#help-36

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final saddleBOT
dense coral
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<@&268886789983436800>

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jade fable
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I hace a design of a math app

final saddleBOT
jade fable
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Where can I discuss it

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Where should I post it

proper dagger
jade fable
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.clo

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.close

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digital turtle
final saddleBOT
digital turtle
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umm I don't know how to set up my theta equation

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Like for example sin theta= y/z

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I know how to set it up when I have dy/dt and dx/dt but not when I only have dz/dt

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This is a related rates problem

final saddleBOT
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@digital turtle Has your question been resolved?

formal trail
digital turtle
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dtheta/dt?

formal trail
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well that's what you're trying to find

digital turtle
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Uhh

formal trail
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you have one more derivative which is given to you in the information

digital turtle
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I'm reading it I can't find anything

formal trail
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it's not given explicitly, but you can figure it out from context

digital turtle
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do I use PT?

formal trail
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a thing to consider is, what quantities are constant in this problem

digital turtle
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Oh

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Is dy/dt

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The constant

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I mean

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It'll be zero

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But is y my constant

formal trail
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yes, exactly

digital turtle
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ok wait let me see if I can solve it now

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Wait

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I still can't solve it

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Cos(theta) •dtheta/dt=1/z(dy/dt) right?

formal trail
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not quite

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since y is a constant you can just treat it as one

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but you are neglecting that z can change with time

digital turtle
formal trail
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when you took the derivative of y/z as 1/z dy/dt that is basically treating z as constant

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but z isn't constant

digital turtle
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Ohhh

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Oh my god

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I've just been doing that because z has been my constant for like every other angle problem

digital turtle
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Or I mean do I use it

eager mortar
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you shouldn't need it for this problem

digital turtle
formal trail
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that's not applying the power rule

digital turtle
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Oh I use power

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Wait why

eager mortar
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where are you getting y/1 ?

digital turtle
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umm i don't know.. 😅

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I was able to solve another similar problem where z was my constant instead of y

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Idk why this one's giving me so much trouble

eager mortar
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i think you need to write out more of your steps, im not seeing your entire process here
cos(theta) dtheta/dt is correct, how did you get there?

eager mortar
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okay, why

digital turtle
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sintheta=y/z

eager mortar
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so you differentiated both sides with respect to t and got cos(theta) dtheta/dt

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but what about the other side

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what is the derivative of y/z with respect to t

digital turtle
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That's what im struggling with

eager mortar
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okay, well when we say "differentiate with respect to t", its because the expression we are differentiating is actually a function of time

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if it wasn't itd be constant with respect to t and the derivative would be 0

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so in what way is y/z defined with respect to time?

sin(theta) is defined with respect to time because the angle is changing every second.

digital turtle
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y/z defined with respect to time because

eager mortar
digital turtle
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I mean

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z changes as like

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it's reeled in

eager mortar
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which is a process that happens over time

digital turtle
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Yes so in respect to time

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But

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How does that give me the derivative

eager mortar
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you know that z is a function of time

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so derive

$\frac{\d}{\dt}\frac{y}{z(t)}$

soft zealotBOT
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Karma
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

eager mortar
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oops

whole halo
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try not to use \d and \dt like that

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what even are those commands for

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,,\d test

soft zealotBOT
whole halo
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,,\dt test

soft zealotBOT
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mtt
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

whole halo
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,,\frac d{dt}\frac y{z(t)}

soft zealotBOT
digital turtle
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and y is our content here

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Constant

eager mortar
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havent done latex actively in like 9 months but couldve sworn there was something to make the d upright

whole halo
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you have to define that command yourself, popular option is \mathrm d or for this server \dd{t}

eager mortar
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use your derivative rules

digital turtle
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doesn't this just turn the right side to 0

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since 0 is the numerator

eager mortar
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no

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is the derivative of 1/x with respect to x 0?

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y is a constant, the quantity y*z(t) is not

digital turtle
eager mortar
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no its not

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1/x = x^-1 then power rule -x^-2 = -1/x^2

digital turtle
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wait

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can you relate what you're saying

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To this

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Hold on

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Getting you the word problem

eager mortar
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your current right half of that equation is wrong

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if it was right you could move onto the next step

digital turtle
eager mortar
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dont need the word problem

eager mortar
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even outside the context of the problem

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but that is required knowledge

digital turtle
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y•z^-1?

eager mortar
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thats another way of writing the same thing, not the derivative

digital turtle
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so that's -y•z^-2

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-y/z^2

eager mortar
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yes

digital turtle
# digital turtle To this

I don't know how I derived in this problem so easily but why I'm struggling with the problem were on right now so much

eager mortar
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so back to the original thought process

you relate the sin of the angle to the ratio of the opposite side (y, constant) over the hypotenuse (line length, changing with time)

$sin(\theta) = \frac{y}{z(t)}$

soft zealotBOT
eager mortar
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then you differentiate with respect to time, because the goal is to figure out how the angle is changing with time

$sin(\theta)\frac{d}{dt}=\frac{y}{z(t)}\frac{d}{dt}$

which gets you what we just worked out

$cos(\theta)\frac{d\theta}{dt}=-\frac{y}{z^2(t)}\frac{dz}{dt}$

soft zealotBOT
eager mortar
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do you follow so far

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this is where you should be at

digital turtle
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I have that but I only have z^2 not the (t)

eager mortar
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its the same thing, im just denoting that z is a function of time, but you can just write z

digital turtle
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Can I plug in at this point

eager mortar
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not quite

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what are we trying to find? we want the rate of change of theta with respect to time, is that anywhere in our equation?

digital turtle
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This problem is confusing me so much more than the other but it's the same layout

eager mortar
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which term is it

digital turtle
eager mortar
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which term in the equation is the derivative of theta wrt time?

digital turtle
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wrt?

eager mortar
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with respect to, shorthand. just tired of typing it lol

digital turtle
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I mean for my other problem I just

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Divided both sides by

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costheta

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And got the answer

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I thought I could do that here too

eager mortar
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yeah but you dont have theta

digital turtle
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oh well I mean I'd have to plug in my values yeah

eager mortar
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so how would you plug in values

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but you dont have theta

digital turtle
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cos(20/25)

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is it not

eager mortar
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cos(theta) is adjacent / hypotenuse
the adjacent side is shrinking.

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actually

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it might still work i might be doing too much

digital turtle
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I am so lost

digital turtle
eager mortar
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yeah actually it should be fine

digital turtle
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okay so basically my main slope in this problem was just

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Deriving

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y/z

eager mortar
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that and recognizing what your constants were

digital turtle
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Okay um can you help me understand why the derivative for this problem was -y/z^2,
but for my other problem, it was as easy as 1/z(dy/dt)

eager mortar
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thats why instead of z i used z(t)

digital turtle
eager mortar
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you had to derive y/z

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so you got that

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simple as

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if the problem was different and you had to derive something else, then you wouldnt have had to derive y/z and wouldnt have gotten that

eager mortar
# digital turtle

because this last problem was of the form

$a * \frac{1}{f(t)}$

while that one gives you something that looks like

$f(t) * \frac{1}{a}$

soft zealotBOT
eager mortar
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in the first case, the function is in the denominator
in the second, the fraction 1/a is a constant.

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the derivative of

$Cf(t)$ where $C$ is a constant (and $f$ is linear) is just $C$

so if you do some algebra for the sake of demonstration:

$C = \frac{1}{a}$

the second example becomes

$Cf(t)$ and so the derivative is $\frac{1}{a}$

soft zealotBOT
eager mortar
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the point being, the derivative becomes less "clean" when the variable is in the denominator

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the reason that doesnt "apply" to the second case is because the variable isnt in the denominator, which means we can represent most of the fraction as a constant

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and then the power rule removes the function and leaves you with the constant

digital turtle
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Wow that makes a lot of sense

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Thank you so much

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that was a rough journey

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Have a good night!

eager mortar
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lol

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u2

digital turtle
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I feel like that shouldn't have been as difficult as it was for me...

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.close

final saddleBOT
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delicate trench
final saddleBOT
delicate trench
final tangle
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consider factorising the x^2+5x+6

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or dividing x^2 + 5x + 6 by x+3

delicate trench
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well its that i have to end with x^2 + 5x + 6 as the denominator

final tangle
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yes

delicate trench
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does that work fine if i factor them

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ya ig it would

final tangle
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and doing what i mentioned will indicate
(x+3) * what = x^2 + 5x + 6

delicate trench
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on it

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so (x + 3) * (x + 2)

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and numerator adds to x^2 + 7x

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and its right boom

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ty

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.close

final saddleBOT
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delicate trench
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.reopen

final saddleBOT
delicate trench
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why is this wrong

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wouldnt i just be multiplying by x+5

pliant shore
delicate trench
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wait

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idiot brain strikes again i thought we were adding

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.close

pliant shore
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yeah I figured

final saddleBOT
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final saddleBOT
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delicate trench
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whats the difference between an extraneous solution and a wrong answer

final saddleBOT
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vestal crest
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oh.

final saddleBOT
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fair sigil
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yo

final saddleBOT
fair sigil
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i just need a hint solving the problem

gritty chasm
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ok post the problem then?

fair sigil
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yeah i m posting

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I need a hint to solve the concurrency point

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figure on left

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I need a hint to solve the concurrency point

opal plinth
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Do you have an idea of the position of N?

fair sigil
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i have drawn it in my nb

opal plinth
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Not my question

fair sigil
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<@&286206848099549185>

proper dagger
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hm, but you haven't answered the previous helper's question

fair sigil
proper dagger
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but the helper said that that's not what they're asking, no?

fair sigil
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<@&286206848099549185>

severe verge
final saddleBOT
#

@fair sigil Has your question been resolved?

final saddleBOT
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blazing fable
final saddleBOT
blazing fable
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Can any helpers help me to solve this problem?

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🙁

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I’m actually not sure

cursive bough
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it usually helps to start with smaller cases. consider the number 777 (3 7's). what if you take the square root of that number? it will be about 27.9. figuring out the first digit (in this case 2) isn't very difficult actually.

since you only need the first digit, think about powers of 10. it should be pretty clear that the square root of 777 is between 10 and 100. you just need to test 2x10, 3x10, 4x10, etc, and square those numbers

for example, if you square 20 you get 400, and if you square 30 you get 900. so the square root of 777 has to have the first digit "2"

you can do something similar for cube roots and higher roots

blazing fable
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Oh

final saddleBOT
#

@blazing fable Has your question been resolved?

blazing fable
#

Just wait a second. Bot

final saddleBOT
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@blazing fable Has your question been resolved?

final saddleBOT
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final saddleBOT
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velvet pivot
#

Can I get help with this question about finding the a value in a quadratic function and also with this other question that I don't even know what it's looking for? I tried to substitute -2 and 18 into the factored form of the quadratic function a(x-4)(x+8) by making it 18=a(-2-4)(-2+8) which should equal 18=12a and that should simplify to a=3/2 but the multiple choice had a negative 3/2 so I chose that. And for the 2nd question I got (x+1) as the y value in a coordinate plane and (2x+0.5) as the x thing and if we're supposed to take the formula for a triangle then the base would be halved which would equal 1x+0.25 and when that's multiplied with the height of x+1 we should get answer C?

velvet pivot
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If you let y represent the north direction of their trajectories and let x represent the west trajectory from the camp, then at x = 1 (because in the question x represents Lindsey's distance) it would be the function of f(1) = 2(1) because 2x represents the distance in 2 pm how far away the other girl is away from the camp compared to the first girl right?

late rose
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everything you did was right

velvet pivot
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Wouldn't replacing one of the vertices as in like instead of inputting -2 and 18 which is the vertex for something like one of the x intercepts just result in a = 0?

late rose
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however (-2-4)(-2+8) is not 12

velvet pivot
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-6 times -6?

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oh

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it's equal to negative 12

late rose
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-6 * 6 = ?

velvet pivot
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-36?

late rose
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yes

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18 = -36a

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so a = ?

velvet pivot
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so it's equal to -0.5?

late rose
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yeah

velvet pivot
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YAyyy tysm

late rose
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you just had a silly arithmetic error, that's all

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lemme read the second question

velvet pivot
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Thanks! okay

late rose
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and maybe try drawing it out

velvet pivot
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At 2:30 PM, would the x-axis girl be at 2x+0.5 and the y axis girl be at x+1?

lethal estuary
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Almost

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Is the x-axis girl Kara or Lindsey?

velvet pivot
velvet pivot
late rose
velvet pivot
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Wait

late rose
velvet pivot
lethal estuary
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Right now your sketch states that Kara moved an extra half a mile at 2:30, and Lindsey moved an extra mile

velvet pivot
velvet pivot
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and the girl that moved west, Kara, is twice the distance away and also travelled 0.5 miles

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oh i switched them around

lethal estuary
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Yes KEK

velvet pivot
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XD

lethal estuary
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That's what I was trying to get you to notice

velvet pivot
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Ah

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I assume if it were this way that my answer would be correct though?

late rose
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yeah so basically you just need to work on reducing your careless mistakes

velvet pivot
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Yayyy thanks a lot! I feel like I have a way better grasp on this now because it's Algebra 1b that im taking

late rose
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are you allowed to use a calculator?

velvet pivot
late rose
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cause in the first question if you had just typed in (-2 - 4)(-2 + 8) into your calculator you would've just avoided that careless mistake entirely

late rose
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dont be afraid to go slow

velvet pivot
velvet pivot
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.close

late rose
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!done

final saddleBOT
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velvet pivot
#

.close

final saddleBOT
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warm prairie
#

hey helpers

final saddleBOT
warm prairie
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[\int \frac{\ln(x)}{x - k},dx]

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can this integral be solved?

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Im trying

soft zealotBOT
warm prairie
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k is a constant

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are you sure man

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hold on

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bro it cant be

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[\int \frac{\ln(x)}{x - k},dx=\ln(x),\ln|x - k| - \int \frac{\ln|x - k|}{x},dx
]

soft zealotBOT
vital crag
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,w int log(x) / (x-k)

warm prairie
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how tf do I even solve this

warm prairie
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smart

vital crag
warm prairie
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Interesting

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Def out of my league

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fook it

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thanks however

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.close

final saddleBOT
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keen wolf
#

What is the equation of the line tangent to the curve at the given point? xsin2y=ycos2x at (pi/4, pi/2)

keen wolf
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I know that you have to use implicit differentiation and apply the product rule and chain rule to solve it, but im not sure if im getting the correct answer and chatgpt is too stupid for this type of thing

final saddleBOT
keen wolf
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left side: 1(sin2y) + (cos2y dy/dx)(x)(2 dy/dx)
right side: dy/dx (cos2x) + (y)(-sin2y)(2)

right now, i am confused on whether or not i should have the dy/dx after cos2y after taking the derivative of sin2y in the product rule part of the right side, and im stuck on how to get the derivatives to all be on one side

final saddleBOT
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@keen wolf Has your question been resolved?

loud sundial
soft zealotBOT
#

Civil Service Pigeon

loud sundial
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isolating dy/dx is standard algebra

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recall how you solve equations of the form ax+b=cx+d by getting all the terms with x on one side and the constant terms on the other

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the idea is the exact same here

keen wolf
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now im confused as to why cos2xdy/dx is crossed out (deemed to equal 0) and not included in the 2nd step of the solution

deep condor
final saddleBOT
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shrewd juniper
#

I'm fairly certain my answer is right. Why isn't it taking it?

shrewd juniper
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This is WeBWork

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I tried the U instead of a comma and that didnt work but that still doesnt answer why the first one isnt working anyway

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<@&286206848099549185>

muted prairie
#

!15m

final saddleBOT
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muted prairie
#

I guess you could try closed brackets?

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Would be a bit weird but thats the interval a set theorist would say it's increasing on

shrewd juniper
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I'll try it

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okay it worked

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why would a set theorist say that

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Well thank you so much

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tranquil pine
#

How do I reflect

final saddleBOT
vestal crest
#

first, imagine or screencap/draw a line at wherever they told you to.
then, apply the reflection that way.

final saddleBOT
#

@tranquil pine Has your question been resolved?

vestal crest
#

which part do you not understand? or perhaps you don't get what reflection is?

tranquil pine
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Honestly none of it

tranquil pine
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And he hasn’t taught us about it in class but we got a test tomorrow

vestal crest
#

then this is the idea of reflection. suppose the green shape is the original and the red one is the image.

#

to get from green to red, draw a straight line, horizontal or vertical*, from one of the corners of the shape to the line of reflection (the "mirror").

#

then, extend the line by the same length (if you drew 2cm from the original point to the mirror, draw 2 more cm in the same direction).

#

do this for all of the points of the shape to get your reflected image.

vestal crest
vestal crest
tranquil pine
#

So it would go over 2?

#

since its X=-2

vestal crest
#

for your case, the line x = -2 is here, and so that's your mirror.

tranquil pine
#

And since it’s negative it would go down?

vestal crest
#

no. it will go left. there is no downward movement necessary here.

tranquil pine
vestal crest
#

your choice is D?

tranquil pine
#

So it wouldn’t be A?

tranquil pine
vestal crest
#

A is definitely out.

tranquil pine
#

Wait would it be c since it’s reflective over the line you drew

vestal crest
vestal crest
#

you want the image to be a reflection over the mirror.

tranquil pine
#

How would I do it ifs it’s Y instead of X

#

Like this

vestal crest
#

have you learnt about the equations of horizontal and vertical lines, actually?

tranquil pine
#

No

vestal crest
#

they will be useful here, but in case you haven't, y = {some number} is a horizontal line.

vestal crest
tranquil pine
#

I will

vestal crest
tranquil pine
#

So y=3?

vestal crest
#

well, yeah, that's what you've been given.

tranquil pine
#

Would you draw the line on 3 then reflect over it?

vestal crest
#

yes.

#

that's exactly what a reflection is, isn't it?

tranquil pine
#

I think

vestal crest
#

it's in the name, so.

#

anyway, gotten the answer?

tranquil pine
#

No

#

How would I reflect

vestal crest
#

how did you do it for the first one? apply the same strategy here.

tranquil pine
#

Uhhhhh

#

The first was easier

#

I know it’s A but idk how I translated it

#

Or reflected

vestal crest
#

it's more or less the same idea here.

#

except that you're now reflecting upwards rather than leftwards because the mirror is above your object.

#

if in doubt, reflect each point separately.

tranquil pine
#

So go up three

vestal crest
#

not necessarily. see, point K is only one unit under the mirror. it doesn't need to go up three.

#

if point K is one unit under the mirror, then point K' (the image) will be one unit above the mirror. makes sense?

tranquil pine
#

Can you dumb that down

vestal crest
#

stand in front of a mirror. notice that you are as far from the mirror as your image seems to be. do you agree?

tranquil pine
#

Yes

vestal crest
#

if your hand is 3cm away from the mirror, the image's hand is also 3cm away from the mirror, just from the other side.

vestal crest
#

since K is 1cm from the mirror, K' will be 1cm from the mirror as well, but from the other side.
since K was under the mirror, K' will be above, hence other side.

tranquil pine
#

Why couldn’t it be B?

vestal crest
#

draw a line at y = 3. you'll see why.

tranquil pine
#

Okay thank you

vestal crest
#

glad to have helped.

tranquil pine
#

This makes no sense bro

vestal crest
#

what makes no sense?

tranquil pine
#

Everything

#

I can’t do it

vestal crest
#

what do you mean, though? you did it for the first one after I drew the line for you, and you correctly identified that you need to reflect your object over the mirror.

tranquil pine
#

I tried to do two on my own and got them wrong

#

And don’t understand it

#

It’s stupid

vestal crest
#

since I don't understand your confusion, let me list some possibilities and you tell me which one you're confused about.

  1. I don't know where y = 3 is.
  2. I got y = 3, and drew the line, but I don't know how to reflect the object over.
  3. I reflected the object over, but I got the wrong answer.
  4. None of the above.
tranquil pine
#

I don’t understand anything

#

None of it makes sense

vestal crest
#

why does reflection not make sense, in your opinion?

#

you clearly identified in the first question that you have to reflect the object over the mirror to get the image, and identified the correct image with some help.

tranquil pine
#

Cause you basically did it from me

vestal crest
vestal crest
#

step 1: draw a line at y = 3.

#

(hint: if you're on Windows, take a screenshot with Win + Shift + S, then draw on the screenshot.)

tranquil pine
#

Yeah but what could y=x mean and I did the same thing for y=2 and got it wrong

#

It’s all stupid

vestal crest
tranquil pine
#

I know I tried to other that said that

vestal crest
#

also, have you learnt how to graph linear/straight-line equations before tackling this chapter?

tranquil pine
#

No

#

He hasn’t taught us anything

vestal crest
tranquil pine
#

Not even has to use demos

tranquil pine
vestal crest
#

why not?

#

okay, maybe it doesn't make sense to you because you are not taught linear functions, in which case I urge you to study that first.

#

but in this case, y = x is the set of points where the x/y-coordinates are the same (like (0,0), (1,1), etc.)

tranquil pine
#

I have to know this by tomorrow

vestal crest
#

tomorrow or not, the basics are lacking.

#

anyway...

vestal crest
#

the image for this one will be located in the bottom right corner, so you'll have to move down and right this time around.

tranquil pine
#

So b would be on bottom?

vestal crest
#

point B would be the most bottom-right.

#

and yes, B will now be on the bottom of the shape.

tranquil pine
#

Then it would be in the 4th?

vestal crest
#

if you mean 4th quadrant, yes.

#

but the entire image shape would be in the 4th quadrant, save for point D' which lies on the x-axis.

tranquil pine
#

So it would be upside down in the 4th quadrant

vestal crest
#

it would be facing the right side in the 4th quadrant. (as in, BC will be on the right, and AD on the left.)

tranquil pine
#

So like flipped upside then turned

vestal crest
#

kind of, yes.

#

it'll look something like this.

tranquil pine
#

How do you do this so easily

#

I feel like a idiot

vestal crest
#

by first understanding what reflection does to an object, then understanding how to graph a line.
from there, it's drawing lines to connect the object to the mirror, and then extending them to the image.

tranquil pine
#

How do I do it without a graph

vestal crest
#

what do you mean?

tranquil pine
#

It just gives me the cords

vestal crest
#

the blue shape is your original shape.

#

technically you don't need the coords, unless you want to check the blue shape against the coordinates.

tranquil pine
#

How would I do it without a graph

vestal crest
#

again, I don't understand what you mean.

tranquil pine
#

I only can do it when I out a line with just the numbers idk what to do

#

Im sorry being so stupid

vestal crest
#

why are you so fixated on the coordinates? the answer options show you the original shape!

vestal crest
#

the only reason you might want to refer to the coordinates is to check whether an option deliberately drew the original shape in the wrong place.

#

(of course, if you're gungho, you can draw the entire diagram yourself, original shape, mirror and image included.)

tranquil pine
#

So how do I get the answer if it’s just 1

vestal crest
#

it's x = 1.

#

draw in the line in every option and check whether the reflection makes sense.

#

alternatively, you can draw the diagram from scratch, but given how confused you are right now, that probably won't help.

#

a reminder that x = 1 is a vertical line.

#

actually wait a minute. they are generous enough to draw in the line for you!

#

you just need to check whether the line is correct, the original shape is in the correct place (if you want to) and if the image makes sense.

#

for you, though, I would recommend checking the original shape last, because it is the most tedious to check. check the line and the image first.

#

I will tell you right now that A is wrong in like eight different ways. (this is an exaggeration, if you can't tell.)

#

try the rest yourself.

tranquil pine
#

Im just gonna fail it this is way to complicated

vestal crest
#

if so, I bid you a good day, and you may close the channel when you're done, or leave it open if you decide to come back to it.

tranquil pine
#

.close

final saddleBOT
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unique gale
#

this is my problem. so far ive shown that the two sets for the constraints are bounded and closed, but now idk how to prove the minimum part.

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#

@unique gale Has your question been resolved?

supple marten
#

Not an answer, but a way to get the distance value: Given that the tangent to x^2+2y^2=1 at the closest point to a line is parallel (or equivalently the shortest distance is along a normal line out) the tangent at P being x x(P) + 2 y y(P) = 1, with the slopes matching when x(P)=2y(P), solving the system with the other equation being x(P)^2+2y(P)^2=1, we get (2/sqrt6,1/sqrt6) (and also the point with the tangent on the other side), the tangent there is (x+y)/sqrt2=sqrt3/2 which has distance 5sqrt2-sqrt3/2 or approx 6.2050... from (x+y)/sqrt2=5sqrt2 just x+y=10 written in unit covector form.

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#

@unique gale Has your question been resolved?

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bleak elbow
#

someone please help me I am so so tired

final saddleBOT
bleak elbow
#

i thought the answer was supposed to be 0.943 but that s wrong

final saddleBOT
#

@bleak elbow Has your question been resolved?

final saddleBOT
#

@bleak elbow Has your question been resolved?

muted prairie
#

Did you calculate P(X=12) instead?

#

,w nCr(20,12).6^8.4^12

muted prairie
#

,w sum from k=0 to 11 of (nCr(20,k).6^k.4^(20-k))

#

ok wtf is this

muted prairie
#

Idk why this is <1/2

#

I give up

#

Wait no I'm doing it backwards

#

,w sum from k=0 to 11 of (nCr(20,k).4^k.6^(20-k))

muted prairie
#

that looks close to .943

#

,w sum from k=0 to 12 of (nCr(20,k).4^k.6^(20-k))

muted prairie
#

that looks like .979

#

idk I guess your teacher screwed up

#

they counted X=12 as a false positive

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timber plume
#

Hi, how do I know which formula sum to use? the Arithmetic or geometric?

thorny canyon
timber plume
#

how did u figure it out? because if you calculated all the terms, that would take time

thorny canyon
#

all the summands are written in form $ab^n$

soft zealotBOT
#

Donkey

craggy plank
timber plume
#

2, 4, 8

craggy plank
#

yep

#

Do you notice anything?

timber plume
#

yeah I know this

#

the r=2

#

but this was not my confusion

craggy plank
#

what is your confusion?

timber plume
thorny canyon
#

things that are getting added

craggy plank
timber plume
#

I see

#

so if they are written with a power

#

its a geometric?

thorny canyon
#

its geometric if $\frac{a_{n+1}}{a_n}$ is constant for all values of n

soft zealotBOT
#

Donkey

thorny canyon
#

where $a_n$ is the $n^{th}$ term of the sequence

soft zealotBOT
#

Donkey

thorny canyon
soft zealotBOT
#

Donkey

timber plume
#

I think I am lost

timber plume
timber plume
timber plume
thorny canyon
timber plume
#

yes

thorny canyon
#

what's the definition of r?

timber plume
#

common ratio

thorny canyon
#

yeah

#

and how do you calculate common ratio?

timber plume
#

divide

#

by the previous term

thorny canyon
#

that's right

thorny canyon
#

whenever you divide a term by its previous term, you always get same ratio

#

that's what a gp is

timber plume
#

oh i see

#

makes sense

timber plume
thorny canyon
#

its not an Ap or gp

timber plume
#

in what cases?

thorny canyon
#

yk in ap, difference bw consecutive terms is constant

#

and in gp ratio bw consecutive terms is constant

timber plume
#

yes

#

thats what common means

thorny canyon
soft zealotBOT
#

Donkey

thorny canyon
#

so its a mix of both, so to speak

#

sequence looks something like b, $3b^2$, $5b^3$, $7b^4$ and so on

soft zealotBOT
#

Donkey

timber plume
thorny canyon
#

yeah

timber plume
#

isnt it just

#

AP

#

and GP

thorny canyon
#

its a sequence where one part resembles ap, another resembles gp

timber plume
#

I see

#

thanks

#

.close

final saddleBOT
#
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vague anchor
#

24th please

final saddleBOT
severe verge
#

,rotate

soft zealotBOT
vague anchor
#

<@&286206848099549185>

severe verge
vague anchor
severe verge
#

yes, the intersection of 3 angle bisectors

#

there's a quick formula for it

vague anchor
#

🤔

#

ax1....../a+b+c

#

For x coordinate

severe verge
#

seems like you're getting the idea...

#

for x coordinate it is (axA + bxB + cxC) / (a+b+c)

#

likewise for y

vague anchor
#

Yea

severe verge
#

you might be wondering why this is important

vague anchor
#

Yea

#

I don't see use of it

#

Here

severe verge
#

here we have ∆ABC

vague anchor
#

Yes

severe verge
#

D, E and F are perpendicular feets

vague anchor
#

H is orthocentre

severe verge
#

and we know its coordinates

#

yep

vague anchor
#

Go ahead

severe verge
#

H is actually the incenter of ∆DEF

vague anchor
#

Oh wow idk that

severe verge
#

you can easily prove that DH, EH and FH are angle bisectors in ∆DEF

#

this is true for any triangle

vague anchor
#

Yea agreed

#

Go ahead

severe verge
#

oh wait a second

#

I think this is not true for obtuse triangles

vague anchor
#

Yea

#

Nah it is ig

severe verge
#

in that case one of the vertices we want is the incenter

vague anchor
#

??

severe verge
#

interesting

severe verge
#

H is the incenter of ∆DEF so you can easily find its coordinates

#

then you just find the coordinates of A so that A lies on DH and AE is perpendicular to HE

#

likewise for other points

vague anchor
#

Th

#

.close

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wicked crystal
#

hey

final saddleBOT
wicked crystal
#

.close

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proper dagger
tired walrus
latent dragon
#

yeah…

glossy zephyr
#

fire stuff

severe verge
#

hmm scam service...

craggy plank
#

Indeed

latent dragon
#

5 greens 1 blue. 👀

bleak granite
#

nah

craggy plank
#

nah, I'm purple

latent dragon
final saddleBOT
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vague anchor
#

32
,rccw

final saddleBOT
proper dagger
#

,rccw

soft zealotBOT
final saddleBOT
#

@vague anchor Has your question been resolved?

vague anchor
#

<@&286206848099549185>

barren schooner
vague anchor
barren schooner
vague anchor
lunar jewel
#

Do you know that for an Equilateral triangle...
Orthocentre=Circumcentre=Centroid

vague anchor
#

Yea

lunar jewel
#

Yea so have used it?

#

Hint:- H=(A+B+C)/3

#

||Then you may write the co-ordinates of H explicitly||

#

Is the answer 8

#

@vague anchor

vague anchor
#

Gimme some better stuff

vague anchor
lunar jewel
#

Kindly reinstate what you want to convey I did not get you

vague anchor
#

I Obv know that

vague anchor
#

Gimme further hints

lunar jewel
#

Centroid

#

The Coordinates of Centroid

#

The sum of co-ordinates of vertices of triangle divided by 3 (As the segments are divided in the ratio of 2:1)

vague anchor
#

Oh god the hell u mean

#

I know that

lunar jewel
#

Then why were you unable to solve the question

vague anchor
#

Who did u get that

#

There would be equations to solve these 3 variable problem how shall I get it

#

@lunar jewel ??

lunar jewel
#

I hinted you

vague anchor
#

Bruh

#

That was a hint

#

I knew that

vague anchor
lunar jewel
#

Wut

vague anchor
#

Just leave and stop fucking me here

#

.close

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shadow gyro
#

I did this statistics question and I got all three of my tries wrong

shadow gyro
#

I did E, H, and C for d)

#

does anyone know what I should've done to get it right?

final saddleBOT
#

@shadow gyro Has your question been resolved?

coarse loom
#

Hi i have a question so when iam proving the limit of the sequence i can keep increasing the value of the fraction

cursive bough
cursive bough
coarse loom
#

what is the system of this server i dont get it

#

how to start

cursive bough
cursive bough
#

wait

#

no, neither of them are correct

shadow gyro
#

hm

cursive bough
#

they both say the same thing but in different ways

#

also you never compare the critical value to the p-value, they are measuring different things

#

you either compare the test statistic to the critical value or you compare the p value to α

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sturdy badge
#

SOMEONE explain this plEASE

final saddleBOT
thorny canyon
sturdy badge
#

i thought that was only for series

#

and not sequences

thorny canyon
#

formally yeah

sturdy badge
#

can you explain

#

how id do that

thorny canyon
#

well it's a standard result that if $\lim_{n\to\infty}\frac{a_{n+1}}{a_n}=L<1$ then $a_n\to0$

soft zealotBOT
#

Donkey

thorny canyon
#

or you could js say $0<a_n<2x\frac{2}{3}x\frac{2}{4}x\frac{2}{5}x\frac{2}{6}x\frac{2}{7}....x\frac{2}{n}\to0$ as $n\to\infty$

soft zealotBOT
#

Donkey

thorny canyon
#

x as in multiplication 😭

sturdy badge
#

.close

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balmy forge
#

i dont recognize this from my notes so im not sure where to start

thorny canyon
balmy forge
#

i do

thorny canyon
#

that's the question basically

#

divide the polynomial by k-2

#

the quadratic you get is your answer

balmy forge
#

alright alright thanks

#

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late rose
soft zealotBOT
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warm flame
#

Hi, is this correct?

final saddleBOT
coarse aurora
warm flame
coarse aurora
# warm flame

The line y = 12 is not correct, the parabola is also not correct. If you labelled the axes the other way then it would be fine (besides y = a which will not be perpendicular to y = 12)

warm flame
#

.close

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final saddleBOT
#
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timber plume
#

is my answer correct for q8?

final saddleBOT
gloomy river
#

Yeah, that's correct!

atomic moon
#

Yep

timber plume
#

thank you!

#

.close

final saddleBOT
#
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final saddleBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
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wheat oriole
#

The answer key says this should be θ(n) but I don't get it why shouldn't it be θ(nlgn) θ(x+y) is basically θ(n) and the recursion runs lg n times

wheat oriole
#

.close

final saddleBOT
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final saddleBOT
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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gritty flume
#

Can I get help w number b1)

final saddleBOT
thorny canyon
#

,rccw

soft zealotBOT
thorny canyon
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uh

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multiple lhs by $\frac{\sqrt{2}}{\sqrt{2}}$ ig

soft zealotBOT
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Donkey

gritty flume
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I don’t understand

thorny canyon
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its given that you have to use $\frac{\sqrt{a}}{\sqrt{a}}=1$

soft zealotBOT
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Donkey

thorny canyon
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and we know that multiplying anything by 1 doesn't change its value

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so lhs x 1 = lhs

gritty flume
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i still don’t get it

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why is it root2 over 2

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this must be dome without a calculator btw

thorny canyon
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what is 1/root(2) times root(2)/root(2)

gritty flume
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oh ic

thorny canyon
gritty flume
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then how do i solve b2)

thorny canyon
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I take it you remember values of cos(45), tan(30), sin(60) and tan(60)?

gritty flume
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yes

thorny canyon
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so b2) (i) is just asking you the same question as b1)

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b2) (ii) is asking you to prove 1/root(3) = root(3)/3

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and so on

gritty flume
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i still don’t get it

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what do i multiply the 1/2 by

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for b2) question i

thorny canyon
gritty flume
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1/2

thorny canyon
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no

gritty flume
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huh

thorny canyon
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1/2 is cos60

gritty flume
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1/root 2

thorny canyon
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right

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so you gotta prove 1/root(2) = root(2)/2

gritty flume
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yuh

thorny canyon
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multiply 1/root(2) times root(2)/root(2)

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what do you get?

gritty flume
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is tht for all of them

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i kind of get it

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but what does it have to be root2/root2

thorny canyon
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because in the question it wants you to use root(a)/root(a) = 1

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try b2) (ii)

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what do you multiply to tan60 to prove it?

gritty flume
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root3/root3?

thorny canyon
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correct

gritty flume
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ic

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ty

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how do i do an inverse without a calculator

rugged merlin
gritty flume
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yuh

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The c)

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Please

rugged merlin
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,rccw

soft zealotBOT
rugged merlin
gritty flume
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I don’t think so

rugged merlin
gritty flume
rugged merlin
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This

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U gotta remember those

gritty flume
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Dang🥀

rugged merlin
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Or if you dont want to remember derive them via the 45-45-90 and 30-60-90 triangles

rugged merlin
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sin(x) = 1/2

rugged merlin
gritty flume
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Dang

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I gotta remember all the too

rugged merlin
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Ye

gritty flume
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What if I just use a calculator

rugged merlin
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Bcuz they probably wont allow u to use one in the exam

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And you wont remember by then

gritty flume
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💔

tired walrus
gritty flume
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why is there a timetable for this

tired walrus
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i didn't mean timetable like schedule

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i meant times tables like multiplication table

gritty flume
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oh

gritty flume
rugged merlin
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The multiplicative inverses of sin, cos, and tan, respectively

tired walrus
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csc(x) = 1/sin(x)

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sec(x) = 1/cos(x)

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and cot(x) = 1/tan(x)

rugged merlin
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Ann beat me to the punch 😔 (damn typing on phone)

gritty flume
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Wait what’s the inverse?

gritty flume
rugged merlin
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Like the fractions

gritty flume
rugged merlin
gritty flume
rugged merlin
gritty flume
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yes

rugged merlin
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Csc is quite literally just

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csc(x) = 1/sin(x)

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You just flip it

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So if sin(x) = 1

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Then csc(x) = 1

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If sin(x) = 1/2

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Then csc(x) = 2

gritty flume
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so csc= hypp/opp?

rugged merlin
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Just flip the fraction if u wanna convert to rhe other

gritty flume
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like tht

rugged merlin
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Same applies for cos-sec and tan-cot

gritty flume
rugged merlin
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cos(x) = 1/2

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Can u figure that our from the table

gritty flume
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did you already flip the 1/2

rugged merlin
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I flipped nothing

rugged merlin
gritty flume
rugged merlin
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There u go

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Do that for the rest

gritty flume
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that’s for the normal ones right

compact saddle
# rugged merlin

you could just remember the table for sine and cosine(which is the sine table but goes backwards) and get the other values using tan=sin/cos sec=1/cos, csc=1/sin in the beginning

though you will remember better as you practice the questions
atleast thats what i did

also helps to know that the value of sine keeps increasing from 0 to 90 while that of cos keeps decreasing

gritty flume
#

Ty

compact saddle
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also remembering the value of sin and cos at 45 degrees as √2/2 might it more obvious that the value is increasing for sine as decreasing for cos and also make it easier to remember in the beginning since everything would be divided by 2 then

(you can verify 1/√2=√2/2 by multiplying √2 on numerator and denominator)

though memorise whichever one feels better to you

gritty flume
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How do I do this please

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Is it just the normal formula

odd seal
#

,rccw

soft zealotBOT
odd seal
gritty flume
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I got the b2) wrong

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Could someone help me

final saddleBOT
#

@gritty flume Has your question been resolved?

compact saddle
gritty flume
compact saddle
#

,rccw

soft zealotBOT
compact saddle
gritty flume
#

I run out of books to use

compact saddle
# gritty flume

uhh these look like answers to questions other than the Q 2) you sent above

gritty flume
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Wait which is it again

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I don’t rlly remember

compact saddle
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oh nvm

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it is the saame question mb

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were you asked to use decimal approximations

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cus usually you just use root 3 as is

gritty flume
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To one decimal point

compact saddle
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was the answer supposed to be

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around 44.4 degrees?

gritty flume
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Yes

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But u got 44.1

compact saddle
# gritty flume Yes

the problem is that you used a approximation of root 3 to calculate the length of BD

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also it can clearly be seen that BD eqials 10 since BDEF is a rectangle but your calculations resulted in 10.0smth cuz root 3 was approximated

gritty flume
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Ig it

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I got

compact saddle
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sure

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whats the next question?

gritty flume
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Question b

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Do you think the work must be done in the first or second wuadriant

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Bc y and x are positive

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And sin is greater than 0

compact saddle
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can you deduce which quadrant it is from both tan=5/12 and sin>0?

gritty flume
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But I think the first

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Bc everything is positive

compact saddle
gritty flume
compact saddle
gritty flume
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happy tysm

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But would there be a specific way to draw the triangle

compact saddle
compact saddle
gritty flume
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How will the triangle be drawn on the quadrants

compact saddle
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to represent it

gritty flume
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Oh ok

compact saddle
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the hypetoneuse has to make the angle theta being considered with the positive x axis

gritty flume
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Scum

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Wdym

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Could you like draw it

gritty flume
#

Ty

compact saddle
#

i think you already saw smth like this before since you know about the values being negatve in different coordinates

compact saddle
compact saddle
# gritty flume

btw, its not that you will get a different answer if you drew it a different way, its just that (rcosθ,rsinθ) being the coordinates of a line with length r starting from the origin making a angle theta with the positive x axis is a neat fact

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and is mostly what "representing" the trig functions in a coordinate system would conventionally mean