#help-36

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<@&268886789983436800>

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oak swift
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Can i just get a little help on how to get started on this question

loud sundial
oak swift
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That’s what I’ve been trying to do, I’ve been tryna get 2 equations with just 2 variables but idk

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Hmm ill try some things

oak swift
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How

loud sundial
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Don’t try to do substitution or anything like that

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Think back to ||standard techniques when you have symmetric systems||

oak swift
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Symmetric systems?

loud sundial
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When you have equations that are the same if you interchange the variables

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Or that just display some high degree of similarity to each other tbh

oak swift
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What techniques are used?

loud sundial
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How would you solve, say,
\begin{align*}
a+b &= n_1 \
b+c &= n_2 \
a+c &= n_3
\end{align*}
For fixed $n_1, n_2, n_3$?

soft zealotBOT
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Civil Service Pigeon

loud sundial
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Besides doing a mess of substitution

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What’s the fast way to do this

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Now think of how that applies to the original question you proposed

oak swift
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But there’s variables with powers

loud sundial
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ok

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the idea is still the same

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Maybe ||trivial inequality|| would’ve been a better hint in hindsight tbh (by virtue of wishful thinking)

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But that might give away a lot

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So open at your own risk

oak swift
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Trivial inequality ? I’ve never heard of that

loud sundial
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aka $x^2 \geq 0$ for all real $x$

oak swift
soft zealotBOT
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Civil Service Pigeon

loud sundial
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It’s quite obvious, hence the name lol

oak swift
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Faster?

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Really

loud sundial
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yes

oak swift
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It’s to do with inequalities?

loud sundial
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btw ||that’s what I was trying to get to earlier - adding the three equations||

oak swift
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2a + 2b + 2c?

loud sundial
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mhm

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Do you see the idea

oak swift
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I don’t get it

loud sundial
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nvm we can worry about that later

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Just add the three equations in your original question

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And try to proceed from there

oak swift
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I tried to do that originally then thought maybe I could factorise

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But I don’t think it worked

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Or that I could see

loud sundial
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Which are basically the same as x^2, y^2, z^2 after a shift

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if you know about the equation of a sphere, that may help to provide some imitation

oak swift
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I’ve never done 3d spheres

loud sundial
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ok nvm don’t worry about that last part then

oak swift
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Maybe complete the square

loud sundial
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yes

oak swift
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Looks like it’ll make the equation look nicer

loud sundial
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mhm

oak swift
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That’s nice it cancelled out with the 14 so it’s equal to 0

loud sundial
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mhm

oak swift
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Just left with (x-1)^2+(y-2)^2+(z-3)^2=0

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So x=1,y=2,z=3

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Is one solution

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Looks like

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But idk if thrrr are other solutions

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There*

loud sundial
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When does equality occur here

digital sable
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nice sol

oak swift
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Wdym

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Equality?

loud sundial
soft zealotBOT
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Civil Service Pigeon

loud sundial
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When is $x^2$ actually equal to zero

soft zealotBOT
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Civil Service Pigeon

oak swift
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When x=1

loud sundial
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🤨

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typo?

oak swift
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I’m lost

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For my question ?

oak swift
loud sundial
swift tapir
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$1^2 = 1 \neq 0$

soft zealotBOT
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Mirror

loud sundial
soft zealotBOT
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Civil Service Pigeon

oak swift
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I meant in my question it had x-1

loud sundial
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I’m asking you this as a general question.

oak swift
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Oh when t=0

loud sundial
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yes

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Now back to your completed square thing

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You have three squares that add to zero

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So what is each of those squares forced to be

oak swift
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Yeah I got that solution

oak swift
loud sundial
oak swift
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Oh there can’t be other solution since that’s the only way

loud sundial
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yes

oak swift
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To make it 0

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Oh shoot

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Alr thanks

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What was the circle have to do with it

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Did*

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Oh do u complete square in 3d for a sphere?

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That makes sense since u do in 2d

loud sundial
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When you have the expanded form of the equations of a sphere, it’s common to complete the square to pick off the center and radius

oak swift
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Yeah

loud sundial
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Similar to 2d

oak swift
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Is radius r^3 in 3d

digital sable
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no

loud sundial
soft zealotBOT
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Civil Service Pigeon

oak swift
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Why is it squared in 2d

loud sundial
digital sable
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same reason as 2d

loud sundial
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By definition, a circle with center (h,k) and radius r is the locus of all points that are a distance of exactly r from (h,k)

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So $r=\sqrt{(x-h)^2+(y-k)^2}$

soft zealotBOT
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Civil Service Pigeon

loud sundial
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Now square both sides

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Similar logic for 3d

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Just use the 3d distance formula

oak swift
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Oh right yeah

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Are u in uni?

loud sundial
digital sable
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good explanation I think

oak swift
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Lmao is it just proofs for maths?

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I heard from somewhere it was

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At uni level

loud sundial
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Assuming you had a more typical education

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for me high school was actually harder than uni so far lol

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But that seems to be a rare experience

oak swift
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Highschool?

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Where u from

loud sundial
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So your secondary school

oak swift
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Yep

loud sundial
oak swift
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Wait I’m in college

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After secondary school

loud sundial
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Oh true a levels are college

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And secondary school is gcse

oak swift
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Yep

digital sable
digital sable
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nah I’m from the uk

loud sundial
oak swift
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Ah that’s cool what uni u go

loud sundial
oak swift
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Wtf am I looking at

digital sable
#

what type of high school does ts

oak swift
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Ong??

loud sundial
digital sable
loud sundial
oak swift
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Ah okay

digital sable
oak swift
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What could u possible need this for??

loud sundial
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so not as time pressured

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I think our submission was like

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40 pages or smt?

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we actually lost a few points cause there was something I was supposed to fix

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but I woke up after the deadline lol

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but it was chill

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we still did well

oak swift
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It was a project?

loud sundial
oak swift
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Looks pretty cool

digital sable
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that is pretty cool though I think
just definitely not normal for hs education 😂

oak swift
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Yeah

loud sundial
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yeah the education standards in the us are mad low

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but if you go to a specialised hs, then you can do a lot more fun things cause (i) culture and (ii) resources

oak swift
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Are there imo competitors in this server?

loud sundial
oak swift
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Who

loud sundial
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they don't rlly pop out much

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they're here tho

oak swift
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Are there any British ones

loud sundial
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idk

oak swift
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It’d be cool to talk

digital sable
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yes

loud sundial
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eh you can always send a message out to the void

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low chance of a response tho since again

oak swift
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Void?

loud sundial
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they don't appear much lol

loud sundial
oak swift
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I’m in an Olympiad server maybe should ask there

digital sable
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but for smth like this just join the British oly server

oak swift
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Oh can u send me a link

loud sundial
digital sable
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I’m no longer there but you can just ask on mods

oak swift
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Alr

digital sable
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ask joe or someone

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joe1

oak swift
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I got another question which I’ve not looked at yet but I thinks pretty hard

loud sundial
oak swift
loud sundial
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eh this isn't too bad

oak swift
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I thought it’d be hard since its from bmo round 2

loud sundial
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(to spectators: no I am not just trvialising this by quoting the linear independence argument)

oak swift
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I’ve not had a go at it yet

oak swift
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I mean on first thought im thinking to square both sides and get to some factoried couple

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Then find multiples and do simultaneous equations

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But idk if it would

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Work

loud sundial
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at least some this is relevant

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I don't feel like splitting hairs lol

oak swift
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Hmm im gonna try some stuff

loud sundial
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@digital sable btw I actually gotta testsolve some questions for another comp (ahem my procrastination) so feel free to take over happy

digital sable
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it’s 2am here haha so I’ll be heading soon, I was content with just watching

loud sundial
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pretty sure I sketched out the soln so it should be chill

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we'll see pandapopcorn

oak swift
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Im lost

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I tried squaring everything, so that (root a + root b)^2=2009

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Im kinda confused how 2009 isn’t a perfect square when the other side of the question is?

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Am i bugging

loud sundial
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I'd ||move one of the square roots to the other side|| first

oak swift
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Why?

loud sundial
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it makes 2009 have a more prominent role ... ?

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yes I know this is a shit explanation

oak swift
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Prominent role 😭???

loud sundial
#

more like if you do it like how you did, the square root that's left over doesn't rlly have anything to do with 2009

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and 2009 is the thing that's the most restrictive here

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something like that ig...?

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idk #vibes lol

oak swift
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Okay

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Lmao

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So then square it?

loud sundial
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yeah

oak swift
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A=2009-2root2009b +b

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What so the root has to be a square?

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Inside the root

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For a to be an integer?

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So if i set b=2009 then a=0

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Which it works

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Ig

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Wait it needs to be positive

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Nvm

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Oh wait the 2009 in the root can be simplified

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@loud sundial am i doing this right 😭

loud sundial
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I like this idea of the root being an integer

oak swift
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I just need to simplify the root 2009b

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2009 has prime factors of 7^2 x41

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B=41?

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A=1476

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@loud sundial why did u think to move the root to the other side, i would never have thought of that ngl

loud sundial
oak swift
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But like still idk, just gotta be some crazy game sense

oak swift
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What else

loud sundial
soft zealotBOT
#

Civil Service Pigeon

oak swift
#

Yep

silver dew
#

How

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How did you obtain that result I meant

oak swift
#

What

loud sundial
soft zealotBOT
#

Civil Service Pigeon

oak swift
#

What do u mean what form

loud sundial
soft zealotBOT
#

Civil Service Pigeon

loud sundial
soft zealotBOT
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Civil Service Pigeon

loud sundial
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same kinda idea here

oak swift
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41k?

loud sundial
#

be more specific

oak swift
#

Like b has to be a multiple of 41

silver dew
#

I meant I got different thing from them . 2•2009•sqrt(b) is an integer. which doesn’t imply sqrt(2019b) being an integer at all

scarlet sequoia
#

Not what you wrote

loud sundial
scarlet sequoia
#

But sqrt(2009b) is a rational

soft zealotBOT
#

Civil Service Pigeon

scarlet sequoia
#

And since 2009b is an integer

silver dew
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I got the question wrong, sorry

scarlet sequoia
#

No choice, 2009b is a perfect square

oak swift
loud sundial
silver dew
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=sqrt(2009), thought =2009

scarlet sequoia
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If you want a nudge to a simpler problem, what can you also notice about a?

oak swift
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Me?

scarlet sequoia
#

Yes

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We found b has to be a multiple of 41

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What do you think about a

oak swift
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Idk

silver dew
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multiple of 41 by a perfect square you meant right

scarlet sequoia
scarlet sequoia
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sqrt(a) + sqrt(b) = sqrt(2009) is the same as sqrt(b) + sqrt(a) = sqrt(2009)

oak swift
#

I mean ig yeah you could have swapped a

scarlet sequoia
#

So if we found that something is true for b

oak swift
#

So a also a multiple

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Of 41

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?

scarlet sequoia
#

times a perfect square, yes

oak swift
#

Yeah

scarlet sequoia
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$$a = 41m^2$$
$$b= 41n^2$$

soft zealotBOT
#

Raphaelisius Maximus MMIII

scarlet sequoia
#

m and n are some positive integers

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Can we find them?

oak swift
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Wait Why is it times a perfect square

scarlet sequoia
oak swift
#

Yeah

scarlet sequoia
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So 2009b is a perfect square

oak swift
#

Yep

scarlet sequoia
#

b is also a multiple of 41

oak swift
#

Isn’t b just a multiple of 41

scarlet sequoia
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You should get that b/41 is also a perfect square

oak swift
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I don’t see why it has to be multipled against a perfect square

scarlet sequoia
#

Look

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2009b = M²

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So

oak swift
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Oh yeah

scarlet sequoia
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2009(41k) = M²

oak swift
#

Yep

scarlet sequoia
#

So k = (M/(7*41))^2

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k = n²

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So back to b = 41n²

scarlet sequoia
oak swift
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Idk

silver dew
oak swift
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?

silver dew
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Plug in

scarlet sequoia
#

The first thing you know about a and b

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Is sqrt(a) + sqrt(b) = ...

oak swift
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Oh resub

scarlet sequoia
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So now that you know what a and b look like

oak swift
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Back into original

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So root (41)n+ root (41)m =7 root 41

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N+m=7

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Yeah?

scarlet sequoia
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Yes

oak swift
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7 solutions?

scarlet sequoia
#

Really?

leaden moon
oak swift
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Yes?

silver dew
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No

oak swift
scarlet sequoia
oak swift
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Oh 6

leaden moon
oak swift
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Solutions

silver dew
#

Yes

oak swift
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Cant be 0

scarlet sequoia
leaden moon
oak swift
#

How do u think to do that bruh

scarlet sequoia
oak swift
#

Hard question man

silver dew
oak swift
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Have u been here the whole time

silver dew
#

I hang around, when the channels I am interested in aren’t having a discussion

leaden moon
# oak swift

try squaring the equation, then distribute the LHS

oak swift
leaden moon
#

🙏

oak swift
leaden moon
oak swift
#

Move root a to right hand side the square it

leaden moon
#

what root?

oak swift
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Any

leaden moon
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there are like 3 roots in here

oak swift
#

Oh root a or b

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Sorry

leaden moon
oak swift
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Then square it

crude cairn
#

i only found 2 sets of solutions

oak swift
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There’s 6

leaden moon
soft zealotBOT
#

1 divided by 0 equals Infinity

leaden moon
#

or specifically $ab$ is a square number

soft zealotBOT
#

1 divided by 0 equals Infinity

leaden moon
final saddleBOT
crude cairn
leaden moon
crude cairn
leaden moon
#

something like this should work, idea is still ab is still a square number

crude cairn
leaden moon
leaden moon
soft zealotBOT
#

1 divided by 0 equals Infinity

crude cairn
leaden moon
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yeah

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then you get

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ah i see

crude cairn
#

i tried using odd even parity but could only arrive at 2 non-ordered sets of solutions

lilac oar
#

We can show that b must be of the form 41k^2

final saddleBOT
#

@oak swift Has your question been resolved?

crude cairn
#

on a and b

lilac oar
#

Pretty much

crude cairn
final saddleBOT
#
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Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

icy lintel
#

hello, is this system solvable?

final saddleBOT
icy lintel
#

a,b, and c are constants

tranquil pine
tranquil pine
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Where'd u get so far

icy lintel
#

i even gave up and gave to AI and it solved it using some invertible matrix theorem

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but im wondering if its doable without that

final saddleBOT
#

@icy lintel Has your question been resolved?

icy lintel
#

im trying again

high jolt
#

systems like that tend to have special tricks to solve.

icy lintel
high jolt
#

no, it is. try $x = ka^2, y = kb^2, dz = kc^2$.

soft zealotBOT
#

Misanthrope

high jolt
#

you will get a neat closed form for (x,y,z,lambda)

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but just as an aside, lagrange systems involve more than a typical nonlinear system of equations and usually have patterns such as homogeneity or symmetry you can exploit.

icy lintel
high jolt
high jolt
soft zealotBOT
#

Misanthrope

high jolt
#

although i am also slightly cheating because I'm aware the system is represented by a symmetric operator and the equations also imply (x, y, z) is an eigenvector, so I knew x was some constant multiple of a^2 and same for the other variables

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also, you can solve for lambda in the three equations and you'll get a symmetric form $\frac{x}{a^2} = \frac{y}{b^2} = \frac{z}{c^2}$

soft zealotBOT
#

Misanthrope

icy lintel
soft zealotBOT
#

moskov

icy lintel
#

i think im getting im getting somewhere by bruteforcing it tho

final saddleBOT
#

@icy lintel Has your question been resolved?

tranquil pine
#

@icy lintel Sry I had to go do smth

icy lintel
#

its fine dude

tranquil pine
#

Any luck?

icy lintel
#

i ended up with a cubic for lambda

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im double checking

tranquil pine
#

Hmm alr

icy lintel
#

got $8{\lambda}^3 - 2\lambda(a^2b^2 + b^2c^2 + c^2a^2) - 2a^2b^2c^2 = 0$

soft zealotBOT
#

moskov

tranquil pine
#

But that's not finally tho, no?

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Are u to solve for x,y,z

icy lintel
#

$y=\frac{1}{sqrt(\frac{O

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oops

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$y=\frac{1}{sqrt{\frac{(2\lambda+b^2)^2a^2}{(2\lambda+a^2)^2b^4}+\frac{1}{b^2}+\frac{(2\lambda+b^2)^2c^2}{(2\lambda+b^2)^2b^4}}}$

#

o

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you get the idea

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but yea i can get the others similarly

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only issue is lambda

soft zealotBOT
#

moskov

fossil kiln
#

$y=\frac{1}{\sqrt{\frac{(2\lambda+b^2)^2a^2}{(2\lambda+a^2)^2b^4}+\frac{1}{b^2}+\frac{(2\lambda+b^2)^2c^2}{(2\lambda+b^2)^2b^4}}}$

icy lintel
#

yea thanks

tired walrus
#

\sqrt{} not \sqrt() btw

soft zealotBOT
#

ch3rry

tranquil pine
tranquil pine
icy lintel
# tranquil pine So then, find x and z, and make lambda sof

x and z have very similar similar answers,
$x=\frac{1}{\sqrt{\frac{1}{a^2}+\frac{(2\lambda+a^2)^2b^2}{(2\lambda+b^2)^2a^4}+\frac{(2\lambda+a^2)^2c^2}{(2\lambda+c^2)^2a^4}}} \quad z=\frac{1}{\sqrt{\frac{(2\lambda+c^2)^2a^2}{(2\lambda+a^2)^2c^4}+\frac{(2\lambda+c^2)^2b^2}{(2\lambda+b^2)^2c^4}+\frac{1}{c^2}}}}$

icy lintel
soft zealotBOT
#

moskov
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tranquil pine
#

Did u check or again?

icy lintel
#

i mean idk how to solve that cubic

icy lintel
#

<@&286206848099549185> how to do i solve

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$8{\lambda}^3 - 2\lambda(a^2b^2 + b^2c^2 + c^2a^2) - 2a^2b^2c^2 = 0$

soft zealotBOT
#

moskov

icy lintel
#

a b and c are constants

hidden marlin
#

(2(lambda))³ - 2(lambda)((ab)² + (bc)² + (ca)²) = 2(abc)²

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then uh

#

factor out 2(lambda)?

icy lintel
#

i did but then what?

hidden marlin
#

2(lambda)[(2(lambda))² - (ab)² - (bc)² - (ca)²]

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ye I can't do it.

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fuu

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wait for someone else

fossil kiln
icy lintel
#

ye i havent learned that

fossil kiln
icy lintel
#

dude thats insane

fossil kiln
whole halo
icy lintel
#

i think theres a typo

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$y=\frac{1}{\sqrt{\frac{(2\lambda+b^2)^2a^2}{(2\lambda+a^2)^2b^4}+\frac{1}{b^2}+\frac{(2\lambda+b^2)^2c^2}{(2\lambda+c^2)^2b^4}}}$

soft zealotBOT
#

moskov

whole halo
#

these are your three equations for x, y, z?

icy lintel
#

yea

whole halo
#

and this is your equation for lambda?

icy lintel
#

yes

whole halo
#

then the values your formula calculates do not fit the equations

icy lintel
#

lemme check again

whole halo
# soft zealot **Misanthrope**

this formula is also not correct
it would lead to y + z = x + z = x + y, so x = y = z, and so a^2 = b^2 = c^2
so it would only be applicable when a^2 = b^2 = c^2 when it should work for any constant a, b, c

whole halo
icy lintel
# whole halo this lambda equation is correct though, lambda needs to fit this equation

could you try $y = \frac{\frac{b^2}{2\lambda+b^2} }{\sqrt{ \frac{a^2}{(2\lambda+a^2)^2}+\frac{b^2}{(2\lambda+b^2)^2}+\frac{c^2}{(2\lambda+c^2)^2}}}$
$x =\frac{\frac{a^2}{2\lambda+a^2} }{ \sqrt{\frac{a^2}{(2\lambda+a^2)^2} + \frac{b^2}{(2\lambda+b^2)^2} + \frac{c^2}{(2\lambda+c^2)^2}}}$
$z=\frac{\frac{c^2}{2\lambda+c^2} }{ \sqrt{\frac{a^2}{(2\lambda+a^2)^2} + \frac{b^2}{(2\lambda+b^2)^2}+ \frac{c^2}{(2\lambda+c^2)^2}}}$

soft zealotBOT
#

moskov

silver dew
#

Though that doesn’t look like the original question. Judging by the set up they were trying to find max/min of 2(xy+yz+zx) on that ellipsoid?

icy lintel
#

surface area of a prism

icy lintel
fossil kiln
icy lintel
#

i gave it to AI and it made it look like $4\cos^3 \theta - 3\cos \theta = \cos(3\theta)$

soft zealotBOT
#

moskov

icy lintel
#

so theres a better way technically but how would one think of this

final saddleBOT
#

@icy lintel Has your question been resolved?

swift void
#

$\mqty(-2\lambda & a^2 & a^2 \ b^2 & -2\lambda & b^2 \ c^2 & c^2 & -2\lambda)$

soft zealotBOT
#

jelly v20

vital python
#

you need help

hard river
#

Matrix?

vital python
#

yea

#

.close

icy lintel
#

thanks yall

#

.close

final saddleBOT
#
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vital python
#

we good?

dense badge
# icy lintel hello, is this system solvable?

maybe some geometric intuition for the og system could be nice: the way i see it, the first 3 equations are planes in R^3 intersecting at least at the origin (0,0,0). Then the last constraint restricts the possible solutions to an ellipsoid (stretched sphere). Hence if the space of solution of the linear system (first 3 eq) is only the origin, your problem is unsolvable because (0,0,0) won’t be on the ellipsoid. If the solution space it’s 1D i.e. a line in R^3 through the origin, then you will have two sol. on the ellipsoid, and if it’s 2D you will have a plane passing by the origin with some sort of ellipse intersecting with the ellipsoïd.

#

so imo it all depends on the value of a,b,c and lambda that will dictate the dimension of the solution set of the 3 first linear equations

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icy lintel
icy lintel
#

But I found the solution

#

It's just that lambda has to be solved via a depressed cubic

#

Which made things ugly

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#

@icy lintel Has your question been resolved?

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final saddleBOT
obtuse hedge
#

<@&268886789983436800>

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robust sequoia
#

where did I make a mistake I'm crashing out

tulip coyote
proper dagger
#

hiya, channel's occupied atm unfortunately (still has not returned to available)

#

grrr catbit snipe

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prisma crag
#

Task 2. (0–1)
The absolute value of a certain number, reduced by two, is the greatest one-digit prime number.

Which of the numbers listed below satisfies the described condition? Choose the correct answer from those given.

A. 7  B. −9  C. −14  D. 18

final saddleBOT
prisma crag
#

The absolute value, so it must be plus?

#

Positive number

scarlet sequoia
#

If the original number is positive, its absolute value stays the same number.
If the original number is negative, it becomes positive through abs value

#

Like |12| = 12

#

But |-15| = 15

#

|.| is the notation for abs value just in case

prisma crag
#

Is greatest one digit prime number

#

so 9…

#

9*2 is 18

scarlet sequoia
#

9 is the greatest one digit prime number?

prisma crag
#

One digit

#

Oh

#

Prime

#

Numbers

#

Divides by themself and by two…

scarlet sequoia
#

And by 1*

prisma crag
#

Ya 1

#

It’s gonna be C. then

#

7*2 is 14

#

But it’s absolute number

#

So it can’t be -14

#

Right @scarlet sequoia

scarlet sequoia
#

In "reduced by 2" idk if they meant "take away 2" or "divide by 2"

#

But even so

#

You take the absolute value of the original number

#

14 would be the absolute value of your original number

prisma crag
#

two times so it’s division

scarlet sequoia
#

Not necessarily the original number itself

prisma crag
#

|-14| : 2 = 7?

rapid sky
#

Usually, reduced by means subtraction if it's reduced by a nonnegative integer, division if it's a nonnegative fraction, and subtraction of a percentage if it's a nonnegative percentage.

prisma crag
#

So it’s -14

scarlet sequoia
#

So it's rather |x| - 2

prisma crag
scarlet sequoia
rapid sky
#

Ahh, I don't know about Polish.

prisma crag
#

It’s ok

scarlet sequoia
prisma crag
#

Yeah so it is -14?

prisma crag
#

And this is final high school exam..

#

Well I know what prime number was but I thought it was natural number

#

Nvm

rapid sky
#

Yes, you can check by starting with -14, taking the absolute value, dividing by 2, and seeing if the result is the greatest one-digit prime number.

prisma crag
rapid sky
#

Right.

prisma crag
#

2, 3, 5, 7

#

Nvm it’s a task from 8th grade exam ! 😂😅

#

Not high school

#

That’s why it’s so easy

final saddleBOT
#

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#
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warm python
final saddleBOT
obtuse hedge
#

It's this theorem again 😩

warm python
#

Kind of confused here

#

I don't get why M<1

obtuse hedge
#

Because M = max |f'(x)| and |f'(x)| < 1 (otherwise there could be another fixed point)?

warm python
#

because the supremum of the derivative values is 1

warm python
#

not a maximum

silver dew
#

sup=max this case

#

Closed intervals are compact

warm python
silver dew
#

? M^n->0

warm python
#

yea, but if M=1

signal vector
#

Well if max |f'| < 1 then how can sup |f'| >= 1

#

M <1

silver dew
#

No

#

max can be achieved at some point y in that closed interval

signal vector
#

Not sure what you mean, we do have max |f'|<1?

silver dew
#

SoM=|f’(y)|<1

warm python
silver dew
signal vector
warm python
signal vector
#

Continuous function on compact set achieves maximum

warm python
#

sure

signal vector
#

|f'| is continuous function on compact set

silver dew
#

Yeah you agreed yourself twice, so what is the problem

signal vector
#

So |f'| achieve maximum at some point y

#

And |f'|<1 for all points, in particular y

signal vector
#

So M <1

warm python
silver dew
#

sup=max<1

signal vector
#

If max of a set is known then sup = max

warm python
#

okay, so here the set has a max

silver dew
#

max(A)=sup(A) if former exists by definition

signal vector
warm python
#

Noted

#

thanks

#

both you and @silver dew

#

.close

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#
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#
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torn dome
#

This question is from the graph theory chapter so I guess we have to use the handshake theorem

torn dome
#

But idk how to apply it here

trail mango
#

what does the handshake lemma say?

torn dome
#

sum of degrees = 2 * edges

trail mango
#

ok also without that

#

a handshake between a and b increases each of a’s and b’s handshake count by 1 (so 2 total)

#

and a sum of 2s is even

torn dome
#

can we do this using graphs

trail mango
#

sure

trail mango
#

so, same idea as what i said

#

honestly

#

not even same idea, it’s simpler than that

torn dome
#

ok so every handshake makes one edge, what now

trail mango
#

so, sum of degrees is even (it is equal to 2 * # of edges)

#

and sum of degrees is what the problem is asking you to prove is even

#

interpreting the situation as a graph where each person is a vertex and they are adjacent if they shook hands

torn dome
#

degree of vertex = num of people a person has shaken hands with , right

trail mango
#

yes

torn dome
#

cool

#

ty

#

.close

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burnt maple
#

Is integral (1/dc) = 1/c ?

final saddleBOT
warm python
round ore
#

no, the term you are talking about is undefined

warm python
#

$\int \frac{1}{dx}$?

soft zealotBOT
#

waimas

blissful turtle
#

i don't think that works.

round ore
round ore
burnt maple
#

💀

blissful turtle
#

$\int \frac{dx}{x}$?

soft zealotBOT
blissful turtle
#

u sure your problem sn't something like this?

burnt maple
#

It was a physics question and this was used

final tangle
#

can you show the original question

#

and/or where this is coming up

burnt maple
#

Wait a sec

blissful turtle
#

watch it be some kind of Feynman type shiii

burnt maple
#

This

tired walrus
#

how did "1/dc" come in

burnt maple
#

The solution

blissful turtle
#

that's.... wrong.

tired walrus
#

....

#

yeah what is going on there

echo mason
#

The reason why integral of 1/dc is equal to 1/C is because you are adding small capacitances in series.

#

This is a physics thing.

#

You need to provide context

#

They are not saying 1/dC is equal to C.

blissful turtle
#

are you sure d is not distance in this case?

#

WAIT.

#

d is distance

echo mason
#

It's just that you are adding dC capacitances in series.

dreamy warren
#

we’re not integrating $1/dc$ the correct relation is $\dfrac{1}{C} = \int \dfrac{dx}{\varepsilon_0 K(x), A'}$

soft zealotBOT
burnt maple
#

Thanks

#

.close

final saddleBOT
#
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final saddleBOT
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lilac bison
final saddleBOT
lilac bison
#

this will be the integral right? cause my professor has solved it with washer method

dreamy warren
#

oh

#

yes

blissful turtle
#

are you rotating around x =3 or y = 4?

lilac bison
#

the question is very vague about that

blissful turtle
#

YEAH

lilac bison
#

i assume y = 4

blissful turtle
#

that's what i thought was the problem.

blissful turtle
dreamy warren
#

correct me if im wrong but the axis of rotation is x=3 not y=4

trail mango
#

anflo you’re so awesome

blissful turtle
blissful turtle
dreamy warren
#

it’s the vertical red line in the diagram

dreamy warren
lilac bison
#

oh wait yeah its prolly x = 3

#

okay lets say question says about x =3, even in that case we wont use washer right?

lilac bison
#

damn knew these notes werent reliable

blissful turtle
#

there's no hole for the washer.

#

in this case, it's disk

lilac bison
#

ye

#

thanks for the help y'all

#

.close

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#
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blissful turtle
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sharp wing
#

where do i even start with this

final saddleBOT
sharp wing
#

imma be writing it down real quick but i can see ur messages

obtuse hedge
#

How annoying

sharp wing
#

yo cool when did u turn japanese

obtuse hedge
#

But remember how tangent line is defined with the derivative

obtuse hedge
#

The derivative here has 2 unknowns

#

Tangent and normal give you two equations

#

Now you can solve for those two unknowns

#

Do you know definition of normal line

sharp wing
hasty mist
#

coolemplud

obtuse hedge
sharp wing
obtuse hedge
#

The normal line is perpendicular to the tangent line

#

So take the slope of the tangent, and make it the perpendicular slope

sharp wing
#

i remember how to do that

obtuse hedge
#

Let me know if you need any guidance on any of the steps I described

robust mulch
#

i think you can get away with not having one of those pieces of information

sharp wing
#

$$ slope is m = \frac{1}{23}$$

soft zealotBOT
#

sherman

hasty mist
#

slopism

sharp wing
obtuse hedge
#

You put the text inside the $

hasty mist
#

slop is $m = frac1{23}$

soft zealotBOT
#

Oléagineux Distillièr IX

sharp wing
obtuse hedge
#

Slop

sharp wing
#

wait is perpendicular slope also negative?

obtuse hedge
#

Yes

#

But keep in mind those are at different points

sharp wing
#

slope is$$ m = -\frac{1}{23}$$

soft zealotBOT
#

sherman

obtuse hedge
#

That tangent line is at x = -1 abd that normal line is at x = -4

sharp wing
obtuse hedge
#

Nothing with the perp slope of the tangent line

sharp wing
obtuse hedge
#

But the perp slope of the normal line gives you the slope of the tangent line at that point

#

Since normal is perpendicular to tangent

sharp wing
obtuse hedge
#

Recalling slope of the tangent = derivative, you can set equal and solve

robust mulch
#

??? why are we using -1/23 slope

obtuse hedge
#

But yes now that I look at it there is a way to cheat

obtuse hedge
robust mulch
#

ok

sharp wing
obtuse hedge
#

You have these equations and x-values

#

So you can just plug them in

#

Combined with the point already given

#

You have 3 points on a parabola

#

That completely defines the parabola

#

Will that make it easy? Not sure

#

I'd do it the intended way xd

obtuse hedge
sharp wing
#

i forgor the intended way 😭

obtuse hedge
#

Okay let's go through it again

#

Derivative is what we'll rely on

#

What's the derivative of our function

sharp wing
#

imma check my notes real quick i can still see ur messages

sharp wing
spark jasper
obtuse hedge
obtuse hedge
#

Not sure

sharp wing
#

I found some old notes example five

#

We just have to reverse engineer that somehow

obtuse hedge
#

Good you have constant multiple rule

#

Is there a rule above it called the power rule

spark jasper
#

use f(x) = f'(x0)(x-x0)+f(x0) its better

sharp wing
obtuse hedge
#

So you should be able to tell me the derivative of f(x)

#

Of y

#

They noted it y

sharp wing
obtuse hedge
#

The original, the function we are trying to figure out

sharp wing
#

quick question, what is the diff between normal y and tangent y

obtuse hedge
#

y and x are just variables, the difference is which is the parent function and which is a tangent line to that function

#

Here the black is the original function

#

Green is a tangent line
Particularly, y = x^2 and at x = 2, there is a tangent line y = 4x - 2

sharp wing
#

but i mean there are two y equations here right

#

what is the difference between first y and tangent y equation

obtuse hedge
#

The tangent line y = 23x + 13 is tangent to the quadratic

#

It looks like that green line in the gif

#

Where the quadratic is the black function

sharp wing
obtuse hedge
#

Recall the definition of tangent is just that it touches the function at one point

obtuse hedge
#

Otherwise they're just equations, and we use y = f(x) for equations

#

The meaning is in the words, which tells us who is tangent to whom

#

So the "difference" is in their relationship, but otherwise they are just graphs

sharp wing
#

i see

obtuse hedge
#

Similar to how a mother and child are just people, what differentiates them is the fact that one is a child to the other

#

And what brings them all together in this case is the derivative which we will use

sharp wing
#

u are saying y = - 1x/65 - 9234/65 are mother and child to y = 23x +13?

obtuse hedge
#

y = ax^2 + bx + c is our parent, y = 23x + 13 is tangent to it

sharp wing
#

what is this then: y = - 1x/65 - 9234/65 ?

obtuse hedge
#

y = -1x/65 - 9234/65 is normal to it

sharp wing
#

whats a normal

obtuse hedge
#

Meaning perpendicular to the tangent line at x = -4

obtuse hedge
#

Do you want to try it or work through it together

sharp wing
#

quick repost

#

latex didnt load in one sec

#

hmm imma think for a min

#

alright first from what i analyze is that $$ y = ax^2 + bx + c = f(3) = -30 $$

soft zealotBOT
#

sherman

obtuse hedge
#

Sure, that's a choice you can make 👍 but is that correct?

#

Right now you have written $y = f(x) = f(3) = -30$

sharp wing
soft zealotBOT
#

クリスマスempire93

obtuse hedge
#

You never plugged in 3

sharp wing
#

i mean there aint no use pluggin 3 cuz it would still be y = 9a +3b +c

obtuse hedge
#

Right, 9a+3b+c = -30 is what we have based on the first thing they give us

#

What are you going to do next

sharp wing
#

to find slope of tangent line we had to take derivative of quadratic and plug in the point, but now we have slope and we are tryna find the quadratic

#

just dont know how to find quadratic tho

obtuse hedge
#

So what is the derivative

sharp wing
obtuse hedge
#

Yes

sharp wing
#

hmm, is it y' = 12?

obtuse hedge
#

No, not quite

sharp wing
#

oh wait silly me

#

y = 2ax + b

obtuse hedge
#

Right

#

And you said that we plug in the point to get the slope of the tangent line

#

$f'(-1)$ = slope of the tangent line

soft zealotBOT
#

クリスマスempire93

obtuse hedge
#

What is the slope of the tangent line we are given

obtuse hedge
#

Right, and what is the derivative when we plug in -1

sharp wing
#

-2a+b?

obtuse hedge
#

System of equations so far: $$\begin{cases}9a + 3b + c = -30 \ -2a + b = 23\end{cases}$$

soft zealotBOT
#

クリスマスempire93

obtuse hedge
#

Do you see how I got there

sharp wing
#

yeah

obtuse hedge
#

Similar to a physics problem, we want to exhaust all the information we're given, even if it's a path that we know won't give us the full answer

#

Normally like you said we have a point and we find slope

#

Now we are given slope, but we have unknowns, so that's still useful to us

#

Okay, what do you plan to do next

sharp wing
#

can we solve those system of equations?

obtuse hedge
#

In general, you need at least as many equations as variables to solve for all of them

#

So we'll need 1 more equation to solve for 3 variables

#

Thankfully, they give us one more piece of information

sharp wing
#

oh the perpendicular line

obtuse hedge
#

Yeah!

#

What can we do with that 👀

sharp wing
#

is the y of the perpendicular line equal to the y of the quadratic?

obtuse hedge
#

Technically, yes, but I hope you don't plan to plug in a value to that ugly y with all those fractions when we can use the fact that the slope of a normal line is related to the slope of the tangent line 👀

sharp wing
#

alright u said normal is perpendicular to tangent right?

obtuse hedge
#

Yep

sharp wing
#

we can do y = 65x +b?

obtuse hedge
#

So yes the tangent line will be in that form

#

But what's more important is slope of the tangent line at x = -4 is 65

#

So now we can build it up like we did the other one

sharp wing
#

how?

obtuse hedge
sharp wing
#

hmm

#

-2a + b = 65?

obtuse hedge
#

Close, but not quite

sharp wing
#

oh

#

-8a + b = 65

obtuse hedge
#

Perfect!

#

$$\begin{cases}9a + 3b + c = -30 \ -2a + b = 23 \ -8a + b = 65\end{cases}$$

soft zealotBOT
#

クリスマスempire93

sharp wing
#

hmm we have a problem

#

actually

#

nvm

#

well that worked

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def gotta practice that over and over again with software

obtuse hedge
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I think I mentioned it before, but we see it here, one of the big important things of getting into calculus is remembering all the meanings of the derivative

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In this case, we relied heavily on the fact that

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The derivative at $x = a$ is the slope of the tangent line at $x = a$

soft zealotBOT
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クリスマスempire93

obtuse hedge
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In other words, if $y = mx + b$ is tangent to $f(x)$ at $x = a$, then $f'(a) = m$

soft zealotBOT
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クリスマスempire93

obtuse hedge
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This is why I favor renaming the parent function f(x)

sharp wing
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it will always come together and click eventually

obtuse hedge
sharp wing
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right now im in a hot mess

obtuse hedge
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Yes, I just want to give it to you in writing so that whenever you come across it you have a definition to look at

final saddleBOT
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@sharp wing Has your question been resolved?

final saddleBOT
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@sharp wing Has your question been resolved?

sharp wing
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.close

final saddleBOT
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Channel closed

Closed by @sharp wing

Use .reopen if this was a mistake.

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boreal smelt
final saddleBOT
boreal smelt
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I can't come up with a substitution to simplify this

magic sparrow
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(3x-4)/(x-1)=3(x/(x-1))-4/(x-1)

rancid zenith
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Well, if the question is well defined then you can get away with computing the integral of the identity.

boreal smelt
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how?

rancid zenith
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f=identity satisfies that equation.

boreal smelt
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I don't get it

rancid zenith
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Question:
Let f be a function satisfying [...] Then compute integral of f over 3/2 to 5/2

f(x)=x is a function satisfying [...], so let's just compute the integral of x over 3/2 to 5/2. (Not saying that this is correct or how it should be solved, but just explaining my point)

boreal smelt
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ohh so you are assuming a function?

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ohh

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f(x)=x satifies it nicely

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but how did you see through it?

rancid zenith
boreal smelt
rancid zenith
boreal smelt
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ohh

magic sparrow
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yes

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so

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you can solve it just with a substitution

old quarry
# boreal smelt

x-->x+1
then x-->1/x
then x-->x-1
u get f(x) + f(4-x) = 4 and use kings rule on the integral

boreal smelt
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actually by some substitutions I got f(x+2) + f(2-x) = 4

old quarry
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cause when we use kings rule on integral we will get 4-x not 2-x

boreal smelt
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trueeee

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thank you so much

old quarry
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np

boreal smelt
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well i have another question

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of differential eqn

old quarry
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ohk send

boreal smelt
old quarry
boreal smelt
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ok

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lemme try

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btw I would like to know your thought process until I solve it

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how did you think of this sub

rancid zenith
boreal smelt
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i got $\frac{dt}{dx} = \frac{t^2}{x^3} - \frac{t}{x} + \frac{t^2}{x}$

soft zealotBOT
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Prathmesh

old quarry
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hm

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that dosent look very nice

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let me try something

boreal smelt
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ok

full jungle
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i thought of y^2 = t

dreamy warren
old quarry
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nono wait

dreamy warren
# soft zealot **Prathmesh**

after simplifying the DE becomes $\dfrac{dt}{dx} + \dfrac{1}{x}t = \left(\dfrac{1}{x^3} + \dfrac{1}{x}\right)t^2$

soft zealotBOT
dreamy warren
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which is a bernoulli equation

boreal smelt
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ohhh

dreamy warren
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using the standard substitution v = 1/t reduces it to a linear DE

boreal smelt
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in bernoullis we use the substitution v=t^(1-n) right?

old quarry
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yes

dreamy warren
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n is 2 over here

boreal smelt
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yes

dreamy warren
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i think you can do it now

boreal smelt
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i got $v^2\frac{dv}{dx}-xv=-(\frac{1+x^2}{x})$