#help-38

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nova spire
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yes, this is also a valid proof !

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No, epsilon > 0

wraith hinge
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oh yh

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true

nova spire
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And this true!

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But GIVE ME one that works

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explicitely

wraith hinge
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in all real numbers

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?

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27

nova spire
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if you fix an x

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and you give me, for that x, an epsilon that works

wraith hinge
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yes?

nova spire
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as long as you can find me one

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then the proof is valid

wraith hinge
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but wasnt the idea to find all epislon

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generalize it

nova spire
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No, the idea is to show that such an epsilon exists for ANY x

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"for all x"

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"exists epsilon"

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If I pick a random x, I only need you to provide me with a SINGLE epsilon that works

wraith hinge
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so in this one

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|x| < 1 and |y| < 1

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why is it not clear here then

nova spire
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you could have also gotten intuition from a graph, lemme send it

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When you're tasked to prove a statement that starts with "There exists epsilon...", you don't need to find ALL the epsilon that will work, we've only asked you to find at least one so why make life more difficult?

wraith hinge
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i suppose

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and so you've drawn a box

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to represent it goes from (-1,1) on both

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and its stripped lines because an open interval

nova spire
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yes, the circle should be stripped too

wraith hinge
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what is the circle for

nova spire
wraith hinge
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what about the epsilon in the corner

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and why is it a circle

nova spire
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and in 3D, open balls are... balls

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if you recall, the usual norm in $R^2$ is $|(x,y)| = \sqrt{x^2+y^2}$.
And so if you draw $B((x,y),\varepsilon)$, it's the points $(x',y')$ such that $(x-x')^2+(y-y')^2 < \varepsilon^2$, so just the inside of a circle

solid kilnBOT
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rafilou2003

wraith hinge
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ok but is that drawing alone

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proof?

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surely not

nova spire
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No, what unfortunately everyone fails to mention is that in the end, we have to prove our conditions for (x',y') in our ball : |x'| < 1 and |y'| < 1

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this is done in the example I gave you

trim joltBOT
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@wraith hinge Has your question been resolved?

wraith hinge
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here

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Could you write it a LaTeX or on paper?

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@nova spire

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and where does it originate from

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We introduce epsilon = min(1-|x|,1-|y|) > 0. is what my question is about

nova spire
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So to recap :
In order to prove the "epsilon neighborhood" definition, we need to find, for each point x in the supposed open set, AN epsilon that gives us a valid epsilon neighborhood.

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To find this epsilon, we work our way backwards, knowing that we want to prove in the end that .... (depends on the conditions of your set).
This allows us to find at least one epsilon, that we use to prove the validity of our epsilon neighborhood

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@wraith hinge Has your question been resolved?

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midnight bloom
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if f = x + log x and g = log x is f equal or not equal to O(G)?

midnight bloom
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ah sorry wait wrong given

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is this f equal or not equal to O(g)?

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big O

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notation

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cause if im solving this

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i would look at the left hand side which is x + log and just get the bigger term which is x

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then compare that with the log x

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is that how i should do it

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or should i consider both the x + log in the lefthandside vs the log x at the right?

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n ot sure which is the right way

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not entirely but is f is equal or not equal to O(g)?

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kinda confused cause idk if my teacher is right so

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so would it be a yes or a no? for the O(g) only

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icl?

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<@&286206848099549185>

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wraith hinge
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Hi, how do I go about this?

Find the volume of the solid obtained by rotating the region bounded by the given curves about the specified line. Sketch the region, the solid, and a typical disk or washer.

y = 1 - x^2, y = 0; about the x-axis

turbid blaze
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help what is 2.34-5.3439

stoic iron
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turbid blaze
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!help

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wraith hinge
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Yeah, I did

wraith hinge
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The rotation is confusing

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To represent

wraith hinge
zinc ginkgo
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...

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There's a picture in the link

wraith hinge
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sharp cosmos
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Here's what I've tried so far:
any help?

sharp cosmos
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I created an augmented matrix, but I don't know what that actually says about the span of the three vectors at all

unique minnow
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Isn't the zero vector in the span of any vector by letting the combination coefficients all be 0

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?

sharp cosmos
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huh

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i didn't actually know that

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but that does actually make sense

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ty!

unique minnow
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Or if you think of the span as the smallest subspace containing those three vectors, then the subspace must contain the zero vector

sharp cosmos
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waitt

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ok yeah

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ty

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real saddle
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real saddle
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why is this wrong?

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i do

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2a = 8
a = 4

4^2 - b^2 = 3^2
-b^2 = -7
b^2 = 7

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to find b

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and since the minor is vertical its horizontal so its x/a + y/b = 1 i think

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oh wait thats the length of the minor isnt it

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but wouldnt that still be the same

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gaunt pagoda
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how is (1/4)/(sqrt(3)/4) = sqrt3/4????

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gaunt pagoda
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oh shit i udnerstand 🤦‍♂️

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.cloes

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wind storm
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in the right triangle RST, median SU is drawn to hypotenuse RT. If SU = y + 5, RU = 3y+2+x and UT = x+2y-1, find the value of length SU

wind storm
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how would i go about this

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the answer in the answer key is 2 but idk how my teacher got there

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nvm lol

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somber spire
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is this correct

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sturdy heron
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Yeah

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Just remove the 1 in front of the x

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winged kestrel
high heron
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part (a) is indeed just asking for the area of a sector with radius 2 and angle pi/6, yes

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and that is pi/3

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(unless I've also messed up)

winged kestrel
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alright, and one question, how would I go about finding how fast the area changes at t=1? Would I fill in t=1 into the derivative of the area formula with the formulas for r and theta in it?

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so differentiate with respect to t is what I mean basically

high heron
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yep

winged kestrel
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alright, thanks!

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analog tapir
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,help

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analog tapir
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how would i solve this

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i gotta solve for acceleration in the system n then solve for the tension

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force of gravity = mass of C (5.0kg) times acceleration (10 m/s^2 or gravity)

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force of gravity = 50N

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and then use fg =ma to solve for acceleration

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50n = mass of the system (11kg) times a

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50/11=4.5 acceleration is 4.5 m/s^2

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then do ft-fg=ma

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ft-50=11*4.5

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ft=99.5

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but my answer key says the right answer is 18

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how is 18 the right answer

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@analog tapir Has your question been resolved?

analog tapir
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no plz help

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im still confused

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i hate physics

wraith hinge
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btw

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those people know more usually]

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like me personally i know 0 physics

analog tapir
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oh bet ty

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@analog tapir Has your question been resolved?

analog tapir
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nah :3

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knotty locust
kindred pier
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thin thorn
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thin thorn
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I need help for question (b). I don’t understand the question so I drew a few sketches. The blue “sin theta….” is from the marking scheme, which I don’t quite get how they got this

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sleek aurora
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I take it that P_3 are polynomials of degree 3 with real coefficients?

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blazing panther
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hey can anyone write for me inequality cauchy

blazing panther
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thanks

glossy root
blazing panther
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yea

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blazing panther
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nvm

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I'm done

glossy root
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👍

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bright lion
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bright lion
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Oop sorry there's an error its this

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This is my answer

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If someone's free please help lol it looks more complicated than it is, I'd like to check my work

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zinc ginkgo
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,rotate

solid kilnBOT
bright lion
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Wait sorry I ended up with this after some fixing

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Here's the existing albeit terrible working

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placid grail
#

The actual question is to show that rk A + rk B <= rk AB which turns into dim ker A + dim ker B >= dim ker AB

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placid grail
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blah

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glad tundra
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What is the domain and end behavior for this function?

full hull
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did u try?

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domain

glad tundra
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Yea would I write it like (-∞,-2)U(1, ∞)?

full hull
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what about -1

nimble stone
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is that x(x-2)(x+2)?

glad tundra
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Sorry x(x-1)(x+2)

nimble stone
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ah okay, your domain seems sensible so far

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however

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as seif said, what about the bits between -2 and 1

glad tundra
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Would it be like (-2,0)U(0,1)

nimble stone
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nope

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more like (-∞,-2)U(-2,0)U(0,1)U(1,∞)

full hull
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find all the values where the under part is equal to 0 then exclude them from R

nimble stone
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would probably be easier to just say R excluding {-2,0,1}

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^ yeah

glad tundra
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Ah ok

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Thank you

nimble stone
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$\mathbb{R}\setminus {-2,0,1}$

solid kilnBOT
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AℤØ

glad tundra
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How would I go about the end behavior ?

nimble stone
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find the limits as x tends to + or - infinity

glad tundra
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thanks

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lofty arch
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my brains having a fart

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lofty arch
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infinite sum (n-1)/n^2 diverges

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how i use comparison test

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ik how to use the test this question is just fucking my brain

high heron
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ok so

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what series do you think you want to compare with

unreal loom
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what behavior does it have

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toward infinity

lofty arch
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well 1/n doesnt work

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i think

unreal loom
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why not

high heron
lofty arch
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if its larger than 1/n then n^2-1/n^2 is greater than 1

lofty arch
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yeah though so

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thought

unreal loom
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but the limit of the ratio is 1 is it not?

high heron
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n-1 < n so n-1/n^2 < n/n^2 = 1/n

lofty arch
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mabye like 1/sqrt(n)

high heron
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but

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it's less than 1/n only by just a bit

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(by 1/n^2)

lofty arch
unreal loom
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wait are you using limit comparison test or comparison test

lofty arch
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im showing it diverges so comnparison test

high heron
lofty arch
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yes as 1/n is divergent if you make it smaller by a bit it will still b divergent

unreal loom
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yeah what's a function similar to 1/n

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that would be smaller

lofty arch
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1/sqrtn

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no

high heron
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sqrt(n) < n so actually 1/sqrt n is bigger

lofty arch
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yeah just realised

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but if i go above power on the series converges

unreal loom
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hint: ||you dont need to change the power of n||

lofty arch
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i havent looked at hint yet

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mabye you mean 1/2n

unreal loom
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yes

lofty arch
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hell yeah

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ty

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jeez

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dk why i didnt think of that

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been studying all day for test tomorow o

high heron
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in general, if you have a series that's basically something else

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like here it's basically n/n^2 because you can ignore the 1 when n gets really large

lofty arch
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so shkld compare with that series

high heron
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scaling by a factor usually works to get something on the side you want (greater for convergence, less for divergence) for n large enough

lofty arch
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nd pop a constant on that bad boy if it aint working yet

high heron
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(similar example, (x+1)/x^3 is greater than 1/x^2 but not than 2/x^2)

lofty arch
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i very much see this was annoying me cus of how easy it was nd i was easily doing much harder ones ahahaha

lofty arch
high heron
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I'm not sure if there's a general rule you can use, or if it's even true in general, but I think it's helpful for a quick guess

lofty arch
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yeh thats what analysis be all about guessing and loosey goosey approxikmations to get ur idea to work

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@wraith hinge Has your question been resolved?

high heron
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can you write the question down? or link the timestamp of the exact question at least

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ok so the area gained is $(dx)\cdot\left(\frac1x\right)$, and the area that was lost is $x\cdot d\left(\frac1x\right)$. How would you express that the total area doesn't change (because it stays fixed at 1)

solid kilnBOT
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Edward II

high heron
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the important thing isn't that the area is 1, it's that it doesn't change, and those expressions (given in the video) represent changes in area

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what's 'it'

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I mean, yes, but what does that have to do with the area

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yes

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so how would you express that the area is not changing, using the fact that we have expressions (given in the video) for the area of the extra area on the right of the rectangle, and the lost area on top of the rectangle

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ok nvm I don't think the expressions are given, for some reason I thought they were

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but they're areas of rectangles with side lengths that are given in the video

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yes

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yes

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I was thinking of a different way but this works too

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yes

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oh wait I don't think it will

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ok

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what's the area of the rectangle added on the right when increasing x by dx

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ignore the fact that the area is constant for now

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just the area of that rectangle

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what's the area of the rectangle removed on the top

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how are these two related?

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we've added one, removed the other, and ended up with no change

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yep

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except we throw the - into the d(1/x)

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no as in

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consider d(1/x) as negative so that this is inherently negative and you don't need to put an extra minus to say that we're removing it

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I'm not sure how to explain this bit intuitively

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grant comments on this as well

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it means instead of thinking of the top rectangle as being removed, think of it as adding a negative rectangle

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so instead of this being subtracted, it's being added instead

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and we're encoding that inside the d(1/x)

#

alternatively, that the rectangle being removed has area -d(1/x) * x because d(1/x) is negative so we need that - to make length make sense

#

more like -d(1/x) is the actual length of the side

#

rather than just d(1/x)

#

no I'm saying to think of d(1/x) as negative, so for it to represent a length (which is positive) we need to say the side length is -d(1/x), so the area subtracted is -x*d(1/x)

#

so the area lost is now -x*d(1/x), gained is dx*1/x, and so the overall formula
is (dx * 1/x) + (d(1/x) * x) = 0

#

where the + is from two negatives cancelling out

#

yep

trim joltBOT
#

@wraith hinge Has your question been resolved?

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@wraith hinge Has your question been resolved?

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digital ridge
trim joltBOT
digital ridge
#

am i doing it right?

vagrant marsh
#

You forgot to add the area between 0 and 4/3

digital ridge
#

so like this?

vagrant marsh
#

Yeah

#

Youre kissing a parenthesis in the last line when you plug in -2 but otherwise looks fine

digital ridge
#

wait wdym>

vagrant marsh
#

missing* lmao

#

You need a ) after the 4(-2)

digital ridge
#

ahh aight

#

thank you

#

wait for the last line

#

its not meant to be x

#

but k

#

right?

#

at the end

#

4/3k and 0k

trim joltBOT
#

@digital ridge Has your question been resolved?

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grave barn
#

is this channel available

trim joltBOT
grave barn
#

yes

#

okay i ned help with this

#

i dont understand what im doing wrong

sleek talon
#

lmao

#

describe ur problem

grave barn
wraith hinge
#

,rccw

solid kilnBOT
grave barn
#

The radius of Circle A is three feet less than twice the diameter of Circle B. If the sum of the diameters of both circles is 49 feet, find the area and circumference of Circle A.

#

<@&286206848099549185>

#

@trim jolt

#

please help me i dont understand

#

PLEASE SOMEONEEEE

#

okay you know what never mind

#

ugh

#

i'll figure it out elsewhere

#

.close

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fierce cloak
#

could you explain how this equation was simplified?

fierce cloak
#

.close

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shrewd ridge
#

i take credit

#

i saw this and then it closed, shortly after

fierce cloak
#

oh oops i thought the helpers were bots...

#

can i open a new help chat?

nimble stone
#

you can open this one again if you want

nimble stone
#

nvm

#

whoops

fierce cloak
#

sorry 😭

#

i wasn't sure if the bot could read a screenshot so i closed it 😭

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hallow crane
#

Anyone know how would i do this?

trim joltBOT
hallow crane
#

If 8 players each play every other player then i'm guessing there's 7! ways already

#

But my options to select from doesn't really deal with such big numbers:
My options are:
16
32
35
128
256

#

8-1
8-2
8-3
8-4
8-5
8-6
8-7

#

then 7-6,7-5,7-4,7-3,7-2,7-1

#

oh wait it should be

#

7+6+5+4+3+2+1

sleek aurora
#

That's correct

hallow crane
#

Omg 😭 idk why i mmultiplied lol

#

then i have to do it for 3+2+1 (4 player stage)

sleek aurora
#

Now half the players are eliminated, so in the next stage only 4 players remain. Can you figure out how many matches will this stag have now?

hallow crane
kindred pier
#

If $n$ players do one on one fight against every other player, then it is $\frac{n(n-1)}{2}$ total combinations.

solid kilnBOT
sleek aurora
#

Now in the next stage, only 2 players remain, so only one match, the final

hallow crane
#

Nice yeah

#

so is it 35?

#

,calc 7+6+5+4+3+2+1 + 3+2+2

solid kilnBOT
#

Result:

35
hallow crane
#

I'll check and let you know

kindred pier
#

Any first player is n choices. Then n-1 other choices for second player. The divide by 2 for repetition.

sleek aurora
solid kilnBOT
#

Tardis

kindred pier
hallow crane
hallow crane
#

I get what tardis has shown ofc

kindred pier
hallow crane
#

S = 1+2+3+...(n-1)
S = (n-1) + (n-2) + ...1

2S = (n)(n-1)

S = (n)(n-1)/2

hallow crane
#

idk how you got it closed form

hallow crane
#

uness you tried too

hallow crane
#

what repetition?

kindred pier
#

Degeneracy of pairs. (x, y) and (y, x) should be considered the same.

hallow crane
kindred pier
#

Only two degenerates in pairs: (x, y) and (y, x)

hallow crane
#

,, \frac{{n \choose 1} \cdot {{n-1} \choose 1}}{2}

solid kilnBOT
#

斗地姿

kindred pier
#

Or just n choose 2

hallow crane
#

I guess i'll think about it lol

hallow crane
#

ah okay i think i get it

#

the intuition is hard to get tbh lol

#

i can derive the closed form, but that's about it

hallow crane
#

half are basically the exact same pairs

#

i can generalize it for (x,y,z) and (x,y,u,t) or something like that as well right?

#

There'd be three degenerates in pairs for the former and 4 for the latter?

kindred pier
#

three degenerates?

hallow crane
#

if i'm working with

#

{1,2,3,4} and i wanted to choose 3 numbers

#

would it be (n)(n-1)(n-2)/3?

#

what that's not right

#

4C3 = 4

sleek aurora
sleek aurora
hallow crane
#

so the number of degenerates is basically n!?

sleek aurora
hallow crane
#

I see

#

I'm probably just going to use the combinations formula lol

#

Is there a video or something u can recommend to build this intuition? Ig this is literally just how combinations work but i guess i'm missing something

sleek aurora
#

Say you have to choose r from n. For first element, you have n choices, so you choose the first element. Now for the second element, you have n-1 choices, for third you have n-2 and so on. So for the rth element, you have n-r choices, hence the number of ways you can choose r elements (INCLUDING degenerates) is n(n-1)(n-2)...(n-r) which is essentially n!/(n-r)!

#

Now for r objects, there are r! degenerates, so you divide your thing by r!, thus finally giving n!/(n-r)!r! ways

hallow crane
#

@sleek aurora yeah that makes a lot of sense

#

i think i was pondering on your previous message that said r!(n-r)!/n!

#

i was confused why it was reversed

sleek aurora
#

Yeah I wrote it incorrectly

hallow crane
#

But yes i get your point, thanks @sleek aurora

sleek aurora
#

Sorry

hallow crane
#

Np, thanks for helping

#

Also thanks @kindred pier

#

.close

trim joltBOT
#
Channel closed

Closed by @hallow crane

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hallow crane
#

.reopen

#

wait lol

trim joltBOT
#

hallow crane
#

since i want to include degenerates

sleek aurora
#

That's correct. In permutations, ordering matters, so 123 and 132 are different

hallow crane
#

let's assume there's 20 ways i can choose some elements (including degenerates)

and we'll assume like 5 degenerates

#

shouldn't it be 20 - 5?

#

Why are you dividing?

sleek aurora
#

5 degenerates for EACH choice of elements I am making

#

For example, say I have to choose 3 elements from {1,2,3,4,5}

hallow crane
#

there's 5! permutations yeah

#

3! degenerates

sleek aurora
#

For first element, I chose 1, for 2nd I chose 2, for 3rd I chose 3. So my choice is 123. But the method I use to chose will consider 123 and 132 different, so I have to correct it. 123 gives 6 degenerates.

#

But what if I chose 234 instead?

#

That also gives me 6 degenerates.

hallow crane
#

ah so each "pair" (but extends to any n-element subset ig) has equal amounts of degenerates

#

okay fair enough

sleek aurora
#

For EVERY choice of three numbers I take (say 123), I will get 5 more choices which will be exactly same (like 231, 321, etc), for a total of 6 ways for getting ONE choice of three numbers. Hence we divide by 6

hallow crane
#

I guess that's all

#

.close

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sonic stone
#

Linear Algebra help

trim joltBOT
sonic stone
#

im stuck on the part where I have what I thought would work

#

ive been going up and down in the notes and honestly just need some direction

#

make sure to @ me when responding

gray rapids
#

for T to be linear that means T(u + v) = T(u) + T(v) if memory serves.

sleek aurora
#

3(x1+x2)-2(y1+y2) = 3x1+3x2-2y1-2y2 = (3x1-2y1) + (3x2-2y2)

And x1+x2 is, well, x1+x2

#

Do you see it now

#

@sonic stone

sonic stone
#

does x1+x2 not simplify to anything?

#

it must stay that way?

sleek aurora
#

Yes

sonic stone
#

ok im trying to find the second line where I entered 6 (that was just to fill it in)

#

because its just T(u) + T(v), would it just be (x1+x2)(y1+y2)?

gray rapids
#

well, the first box they want you to fill in they want a direct substitution to the transformation given if i understand right. simialr to what tardis is saying.

sleek aurora
sonic stone
#

ok ok

#

i get it now

#

i was putting x1 and x2 only into the top line and y1 and y2 into the bottom one

#

me putting wrong number places

#

otherwise I get it so thank you!

#

.close

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#
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scenic basin
trim joltBOT
scenic basin
#

everything that’s blank i have no idea

trim joltBOT
#

@scenic basin Has your question been resolved?

broken pilot
#

,tex .log rules

solid kilnBOT
#

rysrobrgldvoelr👻ep>vneae=u

broken pilot
#

,tex .exp rules

solid kilnBOT
#

rysrobrgldvoelr👻ep>vneae=u

broken pilot
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solar granite
#

is this where i get help

trim joltBOT
solar granite
#

been on this for a while and cant find where i messed up i wrote every step that i did down

#

this is matrices

wraith hinge
#

is this your REF

solar granite
#

thats the final one yea

wraith hinge
#

one sec let me check

#

yeah it appears incorrect,

wraith hinge
#

also no need to write down every single operation on each entry,

#

R2-> R1 + XR2 for example would be sufficient to plug into your calculator and get the entries

solar granite
#

idk wym

#

which part was that

wraith hinge
#

do the first operation and send to me i show you what i mean by documenting like RX->

solar granite
#

i think this is what ur asking for

wraith hinge
#

but you did not indicate the row that you're applying those row operations to

solar granite
#

oh okay

wraith hinge
#

and like i said the REF you got to is wrong, it would be much faster for the both of us and for practise sake for you to redo

solar granite
#

from the start?

wraith hinge
solar granite
#

okay ima start from R1 <-> R2

wraith hinge
#

okay so starting with

$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\
1 & -1 & -1 & 1 & 6\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$

solar granite
#

i can do it on discord?

wraith hinge
#

embarassing tex

solid kilnBOT
#
okay so starting with

$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\\
1 & -1 & -1 & 1 & 6\\
3 & 1 & -1 & 3 & 0\\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
wraith hinge
#

yes

solar granite
#

okay

#

so R1 <-> R2

#

how do i do that

wraith hinge
solar granite
#

to have a 1 at the start

#

at r1 c1

wraith hinge
#

okau so

$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
4 & -3 & 5 & 3 & 4\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$

solid kilnBOT
solar granite
#

yea

#

then -4R1+R2

#

to have a 0 on r2 c1

wraith hinge
solar granite
#

to row 2

#

r2

wraith hinge
#

and what are the new entries then for R2

#

give like

x x x x x

solar granite
#

0 1 9 -1 -20

wraith hinge
#

$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
0 & 1 & 9 & -1 & -20\
3 & 1 & -1 & 3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$

solid kilnBOT
#
$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\\
0 & 1 & 9 & -1 & -20\\
3 & 1 & -1 & 3 & 0\\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$
solar granite
#

-3R1+R3

wraith hinge
#

,w -4(1,-1,-1,1,6) + (4, -3,5,3,4)

wraith hinge
#

RX -> ...

solar granite
#

rx 3

#

0 4 2 0 -12

wraith hinge
#

$$\begin{pmatrix}
1 & -1 & -1 & 1 & 6\
0 & 1 & 9 & -1 & -20\
0 & 4 & 2 & 0 & -12\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$

solid kilnBOT
wraith hinge
#

,w -3(1,-1,-1,1,6) + (3,1,-1,3,0)

wraith hinge
solar granite
#

okay give me a sec

#

fucking

#

HELL

#

WHY DID IT TAKE ME TILL NOW TO REALIZE

#

0 4 2 -6 -12

wraith hinge
#

hmmCat what?

solar granite
#

what

wraith hinge
#

R3-> -3R1 + R3 right

solar granite
#

0 4 2 -6 -18

#

is that right

wraith hinge
#

how are you getting -6

R3 = -3(1) + 3 ?

solar granite
#

oh the 3 is negative

wraith hinge
#

$$\begin{pmatrix}
4 & -3 & 5 & 3 & 4\
1 & -1 & -1 & 1 & 6\
3 & 1 & -1 & -3 & 0\
-1 & 2 & 2 & -1 & -7
\end{pmatrix}$$

wraith hinge
#

ping when ur done

trim joltBOT
#

@solar granite Has your question been resolved?

solar granite
#

@wraith hinge

#

ik i messed up somehow

#

<@&286206848099549185>

wraith hinge
#

lets see

wraith hinge
# solar granite

again you're not indicating where these operations are applied to

solar granite
#

they are applied to whatever is at the end

wraith hinge
#

okay

solar granite
#

like r1 +r4 is gonna be for r4

wraith hinge
#

,w -(0, 1, 9, -1,-20) + (0,1,1,0,-1)

#

uh 22/-14 = 11/7?

#

P6

solar granite
#

oh yea

#

-11/7

#

lemme redo p8

wraith hinge
#

this is what you should have got

solar granite
#

yea but im pretty sure there is still a problem

wraith hinge
solar granite
#

so instead of p1

#

what would i get

#

cause idk what u mean

wraith hinge
#

1+ (-1)

solar granite
#

true but

#

just cause of that

#

i get it wrong

wraith hinge
#

,w row reduce ((1,-1,-1, 1, 6), (0,1,9,-1,-20), (0,2,4,-6,-18), (0,1,1,0, -1))

wraith hinge
#

ded okay now i found a way of checking errors

wraith hinge
#

,w row reduce ((1,-1,-1, 1, 6), (0,1,9,-1,-20), (0,2,4,-6,-18), (-1,2,2,-1, -7))

wraith hinge
#

P3 bad

#

@solar granite just r1 + r3

solar granite
#

fuck

#

i see it

wraith hinge
#

,w (1,-1,-1,1,6) + (-1,2,2,-1, -7)

wraith hinge
solar granite
#

its supposed to be 0 4 2 -6 -18

#

how did i fuck up that bad

wraith hinge
solar granite
#

HOLY SHIT

#

well

#

thanks

#

took about an hour or more

#

like fuck

wraith hinge
#

isleep im used to it

solar granite
#

maybe i should quit computer science if this isnt even the start

#

💀

wraith hinge
#

when i started i ddint get it in minutes

solar granite
#

well atleast i could put the hours in

#

atleast im not bored when doing it

#

i just hate it

#

cause of how long it is

#

well thanks bro thats it

wraith hinge
solar granite
#

how u close

wraith hinge
#

.coose

solar granite
#

.close

trim joltBOT
#
Channel closed

Closed by @solar granite

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trim joltBOT
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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quasi karma
trim joltBOT
quasi karma
#

back again with formulae 💔

vernal warren
#

Make x be alone on 1 side

quasi karma
#

that is the goal

#

yah

vernal warren
#

Ik

quasi karma
#

ik i cross multiply first but

#

i dont understand x+3(px-p)

vernal warren
#

Faster way would be to factor/take common p

quasi karma
#

oh

#

so;

#

e.g for the second top side its p(x-1)

vernal warren
#

Yes

#

Cancel the x-1 part and its way simpler

quasi karma
#

x-1 part?

#

ah

#

so =p

vernal warren
#

Yes

#

And u can cross multiply and get x alone

quasi karma
#

then q=p(x+3)?

vernal warren
#

Yeah

quasi karma
#

then i factorise?

vernal warren
#

No need tbh

#

Shift p , q/p = x+3

#

x = q/p - 3 , answer

quasi karma
#

so total ;

#

so its easier to factorise first

#

okok

vernal warren
#

q/p - 3 is not equal to q-3/p

quasi karma
#

oh its p-3?

#

so q/p-3

vernal warren
#

No

quasi karma
#

wait

#

o

#

my bad

#

my spaces

#

werent big enough

#

i wrote q/p -3

vernal warren
#

$\frac{q}{p} - 3$

solid kilnBOT
#

JustToPro

quasi karma
#

ya

vernal warren
#

Yeah give spaces

quasi karma
#

okok

#

thank you so much!

#

have a nice night/day

#

imma close this now 😄

vernal warren
#

Np

quasi karma
#

.close

trim joltBOT
#
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quartz plume
#

here's my problem

the method i used was first by rewiting a = b (mod m) as:

  1. a = mq + r, where q is some integer and r is the remainder

  2. b = mk + r, where k is some integer

and then following this i rearranged each equation and got:

  1. a - r = mq

  2. b - r = mk

from this i deduced that :

  1. m | (a -r)
  2. m | (b - r)

which i then concluded that :

  1. a = r (mod m)
  2. b = r (mod m)
quartz plume
#

is my conclusion valid?

#

it isnt the final solution

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but i just wanted to make sure that im allowed to perform those last few steps

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specifically this:

from this i deduced that :
m | (a -r)
m | (b - r)

im not sure if this is a valid claim

trim joltBOT
#

@quartz plume Has your question been resolved?

quartz plume
#

<@&286206848099549185>

trim joltBOT
#

@quartz plume Has your question been resolved?

trim joltBOT
#

@quartz plume Has your question been resolved?

trim joltBOT
#
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#
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covert oxide
#

I started it

trim joltBOT
covert oxide
trim joltBOT
#

@covert oxide Has your question been resolved?

covert oxide
#

<@&286206848099549185>

trim joltBOT
#

@covert oxide Has your question been resolved?

covert oxide
#

<@&286206848099549185>

maiden hare
#

!status

trim joltBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
covert oxide
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2

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actally

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1.5

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i didquestion 7

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so i have a smallchart

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but idk whereto go fromthere

maiden hare
#

Show us

covert oxide
#

ok

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sending

maiden hare
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,rccw

solid kilnBOT
maiden hare
#

I find the question is a bit odd but whatever
You have a = -1 and you know the positions at t=0 and t=1

covert oxide
#

uhuh

maiden hare
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You want the velocity at t=0

covert oxide
#

yes

maiden hare
#

I'm not sure what level of maths this is, do you know derivatives?

covert oxide
#

no

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its my ap physics

covert oxide
maiden hare
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Ok let me think of something

covert oxide
#

ok

maiden hare
#

Ok so to go from 0m to 1.5m in 1s, how much speed do you need?

covert oxide
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1.5m/s

maiden hare
#

Then to go from 1.5m to 2m in 1s?

covert oxide
#

5m/s

maiden hare
#

You mean 0.5?

covert oxide
#

oh yea

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.5m/s

maiden hare
#

Right, so you see how velocity decreased by 1 in 1s

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Because a = -1

covert oxide
#

yea

maiden hare
#

What would be the position at t = -1?

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If you just extrapolate

covert oxide
#

uh

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.5

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cause it decreases atone second

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and in 1seconditwentto 1.5

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so .5

maiden hare
#

I don't quite understand what you mean

covert oxide
#

oh wait

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2.5

maiden hare
#

Remember position at t = 0 is 0, and at t = 1 is 1.5

covert oxide
#

then 1?

maiden hare
#

Surely at t = -1 it should be negative

covert oxide
#

but theres no negative in the multiple choices

maiden hare
#

No I'm asking about the position not the velocity

covert oxide
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ok

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well if it goes down by 1

covert oxide
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shount it incraease

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so then

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2.5?

maiden hare
#

That would be the speed you need between t = -1 and t = 0

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but again, I'm asking about position

covert oxide
#

ok im confused

maiden hare
#

Hm maybe I shouldn't have brought up t = -1 haha

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Let's do something else
We know that to go from 0m to 1.5m in 1s you need an average velocity of 1.5m/s

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Then to go from 1.5m to 2m in 1s it's 0.5m/s

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Then to go from 2m to 1.5m in 1s it's -0.5m/s

covert oxide
#

ok

maiden hare
#

So again, velocity decreases by one per second, linearly

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So, say you know the velocity at t = 1 is v1 and at t = 3 is v3, what would be the velocity at t = 2?

covert oxide
#

v2

maiden hare
#

Right... but in terms of other things

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v2 = ?

covert oxide
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v*2

maiden hare
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What's v

covert oxide
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idk

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v changes

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1?

maiden hare
#

I mean yeah you can make it a function, v(1) = v1 and v(3) = v3, we want to find v(2)

covert oxide
#

v=1 right

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cause at 2seconds it travels 2

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so divide wouldnt it be 1

maiden hare
#

Well you answered something else correctly but that's not v(2)

covert oxide
#

is v2 2

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cause if velocity is 1

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1*2=2??

maiden hare
#

Wait no, when I write v1 or v2 or v3 it's not a multiplication

covert oxide
#

oh

maiden hare
#

You can pick a different letter if you want it doesn't matter

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Like, you can say the velocity at t = 1 is p, and the velocity at t = 3 is q

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p and q are just values you don't know

covert oxide
#

so how amisupposedto find at t=2

maiden hare
#

That's the point

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You can use p and q to express the velocity at t = 2

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It's still a value you don't know but at least you will have a relation

covert oxide
#

ok

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whats the variable supposedto be though

maiden hare
#

There is no variable, only three fixed unknown values we want to link

covert oxide
#

uhm

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ok...

maiden hare
#

Let's name r the velocity at t = 2

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We want r = something with p and q

covert oxide
#

we know what r is right

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and what does p and q have to do with anything

maiden hare
#

No we don't know that value

covert oxide
#

why not

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but at 2 seconds the velocity is 1

maiden hare
#

It's not

covert oxide
#

why

maiden hare
#

Have you worked with graphs before?

covert oxide
#

yeah

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a little

maiden hare
#

Can you try to graph the position here?

covert oxide
#

its liek a

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big n

maiden hare
#

The x axis is time and the y axis is position

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Just draw something and put some values in

covert oxide
maiden hare
#

Put some values on it for time and position

covert oxide
#

ok

maiden hare
#

Ok now draw a vertical line from the 2 on the x axis until you meet the graph

covert oxide
maiden hare
#

Now at the intersection with the graph, draw a horizontal line (should meet the 2 on the y axis)

covert oxide
maiden hare
#

See how it just touches the graph without crossing it?

covert oxide
#

yea

maiden hare
#

That means the graph itself at that point is horizontal

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The direction (slope) of the graph at any point is the velocity

covert oxide
#

ok

maiden hare
#

Horizontal means 0

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Going up means positive, going down means negative

covert oxide
#

ok

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so then

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the answer for 8 is 0?

maiden hare
#

Of course that's just a drawing, you want actual calculations

covert oxide
#

😭

maiden hare
#

No, it asks for the velocity at t = 0, not t = 2

covert oxide
#

ok

maiden hare
#

Ok so because the acceleration is constant (-1), we know the velocity changes at a constant rate

covert oxide
#

yes

maiden hare
#

In this case it goes down by 1 every second

covert oxide
#

ok

maiden hare
#

So if it's, say, 46 at t = 1, what would it be at t = 2?

covert oxide
#

45

maiden hare
#

Right, if the position at t = 1 and at t = 3 is the same (we don't care what exactly), what would be the average velocity between t = 1 and t = 3?

covert oxide
#

t=1 or t=3

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since they are the same

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oh

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the actual number is 1.5

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m/s

maiden hare
#

Of average velocity?

covert oxide
#

i mean

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since they are the same

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the average is just t=1 and t=3 whichever one right

maiden hare
#

No, the positions are the same, that's different

maiden hare
#

Yeah, 0m and 1.5m are not the same positions

covert oxide
#

it travels from 0m to 1.5 m in 1 second

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so 1.5/1 = 1.5

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so isnt 1.5m/s our average velocity

maiden hare
#

But the position at t =1 is not 0m and the position at t = 3 is not 1.5m

maiden hare
#

Yes

covert oxide
#

at t=3 its 1.5m

maiden hare
#

Oh right my mistake, but still at t = 1 it's not 0m

covert oxide
#

yea it is

maiden hare
#

No?

covert oxide
maiden hare
covert oxide
#

yea

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at t=1 its 1.5

maiden hare
#

Yeah so it's not 0m...

covert oxide
#

yea

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and they are the same

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so isnt the average just 1.5m/s

maiden hare
#

You are confusing me lol

covert oxide
#

idk

maiden hare
#

The 1.5 is the value for position, right?

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I'm asking about average velocity

covert oxide
#

yes

maiden hare
#

Position is in meters (m)

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Velocity is in meters per second (m/s)

covert oxide
#

yea

maiden hare
#

So if the position is 1.5m at both times, why would the velocity be 1.5m/s?

covert oxide
#

because

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its 1.5 m traveled in 1 second

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so the velocity is 1.5m/s

maiden hare
#

1.5m traveled in 1 second is what happens between t = 0 and t = 1

covert oxide
#

yea

maiden hare
#

Not between t = 1 and t = 3

covert oxide
#

so then

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1.5+1.5

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3

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/3?

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1?

maiden hare
#

If you start at your house at 2pm and go somewhere 3km away (the park or whatever) and you stay there between 3pm and 5pm and then you return home at 6pm

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What's your velocity between 3pm and 5pm

covert oxide
#

uh

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0

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ur staying at the park for 2 hours

maiden hare
#

Right

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So do you agree that in the problem the 1.5m is just a position

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It's just "1.5m away"

covert oxide
#

uhhuh

maiden hare
#

So if the car starts there at t = 1 and finishes at the same place at t = 3, what's its average velocity?

covert oxide
#

0

maiden hare
#

Right

covert oxide
#

waiit

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no it cant be zero

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cause it goes up then goes to te same place

maiden hare
#

Remember velocity can be negative

covert oxide
#

oh

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ok

#

so initial velocity is 0?

maiden hare
#

It's positive between t = 1 and t = 2 but then it's negative between t = 2 and t = 3

covert oxide
#

ok

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so it cancels out

maiden hare
#

Yes

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We're not at the initial velocity yet

#

So far we know the average velocity between t = 1 and t = 3