#help-36

1 messages · Page 216 of 1

whole halo
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well if you need to go, we cant exactly help you with the question while youre away

whole halo
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linear combinations of what exactly

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so youll need to .close the channel when you leave

tranquil pine
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let's close it now i need to gtg asap

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.close

final saddleBOT
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whole halo
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alr gl

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tA + (1 - t)B is a straight line from A to B

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consider that here, if you need a spoiler search up Jensen's inequality

final saddleBOT
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warm python
final saddleBOT
warm python
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Can I have a hint

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The lcm of the order of the elemnts must be 4

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so I need $\phi(4)$

soft zealotBOT
warm python
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right

wheat mica
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So the combination of order must be (1,4), (4,1), (2.4) ....

worldly mesa
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Z80000000 is cyclic so it has a unique cyclic subgroup of order 4

warm python
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yup

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that's it, right

warm python
worldly mesa
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Yes, so you can embed Z4 x Z4 in a unique way in Z8000 .. x Z4000..

warm python
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got it\

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tq

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sharp wraith
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would i be right in saying in the case n = 10, there are no solution pairs, since y is rational, and x is rational, but root 10 / 10 is irrational, and you can't have a rational = rational x irrational

sharp wraith
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thanks🙂

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mental roost
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Context: Graph Theory, bipartite graphs, König's Theorem

mental roost
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given is the graph above

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i found a matching M, marked in orange

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i also made partitions L and R, such that there are no edges (l,r), such that l in L and r in R

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therefore this graph is bipartite i think

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Next, I marked the exposed vertices in green

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L* is the set of exposed vertices in L. Same for R*

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The arrows on the graph where then created, such that all edges in the matchng M point from R to L. All edges in E\M (not in the matching) point from L to R.

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In my script it then states the following

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$C^:=(L\backslash S^)\cup (R\cap S^*)$

soft zealotBOT
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Martin

mental roost
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and following König's Theorem: For any bipartite graph, the maximum size of a matching is equal to the minimum size of a vertex cover

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I find C* to be {1,2,3,4,5,6,7,9,11} in this case, so |C*|=9
my matching however has 12 vertices.

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isn't this a contradiction?

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btw pls ping me when someone responds

final saddleBOT
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@mental roost Has your question been resolved?

mental roost
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solved it!

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my mistake was setting up S*

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i thought that it asked for vertices that are reachable in one step

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.close

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glad kraken
final saddleBOT
glad kraken
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how did they go from $\frac{n^2}{n^3}$ to $\frac{n^3}{n^3}$

soft zealotBOT
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Mystic

glad kraken
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in the 2nd/3rd line

opal plinth
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,, \sum_{i=1}^n n^2 = n^3

soft zealotBOT
glad kraken
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what formula is this

opal plinth
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,, \sum_{i=1}^n n^2 = n^2 \cdot \sum_{i=1}^n 1 = n^2 \cdot n = n^3

soft zealotBOT
glad kraken
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all i can remember is $\frac{n(n+1)(2n+1)}{6}$

soft zealotBOT
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Mystic

opal plinth
glad kraken
soft zealotBOT
glad kraken
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oh so that is i^2

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what does n^2 even mean then

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i^2 is just squaring and summing every element

opal plinth
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n is the number of subintervals

glad kraken
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what does this thing mean

opal plinth
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The sum of n^2, n times

glad kraken
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ahh k

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alright one more thing

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what if the question was about left hand endpoint

glad kraken
opal plinth
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It would be the sum from 0 to n-1 instead

glad kraken
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and what about midpoint

opal plinth
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It really just depends on how you define c_i

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$c_i = i \Delta x = i/n$ for right-hand endpoint, so $c_1 = 1/n$ and $c_n = 1$ (the right sides of the first and last subintervals)

soft zealotBOT
opal plinth
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$c_i = (i-1) \Delta x = (i-1)/n$ for left-hand endpoint, so $c_1 = 0$ and $c_n = (n-1)/n$ (the left sides of the first and last subintervals)

soft zealotBOT
opal plinth
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$c_i = (i-1/2) \Delta x = (i-1/2)/n$ for midpoint, so $c_1 = 1/2 \cdot 1/n$ and $c_n = (n-1/2)/n$ (the midpoints of the first and last subintervals)

soft zealotBOT
glad kraken
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if we use midpoint

opal plinth
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I guess

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Conceptually it's the same

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Using midpoints means you need to sample the function at 2n points instead of at just n points

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But since you're taking the limit anyway...

final saddleBOT
#

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tranquil pine
final saddleBOT
tranquil pine
#

Consider the function f defined on [0,1] by (by the way (x,y) \in \mathbb{R}^2 and 0<x<y)

$t \rightarrow f(t) = \ln (tx +(1-t)y) - t ln(x) - (1-t)ln(y)$

By Studying f deduce that for all t $\in ]0,1[$ :

$t \ln(x) +(1-t)ln(y) \le \ln (tx + (1-t)y)$

Interpret the result geometrically

soft zealotBOT
#

Drk
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tranquil pine
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can someone help i'm lost in useless calculations

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in the question before this i proved this inequality with the mean value theorem

final saddleBOT
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@tranquil pine Has your question been resolved?

final saddleBOT
#

@tranquil pine Has your question been resolved?

final saddleBOT
#

@tranquil pine Has your question been resolved?

final saddleBOT
#

@tranquil pine Has your question been resolved?

tranquil pine
soft zealotBOT
#

Civil Service Pigeon

loud sundial
loud sundial
# tranquil pine

L'inégalité souhaitée est équivalente à démontrer que $f(t) \geq 0$ et est très similaire aux approches standards pour la concavité. Ainsi, je vous encourage à considérer:
\begin{itemize}
\item Le signe de $f''(t)$
\item La valeur de $f(t)$ aux bornes de l'intervalle, à savoir en $t=0$ et $t=1$.
\end{itemize}

soft zealotBOT
#

Civil Service Pigeon

final saddleBOT
#

@tranquil pine Has your question been resolved?

final saddleBOT
#

@tranquil pine Has your question been resolved?

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steady vale
final saddleBOT
steady vale
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hello!! i was wondering if someone can help brainstorm with me possible solutions for this? i dont want the answer right away, i wanna think about this

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im stuck on this problem because if we pick a matrix like

1 0
0 0

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acctually..

desert mantle
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one possible option is to set A=(a,b; c,d), compute A^2 and then set enough of a,b,c,d=0 so everything in A^2 is 0

steady vale
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you cant have something like

1 0
0 0
or anything where you just plug in positive numbers and zero only

the only combination that worked so far with me is picking a = 2 and then c = -2 and the rest zero so either multiplying by zero cancels out or -2(2) cancels out
0 2
-2 0

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you can pick different numbers or maybe switch where you have #s and 0, like
2 0
0 -2

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im wondering if theres another 2*2 matrix where thats possible

desert mantle
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you can have matrices with only 0 and 1

steady vale
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ok thank you, i need to think about this a bit more
actually
2 0
0 -2
doesnt work

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--
is

0 -a
a 0
the only one that works?

scarlet sequoia
steady vale
desert mantle
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it doesnt

steady vale
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oh?

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how?

scarlet sequoia
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Can you show your computation

steady vale
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okay

scarlet sequoia
steady vale
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ill send a picture

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youre right

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it doesnt work

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i dont know why i thought the -1 * 1 can just cancel out

scarlet sequoia
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As a hint

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Don't try to think about canceling things out

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Just try to find a configuration where all coefficients in A² are 0+0

steady vale
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thank you! ill try again

scarlet sequoia
steady vale
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youre right, i tried with a very simple example

0 0
a 0
where a = 1
and it did work

scarlet sequoia
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Yep

steady vale
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can we just move a anywhere and we will get A^2 = 0?

scarlet sequoia
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So technically you've already solved the exercise, if you pick two different values of a

steady vale
#

thats true

scarlet sequoia
steady vale
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okay

#

0 a
0 0
where a = 1 works

but if you try to position 'a' anywhere in the main diagonal, it doesnt work

a 0
0 0
doesnt work

0 0
0 a
doesnt work

final saddleBOT
#

@steady vale Has your question been resolved?

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gritty flume
#

can i get help w this

final saddleBOT
gritty flume
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im suppose to find the volume and surface area

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but i cant find the surface area

icy current
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!showyourwork

final saddleBOT
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Show your work, and if possible, explain where you are stuck.

gritty flume
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ik the formula is 4pir^2

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but it doesn’t work when I divide it all by 2

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since its not a full sphere

warped herald
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r is half of 5 m

gritty flume
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2.5

warped herald
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then plug r in formulas

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and divide by 2

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make sure you notice the units

gleaming halo
gritty flume
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the answer they got ,reference is 58.90

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i got 39.26

warped herald
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for volume or surface area?

gritty flume
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nvm thanks

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surface area

warped herald
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solved it?

gritty flume
#

yuh

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the other person made me notice the circle

icy current
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!done

final saddleBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

gritty flume
#

.close

final saddleBOT
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gritty flume
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.reopen

final saddleBOT
gritty flume
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i have a question

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for the surface area of this

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they didn’t use the whole formula for the cone

frail moat
gritty flume
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but they didn’t use the first part

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I don’t understand why

icy current
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That's the TSA formula

frail moat
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as we have semisphere attached

gritty flume
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so no one for the circle/

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?

frail moat
gritty flume
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or is it also for the volume

pliant shore
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no volume disappears when you combine two shapes together

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for the surface area, you should always be thinking: "which parts are on the outside?"
then you'll figure it out

final saddleBOT
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shrewd wren
#

hi, i need help with letter (b).

final saddleBOT
shrewd wren
#

thanks in advance!

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<@&286206848099549185>

vital crag
final saddleBOT
# shrewd wren <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

shrewd wren
coarse aurora
shrewd wren
#

i have done this

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i just tried to visualize

coarse aurora
shrewd wren
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i am not sure what to integrate

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which area

coarse aurora
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So you want two integrals. One is to get the area between P and the curve until 4 (from the intersection til 4) the other is for the area between Q and the curve from 4 till their intersection

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In general when two curves are given in the plane by continuous functions say f and g. The area between them on [a, b] is $\int_a^b |f(x) - g(x)|dx$

soft zealotBOT
coarse aurora
#

But notice that the curve sits above both lines here? This means the absolute value simplifies

shrewd wren
#

so these two areas?

coarse aurora
shrewd wren
shrewd wren
coarse aurora
#

You’ve drawn your diagram nicely so it looks obvious (although of course it still needs to be shown)

shrewd wren
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these

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okiee

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thanks

shrewd wren
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cause i dont have the function of the tangent

coarse aurora
soft zealotBOT
shrewd wren
#

thanks

coarse aurora
#

For the record, this is called a linearization

shrewd wren
#

okie

shrewd wren
#

is this correct?

coarse aurora
shrewd wren
#

okie

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i will do that now

shrewd wren
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so this would be the area for the first one

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we can already see that the area doesn’t depend on m and n

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which we want to show

shrewd wren
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we want to show that the area is equal regardless of the values of m and n

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ohh i made a mistake i believe

coarse aurora
shrewd wren
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shouldnt i find the integral from 2 to 4?

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ohh

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so i have to do it all over again?

coarse aurora
#

I would suggest finding the antiderivatives of the curve, P and Q so that it just becomes substitution

coarse aurora
coarse aurora
shrewd wren
shrewd wren
coarse aurora
shrewd wren
#

but now i tried to find the pink region

shrewd wren
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cause the area should be 8/3

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for both regions

final saddleBOT
#

@shrewd wren Has your question been resolved?

shrewd wren
#

@coarse aurora hope its ok i pinged you

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<@&286206848099549185>

coarse aurora
#

Hey

#

Sorry was busy. I am now in front of a desk. Try simplifying $f(x) - ( f’(a)(x - a) + f(a))$ symbolically

soft zealotBOT
coarse aurora
#

So just hold $a$ constant and simplify this expression
Hint: you should get $(x - a)^2$ at the end and get something very symmetrical as a final step

soft zealotBOT
shrewd wren
shrewd wren
coarse aurora
#

Well we are taking the difference between f and a linearization of f at a point in any case. So what can we say about it generally?

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The simplifying turns out to make life much easier

coarse aurora
shrewd wren
shrewd wren
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but i did that

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and still got the wrong answer

coarse aurora
# shrewd wren

Must be an arithmetic mistake. Things are correct up to line 3. I suggest looking at it and seeing if you can factorise?

coarse aurora
#

The same would go for the other integral

shrewd wren
#

right?

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x^2-4x+4 = (x-2)^2

coarse aurora
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Now let u = x - 2, du = dx. And the bounds of integration change too. With 2 mapping to 0 and 4 mapping to 2

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Then you should get something with u^2 only in your integral

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For f and Q, you do a very similar thing

shrewd wren
coarse aurora
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Then you wouldn’t even need to evaluate the integrals technically speaking to determine if they are equal

coarse aurora
soft zealotBOT
shrewd wren
#

oh i dont understand

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wouldnt a = 2 and b = 4

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for the area between h(x) and f(x)

coarse aurora
soft zealotBOT
coarse aurora
#

When you do a u substitution into a definite integral, you apply what you substitute onto the bounds of integration

shrewd wren
#

oh

final saddleBOT
#

@shrewd wren Has your question been resolved?

merry crypt
final saddleBOT
#

@shrewd wren Has your question been resolved?

burnt pond
#

Struggling with 2A

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it’s not an integration thing, this is ch4 applications of derivatives

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no clue how to find the time traveled if the velocity is changing

vital crag
final saddleBOT
shrewd wren
#

hm i still don’t understand why this is wrong

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<@&286206848099549185>

loud sundial
final saddleBOT
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@shrewd wren Has your question been resolved?

final saddleBOT
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gritty flume
#

Could i get help

final saddleBOT
celest crane
#

1a is just a variant of the Angles of Intersecting Secants Theorem.

gritty flume
#

huh

celest crane
gritty flume
#

i still don’t get it

final saddleBOT
#

@gritty flume Has your question been resolved?

timber basin
#

For these questions, it is useful to remember that the tangent to a circle is at a 90 degree angle from the origin to the point. Hence, we can say that angle OBP is 90 deg in 1a, for example.
Thereafter, you can see that line PB and PA are equal, though not explicitly given in the problem. Knowing that, we also know that the other two angles in triangle ABP are equal, and so you can use the fact that the sum of angles in a triangle is 180, subtracting angle P.

#

Finally, now you know that OBP is 90 deg, and that ABP is (180-68)/2 deg. that means that angle OBA is 90-56 = 34 deg. Since OBA and OAB are equal, we get that angle AOB (or a) can be solved for with 180-(2*34) = 112

#

this is the sort of reasoning you can use if you don't want to use the theorems, it is doable and gives you a deeper understanding, but often times it is faster to apply the theorems.

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b should be possible to do, remembering that the PAO is 90deg tho.

#

@gritty flume makes sense?

gritty flume
#

i kinda understand

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but the angle at a and b are 90 yes

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but how do they go into the triangle

timber basin
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So the angle at A and B can be split into two parts

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you have both OBA and ABP which together add to OBP

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and therefore, you have 90 = ABP + OBA

gritty flume
#

I don’t get it

timber basin
gritty flume
#

why are they 90

timber basin
gritty flume
#

in only know when tangents meet they are equal

timber basin
#

the tangent is defined as being basically intersecting the circle at exactly one point

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and because there is only that outermost point, the line has to be exactly perpendicular

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and it is 90 degrees.

gritty flume
timber basin
#

nice.

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So when you have the triangles with a known angle, like in 1a, you can find the other two as well

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because we know that they are equal

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and so, you can say that the unknown angles, which are equal, each denoted by x

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satisfy the equation: theta + 2x = 180

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180 - theta = 2x

gritty flume
timber basin
#

and we know theta = 68

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thing is, we'll ultimately find that 68 + a = 180, by the theorem that guy mentioned

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and this is basically the working towards that

gritty flume
timber basin
#

i get you, there are three angles of a triangle, and they all sum to 180 deg. Critically, we know that the unknown angles are equal.

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that is why there is 2x instead of something else

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this is only because we are dealing with an isoceles triangle

gritty flume
timber basin
#

well, yeah actually

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sum them up and they equal a

gritty flume
#

liked his?

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like

timber basin
#

a = 112

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so i think you got something mixed up in the start there

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Nice spotting the triangles

gritty flume
#

wouldn’t the a be divided into two parts

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find one part and x by 2

timber basin
#

but the unknown angle would be equal to a/2

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so your triangle would be a 90-34-a/2 triangle

gritty flume
#

idk tht formula

timber basin
#

that's alright

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but you drew the triangle

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and that triangle is almost correct

gritty flume
#

ic

timber basin
#

you just have to label the corner where you had "a" "a/2" instead

gritty flume
#

so i should use a different variable for the divided a

timber basin
gritty flume
#

oki oki

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ty ty

timber basin
#

this is how i would solve it

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notice that the equal angles have dashes through

gritty flume
#

ic ic

#

ty ty

#

im gonna take tht

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can i

timber basin
#

maybe try doing b?

gritty flume
#

ok wait

#

atp i only know the formal but not how to solve them

timber basin
#

try recognizing which angles are equal

#

sketch it out

#

For b, OAB = OBA

#

so you could use the same trick

gritty flume
#

honestly idk im guessing

#

ik an angle in a circumference is 90

#

but tht one is 132

timber basin
#

the first thing i do is draw the triangle

#

because we know that it is an isoceles triangle

gritty flume
#

is every triangle like tht and isosceles

timber basin
#

so 180-132=2x

#

more or less yes

#

if the lengths of the legs are equal in length, then yes

#

often times you can recongnize these because they are in a circle problem

gritty flume
#

how do ik their equal

#

they didn’t gibe the lie tht

timber basin
gritty flume
timber basin
#

yes, x = 24

#

correct

#

but b = 66

gritty flume
#

ooh so to find be

#

its 24 +b =90

#

right

timber basin
#

yes!

gritty flume
#

tysm person

timber basin
#

also, this is kinda interesting, because this problem set more or less illustrates that the angles have this relationship to eachother

#

notice that b is exactly half of 132

gritty flume
#

ohh

#

wait

timber basin
#

and for the 1a, notice that a + 68 is exactly 180

gritty flume
#

i need to also learn how to write the explanation tho

timber basin
#

you'll get it with some more practice 🙂

gritty flume
#

happy tysm

#

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dense garnet
#

I'm trying to show $C_c(X)$ is separable, where $X=\mathbb{R}^d$. We know that $C_c(X)\subset C_0(X)$, so if I can show the latter is separable, so will $C_c(X)$ be. The Stone-Weierstrass theorem for locally compact Hausdorff spaces I'm familiar with is:\

Let $X$ be a noncompact LCH space. If $\mathcal{A}$ is a closed subalgebra of $C_0(X,\mathbb{R})=C_0(X)\cap C(X,\mathbb{R})$ that separates points, then either $\mathcal{A}=C_0(X,\mathbb{R})$ or $\mathcal{A}={f\in C_0(X,\mathbb{R}):f(x_0)=0}$ for some $x_0\in X$.

soft zealotBOT
final saddleBOT
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@dense garnet Has your question been resolved?

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radiant carbon
final saddleBOT
radiant carbon
#

for b

#

how is the root to this equation very small?

#

the graphs meet at x = 0

cursive bough
#

bc you drew the line incorrectly

#

2cos(4x) is at (0,2), not (0,1)

tired walrus
radiant carbon
radiant carbon
tired walrus
#

misaligned tbh

#

their 10x+1 line is off a few pixels to the left

radiant carbon
#

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spiral olive
#

Can anyone help me? I am trying but like i really dont get it, with the table of variations i am showing, i want for example to get the table of variation of u( v(x) ) but the problem is i dont understand the I1 (interval 1) or I2 (interval 2) or idk what, what i think when i read the theorem : for me it means that u function is like the g function, and v function is like the f function, which means : u : x [0 ; 3] which is I2 -> u(x) and v : x [0 ; 3] which is I1 -> v(x) [1 ; 3] which is NOT I2, but the problem is not stopping here, when i see the correction i notice that the table of variations of u( v(x) ) is not strictly increasing or decreasing, its not easy to explain but like i simply dont get it, idk if im missing a point with the interval im saying but i dont get

#

if you want, here is the correction of the table of variation of u( v(x) ) so you can maybe understand better

#

and yet, even with the correction, i dont get what the theorem means

halcyon ether
#

The theorem states that it's true for f(x) and g(x) are strictly monotonic

spiral olive
#

By the way if anyone need to see a little bit more clear of what i tried

spiral olive
#

Dont get it

#

Does it mean that like its only increasing or only decreasing on a certain interval?

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radiant carbon
#

why doesn't
s = 16.8
u =
v = -19
a = -10
t =

#

work in v^2 = u^2 + 2as

#

19^2 - 2(-10)(16.8) = u^2 means u = sqrt(697)

#

which is not 5

tepid bluff
#

Displacement is downwards

#

Meaning s is negative

#

19^2-2(-10)(-16.8)=u^2 gives u=sqrt(25)

radiant carbon
#

now doing the second part

#

-44 = -10t

#

t = 4.4s

#

but t = 2.4s in the mark scheme

#

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dense garnet
#

Consider the collection $\mathcal{E}$ of functions $\mathbb{R}^d\ni x\mapsto e^{-|x-q|^2}$, where $q\in\mathbb{Q}^d$ and $|\cdot|$ is the Euclidean norm. We do not include the constant $1$ function. $\mathcal{E}$ is a countable family of functions.
Consider the $\mathbb{Q}$-algebra that $\mathcal{E}$ generates, that is, linear combinations of products of elements in $\mathcal{E}$ with coefficients from $\mathbb{Q}$. Is the closure of this $\mathbb{Q}$-algebra a subalgebra of $C(\mathbb{R}^d,\mathbb{R})$, i.e. a real vector subspace, closed also under point-wise multiplication?\

I tried to verify this, but I got overwhelmed by the workload of things to check. My end goal is to apply the Stone-Weierstrass theorem for LCH spaces to some closure of a collection of functions that is countable (and this closure being an algebra), to prove $C_0(\mathbb{R}^d)$ and hence $C_c(\mathbb{R}^d)$ is separable.

soft zealotBOT
midnight inlet
#

Suppose you took a pair of elements in the closure

#

Say, $f,g$, since they’re in the closure you can get sequences $f_n, g_n \in \mathcal E$ such that $\Vert f_n - f\Vert\to 0$ and same for $g_n\to g$

soft zealotBOT
#

Sharp, Archon of Severing

midnight inlet
#

Can you show $\Vert f_n g_n - fg\Vert\to 0$ and $r_n \to r \implies \Vert r_n f_n - rf\Vert \to 0$

soft zealotBOT
#

Sharp, Archon of Severing

midnight inlet
#

Note that none of this relies on basically any of our assumptions besides that you’re closing this normed algebra and that our operations are nicely continuous

#

(And being metric spaces with uniform continuity makes things much nicer)

dense garnet
midnight inlet
#

And normed

#

Verify this, but clearly \sup |f(x)| < \infty for any f in C_0

#

Turns out it gives you a norm

#

And it’s exactly the topology you have here

dense garnet
midnight inlet
midnight inlet
dense garnet
#

Oh boy. Ok. 🥲 But there would in principle be nothing wrong by choosing the topology of uniform convergence, right?

dense garnet
midnight inlet
#

They’re the same thing

#

When you’re dealing with C_0 here

#

Clearly it’s the same with C_c right?

dense garnet
#

Yes, makes sense. 👍

midnight inlet
#

But that’s more troublesome so it’s nice to say you don’t need to

dense garnet
#

Ok. I struggled with verifying the closure is closed under scalar multiplication (real coefficients). That took me some time.

midnight inlet
#

This is essentially just verifying that scalar and algebra multiplication are continuous btw

dense garnet
#

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twilit jetty
#

How do i shade the water

final saddleBOT
onyx peak
#

wdym by shading it?

#

makign it all blue?

#

y <= [your water level curve]

twilit jetty
#

ill try that one out

#

yeah

#

it works

#

thanks

#

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onyx peak
#

e.g. if u wanated to make the boat red, you could do
boat floor <= y <= boat ceiling

onyx peak
#

oh, did u draw it by hand? Or is it a formula?

twilit jetty
#

its not working

onyx peak
#

If its drawn by hand, then it probably wont work

twilit jetty
onyx peak
#

can u send the formula?

twilit jetty
onyx peak
#

sure

twilit jetty
#

LMAO THE THUMBNAIL 😭

#

the formulas are a bit messy, i only just started getting the hang of this

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twilit jetty
#

@onyx peak sorry to ping, it js closed the channel

onyx peak
onyx peak
#

its gonna take some time since your boat is defined in a lot of pieces, but you can fill it by bunch of inequalities like that one above

#

and u can mess with the opacity in settings btw

twilit jetty
#

ah ok

#

thankss

#

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austere nymph
#

does anyone get what my teacher is on about she assigned this as homework. i’ve gotten 10.000 but I don’t think that would be right or it wouldn’t say to 3d.p

The triangle with vertices
A (1,3), B(-2, 4) and C(3, - 5) is not right-angled.
Changing only one of these six coordinates can result in ABC being the vertices of a right-angled triangle.
Find (to 3d.p.) the area of the smallest right-angled triangle that can be created in this way.

next thorn
#

what does "3d.p." mean?

austere nymph
#

decimal places

#

might just be a uk thing

next thorn
#

Im not sure how to prove it either

final saddleBOT
#

@austere nymph Has your question been resolved?

next thorn
#

yup! sorry I cant really prove if that's the smallest...

it will be extremely annoying if i were to keep guessing by changing the coordinates of the other points

#

especially because the question didnt state that the coordinates for the vertices have to be integers

#

unless... theres calculus in this 🤷‍♂️ good luck!

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spice tangle
#

I’m stuck on this question on my homework in which I’m differentiating the equation x^2+4y^2=7+3xy
This image shows the work I’ve done but according to AP Classroom my goal is dy/dx = (3y-2x)/(8y-3x)
can someone point out what I’ve been doing wrong? I got this same process three times now and can’t tell where a change would be important

spice tangle
#

This is Calculus >> Deriving implicit functions

leaden moon
#

$x^2 + 4y^2 = 7 + 3xy$?

soft zealotBOT
#

1 divided by 0 equals Infinity

leaden moon
#

try to make a quadratic of $y$

soft zealotBOT
#

1 divided by 0 equals Infinity

spice tangle
#

A quadratic? Hmm

leaden moon
#

something like $ay^2 + by + c$ where $a, b, c$ can contain $x$

soft zealotBOT
#

1 divided by 0 equals Infinity

spice tangle
#

Before differentiation?

leaden moon
spice tangle
#

I’ll try it, hold on

leaden moon
#

do it in your draft

halcyon ether
spice tangle
#

OH

halcyon ether
#

It's not 3dy/dx

spice tangle
#

that’s been my issue with so many of these I forgot about the product rule

#

Thank you Hunter 😭

halcyon ether
#

I got u

spice tangle
#

3$xy$ turns into $3(x)’(y)+3x(y)’$ right

soft zealotBOT
#

@ON | Flappy the Turd

halcyon ether
#

Yes

spice tangle
#

Ok cool

#

I’ll get back once I’m done with whether it worked

#

Oh yeah I can already see this working

#

Thank you so much! I’ll make sure none of the other questions’ issues are product rules either in case I need to open another question in a moment

#

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tranquil pine
#

hi i have a question

final saddleBOT
tranquil pine
#

x here is supposed to be the vector written as the linear combination

#

but then when they do the matrix representation of the system they treat x like its the coefficient matrix, why??

final saddleBOT
#

@tranquil pine Has your question been resolved?

tranquil pine
#

<@&286206848099549185>

#

can anyone help

#

much appreciated

#

<@&286206848099549185>

hollow niche
tranquil pine
#

[x]_B

hollow niche
tranquil pine
#

in the matrix representation of the same system it’s interpreted now as the coefficient matrix???

#

howcome

hollow niche
#

the 3x3 matrix, aka P, that I see is the change of basis matrix from B' to B

tranquil pine
#

but when we construct the system of equations, that comes from expressing x as a linear combination of a non standard basis

#

so x here is what? A vector

#

but as soon as they expressed the system as a Ax=b, b here which is x became interpreted as the coefficient matrix?

#

i mean sure you did use it as a coefficient matrix when expressing x via the standard basis, but in the system, its just x

#

and you are representing the system

#

sooo

#

yea

hollow niche
tranquil pine
hollow niche
#

sry i cant vc

tranquil pine
#

its okay but

tranquil pine
#

[1 2 -1]^T is x right

#

see?

hollow niche
tranquil pine
hollow niche
#

idk if calling it a coefficient matrix is correct though, since it's a coordinate vector/matrix

tranquil pine
#

the matrix representation Ax=b represents the system

#

in the system x is just x

#

Its just the vector generated by the linear combination

hollow niche
#

right, but [x]_B is how you represent x in terms of the standard basis

#

the vectors of the standard basis form the columns for the identity matrix. so when you solve for I[x]_B = x, you get [x]_B = x

tranquil pine
#

How

#

like

#

1,2,-1 is the result vector

#

in the system

#

and Ax=b is supposed to represent the system

#

system says 1,2,-1 is the spanned vector

#

Ax=b says no, now its the coefficients c1,c2,and c3 that spanned 1,2,-1 via the standard basis

#

and that happens here

hollow niche
#

I hope it makes sense

tranquil pine
# hollow niche The coefficients c1, c2, and c3 correspond to the vector [c_1 c_2 c_3]^T which i...

here I’ll explain better:

[x]_B’ = the vector column of the ** coefficients ** used to multiply by a non standard basis to get x

[x]_B = the vector column of the ** coefficients ** used to multiply by the standard basis to get x

Looking at our system, the right hand side is x

Now when we represented our system via Ax=b, b should be x, right?? And x is the spanned vector.

Yet in the screen shot, they label the x column as [x]_B, which we established what it represents above

#

So why did x become [x]_B if Ax=b is supposed to represent the system and the system treats the right hand side as x and not as [x]_B

hollow niche
tranquil pine
#

are you saying they decided to express the result b suddenly as the coefficient vector column without clarifying that they decided to not interpret b as the right hand side of the equation anymore

tranquil pine
hollow niche
#

yeah sorry 😭

#

yeah idk how else to explain tbh, but 3blue1brown's made a great video on it
https://youtu.be/P2LTAUO1TdA

How do you translate back and forth between coordinate systems that use different basis vectors?
Help fund future projects: https://www.patreon.com/3blue1brown
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Future series like this are funded by the community, through Patreon, w...

▶ Play video
tranquil pine
#

i appreciate your help regardless thanks

tranquil pine
tranquil pine
#

btw I still don’t understand how any of this is a “tranforation”

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#

@tranquil pine Has your question been resolved?

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tranquil pine
#

.reopen

final saddleBOT
tranquil pine
#

i need help

main mirage
#

Is S the standard basis

tranquil pine
#

theres a lot of intuition i don’t understand if you can help me out i really would appreciate it

#

coordinate matrix = scalars used to linearly combine a set of basis to express some vector

#

right?

main mirage
#

Yep

main mirage
# tranquil pine

Recalling from our discussion long ago, remember that a basis represents the 'building blocks' of a vector space. In other words, a coordinate in the basis B means that (a, b, c) in the B basis refers to:

  • a units in the (1, 0, 0) direction
  • b units in the (-3, 1, 0) direction
  • c units in the (1, -2, 1) direction.
    That means to convert the basis from B to S, you need to figure out how much each 'direction' in B goes in a 'direction' in S.
#

There's a couple of ways people explain it, but this is my way: The strategy going from one basis to another is to look at how each basis vector gets transformed with respect to the other basis.

Here's an example:
Take the point (1, 0, 0). How would you represent it in the standard basis?

tranquil pine
tranquil pine
main mirage
main mirage
tranquil pine
#

yes

main mirage
#

How about (-3, 1, 0)?

tranquil pine
# main mirage How about (-3, 1, 0)?

using the standard basis to describe this particular vector span would be a linear combination of a standard basis to describe this vector so:

c1(0,1,0) + c2(1,0,0) = (-3,1,0)

main mirage
tranquil pine
main mirage
#

So would you agree that (-3, 1, 0) = -3(1, 0, 0) + 1(0, 1, 0) + 0(0, 0, 1)?

main mirage
main mirage
# tranquil pine yes

Right, so here's the thing.
When we move one direction in the b direction in [(a, b, c)]_B, we are essentially moving -3 in the x direction, 1 in the y direction and 0 in the z direction, agreed?

main mirage
#

Like

#

The middle component

#

The vector [(a, b, c)]_B is a vector according to the B basis

main mirage
#

So whenever we move one unit in the middle of the vector, i.e [(a, b, c)]_B

#

We are actually moving -3 in the x direciton, 1 in the y direction and 0 in the z direction

tranquil pine
#

i don’t understand tbh

main mirage
#

wait are you by any chance able to vc

tranquil pine
#

of course dude ive been waiting for so long 😂😂😂

#

one minute

main mirage
#

lol

#

how do you vc in this server

pliant shore
#

there's only one Minecraft VC for active+

main mirage
#

Damn

gentle zephyr
#

You still need help or not

tranquil pine
tranquil pine
tranquil pine
#

of course

main mirage
gentle zephyr
#

Ok let's do this asap

main mirage
#

o

gentle zephyr
#

Which one, a), B) or c)

#

@tranquil pine

tranquil pine
#

i mean all but starting with a yeah

gentle zephyr
#

The matrix that changes coordinates from B to standard is just the basis vectors of B placed as columns

#

That's all for a)

#

@tranquil pine

#

For example, if you have two basis, B1 and B2

gentle zephyr
#

You know linear transformations?

tranquil pine
gentle zephyr
# gentle zephyr For example, if you have two basis, B1 and B2

The matrix that changes coordinates from B ={b1,b2,b3} to C = {c1,c2,c3}, is the matrix that has columns (b1)_C, (b2)(C), (b3)(C), the intuition is that, when you multiply a 3x3 matrix with a 1x3 vector, you are essentially making linear combinations with the basis vectors

covert mountain
#

hiii

gentle zephyr
#

You are reconstructing that vector in terms of the basis you have, for example when B-> std you are transforming B coordinates to standard, because the matrix that has columns as the basis vectors of B when you multiply it by the coordinates of a vector in B you are telling the matrix the coefficients of the linear combination of how to form that vector, and the result of that multiplication is in standard basis

tranquil pine
gentle zephyr
gentle zephyr
#

(1,2,-1) is in standard basis

#

And you want to go from standard to B'

#

Simpler alternative would be to find the change of basis matrix that goes from std to B'

#

Aka, the inverse of B' -> std

#

,w {{1,0,2},{0,-1,3},{1,2,-5}}^(-1) * {{1},{2},{-1}}

tranquil pine
gentle zephyr
#

When you see change of basis of linear transformations maybe it would make more sense of why we use change of basis matrices

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For now, just see it as a quick way of finding coordinates of a vector with respect to some basis

tranquil pine
gentle zephyr
#

Later I think it will be fruitful when you get to more complicated math

tranquil pine
#

but is there a specific reason we represent it as Ax=b ?

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like the system

gentle zephyr
#

Wdym?

tranquil pine
#

Whats the point?

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why not just do elemination on the equations

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like the normal guassian way

gentle zephyr
#

You have (1,2,-1) and want to find (1,2,-1)_B' = (X,Y,Z)
By definition of coordinates wrt to a basis, that is
(1,2,-1) = Xb1 + Yb2 + Zb3 where B'={b1,B2,b3}

gentle zephyr
tranquil pine
gentle zephyr
#

The idea is to show you where this change of basis matrix comes from

tranquil pine
#

i see

gentle zephyr
#

C1,C2,C3 are the coordinates of (1,2,-1) in the basis B'

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Aka (1,2,-1)_B' = (C1,C2,C3)

tranquil pine
#

can i aks something else

gentle zephyr
#

This is clearly showing that the Ax = b thing is doing that A is the matrix that changes coordinates from B' to std

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You give it C1,C2, C3 that is

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The coordinates that you are looking for your vector (1,2,-1) in B'

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And it gives you the (1,2,-1) in standard

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You solve for C1,C2,C3 and you find (1,2,-1)_B'

gentle zephyr
tranquil pine
# gentle zephyr What

see here in the picture,:

[x]_B’ = the vector column of the coefficients used to multiply by a non standard basis to get x

[x]_B = the vector column of the coefficients used to multiply by the standard basis to get x

Looking at our system, the right hand side is x

Now when we represented our system via Ax=b, b should be x, right?? And x is the spanned vector.

Yet in the screen shot, they label the x column as [x]_B, which we established what it represents above
So why did x become [x]_B if Ax=b is supposed to represent the system and the system treats the right hand side as x and not as [x]_B

#

i get that [1 2 -1]^T is also [x]_B but thats not what the system of equations was saying

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the system of equations was representing (1,2,-1) as just the resultant vector

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which is in the Ax=b correspondence thats b

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But theyre saying b = [1 2 -1]^T = [x]_B

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which the system didn’t interpret it like that

gentle zephyr
#

It's still the same thing

mighty lantern
#

Question

gentle zephyr
#

(1,2,-1) = c1(1,0,0) + c2(0,1,0) + c3(0,0,1)

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Where (c1,c2,c3) = (1,2,-1)

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[1,2,-1]_B = (1,2,-1)

gentle zephyr
#

B is the standard basis

tranquil pine
#

in the system of equations

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Which is the same as Ax = b

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1 2 -1 is just the resultant vector

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so why interpret it as [x]_B when it isnt the case in the system if equations

gentle zephyr
#

They are trying to show you it's also possible to do it not only from basis B' to standard but also B' to D where D is another basis

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In this case D was just the standard basis, but you can also have change of basis that goes from one nonstandard basis to another non standard basis

gentle zephyr
#

We can also do it from basis B' to another basis D

gentle zephyr
#

Where D is non standard

tranquil pine
#

would it be the same exact representation?

gentle zephyr
#

No

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The book gave a bad example

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Because

tranquil pine
gentle zephyr
#

If you have a basis B = {b1,b2,b3} and basis D = {d1,d2,d3}, then the matrix that changes coordinatew from B to D is the basis vectors from B written wrt D, so the columns would be (b1)_D, (b2)_D, (b3)_D and this is harder to encapsulate in a system of equations little and simple example

#

in the last example that they gave it worked since the coordinates of the basis vectors of B' in the standard basis B are still the same, but if you use a non standard basis for B, the last example falls apart

tranquil pine
gentle zephyr
#

up to you really, but in linear algebra you try to prefer turning things into matrix form rather than keep it in system of equations form

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also, at some point you start making good use of the matrix form factor

tranquil pine
#

@gentle zephyr i have a question, so I noticed that in this section they solved Ax = b ⇒ x = A^-1 * b to solve for the coordinates

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but in other places such as solving for the nullspace of a row space, they didn’t take any inverse and solve like that

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so can you do this way in any system of equations?

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meaning can you rewrite any system then solve by taking inverse on both sides

gentle zephyr
#

nullspace of a row space?

tranquil pine
#

Nullspace

gentle zephyr
gentle zephyr
gentle zephyr
#

theres two ways as to see why they are always invertible

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one is, the determinant is always non zero for a matrix made out of basis vectors (they are linearly independent)

#

also, forgot to mention, but when the determinant of a square matrix is zero we have a nontrivial kernel/the dimension of the nullspace is not 0

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second is, my favorite, but when you get to linear transformations you will see that the change of basis matrices are the matrix representation of the identity operator acting on different basis vectors and the identity linear transformation is an isomorphism (bijective linear transformation, which of course has a invertible matrix representation)

gentle zephyr
#

if say for example you are solving for the nullspace or the rowspace

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and solve it like that, by using the inverse of A

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you will be assuming A is made out of linearly independent rows and columns

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and by that logic since A is invertible then nullspace(A) is empty

tranquil pine
#

the row space does contain linearly independent vectors

gentle zephyr
#

the thing is, you know the concept of dimension?

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dimension is the number of vectors a basis has

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so for example, say that you are solving for the rowspace

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and say you find a basis for the rowspace, that is made out of linearly independent vectors

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then, if your matrix A is square, say for example a matrix 3x3

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theres two possibilities

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either the dimension of the rowspace is 3

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or the dimension of the rowspace is < 3

tranquil pine
#

could be 2 or 1

#

yes

gentle zephyr
#

A is not invertible

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but if the rank is 3, then the 3x3 matrix A is invertinle

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A is only invertible if its a square full rank matrix, where rank(A) = dim(Col(A)) = dim(Row(A)) where row and col means rowspace and colspace

tranquil pine
tranquil pine
gentle zephyr
tribal ocean
#

it's x=0 since there is only one solution if A is invertible

tranquil pine
#

good point

tranquil pine
#

how can a line be 0

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say your square matrix has 2 independent vectors in R^3

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wait thats not investable

tribal ocean
#

Then it's not invertible yes

tranquil pine
#

but wai t3 independent vectors in R^3 would have a 0 nullspace?

tribal ocean
#

yes when they're the rows/cols of a matrix A

tranquil pine
#

ohh

tribal ocean
#

If you know bijections, being invertible means you can go between x and Ax freely since its a pairwise correspondence

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it maps R^n to R^n

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And there is a matrix A^-1 that reverses the operation of A

tranquil pine
#

i see

#

i didnt get to that section yet tbh

tribal ocean
#

That's fine, this stuff is basically thinking about what happens when you try to go from one type of dimensional space to another

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If you go to a higher dimensional space from a lower one, you can't cover every single point

tranquil pine
#

My prof didnt teach us that

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Ive seen this before too

#

but idk what it means

#

similar with determinants if I remember correctly

tribal ocean
#

If you think about the 2d grid you are familiar with, its usually drawn with squares right? your axes are just the lines for the vectors (1,0) and (0,1) passing through the origin

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those vectors are called the standard basis vectors since you can think of every vector in R2 to be a combination of them

#

for example (3,2) is just going 3 units right and 2 up, so 3(1,0)+2(0,1)

#

But that's because we assumed that everything is made of (1,0) and (0,1)

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When you change the basis you're basically changing your perspective of the grid

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if you assumed everything is made of (1,0) and (1,2), then to get to the same point on the plane you would have to take different steps

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These are the steps for the standard basis

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If we use a different step system we should draw each basic square in the shape of our new steps instead, so hence the basic unit goes from the square to this parallelogram

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This helps us count by hand how many of the (1, 0)s and (1, 2)s you need to follow to get to a point in our new grid

final saddleBOT
#

@tranquil pine Has your question been resolved?

final saddleBOT
#
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granite tapir
final saddleBOT
worldly mesa
granite tapir
# worldly mesa

I wrote a foundations in Lean4, and have the axioms, operations, but this seems difficult, because I don't know these concepts yet:
field of quotients of an integral domain
Lie algebra of a Lie group

#

if they are functors then they are arrows
field_of_quoitents : 𝒞 ⟶ 𝒟

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lie_algebra : 𝒞 ⟶ 𝒟

tired walrus
#

how much ring theory do you know

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in particular do you know what an integral domain is

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if you dont then uhhh im sorry to say this but this exercise is simply inaccessible to you yet.

granite tapir
#

Thanks @Ann, I will look these terms up

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F : IntDom ⟶ Field
G : LieGrp ⟶ LieAlg

tired walrus
#

field of quotients is probably better called field of fractions imo bc it is a construction that almost directly mimics the construction of the rationals from the integers

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and THAT is sth you're surely familiar with from school

tranquil pine
#

i mean i dont see how that would be helpful

#

or useful

#

but thats maybe cause i dont know much about it yet

final saddleBOT
#

@granite tapir Has your question been resolved?

granite tapir
#

So it's a field of things p/q, p, q integers?

granite tapir
# tired walrus field of quotients is probably better called field of fractions imo bc it is a c...

a functor maps objects and arrows of a category to those of another category

IntDom has objects integral domains, and arrows ring homomorphisms between them
Field has objects fields and arrows field homomorphisms

Frac : IntDom → Field

R = ℤ, f(n) = 3n
fraction 2/3 ∈ Frac(ℤ)
Frac(f)(2/3) = 3·2 / 3 = 6/3 = 2
object ℤ → Frac(ℤ)=ℚ,
ℤ ↦ ℚ
arrow f → Frac(f)
f : ℤ → ℤ, e.g., f(n) = 2n ↦ Frac(f) : ℚ → ℚ, Frac(f)(p/q) = 2p/q

#

to show in general still seems difficult in my experience, maybe simple?

#

how to prove:
objects: R ↦ Frac(R)
arrows: f : R → S ↦ Frac(f)(p/q) = f(p)/f(q)
id preserved: Frac(id_R) = id_{Frac(R)}
composition preserved: Frac(g ∘ f) = Frac(g) ∘ Frac(f)

granite tapir
#

a field is an integral domain, but not always converseley is this relevant?

worldly mesa
#

Not very relevant

#

From every integral you can construct is fraction field

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You need to show for very homomorphism of integral domains it induces a homomorphism on the fraction fields, and that it defines a functor

granite tapir
#

from Survey of Algebra - Mac Lane / Birkhoff
this seems relevant also

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"The field of quotients Q(D) is a field for any integral domain D."

worldly mesa
#

Yeah

#

Pretty much by definition its a field

granite tapir
#

"Any integral domain D can be embedded isomorphically in a field Q(D), each element of which is a quotient of two elements of D." this is like the functor

worldly mesa
#

The homomorphism part is what you are really missing

granite tapir
worldly mesa
#

Yeah

#

But I am trying to remove abstraction

granite tapir
#

integer addition is same as rational number addition

#

+(a,b) ⟶ + a/b ? I don't yet understand it

#

a ↦ a/1
a+b ⟼ a/1 + b/1

worldly mesa
#

Yeah

granite tapir
#

f : ℤ → ℚ,
f(n) = n/1
a, b ∈ ℤ
f(a + b) = (a + b)/1 = a/1 + b/1 = f(a) + f(b)

worldly mesa
#

This is the localization map

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You can use it to define the functor

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Given g: A --> B, think how to define the induces morphism on a/1

granite tapir
#
add      : a + b ↦ a/1 + b/1 = (a+b)/1
mul      : a·b ↦ a/1 · b/1 = (a·b)/1
add_unit : 0 ↦ 0/1
mul_unit : 1 ↦ 1/1
add_inv  : -a ↦ -a/1
mul_inv  : a/b ↦ b/a, a ≠ 0
granite tapir
#

is this local global pattern?

#

local maybe because pick specific things and operations with mapsto, but functor is global for it maps forall things and every map

#

which is maybe the whole point of the proof, show there is a global map

#

I appreciate your kind help @tired walrus and @worldly mesa
ty / thx

final saddleBOT
#

@granite tapir Has your question been resolved?

final saddleBOT
#
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#
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Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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thin night
#

I need help with my math studies. About finding a value of sin cos tan

woven ledge
#

could you be more specific?

thin night
#

This is the problem that I’m trying to solve

woven ledge
#

,rccw

soft zealotBOT
pliant shore
#

which question exactly?

thin night
#

243

pliant shore
#

oh okay the other things were just identities

woven ledge
#

what does that say

pliant shore
#

then you should be able to convert it back to an angle such that 0 <= theta <= pi/2

#

(you might need to change the - sign into +)

thin night
thin night
woven ledge
#

ok, do you know sin (pi/6)

thin night
woven ledge
#

hm

#

do you know that sin (x + pi) = -sin x

thin night
#

Yeah

woven ledge
#

right, so how can we use this to conver sin (7pi/6) to sin of some angle in the first quadrant

pliant shore
#

you should know that sin(0), sin(30), sin(45), sin(60), sin(90) are 0, 1/2, sqrt(2) / 2, sqrt(3) / 2, 1 respectively

pliant shore
thin night
pliant shore
#

seemed like you didn't know it in any language

woven ledge
thin night
#

Kind of understand what it is from YouTube videos

pliant shore
#

the unit circle has r = 1, by definition

#

so sin theta = y/r = y
cos theta = x/r = x

thin night
#

Ohh

pliant shore
#

then you need to compare these angles 180 degrees apart

#

one of them is actually -q

below the origin is -q