#help-38

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shrewd ridge
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assuming 4+ is also good

rugged latch
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thanks frowny

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azure zenith
#

Need help with this, I ended up with $$\textrm{Volume}=\int_{1}^{2}\int_{0}^{2\pi} (r\cos t+r\sin t)rdtdr$$

solid kilnBOT
#

Ericsson

azure zenith
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But that evaluates to zero.

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Am i doing something wrong here

uneven eagle
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you would need a triple integral here, no?

azure zenith
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Yeah but the bounds of z are $0<z<x+y$ which simplfies to the above integral

solid kilnBOT
#

Ericsson

uneven eagle
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ahh yes i see

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cloud geyser
#

I fail to see how x + y = z is a paraboloid

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that looks like a plane to me

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I'd say it's either a typo or it wants you to find the volume under the z = x + y plane bounded by the two cylinders and xOy 🤔 I might be mistaken though

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@azure zenith Has your question been resolved?

azure zenith
#

That's funny

azure zenith
cloud geyser
#

i think youd have to use triple integrals for that

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trying to use x+y written in polar coordinates indeed results in 0

azure zenith
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$$\textrm{Volume}=\int_{1}^{2}\int_{0}^{2\pi} \int_0^{rcost+rsint}rdzdtdr$$

solid kilnBOT
#

Ericsson

azure zenith
#

That should be it

cloud geyser
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yeah

azure zenith
#

Hard to imagine that the volume is zero

cloud geyser
#

since we know for sure that z goes from the xy plane up to the maximum point of x + y (within the constraints), that triple integral should work

cloud geyser
azure zenith
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Yup

cloud geyser
#

nice!

azure zenith
#

Thanks a bunch for the help

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misty raptor
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can someone explain this step to me

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vapid shore
#

Can someone please help me

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vapid shore
#

How did use LCT

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wise pecan
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daring dragon
#

Is this right?

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sharp owl
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why is (n-1) + n?

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sharp owl
nimble stone
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its a sum of terms,
n-1 is the number before n, n-2 is the number before that etc

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n is the last number

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if n was 6 for example
the sum would just be 3+4+5+6 5 is n-1, 4 is n-2 etc

sharp owl
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if n is 1 = 1-1 + 1 = 1?

nimble stone
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n cant be 1

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n must be greater than or equal to 3

sharp owl
nimble stone
#

search summation questions or sigma notation questions, youll find some somewhere

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open fulcrum
#

help

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open fulcrum
wraith hinge
open fulcrum
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it asks to simplify and when inputting 2n sqrt2 it returns incorrect

open fulcrum
wraith hinge
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Okay I see now

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(4n)^2+(4n)^2=c^2

open fulcrum
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ohhhhh

wraith hinge
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@open fulcrum Well, is that it? If so, don't forget to .close

open fulcrum
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opal goblet
#

So for this simultaneous equation, I’m confused what the solution is supposed to be

opal goblet
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would you say that there is only no solution if x=3y?

fair patio
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well yes there is no solution if x = y or x = 3y

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because if x = 3y, you'd end up with this

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$9y^2 - 45y^2 + 6y^2 = 2$

solid kilnBOT
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Charles of Palestine

fair patio
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that adds up to

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$-30y^2 = 2$

solid kilnBOT
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Charles of Palestine

fair patio
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therefore y would be equal to $\sqrt{\frac{2}{-30}}$

solid kilnBOT
#

Charles of Palestine

fair patio
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which makes y not exist in the real number line

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@opal goblet

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opal goblet
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alr that makes sense but how come x=y is also no solution?

fair patio
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because no value multiplied by 0 will ever equal two

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so no solution exists for either case

fair patio
solid kilnBOT
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Charles of Palestine

fair patio
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this != means not equal btw

opal goblet
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so if you were the plug in the answers on the left
x=+-1
y=+-1
would it not make the simultaneous equations true?

fair patio
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that is true for x = y

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whether x is positive 1 or negative 1, 0 * 1 = 0

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and 0 != 2

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0 * -1 = 0

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opal goblet
#

sorry, so the simultaneous equation would only be true if both x=y and x=3y?

warm kernel
opal goblet
#

okay yeah thats what I was confused about

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thanks

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ionic wing
#

i need help with this optimization problem

ionic wing
#

i'm not sure why my p(x) equation is wrong, i'm pretty sure i've done everything right to get it

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fathom ivy
#

have you tried substituting in your value and make sure it matches the problem description

ionic wing
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lone mauve
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is this correct?

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lone mauve
#

nvm

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rain spire
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rain spire
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I have found center and radius

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But hiw to find tangent lenght from (0,0)

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latent rover
#

4 red balls, 1 blue, 1 black, if we took 2 balls simultaneously, what is the probability that among the 2 balls, 1 is black

latent rover
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1C1 * 5C1 / 6C2?

shrewd ridge
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makes sense

latent rover
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it says simultaneously so i'm not sure about 1C1 * 5C1

stone kiln
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I think you are right
Number of wanted outcome/all outcomes

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@latent rover

latent rover
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"think"

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we need another vote

stone kiln
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Why are you doubting?

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@latent rover

latent rover
stone kiln
#

Ooooh

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Cant you just run simulation writen on programing language

latent rover
stone kiln
latent rover
#

it's all f up

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earnest breach
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earnest breach
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Did they get b_n through fraction decomposition ?

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err maybe not that cause it would have two fractions.

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could I do that though if I wanted?

zinc ginkgo
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they're just comparing the highest powers of the numerator and denominator

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earnest breach
zinc ginkgo
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yes

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$\sqrt{x} = x^{1/2}$

solid kilnBOT
#

riemann

earnest breach
#

hmmm

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sand obsidian
#

What steps do I take to get the absolutvalue of $$\frac{3+i}{4+3i}$$ ? do I start with conjugating denominator?

solid kilnBOT
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Totalani

zinc ginkgo
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Yes

sand obsidian
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ok let me do that

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$$\frac{15-5i}{25}$$ this is what I get, this is now where I get kinda stuck

solid kilnBOT
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Totalani

sand obsidian
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oh wait

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its absolutvalue

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so the i isnt suppose to be there

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so its 10/25

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or $$\frac{\sqrt{ 10 }}{5}$$

solid kilnBOT
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Totalani

sand obsidian
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am I thinking correct?

lyric nymph
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so consider the complex number z=a+bi then |z|=sqrt(a^2+b^2) right ?

sand obsidian
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yea

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correct

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thanks

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lyric nymph
#

np you did everything

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molten comet
#

Hello

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molten comet
#

Not sure why it's wrong

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I'm fearnot wdym

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molten comet
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wraith hinge
#
<siunitx, tikz>[
\DeclareSIUnit{\nc}{\newton\per\coulomb}
\DeclareSIUnit{\g}{g}]

\textbf{Question:} What must the charge (sign and magnitude) of 1.46\si\g\; particle be for it to remain stationary when placed in a downward-directed electric field of magnitude 680\si\nc?

\vs{3 mm}
\textbf{My confusion:}
So like i tried drawing a free body diagram to get a better idea but i am like getting this
\env{center}{
\env{tikzpicture}{
    \draw (0,0) circle (0.5) node[below] {};
    \draw[->, thick] (-0.3,-0.4) -- (-0.3,-2) node[below] {$w$};
    \draw[->, thick] (0.3,-0.4) -- (0.3,-2) node[below] {$E$};
  }
}
Which doesnt quite make sense lmao so what is going wrong
solid kilnBOT
stoic iron
#

Well you would choose the sign of charge of the particle so that E points upwards

wraith hinge
#

wait wot

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uneven steeple
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lone mauve
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lone mauve
#

k = -4t + 3x?

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no clue if that's the correct idea here..

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consistent = one or infinite solutions, right?

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inconsistent = no solution

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but do I call -3 "x", and do I call -4 "y"?
y = t because it's a free variable

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it's not specified in the matrix format, they are just numbers

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also, are these augmented matrices?

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i don't see a line to the left of the last column

maiden hare
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The line is optional

lone mauve
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should be mandatory

maiden hare
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They are just matrices

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If you use a matrix for a system of equation like in here, then it's an augmented matrix

lone mauve
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or you would write it differently

maiden hare
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Give me a minute

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Hm maybe I'm not the best person to help here but to me it looks like k has only one possible value

lone mauve
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what would you put for k instead?

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my answer for b is not much better..

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i believe the row operations are allowed, but I don't know if I made things even more complicated by doing this

maiden hare
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Well...

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That pretty much means 0x + 0y = -2k+5

lone mauve
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ya

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oh right

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so no solution

maiden hare
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So k = -5/2

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Wait

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You added a - to the 3

lone mauve
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and -3x = -5/2 + 4?

maiden hare
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No

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I don't know how to write matrices but the first row is 3 -4 k

lone mauve
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ugh, my bad

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ty

maiden hare
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So the second line becomes 0 0 2k+5

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And so k = -5/2

lone mauve
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but I don't need to find for x or y, right? just k

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so k = -5/2

lone mauve
maiden hare
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Why -15/6 ??

lone mauve
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oops that should say 5/6

maiden hare
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Ok yeah I guess you only need k

lone mauve
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alright

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i'm going overkill

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so for b)

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i guess same idea, going overkill

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I just need k

maiden hare
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Yeah

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Though it's somehow even worse there

lone mauve
maiden hare
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How did the -kR1 + R2 -> R2 operation add some k's in the first row?

lone mauve
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ooops

maiden hare
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And this should be -1/2 k - 2

lone mauve
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is this helping at all? or not really

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I can solve from the first matrix?

maiden hare
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Not really tbh

lone mauve
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OK

maiden hare
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I mean I don't know what would be the proper way to solve this but just by looking at the matrix you know k = -4

lone mauve
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are k and 4 both on the "x" column?

maiden hare
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Yeah

lone mauve
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so do I say xk = -2 - y?

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or just k = -2 - y

maiden hare
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kx

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This reads as kx + y = -2 and 4x - y = 2

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Add the two equations, you get (k+4)x = 0

maiden hare
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Lol that's one way to go about it

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I just think you should take a moment to contemplate the fact that the thing you circled simplifies to -4

lone mauve
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hmmm

lone mauve
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I found x and y if that helps

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but they are dependent on each other

maiden hare
lone mauve
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so the top row is irrelevant

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if I see 0's on a row, that tells me something

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kx = -2 -y is not relevant here to solve for k?

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like could I also write this for the answer?

maiden hare
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It is, you used it with the second row to make x(k+4) = 0

lone mauve
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or k = needs to be a value that does not contain another variable

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Oh, I see

maiden hare
lone mauve
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so while this is true, it's actually the wrong direction

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I want to remove x and y from the answer for k=

maiden hare
#

But if you can get k = a concrete value, then that's called a solution for k

tulip violet
lone mauve
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q = 2x + 4 is not a solution for q?

maiden hare
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No

tulip violet
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Your best option is to row reduce the matrix

lone mauve
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OK

maiden hare
lone mauve
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I think the top row k is messing me up

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I wanna solve for k there from the first row because it's already on it's own

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but it's actually kx, not k

tulip violet
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And see what value of k would make it consistent and inconsistent

lone mauve
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alright that makes sense

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so we are finding where x = 0 to solve for k

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to allow for 0 + 0 = 0 on row 2, which is the only true statement available for that row

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so this system has infinite solutions

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and k = -4

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is that correct? or is it only one solution

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if it was an entire row of 0's it would be infinite solutions

maiden hare
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It's infinite solutions of the form 4x-y = 2

lone mauve
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so in other words, this augmented matrix (system of equations) has infinite solutions

maiden hare
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Yes if k = -4, its solution space is a line

lone mauve
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I don't get it though..
-4 = -2 + y
y = -2

maiden hare
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If k =/= -4 then it has no solution

lone mauve
#

4x -1(-2) = 2
4x + 2 = 2
4x = 0

#

x = 0

maiden hare
#

No it's -4x = -2 + y ...

lone mauve
#

oh right

#

so we will never know what x and y are?

#

in terms of constant numbers

#

only k?

tulip violet
#

No you can still find what x and y are

#

x and y represent the solution vector

#

You just have different cases on what k can be to make the solution consistent or not

maiden hare
lone mauve
#

I think it would still be..
x= 0
y = -2
k = -4

#

are there more solutions?

tulip violet
#

If you row reduced that matrix, you'll see this
Where you can determine that what k is

tulip violet
lone mauve
#

this gives us 2 solutions for variables right here

#

we can find y using that

maiden hare
#

2?

tulip violet
lone mauve
tulip violet
#

There are infinitely many

lone mauve
#

x= 0
y = -2
k = -4

maiden hare
#

That gives you nothing about x and y

lone mauve
#

what are the others?

tulip violet
maiden hare
#

Told you, it's of the form 4x-y = 2

lone mauve
#

oh right

lone mauve
#

so what are other solutions?
x= 0 y = -2 k = -4

#

k can be anything is that the idea??

#

lol sorry, still confused..

#

if I plug these values in

#

that's how I read it

tulip violet
#

You are focused too much on x and y

lone mauve
#

OK..

maiden hare
#

If k is anything other than -4, you get no solution

lone mauve
#

only because I found them here

maiden hare
#

If k = -4, you get a line 4x-y = 2

#

That means you can pick whatever value for x and deduce y, or vice versa

tulip violet
lone mauve
#

well anyways, it's only asking for k here

#

I think I found it

#

but it's asking for "all values of k"

#

is there only one value of k?

tulip violet
maiden hare
#

Oh yeah you're right you get x = 0 and y = -2

tulip violet
#

I might have typed something wrong

#

But I made k = 3

maiden hare
#

You forgot a y

tulip violet
#

There it is

lone mauve
tulip violet
#

Because I said k = 3

#

So 3 * x

lone mauve
#

wait so k has infinitely many solutions?

lone mauve
#

not just -4?

tulip violet
#

You only have two cases for k, when k = -4 and when it doesn not equal -4

#

If k = -4, you get infinitely many solutions

#

If $k \neq -4$, you get a unique solution

solid kilnBOT
#

CaptainNova22

tulip violet
#

Those are the only two cases

lone mauve
#

but I thought a matrix can only have one of the 3?

#

one, none, or infinite solutions

tulip violet
#

You are overthinking it

#

It's asking for the value of k

#

If k = -4, the system has infinite solutions

maiden hare
tulip violet
#

If k does not equal -4, you have a unique solution

lone mauve
#

so when you see a variable in a matrix like this (k), does it indicate there will be (infinite && one solution) || (no solution)?

tulip violet
lone mauve
#

but never (infinite) || (one solution) || (no solution)?

#

when you see a variable in a matrix

lone mauve
tulip violet
#

If you have
-4x + 1 = -2
4x + h = k
There are two variables, and multiple situations

maiden hare
tulip violet
#

Because if you row reduce it, you get this
So if h = -1, and k does not equal 2 then you get no solution
But if h = -1 and k = 2, then it's infinite, but if h doesn't equal -1, then you have a unique solution

trim joltBOT
#

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zealous fossil
#

What is 5+5?

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zealous fossil
#

Pls idk what it is

#

Nah

wraith hinge
knotty locust
#

<@&268886789983436800> Troll

zealous fossil
#

I forgot

nimble stone
#

.close

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merry gyro
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lone mauve
lone mauve
#

like where do you go from this point to determine how many solutions there are?

#

what I have done here helps? or not really

#

0,0,0 = infinite solutions
0,1,2 = 1 solution
but we have variables, so we are actually setting the entire thing equal to 1 (any number) and to 0 (all 0's), right?

#

also, these are the same thing?

#

would it be (y + h) or (y + hy)?

#

and it's only row 2 that I set to 0, and to 1 (or any number)? to check for solutions

#

infinite, unique, and none

austere cedar
#

What's h lol

lone mauve
#

just an example

#

lets look at this one again

#

k = -4 gives infinite solutions

#

i think

#

because 0,0,0 for row 2

austere cedar
#

That's right

lone mauve
#

but how do I find unique solution?

#

for what k=

austere cedar
#

Any other

lone mauve
lone mauve
#

let's look at row 2...
5+1 for example

#

if k=5

#

6 + 0 = 0?

#

that is not a solution

austere cedar
#

Like, let's say k = 2. Then that bottom equation would read,
6x = 0

But there's a unique solution to that, x = 0

lone mauve
#

hmmm

#

so we are saying x=0?

#

wait so what is the unique solution? if x=0 it would also be infinite solutions

austere cedar
#

In fact, if we are assuming k ≠ -4, let's divide row 2 by k+4

#

We have:
|k 1 | -2|
|1 0 | 0|

#

x = 0 pops out

lone mauve
#

huh.. and xk = -2 -y?

austere cedar
#

Well, we're not done. We can keep reducing

lone mauve
#

right

#

because we need staircase

#

0 underneath leading terms

austere cedar
#

In fact, I'll swap the rows, then multiply the top by k:
|k 0 | 0|
|k 1 | -2|

#

Subtract the top from the bottom and put that back in:
|k 0 | 0|
|0 1 | -2|

#

To get y = -2

#

(0,-2) is always a solution, independent of k

#

If you multiply that by the matrix, it's pretty clear how this works. Letting x = 0 causes k to go away

lone mauve
austere cedar
#

k is better thought of as a constant. We can choose it

#

If k = 2, then I'm just dividing that row by 6. Nothing crazy about that

lone mauve
#

now we found value for y, but how does that help us?

#

the question is "find all values of k"

austere cedar
#

It's legal, as long as k ≠ -4

#

If k = -4, there's a division by 0

lone mauve
#

so this is where it can can dicey?

austere cedar
#

Yep exactly. If you are dividing by a constant we can change, it's worth mentioning what that constant can't be

lone mauve
austere cedar
#

So note your work gives us the unique solution (0,-2)

#

If k = -4, we can't actually complete your work

#

And need to assess the matrix some other way

#

You've already done that way back, and found that k = -4 gives infinite solutions

lone mauve
#

so even though we found k = -4 makes it 0, it is out of the domain to begin with
so the only value that gives infinite solutions is when x=0?

austere cedar
#

We can't choose x, only k

lone mauve
#

yeah

austere cedar
#

x = 0 is the unique solution we get, when k ≠ -4

#

More specifically, (0,-2)

lone mauve
#

why (0,-2)?

#

k = -4 gives infinite solutions
but k = -4 is also out of domain for multiplication of 1/(k+4)

#

so I'm a bit confused

austere cedar
#

If you fully reduce your matrix (which you can now finish off by dividing the top row by k) you get:
|1 0 | 0|
|0 1 | -2|

#

That's the unique solution

lone mauve
#

yes

austere cedar
#

THIS REDUCTION WAS ONLY POSSIBLE IF K ≠ -4

lone mauve
#

so x = 0
y = -2

#

OH

#

(0,-2)

#

so k=-4 gives infinite solutions
k = -2 gives on unique solution

austere cedar
#

The second k becomes -4, you won't be able to reduce this to a unique solution

lone mauve
#

do we mention anywhere with this, that k cannot be -4?
k = -2 gives on unique solution

#

for the final answer

austere cedar
#

k = -2?

lone mauve
#

I finally understand now

lone mauve
#

do we need to also mention what k cannot be?

#

or no need

austere cedar
#

(x, y) = (0,-2)

But only for the case where k ≠ -4

lone mauve
#

k cannot be -4 for unique solution
but it must be -4 for infinitely many solutions lol

austere cedar
#

If k = -4, we get infinite solutions

lone mauve
#

that's confusing af lol, i think I just gotta get used to that with systems of equations

austere cedar
#

Imo try a few more reductions, and note when you're dividing by something that could be 0

lone mauve
#

when answering this

#

just this is fine?
k = -4, infinite solutions k = -2, unique solution

austere cedar
#

There's no domain restrictions. k is allowed to be -4, but if you plug that in, your matrix won't reduce down

lone mauve
#

those are the only two values for k, right?

#

to answer this question

austere cedar
#

No. I don't see where you got k = -2

lone mauve
#

oh

#

i'm confusing y = -2 for k = -2

#

lemme think about this some more

austere cedar
#

Sure, hit me up if you have a question

lone mauve
#

ty

#

it's pretty clear that k can also be 0 here

#

to give infinitely many solutions

#

so k= -4 and k= 0

austere cedar
#

Actually, could be helpful,

Take your original matrix, multiply it by (0,-2). Show that it does not matter what k is, this always solves the system

lone mauve
#

oh right it's actually kx

#

not just k

#

but if k = 22 for example

#

that wouldn't work.. or would it?

#

22x = 0

#

x is still 0?

#

22x = 0
x = 0/22
x = 0

#

interesting...

#

so k is all real numbers

#

except for -4

austere cedar
#

I actually meant like the ORIGINAL matrix. That is,
|k 1| | 0|
|4 -1| times |-2|

lone mauve
#

final answer for infinitely many solutions?

#

for finding a single unique solution i'm still not sure

#

I only see infinite solutions with this augmented matrix

#

even after accounting for that one domain issue, it's still infinite

austere cedar
lone mauve
#

I don't get it

#

[-2 2]?

austere cedar
#

Yeah that's the right side

#

Showing (0,-2) is always a solution, independent of k

lone mauve
#

oops it should be 2x1

#

not 1x2

#

i had it that way to begin with, but redid it

lone mauve
#

i have to think about that..

austere cedar
#

Because multiplying your matrix by (0,-2) gets the augmented part

lone mauve
#

the last column of augmented matrix always = solutions, right?

#

or maybe a better word would be: constant?

#

the other columns are variables

#

but also solution, for last column

#

because the line down the left side of the last column on an augmented matrix is like an equals sign

austere cedar
#

You are solving the matrix equation
Ax = b

A is the actual body of the matrix, left of that line

b is "the augmented part", right of that line

x is the thing you're solving for, the "solution".

#

The question is "what do we multiply the matrix by, to get the augmented part"?

#

You've just shown that (0,-2) is a solution. You multiplied it by your matrix, and the augmented part was the result

#

Sometimes we refer to this in a system of equations form, where x = 0, y = -2. Same idea.

lone mauve
#

interesting..

lone mauve
austere cedar
#

If you can divide by 4 + k, then you can indeed eliminate k entirely

lone mauve
#

but that is not the goal here, is it

#

since it is asking for values of k

austere cedar
#

But that's not possible if k = -4

#

Actually, another interesting exercise. What happens if k = -4? Let's put that into the matrix equation:
|-4 1 | -2|
|4 -1 | 2|

lone mauve
#

If I add them together I get 0 0 0

austere cedar
#

And if we try reducing:
|-4 1 | -2|
|0 0 | 0|

#

I cannot reduce completely anymore

#

We're left with the line
-4x + y = -2

And that's infinitely many solutions

#

.
If k = -4, there's infinitely many solutions, because the matrix cannot be fully reduced.

If k is anything else, the matrix can be fully reduced. There's a unique solution (0,-2).

lone mauve
#

OK

#

ty for the help @austere cedar

#

saved a screenshot of this, I will have to review again tomorrow

#

appreciate the help

austere cedar
#

Hopefully it made sense haha. Feel free to ask if you have anything else

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#

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languid bluff
#

Yall so question:
I got this nasty lookin elliptic integral function that im trying to approximate into a maclaurin series (i have to integrate it another time so thats why). Does anybody think they could help me calculate that out and write it to the term where the remainder is negligible? Provided is the original elliptic integral (the elliptic integral is of the second kind), as well as the first derivative of it

languid bluff
#

Ignore the knees its midnight and im too tired to crop 💀

#

Im really sorry ik it hasnt been 15 minutes yet but i really gotta sleep soon and get this done so <@&286206848099549185>

#

Its not too hard of a problem i just need help with calculating a maclaurin series

#

😔

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wraith hinge
#
<tikz;siunitx>
\textbf{Question:} A \SI{+8.75}{\mu C} point charge is glued down on a horizontal frictionless table. It is tied to \SI{-6.50}{\mu C} point charge by a light, nonconducting \SI{2.50}{cm} wire. A uniform electric field of magnitude \SI{1.85e8}{N/C} is directed parallel to the wire. What is the tension in the wire?

\vs{3 mm}
My illustration of the problem is as follows: 
\env{center}{
\env{tikzpicture}{
\node (a) [draw, shading=ball, ball color=b!50!bg, circle, inner sep=2pt, "\SI{-6.50}{\mu C}" below] {$-$}; 
\node (b) [draw, shading=ball, ball color=r!50!bg, circle, inner sep=2pt, "\SI{8.75}{\mu C}" below, right=3 of a] {$+$};
\draw [thick, gray] (a) -- (b);
\draw [|<->|] ([yshift=.5cm] a.east) -- node [fill=bg] {\SI{2.50}{cm}} ([yshift=.5cm] b.west);
\draw [->, shorten >=1cm, shorten <=1cm, ultra thick, purple] ([yshift=1.5cm] a.east) -- node [above] {$\vec{\vb* E}$} ([yshift=1.5cm] b.west); 
}
}

solid kilnBOT
wraith hinge
#

Anyways I'm not sure how to consider the freebody diagram here. How can I draw this out for the tension?

atomic socket
#

what is this lol

#

its a math discord i think

wraith hinge
#

Elementary physics questions are allowed here as per the moderators' decision.

atomic socket
#

idk physiscs im bad sorry

wraith hinge
# solid kiln

like what counts as tension here? I'm super confused because aren't there only like the electric forces and the negligible weight?

#

.close

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weak ridge
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languid bluff
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weak ridge
#

.reopen

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@languid bluff Why

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Nevermind; I'll repost on another channel

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rose grotto
#

try thinking for each number which numbers relate to it

#

for example for [1], 1+b^2 being even means b^2 is odd so b is odd

#

but because of transivity that means [1] = {all odd numbers}

#

seems right

#

but the reasoning is bad imo

clever slate
#

i was gonna say

#

how would i better explain that

rose grotto
#

is how i would write it

clever slate
#

also can i just use [1] and [2] as the equivalence classes when it could be like any odd or even number

rose grotto
#

and then after i know [1] id check [2] and with the same reasoning of 4+b^2 being even --> b is even --> [2] = {all evens}

#

and then i know im done

#

cause [1] U [2] = N

#

if you want to expand on the "because of transitivity" you can

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lone mauve
trim joltBOT
lone mauve
#

just making sure, with dot product

#

this is true?

#

even with k(u . v . w) I could scramble them all around in any combination too?

#

n-tuples of equal size are 100% commutative with dot product, addition, and subtraction, and scalar multiplication

#

always

austere cedar
#

Yes that's all true

lone mauve
#

tyvm

#

so there is another term call cross product of n-tuples, right?

#

where instead of .

#

it's ×

#

u × v

maiden hare
#

Cross product is only for 3D vectors

lone mauve
#

oh, so the n-tuple must be of length 3 to use cross product?

#

u = (1,2,3,4)
v = (5,6,7,8)

u×v cannot work?

#

only u.v?

maiden hare
#

Yes

lone mauve
#

good to know

#

ty

maiden hare
#

And if you're curious there's something called the exterior product or wedge product that kind of generalizes the cross product

#

AFAIK it's not very famous though, and people just use the cross product for everything 3D

lone mauve
#

what is this bullseye symbol?

#

and large caret symbol

maiden hare
#

An operator

full dock
#

oplus

lone mauve
maiden hare
#

XOR is sometimes written that way yes

full dock
#

ya

lone mauve
#

fascinating.. math merging into programming here

#

or maybe the other way around actually..

#

|| is usually or where it's one or the other, and it can also be both, it just cares if one evaluates to true

#

but XOR is one OR the other i guess, it's exclusive

maiden hare
#

I mean... computer science is basically maths wearing a costume

full dock
#

nuhhhhuhhh computer science baddd

maiden hare
#

?

lone mauve
#

object oriented programming, compilers, syntax errors, are not really subjects that can be taught from pure math class

#

memory resource, if statements, loops, arrays, etc.

maiden hare
#

Ok theoretical computer science is maths wearing a costume

full dock
#

What’s the most bizarre maths branch that is borderline not really math but still in the realm of maths

lone mauve
#

actually only 3 pure math courses in the degree program

#

but more can be taken as electives if desired

lone mauve
#

MATH 204 is this program I am taking now (Matrices)

full dock
#

multi variable calc when

lone mauve
#

I have already finished it, MATH 203

#

but MATH 205 is Calc 2, with Integrals

full dock
#

So like you’ve done triple integrals and stuff like that?

lone mauve
#

is that the disk washer method?

#

this looks different from that

#

I don't think we will be learning that in MATH 205

#

yeah that looks like Calculus 3

full dock
lone mauve
#

yeah

full dock
#

What the fuck

#

I just see the integral of sex show up and dissapear as an embed

#

have you done differential eqss

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jovial tinsel
#

pls help

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jovial tinsel
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ik it isn’t one or three

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but i dont kbow how to solve it

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final sage
#

Hint: only one of the lines 2) and 4) passes through (6,8)

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edgy jewel
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edgy jewel
#

PELAS

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wraith hinge
#

how come this has no y intercepts

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wraith hinge
#

even though it simplifies to $\dfrac{(x-1)(x-2)}{3(x-3)}$

solid kilnBOT
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RecRio

wintry stag
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evalutate it a 0

spare orchid
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It simplifies to that for nonzero x

wintry stag
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or, try to

spare orchid
#

you can't cancel two things on numerator and denominator if they're zero since you might be dividing by zeor

wraith hinge
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subbing in 0 for x would give you 2 over -9

wintry stag
wraith hinge
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0

red loom
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not quite

wraith hinge
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but it simplifies to something where it wouldn't be 0, which is my confusion

wraith hinge
red loom
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there is some more going on behind the scenes here

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and you'll get to that in calc

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but for now it seems you just need to know that 0/0

wraith hinge
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I'm not taking calc but we've touched upon this in limits

red loom
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essentially if we find the value really close to x=0 on the positive and negative

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and if they match

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then the limit exists

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however $\lim_{x\to a}f(x)\neq f(a)$

wintry stag
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We have that $\frac{x^3-3x^2+2x}{3x^2-9x} = \frac{x}{x} \cdot \frac{x^2-3x+2}{3x-9}.$ Notice that $$\frac{x}{x} = \begin{cases} 1 & x\not =0\ \text{undefined} & x=0.\end{cases}$$

solid kilnBOT
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PajamaMamaLlama

red loom
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that is a very good explanation

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I still can't do cases in latex kekw

wraith hinge
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weird, I got x^2-3x+2

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in num

wintry stag
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yea i made a typo, oopsie

wraith hinge
#

maybe that's my mistake?

solid kilnBOT
#

Zander

wraith hinge
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ok great, from there we can cancel the x's, correct?

wintry stag
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Look at what I wrote in the second line

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We may only cancel them if x isn't 0

red loom
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we can but then x cannot be 0

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and at what x-value is the y-intercept? :)

wraith hinge
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how come I get this when I simplify $\dfrac{(x-1)(x-2)}{3(x-3)}$

solid kilnBOT
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RecRio

wraith hinge
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is this wrong?

red loom
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it's right only if x does not equal 0

wraith hinge
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let's bring it back a bit

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so

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wait this makes no sense lol

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so if at the start it's a invalid function

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it'll always be an invalid function?

red loom
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❌ it will only be invalid at x=0

wraith hinge
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$\dfrac{x(x-1)(x-2)}{3x(x-3)}$

solid kilnBOT
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RecRio

wraith hinge
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so do the x's infront of the brackets in the num and den not cancel?

red loom
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they only cancel if x≠0

wraith hinge
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but we don't know x until we sub in for x

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so your saying

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we can't find a y-intercept with this equation

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but with the initial equation we can

red loom
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that's not really what I'm saying thonk

wraith hinge
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hmm

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so no y-intercept essentially

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because x cannot be 0

red loom
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🎉catthumbsup

wraith hinge
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but x can be zero in the simplified equation

red loom
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but the way you get to the simplified equation

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is by reducing out the x

wraith hinge
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and is that not a valid step?

red loom
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and x/x is not 1 at x=0

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It's a valid step for x≠0

wraith hinge
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so the algebra is dependant on what I sub in for x?

austere briar
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No x = 7

wraith hinge
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I don't get it lol

red loom
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because we cannot divide by 0

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do you remember what is means to actually cancel?

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$\frac{2}{4}=\frac{1}{2}$ because $\frac{2}{4}=\frac{2\cdot\frac{1}{2}}{4\cdot\frac{1}{2}}=\frac{\frac{2}{2}}{\frac{4}{2}}=\frac{1}{2}$

wraith hinge
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or add

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to remove terms

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on opposite sides

solid kilnBOT
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PajamaMamaLlama

red loom
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the reason was can reduce fractions

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it because we can divide on both sides (top and bpttom)

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same thing for x

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just as we did for 2

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so if we divide out an x

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the case where this results in division by zero is when x=0

wraith hinge
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hmm

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$\dfrac{x(x-1)(x-2) \cdot x/x}{3x(x-3) \cdot x/x}$

solid kilnBOT
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RecRio

red loom
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close

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$\dfrac{x(x-1)(x-2) \cdot \frac{1}{x}}{3x(x-3) \cdot \frac{1}{x}}$

solid kilnBOT
#

PajamaMamaLlama

red loom
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notice how, normally, this would cancel the x's

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but if x=0

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then we get division by 0

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which is hella cringe

wraith hinge
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let me clarify

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0 is because we're looking for a y-intercept

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or there is literally a 0 in this function

red loom
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the y-intercept occurs at x=0

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right?

wraith hinge
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ok

red loom
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our functions is undefined at x=0

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hence

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there is no y-int

wraith hinge
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yeah that makes sense then

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so x* 1/x normally equals 1

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but if x is set as

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0

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0*1/0

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is und

red loom
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then no bueno chief catthumbsup

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precisely correct!

wraith hinge
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okay that makes sense

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thanks so much

red loom
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thank you for actually taking time to try to listen and learn

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hope you have a wonderful evening

wraith hinge
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you too 🙂

#

.close

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whole coral
#

Does that say that both K and L only depend on t? (Looks a bit cut off)

smoky kite
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Oh yeah it says K and L depend only on t

whole coral
#

If so, then yea that looks fine to me, chain rule catThumbsUp

smoky kite
#

Instead of dQ on the top everywhere it wouldn’t be dF?

whole coral
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Well pretty much the same thing (like if you said y = f(x) you can write either dy/dx or df/dx)

smoky kite
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So either is fine?

whole coral
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Yea should be! Though might be one notation is preferred to the other

smoky kite
#

In lecture and handouts it doesn’t say this version, so is it just to best to go by lecture etc

whole coral
smoky kite
#

Oh ok tysm

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real herald
#

Can someone explain how to solve this lapse transform?

real herald
unreal loom
real herald
#

Not really, let me go back and review

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ok im back @unreal loom

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I looked over it and im still a little lost

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is there any way you could let me know which funtion from the table to use?

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topaz oriole
#

Hello everyone!

having trouble with this math problem, chat GPT cant make sense of it apparently. I tried on my own

(X = $60,000,000 / 1.131)

topaz oriole
#

I know its easy, but I honestly cant figure it out. would appreciate if someone else can give this a look :)

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😿

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<@&286206848099549185>

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<@&286206848099549185>

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Its due in 20 mins please :(

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every calcualtor i use says the same answer

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what in the word am i doing wrong

strange trail
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you found the right number, just have to round to the nearest hundred

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you rounded to the nearest thousand

topaz oriole
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and its still wrong

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i just used th wrong number

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dude im so dumb

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53050397

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->
53050400

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its correct

strange trail
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yup!

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gjgj

topaz oriole
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thanks a ton

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I am just really tired thats my excuse

topaz oriole
# strange trail yup!

i accdentally closed th tab and lost all my work. now the same old answer is FREAKING WRONG

#

what hte FLIP!!

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53,050,400

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is correct right?>

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60,000,000 / 1.131 = 53050397.878

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<@&286206848099549185>

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@strange trail bro why is it wrong

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WHAT THE FUCK

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im so mad

strange trail
topaz oriole
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thanks

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10 % = 1910

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100% = 1910 * 10

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19100 - 1910

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= 17190

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(WRONG)

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can you maybe help me out again bruh @strange trail

strange trail
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your calculation is correct up to subtracting 1910

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he paid a tax of 1910, which is 10% of the original cost

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so, the original cost is 19100, like you solved for

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there's no reason to subtract off 1910 afterwards (in fact, to find the total cost including tax, you should instead add it to 19100)

topaz oriole
strange trail
#

np good luck man

topaz oriole
#

I swear im better than these silly mistake, just super tired.

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prime terrace
#

Can someone helppp?

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@prime terrace Has your question been resolved?

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keen void
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keen void
#

where did i go wrong?

#

,rotate

solid kilnBOT
tough iron
#

9/12 is 3/4

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I dont really see a mistake

keen void
#

omg i'm an idiot

split chasm
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3/4 isn't 4/3 though

keen void
#

I take it back, i'm not an idiot

tough iron
#

I think its a mistake in the book though because i don't see a mistake anywhere its just addition

split chasm
#

did you copy down the question correctly / looking at the correct section for the solution

keen void
#

,rotate

solid kilnBOT
keen void
#

It's c)

tough iron
#

You put everything under the root

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Instead of just the first term

split chasm
#

^ you didn't copy down the question correctly

keen void
#

Oh..

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Damn :(

tough iron
#

Gotta be careful

keen void
#

I thought that was just a lazy way to make everything under the square root

split chasm
#

length of the radical bar indicates what's being rooted

tough iron
#

See f)

keen void
#

Totally missed that

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well at least i know potency lmao

#

Thanks! And sorry

#

.close

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#
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bronze eagle
#

May I get help

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bronze eagle