#

you divide the largest number it could be, so 999 in this case

#

subtract the remainder from 999

frail owl
#

Understood.

shrewd ridge
#

but that just uses trial and error anyway

frail owl
#

No it isn't trial and error exactly tbh.

shrewd ridge
#

because long division does

frail owl
#

It's better.

#

That is so amazing.

#

I really wonder how you came up with that equation @shrewd ridge

#

n * (pow(10,n)-1 // n)

shrewd ridge
#

this problem is division

#

it's not coming up, it's recognizing that division is this problem

frail owl
#

It's floor division. What's the problem ?

shrewd ridge
#

B//A means "find the largest multiple of A under B, but instead of the multiple itself give me n that i can multiply by A to get the multiple"

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#

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true coral
#

given pyramid ABCD and a sphere inscribed inside ABCD, with centre I, what can we say about its relation to the triangles ABC,BCD, ACD, ABD

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@true coral Has your question been resolved?

true coral
#

<@&286206848099549185>

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@true coral Has your question been resolved?

true coral
#

<@&286206848099549185>

frigid kayak
#

yh

true coral
#

Yeah

true coral
#

<@&286206848099549185>

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wraith hinge
#

Can someone please explain why x-h is right?

gaunt harness
#

wdym "x-h"

wraith hinge
#

(x-h)^2 or (x-h)^3

gaunt harness
#

bro what

#

you mean like definition of derivative??

wraith hinge
#

Just transforming graphs

#

Moving them around.

orchid wagon
#

give more context

wraith hinge
#

Ok. So let's say I want to graph (x+2)^2, why does it shift to the left?

tulip violet
#

Because the general form is (x - h)^2 and so (x + 2)^2 = (x - (-2))^2 hence the shift left

wraith hinge
#

Oh, so if it were positive, it would (x-2) since there isn't two negatives to cancel?

tulip violet
#

Yes

wraith hinge
#

Thank you

#

I appreciate it

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twilit kraken
#

As far as i know, the latter.

#

I think so.

verbal sedge
#

I feel like they probably are related if they have the same name

#

I’m not sure exactly how tho but it’s a good question

#

Yea I don’t really see the relation either but it might be like a geometric interpretation of 1/cos(x) visually looks similar to a secant line

#

That’s just a guess tho idk but I agree that it seems weird for it be a coincidence

#

Yea I searching it up and don’t see anything abt it so maybe it is a coincidence but it is very strange

trim joltBOT
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uneven parcel
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uneven parcel
#

what are my local max and mins

#

im so confused

unique oriole
#

Are you learning calc?

uneven parcel
#

no

#

shes just asking u

#

us

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to identify

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them

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thats all

unique oriole
#

The local max and min is between the point in between where the slope is 0 at it's highest and lowest respectively

uneven parcel
#

highest point is (0,6)

#

is that the max?

unique oriole
#

In the desmos one?

uneven parcel
#

ya

unique oriole
#

Yes that is a local max

uneven parcel
#

then the local min

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is the one at -54

#

?

#

for y

unique oriole
#

there is one more

uneven parcel
#

2??

#

wait is there like a vertex

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local max and min

#

or no

unique oriole
#

Yes

#

so the 2 local mins are....

uneven parcel
#

the two at the bottom

#

y at -15 and -54?

unique oriole
#

Yup

uneven parcel
#

so ur saying theres 2 min

unique oriole
#

Yeah

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Cause it’s a local min

uneven parcel
#

yea

#

okay si (0,6)

#

is the only local max

unique oriole
#

Yup

uneven parcel
#

kkkkk

#

i see

trim joltBOT
#

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chilly basin
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chilly basin
#

how do u do this?

inland orbit
#

,rotate

solid kilnBOT
chilly basin
#

HELP

#

hello?

river willow
#

expand and simplify the left

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neon vortex
#

Is this correct i also need help on #4?

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ornate light
#

Hey guys, I need help with this integral. Thanks!

tough iron
#

its easy to integrate x/(1+x^2)^2

#

and its easy to differentiate lnx

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#

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ornate light
#

ok, i got this

#

what do i do from here?

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#

@ornate light Has your question been resolved?

spring sorrel
#

try partial fracture decomposition, on the Integral

#

sry, partial fraction expansion, or just partial fraction

#

but you could have also started different, by substitution with u = ln(x) , or u = x^2. Both work when done properly

#

hope that helped

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#

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ornate light
#

alright, thx

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dim kite
#

How would i do b and c?

#

I tried setting the total force to 0

#

There are 4 forces

#

The boom gravitation force, the rod gravitational force, the tension and the pivot force

#

And then i try finding the pivot force but its wrong

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lucid raven
#

How can I write this series so that it contains z^k instead of (i + z)^k ?

marble wharf
#

well you can multiply it out with the binomial theorem and then rearrange a bit. but it will probably look like shit

#

what do you want to achieve?

lucid raven
#

i also thought about the binomial theorem, but I was hoping there would be something less ugly...

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lone mauve
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lone mauve
#

i'm not sure how to use REF/RREF to get scalars with this question

#

it says You can use this row reduction tool to help with the calculations. but I'm not following.. anybody know?

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#

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stoic iron
#

If you call the scalars a,b,c,d the equation at the bottom is a linear system of 4 equations

#

I hope by now you know how to convert a linear system into a matrix in order to row reduce

lone mauve
#

and try to solve for 0 on the fifth column?

stoic iron
#

Augmenting it to a 4x5 would be pointless

#

Your last column would be all zeros

lone mauve
#

yeah

#

isn't that the goal here? to get all rows equal to 0?

#

via scalars

stoic iron
#

Sure but no need to write the zero column all the time

#

Just write it at the end

lone mauve
#

and I cannot use 0 for scalars

#

w + x -2y + z = 0 3w + 2z = 0 -2w -3y -z = 0 -w -3x + 3y + 2z = 0

stoic iron
#

The point is if the scalars all being 0 is the ONLY solution, then the vectors are independent

lone mauve
#

and the vectors are linearly independent

#

so i should do that? 0,0,0,0 is the final answer?

stoic iron
#

Solve the system

lone mauve
stoic iron
#

To determine if the only solutions is the scalars being all zero

stoic iron
#

If you get non zero solutions they are dependent

lone mauve
stoic iron
#

How do you already know?

lone mauve
#

i used a calculator to check lol

stoic iron
#

Well you shouldn't really have done that

lone mauve
#

hmmmm

#

I got it correct, but I will need to review this

subtle scarab
#

Can someone help me with this task pls:
Determine all integers n for which real numbers x,y exist in such a way that the following equations are satisfied:
x+y=n
x³+y³=n²

stoic iron
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bitter sleet
#

I am studying old work for my AP calc test and I am looking at the awnser to this question to try and work backwards. We are using the derivitives of trig functions to solve these questions and I understand the section of the question highlighted in green (cscx -> -cscxcotx) but do not understand how the yellow one on the left turned into the yellow one on the right.

bitter sleet
#

here is the original problem

tough iron
#

cotangent is cos/sin

#

also

#

the csc*1 part is not yellow's part

#

its greens part of the product rule

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wraith hinge
#

Can someone please tell me if I rewrote this formula correctly?

wraith hinge
#

So that it would become this?

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echo jasper
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echo jasper
#

i feel like i get everything

#

until the part there took ln

#

why take ln instead of log

#

it confuse me

charred trail
#

it doesnt really matter what base is taken as long as its consistent

#

ln is more common thats why its taken i would imagine

echo jasper
#

O

#

like

#

if i used log

#

it would be the same =0

charred trail
#

yes

#

as long as its the same on both sides of the equation

echo jasper
#

ok

#

oh man

#

did something wrongg i think

#

ohhh

#

nvm