#help-36

1 messages · Page 207 of 1

umbral hamlet
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are you sure you don't mean that V is over R or C

whole halo
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Im starting to see the issue here

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its only ever over R or C, V is not R or C itself, whoops

umbral hamlet
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right, that would be really boring inner products otherwise

whole halo
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now thats really strange

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I specify V to be C itself and the inner product isnt always defined to have [1, 1] = [i, i]

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but I leave V open and its possible to get around any additional requirements

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unrelated: requirements (a) and (d) have been corrected, and I may be stuck on (c)

umbral hamlet
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oh i made a typo one sec

whole halo
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youre writing -conj as taking the conjugate? is that conventional?

umbral hamlet
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not really, i just made it up

whole halo
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amazing

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I sort of never want to see it written like that again

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alternatively it can be really funny if it looks worse than that

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this was the kind of argument I was looking for, I wasnt sure where to start on proving they were the same

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what I did was think that if [1, 1] ≠ [i, i], the inner product looking very similar to the dot product of R^2 would suggest I could find a counterexample in R^2 with [a, b] * [x, y] = ax + 2by
but I couldnt find one, so I was stuck

umbral hamlet
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okay fixed

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(and linearity in the second entry can be proved by linearity in first entry + conjugate symmetry)

whole halo
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and youve made it nicer too, great

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I dont see it being any nicer than
0 = [i + 1, i(i + 1)]
= [i + 1, i - 1]
= [i, i] + [i, -1] + [1, i] + [1, -1]
= [i, i] + 0 + 0 - [1, 1]
= [i, i] - [1, 1]

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clean, now for the bigger problem of doing (b) and (c) properly

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.cloes reopening the problem with doing (b) and (c) properly then

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.close lol

final saddleBOT
#
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minor quartz
#

I’m stuck on task 5 trying to finish a packet rn

tranquil pine
#

hard to make out what the given equations are supposed to be

minor quartz
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So the one fraction that is in the box I use as my m

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And I pick a coordinate to plug it in slope intercept form

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For this one?

tranquil pine
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no i mean these

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what are these supposed to be

minor quartz
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Oh that’s just example I wrote in y= mx+b cause it told me to fill it out

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But the problems I actually have to do only ask for the point

tranquil pine
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oh wait-

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uh

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ok so one interesting thing you can do is multiply both sides by 11 for each

tranquil pine
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and there's just an 11y on one side of both, meaning the other sides are equal

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so -4x - 6 = -8x + 174

minor quartz
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Okay

tranquil pine
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i think you got that one right actually, everything checks out

minor quartz
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Yea I did that with help but now I’m on my own trying it

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So I’m just like confused in some parts

tranquil pine
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ohh

minor quartz
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Can I plug in zero to find my b ?

tranquil pine
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yeah

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so if that's (0,0) and (6,15) then the y-intercept is just gonna be (0,0)

minor quartz
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Ye

tranquil pine
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because you need it to intersect that point, yeah?

minor quartz
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I just suggested using it to make the problem easier

tranquil pine
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oh ok

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also quick question, why are you inverting the fractions?

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oh nvm

minor quartz
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Which one

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Are you saying when I got rid of them ?

tranquil pine
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well for most of them, you get an answer like 11/-4 and flip it around to be -4/11

minor quartz
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Oh yea I messed up

tranquil pine
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for example

minor quartz
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But corrected it

tranquil pine
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okay

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so like change in x ÷ change in y instead of the other way around, gotcha gotcha

minor quartz
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Yea 👍

tranquil pine
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ok ok

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what else do you need help with

minor quartz
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I need help with online homework as well

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Ima send a ss

tranquil pine
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alr

minor quartz
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Don’t mind the dirty screen

tranquil pine
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uhh

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man this was the kind of thing i was never good at

mighty apex
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What terms do u think u should grouo

minor quartz
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A

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S

mighty apex
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Huh

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U have four terms

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U need to group any 2 together

minor quartz
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I mean there all different

mighty apex
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Which terms should u grouo

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Yea but see if u group the first two, what do u get common

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6st+8t

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Whats common in it?

minor quartz
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Hmm 2

mighty apex
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And also t

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2t is common

minor quartz
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Oh

mighty apex
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Yea now u should be able to solve it

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Make the two groups

minor quartz
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Okay I’m making them

mighty apex
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Tell me if u get stuck somewhere

minor quartz
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Did I do something wrong

mighty apex
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Uh when u take 2t common

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From 6st+8t

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You get 3s+4

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Take gcf of only 6st+8t

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Ur not grouping

minor quartz
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Ok

mighty apex
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This is how u group

tranquil pine
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oh interesting

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i thought it was like "factor the equation into like 2 or 3 terms" or whatever maybe im just a little slow

mighty apex
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Lol no worries

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@minor quartz did u do the question??

minor quartz
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I’m cooked

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Help me

mighty apex
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Alright

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Did u get the grouping thing??

mighty apex
minor quartz
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This is all I have

mighty apex
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Alr8ght

mighty apex
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Do u see anything common to takr??

minor quartz
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St?

mighty apex
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Nope 9nly t

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2t not s

minor quartz
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Okay

mighty apex
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U have taken 2t as common

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Qhen u take 2t common from 6st u get 3s

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6st = 2x3xst = 2t(3s)

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And when u take 2t common from 8t, u get 4

minor quartz
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Hmm

minor quartz
mighty apex
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When u take common 2t from 6st

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U get 3s

minor quartz
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I’m so confused

mighty apex
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Do u know how tp take common??

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Wait

minor quartz
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You’re saying that’s the gcf?

mighty apex
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Gcf is 2t

minor quartz
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Yea

mighty apex
minor quartz
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Okay I get that

mighty apex
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Yea

minor quartz
mighty apex
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This is splitting the middle term

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Have u been taught that

minor quartz
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Hmm

mighty apex
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What are all the methods u are taught

minor quartz
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Like my notes

mighty apex
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Yea

minor quartz
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I can show you my notes currently

mighty apex
#

Alr

minor quartz
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All I have down at the moment

mighty apex
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Do u remeber how u did it??

minor quartz
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Which image is that ?

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The first one?

mighty apex
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Sorry its loading

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The third one

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Top question

minor quartz
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It’s so long…

mighty apex
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Lol but ur taught that

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But its gonna make maths a lotta easier in future

mighty apex
# minor quartz

So u mutikply 6 and 24 then make its factors till u find the sum/diff 11

minor quartz
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6 and 24?

mighty apex
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Sprry

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6 and 4

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😭😭

minor quartz
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Ohh

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Ohh

mighty apex
minor quartz
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Mmm

mighty apex
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I gtg now, im om vacation so network is sooo frekin trash ! U can ping helpers tho :((

minor quartz
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Okayy thank you so much!!

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Have a good vacation ❤️

final saddleBOT
#

@minor quartz Has your question been resolved?

#
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tall vector
#

How do I simplify the equation from -3(cos^2x-sin^2x) to -3cos(2x)? And I'm stuck solving cos(2x)=0

untold wagon
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it's called the double angle identity

odd seal
untold wagon
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for cos(2x) = 0, what angles of cos make 0

odd seal
#

As for solving

cos(2x)=0
try to recall when is the value of cosine is 0

untold wagon
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2x = pi/2 + kpi

final saddleBOT
#

@tall vector Has your question been resolved?

tall vector
#

.close

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dire rivet
final saddleBOT
dire rivet
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can someoe help me here please

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im a tad lost on how exactly the distances are ot be calcualted

hallow hound
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physics correct?

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: P

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i have no clue what im saying

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best of luck man

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I wanna kms from all these hard quesitons

dire rivet
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dont do that

hallow hound
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inshallah

dire rivet
#

they may be hard but there si always more to life

hallow hound
#

I picked chemistry

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tru

dire rivet
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chemistry? ur gonna give me flashbacks

hallow hound
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dw

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im kinda

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kinda

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gudat it ig

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at the basics at least

jagged hornet
dire rivet
#

make su better than me

hallow hound
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nont rly

dire rivet
hallow hound
#

my school not that gud 🙁

jagged hornet
#

or in terms of trig functions?

hallow hound
jagged hornet
hallow hound
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hmm

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wait

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what does medical or nurses need?

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as courses?

dire rivet
hallow hound
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hopefully I get that at least

dire rivet
hallow hound
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sadly but its still useful I suppose

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if u apply it to real life situations

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perfect ones though

dire rivet
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still i don wan do trig

hallow hound
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same 🙁

dire rivet
jagged hornet
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have you tried the distances?

dire rivet
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i have

jagged hornet
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and you didnt get the correct answer?

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what value did you get?

dire rivet
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but this one doest have an answer thing

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so i cant work backwards

dire rivet
jagged hornet
dire rivet
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744.14

jagged hornet
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and whats the answer?

dire rivet
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thats the thing i dont know

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i know the answer for the x and y comp

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563.82 for x and 205.21 for y

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usually id js aks whatever teacher gave me the test to go over the questions with me after its graded

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but this one doesnt do that

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who doesnt give out the answers after a test to see why ur wrong

jagged hornet
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uh

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i think the answer is cos((4/9)pi) * 5 ft

dire rivet
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wha

jagged hornet
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probably

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ill combute it just a sec

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man

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idk the imperial units

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ill just get the number

dire rivet
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units dont really matter

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ill js use the ones given

jagged hornet
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434.12?

dire rivet
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hm

jagged hornet
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Idk that dont seem right

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Wait

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I got the values a lil wrong

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Wait you got 563 originally?

dire rivet
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for the vaule

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i got 744.14

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when i used the raw distacnes

jagged hornet
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Uh

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Show calculations?

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If possible

dire rivet
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sure

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i dont knwo how to sue this servers plugin tho

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but

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(f1 * d1)-(f2 * d2)

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where

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f1=600 sin 20

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f2= 600 cos 20

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d1 = 5

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and d2 = 0.5

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f1 = 1026.06

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f2 = 281.90

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we are taking clockwise moments as positve

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so f1 becomes -1026

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and f2 becoms -281.90

dire rivet
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to get 1307

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well 1307.907

dire rivet
jagged hornet
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A lack of an answer key hurts my soul

dire rivet
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yes

jagged hornet
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Well i got the answers in radicals and such but exact computational answer is not something im gonna do

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Too long

dire rivet
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whats worse is this teacher has a nasty habbit of teaching us the exeptions and not the rules

jagged hornet
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So its all sorted then?

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Ill close the channel if so

dire rivet
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not yet

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but im not sure if anyone will be able to help in a reasonable timeframe

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so feel free to close it

jagged hornet
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Ill just leave it open

dire rivet
#

kk

jagged hornet
dire rivet
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ooh thats js the formula were suppsoed to use

jagged hornet
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I mean

dire rivet
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cant use the top one cause it specifcally asks for the differing distances

jagged hornet
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Oh i see what you did

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Makes sense

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But

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There is a mistake

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F1 and F2 are not F sin 20 and F cos 20

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Look closely

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@dire rivet

dire rivet
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hm

dire rivet
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fy and fx stand for the y and x compnets of the force

jagged hornet
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And you have taken that wrong

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20 degrees isnt taken from the surface of the beam, but from the horizontal

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F2 is Fcos50

dire rivet
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ooh no

jagged hornet
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F1 is Fsin50

dire rivet
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if this were trusses or vectors i think so yea

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but in this case the compnets of F are treated as thier own little pocket thing

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besides those 2 i got correct the thing i had wrong was distances

jagged hornet
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If you are using the d1 and d2 as 0.5 and 5, you need to take components along the beam

dire rivet
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then 0.5 and 5 are incorrect

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which js leaves me more confused really

jagged hornet
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Just do the same calculation

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But instead of 20 degrees use 50

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Das it

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Everything else is correct

dire rivet
#

those i got correct

jagged hornet
dire rivet
#

yea

jagged hornet
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Wait ill draw a proper diagram when i get to my pc

dire rivet
jagged hornet
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I didnt know that you were calculating seperately

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I thought we were still on the total moment

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Lol

jagged hornet
dire rivet
jagged hornet
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The Fx and Fy that you answered and were correct would not look like those

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That you drew

dire rivet
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howso?

jagged hornet
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Just a sec

dire rivet
jagged hornet
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Yea

dire rivet
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no no this includes the multiplication of the 5 and 0.5 respectfively

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so the numbers are bigger / smaller

jagged hornet
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Yea, i thought you were implying F1 = Fx and F2 = Fy

dire rivet
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yea

jagged hornet
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Didnt know you needed fx and fy for a separate question

dire rivet
dire rivet
jagged hornet
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welp

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as long as you get the final torque correct

dire rivet
#

yop

final saddleBOT
#

@dire rivet Has your question been resolved?

#
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woeful sable
#

I need an explanation to this statement

final saddleBOT
warm python
#

,rccw

soft zealotBOT
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#

@woeful sable Has your question been resolved?

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vague anchor
final saddleBOT
soft zealotBOT
vague anchor
#

.close

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empty plume
#

how many numbers less then 1000 are perfect squares which are also 3 times an odd number

empty plume
#

whats a good way to do this without like brute force?

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like not just writing down every perfect square number

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and then checking one by one

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js like a method to narrow it down a lot

desert mantle
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so we are looking for numbers of the form k^2

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with k<=31

worldly mesa
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and k^2=3m for m odd

desert mantle
#

from the conditions what do we know about the prime factors of k^2

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and then what do we know about the prime factors of k

empty plume
#

doesnt rly narrow it much

desert mantle
empty plume
#

then idk

worldly mesa
#

Yes, then k^2 is divisible by 9

desert mantle
#

ok so 3 is a prime factor of k^2

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there is one more prime number we can say something about

empty plume
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i thought its js k^2 is divisible by 3

empty plume
#

since its 3 x odd number making it an odd number

worldly mesa
#

Ans if 3 divides k then 9 divides k^2

empty plume
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._.\

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lowkey confused

worldly mesa
#

Thats a property of prime numbers, if a prime p divides ab then it divides one of a,b

desert mantle
#

given that k^2 is an odd number, what number is not one of its factors?

empty plume
#

gimme a sec

desert mantle
#

what is "the" even number

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given that we used the word prime a lot

empty plume
empty plume
verbal viper
#

K must have 3 in its prime factors

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theirfore a multiple of 3

desert mantle
#

being even/odd is about having/not having 2 as a prime factor

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so 3 is a prime factor of k^2 and 2 is not a prime factor of k^2

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so that means 3 is a prime factor of k and 2 is not a prime factor of k

empty plume
#

okok

#

wait can i ask

#

like since k^2 is divisible by 3 so k is also divisible by 3 right

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so we can make it so K^2 = 3m
k = 3t since its also divisible by 3 so that means k^2 = 9t^2

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then 9t^2 < 1000

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t^2 < 111.11111

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then t < 10 ( cus it has to be an interger)

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then as u said it cant be an even number ( have 2 in it )

agile yew
empty plume
#

so then 1,3,5,7,9 works no?

desert mantle
#

t=1,3,5,7,9, yes

empty plume
#

making the answer like 9,81,225,441,729

#

this correct?

worldly mesa
#

Looks correct

empty plume
#

alright alright

#

thanks yall

#

for helping me

#

.close

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#
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zenith cedar
#

How do I do this without differentiation

final saddleBOT
#

Please don't occupy multiple help channels.

zenith cedar
#

.close

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final saddleBOT
worldly mesa
#

looks fine

#

generally this follows from that lim n-->inf (1/2 + 1/n) = 1/2

tiny gorge
#

small hitch: what if 1/V is not an integer?

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yep that's fine

#

there exists n, i think you meant

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but yep that's correct

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1/2 is clearly in all of the intervals so it's in their intersection

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loosely speaking yes, but talking about sets "approaching" things is a bit vague

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unlike for sequences of real numbers and despite the notation B_n (downarrow) A, there's not really any limiting process involved here

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the intersection is the set {1/2}

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the argument is fine, the wording could be more precise

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probably you have proved something about continuity of probability measures?

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something along these lines

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that can be applied here

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you can also just do it using monotonicity

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${1/2} \subseteq B_n$ , so $P({1/2}) \leq P(B_n)$

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and this holds for every n

soft zealotBOT
tiny gorge
#

why is it undefined?

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it's in the sigma algebra

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because {1/2} can be expressed as the intersection of countably many open intervals
also, as shown in part (a), it can be expressed as the intersection of countably many half-open intervals

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yep that's probably the simplest way

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yep and i'm not sure of the context, but presumably you know how to compute P([1/2, 1/2 + 1/n))?

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or tbh, you could just not use the result of (a) and instead say that {1/2} is a subset of (1/2 - 1/n, 1/2 + 1/n), and you do know the probability of that since it's an open interval

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yep, once you know P({1/2}) you can do that, but it would be circular since you're asked to compute it

#

well you could say:
$(1/2 + \epsilon, 1/2 +1/n) \subseteq [1/2, 1/2 + 1/n) \subseteq (1/2 - \epsilon, 1/2 + 1/n)$ if $\epsilon$ is small enough for these intervals to make sense
and so
$1/n - \epsilon \leq P([1/2, 1/2 + 1/n)) \leq 1/n + \epsilon$

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and since that holds for any small epsilon, you conclude that $P([1/2, 1/2 + 1/n))$ indeed equals $1/n$

soft zealotBOT
tiny gorge
#

texit output got reversed because i fixed a typo in the first one

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not 1/n...

#

{1/2} is just a point, what is n here?

#

yea it's <= 1/n for all n, so it's 0

#

and yes, once you have that, you can find the probability of [1/2, 1/2 + 1/n) as the probability of (1/2, 1/2 + 1/n) plus the probability of {1/2}

#

yw

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#
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tiny gorge
#

cheers

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soft pewter
#

f6(x) = (f3 + f4)(x)

final saddleBOT
soft pewter
#

f3(x) = 2|x-5| + 4

#

f4(x) = 2 sqrt x-8 + 3

#

how do i do this

vital crag
#

what is the question?

#

what's "do this" mean

soft pewter
vital crag
#

you add them and simplify like terms

#

4 + 3 = 7

#

|x-5| + sqrt(x-8) generally can't be simplified further

soft pewter
#

2|x-5| + 4 + 2 sqrt x-8 + 3

#

4 + 3?

vital crag
soft pewter
#

where do i put the 7

#

and how do i add 2|x-5| + sqrt x-8

soft pewter
#

thats helpful

#

.close

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vital crag
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wraith peak
#

Can anyone explain how to calculate the area of a sector or just basically everything recapped about a sector

gritty drift
#

how would you calculate the area of an annulus?

wraith peak
#

whats is the annulus?

gritty drift
wraith peak
#

ohh

#

i dont

#

i dont know to calculayte to area of the annulus

gritty drift
#

Well start with a circle then

#

You know how to calculate the area of a circle, right?

wraith peak
#

pi x r squared

#

?

gritty drift
#

yes.

#

Now what if we had a sector that was only 90 degrees

#

Which is a quarter circle (90/360)

wraith peak
#

uhm u calculate the whole area of a circle then divide by 4?

gritty drift
#

yeah exactly

#

what if the sector was 100 degrees instead?

wraith peak
#

u divide it by 100/360?

gritty drift
#

yep

#

does that give you an idea on how to go from full shape -> sector of it? at least for stuff that looks like a circle?

wraith peak
#

yeah what would be the formula? to put in a calculator

gritty drift
#

what do you think it would be?

wraith peak
#

A= pi x r squared divided by 100/360?

gritty drift
#

Yeah, that's only for a sector of 100 degrees though

#

if you had a sector of 80 degrees, it would be A*80/300

#

So the general formula is [area of circular shape] * angle/360

#

Now you just need to find the area of the full circular shape in your problem, then you can get the area of its sector

wraith peak
#

that makes sense

#

how do u find the radius of a sector if u had the area and arc length ?

#

i learnt it but im still unfamiliar and confused

gritty drift
wraith peak
#

yeah

gritty drift
#

alright then. the angle is related to 360 degrees (the angle of a full circle)

#

the arc length is related to circumference

#

That should give you a hint on how to solve that type of problem

#

The process is very similar to the general formula we derived

wraith peak
#

so wouldnt the formula be r= 2A/arc length ?

gritty drift
#

give it in terms of [area of circular shape] times something

wraith peak
#

how would that work out?

#

so raidus equals 2 times [ area of circular shape]divided by *Angle/360

final saddleBOT
#

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tranquil pine
#

hey guys! i have a very interesting probability question i need some guidance on:

background information: we have a stall with a fun carnival game. the player must pay 2 tokens to play.

what we need to find: the win/loss percentage for the player (tieing aka getting back what you paid aka 2 tokens counts as a loss).

let c be 0 for now.

steps to the game:

  1. the player will roll a 6 sided die. if they get 1, 2, 3, c will be set to 1. if they get a 4, 5, 6, c will be set to 2.

  2. based on the variable c, they will choose that number of chips from a jar of chips. the current ratios are as followed:

6 chips: 2 tokens
4 chips: 1 token
1 chip: set c to 2, go back to step 2 and choose again
7 chips: 3 tokens
3 chips: 4 tokens
15 chips: nothing

the total will be tallied from what they win.

final saddleBOT
#

@tranquil pine Has your question been resolved?

tranquil pine
#

<@&286206848099549185> heya! anyone available to take a look?

final saddleBOT
#

@tranquil pine Has your question been resolved?

tranquil pine
#

<@&286206848099549185> please, if anyone could take a quick look at this i would really appreciate it 🙏

tranquil pine
vagrant vector
deft terrace
#

um whats the use of c here

tranquil pine
#

i have a jar with chips in it and a 6 sided die. first the player will roll the die, if they get 1, 2, or 3 then they will pick 1 chip from the jar. if they get 4, 5, or 6 they will pick 2 chips from the jar.

this is the initial values in the jar

4 chips: 1 token
1 chip: pick 2 more
7 chips: 3 tokens
3 chips: 4 tokens
15 chips: nothing```

if they get that one special chip, then they need to pick 2 more chips from the jar, without replacement
deft terrace
#

per chip

#

hmmm

tranquil pine
#

yeah

vagrant vector
#
  1. why are u using a 6 sided die
tranquil pine
#

but im really confused how to take into account the 1 special chip. since i need to find the win-loss percentage

vagrant vector
#

this is like mathematically equivalent to a coin flip

#

then after that

vagrant vector
#

give one iteration

#

i assume you made the question

tranquil pine
#

ill replace the die with a coin toss.

player tosses the coin. gets a head (count this as 1 pick from the jar)

player picks one chip from the jar, turns out to be that one special chip

player picks 2 chips: 1 chip with value 1 token, 2nd chip with value nothing.

player looses the game, resulting outcome is less than what they paid to play (2 tokens)

deft terrace
vagrant vector
#

oh

#

if you want you could lowk just create a probability tree lmao

#

i think you'll see the pattern quite quickly if you do

tranquil pine
#

one of the requirements is to include a hypergeometric distribution in the solution though.

#

should i first make a probability tree and go from there or is there a different starting point?

tranquil pine
#

its just one of the criteria ¯_(ツ)_/¯

vagrant vector
#

weird

#

ok anyway once you do a probability tree you'll notice something

#

you can get an infinite sum for every other thing

#

also

#

are the chips getting replaced

tranquil pine
vagrant vector
#

oh

#

then isnt it like

vagrant vector
#

the only way for you to get 4 is either 1 token 3 times, 2 tokens twice or more, you get 3 tokens at least once, or 4 tokens at least once or a combination of them

deft terrace
deft terrace
#

well you can do it case wise

vagrant vector
#

case wise wld be my first thought tbh

deft terrace
#

or go through each point possibilty like cat

deft terrace
vagrant vector
#

theres definitely some simpler way

tranquil pine
#

my main worry is if im not able to integrate a hypergeometric anywhere

deft terrace
vagrant vector
tranquil pine
deft terrace
vagrant vector
tranquil pine
#

alr, thanks for the help! i should be good to go now

deft terrace
tranquil pine
#

¯_(ツ)_/¯

vagrant vector
#

💀

#

ok

tranquil pine
#

alr

#

.close

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#
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open heart
#

I’ve already done the first part of the question now it says I need to find the differences between Klo and Chang in 10 years and 30 years I believe I’m on the percent change part here

open heart
#

I figured it out for this one

#

Need help figuring out how I structure this in the calculator i use to find the answer

#

This is the formula I was given to solve the equation

final saddleBOT
#

@open heart Has your question been resolved?

final saddleBOT
#

@open heart Has your question been resolved?

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tranquil pine
#

yo

final saddleBOT
tranquil pine
#

can i get help

#

it says “after n years” btw

brisk haven
#

is this compound interest

tranquil pine
brisk haven
#

you lost me

rocky tusk
#

whats confusing here?

tranquil pine
#

no problem

tranquil pine
#

how do i relate this into a recurring sequence

#

whats the logic

rocky tusk
#

how about this, what would m_1 be

#

where m_0 = 5000

tranquil pine
#

like what are we trying to do anyway

rocky tusk
#

can you answer my question?

rocky tusk
#

a good strategy is to test some early cases if you cant immediately understand whats going on

tranquil pine
rocky tusk
#

what?

#

where is m_{n - 1} coming from here

#

there is no n yet

tranquil pine
tranquil pine
rocky tusk
#

ok but what does that mean in math terms

#

or just give me a number for m_1

tranquil pine
#

idk how to increase something by a percentage

#

m_1= m_0 + m_0 * 9% ?

#

idek

rocky tusk
#

ok if i have 100 dollars and next year that accumulates to 110 what is the percent increase for the year?

rocky tusk
#

yes

#

so if my money m_0 increases by p percent then i have m_0(1 + p/100)

tranquil pine
rocky tusk
#

the percent increase is $p = \frac{m_n - m_{n - 1}}{m_{n-1}}$

soft zealotBOT
rocky tusk
#

do you agree with this

tranquil pine
rocky tusk
#

🤔

#

the top is the amount i made in the nth year

#

do you agree with that

tranquil pine
#

Yes

rocky tusk
#

ok then dividing by the amount i had at the beginning tells me the percent it increased

#

it tells me what the ratio is of the amount i made to the amount i had before

rocky tusk
#

maybe an example will help you

#

lets use the 100 -> 110 example

#

i made 110 - 100 = 10

#

then i ask, how much is this 10 dollars relative to what i had at the start of the year

#

well, its 10/100 = 10%

#

so i gained 10% of the money i had from the start of the year

tranquil pine
rocky tusk
#

im afraid i cant make it much simpler than i already have sir

rocky tusk
#

what do you propose instead?

tranquil pine
#

maybe 110-10

#

Idk

rocky tusk
#

but that just gives me what i had at the beginning of the year

#

doesnt tell me anything about the relative change

#

we care about this relative change because for example a 10% increase on 100 dollars is far less significant than say on 1,000,000 dollars no?

tranquil pine
#

wdym by relative change

rocky tusk
#

how much did it change as a percentage of what i had originally

tranquil pine
rocky tusk
#

yes

rocky tusk
tranquil pine
#

But youre dividing by m_n-1

rocky tusk
#

$m_{n - 1} \neq m_n - 1$

soft zealotBOT
rocky tusk
#

its a subscript

tranquil pine
#

Yeah i meant thay

rocky tusk
#

so whats confusing

#

in our example $m_{n - 1} = 100$

soft zealotBOT
tranquil pine
#

Why arent you just dividing by a 100 constant

tranquil pine
#

bruh

rocky tusk
#

sure

tranquil pine
#

nahhh sure is crazy

#

😂

rocky tusk
#

🤔

tranquil pine
#

im not offended or anything

#

just curious

rocky tusk
#

tbh i didn't read that as you wrote it

#

i read $m_1 = m_0 + 0.09$

soft zealotBOT
rocky tusk
#

i didn't realize you multiplied it by m_0 as well

#

its clearer if you write $m_1 = m_0(1 + 0.09)$

soft zealotBOT
tranquil pine
#

i see

#

no problem then

final saddleBOT
#

@tranquil pine Has your question been resolved?

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vague anchor
#

10th I don't know where to begin

final saddleBOT
zealous storm
#

do you know what an arithmetic mean is?

vague anchor
#

Yes

zealous storm
#

for {1,2,...,n}

#

and equate it accordingly with the arithmetic mean of the same set with {k, k + 1} missing

vague anchor
zealous storm
#

S_n = 1 + 2 + .... + n
S_n = n + (n - 1) + ... + 1

#

add those

#

2S_n = (n + 1) * n

#

so S_n = (n + 1)/2 * n

vague anchor
#

Yea

vague anchor
zealous storm
#

Yes, AM is $\frac{\sum x_i}{n}$, and you know $\sum x_i = \frac{n (n + 1)}{2}$

soft zealotBOT
vague anchor
#

Yea

zealous storm
#

anyway okay the AM for {1, 2 , ...n} is (n + 1)/2 sure

#

What about the AM for {1,2,..., n} when you remove k and k + 1

#

use the definition

vague anchor
#

[{n(n+1)/2 } - 2k-1]/(n-2)

zealous storm
#

yes

#

,, \frac{n(n + 1) - 4k - 2}{2(n - 2)} = \frac{\frac{n(n + 1)}{2}}{n} - 1 =\frac{n (n + 1) - 2n}{2n}

soft zealotBOT
vague anchor
#

Wait
n-k=1

zealous storm
#

yes

#

looks like it

vague anchor
#

Thank You so much
@zealous storm
I appreciate ur efforts
.close

#

.close

final saddleBOT
#
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zealous storm
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autumn osprey
final saddleBOT
autumn osprey
#

Got 0,67

#

So wanted to see if i was right

versed crater
#

Question is missing something

#

What’s the chance Harry will hit?

autumn osprey
#

Or 50%

versed crater
autumn osprey
proper dagger
#

insufficient info

versed crater
#

They added

autumn osprey
#

But i used sum to infinity

versed crater
#

I’d probably try an infinite series

proper dagger
#

hang on

#

"Gienda also has a 50% chance..."
show the entire question, maybe?

#

the wording seems like Harry's chances were discussed earlier

versed crater
#

1/2 + (1/2)³ + (1/2)⁵ + …

autumn osprey
proper dagger
#

ah ok so it's 50/50 for both archers

versed crater
proper dagger
#

ah

autumn osprey
proper dagger
#

no

autumn osprey
#

Hmmm...

proper dagger
#

you can check my roles list, but why ask anyway

autumn osprey
#

You helped me in a few of my problems so yeah

proper dagger
#

didn't know I have to be a mod to do that, but anyway

autumn osprey
#

Was just interested

proper dagger
#

also, I'm not sure if this is legal, but if P is the probability of the first archer winning, then either the first shot wins, or both miss with probability 0.25, so we're back to the start with probability P again

#

then we can model this as a recursive equation with P = 0.5 + 0.25P

#

you'll end up getting the same result though

autumn osprey
#

Thank you

versed crater
#

Yeah that’s the way to do it via markov chains

proper dagger
#

I see

versed crater
#

The formula for a geometric series gives you the same solution

autumn osprey
#

.close

final saddleBOT
#
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cedar obsidian
final saddleBOT
cedar obsidian
#

How to solve (c) of problem 2nd

#

$ x = 5sin[(π) t + π/6]

tiny kraken
#

Mate your cropping skill sucks

#

Nah I'm kidding

cedar obsidian
#

I didn't crop

#

Its raw picture

tiny kraken
#

Okayyy

tiny kraken
#

Or this is given

cedar obsidian
#

I solved the first two parts from that I came to know that w = 20 and A=5

#

So v_max is 100

tiny kraken
#

Great now I highly suggest you change it to function of cosin

#

KEK cuz I hate sin function

cedar obsidian
#

100 = 100cos(20t + π/3)

tiny kraken
#

And it makes more sense how unit circle works

cedar obsidian
#

CorrectM

#

?

cedar obsidian
tiny kraken
#

I dunno, I'll assume it is

tiny kraken
cedar obsidian
tiny kraken
#

Oh wait

#

Is that v or x

tiny kraken
serene breach
cedar obsidian
#

dx/dt = v

tiny kraken
#

v=100cos(20t+pi/3) righ?

cedar obsidian
#

Yes

tiny kraken
#

Okay now gimme a min

cedar obsidian
tiny kraken
cedar obsidian
#

Yes

tiny kraken
#

This is the initial position of velocity

cedar obsidian
#

yes

#

_A' at t=0 is initial position? _

tiny kraken
#

It will circle counter clockwise

tiny kraken
cedar obsidian
tiny kraken
#

cuz 20t+pi/3 when t=0 is pi/3 or 60 degree

cedar obsidian
#

Yes clear

tiny kraken
#

Now the motion start and it goes to C

#

Which is where it get maximum speed

#

And it circles an angle of 2pi/3

#

pandahmm Okay I basically gave 80% of the sols

cedar obsidian
#

2π/3 = 20t +π/3

tiny kraken
#

Nahhh

#

It circles 2pi/3

#

It's pi at C

cedar obsidian
#

Why 2π/3

tiny kraken
#

It start at pi/3

cedar obsidian
#

Do you mean it bypasses 2π/3

tiny kraken
cedar obsidian
#

180-60 = 120

#

2π/3

tiny kraken
#

so it's at C which is pi rn

#

$\omega t$

soft zealotBOT
#

Fionna The Unemployed

tiny kraken
#

Represent the angle it passed

#

so 20t=2pi/3 here

cedar obsidian
#

I didn't understand after that

tiny kraken
#

C is where it has maximum speed

#

Do you why?

cedar obsidian
#

No

tiny kraken
#

ehhhh

#

Cuz cos()=-1

#

So abs(cos())=1

cedar obsidian
#

okay it's maxima for. Cosine

#

Okay got it

tiny kraken
#

So it went a 2pi/3 angle

#

Angular velocity is omega

#

So $\theta= \omega t$

soft zealotBOT
#

Fionna The Unemployed

cedar obsidian
tiny kraken
#

Does that 2m involved when you calculate the time>

cedar obsidian
#

Yes

tiny kraken
#

No right? cuz you only go 5m

#

It's the same here

cedar obsidian
#

Oh yes

tiny kraken
#

so you can get the time

#

2pi/3 = 20 t

cedar obsidian
#

Well I didn't still get why you. Select 2π/3

tiny kraken
#

It goes from A' to C

#

the angle between is 2pi/3

cedar obsidian
#

Oh

#

that is theta and it is 2π/3 = wt

#

Got it

#

T = π/30

tiny kraken
#

Yeah

cedar obsidian
#

very confusing sometime

tiny kraken
#

the second time it get maximum speed is A

#

And it goes a pi+ 2pi/3 angle

#

And the reason I told you to work with cos is...

#

$v=A\sin(\omega t + \alpha)$

soft zealotBOT
#

Fionna The Unemployed

tiny kraken
#

Phi would be that angle alpha which is soooooo annoying to work with

cedar obsidian
#

Isn't alpha 90-60

tiny kraken
#

well yeah lol

cedar obsidian
#

Then how annoying

tiny kraken
#

The angle it makes is with Oy

#

Not Ox

#

Isn't like how we are taught to use the unit circle

cedar obsidian
#

Yes

#

Like it should align with s equation

#

Shm*

tiny kraken
#

Okay that shouls be all

#

For today LOL

#

SHM isn't so easy haha

cedar obsidian
#

It's all trig

#

Haha

#

.close

final saddleBOT
#
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inner spoke
final saddleBOT
inner spoke
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can anyone explain how we get what phi is equal to

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im unsure abt the notation used

rare girder
# inner spoke

$\phi=\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$ is the function $\phi:{1,2,3}\to{1,2,3}$ with $\phi(1)=3,\phi(2)=1,\phi(3)=2$.

soft zealotBOT
rare girder
#

uh, but replace my example with the one that's actually used lol

rare girder
#

what's 3 1 2?

inner spoke
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a permutation

rare girder
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which permutation?

inner spoke
rare girder
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what is 312?

inner spoke
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the permutation of {1,2,3}

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one of the permutations*

rare girder
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ok but be explicit, what does this permutation map everything to

rare girder
#

are you trying to use cycle notation?

inner spoke
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is the top row like index, and bottom row the values?

inner spoke
rare girder
#

top row of inputs, bottom row of outputs

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saying phi = 312 to say that phi(1)=3, phi(2)=1, phi(3)=2 is never used

inner spoke
#

lol okay

rare girder
#

and it'll be confusing to start using it when you use cycle notation

inner spoke
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okay so what is it supposed to mean

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is this cycle notation?

rare girder
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$\phi=\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$ is not cycle notation

soft zealotBOT
rare girder
#

I forget the term used for this explicit notation, maybe tabular or something blah

inner spoke
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okay

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but what does this notation mean exactly

rare girder
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for each input i in the top row, the entry directly below it is phi(i)

inner spoke
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i see, but then wouldnt it make sense to keep the top row constant

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and find the n! permutations

rare girder
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I think the top row is usually written in the canonical way (1,2,3,...) yes

inner spoke
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hmm i see

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okay i think i sort of get it now

rare girder
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oh but it's not a problem if the top row isn't in that order

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also these are your notes right?

inner spoke
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but im using them to study

rare girder
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ok sure

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that last $\phi$ needs angle brackets, $\langle\phi\rangle$ to denote the group generated by $\phi$

soft zealotBOT
rare girder
#

$\phi$ is the permutation, $\langle\phi\rangle$ is the group

soft zealotBOT
inner spoke
#

this one?

rare girder
#

ye

inner spoke
#

okay thanks

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one question tho

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why does it not matter if we change the order of inputs

rare girder
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well, it doesn't because even if the top row is permuted, it still conveys all of the information needed to characterize the permutation

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actually, I'm sorry, let me check again

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I change my mind, I hate it

rare girder
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that's how I thought it'd work

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but rereading it with the mindset I just had, all of the entries in the group looked the same

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normally you'd still keep the top row fixed, so that the differences between any two permutations was still obvious

inner spoke
#

i see

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also i think cycle notation is abt to come up

rare girder
#

$\phi^2=\begin{pmatrix}1&2&3\2&3&1\3&1&2\end{pmatrix}\to\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$

soft zealotBOT
rare girder
#

1 goes to 2 and 2 goes to 3 by phi, so two applications of phi send 1 to 3

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cycle notation is much less cumbersome to work with lol

inner spoke
#

could you help me understand how cycle notation works?

rare girder
#

sure

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so for a nontrivial example, consider the permutation $\phi=\begin{pmatrix}1&2&3&4&5&6\3&4&1&5&2&6\end{pmatrix}\in S_6$

soft zealotBOT
rare girder
#

instead of reading the data of phi left-to-right via just the entries in the top row, subject to an arbitrary ordering, we instead consider cycles

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we see that 1 goes to 3, and if we skip ahead, 3 goes to 1