#help-36
1 messages · Page 231 of 1
and wdym angle between 2 edges?
it's 2 sides
dihedral angle
if you want a better drawing that's all I can do
has it uploaded?
goddamn this internet connection
My imagination tells me that the angle between two sides is basically the angle between two edges. lol mmmm
oh
tetrahedron has 4 faces, pyramids have 5
nvm, triangular pyrmaid has 4
damn terminologies lol
yes
im thinking, bare with me lol
lolll sure
this reminds me of when I read an article where someone wrote that and the comments were all like "I'll keep my clothes on though thank you"
maybe my notes will help
uh okay i think i... got it wrong the first time?
brother use a software
not a brother
My maths feel weak for some reason.
Since all base lengths are equal, my mind wanted to start there.
well i misread the whole thing...
its supposed to be between two edges.
so... only one side needs to be taken into account i guess
I'm reading from a random image. $V = \frac{1}{3}(BaseArea)(Height)$
HqppyFeet
i know the volume formula
thats not the problem
the problem is defining it using alpha and h
but anyway i misread the thing
i think i know how to solve it now
aight 💀
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In this passage, how does the addition of sqrt(z) at the bottom turn turns into a multiplication by 2?
$y + y = 2y$
Coolempire93
Anything plus itself is 2 times itself
and before that, you evaluate the limit by substitution
oh, one has to understand that sqrt(z) turns into sqrt(x), and then that becomes sqrt(x) + sqrt(x).
Up till that example, was always working with h -> 0, so forgot about that difference.
thanks
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how smart are u guys 😭
???
Which grade you in
No smarter than people who study other subjects.
i thought that was sarcasm tbh
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Can anyone help me with part iii I dont really understand what a potential function is
Not gonna be able to help atm, but a potential function P of a vector field F would be some function whose gradient is F
That is, F = grad(P)
So dP/dx = 2xy^3 -y^3 -x^3 and dP/dy =3(x^2-lambda x +1)y^2
and then intergrate these both
do i need to select a value for lambda
Sounds green theorem related
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No problem! good luck!
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problem i came up with while solving a related question (which can be solved without doing this)
would like someone to check my work
initial v diagram + impulse diagram
final velocity digram
also, obviously rotating with some w and w' respectively
then i did $I_f = m(v_f - v \cos 30^{\circ} )$ and $J_f = I_f*R = MOI (w'-w)$
rak³en
and solved to get $v_f = \left( \frac{5}{2 \sqrt{3}} - \frac{2}{3} \right) v$
rak³en
@rustic wedge Has your question been resolved?
<@&286206848099549185>
discord.gg/physics might be able to answer quicker than here
@rustic wedge Has your question been resolved?
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How to calculate this
I have literally no idea how to start with
do you know that:
- tangents to the circle from the same point have the same length?
- power of a point, so for example, VT * VS = VU^2 ?
what is power of a point
it's also called the secant-tangent theorem
I don't think that is include in our school syallabus
I think I let RU as x
I genuinely think triangles VSQ and PRQ might be similar
Fun fact: my classmate just let angle PRQ as 90 degree and calculate the answer 💀
wild
yep
okay this problem is breaking my brain
<@&268886789983436800>
(spam)
mute him for 2years
ok triangle PTS is congrunt to triangle PUS I think (SAS)
ok and the triangle PTU is also similar to triangle PTS (AAA)
Following this, I only can apply SV*TV = VU^2, but idk how that info is useful.
I have a feeling ST = new segment SU, but I can't build on assumptions. mm
nah i ain't using PRQ= 90 degree method
What’s the theorem
aah! i made a mistake
wait what
I have the formula sheets
I wrote ST*TV = VR^2, but supposed to be SV*TV = VU^2. Staring at this theorem.
oh

are you sure?
theorem is high school
I'm thinking should I use sine law cosine law
does that get you anywhere?
well the problem is there is no given angle
without angles I can't get my mind to go anywhere. At this point we just have to work with angle=theta at one place.
ok I need to think I can use VR=33
SU = sqrt(40^2 + 40^2 - 2*40*40*cos(theta)) = 40*sqrt(2-2cos(theta)).
Because isosceles, (180-theta)/2 = orange angles.
i give up im sorry. I feel like solving this requires a large system of equations, just working with what's unknown
then it's the question's fault. no task is supposed to design something like this and say angle PRQ is a right angle.
there has to be a way to prove that angle is 90
ok wait let me use angle compund formula
ultimate weapon
I gues it's gg
ok I'm thinking the suggested time for that paper is 1 hour 15 minutes and this question along already used 30 mins
It's a challenge, but good to be exposed to those painful points now.
@signal field Has your question been resolved?
You can't
Cuz it isn't
RU is constant regardless of the angle
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how can i do the 61e question, the shape is too complex
that 3 planes are red blue yellow
pink is just for 61d question
my teacher only taught some easy parts, then the homework is just nonsense
cant even determine where are I J H
@calm cloud Has your question been resolved?
So the question is a bit weird sounding but it is straight-forward
when two planes intersect you get a straight line
so the intersection of the combination of the three planes will make a total of three distinct lines
because each of the planes were using points from inscribing the rectangular prism, points will be shared
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I'm trying to follow this lesson on Khan Academy but am completely confused. Does anyone have a link to a clearer explanation?
what are you confused about? perhaps i could explain
So we have this
right
How is 1/b = a/ab?
so in a fraction, if you multiply the top and bottom by the same thing, it is the same
since, in general we have that anything divided by itself is 1
so 1/b = a/ab is essentially nothing more than 1/b * a/a = 1/b * 1 = 1/b
does that make sense?
Example:
1/2 = 2/4 = 6/12 = 25/50. they all share the same value, just that the numerator and denominator is sized proportionally.
From 1/2, you get 2/4 from multiplying the numerator and denominator by 2.
The same reason if you have 1/1, you can size it up to 2/2 = 5/5 = 567/567 = a/a.
Alright, so for that section, its because adding or subtracting algebraic fractions, we just follow the same rule for adding or subtracting normal fractions?
hmmm could you clarify what you mean
1/b - 1/a you would do something like this
yes
and get a/ab - b/ab
Adding and subtracting fractions is hard if the bottom (denominators) are different.
It’s much simpler and easier if both fractions adapt to have the same denominator.
yes you can look at it like this
and then a second question, why wouldn't the denominator be ab-b²?
It can :))
or are we just applying distributive property here?
they are the same thing
and letting b * (a-b) be just b(a-b)
That person just chose to not do the distributive property lol. ab/b(a-b) and ab/(ab-b²) are the same, or in terminology, they are equivalent.
and for this question, 1 in both cases would be t/t I'm assuming?
yes
The questions are coming from Khan Academy's quiz here:
it'd be a good idea to make both 1's into t/t, sure.
but there's a better idea.
expand the outer fraction by t instead, to get:
$\frac{\paren{1-\frac{s}{t}}\cdot t}{\paren{1+\frac{s}{t}}\cdot t}$
Ann
What confuses me in the example answer is if we follow the subtraction rule, wouldn't we do (tt) - (st) and get (t2)-(st)?
The property is 1/b/a= a/b
dont write it that way
brackets obligatory there
1/(b/a) = a/b
subtraction with like denominator
The property is 1/(b/a)= a/b
you wouldn't subtract $\frac{4}{3} - \frac{2}{3}$ as $\frac{4\times 3 - 2 \times 3}{3^2}$ now would you?
ahhh
Ann
Would these kinds of questions come up a lot in a course which has these topics being covered? I'm trying to brush up before start of a semester
(the algebraic nested fractions)
Thanks
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I need help to understand the process of a fraction problem?
do you know how to get lcm?
Yea, using LCM might simplify your life a little
although it seems like your process is fine
Result:
175
🤔
Sorry no. My math skills are a bit rusty
knief following me around 
im your biggest fan sir
whats up with the arrows?
I use the process of multiplication of denominator and cross multiplication of numerator
And then try to divide
Yes butterfly method
it works but it's inefficient
good ol days
How so?
because you may introduce extra factors that make the simplifying process more complicated
hence why you should multiply by the lcm
everything you've done is mathematically correct and the only step you have is to simplify the fraction which i think is what you're asking for help with
when you see a 0 and a 5 in the one's digits respectively this should hint at dividing both sides by 5
whether or not that's the highest common factor we can figure out later, for now we can just do what's most obvious
So in this case what would be the method to find the lcm?
indeed, it's more efficient to use the LCM but it seems no one has commented on the final simplification
explaining factors should solve both the issues
you factor each number into primes/power of primes then take the largest power of the primes from each prime
for example here we have 5^2 and 5 * 7
so we need at least two 5s and one 7 to be a multiple of both
hence our lcm is 5^2 * 7
@summer hollow Has your question been resolved?
ok got it. Thank you guys
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Here does this work:
\
$\sum_{i=1}^{n} (X-X_i)^2 \sim \chi^2(n)$. So $\frac{1}{n} \cdot \sum_{i=1}^{n} (X-X_i)^2 \sim \frac{1}{n}\chi^2(n)$.
\
$Var(\frac{1}{n} \chi^2(n))= \frac{2n}{n}=2$
wai
The first part is correct
I dont remember the variance of the chi square distribution
Just want to be sure I got he number of degrees of freedom right
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tuff
<@&268886789983436800>
@strange iron Has your question been resolved?
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can someone help me make sense of this
$\frac{\Delta T}{\Delta t} = c(T_{av} - T_0)$
rak³en
this is supposedly derived from newtons (ALREADY APPROXIMATE) law of cooling
Help us out with all the variables please and the setup
thats just saying rate of change of temp is proportional to temp diff no?
where c is constant of proportionality
But there is a Delta on T in the LHS
also whats $T_{av}$?
Cera
Right
here $c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T_0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity. \
On the above message:
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T_{av} = \frac{T_i + T_f}{2}$
rak³en
Temperature difference works similarly to radioactivity
The more there is, the faster you lose it
This was apparently obtained by using $\frac{\mathrm{d} T}{\mathrm{dt}} = c (T-T_0)$
rak³en
(which is newtons law of cooling)
well i suppose it makes some sense intuitively, but where tf did T_av come from
like i thought maybe it involves solving this and then doing some approximation crap on $e^{-ct} = \frac{T_f - T_0}{T_i - T_0}$ ($T_f$ is final temp, $T_i$ is initial temp)
rak³en
but i have not been able to derive this
Are you sure you're not missing a log on the formula?
yes
its under 'Alternate Method: for approximate answers to Newtons law of cooling'
for a standard numerical using this
but then they proceed to use it for every question, INCLUDING SYMBOLIC ONES
this shit makes no sense istg
i am just writing formulas and putting stuff to get the answer
do i know why?
Jee moment
OFC NOT
Extremely jee moment


TIME TO ASK CHATGPT 
okay @plucky rover can u verify this
because that seems horribly wrong, even for midpoint rule
@rustic wedge Has your question been resolved?
<@&286206848099549185> can someone verify this
It's ok
err why tho?
i have never used an appx like this
would be nice if u could provide a source or a proof
what's the question? why T is Tavg?
err it could u pls read from the top
well i can't tell what you're asking
how was this derived? i asked chatgpt but i am suspicious of the approach it spat out.
because idfc man 😭
Have you tried physicrod
it's the heat equation
no
Maybe ask there too
uh how can u say that equation holds true
my module needs to prove it
and also tell me what values it will hold true for
because idk when its valid
does it expect thermodynamics?
does what expect thermo?
like you can get that result from thermodynamics
i still do not understand waht you mean derive
oh rlly?
??
In the study of heat transfer, Newton's law of cooling is a physical law which states that the rate of heat loss of a body is directly proportional to the difference in the temperatures between the body and its environment. The law is frequently qualified to include the condition that the temperature difference is small and the nature of heat tr...
there's a guide down there somewhere
see thats the issue
this isnt nlc
phusics
that c is just a constant
buddy this IS NOT NEWTONS LAW
???
its an 'alternate form' which obviously is not equivalent
this is newtons law
what do you mean alternate form
or more precisely this
can u pls for the love of god go through the thread i am sure u'll understand it if u read from the top
like you're just listing stuff without direction
listen.
$\frac{\Delta T}{\Delta t} = c(T_{av} - T_0)$ is a result given in my module which is supposedly derived from newtons law of cooling (which is $\frac{\mathrm{d} T}{\mathrm{dt}} = c (T-T_0)$) but no steps have been given. I need help figuring out when this results hold true (no conditions given sadly) and how would one go about proving it using newtons law of cooling. \
I have asked chatgpt, but it spat out some crap integral approximation which i believe is wrong. \
Symbol guide: \
$c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T_0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity. \
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T_{av} = \frac{T_i + T_f}{2}$
the question is concerning an approximation of Newton's Law I think, thiccfetus
if this person still does not understand my question, they need to leave.
I?
no, thiccfetus
rak³en
you're overthinking lol
dt/dt ~ dt/dt
like what are you asking
what are you expecting to get out of this
'where it holds true', is whenever thermodynamics apply
thiccfetus, are you for real?
buddy the result is not always true
i have verrified that
mods help me here
get this guy out of my channel
Environmental temperature, if I had to guess?
no?? it doesnt depend on it (t_0 is environmental temp)
well, I mean I'm working from this thing...
oh shit i misstated newtons law
$\frac{\Delta T}{\Delta t} = \frac{c}{ms}(T_{av} - T_0)$ is a result given in my module which is supposedly derived from newtons law of cooling (which is $\frac{\mathrm{d} Q}{\mathrm{dt}} = c (T-T_0)$) but no steps have been given. I need help figuring out when this results hold true (no conditions given sadly) and how would one go about proving it using newtons law of cooling. \
I have asked chatgpt, but it spat out some crap integral approximation which i believe is wrong.
Symbol guide:
$c = \frac{4 \sigma \epsilon A T_0^3}{ms}$, where $\sigma$ is stefan's constant, $\epsilon$ is the emissivity, $m$ is the mass, $T0$ is the temperature of the surroundings, $A$ is the surface area, and $s$ is the specific heat capacity.
$T$ is temperature, $\Delta T$ is the change in temperature over the time interval $\Delta t$, and $T{av} = \frac{T_i + T_f}{2}$
rak³en
should be right now
wdym? capital delta here is t_f - t_i not t_f - t_o
oh it's just Difference
I thought it was a calculus thing
Some mean value theorem shenanigans perhaps?
god knows
this is the only source of :copium: i have
wait a second, this is related to specific heat capacity
energy = mc (delta T)
So rate of heat transfer Q = mc (delta T) over delta t
then...
er...
well shit; there's gotta just be a substitution to make, surely
What about T_av though
yh, I guess ask your tutor/lecturer? but I'm much more inclined the reasoning for the derivation is from physics principles than raw calculus
okah
i will go tp physicscord
ty for the help
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that sounds very easy.
my my, 0d points and a 2d plane in a 3d space? hows that even possible
get better.
on a more serious note, why do i feel like the plane should be parallel to ABC
I so do have the same feeling, but I also doubt myself if it even true
well, time to set up and solve the calculus problem
That sound painful consider how distance formula looks like
and also there will be 2 variables
My one of my mentor just solve this question in under 10 min wtf
Okay that's fucking smart omg
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domain is all reals btw
How to write the set for [1/2] in set builder form
what if i dont want to write { ...-3/2, -1/2, 0, 1/2, 3/2, 5/2...}
I guess notation wise (1/2)+Z is understandable?
well, these are numbers of the form 1/2 + n for n in Z
wow, list comprehension
lehension
i could do that
Indeed
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diamond$left lbrace , frac12 + n ,middle|, n in mbb Z ,right rbrace$
Sean [Ping On Reply Please!]
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クーリー
why is yours with that theme
he’s just so cool
indeed
,texroyalgold \TeX it premium for but $89.99 a month!
クーリー
I'm good 💀
Too bad
is the texit a owner a member here
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ive done part a but part b is where im stuck. I think the solution lies in proving that C or B is 90deg. and the hint says that HBYC is a paralellogram, backing my theory.
You can prove BH//CY and ur done
Call the midpoint of HY I then I is the midpoint of BC and therefore HBYC is a paralellogram
i thought i had to prove HBYC was a rectangle and then use inscribed angle theorem, im so confused
You can prove triangle HIB equals triangle YIC
Instead to avoid confusion
im already confused
Umm but at least you know the solution now right? 😄
i dont get it though:3

oh are u trying to prove its a paralellogram? thats already been concluded by the diagonals. the question says to prove ay is a diameter of the circle. so by the inscribed angle theorem that means that triangle acy/aby will be right. which is what im confused on
Ye AC will be perpendicular to CY bc CY is paralell to BH which is perpendicular to AC making AY the diameter bc of Thales thereom or inscribed angle or sth i dont really remember
Or i found another way to prove this, BC will ve paralell to XY so AX is perpendicular to XY and so on
ohhh, that makes sense:)
Thankd
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Can someone help me with this question?
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
1
how do you find the slope of a curve at a point in general?
the derivative
yeah
so what do you get when you differentiate that?
(-sint, cost, 1)
the point here is at a particular value for t
so plugging that in will give you the tangent vector at the point
geometrically, it tells you in which direction you must travel as you move along the curve
with me so far?
I see. So for x(t) we would have smt like (-1/2, -sqrt3/2, 1) since we would differentiate t=5pi/6
is that right?
that's right
do you know why it's wrong?
im not sure if i have to write in a specific format or smt
you could write -sqrt3/2 as cos(5pi/6) and such
but that's redundant
your answer is correct
I got it
I was wondering if you would mind if i ever reach out to you for help through dms. i find it much more helpful to work in dms but if u dont provide help through dms i understand
personally, I'm ok with that
awesome ty. im gonna study for the next couple hours on this stuff and ill only reach out of i really need help bc i dont wanna annoy u lol
yup yup sure
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can someone help me understand branch cuts
i've solved this integral
gotten pi/2, which should be the answer
but i dont really understand the method
we want to avoid the multivalued problem adding 2pi since it adds at (-1)
I dont understand how the fact I've made a keyhole contour changes anything
I am literally still going around the circle i've just decided to go an abitrary distance to the left before completing the rotation
<@&268886789983436800>
@solid patrol Has your question been resolved?
because there is a branch cut on the positive real axis
You should've gotten two different values for your two line integrals above and below the real axis anyways, so it does change things. The "arbitary distance to the left" you mention is because we wish to not cross the branch cut, which is the point of a keyhole contour
In case you don't know where the branch cut comes from, $$\frac{1}{\sqrt{z}\left(z+4\right)}=\frac{z^{-\frac{1}{2}}}{z+4}=\frac{e^{-\frac{1}{2}\operatorname{Log}\left(z\right)}}{z+4}$$
Roy
@solid patrol Has your question been resolved?
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What would be the simplest form of projection with a spherical geometry 4 dimensions+ where any direction only goes in a straight circle back to start, there are no spirals? Not urgent but anyone?
Like view at point to plane in spherical 3d like stuff?
Maybe let's start with given a point on circle and a direction 2d, what is the results equation for after a distance?
Sum(coordinates squared)=constant squared. X E.
Try to ping helpers for help
Why? I don't want to bother people. X E.
you want specifically spherical? then just like a 5D sphere's surface
otherwise, a few more object fit the description
like something toroidal
Yes. X E
But any dimensional. X E.
then take 'any dimensional'-sphere
I know how that works. X E.
note: 3D' sphere's surface gets you 2D space, so you want a (n+1)-D sphere's surface to get the n- dimensional space
Maybe N rotations. X E.
Or N+1 coordinates. X E.
Any one point can be said to be using only N rotations. X E.
Should I just test this?
I have had luck with that. X E.
Okay. X E.
Well, more DM. .close X E.
.close X E.
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Hi, so I've written some code for the bisection method, would like some help understanding the errors thrown at me
import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m
print("Please enter your function as a function of the variable 'x'")
f=input("Enter your function\n")
f=sp.simplify(f)
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a=input("Enter the lower bound of the interval\n")
a=sp.simplify(a)
b=input("Enter the upper bound of the interval\n")
b=sp.simplify(b)
print("The lower bound has been registered as:",a,"\nThe upper bound has been registered as",b)
print("Please enter the error upto which you want the root")
e=input("enter the error\n")
e=sp.simplify(e)
#n is the number of iterations to be performed
n=sp.ceiling(sp.log(((b-a)/e),2))
print("The number of iterations used will be :",n)
#m will be used to denote the mid point
m=(a+ b)/2
for i in range(n):
if(f.subs(x,a)>0 and f.subs((a+b)/2)>0):
a=a
b=m
elif((f.subs(x,b)>0 and f.subs((a+b)/2>0))or (f.subs(x,b)<0 and f.subs((a+b)/2<0))):
a=m
b=b
print("The solution is",m,"upto an error of",e)
And this is the error I get :
ValueError:
When a single argument is passed to subs it should be a dictionary of
old: new pairs or an iterable of (old, new) tuples.
what does this error mean and how do I fix it
Oh you did say you wanted to try sympy
And of course I'm not familiar
Let's see it looks like you passed it
Ah
Is it the fact that you didn't write it as a tuple
i.e. f.subs(x: b) (old: new pair) or f.subs((x,b))
wait, so what did I do wrong?
Let me run it before I say anything
But if I'm right it's just that you wrote f.subs(x,b) instead of f.subs((x,b))
uh, I did make one math mistake
justa. min
import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m
print("Please enter your function as a function of the variable 'x'")
f=input("Enter your function\n")
f=sp.simplify(f)
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a=input("Enter the lower bound of the interval\n")
a=sp.simplify(a)
b=input("Enter the upper bound of the interval\n")
b=sp.simplify(b)
print("The lower bound has been registered as:",a,"\nThe upper bound has been registered as",b)
print("Please enter the error upto which you want the root")
e=input("enter the error\n")
e=sp.simplify(e)
#n is the number of iterations to be performed
n=sp.ceiling(sp.log(((b-a)/e),2))
print("The number of iterations used will be :",n)
#m will be used to denote the mid point
m=(a+ b)/2
for i in range(n):
if(f.subs(x,a)>0 and f.subs((a+b)/2)>0 or (f.subs(x,a)<0 and f.subs((a+b)/2)<0 )):
a=a
b=m
elif((f.subs(x,b)>0 and f.subs((a+b)/2>0))or (f.subs(x,b)<0 and f.subs((a+b)/2<0))):
a=m
b=b
print("The solution is",m,"upto an error of",e)
Oh yeah I didn't check any of the math jfyi
Oh I see a little syntax thing though
seems to work now
What editor are you using
Anyway I fixed it as well XD
colab
for i in range(n):
if(f.subs('x',a)>0 and f.subs('x',(a+b)/2)>0):
a=a
b=m
elif((f.subs('x',b)>0 and f.subs('x',(a+b)/2)>0)or (f.subs('x',b)<0 and f.subs('x',(a+b)/2<0))):
a=m
b=b
This changed fixed it for me
I recognized it once it said variable x is not defined
And I'm like why is x a variable
ah, it should be a string to substitute
Idk what colab is
But vs code would show brackets in different colours
And that's helpful to notice these
Colab does as well
Cool then
Move to pycharm or vscode.. colab is so badd
I tried vscode
I couldn't set up sympy 🥀
TYSM for the help!
I like colab just fine
Wait I'm just going to submit my suggestions for readability
Pycharm is another option
works on mac>
More could be done but I think these changes are minimal
import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m
print("Please enter your function as a function of the variable 'x'")
f = input("Enter your function\n")
f = sp.simplify(f)
print()
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a = input("Enter the lower bound of the interval\n")
a = sp.simplify(a)
b = input("Enter the upper bound of the interval\n")
b = sp.simplify(b)
print()
print("The lower bound has been registered as:", a)
print("The upper bound has been registered as", b)
print("Please enter the error upto which you want the root")
e = input("enter the error\n")
e = sp.simplify(e)
#n is the number of iterations to be performed
n = sp.ceiling(sp.log((b-a)/e, 2))
print("The number of iterations used will be :",n)
#m will be used to denote the mid point
m = (a + b)/2
for i in range(n):
if f.subs('x', a) > 0 and f.subs('x', (a+b)/2) > 0:
a=a
b=m
else:
a=m
b=b
print()
print("The solution is",m,"upto an error of",e)
Yep pycharm is what I use on my mac
cool, I'll get it then
Downloaded it for my ML class (after taking a DS class that used colab 😂)
So now I just use colab mostly and pycharm every once in a while
I think import math as m and then using it as a variable might cause issues, no?
Oh right import math isn't used at all I don't think
And no it ran fine for me
Unless it's required for some of the inner workings of sympy
Which I know sqrt is based on math and such
But yeah usually you just import math
And write math.whatever
But if you tried to use m.sqrt for example it would have been overwritten
If that's what you mean
Uh there's a slight issue.
The code indicates a soln exists even if one doesn't. I guess there's no simple way around that right
So yes 'issues' in the sense that you won't be able to math anything later
Technically this should just cause the interval never to converge right?
So you just add in an extra line
if sign a = 1 and sign b = 1 and sign m = 1 or they're all negative print no solution
Or that the interval chosn was bad
Because that can only happen if there are an even number of solutions or no solution by IVT
Log worked fine for me, I think math might be inside of sympy
I don't think this works for very precise clac though
heck it's wrong I think 🥀
Please enter your function as a function of the variable 'x'
Enter your function
x^3+5
The function you input has been registered as: x**3 + 5
Please enter the interval over which you'd like to find roots, along with the error as prompted
Enter the lower bound of the interval
-3
Enter the upper bound of the interval
3
The lower bound has been registered as: -3
The upper bound has been registered as 3
Please enter the error upto which you want the root
enter the error
0.2
The number of iterations used will be : 5
The solution is 0 upto an error of 0.200000000000000
oops
Well this is wrong
Please enter your function as a function of the variable 'x'
Enter your function
x3+5
The function you input has been registered as: x3 + 5
Please enter the interval over which you'd like to find roots, along with the error as prompted
Enter the lower bound of the interval
-3
Enter the upper bound of the interval
3
The lower bound has been registered as: -3
The upper bound has been registered as 3
Please enter the error upto which you want the root
enter the error
0.2
The number of iterations used will be : 5
The solution is 0 upto an error of 0.200000000000000
oops, looks like I never update m either , right
your condition for updating the thing is kinda fucked too
Time to put in print statements and investigate, like I said I never actually checked the math
that should be moved into the loop, right
Ah haha now I see that
Yes
I mean the updating m
Should be in the loop
I wonder how in the world it was finding the answer before then
for liner equations one midpoint worked well enough
Not that that's correct either but still
I see now
if statements flipped
Of course if both are > 0 we don't want to bring it in the range of no zeros
There we go
If f(a) > 0 and f(m) > 0, does the interval become [a,m] or [m,b]
[m,b]
I think the entire code is wrong
Ah right because this function is increasing the conditions are backwards
Yeah the rest is fine
Actually all that needs to change is it should become f(a) and f(m) same sign -> [m,b]
Because if it's increasing, f(a) < 0 and f(m) < 0 we undershot, [m,b]
If it's decreasing, f(a) > 0 and f(m) > 0 we overshot, [m,b]
I think all you're doing is increasing functions though because your method didn't include both
Yep and that cahnge did fix it
My code for comparison once you finish
import sympy as sp
import numpy as np
import matplotlib.pyplot as plt
import math as m
print("Please enter your function as a function of the variable 'x'")
f = input("Enter your function\n")
f = sp.simplify(f)
print()
print("The function you input has been registered as:", f)
print("Please enter the interval over which you'd like to find roots, along with the error as prompted ")
a = input("Enter the lower bound of the interval\n")
a = sp.simplify(a)
b = input("Enter the upper bound of the interval\n")
b = sp.simplify(b)
print()
print("The lower bound has been registered as:", a)
print("The upper bound has been registered as", b)
print("Please enter the error upto which you want the root")
e = input("enter the error\n")
e = sp.simplify(e)
#n is the number of iterations to be performed
n = sp.ceiling(sp.log((b-a)/e, 2))
print(f"The number of iterations used will be: {n}".rstrip("0"))
#m will be used to denote the mid point
for i in range(n):
m = (a + b)/2
if f.subs('x', a) < 0 and f.subs('x', m) < 0: a=m
else: b=m
print()
print(f"The solution is {m}".rstrip("0"), f" upto an error of {e}".rstrip("0"))
okay, that's kind of simple and neat
thanks!
Do you love coding now 😊
np 🙂
.close
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well a^2-b^2 = (a-b) • (a+b)
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here I basically have to find the interval it goes to?
or the exact root
you have to simulate the bisection method yourself
it names a root, so it wants the root that the method would yield
until your interval narrows down to one that contains only a single odd multiple of pi/2
then return that root
it may in fact be prudent to try and find the roots of cos(pi x/2) on [0, 130/pi] in this way
wait, I don't get this
on [0, 130/π]?
that right end is 65*2/pi
all im doing that for is to make the roots into odd integers
That's a nice transformation 🤯
I also realize this bisection method is like binary search method but for a metric space 😆 how interesting
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,rccw
So uhh, I dont know how to solve this…
Oh lord it's an integer problem
Yep
Rest assured, there are a lot of integer experts in the server (just not me), they will surely be able to help!
I suck at this kind of math
First of all you can assume x,y are rationals
diamond$x^4 + 2x^3 + 2x^2 + x + 3 = (x^2+x)^2 + (x^2 + x + 3)$
クーリー
Quadratic moment
Since f(x,y) is primitive, the y^2-x^4-… thing
So I have that > (x^2 + x)^2
Well
you have
diamond$y^2 = t^2 + t +3 <=> 4y^2 = 4t^2 + 4t + 12$
Complete the square
And… I suppose to find y^2 < (x^2 + x+2)^2?
x^4+2x^3+2x^2+x=(x^2+x)^2+(x^2+x)
クーリー
y^2-(x^2+x+1/2)^2=11/4 can be solved over rationals. Rational solutions will lead you to integer solutions
Um
This thing multiplied by 4 is what クーリー is saying
I dont know abt ts
-11 I think
Ah yes
クーリー
The answer is (1,3) (1,-3)(-2;3)(-2;3)
Use difference of two squares
Yes
=11, 1 or 1, 11 or -1, -11 or -11, -1 type of argument
What’s wrong with this way?
0_0
only -1,0,1
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I think its right though
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would a line be able to be depicted with an equation in 3 dimensional space at all?
Please don't occupy multiple help channels.
You can use 2 equations
y = 0, z = 0 gives a line (namely the x-axis)
Yes, you can use a parameter, or an equation like A = B = C
vectors.
Blud thinks he can command us
fuucckinggg shit 
im not gonna allow myself to get completely side tracked today and do fucking work
but might check in between because pure shitshow
have a picture of a cute bear for palate cleanser
yo that’s me
did you see the name of the bear
,av wojcjech
Couldn't find a member matching wojcjech!
:)
So, the general idea is that; if I wanted to say an equation, like y = mx + b, then in 3 dimensional space I have a different need to specify the directions of each of those axis. There are infinite directions, and you would need to define y axis and x axis ( I am pretty sure you are only supposed to define the direction of these two, for me personally.. Z direction is far more different but hey!)
Let us suppose that, the directions you are defining for x and y, are to be given in an equation y = mx + b (what else are you giving here mister? are u gonna do u some bullshit like draw line from a to b I give u their co ordinates, that's x axis one dimension, but hey! u need to define a line indefinitely which,I don't think ur gonna achieve without a y = mx + b)
but to give an equation of direction x in terms of a line
you would have to define x and y axis directions for that line as well
since we did not jump back into 2d
We are still in 3d and direction matters a lot more and a lot more peculiarly
and if u see the pattern here
you would realize, it is impossible to define a direction, indirectly because, impossible to define a line in 3d space with an equation
I do know what these vectors are, they are NOT enough to be able to be considered as a line with equation in 3d space
you guys got destroyed… put some respect on his name
Is your problem just the way we define a third dimension?
is your problem that we have to arbitrarily place x and y axis (there are infinitely many possibilities) or what?
no, I don't care if I take x to North or south (just for visual purposes, there's no North or south here absolutely)
no
it is that, a y = mx + b, or indirectly, an equation for a line, is impossible to depict
in 3 dimension space
Oh but a line can be defined in 3D with one point and one direction vector you don’t need to redefine x-,y-, and z-axes for each line.
unless I’m misunderstanding your point
cant you do something like
x=y=z is a line
if you use a single equality sign
then yes
this is x = y = z, once you place the axes, the line is completely determined
yeah..
oh, have u believed direction vectors so easily now? u run into the same problems with defining the axis for which the vector runs through, if u don't define the axises with direction and say some things like, HELLO MY LITTLE FRIENDS; WE ARE TAKING 2 POINTS AND DRAWING CHALK IN BETWEEN THEM, therefore we are obliged to pick another point and check if it's in that line cause my exam teacher said so, if it's not we take that as a basis vector from our first point, etc.. We get 3 basis vectors
but over here
u do get a good, legible
co ordinate system
the problem is just that you can't locate or depict it in numbers
So your problem actually is with placing the axes? Or what is it?
u can't locate where it is
it will be algebraic
uh huh
why not
bro you’re not even at uni yet, it’s too early to become a crank
and u will have ur answer
GODDAMNIT
ISNT THIS
THE SAME THING
AGAIN
FFS
its all connected
is that the most of your concerns?
listen
yes
I understood how you would make a co ordinate systsem
before in our previous conversation
p a point, v a vector, q is (x,y,z)
((q-p) cross product v)•((q-p) cross product v)=0. One single equation, that defines a line
Without having to define these directions
but I DID NOT UNDERSTAND how to make a computable, locatable, non algebraic co ordinate system
that doesn't put an object at x, y, z where we don't know what x, y, z are
Define locatable
what I mean is once a coordinate system is fixed once, vectors don’t need their own axes. A direction vector is defined relative to the existing basis
that’s the whole point of coordinates. I’m not sure about the chalk metaphysics talk though 😭😭
Once we place the axes, it's obvious where (x,y,z) = (1,2,3) is gonna be, isnt it?
So your problem is with placing the axes?
locatable as in getting the co ordinates as to number, and knowing where it is (I'm sure knowing where it is is more mathematically conveyable to you if I show u some drawings rn)
Those are all in fact words
that exist, even
one sec
<@&268886789983436800> I'm 100% sure this is a troll, your call now
wait i wanna see the pics
"There are infinitely many possible coordinate systems that can be introduced on 3 dimensional space, but there is no objective way to pick out one as the True one. This upsets me ontologically."
this is all i hear
Xavier’s small brain cannot comprehend true mathematics… might be cooked
Anyway, here is something to think about, the same thing is true in 2D. There are many ways to place the axes
Does that make 2D also wrong?
Guys I have an equation that has the potential to impact the future
These are certainly drawings 😭
(a, b, c)x + AI
Yeah, now that you have the axes lines, you need to label them with x, y, z and place some units on them
I haven't argued about 2d yet, and if u wanna provide me a valid argument, u should give the proof to the correct question instead of guilt tripping me "IS OUR MATHS WRONG IN 2D ALSO THEN"
@plucky rover So
I was trying to reduce it to something simpler, but sure, lets stay in 3D
I showed u 2 different pictures
What's the matter?
I was 90% sure this is a troll, after seeing the drawings I'm a 100% sure now
Just ignore ig
i like your drawings bro i get it now
its not like the drawings are worse than mine
im still only 90% sure
it's all a matter of perspective, axes and coordinates don't exist
HereC, you already made some silly help channels yesterday, do you have genuine questions?
this guy is a bit cranky and everyone gathered for entertainment value
there's so many people talking at once, when I wanna reply to one person another barges in saying something totally different before giving me time to reply, then the original person who I wanted to reply to would mis understand everything and then I wouldn't be able to reply to anyone at all
about true
There are too many people in this help channel indeed; if you don't plan on helping, don't fuel this and just watch ig 
If y'all can please let me talk in peace and have patience if u wanna say something
here I go
God gave y’all the block button for a reason, use it
here I've showed you 2 representations
there's the same object
and here comes the problem if u don't define the direction of the axises
indirectly, even if u give the co ordinates literally and say "it doesn't matter which direction axises are, it's located like right there
these both pictures WOULD be the same
with the mathematical formulation that u did
but hey here's the twist
to any observer, (other than the object's pov itself (that too when no other object exists at all))
this would not be the same
that is why I argue heavily
towards a direction of the axises
because in 3d space, even if u give the co ordinates or vectors
u can literally get many points, infinite infact
by just twisting and keeping the axises wherver u want
the centre can be the same****
keep this in mind
and now reply me
Jsyk, we work with directed axes for this reason
wait u do?
like u
u u
u say that
that
indeed
OMG YOU DO!?
look at this, there are the arrows for this exact reason
what if I twist the axieses and keep x in the place of y where
and do the same for others linearly
in 3d space it would be the same
do u have like an actual direction?
twist them how?
well I'm not too sure how I'm gonna explain u this, but please don't be annoyed if this picture troubles u
my guy they're pointing in the direction. obviously if you rotate your directions, your directions change
Now this is a POV of another observer, you are looking at the same thing from a different angle
here's the thing okay
ok so you mean to say that
if i have a space and a marked coordinate system, and i mark a point (1, 1, 1)
now if i change the basis vectors (that is, the x, y and z axes) and then find the "new" position of the point, you seem to get a new and "wrong" coordinate for the same point
so you say that the coordinate of the point is impossible to find
hey quick question, when you turn your head 90 degrees, does the object you're looking at fundamentally change
that is
really
absurd on your behalf, let me just show u why
like if you have an apple in front of you, the apple exists. you can superimpose any cooridnate system if for some reason you want to identify locations on the apple, and you can define anything as your directions and axes, but regardless of what you picked, the apple is still kind of just there
you can walk circles around the apple and rotate your head and stuff but like
it's an apple
This right here, is 1,1,1 for a specific direction of axises x, y, z
we don't know what that direction is
cool? so we don't know what that direction is
lemme show u another pic
this right here is a different point
(I know it kinda looks in the same place, but pls believe me it's at a different place, it aligning to the previous picture was a co incidence)
but, it is 1,1,1
for x, y and z axis defined in that direction
now when you defined a co ordinate, with a centre
but u forget to define which direction each axis should go towards
THIS is what happens
and, u can argue this; this is a pov from another observer
that is a pretty decent argument, I agree
but it's IMPOSSIBLE for u to "correct" This different pov


