#help-38

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tidal forge
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Is there any more efficient way to do?

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I'm thinking to do with line sketching, but how?

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tidal forge
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<@&286206848099549185>

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<@&286206848099549185>

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scarlet cape
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What are the main topics in Calculus at the start of university? Like is trigonometry the main thing?

zinc ginkgo
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maiden parrot
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Ok, so for context i go to a islamic school and we have a mosque in the school. Ok so on friday two previous gradutes form our school came back for friday prayer, after that they came in our class and sat down and made up a story that their grandpa died or something so they ahve not attended school much, then the teacher took us out and somebody told the teacher that they were not part of our class, then the teacher called them and asked them are you from the class and they said yes and then ignored her and then ran off in their car, now the admins are saying that they are going to take 10% overall mark off form the girls and 15% mark off from the boys since somebody didint tell the teacher that they were not from our school when she asked. ( I had not talked to them nor did i go and associate with them) what should i do now since this seems like a problem on the admin that a random stranger came in class and sat down.

maiden parrot
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pls hlep me although not mah help

pastel hedge
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I don't think this is a maths question

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Sounds like something you should take up with an advisor at your school or something

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Or whatever government agency is responsible for education where you live

maiden parrot
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kk

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maiden parrot
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.reopen

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maiden parrot
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contine\ue

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uncut needle
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Can someone double check my work please? I’m trying to find the derivative of the original equation 2x / 1+x^2

austere cedar
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2x•2x ≠ 4x

uncut needle
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Would it be like this instead?

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foggy herald
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foggy herald
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can someone help me?

rugged latch
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What’s the probability one die lands on a 2

foggy herald
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1/6

rugged latch
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What’s the probability one die lands on a 4

foggy herald
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1/6

rugged latch
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What’s the probability one die lands on a 2 or a 4

foggy herald
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1/3

rugged latch
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What’s the probability 2 dice lands on a 2 or a 4

foggy herald
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2/3?

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is that right?

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@rugged latch

rugged latch
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You tell me haha, what’s your reasoning

foggy herald
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well because if theres an or in the question then you add the probabilities

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so

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1/3 + 1/3?

rugged latch
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So there’s 4 outcomes that we desire: a 2 on die 1, a 4 on die 1, a 2 on die 2, or a 4 on die 2

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Do u agree?

foggy herald
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yes

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I agree

rugged latch
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How many total outcomes are there?

foggy herald
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6+6+6+6

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so 24

foggy herald
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nvm i found out what i was doing weong lol

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rugged latch
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main olive
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how to derive $\int \sec{x}dx$

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solid kilnBOT
dull temple
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ibp i think?

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$\int 1 \cdot \sec x \dd{x}$

solid kilnBOT
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haylsGhost

zinc ginkgo
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Usual way is to multiply by sec(x) + tan(x) on the top and bottom

main olive
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main olive
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then what

dull temple
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oh that's cute

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now make a u-substitution

main olive
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u=secx i think

zinc ginkgo
main olive
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du=secxtanxdx

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bruh typing latex on phone is so hard

main olive
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for u

dull temple
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i don't think that will work because what are you going to do with the tan x?

main olive
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ye so what u do you use

dull temple
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secx + tanx

main olive
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then du=(secxtanx+sec²x)dx

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oh so ∫du/u

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ln|secx+tanx|+C

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ty

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inner kestrel
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so if I have 3 < a < b
which is greater: a^b or b^a ?

idrk where to even start with this, I tried ln on both sides but it didnt rlly give me an answer

dull temple
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the magic of multiple choice

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means that you can just try an example lol

inner kestrel
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naw its not multiple choice i gotta prove it💀

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bronze hound
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bronze hound
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i dont no clue what is going on

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could someone explain this

heady sedge
bronze hound
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yes

heady sedge
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ok so we have this right

bronze hound
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right

heady sedge
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which is this

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and we are looking for theta

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we dont want to deal with plus or minus

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so what trig will relate -i and 1

bronze hound
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uhhh pi/4?

heady sedge
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so we have tan(theta) = -1

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when we just take the magnitudes

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so whats arctan(-1)

heady sedge
bronze hound
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oh so -pi/4

heady sedge
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yeah

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except cis(-pi/4) is sqrt(2)/2 - sqrt(2)/2*i

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so how do we get

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1-i

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sqrt(2)/2*r = 1

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actually this is a bad way to do it

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so we have this triangle

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and we want this

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what do we multiply by

bronze hound
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you multiple by sqrt 2?

heady sedge
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yeah

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so in general what do we multiply by

bronze hound
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im not getting this

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wdym multiply in general

heady sedge
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here

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this is the general case

bronze hound
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ok right

heady sedge
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so we multiply by sqrt(x^2+y^2)

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so to convert any rectangular coordinates x and y*i

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we do

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sqrt(x^2+y^2)*cis(arctan(y/x))

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do you understand?

bronze hound
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ya that makes sense

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drifting rose
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can someone explain to me the justification for doing this part of the step for mathematical induction

drifting rose
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original question is (n+3)^2 <= 2^(n+3) where n is an interger n=>1

low gazelle
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You want to get a polynomial in the form (k+4)^2. This is the same as k^2+8k+16. If you compare term by term its obvious this is smaller than 2k^2+12k+18.

drifting rose
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but how does that justify allowing you to replace it

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because I understand replacing stuff from a given like a= 35 so therefore a+b = 5 is 35 + b = 5

low gazelle
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It is not replaced. It is saying the 2k^2 polynomial is greater than the k^2 one

drifting rose
low gazelle
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If I just said 2k^2+12k+18>k^2+8k+16 you would agree right

drifting rose
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yes

low gazelle
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Well thats exactly what that is saying

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Its just written vertically

drifting rose
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oh were following the lines aren't we

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OHHHH

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wait why was it done there not like earlier

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is it because they are similar or...

low gazelle
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Yeah

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In those two forms it’s trivial to find which one is bigger

drifting rose
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but why there can we do that

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because before we subbed 2^(k+3) in as (k+3)^2

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and thats obviously smaller than 2^(k+4)

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am I only allowed to compare them when they are similar enough to each other

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man

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@low gazelle

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soz for ping

low gazelle
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So you dont need to prove it

drifting rose
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oh so you only do it when you know one is greater than the other

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ahh

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oh boy thats going to be hard to see

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alright thanks for the help

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quiet oasis
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help :((

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quiet oasis
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in synthetic division pls

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i solved it and i checked it with a calcu, but my answer is diff

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how do u do itt

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quiet oasis
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this my solution

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<@&286206848099549185>

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hihi

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dull temple
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you divided by x+1

dull temple
quiet oasis
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how do u write that as a divisor??

dull temple
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with the synthetic division you're doing it's kind of a pain

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but you can just divide by (x+1) twice

quiet oasis
dull temple
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so just do it twice

quiet oasis
dull temple
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well like

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if you divide by 5 and then divide by 5 again, it's like you divided by 25 in the first place

quiet oasis
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oh so, after i divide it by the divisor and get the quotient, i just divide the quotient with that divisor again??

dull temple
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yeah since you're trying to divide by that divisor squared

quiet oasis
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imma try it

dull temple
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there's a way to do it all at once but it's just as much effort and harder to understand

quiet oasis
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yea, our teacher kinda sucks how she doesn't explain certain stuff

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WAIT NO WAY IT WORKED

dull temple
dull temple
quiet oasis
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wwww thank youuuuu

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wraith hinge
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Question: You have 1 Red candy, 2 blue candies and 3 green candies in a jar. You are taking them ouut one by one, what is the probability that there are at least 1 blue and 1 green candy lfet when you have taken out all the red candies

wraith hinge
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I've seen the answer is 3/6 * 2/3 + 2/6 * 3/4 but am struggling to understand it

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@wraith hinge Has your question been resolved?

wraith hinge
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<@&286206848099549185>

wild quail
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Have you tried drawing a tree diagram?

wraith hinge
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Not yet, would it have 3 branches initilly?

shrewd ridge
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i don't understand it either

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looks so short

wild quail
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Aight let’s not draw a tree diagram for this

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I just had a better look

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The probability that the last of the 6 candies taken out is green would be 3/6

shrewd ridge
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oh

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and then 1/3 of the time red is last out of blue +red

wild quail
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Then the probability that the last of the remaining 3 candies taken out is blue is 2/3

wild quail
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Now we can also do it vice versa

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That being the probability of the last of the 6 candies being taken out being blue would be 2/6

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Then the probability of the last of the 4 remaining candies being green would be 3/4

wraith hinge
wild quail
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Because there’s 3 green candies out of the total 6

wild quail
wraith hinge
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why not 1/6 * 2/5 * 1/4 (first red then take out one of the blues then the last bblue) and then the sum of the different combinations ofthat

shrewd ridge
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the probability that last is green is the same as first is green, or 4th is green

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it's not obvious but that's how it works

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it's not an easy problem to solve or explain

wild quail
wraith hinge
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ah okok

shrewd ridge
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,calc 1 - (1/6 + (2/6)(1/5)+(2/6)(1/5)(1/4) + (3/6)(2/5)(1/4)(1/3)+(3/6)(2/5)(1/4) + (3/6)(1/5))

solid kilnBOT
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Result:

0.58333333333333
wild quail
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It should still lead to the same probability at the end as long as it’s done right

shrewd ridge
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that's what i did to get the answer

wraith hinge
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that's the right answer woah

wild quail
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You could have many combinations and as long as it’s done right it should be right ^^

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You could do a 3 branch tree diagram for this too

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But I wouldn’t

wraith hinge
wraith hinge
shrewd ridge
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we fail if we draw red last
also we fail if we it goes ...rbb and if it goes ...rggg
but also ...rb and ...rg and ...rgg

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so six things

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still look backwards as in the short solution

wraith hinge
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ah right ofc

wild quail
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Did it make sense?

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The way you were going to do it would’ve been right too as long as you did all the possibilities just wasn’t the fastest way

wraith hinge
# wraith hinge ah right ofc

Or do we fail if it's rggg? as the problem said what is the probability that there are at least 1 blue nd 1 green

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afterr all the red candies are taken out

wild quail
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Because we need exactly 1g left at the end

wraith hinge
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But after you take out the red (assuming it's the first draww) you have 3 green and 2 blue which are both at leaast 1 each?

wild quail
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I meant exactly 1g

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You need to keep going until you have exactly 1g and 1b left

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If you wanted to do it 1 at a time

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You could have rbgg

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Or rgbg

shrewd ridge
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it's not the first draw in any of the six cases

wild quail
shrewd ridge
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you're confusing rggg... and ...rggg

wraith hinge
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hmm ok

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I have to think about this problem some more but thank you both so much for your help

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smoky kite
#

Is this correct for Gaussian elimination

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smoky kite
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And if so, are there no solutions because of the last row being absurd?

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mystic veldt
#

ik its physics, but its an easy one, wanted to ask why friction is not acting on the opposite side of friction in this FBD

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.close

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silver raven
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silver raven
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<@&286206848099549185>

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mystic veldt
#

!show

trim joltBOT
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Show your work, and if possible, explain where you are stuck.

silver raven
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i dorn really know hwo to solve it

silver raven
wraith hinge
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i think it might be the 2nd last and last one but iim not too sure myself @mystic veldt is that correct?

mystic veldt
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what can you write 8^4 as?

silver raven
mystic veldt
#

also can be written as$(2^3)^4$?

solid kilnBOT
#

!Yajat!

silver raven
mystic veldt
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,, 2^3=8

solid kilnBOT
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!Yajat!

silver raven
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oh okay yeah

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2x2x2= 8

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yea i understand

silver raven
mystic veldt
silver raven
mystic veldt
silver raven
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yes

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no

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i donr know

silver raven
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= 12

mystic veldt
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,, (m^a)^b=m^{a\times b}

solid kilnBOT
#

!Yajat!

mystic veldt
silver raven
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nvm i got ocnfused on smt else

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so ist 2 with the exponent 12 yeah

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i do this exact steps on the 6 one too

mystic veldt
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,, 6 is already simplified, 6=2 \times 3

silver raven
mystic veldt
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no

silver raven
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i dont understand i understood the 2^12 but not the other

mystic veldt
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wait firsly, let us simplify this term only

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then we will jump to the 6 part

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okay so now its $\sqrt{2^{12}}$

silver raven
solid kilnBOT
#

!Yajat!

mystic veldt
silver raven
mystic veldt
#

yea, better write it as 2^6 as the answers are somewhat given in this form

mystic veldt
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now simplify $\sqrt{6^4}$

solid kilnBOT
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!Yajat!

silver raven
mystic veldt
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please write it in the way i told you to

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6^2

silver raven
silver raven
mystic veldt
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so it is now $(2^6 \cdot 6^2)^{\frac{3}{2}}$

solid kilnBOT
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!Yajat!

mystic veldt
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right?

silver raven
silver raven
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6+2

mystic veldt
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no you cant add the exponents until the bases are same

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here the bases are 2 and 6

mystic veldt
silver raven
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okay

silver raven
mystic veldt
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yes

silver raven
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aslo 3 on the second one

mystic veldt
#

$2^9\cdot 6^3$

solid kilnBOT
#

!Yajat!

mystic veldt
#

this your answer now

silver raven
mystic veldt
#

so isnt that the second last option

silver raven
#

yes

silver raven
mystic veldt
#

no it wouldnt be

#

why do you think so?

#

why are you deleting it

#

if you have a doubt ask it

silver raven
mystic veldt
#

ok

#

so you got your answer now.

silver raven
trim joltBOT
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strange inlet
#

Sarah places k objects into n boxes at random (i.e. with equal probability). Given that
the first box is empty, what is the probability that the second box is also empty?

strange inlet
#

I found that P=(n-2)^k/(n-1)^k but I have a doubt

#

because when I calculate manually for 4 boxes and 3 objects I don't get the same value that from the formula

shrewd ridge
#

i don't understand that formula

#

why (n-1)^k

#

makes no sense

#

oh, you want to place more than one object

strange inlet
#

yep

#

i can have multiple objects in a box

#

so what do you think @shrewd ridge

shrewd ridge
#

it looks right

#

the manual check must have gone wrong

strange inlet
#

yeah that's what I was thinking

#

thanks

#

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odd galleon
#

calc// find where the function decreases and increases f(x) = x^(1/3) +1

odd galleon
#

the derivative is 1/(3x^(2/3))

#

is it no solution?

wooden mural
#

Hello there I did a proof for L'Hopital's rule for Derivatives of the 0/0 case using the definition of the derivative. One trouble I am having is that I know we have to continously imply L'Hopitals rule till we arrive at a limit that exists, but am trying to figure out the proof for it. Any ideas.

uncut aspen
wooden mural
uncut aspen
wooden mural
#

You need to start by observing the critical points.

odd galleon
#

okay

wooden mural
#

And then you need to test points within those intervals and determine the sign of the derivative which will thus indicate the behavior.

odd galleon
#

yea how to find critical point

#

set the thing to 0

#

but it then becomes 1=0

wooden mural
#

Set the derivative to 0 or DNE.

odd galleon
#

so no solution?

wooden mural
#

Well then its an extraneous solution. Here Ima take a look and work it out.

odd galleon
#

okay

#

the graph exists though

wooden mural
#

Of course the graph will exist.

odd galleon
#

no sol

#

i canr read the end

#

is a cp?

#

and idk what triple dot means

wooden mural
#

So when we set the derivative equal to 0 there is no solution. However when we set the derivative equal to DNE we observe that x cannot equal 0.

#

And that is because our derivative would be infinity.

#

Now we set up our intervals

odd galleon
#

okay

#

first time i’ve heard of setting it equal to DNE

#

can you walk me through how to do

wooden mural
#

Interval: x > 0 & x < 0
f' sign: positive and positive
Behavior: increasing and increasing

odd galleon
#

how’d you find that

wooden mural
#

I'll give you an example of a simpler function.

odd galleon
#

okay

#

yea

wooden mural
odd galleon
#

yeah

wooden mural
#

If we observe this function and picturize a tangent line from both ends as x --> 0 the derivative would be infinity.

#

But we can't have that as the derivative has to be finite.

#

And it would therefore not exist.

odd galleon
#

yes

wooden mural
#

Now what our concern is the behavior of the function cause our end goal is to sketch the function.

#

Do you know about conacvity of functions?

odd galleon
#

no

#

i may know the concept

wooden mural
#

taking the second derivative of the function have you learnt that yet?

odd galleon
#

yea

wooden mural
#

Concave up or concave down. Have they familiarized you with that.

#

Alright.

odd galleon
#

no

wooden mural
#

Mk are you a beginner in application of derivatives?

odd galleon
#

pretty much

wooden mural
#

Like just on the first unit sketching and analyzing functions?

odd galleon
#

yes

wooden mural
#

mk, ur gonna learn abt concavity later.

odd galleon
#

i think so

wooden mural
#

anwyays for now.

odd galleon
#

yeah

wooden mural
#

You always want to set the derivative equal to 0 and DNE. Remember that because there lies the possibility that a functions behavior can change.

#

for instance.

odd galleon
#

okay

wooden mural
#

Here is the general formula you want to always apply when sketching and analyzing functions. Gimme a sec. Ima write it neatly for you.

odd galleon
#

alright thank you

wooden mural
#

np.

odd galleon
#

ping me when you finish

wooden mural
#

Follow this procedure if you want to determine the behavior of a function.

odd galleon
#

alright ill read in a bit, i just got home

#

ill ping if i need any more help

wooden mural
wooden mural
#

Gl wit it. Its quite an interesting unit man.

odd galleon
#

alright thanks anyway

#

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daring brook
trim joltBOT
daring brook
#

either b or c i believe

#

i had it right

#

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true bridge
#

How do I prove that hyperspaces are convex but not affine, when I follow the same format as the proof given here it doesn't work

true bridge
#

i.e. why must theta be limited to [0,1] in the case of hyperspaces

trim joltBOT
#

@true bridge Has your question been resolved?

left oriole
#

take a point on the boundary and another point not on the boundary

#

if you allowed arbitrary affine combinations then the entire line containing those points would have to be in the hyperspace

#

but that line is not parallel to the boundary, so part of the line is outside the hyperplane

#

whereas if you consider only convex combinations (theta in [0,1]) then you only consider the line segment between those two points, not the entire line

true bridge
#

I see, intuitively I see why however when I try to formally prove it where is the contradiction.

#

I've allowed theta to be any real number but it needs to tonly be from 0 to 1

calm anchor
#

I need help with this

true bridge
#

use chain rule and quotient rule lil homie

#

@left oriole any ideas?

calm anchor
#

Yeah I’m stuck on that part let me just fix up the work and I’ll show where I’m stuck

#

Here it is idk what to do from where I am at

#

Was I supposed to use the quotient rule first ?

true bridge
#

$5 \left( \frac{x}{x+1} \right)^4 \frac{d}{dx} \left( \frac{x}{x+1} \right)$ chain rule then quotient rule

solid kilnBOT
#

Master Wanky

true bridge
#

@left oriole any updates big bro 😦

calm anchor
#

wait i'm confused

#

was my x^5/(x+1)^5 not right?

trim joltBOT
#

@true bridge Has your question been resolved?

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trim hawk
#

is the top row of pascal’s triangle row 0 or row 1?

trim hawk
#

ping me if u respond pls

wraith hinge
#

then 1st is [1,1] etc

trim hawk
#

ty

#

.close

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warm kernel
trim joltBOT
warm kernel
#

Can someone explain to me the definition, foiling, and collecting terms part?

#

I don't understand how it became
(cos a + i sin a)(cos B + i sin B)

#

(the doc is proving the cos and sin addition and subtraction rule)

#

ohh okay....

#

.close

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wind mortar
#

hello

trim joltBOT
wind mortar
#

how do i find the domain of Arccos(cos(x)) ?

trim joltBOT
#

@wind mortar Has your question been resolved?

wind mortar
#

<@&286206848099549185>

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ornate quiver
trim joltBOT
ornate quiver
#

what does the U = {...}

#

mean?

#

like what should I do with it in my venn diagram

boreal dome
#

A and B are included in U

ornate quiver
#

meaning?

#

I have to create a larger circle than the venn diagram that represents U?

boreal dome
#

A have elements of U

forest egret
#

think of the universal set as elements you are focusing on

ornate quiver
#

uhh, what is "elements"

#

nvm

forest egret
#

an element is the thing in sets

ornate quiver
#

ok

boreal dome
#

I cant explain it better than this

vagrant marsh
#

Diagram is a little off, A and B share an element

boreal dome
#

i know

#

i was just explaining the "included in" part

ornate quiver
#

8 is not in both a and b

forest egret
#

so where is 8 in the diagram?

ornate quiver
#

out a and b

#

but insdie u

#

let me draw

vagrant marsh
ornate quiver
#

here

#

correct?

forest egret
#

correct

#

you should label the sets A and B though

ornate quiver
#

okee

#

thank you!

#

.close

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#
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sturdy holly
trim joltBOT
royal remnant
#

x + y = 3

#

y = 3 - x

sturdy holly
#

ohh

#

thx

trim joltBOT
#

@sturdy holly Has your question been resolved?

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wooden plover
#

<@&268886789983436800> spam

fair bison
#

banned

#

.close

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noble vector
#

what kinda sorcery is happening here

#

what's wrong here? LOL

quasi wasp
#

isn't it actually -1/12?

warm kernel
#

Distributive law doesn't work over infinite sums.

quasi wasp
#

why not?

noble vector
#

^

warm kernel
#

Just watch this, it'll be pretty hard to explain without any visuals.

noble vector
#

is there a stack exchange page with that property or whatever u call with distributive thingy not working over infinite sum?

noble vector
warm kernel
#

I can't really prove it tbh, it's an assumption.

noble vector
#

do you know what it’s called

warm kernel
#

I don't really know, sorry.

noble vector
#

so i can read stackexchange responses?

#

oh

#

rip

warm kernel
#

But there are also multiple evidence that proves it's wrong

quasi wasp
#

here, he is using the distributive property

warm kernel
noble vector
warm kernel
quasi wasp
warm kernel
#

there are multiple videos and articles that has debunked all of those "proofs"

#

just search it up.

quasi wasp
#

@noble vector

#

he goes on to do it your way

noble vector
# quasi wasp

right right so basically the takeaway is infinite distributive law doesn't hold if the series doesn't converge

#

didn't quite get the riemann zeta part though

noble vector
#

like okay i get that we're using it beyond the domain it's defined for but hmm

#

analytic continuation?

#

okay nice video

#

thanks @warm kernel @quasi wasp

quasi wasp
#

thanks @warm kernel

#

didn't realize till now that -1/12 was actually kinda incorrect

trim joltBOT
#

@noble vector Has your question been resolved?

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shy thorn
#

Hey guys im dealing with languages and regular expressions as well as regularity and irregularity.. In the first screen shot we prove the language is not regular via pumping lemma. However in the second screenshot the language satisfies all these definitions thus resulting in a regular language?

dull temple
shy thorn
#

What if I were to use this method instead. Try to come up with a regular expression for my language

dull temple
#

try it!

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#

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errant pike
trim joltBOT
errant pike
#

Did I verify this right? Or Do i have mistakes?

wraith hinge
#

my name is john as well

#

i thought i created this channel

errant pike
#

Haha what a coincidence

lost wharf
#

..

wraith hinge
#

how did you get to the third line?

errant pike
#

I grouped the 1/sinx-cosx/sinx

#

Resulting to 1-cosx/sinx?

wraith hinge
#

fourth equality i mean

errant pike
#

That's where i went random Haha

#

Dunno what i'm doing

#

I tried trial and errors But i can't find a suitable one

#

Hmm?

#

So Like it would be 1+cosx/1-cosx?

wraith hinge
#

explain to me the fifth and sixth equality

errant pike
#

Idk also why icame up with that

#

Haha

#

I'm dead at trigo

wraith hinge
#

try doing the common denominator right from the beginning

errant pike
#

With Sine?

wraith hinge
#

without replacing csc and cot

errant pike
wraith hinge
#

here it is how i would've solve it

#

sorry for the handwriting , i know it isn't the best i've got alot of complaints

errant pike
#

No no... You've helped Me a lot

#

I'm thankful

#

Ohhh @wraith hinge you used phytagorean

#

I didn't know you can use it here

#

Hahahaha

#

Thanks

wraith hinge
#

you can derive many equalities from it

#

$cos^2+sin^2=1$

solid kilnBOT
wraith hinge
#

if you devise the whole thing by sin^2 you get the identity that i have used

#

if you devise it by cos^2 you get 1+ tan^2 =sec^2

#

and i have used (a-b)(a+b)=a^2-b^2

errant pike
#

Ohhhhhh

#

I see

#

Imma learn It tom

#

Now I sleep

#

Hahaha

#

Thanks For helping me Dear same name

#

.close

trim joltBOT
#
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languid fog
#

can sombody help me about how to integrate this liner over quadratic?

delicate belfry
#

So this is your integral: $$\int \frac{1-x}{(1+x)^2};dx$$

solid kilnBOT
delicate belfry
#

Are there any thoughts that you immediatly came up with when looking at this integral?

languid fog
#

yes

#

no

#

the squar is only on the x

delicate belfry
#

If you got the integral:$$\int \frac{x}{(1+x)^2};dx$$ How would you solve for it?

solid kilnBOT
languid fog
#

maybe by parts

delicate belfry
#

Alright, that might be a way. But what if I asked you to do substitution integration?

#

Will it be a way for you to solve it?

languid fog
#

I don't think so

#

this showed up in my differential equations question

delicate belfry
#

Have you learned about substitution integration before?

languid fog
#

yes

delicate belfry
#

How does substituion integration work?

languid fog
#

something like u= 1+x then du= 1 then you replace and such...

delicate belfry
solid kilnBOT
delicate belfry
#

You're on the right track. But how about x? What could you do to make it u? If u = x + 1?

languid fog
#

x= u-1

#

I'm not bad at math i took B= in calclus 1 and 2 but it is been a long time since i solved a question

#

I forgot some of the rules

#

thats it

delicate belfry
#

This is your algebra intuition. But is that really true if we convert u to x again?

#

Our u is x + 1, when making u to x again, you get x + 1 - 1, which is just x.

#

But that doesn't seem as what u is that we defined before, which is u = x + 1.

languid fog
#

so....

#

what are you truing to say

#

truing*

#

trying***

delicate belfry
#

The point here is converting u and x. Our definition is u = x + 1, which means when we convert u to x again, we want x + 1.

languid fog
#

okay

delicate belfry
languid fog
#

what does this has to do with the problem I gave you

#

just give me an example that would be easier as english is not my mother tounge

delicate belfry
#

The question you gave is related to substituion integration.

languid fog
#

the square is just on the x not the whole x+1

delicate belfry
#

$$\int \frac{u-1}{u^2};du$$

solid kilnBOT
languid fog
#

that is fine

#

then what should we do now

delicate belfry
#

Then it's part integration that you mentioned.

delicate belfry
languid fog
#

so my main problem is integration by parts?

#

without supstitution

#

becuase it already looks like this

#

I can't use substitution on it

delicate belfry
#

I'm not sure if you could just dive into part integration, but it seems expect you to use substitution integration initially.

languid fog
#

I tried and it didn't work

delicate belfry
#

What if I did this instead? $$\int \frac{1-x}{(x+1)^2};dx$$

solid kilnBOT
delicate belfry
#

Are there any thoughts now?

languid fog
#

why do you keep putting the square on x+1

#

it is only on x

#

here I could just use partial fraction after playing with x+1 squared but that is not my problem

delicate belfry
languid fog
#

I mentioned it before but that is fine

#

let us try again

#

so any thoughts?

delicate belfry
#

So this question involves solving two integrals, meaning you're going to split the integration to two.

languid fog
#

how can I do this

delicate belfry
#

Just like fractions $\frac{a + 1}{b} => \frac{a}{b} + \frac{1}{b}$

solid kilnBOT
languid fog
#

there is a + constant on both sides

delicate belfry
#

What do you mean by that?

languid fog
#

1-x over 1+x square

#

you cannot do what you did here

delicate belfry
#

$\frac{a - 1}{b} => \frac{a}{b} - \frac{1}{b}$

solid kilnBOT
languid fog
#

how would you do this if the denominator is b+1 ?

#

you can not

delicate belfry
#

$$\int \frac{1-x}{1+x^2};dx$$ $$=>\int (\frac{1}{1+x^2}-\frac{x}{1+x^2});dx$$ $$=>\int (\frac{1}{1+x^2}); dx - \int (\frac{x}{1+x^2});dx$$

languid fog
#

Man please read the question

delicate belfry
languid fog
#

THE SQUARE IS ONLY ON THE X

delicate belfry
#

My bad, I was copying the latex i did before

#

Does this satisfy you now?

languid fog
#

what makes me satisfied?

delicate belfry
#

That I finally did it correctly.

languid fog
#

thanks for the help

#

forgive me

#

I'm al little bit stupid

#

sorry for speaking to you like this

delicate belfry
languid fog
#

the first is tan invers and the second is substitution right?

#

Thank you for your time and sorry again for being rude

solid kilnBOT
delicate belfry
languid fog
#

.closed

#

Here is the final solution for the differential equation

trim joltBOT
#

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sweet ferry
#

How do I find 1 ?

#

<@&286206848099549185>

trim joltBOT
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desert lichen
#

How does this work?

trim joltBOT
crimson cedar
#

How do I go about starting step 3

#

U got it my bad

fiery goblet
# desert lichen How does this work?

This algebra video tutorial provides a basic introduction into natural logarithms. It explains how to evaluate natural logarithmic expressions with the natural base e and how to evaluate exponential expressions with natural logs in on the exponent of the natural base e using properties of logarithms. This video contains plenty of examples and ...

▶ Play video
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wraith hinge
#

The mean and variance of the hypergeometric distribution $\map h{x;N,n,k}$ are [
\mu = \f{nk}{N} \tss{and} \sigma^2 = \f{N-n}{N-1} \cdot n \cdot \f k N \parens{1-\f k N}
]

solid kilnBOT
wraith hinge
#

i am trying to prove this but i really have no idea thonk

zinc ginkgo
#

do you know the formula for the pmf?

wraith hinge
#

can u show if u can

wraith hinge
#

oh probability mass function

#

yes i do

#

wait

#

[
\map E X = \sum_{x=0}^m x\f{\binom k x \binom{N-k}{n-x}}{\binom N n}
]

solid kilnBOT
wraith hinge
#

so like

#

ugh i have to remember some combinatoric bullshit identities dont i

#

okay one sec

wintry stag
#

It's usually just a matter of absorbing the x into the n choose k terms and then splitting it into up or changing the indices in such a way that you have something multiplied by a known probability distribution. These kind of problems are not really that enlightening in my opinion

white merlin
#

i just need a small push xd

zinc ginkgo
trim joltBOT
# white merlin help <#423244559682764800> idk how to

Please do not advertise your help channel or thread in other parts of the server. There are many people who need help, and no one person can be prioritized over other people, so please patiently wait. Anyone who chooses to help you is a volunteer who is doing so out of their own kindness.

wraith hinge
#

oh i see lol

#

set $z = x-1$, [
\f{nk}N \sum_{z=0}^{n-1} \f{\binom{k-1}z \binom{(N-1)-(k-1)}{n-1-z}}{\binom{N-1}{n-1}}
]

#

i think thonk

#

so you just get nk/N

#

oh wait

solid kilnBOT
wraith hinge
#

ok so thats neat lol

trim joltBOT
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wraith hinge
#

and thank you riemann

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sudden lagoon
#

In measure theory, I want to find the lebesgue measure of the interval [0,1] without the numbers in which 7 appears in the first second and third decimal place

sudden lagoon
#

So with regards to the first decimal place I have an interval [0,0.7]U[0.8,1]

#

For the second decimal place I have [0,0.07]U[0.08,0.17]….

#

And similarly for the third decimal place

#

Where I have unions of 2, 11, and 101 intervals respectively

#

How do I combine these to get the total lebesgue measure in this case

zinc ginkgo
#

might be easier to find the measure of the complement of each

#

for the second decimal place, group the intervals into equal sized lengths

weak kelp
#

!status

trim joltBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
zinc ginkgo
trim joltBOT
weak kelp
sudden lagoon
#

So in the case of the first decimal place, we’ve discarded an interval of length 0.1, for the second decimal place we’ve discarded 10 intervals of length 0.01, and for the third decimal place we’ve discarded 100 intervals of length 0.001

trim joltBOT
#

@sudden lagoon Has your question been resolved?

sudden lagoon
#

<@&286206848099549185>

sudden lagoon
#

<@&286206848099549185>

calm anchor
#

Help me

sudden lagoon
#

!occupied

trim joltBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

naive crest
#

if your number has 7 in the first, second, and third decimal place, you can write it 0.777... with ... meaning whatever after

#

unless you meant or

sudden lagoon
#

I meant or, apologies

naive crest
#

then you can follow riemann advice
the number 0.7... are [0.7, 0.8[ so 0.1 of measure
then the number 0.x7 are [0.x7, 0.x8[ are of measure 0.01, and we count them for x = 0, 1, 2, 3, 4, 5, 6, 8, 9 (we already counted for 7)
so the total measure is for now 0.1+9*0.01

#

and you do the same for the third place

#

and you subtract that from [0, 1]

sudden lagoon
#

And the third place we’d have [0.xx7,0.xx8] of measure 0.001

#

Where neither position contains an x?

naive crest
#

where neither x is a 7 yeah

#

since we already counted for 7 in first and 2nd

#

the xx can be 00, or 01, or ... 06 or 08 etc

#

81 choices

sudden lagoon
#

Ahhhh okay, okay

#

So then you’d have 81*0.001 for the third decimal place

naive crest
#

yes

#

also, there is another way of counting which was combinatorics, but I assumed you wanted to calculate some measure bc it was measure theory

sudden lagoon
#

Yea no you’re right, and it completely makes sense

#

I think again for today you’ve been a great help, thanks a million!

#

.close

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wraith hinge
trim joltBOT
#
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7. None of the above
wraith hinge
#
  1. I have an answer and I want to know why it's wrong
trim joltBOT
#

Show your work, and if possible, explain where you are stuck.

wraith hinge
#

if X=number of diesel cars, we are looking for P(x>1), wich is equal to 1-(P(x=0)+P(x=1)) since we have 5% chance to have a diesel car, Poisson's probability is 0.05*4=0.2. I think my Poisson's probability is wrong though since my answer is 0.001209

naive crest
#

the number of Diesel's among 4 already filled spots car follows binomial distrib since it's a repeated independent event with a probability of 0.05

wraith hinge
#

uhm intersting

#

how can you describe the binomial probability? x\sim B(4,0.05) or x\sim B(4,0.2) ?

naive crest
#

P(X > 1) where X ~ B(4, 0.05)

#

and should be around 0.014

wraith hinge
#

yup i think i have it

#

i have 0.014018749999999

#

it's correct!

#

i'll go on with the 2 other problems

trim joltBOT
#

@wraith hinge Has your question been resolved?

wraith hinge
#

For q2, does this seams ok?

naive crest
#

it was still not poisson for q2

wraith hinge
#

how can you tell if its poisson or not?

naive crest
#

you're looking for a probability of first success, it's geometric

wraith hinge
#

i think thats the issue

naive crest
#

the probability that an appearing car is a diesel car is 0.05 for each car that comes, the cars are independent
and they ask for the probability that to see at least 15 cars to see a first diesel car
so they're asking for P(X >= 15) where X follows a law of first success
the law that describes this situation is called geometric distribution, and is the discrete equivalent of Poisson

wraith hinge
#

ok i'll try again

naive crest
#

oops I think we may have been trolled by first question

wraith hinge
#

first question is right though

naive crest
#

oh yeah ?

wraith hinge
#

yes

naive crest
#

the question is weird

#

bc there is only one spot for diesel at the gas station

#

so it's impossible that 4 cars at the gas station needs diesel

#

we could have interpreted the probability to be 0

wraith hinge
#

yes, that's what i initially thought, but they could be at the gas station but not refuelinh

naive crest
#

yeah I guess, that was ambiguous

#

for a sec I thought the question was a troll after reading for the 4 spots

wraith hinge
#

i saw it comming tried it first and lost a couple points

#

oops

#

is the geometric law for probability : p(X>=x)=(1-p)^(x-1) ?

naive crest
#

yes

wraith hinge
#

my result is 0.53670876984025

#

is it good?

naive crest
#

I find 0.48765, around that

wraith hinge
#

oh yeah

#

i found it too missed my formula

#

it's correct!

#

Last question now

#

i have an average profit of 1369,50$

naive crest
#

that's way too much

wraith hinge
#

there are 66 cars per hour

naive crest
#

on average, there are 66 cars per hour

#

oh yeah mb

#

yeah I find the same

wraith hinge
#

good

#

ok thanks for the help!

#

.close

trim joltBOT
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winter tendon
#

I don’t know what I’m doing wrong

trim joltBOT
winter tendon
#

I don’t know what I’m doing wrong

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lilac coral
#

how could I prove that the set is closed under addition? It makes sense that a linear combination of orthogonal vectors would also be orthogonal but I am unsure how to convey that mathematically.

dusty vault
#

you know that, say, $u_1 \cdot v = u_2\cdot v = 0$. to show closure under addition, you need to show $(u_1 + u_2) \cdot v = 0$.

solid kilnBOT
#

gergill

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rare fox
#

I am having trouble understanding this problem. Not quite sure how to find Q

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@rare fox Has your question been resolved?

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@rare fox Has your question been resolved?

warped pawn
rare fox
#

The formula: Mpq = f(x)-f(a) / x-a ?

potent smelt
#

or wait

#

whats a?

#

Mpq = gradient of the secant line

#

not sure where you got a from

rare fox
#

a is 2?

potent smelt
#

as for q, you substituted x = 2. that would just be p again

#

x values of q are given, they are not 2

#

you’ve basically tried finding Mpp which is undefined on a curve

rare fox
#

Oh

#

Also is it even possible to find Q since the point (0,2) was unintentional. I just was working on it, no point was given besides P

potent smelt
#

using your formula, which is correct. except a = 2, f(a) = 0, which is P. x = whatever the table says, and f(x) you can find

rare fox
#

f(x) = 2- 1/2x^2 ?

potent smelt
rare fox
#

So Q can be (1.5, 2-1/2x^2)?

potent smelt
rare fox
#

Ohhh, so 0.875?

potent smelt
#

so what’s Q?

#

in this case at least

rare fox
#

(1.5,0.875)?

potent smelt
#

yup

#

now you can find Mpq