#help-38

1 messages · Page 35 of 1

stiff scarab
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i really dont know, teh answer says 'answers will vary'

stiff scarab
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my friend suggested using cosine rule to prove the longer sides of both triangles equal ED and AB

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i feel like thats a last resort if i cant find any proofs

wraith hinge
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ASA congruency

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vertically opposite angles
they marked de=ab
right angles

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ac=cd

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sin d = ec/cd

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replace cd by ac

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opaque acorn
#

Could you check my work in part a and help me find the optimal toy production in part b?

opaque acorn
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<@&286206848099549185>

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opaque acorn
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Could you check my work in part a and help me find the optimal toy production in part b?

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frozen plover
#

For any integer $n \geq 5$ let there be two $n \times n$ invertible matrices with real entries, $A$ and $B$, that satisfy $A^{-1} + B^{-1} = (A + B)^{-1}$. If $\det(A) = 3$, find $\det(B)$.

solid kilnBOT
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NEONPerseus

frozen plover
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Honestly I don't even know how to start this one

merry bluff
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Maybe multiply by A and B?

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One on left, one on right

frozen plover
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$A + B = A(A + B)^{-1}B$

solid kilnBOT
#

NEONPerseus

frozen plover
merry bluff
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A = (A^-1)^-1

frozen plover
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But how does that help

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frozen plover
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Well nvm

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full oxide
#

How is the domain of this function? Is not R?

split chasm
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who's saying it isn't

full oxide
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the answer of the exercise xd

stark bison
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What is it saying?

split chasm
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what are they saying the domain is

full oxide
stark bison
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Dom(g) = R

full oxide
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but the 0 doesn't affect no?

frozen plover
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I've never seen that notation before

split chasm
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that clearly states the domain is R

stark bison
split chasm
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and isn't not R

fresh pecan
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Domain is R

frozen plover
fresh pecan
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It it's not continuous on all of R

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That's what that means

full oxide
stark bison
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The case x = 0 is perfectly fine

frozen plover
stark bison
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Oh you mean Dom( )?

full oxide
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oh, excuse me, I thought that the domain was R-(0)

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sorry

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frozen plover
#

Lol

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wraith hinge
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Hey

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feral ocean
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How to solve

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Solve C

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wraith hinge
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$test$

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solid kilnBOT
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COLOURS

wraith hinge
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wtf why it work here

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crude blaze
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tender grail
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Is this right?

And how am I suppose to know if it’s perpendicular or not?

split chasm
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your xs disappeared

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when manipulating your equation

tender grail
split chasm
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why

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2x is not the same as 2

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y is not 3 different things

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2x-4
2-4
2
are all different

tender grail
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So something like this you mean

split chasm
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yes

tender grail
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I thought it won’t make the difference

split chasm
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well it does

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because the work becomes invalid

tender grail
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Alright this looks better now

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Since I had already figure out the answer how would I know if it’s perpendicular or not

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edgy abyss
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edgy abyss
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How would I did this

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I know the inputs on wolfram alpha

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@edgy abyss Has your question been resolved?

edgy abyss
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<@&286206848099549185>

edgy abyss
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<@&286206848099549185>

edgy abyss
#

<@&286206848099549185>

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@edgy abyss Has your question been resolved?

edgy abyss
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<@&286206848099549185>

edgy abyss
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<@&286206848099549185>

edgy abyss
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<@&286206848099549185>

edgy abyss
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<@&286206848099549185>

edgy abyss
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<@&286206848099549185>

bold yacht
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did you select 3 vectors whose components add to 100?

bold yacht
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ight

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what part are you stuck at>

edgy abyss
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M30 v1

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M30 v2

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And m30 v3

bold yacht
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what is M?

edgy abyss
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Thats whAt I am confused about

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Does that mean take the power of the matrix to 100

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?

edgy abyss
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Are these vectors fine

bold yacht
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I mean yeah

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it just says that you need the sum to be 100

edgy abyss
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Alr so what do for M^30 V1, V2, V3

bold yacht
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diagonalize M first

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to make life easy

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idk if it is diagonalizable

edgy abyss
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Does wolfram alpha do that

solar sequoia
bold yacht
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I mean 4 hours tho lol

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understandable

edgy abyss
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Yea

edgy abyss
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Heres the matrix M

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Mb

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The ppt didn’t have it so I had to get the pdf

edgy abyss
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keen ember
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hello

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keen ember
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i was hoping for help on part b

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mainly on how to take the second derivative.

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I think the answer should be two but according to the answer sheet the answer is 2-2x+y

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this is what it says the answer is but I’m rather lost

stoic saddle
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You first derive both sides, the rhs implicitly for y also

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You would have 2 - 1(y’)

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You have an expression for y’ as is.

keen ember
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oh wait is this the thing where you would like multiply by dx and stuff to get them on seperate sides?

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i’m not sure how to do that if they’re being subtracted

stoic saddle
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Solving PDE’s by seperation of variables? No

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You just derive both sides

keen ember
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isn’t the derivative of 2x-y 2-1

stoic saddle
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No, maybe revisit notes of implicit differentiation?

keen ember
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wait you said that mb i read your thing wrong

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so y’=-2?

stoic saddle
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No

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y’ is the same as dy/dx im just writing y’ to save myself time as im on phone

keen ember
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i gotcha

keen ember
stoic saddle
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Right hand side

keen ember
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oh gotcha

stoic saddle
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Of the equation

keen ember
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yep

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oh shit it just clicked thanks so much lol i’m so dumb

stoic saddle
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The moment when it clicks is by far the best

keen ember
#

absolutely lol

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scenic drift
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scenic drift
#

i need help w this whole page😭

tidal sky
#

the first 4 look like regular polygons

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@scenic drift Has your question been resolved?

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naive geyser
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naive geyser
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Ok so

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Where is that upward slope coming from

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How is the deravative going up on the left side

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The original function only decreases on the left side

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There’s no increasing

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Im so confused

kindred pier
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Derivative is negative on the left side

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always less than (or equal to) zero

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Derivative is increasing because the slope is becoming "less negative"

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flat wing
#

Why did they use a volume of a cone

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flat wing
#

Instead of just using integration? Is it because it is quicker?

trim lichen
#

yes

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vague quest
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I need to write it as a root but im stuck again (3rd one)

vague quest
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I started with writing them as this

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(4^(1/3)) / 2^(1/2))

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and as far as i know it's possible to subtract powers when you're dividing as in : a^m / a^n = a^(m-n)

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but yeah im stuck here

vague citrus
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$\sqrt[3]{x}=\sqrt[6]{x^{2}}$ and $\sqrt{x}=\sqrt[6]{x^{3}}$

solid kilnBOT
#

B-eard

vague citrus
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or use

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$\sqrt[3]{4}=4^{\left(\frac{1}{3}\right)}=2^{2\left(\frac{1}{3}\right)}=2^{\frac{2}{3}}$

solid kilnBOT
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B-eard

vague citrus
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@vague quest

vague quest
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ooo that might work

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got it!

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thank you

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vague citrus
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welcum

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ripe topaz
#

How to solve a linear system where the number of equations is less than the number of unknown variables

ripe topaz
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Is it even possible to solve it

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Using Gauss–Jordan elimination method

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Or a similar one

wraith hinge
ripe topaz
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How?? 🤔

sick marsh
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or substitution

marble wharf
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row reduce it as usual

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then introduce parameters

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the same way you do when you have the same number of equations as variables but end up with a zero row

ripe topaz
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The last equation will end up with 2 variables

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I can get rid of x in E2 and E3
Then get rid of y in E3
E3 will still have z and t as unknown variables

marble wharf
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have you never reduced a system and gotten a zero row somewhere?

ripe topaz
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Zero row?

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Wdym

marble wharf
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an equation that you completely eliminated

ripe topaz
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Like 0=0?

marble wharf
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yes

ripe topaz
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Yea i did

marble wharf
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and what did you do then?

ripe topaz
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It's true for all values of the variables?

marble wharf
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well you still have other equations you have to satisfy

ripe topaz
#

Move to the next equation?

marble wharf
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you introduce parameters

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you say "let t=lambda be given by a parameter". and then you solve the rest of the system in terms of lambda

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and if you still cant do that you introduce another parameter

ripe topaz
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Never heard of that

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So i introduce 2 new variables?

marble wharf
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well it depends on the system how many variables you will need to introduce

ripe topaz
#

How do I solve this sytem?

marble wharf
#

start by eliminating variables from the other equations like you said

ripe topaz
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This is where I'm stuck at

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If i substitute t i will be left with 2 equations and 3 variables

marble wharf
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yes

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which?

ripe topaz
marble wharf
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well what do you get after solving t and subbing it in

ripe topaz
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Idk how to solve a system that has more variables than equations

marble wharf
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that's not what I want from you rn

ripe topaz
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x+y+z=1/2
-2y-2z=2

marble wharf
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ok

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lets focus on the second one

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we notice that we can set z as whatever we want, as long as y plays along

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yes?

ripe topaz
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Yes

marble wharf
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so that's what we do

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we say that z=lambda for some parameter lambda

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and now we solve y = something involving lambda

ripe topaz
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So y = -lambda -1

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?

marble wharf
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yes

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and now we can look at the first equation

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and solve for x in terms of lambda

ripe topaz
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Hmm now I understand

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But why set z=lambda?

marble wharf
#

we could also have set y= lambda if that's what you are asking

ripe topaz
#

Why not just leave it named z

marble wharf
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I personally like it more to explicitly rename it

ripe topaz
marble wharf
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and I found that its often better to understand

ripe topaz
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Oh ok got it

marble wharf
#

you could also just solve for everything in terms of z

ripe topaz
#

That's what u meant by introducing parameters?

marble wharf
#

yes

ripe topaz
#

Ok ty for ur help

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violet nest
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violet nest
#

since we can't have a negative exponent, it must be in the denominator

delicate jasper
#

u can have a negative exponent

violet nest
#

does the -4 and 1/2 go on top

dull brook
#

You can

delicate jasper
violet nest
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power rule

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I thought we have to make this a fraction since it is improper to have a negative exponent

dull brook
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No, just use the basic derivation table

violet nest
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-4z^-5 - 1/2z^-1/2

dull brook
#

Yes

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You got it

violet nest
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oh

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what am I thinking of where we cant have negative exponents?

dull brook
#

You dont have to turn it into a fraction, just know that ((u(x))^y )'=(u(x))` yu(x)^(y-1)

violet nest
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hmm I'm not familiar with that format

dull brook
violet nest
#

ill just keep in mind its ok to have negative exponents

dull brook
#

Yeah, when solving these derivatives very little rules apply, most common being that if theres a fraction, the bottom side must be non-null

violet nest
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valid flame
#

Hey there I had this question in a practice sheet and I need to graph the equation, this is what I got so far

valid flame
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@valid flame Has your question been resolved?

valid flame
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<@&286206848099549185>

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proud oracle
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proud oracle
#

I need urgent help with this question, I've been trying to do it for a while now and I still can't

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my working if anyone is interested

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@proud oracle Has your question been resolved?

last rune
#

In the second step

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I see you tried to multiply 10 in both sides

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so the right side should be 4x instead of 4x^2

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or is it like simultaneous equation you trying to solve?

unreal river
#

There should be infinite number of x's

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So you could put a dot above the x's everywhere and use one x

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trim joltBOT
#

Please don't occupy multiple help channels.

stoic iron
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.close

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kindred pier
stoic iron
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make sure this arrow is pointing down by clicking it

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.close

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stoic iron
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stop having more than one channel open at a time

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quaint gazelle
#

what is 20?

#

the angle?

#

oh ok

stark bison
#

So the only part missing is the radius

quaint gazelle
#

come on

#

its easier than everything you have done

#

already

#

yeah

stark bison
#

So what's your question then thonk

#

Oh

quaint gazelle
#

state what you got for each then

#

area of the sector?

#

just give result for each part

#

so we can find the mistake

#

then we'll see what you did

#

for this part

#

ok you got a wrong radius

#

hint

#

OP =AB

#

OPAB is a rectangle

#

yes

#

thats why i said its the easiest part

#

its not very clear

#

how you did it

#

no

#

yes actuallyt

#

its sqrt(3°/2

#

i dont need an equation i need an explanation pls

#

which result/theorem did you use

#

lol

#

the angle is not 120

#

if you are talking about AOCC

#

look at your own drawing

#

the line doesnt go to C

#

for the radius

#

you HAVE to use the fact that the two circle touch each other

#

so that the radius are equal

#

because if not they could be different circles right

#

then once you know that you only need the distance

#

between the two centers

#

which convieniently is easy to find

#

so re do everything with new radius

#

and tell me if you find a good result

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topaz pawn
#

determine the exact primitive function G(x) to g(x) with the following rules:

#

This is what i got can somenoe help check if its right

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topaz pawn
#

<@&286206848099549185>

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quaint gazelle
#

ok so lets find the primitives of the two terms

#

ffor the first one

#

$\frac{1}{\sqrt[3]{x}} = x^{-1/3}$

solid kilnBOT
#

Benjamin

quaint gazelle
#

doest that help you?

#

it seems you were on the right track

#

but its not exactly the right answer

trim joltBOT
#

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gentle sleet
#

Is there a better way to prove this?

trim joltBOT
gentle sleet
#

without usin specific negative integers

main sparrow
#

I think a simple counter example is a fine way to disprove something

gentle sleet
#

ah alright

#

ty

main sparrow
#

Hey, I'm no expert on proving things though. Might want to wait for one of those if you're really worried

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wraith hinge
#

in a simple parabola if i take focus as (0,3) then should i always take directrix as 3 units away from origin?

subtle prairie
#

can you recall the definition of a parabola?

dense breach
#

Simple parabola means opens up and vertex at (0,0)?

dense breach
#

then yeah definition

#

well

#

assume the directrix is a horizontal line anyways

wraith hinge
#

ok i will change the qn i am getting focus as (0,-2.25) here so is directix always 2.25?

subtle prairie
#

In addition to be a parabola, the distance from focus to any point in parabola and to the directrix must be same.

#

certainly vertex lies in the parabola, so the distance from vertex to focus must be equal to distance from vertex to directrix

subtle prairie
#

if focus is at (0,3), directrix must be at x=-3, so as to keep intact with the definition of a parabola

#

try to always see things as consequence of definitions.

wraith hinge
#

tysm

#

.close

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wraith hinge
#

Why is he adding 6 root(2) with 5root(2). Did the sign flip and please explain why the sign flipped please.

split chasm
#

because they screwed up

wraith hinge
#

is it wrng?

#

is what he did wrong?

split chasm
#

yes

wraith hinge
#

wait he made a mistake?

split chasm
#

yes

wraith hinge
#

so the answer is 11-1root(2) over 16

split chasm
#

no

#

denominator is 17, not 16

wraith hinge
#

oh im seeing it now

split chasm
#

their lack of () in text is disturbing

wraith hinge
#

so is the answer

#

11-1 root(2) over 17

split chasm
#

()

#

and that 1 beside the root isn't necessary

wraith hinge
#

so is the answer 11-root(2) over 17

split chasm
#

in plain text
(11 - sqrt(2))/17

wraith hinge
#

huh

#

i cant visualise that

split chasm
#

or written
$$\frac{11-\zqrt{2}}{17}$$

solid kilnBOT
#

ℝamonov

wraith hinge
#

TY

#

YEP

split chasm
#

what's your issue with reading the plain text

wraith hinge
#

calm down

#

lmao

#

.close

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#
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split chasm
#

don't tell me to calm down

wraith hinge
#

anyways gotta go fr gcse's coming up

trim joltBOT
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flat wing
#

What did I do wrong for 17a?

trim joltBOT
flat wing
#

My normal is wrong some how

#

Never mind I see it

#

.close

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flat wing
#

.reopen

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#

flat wing
#

Can someone help me out with 17c

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cerulean hearth
#

if i have a plan such as : x - y + 5z = 0
what represent the vector (1;-1;5)?

cerulean hearth
#

i have trouble to image it in my head

quaint gazelle
#

this should be in your course

#

but this is a normal vector to the plane

cerulean hearth
quaint gazelle
#

ok

#

to see it

#

remember that two vectors are normal to each other

#

if and only if

#

their dot product is 0

#

so (x,y,z) is normal to (1,-1,5) if and only if

#

(x,y,z).(1,-1,5)=0

#

which if you developp the dot product

#

gets you?

cerulean hearth
#

oh ye i see

#

i didn't thought about it

quaint gazelle
#

so essentially a plane can also be represented by a normal vector

#

or a normal line

#

by just saying: its the vectors normal to this line/vector

#

knowing the line or the plane is the same

#

(this is actually an important concept in linear algebra if you go far this path)

cerulean hearth
#

ok thx

#

.close

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daring dragon
#

@quaint gazelle could I get some help in my channel?

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true coral
#

$$\lim_{n\rightarrow \infty} (1-\frac{1}{n})^n$$

solid kilnBOT
#

bigpufik

true coral
#

i thought i knew i dont know lmao

solid kilnBOT
true coral
#

yeah i take the n down

twin swan
#

yep

true coral
#

and what 1/n goes to 0 and i can just use that?

twin swan
#

just bring the limit up into the exp

#

yeah

true coral
#

but then i have e^0

quaint gazelle
#

you need either l'hospital or a taylor expansion

#

lim(n ln(1-1/n)) is not obvious

true coral
#

its the same book two probelms later

twin swan
#

i hate latex

#

yeah you need l'hopitals

true coral
#

the textbook didnt cover that yet

#

like i know what that it is

#

but

#

ur supposed to solve this using normal methods

twin swan
#

fine hmm

quaint gazelle
#

what do you know then?

#

as tools for limits

true coral
#

just basic things

#

the 3 sequence theorem, the value of e and basic arithmetic

quaint gazelle
#

is this exercise part of a particular sub topic?

wraith hinge
#

maybe use definition of e = lim n -> inf ( 1+1/n)^n and substitute n with something to make a similar expression. since limits preserve order or something

quaint gazelle
#

oh

#

so the value of e is defined as?

true coral
#

lim (1+1/n)^n

quaint gazelle
#

do you have a proof? or just a statement

true coral
#

just statement

#

yes

solid kilnBOT
true coral
#

and that sequence <1

solid kilnBOT
quaint gazelle
#

yeah

twin swan
#

if you can show the bottom goes to e then its simple

#

prob some messing around with the fraction

#

turn it into 1 + something

true coral
#

ohhhh makes sense now

quaint gazelle
#

yeah prove this is the inverse of the sequence that goes to e

true coral
#

i got it

#

e^-1

#

.close

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#
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true coral
#

$$\lim_{n\rightarrow \infty} (\prod^{n+1}_{k=2} (1-\frac{1}{k^2}))$$

solid kilnBOT
#

bigpufik

true coral
#

i got 1/2 but im not sure

quaint gazelle
#

show your work then

true coral
#

i think it works nvm

#

.close

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sour talon
#

a box containing 10 balls
5 Red and have the numbers :{1;1;2;2;3}
3 white : {1;2;3}
2 Green : {2;3}
the problem is to fing the probability of getting three numbers that give 5 when added and having a defferent color
were gonna use nCr here

trim joltBOT
#

@sour talon Has your question been resolved?

sour talon
#

<@&286206848099549185> c'mon

shrewd ridge
#

well you just count

#

i don't know what hint you'd like to see

#

almost no combination works, you manually enumerate those that do

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#

@sour talon Has your question been resolved?

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last fossil
trim joltBOT
last fossil
#

im having trouble solving this inequality due to casses

tranquil junco
#

What have you tried so far?

last fossil
#

i get that we want to examine when x < 0

#

and when x > 0

#

but what trips me up is 0 < x < 1

#

!rotate

#

shoot is tht not a command

tranquil junco
#

,rotate

solid kilnBOT
last fossil
#

im kind of running in circles here

tranquil junco
#

Yes, this is a good start

#

So x > 0:

x^2 < 2/3

#

What can you conclude from this?

last fossil
#

that x^2 is inbetween 0 and 0.666...

tranquil junco
#

Correct

last fossil
#

so i also might want a case where x is larger than o.66... ?

tranquil junco
#

And when you take the sqrt?

tranquil junco
last fossil
#

x = +- 2/3

tranquil junco
#

Because if x > 0, then you are sure that x^2 is btwn 0 and 0.66666

tranquil junco
#

And make sure x > 0

last fossil
#

well i think then the inequality wouldnt hold

tranquil junco
last fossil
#

it works no? cause we aget 2/1 < 3*1

#

which is just 2 < 3

#

which is true

tranquil junco
last fossil
#

oh shoot

#

yeah that dosent work nvm

#

ahhh i see

#

so the inequality only holds as long as 0<x<0.666

tranquil junco
#

For the first case, yes

last fossil
#

so then not x = +- sqrt(2/3)

#

it would just be

#

x <= sqrt(2/3)

#

or wait no

#

im confused about sqr rooting with a inequality

#

casue for the inequality to be true 0 < x <2/3

#

but at the momment i have x^2 < 2/3

tranquil junco
#

Now consider the other case

last fossil
#

in the form of 2/3 > x^2

tranquil junco
#

You've done the first case, now consider the other one

tranquil junco
#

Now do the other one

last fossil
#

for the second one if x is less then 0 we flip the ineq sign

#

but im not sure what to do from what i have in the picture

tranquil junco
#

Take the sqrt

#

And what do you get?

last fossil
#

sqrt(2/3) < x

#

so for the second inequality so be true when x is less then 0

#

x needs to be greater then sqrt(2/3)

#

i punched in into my calculator and it made sense cause if its smaller than sqrt(2/3) we get -2.85... > -2.1

tranquil junco
last fossil
#

,rotate

solid kilnBOT
tranquil junco
#

This is almost true

last fossil
#

uhhh

#

let me think about it

last fossil
tranquil junco
#

:D

#

Wait

#

less than -sqrt(2/3)

last fossil
#

well yeah cause this isnt true right

#

x is greater than +0.8 but also less then 0

tranquil junco
#

You dropped a negative

#

x^2 > 2/3 means what?

#

x > sqrt(2/3) or x < -sqrt(2/3), right?

last fossil
#

like i was trying to show u my thought process

tranquil junco
#

Unfortunately this is incorrect

last fossil
#

so you suggest that it should be sqrt(2/3) < x < 0?

tranquil junco
#

Nope

tranquil junco
last fossil
tranquil junco
#

I disagree

#

Check this by testing values

last fossil
#

yup ddoing tht now

#

when we square root

#

do we flip the sign?

last fossil
tranquil junco
last fossil
#

but i thought my case one was right

#

where its sqrt(2/3) > x > 0

tranquil junco
tranquil junco
last fossil
tranquil junco
#

Yes

last fossil
#

i see it now

#

and after plugging in values

#

it makes more sense

#

.close

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#
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trim joltBOT
bright tulip
#

How am I supposed to guess the solution for x1 and x2

#

There should be two dots above x2

#

.close

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trim joltBOT
#

@placid rose Has your question been resolved?

placid rose
#

<@&286206848099549185>

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amber wolf
#

can anyone explain how this happened

trim joltBOT
wraith hinge
#

did they give you f?

#

whats context

long basin
#

I'm assuming f(x) = e^x

amber wolf
#

yes

long basin
#

Yeah do f(x) = e^x implies f'(x) = e^x

#

So what's confusing you per se

amber wolf
#

how did e^ln15 turn into just 15?

steep cypress
amber wolf
#

log right

steep cypress
#

log of what

amber wolf
#

of 15

steep cypress
#

what?

#

what base

#

logs have bases which base does ln have

amber wolf
#

uhh maybe i dont fully understand log after all

#

could you explain please

turbid bough
#

ln means Log in base e

#

so you have e ^ (ln(15))

#

and that's why it's 15, cause ln has the same base

amber wolf
#

ok

#

.closed

#

.close

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eager sparrow
#

How would you do this?

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#

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cunning cairn
#

I need help with the following probability math question:
We throw a fair dice, with eyes 1 through 6. The random variable X represents the number of eyes we got. Then we throw a fair coin with heads and tails, where a second random variable Y represents the number of heads we got after throwing the coin X times.
Now I am supposed to show the joined distribution of Y and X.
I have the table right before me and it says for example
P((1,0)) = 1/12.
Meaning, throwing a 1 with the dice and then no heads with the coin has a prob of 1/12.
What seems reasonable to me is that one would calculate
1/6 for the 1 from the dice times 1/2 for either heads or tails. But why would we calculate that, if that is correct.
I though we'd need to use bayes and then do
P(Y=0 | X=1)
Can someone explain ?

ocean mural
cunning cairn
#

why is that

#

why wouldnt we use bayes formula

ocean mural
#

Do you think the two events, getting some number on die and getting heads on a coin are dependent?

cunning cairn
#

like the, the number of heads you can get is limited by what the dice gives you

#

hm

#

no but

#

the outcome of the coin is not dependent on the dice

#

oh I understand

ocean mural
cunning cairn
#

no it doesnt

#

but the thing is

#

Y does not tell you whether or not its heads

ocean mural
#

the event is not about getting number of heads

#

it's about getting heads or not

cunning cairn
#

but Y is about how many times you get heads

ocean mural
cunning cairn
#

but i totally see your point

#

if I were to pick numbered balls from a box, lets say 1 through 10 and then say given the first pick , whats the lowest minimum I can get

#

that would be dependent , right ?

ocean mural
cunning cairn
#

so since X and Y are independent I simply multiply and its done

#

thank you now I understand

ocean mural
#

yes

cunning cairn
#

I have a similar question

#

I'll just pose it, dont feel obligated to answer

#

but If you want I would really appreciate it of course

#

so calculating P(Y=5) = 1/48

#

but I dont understand why that is

ocean mural
#

You have to add P(X=5,Y=5) + P(X=6,Y=5)

cunning cairn
#

its the solution

#

the textbook Im working with gives you the answers

cunning cairn
ocean mural
#

(1/6)(1/32) + (1/6)(6/64) = (1/6)(8/64) = 1/48

ocean mural
#

S = all possible values of (X,Y)

cunning cairn
#

yes

#

that I understood

ocean mural
#

S = {(1,0),(1,1),(2,0),(2,1),(2,2)...}

cunning cairn
#

yes

ocean mural
#

that is Y=5

cunning cairn
#

oh hold on

ocean mural
#

Y

cunning cairn
#

what was confusing me was that you would use both radnom variables

ocean mural
#

X is independent of taking any possible values

cunning cairn
#

because it was only asked about Y

#

but my mind was telling me we need X in order to get this

#

but I didnt know how

#

and why is it 6/64 ?

#

ohhh

#

binomial distribution ?

#

yes thats it

ocean mural
cunning cairn
#

I was close actually

#

but didnt see that what you provided

#

thanks man , I really appreciate your help !!!

#

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ocean mural
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@flat pollen Has your question been resolved?

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gentle sleet
#

Is my proof invalid?

kind ermine
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kind ermine
#

How to find D brother

gentle sleet
#

dam bro my bad

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jaunty pebble
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jaunty pebble
#

<@&286206848099549185> i really want an answer for the question

#

i was trying to solve it from last night

jovial kiln
#

You can‘t get answers here.. only how to solve it

jovial kiln
jaunty pebble
warm lily
#

@jaunty pebble what is the topic?

jaunty pebble
#

its an i\q question

#

so we have 16 and 21 what opreation we can make between them to give us 110

pastel robin
#

i gave an answer yesterday

#

add them, multiply with 3 and subtract 1

jaunty pebble
pastel robin
#

how

#

16+21=37

#

37*3=111

#

111-1=110

#

12+24=36

jaunty pebble
#

waittt

pastel robin
#

36*3=108

jaunty pebble
#

sheeeesh

pastel robin
#

108-1=107

#

that was the answer i gave

jaunty pebble
#

sorry i read it wrong

#

yesterday

#

thank u

#

do u know this questions?

pastel robin
#

no

#

they can be fun to solve

jaunty pebble
#

like is it luck or u know how to solve this questions

jaunty pebble
fringe glacier
#

E is the answer

jaunty pebble
#

i have another one can u give it a look

pastel robin
#

i played this types of puzzles

fringe glacier
#

I think

jaunty pebble
fringe glacier
#

Blind guess

jaunty pebble
fringe glacier
#

D

#

Yes

pastel robin
#

1 for A 2 for D 7 for Y 4 for Z 6 for K

fringe glacier
#

D is the answer

pastel robin
#

72164
YDAKZ

#

which is on the option D

fringe glacier
#

I told it

#

Way ago....

pastel robin
#

that is the logic just think simple

fringe glacier
#

Credit goes to me

pastel robin
#

i didnt say you were wrong

fringe glacier
#

Thanks

pastel robin
#

i am explaining the logic behind the question

fringe glacier
#

But credit goes to me

pastel robin
#

for him

fringe glacier
#

I would also if he replies

pastel robin
#

okay

fringe glacier
#

Anyway no further fights

#

You and both did it

#

High five

#

O@pastel robin

jaunty pebble
fringe glacier
#

Why not?

jaunty pebble
#

Çağdaş yos i\q

pastel robin
#

there are plenty of apps which you can download for free

#

for these types of puzzles

fringe glacier
#

Some names

pastel robin
#

i strongly recommend, as i said yesterday

fringe glacier
#

Would be appreciated

pastel robin
#

there was a game like math riddles

#

something like that

jaunty pebble
pastel robin
#

all these types of questions heavily based on numbers

jaunty pebble
#

thats why im asking too many question of it

pastel robin
#

good luck at your exam

fringe glacier
#

I think along with logic, number theory should also be used

jaunty pebble
#

thank u guys i send the book to u in case u want it

#

for two of u

#

in privet chat

#

.close

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subtle shard
#

Let k be a positive real parameter. Prove that the following integral is independent of k and find its value.

subtle shard
#

f(x) = x^3 - 6x^2 + 11x - 6

#

I was thinking about replacing 2+k and 2-k in the integral

potent dome
#

just solve the integral

#

if its independent of k then the k should disappear once you solve it and then its proven

pastel robin
#

isnt it a bit long

#

but yeah you could do it

#

it seems like the way

#

i thought about 2 being symmetry axis

#

it can be

#

2+k is k distance from x=2 and 2-k is k distance from x=2 too

#

just right and left

subtle shard
#

The result is 0 so I would try to use only the additivity property of integrals, because otherwise the calculations are too long

#

In fact, if I replace 2+ k in the integral, I get something like (2+k)^4 which is difficilt to solve…that’s why I’m looking for an alternative

pastel robin
#

x=2 is the symmetry axis

subtle shard
#

Is this correct?

timid fulcrum
#

you can simplify the polynomial to f(x) = (x-1)(x-2)(x-3), then you can let y = x - 2 so that f(y) = (y-1)(y)(y+1) which is the same function just moved to be centered about the origin, allowing you to shift the bounds of the integrals as well since then it would just be from -k to k

#

to prove its an odd function you can just show that f(-y) = -f(y)

#

but henceforth since its an odd function, the integral (taken over a symmetric interval) is just always 0 (symmetry property over an odd function)

#

therefore you have both proved the value of the integral (always 0) and the fact that no matter what k is, the value is constant (not dependant on k)

timid fulcrum
#

if thats easier to see while studying calculus

#

@subtle shard

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smoky kite
#

can anyone explain why they subtracted 0.8918 in the penultimate line

smoky kite
#

instead of what u get in the calc

#

is it to cut off the solutions outside

whole coral
#

Presumably that's their P(Y<50.5) - P(Y<49.5) i would guess?

smoky kite
#

ohhh

#

so its better to write it out like that and get probabilities straight away

whole coral
#

Well if i remember right i think you have to do it like that because that's what the calculator would return you(?)

#

Think they only do up to a point so you have to do those probabilities separately

left oriole
#

often if you have a table or equivalent software function for standard normal probabilities, it's defined in terms of P(Y < val), so if you want something like P(val1 < Y < val2), you can get it using P(Y < val2) - P(Y < val1)

smoky kite
#

yep what on earth am i saying

left oriole
#

think of it as the probability that Y is less than val2, but not less than val1, so you subtract the P(Y < val1) part

smoky kite
#

yes

#

really good explanation

#

thanks both

left oriole
#

sure, gl

smoky kite
#

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chilly birch
#

Hey so, I have a question about graph theory (it's related to today's daily leetcode! actually) If i have an acyclic directed graph, and i know that there exists a unique dominating set. How do I know that the dominating set for this graph is exactly all vertices with indegree 0?

chilly birch
#

like i think it's not too hard to show that all acyclic directed graphs must have at least one vertex

#

of indegree 0

kindred pier
#

I don't have an answer for you, but my experience with graph proofs is always induction

chilly birch
#

mmm yeah lots of em are induction

kindred pier
#

Prove for your base case (empty graph or graph of one node), and then assume true for some DAG, and add/insert a node somewhere

chilly birch
#

sadly idk much about directed graphs :(

#

guh :(

#

okay we give up for now

#

will ask me friends irl

#

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cerulean hearth
#

i don't understand the logical behind this formula if someone can explain it

marble wharf
#

what kind of logic are you looking for

cerulean hearth
#

geometric logic

marble wharf
#

x = sum a_i e_i because x is in the span of the e_i

#

and then you just compute <x,e_j> and see that you get a_j = <x, e_j>

#

well essentially you are projecting down onto every axis

cyan zinc
#

The sum of orthogonal projections yields the original vector

olive shale
#

yup you can think of it as all the portions of x as a vector you get when you project it down onto each of the basis vectors e_i, if you add up all those projected vectors you get the original x.

cerulean hearth
#

ok so <x,e_i>e_i
is the projection of x on e_i

so the dot product is like the proportion of a vector over another one

cyan zinc
#

Basically (1,1,1) = 100 + 010 + 001

stoic iron
#

it works particularly nice here precisely because the e_i are orthonormal

cerulean hearth
stoic iron
#

exactly, otherwise you'd have to do some annoying scaling

olive shale
# cyan zinc Basically (1,1,1) = 100 + 010 + 001

^ following this in general for any n, <x,e_j> as a dot product is just x_1(0)+x_2(0)+...x_j(1)+...+x_n(0), so just the jth coordinate of x, then you multiply that by the vector with just 1 in the jth's coordinate and 0 everywhere else, e_j and you should just get the projection of x onto the jth coordinate. If you add up a vector that is 0 everywhere but just contains the jth coordinate of x, and you do this for every coordinate you just get x.

#

In general I think you can represent any projection onto a vector as a matrix which is defined by the outer product of that vector with itself? (I don't quite remember but I think this is correct) so if you had randomly skewed vectors this is what you would want to sum up all these outer products and multiply them by x. Somebody check this my outer products is a bit rusty

#

if you had an arbitrary orthogonal set of vectors you made these outer products out of

cerulean hearth
#

hum passing by a matrix

#

i saw that we can use matrix in the Gram-Schmidt algorithm to go faster
instead of applying the formula above we can just make a multiplication of matrix