#help-38
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yes?
No, the idea is to show that such an epsilon exists for ANY x
"for all x"
"exists epsilon"
If I pick a random x, I only need you to provide me with a SINGLE epsilon that works
you could have also gotten intuition from a graph, lemme send it
When you're tasked to prove a statement that starts with "There exists epsilon...", you don't need to find ALL the epsilon that will work, we've only asked you to find at least one so why make life more difficult?
i suppose
and so you've drawn a box
to represent it goes from (-1,1) on both
and its stripped lines because an open interval
yes, the circle should be stripped too
what is the circle for
B((x,y),epsilon)
In 2D, open balls are... disks (with respect to the regular norm)
and in 3D, open balls are... balls
if you recall, the usual norm in $R^2$ is $|(x,y)| = \sqrt{x^2+y^2}$.
And so if you draw $B((x,y),\varepsilon)$, it's the points $(x',y')$ such that $(x-x')^2+(y-y')^2 < \varepsilon^2$, so just the inside of a circle
rafilou2003
No, what unfortunately everyone fails to mention is that in the end, we have to prove our conditions for (x',y') in our ball : |x'| < 1 and |y'| < 1
this is done in the example I gave you
@wraith hinge Has your question been resolved?
here
Could you write it a LaTeX or on paper?
@nova spire
and where does it originate from
We introduce epsilon = min(1-|x|,1-|y|) > 0. is what my question is about
We work our way backwards, we would like in the end to have |x'| < 1 and |y'| < 1.
But we know that |x'| < |x| + epsilon and |y'| < |y| + epsilon (triangular inequality).
In order for this reasoning to work, we need |x| + epsilon <= 1 and |y| + epsilon <= 1.
Thus we need to have epsilon <= ... and so we take an epsilon that verifies this
So to recap :
In order to prove the "epsilon neighborhood" definition, we need to find, for each point x in the supposed open set, AN epsilon that gives us a valid epsilon neighborhood.
To find this epsilon, we work our way backwards, knowing that we want to prove in the end that .... (depends on the conditions of your set).
This allows us to find at least one epsilon, that we use to prove the validity of our epsilon neighborhood
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if f = x + log x and g = log x is f equal or not equal to O(G)?
ah sorry wait wrong given
is this f equal or not equal to O(g)?
big O
notation
cause if im solving this
i would look at the left hand side which is x + log and just get the bigger term which is x
then compare that with the log x
is that how i should do it
or should i consider both the x + log in the lefthandside vs the log x at the right?
n ot sure which is the right way
not entirely but is f is equal or not equal to O(g)?
kinda confused cause idk if my teacher is right so
so would it be a yes or a no? for the O(g) only
icl?
<@&286206848099549185>
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Hi, how do I go about this?
Find the volume of the solid obtained by rotating the region bounded by the given curves about the specified line. Sketch the region, the solid, and a typical disk or washer.
y = 1 - x^2, y = 0; about the x-axis
help what is 2.34-5.3439
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Did you draw the picture
Yeah, I did
Well, I drew the 2 lines
The rotation is confusing
To represent
How do I represent this in 3D
Is the volume I'm looking at a perfect sphere?
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Here's what I've tried so far:
any help?
I created an augmented matrix, but I don't know what that actually says about the span of the three vectors at all
Isn't the zero vector in the span of any vector by letting the combination coefficients all be 0
?
Or if you think of the span as the smallest subspace containing those three vectors, then the subspace must contain the zero vector
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why is this wrong?
i do
2a = 8
a = 4
4^2 - b^2 = 3^2
-b^2 = -7
b^2 = 7
to find b
and since the minor is vertical its horizontal so its x/a + y/b = 1 i think
oh wait thats the length of the minor isnt it
but wouldnt that still be the same
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how is (1/4)/(sqrt(3)/4) = sqrt3/4????
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in the right triangle RST, median SU is drawn to hypotenuse RT. If SU = y + 5, RU = 3y+2+x and UT = x+2y-1, find the value of length SU
how would i go about this
the answer in the answer key is 2 but idk how my teacher got there
nvm lol
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is this correct
@somber spire Has your question been resolved?
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part (a) is indeed just asking for the area of a sector with radius 2 and angle pi/6, yes
and that is pi/3
(unless I've also messed up)
alright, and one question, how would I go about finding how fast the area changes at t=1? Would I fill in t=1 into the derivative of the area formula with the formulas for r and theta in it?
so differentiate with respect to t is what I mean basically
yep
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how would i solve this
i gotta solve for acceleration in the system n then solve for the tension
force of gravity = mass of C (5.0kg) times acceleration (10 m/s^2 or gravity)
force of gravity = 50N
and then use fg =ma to solve for acceleration
50n = mass of the system (11kg) times a
50/11=4.5 acceleration is 4.5 m/s^2
then do ft-fg=ma
ft-50=11*4.5
ft=99.5
but my answer key says the right answer is 18
how is 18 the right answer
@analog tapir Has your question been resolved?
oh bet ty
@analog tapir Has your question been resolved?
nah :3
@analog tapir Has your question been resolved?
@kindred pier
Physics is a good life
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I need help for question (b). I don’t understand the question so I drew a few sketches. The blue “sin theta….” is from the marking scheme, which I don’t quite get how they got this
@thin thorn Has your question been resolved?
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I take it that P_3 are polynomials of degree 3 with real coefficients?
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hey can anyone write for me inequality cauchy
thanks
Are you referring to the Cauchy-Schwarz inequality?
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Oop sorry there's an error its this
This is my answer
If someone's free please help lol it looks more complicated than it is, I'd like to check my work
@bright lion Has your question been resolved?
,rotate
Wait sorry I ended up with this after some fixing
Here's the existing albeit terrible working
@bright lion Has your question been resolved?
@bright lion Has your question been resolved?
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The actual question is to show that rk A + rk B <= rk AB which turns into dim ker A + dim ker B >= dim ker AB
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What is the domain and end behavior for this function?
Yea would I write it like (-∞,-2)U(1, ∞)?
what about -1
is that x(x-2)(x+2)?
Sorry x(x-1)(x+2)
ah okay, your domain seems sensible so far
however
as seif said, what about the bits between -2 and 1
Would it be like (-2,0)U(0,1)
find all the values where the under part is equal to 0 then exclude them from R
$\mathbb{R}\setminus {-2,0,1}$
AℤØ
How would I go about the end behavior ?
find the limits as x tends to + or - infinity
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my brains having a fart
infinite sum (n-1)/n^2 diverges
how i use comparison test
ik how to use the test this question is just fucking my brain
why not
because 1/n is larger
if its larger than 1/n then n^2-1/n^2 is greater than 1
but the limit of the ratio is 1 is it not?
n-1 < n so n-1/n^2 < n/n^2 = 1/n
mabye like 1/sqrt(n)
that says nothing about convergence i thought
wait are you using limit comparison test or comparison test
im showing it diverges so comnparison test
(I'm going to talk about intuition a bit here) so if you shrink 1/n correctly, you're going to be able to still get a divergent series below yours
yes as 1/n is divergent if you make it smaller by a bit it will still b divergent
sqrt(n) < n so actually 1/sqrt n is bigger
hint: ||you dont need to change the power of n||
yes
hell yeah
ty
jeez
dk why i didnt think of that
been studying all day for test tomorow o
in general, if you have a series that's basically something else
like here it's basically n/n^2 because you can ignore the 1 when n gets really large
so shkld compare with that series
scaling by a factor usually works to get something on the side you want (greater for convergence, less for divergence) for n large enough
nd pop a constant on that bad boy if it aint working yet
(similar example, (x+1)/x^3 is greater than 1/x^2 but not than 2/x^2)
i very much see this was annoying me cus of how easy it was nd i was easily doing much harder ones ahahaha
yesss just worked that out ty so much ill keep this in mind very helpful :))))
I'm not sure if there's a general rule you can use, or if it's even true in general, but I think it's helpful for a quick guess
yeh thats what analysis be all about guessing and loosey goosey approxikmations to get ur idea to work
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@wraith hinge Has your question been resolved?
can you write the question down? or link the timestamp of the exact question at least
ok so the area gained is $(dx)\cdot\left(\frac1x\right)$, and the area that was lost is $x\cdot d\left(\frac1x\right)$. How would you express that the total area doesn't change (because it stays fixed at 1)
Edward II
the important thing isn't that the area is 1, it's that it doesn't change, and those expressions (given in the video) represent changes in area
what's 'it'
I mean, yes, but what does that have to do with the area
yes
so how would you express that the area is not changing, using the fact that we have expressions (given in the video) for the area of the extra area on the right of the rectangle, and the lost area on top of the rectangle
ok nvm I don't think the expressions are given, for some reason I thought they were
but they're areas of rectangles with side lengths that are given in the video
yes
yes
I was thinking of a different way but this works too
yes
oh wait I don't think it will
ok
what's the area of the rectangle added on the right when increasing x by dx
ignore the fact that the area is constant for now
just the area of that rectangle
what's the area of the rectangle removed on the top
how are these two related?
we've added one, removed the other, and ended up with no change
yep
except we throw the - into the d(1/x)
no as in
consider d(1/x) as negative so that this is inherently negative and you don't need to put an extra minus to say that we're removing it
I'm not sure how to explain this bit intuitively
grant comments on this as well
it means instead of thinking of the top rectangle as being removed, think of it as adding a negative rectangle
so instead of this being subtracted, it's being added instead
and we're encoding that inside the d(1/x)
alternatively, that the rectangle being removed has area -d(1/x) * x because d(1/x) is negative so we need that - to make length make sense
more like -d(1/x) is the actual length of the side
rather than just d(1/x)
no I'm saying to think of d(1/x) as negative, so for it to represent a length (which is positive) we need to say the side length is -d(1/x), so the area subtracted is -x*d(1/x)
so the area lost is now -x*d(1/x), gained is dx*1/x, and so the overall formula
is (dx * 1/x) + (d(1/x) * x) = 0
where the + is from two negatives cancelling out
yep
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am i doing it right?
You forgot to add the area between 0 and 4/3
Yeah
Youre kissing a parenthesis in the last line when you plug in -2 but otherwise looks fine
wait wdym>
ahh aight
thank you
wait for the last line
its not meant to be x
but k
right?
at the end
4/3k and 0k
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is this channel available
,rccw
The radius of Circle A is three feet less than twice the diameter of Circle B. If the sum of the diameters of both circles is 49 feet, find the area and circumference of Circle A.
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@trim jolt
please help me i dont understand
PLEASE SOMEONEEEE
okay you know what never mind
ugh
i'll figure it out elsewhere
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could you explain how this equation was simplified?
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Anyone know how would i do this?
If 8 players each play every other player then i'm guessing there's 7! ways already
But my options to select from doesn't really deal with such big numbers:
My options are:
16
32
35
128
256
8-1
8-2
8-3
8-4
8-5
8-6
8-7
then 7-6,7-5,7-4,7-3,7-2,7-1
oh wait it should be
7+6+5+4+3+2+1
That's correct
Now half the players are eliminated, so in the next stage only 4 players remain. Can you figure out how many matches will this stag have now?
this?
If $n$ players do one on one fight against every other player, then it is $\frac{n(n-1)}{2}$ total combinations.
SWR
Yes
Now in the next stage, only 2 players remain, so only one match, the final
Result:
35
I'll check and let you know
how?
wait
Any first player is n choices. Then n-1 other choices for second player. The divide by 2 for repetition.
$1+2+\cdots +(n-1)=\frac{n(n-1)}{2}$
Tardis
The genius of math
oh yeah it's just an arithmetic sum
btw where did you get this formula from
I get what tardis has shown ofc
logical conclusion
S = 1+2+3+...(n-1)
S = (n-1) + (n-2) + ...1
2S = (n)(n-1)
S = (n)(n-1)/2
See this
uness you tried too
Degeneracy of pairs. (x, y) and (y, x) should be considered the same.
okay yeah i get that, but honestly a bit confused as to how you knew there'd be like exactly twice of those
Only two degenerates in pairs: (x, y) and (y, x)
,, \frac{{n \choose 1} \cdot {{n-1} \choose 1}}{2}
斗地姿
Hmm
Or just n choose 2
I guess i'll think about it lol
okay using your formula i'd have
ah okay i think i get it
the intuition is hard to get tbh lol
i can derive the closed form, but that's about it
okay i tried a smaller set:
{1,2,3} and yeah i see your point
half are basically the exact same pairs
i can generalize it for (x,y,z) and (x,y,u,t) or something like that as well right?
There'd be three degenerates in pairs for the former and 4 for the latter?
three degenerates?
if i'm working with
{1,2,3,4} and i wanted to choose 3 numbers
would it be (n)(n-1)(n-2)/3?
what that's not right
4C3 = 4
Choosing 3 numbers is same as leaving out 1. So you can leave out one out of four in 4 ways
Also, the number of degenerates won't be 3, but 6.
123, 132, 213, 231, 312, 321 all mean the same
owhh
so the number of degenerates is basically n!?
That's correct
I see
I'm probably just going to use the combinations formula lol
Is there a video or something u can recommend to build this intuition? Ig this is literally just how combinations work but i guess i'm missing something
I don't know about a video, but the intuition is fairly easy to build
Say you have to choose r from n. For first element, you have n choices, so you choose the first element. Now for the second element, you have n-1 choices, for third you have n-2 and so on. So for the rth element, you have n-r choices, hence the number of ways you can choose r elements (INCLUDING degenerates) is n(n-1)(n-2)...(n-r) which is essentially n!/(n-r)!
Now for r objects, there are r! degenerates, so you divide your thing by r!, thus finally giving n!/(n-r)!r! ways
@sleek aurora yeah that makes a lot of sense
i think i was pondering on your previous message that said r!(n-r)!/n!
i was confused why it was reversed
Yeah I wrote it incorrectly
But yes i get your point, thanks @sleek aurora
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✅
for permutations, i don't care about degenerates so i stop here right?
since i want to include degenerates
That's correct. In permutations, ordering matters, so 123 and 132 are different
also one more stupid question
let's assume there's 20 ways i can choose some elements (including degenerates)
and we'll assume like 5 degenerates
shouldn't it be 20 - 5?
Why are you dividing?
5 degenerates for EACH choice of elements I am making
For example, say I have to choose 3 elements from {1,2,3,4,5}
For first element, I chose 1, for 2nd I chose 2, for 3rd I chose 3. So my choice is 123. But the method I use to chose will consider 123 and 132 different, so I have to correct it. 123 gives 6 degenerates.
But what if I chose 234 instead?
That also gives me 6 degenerates.
ah so each "pair" (but extends to any n-element subset ig) has equal amounts of degenerates
okay fair enough
For EVERY choice of three numbers I take (say 123), I will get 5 more choices which will be exactly same (like 231, 321, etc), for a total of 6 ways for getting ONE choice of three numbers. Hence we divide by 6
yep i get it
I guess that's all

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Linear Algebra help
im stuck on the part where I have what I thought would work
ive been going up and down in the notes and honestly just need some direction
make sure to @ me when responding
for T to be linear that means T(u + v) = T(u) + T(v) if memory serves.
3(x1+x2)-2(y1+y2) = 3x1+3x2-2y1-2y2 = (3x1-2y1) + (3x2-2y2)
And x1+x2 is, well, x1+x2
Do you see it now
@sonic stone
Yes
ok im trying to find the second line where I entered 6 (that was just to fill it in)
because its just T(u) + T(v), would it just be (x1+x2)(y1+y2)?
well, the first box they want you to fill in they want a direct substitution to the transformation given if i understand right. simialr to what tardis is saying.
No, that will only be x1+x2
ok ok
i get it now
i was putting x1 and x2 only into the top line and y1 and y2 into the bottom one
me putting wrong number places
otherwise I get it so thank you!
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everything that’s blank i have no idea
@scenic basin Has your question been resolved?
for the first one, apply the power rules
,tex .log rules
rysrobrgldvoelr👻ep>vneae=u
,tex .exp rules
rysrobrgldvoelr👻ep>vneae=u
for the first question, the product rule
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is this where i get help
been on this for a while and cant find where i messed up i wrote every step that i did down
this is matrices
is this your REF
thats the final one yea
too much to read, can you do the row operations again and carefully, document your operations with R2-> R1 + 3R2, swapped R1 with R2 for example
also no need to write down every single operation on each entry,
R2-> R1 + XR2 for example would be sufficient to plug into your calculator and get the entries
ignore, just redo the operations again
do the first operation and send to me i show you what i mean by documenting like RX->
yea much better
but you did not indicate the row that you're applying those row operations to
oh okay
and like i said the REF you got to is wrong, it would be much faster for the both of us and for practise sake for you to redo
from the start?
yeah
okay ima start from R1 <-> R2
okay so starting with
$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\
1 & -1 & -1 & 1 & 6\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
i can do it on discord?
embarassing tex
okay so starting with
$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\\
1 & -1 & -1 & 1 & 6\\
3 & 1 & -1 & 3 & 0\\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
any reasons to why
okau so
$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
4 & -3 & 5 & 3 & 4\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
to what row
0 1 9 -1 -20
$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
0 & 1 & 9 & -1 & -20\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\\
0 & 1 & 9 & -1 & -20\\
3 & 1 & -1 & 3 & 0\\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
-3R1+R3
,w -4(1,-1,-1,1,6) + (4, -3,5,3,4)
$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
0 & 1 & 9 & -1 & -20\
0 & 4 & 2 & 0 & -12\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
,w -3(1,-1,-1,1,6) + (3,1,-1,3,0)
uh check your calculation on the last entry
okay give me a sec
fucking
HELL
WHY DID IT TAKE ME TILL NOW TO REALIZE
0 4 2 -6 -12
what?
what
how are you getting -6
R3 = -3(1) + 3 ?
deadly mistake on your original matrix
$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\
1 & -1 & -1 & 1 & 6\
3 & 1 & -1 & -3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
:skull: get a paper and do using this method
ping when ur done
@solar granite Has your question been resolved?
again you're not indicating where these operations are applied to
they are applied to whatever is at the end
okay
like r1 +r4 is gonna be for r4
this is what you should have got
uh maybe not swapping that R2->R1 and just eliminating R2 with R2->R1+R2
row 2 could've been zero (the first entry) by just adding it with row 4
1+ (-1)
,w row reduce ((1,-1,-1, 1, 6), (0,1,9,-1,-20), (0,2,4,-6,-18), (0,1,1,0, -1))
okay now i found a way of checking errors
P2 good checked, P4 bad
,w row reduce ((1,-1,-1, 1, 6), (0,1,9,-1,-20), (0,2,4,-6,-18), (-1,2,2,-1, -7))
,w (1,-1,-1,1,6) + (-1,2,2,-1, -7)
yh

im used to it
uh
when i started i ddint get it in minutes
well atleast i could put the hours in
atleast im not bored when doing it
i just hate it
cause of how long it is
well thanks bro thats it
👍 no worries, close to free channel
how u close
.coose
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back again with formulae 💔
Make x be alone on 1 side
Ik
Faster way would be to factor/take common p
then q=p(x+3)?
Yeah
then i factorise?
q/p - 3 is not equal to q-3/p
No
$\frac{q}{p} - 3$
JustToPro
ya
Yeah give spaces
Np
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here's my problem
the method i used was first by rewiting a = b (mod m) as:
-
a = mq + r, where q is some integer and r is the remainder
-
b = mk + r, where k is some integer
and then following this i rearranged each equation and got:
-
a - r = mq
-
b - r = mk
from this i deduced that :
- m | (a -r)
- m | (b - r)
which i then concluded that :
- a = r (mod m)
- b = r (mod m)
is my conclusion valid?
it isnt the final solution
but i just wanted to make sure that im allowed to perform those last few steps
specifically this:
from this i deduced that :
m | (a -r)
m | (b - r)
im not sure if this is a valid claim
@quartz plume Has your question been resolved?
<@&286206848099549185>
@quartz plume Has your question been resolved?
@quartz plume Has your question been resolved?
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I started it
@covert oxide Has your question been resolved?
<@&286206848099549185>
@covert oxide Has your question been resolved?
<@&286206848099549185>
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
2
actally
1.5
i didquestion 7
so i have a smallchart
but idk whereto go fromthere
Show us
,rccw
I find the question is a bit odd but whatever
You have a = -1 and you know the positions at t=0 and t=1
uhuh
You want the velocity at t=0
yes
I'm not sure what level of maths this is, do you know derivatives?
im taking precalc rn
Ok let me think of something
ok
Ok so to go from 0m to 1.5m in 1s, how much speed do you need?
1.5m/s
Then to go from 1.5m to 2m in 1s?
5m/s
You mean 0.5?
yea
I don't quite understand what you mean
Remember position at t = 0 is 0, and at t = 1 is 1.5
then 1?
Surely at t = -1 it should be negative
but theres no negative in the multiple choices
No I'm asking about the position not the velocity
.
shount it incraease
so then
2.5?
That would be the speed you need between t = -1 and t = 0
but again, I'm asking about position
ok im confused
Hm maybe I shouldn't have brought up t = -1 haha
Let's do something else
We know that to go from 0m to 1.5m in 1s you need an average velocity of 1.5m/s
Then to go from 1.5m to 2m in 1s it's 0.5m/s
Then to go from 2m to 1.5m in 1s it's -0.5m/s
ok
So again, velocity decreases by one per second, linearly
So, say you know the velocity at t = 1 is v1 and at t = 3 is v3, what would be the velocity at t = 2?
v2
v*2
What's v
I mean yeah you can make it a function, v(1) = v1 and v(3) = v3, we want to find v(2)
Well you answered something else correctly but that's not v(2)
Wait no, when I write v1 or v2 or v3 it's not a multiplication
oh
You can pick a different letter if you want it doesn't matter
Like, you can say the velocity at t = 1 is p, and the velocity at t = 3 is q
p and q are just values you don't know
so how amisupposedto find at t=2
That's the point
You can use p and q to express the velocity at t = 2
It's still a value you don't know but at least you will have a relation
There is no variable, only three fixed unknown values we want to link
No we don't know that value
It's not
why
Have you worked with graphs before?
Can you try to graph the position here?
The x axis is time and the y axis is position
Just draw something and put some values in
Put some values on it for time and position
Ok now draw a vertical line from the 2 on the x axis until you meet the graph
Now at the intersection with the graph, draw a horizontal line (should meet the 2 on the y axis)
See how it just touches the graph without crossing it?
yea
That means the graph itself at that point is horizontal
The direction (slope) of the graph at any point is the velocity
ok
Of course that's just a drawing, you want actual calculations
😭
No, it asks for the velocity at t = 0, not t = 2
ok
Ok so because the acceleration is constant (-1), we know the velocity changes at a constant rate
yes
In this case it goes down by 1 every second
ok
So if it's, say, 46 at t = 1, what would it be at t = 2?
45
Right, if the position at t = 1 and at t = 3 is the same (we don't care what exactly), what would be the average velocity between t = 1 and t = 3?
Of average velocity?
i mean
since they are the same
the average is just t=1 and t=3 whichever one right
No, the positions are the same, that's different
but didnt u say this
Yeah, 0m and 1.5m are not the same positions
it travels from 0m to 1.5 m in 1 second
so 1.5/1 = 1.5
so isnt 1.5m/s our average velocity
But the position at t =1 is not 0m and the position at t = 3 is not 1.5m
is t = time
Yes
at t=3 its 1.5m
Oh right my mistake, but still at t = 1 it's not 0m
yea it is
No?
Yeah so it's not 0m...
You are confusing me lol
idk
yes
yea
So if the position is 1.5m at both times, why would the velocity be 1.5m/s?
1.5m traveled in 1 second is what happens between t = 0 and t = 1
yea
Not between t = 1 and t = 3
If you start at your house at 2pm and go somewhere 3km away (the park or whatever) and you stay there between 3pm and 5pm and then you return home at 6pm
What's your velocity between 3pm and 5pm
Right
So do you agree that in the problem the 1.5m is just a position
It's just "1.5m away"
uhhuh
So if the car starts there at t = 1 and finishes at the same place at t = 3, what's its average velocity?
0
Right
Remember velocity can be negative
It's positive between t = 1 and t = 2 but then it's negative between t = 2 and t = 3