#help-36
1 messages · Page 233 of 1
I don't believe u are
bro is not saitama
js stick to conventions bro 
we are bound to have some sort of mental capacity
Hi who need help
backread
and the majority of human population use.. this convention to make sense of the 3d plane
I believe that you are not replying to me in ways mathematics would be considered real
please do not engage more
wouldn't look good on your behalf
I'm asking questions and you're saying "well hey we don't know. But like humans have a limit right"
yeah no at this point we might need @God to look in here please thank you
bro
have you even started college 1st year
or are you still in school
to speak about mathematics like this
?
have you finished 9th grade lil bro
are u someone who knows the subject
brodie this not going in right direction
enough for this argument at the least
yeah, I just don't want people who say I don't know to my questions to indulge here
they literally have a choice to not talk when I'm the one asking for help and not them here
look the answer to your question is
yes, there are infinite possibilities
just choose the one the lot goes with
thats all
yes we have your answer to your question and that is 3d vector equations RELATIVE TO THE AXES and youre somehow turning this into an argument about directions and shit
look you're saying me " We humans don't know that, only God can"
and I don't believe this because you may not have studied mathematics enough to be able to qualify to say this
and now you’re doing ad hominem
<@&268886789983436800>
crazy
says the guy bringing ad hominem while asking for help lmfao
im saying that its better for humans
Why am I summoned
as we have learned with evolution
What the hell happend here
haiii :3
to endts plz
take a chill pill everyone
just go with what your teacher suggested as convention
its not my fault youre being adamant
Have you considered just blocking the OP and moving on with your day?
look, I was going through my questions peacefully and back and forth and so; but these both people, suddenly started saying me "look we don't know that, only God can, what your purpose is...." WHO ARE THEY TO DEFINE MY PURPOSE LMAO
idk im just susceptible to ragebait
my bad 💔
they have a literal choice not to help me if they don't know this subject
Can you point me to the message in question
I don't even think they studied an actual course on the topics they're talking about
To say maths doesn't know it
Ye sure
bro ragebaiting atp
@heady moon that's not helpful
k srry
.
he does not accept it when i say its easier for him to work on a convention in paper and not just simultaneously visualize all possible coordinate systems like a god
he says its not rigorous enough to assume a coordinate system
i drawback from now on
"you can take one of them " what is that supposed to mean? that just wrong on so many levels, we're talking in a maths environment here and not about what u feel
I think blurple is just using a common analogy that you're not understanding and hence are taking offence with
This is not a productive way to respond.
and how do u know u can take any of them and that maths didn't already make a correct path
or procedure
well yes I'm just explaining the situation
to the moderators here
I didn't want this to be like this
Blaming things on peoples feelings, telling them they can't participate if they don't meet whatever arbitrary educational qualifications etc
That's not cool homie
there are some things in math you need to sigh on and move on
not all in math can be perfectly justified for
we have learned with experience that this has sufficiently helped us
right but like... This is not a chat discussion mate... he's not even telling it like "I feel like" he's telling it to me like it's the mathematical truth, and this channel is help channel for a reason... people who know come to explain questions, people who don't come to ask
as math develops, we will justify everything
you can confirm with other fellow members if this is acceptable
this just shows you're telling me math hasn't developed enough to define the co ordinate system like that yet
This IS a chat in the sense of a discussion. The topic is about math but it's still a conversation and you are still obligated to act civilly.
how is visualising everything at the same time supposed to make it simple to understand
but math realistically.. might have already
and u just didn't study it yet
in your education
and I don't think you answering it to me as the "TRUTH" instead of how you feel like makes the situation civil
For higher dimensions lines you can define lines f(t)=tm+b for m and b two vectors and t a scalar.
Fwiw
well you didnt either
You don't need to pick a coord system. You are however kinda just hiding that a system of equations is around the corner
yeah but like that equation needs to have a definition of which direction the axis would point in
if not; this and this would be the same numerically
In what sense?
equations are relative to axes not how they look or what they’re pointing at brochacho
These both would be the same numerically
Once you want to explicitly write out equations of lines I suppose.
but to a third object, this changes real position and they're not the same
yeah i think you just want to hide behind more and more complicated math in efforts of justifying your rigor
I don't see why that's an issue though. You pick an origin even in the xy case.
u can pick an origin
but
that is why i want you to pick a coordinate system
y=mx+b measures x and y relative to the x and y axes.
which direction would the x, y and z be towards
in particular directions
if the question or the supplier literally doesn't give the direction
You already do this in the xy plane case is my point
yeah and this is where convention comes in
So I don't see why it upsets you in higher dim
we can pick any direction and we would have different objects that we construct in space
no, in just 3d space
convention.
We do it in 2-dim as well though.
Why is 3-dim an issue?
We even do this on the number line.
yes in 2 dimension u dont have a problem as big as this much which 3d
You have the exact same problems in 2-dim
my brain doesn't visualise 2d as much as it does in 3d
lemme show u some visual representations
that is why you are asked to follow convention for now
seriously if you want to define axes as, say x points to the sun or y points to Saturn (if that’s what you mean by defining axis directions), it literally doesn’t change the line’s equation
like
at all
do you remember how x is to the right and y is to the top in a 2d plane in general for simplicity
it could have been in any direction
If u see here, the blue stuff is just the third object seeing
and numerically, the left side point would be the same as the right side point (say 5,6,7 as the co ordinates with same basis vectors)
mathematics don’t give a shit about visual representation or about “directions”
Related point, even on the number line you make choices of convention like this.
If this upsets you you should also be upset that you have to pick an origin, a distance between notches and a direction every time you visualize the number line.
this is not a rule and the fact it not being a rule is what I'm making a major thing in my argument
Picking an origin piint
point*
Nobody disagrees that these things aren't rules
doesn't upset me
its okay
sometimes it doesnt matter
because, for a third object, u can just define an object as a point as a 0,0,0 origin
you dont need to rigor everything up
right?
"Object" is kinda vague.
survival is more important than trying to have a perfect visualization of 3 dimensional space
Point
alright how about this, I take u to a step of sequences with drawings
look even if i have a cube with three lines on top of it no matter how i spin it’s mathematically the same
Part of why coordinate systems are useful is that we can rotate and stretch them in convenient ways to match various contexts and that we can transform back and forth between them.
you'll understand it way better than this
look we get that they can be in any direction in space
The number line analogy to this issue is that you can rotate the number line any which way you want. Conventionally we depict the number line horizontally. There is no real reason why we need to do this.
now if y'all could, see my words for the next few minutes
Over here, you have a 3 dimensional space, with basis vectors 1,0,0
0,1,0
And 0,0,1
then you have a point as u can see, at 5,6,7
right. now my idea is, we can get a different set up but with the same origin
just like this:
yes yes we can
the point is the same numerically
Yes, you can rotate and scale without changing the origin for ex
now
but fix one of those
you are focused more on the "choosing" part, and less on the "working with the coordinate system" part
the latter is what you need more
fussing on this does no good
The points exact coords depend on which set of axes you measure with respect to.
Alright now, theoretically, this change shouldn't affect anything at all... but here's a twist, it does
But it does change things
because there's a third object in the 3d space
the blue is the third object
and the points are different if u change things like this
This diagram is nonsense to me.
here the coordinate system is not reasonable
Can you make it clearer what it means to you?
I mean it's kinda really hard, but if u pick the first picture that I showed as the left hand side, and the second picture which I showed in the right hand side
then u note down the observations of our third object
okay so basically the third object is fixed in space and not relative to the system
it would be situated at different points in space
is that what you mean
you mean position of 3rd object?
no
This
Would become different to this

is THIS what you mean?
the red line just distinguishes the two scenarios
u dont have to take it too literally but like
Kk what about the green crosses?
ok basically what we are doing is we fixed blue object and rotated the axes?
the green crosses... are the axes.. I'm sorry for that drawing
No worries
Blue ones are also axes and green dots are pts in the green axes coord systems then?
okay now can you confirm if this was what you meant
and if u seem the other one after the right line to be kinda flipped: I did mean it to be different, but with the same origin
no I meant to draw eyes with the blue one
the blue is the third object seeing all this
What I meant to show was:
to the third object,
@vale vigil
Seeing this
So kinda like what blurple said?
yo bro just CONFIRM
okay we get it
Christ calm down
kind off
perhaps
but now
do u not see a need to define the axes's direction
can someone pin his 3 drawings
sorry but this is the 25th copy of the 3d visual he sent
and it made no sense
when talking about any co ordinates or any objects made via this system
i thought redrawing would make his point easier to see
It is worth being aware of the fact that visualizations of a mathematical object are not the same thing as the actual object.
true
well not exactly, they're in the same space and to be in fair words with you, the flipping or changing isn't actual, I meant to show that u can interpret the same co ordinates in a lot of ways, and that's why I need it to have a direction
^ if you are considering usual physics type pov
So, what I mean is we draw lines and pictures to visualize things, but those pictures may be different from the actual object.
well what's interesting
so if the system and the third object (ill call observer now) is in the same space
that literally just
so do u mean to say
changes the observer’s position relative to the system
If you have an equation of a line in the plane, you don't at all need to pick axes or anything like that.
orientation you mean?
It already implicitly sorta carries that info regardless of how you draw it.
When you want to actually sit down and draw, then yah, sure you gotta pick some axes.
Do u mean to say these both points are in the same place
wait, where is the line then?
relative to the system yes
from which origin did the line generate?
Well in the xy plane the origin is (0,0)
for xyz it’s (0,0,0)
It's not a visual thing
I don't think you're seeing the point here, the idea what I'm saying doesn't actually flip the whole graph...
IF you realistically flip the whole graph, then u would actually have them to be at same points, but like my idea is to show that they CAN be intreperted like this, in a million different (infinite) ways
more like interpreted from a million POVs
in 3 dimension, it's a thing where we have to denote from existences
so we have to " Define a point that exists in 3 dimension at co ordinates 0,0,0"
Basically nothing changes about what I said in the 3d case
otherwise how are u able to tell me it exists in 3d at all? by saying "let dimension be 3?
tf
Formally this is basically wrapped up in specifying what R^3 is
Or in 2d by defining what you mean by R^2
so what is the problem then
I want to point out something as well
Hmm, the actual problem doesn't come in 0,0,0 , it comes from defining which direction the axises would be situated towards (in what setup, indirectly)
because if u don't define that
u can interpret it in a lot of ways
like I showed u
yes but only one of them is enough
and u wouldn't know which line they're talking about
directions are a visual thing, and like doot said earlier it’s not a mathematical matter to define
and as for your contradiction
Okay, but interpreting it for the sake of drawing pictures is irrelevant to the actual math
yes, something might change between you and the points
Beyond just intuition and drawing pretty pictures I mean
but no one cares about your pov
only what is happening in THAT system is of interest
In 3d computer graphics, just specifying triples of points is not enough to draw a scene.
how so? drawing pictures is what representation means, didn't we get to the axiom of "there can be a line between 2 points" by these same drawings?
well yeah
So you are right that for the purpose of visualizing, you do need more info such as camera orientation+position, screen dimension info etc
Because representation =/= math
Well sorta
At some point we get a little philosophical about it I guess
But the actual math we want to do is formal stuff in R^n
how did u get to the axiom of there can be a line between any 2 points then? without representation, can't u just say " The probability of the line going to the other point is 0 because there are infinite points in between "
yo spot the difference mathematically real quick
well
can we not do this by just saying let x, y, z be any Real number? then we can get all co ordinates to be meaningful
Wanna also point out that this is not hard to derive in R^n. You just interpolate points. Take a,b two points and pick r(t)=at+(1-t)b as your line.
R^n is n-tuples of reals. It already does that.
I see
You aren't wrong that there's some important stuff here as far as coord systems and translating between them.
and its easiest to fix one of those easier-to-see POVs and work with your problem
This is INCREDIBLY useful all throughout physics, cs and probably a billion other subjects.
all in all, this just tells me maths cannot show me a line to my eyes in any 3 dimensional world that has any sort of visual representation or detection of co ordinate systems
but you can work with it in some way or the other
That seems like the wrong takeaway imo
the 3d vector:
The math itself, kinda sorta can and kinda sorta can't.
because like... if u give me basis vectors, the co ordinates of a point that exists, and then even the origin's true position 0,0,0
Math has nothing to so with things irl besides us basing things off irl stuff.
If you want your math to be tangible irl, at some pt you have to leave the realm of pure logical gymnastics
I could interpret this point to be in infinitely different positions
depending on how
I interpret the axis direction
You wanna draw a line? Well you need writing tools, stuff to write on etc and you must cope with the fact that the object you draw may not be a perfect representation of the line you intended.
well sorry my net lagged
hmm
Yeah, this is true.
but it seems troubling that
even if we had an all powerful being that ignored all those imperfections of our physical world
even in a mathematical 3d world
u wouldn't be able to show it
this just seems wrong on so many levels... do u see where I'm coming from
Part of why cartesian coords are useful is because we can overlay them (imperfectly) onto many different real world scenarios to some extent.
If we just had only one fixed global coord system everybody used, that would be incredibly inconvenient.
The whole notion of coords is not to far off from us just laying a system of rulers on everything.
no I don't mean it like that
let's have a really simple case
of 3 points
Measurements are useful. Rulers are useful. If you glue a ruler to the ground so it can't move it becomes less useful.
one point's the observer, one point's the origin
and another point is what we need to find
the observer point gets the measurements as; origin at 0,0,0 basis vectors at so and so
Yes relative coordinate systems are a thing.
and I would still be able to conclude the point is everywhere sort of
wait
but how
do u convey that the point is at one place
with a relative co ordinate system
can u teach me this relative co ordinate system idea
You pick a coord system that you measure the position of the pt wrt
okay
Think of it this way, you fix one set of axes, but you can simultaneously fix another set.
You can measure positions of pts wrt either.
wait is pt is a line or a point, in time.
yeah is it the origin or any point in the space?
Sometimes u wanna measure wrt the camera, the player position, the position of some other object etc
or a line
hmm
The "origin" in this context is a point relative to a particular coord system.
So if you have two coord systems saying origin by itself is just vague.
I see
A simpler example: you can have two rulers at once lol
If I say "the 1 inch mark" which one do I mean?
It is unclear.
wait I don't understand this representation tho, if u have 2 origins, then what would the co ordinates of one point be?
if it's 2,4,5 here
and 3,6,7 there
They are relative to coord systems as well.
yeah but how do we use it? like do we merge it into one single, co ordinate with an idea, or do we just take both of the co ordinates
or
When you write (1,2) in the xy plane for example you mean 1 unit along the x axis and 2 units along the y axis for ex (if you have multiple xy axes this is vague)
Wdym by use?
I mean.. how is the depiction done? for one co ordinate system it's done as 3,2 or x, y, .... n
hmm
something that doesn't make sense to me is that
Well you can just overlay the two sets of axes on a single diagram. It might become complicated but it's not impossible to do.
if u can pick any direction of x and y axis to be situated as, and all of them would give different, realistically speaking, answers of points in space
then how do u define this co ordinate system to be an actual existing theory at all?
if u can't prove it exists in one place
Why do you think a coordinate system is a theory? What does theory even mean to you?
I mean, are you equally unsettled that if something is to your left and you turn around it will be to your right? Or that an object can be to the left of you but to the right of somebody else?
I mean sure, u do it via 3,2 = 3,2 but wouldn't something in 3 dimensional space ideas come and contradict this saying 3,2 can be interpreted in infinitely many ways even with just one origin and since it's 3d space, it did not be equal to every other point being the same, if so, 3d space wouldve collapsed into 0d one single point
yes but
this would be solved
Well we can just represent points in the two coord systems differently.
if the user specifiied the direction
There's no shortage of tuple notations.
hmmm
point is that it doesnt matter for the needs of the examiner and you as well
and you can work
but if u have a problem to depict it as one single point in one co ord system itself
with convention
Say I call (x,y,z) pts the points in coord system one and [x,y,z] pts the points in coord system 2
which 2 points would you pick for each
Okay, so now you are forcing a choice of one coord system.
I want to make it clear that this is a choice and we do not have to do it
see how about this, I get 2,3 2,3 2,3 and infinitely many 2,3s but visually, since I took different 1d axeses, these wouldn't overlap in space even though they're same in numbers
But typically in lin alg you learn about transformations and such
so which of these 2,3s would u pick for the other system to measure
actually, a drawing would show this the best
So you would provide a map that sends (x,y,z) pts to [x,y,z] pts and such
Point being you just need a way to translate pts in one of the coordinate system to pts in the other.
hmm i get that but
talk about it in terms of here
Over to the left, u have co ordinate system #2
it's deciding which point it wants to measure
over to the right, the blue ball is just all the different possibilities of the axises that can be made with one origin
Say you pick a coord system
and each of those would create a different point but name numerically
that's why I put many points instead of one
hmm yes
Say I go "nah ur coord system sucks, I want my own!" So I set my origin at (2,0,0) and then orient my axes the same way you did yours (just shifted).
I can translate points in my coord system by just subtracting 2 from any x coord to get a pt in ur coord system.
We can do similar things with rotations, I can even scale my coord system differently.
so
essentially you're telling me that
you would have one single point
for both of those
with a specific setting of the direction of their axises
In this case I would have two different origins. One for each coord system and some orientation of the axes for each coord system.
Lets also say I use the [x,y,z] notation for my pts and you use (x,y,z) notation for urs.
My [0,0,0] is now your (2,0,0)
are u saying this
they're 2 different co ordinate systems
and they share their own points in the first system
Yes if you mean we can set up a bunch of different coord systems simultaneously
but if u bring them specifically
u can get both of their co ordinates to match ONE point
in visual space
I see
but this seems like really impossibly hard
Idk what u mean
have u discovered a method to do this easily?
just watch the picture
No explain it
Again, you would learn more about this in linear algebra
and see that, if u place the cyan co ordinate system in a place where the white co ordinate system intertwines with it so that, both of them have a common point that in terms of co ordinates is the same
maybe the only piece of intuition I can give you is that a 7cm object is 7cm regardless of whether you measure the thing from the 0cm mark (in which the object extends to 7cm) or the 5cm mark (in which the object extends to 12cm)
object's still 7cm either way.
likewise, suppose a point on Earth is at sea level, 0 deg lat, 0 deg long.
then I say, fuck the current lat/long/alt system, I'm defining my own!
0 degrees lat is now the south pole, and 0 degrees long is where I am.
does the point change locations? no! but I describe it a different way because I am using a different coordinate system.
coordinates are references, not absolutes!
like I'll explain it simply okay
Stuff like rotating, translating and scaling coord systems is very easy to do via matrix multiplication. Your computer can do thousands of coord changes every minute.
now u pick any point say 2,3
and now forget about this
you have an arbitary direction for x, y, z for co ordinate system two
and now say u pick any point 3,6
now, if u situate these two co ordinate systems in. One single 3d space
I mean... overlap them or something
the chance of their point aligning, is well eh miscleaneous
BUT
there can be a point in the merged 3d Euclidean world
where co ordinate system 1's 2,3
Why are we worried about overlapping these points?
shares the same space of co ordinate system 2's. 3,6
You pick two coord systems and two arbitrary pts. They may not be the same pt. Why is this a problem?
essentially, this would make them be able to define a point at one single co ordinate
without having to worry about the directions of the axises
actually
now that u say that
how are u "measuring" this point?
"Measuring" with respect to what?
You have two coord systems.
What are you measuring relative to?
with respect to each of the co ordinate systems
The same way you'd do in one coord system
yes, how do u know that the point is so and so co ordinates in each of them
Just ignore the coord system you aren't using.
in one co ordinate system, I usually define 2,3 as a point that exists in a space like this;
and if it's real world and I have to locate the 2,3 I give up my hands because locating a 0d object is impossible in 3d world without mathematically saying it exists
You don't define (2,3) after the fact.
Hmmmmmm yes
You pick a coord system and that tells you what (2,3) is
wait
wait
u don't need the co ord system first
u already pick a point and ask " Which co ord system gives the answer of 2,3 for this"
right?
Then draw axes and ask what are the coords of my pt
is it a line
Yeah pt=point my bad
hm
but
I can legit... draw INFINITe of those
But before you draw the axes it doesn't make sense to ask what the coords of your point are. The coords are measurements relative to the axes
I mean.. pt can be, 3,6 9,8 10383,-0.000002
whatever it wants to be
how do u take one absolute thing
yeah
yeah that's true
Okay, and? There are infinitely many choices of pts axes etc? Why is this bad?
wait
what is your bias
to pick one then
Like why pick one?
everyone is comfortable with it
and you can discuss with others coherently
out of the infinitely many co ordinates
what else can u do?
that is called convention
other than not picking one
A common thing that happens in physics
hmm
Is that one coord system makes your calculations much easier to deal with than others
yeah
You are right that you have many choices
pretty much
But some choices are less practical in a given context than others
less practical
I wonder what that means for mister maths who doesn't care about visual representations or inconveniences
aint no way this convo still ongoing bro
Say you wanna calculate something about the rotation of the earth for ex. Why set the origin so that the earth lies at (1000000000000000000000,0,0) as opposed to so that the origin lies at the center of the earth?
well, sure
Okay, so it's a bit of a misrepresentation for me to see math doesn't care about visuals
This is also not taking into account other schemes for specifying coordinates, like spherical, cylindrical, etc.
you can get a nice origin that takes up less ink in your paper
We care about them insofar as they help as understand and solve problems.
Not just that
I see
Like the actual computations can become much simpler
yeah true
You can often cook up a coord system with more convenient angles and distances for doing actual computations is what I mean.
hmm
alright
let's move on in the idea
you select a point pt
but what next.. if u can pick a nice co ordinate like 0,0
then?
hi again
Idk what ur asking?
you said this is in relation to two co ord systems
but we've only gotten one
where's the second one
Why is all of this going on again
Sorry I'm still unclear. We pick a coord system and a pt, then we pick another coord system? Then what?
I'm assuming we've overlapped the two coord systems as well?
So, now we wanna measure the position of our pt in both coords?
well
but
how
you were the guy starting the two systems talk
do u measure this point
You do it the same way you do if you only had one coord system
From the other system, other than 0,0 system
You just have two representations for the pt.
yeah but, by this wouldn't u get another point
You will get another representation for the point
you wouldn't define the same point of the origin/ this pt of co ord system 1
If I call you by a different name do you become a different person? Lol
how so, I mean do u just see and plot out the graph " If we take another point as centre as another co ord system, then this looks like it's at about 3.9,3.2 that seems about right "
We are in 2d?
is there not a mathematical formula that constricts the point's location to an exact
I mean same for 3d
Lets just do 2d since it is easier. The same reasoning will apply in 3d.
do u have an invisible graph around u and a trust worthy eyes that tell u they're at about this co ordinates
Say you draw two sets of axes on the same sheet and a 3rd pt
or do u have a function
Call the pt p
yeah sure
alr
Lets write coords in the fiest coord system as (x,y) and in the second as [x,y]
If we want to know what x y make p=(x,y) we look at the axes of the first coord system and measure the distance along the x-axis and y-axis of the first coord system to get to our pt p.
If we want to know what x y make p=[x,y] we look at the axes of the second coord system and measure the distance along the x-axis and y-axis of the second coord system to get to our pt p.
We could even do this problem in 1d
oh wow
hmm did u define that both of these cord systems have the same basis vectors
They don't
You should think of basis vectors as defining the axes of a coord system
In this case we have two diff sets of bases. One for each coord system.
well if u have 1,0
0,1
For one and like 293848383948,0.1
And vice versa for another
Then measuring the point thinking you've got the same units would be wrong right?
like saying the point is 2,3 in regards to cord system a
You have to be careful though
2 units of a mountain and 3 units of an ant
So for example (0,1) and [0,1] need not be the same
In fact our two bases will be {(0,1),(1,0)} and {[0,1],[1,0]}
ahhh u became sneaky here
its more of "this way" and "this other way" rather than trying to match their "numeric values" up
And these sets may genuinely be different
Yes (1,0) means 1 unit along the x axis IN COORD SYSTEM 1
And [1,0] means 1 unit along the x axis IN COORD SYSTEM 2
I seeeeee
(Sorry for caps spamming)
that's pretty funny lol
The key point here is our coords are relative to whatever axes we measure them with respect to
It's a little silly but it's also kinda deep and important lol
hmm whats the idea of getting these cords in 2 different systems if u can't merge them them like... why can't u just take the better one out of these 2 systems to get the point's location
I mean... these cord systems aren't related to each other right
like their axes are not dependent on each other
So, I was trying to sorta get at that with the 3d graphics example
and thats.. convention
so why the requirement of 2
hmm I see
OHHH
you only need the most commonly used one in many cases
right right because like
in camera and cinema shooting and stuff, u don't see the same picture of the care or something from every side
ohh this like a physics thing
Say you wanna render a scene with a house and you wanna render a dog with birds spinning around its head. You have the global coord system, say you place the origin at the house
better way to visualize it yeah
For rendering the birds it would be a lot easier to draw them relative to the dog tho
So set a second coord system with the origin at the dog
well id only imagine why a cameraman would place cameras via co ordinates instead of seeing where his setting would be lolll
perhaps in simulation maybe
So long as you can translate this back into world coords (or whatever coords you are using) this is very useful
But you see that these kinds of situations can get very convoluted and we can come up with many other examples of course
Choosing coords are exactly that, a choice.
hmm
a question over here
shouldn't this idea be created for something like computers
because in real life, we'd never be able to do anything 100% precisely
This is used in computer graphics like I said lol
Well computers aren't 100% precise either ofc
I imagine it's a different world and atomic principles don't work for computer things, although they maybe the exact same things but I still don't get the idea how programming exists in atoms... ifywim, it seems non natural
well
I tend to think of it as the real world being much messier than what we deal with in math.
This extends even to computers. Ieee floats aren't actually reals for example.
We use them as a way to represent reals
But that doesn't mean they are the same thing.
As I mentioned casually yesterday, 100% of numbers are number that we have no way of representing in the real world. They require an infinite amount of information to specify. The numbers we deal with are a tiny tiny fraction of the more "interesting" numbers.
yeah me too, every morning I really get amused by the strange feeling of touch of a rug, I mean... we can just be synthetic something that really just happened like a cause and effect of forces putting particles in a specific way
or we can not, and be something surreal
The most mathematical example to real worlds
might be computers
hmm
but
if it's impossible
Computation is its own bag of worms. Computers on a theoretical level can not do everything we can do in math. Computers irl can do less than what our models of computation can do.
then why are we focusing on a subject that's just not possible to do
I thought maths didn't focus about physical real world problems... so why categrozie this as maths and not physics
hmm
Eh all of these subjects overlap in various ways
Real numbers are important because they have no "holes." A property that is critical when we talk about calculus.
and continuity
I see
Math, computer science, engineering, physics, none of them exist in a vacuum. They interact.
For instance, the following function is continuous if we consider only the rationals.
f(x) = x if x^2 > 2, x-1 otherwise
but "clearly" there is a discontinuity here
well, maths seems a weird way for dimensional objects to interact.. because it weirdly removes out things like colour, methods of differentiating between void and objects, and a lot of stuff that... may just exist in all real 3 dimensional worlds that can ever exist.
Why is colour not part of maths?
You can model color
I mean, if you think about it color is a real world thing.
So idk if you can do much better than modeling it.
but like
There are very complicated models for colors that take into account human perception
We have analogous situations for things like force
what if we're the only real world that's possible and a world without colour is, in physical nature impossible to exist
then wouldn't maths be talking about a non existent world
I don't get why real world and maths have to be seperate
Idk dawg that's above my paygrade lmao
There's nothing about math that says it has to model the real world.
after all, the real world is just one of the worlds that maths theoretically should be able to model
I mean, they aren't separate in some ways and they are in others
you can model imaginary worlds with math
hmm
Math is sometimes called a "rational" science.
The idea is (roughly) that we're trying to work purely in logical terms
What happens irl is a separate concern.
well I see a lot of philosophy for some reason... are there infinite things to discover, then why discover at all.... are there finite things to discover, then how will you know / what will u do after u discover everything..... Can logics break ? Then how do u know if a logics are truly profound even if u wait for trillions of years
You are asking several different things here
For the logic question
The history of logic is full of people developing various logical systems and debating how effective they are
hmm
the first two questions seem to have nothing to do with math and more to do with how humans categorize things and the nature of humans to explore more anyway
I tend to take a view that I would consider kind of a logical pluralist pov.
There are many systems of logic one can use. They all have different pros and cons.
Math in particular tends to use a specific system of logic
We have three laws.
Mostly because it works well for the types of questions mathematicians care about.
That's mostly it.
has there been times where logic literally broke and went into 0 effective?
well axioms i guess
If you read up on folks like cantor russel and godel you will find some interesting things along these lines
There are a lot of cases where things in logic weren't what ppl expected.
hmm
what makes u so confident that people aren't wrong now, just like how they were wrong before
Well I wouldn't claim to be confident about much in general.
well
I think with respect to logical systems you are guaranteed logical correctness only insofar as your logical system does what you think at does and only insofar as you used it correctly.
can u be truly 100% confident about it
I doubt it.
if not, then why keep doing this that's seemingly endless
well yes
'I do not know if there's possibly some way in which the 3 laws (which are very rudimentary) might break'
well I mean... why spend life in agony or anxiousness about finding answers
'Therefore logic is not worth studying'
Have you heard about the consistency of arithmetic, zfc and stuff like that?
🖋️ 🔥
not really
If not you might like reading about those things
I see
someone get this guy Camus /hj
Also, what are some of the other interesting topics like the ones we discussed a few minutes prior?
I just wanna get my head imagining an empty 3d space void
I mean, you could argue that maybe math axiom that we use now are inconsistent and we'll eventually find a way to break all math, but until that point, we have a tool that has some interesting things that are useful and applicable to real life, and many other interesting things we can imagine. Worrying about maybe all math will break is rather useless, because it's working right now, and if it breaks later, we'll just amend the axioms to fix the issue.
and this stuff, like co ordinates, measuring things etc..
hmm
It's also not broken yet.
Unless you have counter examples to any of the 3 laws... ?
I think even with consistency type qs you're still kind of stuff with a "with respect to what" question.
For ex gerhard gentzen proved consistency of PA within zfc iirc
Hopefully I'm not butchering that
my understanding of inconsistency problems, is that eventually you'll find a way to prove A and not A for some proposition A, which then breaks everything
There are various strengthenings and weakenings of pa that people have been studying consistency of for a very long time
and if our axiom set is one of those, then we just need to choose different axioms.
I think there are weakened versions of arithmetic that supposedly can prove their own consistency without any weird paradoxical shenanigans.
You still are in a position where you have to answer "consistency of what" and "relative to what" for these kinds of qs.
well my idea was that.... you guys might have been missing something in broad daylight all this time, like a logic itself that you didn't apply to theories (a logic like if a exists, then a doesn't exists is false or something like that)
There are multiple choices of foundations you could pick to discuss pa in.
when was the last logic that's significant discovered
Oh lol
Though I do computability in particular
So more pure logic stuff is not something i'm willing to claim to be competent in.
!occupied
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I have a question;
You would say a is not true if I believe something b as an axiom right,
But if I believe the opposite of b, then a would be true,
But if I believe an axiom that if something leads to something then it is false,
Then wouldn't a be false according to my axioms,
And if I believe another axiom that leads to a contradiction, how are u going to tell me that my ideas contradict so they're false?
Because I can believe that, if any ideas contradict, then they would be true
And if I take these axioms, I would have an absurd world, can u still compute this?
"You would say a is not true if I believe something b as an axiom right"
Idk. Why would I say that? Lol
I mean.. if uh, b says a is not true in some way
for example b says no dog exists
a is a red dog
a does not exist
something like this
but I change the rules of what I believe
then wouldn't my world still be a logical world
Why don't you, like, study basic logic?
I think what he's pantomiming at is if you have some axiom set B, and this axiom set B implies not A, then if we have some other axiom set B' (which is somehow the "opposite" of B), then would that imply A.
And the answer to that question is there is no way to construct B', because 'opposite' doesn't have a meaning in this context.
You're just stuck in a situation where (if you have "enough" logical oomf in your system), then you can just prove anything you like.
That wouldn't be terribly good of an axiom set would it
Have you seen the proof that 0=1 implies russel is the pope?
well if I believe something that doesn't has meaning is always required to be able to be construct and stuff like this... then id have it well
lol.. I don't know about proofs much
but I think it's all related to the
axioms that you believe
math isn't about belief. it's about rules. The axioms are the rules we adopt to play our game of math
we can adopt any set of rules we care to, just some make the game more fun than others.
It's a pretty easy to read informal argument/story
right, but a major limitation is like... putting all the axioms that are significant, to your base...
I mean different people have different things of what they consider axioms are, some believe good about stuff like abortion, some bad about stuff like abortion
so my question is
what would consider to come as an axiom in your book of logics
Tbf axioms are just assumptions. They can and irl often are things people earnestly believe.
what the hell does abortion have to do with any of this?
how did we come to social studies lmfao
just an example of, how a lot of people can have a lot of different beliefs
and logics should include the significant axioms most humans believe
Maybe you are assuming too much about how logical other people are.
A lot of people like to think they are logical
But idk if ppl really are
(see: how many people think they are above average)
I mean, I try to be logical but I would not say I am perfectly logical, consistent, etc.
no but, you and many others study logic as a subject right, but like what's the criteria of the axioms that you believe
if many people, believe many different axioms of the same idea
Idk If I'd be willing to commit myself to laying out some criteria like that.
what's the criteria that decides which one you're taking
I just objected to how prescriptivist the position sounded. Making it explicitly about "what you believe" rather than "just some rules" makes it sound more profound, which is never very good in these kinds of discussions. We can also make axioms about things we do not believe just to try them out.
It doesn't do me much good in the immediate sense if I do. I could be wrong. My feelings may change.
hmm i see
Sometimes you do wanna pick careful logical foundations for things.
just some rules yeah, but you're not getting far if u dont think about what/where did the rules come from or how would they come to
there's only so much u can do about solving a cube
you can get as far as the rules allow you to.
you can do a lot more if u think a cube has other purposes
you're conflating a lot here
well it was an analogy, kinda bad but
Thinking about these things is different from committing to them
you gotta think out of the box sometimes
hmm
right
We can think about law of excluded middle without being like "law of excluded middle is something I 100% believe is true all the time"
true
but, I don't even think the main problematic task is thinking about those laws,
The main thing is, a lot of the times.. the rules u already believe may not say whether or not to accept a new rule, or reject it
getting a bit philosophical here are we
I think ur lost in da sauce
I don't suppose your axioms have an opinion towards if having 700 unicorns in a dream would be correct or wrong
What is your opinion on that?
actually
the concept of axioms having an opinion…

I'm lost here
Idk seems like I don't have much of a reason to worry about that until it becomes an actual issue that affects me.
It's fine to think about diff axioms and how they play with other logical notions.
I just don't personally see a point into committing myself to believing things I don't know are true.
it just came so in this conversation cause someone told me on a debate server a few days ago that, both a unicorn and laws of non contradiction don't have proofs, but u believe one more because it's true, and just like that god is something u beli- so and so..
well
urm
that escalated quickly
what are some other major things that you study?
I wanna get to have more experience on mathematical concepts
Most of the logical laws and ideas come from ppl observing things irl and trying to construct some kind of understanding of things.
just like co ordinate systems and I know one more that's called differential geometry
hmm well yeah mine too
This is a process that has happened for basically all of human history
oh my
You construct a model, other people come and critique it. They construct their own models etc etc
I would think and have a major opinion on a child crying
Pre-uni measure theory back again?
asking if 3d linear equations exist escalating to funni debate
but I wouldn't for 2 micro bacterias getting photons of a train
Idk if this is a debate so much as herec thinking about logic
I wanna know that someday soon lol
but I don't know where to start
I do think herec would prob get a lot out of studying more logic and math. Maybe some lin alg in particular.
HereC, do you still have a specific question, or do you just have a lot of random thoughts vaguely related to math that you want to air to the internet and see what sticks?
well, I have a good feeling towards it
linalg is an okay path for him imo
lol uhm, this was kind of in between of taking a break from all that hours of talking
but I guess I don't have a question right now
!done
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I can probably close this now
Yeah
law of the excluded middle!
thanks for y'all
(im 100% confident come at me)
lol
even though i got a little bit ragebaited lol
.close sorry for that
What if it was and wasn't at the same time
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Law of noncontradiction!
ggs
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A bag contains 4 red marbles and 2 blue marbles, and 2 marbles are drawn at random with replacement. The ratio of the probabilities that 0, 1 or 2 red marbles are drawn is a: b : c in simplest form, where a, b, and c are positive integers with no common factor large than 1. What is the value of 100a+10b+c
i dont know how to start
I think 2 choose 2 ways for 0 red marbles, 4 choose 1*2 choose 1 for 1 red marble, and 4 choose 2 ways for 2 red marbles
Looks good to me
But they’re looking for probabilities
You might need to modify the current information to proceed
consider each case
1st two are correct where as for the third one we need to consider replacement
so 4choose1 * 4choose1
oh ok
oh right
wdym there's only 1 way for no red marbles to be chosen
2*2 ways for both blue, 2*4 for one of each, 4*4 for both red
it's WITH replacement
you draw one, record its color, put it back, then draw one again
All of that over 8*7 ways of choosing
no, 8*8
2coose 1 * 2 choose 1
because. again. WITH replacement.
also i will again say writing nC1 instead of n is quite silly.
where do you get 8*8 from?
With replacement
Explanation here
yeah right
My brain got messed up sometimes
what? are we gonna have to always pretend to write (number)C1 because "the number of ways to choose 1 object out of n" is somehow fundamentally different from "n itself"?
k
writing C makes easier to understand as sometimes people get confused js numbers (has happened bfore)
$\left( \begin{array}[c] & n \ 1 \end{array} \right)$
1 divided by 0 equals Infinity
$\left( \begin{array}[c] & n \\ 1 \end{array} \right)$
```Compilation error:```! LaTeX Error: Illegal character in array arg.
See the LaTeX manual or LaTeX Companion for explanation.
Type H <return> for immediate help.
...
l.49 $\left( \begin{array}[c] &
n \\ 1 \end{array} \right)$
You're in trouble here. Try typing <return> to proceed.
If that doesn't work, type X <return> to quit.```
$\binom{n}{1}$
Ann
much easier
Ty :)
wait how do you put it in ratio form?
i have the possiblities but idk how to put it as abc
$\frac{\text{amount of ways that satisfies the condition}}{\text{amount of possiblities}}$
1 divided by 0 equals Infinity
In ratio form: $a$, $b$, $c$ are just integers
1 divided by 0 equals Infinity
So you might need to do some algebra
actually you dont
you know the denominator is the same for all three
why not simply clear it to begin with
i got ratio 4,8,16 which simplifies to 1,2,4 but 2 and 4 share a common factor of 2 which is greater than 1
Ratio: 1 : 2 : 4
This ratio is already simplified
yes but it requires for a,b, and c to have no common factor larger than 1
oh wait nvm im stupid

.close thanks for helping
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umm so like im trying to assign different defensive multipliers to pokemon based on their typing, so like =SUMPRODUCT(fighting column, steel column) gives me 15.5 so like do i do 15.5/18 = .861111 and then do HP * Defense / (.86111) (where higher values are better) or do i just do HP * Defense / (.5 * (19.5 + 15)) or HP * Defense / (.5 * (19.5 * 15))
im trying to understand which method would be mathematically correct. my bren hurt
https://pokemondb.net/type (using this chart)
well all of them calculate some number. but its unclear what you want that number to mean
I dont see where you pull the 19.5 and 15 from?
well eventually theyll be ranked but its just supposed to evaluate how defensive they are. 19.5 is the fighting column added together and 15 is the steel one
blank space means 1
essentially pokemon with better typings (like steel) should get a higher defensive rating than pokemon with bad typings (like ice) because of the damage multipliers to different types differ
ya but i also want to factor in it's HP and defense stats
you would also have to factor in spdef
well i have 2 columns: 1 called physical tanks and the other special tanks. physical will use defense and special will use sp def
I think it's also important how defence influence dmg taken
I dont quite know how the damage formula works
You could do for instance do "on average, what procentage of HP does 100dmg take?"
uhhh lemme look it up
say you attack the mon once with every type with a physical attack with base power 100 or so
and then check with how much hp it survives
from some standardized mon with/without stab. whatever
im less concerned with how much hp a pokemon has left rather than how much % of it's hp is left
so hp and defense can be weighted equally
intuitively, higher hp and defense make it more defensive, and better typing multipliers make it better but idk how to make an accurate formula
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HI hi
i have many hella other tries but all ended up w indeterminate forms
i guess this one is the best one ever although im not really proud of it
Where did the times 0 come from
I got -infty and ended it there 🤔
Oh I see it now
well i dunno when u change the 1/x to X
i did both 0+ which gave me -inf yes
and weirdly did 0- too
could u tell me how u did so
I realized the way I did it was wrong 😂
But taylor series may be a good workaround here
@tranquil pine Nice username
\begin{align*}
\lim_{x \rightarrow \infty}x^3(e^\frac{1}{x+1} - e^{\frac{1}{x}})
&= \lim_{x \rightarrow \infty}x^3(\sum_{n=0}^\infty\frac{1}{n!(x+1)^n} - \sum_{n=0}^\infty \frac{1}{n!(x)^n}) \\
&= \lim_{x \rightarrow \infty}x^3(\sum_{n=0}^\infty\left(\frac{1}{n!(x+1)^n} - \frac{1}{n!(x)^n}\right)) \\
&= \lim_{x \rightarrow \infty}x^3(\sum_{n=0}^\infty\frac{x^n - (x+1)^n}{n!(x+1)^nx^n}) \\
&= \lim_{x \rightarrow \infty}x^3(0 + \frac{-1}{(x+1)x} + + \frac{x^2 - (x+1)^2}{2(x+1)^2x^2} + \dots)
\end{align*}
Coolempire93
We can see that calculating any further terms will have > x^3 in the denominator, so any further terms will -> to 0
And this limit is simple to resolve as $-x^3/x^2 \rightarrow -\infty$
Coolempire93
@tranquil pine Has your question been resolved?
well done
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