#help-38
1 messages · Page 35 of 1
my friend suggested using cosine rule to prove the longer sides of both triangles equal ED and AB
i feel like thats a last resort if i cant find any proofs
ASA congruency
vertically opposite angles
they marked de=ab
right angles
ac=cd
sin d = ec/cd
replace cd by ac
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Could you check my work in part a and help me find the optimal toy production in part b?
<@&286206848099549185>
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Could you check my work in part a and help me find the optimal toy production in part b?
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For any integer $n \geq 5$ let there be two $n \times n$ invertible matrices with real entries, $A$ and $B$, that satisfy $A^{-1} + B^{-1} = (A + B)^{-1}$. If $\det(A) = 3$, find $\det(B)$.
NEONPerseus
Honestly I don't even know how to start this one
$A + B = A(A + B)^{-1}B$
NEONPerseus

A = (A^-1)^-1
But how does that help
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How is the domain of this function? Is not R?
who's saying it isn't
the answer of the exercise xd
What is it saying?
what are they saying the domain is
Dom(g) = R
but the 0 doesn't affect no?
I've never seen that notation before
that clearly states the domain is R
A - B is the same as A \ B
and isn't not R
Domain is R
The function is xe^x at 0
that's it
The case x = 0 is perfectly fine
I've seen that
Oh you mean Dom( )?
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Hey
@wraith hinge Has your question been resolved?
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$test$
COLOURS
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true..
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Is this right?
And how am I suppose to know if it’s perpendicular or not?
Yeah I took it out
why
2x is not the same as 2
y is not 3 different things
2x-4
2-4
2
are all different
So something like this you mean
yes
I thought it won’t make the difference
Alright this looks better now
Since I had already figure out the answer how would I know if it’s perpendicular or not
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@edgy abyss Has your question been resolved?
<@&286206848099549185>
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did you select 3 vectors whose components add to 100?
what is M?
Thats whAt I am confused about
Does that mean take the power of the matrix to 100
?
Alr so what do for M^30 V1, V2, V3
Does wolfram alpha do that
holy fucking shit so many pings
Lemme find M
Heres the matrix M
Mb
The ppt didn’t have it so I had to get the pdf
Do you know how to do M^30 v1 using wolfram alpha
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hello
i was hoping for help on part b
mainly on how to take the second derivative.
I think the answer should be two but according to the answer sheet the answer is 2-2x+y
this is what it says the answer is but I’m rather lost
You first derive both sides, the rhs implicitly for y also
You would have 2 - 1(y’)
You have an expression for y’ as is.
oh wait is this the thing where you would like multiply by dx and stuff to get them on seperate sides?
i’m not sure how to do that if they’re being subtracted
isn’t the derivative of 2x-y 2-1
No, maybe revisit notes of implicit differentiation?
i gotcha
what does rhs stand for?
Right hand side
oh gotcha
Of the equation
The moment when it clicks is by far the best

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i need help w this whole page😭
Personally I'd use apothem here
the first 4 look like regular polygons
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okayy?
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Ok so
Where is that upward slope coming from
How is the deravative going up on the left side
The original function only decreases on the left side
There’s no increasing
Im so confused
Derivative is negative on the left side
always less than (or equal to) zero
Derivative is increasing because the slope is becoming "less negative"
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Why did they use a volume of a cone
Instead of just using integration? Is it because it is quicker?
yes
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I need to write it as a root but im stuck again (3rd one)
I started with writing them as this
(4^(1/3)) / 2^(1/2))
and as far as i know it's possible to subtract powers when you're dividing as in : a^m / a^n = a^(m-n)
but yeah im stuck here
$\sqrt[3]{x}=\sqrt[6]{x^{2}}$ and $\sqrt{x}=\sqrt[6]{x^{3}}$
B-eard
or use
$\sqrt[3]{4}=4^{\left(\frac{1}{3}\right)}=2^{2\left(\frac{1}{3}\right)}=2^{\frac{2}{3}}$
B-eard
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welcum
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How to solve a linear system where the number of equations is less than the number of unknown variables
Is it even possible to solve it
Using Gauss–Jordan elimination method
Or a similar one
yes
How?? 🤔
or substitution
row reduce it as usual
then introduce parameters
the same way you do when you have the same number of equations as variables but end up with a zero row
The last equation will end up with 2 variables
I can get rid of x in E2 and E3
Then get rid of y in E3
E3 will still have z and t as unknown variables
have you never reduced a system and gotten a zero row somewhere?
an equation that you completely eliminated
Like 0=0?
yes
Yea i did
and what did you do then?
It's true for all values of the variables?
well you still have other equations you have to satisfy
What would u do? 😅
Move to the next equation?
you introduce parameters
you say "let t=lambda be given by a parameter". and then you solve the rest of the system in terms of lambda
and if you still cant do that you introduce another parameter
well it depends on the system how many variables you will need to introduce
How do I solve this sytem?
start by eliminating variables from the other equations like you said
Done
This is where I'm stuck at
If i substitute t i will be left with 2 equations and 3 variables
Can't solve it
well what do you get after solving t and subbing it in
Idk how to solve a system that has more variables than equations
that's not what I want from you rn
x+y+z=1/2
-2y-2z=2
ok
lets focus on the second one
we notice that we can set z as whatever we want, as long as y plays along
yes?
Yes
so that's what we do
we say that z=lambda for some parameter lambda
and now we solve y = something involving lambda
we could also have set y= lambda if that's what you are asking
Why not just leave it named z
I personally like it more to explicitly rename it
Why do we have to introduce lambda
and I found that its often better to understand
Oh ok got it
you could also just solve for everything in terms of z
That's what u meant by introducing parameters?
yes
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since we can't have a negative exponent, it must be in the denominator
u can have a negative exponent
does the -4 and 1/2 go on top
You can
what do u mean
power rule
I thought we have to make this a fraction since it is improper to have a negative exponent
No, just use the basic derivation table
-4z^-5 - 1/2z^-1/2
You dont have to turn it into a fraction, just know that ((u(x))^y )'=(u(x))` yu(x)^(y-1)
hmm I'm not familiar with that format
Its the general form
ill just keep in mind its ok to have negative exponents
Yeah, when solving these derivatives very little rules apply, most common being that if theres a fraction, the bottom side must be non-null
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Hey there I had this question in a practice sheet and I need to graph the equation, this is what I got so far
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I need urgent help with this question, I've been trying to do it for a while now and I still can't
my working if anyone is interested
@proud oracle Has your question been resolved?
In the second step
I see you tried to multiply 10 in both sides
so the right side should be 4x instead of 4x^2
or is it like simultaneous equation you trying to solve?
There should be infinite number of x's
So you could put a dot above the x's everywhere and use one x
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✅
stop having more than one channel open at a time
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So the only part missing is the radius
state what you got for each then
area of the sector?
just give result for each part
so we can find the mistake
then we'll see what you did
for this part
ok you got a wrong radius
hint
OP =AB
OPAB is a rectangle
yes
thats why i said its the easiest part
its not very clear
how you did it
no
yes actuallyt
its sqrt(3°/2
i dont need an equation i need an explanation pls
which result/theorem did you use
lol
the angle is not 120
if you are talking about AOCC
look at your own drawing
the line doesnt go to C
for the radius
you HAVE to use the fact that the two circle touch each other
so that the radius are equal
because if not they could be different circles right
then once you know that you only need the distance
between the two centers
which convieniently is easy to find
so re do everything with new radius
and tell me if you find a good result
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determine the exact primitive function G(x) to g(x) with the following rules:
This is what i got can somenoe help check if its right
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<@&286206848099549185>
ok so lets find the primitives of the two terms
ffor the first one
$\frac{1}{\sqrt[3]{x}} = x^{-1/3}$
Benjamin
doest that help you?
it seems you were on the right track
but its not exactly the right answer
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Is there a better way to prove this?
without usin specific negative integers
I think a simple counter example is a fine way to disprove something
Hey, I'm no expert on proving things though. Might want to wait for one of those if you're really worried
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in a simple parabola if i take focus as (0,3) then should i always take directrix as 3 units away from origin?
can you recall the definition of a parabola?
Simple parabola means opens up and vertex at (0,0)?
yep
ok..
ok i will change the qn i am getting focus as (0,-2.25) here so is directix always 2.25?
In addition to be a parabola, the distance from focus to any point in parabola and to the directrix must be same.
certainly vertex lies in the parabola, so the distance from vertex to focus must be equal to distance from vertex to directrix
ok
if focus is at (0,3), directrix must be at x=-3, so as to keep intact with the definition of a parabola
try to always see things as consequence of definitions.
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Why is he adding 6 root(2) with 5root(2). Did the sign flip and please explain why the sign flipped please.
because they screwed up
yes
wait he made a mistake?
yes
so the answer is 11-1root(2) over 16
their lack of () in text is disturbing
so is the answer 11-root(2) over 17
in plain text
(11 - sqrt(2))/17
or written
$$\frac{11-\zqrt{2}}{17}$$
ℝamonov
what's your issue with reading the plain text
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i just did
anyways gotta go fr gcse's coming up
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What did I do wrong for 17a?
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@flat wing Has your question been resolved?
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if i have a plan such as : x - y + 5z = 0
what represent the vector (1;-1;5)?
i have trouble to image it in my head
it's just a question i asked myself
ok
to see it
remember that two vectors are normal to each other
if and only if
their dot product is 0
so (x,y,z) is normal to (1,-1,5) if and only if
(x,y,z).(1,-1,5)=0
which if you developp the dot product
gets you?
so essentially a plane can also be represented by a normal vector
or a normal line
by just saying: its the vectors normal to this line/vector
knowing the line or the plane is the same
(this is actually an important concept in linear algebra if you go far this path)
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@quaint gazelle could I get some help in my channel?
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$$\lim_{n\rightarrow \infty} (1-\frac{1}{n})^n$$
bigpufik
i thought i knew i dont know lmao
yeah i take the n down
yep
and what 1/n goes to 0 and i can just use that?
but then i have e^0
its the same book two probelms later
the textbook didnt cover that yet
like i know what that it is
but
ur supposed to solve this using normal methods
fine hmm
is this exercise part of a particular sub topic?
maybe use definition of e = lim n -> inf ( 1+1/n)^n and substitute n with something to make a similar expression. since limits preserve order or something
lim (1+1/n)^n
do you have a proof? or just a statement
and that sequence <1
yeah
if you can show the bottom goes to e then its simple
prob some messing around with the fraction
turn it into 1 + something
ohhhh makes sense now
yeah prove this is the inverse of the sequence that goes to e
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$$\lim_{n\rightarrow \infty} (\prod^{n+1}_{k=2} (1-\frac{1}{k^2}))$$
bigpufik
i got 1/2 but im not sure
show your work then
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a box containing 10 balls
5 Red and have the numbers :{1;1;2;2;3}
3 white : {1;2;3}
2 Green : {2;3}
the problem is to fing the probability of getting three numbers that give 5 when added and having a defferent color
were gonna use nCr here
@sour talon Has your question been resolved?
<@&286206848099549185> c'mon
well you just count
i don't know what hint you'd like to see
almost no combination works, you manually enumerate those that do
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im having trouble solving this inequality due to casses
What have you tried so far?
i get that we want to examine when x < 0
and when x > 0
but what trips me up is 0 < x < 1
!rotate
shoot is tht not a command
,rotate
im kind of running in circles here
that x^2 is inbetween 0 and 0.666...
Correct
so i also might want a case where x is larger than o.66... ?
And when you take the sqrt?
Well, not really
x = +- 2/3
Because if x > 0, then you are sure that x^2 is btwn 0 and 0.66666
Think inequality, since we don't have a =
And make sure x > 0
what if x was 1?
well i think then the inequality wouldnt hold
Well test it in the original inequality
oh shoot
yeah that dosent work nvm
ahhh i see
so the inequality only holds as long as 0<x<0.666
For the first case, yes
so then not x = +- sqrt(2/3)
it would just be
x <= sqrt(2/3)
or wait no
im confused about sqr rooting with a inequality
casue for the inequality to be true 0 < x <2/3
but at the momment i have x^2 < 2/3
YES
Now consider the other case
You've done the first case, now consider the other one
This is your final answer for the first case
Now do the other one
for the second one if x is less then 0 we flip the ineq sign
but im not sure what to do from what i have in the picture
sqrt(2/3) < x
so for the second inequality so be true when x is less then 0
x needs to be greater then sqrt(2/3)
i punched in into my calculator and it made sense cause if its smaller than sqrt(2/3) we get -2.85... > -2.1
And what else?
This is almost true
i think i got it cause i needed to add that x is less then 0 the realized for that to be true sqrt(2/3) has to be in the negative to
You dropped a negative
x^2 > 2/3 means what?
x > sqrt(2/3) or x < -sqrt(2/3), right?
the last 2 lines are just my example
like i was trying to show u my thought process
Unfortunately this is incorrect
so you suggest that it should be sqrt(2/3) < x < 0?
Nope
I wrote it out for you
i think the ineq needs to be flipped for each
cause if thats the case then i think i forgor to flip them in my sollution
Idt there's a hard formula for switching signs with sqrts
ok so x > sqrt(2/3)
but i thought my case one was right
where its sqrt(2/3) > x > 0
Consider which case this is for
This is right, because x > 0
this is both for case 2 when x < 0 ?
Yes
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How am I supposed to guess the solution for x1 and x2
There should be two dots above x2
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<@&286206848099549185>
@placid rose Has your question been resolved?
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can anyone explain how this happened
I'm assuming f(x) = e^x
yes
how did e^ln15 turn into just 15?
do you know what ln is?
log right
log of what
of 15
TLDR:
Logarithms are the inverse functions of exponentiation
ln means Log in base e
so you have e ^ (ln(15))
and that's why it's 15, cause ln has the same base
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How would you do this?
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I need help with the following probability math question:
We throw a fair dice, with eyes 1 through 6. The random variable X represents the number of eyes we got. Then we throw a fair coin with heads and tails, where a second random variable Y represents the number of heads we got after throwing the coin X times.
Now I am supposed to show the joined distribution of Y and X.
I have the table right before me and it says for example
P((1,0)) = 1/12.
Meaning, throwing a 1 with the dice and then no heads with the coin has a prob of 1/12.
What seems reasonable to me is that one would calculate
1/6 for the 1 from the dice times 1/2 for either heads or tails. But why would we calculate that, if that is correct.
I though we'd need to use bayes and then do
P(Y=0 | X=1)
Can someone explain ?
wdym "why would we calculate that"?
if that way is correct
why is that
why wouldnt we use bayes formula
Do you think the two events, getting some number on die and getting heads on a coin are dependent?
I would say so
like the, the number of heads you can get is limited by what the dice gives you
hm
no but
the outcome of the coin is not dependent on the dice
oh I understand
but does it affect if you get head or not
but Y is about how many times you get heads
yeah ik
but i totally see your point
if I were to pick numbered balls from a box, lets say 1 through 10 and then say given the first pick , whats the lowest minimum I can get
that would be dependent , right ?
yes
so since X and Y are independent I simply multiply and its done
thank you now I understand
yes
I have a similar question
I'll just pose it, dont feel obligated to answer
but If you want I would really appreciate it of course
so calculating P(Y=5) = 1/48
but I dont understand why that is
is this given in the solution or you found it?
You have to add P(X=5,Y=5) + P(X=6,Y=5)
thats given
its the solution
the textbook Im working with gives you the answers
but why ?
(1/6)(1/32) + (1/6)(6/64) = (1/6)(8/64) = 1/48
you need to know our sample space first
S = all possible values of (X,Y)
S = {(1,0),(1,1),(2,0),(2,1),(2,2)...}
yes
oh hold on
Y
what was confusing me was that you would use both radnom variables
X is independent of taking any possible values
because it was only asked about Y
but my mind was telling me we need X in order to get this
but I didnt know how
and why is it 6/64 ?
ohhh
binomial distribution ?
yes thats it
yes
I was close actually
but didnt see that what you provided
thanks man , I really appreciate your help !!!
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you're welcome dear 
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@flat pollen Has your question been resolved?
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Is my proof invalid?
How to find D brother
dam bro my bad
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<@&286206848099549185> i really want an answer for the question
i was trying to solve it from last night
You can‘t get answers here.. only how to solve it
Plus, what does this even relate to?
that's not what i meant
@jaunty pebble what is the topic?
its an i\q question
so we have 16 and 21 what opreation we can make between them to give us 110
yes thank u but it didnt work
waittt
36*3=108
sheeeesh
like is it luck or u know how to solve this questions
haa
E is the answer
i have another one can u give it a look
i played this types of puzzles
I think
yes
Blind guess
1 for A 2 for D 7 for Y 4 for Z 6 for K
D is the answer
that is the logic just think simple
Credit goes to me
i didnt say you were wrong
Thanks
i am explaining the logic behind the question
But credit goes to me
for him
I would also if he replies
okay
i have a whole book if u want it pdf
Why not?
Çağdaş yos i\q
there are plenty of apps which you can download for free
for these types of puzzles
Some names
i strongly recommend, as i said yesterday
Would be appreciated
fyi im studying this book cuz i have University entrance exam
all these types of questions heavily based on numbers
yes i know
thats why im asking too many question of it
good luck at your exam
I think along with logic, number theory should also be used
thank u guys i send the book to u in case u want it
for two of u
in privet chat
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Let k be a positive real parameter. Prove that the following integral is independent of k and find its value.
f(x) = x^3 - 6x^2 + 11x - 6
I was thinking about replacing 2+k and 2-k in the integral
just solve the integral
if its independent of k then the k should disappear once you solve it and then its proven
isnt it a bit long
but yeah you could do it
it seems like the way
i thought about 2 being symmetry axis
it can be
2+k is k distance from x=2 and 2-k is k distance from x=2 too
just right and left
The result is 0 so I would try to use only the additivity property of integrals, because otherwise the calculations are too long
In fact, if I replace 2+ k in the integral, I get something like (2+k)^4 which is difficilt to solve…that’s why I’m looking for an alternative
x=2 is the symmetry axis
Is this correct?
you can simplify the polynomial to f(x) = (x-1)(x-2)(x-3), then you can let y = x - 2 so that f(y) = (y-1)(y)(y+1) which is the same function just moved to be centered about the origin, allowing you to shift the bounds of the integrals as well since then it would just be from -k to k
to prove its an odd function you can just show that f(-y) = -f(y)
but henceforth since its an odd function, the integral (taken over a symmetric interval) is just always 0 (symmetry property over an odd function)
therefore you have both proved the value of the integral (always 0) and the fact that no matter what k is, the value is constant (not dependant on k)
you can think of this step as doing a u substitution, then shifting the bounds accordingly
if thats easier to see while studying calculus
@subtle shard
@subtle shard Has your question been resolved?
Thank you so much!
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can anyone explain why they subtracted 0.8918 in the penultimate line
Presumably that's their P(Y<50.5) - P(Y<49.5) i would guess?
Well if i remember right i think you have to do it like that because that's what the calculator would return you(?)
Think they only do up to a point so you have to do those probabilities separately
often if you have a table or equivalent software function for standard normal probabilities, it's defined in terms of P(Y < val), so if you want something like P(val1 < Y < val2), you can get it using P(Y < val2) - P(Y < val1)
yep what on earth am i saying
think of it as the probability that Y is less than val2, but not less than val1, so you subtract the P(Y < val1) part
sure, gl
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Hey so, I have a question about graph theory (it's related to today's daily leetcode! actually) If i have an acyclic directed graph, and i know that there exists a unique dominating set. How do I know that the dominating set for this graph is exactly all vertices with indegree 0?
like i think it's not too hard to show that all acyclic directed graphs must have at least one vertex
of indegree 0
I don't have an answer for you, but my experience with graph proofs is always induction
mmm yeah lots of em are induction
Prove for your base case (empty graph or graph of one node), and then assume true for some DAG, and add/insert a node somewhere
sadly idk much about directed graphs :(
guh :(
okay we give up for now
will ask me friends irl
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i don't understand the logical behind this formula if someone can explain it
what kind of logic are you looking for
geometric logic
x = sum a_i e_i because x is in the span of the e_i
and then you just compute <x,e_j> and see that you get a_j = <x, e_j>
well essentially you are projecting down onto every axis
The sum of orthogonal projections yields the original vector
yup you can think of it as all the portions of x as a vector you get when you project it down onto each of the basis vectors e_i, if you add up all those projected vectors you get the original x.
ok so <x,e_i>e_i
is the projection of x on e_i
so the dot product is like the proportion of a vector over another one
Basically (1,1,1) = 100 + 010 + 001
it works particularly nice here precisely because the e_i are orthonormal
ye because the norm is one it's really a proportion i gess
exactly, otherwise you'd have to do some annoying scaling
^ following this in general for any n, <x,e_j> as a dot product is just x_1(0)+x_2(0)+...x_j(1)+...+x_n(0), so just the jth coordinate of x, then you multiply that by the vector with just 1 in the jth's coordinate and 0 everywhere else, e_j and you should just get the projection of x onto the jth coordinate. If you add up a vector that is 0 everywhere but just contains the jth coordinate of x, and you do this for every coordinate you just get x.
In general I think you can represent any projection onto a vector as a matrix which is defined by the outer product of that vector with itself? (I don't quite remember but I think this is correct) so if you had randomly skewed vectors this is what you would want to sum up all these outer products and multiply them by x. Somebody check this my outer products is a bit rusty
if you had an arbitrary orthogonal set of vectors you made these outer products out of
