#help-36
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Im starting to see the issue here
its only ever over R or C, V is not R or C itself, whoops
right, that would be really boring inner products otherwise
now thats really strange
I specify V to be C itself and the inner product isnt always defined to have [1, 1] = [i, i]
but I leave V open and its possible to get around any additional requirements
unrelated: requirements (a) and (d) have been corrected, and I may be stuck on (c)
[1 + i, i - 1] = 0, [1, i] = 0, and [i, 1] = 0 using the [x, ix] = 0 property with some conjugates and scaling
but from linearity, [1 + i, i - 1] = [1, i] - [1, 1] + [i, i] - [i, 1]
using our 0s, we get
0 - [1, 1] + [i, i] - 0 = 0 -> [i, i] = [1, 1]
oh i made a typo one sec
youre writing -conj as taking the conjugate? is that conventional?
not really, i just made it up
amazing
I sort of never want to see it written like that again
alternatively it can be really funny if it looks worse than that
this was the kind of argument I was looking for, I wasnt sure where to start on proving they were the same
what I did was think that if [1, 1] ≠ [i, i], the inner product looking very similar to the dot product of R^2 would suggest I could find a counterexample in R^2 with [a, b] * [x, y] = ax + 2by
but I couldnt find one, so I was stuck
okay fixed
(and linearity in the second entry can be proved by linearity in first entry + conjugate symmetry)
and youve made it nicer too, great
I dont see it being any nicer than
0 = [i + 1, i(i + 1)]
= [i + 1, i - 1]
= [i, i] + [i, -1] + [1, i] + [1, -1]
= [i, i] + 0 + 0 - [1, 1]
= [i, i] - [1, 1]
clean, now for the bigger problem of doing (b) and (c) properly
.cloes reopening the problem with doing (b) and (c) properly then
.close lol
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I’m stuck on task 5 trying to finish a packet rn
hard to make out what the given equations are supposed to be
So the one fraction that is in the box I use as my m
And I pick a coordinate to plug it in slope intercept form
For this one?
Oh that’s just example I wrote in y= mx+b cause it told me to fill it out
But the problems I actually have to do only ask for the point
oh wait-
uh
ok so one interesting thing you can do is multiply both sides by 11 for each
so in this example you get 11y=-4x-6 and 11y=-8x+174
and there's just an 11y on one side of both, meaning the other sides are equal
so -4x - 6 = -8x + 174
Okay
i think you got that one right actually, everything checks out
Yea I did that with help but now I’m on my own trying it
So I’m just like confused in some parts
ohh
Can I plug in zero to find my b ?
Ye
because you need it to intersect that point, yeah?
I just suggested using it to make the problem easier
well for most of them, you get an answer like 11/-4 and flip it around to be -4/11
Oh yea I messed up
for example
But corrected it
okay
so like change in x ÷ change in y instead of the other way around, gotcha gotcha
Yea 👍
alr
What terms do u think u should grouo
I mean there all different
Which terms should u grouo
Yea but see if u group the first two, what do u get common
6st+8t
Whats common in it?
Hmm 2
Oh
Okay I’m making them
Tell me if u get stuck somewhere
Did I do something wrong
Uh when u take 2t common
From 6st+8t
You get 3s+4
Take gcf of only 6st+8t
Ur not grouping
Ok
oh interesting
i thought it was like "factor the equation into like 2 or 3 terms" or whatever maybe im just a little slow
This
Alr8ght
St?
Okay
U have taken 2t as common
Qhen u take 2t common from 6st u get 3s
6st = 2x3xst = 2t(3s)
And when u take 2t common from 8t, u get 4
Hmm
What this?
I’m so confused
You’re saying that’s the gcf?
Gcf is 2t
Yea
Okay I get that
Yea
Hmm
What are all the methods u are taught
Like my notes
Yea
I can show you my notes currently
Alr
It’s so long…
So u mutikply 6 and 24 then make its factors till u find the sum/diff 11
6 and 24?
Mmm
I gtg now, im om vacation so network is sooo frekin trash ! U can ping helpers tho :((
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How do I simplify the equation from -3(cos^2x-sin^2x) to -3cos(2x)? And I'm stuck solving cos(2x)=0
it's called the double angle identity
How do I simplify the equation from -3(cos^2x-sin^2x) to -3cos(2x)
cos^2(x)-sin^2(x) is exactly the same as cos(2x). Its an identity, which you can derive if you use the formula for cos(A+B)
for cos(2x) = 0, what angles of cos make 0
As for solving
cos(2x)=0
try to recall when is the value of cosine is 0
2x = pi/2 + kpi
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can someoe help me here please
im a tad lost on how exactly the distances are ot be calcualted
physics correct?
: P
i have no clue what im saying
best of luck man
I wanna kms from all these hard quesitons
inshallah
they may be hard but there si always more to life
chemistry? ur gonna give me flashbacks
is the answer value exact?
make su better than me
nont rly
what do u mean?
my school not that gud 🙁
or in terms of trig functions?
trig also applies to physics?
yes, in mechanics it does
ooh if u mean if its a one number yea it is
hopefully I get that at least
yea trig is everywhere sadly
sadly but its still useful I suppose
if u apply it to real life situations
perfect ones though
still i don wan do trig
same 🙁
i have everyhting i need i just need to find the distances . part of em thinks i can use the ones given but i dont know if thats right
i mean
have you tried the distances?
i have
with just the direct distances?
yep
744.14
and whats the answer?
thats the thing i dont know
i know the answer for the x and y comp
563.82 for x and 205.21 for y
usually id js aks whatever teacher gave me the test to go over the questions with me after its graded
but this one doesnt do that
who doesnt give out the answers after a test to see why ur wrong
real
uh
i think the answer is cos((4/9)pi) * 5 ft
wha
this value multiplied by F
probably
ill combute it just a sec
man
idk the imperial units
ill just get the number
434.12?
hm
Idk that dont seem right
Wait
I got the values a lil wrong
Wait you got 563 originally?
sure
i dont knwo how to sue this servers plugin tho
but
(f1 * d1)-(f2 * d2)
where
f1=600 sin 20
f2= 600 cos 20
d1 = 5
and d2 = 0.5
f1 = 1026.06
f2 = 281.90
we are taking clockwise moments as positve
so f1 becomes -1026
and f2 becoms -281.90
i js realsied i amde a mistake here
to get 1307
well 1307.907
turns out i made a mistake with 744
Damn
A lack of an answer key hurts my soul
yes
Well i got the answers in radicals and such but exact computational answer is not something im gonna do
Too long
whats worse is this teacher has a nasty habbit of teaching us the exeptions and not the rules
thats ok u helped alot already
not yet
but im not sure if anyone will be able to help in a reasonable timeframe
so feel free to close it
Hmm maybe someone will
Ill just leave it open
kk
Can you explain how you got this?
ooh thats js the formula were suppsoed to use
I mean
Oh i see what you did
Makes sense
But
There is a mistake
F1 and F2 are not F sin 20 and F cos 20
Look closely
@dire rivet
hm
u mean in the formula?
fy and fx stand for the y and x compnets of the force
And you have taken that wrong
20 degrees isnt taken from the surface of the beam, but from the horizontal
F2 is Fcos50
ooh no
F1 is Fsin50
if this were trusses or vectors i think so yea
but in this case the compnets of F are treated as thier own little pocket thing
besides those 2 i got correct the thing i had wrong was distances
They are , but that would require the components of F to be correct in the first place
If you are using the d1 and d2 as 0.5 and 5, you need to take components along the beam
Just do the same calculation
But instead of 20 degrees use 50
Das it
Everything else is correct
the calcualtions for the componets are known
those i got correct
No?
yea
Wait ill draw a proper diagram when i get to my pc
I didnt know that you were calculating seperately
I thought we were still on the total moment
Lol
I got confused by this
so am i
The Fx and Fy that you answered and were correct would not look like those
That you drew
howso?
Just a sec
oohou mean this?
Yea
no no this includes the multiplication of the 5 and 0.5 respectfively
so the numbers are bigger / smaller
Yea, i thought you were implying F1 = Fx and F2 = Fy
yea
Didnt know you needed fx and fy for a separate question
so this question i used f1 and fs instead of fx and fy to avoid confusion
but f1 does equal fy these are technically f1xd1 and such my mistake
yop
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I need an explanation to this statement
,rccw
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,rccw
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how many numbers less then 1000 are perfect squares which are also 3 times an odd number
whats a good way to do this without like brute force?
like not just writing down every perfect square number
and then checking one by one
js like a method to narrow it down a lot
and k^2=3m for m odd
from the conditions what do we know about the prime factors of k^2
and then what do we know about the prime factors of k
wut
ye i found this out but then wut
doesnt rly narrow it much
what wut
divisible by uhhhh 3
then idk
Yes, then k^2 is divisible by 9
ok so 3 is a prime factor of k^2
there is one more prime number we can say something about
wait huh y?
i thought its js k^2 is divisible by 3
uhhhhhh k^2 is an odd number?
since its 3 x odd number making it an odd number
But 3 is prime so it divides k
Ans if 3 divides k then 9 divides k^2
wait what why can 3 divide k?
._.\
lowkey confused
Thats a property of prime numbers, if a prime p divides ab then it divides one of a,b
given that k^2 is an odd number, what number is not one of its factors?
idk even numbers?
lowkey lemme go js look into it online rq
gimme a sec
uhh why is the number which we cant use prime specifically?
oh alright i understand this now
being even/odd is about having/not having 2 as a prime factor
so 3 is a prime factor of k^2 and 2 is not a prime factor of k^2
so that means 3 is a prime factor of k and 2 is not a prime factor of k
okok
wait can i ask
like since k^2 is divisible by 3 so k is also divisible by 3 right
so we can make it so K^2 = 3m
k = 3t since its also divisible by 3 so that means k^2 = 9t^2
then 9t^2 < 1000
t^2 < 111.11111
then t < 10 ( cus it has to be an interger)
then as u said it cant be an even number ( have 2 in it )
First find the smallest number whose square goes above 1000 which might be like 36 something. I dont understand the 2nd part are you talking about the square being the 3 times of the odd number or the number being 3 times the odd
so then 1,3,5,7,9 works no?
t=1,3,5,7,9, yes
Looks correct
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How do I do this without differentiation
Please don't occupy multiple help channels.
.close
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small hitch: what if 1/V is not an integer?
yep that's fine
there exists n, i think you meant
but yep that's correct
1/2 is clearly in all of the intervals so it's in their intersection
loosely speaking yes, but talking about sets "approaching" things is a bit vague
unlike for sequences of real numbers and despite the notation B_n (downarrow) A, there's not really any limiting process involved here
the intersection is the set {1/2}
the argument is fine, the wording could be more precise
probably you have proved something about continuity of probability measures?
something along these lines
that can be applied here
you can also just do it using monotonicity
${1/2} \subseteq B_n$ , so $P({1/2}) \leq P(B_n)$
and this holds for every n
Bungo
why is it undefined?
it's in the sigma algebra
because {1/2} can be expressed as the intersection of countably many open intervals
also, as shown in part (a), it can be expressed as the intersection of countably many half-open intervals
yep that's probably the simplest way
yep and i'm not sure of the context, but presumably you know how to compute P([1/2, 1/2 + 1/n))?
or tbh, you could just not use the result of (a) and instead say that {1/2} is a subset of (1/2 - 1/n, 1/2 + 1/n), and you do know the probability of that since it's an open interval
yep, once you know P({1/2}) you can do that, but it would be circular since you're asked to compute it
well you could say:
$(1/2 + \epsilon, 1/2 +1/n) \subseteq [1/2, 1/2 + 1/n) \subseteq (1/2 - \epsilon, 1/2 + 1/n)$ if $\epsilon$ is small enough for these intervals to make sense
and so
$1/n - \epsilon \leq P([1/2, 1/2 + 1/n)) \leq 1/n + \epsilon$
and since that holds for any small epsilon, you conclude that $P([1/2, 1/2 + 1/n))$ indeed equals $1/n$
texit output got reversed because i fixed a typo in the first one
not 1/n...
{1/2} is just a point, what is n here?
yea it's <= 1/n for all n, so it's 0
and yes, once you have that, you can find the probability of [1/2, 1/2 + 1/n) as the probability of (1/2, 1/2 + 1/n) plus the probability of {1/2}
yw
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cheers
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f6(x) = (f3 + f4)(x)
how do i do f3 +f4
you add them and simplify like terms
4 + 3 = 7
|x-5| + sqrt(x-8) generally can't be simplified further
.
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you did here already
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Can anyone explain how to calculate the area of a sector or just basically everything recapped about a sector
how would you calculate the area of an annulus?
whats is the annulus?
Well start with a circle then
You know how to calculate the area of a circle, right?
yes.
Now what if we had a sector that was only 90 degrees
Which is a quarter circle (90/360)
uhm u calculate the whole area of a circle then divide by 4?
u divide it by 100/360?
yep
does that give you an idea on how to go from full shape -> sector of it? at least for stuff that looks like a circle?
yeah what would be the formula? to put in a calculator
what do you think it would be?
A= pi x r squared divided by 100/360?
Yeah, that's only for a sector of 100 degrees though
if you had a sector of 80 degrees, it would be A*80/300
So the general formula is [area of circular shape] * angle/360
Now you just need to find the area of the full circular shape in your problem, then you can get the area of its sector
that makes sense
how do u find the radius of a sector if u had the area and arc length ?
i learnt it but im still unfamiliar and confused
jsyk this is a different question, you know that, right?
yeah
alright then. the angle is related to 360 degrees (the angle of a full circle)
the arc length is related to circumference
That should give you a hint on how to solve that type of problem
The process is very similar to the general formula we derived
so wouldnt the formula be r= 2A/arc length ?
give it in terms of [area of circular shape] times something
how would that work out?
so raidus equals 2 times [ area of circular shape]divided by *Angle/360
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hey guys! i have a very interesting probability question i need some guidance on:
background information: we have a stall with a fun carnival game. the player must pay 2 tokens to play.
what we need to find: the win/loss percentage for the player (tieing aka getting back what you paid aka 2 tokens counts as a loss).
let c be 0 for now.
steps to the game:
-
the player will roll a 6 sided die. if they get 1, 2, 3, c will be set to 1. if they get a 4, 5, 6, c will be set to 2.
-
based on the variable c, they will choose that number of chips from a jar of chips. the current ratios are as followed:
6 chips: 2 tokens
4 chips: 1 token
1 chip: set c to 2, go back to step 2 and choose again
7 chips: 3 tokens
3 chips: 4 tokens
15 chips: nothing
the total will be tallied from what they win.
@tranquil pine Has your question been resolved?
<@&286206848099549185> heya! anyone available to take a look?
@tranquil pine Has your question been resolved?
<@&286206848099549185> please, if anyone could take a quick look at this i would really appreciate it 🙏
what do u do for c=2
repeat this step c times (step 2)
based on the variable c, they will choose that number of chips from a jar of chips.
give one iteration of what is meant to happen because i absolutely do not understand your phrasing
um whats the use of c here
i have a jar with chips in it and a 6 sided die. first the player will roll the die, if they get 1, 2, or 3 then they will pick 1 chip from the jar. if they get 4, 5, or 6 they will pick 2 chips from the jar.
this is the initial values in the jar
4 chips: 1 token
1 chip: pick 2 more
7 chips: 3 tokens
3 chips: 4 tokens
15 chips: nothing```
if they get that one special chip, then they need to pick 2 more chips from the jar, without replacement
ohh is it like 6 chips have the values of 2 tokens or like 2$
per chip
hmmm
yeah
- why are u using a 6 sided die
but im really confused how to take into account the 1 special chip. since i need to find the win-loss percentage
^i still dont know what this means
give one iteration
i assume you made the question
ill replace the die with a coin toss.
player tosses the coin. gets a head (count this as 1 pick from the jar)
player picks one chip from the jar, turns out to be that one special chip
player picks 2 chips: 1 chip with value 1 token, 2nd chip with value nothing.
player looses the game, resulting outcome is less than what they paid to play (2 tokens)
the chips arent getting replaced right so find the probability of the special chip seperatly
oh
if you want you could lowk just create a probability tree lmao
i think you'll see the pattern quite quickly if you do
one of the requirements is to include a hypergeometric distribution in the solution though.
should i first make a probability tree and go from there or is there a different starting point?
???
why
its just one of the criteria ¯_(ツ)_/¯
weird
ok anyway once you do a probability tree you'll notice something
you can get an infinite sum for every other thing
also
are the chips getting replaced
no they arent
the only way for you to get 4 is either 1 token 3 times, 2 tokens twice or more, you get 3 tokens at least once, or 4 tokens at least once or a combination of them
it's just where you show the soln in combinatorics right?
yeah that sounds right
well you can do it case wise
case wise wld be my first thought tbh
or go through each point possibilty like cat
it's the best way to avoid any mistakes
theres definitely some simpler way
my main worry is if im not able to integrate a hypergeometric anywhere
why do you want to integrate it tho..
you will definitely use it when you consider ways to hit the 3 lmao
its one of the requirements
oh ok

i have never seen any course that made you use that either lol
alr, thanks for the help! i should be good to go now
bye bye gl
Calculations are complex by necessity and require the use of binomial or hypergeometric distributions and/or multiple steps to determine overall probability
¯_(ツ)_/¯
and or multiple steps
💀
ok
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I’ve already done the first part of the question now it says I need to find the differences between Klo and Chang in 10 years and 30 years I believe I’m on the percent change part here
I figured it out for this one
Need help figuring out how I structure this in the calculator i use to find the answer
This is the formula I was given to solve the equation
@open heart Has your question been resolved?
@open heart Has your question been resolved?
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yo
is this compound interest
Its to do with reccurence relations
you lost me
whats confusing here?
no problem
i don’t understand anything
how do i relate this into a recurring sequence
whats the logic
well why are we doing this?
like what are we trying to do anyway
can you answer my question?
youll see the pattern eventually
a good strategy is to test some early cases if you cant immediately understand whats going on
m_n = m_n-1 increased by 9%
Fixed
this would he m_1 = m_0 increased by 9%?
well idk
idk how to increase something by a percentage
m_1= m_0 + m_0 * 9% ?
idek
ok if i have 100 dollars and next year that accumulates to 110 what is the percent increase for the year?
10%?
can you please explain this expression
the percent increase is $p = \frac{m_n - m_{n - 1}}{m_{n-1}}$
knief
do you agree with this
its more confusing tbh
Yes
ok then dividing by the amount i had at the beginning tells me the percent it increased
it tells me what the ratio is of the amount i made to the amount i had before
why does it work that way?
maybe an example will help you
lets use the 100 -> 110 example
i made 110 - 100 = 10
then i ask, how much is this 10 dollars relative to what i had at the start of the year
well, its 10/100 = 10%
so i gained 10% of the money i had from the start of the year
oh i see, why do we use division specifically?
im afraid i cant make it much simpler than i already have sir
^
what do you propose instead?
but that just gives me what i had at the beginning of the year
doesnt tell me anything about the relative change
we care about this relative change because for example a 10% increase on 100 dollars is far less significant than say on 1,000,000 dollars no?
wdym by relative change
how much did it change as a percentage of what i had originally
wouldn’t you be dividing by a 100 then
yes
^
But youre dividing by m_n-1
$m_{n - 1} \neq m_n - 1$
knief
its a subscript
Yeah i meant thay
knief
Why arent you just dividing by a 100 constant
sure
🤔
knief
i didn't realize you multiplied it by m_0 as well
its clearer if you write $m_1 = m_0(1 + 0.09)$
knief
@tranquil pine Has your question been resolved?
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10th I don't know where to begin
do you know what an arithmetic mean is?
Yes
then it makes sense to first wrote out what the arithmetic mean would be
for {1,2,...,n}
and equate it accordingly with the arithmetic mean of the same set with {k, k + 1} missing
Wait
It's (n+1)/2
no
S_n = 1 + 2 + .... + n
S_n = n + (n - 1) + ... + 1
add those
2S_n = (n + 1) * n
so S_n = (n + 1)/2 * n
Yea
It's AM
Yes, AM is $\frac{\sum x_i}{n}$, and you know $\sum x_i = \frac{n (n + 1)}{2}$
mmmm7
Yea
anyway okay the AM for {1, 2 , ...n} is (n + 1)/2 sure
What about the AM for {1,2,..., n} when you remove k and k + 1
use the definition
[{n(n+1)/2 } - 2k-1]/(n-2)
yes
,, \frac{n(n + 1) - 4k - 2}{2(n - 2)} = \frac{\frac{n(n + 1)}{2}}{n} - 1 =\frac{n (n + 1) - 2n}{2n}
mmmm7
Wait
n-k=1
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How did you get here
Honestly i just want to see how you guys would do it
insufficient info
They added
But i used sum to infinity
I’d probably try an infinite series
hang on
"Gienda also has a 50% chance..."
show the entire question, maybe?
the wording seems like Harry's chances were discussed earlier
1/2 + (1/2)³ + (1/2)⁵ + …
ah ok so it's 50/50 for both archers
“Also 50%” implies that but they added it here as well
ah
Are you a mod?
no
Hmmm...
you can check my roles list, but why ask anyway
You helped me in a few of my problems so yeah
didn't know I have to be a mod to do that, but anyway
Was just interested
also, I'm not sure if this is legal, but if P is the probability of the first archer winning, then either the first shot wins, or both miss with probability 0.25, so we're back to the start with probability P again
then we can model this as a recursive equation with P = 0.5 + 0.25P
you'll end up getting the same result though
Thank you
Yeah that’s the way to do it via markov chains
I see
This is obviously also arⁿ with a = 1/2 and r = 1/4
The formula for a geometric series gives you the same solution
Thank you and Hanako
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Okayyy
I solved the first two parts from that I came to know that w = 20 and A=5
So v_max is 100
Great now I highly suggest you change it to function of cosin
cuz I hate sin function
100 = 100cos(20t + π/3)
And it makes more sense how unit circle works
Why
I dunno, I'll assume it is
Good point gimme a min for a diagram
Is this clear
this
Question 3 right?
dx/dt = v
v=100cos(20t+pi/3) righ?
Yes
Okay now gimme a min
Yes
This is the initial position of velocity
It will circle counter clockwise
Yeah
Okay
cuz 20t+pi/3 when t=0 is pi/3 or 60 degree
Yes clear
Now the motion start and it goes to C
Which is where it get maximum speed
And it circles an angle of 2pi/3
Okay I basically gave 80% of the sols
2π/3 = 20t +π/3
It start at pi/3
Do you mean it bypasses 2π/3
Well yeah, it went a 2pi/3 angle
Fionna The Unemployed
Everything was clear till here
I didn't understand after that
No
Yeah only the thing inside the cos vary
So it went a 2pi/3 angle
Angular velocity is omega
So $\theta= \omega t$
Fionna The Unemployed
There are other angles from where it can went and as it starts ie π/3 to π (pt C) why do you pick 2π/3 f
okay let say you are 2m from me and you go 5m further, with velocity = 1
Does that 2m involved when you calculate the time>
Yes
Oh yes
Well I didn't still get why you. Select 2π/3
Yeah
very confusing sometime
the second time it get maximum speed is A
And it goes a pi+ 2pi/3 angle
And the reason I told you to work with cos is...
$v=A\sin(\omega t + \alpha)$
Fionna The Unemployed
Phi would be that angle alpha which is soooooo annoying to work with
Isn't alpha 90-60
well yeah lol
Then how annoying
Cuz it's hard to keep track of the angle when it moving
The angle it makes is with Oy
Not Ox
Isn't like how we are taught to use the unit circle
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$\phi=\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$ is the function $\phi:{1,2,3}\to{1,2,3}$ with $\phi(1)=3,\phi(2)=1,\phi(3)=2$.
Flip
uh, but replace my example with the one that's actually used lol
so it means 3 1 2?
what's 3 1 2?
a permutation
which permutation?
like does (123 312) mean 312?
what is 312?
ok but be explicit, what does this permutation map everything to
im not sure
are you trying to use cycle notation?
is the top row like index, and bottom row the values?
not sure, wasnt told anything
top row of inputs, bottom row of outputs
saying phi = 312 to say that phi(1)=3, phi(2)=1, phi(3)=2 is never used
lol okay
and it'll be confusing to start using it when you use cycle notation
$\phi=\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$ is not cycle notation
Flip
I forget the term used for this explicit notation, maybe tabular or something blah
precisely this
for each input i in the top row, the entry directly below it is phi(i)
i see, but then wouldnt it make sense to keep the top row constant
and find the n! permutations
I think the top row is usually written in the canonical way (1,2,3,...) yes
oh but it's not a problem if the top row isn't in that order
also these are your notes right?
ok sure
that last $\phi$ needs angle brackets, $\langle\phi\rangle$ to denote the group generated by $\phi$
Flip
$\phi$ is the permutation, $\langle\phi\rangle$ is the group
Flip
this one?
ye
okay thanks
one question tho
why does it not matter if we change the order of inputs
well, it doesn't because even if the top row is permuted, it still conveys all of the information needed to characterize the permutation
actually, I'm sorry, let me check again
I change my mind, I hate it
I think you should disregard what I just said lmao
that's how I thought it'd work
but rereading it with the mindset I just had, all of the entries in the group looked the same
normally you'd still keep the top row fixed, so that the differences between any two permutations was still obvious
$\phi^2=\begin{pmatrix}1&2&3\2&3&1\3&1&2\end{pmatrix}\to\begin{pmatrix}1&2&3\3&1&2\end{pmatrix}$
Flip
1 goes to 2 and 2 goes to 3 by phi, so two applications of phi send 1 to 3
cycle notation is much less cumbersome to work with lol
right what you say makes sense
could you help me understand how cycle notation works?
sure
so for a nontrivial example, consider the permutation $\phi=\begin{pmatrix}1&2&3&4&5&6\3&4&1&5&2&6\end{pmatrix}\in S_6$
Flip

