#help-38

1 messages · Page 36 of 1

cerulean hearth
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well i didn't get tit exactly

olive shale
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Yeah I think if you wrote it in outer product form you could do this, this is what I was getting at and I've done this in the past but I don't know if my math is all correct on it

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scarlet kite
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can anyone explain to me how to simplify this

scarlet kite
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ik the simplified answer is (16x^6)/y^2

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but idk how to get to that answer

hollow latch
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well first you can cancel x^2 and x^5 to x^3

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and do you remember what a negative exponent does?

scarlet kite
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yeah

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its like 1/smth

red loom
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$\left(\frac{a}{b}\right)^{-1}=\frac{a^{-1}}{b^{-1}}=\frac{\frac{1}{a}}{\frac{1}{b}}=\frac{b}{a}$

hollow latch
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yeah it just flips the fraction

scarlet kite
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yeah

solid kilnBOT
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XxMrFancyu2xX

red loom
scarlet kite
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idk

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if it flips it then wouldnt it be 4x^5/x^y

red loom
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$\left(\frac{x^2y}{4x^5}\right)^{-2}=\left(\left(\frac{x^2y}{4x^5}\right)^{-1}\right)^{2}$

solid kilnBOT
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XxMrFancyu2xX

scarlet kite
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nvm thanks i think i know how to get the answer

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red loom
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wet vigil
#

So, I have the following problem I’m stuck on: Bailey is trying to hold on to her toy boat. Her brother Quinn is pulling with a force of 5N on a bearing of 52 degrees and her sister Delilah is pulling with a force of 12N on a bearing of 168 degrees. What force does Bailey need to exert and in what direction to keep the toy in equilibrium? I understand the position of the resultant, I’m just confused with how to find the magnitude and the exact direction of the equilibriant vector.

wet vigil
steep cypress
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You want to add the vectors up so that one of the axis is zero

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Something like this

wet vigil
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I was instructed to use “geometric” methods only for the purpose of the unit we’re in. How would I approach this, using methods such as cos law and sine law?

zenith sierra
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@wet vigil Has your question been resolved?

wet vigil
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Yep, I was told to use cosine law to find the magnitude and then using sine law and to work towards finding direction

zenith sierra
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I hope you can ask that person then as I don't see how using only those things to do that without breaking the vector up into components but I guess there must be a way, sorry I couldn't help in that case.

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working it out it looks like I have a right-triangle and I have both angles so you probably need to use tangent or something else besides just those two things

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wet vigil
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wraith hinge
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wraith hinge
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I need help please

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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
wraith hinge
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1

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find the radius of the small circle first

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Radius should be about 4.8

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72/pi

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and then i took the sqrt of that

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yes

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next, find the radius of the bigger circle

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i do times 4

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i suppose?

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not quite

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it would help to find AB first, then BC using the ratio

wraith hinge
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yes

wraith hinge
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im assuming the big circle is the whole thing

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yes, the big circle is the whole thing

wraith hinge
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or at least use more decimal places

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,calc sqrt(72/pi) * 5/4

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okay yeah pi would be waay better

solid kilnBOT
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Result:

5.9841342060215
wraith hinge
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hold on

wraith hinge
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radius of whole circle is what i circled in blue

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yup, thats correct

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now find the area of the bigger circle, then the area of the shaded part

wraith hinge
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its the difference of the area of the big and small circles

wraith hinge
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I got it bro i appreciate it sooo much!

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yw :)

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naive geyser
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naive geyser
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Can someone please help me with this

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So i started with the x-3y=8

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Oh wait

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Nvm

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I saw it as perpendicular

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Lmao my english

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Thats why i got it wrong

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Nvm nvm

brazen mist
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you just find derivative of x^2-5x+6 and equate it to 1/3

naive geyser
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Yeah

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I mean

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That is setting it equal to the perpendicular line

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Shouldn’t we get the opposite reciprocal of 1/3

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And set it equal to the deravative of x^2… thingy?

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I think you missed that step

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Since deravative is the slope of the tangent line and 1/3 is the slope of the normal line

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They shouldnt have the same slope

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They are opposite reciprocals to each other

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coarse canopy
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Just a quick question

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Can we write 1-cos⁴x = sin⁴x

idle galleon
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not necessarily

coarse canopy
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Then it's a no got it

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idle galleon
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it's already closed

coarse canopy
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lol okay

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sage niche
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Is it necessary to use L'Hopital's rule here? Or is it safe to assume the lim (a->0+) a^a=1?

dire vortex
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Rewrite and use L'Hopital

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0^0 is an indetermination

sage niche
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👍

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daring dragon
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would this be 0.5 or 1?

trim joltBOT
daring dragon
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there are two sides to a coin

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1/2

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0.5

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or 1?

wraith hinge
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0.5 means there is a 1 in 2 chance to get heads

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Does that clear it up?

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daring dragon
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opaque lance
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If any equation is true for all x belonging to real numbers, is it said to be an identity?

opaque lance
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Just want to clear on definition of identity

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My teacher told me that if x belongs to R then only an equation can be identity

hallow cargo
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iirc not necessarily real numbers

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just a certain range

dusty hound
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but every number for which you want it to hold

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sin(2x) = 2 sin x cos x is an (trig) identity

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sin(2x) = 2 sin x is an equation

versed silo
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like how most trig identities are identities over x in [1,-1]

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you can specify if an equation is an identity over some set of x values

opaque lance
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Oh, so over certain range it can be identity

versed silo
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yeah

opaque lance
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But If range is not mentioned

versed silo
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assume it's an identity over all defined values of x

opaque lance
versed silo
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like for all values where sin(x) is defined

versed silo
opaque lance
versed silo
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well kinda yeah

opaque lance
versed silo
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an identity equation means that the equation holds true for all values in some set

versed silo
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only because sin(x) and cos(x) is defined over [-1,1]

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not all real values

opaque lance
versed silo
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no

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oh

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LOL

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ive been doing inverse trig a lot mb

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yeah you're right

opaque lance
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Ohh

versed silo
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its an identity over R

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sorry

opaque lance
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It's a identity in general and not just a trigonometric identity, I see

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I figured that because it's dependent on range as well

opaque lance
opaque lance
versed silo
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yeah, calling an equation an identity means it holds true over both sides of the equations range is another way of saying it

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mhm

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as long as the equation is defined

opaque lance
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Ohh

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Identity over certain range would mean that all values of x satisfy it for that range

versed silo
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yeah

opaque lance
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I see

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So is quadratic function=0 a identity as well?

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There is no restriction to x there

versed silo
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there is, yeah

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take x^2-1=0

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there are only two real values of x that satisfy it

opaque lance
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Sorry

versed silo
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so its not an identity because it doesnt hold for all values of x that it's defined for

opaque lance
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I mean the quadratic function written in terms of its roots

versed silo
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which in this case is all real numbers

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wym

opaque lance
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like ax^2+bx+c=k(x-root1)(x-root2)

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Is that a identity

versed silo
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ohh

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umm yeah im pretty sure

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yeah it is

opaque lance
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My teacher mentioned that

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And if domain is restricted

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We can't write it like that

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Is that also true?

versed silo
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hm

opaque lance
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Or can we?

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It's confusing

versed silo
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i dont see why it wouldn't be

opaque lance
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Ohh

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Makes sense!

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Thank you. I've got no qualms then

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opaque lance
#

For a suitably chosen real constant a, let a function f: R-{-a}->R be defined by (a-x)/(a+x). Further suppose that for any real number x≠a, fof(x)=x then f(-1/2) is equal to?

opaque lance
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I substituted f(x) into x of f(x) and got fof(x) which I equated it to x. Then I got a quadratic equation = 0

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(a-1)x^2 + (a^2-1)x+ a(1-a)=0

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The only thing I don't understand it, how the teacher called this equation as identity, and equated every terms of the quadratic to 0.

burnt mulch
opaque lance
burnt mulch
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because anything multiplied by 0 is 0

opaque lance
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Ohh

opaque lance
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I don't get why they all must be simultaneously 0

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Oh wait

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That's not possible because x is there!

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I understand now, thank you

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Only 0+0+0 is the only option!

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warm ginkgo
#

Ok so I want to confirm something from what I've learned from my teacher.
If you had a line: y=ax+b
And you got only one point that is (3;2,25). But you need to calculate the slope of that line. Can we just make another point? For the new point that we call B, we have x=3.001 then y=9003/4000. Then we do Δy/Δx, gives us 3/4. Which was actually the slope that we wanted. But I found it weird because no one have mentioned this before. Can we say that this is accurate?

long basin
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The slope is a

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You're just making more work for yourself

wraith hinge
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I have no clue how you deduced what y is from x=3.001

long basin
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If you have a line whose equation is y = ax + b, your slope is a

wraith hinge
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Oh did you convert it to two points I see

kindred pier
long basin
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Well I think they're given a line

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And they wanna find the slope of that line

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But if they're given in slope intercept form, the slope is given

kindred pier
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Your teacher's approach to finding the slope gives me Dave the Barbarian vibes

long basin
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💀

warm ginkgo
long basin
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Then yes you need to find another point

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Well

warm ginkgo
long basin
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You have a point

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Well no

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You have the y intercept

kindred pier
long basin
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Just use the y-intercept as the second point

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If they say something like:

"The point (3, 2) lies on the line y = ax + 5, find the value of a"

Then your second point is simply just (0,5)

warm ginkgo
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I don't know how my teachers came up with that.

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I mean I've seen it in my books from a long time ago when they introduced the slope and everything

long basin
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Came up with what

warm ginkgo
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Creating a random new point to find the slope of a line

warm ginkgo
#

<@&286206848099549185> Can someone please confirm?

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warm ginkgo
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wide charm
#

I didn't understand this theorem

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wide charm
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.reopen

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light crystal
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Obviously, you're never going to get any help if you don't provide some kind of translation.

wide charm
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@light crystal the theorem is written bilingually

light crystal
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Oh. Is the part underneath just restating it in another language?

wide charm
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Yes. But the explanation in hindi is not required to be translated

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I just wanted to understand what this theorem means@light crystal

light crystal
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I'm not sure it seems to state the definition of Riemann integrability was a Theorem.

wide charm
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What happened?

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May i know the book name?

light crystal
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Advanced Calculus by David V. Widder.

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If you start with the definition here you can just pick ξ_k to be x_k' and x_k'' where

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$x_k' = \min_{x_{k-1} \leq x \leq x_k} f(x)$ and $x_k'' = \max_{x_{k-1} \leq x \leq x_k} f(x)$.

solid kilnBOT
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stabulo

light crystal
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Then you will have

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$\left| \lim_{\norm{\Delta} \to 0} \sum_{k = 1}^{n} f(x_k') (x_k - x_{k - 1}) - I \right| < \epsilon$.

solid kilnBOT
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stabulo

light crystal
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You've then shown I is equal to the integral represented by the sum on the left. This is because you've shown they can be made arbitrarily close to one another. Similarly for x_k''.

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Maybe a typo? Idk.

wide charm
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Yes. I didn't understand these terms. Is it possible to see them graphically?

light crystal
light crystal
# solid kiln **stabulo**

Oops. I should have x_k' as the point x such that f(x_k') = min .... Make a similar correction for x_k''.

wide charm
#

So this function creates an area of it between these xk' and xk"?

wide charm
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wide charm
#

. reopen

autumn turtle
#

What does Degenerate mean in math ?

trim joltBOT
autumn turtle
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or in general cuz i've heard of it before in chem too

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like degenerate orbitals

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or degenerate number ?

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hmm can someone help me out

kindred mirage
#

just google it bro 💀

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lusty kelp
#

help

trim joltBOT
lusty kelp
#

how do i find the derivative of $$sqrt(2x^2+1)$$

solid kilnBOT
#

Daqupz

kindred mirage
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use chain rule

lusty kelp
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For using chain rule i wrote it as root y where y + 2x^2+1 so the derivative becomes $$-1/(sqrt(2x^2+1) ) * 4x$$

solid kilnBOT
#

Daqupz
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lusty kelp
#

@kindred mirage

kindred mirage
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huh

lusty kelp
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isnt this correct

kindred mirage
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i can’t read that

lusty kelp
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since derivative of 2x^2+1 is 4x

kindred mirage
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yeah it is but what’s your answer

lusty kelp
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-4x/sqrt(2x^2+1)

kindred mirage
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no

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where does the negative come from

lusty kelp
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root x derivative is -1/rootx

kindred mirage
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and d/dx(sqrt(x)) = 1/(2sqrt(x))

kindred mirage
lusty kelp
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what

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x^1/2

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ok

#

mb

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sorry

#

tysm

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.close

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cerulean hearth
#

how can i calculate $\int \frac{dt}{tln(t)}$

solid kilnBOT
cerulean hearth
#

i thought about u = ln(t) and du = 1/t
but it seems weird

wraith hinge
#

what's weird about that?

cerulean hearth
#

well where's dt

wraith hinge
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ah you didnt apply the chain rule correctly

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du/dt = 1/t

cerulean hearth
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so du = dt/t

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it's been a long time i didn't do integral so idk why a dt pop honestly

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fleet patrol
#

How can

f(x) = 2 - x * ln(x)

equal

f'(x) = -ln(x) - 1

Shouldn't it equal:
f'(x) = -1/x - 1?

trim joltBOT
#

Please don't occupy multiple help channels.

zinc ginkgo
zinc ginkgo
#

,w diff -log(x) - 1

fleet patrol
#

As in: x * ln(x) - x = ln(x)?

zinc ginkgo
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i don't know what your equal sign is supposed to mean

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,tex .diff rules

solid kilnBOT
#

riemann

zinc ginkgo
fleet patrol
#

Thank you. But, how can it follow the product rule when we only have f(x) and not another function, g(x)?

#

Or, am I misunderstanding something?

zinc ginkgo
#

does that * mean multiplication?

#

"x times natural log x"?

fleet patrol
#

Yes

zinc ginkgo
fleet patrol
#

Are ln(x) times x two different functions?

#

Ah, so

f(x) = -x
g(x) = ln(x)

f'(x) * g(x) + f(x) * g'(x)

-1 * ln(x) + x * (-1/x)

-ln(x) - 1

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#

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#

@fleet patrol Has your question been resolved?

agile halo
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inland cairn
#

Hey, atm I'm lost on this part of this question. I don't even know what this type of problem is called so I can't watch youtube tutorial videos - even the name of this type of problem would be appreciated so I can watch a youtube video on it

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spare basin
#

Okay so i know that the vertex is (0,-3) but what am I supposed to put for the 2nd point??

spare basin
lethal anvil
#

,rotate

solid kilnBOT
lethal anvil
#

it depends on the tool here. what are your options on teh toolbar?

spare basin
#

this is the only one that’s on there 😭

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silent valve
#

Do all right triangles have a 90-45-45 angle measures?

silent valve
#

ping @silent valve when answering

heavy lion
#

no

nocturne gazelle
heavy lion
#

@silent valve only one angle is required to be 90, the other two angles must and will add up to 90

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#

@silent valve Has your question been resolved?

silent valve
#

thank you!

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candid folio
#

Could somebody help me understand how to solve part b?

celest heath
#

Write down E[X] = 1/4 in terms of f(-1) f(0) and f(1) and similarly for E[X^2] = 1/2 to generate a system of equations that determine f(x)

candid folio
#

Thx got it

#

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wide charm
trim joltBOT
wide charm
#

Give me hints and teach me so that i can be able to solve this question

crimson junco
#

are you familiar with the definition of a vector space?

left oriole
#

what vector must be in every subspace?

wraith hinge
trim joltBOT
#

@wide charm Has your question been resolved?

spring otter
#

i hope this is enough hint

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warm ginkgo
#

I want someone to confirm the following, if we can want to simply $-\frac{1}{p}+\frac{5p}{p}$ does it mean that the negative sign is only for the $-\frac{1}{p}$? So we can't say that the simplified version is $-\frac{(1+5p)}{p}$ right? But $\frac{-1+5p}{p}$. So what I mean is that the negative sign can't be put over the whole numerator 1+5p right?

solid kilnBOT
#

Bennxy

grave pagoda
#

you are correct.

warm ginkgo
#

Aaahaaa ok nice

#

Thanks

#

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frosty gyro
#

Given this graph, would these be correct

frosty gyro
#

I'm unsure if they would be infinite but there's no point and the lines seem to keep going with the arrows.

twilit kraken
#

How is the first one "positive infinity"?

frosty gyro
#

This one? Hmm so if the line goes on infinitely up and down, would it be +-? Or a DNE or something else?

twilit kraken
#

Same as on the left side of x=6

frosty gyro
#

Oh here, there's another arrow up top

twilit kraken
#

SO, why does infinity changes sign on the right?

twilit kraken
#

You need limit at 6.

frosty gyro
#

Ohhh so I would look for the closest one? Which goes downwards so, - infinity as well?

twilit kraken
#

Yes

frosty gyro
#

Ohh alright : D Thank you!

#

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vital anchor
trim joltBOT
vital anchor
#

this is a section of proving the chain rule

#

i was just wondering why adding -g(a)+g(a) makes it helpful to write out the linear approximation for f(g(a+u))

#

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high valve
trim joltBOT
high valve
#

hey how should i do to solve the indeterminated form to find the limit in -infinity

#

i tried to do e^2x+5*-3x+9 but it would also be an indeterminated form

twilit kraken
#

What is x tending to?

high valve
#

-infinity

zinc ginkgo
#

l'hopital is probably easiest?

spiral sedge
#

Yeah

twilit kraken
#

Yeah

high valve
#

i dont want to use l'hopital

#

cause thats not how we do in france

#

and ppl say teachers dont like that

twilit kraken
high valve
#

whats the other way i could use to solve the indetermination?

zinc ginkgo
high valve
#

i found this propery

#

which i can apply here actually

#

or no?

#

e^(2x+5)*(-3x+9)

twilit kraken
#

It says the same thing.

#

Once again, you are trying to restrict yourself to doing things in particular form. Rather try to understand the idea behind it.

high valve
#

yeah thats true

#

i understood the point

twilit kraken
high valve
#

of e^x/x for x+inf would be +infinity beacause e will grow faster

solid kilnBOT
#

Enemagneto

high valve
#

yeah i understood

#

when i have exp i can compare the growing

#

to find the limit

twilit kraken
#

Only with certain other forms.

#

Like - Exponential function at positive infinity is always very very big than a polynomial one at positive infinity.

#

log(x) grows slower than any polynomial.

#

Also, use them properly.

twilit kraken
high valve
#

same as log right

twilit kraken
#

Yeah.

#

That's just log with base e.

high valve
#

lol

#

log is with a base of 10^

twilit kraken
solid kilnBOT
#

Enemagneto

high valve
#

i dont really understand this representation

twilit kraken
twilit kraken
high valve
#

ohhhh

#

often the base is 10

#

right?

twilit kraken
high valve
#

for example in my calculator it is

#

i dont even know how to change

twilit kraken
#

Although, it's still wise to explicitly mention.

twilit kraken
twilit kraken
high valve
#

automatically on 10

twilit kraken
#

,tex If we have $x = a^{n}$, where x and a are both positive, and $a \neq 1$,
then we can write the same equation in form of logarithms like this - $$\log_{a}{x} = n$$

So whenever we have, $\log_{a}{x} = n$, It is same as writing $x = a^{n}$.

solid kilnBOT
#

Enemagneto

twilit kraken
#

Now, for example,
if we have $ 25 = 5^{2}$, we can write $\log_{5}{25} = 2$.

solid kilnBOT
#

Enemagneto

twilit kraken
#

@high valve Makes sense now?

high valve
#

i had this lesson

#

i just didnt know about the relation between ln and log

twilit kraken
#

,tex In cases, where base of logarithm is $e$, i.e. $\log_{e}{(x)}$,
we omit writing the base of logarithm and (can) write it as $\ln{(x)}$.

So, writing $\ln{(x)}$ intrinsically implies that the base is e.
$\ln{(x)}$ is also known as natural log.

high valve
#

ah its really clear now

solid kilnBOT
#

Enemagneto

high valve
#

it was only created to make it easier cause the log base e is often used?

twilit kraken
high valve
#

and instead of writing Loge(x) just ln(x)

#

thank you for the little explanation and help 😄

twilit kraken
#

Switching from any base to any other base is really simple. I think you must know that from your logarithm lesson.

#

You can use that to solve issue of not knowing how to change bases on your calculator.

high valve
#

i think we've seen mostly base 10

twilit kraken
high valve
#

yeah i understand

#

i always see ln(x) tbh

#

barely log(x)

twilit kraken
#

Btw, you are French. Right? How much does it annoy you when someone like me says "Bonjour!", and then goes back to speaking english? Lol

high valve
twilit kraken
high valve
#

where you from?

twilit kraken
#

India

high valve
#

oh nice

#

what studies/job u doing?

twilit kraken
#

Nothing, honestly. I'm figuring stuff out.

high valve
#

ah really

#

but you do stuff arround scientific

twilit kraken
#

Out of interest

high valve
#

you do mostly maths?

#

or physics too

twilit kraken
#

Yeah. Maths mostly. I like maths.

twilit kraken
high valve
#

yeah i see

twilit kraken
#

Well, any more questions?

high valve
#

no i think im fine till next help channel i create 🤣

#

thanks

twilit kraken
#

close the channel.

high valve
#

.close

trim joltBOT
#
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wraith hinge
#

hii

trim joltBOT
wraith hinge
#

who wanna help me

#

its geo

#

<@&286206848099549185>

#

Am i being ignored lol

eternal adder
#

there are a lot of help channels open right now, it's just busy

thorn void
#

nah you're not being ignored

eternal adder
#

if you could be more specific with your question/what you want help with, it'd be easier for people to help

trim joltBOT
#

@wraith hinge Has your question been resolved?

wraith hinge
#

1 - 8...

wraith hinge
#

I just Need someone to explain it to me

grave pagoda
#

he is a helper, and dont be rude to someone

wraith hinge
#

he isnt

#

BTW

trim joltBOT
#

Helpers are just people volunteering their time to help you. Be polite.

wraith hinge
#

me looking where it says helpful

grave pagoda
#

a helper doesnt need a role.

wraith hinge
#

Ok so ur not helping either ur Just hararssing me

#

.close

grave pagoda
#

yeah I am!

trim joltBOT
#
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grave pagoda
#

nice

trim joltBOT
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fiery nest
#

How can I write the domain of f(x) = x/(x^2 - 25) ?

fiery nest
#

To me it seems like it would consist of all real numbers except for 5 and -5 I just don’t know how to write that in interval notation

eternal adder
#

requiring 5 and -5 to be excluded splits R into 3 portions

#

the part to the left of -5, the part between -5 and 5, and the part to the right of 5

#

try writing your domain as the union of these 3 parts

fiery nest
#

So something along the lines of (-infinity, -5) u (-5, 5) u (5, infinity)?

eternal adder
#

that's exactly it!

fiery nest
#

Weird. It’s not working on this site

eternal adder
#

could you show the original question/how you're inputting it?

fiery nest
eternal adder
#

left interval is wrong

#

you've put in (-infty, 5)

fiery nest
#

Oh lol

#

Tysm! I forgot basic algebra for a second I need it for fucking calculus lol

thorn void
wraith hinge
#

this server is so fucking useless

#

yall dont do shit

zinc ginkgo
trim joltBOT
#

@fiery nest Has your question been resolved?

wise rune
#

its so funny to me how mostly kids come here and they just want answers with no effort lol

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lapis aspen
#

The answer is -13 how did i get this wrong?

dire kraken
#

I’m not sure if you’re writing -11 or -22 but you multiplied by 2 on both sides in the first step so.. should he -22 from there

lapis aspen
feral ocean
#

Your handwriting is not very legible

#

Numbers flying everywhere, cancels

#

What is the original question?

lapis aspen
lapis aspen
#

Oos

#

Wrong image

#

here:

feral ocean
#

,rccw

solid kilnBOT
feral ocean
#

-22-4 = -26

#

-26 divided by 2 is not 7

lapis aspen
lapis aspen
feral ocean
#

Oh I couldn’t even see that

#

So you know what to do?

lapis aspen
feral ocean
#

You would simplify the “-11+3” first ideally

#

You would have the same answer though

#

If you simplified “-11+3” then multiply

#

Or just multiply and simplify

lapis aspen
feral ocean
#

,rccw

solid kilnBOT
feral ocean
#

Yeah

lapis aspen
#

why not 2k?

lapis aspen
# feral ocean Yeah

hm, i thougt in these cases you would only divide the denominator to simplify it and do it on the other side too

feral ocean
#

You’re not dividing the denominator

#

You’re multiplying it

feral ocean
lapis aspen
#

to become: 6k+4=4k-22?

feral ocean
#

You multiplied both sides by 2

#

$2*1/2= 1$

solid kilnBOT
feral ocean
#

The 2s cancel out basically

lapis aspen
#

btw, in other equations, how would i know what to simplify first? for examplle this one: 2(4–y)–3(y+3)=–11

#

would i simplifiy the ones with the variables first or not?

feral ocean
#

You expand the brackets

#

It cuts across both, ones with variables or not

lapis aspen
#

ok, but i meant like when you get to here:

#

how do i know if i simplify the variables first or not?

#

would it get a different answer?

feral ocean
#

Yeah it doesn’t matter if you start with variables or not

lapis aspen
#

hm, weird, i did it and gave me different results maybe i just did it wrong haha

feral ocean
#

You’re supposed to get 2

#

Irrespective of if you start with variables or not

dire kraken
#

yes it’s like if you’re solving 2 + 3 + 4, and you do 3+4 first instead of 2+3

trim joltBOT
#

@lapis aspen Has your question been resolved?

lapis aspen
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dreamy zephyr
#

B) Prove that br+s = brbs if r and s are rationa

C) If x is real, define B(x) to be the set of all numbers bt, where t is rational and t ≤ x.
Prove that
b^r = sup B(r)
when r is rational. Hence it makes sense to define
b^x = sup B(x)
for every real x

D) Prove that b^(x+y) = b^x*b^y for all real x and y

I am following Principles of Mathematical Analysis by Rudin Volume 3. I have proved parts b) and c) and need help on part d). My current approach is to prove the above statement by proving sup B(x+y) = sup B(x) * sup B(y) - sup is the supremum of the set, that is the least upper bound. However, this approach fails as we only have b^r = sup B(r) for r is rational.

trim lichen
#

think you may want to screenshot the thing

#

because the superscripts did not survive the copypaste

dreamy zephyr
#

I've proved part a) with a uniqueness theorem given in the chapter. Part b) by representing rationals as integers and manipulating. Part c) by arguing that the maximal element of a set is its supremum and proving that.

#

Now im stuck on d)

trim joltBOT
#

@dreamy zephyr Has your question been resolved?

dreamy zephyr
#

Ok i may have got it, I will proceed by proving the supremum of B(x+y) = the product of supremum B(x) * supremum B(y), the crucial logical step is in realizing that the supremum of a product is equivalent to the product of the supremum of the multiplicands

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humble thistle
trim joltBOT
humble thistle
#

solve

#

so,

#

I know what to do if it was just (x-1)(x+2)>0

#

but I don't know what to do now that it has an x in front

trim lichen
#

so you know the number line / wavy curve / sign table method yes?

#

the one where you mark the zeros and study the sign of your thing in the intervals between them

#

i think i might've already walked you specifically through it at least once before

#

@humble thistle

humble thistle
#

yea

#

the zeros are in -2, 1 and 0

#

right

trim lichen
#

yes

#

the same method still works

#

you just have one more point

#

and thus one more interval

#

in fact if you can completely factor your polynomial then it doesn't even matter how many factors you have -- the method will still work with all of them

humble thistle
#

let me give it a try

trim joltBOT
#

@humble thistle Has your question been resolved?

trim joltBOT
#
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candid crag
#

Hello, just asking a quick question on what makes a function rational or algebraic (?), It's been a while and I just need a refresher

candid crag
#

I've got a couple of example questions if needed

zinc ginkgo
#

In mathematics, a rational function is any function that can be defined by a rational fraction, which is an algebraic fraction such that both the numerator and the denominator are polynomials. The coefficients of the polynomials need not be rational numbers; they may be taken in any field K. In this case, one speaks of a rational function and a ...

#

In mathematics, an algebraic function is a function that can be defined
as the root of a polynomial equation. Quite often algebraic functions are algebraic expressions using a finite number of terms, involving only the algebraic operations addition, subtraction, multiplication, division, and raising to a fractional power. Examples of such funct...

#

sqrt(x) is algebraic but not rational

candid crag
#

thank you

#

.close

trim joltBOT
#
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waxen snow
#

I have a question about expressing projections in Cartesian Form. I've tried to solve this problem by solving for missing angles but I don't understand how to properly find F2 or any of the z components.

waxen snow
trim joltBOT
#

@waxen snow Has your question been resolved?

trail schooner
#

The key is trig functions

#

You don’t need to solve for any angles

#

You have all the angles you need

#

cos(45) = F_1/(F in x direction)

#

For example

#

Doing the others is similar

#

Actually there are some angles you should solve for (angle to y and z axis in b) but those are just 90-listed angle

#

Because listed angle + missing angle sweeps an entire quadrant

#

And is thus 90 degrees

waxen snow
#

I came up with a this to find the angles. But I mean I'm not exactly sure how to find the Z components. Since all I've seen has been to use cos/sin to find just the x and y

#

For example I found the x component and y components of F1 by doing 300cos(45)I and 300cos(60)

#

But the z axis I'm clueless

#

<@&286206848099549185>

trail schooner
#

It’s the exact same idea for the z axis as what you did for x and y

#

You know the hypotenuse and the angle of a right triangle

#

Therefore you know all the sides and angles

trim joltBOT
#

@waxen snow Has your question been resolved?

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agile veldt
#

i'm a bit stuck right now with letter b, i've tried using nPr with n = 7 and r = 2, i.e. 3(7!)/5! - the numbers that start with 0 and end with 2, 4, or 6 (which came out to 12), however the answer of 114 is not correct according to my book. can anyone help me figure out what values i'm missing?

agile veldt
#

my thought process for this is that the last digit is locked, therefore there is only 2 numbers to choose from out of 7 (for ending in 2. multiply by 3 to solve for 4 and for 6). due to the stipulation of being unable to start with 0, i subtracted all the potential solutions which start with 0, which is
(012, 014, 016, 032, 034, 036, 052, 054, 056, 072, 074, 076), however i'd still be missing 6 solutions (according to the book, since the correct answer is apparently 108) to be subtracted and i'm not sure how i would find them

unique sonnet
#

Can you show this calculation? I'm not getting 12.

agile veldt
#

it's the length of the set of {012, 014, 016, 032, 034, 036, 052, 054, 056, 072, 074, 076} which is 12

unique sonnet
#

What if the second digit is even?

agile veldt
#

4 for each 1, 3, 5, and 7, times 3 for each 2, 4, 6 on the end

agile veldt
#

WAIT

#

i see it now i think

#

like if you had 042?

unique sonnet
#

that's one example

agile veldt
#

alright, i think that's what i was missing then

unique sonnet
#

Yeah, each of 02-, 04, and 06- have two possible endings

#

By the way, there's a much easier way to solve this one that doesn't require any case counting.

agile veldt
#

i figured there was, i just don't see it

unique sonnet
#

Ask yourself how many digits can be last. Then ask how many can be first. Then ask how many can be in the middle.

agile veldt
#

so like
7 digits can be first, 3 digits can be last, and 6 digits can be in the middle?

unique sonnet
#

not quite. You need to consider them in order, because once you've used a digit in one place you can't reuse that digit

agile veldt
#

or wait no 6 digits can be first

unique sonnet
#

yeah, that's it

agile veldt
#

it appears as though i have overcomplicated the work that i needed to do

unique sonnet
#

Just note that choosing the last digit first is important because if you pick one of the other digits first then you'd have to break it up into cases of whether you've chosen an even number or not.

#

Indeed you did, but I think you came through with a better rounded understanding for your trouble.

#

There will be other questions where you have to count too many things and then subtract the overcount.

agile veldt
#

yeah, it looks like that from the homework

#

thank you so much :]

unique sonnet
#

you're welcome

agile veldt
#

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feral grail
#

Can someone help

trim joltBOT
feral grail
#

These are my first three functions

#

How to merge them? into 1 single polynomial function

#

<@&286206848099549185>

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@feral grail Has your question been resolved?

feral grail
#

<@&286206848099549185>

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daring brook
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daring brook
#

i got 0 but just checking

#

2/7 on this one

#

undefined

#

and thats it

#

lmk how i did

grave pagoda
#

!show

trim joltBOT
#

Show your work, and if possible, explain where you are stuck.

daring brook
grave pagoda
#

you simplified the first correctly

#

but limits are wrong

#

and you still need to simplify the 3rd one, try rationalising the denominator

daring brook
#

wdym limits are wrong

#

what does that mean

grave pagoda
#

there's no x left in numerator

#

so how are you getting 0

daring brook
#

oh

#

1 sec

daring brook
#

so 1 and 2 are correct

#

i believe

#

im stuck on the last one

daring brook
#

.close

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sage axle
#

what am I missing?

trim joltBOT
sage axle
#

oof I feel a bit smooth brained now, just realized the oversight fml

#

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wraith hinge
#

I've been having issues with this one

trim joltBOT
wraith hinge
#

I know the answer to be 1

#

But don't know how to get there

#

I tried adding 3 on the other equation

#

Than logging both sides

#

I assumed if both sides are logged by the same log base, the arguments are the same

#

So then, I did x=-3x+13

#

But it gives me 13/4, not 1

agile veldt
#

x = log(-3x + 13)?

wraith hinge
#

It should on both sides

#

Not sure though

agile veldt
#

if you log both sides, then the 10^x will turn into x (since log(10^x) = x), and you would need to do the same thing from the other side

#

give me a few moments to think this through but i should be able to help

wraith hinge
#

Alright thank you.

agile veldt
#

what i've gotten so far is that x = log(13 - 3x), from there it's more logic than algebra but 13 - 3 is 10, and log(10) = 1, so 1 on both sides would make the equation work, however i'm sure there is an actual algebra-based way to make it work

wraith hinge
#

True. I think I got a question to ask tomorrow. I appreciate it.

agile veldt
#

of course :) i'll keep trying to see if i can find a solution still

trim joltBOT
#

@wraith hinge Has your question been resolved?

wraith hinge
#

Yes

trim joltBOT
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stiff locust
#

is $x^-1 = \frac{1}{x}$

trim joltBOT
solid kilnBOT
#

geoxcaliber

wraith hinge
stiff locust
#

Ok

#

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sturdy galleon
#

Could I get an explanation as to how it's possible to eliminate the denominator with the numerator for the 1st integral but then use the eliminated denominator for the -1 numerator for the 2nd integral?

uneven eagle
#

they just split up the fractions

#

$$\frac{u^2+1-1}{u^2+1}=\frac{u^2+1}{u^2+1}-\frac{1}{u^2+1}$$

solid kilnBOT
wraith hinge
#

its just similar to

solid kilnBOT
#

starlight

rugged latch
#

$\frac {a+b+c}{d+e} = \frac {a+b}{d+e} + \frac c {d+e} = \frac a {d+e} + \frac b {d+e} + \frac c {d+e}$

solid kilnBOT
#

Stephen

rugged latch
#

I just felt like Doing the latex

#

Urs was sufficient starlight

wraith hinge
sturdy galleon
#

gotcha thanks

#

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spare oxide
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spare oxide
#

Thank you for feedbacks

maiden zinc
#

Are you solving for x

#

?

spare oxide
#

yes

maiden zinc
#

K one sec

#

One sec my Apple Pencil just died

#

😭

spare oxide
#

all good

maiden zinc
#

But start by making everything a common denominator

spare oxide
#

wait a sec I'll send a pic

#

this is where I'm basing on, the pic I send first is just the first step of the first step xd

#

I'm so bad at math xd, already forgot

maiden zinc
#

I’m on the last part sec

foggy drift
#

rather than getting all the terms under the same denominator, you can also multiply both sides of the equation by (x+3) to cancel out the existing denominator.

spare oxide
#

okay, take your time, Thanks much

spare oxide
#

is it just an alternative, no particular reason?

maiden zinc
#

Holy i forogt how to factor

#

😭

#

Sending one sec

foggy drift
#

its an alternative that can be utilized, yes. putting all the terms under the same denominator seems unnecessary.

spare oxide
#

I totally relate

maiden zinc
#

I did it the long way

#

But that’s just how I usually do it

#

Just rember that x can’t equal -3 either

#

It doesn’t apply to this problem but

spare oxide
#

Thanks a lot guys @foggy drift @maiden zinc

foggy drift
#

np

maiden zinc
#

Other way is probs faster

spare oxide
#

yup, I get it now

#

thanks

#

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real herald
#

Hi, I was wondering how to solve the abolute last equation on this problem

real herald
#

Like how does he go from the 4/3 pi dr^3/dt=-k(4pir^2) to the solution

#

Here is my work so far:

hallow spruce
#

treating r as a function of t, what is d/dt (r^3)?

real herald
#

0

hallow spruce
#

no

real herald
#

there is no t in the equation tho

#

ohhh

hallow spruce
#

treating r as a function of t
is a very important statement

real herald
#

sorry yeah

#

3r^2 r,

#

r'**

hallow spruce
#

indeed

real herald
#

Oh

#

one second let me solve this out

#

@hallow spruce tysm

#

just as a question

#

why is r a funtion of t

#

is it not just the ratio of the sphere

#

is it because its shriking with time?

hallow spruce
#

well the surface area depends on the time, but the surface area is completely determined by the radius

real herald
#

Would that still not make the radius independent as it helps define surface area

#

Because the equation is alredy modeled as respective to time due to dv/dt and then v/s are respective to radius no

#

so wont it make t and r independent factors

hallow spruce
#

not at all

#

at a particular time, if the surface area is at a particular value, then r can't be any old number

#

if the surface area is changing at a particular rate, then the radius must also be changing at a (different) particular rate, since neither 4/3 nor pi can be changing at all

real herald
#

So if any object changes with time I can assume its a dependent variable

#

On t

hallow spruce
#

idk if "dependent variable" is very good wording, hence why I said that r is a function of t

real herald
#

Ok so as a correction

#

anything that changes with time would be a funtion of t in these real world problems

hallow spruce
#

that's basically the layman's definition of a function, so yes

real herald
#

Ok that makes sense

#

K would not change with time tho because its always the same constant of proportionality regardless of t

hallow spruce
#

correct

real herald
#

Ok thank you

#

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lost trout
#

So I already graphed it

#

looks like this

#

is the shaded region just

#

between 0 and 1

#

also

#

because y=e^x and y=x

#

i am getting no solution

trim joltBOT
#

@lost trout Has your question been resolved?

digital bolt
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#

@lost trout Has your question been resolved?

lost trout
#

When evaluating the integral I got this

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@lost trout Has your question been resolved?

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spare pawn
#

need help

trim joltBOT
spare pawn
#

<@&286206848099549185>

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@spare pawn Has your question been resolved?

spare pawn
#

<@&286206848099549185>

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@spare pawn Has your question been resolved?

delicate venture
#

You can evaluate the limit directly as they follow the limit laws

#

@spare pawn

#

so for functions that are continuous, composite of these functions are also continuous over a common domain

#

hence you can directly sub x=6 to look for the limit

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wraith hinge
#

hello, can you help me how to solve this equation of circle in standard form?

trim lichen
#

find the center, find the radius, plug 'em in the template. results may vary depending on what you are starting with.

#

do you know in general what the equation of a circle in standard form looks like?

wraith hinge
#

(x+3)² + (y - 1)² = 64

wraith hinge
#

i'm struggling in solving

#

TvT

#

can u show me how to solve it step by step? TvT

#

if it's okay TvT

wraith hinge
#

the radius and the center?

#

yess

#

okay so

#

\dm
for [
(x-h)^2 + (y-k)^2 = r^2
]
the radius is $r$ and the centre is $(h,k)$

solid kilnBOT
wraith hinge
#

let's start with the radius

#

\dm we need to find $r$, so [
64 = {\mathord ?}^2
]

solid kilnBOT
wraith hinge
#

what is ?

#

i dont know TvT

#

like what two same numbers when multiplied give you 64

#

you mean what numbers can multiply to equal it in 64?

#

yea sure

wraith hinge
#

i dont know TvT