#help-36

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proud dock
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hm

next wraith
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and wdym angle between 2 edges?

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it's 2 sides

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dihedral angle

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if you want a better drawing that's all I can do

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has it uploaded?

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goddamn this internet connection

proud dock
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My imagination tells me that the angle between two sides is basically the angle between two edges. lol mmmm

next wraith
proud dock
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oh

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tetrahedron has 4 faces, pyramids have 5

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nvm, triangular pyrmaid has 4

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damn terminologies lol

next wraith
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yes

proud dock
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im thinking, bare with me lol

next wraith
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lolll sure

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this reminds me of when I read an article where someone wrote that and the comments were all like "I'll keep my clothes on though thank you"

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maybe my notes will help

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uh okay i think i... got it wrong the first time?

red estuary
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brother use a software

next wraith
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not a brother

proud dock
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My maths feel weak for some reason.

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Since all base lengths are equal, my mind wanted to start there.

next wraith
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well i misread the whole thing...

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its supposed to be between two edges.

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so... only one side needs to be taken into account i guess

proud dock
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I'm reading from a random image. $V = \frac{1}{3}(BaseArea)(Height)$

soft zealotBOT
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HqppyFeet

next wraith
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i know the volume formula

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thats not the problem

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the problem is defining it using alpha and h

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but anyway i misread the thing

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i think i know how to solve it now

proud dock
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aight 💀

next wraith
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ok i got it

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wow im smart

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.close

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untold kiln
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In this passage, how does the addition of sqrt(z) at the bottom turn turns into a multiplication by 2?

obtuse hedge
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$y + y = 2y$

soft zealotBOT
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Coolempire93

obtuse hedge
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Anything plus itself is 2 times itself

deep condor
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and before that, you evaluate the limit by substitution

untold kiln
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oh, one has to understand that sqrt(z) turns into sqrt(x), and then that becomes sqrt(x) + sqrt(x).

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Up till that example, was always working with h -> 0, so forgot about that difference.

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thanks

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loud hedge
next wraith
leaden moon
celest crane
next wraith
#

i thought that was sarcasm tbh

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viscid nacelle
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Can anyone help me with part iii I dont really understand what a potential function is

bold turtle
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Not gonna be able to help atm, but a potential function P of a vector field F would be some function whose gradient is F

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That is, F = grad(P)

viscid nacelle
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So dP/dx = 2xy^3 -y^3 -x^3 and dP​/dy =3(x^2-lambda x +1)y^2

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and then intergrate these both

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do i need to select a value for lambda

obtuse hedge
viscid nacelle
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I will have a think

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thank you both

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obtuse hedge
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No problem! good luck!

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rustic wedge
final saddleBOT
rustic wedge
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problem i came up with while solving a related question (which can be solved without doing this)

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would like someone to check my work

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initial v diagram + impulse diagram

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final velocity digram

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also, obviously rotating with some w and w' respectively

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then i did $I_f = m(v_f - v \cos 30^{\circ} )$ and $J_f = I_f*R = MOI (w'-w)$

soft zealotBOT
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rak³en

rustic wedge
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and solved to get $v_f = \left( \frac{5}{2 \sqrt{3}} - \frac{2}{3} \right) v$

soft zealotBOT
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rak³en

final saddleBOT
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@rustic wedge Has your question been resolved?

rustic wedge
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<@&286206848099549185>

obtuse hedge
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@rustic wedge Has your question been resolved?

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signal field
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How to calculate this

final saddleBOT
signal field
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I have literally no idea how to start with

pliant shore
pliant shore
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it's also called the secant-tangent theorem

signal field
pliant shore
signal field
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oh proving similar triangle

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ok now I know

pliant shore
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not proving

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but yes it comes from those

signal field
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I think I let RU as x

pliant shore
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I genuinely think triangles VSQ and PRQ might be similar

signal field
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Fun fact: my classmate just let angle PRQ as 90 degree and calculate the answer 💀

pliant shore
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wild

signal field
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but I think he got correct answer

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wild

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so QS*QP=QU^2?

pliant shore
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okay this problem is breaking my brain

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<@&268886789983436800>

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(spam)

heady moon
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mute him for 2years

signal field
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ok triangle PTS is congrunt to triangle PUS I think (SAS)

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ok and the triangle PTU is also similar to triangle PTS (AAA)

proud dock
# pliant shore

Following this, I only can apply SV*TV = VU^2, but idk how that info is useful.

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I have a feeling ST = new segment SU, but I can't build on assumptions. mm

signal field
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nah i ain't using PRQ= 90 degree method

signal field
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Newest progress

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Oh wait

proud dock
signal field
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wait what

silent shore
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I have the formula sheets

proud dock
silent shore
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Oh yea

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Okay

signal field
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oh

proud dock
signal field
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VT*VS=VU^2

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but how does that help

proud dock
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helps with hope

heady moon
signal field
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is just high school maths

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wait I can use tangent properties

heady moon
signal field
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I'm thinking should I use sine law cosine law

heady moon
signal field
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well the problem is there is no given angle

proud dock
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without angles I can't get my mind to go anywhere. At this point we just have to work with angle=theta at one place.

silent shore
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I learned pythagorean theorem

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But that’s different

signal field
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ok I need to think I can use VR=33

proud dock
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SU = sqrt(40^2 + 40^2 - 2*40*40*cos(theta)) = 40*sqrt(2-2cos(theta)).

Because isosceles, (180-theta)/2 = orange angles.

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i give up im sorry. I feel like solving this requires a large system of equations, just working with what's unknown

signal field
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maybe PRQ was 90 degree all alone 💀

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if it is then I got answer B

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r=15

proud dock
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then it's the question's fault. no task is supposed to design something like this and say angle PRQ is a right angle.

signal field
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ok wait let me use angle compund formula

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ultimate weapon

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I gues it's gg

proud dock
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nice work

signal field
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ok I'm thinking the suggested time for that paper is 1 hour 15 minutes and this question along already used 30 mins

proud dock
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It's a challenge, but good to be exposed to those painful points now.

final saddleBOT
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@signal field Has your question been resolved?

tiny kraken
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Cuz it isn't

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RU is constant regardless of the angle

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calm cloud
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how can i do the 61e question, the shape is too complex

calm cloud
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that 3 planes are red blue yellow

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pink is just for 61d question

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my teacher only taught some easy parts, then the homework is just nonsense

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cant even determine where are I J H

final saddleBOT
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@calm cloud Has your question been resolved?

oak forum
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So the question is a bit weird sounding but it is straight-forward

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when two planes intersect you get a straight line

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so the intersection of the combination of the three planes will make a total of three distinct lines

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because each of the planes were using points from inscribing the rectangular prism, points will be shared

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oak forum
#

.reopen

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pseudo cradle
digital sable
pseudo cradle
digital sable
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right

pseudo cradle
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How is 1/b = a/ab?

digital sable
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so in a fraction, if you multiply the top and bottom by the same thing, it is the same

since, in general we have that anything divided by itself is 1

so 1/b = a/ab is essentially nothing more than 1/b * a/a = 1/b * 1 = 1/b

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does that make sense?

proud dock
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Example:
1/2 = 2/4 = 6/12 = 25/50. they all share the same value, just that the numerator and denominator is sized proportionally.

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From 1/2, you get 2/4 from multiplying the numerator and denominator by 2.

The same reason if you have 1/1, you can size it up to 2/2 = 5/5 = 567/567 = a/a.

pseudo cradle
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Alright, so for that section, its because adding or subtracting algebraic fractions, we just follow the same rule for adding or subtracting normal fractions?

digital sable
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hmmm could you clarify what you mean

pseudo cradle
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1/b - 1/a you would do something like this

digital sable
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yes

pseudo cradle
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and get a/ab - b/ab

proud dock
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Adding and subtracting fractions is hard if the bottom (denominators) are different.

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It’s much simpler and easier if both fractions adapt to have the same denominator.

digital sable
pseudo cradle
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and then a second question, why wouldn't the denominator be ab-b²?

proud dock
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It can :))

pseudo cradle
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or are we just applying distributive property here?

tired walrus
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more like we're NOT applying it

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or. holding off on applying it

digital sable
tired walrus
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and letting b * (a-b) be just b(a-b)

proud dock
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That person just chose to not do the distributive property lol. ab/b(a-b) and ab/(ab-b²) are the same, or in terminology, they are equivalent.

pseudo cradle
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and for this question, 1 in both cases would be t/t I'm assuming?

digital sable
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yes

pseudo cradle
tired walrus
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but there's a better idea.

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expand the outer fraction by t instead, to get:

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$\frac{\paren{1-\frac{s}{t}}\cdot t}{\paren{1+\frac{s}{t}}\cdot t}$

soft zealotBOT
pseudo cradle
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What confuses me in the example answer is if we follow the subtraction rule, wouldn't we do (tt) - (st) and get (t2)-(st)?

silent shore
tired walrus
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brackets obligatory there

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1/(b/a) = a/b

silent shore
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How would you write it

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Thanks

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I’ll correct it

tired walrus
silent shore
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The property is 1/(b/a)= a/b

tired walrus
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you wouldn't subtract $\frac{4}{3} - \frac{2}{3}$ as $\frac{4\times 3 - 2 \times 3}{3^2}$ now would you?

pseudo cradle
soft zealotBOT
tired walrus
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i mean

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you COULD

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but it would be overkill

pseudo cradle
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Would these kinds of questions come up a lot in a course which has these topics being covered? I'm trying to brush up before start of a semester

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(the algebraic nested fractions)

tired walrus
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i mean yeah

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this falls under simplifying alg. expressions

pseudo cradle
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Thanks

final saddleBOT
#

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final saddleBOT
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summer hollow
#

I need help to understand the process of a fraction problem?

summer hollow
mint orbit
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this is a bit of a mess ....

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can you show the original problem?

summer hollow
hybrid adder
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do you know how to get lcm?

mint orbit
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Yea, using LCM might simplify your life a little

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although it seems like your process is fine

soft zealotBOT
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Result:

175
rocky tusk
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🤔

summer hollow
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Sorry no. My math skills are a bit rusty

mint orbit
rocky tusk
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im your biggest fan sir

rocky tusk
summer hollow
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I use the process of multiplication of denominator and cross multiplication of numerator

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And then try to divide

rocky tusk
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butterfly method or something

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is that what they used to call it

summer hollow
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Yes butterfly method

hybrid adder
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it works but it's inefficient

rocky tusk
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good ol days

summer hollow
rocky tusk
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hence why you should multiply by the lcm

inland birch
# summer hollow

everything you've done is mathematically correct and the only step you have is to simplify the fraction which i think is what you're asking for help with

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when you see a 0 and a 5 in the one's digits respectively this should hint at dividing both sides by 5

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whether or not that's the highest common factor we can figure out later, for now we can just do what's most obvious

summer hollow
inland birch
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indeed, it's more efficient to use the LCM but it seems no one has commented on the final simplification

hybrid adder
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explaining factors should solve both the issues

rocky tusk
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for example here we have 5^2 and 5 * 7

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so we need at least two 5s and one 7 to be a multiple of both

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hence our lcm is 5^2 * 7

final saddleBOT
#

@summer hollow Has your question been resolved?

summer hollow
#

ok got it. Thank you guys

final saddleBOT
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warm python
#

Here does this work:
\
$\sum_{i=1}^{n} (X-X_i)^2 \sim \chi^2(n)$. So $\frac{1}{n} \cdot \sum_{i=1}^{n} (X-X_i)^2 \sim \frac{1}{n}\chi^2(n)$.
\
$Var(\frac{1}{n} \chi^2(n))= \frac{2n}{n}=2$

soft zealotBOT
plucky rover
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The first part is correct

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I dont remember the variance of the chi square distribution

warm python
#

Just want to be sure I got he number of degrees of freedom right

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.close

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strange iron
#

tuff

final saddleBOT
fossil kiln
#

<@&268886789983436800>

final saddleBOT
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rustic wedge
#

can someone help me make sense of this

final saddleBOT
rustic wedge
#

$\frac{\Delta T}{\Delta t} = c(T_{av} - T_0)$

soft zealotBOT
#

rak³en

rustic wedge
#

this is supposedly derived from newtons (ALREADY APPROXIMATE) law of cooling

chilly pollen
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Help us out with all the variables please and the setup

rustic wedge
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right, sorry

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sending a msg rq

near thistle
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thats just saying rate of change of temp is proportional to temp diff no?

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where c is constant of proportionality

chilly pollen
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But there is a Delta on T in the LHS

near thistle
#

also whats $T_{av}$?

soft zealotBOT
chilly pollen
#

Right

rustic wedge
#

here $c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T_0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity. \
On the above message:
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T_{av} = \frac{T_i + T_f}{2}$

soft zealotBOT
#

rak³en

plucky rover
#

The more there is, the faster you lose it

rustic wedge
#

This was apparently obtained by using $\frac{\mathrm{d} T}{\mathrm{dt}} = c (T-T_0)$

soft zealotBOT
#

rak³en

rustic wedge
#

(which is newtons law of cooling)

rustic wedge
plucky rover
#

I'm wondering the exact same thing

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Why tf is there an average there

rustic wedge
# soft zealot **rak³en**

like i thought maybe it involves solving this and then doing some approximation crap on $e^{-ct} = \frac{T_f - T_0}{T_i - T_0}$ ($T_f$ is final temp, $T_i$ is initial temp)

soft zealotBOT
#

rak³en

rustic wedge
#

but i have not been able to derive this

plucky rover
#

Are you sure you're not missing a log on the formula?

rustic wedge
#

its under 'Alternate Method: for approximate answers to Newtons law of cooling'

rustic wedge
plucky rover
#

My jee days are a blur lol

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Feels like a jugad but what do I know

rustic wedge
#

but then they proceed to use it for every question, INCLUDING SYMBOLIC ONES

rustic wedge
#

i am just writing formulas and putting stuff to get the answer

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do i know why?

plucky rover
#

Jee moment

rustic wedge
#

OFC NOT

plucky rover
#

Extremely jee moment KEK blobcrystmas

rustic wedge
#

TIME TO ASK CHATGPT sotrue

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okay @plucky rover can u verify this

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because that seems horribly wrong, even for midpoint rule

final saddleBOT
#

@rustic wedge Has your question been resolved?

rustic wedge
obsidian knot
rustic wedge
#

i have never used an appx like this

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would be nice if u could provide a source or a proof

formal harbor
rustic wedge
formal harbor
#

well i can't tell what you're asking

rustic wedge
rustic wedge
warm python
#

Have you tried physicrod

formal harbor
#

it's the heat equation

rustic wedge
warm python
#

Maybe ask there too

rustic wedge
#

isnt that the pde lol

formal harbor
#

there's one in ode

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i think it's just a concept

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what do you mean derive it?

rustic wedge
#

my module needs to prove it

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and also tell me what values it will hold true for

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because idk when its valid

formal harbor
#

does it expect thermodynamics?

rustic wedge
formal harbor
#

like you can get that result from thermodynamics

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i still do not understand waht you mean derive

rustic wedge
formal harbor
#

??

#

In the study of heat transfer, Newton's law of cooling is a physical law which states that the rate of heat loss of a body is directly proportional to the difference in the temperatures between the body and its environment. The law is frequently qualified to include the condition that the temperature difference is small and the nature of heat tr...

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there's a guide down there somewhere

rustic wedge
formal harbor
#

what is the course

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is it physics

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or mathematics

rustic wedge
rustic wedge
formal harbor
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that c is just a constant

rustic wedge
#

buddy this IS NOT NEWTONS LAW

formal harbor
#

???

rustic wedge
#

its an 'alternate form' which obviously is not equivalent

rustic wedge
formal harbor
#

what do you mean alternate form

rustic wedge
rustic wedge
formal harbor
#

like you're just listing stuff without direction

rustic wedge
#

listen.

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$\frac{\Delta T}{\Delta t} = c(T_{av} - T_0)$ is a result given in my module which is supposedly derived from newtons law of cooling (which is $\frac{\mathrm{d} T}{\mathrm{dt}} = c (T-T_0)$) but no steps have been given. I need help figuring out when this results hold true (no conditions given sadly) and how would one go about proving it using newtons law of cooling. \
I have asked chatgpt, but it spat out some crap integral approximation which i believe is wrong. \
Symbol guide: \
$c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T_0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity. \
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T_{av} = \frac{T_i + T_f}{2}$

chilly pollen
#

the question is concerning an approximation of Newton's Law I think, thiccfetus

rustic wedge
chilly pollen
#

I?

rustic wedge
soft zealotBOT
#

rak³en

formal harbor
#

you're overthinking lol

#

dt/dt ~ dt/dt

#

like what are you asking

#

what are you expecting to get out of this

#

'where it holds true', is whenever thermodynamics apply

chilly pollen
#

thiccfetus, are you for real?

rustic wedge
#

buddy the result is not always true

#

i have verrified that

#

mods help me here

#

get this guy out of my channel

formal harbor
#

lol ok

#

then ask your professor

#

not that difficult

bold turtle
rustic wedge
bold turtle
#

well, I mean I'm working from this thing...

rustic wedge
#

$\frac{\Delta T}{\Delta t} = \frac{c}{ms}(T_{av} - T_0)$ is a result given in my module which is supposedly derived from newtons law of cooling (which is $\frac{\mathrm{d} Q}{\mathrm{dt}} = c (T-T_0)$) but no steps have been given. I need help figuring out when this results hold true (no conditions given sadly) and how would one go about proving it using newtons law of cooling. \
I have asked chatgpt, but it spat out some crap integral approximation which i believe is wrong.
Symbol guide:
$c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity.
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T{av} = \frac{T_i + T_f}{2}$

bold turtle
#

yh I was thinking as much

#

What makes capital Delta different here?

soft zealotBOT
#

rak³en

rustic wedge
#

should be right now

rustic wedge
bold turtle
#

oh it's just Difference

#

I thought it was a calculus thing

#

Some mean value theorem shenanigans perhaps?

rustic wedge
rustic wedge
bold turtle
#

wait a second, this is related to specific heat capacity

#

energy = mc (delta T)

#

So rate of heat transfer Q = mc (delta T) over delta t

#

then...

#

er...

#

well shit; there's gotta just be a substitution to make, surely

chilly pollen
#

What about T_av though

bold turtle
#

yh, I guess ask your tutor/lecturer? but I'm much more inclined the reasoning for the derivation is from physics principles than raw calculus

rustic wedge
#

i will go tp physicscord

#

ty for the help

final saddleBOT
#

@rustic wedge Has your question been resolved?

final saddleBOT
#
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tiny kraken
final saddleBOT
next thorn
#

that sounds very easy.

odd seal
#

my my, 0d points and a 2d plane in a 3d space? hows that even possible

next thorn
#

get better.

odd seal
#

on a more serious note, why do i feel like the plane should be parallel to ABC

tiny kraken
odd seal
#

well, time to set up and solve the calculus problem

tiny kraken
#

That sound painful consider how distance formula looks like

#

and also there will be 2 variables

#

My one of my mentor just solve this question in under 10 min wtf

#

Okay that's fucking smart omg

#

.close

final saddleBOT
#
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craggy plank
final saddleBOT
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torn dome
final saddleBOT
torn dome
#

domain is all reals btw

#

How to write the set for [1/2] in set builder form

#

what if i dont want to write { ...-3/2, -1/2, 0, 1/2, 3/2, 5/2...}

silver dew
#

I guess notation wise (1/2)+Z is understandable?

hasty mist
torn dome
hasty mist
#

lehension

torn dome
#

i could do that

hasty mist
#

Indeed

torn dome
#

${1/2 + n \forall n$$ belong to $Z}$

#

aight ty

#

.close (nice profile)

final saddleBOT
#
Channel closed

Closed by @torn dome

Use .reopen if this was a mistake.

hasty mist
#

diamond$left lbrace , frac12 + n ,middle|, n in mbb Z ,right rbrace$

soft zealotBOT
#

Sean [Ping On Reply Please!]
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

#

クーリー

torn dome
#

why is yours with that theme

trail mango
#

he’s just so cool

torn dome
#

indeed

hasty mist
#

,texroyalgold \TeX it premium for but $89.99 a month!

soft zealotBOT
#

クーリー

torn dome
#

I'm good 💀

hasty mist
#

Too bad

trail mango
#

buy texit premium

torn dome
trail mango
#

the texit puppet master is @grim nebula

#

@hasty mist is a texit wage slave

hasty mist
#

Human conciousness is a tragic misstep in evolution.

final saddleBOT
#
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vocal sonnet
#

ive done part a but part b is where im stuck. I think the solution lies in proving that C or B is 90deg. and the hint says that HBYC is a paralellogram, backing my theory.

arctic sand
#

Call the midpoint of HY I then I is the midpoint of BC and therefore HBYC is a paralellogram

vocal sonnet
arctic sand
#

Instead to avoid confusion

vocal sonnet
arctic sand
vocal sonnet
vocal sonnet
arctic sand
#

Or i found another way to prove this, BC will ve paralell to XY so AX is perpendicular to XY and so on

arctic sand
final saddleBOT
#

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slow maple
#

Can someone help me with this question?

final saddleBOT
pulsar axle
#

!status

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
slow maple
#

1

thorny canyon
# slow maple 1

how do you find the slope of a curve at a point in general?

slow maple
#

the derivative

thorny canyon
#

right

#

so can you tell me the tangent vector at that point?

slow maple
#

I'm not sure

#

I'm not really too comfortable with the concepts

thorny canyon
#

ah

#

so your function is (cost,sint,t) right?

slow maple
#

yeah

thorny canyon
#

so what do you get when you differentiate that?

slow maple
#

(-sint, cost, 1)

thorny canyon
#

bingo

#

so thats your tangent vector at any parameter t

thorny canyon
#

so plugging that in will give you the tangent vector at the point

#

geometrically, it tells you in which direction you must travel as you move along the curve

#

with me so far?

slow maple
#

I see. So for x(t) we would have smt like (-1/2, -sqrt3/2, 1) since we would differentiate t=5pi/6

#

is that right?

thorny canyon
#

that's right

slow maple
#

do you know why it's wrong?

thorny canyon
#

huh

#

seems right to me

#

pretty sure answer key is wrong on this one

slow maple
#

im not sure if i have to write in a specific format or smt

thorny canyon
#

you could write -sqrt3/2 as cos(5pi/6) and such

#

but that's redundant

#

your answer is correct

slow maple
#

I got it

#

I was wondering if you would mind if i ever reach out to you for help through dms. i find it much more helpful to work in dms but if u dont provide help through dms i understand

thorny canyon
slow maple
#

awesome ty. im gonna study for the next couple hours on this stuff and ill only reach out of i really need help bc i dont wanna annoy u lol

thorny canyon
#

yup yup sure

slow maple
#

ty for the help!

#

.close

final saddleBOT
#
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final saddleBOT
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solid patrol
#

can someone help me understand branch cuts

final saddleBOT
solid patrol
#

i've solved this integral

#

gotten pi/2, which should be the answer

#

but i dont really understand the method

#

we want to avoid the multivalued problem adding 2pi since it adds at (-1)

#

I dont understand how the fact I've made a keyhole contour changes anything

#

I am literally still going around the circle i've just decided to go an abitrary distance to the left before completing the rotation

obtuse hedge
#

<@&268886789983436800>

final saddleBOT
#

@solid patrol Has your question been resolved?

lilac moat
#

You should've gotten two different values for your two line integrals above and below the real axis anyways, so it does change things. The "arbitary distance to the left" you mention is because we wish to not cross the branch cut, which is the point of a keyhole contour

#

In case you don't know where the branch cut comes from, $$\frac{1}{\sqrt{z}\left(z+4\right)}=\frac{z^{-\frac{1}{2}}}{z+4}=\frac{e^{-\frac{1}{2}\operatorname{Log}\left(z\right)}}{z+4}$$

soft zealotBOT
final saddleBOT
#

@solid patrol Has your question been resolved?

final saddleBOT
#
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scenic nest
#

What would be the simplest form of projection with a spherical geometry 4 dimensions+ where any direction only goes in a straight circle back to start, there are no spirals? Not urgent but anyone?

scenic nest
#

Like view at point to plane in spherical 3d like stuff?

#

Maybe let's start with given a point on circle and a direction 2d, what is the results equation for after a distance?

#

Sum(coordinates squared)=constant squared. X E.

tepid ridge
#

Try to ping helpers for help

scenic nest
#

Why? I don't want to bother people. X E.

tepid ridge
#

Yh true

#

I will help you

#

give me a min to analyse

thin sequoia
#

otherwise, a few more object fit the description

#

like something toroidal

scenic nest
#

But any dimensional. X E.

thin sequoia
#

then take 'any dimensional'-sphere

scenic nest
#

I know how that works. X E.

thin sequoia
#

note: 3D' sphere's surface gets you 2D space, so you want a (n+1)-D sphere's surface to get the n- dimensional space

scenic nest
#

Maybe N rotations. X E.

#

Or N+1 coordinates. X E.

#

Any one point can be said to be using only N rotations. X E.

#

Should I just test this?

#

I have had luck with that. X E.

#

Okay. X E.

#

Well, more DM. .close X E.

#

.close X E.

final saddleBOT
#
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#
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warm python
#

Hi, so I've written some code for the bisection method, would like some help understanding the errors thrown at me

  import sympy as sp
  import numpy as np
  import matplotlib.pyplot as plt
  import math as m

  print("Please enter your function as a function of the variable 'x'")
  f=input("Enter your function\n")
  f=sp.simplify(f)
  print("The function you input has been registered as:", f)
  print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
  a=input("Enter the lower bound of the interval\n")
  a=sp.simplify(a)
  b=input("Enter the upper bound of the interval\n")
  b=sp.simplify(b)
  print("The lower bound has been registered as:",a,"\nThe upper bound has been registered as",b)
  print("Please enter the error upto which you want the root")
  e=input("enter the error\n")
  e=sp.simplify(e)
  #n is the number of iterations to be performed
  n=sp.ceiling(sp.log(((b-a)/e),2))
  print("The number of iterations used will be :",n)
  #m will be used to denote the mid point
  m=(a+ b)/2
  for i in range(n):
    if(f.subs(x,a)>0 and f.subs((a+b)/2)>0):
      a=a 
      b=m
    elif((f.subs(x,b)>0 and f.subs((a+b)/2>0))or (f.subs(x,b)<0 and f.subs((a+b)/2<0))):
      a=m
      b=b
print("The solution is",m,"upto an error of",e)

And this is the error I get :

ValueError: 
When a single argument is passed to subs it should be a dictionary of
old: new pairs or an iterable of (old, new) tuples.
warm python
#

what does this error mean and how do I fix it

obtuse hedge
#

Oh you did say you wanted to try sympy

#

And of course I'm not familiar

#

Let's see it looks like you passed it

#

Ah

#

Is it the fact that you didn't write it as a tuple

#

i.e. f.subs(x: b) (old: new pair) or f.subs((x,b))

warm python
#

wait, so what did I do wrong?

obtuse hedge
#

Let me run it before I say anything

#

But if I'm right it's just that you wrote f.subs(x,b) instead of f.subs((x,b))

warm python
#

uh, I did make one math mistake

#

justa. min

#
  import sympy as sp
  import numpy as np
  import matplotlib.pyplot as plt
  import math as m

  print("Please enter your function as a function of the variable 'x'")
  f=input("Enter your function\n")
  f=sp.simplify(f)
  print("The function you input has been registered as:", f)
  print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
  a=input("Enter the lower bound of the interval\n")
  a=sp.simplify(a)
  b=input("Enter the upper bound of the interval\n")
  b=sp.simplify(b)
  print("The lower bound has been registered as:",a,"\nThe upper bound has been registered as",b)
  print("Please enter the error upto which you want the root")
  e=input("enter the error\n")
  e=sp.simplify(e)
  #n is the number of iterations to be performed
  n=sp.ceiling(sp.log(((b-a)/e),2))
  print("The number of iterations used will be :",n)
  #m will be used to denote the mid point
  m=(a+ b)/2
  for i in range(n):
    if(f.subs(x,a)>0 and f.subs((a+b)/2)>0 or (f.subs(x,a)<0 and f.subs((a+b)/2)<0 )):
      a=a 
      b=m
    elif((f.subs(x,b)>0 and f.subs((a+b)/2>0))or (f.subs(x,b)<0 and f.subs((a+b)/2<0))):
      a=m
      b=b
print("The solution is",m,"upto an error of",e)

obtuse hedge
#

Oh yeah I didn't check any of the math jfyi

warm python
#

ooh

#

fixed it

obtuse hedge
#

Oh I see a little syntax thing though

warm python
#

seems to work now

obtuse hedge
#
elif((f.subs(x,b)>0 and f.subs((a+b)/2>0))
#

The >0 is inside the argument

warm python
#

yes

plucky rover
#

What editor are you using

obtuse hedge
#

Anyway I fixed it as well XD

warm python
obtuse hedge
#
 for i in range(n):
    if(f.subs('x',a)>0 and f.subs('x',(a+b)/2)>0):
      a=a 
      b=m
    elif((f.subs('x',b)>0 and f.subs('x',(a+b)/2)>0)or (f.subs('x',b)<0 and f.subs('x',(a+b)/2<0))):
      a=m
      b=b
#

This changed fixed it for me

#

I recognized it once it said variable x is not defined

#

And I'm like why is x a variable

#

ah, it should be a string to substitute

plucky rover
#

Idk what colab is

#

But vs code would show brackets in different colours

#

And that's helpful to notice these

obtuse hedge
#

Colab does as well

plucky rover
#

Cool then

obtuse hedge
#

It's just the code is written in a way it's a bit hard to see everything

worldly mesa
warm python
#

I couldn't set up sympy 🥀

warm python
obtuse hedge
#

I like colab just fine

obtuse hedge
worldly mesa
warm python
obtuse hedge
#

More could be done but I think these changes are minimal

import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m


print("Please enter your function as a function of the variable 'x'")
f = input("Enter your function\n")
f = sp.simplify(f)

print()
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a = input("Enter the lower bound of the interval\n")
a = sp.simplify(a)
b = input("Enter the upper bound of the interval\n")
b = sp.simplify(b)

print()
print("The lower bound has been registered as:", a)
print("The upper bound has been registered as", b)
print("Please enter the error upto which you want the root")
e = input("enter the error\n")
e = sp.simplify(e)

#n is the number of iterations to be performed
n = sp.ceiling(sp.log((b-a)/e, 2))
print("The number of iterations used will be :",n)

#m will be used to denote the mid point
m = (a + b)/2
for i in range(n):
  if f.subs('x', a) > 0 and f.subs('x', (a+b)/2) > 0:
    a=a 
    b=m
  else:
    a=m
    b=b


print()
print("The solution is",m,"upto an error of",e)
obtuse hedge
warm python
#

cool, I'll get it then

obtuse hedge
#

Downloaded it for my ML class (after taking a DS class that used colab 😂)

#

So now I just use colab mostly and pycharm every once in a while

warm python
obtuse hedge
#

Oh right import math isn't used at all I don't think

obtuse hedge
#

Which I know sqrt is based on math and such

#

But yeah usually you just import math

#

And write math.whatever

obtuse hedge
#

If that's what you mean

warm python
#

Uh there's a slight issue.

The code indicates a soln exists even if one doesn't. I guess there's no simple way around that right

obtuse hedge
#

So yes 'issues' in the sense that you won't be able to math anything later

obtuse hedge
#

So you just add in an extra line

#

if sign a = 1 and sign b = 1 and sign m = 1 or they're all negative print no solution

#

Or that the interval chosn was bad

warm python
#

I do suppose I have to import log

#

or is that not needed?

obtuse hedge
#

Because that can only happen if there are an even number of solutions or no solution by IVT

obtuse hedge
warm python
#

huh, seems to work

#

cool. Feel really great

#

Thanks!

obtuse hedge
#

No problem! 🙂

#

Oh

#

I should round off the numbers

#

One second

warm python
#

I don't think this works for very precise clac though

#

heck it's wrong I think 🥀

#

Please enter your function as a function of the variable 'x'
Enter your function
x^3+5
The function you input has been registered as: x**3 + 5
Please enter the interval over which you'd like to find roots, along with the error as prompted
Enter the lower bound of the interval
-3
Enter the upper bound of the interval
3
The lower bound has been registered as: -3
The upper bound has been registered as 3
Please enter the error upto which you want the root
enter the error
0.2
The number of iterations used will be : 5
The solution is 0 upto an error of 0.200000000000000

#

oops

#

Well this is wrong

Please enter your function as a function of the variable 'x'
Enter your function
x3+5
The function you input has been registered as: x
3 + 5
Please enter the interval over which you'd like to find roots, along with the error as prompted
Enter the lower bound of the interval
-3
Enter the upper bound of the interval
3
The lower bound has been registered as: -3
The upper bound has been registered as 3
Please enter the error upto which you want the root
enter the error
0.2
The number of iterations used will be : 5
The solution is 0 upto an error of 0.200000000000000

#

oops, looks like I never update m either , right

tired walrus
#

your condition for updating the thing is kinda fucked too

obtuse hedge
#

Time to put in print statements and investigate, like I said I never actually checked the math

warm python
obtuse hedge
#

Yes

#

I mean the updating m

#

Should be in the loop

#

I wonder how in the world it was finding the answer before then

warm python
#

for liner equations one midpoint worked well enough

obtuse hedge
#

Not that that's correct either but still

#

I see now

#

if statements flipped

#

Of course if both are > 0 we don't want to bring it in the range of no zeros

warm python
#

wait

#

I don't follow

obtuse hedge
#

There we go

obtuse hedge
warm python
#

[m,b]

obtuse hedge
#

Right and what does it say currently

#

a = a, b = m

#

[a,m]

obtuse hedge
#

Sadly that's still nowhere near 😂

warm python
#

I think the entire code is wrong

obtuse hedge
#

Ah right because this function is increasing the conditions are backwards

warm python
#

I have to re-write it from scratch

#

( atleast the bisectionn bit(

obtuse hedge
#

Yeah the rest is fine

#

Actually all that needs to change is it should become f(a) and f(m) same sign -> [m,b]

#

Because if it's increasing, f(a) < 0 and f(m) < 0 we undershot, [m,b]
If it's decreasing, f(a) > 0 and f(m) > 0 we overshot, [m,b]

#

I think all you're doing is increasing functions though because your method didn't include both

warm python
#

mhm

#

lemme fix it

obtuse hedge
#

Yep and that cahnge did fix it

obtuse hedge
#
import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m


print("Please enter your function as a function of the variable 'x'")
f = input("Enter your function\n")
f = sp.simplify(f)

print()
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a = input("Enter the lower bound of the interval\n")
a = sp.simplify(a)
b = input("Enter the upper bound of the interval\n")
b = sp.simplify(b)

print()
print("The lower bound has been registered as:", a)
print("The upper bound has been registered as", b)
print("Please enter the error upto which you want the root")
e = input("enter the error\n")
e = sp.simplify(e)

#n is the number of iterations to be performed
n = sp.ceiling(sp.log((b-a)/e, 2))
print(f"The number of iterations used will be: {n}".rstrip("0"))

#m will be used to denote the mid point
for i in range(n):
  m = (a + b)/2
  if f.subs('x', a) < 0 and f.subs('x', m) < 0: a=m
  else: b=m


print()
print(f"The solution is {m}".rstrip("0"), f" upto an error of {e}".rstrip("0"))
warm python
#

thanks!

obtuse hedge
#

Do you love coding now 😊

warm python
#

Maybe a bit :)

#

thanks

#

I'll close this for now and learn from your code

obtuse hedge
#

np 🙂

warm python
#

.close

final saddleBOT
#
Channel closed

Closed by @warm python

Use .reopen if this was a mistake.

#
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restive sinew
final saddleBOT
restive sinew
#

Without calculatorsssss

#

what can be heck?

#

Hackkkk

#

1/1000(a^2-b^2)/(1/10)(a-b)

storm haven
restive sinew
#

1/100× (

#

Yes

#

.close

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#
Channel closed

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final saddleBOT
#
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warm python
#

here I basically have to find the interval it goes to?

warm python
#

or the exact root

tired walrus
#

you have to simulate the bisection method yourself

whole halo
#

it names a root, so it wants the root that the method would yield

tired walrus
#

until your interval narrows down to one that contains only a single odd multiple of pi/2

#

then return that root

#

it may in fact be prudent to try and find the roots of cos(pi x/2) on [0, 130/pi] in this way

warm python
#

on [0, 130/π]?

tired walrus
#

that right end is 65*2/pi

#

all im doing that for is to make the roots into odd integers

obtuse hedge
#

That's a nice transformation 🤯

#

I also realize this bisection method is like binary search method but for a metric space 😆 how interesting

warm python
#

lemme think about this a bit

#

thanks!

#

.close

final saddleBOT
#
Channel closed

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final saddleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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lusty osprey
final saddleBOT
obtuse hedge
#

,rccw

lusty osprey
#

So uhh, I dont know how to solve this…

soft zealotBOT
obtuse hedge
#

Oh lord it's an integer problem

lusty osprey
#

Yep

obtuse hedge
lusty osprey
#

I suck at this kind of math

silver dew
#

First of all you can assume x,y are rationals

hasty mist
#

diamond$x^4 + 2x^3 + 2x^2 + x + 3 = (x^2+x)^2 + (x^2 + x + 3)$

soft zealotBOT
#

クーリー

hasty mist
#

Quadratic moment

silver dew
#

Since f(x,y) is primitive, the y^2-x^4-… thing

lusty osprey
hasty mist
#

Well

#

you have

#

diamond$y^2 = t^2 + t +3 <=> 4y^2 = 4t^2 + 4t + 12$

#

Complete the square

lusty osprey
#

And… I suppose to find y^2 < (x^2 + x+2)^2?

silver dew
#

x^4+2x^3+2x^2+x=(x^2+x)^2+(x^2+x)

soft zealotBOT
#

クーリー

silver dew
#

y^2-(x^2+x+1/2)^2=11/4 can be solved over rationals. Rational solutions will lead you to integer solutions

hasty mist
#

diamond$(2t+1)^2 - 4y^2 = -11$

#

Can you go from here

lusty osprey
#

Um

silver dew
lusty osprey
#

I dont know abt ts

silver dew
#

-11 I think

hasty mist
#

Ah yes

soft zealotBOT
#

クーリー

lusty osprey
#

The answer is (1,3) (1,-3)(-2;3)(-2;3)

hasty mist
silver dew
lusty osprey
#

So…

#

Oh

#

I think I can do another way

silver dew
#

=11, 1 or 1, 11 or -1, -11 or -11, -1 type of argument

hasty mist
#

What’s wrong with this way?

lusty osprey
#

So I think of sandwich way

#

X^2 < y < (x+2)^2

#

=> y = (x+1)^2

hasty mist
#

,w simplify (x^2+x+1)^2

#

bruh

lusty osprey
#

0_0

hasty mist
#

that’s y^2 + x^2 -2

#

,w solve x^2 - 2 > 0

hasty mist
#

only -1,0,1

lusty osprey
#

Is it right tho?

#

.close

final saddleBOT
#
Channel closed

Closed by @lusty osprey

Use .reopen if this was a mistake.

lusty osprey
#

I think its right though

final saddleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

vale vigil
#

would a line be able to be depicted with an equation in 3 dimensional space at all?

final saddleBOT
#

Please don't occupy multiple help channels.

valid carbon
#

goddamnit not more about lines and equations

#

😭

onyx peak
#

y = 0, z = 0 gives a line (namely the x-axis)

left echo
vale vigil
#

you are about to be soo wrong

#

I have a clear feeling

#

alright well, no talking

hasty mist
#

Blud thinks he can command us

valid carbon
#

fuucckinggg shit opencry

#

im not gonna allow myself to get completely side tracked today and do fucking work

#

but might check in between because pure shitshow

#

have a picture of a cute bear for palate cleanser

digital sable
#

did you see the name of the bear

valid carbon
#

,av wojcjech

soft zealotBOT
#

Couldn't find a member matching wojcjech!

valid carbon
#

damnit

#

,av @digital sable

soft zealotBOT
#
.cheapcopy's Avatar

Click here to view the image.

valid carbon
#

not you.

#

but yes same name

digital sable
#

:)

vale vigil
# vale vigil would a line be able to be depicted with an equation in 3 dimensional space at a...

So, the general idea is that; if I wanted to say an equation, like y = mx + b, then in 3 dimensional space I have a different need to specify the directions of each of those axis. There are infinite directions, and you would need to define y axis and x axis ( I am pretty sure you are only supposed to define the direction of these two, for me personally.. Z direction is far more different but hey!)

Let us suppose that, the directions you are defining for x and y, are to be given in an equation y = mx + b (what else are you giving here mister? are u gonna do u some bullshit like draw line from a to b I give u their co ordinates, that's x axis one dimension, but hey! u need to define a line indefinitely which,I don't think ur gonna achieve without a y = mx + b)

vale vigil
#

you would have to define x and y axis directions for that line as well

#

since we did not jump back into 2d

#

We are still in 3d and direction matters a lot more and a lot more peculiarly

vale vigil
#

you would realize, it is impossible to define a direction, indirectly because, impossible to define a line in 3d space with an equation

vale vigil
# valid carbon

I do know what these vectors are, they are NOT enough to be able to be considered as a line with equation in 3d space

digital sable
#

you guys got destroyed… put some respect on his name

left echo
#

Is your problem just the way we define a third dimension?

onyx peak
#

is your problem that we have to arbitrarily place x and y axis (there are infinitely many possibilities) or what?

vale vigil
vale vigil
#

it is that, a y = mx + b, or indirectly, an equation for a line, is impossible to depict

#

in 3 dimension space

blissful ore
#

Oh but a line can be defined in 3D with one point and one direction vector you don’t need to redefine x-,y-, and z-axes for each line. holothink unless I’m misunderstanding your point

warped hollow
#

cant you do something like
x=y=z is a line

candid pulsar
#

then yes

onyx peak
#

this is x = y = z, once you place the axes, the line is completely determined

candid pulsar
#

yeah..

vale vigil
# blissful ore Oh but a line can be defined in 3D with one point and one direction vector you d...

oh, have u believed direction vectors so easily now? u run into the same problems with defining the axis for which the vector runs through, if u don't define the axises with direction and say some things like, HELLO MY LITTLE FRIENDS; WE ARE TAKING 2 POINTS AND DRAWING CHALK IN BETWEEN THEM, therefore we are obliged to pick another point and check if it's in that line cause my exam teacher said so, if it's not we take that as a basis vector from our first point, etc.. We get 3 basis vectors

vale vigil
#

u do get a good, legible

#

co ordinate system

#

the problem is just that you can't locate or depict it in numbers

onyx peak
vale vigil
#

it will be algebraic

vale vigil
#

till now

digital sable
#

bro you’re not even at uni yet, it’s too early to become a crank

vale vigil
#

and u will have ur answer

valid carbon
#

ISNT THIS

#

THE SAME THING

#

AGAIN

#

FFS

candid pulsar
#

its all connected

vale vigil
vale vigil
digital sable
#

yes

vale vigil
#

I understood how you would make a co ordinate systsem

#

before in our previous conversation

silver dew
#

p a point, v a vector, q is (x,y,z)
((q-p) cross product v)•((q-p) cross product v)=0. One single equation, that defines a line

vale vigil
#

Without having to define these directions

vale vigil
#

but I DID NOT UNDERSTAND how to make a computable, locatable, non algebraic co ordinate system

#

that doesn't put an object at x, y, z where we don't know what x, y, z are

plucky rover
#

Define locatable

blissful ore
onyx peak
#

So your problem is with placing the axes?

vale vigil
# plucky rover Define locatable

locatable as in getting the co ordinates as to number, and knowing where it is (I'm sure knowing where it is is more mathematically conveyable to you if I show u some drawings rn)

plucky rover
#

Those are all in fact words

vale vigil
#

yes

#

lemme show u pictures mister maths know it all

#

I don't know the language u do

valid carbon
vale vigil
#

one sec

plucky rover
#

<@&268886789983436800> I'm 100% sure this is a troll, your call now

onyx peak
#

wait i wanna see the pics

tired walrus
#

"There are infinitely many possible coordinate systems that can be introduced on 3 dimensional space, but there is no objective way to pick out one as the True one. This upsets me ontologically."

#

this is all i hear

vale vigil
digital sable
#

Xavier’s small brain cannot comprehend true mathematics… might be cooked

onyx peak
#

Anyway, here is something to think about, the same thing is true in 2D. There are many ways to place the axes

vale vigil
onyx peak
#

Does that make 2D also wrong?

valid carbon
#

Guys I have an equation that has the potential to impact the future

blissful ore
#

These are certainly drawings 😭

valid carbon
#

(a, b, c)x + AI

onyx peak
# vale vigil

Yeah, now that you have the axes lines, you need to label them with x, y, z and place some units on them

valid carbon
#

This equation combines the usual line in 3D with AI

#

(thanks @uncut mulch)

vale vigil
# onyx peak Does that make 2D also wrong?

I haven't argued about 2d yet, and if u wanna provide me a valid argument, u should give the proof to the correct question instead of guilt tripping me "IS OUR MATHS WRONG IN 2D ALSO THEN"

vale vigil
onyx peak
#

I was trying to reduce it to something simpler, but sure, lets stay in 3D

vale vigil
#

I showed u 2 different pictures

hushed sequoia
#

What's the matter?

plucky rover
atomic moon
#

Just ignore ig

clear moon
#

i like your drawings bro i get it now

onyx peak
#

its not like the drawings are worse than mine

valid carbon
#

im still only 90% sure

clear moon
hushed sequoia
#

HereC, you already made some silly help channels yesterday, do you have genuine questions?

digital sable
vale vigil
# hushed sequoia What's the matter?

there's so many people talking at once, when I wanna reply to one person another barges in saying something totally different before giving me time to reply, then the original person who I wanted to reply to would mis understand everything and then I wouldn't be able to reply to anyone at all

hushed sequoia
#

There are too many people in this help channel indeed; if you don't plan on helping, don't fuel this and just watch ig bgiggle

vale vigil
#

If y'all can please let me talk in peace and have patience if u wanna say something

#

here I go

steep hatch
#

God gave y’all the block button for a reason, use it

vale vigil
vale vigil
#

here I've showed you 2 representations

#

there's the same object

#

and here comes the problem if u don't define the direction of the axises

vale vigil
#

these both pictures WOULD be the same

#

with the mathematical formulation that u did

#

but hey here's the twist

#

to any observer, (other than the object's pov itself (that too when no other object exists at all))

#

this would not be the same

#

that is why I argue heavily

#

towards a direction of the axises

#

because in 3d space, even if u give the co ordinates or vectors

#

u can literally get many points, infinite infact

#

by just twisting and keeping the axises wherver u want

#

the centre can be the same****

#

keep this in mind

#

and now reply me

onyx peak
vale vigil
#

like u

#

u u

#

u say that

#

that

onyx peak
#

indeed

vale vigil
#

OMG YOU DO!?

onyx peak
#

look at this, there are the arrows for this exact reason

vale vigil
#

hold on

#

that doesn't tell me the direction

vale vigil
#

and do the same for others linearly

#

in 3d space it would be the same

#

do u have like an actual direction?

onyx peak
#

twist them how?

valid carbon
#

axieses

#

axes.

vale vigil
clear moon
vale vigil
onyx peak
# vale vigil

Now this is a POV of another observer, you are looking at the same thing from a different angle

vale vigil
#

here's the thing okay

candid pulsar
#

ok so you mean to say that
if i have a space and a marked coordinate system, and i mark a point (1, 1, 1)
now if i change the basis vectors (that is, the x, y and z axes) and then find the "new" position of the point, you seem to get a new and "wrong" coordinate for the same point
so you say that the coordinate of the point is impossible to find

clear moon
#

hey quick question, when you turn your head 90 degrees, does the object you're looking at fundamentally change

vale vigil
#

really

#

absurd on your behalf, let me just show u why

clear moon
#

like if you have an apple in front of you, the apple exists. you can superimpose any cooridnate system if for some reason you want to identify locations on the apple, and you can define anything as your directions and axes, but regardless of what you picked, the apple is still kind of just there

#

you can walk circles around the apple and rotate your head and stuff but like

#

it's an apple

vale vigil
#

Alright guys listen, no more typing for next 3 minutes pls

vale vigil
# vale vigil

This right here, is 1,1,1 for a specific direction of axises x, y, z

#

we don't know what that direction is

#

cool? so we don't know what that direction is

#

lemme show u another pic

vale vigil
#

(I know it kinda looks in the same place, but pls believe me it's at a different place, it aligning to the previous picture was a co incidence)

vale vigil
#

for x, y and z axis defined in that direction

#

now when you defined a co ordinate, with a centre

#

but u forget to define which direction each axis should go towards

#

THIS is what happens

vale vigil
#

that is a pretty decent argument, I agree

vale vigil
# vale vigil

but it's IMPOSSIBLE for u to "correct" This different pov